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Nathan Graves

From The Codex
Revision as of 13:15, 20 November 2024 by GiverOfThePeace (talk | contribs) (re-categorisation per CFD)
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And we will be there to stop you. You can bet on that.
~ Nathan to Count Dracula

Background

Nathan Graves is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against Count Dracula. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.

Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.

Many years later, Nathan and the Baldwin’s found out that a woman named Camilla resurrected Count Dracula during an arcane ceremony. The three hunters travelled to the newly-recovered Dracula’s Castle, only to have Morris be kidnapped and Nathan and Hugh cast aside. Hugh instructed Nathan to go home and leave things to him, although Nathan refused and traversed Dracula’s Castle on his own.

As Nathan continued fighting his way through Dracula’s Castle, he came to the terrible truth that Hugh was manipulated by darkness into siding with Count Dracula. Nathan, having gained immense power on his quest through the Castle, was able to defeat Hugh and make him come to his senses.

At last, Nathan was able to make it into Dracula’s throne room and confront the Dark Lord himself. While Hugh rescued Morris and got him to safety, he entrusted Nathan to fighting Dracula. Much to the Dark Lord’s surprise, Nathan was able to strike him down and claim victory.

Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.

General Information

Name: Nathan Graves

Nicknames/Other Names:

Origin: Castlevania: Circle of the Moon

First Appearance: Castlevania: Circle of the Moon

Company: Konami

Creator: Ebisu Etsunobu

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Student of Morris Baldwin

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[1]

Occupation: Vampire Hunter

Affiliations: Morris Baldwin (His Master), Hugh Baldwin (His training partner and rival)

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Kind-hearted, Nathan will do whatever it takes to destroy the creatures of the night as quickly as possible, in order to preserve peace in the world. He will go as far as to fight his rival, Hugh Baldwin, when he stands in the way of saving the world)

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[2], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[3])

Codex Statistics

Grade: S

Tier: At least 7-C, Higher with Tackle, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat Circle of the Moon Dracula[4], who serves as the absolute evil, the opposite to God[5], where for God to be perfectly good, there must be a being of perfect darkness[6], being the entity opposite to God[7], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]), Higher with Tackle (With Tackle[10], Nathan can charge and destroy blocks he couldn't prior[11]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[12])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Nathan should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[13] where logs can weigh around 15 to 5 tons[14] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[15]), Higher with the Heavy Ring (The Heavy Ring allows Nathan to push certain boxes he couldn't prior[16]), Far Higher with Sheer Will

Travel Speed: Superhuman (Should be superior to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[17]), Higher with Dash Boots (Enables Nathan to dash at high speeds, reaching places he could not reach prior[18]), Far Higher with Pluto + Griffin (With Pluto + Griffin, walking and dash speed are increased[19]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[23] and the White Demon, who can move at the speed of light at short distances[24]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)

Range: Standard Melee, Extended Melee with Hunter Whip (The typical whip is around 90 centimeters), Tens of Meters with throwing knives and axes, Varies with Card DSS (Card DSS can be simple whip enhancements, to attacks that hit all enemies on screen[25]), Universal with Time Stop

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[26]), Higher with Accessories (Intelligence increases while the intelligence ring is equipped[27]. With Sage Armband, intelligence increases greatly while equipped[28])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[29])


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery (Whip Mastery; Nathan is able to utilize the Vampire Killer in attacks, being capable of spinning it around in quick fashion[30]. Firearm Mastery; Able to attack enemies with a gun[31]. Knife Mastery; Nathan throws knives at high and deft speeds[32]. Axe Mastery; Nathan throws axe at an arch[33], normally to deal with air based enemies[34]. Boomerang Mastery; Nathan throws and uses the crucifix as a boomerang, with it always coming back to him[35]), Accelerated Development (Leveling, Physical Stats & Abilities; Nathan naturally grows stronger, faster, and more skilled as he journeys throughout the castle, leveling up[36]), Information Analysis (Nathan is able to tell the name and level of an enemy he's fighting[37]. Where seeing the amount of damage[38], names of enemies[39], and their data[40] are normally done through special items[41]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[42]), Contact Damage (Item Crashes allow one to deal damage to an enemy on contact, even if the item they have they cannot do an item crash with[43]), Energy Absorption (Nathan can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[44]).



