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Magus

From The Codex
Revision as of 16:10, 12 April 2023 by GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: [[User blog:GiverOfThePeace/Chrono's Cosmology| → [[Chrono's Cosmology| (3))
Magus
Main Timeline

Dal zumal phara-lo lierra... Cast open the gates that lie betwixt heaven and earth... In exchange for the life of this world... Ah that frog of so many days ago. How have you fared since we last met? Ah, the Masamune... Then you've come for me. Let us hope no others interfere this time. Again, the bitter black winds begin to howl. Very well. Come, if it is death you seek!
~ Magus to Crono, Frog, and any other chosen party member

Background

Magus is the Tritagonist of Chrono Trigger and was the dark mage waging war against the Kingdom of Guardia in the year 600 A.D. Magus was originally Born as Janus, the young prince of Zeal in the year 12,000 BC. He is especially determined to kill Lavos and find his older sister, Schala.

This dropdown contains the synopsis of Magus’ story. Read at your own risk as you may be spoiled otherwise!

Origin Prince Janus was born around 12,000 BC. in the Kingdom of Zeal. He was very dissimilar to his older sister, Schala, in terms of demeanor, and more closely resembled his mother, who was cold and distant. He had stronger magic than Schala and his mother, but ceased using it because of how his mother had changed. He was a very introverted child, with his sister and pet cat, Alfador, being his only friends.

Crono's party first meets Janus in Enhasa. He tells them that the "black wind howls" and that one among them will perish, and then walks away from the group. Later on, Janus and Schala converse. Janus mentions the black winds again, and Schala says that she feels "the foreboding" as well, though she tells him not to worry about it. She then gives him an amulet, saying that it contains her prayers. If something anything ever happens to him, it would keep him safe. She says she wants to remain with him, but their mother has other plans for her.

Hearing this, Janus gets quite angry and proclaims that their mother is not their mother anymore. He says that although she looks like her, she is not the same on the inside. Schala is then summoned by the Queen. She leaves him and asks for his forgiveness.

Later on, Crono and the party are imprisoned. As Schala and Janus enter, Janus comments that they are idiots. Schala says that she wants to help them, although Janus thinks that they will not be of any use and does not want her to get in trouble if she lets them go. Schala says not to worry and that they may be able to help Melchior. Schala then frees the group and tells them to flee from the palace and save the Guru of Life, as he was sent to the Mountain of Woe for opposing Queen Zeal's plans.

However, when the Prophet then enters the room, saying that he needs to put an end to them. Schala asks him not to do anything to them, so he concedes but tells Schala that she must cooperate with him. He then asks the party how they arrived. They show the Prophet and Schala the Time Gate they came through. The Prophet takes them in the Time Gate and forced Schala to place a magical barrier on it.

After the Mountain of Woe falls into the ocean, Dalton arrives and takes Janus and Schala to the Ocean Palace. There, they see their mother's ultimate plan come to fruition.

When the Mammon Machine was activated, it began absorbing too much power. Queen Zeal and Schala along with the three Gurus were the only ones at the Mammon Machine's activation. The Gurus warned about a dimensional vortex, power humans cannot control, and they would be dragged into a rift in time, yet the Queen persisted in activating the machine. Soon, Janus entered the room looking for Schala. Suddenly, the six were transported in front of Lavos. Gates then appeared and transported Belthasar, Gaspar, Melchior, and Janus to different times. Belthasar was sent to the Future, Gaspar was sent to the End of Time, Melchior was sent to the Present, and Janus was sent to the Middle Ages. c. 580 AD.

In the Middle Ages Janus was found in Truce Canyon by Ozzie, who calls forth three Blue Imps. He and his Mystics would have slain him if Janus had not defended himself with magic, which human beings should not be able to use. Seeing how the boy's potential as being a greater wizard than himself, Ozzie took him in and raised him, grooming him to become the leader of the Mystics' army. It was during this time that he took the name "Magus," referring to his status as a powerful magic-user.

During this time, he grew vindictive and vengeful against Lavos and was eternally concerned over the fate of his older sister, Schala.

The War His main reasons for starting his war against Guardia were left out in the English version; however, in the Japanese version, he stated his intentions of gaining the power to immensely increase his chances of defeating Lavos. Seeing his strong magic and strange appearance, most people took him to be a Mystic himself.

At the height of the war, he faced Sir Cyrus and his squire, Glenn. Cyrus wielded the Masamune, the only weapon capable enough of breaking through Magus' magical barrier. Even with this, he was no match for Magus' powerful magic. He died in combat and the Masamune was broken. Glenn tried to avenge his best friend but was struck by one of Magus' spells and transformed into an anthropomorphic frog.

He was attempting to summon Lavos during the war, and while the Mystics believed it was to help them win the war, Magus' real intentions were to summon Lavos so he could take his revenge on it.

The Battle at the Fiendlord's castle Eventually, after Frog gains the Masamune, the heroes go to confront Magus in his castle. After fighting through his minions, they fight and defeat him. After hearing that he was believed to be trying to create Lavos, Magus informs the heroes that he was only trying to summon him. Lavos begins to wake up, and Magus tries to use his magic to send him back to sleep. Even he was not strong enough to kill Lavos when he awoke. The space-time distortion generated by Lavos' premature awakening created a massive and unstable Gate, which sucked everyone and the Keep in, scattering them through time.

