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Fighter (Kid Icarus)
Background
Fighters (ファイター Faitā) are humanoid warriors that debuted in Kid Icarus: Uprising. Appearing exclusively in Together Mode, these soldiers compete in the divine sports of Skyworld. Their allegiance is assumed to be to Palutena's army despite never actually assisting her and Pit during the war.
Powers and Stats
Tier: High 6-B
Origin: Kid Icarus
Sex: Male
Age: Unknown
Classification: Light Warrior, Dark Warrior, Soldiers
Attack Potency: Large Country level (Can fight Pit and Dark Pit in small groups. Light and dark fighters are naturally trained with the firearms of Palutena's army)
Dimensionality: 3-D
Travel Speed: At least Superhuman, likely FTL (Can keep up with Pit and Dark Pit on the ground. Can escape the gravitational pull of black holes), higher with Super Speed (The Super Speed power can massively increase the ground speed of the user enough to blitz other opponents)
Combat Speed: Massively FTL (Uses the firearms of Palutena's army and can fight Pit and Dark Pit)
Reaction Speed: Massively FTL
Lifting Strength: At least Class P (Can overpower Pit and Dark Pit who are comparable to Pyrrhon who spun the entire Aurum Brain around), likely Class E with Telekinesis (Should scale to the gods such as Poseidon who can split the entire ocean down the middle)
Striking Strength: At least Large Country Class (Can defeat Angels like Pit and Dark Pit in Light vs Dark)
Durability: Large Country level (Can endure attacks from Pit and Dark Pit and even survive a blast from the Daybreak), higher while amplified by Super Armor (The Super Armor power briefly increases the durability of the user and nullifies the knockback of strong attacks)
Stamina: Superhuman (Can fight their fellow fighters for an extended period of time along with Pit and Dark Pit), Limitless through specific blessings from Palutena
Range: At least Kilometers (The Wolf Claws, a weapon with lower range than other weapon types, can create explosions this big), Low Multiversal with blessings from Palutena (The Chomp Trap can transport opponents into a seperate universe)
All previous abilities now amplified. Teleportation and Dimensional Travel (Palutena can teleport Fighters out of battle and from being incapacitated. They can teleport around with the Warp power), Palutena can nullify/remove curses or status effects off the Fighters after a brief period, Healing (Palutena leaves food and other healables during the fight for the warriors even when her powers are being blocked off by other gods. Can quickly heal when in a pinch with Health Recovery Power), Statistics Amplification (Can amplify their stats with several powers. Powers can be further amplified in potency the greater rarity they are), Transformation (Can turn into a missile that explodes on impact with the Angelic Missile power), Transmutation (Can fire a shot that transforms enemies into idols. The Fighters can turn opponents into Eggplants or Tempuras through their respective bombs or by modifying his attacks), Fire and Explosion Manipulation (Can summon a sphere of explosive flames with the Explosive Flame power), Black Hole Creation (Creates a miniature black hole that pulls foes in with the Black Hole power), Attack Reflection (The Reflective Barrier power creates a wall that bounces back any projectiles that hit it), Light Manipulation (Hurts the enemy with a ray of damaging light through the Heavenly Light power), Self-Destruction (The Spite power allows Dark Pit and others to explode and damage any nearby opponents), Power Modification (Dark Pit can enhance his base attacks in several ways), Death Manipulation (Can instantly kill anyone the Fighters strikes with the Instant Death power), Power Nullification and Power Stealing (They can steal one's power rendering them powerless for a short time and can plant a beacon that disrupts opponent's powers when they get near), Life Manipulation (Can make it to where any incoming damage heals the Fighters instead with the Libra Sponge power), Vacuum Manipulation (Can use Item Vacuum to pull in items similarly to the Black Hole power), Perception Nullification (Can render an opponent completely blind for a short while with the Darkness power), Invulnerability (Can temporarily stay invulnerable with the Brief Invincibility power), Invisibility (Can turn completely invisible in the middle of combat), Plant Manipulation (Throwing a Demon Vine bomb causes a small area of thorny vines to grow and trap the opponent), Space-Time Manipulation, Pain Manipulation, and BFR (The Chomp Trap Traps the opponent in a dimension of pain that warps space and time),Purification (Can now remove status alignments without Palutena's help with the Effect Recovery power), Greater Resistance to Status Effect Inducement, Poison Manipulation, Fire Manipulation, Paralysis Inducement, Electricity Manipulation, Ice Manipulation, Petrification, Mind Manipulation, Size Manipulation, Statistics Reduction, and Limited Velocity Manipulation (The Aries Armor power boosts the Fighter's durability a small amount and makes him completely immune to Status Effects)
Standard Equipment: Blades, Staffs, Claws, Bows, Palms, Clubs, Cannons, Orbitars, Arms, and various powers/blessings
Intelligence: At least Genius, likely higher (Fighter's are incredibly skilled in every class of weaponry they use and are trained to fight similar opponents regularly such as Pit and Dark Pit themselves)
