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Olimar (Reboot)

From The Codex
(Redirected from Olimar (Hey! Pikmin))
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Articles About Olimar
Pikmin Series Original Timeline - New Timeline
Other Media Super Smash Bros.

This is Captain Olimar! I'm currently stranded on an unknown planet in the far reaches of space. I'm in dire need of assistance! Please send help as fast as you can!
~ Captain Olimar's SOS! Voyage Log

Background

Captain Olimar, also referred to as simply Olimar, is a major character and antagonist for the first half of Pikmin 4, and the main protagonist of Hey! Pikmin. Unlike the original trilogy, Pikmin 4 is a reboot of the main trilogy with Olimar experiencing his first crash landing on PNF-404 and discovering the Pikmin. Hey! Pikmin seemingly takes place after the events of the fourth Pikmin installment[1], where Olimar used the funds from the treasure collected on PNF-404 to purchase the S.S Dolphin II.

This dropdown contains the synopsis of Captain Olimar’s story. Read at your own risk as you may be spoiled otherwise!

Pikmin 4
In the fourth installment in the mainline Pikmin franchise, Pikmin 4, Olimar becomes stranded on an unknown planet later self-named PNF-404, where thirty of his S.S Dolphin ship parts are scattered across the immediate area. Upon crashing in Sun-Speckled Terrace, he discovers the Pikmin, a plant and animal hybrid species that loves to carry objects, that ultimately help him rebuild his ship.

Later when he discovers the Blossoming Arcadia, he discovers and befriends a space dog named Moss, who helps him in his search alongside the Pikmin. When Olimar recovers the Interstellar Radio with the help of Moss and the Pikmin, he uses it to send a distress signal. While Olimar is ultimately successful in collecting all the parts of the S.S. Dolphin with their help, Olimar discovers that Moss had stowed away in the ship's cargo hold and is rapidly sickening. Realizing that she could not survive away from PNF-404, he tries to return to the planet to save her, but crash-lands again. His life support system fails, and the Pikmin take him to an Onion, transforming him into a Leafling with no memory of who he is.

When he wakes up as a Leafling, Olimar finds a mysterious cave at what is later known as the Rescue Command Post (it is unknown if he entered it). Olimar's behavior as a Leafling includes taking Castaways and turning them into Leaflings, as a way to "save" them from possible fatality.

One month later, the signal is intercepted by the Rescue Corps, who set off to retrieve him before becoming in need of rescue themselves, leaving their newest recruit to rescue both Olimar and the castaway members of the Rescue Corps. During the mission, the recruit encounters Olimar in his leafling form on several occasions, and Olimar challenges the rookie to several Dandori Battles with the recruit as a way to test their skills.

Olimar is eventually rescued and cured by the Rescue Corps, but is forced to return to the planet when the Rescue Corps' Rescue Pup Oatchi begins to sicken in the same way that Moss did. Noticing the leaf that had been growing from Oatchi's tail, Olimar suspects that any organism with leaves like that of a Pikmin are unable to survive away from PNF-404. Oatchi was eventually returned to normal. However, Moss does not respond to the treatment, and Olimar decides to leave her behind, as this is where she was born and raised. The Rescue Corps, accompanied by Olimar, depart the planet for the final time, as the Pikmin follow Moss as their new leader.


Hey! Pikmin
The prologue starts with Captain Olimar flying on the S.S Dolphin II until he comes across a shower of asteroids. He tries to dodge them, but ends up getting hit, and the ship plummets into an alien planet, landing near a group of terrified Pikmin.

After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the Sparklium supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his whistle to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium Seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.

Throughout the rest of the adventure, Olimar explores different areas, one at a time, gathering Sparklium Seeds and treasures along the way. There are two primary goals; the first is obtaining × 30,000 Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the Sparklium Converter, which is needed in order to return home. This final piece can be obtained from the last sector, The Final Stretch.

In order to get home, Captain Olimar needs to find × 30,000 and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main sectors, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, The Final Stretch. Here, he battles against the fearsome Berserk Leech Hydroe, and after winning the fight, it is revealed that the Leech Hydroe that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part, and prepares to go home.

As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.

After this, the credits roll. In the cutscene after the credits, a scene similar to the intro plays out, except instead of Olimar coming face to face with asteroids, he sees Hocotate in the distance. The ending finishes with the S.S. Dolphin II flying towards Olimar's home planet.

