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Sonic the Hedgehog
“ | I'll make you eat those words! | „ |
~ Sonic to Shadow |
“ | Talk about being stubborn and full of surprises... | „ |
~ Sonic upon seeing Shadow |
“ | Alright! Our next adventure awaits us so there's no time to waste! Yeah, we are Sonic Heroes! | „ |
“ | What you see is what you get, just a guy that loves adventure! I'm Sonic the Hedgehog! | „ |
Background
Adventure Sonic is the main protagonist of the eponymous series of video games developed by SEGA, in the Adventure Era of Sonic the Hedgehog while dually being SEGA's mascot. He is an anthropomorphic hedgehog, utilizing super speed to save his friends and other creatures from the evil mastermind, Dr. Ivo Robotnik, presently established under the alias, Dr. Eggman. Due to his hedgehog heritage, Sonic can curl up into a spiked-ball, charge up for enhanced momentum, then lunge forward to perform his iconic Spin Dash.
Powers and Stats
Tier: 6-A, higher with Light Speed Dash | 2-C
Name: Sonic the Hedgehog
Origin: Sonic the Hedgehog
Gender: Male
Age: 15 to 16 (inconsistent)
Classification: Anthropomorphic hedgehog
Attack Potency: Continent level (Has been stated to consistently get stronger every second, meaning he easily surpasses his younger self. Noted to have trained himself between the events of the Classic Era and the Adventure Era to get stronger), higher with Light Speed Attack (Performs up to twice the damage, destroying several enemies at once that he regularly has to approach one at a time) | Complex Universe level (Stronger than the Super form of his younger self)
Dimensionality: 3-D
Travel Speed: FTL (Faster than and can dodge Knuckles' blitzing attacks. Knuckles can keep up with Gamma, who can outpace lasers) | Massively FTL+, likely Extra-Temporal (Traveled to the Nonaggression Zone in a short timeframe. He also flew to True Area 53, which is outside of a separate solar system. Should be faster than the super form of his younger self who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future.)
Combat Speed: FTL, higher with his Spin Dash and Light Speed Attack (Both of these techniques transcend his original attacks in speed and can blitz others on his level normally) | Massively FTL+, likely Extra-Temporal
Reaction Speed: FTL (Dodged Knuckles' blitzing attack. Comparable to Shadow, who reacted to becoming light particles. Can maneuver his Light Speed Attack and Spin Dash, which are faster than his normal traveling speed) | Massively FTL+, likely Extra-Temporal
Lifting Strength: Class M (Can topple the Egg Golem with a kick) | Pre-Stellar (Superior to his younger self, who is already superior to the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight)
Striking Strength: Continent Class (More powerful than his Classic self, and he can go blow for blow with others on his level) | Complex Universal
Durability: Continent level (Able to trade blows with opponents relative to him), can absorb up to Planet levels of energy with rings (Rings allow characters to survive hits from far more powerful foes such as Chaos) | Complex Universe level (Although in all of his appearances he's invulnerable, his durability should still be on par with the rest of his physical prowess)
Stamina: Very High (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring) | Likely Limitless
Range: Standard melee range. Hundreds of meters with certain abilities
All previous abilities to a greater extent, Homing Attack (Automatically zones in on an enemy during a spin attack with ???. He can also throw out Rings and perform a homing spin attack toward them), Spin Dash (With Somersault), Statistics Amplification (Increases his strength with Attack Support 6 his defense with Strength Support 8, and his speed with Acceleration Up Lv 2 and Speed Up), Precognition (Type 2. He can read opponents' moves and weaknesses and adapt to their fighting styles), Healing (Can naturally heal himself via Sonic Heal), Barrier Creation (Pulses a purple barrier in front of his arms to block oncoming attacks with Sonic Guard), Sealing, Magic, Size Manipulation and Explosion Manipulation (Shrinks enemies and encases them in magic bombs with the Magic Gloves), Time Stop (Via Time Stop), Fire Manipulation (Can imbue his somersault attacks with fire using the Flame Ring), Air Manipulation, Homing Attack and Danmaku (Can create tornadoes with Blue Tornado and Tornado Jump, and also create homing wind bullets with Sonic Wind), Afterimage Creation (Via Boost Mode), Essence Manipulation, Void Manipulation, (The Precioustone is the essence of Maginaryworld's existence, whereas the Precioustone along with parts of Maginaryworld were non-existent), Sound Manipulation and Status Effect Inducement (Can shock opponents with shouts), Soul Manipulation and Energy Manipulation (Can interact with Chaos, who's made of concentrated spirit energy), Paralysis Inducement (Can temporarily paralyze enemies with powerful spin attacks), Explosion