Weaknesses: Unlike Pit and Dark Pit, they lack the wings to take advantage of Palutena's power of flight
Notable Attacks/Techniques:
Icon | Name | Description |
---|---|---|
First Blade | Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon. | |
Burst Blade | While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire. | |
Viper Blade | A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses. | |
Crusader Blade | The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful. | |
Royal Blade | Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy. | |
Optical Blade | Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances. | |
Samurai Blade | The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge. | |
Bullet Blade | This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close. | |
Aquarius Blade | The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes. | |
Palutena Blade | The rare example of a weapon ordered by Palutena. While its charged shots have a strong potential of nullifying enemy fire and its continuous-fire dash shots travel fast, they aren't very strong. However, its dash shots have great range. | |
Gaol Blade | A blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has a strong homing ability, these attacks move slowly. |
Icon | Name | Description |
---|---|---|
Insight Staff | Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon. | |
Orb Staff | The Orb Staff's jewel raises its melee power. Its shot strength doesn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze. | |
Rose STaff | The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs. | |
Knuckle Staff | The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully! | |
Ancient Staff | The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemies they strike. This makes the weapon a great fit for defensive play. | |
Lancer Staff | A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are most damaging at close range. Its melee attack is also better than most staffs. | |
Flintlock Staff | This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon. | |
Somewhat Staff | Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions. | |
Scorpio Staff | The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed. | |
Laser Staff | The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance! | |
Dark Pit Staff | Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range. | |
Thanatos Staff | Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air. |
Icon | Name | Description |
---|---|---|
Tiger Claws | Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself. | |
Wolf Claws | These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws. | |
Bear Claws | These claws are like a bear's, with melee attacks among the most devastating of any weapon. Their ranged shots are strong but have a short reach. If you can get up close, your foes won't know what hit them. | |
Brawler Claws | Not only do these claws grant faster movement than any other weapon, they make you look like the king of the ring! While their other attributes aren't as cool as their speed boost, you can't deny the coolness of two-fist punching action. | |
Stealth Claws | Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however. | |
Hedgehog Claws | Inspired by hedgehogs, these claws charge quickly and provide a large speed boost to users. While they lack homing ability and have a low attack power, their rapid fire shoots a ceaseless barrage of projectiles. | |
Raptor Claws | Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal. | |
Artillary Claws | These macho-looking claws aren't well suited to melee and have almost no homing ability. But where they shine is their shots that have a range comparable to blades, lose no power over distance, and move super fast. | |
Cancer Claws | The Zodiac weapon bearing the sign of Cancer. Their melee attack packs a mighty wallop, and their charged shots can temporarily hover near enemies. They also give users a speed boost during continuous-fire attacks. | |
Beam Claws | The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power. | |
Viridi Claws | Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time. | |
Pandora Claws | These claws are based on the spirit form of Pandora. Their backward-dash charged shot creates a barrier that offers good defense in Together mode. Their third melee strike can knock enemies into the air. Try using a backward-dash attack as foes fall. |
Icon | Name | Description |
---|---|---|
Fortune Bow | Bows fire fast homing shots, making them well suited to medium- and long-range attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon. | |
Silver Bow | Prototype of a bow designed by Palutena, it's the only weapon of its type whose shot power is higher at close range. Also features a relatively high firing range and homing ability, making it a solid choice for skilled users. | |
Meteor Bow | The shots fired by this weapon have the longest range of any bow. While its charged shots are large and travel fast, they don't have much homing ability or power. Compensate for this with its heavy homing continuous fire. | |
Divine Bow | A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability | |
Darkness Bow | The Darkness Bow is shrouded in mystery. Its ranged attacks are powerful, and it even excels as a melee weapon. However, it comes up short in terms of homing ability and charge time. | |