Resistance to Poison Manipulation (Nathan can eventually recover from the effects of poison[45]), Curse Manipulation (Nathan can eventually recover from the[46] effects of being cursed[47]), Ice Manipulation & Absolute Zero (Nathan can break out of being frozen[48], where to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[49]), Death Manipulation & Fate Manipulation (Nathan can take hits from Death[50], who is noted to govern the fate of death[51], being noted to have the power to govern the end of all living things[52], and can use his scythes to kill abstractions such as distance and sound[53]. Death decides who lives and who dies[54]), Petrification (Can take hits from Medusa Heads, who can turn one into stone upon contacting them[55]. Nathan can recover frmo being turned to stone and break out of it[56]), Black Holes (With Jupiter + Blackdog, forms a black hole around Nathan, where all it does is drain some health from him and nothing more[57])
Resistance to Dracula's Castle (Nathan is able to be dropped into the Abyss and still live, being unaffected by Dracula's Castle[58])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[59], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[60]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[61]), Possession (The castle possesses objects with its magic, such as a ouija table[62]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[63]. The Castle has doors sealed off without solving puzzles[64]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[65]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[66], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[67]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[68]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[69]. The castle increases one's dark desires, allowing Dracula to easily control them[70]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[71]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[72]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[73]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[74]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[75]), Curse Manipulation (The Curse status that spirits inflict[76] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[77]), Life Manipulation (The castle can bring inanimate statues to life to attack[78]. Can cause the glass murals to come to life and attack[79]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[80]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[81])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[82]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[83]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[84]. The Alchemy whip can create wind blades around its user to protect them from all directions[85]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[86]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[87]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[88])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[89], even those who are half-vampire such as Alucard[90]), Magic (The Vampire Killer has been referred to as a magic whip[91]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[92]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[93] which includes[94] ghosts[95]. This is also shown in Haunted Castle Revisited[96]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[97]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[98]. Can interact with creatures of the night made of fire[99]. Can fully disperse and destroy water bubbles instead of the attack just going through it[100]. Blood Interaction; Can harm and kill enemies made of blood[101]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[102] to where he was immune to all other[103] weapons prior other then the Vampire Killer[104]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[105]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[106]. The Vampire Killer can nullify energy projectiles through hitting them[107], even those from Dracula[108]. Can negate fire projectiles[109]. Electricity Nullification; Can completely disperse and nullify electricity attacks[110]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[111]. Transformation Nullification; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[112]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[113]. Death decides who lives and who dies[114]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[115] and scream out in pain, where it is an immortal being immune to pain and suffering[116]), Regeneration Negation (Holy; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[117]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[118]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[119]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[120]. Death is a being unconstrained by mortality[121]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[122]), Resurrection Bypassing (The Vampire Killer can kill zombies[123], who are corpses brought back to life from the power of hate[124]), Purification (The Vampire Killer can purify people who was turned into a monster[125]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[126]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[127]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[128]. The whip can have fire burst around the enemies even without them dying[129]. Causes even objects like coffins to burst into flames[130]. This is even shown in Lament of Innocence, once Leon has the vampire killer[131]. This is even shown in graphic novels such as Belmonts Legacy[132]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[133]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[134], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[135]. One must sacrifice their lifeforce in order to wield it[136]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[137]), Light Manipulation (The Whip can create orbs of light to light up torches[138])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[139]), Mimicry (Doppelganger is unable to mimic the vampire killer during[140] the time of Lament of Innocence[141])

Healing (With Neptune, god of the seas, has the potential of healing, makes Nathan take MP damage from elemental abilities, while recovering his health[147]), Summoning (With Saturn, god of agriculture and the father of Jupiter, has the potential of familiar, giving Nathan a familiar to summon[148]. With Uranus, the former god of the heavens, has the potential of summoning, allowing Nathan to summon[149]), Statistics Boost (With Mercury, the messenger of the gods, has the potential of strength and strengthens Nathan's whip and element[150]. With Venus, the goddess of love and beauty, has the potential of enhancement, raising Nathan's base statistics[151]), Weapon Creation (With Diana, goddess of the moon and hunting, has the potential of creation, creating various projectiles thrown when Nathan swings his whip[152]), Power Modification (With Mars, god of war, has the potential of change, altering Nathan's whip into other weapons[153]), Forcefield Manipulation (With Jupiter, the god of heavens and the leader of Olympus, has the potential of defense, creating barriers of various elements[154]), Explosion Manipulation (With Apollo, god of the sun, music and prophecy, has the potential to create explosives[155])
Petrification (With Cockatrice, the cockatrice is said to have the ability to turn things to stone, giving Nathan the power of stone[156]), Fire Manipulation (With Salamander, a lizard bathed in flames and the embodiment of fire spirit, has the power of fire[157]), Ice Manipulation & Absolute Zero (With Serpent, is said to be a dragon swimming in the sea, having the power of ice[158]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[159]), Plant Manipulation (With Mandragora, represented as a humanoid with roots instead of feet, has the power of plants[160]), Earth Manipulation (With Golem, the golem is a mockery of a man made from clay, has the power of Earth[161]), Poison Manipulation (With Manticore, has the body of a lion and the venomous tail of a scorpion, giving the power of poison[162]), Air Manipulation (With Griffon, has the head and wings of an eagle with the body of a lion, grants the power of wind[163]), Electricity Manipulation (With Thunderbird, the legendary Thunderbird is said to have been able to release lightning, bestowing the power of electricity[164]), Light Manipulation (With unicorn, is said to have been white with a single holy horn on its forehead, has the power of light[165]), Darkness Manipulation (With Black Dog, said to consume darkness and has the power of darkness[166])