Return to Zeal While the heroes were sent to Prehistory, Magus was sent back to his own time era. During this time, because of his knowledge of the future, Magus was able to convince his mother Queen Zeal that he was a powerful oracle, and called himself the Prophet. When he appears on screen at this point, he is wearing a dark blue cloak that mostly conceals his appearance, but if one looks close enough they can see Magus' face, boots and hair were show.

His aim during this period was to bide his time until the point where Lavos appeared and kill it. He sets himself up in Zeal as a counselor to the queen, waiting for Crono and the others to arrive from the future. He went through everything he saw as a child, going through the motions until the battle at the Ocean Palace would give him another opportunity to destroy Lavos.

When the heroes appear, Magus, out of spite for them, convinces Zeal that they are threats that have to be eliminated, leading to a battle with Dalton's Golem. Whether the Golem wins or loses, the heroes are captured. Schala, however, is able to convince him to spare them, leading to them being sent through the time gate they entered in, after which Schala seals the gate shut. The heroes later return using the Epoch and enter the Ocean Palace where Zeal is trying to harness Lavos's power with the Mammon Machine. Magus was also there, knowing that Lavos would appear. After Lavos breaks into the Ocean Palace, Magus throws off his disguise and tries to fight it, but is quickly overwhelmed. Somehow, he survives. After Crono is killed off by Lavos, Schala opens a time portal that allows everyone to escape.

He is not seen again until the Elder says that he was looking for someone at the North Cape. Here, he reveals he is Janus (via flashbacks). He then mocks Crono's team for being defeated by Lavos. the player can then decide whether to fight him or not. If you decide to spare him, he joins the party by force. Regardless of choice, he mentions that Gaspar could help undo Crono's death. It is assumed he joins the team in hopes of a much better chance as a team of fulfilling his revenge against Lavos, now that all six of the members are affected by the events.

If Magus was spared Magus rarely inserts his two cents for the remainder of the game with a few exceptions. In the scenario where Ozzie attempts to rule the Mystics on his own and continue the extermination of humans, Magus informs him that he was merely a tool used to his benefit. This angers Ozzie and causes him to denounce his former mentor. When Ozzie is finally defeated, he states that the past "is merely a dream".

If you confront Queen Zeal with Magus on the team, the music will then change to his own theme for the entire fight. Magus will then insult Zeal for being a tool to Lavos and believing in the immortality scheme. Zeal, not recognizing Magus as her own son from the future but as a false prophet, seeking revenge but was defeated by the team.

Upon defeating the Lavos Body within the shell, Magus and the entire party realizes Lavos's intentions: Lavos has controlled all of the events since its first encounter in the planet during the prehistoric time, especially all of life's evolution for its own chosen purpose (later confirmed in Chrono Cross). The party succeeds in defeating Lavos' true form.

When it is time to close the Time Portals, Magus doesn't speak a word when Lucca asks him if he was searching for Schala, hinting she is still alive.

During the DS version, if the party faces the Dream Devourer with Magus is present, he will react with shock upon seeing himself from the future. the future version of Magus returned to free Schala from Lavos after discovering he was revived by absorbing Schala. The other version of magus goes toe-to-toe with the Dream Devourer and is easily defeated. after the party "defeats" the Dream Devourer, Schala is able to send them to safety. after a brief conversation with the other version of him, Schala told him that he cannot save her, no matter how strong he is, but tells him to live a better life. Schala then teleports him out of Time's Eclipse. frustrated by this, he then gets rid of his memories while being teleported out and wakes up in the woods. He only remembers that he forgot something important and says he will find whatever it was.

Statistics

Key: Pre-Vortex | Post-Vortex

Tier: High 6-B, likely 6-A, Low 1-B with the Chrono Trigger | At least 2-C, likely Low 1-B

Name: Magus

Origin: Chrono Trigger

Sex: Male

Age: Unknown

Classification: Time Traveler, Human, Enlightened One, Dark Mage, Member of the Radical Dreamers

Dimensionality: 3-D

Attack Potency: Large Country level+ (Fought Crono and co., along with possible timelines emerging where he wins. Defeated Lavos whose Rains of Destruction did this much damage), likely Continent level (Could harm and defeat Lavos who caused Zeal to fall), Low Complex Hierarchal Multiverse level (The Chrono Trigger has a condensed universe within it which transcends space-time) | At least Universe level (After becoming one with the Steel Shade in the vortex he fought Dream Devourer Lavos and was capable of harming it. Dream Devourer Lavos was capable of devouring dreams from an alternate dimension. Dreams are alternate universes in Chrono), likely Low Complex Hierarchal Multiverse level (Schala stated that all of existence would be ended, the cosmology of Chrono is this huge)

Durability: Large Country level+, likely Continent Class (Took hits from Lavos, including his rains of destruction) | At least Universe level, likely Low Complex Hierarchal Multiverse level (Could withstand an attack that devours alternate universes)

Striking Strength: Large Country Class+, likely Continent Class | At least Universal, likely Low Complex Hierarchal Multiversal