General Information

Name: Olimar

Origin: Hey! Pikmin

Sex: Male

Age: Likely in his mid to late 30s (Has a wife and two kids)

Classification: Alien, Astronaut, Scientist

Species: Hocotatian

Occupation: Hocotate Freight employee

Height: 2.426 centimeters (Olimar is noted to be about the height of a quarter[2], which is about 2.426 centimeters)

Status: Alive

Alignment: Neutral Good (Olimar does what he needs to do in order to survive. This involves killing wildlife if they threaten him or the Pikmin. Despite this, Olimar has a deep respect and leader-like connection with the Pikmin and blames himself for their deaths. Olimar was willing to rescue Louie despite not having much of a connection with him. Olimar collected the Spellbound Friends and did everything in his power to free the Pikmin[3])

Codex Statistics

Grade: S

Tier: At least 10-C physically, Higher with the Rocket Fist, Far Higher with Pikmin, At least 4-C with the Nova Blaster

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Subhuman level (Can throw Rock Pikmin hard enough to chip the shells of large beasts and destroy rocks. Can harm those who can harm him), Higher with Rocket Fist (The Rocket Fist amplifies Olimar's attacks by roughly three times its original power, allowing him to kill fully grown bulborbs and bulbears to death), Far Higher with Purple Pikmin (Purple Pikmin possess the strength of ten regular Pikmin and can easily kill threats that previously challenged dozens of Pikmin), At least Star level (Buster) with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)

Durability: At least Subhuman level (Him and other captains have survived falls from orbit, and can survive being attacked by the wildlife on PNF-404), Higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Olimar's original suit and reduces all forms of damage)

Striking Strength: At least Subhuman Class, Higher with the Rocket Fist, Far Higher with Purple Pikmin

Lifting Strength: Below Average (Can at least lift 2.2 grams and effortlessly throw Rock Pikmin), Higher with Pikmin (Can command Pikmin to carry back many objects far larger than himself)

Travel Speed: At least Superhuman+ (Can easily outpace pellet shots from the Gatling Groink which can travel at 168 m/s on average), Likely Supersonic with Rush Boots (The Rush Boots significantly increase Olimar's travel speed. Can maneuver and keep pace with the gunfire from Man-at-Legs), At least Faster Than Light with S.S Dolphin (The S.S Dolphin and S.S Drake can travel 279,000 light years in seconds and beyond "super light speed". Olimar typically uses his ship for intergalactic travel)

Attack Speed: At least Supersonic (Should be comparable to wildlife enemies that use electricity-based attacks and can fire Pikmin faster than Gatling Groinks), Faster Than Light attack speed with the Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time, destroying anything in its path)

Reaction Speed: At least Supersonic (Can outpace Mushroom Pikmin who scale to the original Pikmin. Can dodge gunfire from Man-at-Legs with relative ease)

Stamina: Peak Human (Can go days without food and rest and still be able to work. Regularly works full days without tiring)

Range: Below Average Melee physically (Can only punch a few centimeters far, even with the Rocket Fist increasing his arm length), Standard Melee with Pikmin (Can throw Pikmin long distances), Hundreds of Meters with his whistle (As Olimar's whistle uses sound commands to callout Pikmin, it should naturally travel around 340 meters, and can be increased further with speaker amplifications), Tens of Kilometers with Cupid's Grenade Items (The Lightning Item can summon cloud-to-ground lightning which has the potential to travel around 10 miles, or 16 kilometers), Universal with the S.S Dolphin (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Multi-Universal with S.S Dolphin ship sensors and the Purple Pikmin's shockwaves (Both the Hocotate Ship's sensors and the Purple Pikmin can locate and interact with the Waterwraith's true form)

Intelligence: Genius Intelligence (Is a Scientist and Biologist who designed the Bowsprit for the S.S Dolphin. Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things. Modified his ship and suit with technology he considered advanced and with only a night's time. Is a brilliant puzzle solver and has shown to work incredibly efficiently while under pressure)