Healing (With Mercury + Unicorn, heals Nathan through every attack he does with the whip[167]), Petrification (With Mercury + Cockatrice, bestows Nathan's whip with the power to turn to stone on contact[168]), Fire Manipulation (With Mercury + Salamander, ignites Nathan's whip on fire[169]), Ice Manipulation & Absolute Zero (With Mercury + Serpent, bestows Nathan's whip with ice[170]), Plant Manipulation (With Mercury + Mandragora, turns the whip into a plant-like whip[171]), Earth Manipulation (With Mercury + Golem, turns Nathan's whip into an earth elemental whip[172]), Poison Manipulation (With Mercury + Manticore, bestows the whip with poison effect[173]), Air Manipulation (With Mercury + Griffin, bestows the whip with wind elemental attacks[174]), Electricity Manipulation (With Mercury + Thunderbird, bestows the whip with thunder elemental attacks and forms electricity around the whip[175]), Darkness Manipulation (With Mercury + Blackdog, bestows the whip with darkness elemental attacks[176])
Healing (With Jupiter + Mandragora, heals Nathan overtime[177]), Transformation (Transformative Arsenal; With Jupiter + Cockatrice, Nathan turns himself into stone, damaging anyone he hits upon contact and being invulnerable to attacks[178]), Fire Manipulation (With Jupiter + Salamander, causes two rotating flames around Nathan[179]), Ice Manipulation (With Jupiter + Serpent, causes four rotating icicles around Nathan[180]), Poison Manipulation (With Jupiter + Manticore, releases a poisonous cloud around Nathan[181]), Air Manipulation (With Jupiter + Griffin, allows Nathan to run at high speeds, having a massive blade of wind in front of him as he travels[182]), Forcefield Manipulation (With Jupiter + Unicorn, forms a barrier around Nathan[183]), Black Hole Manipulation (With Jupiter + Blackdog, forms a black hole around Nathan[184])
Transformation of weapon (Shapeshifting; With Mars + Golem, transforms Nathan's whip into a giant hammer[185]), Petrification (With Mars + Cockarice, attacks with a whip transformed into a short sword that petrifies enemies on contact[186]), Fire Manipulation (With Mars + Salamander, transforms Nathan's whip into a sword on fire[187]), Ice Manipulation (With Mars + Serpent, transforms Nathan's whip into a sword with ice effects[188]), Plant Manipulation (With Mars + Mandragora, transforms Nathan's whip into a sword with plant effects[189]), Poison Manipulation (With Mars + Manticore, attacks with poison claws[190]), Holy Manipulation (With Mars + Unicorn, attacks with a holy sword[191])
Energy Projection (With Diana + Unicorn, shotos out a guided energy shell[192]), Fire Manipulation (With Diana + Salamander, shoots out a fireball everytime Nathan swings his whip[193]), Ice Manipulation (With Diana + Serpent, three slivers of ice are released with each attack[194]), Plant Manipulation (With Diana + Mandragora, three plumes of petals are released with each attack[195]), Earth Manipulation (With Diana + Golem, causes an earthquake to be unleashed with each attack[196]), Poison Manipulation (With Diana + Manticore, shoots out a poison shower when the whip is swung upward[197]), Air Manipulation (With Diana + Griffin, a wind wave is unleashed with each attack[198]), Electricity Manipulation (With Diana + Thunderbird, electricity fills the air when the whip is spun[199]), Darkness Manipulation (With Diana + Blackdog, shoots out multiple darkness orbs around Nathan[200])
Summoning (With Apollo + Golem, summons five stalagmites from the ground[201]. With Apollo + Cockatrice, drops three comets from the sky[202]. With Apollo + Unicorn, summons eight spears from the sky[203]), Explosion Manipulation (With Apollo + Salamander, throws an explosive bomb[204]), Ice Manipulation (With Apollo + Serpent throws an ice ball at the opponent[205]), Plant Manipulation (With Apollo + Mandragora, throws a rose at the opponent[206]), Poison Manipulation (With Apollo + Manticore, throws a poisonous bomb[207]), Air Manipulation (With Apollo + Griffin, tosses out a tornado that shoots out blades of wings from the left and right[208]), Electricity Manipulation (With Apollo + Thunderbird, throws balls of electricity at the opponent[209]), Black Hole Manipulation (With Apollo + Blackdog, throws a black hole at the enemy[210])
Summoning (Uranus grants Nathan the ability to summon the beings within the attribute cards[212]), Healing (With Uranus + Unicorn, restores 16% health[213]. With Uranus + Black Dog, restores a bit of health to each enemy damaged[214]), Petrification (With Uranus + Cockatrice, causes stone damage to all enemies on screen[215]), Fire Manipulation (With Uranus + Salamander, causes fire damage to all enemies on screen[216]), Ice Manipulation (With Uranus + Serpent, causes ice damage to all enemies on screen[217]), Plant Manipulation (With Uranus + Mandragora, causes plant damage to all enemies on screen[218]), Earth Manipulation (With Uranus + Golem, causes earth damage to all enemies on screen[219]), Poison Manipulation (With Uranus + Manticore, causes poison damage to all enemies on screen[220]), Air Manipulation (With Uranus + Griffin, causes wind damage to all enemies on screen[221]), Electricity Manipulation (With Uranus + Thunderbird, causes electricity damage to all enemies on screen[222]), Darkness Manipulation (With Uranus + Black Dog, causes dark damage to all enemies on screen[223])
Power Modification (With Pluto + Serpent, sub-weapon number doubles when attacking[224]), Duplication (With Pluto + Golem, projects an image of Nathan that attacks along with him[225]), Transferal (With Manticore, sub-weapons use mind power instead of hearts[226]), Statistics Boost (With Pluto + Griffin, walking and dash speed are increased[227]), Invulnerability (Metaphysical Invulnerability; With Pluto + Unicorn, the body glows with light and cannot be hit by anything[228]), Transformation (Transformative Arsenal; With Pluto + Black Dog, Nathan transforms into a skeleton[229])

