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Herculious Anchortus

From The Codex
You are trespassing on the sanctuary of master X. I, Herculious Anchortus, will eliminate you, in the name of Harpuia, Guardian of master X. You should view it as an honor to be slashed to retirement by my sword!
~ Herculious
Enemy Hall
Crash

Background

Herculious Anchus (ヘラクリウス・アンカトゥス Herakuriusu Ankatusu), also known as Herculious Anchortus, is the main boss of the Neo Arcadia Shrine, the first of the final stages from Mega Man Zero.

Herculious is a Muto Reploid based on the hercules beetle, and is a member of Sage Harpuia's Strong Air Battalion. Zero encounters Herculious at the end of the Neo Arcadia Shrine and again in the Neo Arcadia Core. He uses electrical attacks and is vulnerable to ice attacks.

Herculious also appears alongside his brother Kuwagust Anchus in Yggdrasil, the final stage of Mega Man Zero 2, in the second teleporter room, in the bottom left teleporter. He meets his end when Zero tricks the two brothers into colliding with each other, which results in fatal damage to both of them.

General Information

Name: Herculious Anchus

Origin: Mega Man Zero

Sex: Male

Age: Unknown

Classification: Member of Sage Harpuia's Strong Air Battalion, Muto Reploid

Species: Reploid

Occupation: None

Status: Destroyed

Alignment: Lawful Evil (Serves the orders of Harpuia to fight and defeat Zero in order to protect Neo Arcadia. Later he followed Elpizo's orders after being resurrect to help him make a new world for him)

Codex Statistics

Tier: At least 5-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Planet level (Potency) (Can fight with Zero whose Elf Wars self was capable of fighting with Omega. Zero during the X era fought and defeated Optic Sunflower who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[1] times[2]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces)

Durability: At least Planet level (Can take hits from Zero)

Striking Strength: At least Planet Class (Potency)

Lifting Strength: Class G (Should be comparable to Zero, who in turn is far superior to Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5)

Travel Speed: Massively Hypersonic (Can keep up with Zero and thus is far superior to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe to accomplish his goal of destroying the Evil Energy)

Attack Speed: Massively Hypersonic (Comparable to Zero)

Reaction Speed: Massively Hypersonic Can react to Zero's attacks)

Stamina: Limitless

Range: Standard Melee, Several Meters with attacks

Intelligence: Genius Intelligence (A skilled fighter with unique abilities who is capable of fighting with Zero thrice)


Powers and Techniques

Superhuman Physical Characteristics, Martial Arts, Genius Intelligence, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; Superior in technology to Robot Masters, where all Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[3] and as robots do not require food, sleep or sustenance), Accelerated Development (All reploids made are all based off of X's design, making all reploids have limitless potential, which is also stated here), Inorganic Physiology (Non-Living Objects; Reploids are a new generation of robots which contain an innovative new feature, the ability to think, feel and make their own decisions), Rage Power & limited Invulnerability (Physical Invulnerability; When Reploids are damaged to about half their health, they gain an extra attack. Mavericks can enter an invincible state where they can do stronger attacks. Superior to their previous models where when Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), pseudo-Teleportation, Transformation, Light Manipulation & Intangibility (Type 3 [Transformation], Phasing/Elemental; Reploids should have superior teleporters to the robot masters who naturally display teleportation through teleporters interplanetary distances[4], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks), Consciousness Transferal (Reploids can have their data moved into other bodies essentially posessing multiple of them), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Reploids can survive after being severely destroyed. All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated. Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (At least Mid; Should scale above all the Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Transformation, Flight, Intangibility and Pseudo-Teleportation (Should be able to teleport like robot masters and other reploids such as X who transform into a beam of light and teleport to specific locations. X should scale to Mega Man's intangibility in this state.), Flight (Shown here), Electricity Manipulation, Energy Manipulation and Projection (Is able to fire out electric sparks of energy to attack Zero), Plasma Manipulation (Can spit out plasma bullets), Natural Weaponry, Weapon Mastery (Can use his horns to attack Zero), Vibration Manipulation (Can create shockwaves), Curtain Fire (Can spit out many attacks at once).
Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Superior models to the Robot Masters, who are made to withstand extreme terrains and weather conditions), Cosmic Radiations (Superior models to all Robot Masters, who can breathe and survive in space just fine, with an entire game revolving around traveling through space[5]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Superior models to the Robot Masters, are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Superior models to the Robot Master, who are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Superior models to the Robot Masters, who are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Superior models to the Robot Masters, who are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Superior models to the Robot Masters, who are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Space-Time Manipulation & BFR (Superior models to the Robot Masters, who are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)


Equipment

His horns and arms


Notable Techniques

Attack Description Notes
Beet Tackle Herculious Anchus charges at Zero. He always starts off with this attack in both battles.
Beet Anchor Herculious Anchus launches two of his arms to block and barricade the player (on the ground or in midair) and creates a electric fence. He then charges at Zero.
Beet Plasma Herculious Anchus fires four energy orbs from his horn. After losing enough health, he will also fire a large orb that slowly moves towards Zero.
EX Skill: All Range Attack Herculious goes to the center of the screen, outstreches his arms, and shoots four bullets in Zero's direction. In Mega Man Zero 2, this is the only attack he uses other than his charge attacks, which he does alongside his brother.

Other

Standard Tactics: Herculious will launch at it's enemy with his horns and will spit out plasma attacks as well

Weaknesses: Ice Chip. If his data is corrupted, he will be incapable of coming back.

Trivia

  • Herculious and Kuwagust have the same second name in Japan, but Herculious' name was originally translated as Anchortus in Mega Man Zero, while Kuwagust was translated as Anchus in Mega Man Zero 2. Both are named Anchus in Mega Man Zero Collection.
  • While Herculious is named after the Hercules Beetle, design-wise, he appears more like a beetle from the Chalcosoma genus.
  • Herculious Anchus is the only a fortress boss that can be rematch (Z1). And also the only boss who that appear on the rematch but did not fight before. (Z2)

References

  1. Cyber Peacock's stage takes place in Cyberspace
  2. Cyber Peacock is later fought again at the Final Weapon in the real world
  3. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  4. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  5. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!

Battle Records

None.

None.

None.