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Quint

From The Codex
Revision as of 19:59, 20 November 2023 by GiverBot (talk | contribs) (clean up and re-categorisation per CFD, replaced: '''High 5-B''' → At most '''High 6-A''', '''Large Planet level+''' → At most '''Multi-Continent level''' (2), '''Large Planet Class+''' → At most '''Multi-Continent Class''', Category:High 5-BCategory:High 6-A, Category:Tier 5Category:Tier 6, who was at this level → [[User_blog:MrWarnerTheGreat/Mega_Man_8_-_Duo_creates_a_massive_explosion|whose...)
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Rockman from the future, modified by Dr. Wily. His weapon is Sakugarne.
~ Quint's data description in Mega Man & Bass

Background

Quint is Mega Man from a peaceful future that was modified by Dr. Wily to fight against Mega Man in the present in Mega Man II. His main weapon is Sakugarne, a digging robot that looks like a combination of a pogo-stick and jackhammer.

Although Quint serves the same role as the Mega Man Killers (Enker, Punk and Ballade) in the Game Boy games, and the four appear in the same stage in Mega Man V, Quint is not part of the Mega Man Killers.

Quint should also be not be mistaken for Rockman Shadow from the game Rockman & Forte: Mirai Kara no Chōsensha, who was created at the same time period as Quint and is similar to him, and uses a weapon similar to Sakugarne.

This dropdown contains the synopsis of Quint’s story. Read at your own risk as you may be spoiled otherwise!

History
Tired of being defeated, Dr. Wily stole an experimental time traveling machine (named the Time Skimmer in the American manual, and said to be from the Chronos Institute) to travel into the future and capture Mega Man. The future was peaceful as Wily had reformed and Mega Man, no longer needing weapons, had been remodeled back into a household robot. Recognizing this chance, Wily manages to convince his future self to abduct the now defenseless Mega Man. The future Mega Man was then reprogrammed and modified into the fighting robot Quint. With Mega Man himself on his side, Wily believed that he could not be defeated.

Mega Man fights against Quint during the events of Mega Man II, and Quint escapes after the battle. Mega Man faces him again inside the Wily Star in Mega Man V. It's unknown if the Quint fought in the Wily Star was the original Quint or a copy, as several inactive copies of him and the Mega Man Killers can be seen in the Wily Star. In Rockman & Forte: Mirai Kara no Chōsensha, after Rockman Shadow is defeated by either Mega Man or Bass, he will explain where he came from and mention that Quint was destroyed, although it is unclear whether he is referring to the fight on the Wily Star or some other event.

Quint also appeared as a card in the game RockBoard, where he uses Sakugarne to modify one of the opponent's buildings, and he has a cameo appearance in a flashback image of Mega Man II in Rockman & Forte: Mirai Kara no Chōsensha.

General Information

Name: Quint

Origin: Mega Man II

Sex: Male

Age: Unknown (Is Mega Man from a far distant future)

Classification: Future Mega Man, Robot Master

Species: Robot

Occupation: None

Status: Unknown (His fate is unknown after his boss fight in Mega Man II)

Alignment: Originally Lawful Good (Held the same views as Mega Man), Lawful Evil after being reprogrammed by Dr. Wily (Quint was reprogrammed by Dr. Wily into helping him take over the world and to destroy Mega Man)

Codex Statistics

Tier: At most High 6-A, Higher with Rage Power

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Fought against and harmed Mega Man, who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)

Durability: At most Multi-Continent level (Can take hits from Mega Man)

Striking Strength: At most Multi-Continent Class, Higher with Rage Power

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: Faster Than Light (Can move this fast compared to Mega Man, who can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)

Combat Speed: Faster Than Light (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Reaction Speed: Faster Than Light (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])

Range: Standard Melee Range, Extended Melee Range with Jackhammer, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])

Intelligence: Genius Intelligence (Should be just as intelligent as his past self)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Skilled soccer player, defeating all of the teams including Wily's team), Vehicular Mastery (Land Vehicles; Can maneuver around in a high speed vehicle and win races. Air Vehicles; With Rush Jet, able to maneuver and fly around enemies and projectiles with it), Acrobatics (Has displayed acrobatic flips and leaps against various of his fights with the Robot Masters), Weapon Mastery (With the Sakugarne, able to smash solid rock to pieces), Enhanced Senses (Able to fight in pitch black areas just fine), Precognition (Type 2; Mega Man is able to tell the exact location of Flash Man once he gets out of time stop), Accelerated Development (Battle; Physical Stats & Abilities; Fought and defeated Copy Robot, who is a superior and perfect clone of him. Has defeated Quint, his future counterpart, and defeated Rockman Shadow his other future counterpart. Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight), Time Paradox Immunity (Alternate Timeline & Grandfather Paradox; Can see, interact, and fight his past version Mega Man without any repercussions), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[7] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[8]), Rage Power & limited Invulnerability (Physical Invulnerability; When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Absorption (Robot Masters[9][10][11] are built in with[12] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[13]), Psuedo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & BFR (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[14], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[15][16]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Immortality (Regenerative Immortality; Through robots and reploids ability to regenerate back their body and data. Immortal Metaphysical Aspect; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired. Reliance on Concept; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly through their data; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation & Conceptual Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Time Travel (Theorized that after his battle, he returned to the future).

Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[17]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[18]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Takes virtually no damage from electric shock. Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Completely immune to black hole. Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in), Life Manipulation (Completely immune to the grab buster)


Standard Equipment

  • Sakugarne: Sakugarne is Quint's drilling robot from Mega Man II. Being a modified and remodeled jackhammer robot, Sakugarne is able to smash solid rock to pieces. When used by Quint, he summons Sakugarne to ride him like a pogo stick. Quint does several small jumps while riding him, and can jump higher by pressing the jump button, dealing considerable damage to enemies he jumps on. Quint can also traverse spikes safely while riding him. Quint is still vulnerable while using Sakugarne, and will be damaged if the enemy he jumps on isn't destroyed. Sakugarne digs into an area and releases small ground fragments, harming those that approach him.

Notable Techniques

  • Sakugarne: Sakugarne is Quint's drilling robot from Mega Man II. Being a modified and remodeled jackhammer robot, Sakugarne is able to smash solid rock to pieces. When used by Quint, he summons Sakugarne to ride him like a pogo stick. Quint does several small jumps while riding him, and can jump higher by pressing the jump button, dealing considerable damage to enemies he jumps on. Quint can also traverse spikes safely while riding him. Quint is still vulnerable while using Sakugarne, and will be damaged if the enemy he jumps on isn't destroyed. Sakugarne digs into an area and releases small ground fragments, harming those that approach him.

Other

Standard Tactics: Quint will summon Sakugarne and jump around on it to attack his enemy.

Weaknesses: Weak to Hard Man's hard knuckle. If his data is corrupted, he will be incapable of coming back.

Trivia

Quint(et) featured in Nintendo Power magazine.
  • "Quint" is a play off of the musical term "Quintet".
  • Quint is red and white on the American and European box covers of Mega Man II.
  • Quint was referred to as "Quintet" on page 48 of Nintendo Power #34's Mega Man II article.
  • Quint's dislike of himself in his English Mega Man and Bass CD bio might be referring to the Mega Man of the present time. The Japanese version also mentioned that his dislike was of time paradoxes.
  • In the American and European instruction manuals, it's said Wily traveled 37.426 years into the future (mid-21st century) with the Time Skimmer, where Mega Man was living in peace. However, Mega Man's kidnapping and taking back to the "present" could be an explanation for why he is absent in the future (if Quint is, in fact, Mega Man). The time Wily traveled is sometimes confused as 37 years or 37426 years because of the decimal separator, but the latter is inaccurate as it's beyond later series like Mega Man X, and it's unlikely Mega Man would still be active after this time.
    • .426 of a year roughly means 156 days.
  • Though it may seem destined for Mega Man to become Quint and meet a poetic demise in battle against himself, this future represents only a possibility. As changes from the past ripple onward into the future, so too might the present stray from this set path.[19]
  • In the Dr. Wily's Robots 101 short by Hitoshi Ariga, Quint's serial number is listed as SVN.001 or "Special Variation Number." He is the only known robot in the franchise to be given an "SVN" number.
  • In the Robot Master Field Guide, Quint is listed as being DLN-001, likely due to him being a future version of Mega Man who is also DLN-001.
  • Curiously, if Quint were to be successful in defeating Mega Man, he would never exist in the first place, and such would never defeat Mega Man, causing a time paradox.
    • Basically, Quint will die because Mega Man kills him in Mega Man V. However, he died in a time paradox (getting revived for a battle during 20XX), presenting that he will get revived. However, it could also be that he was a clone on the Wily Star, as several copies of him can be seen in the rooms before him, as well as the Mega Man Killers.
  • Quint has 32 HP in Mega Man II, which is unusual for a boss in the classic series games, with 32 HP later becoming a typical value with most bosses in the Mega Man X series, whereas bosses in the classic series tend to have 28 HP in the console games, 19 HP in the Game Boy games, and 40 HP in Mega Man 8.
  • Quint's fight in Mega Man II is one of the few major bosses in the classic series to lack a visible health bar or even boss music.

References

  1. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  2. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  3. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  4. Weapon: Transforming Rockbuster, fires a solar bullet
  5. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  6. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  7. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  8. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  9. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  10. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  11. Weapon: Transforming Rockbuster, fires a solar bullet
  12. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  13. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  14. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  15. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  16. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  17. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  18. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  19. [1] "Mega Man: Mega World/Wily Wars proves that time travel to the past can change the future. A temporal loop may still occur, however."

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Quint