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Risky Boots

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Revision as of 03:08, 14 March 2022 by Elizhaa (talk | contribs) (Protected "Risky Boots" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))

I created the Half-Genie festival to lure you all here... so that the Empress Siren could feed on those other five fools. I'd convince her that the runt's life force was inferior and tainted. Not a difficult task given her performance on stage.
~ Risky
There are two sides to every story. This is how it REALLY happened.
~ Risky
So there you have it. I would have had it all if it weren't for these bunglers! Imbeciles! Just talking about it again makes me want to punish you all again, get back here!
~ Risky
Oh. One more thing. Your mother... you're just like her. Only shorter. And more annoying.
~ Risky
Hah! Do you understand now? This lamp has the power to suck up and enslave genies! Once captured, the genie must grant every wish her master desires, no matter how evil! That is what your uncle has been hiding from you! With this, I can turn a genie into a weapon of total destruction! No one will be able to defy me!
~ Risky
Who am I? I'm Risky Boots, queen of the Seven Seas, and anyone who opposes me will be crushed flat! Men!! Spank this one extra hard for mommy!
~ Risky

Background

Risky Boots is the main antagonist of the Shantae series, appearing in all games. She is an infamous pirate and the archenemy of Shantae and is known throughout Sequin Land for her love of wealth, power, and all shiny things. Risky is an unchallenged and self-proclaimed 'Queen of the Seven Seas' who commands an army of Tinkerbats, and will caution and toll anyone who thinks otherwise.

This dropdown contains the synopsis of Risky Boot's story. Read at your own risk as you may be spoiled otherwise!

Physical appearance

Risky Boots wears a large pirate hat with a skull symbol, which keeps her long growing hair in (her hair is actually just as long as Shantae's, which is revealed when she disguises herself as a half-genie during the course of Shantae and also later during the final fight at the end of the same game, when Shantae deals her sufficient damage to make her outfit fall apart). She also wears a purple necklace with a gold pendant around her neck, gold earrings, a bikini top that looks like the upper half of a skull, deep purple pants lined with a white rim that looks like a jaw bone and a brown (purple in the first two games) belt which holds her scimitar and pistol. It is revealed in Pirate's Curse that the skull pieces on her outfit are actually the skull of The Pirate Master, Risky's former captain. She also has purple skin.

Appearances

Main games

Shantae

In the first game, Risky Boots makes her presence known to Shantae when she and her Tinkerbats invade Scuttle Town. Shantae is able to protect the town, but fails to stop Risky from stealing Mimic's new Steam Engine. With her initial goal achieved, Risky then sets out to find the four Magical Stones so that she can improve the Steam Engine and make it suitable for her goals.

Risky loses the first three stones to Shantae, but later disguises herself as a Guardian Genie and manipulates Shantae into finding the fourth, after which she steals the whole set. Shantae then follows Risky to her hideout on a solitary island, where a giant mechanical fortress protects Risky's ultimate power: the Steam-Powered Tinkertank. Though formidable, the tank is destroyed due to its complete lack of weaponry, and Risky is forced to fight Shantae herself. After being defeated, Risky escapes before the island explodes.

Risky's Revenge

Risky crashes the Relic Hunter's Expo at the beginning of the game and makes off with an old lamp that Mimic had just dug up. Her escape is covered by her new invention, the Steam-Powered Tinkertub, which Shantae disables but fails to stop before it escapes.

As Shantae collects the Magic Seals needed to prevent the lamp from activating, Risky frequently appears to taunt and belittle the half-genie's progress. Once the third Seal is found, Risky has Mimic kidnapped (with help from the zombie siblings of Rottytops, Abner Cadaver, and Poe) and blackmails Shantae to give the Seals to her. With no other option, Shantae surrenders the Seals and is promptly stripped of her genie powers when Risky activates the lamp. Risky then commands the stolen magic to destroy its former master, which it does by manifesting as Nega-Shantae.

Shantae defeats Nega-Shantae, but destroys her own powers in the process, causing Risky to escape with the lamp and leave the heroine with nothing but a hollow victory to show for her sacrifice, but Mimic, Bolo and Sky comfort the former, telling her that they'll help the powerless Half-Genie protect Sequin Land from various evil forces including Risky.