Travel Speed: Superhuman (Covered large distances in a short period of time around each time period), Extra-Temporal with the Epoch (The Epoch uses it's speed to travel through time, being described to "transcend time") | Superhuman, Extra-Temporal with the Epoch

Lifting Strength: Unknown | Unknown

Combat Speed: Extra-Temporal (Can tag Lavos who flew to Earth from a distant star system in around 20 seconds. Can tag Queen Zeal who exists in the black omen which flows across all temporal dimensions and transcends space-time, existing outside of the flow of time itself. Along with the black omen being stated to “straddle time”) | Extra-Temporal (Could tag Dream Devourer Lavos, who exists in a plane beyond the borders of time)

Reaction Speed: Extra-Temporal | Extra-Temporal

Stamina: Superhuman (Was able to keep fighting through continuous battle sequences without tiring. Even at 1 HP they can still attack at full strength), higher with various equipment (Various equipment increase stamina)

Range: Standard Melee Range physically, Extended Melee Range with Swords, Tens of Kilometers with omni-directional magic attacks (Has access to magic such as Lightning 2 making his magic range equal to Crono’s who causes a cloud to ground lightning with one of his spells), Simple Hierarchal Multiversal with Epoch (Can travel across alternate timelines which there are infinite of), Low Complex Hierarchal Multiversal with the Chrono Trigger

Intelligence: Genius (A powerful mage whose magic exceeds even Schala’s, can lay waste to entire armies and easily defeat swordsmen such as Cyrus)


Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery (Is skilled with his scythes), Magic (Is a user of one of the four basic elements of universe, that being shadow), Flight (His natural run animation is flying), Non-Physical Interaction (Can harm spectors & shadows, who can’t be harmed by guns or blades), Immortality Negation (Type 7. Can kill skeletons), Summoning (Can call upon friends from different time periods to come to their time period. can summon Lavos), Time Paradox Immunity (Types 0, 1, 2, & 4. Remembered Marle even after she was erased from time due to her ancestor being killed resulting in her never existing. Was aware that the Black Omen was not always there, unlike everyone else who assumed the Black Omen always existed there. Unaffected by Lavos' temporal shifts. Changing a future in the Chrono Verse causes said future to be erased from existence though characters like Robo still exist even after defeating Lavos and causing the erasure of the future timeline from ever happening. Is unbound by the causality loop of fate that attempts to force a cycle to continue), Acausality Negation (Type 5. Can fight and harm the denizens of the black omen, which transcends time and space and exists outside of it’s flow making it exist simultaneously in all time periods at once, Gaspar, the Guru of time describes the black omen as "straddling time"), Subjective Reality (In the world of Chrono Cross the world is stabilized by the observations of the one who views it with each world having it's own observer, along with this in one's dream exists truth, the observation of many made supercomputer's such as FATE once they sealed away the dragon gods become literal gods of fate in the world), Transmutation (Turned Glenn into Frog), Fire Manipulation (Made Cyrus burst into flames, with fire 2 causes a massive fire across the entire area), Illusion Creation/Precognition (Type 4. Magus creates illusions for the entire party of people they want to see, this even affects the ones that shouldn’t even temporally exist yet and shows them people that don’t even exist yet in the timeline, the illusions are even aware of events that haven’t even happened yet, even as a kid he foresaw Crono’s death), Afterimage Creation (Moves so fast to an enemy that he leaves behind afterimages), Status Effect Inducement (With “Hell Geyser: Sap”, inflicts HP down), Forcefield Creation & Absorption (Has a passive barrier up that absorbs every element except for the one he’s using), Lightning Manipulation, Holy Manipulation, & Light Manipulation (With lightning 2, makes an omnidirectional blast of lightning), Ice Manipulation & Water Manipulation (With ice 2, makes massive ice blocks that hits all enemies), Darkness Manipulation (WIth Shadow Magic), Dark Matter Manipulation (With Dark Matter, his strongest attack. When cast a massive triangular prism appears attacking all of the enemies with devastating shadow magic), Memory Manipulation (Can fully erase his own memories), Mind Manipulation (Knocked people out with a glare), Soul Manipulation (Can exorcise souls), Empathic Manipulation (Touched the back of Kid and Serge’s neck and instantly calmed them down), Power Nullification (Was suppressing the spell putting Kid under mind control), Deconstruction (Magus’ magic can vaporize an opponent beyond even their skull), BFR (Type 2. With Black Hole, can banish enemies into the black hole) Resistance to Temporal BFR (If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key), Darkness Manipulation (Has an innate resistance to shadow element attacks as he is of this class), Soul Manipulation (Could look into the eyes of a demon without having his spirit trapped), Sealing (Can forcefully break through a seal)