Social Influencing (Social Status; With Stylish Suit, Nathan will be popular while wearing this[230]), Statistics Boost (Through various armors, normally boost a variety of stats whether it be defense, intelligence, strength and luck[231]), Contact Damage (Spikes; With Needle Armor, plate armor covered in spikes[232]), Magic & Principle Manipulation (With Magic Robe, a robe that has magic within[233], magic comes from alchemy, a field that experiments with the principles of God's creation of the world[234]), Light Manipulation (With Shining Armor, armor that gleams with light[235])
Statistics Boost (Through various hand and arm gears, normally boost a variety of stats whether it be defense, intelligence, strength and luck[236]), Supernatural Luck I(With Gambler Armband, luck increases greatly while equipped[237]. With Miracle Armband, luck increases while equipped[238]. With Luck Ring, luck increases while equipped[239]), Magic & Principle Manipulation (With Magic Gauntlet, magical power lies within the gauntlet[240], magic comes from alchemy, a field that experiments with the principles of God's creation of the world[241])
Purification (With Antidote, cures the poison status effect[246]. With Cure Curse, cures the curse status effect[247]), Restoration (With Heart, restores ten hearts to Nathan[248]. With Heart High, restores twenty-five hearts to Nathan[249]. With Heart EX, restores fifty hearts to Nathan[250]. With Heart Mega, restores one hundred hearts to Nathan[251]. WitH Mind Restore, recovers 30% mind power[252]. With Mind High, recovers 50% mind power[253]. With Mind EX, recovers 100% mind power[254]), Healing (With Potion, restores twenty health[255]. With Potion High, restores two hundred and fifty health[256]. With Potion EX, restores all health[257]. With Pot Roast, restores fifty health[258]. With Spice Pot Roast, restores one hundred health[259])


Equipment

Whips

  • Hunter Whip: This is a powerful whip that had been passed down between vampire hunters, once wielded by Nathan Graves’ parents and Morris Baldwin; eventually passed down to Nathan. In the pause menu, it is referred to as the "Vampire Killer" in the pause menu.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Nathan’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Nathan uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Crucifix: This is a boomerang, which is shaped like a holy cross. It returns to Nathan after being thrown.
  • Clock: A watch that allows Nathan to stop time for a brief moment.

Action Cards

  • Mercury: A card for the messenger of the gods. This card powers up the Hunter Whip, increasing its strength and altering its elemental attributes.
  • Venus: A card for the goddess of love and beauty. This card enhances Nathan’s base stats.
  • Jupiter: A card for the god of the heavens and leader of Olympus. This card creates elemental barriers for Nathan.
  • Mars: A card for the god of war. Attaching this card allows Nathan to alter the Hunter Whip into different weapons, such as swords.
  • Diana: A card for the goddess of hunting and the moon. This card will create projectiles that fly off of Nathan’s whip when he swings it.
  • Apollo: A card for the god of sun and music. Attaching this card grants Nathan multiple different abilities and techniques to use.
  • Neptune: A card for the god of the sea. This allows for Nathan to recover his health, while also taking MP damage from elemental abilities.
  • Saturn: A card for the god of agriculture. This card summons a variety of monsters that follow Nathan around and attack in tandem with him.
  • Uranus: A card for the former god of the heavens. This card allows for Nathan to summon the creatures presented on the Attribute Cards.
  • Pluto: A card for the god of the underworld. This card grants numerous strange abilities, including making him invincible, turning him into a skeleton, and summoning a shadowy clone of Nathan.
  • Attribute Cards

    • Salamander: A card for a lizard bathed in flames, which is the embodiment of the flame spirit. This grants Nathan’s inventory with the elemental attribute of fire.
    • Serpent: A card for a dragon serpent from the sea, which is the embodiment of the ice element. This grants Nathan’s inventory with the elemental attribute of ice.
    • Mandragora: A card for a humanoid rooted in the ground, which is the embodiment of the plant element. This grants Nathan’s inventory with the elemental attribute of plants and life.
    • Golem: A card for a goliath of a man made of clay, which is the embodiment of the earth element. This grants Nathan’s inventory with the elemental attribute of earth.
    • Cockatrice: A card for a large bird said to turn things to stone, which is the embodiment of the rock element. This grants Nathan’s inventory with the elemental attribute of rock and stone.
    • Manticore: A card for a lion with the tail of a scorpion, which is the embodiment of the poison element. This grants Nathan’s inventory with the elemental attribute of poison.
    • Griffin: A card for an eagle with the body of a lion, which is the embodiment of the wind element. This grants Nathan’s inventory with the elemental attribute of wind.
    • Thunderbird: A card for a large bird of thunder, which is the embodiment of the lightning element. This grants Nathan’s inventory with the elemental attribute of lightning.
    • Unicorn: A card for a pure white unicorn, which is the embodiment of the light element. This grants Nathan’s inventory with the elemental attribute of light.
    • Black Dog: A card for a dog said to consume darkness, which is the embodiment of the dark element. This grants Nathan’s inventory with the elemental attribute of darkness.

    Items

    • Dash Boots: Boots that allow Nathan to sprint indefinitely.
    • Double: A necklace that allows Nathan to jump another time while mid-air.
    • Tackle: Shoulder pads that allow for Nathan to tackle certain opponents with more force than he normally would.
    • Kick Boots: Boots that give Nathan the ability to kick off walls, to perform a wall jump.
    • Heavy Ring: A ring that bestows power upon Nathan, that lets him push things heavier than he could normally push.
    • Cleansing: An amulet that disperses and eliminates all poison from bodies of water, cleansing them completely.
    • Roc Wing: This wing grants Nathan a much higher jump than normal.
    • Potion: Recovers a small amount of Nathan’s health.
    • Potion High: Recovers a large amount of Nathan’s health.
    • Potion Ex: Recovers all of Nathan’s health.
    • Mind Restore: Recovers a small amount of Nathan’s magic.
    • Mind High: Recovers a large amount of Nathan’s magic.
    • Mind Ex: Recovers all of Nathan’s magic.
    • Antidote: Restores Nathan of poisonous effects.
    • Cure Curse: Purges Nathan of any curses he’s inflicted with.