Pirate's Curse

As Shantae struggles to adjust to life without her genie powers, Risky arrives and captures her in a boobietrap bathtub, apparently believing that Shantae and her friends stole her army and weapons. As Shantae denies such actions, Risky takes her to Mimic's lab where she shows her a Tinkerbat trapped in a cage. However, the Tinkerbat is soon being surrounded by a dark fog which turns him into what Risky calls a Cacklebat. After releasing Shantae and watching her defeat the Cacklebat, she gives her the Magic Lamp so that she can imprison the strange black fog. Risky explains that the Cacklebat is proof that her former mentor, The Pirate Master, is preparing to return by spreading a curse through Sequin Land, and that she needs to seal off his sources of dark magic to prevent it. As she has been stripped of her Pirate Gear, Risky needs Shantae's help to do it.

Faced with a mutual goal, the two women agree to a truce and set off for the islands surrounding Sequin Land. As they adventure, Risky explains her past relationship with the Pirate Master: Risky had served on the Pirate Master's crew as the first mate, and took the Master's weapons and crew for herself after his defeat. She also reveals that when Shantae destroyed Nega-Shantae, the light magic that Risky stole from Shantae was turned to dark magic and consumed by the Pirate Master's evil soul in order to unleash his curse. Risky admits that she will stop at nothing to destroy the Pirate Master, which worries Shantae.

After sealing all of the Pirate Master's sources of dark magic, Risky and Shantae travel to Lonely Grave Island with the intent to blow it up. However, the Pirate Master returns to life and captures Risky out of anger for stealing everything from him. Shantae chases them to Sequin Land Palace and tries to fight the Pirate Master, then is ordered to give up the dark magic she had collected from all the Cacklebats in exchange for Risky's life.

If Shantae doesn't kill all the Cacklebats, the fight with the Pirate Master will end prematurely as he escapes, and Risky runs off swearing that she'll destroy him herself even at the cost of her own life. Shantae can do nothing but hope that Risky succeeds.

In the true ending of the game, the dark magic is instead turned into light magic and reabsorbed by Shantae, giving her the power to weaken the Pirate Master while Risky runs to Scuttle Town and commandeers a long-range cannon from the Ammo Baron, which she uses to fully destroy the evil fiend. Afterwards, Risky and Shantae meet one final time on Lonely Grave Island, where Risky tells Shantae that she's not going to give up her pirate ways anytime soon, but somewhat compliments the half-genie's heroism by comparing her to her mother. This likely implies that Risky, before she was possessed with dark magic, met Shantae's mother at one point prior to Shantae's birth. She also explains that she'll never be good, no matter how hard she tries.

Half-Genie Hero

Risky attacks Scuttle Town and steals Uncle Mimic's Dynamo blueprints, then allows Shantae to 'defeat' her and returns her own set of blueprints in their stead. Her ultimate goal is to complete the Tinkerbrain so that she can rule the Genie Realm from yet another volcano hideout. When Shantae thwarts her plan, Risky once again escapes before her volcano base erupts.

Risky Boots stars as a playable character for the first time in the DLC pack Pirate Queen's Quest. Supposedly the episode is set during the several hours during which Shantae was unconscious and corrupted by the magic inverter. Each of the levels follow Risky extorting construction materials for the Tinkerbrain from the Barons of Sequin Land. In the end it's all but stated that the events of the episode are exaggerated and made up by Risky in order to make herself look good as she re-tells the story to her Tinkerbats.

While Risky does rescue the Giga Mermaid in Pirate Queen's Quest like Shantae did, she insists it wasn't on purpose and that she's still evil. The Giga Mermaid smiles at her nonetheless, despite being her enemy.

Seven Sirens

Shantae first meets Risky in the first chapter after the Half-Genies are kidnapped by the Seven Sirens during the Half-Genie Festival, spying her and her crew blasting open the entrance to the Sunken City. Suspecting her old foe is up to no good, she follows, and after a while, is confronted by the wily pirate. A brief fight follows, but Risky stops after taking a few hits, telling Shantae that the true kidnapper isn't her, and directs her to where Plink is held hostage, leading to the battle with the Water Lily Siren.