All previous powers and abilities to a far greater extent, Acausality (Type 4; The death of FATE made no one no longer bound by fate) Resistance to Conceptual Manipulation, Memory Manipulation, Morality Manipulation, & Dream Manipulation (Can tank Dream Devourer Lavos devouring dreams from an alternate dimension with him being stated to feast upon thoughts, dreams, and memories, it is stated by Schala that dreams make up all of existence, with nightmares being beings that make up no form or substance, being completely incapable of being interacted with, even by characters that can interact with incorporeal/nonexistent enemies. Queen Zeal even notes all forms are an extension and are made up of dreams. Schala states Lavos will consume the whole of her awareness, to where she wishes for the destruction of all of existence), Fate Manipulation (After Serge killed FATE, Kid makes mention that destiny and fate itself is dead, with all characters having to make their own destiny), Reality Warping, Time Manipulation, Nothingness Manipulation (Can move, fight, and act within the Darkness Beyond Time, where there is no beginning or end, a place where all timelines, existent or non-existent go to feed Lavos’ strength. Can move in the Bend of Time), Black Hole Creation (Survives being around Black Holes), Soul Manipulation (Like others in verse, can dodge his soul being taken out of him when the enemy uses hell soul)

Healing (With potions, mid-potions, hi-potions, elixirs, megalixirs, shelters, ambrosia, and lapis), Purification (With panacea, removes all status ailments]), Aura (Various equips put an aura around the party members), Statistics Amplification (Via capsules, Strength Capsule permanently enhances ones strength, Speed Capsule permanently enhances speed, and Magic Capsule permanently enhances magic. Also via different equipment, Prismatic Helm adds +9 Magic Defense, Dragonhead adds +5 Strength, Master Crown has a 25% damage boost, Dark Mail adds +5 Magic Defense, Dragon Armor adds +10 Strength, Moonbeam Armor adds +10 Magic Defense, Saurian Leathers adds +3 Speed & Strength, Regal Plate, adds +10 Stamina & Magic Defense, Headband adds +1 Speed, Ribbon adds +2 Accuracy, Power Glove adds +2 Strength, Guardian Bangle adds +2 Stamina, Magic Scarf adds +2 Magic, Speed Ring adds +3 Speed, Acuity Ring adds +10 Accuracy, Power Ring adds +6 Strength, Magic Ring adds +6 Magic, Barrier Ring adds +10 Magic Defense, Silver Earring raises HP by 25%, Golden Earring raises HP by 50%, Rage Band raises chance to counter attack by 50%, Wrath Band raises chance to counter attack by 80%, Third Eye doubles Evasion, Power Scarf adds +4 Strength, Speed Belt adds +2 Speed, Muscle Ring adds +6 Stamina, Flea Bustier adds +12 Magic Defense, Magic Crest adds +5 Magic & Magic Defense, Power Crest adds +10 Strength & Stamina, Dragon's Tear increases critical hit rate, and passively with Haste Helm gives auto-Haste increasing one's speed. Also with weapons, Crimson Blade adds +2 Magic, Slasher adds +2 Speed, Zanmato does 1.5x damage to magical beings, Swallow adds +3 Speed, Suzaku does 4x critical damage, Rainbow has a 70% critical hit rate, and Dreamseeker has a 90% critical hit rate), Passive Rage Power (With beserker ring, an armband that fans the wearer's rage and gives the effect Auto-Beserk), Information Analysis (With Sight Scope, reveals enemies HP), Passive Resurrection (With Green Dream, gives the effect auto-raise. With Athenian Water, revives a fallen ally), Enhanced Resurrection (Not combat applicable. Has the Chrono Trigger which can resurrect one on a scale where it can even bring back one killed by Lavos), Cosmic Awareness (Can witness the events of every timeline at once with the Chrono Trigger), Time Travel & Time Manipulation (With the Gate Key, a device Lucca invents to travel through time via the Time Gates. This is done through stabilizing pre-existing temporal anomalies, creating the temporary passages to cross from one era to the next. The Guru’s time egg can cause a time freeze that’s on a scale where it can affect even Lavos), Transmutation (With Workman's Wallet, turns EXP into gold), Passive Forcefield Creation (With Guardian Helm, gives auto-Protect giving one a forcefield that raises one defense by 1/3, Beserker Ring gives the effect auto-protect, Barrier Sphere casts a barrier and Shield Sphere casts protect), Passive Absorption (With White Vest absorbs 50% of a light element attack & White Plate completely absorbs it, Black Vest absorbs 50% of a shadow element attack & Black Plate completely absorbs it, Blue Vest absorbs 50% of a water/ice element attack & Blue Plate completely absorbs it, and Red Vest absorbs 50% of a fire element attack & Red Plate completely absorbs it), Damage Reduction (Ruby Armor reduces fire damage to 20%), Damage Boost (With Sunglasses and Prism Spectacles), Blessed & Empowerment (The Vigilant Hat's description states "A hat imbued with divine protection"), Statistics Reduction & Durability Negation (With Nu Arcana, it grants an effect that may instantly reduce opponent's HP to 1), Light Manipulation (With Waystone lights the darkest caves) Resistance to Mind Manipulation/Chaos Manipulation (With beserker ring one cannot control the user, Clarity Cap prevents confuse), Memory Manipulation/Power Nullification (With Memory Cap prevents the status Lock, which makes you unable to use tech and abilities), Time Manipulation (With Time Hat, prevents the status Slow and Stop, one slows one down in time and the other stops them in time), Shadow Manipulation (With Dark Helm, halves shadow damage), Holy Manipulation/Lightning Manipulation (With Rainbow Helm, halves light damage), Water Manipulation & Ice Manipulation (With Mermaid Helm, halves water damage), Fire Manipulation (With Ruby Vest, halves fire damage), Status Effect Inducement (The Vigilant's Hat, Prismatic Helm, Master's Crown, Schala's Amulet, and Nova Armor are completely immune to status effects)

Standard Equipment

Name Attack Special Effects
Moonfall Scythe 120
Headman's Scythe 135
Hadean Sickle 150
Judgment Scythe 155 Inflicts Stop
Doom Scythe 160 Damage boost when allies KO'd
Dreamreaper 180 4x critical hit damage

*Hide Cap: Hide Cap is the first headgear available in Chrono Trigger. It is the starting equipment for Crono, Lucca, and Marle with a defense of 3.

