![](/images/d/d2/Starman_Junior_%28Mother_1%29.png)
“ | It's been a long time, Buzz Buzz. You've been successful at foiling Master Giygas's plans. But... Buzz Buzz, you must now surrender. You're no longer a hero, but just a useless insect. I'll stomp you hard! | „ |
![](/images/thumb/b/b7/Starman_%28Mother_1%29.png/300px-Starman_%28Mother_1%29.png)
![](/images/thumb/2/20/Blue_Starman.png/300px-Blue_Starman.png)
![](/images/thumb/3/36/Last_Starman.png/300px-Last_Starman.png)
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“ | It's been a long time, Buzz Buzz. You've been successful at foiling Master Giygas's plans. But... Buzz Buzz, you must now surrender. You're no longer a hero, but just a useless insect. I'll stomp you hard! | „ |
“ |
You're much stronger *whirr* than our intelligence indicated... We were not *beep* prepared for that eventuality... The prophecy from the *click* Apple of Enlightenment may be true... But you must not *whirr* underestimate us. |
„ |
~ Starman Deluxe to the Chosen Four |
Starman (スターマン sutāman) are enemies encountered in the Mother series. They are PSI wielding robots that serve as the primary soldiers in Giygas's army.
Key: Starman Junior | Starman and Starman Super | Blue Starman and Last Starman | Starman Deluxe | Ghost of Starman and Final Starman
Tier: Low 8-C | 8-B | 8-B | 8-B | 8-B
Name: Starman
Origin: Mother
Sex: Sexless
Age: Unknown
Classification: Robot
Status: Unknown (There are likely no Starmen left after the deactivation of their base and the defeat of Giygas at the hands of the Chosen Four)
Alignment: Lawful Neutral (Strictly follows under Giygas's orders and their programmings, though possesses a consciousness due to wielding PSI)
Dimensionality: 3-D
Attack Potency: Small Building level+ (Has PSI on the level of fire Beta, which is PSI above the level of post-Peaceful Rest Valley enemies, including the Territorial Oak who can self destruct) | City Block level (Can damage the main cast of both Mother 1 and Mother 2) | City Block level (Stronger than regular Starmen) | City Block level (Much stronger than regular Starmen. Runs the Stonehenge Base) | City Block level (Are the most powerful Starmen in Giygas's army. Can use PK Starstorm Omega)
Durability: Small Building level+ (Can endure attacks from Buzz Buzz) | City Block level (Can endure attacks from the main cast of both Mother 1 and Mother 2) | City Block level (Superior to regular Starmen) | City Block level (Far superior to regular starmen) | City Block level (Can endure attacks from the Chosen Four at their strongest)
Striking Strength: Unknown (Starmen do not fight physically) | Unknown | Unknown | Unknown | Unknown
Lifting Strength: Unknown | Unknown | Unknown | Unknown | Unknown
Travel Speed: Unknown | Unknown | Unknown | Unknown | Unknown
Combat Speed: Speed of Light (Can fight Buzz Buzz) | Faster Than Light (Can fight against the main cast of Mother 1 and Mother 2) | Faster Than Light (Superior to regular Starmen) | Faster Than Light (Superior to regular Starmen) | Faster Than Light (Superior to regular Starmen)
Reaction Speed: Speed of Light (Can fight Buzz Buzz) | Faster Than Light (Can fight against the main cast of Mother 1 and Mother 2) | Faster Than Light (Superior to regular Starmen) | Faster Than Light (Superior to regular Starmen) | Faster Than Light (Superior to regular Starmen)
Stamina: Very High
Range: Hundreds of Meters (Their lasers should be comparable to that of Jeff's laser guns. Can use PSI) | Hundreds of Meters | Hundreds of Meters | Hundreds of Meters, possibly Higher (PK Starstorm is said to "shake off the stars") | Hundred of Meters, possibly Higher
Intelligence: Genius (Capable of using PSI. The strongest Starmen are able to use PK Starstorm, a technique that is implied to only be learnable after a higher level of intelligence is reached)
Starman: Energy Projection (Can fire a beam of energy), Forcefield Creation (Can use Shield Alpha), Absorption (Can use PSI Magnet), Statistics Amplification (With the Sudden Guts Pill, doubles the Guts stat)
Starman Super: Energy Projection (Can fire a beam of energy), Healing, Purification, and Resurrection (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, diamondization, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air), Forcefield Creation and Attack Reflection (Can use PSI Shield Beta, which completely reflects all PSI attacks), Summoning (Can call other Starmen for reinforcements)
Starman Deluxe: Energy Projection (Can fire a beam of energy), Forcefield Creation and Attack Reflection (Can use PSI Shield Beta, which completely reflects all PSI attacks), Summoning (Can call Starmen and Starman Super for reinforcements)
Ghost of Starman: Telekinesis (With PK Starstorm)
Final Starman: Healing, Purification, and Resurrection (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, diamondization, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air), Forcefield Creation and Attack Reflection (Can use PSI Shield Beta, which completely reflects all PSI attacks), Status Effect Inducement and Mind Manipulation (Can inflict strangeness on enemies with Brainshock, which causes them to sometimes attack themselves or their allies), Telekinesis (With PK Starstorm)
Starman: Fire Manipulation (Only takes 75% damage from Fire), Heat Manipulation and Air Manipulation (Only takes 75% damage from Freeze), Light Manipulation and Durability Negation (Flash is only 10% effective), Mind Manipulation (Brainshock is only 10% effective), Paralysis Inducement (Paralysis is only 10% effective), Sleep Manipulation (Hypnosis is only 50% effective)
Starman Super: Fire Manipulation (Only takes 75% damage from Fire), Heat Manipulation and Air Manipulation (Only takes 75% damage from Freeze), Light Manipulation and Durability Negation (Flash is only 10% effective), Mind Manipulation (Brainshock is only 10% effective), Paralysis Inducement (Paralysis is only 10% effective), Sleep Manipulation (Hypnosis is only 50% effective)
Starman Deluxe: Fire Manipulation (Only takes 75% damage from Fire), Heat Manipulation and Air Manipulation (Only takes 50% damage from Freeze), Light Manipulation and Durability Negation (Immune to Flash), Mind Manipulation (Brainshock is only 50% effective), Paralysis Inducement (Paralysis is only 10% effective), Sleep Manipulation (Hypnosis is only 10% effective)
Ghost of Starman: Fire Manipulation (Only takes 75% damage from Fire), Heat Manipulation and Air Manipulation (Only takes 75% damage from Freeze), Light Manipulation and Durability Negation (Flash is only 10% effective), Mind Manipulation (Brainshock is only 10% effective), Paralysis Inducement (Paralysis is only 10% effective), Sleep Manipulation (Hypnosis is only 50% effective)
Final Starman: Fire Manipulation (Only takes 50% damage from Fire), Heat Manipulation and Air Manipulation (Only takes 50% damage from Freeze), Light Manipulation and Durability Negation (Flash is only 10% effective), Mind Manipulation (Brainshock is only 10% effective), Paralysis Inducement (Paralysis is only 50% effective), Sleep Manipulation (Hypnosis is only 50% effective)Sudden Guts Pill
Standard Tactics: Most Starmen tend to attack by either firing beams of energy or using PK Beam. Stronger Starman types use their beams in addition to other PSI, with some being able to call for reinforcements as well. The Ghost of Starman in particular always leads with PK Starstorm Alpha, then it will wait for three turns and use Starstorm Omega
Weaknesses: None notable.
Note: Do not try to give Incorporeality or Intangibility to the Ghost of Starman as their name is a technical mistranslation. The official translation for their name is "Starman Ancestor".
A regular Starman as it appears in Mother 2.
A Starman Super as it appears in Mother 2.
The Starman Deluxe as it appears in Mother 2.
A Ghost of Starman as it appears in Mother 2.
A Final Starman as it appears in Mother 2.
The official clay model for a standard Starman in Mother 1.
A standard Starman as it appears as an assist trophy in Super Smash Bros. for Wii U and 3DS.
A standard Starman as it appears as an assist trophy in Super Smash Bros. Ultimate.
Starman's trophy in Super Smash Bros. Melee.
Starman's trophy in Super Smash Bros. for Wii U and 3DS.
None.
None.
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