Knowledge: At least Expert level


Powers and Techniques

Superhuman Speed, Genius Intelligence, Small Size (Bug-Sized; Olimar is only 1.9 centimeters, or 0.75 inches, in height), Acrobatics (Is notably agile and can perform backflips), Human Achievements (Is an engineer, astronaut, and scientist who is also highly adapt at surviving in the wilderness), Stealth Mastery (Due to their small size, captains like Olimar can easily hide in small areas), Social Influencing (Olimar notes he's always gotten along with animals and Captain Charlie exclaims Olimar is incredibly charismatic), Sound Manipulation, Purification, and Limited Mind Manipulation (With his whistle, Olimar can remove status effects inflicted on a Pikmin such as fire, water, electricity, poison, dweevil acids, and puffstool infection. Olimar can also temporarily confuse enemies with his whistle and direct various orders onto the Pikmin), Limited Light Manipulation (Olimar's radar antenna emits light in dark areas), Limited Animal Manipulation & Summoning (Olimar can call nearby Pikmin with his whistle to aid him in various tasks), Self-Sustenance (Respiratory Self-Sustenance) and Aquatic Breathing (Olimar's space suit allows him to breath in space and on toxic planets. He can also easily traverse submerged areas whilst wearing his suit), Impact Resistance (Standard Impact Resistance; Can recover after being completely flattened), Supernatural Protection (Upon being incapacitated in battle, Olimar will be brought back to his ship regardless of where he is and can be healed into functioning condition by the S.S Dolphin), Information Analysis and Radar Sensing (With the KoPad, Olimar can scan lifeforms, revealing their data and weaknesses. Also has a map of his current location with the locations of enemies and items built into the KoPad)


Equipment

Pikmin Species

Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin.
~ Olimar's discovery of the Red Pikmin

Name: Red Pikmin

Sex: Unknown, likely asexual

Onion Type: Red Onion

Discovered: At the Impact Site in Pikmin 1, the Valley of Repose in Pikmin 2, and the Tropical Wilds in Pikmin 3 and Pikmin 3 Deluxe.

Strengths: Is immune to fire and deals 1.5 times more damage than an average Pikmin.

Weaknesses: Standard elemental hazards excluding fire (Electricity, water, poison, and wind). Can be crushed and instantly killed.

For the Pikmin profile, click the following:

Articles About the Pikmin
Pikmin Series Pikmin - Onion - Lumiknoll - Moss
Other Media Super Smash Bros.
Pikmin Profile

Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin.
~ Olimar's discovery of the Red Pikmin

Name: Red Pikmin

Sex: Unknown, likely asexual

Onion Type: Red Onion

Discovered: At the Impact Site in Pikmin 1, the Valley of Repose in Pikmin 2, and the Tropical Wilds in Pikmin 3 and Pikmin 3 Deluxe.

Strengths: Is immune to fire and deals 1.5 times more damage than an average Pikmin.

Weaknesses: Standard elemental hazards excluding fire (Electricity, water, poison, and wind). Can be crushed and instantly killed.

Pikmin!

Background

Pikmin are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are 1.2 cm, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, carry, and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their maturity.

Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure". However, the Antenna Beetle being able to control Pikmin with its sound might prove that it is in fact the whistle that makes Pikmin non-aggressive. As of Pikmin 3 Deluxe however, it is implied by the various murals located around the globe that they view Olimar as a sort of higher deity who guides them, showing the relationship between Olimar and the Pikmin is one of loyalty.

Biology

Although each Pikmin species have different characteristics, most Pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root structures.

The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin, flowering Pikmin will sometimes drop seeds when slain in battle, allowing for new Pikmin to sprout in their place, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. These bones however are incredibly flexible to the point of allowing the Pikmin to act like rubber (Although they can be flattened and killed with enough force).

Pikmin don't appear to have any sort of lungs (However, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost resembling the original Pikmin flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks.

Pikmin start off as seeds ejected from the Onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out or alternatively have the Pluckaphone whistle blown at them to "inspire" them. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function(s) it might serve in the wild have never been explained.

Regular Pikmin are able to carry at least ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water and have even been shown to lift entire nuggets of gold roughly the size of the Pikmin. Pikmin are also capable of basic speech and can even be heard saying English phrases like "OK!", "Hi!", and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta in Pikmin 2. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive.


Stages

Pikmin can be divided into three stages. In the first of these, the Pikmin will have a leaf on their stem, which changes to a bud and then a flower as the stage increases. Leaf Pikmin are the slowest and least efficient at performing tasks, but as the stage goes up the movement speed and task efficiency increases. Along with that, Pikmin think more efficiently in both combat and task when in a higher stage as they sprout into their flower state when thinking of more elaborate plans.

In some situations, Pikmin can also instantly mature from leaf to flower if threatened by immediate danger. After this point, they will remain matured for the duration of their lifespan unless reverted back to a prior state in battle.

Pikmin can advance their current stage in several ways. The most common way is by being fed nectar. Alternatively, they may be left underground before being plucked, where they will gradually mature with time, or, in Pikmin 3, they can be sprayed. When knocked to the ground in battle in Pikmin and Pikmin 2, they have a chance of losing their maturity and decreasing in stage. They will never revert their current stage in Pikmin 3.

In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.