  • Bronze Helmet: Bronze Helmet is the second available helmet in Chrono Trigger. It has a defense of 8.
  • Iron Helm: The Iron Helm is headgear in Chrono Trigger. It is the 3rd helmet in the game and is usable by Crono, Marle, Lucca, Robo, Frog, Ayla, and Magus. It has a defense of 14.
  • Golden Helm: The Golden Helm is headgear in Chrono Trigger. It is the fifth helmet in the game. It has a defense of 18.
  • Stone Helm: Stone Helm is headgear in Chrono Trigger. It has a defense of 20.
  • Triceratopper: The Triceratopper is headgear in Chrono Trigger, able to be worn by anyone. It has a defense of 23.
  • Radiant Helm: The Radiant Helm is headgear in Chrono Trigger. It has a defense of 25.
  • Platinum Helm: Platinum Helmis headgear in Chrono Trigger. Increasing defense by 29, this helmet can be worn by any character.
  • Clarity Cap: The Clarity Capis headgear in Chrono Trigger. It is equip-able by all playable characters. It has a defense of 30 and prevents the status effect confuse. Noted to heightens the wearer's senses.
  • Memory Cap: The Memory Cap is headgear in Chrono Trigger. It is equipable by everyone. It has a defense of 30 and prevents the status effect lock. Noted to guards the wearer's memories.
  • Time Hat: The Time Hat is headgear in Chrono Trigger. It is equipable by all playable characters. It has a defense of 30 and prevents the status effect stop and slow. Noted to stabilize the flow of time.
  • Aeonian Helm: The Aeonian Helm is headgear in Chrono Trigger. It has a defense of 33.
  • Raven Armor: Raven Armor is an armor in Chrono Trigger. It is the starting equipment for Magus and is only equippable by him.
  • Dark Helm: The Dark Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the shadow element.
  • Haste Helm: The Haste Helm is headgear in Chrono Trigger. It halves the time between turns. During battle, the Haste Helm will cause the user to glow with a red aura. It has a defense value of 35 and provides the benefits of the spell Haste at all times.
  • Rainbow Helm: The Rainbow Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the light/heaven element.
  • Mermaid Helm: The Mermaid Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the water/ice element.
  • Vigilant's Hat: The Vigilant's Hat provides immunity to all negative status effects, such as Sleep and Confusion. It has a defense stat of 36 and is noted to be imbued with divine protection.
  • Guardian Helm: The Guardian Helm is headgear in Chrono Trigger. It has a defense of 38 and comes with the passive effect of Auto-Protect, reducing physical damage by 1/3.
  • Prismatic Helm: Prismatic Helm is headgear in Chrono Trigger. It has a defense of 40, raises magic defense by 9 and grants immunity to status effects.
  • Ozzie Pants: Ozzie Pants is headgear available in Chrono Trigger. Although the name states this item is pants, it is equipped as a headgear. This can be equipped to any character. It raises defense by 45, however the downside is that it inflicts auto-confuse on the wearer and simultaneously drains HP over time.
  • Dragonhead: The Dragonhead is a headgear in Chrono Trigger. It has a defense of 36 and raises strength by 5.
  • Master Crown: Master's Crown is headgear in Chrono Trigger (DS), found in the DS exclusive dungeon of Dimensional Vortex. Like the Prism Dress, it is restricted by Sex so only Crono, Frog, Magus, or Robo can wear it. It raises defense by 40, has all damage the user inflicts increased by 25%, and grants immunity to status effects.

*Hide Tunic: Hide Tunic is Crono and Marle's default armor in Chrono Trigger. It is a tunic sewn from lightweight hides. It has a defense of 5.