After this, Risky's actions follow a pattern; halfway through each labyrinth, she appears, she gives Shantae some new information about the island or the Sirens, she and Shantae fight, and a path opens that leads Shantae to the labyrinth's captive.

Eventually, Risky reveals her true motives, a plan which seems nearly perfect in execution and design. While she didn't kidnap the half-genies personally, she arranged the festival knowing the Empress Siren would do so if they were there. Her true goal is to get into the Empress' good graces while counting on Shantae to defeat the Sirens and rescue the half-genies, pitting them against one another as a distraction while she steals the Sirens' airship - the true treasure of the island. Once the airship is unearthed, she aims its cannons at the island, ensuring Shantae follows in an attempt to stop her, counting on Shantae to fight and eliminate the Empress as well. While the Empress eventually turns on Risky and siphons away her life force, Risky's plan ultimately works, and Shantae is in a perfect position to defeat the Empress due to her actions. All in all, Risky believes the ultimate outcome will be escaping with a very powerful weapon at her disposal, having used both Shantae and the Empress as pawns towards that end.

Unfortunately for Risky, there is one flaw in her plan she did not consider: the battle between Shantae and the Empress destroys the airship, and Risky is left with nothing to show for her efforts aside from her life and a bruised ego.

Statistics

Tier: 7-A

Name: Risky Boots

Origin: Shantae

Sex: Female

Age: Unknown (Much older than Shantae)

Alignment: Neutral Evil (Wishes to rule over all of Sequin Land and has worked with the Pirate Master to fight against the genies. Has no issues in using others for her own personal gain, though she has spared Shantae and others from time to time)

Classification: Pirate Captain, Self-proclaimed Queen of the Seven Seas

Dimensionality: 3-D

Attack Potency: Mountain level (Fought Shantae multiple times, who's magic can cause earthquakes that can move mountains. Far stronger than Techno Baron, who tanked a missile that was meant to destroy Scuttle Town's palace)

Durability: Mountain level (Survived many battles with Shantae. Survived the explosion of an active volcano with little to no damage)

Striking Strength: Mountain Class

Lifting Strength: Class 5 Class 5 (Can carry a cannon with multiple cannonballs inside)

Travel Speed: Supersonic (Comparable to Shantae)

Combat Speed: FTL (Comparable to Shantae)

Reaction Speed: FTL (Comparable to Shantae)

Stamina: Very High (Fought the Tinkerslug, Giga Mermaid, Wilbur, Squid Baron, Hypno Baron, and Shantae in a day)

Range: Extended Melee Range with her Scimitar, Hundreds of Meters with her guns and machines, Universal with the Dyanmo

Intelligence: Supergenius (Created blueprints to the Dynamo, which can corrupt the entire Genie Realm and its magic. Built various machines like her ship, Steam Powered Oceanic Tinker Tub, and her Tinkerslug. Outsmarted Mimic several times, who's been able to invent a machine that can reverse the effects of the Dynamo; as well as create various new machines and treasures. Outsmarted Shantae. Tricked everyone on Siren Island to think she was the mayor)