General Information Name: Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin etcetera (Not all Pikmin types have been discovered as shown in the ending of Pikmin)

Origin: Pikmin

Sex: Unknown (Has no confirmed sex and are hermaphrodites like many plants)

Age: Unknown

Classification: Plant-like Creatures, Pikmin

Status: Active (The Pikmin species is currently thriving and has seen a massive growth thanks to the introduction of leaders to the Pikmin species)

Alignment: Unaligned (The Pikmin are driven mostly by instinct, which leads them to side with Olimar for survival purposes. Despite this, they do cherish Olimar and view him as a deity of sorts. Pikmin also seem to infect those they see as a leader, such as Moss, with a leafling to prevent them from leaving PNF-404 in hopes of surviving) Codex Statistics

Grade: S

Tier: At least 10-C, Higher with Purple Pikmin, Far Higher with multiple of them attacking at once

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Subhuman level (Puffmin can harm Olimar, and Pikmin can harm Puffmins), Higher with Purple Pikmin (Purple Pikmin have ten times the strength of a regular Pikmin and can one-shot most enemies regular Pikmin can't), Far Higher with multiple of them attacking at once (Up to 100 Pikmin can attack enemies at once, in many cases killing enemies nigh-instantly)

Durability: At least Subhuman level (Puffmin can tank hits from Pikmin and Pikmin can tank hits from Puffmin), Higher for Purple Pikmin, Far Higher for Rock Pikmin (Unlike most Pikmin, Rock Pikmin can survive getting crushed by bosses that attack by crushing Pikmin, such as the Shaggy Long Legs)

Striking Strength: At least Subhuman Class, Higher with Purple Pikmin Far Higher with multiple of them attacking at once

Lifting Strength: Below Average, Higher with multiple of them (With 100 Purple Pikmin can lift the "Doomsday Apparatus"[a 1 kilogram dumbbell])

Travel Speed: Supersonic (White Pikmin can outpace the gun fire from Man at Legs), High Hypersonic launching speeds (Can launch each other above the clouds in seconds)

Attack Speed: Supersonic

Reaction Speed: Supersonic (Can react to Puffmin)

Stamina: Superhuman (Constantly do heavy lifting [for them], fighting, and treasure hunting for an entire day without getting tired)

Range: Below Average Melee Range (Can only attack a few centimeters far), Standard Melee when thrown, Multi-Universal with Vibration Manipulation and Paralysis Inducement

Intelligence: At least Animalistic (Pikmin naturally require a leader to do actions, however they can fight for themselves and by Pikmin 2 have become competent enough to fight enemies without Olimar or another captain's command. They also are capable of forming elaborate plans to escape bottles and Blue Pikmin are intelligent enough to understand that their other brethren are drowning and will proceed to save them)


Powers and Techniques

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Bug-Sized; Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves. Red Pikmin in particular are superior fighters to already skilled Pikmin variants), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Elasticity (The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions), Reliance (On Object; Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Alternate Replacements (In Dandori Battles/challenges, Onions simply reincarnate Pikmin over and over, allowing the Leaflings to remain underground for as long as they like), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Fire Manipulation (Flame Management; Red Pikmin are capable of absorbing fire and utilizing it for themselves[5] such as igniting those who get too close to them[6]).



Resistance to Fire Manipulation and Extreme Heats (Red Pikmin are immune to fire damage[6] from natural fire geysers and from firey blowhogs thanks to their skin and muscle fibers[7]), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Madness Inducement and Fear Manipulation (Eldritch Physiology; Resists the Waterwraith's abilities that induces instant fear, followed by a state of panic and near insanity[8]),, One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)


Equipment

  • Bomb Rocks: Bomb rocks are explosive rocks in the Pikmin games. Upon being activated, a rock's fuse starts going down (represented by a colored wheel), and when it reaches zero, the bomb causes a violent explosion, capable of damaging enemies, Pikmin, leaders and some obstacles. In the first and third games, they can be carried by Pikmin, but only by Yellow Pikmin in the former. In Pikmin 2, they are much larger and serve as obstacles instead of tools, with the exception being on the 2-Player Battle stage Hostile Territory, where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and Bingo Battle.

Other

Standard Tactics: Pikmin are incredibly dependant on a leader for instructions in and out of battle. If left on their own, they will typically latch onto the opponent and begin attacking them repeatedly.

