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User:Cerberusleuth/Dirk

From The Codex
THAT FIGHT... INCREDIBLE I MUST SAY! YOU MAY BE WHAT SATRALIA NEEDS. I AM COLONEL SATURN. ZOOM! IF YOU WOULD HAVE AN OLD SOLDIER LIKE ME FOLLOW YOU FOR A WHILE... I WOULD LIKE TO RECRUIT YOU TO HELP ME CLEAR OUT THE OLD LAKE TOWER ZOOM. ABOUT TWO WEEKS AGO, A METEOR KER-SLAMMED OVER BY LAKE, AND MANY OF US WENT GREEN. GREEN MR. SATURN IS MEAN LIKE THE ROCKS OF ROCK WAR II. TOGETHER WE WILL DRIVE THE ENEMIES BACK. BOING!
~ Col. Saturn upon joining Alinivar
WOWWWW... THIS THING COOLER THAN VICTORY DAY. IT GLOWING? I SEE... GREAT BATTLE AHEAD. BIGGER THAN THE ROCK WAR, ZOOM... I AM HAPPY TO BE PART OF SUCH AN IMPORTANT UNDERTAKING. I'M IN TILL THE END.
~ Col. Saturn on the Misplaced Tree Trunk and upon discovering PSI

Background

Colonel Saturn, also called Col. Saturn for short, is a veteran of Rock War II who accompanies Alinivar on his journey to obtain the four pieces of the Apple of Enlightenment. Like many Mr. Saturns, he has a curious and upbeat personality, and during multiple sidequests, he bravely fights alone as needed. He joins the Applechasers after he watches Alinivar beat up a Mr. Sicko.

Powers and Stats

Key: Early Game | Mid-Game | Late Game | Post-Magicant

Tier: Low 8-C to 8-B | 8-B | 8-B | 3-A, possibly 2-C

Name: Colonel Saturn, Col. Saturn, bamf, Big Nose, Military Man

Origin: Mother: Cognitive Dissonance

Sex: Male

Age: Unknown, but elderly (Is a veteran warrior who fought in the Rock War)

Classification: Mr. Saturn, Military Soldier, Applechaser

Dimensionality: 3-D

Attack Potency: Small Building level+ (Can fight alongside Alinivar, who can fight off early-game enemies that are similar to those of the canon games) to City Block level (Can fight alongside Larice, who is a Starman and can fight against them) | City Block level (Superior to before, fought against Heavily Armed Greyface) | City Block level (Superior to before) | Universe level, possibly Complex Universe level (Absorbed his own magicant. Fought against Giygas. See not below)

Durability: Small Building level+ (Can tank attacks from early game enemies) to City Block level | City Block level | City Block level | Universe level, possibly Complex Universe level (Can tank attacks from Giygas)

Striking Strength: Small Building Class+ to City Block Class (Comparable to Larice) | City Block Class | City Block Class | Universe level, possibly Complex Universal (Can harm Giygas)

Lifting Strength: Unknown

Travel Speed: Superhuman (Comparable to the rest of the party members) | At least Superhuman | At least Superhuman | Extra-Temporal (Fought against Giygas)

Combat Speed: Speed of Light (Can use abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal

Reaction Speed: Speed of Light (Can dodge abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal

Stamina: Superhuman+ (Can heal from injuries from battle, and can travel across many areas without showing tire)

Range: Unknown physically, up to Hundreds of Meters with various firearms and PSI. Cross-Dimensional with 4th-D Slip. | As before | As before | Universe level, possibly Complex Universe level

Intelligence: Gifted (Knows PSI. Is a veteran of the Rock War, making him a skilled soldier in terms of combat)