    Armor

    Armor Description Stats Drop
    Bronze Armor Armor made from bronze. DEF +50 Skeleton Soldier, Axe Armor, Flame Armor
    Chain Mail Armor made from chains. DEF +100 Forest Armor, Fish Head, Lizard Man, Flame Demon
    Cotton Clothes Clothes made of cotton. DEF +20 Mummy, Mud Man, Flea Man, Hopper, Zombie, Skeleton Athlete
    Cotton Robe Robe made of cotton. DEF +25, INT +100 Spear Skeleton, Were-Bear, Fox
    Archer Dark Armor Cursed Armor. DEF +550, STR -10, INT -10, LCK -10 Lilim
    Diamond Armor Armor made from diamonds. DEF +210 Ice Demon
    Gold Armor Armor made of gold. DEF +80 Thunder Armor, Earth Armor, Were-Jaguar
    Leather Armor Armor made from leather. DEF +30 Skeleton, Axe Armor, Brain Float, Electric Skeleton, Skeleton Knight, Skeleton Soldier, Skeleton Spear
    Magic Robe A robe that has magic within. DEF +200, INT +300 Witch, Alraune
    Mirror Armor Armor polished to a mirror-like surface. DEF +300 Devil
    Needle Armor Plate armor covered in spikes. DEF +400, STR +10 Nightmare
    Night Suit A dark, black suit. DEF +60, STR +20, INT +10 Hyena, Killer Bee, Golem
    Ninja Garb A black ninja suit. DEF +80, STR +30 Franken, Were-Jaguar
    Platinum Armor Plate armor made from platinum. DEF +150 Holy Armor, Dark Armor, Dullahan
    Prison Garb Clothes that were worn by a prisoner. DEF +20, STR +5 Zombie Thief, Evil Hand, Clinking Man, Gargoyle, Ghoul
    Rainbow Robe A colorful robe. DEF +140, INT +250, LCK +15 Forest Armor, Poison Armor, Ice Demon
    Sage Robe A robe said to have belonged to a sage. DEF +250, INT +500 Lilith
    Shining Armor Armor that gleams with light. DEF +500, STR +10, INT +10, LCK +10 Battle Arena
    Silk Robe Robe made of silk. DEF +40, INT +140 Fox Archer, Wight
    Soldier Fatigues Fatigues normally worn by soldiers. DEF +120, STR +50, LCK +10 Catoblepas, Franken
    Steel Armor Plate armor made of interlinking metal loops. DEF +120 Ice Armor, Evil Pillar, Thunder Armor
    Stylish Suit You'll be popular while wearing this. DEF +40, STR +10 Heat Shade, Harpy, Skeleton Boomerang

    Head and Arm Gear

    Gear Description Stats Drop
    Arm Guard Protects the arms while equipped. DEF +10 Bloody Sword, Beast Demon, Fleaman
    Bear Ring Ring with the curse of the bear. DEF -100, STR -100, INT -100, LCK -100 Skeleton Medalist
    Cursed Ring Luck decreases greatly while equipped. DEF +30, STR +30, LCK -100 Arch Demon, Beast Demon, Poltergeist
    Defense Armband Defense increases greatly while equipped. DEF +100, STR -25, INT -25, LCK -25 Were-Horse
    Double Grips Their power is released when both are equipped. DEF +75, STR +75, INT +25, LCK +25 Dark Armor
    Gambler Armband Luck increases greatly while equipped. DEF -25, STR -25, INT -25, LCK +100 Mimic Candle
    Gauntlet Increases attack power while equipped. STR +15 Merman, Earth Armor, Hopper, Werewolf
    Hard Ring Defense increases while equipped. DEF +50, STR -10, LCK -10 Stone Armor, Medusa Head, Death Mantis
    Intelligence Ring Intelligence increases while equipped. STR -10, INT +50, LCK -10 Evil Hand, Succubus
    Luck Ring Luck increases while equipped. DEF -10, INT -10, LCK +50 Zombie Thief
    Magic Gauntlet Magical power lies within the gauntlet. INT +10 Frozen Shade, Earth Demon, Poison Worm, Thunder Demon
    Miracle Armband Luck increases while equipped. LCK +10 Boomerang Skeleton, Clinking Man
    Sage Armband Intelligence increases greatly while equipped. DEF -25, STR -25, INT +100, LCK -25 Wind Demon
    Star Bracelet Its power depends on which arm it is on. (left arm) STR +25, INT +25. (right arm) DEF +35, LCK +25 Harpy, Frozen Shade
    Strength Armband Strength increases greatly while equipped. DEF -25, STR +100, INT -25, LCK -25 Demon Lord
    Strength Ring Strength increases while equipped. DEF -10, STR +50, INT -10 Grizzly, Were-Bear
    Toy Ring Useless ring. no effect Skeleton Medalist, Evil Pillar
    Wrist Band Cotton armband. STR +5 Bat, Ectoplasm, Devil Tower, Gremlins, Spirits, Will-o'-Wisps

    Notable Techniques

    Item Crashes

    Item Crashes are a technique utilized by Nathan that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.

