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Alph (Pikmin)
From The Codex
“ | It's a miracle! I'm alive, and I seem to be all in one piece.
Just as the SS Drake was about to land, we lost control and had to make an emergency escape. I got separated from the other two team members in the commotion. I hope the other two are safe! I need to find them, and the SS Drake too!'' |
„ |
~ Alph's first words on PNF-404 |
Background
Captain Alph (キャプテン・アルフ), or simply Alph (アルフ) is one of three Koppai explorers in Pikmin 3 sent to PNF-404 in search of food for their dying planet. However, upon entering the planet's atmosphere, the crew was sent into freefall, separating the team of explorers in the process. As Alph was the closest to the S.S Drake, a ship engineered by his grandfather of the same name, he took it upon himself to find his missing crew and collect as much fruit as possible.
Despite saving both Brittany and Captain Charlie, their cosmic drive key was picked up by a treasure hunter named captain Olimar, who was lost on the foreign planet. Through various attempts at finding Olimar, including the introduction of Louie to the story, they eventually find and save Olimar from the mysterious lifeform, and escape from the planet with enough food to save koppai.
Powers and Stats
Tier: At least 10-C
Name: Alph
Origin: Pikmin
Gender: Male
Age: Unknown, likely 20s
Classification: Alien
Attack Potency: At least Below Average Human level (Can harm those who can harm him. Has punched fully grown Bulbords to death)
Dimensionality: 3-D
Travel Speed: At least Subsonic, likely Supersonic (Scales to Olimar and Louie who maneuver and keep pace with the gunfire from Man at Legs), High Hypersonic launching speeds (Can scale to Pikmin, who can launch each other above the clouds in seconds), Massively FTL+ with S.S Drake (The S.S Drake can travel 279,000 light years in seconds and beyond "super light speed")
Combat Speed: Supersonic (Should be comparable to lesser enemies and can fight Louie)
Reaction Speed: At least Supersonic (Can fight off enemy Pikmin, and scales to other captains)
Lifting Strength: At least Below Average (Can lift roughly 350 grams and effortlessly throw Rock Pikmin)
Striking Strength: At least Below Average Human Class
Durability: At least Below Average Human level (Alph survived a fall from orbit), higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Alph's original suit and reduces all forms of damage)
Stamina: High (Scales to Olimar and Louie)
Range: Below Average Melee Range physically (Can only punch a few centimeters far), at least Standard Melee Range with Pikmin (Can throw pikmin long distances), Hundreds of Meters with whistles (As Alph's whistles are sound-based, they should naturally travel around 340 meters), Universal+ with S.S Drake (The Chronos Reactor can warp the space-time continuum), Low Multiversal with Information Analysis, and Purple Pikmin's Shockwave Generation
All previous powers. Spaceflight, Inorganic Physiology, Information Analysis and Cosmic Awareness (Can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension), Dimensional Storage, Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Electricity Generation (Can generate electricty with the Positron Generator), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper can manipulate gravity, allowing for easier takeoff and reentry on various planets), Possible Gluon Manipulation (The Gluon Drive is implied to metaphysically bind gluons to travel through space), Regeneration (Mid. The Repair-Type Bolt can repair anything in the ship, including the engine), Reality Warping and Transmutation (The Chronos Reactor can warp space-time and transmutate it into pure energy), Resistance to Cosmic Radiations, Space-Time Manipulation, and Reality Warping (Should be unaffected by its own weaponry which warps all of space and time)
Standard Equipment: Pikmin, Whistle, Space Suit, Sprays, and S.S Drake
Intelligence: Extraordinary Genius (Is an Engineer and Astronaut who helped construct and modify the S.S Drake. Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things. Managed to save his crew several times and defeat foes like the Armored Mawdad with little exposure to the Pikmin species available to him)
Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.
Notable Attacks/Techniques:
Pikmin Throw: Alph throws his Pikmin at nearby foes for them to latch on and attack the enemy with their stems. This includes:
Red Pikmin: Immune to and can manipulate fire, along with doing more damage than a regular Pikmin.
Yellow Pikmin: Immune to and can absorb electricity, along with being lighter than other Pikmin.
Blue Pikmin: Immune to and can manipulate water, along with intake/breathe water as fish would.
White Pikmin: Immune to and can induce toxins and acid, along with having enhanced senses.
Purple Pikmin: Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes.
Rock Pikmin: Pikmin with a solid rock-like body that are crush resistant and can shatter brittle surfaces like glass or crystal
Winged Pikmin: Pikmin with the ability to fly. They can carry Olimar to new heights and avoid grounded obstacles
Other
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Alph (Pikmin) |