Powers and Abilities

Superhuman Physical Characteristics, Healing (Via DING!, which heals the party), Weapon Usage (Proficient in gun usage), Magicant Creation, Small Size (Type 0), Statistics Reduction, Statistics Amplification, and Absorption (ZOOM will absorb some speed from the enemy. Can use PSI Slowdown, PSI Quicken, PSI Def. Up, and PSI Atk. Up), Purification (DING will get rid of the Numb, Wrapped, and Sleep Debuff), Dimensional Travel (Via 4th-D Slip), Light Manipulation, Paralysis Inducement, Status Effect Inducement, One Hit KO, Mind Manipulation, and Empathic Manipulation (Via PK Flash α, which can cause KO, Numb, Strange, Crying, or Dumb), Statistics Amplification (Via PSI Quicken Ω), Earth Manipulation (Can use PK Ground), Absorption (Can absorb his own magicant), Power Bestowal (Can use PSI Bolster), Immortality (Type 8), Divine Protection, passive Fate Manipulation, Causality Manipulation, Subjective Reality, Time Manipulation, and Dream Manipulation via the Apple of Enlightenment (Upon being defeated, the Apple of Enlightment will unwrite Colonel Saturn's defeat and tell him that it was all just a bad dream. This is similar to Truth of the Universe and Ness, but without the Plot and Probability Manipulation due to the former being from Truth arranging events in the plot whereas the Apple can't, and the latter coming from Ness winning against Giygas despite the 1% chance, which isn't seen in CogDis), Resistance to Extreme Colds (Native to Saturn) and Information Manipulation (Cannot be named anything due to being Colonel Saturn)
Poison Manipulation and Disease Manipulation (Mushroom Blaster can cause Poison, Coughing, and Nausea. Dust Launcher and Hand Cannon can make enemies cough), Electricity Manipulation and Empathic Manipulation (Lightning Tosser is an electric weapon that can cause crying. The Needler uses an electric element), Rage Power (Psychotic Bow will cause Col. Saturn to go Berserk, Statistics Amplification (Speedy Popper and Shroomshot Rifle allows Colonel Saturn to move so fast that he always goes first), One Hit KO (Porta-cannon and Mayhem Shotgun Insta-KO), Inperceivable Attacks (Borange Ray is described to attack with an inexplicable element), Morality Manipulation (Borange Ray can cause the Insanity debuff), Light Manipulation and Radiation Manipulation (Secret Ray Gun uses a beam element, causing the "beamed" debuff. Flashblaster utilizes a light-based attack. Mayhem Shotgun can cause the beam debuff), Ice Manipulation (Icicle Gun has a freeze element and can freeze enemies), limited Cyborgization (The Radar Bow is described to have many bionic enhancements in it), Information Manipulation (The Hero Cap reduces the cost for PSI abilities), Darkness Manipulation (Duskblaster is a darkness based gun that uses a typeless attack), Paralysis Inducement and Sleep Manipulation (Flashblaster can cause Numb or Sleep. Mayhem Shotgun can cause Numb), Mind Manipulation (Mayhem Shotgun can cause the strange debuff), Regeneration (Unknown: Life Pendant regenerates 1% HP each turn), Reactive Power Level (Ballpeen Hammer deals immense damage to Giygas despite dealing little damage to others), Resistance to Empathic Manipulation, Poison Manipulation, One Hit KO, Paralysis Inducement, Sleep Manipulation, Rage Power, Disease Manipulation, Mind Manipulation, Transmutation, Petrification, Morality Manipulation, Radiation Manipulation, Statistics Reduction, Adhesive Manipulation, and Status Effect Inducement (Eye Coin, Emblem Coin, and Coin of Defense provides immunity to crying. Radiant Coin provides immunity to KO and Numb. Wonder Coin provides 50% resistance to everything except for insanity. Morph-Iron Bow provides resistance to the beamed debuff. The Red Cap and Hero Cap can prevent the Insane Debuff. Braggart's Coin provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized. Shades provides 10% resistance to instant KO, strange, crying and dumb. Alien Mask provides immunity to Crying. Various Pendants and other coins grant invulnerabilities to these debuffs. Azure Bow protects against the cold)
Poison Manipulation (Yellow Shroom Cap inflicts poison on a single target), Disease Manipulation (Gross Purple Fungus inflicts Nausea on a single target), Mind Manipulation (Magic Mushroom can cause Strange or Dumb), Fire Manipulation (Fire in a Jar works as a single use PK Fire that doesn't consume PP. The Red Gem is an infinite use but PP consuming PK Fire α), Resistance Manipulation (Vulnerability Spray reduces a single target's resistance to Freeze, Fire, Beam, and Electric attacks), Purification and Attack Reflection (Guardthought Pill cures Numb, Beamed, Sleep, and Coughing, as well as imbuing the target with PSI Reflect. It should be noted that this item is a double edged sword, as it makes the user dumb and negates PSI Lifeup. Green Gembloom and Green Paste cures nausea and poison. Stawberry Paste cures Nausea. Love heals all HP, PP, and statuses. Cureall Cream and Noble Seed removes all negative statuses except for KO. Horn of Life, Love, and Cup of Lifenoodles cures all statuses, including KO.), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α, but it consumes PP), Healing (Green Gem is an infinite use but PP consuming PSI Healing α. Red Gemblooms heal Mr. Saturns completely), Radiation Manipulation (The Yellow Gem is an infinite use but PP consuming PK Beam β), Time Manipulation (Fuzzy Frog saves the game), Sound Manipulation (The Buzzin' Crowdbuster makes a loud, disruptive noise)