Weaknesses: Aside from Bulbmin, every Pikmin either only resists one elemental type or none of them. Purples and Rocks resist no elemental types, and any Pikmin that's not a Blue Pikmin or Winged Pikmin can drown. Though if a Winged Pikmin does get caught off guard they can fall in the water and proceed to drown themselves. However this weakness can be avoided with the help of Blue Pikmin throwing them out of the water


Items

Image Name Description weight
Scorch Guard Thanks to the heat-resistant alloy, this suit is now impervious to fire! 10
Anti-Electrifier I have reconfigured your suits with this new material. They will now protect you from electricity! 10
Metal Suit Z This suit is extremely durable. Getting gnawed or stepped on will now produce minimal pain. 10
Napsack When you have an unoccupied time interval, press and hold X/C to take a nap! 15
Rush Boots You'll move faster and no longer be blown away by puffy blowhogs' nasal blasts! 20
Rocket Fist Tap A three times to launch it! One, two, PUNCH! 15


S.S Dolphin II

For the S.S Dolphin profile, click the following:

Articles About the S.S Dolphin
Pikmin Series S.S Dolphin - S.S Dolphin II
S.S Dolphin II Profile

Background
The S.S. Dolphin II is Captain Olimar's vessel in Hey! Pikmin. At the start of the game, Olimar is piloting the ship to head back to Hocotate, until he hits an asteroid and plummets to an unknown planet. The ship crashes against the ground, and stays in that state. The cone of the ship has a detachable pod with its own artificial intelligence. This pod guides Olimar throughout his adventure.

After the crash-landing, the ship requires certain amounts of Sparklium to recover its disabled features, and provide Captain Olimar with updates. A list can be found here.

The exploration pod is Olimar's assistant throughout the events of Hey! Pikmin, guiding him all along his adventure. It is the pod at the nose of the S.S. Dolphin II, and it houses the ship's cockpit room and artificial intelligence system. It is able to fly around freely and communicate with Olimar via a loudspeaker, as well as beam him and any Pikmin he's got with him inside, to return to the Pikmin Park. In general, it looks physically similar to the Research Pod in Pikmin 2.

The pod can be seen at the end of each area, serving as the exit. If the area has a secret exit, then the pod can be found in the location of both the normal exit and the secret one. The exploration pod is also present in the Pikmin Park, in some cutscenes at the beginning and the end of the game. At the start of the story, it helps the player learn the mechanics of the game. General Information
Name: S.S Dolphin II

Origin: Hey! Pikmin

Age: Unknown (The model appears to be rather new, and Olimar even calls the Hocotate Ship old in comparison. The S.S Dolphin II appears to be a direct upgrade to the original S.S Dolphin)

Classification: Delivery Spaceship

Status: Active

Users: Captain Olimar

Terrain: Unknown planet and Hocotate's solar system/galaxy

Codex Statistics
Grade: S

Tier: Unknown physically, 4-C with the Nova Blaster

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Unknown physically (The S.S Dolphin II is designed to haul loads of items throughout space at high speeds), At least Star level (Buster) with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)

Durability: Unknown physically (Was able to briefly stay intact when hit by a comet before catching on fire upon atmospheric reentry. Scales to other ships such as the S.S Drake which survived a small explosion within orbit and crashing onto the surface of PNF-404 with no notable damage)

Speed: Faster Than Light (The S.S Dolphin II can travel 279,000 light years in seconds and beyond "super light speed". The S.S Dolphin is designed for intergalactic travel), Higher with the Chronos Reactor (The Chronos Reactor changes permutations in the space-time continuum into pure energy, allowing the S.S Dolphin to launch itself across the universe)

Attack Speed: Faster Than Light with the Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time, destroying anything in its path)

Stamina: Limitless with the Eternal Fuel Dynamo (The Eternal Fuel Dynamo generates an unlimited amount of energy for the S.S Dolphin II)

Range: Below Average Melee physically, Universal with the Chronos Reactor and Nova Blaster (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Multi-Universal with ship sensors (Should be superior to the Hocotate Ship's sensors, which can locate and interact with the Waterwraith's true form)