    The item crashes are as follow:

    Pluto + Salamander (No Subweapon)

    Nathan leaps into the air and summons 128 stars, each one as strong as a strike from his whip. This is the strongest Item Crush Nathan has. 100 Hearts.

    Thousand Edge

    Nathan shoots 64 spears, an attack which is approximately as strong as 10% (22% in Shooter Mode) of his whip. He can switch his vision while continuing the Item Crush. During this period, he is invulnerable. 20 Hearts.

    Spiral Axe

    Nathan leaps into the air and throws eight spinning axes, which is as strong as 79% (158% in Shooter Mode) of his whip. 8 Hearts.

    Hydro Storm

    For 8.5 seconds, Nathan summons a rain of holy water which damages the enemy by 22% (39% in Shooter Mode) of his damage by whip. The rain hits all enemies approximately once every second. 20 Hearts.

    Holy Cross

    Nathan leaps into the air and casts a pillar of light surrounded by spinning crosses. It damages the enemy at 100% (198% in Shooter Mode) of his damage by whip. 15 Hearts.

    Clock

    Nathan summons four golden clocks which affect enemies more than a normal clock, and damages the enemy by throwing all clocks after the countdown reaches 0. The damage is as strong as Nathan's whip. 40 Hearts.

    DSS Combinations

    DSS Combinations are potent abilities available to Nathan Graves in Castlevania: Circle of the Moon through the Dual Set-Up System. Activating each combination requires one Action Card and one Attribute Card. Below is a list detailing the effects of all 100 possible combinations.

    These abilities involve imbuing the Hunter Whip with various elemental powers.

    Most effects of Venus boost Nathan's base stats.


    Jupiter Combinations primarily grant defensive abilities, typically creating a shield with the selected element.


    Each Mars effect transforms the Hunter Whip into a unique, element-infused weapon. While any of the following card combinations are active, Nathan cannot continuously swing his whip by holding down the attack button.


    Each Diana combination generates a projectile of the corresponding element whenever the whip is swung.


    Apollo combinations enable a special attack, triggered by pressing ↓ ←(→) ↑ + [Attack].


    All of Neptune's abilities activate upon taking specific types of elemental damage, restoring health at the cost of MP. The description for each ability appears in the DSS menu only after receiving the corresponding elemental damage. If MP is fully depleted, the effect ceases.


    All Saturn combinations summon a familiar with unique attack styles. Some familiars attack independently, while others strike in sync with Nathan.


    Uranus combinations summon the avatars of the elements, typically dealing damage to all enemies on-screen before vanishing. They are called forth by pressing ↓ ←(→) ↑ + [Attack], with Nathan being invincible during the summoning.


    Pluto combinations produce a mix of random abilities, with no consistent theme across their effects.



    Other

    Standard Tactics: Nathan will utilize his whip along with items, sub-weapons, armor, and card combinations that best suit the situation.

    Weaknesses

    Note

    Trivia

    Battle Records

    9 - 0 - 0


    • Cerberus - Fight[275]
      • Conditions: None.
      • Location: Catacombs
    • Necromancer - Fight[276]
      • Conditions: None.
      • Location: Audience Room
    • Iron Golem - Fight[277]
      • Conditions: None.
      • Location: Machine Tower
    • Adramelech - Fight[278]
      • Conditions: None.
      • Location: Chapel Tower
    • Twin Dragon Zombies - Fight[279]
      • Conditions: None.
      • Location: Underground Gallery
    • Hugh Baldwin - Fight[282]
      • Conditions: None.
      • Location: Observation Tower