Standard Equipment

There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.

  • Rusty Revolver (2x): Colonel Saturn's initial weapon. +3 Strength
Apparently a war trophy. Not very useful. 2x
  • Mushroom Revolver (2x): +4 Strength. Attacks can poison, nauseate, or make targets cough.
Nasty shrooms come out the end... 2x
  • Dusty Revolver (2x): +5 Strength. Attacks can make targets cough.
Causes coughing fits to targets. 2x
  • Cowboy Peashooter (2x): +9 Strength
A better one-handed gun. Yeeeeehaw! 2x
  • Needler (2x): +11 Strength. Fires an electric element
Electric alien weapon. For UFOs or Mr. Saturn. 2x
  • Seedy Popper (2x): +2 Strength. Makes it where Colonel Saturn always goes first
Weak, but lets the holder always move first. 2x
  • Secret Ray Gun (2x): +6 Strength. Enemies can't dodge, and can beam the target
Looks like a normal handgun, but shoots beams. 2x
  • Icicle Gun (2x): +14 Strength. Can freeze the target.
Icicles leave no evidence at the murder scene. 2x
  • Mobster Semi-Auto (2x): +6 Strength. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
It'll make you an offer you can't refuse. 2x
  • Duskblaster (2x): +50 Strength. Uses a typless attack.
Dark-based gun with double typeless attack. 2x
  • Hand Cannon (2x): +55 Strength. Can make targets cough.
Shamblers like this, but Mooks don't. 2x
  • Flashblaster (2x): +55 Strength, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
Light-based gun with a huge Flash effect. 2x
  • Obligatory Shotgun: +10 Strength
Well, it's a shotgun... Pump action and all that
  • Shinestone Shotgun: Made by combining Shinestone and Scrap Metal. +18 Strength
Shinestone plated, double barreled. Beastly!
  • Mayhem Shotgun: +42 Strength, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
It's double-barreled and causes a lot of havoc
  • Shroomshot Rifle: 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
Fast and can cause many status problems.

*Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage. Can cause crying

Anyone can carry this heavy weapon. Causes crying.
  • Gaia Beam: +30 Strength, +5 Defense, +3 Speed. 25% critical hit chance.
High critical rate. For use by Starman, UFO, hippy.
  • Porta-Cannon: +85 Strength, -3 Speed. Can inflict instant KO.
So huge it can sometimes crush an enemy instantly.
  • Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
Powered by markers and sweet tea.

*Badges and Ribbions: Permanently equipped to Col. Saturn from from the start. +1 Strength, +1 Defense, +1 Intelligence, +1 Speed.