  • Padded Vest: Padded Vest is an armor in Chrono Trigger. It is Lucca's default armor and it can equipped to all characters. It has a defense of 10.
  • Bronze Armor: Bronze Armor is an armor in Chrono Trigger. This is Frog's default armor and can be equipped by any male character. It has a defense of 16.
  • Iron Suit: Iron Suit is an armor in Chrono Trigger. This armor is equipable to all of the characters. It has a defense of 25.
  • Titanium Vest: Titanium Vest is an armor in Chrono Trigger. This is the default armor for Robo and equipable by all of the characters. It has a defense of 32.
  • Golden Suit: Golden Suit (also known as Gold Suit in the SNES/PS version) is an armor in Chrono Trigger. This armor can be find in a chest in Denadoro Mountains and is equipable to all of the characters. It has a defense of 39.
  • Ruby Vest: Ruby Vest is an armor in Chrono Trigger. It has a defense of 45 and halves damage of attacks under the fire element.
  • Dark Mail: Dark Mail is an armor in Chrono Trigger. It is equipable by Crono, Robo, Frog, and Magus. It has a defense of 45.
  • White Vest: White Vest is an armor in Chrono Trigger. It has a defense of 45 and absorbs 50% of damage of attacks under the light/heavens element.
  • Black Vest: Black Vest is armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the shadow element.
  • Blue Vest: Blue Vest is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the water/ice element.
  • Red Vest: Red Vest is an armor in Chrono Trigger. Wearing this vest boosts immunity to Fire magic by 100% and allows the wearer to absorb 50% of would-be damage.
  • Mesozoic Mail: Mesozoic Mail is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 52.
  • Radiant Plate: Radiant Plate is an armor in Chrono Trigger. It is wearable by Crono, Robo, Magus, and Frog. It has a defense of 64.
  • White Plate: The White Plate is an armor in Chrono Trigger that serves the same function as the White Vest. It has a defense of 70 and it absorbs 100% of light attacks.
  • Black Plate: Black Plate is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of shadow attacks.
  • Blue Plate: Blue Plate is armor in Chrono Trigger. Anyone can equip it. It has a defense of 70 and it absorbs 100% of water/ice attacks.
  • Red Plate: Red Plate (also known as Red Mail in the SNES/PS version) is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of fire attacks.
  • Platinum Vest: Platinum Vest is an armor in Chrono Trigger. It is equip-able by everyone. It has a defense of 71.
  • Ruby Armor: Ruby Armor is an armor in Chrono Trigger. It is usable by all characters. It has a defense of 78 and reduces fire element attacks to 20%.
  • Nova Armor: Nova Armor is an armor in Chrono Trigger. It has a defense of 82 and grants immunity to status effects.
  • Dragon Armor: Dragon Armor is an armor in Chrono Trigger. It has a defense of 83 and raises strength by 10.
  • Gloom Armor: Gloom Cape is an armor in Chrono Trigger. It is an armor only worn by Magus.
  • Moonbeam Armor: The Moonbeam Armor is a piece of equipment found in Chrono Trigger in the Hero's Grave. during the present. It is obtained by examining, but not opening, the sealed chests in the middle ages then going to the present and opening the very same chest. This will upgrade the contents of the chest, normally the Nova armor, into the more powerful moon armor. While the Prism dress is stronger for the female characters, while the moon armor is the strongest for the male characters. It has a defense of 85 and raises magical defense by 10.
  • Saurian Leathers: The Saurian Leathers is an item given to the party upon completion of the Bridge Building Quest in the Lost Sanctum 65,000,000 BC. It can be worn by any party member, has a defense of 88, and increases Speed and Strength by +3.
  • Regal Plate: Regal Plate is an armor in Chrono Trigger. It has a defense of 88 and raises stamina and magical defense by 10.
  • Shadowplume Robe: The Shadowplume Robe is an armor in Chrono Trigger. It is wearable only by Magus. It adds his defense by 90 and his magic defense by 20. It is also able to cast barrier.

  • *Headband: The Headband is an accessory in Chrono Trigger. It raises Speed by +1.