Powers and Abilities

Superhuman Physical Characteristics, Martial Arts (Overpowered Bolo), Genius Intelligence, Disguise Mastery (Disguised herself as a genie to trick Shantae and stole the Elemental Stones. Disguised herself as a mayor and fooled everyone at Siren Island with it), Weapon Usage (Skilled with her scimitar, pistol, cannons, bombs, and anchors), Preparation (Can create various machines to use in battle), Afterimage Creation (Seen here), Summoning (Can summon Tinkerbats to aid her in battle), Save and Load & Regeneration (Low-Godly; Risky is able to save whenever she wants to, which is acknowledged as an actual mechanic), Accelerated Development (Should have grown stronger due to being able to keep up with Shantae), Non-Physical Interaction (Can attack ghosts). Resistance to Curse Manipulation, Corruption, Petrification, Soul Manipulation and Mind Manipulation (Unaffected by the pirate curse, which can use dark magic to corrupt, turn people into stone while removing their souls, or control the minds of others when using his weapons), Heat (Risky can be around lava just fine), Cold Temperature (Unaffected by the cold of Frostbite Island with little wear to keep warm), Memory Manipulation (Unaffected by Wilbur eating the memories of everyone in Scuttle Town)
Elemental Manipulation (With the Elemental Stones), Water Manipulation (With the Dribble Stone), Heat Manipulation (With the Sizzle Stone), Ice Manipulation (With the Twinkle Stone), Earth Manipulation (With the Golem Stone), Large Size (Type 1; With her ships), Power Absorption, Power Nullification, Power Modification (The Genie Lamp can absorb magic from others and convert it into dark magic), Wish Granting, Magic, Creation, Fragrance Manipulation, & Vacuum Manipulation (With the use of Shantae's magic and the Magic Lamp, Risky can use it to grant wishes and created Nega-Shantae with it. It can also suck in items and other air), Explosion Manipulation (With her sticky bombs, bombs), Invulnerability & Damage Boost (With Risky's Boots, Risky can become invulnerable while dealing more damage the more things she hits), Limited Flight (Risky's Hat lets her hover in the air. Her cannon lets her jump multiple times), Healing (With various foods), Homing Attack (With her Rockets), Statistics Amplification (With Dark Magic, Risky can use it to strengthen herself or her weapons, or increase her health), Aquatic Breathing (The Kraken Ball allows Risky to breathe underwater)

Superhuman Physical Characteristics, Human Achievements (Shantae is a skilled belly dancer, officer, and ninja), Acrobatics (Can preform multiple flips and spins mid-air), Multilingualism (Understood what the Lobster Siren was saying), Martial Arts (Shantae can fight hand to hand with Fighters Gear. Stated to train with Bolo), Afterimage Creation (Shantae can create afterimages by movement alone), Save and Load & Regeneration (Low-Godly; Shantae can save her previous events and load back from them in the case she ends up getting a game over), Weapon Usage (Skilled in using pistols, scimitars, cannons, katanas, and ninja stars), Accelerated Development (Initially got easily defeated by the Steam Powered Oceanic Tinker Tub, only to defeat it later at full power. Implied to have gotten better since the events of the first game. Trained with Bolo after Risky's Revenge), Limited Physics Manipulation (She can double jump), Petrification & Soul Manipulation (Shantae can petrify others with the petrification spell she learnt, which can remove the victim's soul), Attack Reflection (Shantae can send back projectiles with her hair), Non-Physical Interaction (Can kill ghosts and interact with souls), Stealth Mastery (Can sneak around the Tan Line Temple without getting caught), Resurrection (If Shantae were to die, she can always leave the Village of Lost Souls to come back), Power Modification, Purification, Power Absorption (Shantae can turn her dark magic back into light magic and absorb it back. Initially fell victim to getting her magic turning evil, but was able to overcome it later and reverse it back), Dream Manipulation & Limited Precognition (Shantae has the ability to dream whenever she will soon be in danger), Cloth Manipulation (Can swap her clothing out of nowhere), Breaking the Fourth Wall (Can have 4th wall interactions with Squid Baron), Enhanced Senses (Shantae was able to sense the Tinkerslug heading her way), Surface Scaling (Can stick onto walls), Magnetism Manipulation (Her dancing pulls in any nearby item towards her), Limited Instinctive Reaction & Immortality (Type 6. With the Auto-Potion, Shantae can use a potion immediately after having no health left). Resistance to Curse Manipulation, Corruption, Petrification, Soul Manipulation and Mind Manipulation (Unaffected by the pirate curse, which can use dark magic to corrupt, turn people into stone while removing their souls, or control the minds of others when using his weapons. After reversing her magic back to good, she was unaffected by the Dynamo turning everyone's magic evil within the Genie Realm), Disease Manipulation (Can take attacks from zombies and stay human), Heat (Shantae can be around lava just fine), Cold Temperature (Can navigate through snowy areas with little wear to keep warm), Memory Manipulation (Unaffected by Wilbur eating the memories of everyone in Scuttle Town)