    None

    None

    References

    1. Castlevania Lament of Innocence
    2. Akumajou Densetsu Famicon Intro English Patch
    3. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    4. Castlevania: Circle of the Moon Final Boss
    5. Castlevania: Aria of Sorrow Ending
    6. Castlevania: Dawn of Sorrow Dark Lord Candidates
    7. Castlevania: Dawn of Sorrow Ending
    8. Castlevania Judgement: True Story Mode, Golem
    9. Castlevania Judgment Golem Ultimate Attack
    10. Castlevania: Circle of the Moon Tackle Description
    11. Castlevania: Circle of the Moon
    12. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    13. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    14. Estimating Weight of Logs and Standing Timber Page 2
    15. Castlevania: Curse of Darkness
    16. Castlevania: Circle of the Moon Heavy Ring Description
    17. Castlevania: Lament of Innocence Ending
    18. Castlevania: Circle of the Moon Dash Boots
    19. Castlevania: Circle of the Moon
    20. Castlevania: Aria of Sorrow Ending
    21. Castlevania: Dawn of Sorrow Dark Lord Candidates
    22. Castlevania: Dawn of Sorrow Ending
    23. Castlevania Aria of Sorrows
    24. Castlevania Grimoire of Souls Enemy Compendium Showcase
    25. Castlevania: Circle of the Moon
    26. Castlevania: Lament of Innocence Game Manual Page 10
    27. Castlevania: Circle of the Moon Intelligence Ring Description
    28. Castlevania: Circle of the Moon Sage Armband Description
    29. Lament of Innocence Perfect Guidebook
    30. Castlevnaia: Circle of the Moon
    31. Castlevnaia: Circle of the Moon
    32. Castlevania: Circle of the Moon Game Manual Page 16
    33. Castlevania: Circle of the Moon Game Manual Page 16
    34. Castlevania: Circle of the Moon
    35. Castlevania: Circle of the Moon Game Manual Page 16
    36. Castlevania: Circle of the Moon
    37. Castlevania: Circle of the Moon
    38. Castlevania: Harmony of Dissonance Soul Orb Description
    39. Castlevania: Harmony of Dissonance Fairy Journal Description
    40. Castlevania: Harmony of Dissonance Monster Tome Description
    41. Castelvania: Portrait of Ruin
    42. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    43. Castlevania: Rondo of Blood
    44. Castlevania: Lament of Innocence Game Manual Page 10
    45. Castlevania: Circle of the Moon Game Manual Page 14
    46. Castlevania: Circle of the Moon Game Manual Page 15
    47. Castlevania: Circle of the Moon
    48. Castlevania: Circle of the Moon Game Manual Page 15
    49. Castlevania: Curse of Darkness Absolute Zero Ring Description
    50. Castlevania: Circle of the Moon Death Boss
    51. Castlevania Judgment Aeon's Hyper Attack Sequences
    52. Castlevania Judgment Aeon's Hyper Attack on Death
    53. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    54. Castlevania Judgment Death True Story Mode
    55. Castlevania Harmony of Despair
    56. Castlevania: Circle of the Moon Game Manual Page 15
    57. Castlevania: Circle of the Moon
    58. Castlevania: Circle of the Moon Necromancer Boss
    59. Castlevania: Harmony of Dissonance
    60. Castlevania: Harmony of Dissonance
    61. Castlevania: Symphony of the Night Bestiary No. 40
    62. Castlevania: Symphony of the Night Bestiary No. 16
    63. Castlevania: Portrait of Ruin Bestiary No. 133
    64. Castlevania: Lament of Innocence
    65. Castlevania 64
    66. Castlevania: Portrait of Ruin
    67. Castlevania: Portrait of Ruin
    68. Castlevania: Harmony of Dissonance
    69. Castlevania: Circle of the Moon
    70. Castlevania: Circle of the Moon
    71. Castlevania: Order of Ecclesia Bestiary No. 061
    72. Castlevania: Portrait of Ruin Bestiary No. 131
    73. Castlevania: Symphony of the Night Bestiary No. 44
    74. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    75. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    76. Castlevania: Grimoire of Souls
    77. Castlevania 64
    78. Castlevania Chronicles
    79. Castlevania Chronicles
    80. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    81. Castlevania: Curse of Darkness Bestiary No. 115
    82. Castlevania: Lament of Innocence
    83. Castlevania: Lament of Innocence
    84. Castlevania: Lament of Innocence
    85. Castlevania: Lament of Innocence
    86. Castlevania: Lament of Innocence
    87. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    88. Castlevania: Lament of Innocence Bestiary No. 72
    89. Castlevania: Lament of Innocence
    90. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    91. Castlevania NES Game Manual Page 4
    92. Super Castlevania IV
    93. Castlevania NES
    94. Castlevania NES Game Manual Page 4
    95. Castlevania NES Game Manual Pages 7-9
    96. Haunted Castle Revisited Dominus Collection
    97. Castlvania: Judgment Simon Belmont Story Mode
    98. Haunted Castle Revisited Dominus Collection
    99. Castlevania III: Dracula's Curse
    100. Castlevania: The Adventure ReBirth
    101. Castlevania 64
    102. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    103. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    104. Castlevania: Lament of Innocence
    105. Castlevania: Aria of Sorrow
    106. Castlevania: The Arcade Dracula Boss
    107. Castlevania NES
    108. Castlevania NES
    109. Castlevania Chronicles
    110. Castlevania: The Adventure ReBirth
    111. Haunted Castle Revisited Dominus Collection
    112. Castlevania II: Belmont's Revenge Game Manual Page 4
    113. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    114. Castlevania Judgment Death True Story Mode
    115. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    116. Castlevania: The Arcade White Dragon Boss
    117. Castlevania II: Belmont's Revenge Game Manual Page 4
    118. Castlevania: Harmony of Dissonance Final Boss
    119. Castlevania: Rondo of Blood Death Boss
    120. Castlevania: Lament of Innocence Ending
    121. Castlevania Judgment Death True Story Mode Ending
    122. Castlevania: Lament of Innocence Final Boss
    123. Castlevania: Harmony of Dissonance
    124. Castlevania: Curse of Darkness Bestiary No. 009
    125. Castlevania III: Dracula's Curse
    126. Castlevania II: Belmont's Revenge Soleil Boss
    127. Haunted Castle Revisited Dominus Collection
    128. Super Castlevania IV
    129. Super Castlevania IV
    130. Super Castlevania IV
    131. Castlevania: Lament of Innocence
    132. Castlevania: The Belmonts Legacy #3
    133. Castlevania: Curse of Darkness