Col. Saturn's war stuff. No idea what it means.
  • Hero Shirt: +10 Defense
Earth clothing. One stripe adorns the middle.
  • Plain Coin: +1 defense
It's rather boring.
  • Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed. Provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized.
For those who win battles they're not supposed to.
  • Shiny Coin: +3 defense
Plain but polished. Everyone loves shiny things.
  • Eye Coin: +4 Defense, +2 IQ. Provides immunity to Crying.
It's cute and watching. Resists crying.
  • Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides immunity to Crying.
It's emblazoned with the familiar Starman symbol.
  • Coin of Defense: +9 Defense. Provides immunity to Crying.
This useful item can protect almost anyone.
  • Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
A little of everything, but not a lot.
  • Radiant Coin: +20 Defense. Provides 100% resistance to KO and Numb.
Enhances defense and prevents instant KO and numb.
  • Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
Slightly resists all status problems but Insane.
  • Clean Coin: +3 Defense. Grants immunity to Poison and Nausea.
Prevents poison and nausea.
  • Plant Ring: +6 Speed
A speedy piece of green bling.
  • Shades: +2 Strength, +2 Defense, +2 Intelligence, +2 Speed. Provides 10% resistance to instant KO, strange, crying and dumb.
If looking awesome was a stat it would give +10.
  • Alien Mask: +5 Strength, +12 Defense, -1 Speed. Provides immunity to Crying.
An alien mask to cover your human mask to ... etc.
  • Red Bow: +5 defense, +2 IQ
Not for a mook...
  • Psychotic Bow: +4 Strength, +1 Defense, -3 Intelligence, +2 Speed. Causes Berserk status.
Mr. Saturn's berserker bow. Makes him go crazy!
  • Mr. Scrunchy: +11 Defense, +6 Intelligence, +1 Speed
Why use a scrunchy on one antenna? Don't ask me.
  • Azure Bow': +11 Defense, +6 Intelligence, +1 Speed
Has a blue flame pattern. Protects against cold.
  • Shiny Red Bow: +8 Defense, +5 Intelligence
Sparkly!
  • Metal Bow: +16 Defense, -1 Intelligence, -3 Speed
This is not a projectile weapon.
  • Morph-Iron Bow: +17 Defense, +3 Intelligence, +4 Speed. Provides 50% resistance to Beamed and resists Beam elements.
Shiny like a Starman. Resists "Beamed".
  • Goddess Ribbon: +20 Defense, +10 IQ
Col. Saturn could wear, but it really doesn't fit.
  • Starshine Bow: +36 Defense, +20 Intelligence
It glitters with specks of space dust.
  • Radar Bow: +10 Strength, +48 Defense, +10 Intelligence, +10 Speed
It has many bionic enhancements built in.
  • Ninja Bandana: +12 Speed
Made for Mr. Saturn, but fairly versatile.
  • Red Cap: +2 Defense. Grants immunity to Insane.
Only someone special can wear it. Prevents Insane.
  • Hero Cap: +55 Defense, +25 Intelligence. Fully resists Insane and halves PP use.
Left behind by a lost memory. Prevents Insane.
  • Ice Pendant: +7 Defense. Provides 50% resistance to ice attacks.
A necklace which provides resistance to ice.
  • Flame Pendant: +10 Defense. Provides immunity to fire attacks.
A necklace which provides resistance to fire.
  • Night Pendant: +9 Defense. Provides full resistance to PK Flash effects.
A necklace resists PK Flash and related effects.
  • Life Pendant: +10 Defense, +9 IQ. Provides 75% resistance to fire and ice. Restores 1% max HP per turn.
Somewhat blocks fire and freeze. Provides healing.
  • Earth Pendant: +14 Defense, +5 IQ. Provides 75% resistance to fire, ice, electric and Flash attacks.
Somewhat blocks fire, ice, flash, and electric.
  • Star Pendant: Same thing as Earth Pendant.

*Yellow Shroom Cap: Inflicts Poison on a target

It lets out a puff of noxious spores when thrown.
  • Gross Purple Fungus: Inflicts Nausea on a target
Eww. This could make anyone sick.
  • Magic Mushroon: Inflicts Strange and Dumb onto a target
Illegal on several planets. Toss at an enemy...?
  • Fire in a Jar: Single use of PK Fire α that doesn't consume PP
It's fire... in a jar. Let it out to cause havoc.
  • Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Electric, and Beam attacks. Can be used up to 5 times
Reduces an enemy's PSI resist. Lasts a few uses.
  • Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
Temporarily protects an ally from attack, but...
  • Blue Gem: Infinite use PK Freeze α, consuming 4 PP per use.
Makes you think of Col. Saturn and a tall older boy.
  • Green Gem: Infinite use PSI Healing α, consuming 4 PP per use.
Makes you think of Earth and a bat-wielding boy.
  • Red Gem: Infinite use PK Fire α, consuming 6 PP per use.
Makes you think of Mars and a boy with glasses.
  • Yellow Gem: Infinite use PK Beam β, consuming 8 PP per use.
Makes you think of Jupiter and a girl with a hat.

*Ugh stew: Heals 4 HP + 1% of max HP.

