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Julius Belmont

From The Codex
Revision as of 15:12, 26 September 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)
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Soma, please understand. If the darkness draws you in... I have no choice but to destroy you.
~ Julius Belmont to Soma Cruz

Background

Born in 1980, Julius Belmont was the distant descendant of the legendary Richter Belmont. Since Richter gave up the Vampire Killer whip after his possession by Shaft, the Belmont Clan had been hidden away in the shadows and without their own whip for nearly two hundred years. Miraculously, however, after Jonathan Morris’s time wielding the whip, it appeared back in the Belmont’s hands.

Nearly a hundred years had passed since Dracula’s resurrection, and subsequent defeat, at the hands of Quincy Morris in 1897. A seer foretold the resurrection of Dracula was imminent, and that he would be returning at full power. A war was starting, which would come to be known as the War of 1999.

Julius Belmont came prepared for Dracula’s resurrection with the Vampire Killer whip, and stormed Dracula’s Castle. Julius faced down the Dark Lord in a legendary battle, and was finally able to slay him, fully defeating the vampire and sealing him away in the eclipse. After 900 years of conflict, Dracula was defeated forever. Julius Belmont kept the Vampire Killer whip within Dracula’s Castle, to help keep Dracula’s magic power from ever returning.

Julius, unfortunately, waa inflicted with horrible amnesia, and could only remember the first letter of his first name. For the next thirty years, Julius would go on living under the alias of “J,” until 2035 when Dracula’s Castle rose once again. Feeling compelled to enter the castle, Julius’s memory was restored more and more as he traversed it.

Finally realizing who he was, Julius recovered the Vampire Killer whip and planned on discovering why Dracula’s Castle had risen. Unfortunately, Julius came across a boy named Soma Cruz, who was recently revealed to be the reincarnation of Count Dracula.

Julius fought Soma with plans to kill him, but realized Soma’s true intentions and stopped. Leaving the rest of the mission up to Soma, Julius left the castle. Nearly a year later, however, a new plot began that Julius was pulled into.

With new “Dracula successors” on the rise, Julius came to investigate and stop people from inheriting Dracula’s dark powers and becoming the new Dark Lord. Unfortunately, Julius was defeated by Dario Bossi, who was possessed by a fire demon called Agni. Once again leaving Soma to solve the plot, Julius promised that he would come in to stop Soma if anything bad were to happen and he was to revert to the Dark Lord.

Codex Statistics

Tier: At least 2-C, likely Far Higher

Name: Julius “J” Belmont

Origin: Castlevania

Sex: Male

Age: 56 years old

Classification: Vampire Hunter

Alignment: Lawful Good (Dutiful to a fault, Julius does form allegiances but nothing strong enough for him to disobey his duties in order to protect. In the case that Soma Cruz succumbs to his inner darkness and becomes the Dark Lord, Julius will completely forget about their previous friendship and do whatever it takes to defeat him)

Dimensionality: 3-D

Attack Potency: At least Universe level, likely Far Higher (Due to Dracula growing stronger every resurrection, the Belmonts should as well; Julius should thus be the strongest Belmont due to being the last of his bloodline. He was the one to fully kill Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline)

Durability: At least Universe level, likely Far Higher (Superior to Richter, who could take hits from Death, who should be above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline)

Striking Strength: At least Universal Class, likely Far Higher

Lifting Strength: Unknown

Travel Speed: Superhuman (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed)

Attack Speed: Faster Than Light

Reaction Speed: Faster Than Light (Scales directly to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Is above Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales above Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based)

Stamina: Superhuman (Julius Belmont led the War of 1999 against Dracula’s forces of evil, conquering the castle much like his ancestors and destroying Dracula for good. Even 30 years later, when reaching middle age, Julius is still about to conquer Dracula’s Castle, and contend with Dracula’s reincarnation, Soma Cruz)

Range: Standard Melee, Extended Melee with Vampire Killer, Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence in combat (Julius is the most experienced Belmont, having nearly 40 years of training and combat under his belt. He should be superior in combat smarts than Richter, due to Dracula getting more dangerous with each resurrection. Even when amnesiac and without his whip, Julius can fight through Dracula’s Castle)


Powers and Techniques

Belmont Clan Physiology, which includes:

Superhuman Physical Characteristics (Every Belmont is capable of performing feats such as casually moving large blocks, and defeating monsters without any stat enhancers), Acrobatics (Every Belmont is able to leap from platform to platform without much difficulty and are able to perform front and backflips. They can even do platforming while simultaneously fighting monsters), Weapon Mastery (All members of the Belmont Clan are naturally gifted in wielding several different types of weapons. This ranges from their proficiency with a whip, to their perfect aim with throwing knives and axes. They're also incredibly skilled with cross-shaped boomerangs, and jars of holy water), H2H Proficiency (The Belmonts are trained fighters who have shown the ability to fight even without a weapon. They have shown the ability to deliver powerful punches at blinding speeds), Non-Standard Interaction, Soul Manipulation, & Immortality Negation (Type 7; The Belmont Clan is capable of harming ghosts and other undead enemies, such as zombies. They can even harm and kill Death himself), Magic (The Belmont Clan wield magical powers. This power was granted by Rinaldo Gandolfi, who bestowed it upon Leon Belmont; from then on, magic was passed down through the Belmont family. However, their magical power is partly derived from the Fernandez Family as well), Extrasensory Perception (Members of the Belmont Clan could naturally sense that people such as Joachim Armstair were vampires. They can also all sense the Vampire Killer's reaction to vampires), Holy Manipulation (Members of the Belmont Clan receive great sacred power during the ceremony that marks their adulthood), Fire Manipulation & Damage Boost (The Belmonts can engulf themselves in flames in order to increase the damage of their physical attacks), Light Manipulation, Aura, & Afterimage Creation (The Belmonts can enshroud themselves in an aura of light. They have also shown to possess a passive aura that leaves afterimages), Statistics Amplification, Power Bestowal, & Empowerment (It is shown that the Belmont Clan greatly increase the power of the weapons that they hold, simply through having them in their possession. For instance, Rinaldo confirmed that the Whip of Alchemy is not complete, and yet Leon Belmont caused for it to strengthen to the point that Medusa thought it had reached its complete form), Accelerated Development (The Belmonts can learn things at a much faster rate than regular people. For instance, when Leon Belmont was granted the ability to use magic by Rinaldo Gandolfi, he was then able to perform magic spells without any knowledge of how the spells themselves worked), Social Influencing (The Belmont Clan was feared by society for their powers, and as such were ostracized from civilization. Later, when Simon Belmont rescued Transylvania from Count Dracula, the people were so moved that they formed a village around him), Dimensional Storage (Can hold tons of equipment and items in their pouch), Telekinesis (Belmonts are able to control the arc of their weapons and how they move around. For instance, Soleil Belmont could control the movement of his thrown swords), Adaptation (As Dracula grows stronger with ever resurrection, the Belmont Clan has had to reactively grow stronger to keep up with him), Corruption Negation (Type 3; The Belmont Clan can undo Dracula's magical corruption of humans. For instance, Trevor Belmont reverted Grant Danasty back into a human after defeating him, who had been transformed into a monster by Dracula's magic), Soul Manipulation & Power Mimicry (When a Belmont defeats an opponent of equal or greater strength, they will harness their soul and use their abilities as sub-weapons. Only Sonia Belmont has previously-captured spirits, though every Belmont should have this ability), Invulnerability (The Belmont Clan is able to make themselves temporarily invincible with Burning Mode. Although only Sonia Belmont has shown this ability, it's described as an inborn ability, meaning the other members of the Belmont Clan should possess it)

Belmont Clan Physiology, which grants Resistance to:

Extreme Colds (Can fight within snowy forests and icy waters without any negative effects), Extreme Heats (Can casually fight within the Alchemy Laboratory, which is surrounded by molten lava), Sleep Manipulation (The Belmont Clan can resist succumbing to sleep, as shown when Leon Belmont fought off Walter Bernhard's sleeping magic), Petrification (The Belmonts can break out of Medusa's petrification, which was shown to normally be permanent), Death Manipulation (Can consistently fight and withstand both physical and magical attacks from Death, who is the embodiment of death and uses his powers to bring death upon the living), Empathic Manipulation (The Belmonts remained unchanged by Dracula's curse over Europe, which shrouded people with misery and torment and filled them with bloodlust), Ice Manipulation (The Belmonts have been frozen by attacks before, from enemies such as Ice Demons and Frost Elementals, but can break out of it), Fire Manipulation (Constantly withstands fire attacks without any serious burning)

Wields the Vampire Killer, which grants: Soul Manipulation & Adaptation (The Whip of Alchemy absorbed Sara Trantoul's vampiric soul, and used her soul to develop the ability to harm vampires), Adaptation (As Dracula grows stronger with each resurrection, the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to make people unfit to wield it before it recognizes them as its rightful owner), Life Manipulation (If it is wielded by someone it does not consider a rightful owner, it will take life from them), Conceptual Manipulation (The Vampire Killer whip can destroy anything related to the vampires, including concepts such as the night, and death), Memory Manipulation (The whip can summon memories of its past wielders to fight for it), Personal Domain (The Vampire Killer contains a realm within it, in which it houses memories of its previous wielders), Extrasensory Perception (Due to containing Sara's soul, the whip can sense the presence of anything related to the vampires), Fire Manipulation (The whip's Item Crash engulfs it in flames. It can shoot projectile fireballs), Power Nullification (Sealing the Vampire Killer within Dracula's Castle caused for Dracula's spirit and magic powers to weaken tremendously), Regeneration Negation (Low-High; The Vampire Killer can kill Dracula, who is capable of fully regenerating from just blood. Mid-Godly; Can also kill the Dracula Wraith, who came back after his soul is obliterated), Immortality Negation (Types 3 and 7; Whip of Alchemy can destroy the undead)

Blessed (The Cross, and Holy Water, were blessed by the church), Fire Manipulation (The Holy Water explodes into a pillar of flame. The Flame Whip attacks with fire)

Equipment

Whips


  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons


  • Knife: A collection of throwing daggers in Julius’ possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Julius uses to throw at his enemies.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.

Other

Weaknesses: None notable.

Battle Records

None

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