Manipulation (Sets volatile landmines with Sonic Air Cracker and Sonic Cracker. He can also use bombs on enemies with Explosion and Bomb), Vibration Manipulation (Attacks with shockwaves during Sonic Storm and Sonic Wave), Vector Manipulation (Increases his torque by spinning with Sonic Ballet), Resistance to Curse Manipulation (Unaffected by curses), Spatial Manipulation and Time Manipulation (Shadow's attacks distort time and space and Sonic only receives minor physical damage), Essence Manipulation, Void Manipulation (He's unaffected by attacks from other characters that can interact with the Precioustone, such as Void. The Precioustone is the essence of Maginaryworld's existence, whereas the Precioustone along with parts of Maginaryworld were non-existent), Power Nullification (He can battle with his Super self, who passively nullifies your anger and powers)
Added Invulnerability, Energy Boost, Statistics Amplification, Healing, and Energy Absorption (They're canonically contained within a hammerspace, and they can restore your energy for your abilities and Super/Hyper form. They serve as an invincible barrier that can allow one to survive lethal attacks from far stronger foes and restore your health. Rings can also increase your abilities, such as your speed), Healing (Chaos Emeralds can heal you when you're knocked out), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for these abilities), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to BFR others into separate dimensions), Holy Manipulation (Chaos Emeralds can perform miracles), Resurrection and Wish Granting (Granted Elise's wish and brought Sonic back to life), Space-Time Manipulation (Chaos Emeralds can control time and space), Chaos Energy Manipulation, Statistics Amplification and Energy Absorption (Can use Chaos Emeralds to activate Hyper Mode and use chaos attacks with increased overall ability), Order Manipulation and Reality Warping (Passive. Chaos Emeralds control the harmony of the universe), Life Manipulation (Passive. Chaos Emeralds are the vitality of all things), Plant Manipulation (The Chaos Emeralds did this on their own), Weather Manipulation (The Chaos Emeralds destroyed a storm Dr. Eggman had made on their own), Resistance to BFR (By merely having a single Chaos Emerald on hand, Classic Sonic is warped out of the Special Stage, which resides in a different universe as a trap)
All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), True Flight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds) Invulnerability Negation (He could affect Metal Madness with his supercharged attacks, whereas Metal Madness is immune to regular attacks), Holy Manipulation (This form is achieved through miracle), Empathic Manipulation and Power Nullification (Passive. By fighting Perfect Chaos he reduced it to its base form and calmed it. He did something similar to Metal Sonic)
Standard Equipment: Rings, Chaos Emeralds, Light Speed Shoes, Crystal Ring, Ancient Light, Bounce Bracelet, Flame Ring, Magic Gloves, Mystic Melody, Landmines, Item Monitors
- Optional Equipment: Forcejewels, Power Cores
Intelligence: Genius (As soon as he met Shadow, he understood that the military had mistaken him for the former. He has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across his adventures such as various fighting styles, including one which incorporates break dancing abilities, a style he invented himself, and one resembling Capoeira tradition, often using outside forces such as shockwaves and various vectors of momentum/torque to overwhelm his opponent. He's also used outright martial arts to defeat his opponents and has shown to analyze and adapt to his opponent's fighting style, noticing patterns and openings in the middle of a fight. He also did this to Knuckles the Echidna, who uses martial arts in combat, and said he was "simple to read")
Standard Tactics: Sonic typically starts off with physicals (mainly spin attacks or punches and kicks), then uses his items or Sonic Wind / Time Stop. As a last resort or if he's struggling in combat, he'll use a Chaos Emerald's powers to help him out (mainly Chaos Control)
If facing a really powerful being he'll use the Chaos Emeralds to become Super Sonic. As Super Sonic he mainly attacks via a ramming within an aura or a fireball, which passively drains the enemy of their negative emotions/intent and their energy, so much so that it can revert their form to a base level.
In combat he already has Rings' effects and Chaos Emeralds protecting and amping him.
Weaknesses: Has a hard time swimming in canon)
Key: Base | Super
Note: Adventure Sonic is considered to be Sonic during the SEGA Dreamcast era. The main titles in this era are Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, Sonic Shuffle and Sonic Battle.
Battle Records
Notable Victories:
Notable Losses:
Slime (Mario Sports Mix) - Slime's profile (Both were at 2-C)
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Sonic the Hedgehog |