Powers and Techniques

Superhuman Speed, Spaceflight, Small Size (Bug-Sized; Although significantly taller than Olimar, it's still incredibly small), possibly Genius Intelligence (The S.S Dolphin II has an intelligent AI that is capable of communicating with Olimar and helping him), Information Analysis and Cosmic Awareness (Can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension. The Guard Satellite can scan and detect threats incoming. The Whimsical Radar scans nearby lost ship parts), Dimensional Storage (Can store dozens of treasures and packages in its hull like the Hocotate Freight Ship. Can store over thirty-thousand Sparklium), Teleportation (Upon being incapacitated in battle, the S.S Dolphin II will teleport Olimar back to his cockpit regardless of where he is. Can enter a state of space warping whilst flying in space), Healing and Restoration (The S.S Dolphin II can restore both Olimar and his suit to full health), Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Light Manipulation (Nova blaster is stated to emit a dazzling burst of light), Electricity Generation and Sunlight Absorption (Can generate an infinite amount of electricty with the Eternal Fuel Dynamo. The Positron Generator absorbs solar cells to generate electricty to power the ship's interior components), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper manipulates gravity, allowing for easier takeoff and reentry on various planets), Gluon Manipulation (The Gluon Drive is stated to metaphysically bind gluons to travel through space), Regeneration and Restoration (High-Mid. The Repair-Type Bolt can repair anything in the ship, including the engine. The S.S Dolphin II can rebuild itself from damaged remains of over a dozen parts. The S.S Dolphin II can restore its components to their rightful positions in functioning order and should be superior to the Hocotate Ship which can rebuild itself from mere scraps), Space-Time Manipulation, Light Manipulation, and Shockwave Generation (The Nova Blaster fires a beam of dazzling light that can send shockwaves through space-time), Reality Warping, Transmutation, and Velocity Manipulation (The Chronos Reactor warps the space-time continuum, changing permutations in the space-time continuum to allow the S.S Dolphin II to launch itself across the universes)


Other
Weaknesses: Despite its incredibly powerful weaponry, the S.S Dolphin II seems to lack any defensive shields or barriers to protect itself from danger. Furthermore, a deadly enough hit can damage the Sparklium converter and tank, causing the ship to lose power.

Note: This is the S.S Dolphin II from Hey! Pikmin. Although there's no official statement on the canonicity of Hey! Pikmin, several implications suggest that it's an alternate timeline in which the events of Pikmin 3/Pikmin 3 Deluxe never occurred. Furthermore, due to Hey! Pikmin being a spin-off, the canonicity is put into even more question.


Sparklium Technology

Sparklium Jetpack: Olimar's jetpack is a simple rocket-powered air tank that allows him to briefly fly in the air. The jetpack's fuel capacity is increased by the amount of Sparklium Olimar has access to.


Optional Equipment

  • Cupid's Grenade Items:
Icon Power Description
+5 Sprouts Grants the player five Pikmin sprouts, if they have less than 50.
+10 Sprouts Just like the previous, but ten sprouts.
Flower Makes all of the player's Pikmin that are not planted in the ground bloom into flowers.
Ghost Makes the player's leader and Pikmin become invisible to the opponent for a limited amount of time.
Ultra-bitter spray Grants one dose of ultra-bitter spray.
Ultra-spicy spray Grants one dose of ultra-spicy spray.
Marble return Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down.
Withering Blowhog Makes a Withering Blowhog appear near the opponent's Onion.
Swooping Snitchbug Makes a Swooping Snitchbug appear near the opponent's Onion.
Boulders Makes several boulders drop near the opponent.
Volatile Dweevil Drops a Volatile Dweevil near the opponent.
Fiery/Watery Blowhog Makes a Blowhog appear near the opponent's Onion. If the opponent is Louie, a Fiery Blowhog will appear. If the opponent is Olimar, a Watery Blowhog appears instead.

Notable Techniques

  • Whistle: The whistle is a main part of the gameplay in the Pikmin games. It is the primary way of calling idle Pikmin and leaders over onto the active leader's group, the secondary way being the active leader bumping into them. Whistling can also be used to instantly rescue Pikmin who are under the effects of certain hazards, or Pikmin trapped by special enemy attacks. Throughout the series, the whistle has been modified and repurposed for multiple different techniques.
    • Call: By blowing the whistle for an extended period of time, any idol Pikmin or captains will be alerted and fall into line next to the captain issuing the command.
    • Dismiss: Using the dismiss signal alerts any Pikmin and captains following the current captain to separate into idol groups for further action.
    • Charge: The swarm command plays a sound equivalent to a blow horn which signals any active Pikmin groups in the captain's party to charge a targetted objective.
    • Swarm: The swarm technique directs any and all Pikmin in the captain's current troop to fall in on an objective in quick succession.
  • Whistle Upgrades:
    • The Mega Tweeter: The Mega Tweeter is obtained by defeating the Ranging Bloyster in the Shower Room and collecting the Amplified Amplifier. This upgrade increases the range of the whistles of all captains. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered Pikmin to the captain's side, even when being slow in the Onions.
    • Pluckaphone: The Pluckaphone is obtained by defeating the Waterwraith in the Submerged Castle and collecting the Professional Noisemaker. It is an upgrade that allows the captain' whistles to call buried Pikmin out from the ground, saving precious time that would otherwise be spent plucking them out. As well as picking newly produced Pikmin at the Onions, this is useful for calling out Pikmin that were planted by wildlife in battle.
    • Dodge Roll: The Dodge Whistle can be found on a small cliff a short distance away from the exit to the Vehemoth Phosbat cave. It is an upgrade that allows captains to dodge left or right, guiding the Pikmin to do the same. It is done in a straight line normally, or in an arc around a locked-on target.