Same as before, Transformation (Can transform into various animals, creatures, and other things), Size Manipulation (Her transformations can vary in size), Teleportation (With the Warp Dance. She can also teleport without dances or with Ninja Vanish), Healing (With Heal Dance, Revive Dance, and Super Revive Dance), Fire Manipulation (With Fireball, Spitfire, Triple Fireball, and Flamethrower), Weapon Creation (Shantae can create Pike Balls, Super Pike Balls, Mega Pike Balls, Scimitars, Ninja Stars, Beach Balls, Boomerangs, Homing Rockets, and Super Balls to attack with), Homing Attack (With Homing Rockets) Creation (Can create sheep), Electricity Manipulation (With Storm Puff, Mega Puff, and Super Mega Puff), Explosion Manipulation (With Crush Puff, Mega Puff, Explosion Dance, and Homing Rockets), Magnetism Manipulation (Shantae can attract nearby items with Attract Magic), Wish Granting (Shantae's magic can grant wishes), Statistics Amplification (Shantae can make her power and speed twice as powerful), Forcefield Creation, Absorption, Attack Reflection, & Invulnerability (Shantae can create bubbles that can absorb/reflect projectiles, or make her invulnerable), Flight (With her bubble and cloud), Portal Creation & BFR (Created a portal with her dark magic that can take people inside), Accelerated Development (Stated to be growing stronger as time passes). Within the Nightmare Realm, she gets the following: Teleportation & BFR (Can freely teleport anywhere she wants to and teleport people away to various places she created), Reality Warping, Creation, & Memory Manipulation (Nega-Shantae has free control over her Nightmare Realm, being able to recreate any of her memories to trap people in and fight her memories)

Surface Scaling (With the Monkey, Spider, Tinkerbat, and Newt Fusion forms ), Energy Manipulation & Invulnerability (With Monkey Bullet and Newt Fusion), Thread Manipulation (Shoots webs as a spider), Poison Manipulation (Spits out venom as a spider), Flight (With the Harpy and Tinkerbat forms. The Octo Fusion provides two extra ink jumps), Aquatic Breathing (With the Mermaid, Crab, and Frog Fusion forms), Water Manipulation (Can create waterfalls with her Crab form), Explosion Manipulation (With Mermaid Bubble), Enhanced Senses (With the Bat form's sonar), Darkness Manipulation (With the Bat form, she can make a room full of lava become dark), Burrowing (With the Gastro Fusion)


Standard Equipment

Hat, Pistol, Bombs, Ships, Anchor, Scimitar, Missiles, Boots, Cannon, Tinkerbats

Optional Equipment

Steam-Powered Tinkertank, Steam Powered Oceanic Tinker Tub, Genie Lamp, Tinkerslug,


Notable Techniques

Image Name Description Location
Flintlock Pistol "Press the A Button to fire Risky's Pistol! Useful for hitting distant foes or switches."


Does 1 damage when acquired and 5 damage after being fully upgraded.

Spittle Maze
Pirate Hat "Hold the R Button while airborne to deploy Risky's Hat. Use it to float over hazards."


Gusts of wind will send you upwards.

Cackle Tower
Scimitar "Press the L Button while airborne to perform a downthrust! Great for destroying barriers or bouncing over dangers!"


Does 4 damage when acquired and does 10 damage when upgraded.

Lost Catacombs
Risky's Boots "Risky's Boots! Run to build up speed, then press the Y Button when they release their raw energy!"


Run at super speeds! Chain your attacks as you dash through enemies & over lethal lava as well as spikes. It can also help make Shantae's jumps longer.

Oubliette of Suffering
Cannon "Jump while airborne to fire Risky's Cannon! Fires a deadly blast, and propels you into the air for triple jumping power!"


You can only fire it thrice per jump. Enemies hit by the cannon ball will take 5 damage.

Abandoned Factory

Other

Standard Tactics: Risky will typically use her weapons like her scimitar or pistol to attack. If using optional equipment, she's more likely to lead with those.

Weaknesses: Has trouble fighting without her weapons.

Battle Records

None.

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None.

Discussions (Link For Mobile Users):

Discussion threads involving Risky Boots