    134. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    135. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    136. Castlevania: Portrait of Ruin
    137. Haunted Castle Revisited Dominus Collection
    138. Castlevania: Lament of Innocence
    139. Castlevania II: Simon's Quest
    140. Castlevania: Lament of Innocence
    141. Castlevania: Lament of Innocence Bestiary No. 073
    142. Castlevania: Circle of the Moon Game Manual Page 16
    143. Castlevania: Circle of the Moon
    144. Castlevania II: Simon's Quest Page 11
    145. Castlevania II: Simon's Quest
    146. Castlevania: Circle of the Moon Game Manual Page 16
    147. Castlevania: Circle of the Moon Neptune Description
    148. Castlevania: Circle of the Moon Saturn Description
    149. Castlevania: Circle of the Moon Uranus Description
    150. Castlevania: Circle of the Moon Mercury Description
    151. Castlevania: Circle of the Moon Venus Description
    152. Castlevania: Circle of the Moon Diana Description
    153. Castlevania: Circle of the Moon Mars Description
    154. Castlevania: Circle of the Moon Jupiter Description
    155. Castlevania: Circle of the Moon Apollo Description
    156. Castlevania: Circle of the Moon Cockatrice Description
    157. Castlevania: Circle of the Moon Salamander Description
    158. Castlevania: Circle of the Moon Serpent Description
    159. Castlevania: Curse of Darkness Absolute Zero Ring Description
    160. Castlevania: Circle of the Moon Mandragora Description
    161. Castlevania: Circle of the Moon Golem Description
    162. Castlevania: Circle of the Moon Manticore Description
    163. Castlevania: Circle of the Moon Griffon Description
    164. Castlevania: Circle of the Moon Thunderbird Description
    165. Castlevania: Circle of the Moon Unicorn Description
    166. Castlevania: Circle of the Moon Unicorn Description
    167. Castlevania: Circle of the Moon
    168. Castlevania: Circle of the Moon
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    170. Castlevania: Circle of the Moon
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    180. Castlevania: Circle of the Moon
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    187. Castlevania: Circle of the Moon
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    192. Castlevania: Circle of the Moon
    193. Castlevania: Circle of the Moon
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    198. Castlevania: Circle of the Moon
    199. Castlevania: Circle of the Moon
    200. Castlevania: Circle of the Moon
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    202. Castlevania: Circle of the Moon
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    208. Castlevania: Circle of the Moon
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    211. Castlevania: Circle of the Moon
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    225. Castlevania: Circle of the Moon
    226. Castlevania: Circle of the Moon
    227. Castlevania: Circle of the Moon
    228. Castlevania: Circle of the Moon
    229. Castlevania: Circle of the Moon
    230. Castlevania: Circle of the Moon Stylish Suit Description
    231. Castlevania: Circle of the Moon Armor
    232. Castlevania: Circle of the Moon Needle Armor Description
    233. Castlevania: Circle of the Moon Magic Robe Description
    234. Castlevania: Lament of Innocent
    235. Castlevania: Circle of the Moon Shining Armor Description
    236. Castlevania: Circle of the Moon Hand and Arm Gear
    237. Castlevania: Circle of the Moon Gambler Armband Description
    238. Castlevania: Circle of the Miracle Armband Description
    239. Castlevania: Circle of the Miracle Armband Description
    240. Castlevania: Circle of the Moon Gambler Magic Gauntlet Description
    241. Castlevania: Lament of Innocent
    242. Castlevania: Circle of the Moon Kick Boots Description
    243. Castlevania: Circle of the Moon Double Jump Description
    244. Castlevania: Circle of the Moon Roc Wing Description
    245. Castlevania: Circle of the Moon Cleansing Description
    246. Castlevania: Circle of the Moon Antidote Description
    247. Castlevania: Circle of the Moon Cure Curse Description
    248. Castlevania: Circle of the Moon Heart Item Description Description
    249. Castlevania: Circle of the Moon Heart High Item Description Description
    250. Castlevania: Circle of the Moon Heart EX Item Description Description
    251. Castlevania: Circle of the Moon Heart Mega Item Description Description
    252. Castlevania: Circle of the Moon Mind Restore Item Description Description
    253. Castlevania: Circle of the Moon Mind High Item Description Description
    254. Castlevania: Circle of the Moon Mind EX Item Description Description
    255. Castlevania: Circle of the Moon Potion Item Description Description
    256. Castlevania: Circle of the Moon Potion High Item Description Description
    257. Castlevania: Circle of the Moon Potion EX Item Description Description
    258. Castlevania: Circle of the Moon Pot Roast Item Description Description
    259. Castlevania: Circle of the Moon Spice Pot Roast Item Description Description
    260. Castlevania: Circle of the Moon Dark Armor Description
    261. Castlevania: Circle of the Moon Bear Ring Description
    262. Castlevania: Circle of the Moon Cursed Ring Description
    263. Castlevania: Circle of the Moon Defense Armband Description
    264. Castlevania: Circle of the Moon Gambler Armband Description
    265. Castlevania: Circle of the Moon Hard Ring Description
    266. Castlevania: Circle of the Moon Intelligence Ring Description
    267. Castlevania: Circle of the Moon Luck Ring Description
    268. Castlevania: Circle of the Moon Sage Armband Description
    269. Castlevania: Circle of the Moon Strength Armband Description
    270. Castlevania: Circle of the Moon Strength Ring Description
    271. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    272. Castlevania: Circle of the Moon
    273. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
    274. Circle of the Moon Japanese instruction booklet, page 16
    275. Castlevania: Circle of the Moon
    276. Castlevania: Circle of the Moon
    277. Castlevania: Circle of the Moon
    278. Castlevania: Circle of the Moon
    279. Castlevania: Circle of the Moon
    280. Castlevania: Circle of the Moon
    281. Castlevania: Circle of the Moon
    282. Castlevania: Circle of the Moon
    283. Castlevania: Circle of the Moon