  • Throw: A standard technique which involves throwing a captain or Pikmin at an objective. This technique is used primarily to launch Pikmin at foes from a distance with risking as many casualties, at the risk of only being to throw one Pikmin at a time. All Pikmin have varying effects and different abilities in combat that allow them to stand out from their fellow speciemen.
    • Red Pikmin: Red Pikmin are the first Pikmin discovered in each of the three Pikmin games. They possess a standard throwing arc with average range. Due to their 1.5 times increased damage output, they are ideal for combat.
    • Yellow Pikmin: Yellow Pikmin are typically the second Pikmin discovered throughout the games (The exception being Pikmin 3 and Pikmin 3 Deluxe). Due to their lighter body weight, they have the highest throwing arc in the series, and can easily reach most airborne enemies.
    • Blue Pikmin: Blue Pikmin are the last Pikmin species discovered in the games (Mainly due to their aquatic diversity). Thanks to their gills, Blue Pikmin excel both on land, and underwater, making them perfect for exploring in submerged areas without risk of drowning.
    • Purple Pikmin: Purple Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2, and the first to be discovered. Their heavy weight and strength of ten regular Pikmin make them deadly warriors. Thanks to their weight, Purple Pikmin have the shortest throwing distance, but can create powerful shockwaves on impact with a solid surface.
    • White Pikmin: White Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the second species to be found by Olimar and Louie. Their light bodies and small size allow them to be thrown the furthest. To add on, consumed White Pikmin can poison targets, instantly killing them.
    • Bulbmin: Bulbmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the final species to be discovered. Bulbmin are unique in that they possess the body of a juvenile bulborb, allowing to resist most elemtal hazards.
    • Rock Pikmin: Rock Pikmin are the second species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe. Their rocky physiology gives them the most unique attack of all Pikmin, as throwing them does not latch them on to targets, but instead strike the target before bouncing off a short a distance.
    • Winged Pikmin: Winged Pikmin are the fourth species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe, and the final new species. Their ability to fly makes Winged Pikmin the most capable aerial warriors of the Pikmin species. When thrown, they can latch onto targets, or home in on them when flying. The Winged Pikmin's biggest droback is its weaker attack output.

Other

Standard Tactics: Olimar will normally survey the situation alongside the S.S Dolphin II and use the Pikmin best for the situation at hand. He will also use his jetpack to out-maneuver his foe and get better positioning in combat.

Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.

Note: Although the canonicity of Hey! Pikmin is still up in the air, there is overall more evidence going against it being canon than vice versa. For starters, Hey! Pikmin has to take place after the original trilogy to even make sense, yet Olimar makes no reference to the events of Pikmin 3/Pikmin 3 Deluxe, despite how prominent is third trip to PNF-404 was. Along with that, Olimar in Hey! Pikmin is incredibly naive in comparison to his appearance in the main games, to the point he's second guessing the biology of organisms he had already discovered. Lastly, nigh-identical Pikmin being present on an entirely separate planet with an Onion makes no sense when Olimar was the first to discover it on a random planet. The circumstances and narrative seem very odd for Pikmin's standards to be considered canon.

References

  1. This indigenous creature protects its soft innards with a hard shell. All the best food is crunchy on the outside and chewy on the inside. Does that mean this creature is delicious? If only Louie was here.
    ~ Crammed Wraith Pikmin Logs
  2. Pikmin 1 Game Manual Page 8
  3. I noticed some Pikmin in the wild, so I called out, "Hey!" But there was no response. Were they under some spell? I saw some mysterious writing under them... Maybe if I can decipher it,
    I can figure out how to free them.

