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Olimar (Reboot)

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Revision as of 15:37, 5 December 2022 by GiverOfThePeace (talk | contribs)

Hey!
~ Olimar calling to the Pikmin

Background

Captain Olimar, also referred to as simply Olimar (オリマー), is the main protagonist of Hey! Pikmin. Unlike the original trilogy, Hey! Pikmin appears to take place after Pikmin 1 and nothing else.

He had crash landed on PNF-404 while flying through space and lost a number of pieces to his ship. Fortunately for him, he discovered the Pikmin species and safely gathered all the lost parts of his ship and successfully flew back to Hocotate. After an unknown amount of time, Olimar purchases the S.S Dolphin II and crashes on a new planet home to the pikmin, where the plot of Hey! Pikmin takes place.

Statistics

Tier: At least 10-C physically, 4-C with the Nova blaster

Origin: Pikmin

Sex: Male

Age: Likely in his late 30s to early 40s

Classification: Alien

Status: Alive

Alignment: Neutral Good (Olimar does what he needs to do in order to survive. This involves killing wildlife if they threaten him or the Pikmin. Despite this, Olimar has a deep respect and leader-like connection with the Pikmin and blames himself for their deaths)

Dimensionality: 3-D

Attack Potency: At least Below Average Human level (Can harm those who can harm him. Has punched fully grown Bulborbs to death), Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)

Durability: At least Below Average Human level (Him and other captains have survived falls from orbit)

Striking Strength: At least Below Average Human Class

Lifting Strength: At least Below Average (Can lift roughly 350 grams and effortlessly throw Rock Pikmin)

Travel Speed: At least Superhuman, likely Supersonic (Should be on par with his alternate self who can maneuver and keep pace with the gunfire from Man-at-Legs), FTL+ with S.S Dolphin (S.S Dolphin & Drake can travel 279,000 light years in seconds and beyond "super light speed")

Combat Speed: Supersonic (Should be comparable to lesser enemies), Extra-Temporal Attack Speed with Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time destroying anything in its path)

Reaction Speed: At least Supersonic (Can fight off Mushroom Pikmin who scale to the original Pikmin)

Stamina: Superhuman (Can go days without food and rest and still be able to work)

Range: Below Average Melee Range physically (Can only punch a few centimeters far), at least Standard Melee Range with Pikmin (Can throw pikmin long distances), Hundreds of Meters with whistles (As Olimar's whistles are sound-based, they should naturally travel around 340 meters and can be increased further with speaker amplifications), Universal with S.S Dolphin (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Low Multiversal with optional equipment and Information Analysis

Intelligence: Extraordinary Genius (Is a Scientist and Biologist who designed the Bowsprit for the S.S Dolphin. Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things. Modified his ship and suit with technology he considered advanced and with only a night's time. Is a brilliant puzzle solver and has shown to work incredibly efficiently while under pressure)


Powers and Abilities

Superhuman Speed, Small Size (Type 2. Olimar is only 1.9 centimeters), Acrobatics, Human Achievements (Is an engineer, astronaut, and scientist), Stealth Mastery (Due to their small size, captains like Olimar can easily hide in small areas), Sound Manipulation, Empathic Manipulation, Purification, and Limited Mind Manipulation (With his whistle, Olimar can remove status effects within the environment and Pikmin such as fire, water, paralysis, electricity, poison, and Dweevil Acids. The Pluckaphone inspires Pikmin to pluck themselves. He can temporarily stun enemies with the whistle and can control Pikmin, and even other captains, with his whistle), Self-Sustenance (Type 1. His space suit allows him to breath in space and on toxic planet), Limited Flight (Has a jetpack that can fly for an extended period), BFR and Portal Creation (Type 2. Carries a ring that creates a portal that teleports anything Olimar needs moved), Healing (Hearts are collectible fruits that heal Olimar. They can be carried by Pikmin outside and during combat), Regeneration (Mid. Can survive and regenerate after being flattened), Teleportation (Will be brought back to his ship after being incapacitated regardless of where he is), Immortality (Type 3 & 6 and possible 8. Can survive being squashed and regenerate from it. Although only shown in a non canon ending to Pikmin 1, Olimar should have a connection similar to the Pikmin with the Onion, as he has been put in the Onion before and can be resurrected if his corpse is carried to the Onion), Information Analysis (Captains can scan lifeforms when close enough and have a map of their current location), Summoning (Can summon Pikmin from the onion and his ship for various tasks), Resistance to Disease Manipulation and Poison Manipulation (His suit should naturally protects him from toxins and diseases), Fragrance Manipulation (His helmet and space suit protect him from the planet's gases, preventing him from smelling), Extreme Heats and Extreme Colds (Can survive in all of the underground dungeons and earth's biomes like the tundra and desert), Time Stop and Magnetism Manipulation (Should scale to the original Olimar who is unaffected by the magnetic field which stops time in the underground dungeons), Acid Manipulation (Is resistant to Dweevil Acids), Fungus Manipulation, Transmutation, and Corruption (Is completely resistant to Puffstool spores, which transform Pikmin into mushroom pikmin, corrupting them in the process), Sound Manipulation and Empathic Manipulation (The Antenna Beetle's whistle-like sound, similar to the captain's whistle, has no effect on Olimar), Fear Manipulation, Mind Manipulation and Madness Manipulation (Type 3; Resist the Waterwraith's abilities that make one fearful and insane upon sight)

All previous powers. Spaceflight, Inorganic Physiology, Information Analysis and Cosmic Awareness (Can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension), Dimensional Storage, Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Light Manipulation (Nova blaster is stated to emit a dazzling burst of light), Electricity Generation (Can generate electricty with the Positron Generator), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper can manipulate gravity, allowing for easier takeoff and reentry on various planets), Possible Gluon Manipulation (The Gluon Drive is implied to metaphysically bind gluons to travel through space), Regeneration (Mid. The Repair-Type Bolt can repair anything in the ship, including the engine), Space-Time Manipulation and Shockwave Generation (The Nova Blaster can send shockwaves through space-time), Reality Warping and Transmutation (The Chronos Reactor can warp space-time and transmutate it into pure energy), Corruption (The Sparklium Converter corrupted the Leech Hydroe), Resistance to Cosmic Radiations, Space-Time Manipulation, and Reality Warping (Should be unaffected by its own weaponry which warps all of space and time)


Standard Equipment

Pikmin, Whistle and S.S Dolphin II


Notable Techniques

Pikmin Throw: Olimar throws his Pikmin at nearby foes for them to latch on and attack the enemy with their stems. This includes:

Red Pikmin: Immune to and can manipulate fire, along with doing more damage than a regular Pikmin.

Yellow Pikmin: Immune to and can absorb electricity, along with being lighter than other Pikmin.

Blue Pikmin: Immune to and can manipulate water, along with intake/breathe water as fish would.

Rock Pikmin: Pikmin with a solid rock-like body that are crush resistant and can shatter brittle surfaces like glass or crystal

Winged Pikmin: Pikmin with the ability to fly. They can carry Olimar to new heights and avoid grounded obstacles


Other

Standard Tactics: Olimar will normally survey the situation and use the Pikmin best for the situation.

Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Olimar (Reboot)