  • Ribbon: The Ribbon is an accessory in Chrono Trigger. It raises Accuracy by +2.
  • Power Glove: The Power Glove is an accessory in Chrono Trigger. It raises Strength +2.
  • Guardian Bangle: The Guardian Bangle is an accessory in Chrono Trigger. It raises Stamina by +2.
  • Magic Scarf: The Magic Scarf is an accessory in Chrono Trigger. It raises Magic by +2.
  • Schala's Amulet: Schala's Amulet is an accessory in Chrono Trigger. It grants immunity to status effects.
  • Speed Ring: The Speed Ring is an accessory in Chrono Trigger. It raises Speed by +3.
  • Acuity Ring: The Acuity Ring is an accessory in Chrono Trigger. It raises Accuracy by +10.
  • Power Ring: The Power Ring is an accessory in Chrono Trigger. It raises Strength by +6.
  • Magic Ring: The Magic Ring is an accessory in Chrono Trigger. It raises Magic by +6.
  • Barrier Ring: The Barrier Ring is an accessory in Chrono Trigger. It raises Magic Defense by +10.
  • Silver Earring: The Silver Earring is an accessory in Chrono Trigger. It raises Max HP by +25%.
  • Golden Earring: The Golden Earring is an accessory in Chrono Trigger. It raises Max HP by +50%.
  • Silver Stud: The Silver Stud is an accessory in Chrono Trigger. It reduces MP costs by 50%.
  • Golden Stud: The Golden Stud is an accessory in Chrono Trigger. It reduces MP costs by 25%.
  • Sight Scope: The Sight Scope is an accessory in Chrono Trigger. It reveals enemy HP.
  • Rage Band: The Rage Band is an accessory in Chrono Trigger. It raises Counter rate by 50%.
  • Wrath Band: The Wrath Band is an accessory in Chrono Trigger. It raises Counter rate by 80%.
  • Third Eye: The Third Eye is an accessory in Chrono Trigger. It doubles evasion.
  • Workman's Wallet: The Workman's Wallet is an accessory in Chrono Trigger. It turns EXP into Gold.
  • Green Dream: The Green Dream is an accessory in Chrono Trigger. It gives the passive effect Auto-Raise, allowing one to revive from death.
  • Berserker Ring: The Berserker Ring is an accessory in Chrono Trigger. It gives the passive effect Auto-Berserk, where the attacker attacks randomly but increases their strength and defense in the process and Auto-Protect which creates a forcefield that reduces physical damage by 1/3.
  • Power Scarf: The Power Scarf is an accessory in Chrono Trigger. It raises Strength by +4.
  • Speed Belt: The Speed Belt is an accessory in Chrono Trigger. It raises Speed by +2.
  • Muscle Ring: The Muscle Ring is an accessory in Chrono Trigger. It raises Stamina by +6.
  • Flea Bustier: The Flea Bustier is an accessory in Chrono Trigger. It raises Magic Defense by +12.
  • Magic Crest: The Magic Crest is an accessory in Chrono Trigger. It raises Magic by +5 & Magic Defense by +5.
  • Power Crest: The Power Crest is an accessory in Chrono Trigger. It raises Strength by +10 & Stamina by +10.
  • Sunglasses: The Sunglasses is an accessory in Chrono Trigger. It boosts damage.
  • Prism Spectacles: The Prism Spectacles is an accessory in Chrono Trigger. It grants a major damage boost.
  • Dragon's Tear: The Dragon's Tear is an accessory in Chrono Trigger. It raises critical rate.
  • Nu Arcana: The Nu Arcana is an accessory in Chrono Trigger. It may instantly reduce opponent's HP to 1.
  • Blue Gemstone: The Blue Gemstone is an accessory in Chrono Trigger. It enables use of the Omega Flare tech.
  • Silver Gemstone: The Silver Gemstone is an accessory in Chrono Trigger. It enables use of the Spin Strike tech.
  • Hero's Badge: The Champion’s Badge is an accessory in Chrono Trigger. It raises the Masamune’s critical hit percentage.
  • Champion's Badge: The Champion’s Badge is an accessory in Chrono Trigger. It raises the Masamune’s critical hit percentage and halves MP usage.
  • Aresian Mirror: The Uranian Mirror is an accessory in Chrono Trigger. It counters non-physical attacks 25% of the time.

  • *Potion: Restores 50 HP.

  • Mid-Potion: Restores 200 HP.
  • Hi-Potion: Restores 500 HP.
  • Ether: Restores 10 MP.
  • Mid-Ether: Restores 30 MP.
  • Hi-Ether: Restores 60 MP.
  • Elixir: Fully restores HP and MP.
  • Turbo Ether: Fully restores MP.
  • Megalixer: Fully restores the entire party's HP and MP.
  • Panacea: Heals any status ailments.
  • Athenian Water: Revives a fallen ally with 50 HP.
  • Shelter: Fully restores HP and MP at rest spots.
  • Ambrosia: Restores HP or MP.
  • Lapis: Restores 200 HP to the entire party.
  • Barrier Sphere: Casts a barrier that cuts magical damage by 1/3.
  • Shield Sphere: Casts protect which cuts physical damage by 1/3.
  • Strength Capsule: Permanently increases strength by 1.
  • Magic Capsule: Permanently increases magic by 1.
  • Speed Capsule: Permanently increases speed by 1.

  • *Petal: Used for Ioka trading material.

  • Fang: Used for Ioka trading material.
  • Horn: Used for Ioka trading material.
  • Feather: Used for Ioka trading material.
  • Seed: Gives hope to the survivors in the Future.
  • Jetbike Key: Activates the jetbike in Site 32.
  • Pendant: Opens sealed doors/chests when imbued with the mammoth machine's energy.
  • Gate Key: Allows Crono to open time gates to travel through time.
  • Rainbow Shard: Proves the King's innocence.
  • Chrono Trigger: Helps in conjuring miracles.
  • Carpenter's Tools: Allows repairing of the Northern Ruins.
  • Spiced Jerky: Feeds the troops and guarantees happiness.
  • Dreamstone: Used to fix the Masamune.
  • Race Recorder: Records race times against Johnny.
  • Moon Stone: Turns into a Sun Stone with sunlight.
  • Sun Stone: Helps create ultimate equipment.
  • Ruby Knife: Required to destroy the Mammon Machine.
  • Yakra's Key: Frees the Chancellor from imprisonment.
  • Doppel Doll: A doll in the likeness of its owner can be used to revive people that were killed on a scale that not even time travel and bring them back.
  • Toma's Spirits: Helps you start the Rainbow Shell sidequest.
  • Golden Sand: Used to grow a golden tree.
  • Golden Hammer: Helps create bridge to Tower of the Ancients.
  • Prismastone: Two of these creates a Saintstone.
  • Saintstone: Turns into a Waystone with sunlight.
  • Reptmark: Grants you access to the village shrine.
  • Waystone: Brightens up the Primeval Fortress.
  • Godwood: Helps create bridge to Tower of the Ancients.
  • Steel Ingot: Helps create bridge to Tower of the Ancients.
  • Sturdy Vines: Used to create a ladder at Mount Emerald.
  • Hearty Lunch: Food for the Nu at Mount Emerald.
  • Rusted Blade: Creates the Icewyrm for Crono.
  • Lumicite: Creates the Elemental Aegis for Lucca.

  • *Jetbike: The Jetbike is a vehicle in the Future. Crono and company use it to race through Site 32 against Johnny. It requires the Jetbike Key to operate.

    • Dactyl: Dactyls are a form of transport in the Prehistory era of Chrono Trigger. They are winged reptiles that can be ridden. The chief of Laruba Village keeps the secret to riding Dactyls. When Ayla prepares to assault Tyranno Lair, she uses Dactyls to reach the mountaintop keep. Crono is able to use dactyls freely in Prehistory after defeating the Tyranno Lair. In the game, dactyls function like the Wings of Time (obtained much later) by allowing Crono to fly around the world and traverse oceans, mountains, and other barriers they could not cross on foot.
    • Epoch: The Epoch can access any of the key time eras in Chrono Trigger. The party initially seeks it after being sealed out of the Antiquity time period by Schala, following the advice of Gaspar. It does not rely on pre-existing Gates to operate. Once aboard the Epoch, Crono can access the Time Gauge. This gauge dominates the console of the Epoch and allows the pilot to select a destination time period Era. The Epoch is theoretically able to travel anywhere in time Era, the areas of note that the party usually travel to with it are Prehistory (65,000,000 BC), the Antiquity (12,000 BC), the Middle Ages (600 AD), the Present (1000 AD), the Apocalypse (1999 AD), the Future (2300 AD), and even the End of Time. At first, it operates the same way that the Gates do, depositing the travelers at the same physical location in different eras in time. This limits its use as a spatial transport. As shown in a cutscene, the Epoch possesses engines that cause it to hover in mid-air. The ship creates a time distortion directly in front of it, and the massive rockets at the rear of the ship propel it into the distortion. This has the effect of propelling the ship and its passengers forward, although they do not move in space at all. When the Epoch arrives at its destination in time, the lift engines shut down, lowering the Epoch to the ground in the same physical location. At a certain point in their adventure, the party loses the Epoch to Dalton. He modifies the ship with technology aboard the Blackbird, giving it the ability to fly. After he is defeated, the party regains use of the now flight-enabled Epoch. Using it, the time travelers can access any era or location in any point in time, which is necessary for certain side quests as well as reaching the Black Omen at any point in history.


    Notable Techniques

    *Scythe Slash: Magus runs up to the enemy, slicing them with his scythe.

    • Critical Hit: Magus jumps over to the enemy and hits them with two scythe slashes dealing devastating damage.
    • Counter-Attack: When equipped with certain accessories Magus will counter when an enemy attacks him without taking up a turn.

    *Lightning II: When cast, Magus leaps into the middle of the screen and small stars gather toward him. When enough have gathered, a spinning windwill of electricity and light emit from his body, striking all enemies for moderate Light damage.

  • Ice II: Magus moves his hands as several sparkles of blue light, resembling snowflakes, orbit him. Following this, the screen turns blue and a blue ring bursts from him as two layers of jagged ice crash down on all opponents for moderate Water damage.
  • Fire II: a line of fire circles around her. She raises her hand up as fire explodes everywhere hitting all enemies.
  • Dark Bomb: Bomb enemies within a circle with a giant black dome.
  • Barrier: Boost ally's Magic Defense. It cuts magic damage by 1/3.
  • Dark Mist: Attack all enemies with dark wavy mist that reaches the entire screen.
  • Black Hole: Attempt to banish enemies within a circle. If it works, the enemies will disappear into the black hole.
  • Dark Matter: Magus’ most powerful attack that attack all enemies with darkness.

  • *Eternal Darkness: Eternal Darkness (also known as Dark Eternal in the SNES/PS version) is a Triple Tech that is used by Lucca, Marle, and Magus in Chrono Trigger. It combines Fire II, Ice II, and Dark Matter to create a strong, powerful, and the ultimate shadow triple tech.

    Omega Flare is a Triple Tech that is used by Lucca, Robo and Magus in Chrono Trigger. It combines Flare, Laser Spin and Dark Bomb to deal supreme Shadow elemental damage. It's the strongest of the special Triple Techs.


    Other

    Standard Tactics: Magus will have a passive barrier up and absorb all other elemental attacks aside from the one he uses. The forcefield also greatly reduces the damage he receives from attacks. After a while he will remove the barrier to charge up his most powerful attack, Dark Matter. After joining the party, Magus’ style of fighting is mixed with scythe and his techs, with equipment he uses to defend from various physical attacks and magical spells. Magus moreso prefers fighting alone then with a team giving him very few triple techs and no dual techs though he will still summon friends from across time in order to fight Lavos. If the enemy proves very powerful he might use the Epoch to ram it.

    Weaknesses: Has an innate weakness to light magic as he’s of the shadow element.

    Note: The 50% of damage absorption does not mean they absorb 50% of the damage and take the other 50% of damage, it means that they convert 50% of the damage into health, while the other 50% is neglected.

    Battle Records

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    Discussions (Link For Mobile Users):

    Discussion threads involving Magus