Crystal Bow | A bow carved from crystal taken from a forest near the home of the gods. It has high overall attack power, and fires fairly large projectiles. However, it has a short firing range, giving it a narrow sweet spot for attacks. | |
Angel Bow | Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on. | |
Hawkeye Bow | Why get close to foes when you can snipe from afar? This bow's high-speed shots have a long range and have the strong potential to nullify incoming fire. However, its melee damage is weak, and it takes quite some time to charge. | |
Saggitarius Bow | The Zodiac weapon bearing the sign of Sagittarius. Its shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and shot speed. | |
Aurum Bow | A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance. | |
Palutena Bow | Painstakingly crafted by Palutena herself, this bow's shots gain speed the farther they travel. Though its standing shots are weak, its dash shots are mighty. So keep moving, and don't leave yourself open to counterattacks! | |
Phosphoran Bow | A bow crafted from Phosphora's scarf. Its charged shots tend to hit enemies, even when fired aimlessly. Although it lacks in power, its shots have the ability to paralyze foes. As a bonus, those who use it are graced with lightning-quick speed. |
Icon | Name | Description |
---|---|---|
Violet Palm | Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range. | |
Burning Palm | Shots fired from the Burning Palm set enemies on fire, dealing extra damage. It has the strongest melee attack of any palm, although it features a long charge time and short firing range. And after the battle, it makes a mean BBQ. | |
Needle Palm | This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think too hard about gauging your distance. | |
Midnight Palm | The Midnight Palm is geared toward defense, with ranged attacks that have a strong potential of nullifying incoming fire. It has powerful but slow shots. Its backward-dash charged shot crushes foes with a gigantic moon. | |
Cursed Palm | A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devastating in its own right. | |
Cutter Palm | The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot. | |
Pudgy Palm | This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode | |
Ninja Palm | A weapon with the soul of a dark assassin. It has a short charge time, fires fast-moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing. | |
Virgo Palm | The Zodiac weapon bearing the sign of Virgo. Features the longest firing range of any palm, and its shots grow in size as they travel. While lacking in power and homing ability, its backward-dash charged shot creates a useful defensive wall. | |
Aurum Palm | Produced with Aurum technology, the Aurum Palm has almost no homing ability, making careful aim a must. Its high energy output means it charges fast, allowing users to fire off charged shots at a rate of one per second. | |
Viridi Palm | Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy. | |
Great Reaper Palm | The Great Reaper Palm uses the power of the Great Reaper to summon Reapettes that hound targets. It takes a while to charge, but unique among weapons, its attacks have the power to halve the foe's maximum health. |
Standard Orbitars | Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality. | |
Guardian Orbitars | These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack. | |
Shock Orbitars | These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability. | |
Eyetrack Orbitars | These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time. | |
Fairy Orbitars | Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies. | |
Paw Pad Orbitar | The Paw Pad Orbitars are too cute, aren't they? They have a short charge time, and shots bounce about like an excited kitten. Shield yourself with the backward-dash charged shot, or circle around enemies using continuous fire. | |
Jetstream Orbitars | Charged shots fired from these orbitars may lack any sort of homing, but when they do hit—watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots! | |
Boom Orbitars | These burly-looking orbitars fire small bullets that really pack a wallop! Top among orbitars in melee and ranged attack power, they lack any sort of homing ability and slow the user down considerably during continuous fire. | |
Gemini Orbitars | The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode. | |
Aurum Orbitars | These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge. | |
Centurion Orbitars | Modeled after Palutena's rank-and-file soldiers, these orbitars fire shots that arc like arrows in flight and are powerful at close range. Their backward-dash charged shots fire centurion-knight shields, and their continuous fire has a long range. | |
Arlon Orbitars | Inspired by Arlon the Serene. But unlike Arlon, this weapon is far from invisible in combat, featuring the longest range of any of the orbitars. Its continuous fire unleashes a stream of the chakrams used by Arlon. |
Icon | Name | Description |
---|---|---|
Darkness | Turns foes blind. | |
Interference | Plant a beacon that disrupts enemies' ability to trigger powers and see your stats. | |
Virus | Weaken and paralyze nearby foes. |
Note: Due to Sakurai being the prime developer for both Kid Icarus Uprising and Super Smash Bros., we can take Pit and co's abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story and even further fleshed it out.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Fighter (Kid Icarus) |