    ~ Spellbound Friends Hey! Pikmin Logs
  4. Jump up to: 4.0 4.1 4.2
    While life-forms that excrete foul musks to warn of danger are not rare, the doodlebug is the only species known to release flatulence when active above ground. Interestingly enough, since it is merely releasing the gas created by decay of the contents of the creature's intestines, it does not have a special musk-producing organ. This means the creature is in fact merely flatulating. Spectral analysis of the rank gas indicates it contains not only methane, but hydrogen sulfide as well, making the flatulence a Grade XIII biohazard.
    ~ Olimar's Research Notes on the Doodlebug
  5. Pikmin Comic; Natural Talents, Pt. 1
  6. Jump up to: 6.0 6.1 6.2 Pikmin Comic; Getting Warmer
  7. Pikmin are part of the Ambuloradicis class, which consists of creatures that exhibit both plant and animal characteristics. A Pikmin will instinctively follow whoever plucks it from the ground, so it so quite common for them to form symbiotic relationships with another species or accept a leader of a different species, as it serves the goal of propagating their own species as a whole. The Red Pikmin is the most common Pikmin species. It can be identified by the nose-like protuberance on its head and its highly aggressive behavior. It also has a few surprising and unique qualities- for example, its immunity to extreme heat and fire, despite the fact that it's a living organism. This can be explained by looking closely at its skin and muscle fibers, which are made up of a flame-resistant cellulose.
    ~ Olimar's Piklopedia Notes
  8. Jump up to: 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8
    All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasmic incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature.
    ~ Olimar's research notes on the Waterwraith
  9. Slightly larger in size, Purple Pikmin can weigh up to 10 times as much as other Pikmin species, and when thrown to the ground, their impact creates gravitational waves that can actually warp space-time! It's astonishing.
    The density of their muscle fibers is also much higher than that of other Pikmin, allowing them to transport 10 times as much weight as their average-sized counterparts. Their rich purple color is derived from strong polyphenol antioxidants.
    Like White Pikmin, they are born from underground Candypop Buds, and no related Onions have been discovered so far. But I think somewhere underground, deep among the relics of the past, a Purple Onion is waiting to be discovered.

    ~ Olimar's Piklopedia Notes
  10. These parasitic insects feed on eggs. Upon reaching maturity, they excrete a special pheromone that attracts females of particular species, enticing these females to swallow the mitites whole. (Pikmin, however, seem to dislike the scent.) After entering the host female's body, the mitites lay their own eggs inside the host's eggs just prior to the host spawning.
    ~ Olimar's Research Notes on the Mitite
  11. Jump up to: 11.0 11.1

    White Pikmin are "born" through a color-changing process within white Candypop Buds, which only grow underground.
    The poison within its body is a type of diterpene alkaloid similar to a toxin often found in certain plant roots. If ingested, it can lead to vomiting, respiratory distress, and complete organ failure, ultimately resulting in death due to cardiac arrest.

    ~ Olimar's Piklopedia Notes
  12. Jump up to: 12.0 12.1 12.2
    Pikmin supposedly evolved from plants, yet there are also Pikmin species with bodies made of ice, known as Ice Pikmin. How is this possible? The answer to this question lies in the fact that Ice Pikmin are parasitic by nature, and the ice serves as their host. The composition of this type of ice is, predictably, mostly water, but it resembles saline solution with faint concentrations of trace sodium ions, potassium ions, and calcium ions that function as neural transmitters. Interestingly, the ice exhibits no visual signs of melting or dripping when exposed to sunlight. This is due to its low-temperature core, which continuously creates more ice in order to maintain a consistent size.
    ~ Olimar's Piklopedia Notes
  13. Jump up to: 13.0 13.1 13.2 13.3 13.4
    Although they've been named Glow Pikmin, it's not entirely clear whether or not this species is actually a type of Pikmin. These creatures possess the same fundamental behaviors of Pikmin, like carrying things, propagating, and fighting. They also share special characteristics, such as the leaf atop their head. Yet they do not spawn from an Onion but a Lumiknoll, and they are only active at night or underground. During the day, they revert into seeds and enter a resting state. What's even more surprising is that they exhibit no signs of life. When a Glow Pikmin "dies," if that word can even be used, it does not expire in the typical sense. Instead, it just becomes a form of light-or perhaps a photon-and returns to the Lumiknoll. Putting aside my "scientist" hat for a moment...it seems to me that this creature or entity may not be a living organism at all but some manner of spiritual substance.
    ~ Olimar's Piklopedia Notes
  14. Besdies the fact that they serve as incubators and nests for Glow Pikmin, we know very little about the Lumiknoll's ecology.
    when nocturnal creatures die, a Lumiknoll can break them down into glow pellets through the strong dissolving enzymes. This matter, when condensed, becomes glow sap.
    One might assume glow sap is then an extremely dangerous substance, but it has hardly any negative effects. In fact, I've had it administered to me personally as a curative medicine to break down growing leaves.
    Lumiknolls will only appear in places where an Onion was located earlier in the day, and since they propagate Glow Pikmin, one could surmise that they are rhizomes from those Onions. Perhaps, using its dissolving powers, it returns the nectar that supports the ecosystem back to the soil.

    ~ Olimar's Piklopedia Notes
  15. Doesn't smell alive.
    ~ Louie's Piklopedia Notes

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