  • Peanut cheese bar: Heals 30 HP.
  • Can of fish food: Heals 30 HP + 1% of max HP. Can be used four times.
  • Gummi blob: Heals 50 HP.
  • Cray-Z Fries: Heals 65 HP and 10 PP.
  • Cactus fruit: Heals 100 HP.
  • Kindness: Heals 100 HP to the whole party.
  • Cray-Z Sammich: Heals 100 HP and 10 PP.
  • Snow-Cone: Heals 120 HP.
  • Delicious cake: Heals 120 HP.
  • Hamburger: Heals 120 HP.
  • Purple banana: Heals 150 HP.
  • Magic herb: Heals all HP to one target. Probably illegal.
  • Big gummi blob: Heals the whole party's HP completely. Not usable in battle.
  • Lake water: Heals 15 PP.
  • Space dust: Heals 10% of max PP.
  • PSI stone: Heals 15 PP, five uses.
  • Psionic herb: Heals 25 PP. Illegal.
  • Salty Lemonade: Heals 30 PP.
  • Can of fruit juice: Heals 30 PP.
  • Consideration: Heals 30~40 PP to the whole party.
  • Sparkling juice: Heals 40 PP.
  • Cloud fluff: Heals 40 PP.
  • Old booze bottle: Heals 60 PP and makes the drinker Tipsy.
  • Psionic gold herb: Heals 60 PP. Very illegal.
  • Magic pudding: Heals 100 PP.
  • Special gold herb: Heals 200 PP. Probably the most illegal herb of all.
  • Green gembloom: Heals 30 HP and any Poison or Nausea.
  • Green paste: Heals 60 HP and any Poison or Nausea.
  • Strawberry pudding: Heals 75 HP and Nausea.
  • Red gembloom: Heals all HP and any status
  • Love: Heals all HP, PP and status from the whole party.
  • Fried lobster tails: Heals 200 HP and 30 PP.
  • Brain food lunch: Heals 300 HP and 50 PP.
  • Cureall cream: Heals all status except KO.
  • Noble seed: Heals all status except KO.
  • Cup of Lifenoodles: Heals all status, including KO, and restores 30% of max HP.


Notable Techniques

*ZOOM!: Absorbs some speed from an enemy.

FOR SLOOOOW DOWN
  • BOING!: Deals damage to an enemy by throwing a Mr. Saturn at it.
THE ULTIMATE ATTACK
  • DING!: Heals the entire team for a bit of HP, as well as curing Numb, Sleep, and Wrapped.
HEALTHFUL AND DANDY

*PSI Quicken: Will speed up an ally (α) or the entire party (Ω).

  • PSI Slowdown: Will slow down one enemy (α) or all enemies (Ω)
  • PSI Attack Up: Will increase the Strength an ally (α) or the entire party (Ω).
  • PSI Defense Up: Will increase the defense an ally (α) or the entire party (Ω).
  • PSI Bolster: Using this on a party member makes them have the "Bolster" status and increases their PSI strength.
  • 4th-D Slip: Grants the party a guaranteed flee, but cannot be used in boss battles
  • PK Flash: A flash of light that will randomly grant status effects. Can cause KO, Numb, Strange, Crying, or Dumb. The Ω will affect multiple enemies and can cause diamondization
  • PK Ground: Will deal damage to enemies. Gets stronger after each use.


Others

Standard Tactics: Colonel Saturn will either use the weapon he is weilding or use PSI.

Weaknesses: Has a lot of hidden discomfort and insecurity stemming from his experiences in Rock War II

Note: Whether or not the end game feats are 3-A or 2-C are from the developers of CogDis's knowledge of the feats on the canon game. While it is highly unlikely that they know of canon Giygas's 2-A feat (hence which is why they're not 2-A), it is likely they know of canon Giygas's 2-C feat (disregarding the 2-A feats) due to it being an important plot point of the canon game. The main cast did absorb their magicants, but magicants being 2-C structures as opposed to 3-A ones comes from the original Japanese text, and it is completely unknown if the delevopers of CogDis have knowledge of the Japanese text.

Game Progression

  • Early Game: Begins at the beginning of the game to when the Nowhere Train (The Spaceship) begins transversing the Solar System
  • Mid Game: Begins when the Nowhere Train begins tranversing the Solar System to when Alinivar finished absorbs the eight and final point of power and the Applechasers return from the past/Apoclyptic Onett
  • Late Game: Begins when Alinivar finished absorbs the eight and final point of power and the Applechasers return from the past/Apoclyptic Onett to after the sidequests and before absorbing the magicants

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: