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From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Travis Touchdown
No More Heroes Mainline - Death Drive Clone
Other Media Super Smash Bros.

How's that? Short and simple enough for ya? It's gonna be a long, hard road. But who knows? Could kick ass. Could be dangerous. Could totally suck. Whadaya say, bro? Join me. Let's see how far we can take this. And for you there, holding the Wii Remote right now, just press the A button. Let the bloodshed begin!
~ Travis Touchdown
See that? Now THAT was a battle! LOOK AT THIS BLOOD? We humans are alive, even if we are assassins! It doesn't matter if it's a videogame, movie, drama, anime, manga! WE'RE ALIVE! PEOPLE SHED BLOOD AND DIE. THIS ISN'T A GAME! You can't just selfishly use DEATH as your tool! This...is ALICE'S BLOOD! I bet you already forgot she existed! The same way you would've forgotten me! And THAT'S why I'm tearing down the UAA!
~ Travis Touchdown to Sylvia Christel
People ask me, "What is the meaning of killing if you're risking your own life?" It doesn't 'mean' shit. It's about instinct, not meaning. That spark lights up in your brain. And that sweet, sweet dopamine starts to flow...
~ Travis Touchdown

But don't you worry, a hero descends. What, there are no heroes in this world? Oh, but there totally are. My name is Travis Touchdown, I'm the last hero around, here to save the world. I'm also just a passing assassin. Now let's do this, start the game!
~ Travis Touchdown in the E3 2019 Reveal Trailer

Henshin!
~ Travis upon activating his armor

Background

Travis Touchdown is the protagonist and anti-hero of the No More Heroes series. He is introduced as a 27-year-old American assassin and stereotypical otaku – his motel room decorated with professional wrestling, video games and anime/manga collectibles – living in near poverty in the Motel "NO MORE HEROES" of Santa Destroy accompanied by his kitten Jeane (most likely named after his lost love). He appears to have an interest in lucha libre, video games, Japanese pro wrestling icons, and anime; his favorite being a moe-driven anime series called Pure White Lover Bizarre Jelly.

This dropdown contains the synopsis of Travis Touchdown’s story. Read at your own risk as you may be spoiled otherwise!

No More Heroes 1

Travis Touchdown's past is somewhat explored in the first game, where it is at times deliberately (and humorously) muddled and filled with stereotypes. His parents were killed when he was young, apparently by his love (and in actuality, the daughter of Touchdown's father and another woman), Jeane, who had a traumatic and complex past, leaving Touchdown on his own. He had an older twin brother, Henry, he never knew, who apparently grew up in Ireland. Travis has apparently had interest in being a pro wrestler at one point and practiced the use of the sword via a mixture of his trainer Thunder Ryu's teachings, correspondence courses and videotapes.

One night after winning a beam katana in an online auction, Touchdown meets Sylvia Christel in the local Death Match bar, where Christel ushers him into joining the United Assassins Association, so long as he can qualify by killing the eleventh ranked assassin, Helter-Skelter. Having run out of money to buy video games, he accepts the job and easily snags UAA rank eleven. Nonplussed that he has now made himself a target for aspiring assassins, Touchdown only agrees to set out and secure himself as number one in the UAA when Christel teases him with the possibility of sex, so long as he can reach the top.

After defeating the nine assassins above him, killing all of them except for one, the final assassin, Dark Star, claims to be his father in a manner reminiscent of Darth Vader from Star Wars. However, he is subsequently killed by Travis' half-sister, Jeane, who details how she had previously murdered his parents because of his father's sexual abuse. Travis and Jeane engage in a climactic battle, with Jeane's mixed martial arts skills proving very formidable. Travis is nearly killed by Jeane when she lands a punch through his chest, but is saved by Shinobu, whom he had spared. After Travis and Jeane share some final words with one another, Travis kills her, and becomes the highest ranked assassin of the UAA.

After the fight with Jeane, while in the bathroom, Ermen Palmer attempts to kill him while defenseless, presumably to take his rank as an assassin; in the game's "real" ending, Henry slices Ermen in half before he could harm Travis and challenges him to a fight outside the motel. The game ends as they dramatically jump towards each other, presumably to finish each other off. However, it is revealed that both Henry and Travis seem to be dissatisfied with the fight since Sylvia had interrupted it before one could kill the other.

No More Heroes 2: Desperate Struggle

Three years pass and despite Travis having withdrawn from the ranks of the UAA, Santa Destroy continues recognizing him as a hero, thanks to whom the city "has never been safer," even erecting a statue in his honor. Some referred to him as The Crownless King or the "No More Hero" as a result of this, and he is seen in graffiti as a figure similar to Che Guevara. It is during this time that Touchdown and his friends become targeted by members of the Mafia. Mentor Randall Lovikov is slain, and after a preliminary Ranking Battle against Skelter Helter, Travis's best friend Bishop Shidux's death follows. An enraged Travis fixates himself on reassuming first rank in the UAA to both avenge his friend and claim Christel once and for all.

After making his way through the ranked fights and killing the hitmen responsible for murdering Bishop, Touchdown slays Jasper Batt Jr., the wealthy entrepreneur responsible for Bishop's death, and sometime afterward, locates Christel where she presumably disappeared to work in a brothel. The two rekindle their relationship, becoming lovers and the pair return to Santa Destroy, and later marrying at some point, where they had two children: Hunter and Jeane.

Travis Strikes Again: No More Heroes

In Travis Strikes Again: No More Heroes, taking place seven years after the events of the second game, Travis - now 37 years old - has isolated himself and lives in a camper in a forest in Texas, where he spends his time playing video games. Travis is attacked by Badman, an assassin who seeks retribution for the death of his daughter Bad Girl, whom Travis killed in the first game. However, during Badman's attempted ambush of Travis, the two accidentally awake a dormant video game console in Travis' possession - the "Death Drive MK-II". The console reacts to Badman's Death Ball, and the two get transported into the video game that's contained in it. Travis and Badman learn from the console's AI construct, Death & Drive, that the unreleased console was created by Dr. Juvenile, and completing the six Death Balls that contain the only games developed for the console will grant its player one wish. The two form a truce, opting to team up to locate every Death Ball, and defeat all of the games, in order to resurrect Bad Girl.

In the last seven years, Travis had married former UAA confidant Sylvia Christel, and had two children, though he abandoned his family for their safety, as assassins kept showing up to battle Travis. In his search for the Death Balls, Travis ends up traversing the planet and meeting characters from other Suda51 games, such as Kamui Uehara from The Silver Case, and Mondo Zappa from Killer Is Dead. Travis also receives information about Dr. Juvenile and her past through fax messages from her purported husband, learning that Juvenile is a war orphan with genius intellect and an affinity for video games, who was hired by the US government to develop advanced technology. She also implemented elements of her history and upbringing into the Death Drive's games, such as basing the murderous Doppelganger on her adoptive father. Travis learns that the "Death Drive MK-II" was designed as a machine that would create clones of its users, and that while it was initially intended for space travel, the government had re-purposed it to be a super soldier program - a prospect which caused Juvenile to sabotage the project in an act of defiance and go into hiding. Despite this, the mother machine responsible for its protocols still lays dormant within the CIA, and Travis is warned that completing all six Death Ball games will cause it to reboot, allowing the government to continue developing super soldiers. He is also alerted that should it be reactivated; Juvenile would destroy the United States in retaliation for everything she had been put through during her service to the government.

Despite warnings, Travis and Badman successfully complete every Death Ball; however, one of the games - Killer Marathon - turns out to be an incomplete version of the game. As such, when they wish for Bad Girl's resurrection, she ends up being resurrected in the form of a dog. Travis later ends up locating a prototype for a Death Ball which, rather than transporting him into a video game, transports him directly into the CIA. Massacring his way through the facility he locates the Death Drive mother machine which is being guarded by Dr. Juvenile, who has infiltrated the facility and taken the form of "White Sheepman". Travis, expressing respect for her talents and sympathy for her suffering, reluctantly battles and ultimately defeats her. He interacts with the mother machine and is transported to Mars, where he meets John Winter, the creator of the very original Death Drive and Juvenile's mentor. Winter explains that he retired to Mars to escape Earth's problems, and safeguards the planet, opposing the government's plans to emigrate there. He offers Travis the opportunity to stay on Mars and live a "perfect life". Travis declines, realizing that he can't abandon his past, and deciding to face his problems head on. Winter responds by decapitating Travis, as the only way for him to return is to "die".

Back on Earth, Travis is approached by his self-proclaimed pupil, Shinobu Jacobs, who asks him to return from hiding, as the assassins await. Travis concurs, desiring bloodshed. In a playable post-credits segment, Travis is controlled from a third person perspective similar to the previous No More Heroes games, set in a default Unreal Engine level. While attempting to approach a dummy, Travis berates the player for treating the area like a game, saying that they're currently "in development".

Following the events of the main campaign, Travis and Shinobu are intercepted by Travis' twin brother Henry, who is now part of an enigmatic order with a vendetta against Travis. Travis and Shinobu prepare to battle against his subordinates before they're interrupted by a pair of villainous alien lucha libre wrestlers bent on world domination, and a self-proclaimed superhero named "Notorious". When Travis questions the sudden presence of the new characters, Shinobu wonders whether they are foreshadowing "the next game". The standoff is once again interrupted, this time by Death & Drive, who are seeking revenge against Travis. He manages to beat them in a game of Fire Pro Wrestling, obtaining the location of the completed version of the Killer Marathon Death Ball, which is in the possession of Travis' wife, Sylvia Christel. Travis returns to her estate, obtaining the Death Ball and reconnecting with his daughter and wife in the process. After beating the completed version of Killer Marathon, Travis and Badman successfully resurrect Bad Girl. Travis also sees a glimpse of the Death Drive mother machine, which states that coding has been completed.

No More Heroes III

In No More Heroes III, the main antagonist Jess Baptiste VI, also known as Fu, crash landed onto Earth and met Damon Riccitiello as a kid. The two formed a powerful bond and worked together to build a spaceship for FU to use to return home. Before he left, he informed Damon that he would return in twenty years to reunite with Damon.

Taking place nine years after the events of No More Heroes 2: Desperate Struggle and two years after the events of Travis Strikes Again: No More Heroes, Travis - now 39 years old - returns from his self-imposed exile to Santa Destroy, as he must defend the world from an alien invasion of an incredibly powerful army led by a fully matured galactic overlord prince Fu. Learning of the current situation, he must take on and defeat this legion of super-powered beings from outer space who go under the persona of superheroes in order to save the world.

Soon after the invasion begun, and the ranks were created, Mr.Blackhole would attack Travis' motel, provoking him and fellow assassins Shinobu Jacobs and Badgirl. This would lead to Travis attacking Mr.Blackhole's ship and challenging him directly. After fighting Mr.Blackhole twice, killing him the second time, Travis would officially enter the Galactic Rankings.

Not long after the death of Mr.Blackhole, FU would confront Travis directly and fight him, ultimately incapacitating Shinobu Jacobs for most of the game, and killing Badman. This left Badgirl distraught and unable to assist Travis for most of the game, leaving Travis to climb the ranks by his lonesome up until facing FU at the number one rank.

At the number eight rank, Travis confronts and defeats a strange warrior named the Native Dancer, revealed later to be named Scott, who had killed Black Knight Direction before Travis could, angering him. It's at this point Travis receives the rest of his Death Glove abilities and spares his first opponent of the game for reasons unknown to even Travis himself.

After successfully reaching the second rank, Travis is confronted by his brother, Henry Cooldown, who wishes to kill Travis. After their duel, Travis kills Henry, but is later ambushed in the bathroom by another Henry who manages to kill Travis once and for all. Soon after, Deathman is seen at a table alongside Travis, explaining that Travis wasn't supposed to die yet and kills him to return him to the real world.

Travis, now resurrected, meets up with all of friends to face FU at the number one rank. After a long battle, Travis and co successfully defeat Fu, who attempts to escape, but is killed by Damon. Travis, recognizing Damon, fights him in a Rollout Model before the two face each other head on outside the universe in Sumo. Travis ultimately wins between the two and has successfully saved the planet.

With the invasion over, Travis and friends can now properly mourn the death of Badman. To send him of, they release his ashes out into sea. Soon after, Fu's father, Jess Baptiste V, arrives at Earth to negotiate a peace treaty, but fails after mistaken Travis for Earth's representative and threatens to destroy the planet. Before he could however, Jess is killed by two warriors revealed to be Travis's daughter Jeane Touchdown and Henry Touchdown, who, alongside the former's son. Scott, who Travis had fought previously, traveled from the future to warn Travis of Henry Cooldown who is planning on destroying the world. Travis and friends are left in shock, as the game ends on a cliché cliffhanger.

General Information

Name: Travis Touchdown

Origin: No More Heroes

First Appearance: No More Heroes

Latest Appearance: No More Heroes III (Latest canonical appearance), Super Smash Bros. Ultimate (Latest non-canonical appearance as a mii fighter costume and spirit)

Company: Grasshopper Manufacture

Creator: Goichi Suda 'Suda51'

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 27 in No More Heroes, 30 in No More Heroes 2: Desperate Struggle, 37 in No More Heroes: Travis Strikes Again, 39 in No More Heroes III

Homeworld: Earth

Residence: Santa Destroy, Unknown area in Texas (Formally)

Story Role: Hero, Main Protagonist

Classification: Assassin, Otaku

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

Occupation: Professional Assassin, Wrestler (Formally)

Affiliation: Thunder Ryu (Master), Dr.Naomi (Ally), Bishop Shidux (Deceased Best friend), Sylvia Christel (Wife), Jeane (Cat), Henry Cooldown (Formally - Older twin brother), Shinobu Jacobs (Currently - Close friend and ally), Hunter Touchdown (Son), Jeane Touchdown (Daughter), Bad Girl (Currently - Close friend and ally), Badman (Currently - Close friend and ally), Dr.Juvenile (Ally), Buzariashvili Bishop (Close friend), Scott Touchdown (Grandson from the future), NT Kamui (Close friend), Midori Midorikawa (Currently - Friend of a friend), Notorious (Close friend and ally).

Enemies: Shinobu Jacobs (Formally - Opposing Ranked Assassin), Destroyman (Opposing Ranked Assassin), Bad Girl (Formally - Opposing Ranked Assassin), Jeane (Opposing Ranked Assassin and younger half-sister), Jasper Batt Jr. (Opposing Ranked Assassin), FU (Leader of the Galactic Superhero Corps), Henry Cooldown (Currently - Older twin brother), Damon Riccitiello (CEO of the Utopinia corporation).

Status: Has been both Alive and Deceased (Before facing FU, Travis fought and 'killed' Henry Cooldown. He was however ambushed in the bathroom and killed by Henry and his men. This led to Travis meeting Deathman who sent him back to the real world, saying that his time hadn't yet arrived, to fight FU alongside his friends)

Alignment:

Statistics

Key: Rank 11-9 | Rank 8-5 | Rank 4-2 | Rank 1-Epilogue

Key Information

  • Rank 11-9: Begins at the very start of the game and ends after the ninth-ranked UAA battle.
  • Rank 8-5: Begins after the ninth-ranked UAA battle and ends after the fifth-ranked UAA battle.
  • Rank 4-2: Begins after the fifth-ranked UAA battle and ends after the second-ranked UAA battle.
  • Rank 1-Epilogue: Begins after the second-ranked UAA battle and ends after the game's secret final boss.

Tier: At least 9-B, 8-B with Dark Side Mode, Higher with Instinct | Low 8-C, 8-B with Dark Side Mode, Higher with Instinct | 8-C, 8-B with Dark Side Mode, Higher with Instinct | 8-A, Higher with Dark Side Mode, Even Higher with Instinct

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Wall level (Can punch with enough force to destroy metal-reinforced crates, and can hit a baseball so hard that it pierces several fully grown adults whilst retaining its speed), City Block level with Dark Side Mode (While in Dark Side Mode, Travis can use Anarchy of the Galaxy to create a large explosion to vaporize dozens of assassins), Higher with Instinct (Bloodlust allows a user to amplify their physical power to perform otherwise impossible tasks) | At least Small Building level (Sliced Destroyman clean in two with ease), City Block level with Dark Side Mode, Higher with Instinct | Building level (Could block Speed Buster's laser, who is shown destroying large chunks of buildings. Defeated Bad Girl who was the second ranked assassin), City Block level with Dark Side Mode, Higher with Instinct | Multi-City District level (Fought Henry Cooldown who previously destroyed Letz Shake and survived the explosion created upon his death), Higher with Dark Side Mode, Even Higher with Instinct

Durability: At least Wall level (Can survive a point blank explosion from Dr.Peace's rounds which sent Travis flying so fast that he damaged the walls tens of meters away. Can survive being hit by Shinobu who moves at faster than eyesight speeds), Higher with Instinct | Small Building level (Directly tanked and was unaffected by the explosion created by Letz Shake's death, and can survive multiple missile strikes which each should be equivalent to a tenth of a ton of TNT), Higher with Instinct | Building level (Could survive and block an attack from Speed Buster's laser cannon which completely destroyed a massive wall and is shown having destroyed several other buildings), Higher with Instinct | Multi-City District level (Could clash blades and keep up with Henry Cooldown; Travis Touchdown's older twin brother), Higher with Instinct

Striking Strength: At least Wall Class, Higher with Instinct | Small Building Class, Higher with Instinct | Building Class, Higher with Instinct | Multi-City District Class, Higher with Instinct

Lifting Strength: Peak Human (Can easily manhandle and throw grown men. As he's trained in professional wrestling, Travis should be capable of performing feats unlike most humans), Higher with Instinct | Peak Human, Higher with Instinct | Superhuman (Comparable to Bad-Girl who can hit grown men several meters in one direction by swinging her bat), Higher with Instinct | At least Superhuman (Comparable to Henry Cooldown who can launch Travis several meters into the air with ease), Higher with Instinct

Travel Speed: Athletic Human, Higher with Instinct, Superhuman on his Schpeltiger (Some legal motorcycles can reach a top speed of 218mph) | Superhuman (Shouldn't be too far behind the likes of Shinobu Jacobs who could move out of Travis's line of sight in seconds), Higher with Instinct, Even Higher on his Schpeltiger | At least Superhuman, Higher with Instinct, Even Higher on his Schpeltiger | At least Superhuman (Should be nigh-identical to Henry Cooldown who traveled at these speeds while jumping), Higher with Instinct, Even Higher on his Schpeltiger

Combat Speed: Supersonic (Casually deflected multiple bullet-like projectiles from the lowest ranked assassin. Can rather easily hit bullets in mid air and hit baseballs that move at igniting speeds), Higher with Instinct | Supersonic (Can react to and dodge Destroyman's Destroy Beams), Higher with Instinct | Supersonic (Can intercept and block Speed Buster's laser cannon blast which can move across several hundred meters in seconds), Higher with Instinct | Supersonic (Can keep up with and overwhelm Jeane and Henry Cooldown, the former of which can dodge Travis whilst he activates dark steps), Higher with Instinct

Reaction Speed: Supersonic (Can deflect several bullets in close proximity), Higher with Instinct, Far Higher with Dark Side Mode (While entering dark side mode, Travis slows his perception of time down drastically) | Supersonic (Can react to and dodge Destroyman's Destroy Beams off of pure instinct, and can dodge several military missiles at once), Higher with Instinct, Far Higher with Dark Side Mode | Supersonic (Is able to consistently maneuver around Speed Buster's Buster Launcher attack which can move across several hundred meters in seconds), Higher with Instinct, Far Higher with Dark Side Mode | Supersonic (Can keep up with Jeane and Henry Cooldown, the latter of whom was able to completely slice a ranked assassin in half before he even noticed), Higher with Instinct, Far Higher with Dark Side Mode

Stamina: Very High (Can fight his way through multiple waves of enemies and rarely ever shows exhaustion even when fighting opponents within his league of strength. Able to shrug off internal damage such as having his heart impaled, and extreme amounts of pain such as being violently electrocuted, even for long periods of time, or just completely ignoring being caught on fire multiple times)

Range: Standard Melee physically, Extended Melee with Beam Katanas, Tens of Meters with Energy Projection, Hundreds of Meters with Radar Sensing, Kilometers with Instinct

Key: Pre-Battle Royale | Pre-Rank 3 | Final Ranks

Tier: At least 8-A, Higher with Ecstasy, at least High 6-A with Glastonbury | At least 8-A, likely 7-C, Higher with Ecstasy | 7-B, Higher with Ecstasy

Name: Travis Touchdown

Origin: No More Heroes

Sex: Male

Age: 30

Classification: Human, Professional Assassin, Otaku, former wrestler, Crownless King, the No More Hero

Status: Alive

Alignment: Chaotic Neutral (Although Travis has somewhat reverted to his old ways and partakes in the rankings to get laid with Sylvia again, he also wishes to avenge his friend Bishop who was murdered at the hands of Jasper Batt Jr.. As time progresses, Travis begins to see the destruction the UAA has caused and resent them for it)

Dimensionality: 3-D

Attack Potency: At least Multi-City Block level (Far stronger than he was at the end of No More Heroes and can fight characters superior to past opponents), Higher with Ecstasy (Travis' ecstasy can empower himself and his weapons, becoming stronger, faster, and more skillful), At least Multi-Continent level with Glastonbury (Glastonbury is implied to be of comparable power to Damon's mech) | At least Multi-City Block level, likely Town level (Should be this strong by the time he's entered the battle royale. Fought Dr.Letz Shake who could lift the entire stadium with its attacks), Higher with Ecstasy | City level (Far stronger than before. Defeated Captain Vladimir who fired a laser that destroyed a satellite), Higher with Ecstasy

Durability: At least Multi-City Block level (Far more durable than before. Survived prison island exploding), Higher with Ecstasy, At least Multi-Continent level with Glastonbury (Glastonbury is implied to be able to compete in combat with Damon's mech) | At least Multi-City Block level, likely Town level (Was able to survive attacks from Dr.Letz Shake), Higher with Ecstasy | City level (Can endure attacks from Captain Vladimir, and survive near the beam that destroyed a satellite. Survived Jasper Bat Jr. after he exploded), Higher with Ecstasy

Striking Strength: At least Multi-City Block Class, Higher with Ecstasy, at least Planet Class with Glastonbury | At least Multi-City Block Class, likely Town Class, Higher with Ecstasy | City Class, Higher with Ecstasy

Lifting Strength: Peak Human (Can easily manhandle and throw grown men. As he's trained in professional wrestling, Travis should be capable of performing feats unlike most humans), Higher with Ecstasy, Class T with Glastonbury (Glastonbury was able to throw the Santa Death Parade into orbit) | Peak Human (Could lift and potentially carry a petrified Henry Cooldown), Higher with Ecstasy | Class K (Can overpower Jasper Batt Jr. who is several stories tall and was able to swat the top of a building away), Higher with Ecstasy

Travel Speed: At least Superhuman (Far faster than before), Higher with Ecstasy, Even Higher on his Next-Gen Schpeltiger, Massively Hypersonic with the Glastonbury (The Glastonbury was able to fly into space in just a few seconds) | At least Superhuman, Higher with Ecstasy, Even Higher on his Next-Gen Schpeltiger | At least Superhuman, Higher with Ecstasy, Even Higher on his Next-Gen Schpeltiger

Combat Speed: FTL (Could fight Skelter Helter who is superior to his brother), Higher with Ecstasy | FTL (Faster than before. Can fight Dr. Letz Shake) | FTL (Can keep up with Captain Vladimir), Higher with Instinct

Reaction Speed: FTL (Faster than before. Considers Helter Skelter so weak, that he forgot him entirely), Higher with Ecstasy | FTL (Faster than before. Can dodge laser beams from Dr. Letz Shake) | FTL (Can dodge Captain Vladimir's laser attacks and a satellite beam), Higher with Instinct

Stamina: Very High (Far greater than his stamina back in No More Heroes. Can fight his way through multiple waves of enemies and rarely ever shows exhaustion even when fighting opponents within his league of strength. Swam from Prison Island all the way back to Santa Destroy within a short timeframe)

Range: Standard Melee physically, Extended Melee with most Beam Katanas, Tens of Meters with Peony at max extension, Hundreds of Meters with Radar Sensing, Kilometers with Instinct, Tens of Kilometers with Glastonbury (Shot the Santa Death Parade from a long distance away)

Key: Travis Strikes Again | Galactic Rank 10-5 | Galactic Rank 4-2 | Galactic Rank 1-Epilogue

'Tier: 7-B, Higher with Ecstasy, Far Higher within the Death Drive Mk II | High 6-A, Higher in Full Armor Mode and Bougainvillea Mode | High 6-A, Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode | At least High 6-A, Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode, Even Higher in the Rollout Model

Name: Travis Touchdown

Origin: No More Heroes

Sex: Male

Age: 37 in Travis Strikes Again, 39 in No More Heroes 3

Classification: Human, Professional Assassin, Otaku, former wrestler, Crownless King, the No More Hero, Number One Hero in the Galaxy

Alignment: Chaotic Good (Years of fighting and killing has made him realize how much of a danger he poses, leading him to live in Texas to protect his family from assassins'. After returning to Santa Destroy, he willingly fights in the Galactic Ranks to save the planet)

Dimensionality: 3-D

Attack Potency: City level (Should be no weaker than his last run through the UAA Ranks), Higher with Ecstasy. Far Higher with the Death Drive Mk II (The Death Drive Mk II can make clones of the user stronger than their original counterpart. These clones are directly tied to the nervous system and mind of the user) | Multi-Continent level (Fought and bested Mr Blackhole, the tenth ranked assassin in the Galactic Rankings, which by proxy makes him superior to the Ice Shaver which can destroy entire planets with its Ice Cannons), Higher in Full Armor Mode and Bougainvillea Mode (Travis' armors grant him a significant power boost, allowing him to one-shot enemies he previously couldn't) | Multi-Continent level (Stronger than before. Has defeated Gold Joe, the ninth ranked assassin in the Galactic Rankings, and various Earth assassins who also killed the Galactic Ranking Assassins), Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode (Has acquired Full Green Mode, a suit of armor capable of fighting the fifth ranked assassin in the Galactic Rankings, Midori Midorikawa) | At least Multi-Continent level (Stronger than before. Fought Henry Cooldown and later FU, the number one ranked assassin in the Galactic rankings. FU is so strong that Mr Blackhole even noted that all of the Galactic Ranking Assassins together couldn't stop him), Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode, Even Higher in the Rollout Model (Travis' strongest mech, capable of fighting Damon Riccitiello's Thunder Break)

Durability: City level (Should be no weaker than his last run through the UAA Ranks), Higher with Ecstasy. Multiverse Cell level with the Death Drive Mk II (The Death Drive Mk II can make clones of the user stronger than their original counterpart. These clones are directly tied to the nervous system and mind of the user, thus allowing them to take and feel all damage dealt in the Death Drive Mk II) | Multi-Continent level (Fought and bested Mr Blackhole, the tenth ranked assassin in the Galactic Rankings, which by proxy makes him superior to the Ice Shaver which can destroy entire planets with its Ice Cannons), Higher in Full Armor Mode and Bougainvillea Mode (Travis' armors grant him a significant defense boost against foes such as the Ice Shaver, whose attacks can destroy whole planets) | Multi-Continent level (Tougher than before), Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode (Has acquired Full Green Mode, a suit of armor capable of fighting the fifth ranked assassin in the Galactic Rankings, Midori Midorikawa) | At least Multi-Continent level (Tougher than before. Fought Henry Cooldown, along with surviving an onslaught of attacks from him. Henry is regarded as far more powerful than FU), Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode, Even Higher in the Rollout Model (Travis' strongest mech, capable of fighting Damon Riccitiello's Thunder Break)

Striking Strength: City Class, Higher with Ecstasy, Multiverse Cell Class within the Death Drive Mk II | Planet Class, Higher in Full Armor Mode and Bougainvillea Mode | Planet Class, Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode | At least Planet Class, Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode, Even Higher in the Rollout Model

Lifting Strength: Class K (Should be no weaker than his last run through the UAA), Higher with Ecstasy. At least Class G in the Death Drive Mk II (Suplexed DeaDri with little effort, who in sheer size dwarfed over Santa Destroy), Higher in Full Armor Mode and Bougainvillea Mode | Class K (Stronger than before. Can overpower Mr Blackhole who is several times larger than Travis) | Class K (Stronger than before. Can suplex Gold Joe, who is made of gold), Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode | Class K (Stronger than before), Higher in Full Armor Mode, Bougainvillea Mode, and Full Green Mode, Class G in the Rollout Model (Travis' strongest mech, capable of fighting and overpowering Damon Riccitiello's Thunder Break)

Travel Speed: At least Superhuman (Should be no slower than his last run through the UAA), Higher with Ecstasy, Even Higher on his Schpeltiger Mk.III. Extra-Temporal in the Death Drive Mk II (Can move within YOJOHAN, which is a realm where time flows backwards. Can enter Death Drive games that are corrupt, meaning space and time cease to function correctly) | At least Superhuman, Higher with Dem Zam Tiger, Massively FTL in Full Armor Mode and Bougainvillea Mode (Travis can travel intergalactic distances with his armors) | At least Superhuman (Faster than before), Higher with Dem Zam Tiger, Massively FTL in Full Armor Mode and Bougainvillea Mode | At least Superhuman (Faster than before), Higher with Dem Zam Tiger, Massively FTL in Full Armor Mode and Bougainvillea Mode, and in the Rollout Model (Travis can travel intergalactic distances with his armors. The Rollout Model in particular has the ability to travel across the entire universe in mere seconds)

Combat Speed: At least Supersonic (Could easily cut through an entire magazine of bullet rounds once he was focused), Higher with Ecstasy. Extra-Temporal in the Death Drive Mk II (Can fight and ultimately bested the likes of Eight Hearts within the Shadows of the Damned Death Drive world) | At least FTL (Views the Fullface's attacks, which move at the speed of light, as nigh-frozen whilst perfect dodging), possibly Massively FTL (Can hit and intercept attacks from the Leopardon, which can intercept galactic-traveling ships with their firearms) | At least FTL, possibly Massively FTL (Faster than before) | At least FTL, possibly Massively FTL (Faster than before)

Reaction Speed: FTL (Should be no slower than his last run through the UAA Ranks), Higher with Ecstasy. Extra-Temporal in the Death Drive Mk II (Can keep up with and fight the likes of Eight Hearts within the Shadows of the Damned Death Drive world) | At least FTL (Can perfect dodge the Fullface line of enemies, an enemy who attacks at the speed of light), possibly Massively FTL (Can keep up with and perfect dodge attacks from the Leopardon, which can intercept galactic-traveling ships with their firearms) | At least FTL, possibly Massively FTL (Faster than before) | At least FTL, possibly Massively FTL (Faster than before)

Stamina: Very High (Far greater than his stamina back in No More Heroes 2. Can fight his way through multiple waves of enemies and rarely ever shows exhaustion even when fighting opponents within his league of strength)

Range: Standard Melee physically, Extended Melee Blood Berry Beam Katana, Tens of Meters with death blows, Kilometers with Instinct, Tens of Kilometers with Rollout Model (Shot the Santa Death Parade from a long distance away), Multiverse Cell with Death Glove BFR

Intelligence:

At least Gifted (Travis' innate bloodlust allows him to identify the energy of his foes in order to deduce his best method in approaching them in combat. Was able to escape Henry's forces despite originally being cornered in his trailer home. Was able to quickly identify Gold Joe's use of magnetic fields and projection mapping to figure out his entire combat strategy and how to use it to his advantage. Travis has allowed foes to trick him in order to later take advantage of their shortcomings in combat)

Genius (Travis was a former professional wrestler in training, and has learned various suplex techniques to incapacitate and kill his foes. Formed his own style of combat through correspondence education,[1][2], and later trained under Thunder Ryu[3] and became a highly skilled swordsman to the point of casually defeating seasoned killers in combat. [ Even when facing foes who trained specifically to counter Travis' fighting style], [ he is still able to keep up and stalemate for an extended period of time]. Shinobu Jacobs considered Travis more skilled than her by the events of No More Heroes 2: Desperate Struggle, with her becoming the Champion of Asia after the events of No More Heroes. Has bested prodigies that were able to learn skills and techniques that would take others years to learn twice. was able to defeat an opponent he considered more skilled through swiftly taking advantage of his down time. Travis can fight whilst riding his bike with great efficiency. Has bested FU, who is regarded as such a threat that not even all of his elites at once could compare to him)

Powers and Abilities

Superhuman Physical Characteristics, Killer Instinct (As a killer, Travis' instincts are heightened beyond that of a normal human's. This grants him abilities that allow him to excel as a killer), Enhanced Senses and Extrasensory Perception (A killer's Instinct acts as a "sixth sense", allowing them to sense the presence of other foes. They can also sense the "bloodlust" of assassins and their emotional state. This instinct can furthermore sense and communicate with metaphysical beings who aren't even in the mortal plane), Clairvoyance and Radar Sensing (Instinct can sense the presence of multiple foes across the nearby location; Almost like a radar map, thus allowing them to easily determine the amount of foes in an area), Precognition (Premonitions; Assassins with a strong sixth sense can read scenarios to nigh-perfectly predict how a fight or interaction will initiate. Analytical Prediction; Even when assassins are at a complete disadvantage, their bodies will guide themselves to react to attacks before they've even reached them), Autopilot (Assassins can fight without even engaging their own brains and can move simply to the rhythm of combat itself, allowing them to block attacks from any angle. This can even prevent them from killing those that are actually connected to them in some manner), Sheer Will and Supernatural Resilience (One's instinct allows them to prevail in combat even after taking fatal damage, so much so that as long as they're determined, they'll only die until they allow themselves to), Regeneration (Low-Mid normally; Characters with enough grit can regenerate major organ penetration and even their whole hearts over enough time. Mid through connecting their body; Killers with great determination can reattach their severed head and continue fighting until they're decapitated once again), Power Manifestation and Law Manipulation (The Killer's Instinct allows characters to manifest their own powers mid-battle to help them excel in combat, which grow more potent depending on their ki. These powers can alter the rules of reality to fit how the character wants to fight), Intimidation and Fear Inducement (Due to a killer instinct's overwhelming presence, they can instill fear into people via their sheer instinct or appearance alone, causing them to run in fear or remain frozen in place), Aura (Killers have a powerful aura around them that gets stronger the more aggressive they get. This aura is what other killers sense when engaging in combat), Human Achievements (Worked in a multitude of various, sometimes dangerous, jobs outside of assassination despite having no job experiences in those professions. Won the Finals in the 2008 Unreal Tournament), Weapon Mastery (Is a master in the way of the sword, with some prior training. Has fought other skilled swordsmen, with decades of experience, or are child prodigies capable of learning techniques that took years to master in a matter of days), Martial Arts (Is highly proficient at pro-wrestling, having been trained by a world class luchador), Vehicular Usage (Land Vehicles. Can drive his Schpeltiger bike, which is a motorcycle), Cosmic Awareness and Breaking the Fourth Wall (Is completely aware that he himself and his world is in a videogame and constantly references other video-game franchises and mentions this on multiple occasion. Is aware of and uses in-game mechanics such as saves, cheats, and bugs. It's even noted that Travis' ability to "break the fourth wall" is actually him sensing when the player picks up the controller and plays the game), Time Manipulation and Minor Plot Manipulation (Narrative Manipulation; Traditional; Travis had to fast forward Jeane's dialogue, just to prevent the age rating from being further jacked up), Resistance to Severe Pain (Travis can endure several explosions at once, and can survive a massive laser beam and continue fighting in mint condition)

Due to exposure to the Death Drive Mk II, Travis has gained various abilities from it. Passive Reactive Adaptation and Absorption (Due to his indirect exposure to the Death drive Mk II, Travis gained all of the acquired abilities from it into his original physical body), Data Manipulation and Conceptual Manipulation (Can completely eradicate bugs, which are data beings within the Death Drive Mk II code potentially capable of bugging out the real world with their data spreading. The code of the Death Drive Mk II and its various games are the very foundation for existence, with it making up the space-time continuum, sentient thought, and the biological makeup of beings. If the code were to be damaged or corrupted, the reality of said game ceases to work correctly and must be repaired to operate correctly again), Accelerated Development (Leveling and Passive; Physical Statistics, Abilities, and Skills. Travis can use exp to level up and increase his power and combo potential. Furthermore, it's noted that each Death Ball game spikes in difficulty, thus increasing the odds of Travis and Badman's death), Immortality and Save and Load (Protection From A Source; It's implied Deathman's world is that of the Death Drive Mk II, and Deathman resurrected Travis after he was killed by Henry Cooldown. Reliance; Reliance on a Person/Concept; By accessing a toilet in the Death Drive Mk II, Travis can save his game and backup his file after death. This can be further enhanced with Death Glove Chips. Extra Replacements; The Death Drive Mk II is capable of creating multiple genetic clones by using Travis' DNA, storing it as data), Supernatural Resilience (Survived having his head severed), Law Manipulation (Can change the Death Drive Mk II Difficulty to make fights easier or harder, which he later acquires the ability to use in No More Heroes III), Plot Manipulation and Divine Protection (Defensive Plot Armor; Traditional; Travis has an aura around his being that makes him appear as the "hero" to the foes he fights. This allows him to receive direct protection from the Grasshoper developers, allowing him to prevail and alter linear events)

Penetration Damage (Bladed Penetration; Beam Katanas are bladed weapons that are designed to cut and pierce through flesh, armor, and even metal), Energy Manipulation and Intangibility (Elemental Beam Katanas are composed of energy-based blades that are based on the lightsabers from Star Wars[4]), Electricity Manipulation and Technological Manipulation (Beam Katanas emit sparks upon impact with a target or when powered up, and can be used to power buildings), Heat Manipulation, Fire Manipulation, and Durability Negation (Like lightsabers from Star Wars, Beam Katanas emit extreme heat capable of cutting through steel like paper and reducing standard baseball bats to flames[5]), Attack Reflection and Non-Physical Interaction (Not only can Beam Katanas reflect projectiles with timed strikes, but they can also block energy blasts and other beam katana blades), Empowerment and Extended Blade Range (Beam Katanas are directly tied to the user's emotional state and can increase in size based on the user's ki and ecstasy), Energy Projection and Curtain Fire (Beam Katanas such as Henry Cooldown's can fire several projectiles. Some models have the ability to create multiple energy projections of the blade, increasing the blade width), Absorption and Attack Nullification (The Beam Katana blade can absorb energy attacks and reduce the amount of damage the user ultimately takes), minor Radar Sensing (The Accelerator can locate buried treasure when nearby akin to a metal detector)

Large Size (Type 2. Glastonbury is shown to be of comparable height to large buildings), Homing Attack and Curtain Fire (Fires dozens of homing missiles at a target. Should be based on its game counterpart which can fire numerous projectiles at a constant rate), Extended Blade Range, Electricity Manipulation, and Empowerment (Glastonbury can power up its Beam Katana with electrical energy and increasing the size of the blade for greater range), Energy Projection (Can fire energy-based projectiles from its Buster Blaster), Flight and Spaceflight (Can fly from Santa Destroy all the way to space. Should be capable of its game counterpart which flies through space), Self-Sustenance (Type 1. Glastonbury allows Travis to breathe in space), Dark Matter Manipulation (Glastonbury is capable of producing dark matter, though too much of it deteriorates the model, ultimately decommissioning it). Resistance to Radiation Manipulation, Gravity Manipulation and Biological Manipulation (Can survive in the vacuum of space)
Summoning (Travis can summon the Full Green Mode set thanks to his Death Drive glove), Minor Flight (Full Green Mode allows Travis to fly above the ground a short distance), Explosion Manipulation and Curtain Fire (The multi-missiles fired at targets are highly explosive upon impact. The armor's mere transformation generates a large explosion), Energy Manipulation and Aura (Can emit a teal flame-like energy around his arms to form blades), Perception Manipulation (Travis' perception of time is slowed down when locking onto opponents), Teleportation and Glyph Creation (Travis' Tiger Attack allows him to teleport in front of his target, allowing him to then attack with the image of a massive tiger). Resistance to Fire Manipulation and Air Manipulation (Can tank attacks from Midori Midorikawa who uses fire and wind attacks)

All previous abilities of the Full Set Armor and Full Green Mode, as the armor is a fusion of the former. Enhanced Spaceflight (The Bougainvillea Mode is designed for impeccable mobility in space), Self-Sustenance (Type 1. While wearing Bougainvillea, Travis can breathe in space), Light Manipulation (Can fire multi-lasers in a given direction), Matter Manipulation and Durability Negation (The Hyper Megadeath Particle Cannon fires a particle beam, which is commonly shown the ability to fire atomic/subatomic particles to disrupt the atomic structure of targets), Energy Manipulation and Aura (Can emit a teal flame-like energy around his arms to form blades), Information Analysis and Pressure Points (Travis' Bougainvillea Mode armor has sensors that can analyze weak points in targets. These sensors can scan and detect extra-dimensional beings). Resistance to Radiation Manipulation, Gravity Manipulation and Biological Manipulation (Can survive in the vacuum of space and is designed for space travel), Ice Manipulation (Can survive attacks from the Ice Shaver, which uses absolute zero temperature attacks), Extreme Heats and Fire Manipulation (Can survive attacks from the Space Peacock whose attacks are hot enough to toast the planet)

Electricity Manipulation and Paralysis Inducement (Electrical Surge; The Wing Chip allows the user to fire bolts of electricity similarly to Electro Triple Star, which also temporarily stuns struck foes), Wire Manipulation (The ∞ Justice Chip allows the user to summon a special wire that pulls opponents towards himself), Self-Duplication (Comparable to Mr.Doppelganger with the F91-Chip, who can create up to nine clones of himself realistic enough to fool opponents into attacking them), Light Manipulation (The Strike Freedom Chip allows the user to fire a guided satellite laser at foes), Energy Projection and Homing Attack (Can equip the Strike Freedom Chip to fire a massive laser similarly to Brian Buster Jr.), Poison Manipulation and Fragrance Manipulation (The Physalis Chip can throw canisters of poisonous smoke nearby that creates explosions when ignited), Summoning, Curtain Fire, Soul Manipulation, Life Manipulation, and Corruption (The Crossbone Chip summons a skull-shaped minigun turret that fires "Darkness" from Shadows of the Damned at a rapid pace), Energy Absorption and Empowerment (Can absorb energy from nearby opponents and fire it back with the Dendrobium Chip), Telekinesis and Movement Negation (Can telekinetically bind and toss targets with the Shining Chip), Density Manipulation and Statistics Reduction (Can equip the Heavy Chip to slow down enemies in its radius by 50%, which is implied to be through increasing the enemies' density), Gravity Manipulation and Vacuum Manipulation (Can use the Self Chip to generate a gravity field which pulls nearby enemies towards the center), Healing Aura (The ∀ Chip creates a healing circle that gets smaller overtime), Invisibility ([ Can temporarily go invisible with the Ξ Chip]), Explosion Manipulation and Organic Manipulation (Adhesive Application; Can use the Atlas Chip, which allows the user to throw bombs that stick to the struck surface. Equipping the Double X Chip allows the user to set a special bomb that sends enemies up and knocks them away when hit), Life Manipulation (Can use the Unicorn Chip to drain the life from nearby opponents and heal the user in the process), Forcefield Creation (The Destroy Chip creates a wall protecting the user from incoming attacks for a set period), Enhanced Acrobatics and Glyph Creation (Can use the V2 Chip to spin at incredible speeds, damaging foes with rapid strikes like a spinner), Energy Projection and Paralysis Inducement (Can use the equipped Psycho Chip which fires four bursts of energy from the Death Glove that temporarily immobilizes foes), Velocity Manipulation (The 00 Chip allows the user to perform a quick dash in a given direction), Statistics Amplification and Damage Reduction ("BCB" Blueberry Cheese Brownie temporarily allows Travis to enter Dark Rage mode which his attack power at the cost of reduced movement speed), Energy Projection and Power Modification ("NBMB" Nuts Berry Milk Blancmange allows Travis to fire shockwaves with his normal attacks), Transformation and Fusionism (Type 1; Can turn into Travisman with the help of Badman with the Travisman Formation Chip)
Statistics Amplification and Statistics Reduction (The Great Chip increases damage taken by 5%, but increases Travis' weapon damage by 10%. The Great Chip-EX increases damage taken by 10%, but increases Travis' weapon damage by 15%. The Powered Chip increases damage taken by 5%, but increases Travis' wrestling power by 20%. The Powered Chip-EX increases damage taken by 10%, but increases Travis' wrestling power by 40%. The Trigger Chip decreases normal attacks by 5%, but increases heavy attacks by 10%. The Trigger Chip-EX decreases normal attacks by 10%, but increases heavy attacks by 15%. The Dyna Chip decreases heavy attacks by 5%, but increases normal attacks by 10%. The Dyna Chip-EX decreases normal attacks by 10%, but increases heavy attacks by 15%. The Death Kick Chip increases Travis' Death Kick ability damage by 10%. The Death Kick Chip-EX increases Travis' Death Kick ability damage by 15%. The Death Force Chip increases Travis' Death Force ability damage by 10%. The Death Force Chip-EX increases Travis' Death Force ability damage by 15%. The Death Rain Chip increases Travis' Death Rain ability damage by 10%. The Death Rain Chip-EX increases Travis' Death Rain ability damage by 15%. The Jack Chip increases Travis' weapon damage by 20% when he's below 20% health. The Jack Chip-EX increases Travis' weapon damage by 15% when he's below 20% health. The Ace Chip increases Travis' weapon damage by 8% when he's above 80% health.The Ace Chip-EX increases Travis' weapon damage by 14% when he's above 80% health. The Leo Chip increases Travis' weapon damage by 20% for 10 seconds after getting back up. The Leo Chip-EX increases Travis' weapon damage by 30% for 10 seconds after getting back up. The Gaia Chip increases Travis' weapon damage by 10% during slowdown after a perfect dodge. The Gaia Chip-EX increases Travis' weapon damage by 20% during slowdown after a perfect dodge. The Taro Chip increases Travis' wrestling power by 20% during slowdown after a perfect dodge. The Taro Chip-EX increases Travis' wrestling power by 40% during slowdown after a perfect dodge. The Taiga Chip decreases weapon damage by 5%, but reduces damage taken by 10%. The Taiga Chip-EX reduces weapon damage by 10%, but reduces damage taken by 15%. The Mebius Chip increases weapon damage by 10%, wrestling power by 20%, reduces damage by 10%, and reduces Beam Katana power consumed by 10% when Travis is below 10% health. The Mebius Chip-EX increases weapon damage by 20%, wrestling power by 30%, reduces damage by 20%, and reduces Beam Katana power consumed by 20% when Travis is below 10% health), Damage Reduction and Statistics Reduction (The Taiga Chip decreases weapon damage by 5%, but reduces damage taken by 10%. The Taiga Chip-EX reduces weapon damage by 10%, but reduces damage taken by 15%. The Nexus Chip reduces damage by 10% when Travis is below 20% health. The Nexus Chip-EX reduces damage by 20% when Travis is below 20% health. The Noa Chip reduces damage by 8% when Travis is above 80% health. The Noa Chip-EX reduces damage by 14% when Travis is above 80% health. The Justice Chip decreases damage taken by 20% for 10 seconds after getting back up. The Justice Chip-EX decreases damage taken by 30% for 10 seconds after getting back up. The Mebius Chip increases weapon damage by 10%, wrestling power by 20%, reduces damage by 10%, and reduces Beam Katana power consumed by 10% when Travis is below 10% health. The Mebius Chip-EX increases weapon damage by 20%, wrestling power by 30%, reduces damage by 20%, and reduces Beam Katana power consumed by 20% when Travis is below 10% health), Power Modification, Energy Manipulation, and Empathic Manipulation (The Death Slow Chip increases the duration of the Death Slow Skill by 10%. The Death Slow Chip-EX increases the duration of the Death Slow Skill by 15%. The Reiga Chip reduces power consumed by 20% after a successful block. The Reiga Chip-EX reduces power consumed by 30% after a successful block. The Cosmos Chip reduces Tension Gauge Depletion by 30%. The Cosmos Chip-EX reduces Tension Gauge Depletion by 50%. The Ginga Chip increases Travis' slow down duration by 30% after a successful perfect dodge. The Ginga Chip-EX increases Travis' slow down duration by 50% after a successful perfect dodge. The Victory Chip increases Travis' tension gauge by 50%. The Victory Chip-EX increases Travis' tension gauge by 100%. The Orb Chip increases the power restored to the Beam Katana by 50%. The Orb Chip-EX increases the power restored to the Beam Katana by 100%. The Tiga Chip reduces the Beam Katana's power consumption by 100%. The Z Chip reduces the cooldown of all Death Abilities to zero. The Mebius Chip increases weapon damage by 10%, wrestling power by 20%, reduces damage by 10%, and reduces Beam Katana power consumed by 10% when Travis is below 10% health. The Mebius Chip-EX increases weapon damage by 20%, wrestling power by 30%, reduces damage by 20%, and reduces Beam Katana power consumed by 20% when Travis is below 10% health), Radar Sensing (The 80 Chip alerts Travis when he's walking near treasure or items. The 80 Chip-EX alerts Travis when he's walking or riding his bike near treasure or items), Life Drain and Healing (The Xenon Chip restores Travis' health by 5% of his weapon damage), Energy Projection (The Legend Chip allows Travis' first weapon strike to fire a projectile at foes)

Should possess most of the abilities of the Death Drive Mk II. Transformation and Summoning (Type 1; Can transform Travis into his [ armored state]), Information Analysis ([ Can scan foreign tech to deduce its origin and structure]), BFR and Virtual Reality Manipulation (Type 1; [ Can transport objects and beings into the Death Glove itself], transforming them into digital code), Power Modification (The Death Glove can equip chips to alter Travis' powers),

Vacuum Manipulation and Sealing (Has a pack that can suck up large bugs, removing them from the facility. The range and potency of the vacuum can be further increased with power up), Air Manipulation and Paralysis Inducement (Insecticide creates an area of smoke that stuns incoming targets caught in the smoke), Purification (The Antidote heals Travis from poisonous stings), Wish Granting (The combined power of the Death Balls can grant the wielder any wish they desire. This allowed Badman to resurrect his daughter, Badgirl, returning her to the real world), Time Travel and Law Manipulation (Has a time machine in Juvenile's Lab that he can use to refight defeated foes, along with change the difficulty of a battle akin to the Death Drive Mk II), Healing (Can consume Maguro to heal himself in battle), Restoration (Tamago restores Travis' Beam katana energy when consumed. can restore Death Glove abilities when consuming Ebi), Statistics Amplification (Ikura can increase Travis' attack power when eaten), Power Modification (After consuming Futomaki, the Slash Wheel's odds are improved in Travis' favor after death). Resistance to Radiation Manipulation, Gravity Manipulation and Biological Manipulation (Can survive in the vacuum of space with a space suit)

Standard Equipment

  • The Beam Katana is Travis Touchdown's iconic weapon throughout the No More Heroes series. Based on the Schwartz-ring from Spaceballs, the Beam Katana has an energy-like blade that cuts through most physical matter with ease. Travis' first Beam Katana is the Blood Berry, which he won on an online auction prior to joining the UAA.
Image Beam Katana Name Summary Obtain
Blood Berry
A primitive Beam Katana model and Travis' first Beam Katana won in an online auction. Starting weapon.
Tsubaki I
The first model in the Tsubaki series of Beam katanas. This Beam Katana is more durable than the Blood Berry and can use various attachments. Can be bought after defeating Dr.Peace from Dr. Naomi for LB$98,000.
Tsubaki II
The second model in the Tsubaki series of Beam katanas and the more complete version to its predecessor. The Tsubaki Mk-II Has multiple blades, giving it a far wider range for attacking foes. Can be bought after acquiring the US Military Secret plans Travis obtains after his ranking match against Holly Summers. Once designed, Dr. Naomi sells the Tsubaki Mk-II for LB$148,000.
Tsubaki III
The third and final model in the Tsubaki series of Beam Katanas, and Travis' ultimate weapon. Its design is based on that of the D.O.S., the beam katana used by Travis' mentor Thunder Ryu. Can be bought once acquiring and giving the D.O.S., which is recovered after defeating Speed Buster, to Dr. Naomi. After which, she will sell the blade for LB$498,000.
Image Beam Katana Name Summary Obtain
Blood Berry
A primitive Beam Katana model and Travis' first Beam Katana won in an online auction. Despite its old age and primitive nature, it still holds up in comparison to the newer models. Starting weapon.
Tsubaki III
The latest model in the Tsubaki line of Beam Katanas and the weapon used in Travis and Henry' historical duel at the end of No More Heroes. This is the only weapon of the Tsubaki line that returns in any sequel. Starting Weapon.
Peony
Dr. Naomi's latest beam katana invention and most advanced model. The Peony has the unique ability to extend its blade length based on the user's ki/ecstasy level. Can be bought after defeating Charlie Macdonald and his twenty-five cheerleaders, in which Dr. Naomi will sell the weapon for LB$300,000.
Rose Nasty
Travis' duel beam katana blades gifted to him by his deceased friend, Bishop. The weapon is Travis' final beam katana(s) he acquires. After completing Shinobu Jacobs' rank fights, she will visit Bishop's grave and receive a package for Travis by a mysterious man. After she returns to Travis' motel, he will receive the Rose Nasty beam katanas.

Skill Chips & Death Glove Chips:

Icon Chip Name Description
Wing Chip
Shoots a savage electric attack in a straight line. Affects area around targeted characters.
∞ Justice Chip
Pulls in and attacks enemies with a special wire.
F91 Chip
Creates a doppelganger to draw in enemies. Disappears after a set amount of time or after taking a set amount of damage.
Strike Freedom Chip
Fires a guided laser from an orbiting satellite. Laser can be aimed using the stick after activation.
Physalis Chip
Throws a capsule spewing gas in four directions. Gas can be ignited to cause a huge explosion.
Crossbone Chip
Calls upon a skull-shaped machine gun turret. Disappears after a set amount of time or after taking a set amount of damage.
Dendrobium Chip
Sucks energy from nearby characters and converts it to attack energy. Hold button to suck energy, then release to fire.
Shining Chip
Bind characters and blow them away freely. Hold the button down to bind a character, then release it to blow them away.
Heavy Chip
Generates an area within which enemies will be slowed down.
Self Chip
Generates an area within which enemies will be pulled toward the center.
∀ Chip
Generates an area within which players will recover power.
Ξ Chip
Makes you invisible to enemies. Wears off after a set time or upon attacking.
Atlas Chip
Throws a bomb that sticks to enemies or walls. Explodes after a set amount of time.
Unicorn Chip
Sucks life from surrounding enemies.
Double X Chip
Sets a special bomb that sends enemies up and knocks them away when hit.
Destroy Chip
Sets a wall blocking attacks and advancement. Dissipates after a set amount of time or after taking a set amount of damage.
V2 Chip
Spin like a top while unleashing mobile rapid-fire attacks.
Psycho Chip
Fires multiple shots from the Death Glove. Temporarily immobilizes characters hit.
00 Chip
Performs a quick dash.
BCB
Blueberry Cheese Brownie: Temporarily enter Dark Rage mode; movement is restricted but attack power increases.
NBMB
Nuts Berry Milk Blancmange: Temporarily causes normal attacks to release a shock wave.
No. / Name
Materials Needed
Price
Effects
No. 1 - Great Chip

Radio (x3)
Tape Deck (x3)

500 Uc
Damage taken: 5% UP. Weapon ATK Power: 10% UP.
No. 2 - Great Chip-EX

Silver Ore (x6)
Vinyl Doll (x6)
Chicken Feather (x6)
Minoru's Drive Gear (x2)
Baseball Bat (x2)
Diamond (x1)

2000 Uc
Damage taken: 10% UP. Weapon ATK Power: 15% UP.
No. 3 - Powered Chip

TV Remote (x3)
World Literature Collection (x3)

500 Uc
Damage taken: 5% UP. Wrestling ATK Power: 20% UP.
No. 4 - Powered Chip-EX

Radio (x3)
Coconut (x6)
Moon Dust (x6)
Leopardium Alloy (x2)
Alligator Scale (x2)
Space Peacock Monster Core (x1)

2000 Uc
Damage taken: 10% UP. Wrestling Power: 40% UP.
No. 5 - Trigger Chip

Tape Deck (x4)
Satellite Fragment (x4)

800 Uc
Normal ATK Power: 5% DOWN.Heavy ATK Power: 10% UP.
No. 6 - Trigger Chip-EX

Tape Deck (x7)
Satellite Fragment (x7)
Crystal (x4)
Rocket Fuel (x4)
Destroy Engine (x1)
Singularity Generation Device (x1)

2500 Uc
Normal ATK Power: 10% DOWN.Heavy ATK Power: 15% UP.
No. 7 - Dyna Chip

Copper Ore (x4)
Moon Dust (x4)

800 Uc
Heavy ATK Power: 5% DOWN. Normal ATK Power: 10% UP
No. 8 - Dyna Chip-EX

Copper Ore (x7)
Moon Dust (x4)
Baseball Bat (x4)
Indecipherable Stone Tablet (x4)
Destroy Engine (x1)
Death Drive Mk-I (x1)

2500 Uc
Heavy ATK Power: 10% DOWN. Normal ATK Power: 15% UP.
No. 9 - Death Kick Chip

Radio (x6)
TV Remote (x6)
World Literature Collection (x6)
Minoru's Drive Gear (x3)
Lucky Cosmic Stone (Fake) (x1)

2000 Uc
Death Kick ATK Power: 10% UP.
No. 10 - Death Kick Chip-EX

World Literature Collection (x8)
Satellite Dish (x7)
Space Peacock Monster Core (x2)
DeathMan Strategy Guide (x1)

3000 Uc
Death Kick ATK Power: 15% UP.
No. 11 - Death Force Chip

Radio (x6)
Tape Deck (x6)
Moon Dust (x6)
Opal (x3)
Gold Magnet (x1)

2000 Uc
Death Force ATK Power: 10% UP.
No. 12 - Death Force Chip-EX

Radio (x8)
Opal (x7)
Gold Magnet (x2)
Ohma Tears (x1)

3000 Uc
Death Force ATK Power: 15% UP.
No. 13 - Death Slow Chip

Silver Ore (x6)
Nickel (x6)
Satellite Fragment (x6)
Hockey Stick (x3)
Ninja Armor Kevlar (x1)

2000 Uc
Death Slow Duration: 10% UP.
No. 14 - Death Slow Chip-EX

Silver Ore (x8)
Hockey Stick (x7)
Ninja Armor Kevlar (x2)
Taxidermy Chupacabra (x1)

3000 Uc
Death Slow Duration: 15% UP.
No. 15 - Death Rain Chip

Silver Ore (x6)
Nickel (x6)
Chicken Feather (x6)
Jackal Fang (x3)
Arcade Circuit Board (x1)

2000 Uc
Death Rain ATK Power: 15% UP.
No. 16 - Death Rain Chip-EX

Chicken Feather (x8)
Jackal Fang (x7)
Kimmy's 2nd Single (x2)
Twin Fist Beast Blood Crystal (x1)

3000 Uc
Death Rain ATK Power: 30% UP.
No. 17 - Jack Chip

Silver Ore (x5)
Satellite Fragment (x5)
Watch (x1)

1200 Uc
When Health is at 20% or below, Weapon ATK Power: 15% UP.
No. 18 - Jack Chip-EX

Watch (x6)
Leopardium Alloy (x6)
Ice Shaver Monster Core (x6)
Black Hole Egg (x1)
Mark of a Goddamn Superhero (x1)

3500 Uc
When Health is at 20% or below, Weapon ATK Power: 20% UP.
No. 19 - Ace Chip

TV Remote (x4)
Coconut (x4)

800 Uc
When Health is at 80% or above, Weapon ATK Power: 8% UP.
No. 20 - Ace Chip-EX

TV Remote (x7)
Coconut (x7)
Opal (x4)
Alligator Scale (x4)
Bizarre Jelly Dojin Comic (x1)
Galactic Rolling Thunder Rainbow (x1)

2500 Uc
When Health is at 80% or above, Weapon ATK Power: 14% UP.
No. 21 - Leo Chip

World Literature Collection (x6)
Movie Flyer (x6)
Shedded Snake Skin (x6)
Rhino Horn (x3)
Ohma Mucus (x1)

1600 Uc
After getting back up, Weapon ATK Power: 20% UP for 10sec.
No. 22 - Leo Chip-EX

Shedded Snake Skin (x8)
Rhino Horn (x7)
Ohma Mucus (x1)
True Lucky Cosmic Stone (x1)

3000 Uc
After getting back up, Weapon ATK Power: 30% UP for 10sec.

Death Glove: A glove designed by and based around Dr. Juvenile's Death Drive MK II. The glove can grant Travis abilities such as slowing down time, summoning turrets, teleporting Travis, and telekinetically throwing foes. Along with that, the Death Glove can summon several suits of Armor on Travis, teleport beings into the Death Drive itself, enhance Travis' abilities, and more.

Notable Techniques

  • Death Blow: A Death Blow is the most common method of dealing a killing blow to an enemy, excluding ranked assassins. When dealing the killing blow to an enemy, an arrow is displayed on the screen. Successful Death Blows cause slots at the bottom of the screen to start to spin. Matching three of these slot icons activates one of five different trances, or Dark Side Modes, depending on which three slot icons have been matched.


No More Heroes

  • Dark Side Mode: Dark Side Mode refers to the trance that can be activated by matching three slot icons at the bottom of the screen, following a successful Death Blow. There are five different trances that can be assumed, each of which depend on the three slot icons that have been matched. Dark Side Mode ends when the tiger displayed at the top of the screen reaches its goal; this time limit can also be extended by learning the Technique of God from Randall Lovikov.
    • Strawberry on the Shortcake: Move like lightning, instantly obliterating all in your path.
    • Blueberry Cheese Brownie: Move the targeting reticle with the Control Stick and fire waves of energy with the A button to annihilate foes.
    • Cranberry Chocolate Sundae: Brutalize surrounding enemies one by one by matching the on-screen inputs.
    • Anarchy in the Galaxy: Pressing the - Button activates an enormous explosion, liquidating all enemies in the area. You can hold a total of three stocks.
    • Cherry: Enemies' movement is slowed, allowing you to cleanly strike them down.


No More Heroes 2: Desperate Struggle

  • Ecstasy Mode: After fighting for a while, Travis will get excited and have an adrenaline rush that enhances his strength and speed and slowing down his perception for a short period of time. (Unlike Dark Side Mode, he can use this technique at any time, and doesn't need to perform any specific move in order to do so)

  • Wrestling Moves: Wrestling Moves within the No More Heroes series are one of Travis Touchdown's renowned skills. They are learned as a result of both Travis's experience to become a pro wrestler and since wrestling is a favorite hobby of his. They allow Travis to easily take down and subdue the enemy, allowing an easy Down Attack, or they can be utilized as a instant kill.


No More Heroes

  • Take Down Moves: Take Down moves describe themselves; they are wrestling moves that only subdue the enemy, to allow an easier kill. These are used primarily on weaker foes or opponents with low health.
    • Dragon Suplex: Travis will grab the enemy from behind, placing them in a Full Nelson headlock, and then bends his back to the floor with full force, severely damaging the head and neck.
    • Brain Buster: Travis will tuck the opponent's head under his armpit, hoists them up, and then falls back onto the floor, slamming their head into the ground.
    • Butt Thump: Travis will grab the enemy's face, places them on his shoulder, and then bends and rolls the enemy back, slamming the enemy's face with his buttcheek.
    • Arm and Head Suplex: Used against Death Metal. Travis will tuck and squeeze the opponent's neck underneath his armpit, and then will suplex straight to the floor, crushing the enemy's back and disrupting breathing.
    • Double Underhook Suplex: Used against Dr. Peace. Travis will bend the enemy forward, locks his arms through the armpits, and then flips back, falling onto the opponent's upper body.
    • Capture Suplex: Used against Shinobu. Travis will grab the enemy by the leg and back of the neck, and suplexes backward, slamming the enemy in the back.
  • Fatal Moves: Fatal Moves are maneuvered wrestling moves that allow strategic timing of the beam katana to fall onto the enemy or to allow Travis to easily grab the beam katana and follow up quickly, killing the enemy within the move.
    • Tombstone Piledriver: Travis will grab and spin the enemy in the air, turning them upside down, and then will place the enemy between his legs, crushing their head. The Beam Katana will fall onto the enemy.
    • Tilt-a-Whirl Backbreaker Drop: Learned from Mask De Panther, the Tiger's Roar. Travis will grab the opponent by the torso, and spins the opponent onto their back, with them landing onto Travis' knee and impaled by the Beam Katana.
    • Suplex Powerslam: Learned from Living Legend, Thunder Ryu. Travis will bend himself and the opponent forward, with Travis tucking his head underneath the opponent's arm. Travis will lift up and turn around 180 degrees, then falls face first and slamming the opponent face down onto the ground, and finishes by poking the enemy's head with the katana.
    • Frankensteiner: Learned from Mask De Panther, Master of the 4th Dimension. Travis will come from behind, leap up onto the enemy's shoulders, swings around, clutches the head with his legs, and flips onto his belly, with the enemies' head slamming on the floor. Travis grabs his Beam Katana and cuts the opponents' belly.
    • Powerbomb: Learned from Thunder Ryu's 7th match. Travis will grab the head of the enemy, forcing them to bend forward, flips them on their back, hoists by their stomach, and slams them the precise moment the beam katana will land.
    • German Suplex: Travis will come in from behind, clutching the enemy's torso, and then bends back with full force, dropping and slamming the enemy on the head. The Beam Katana will then fall onto the head of the enemy. Travis used a non-lethal version of this on Destroyman. The German Suplex returns in Desperate Struggle.
    • Belly-to-Belly Suplex: Travis will reach in and hug the enemy, then bends backwards and falls onto the floor while landing on the opponent, crushing their upper body. The beam katana falls onto the opponent's crotch.
    • Trap Suplex: Travis will hug into the opponent's arms, which are wrapped around Travis's waist, snapping the elbows out of place, and then will suplex back, falling onto the upper body. The beam katana will land straight into the chest.
    • Northern Light Suplex: Travis bends the opponent forward, extending both arms, and places himself underneath the opponent. He then flips back, crushing the right shoulder joint. The beam katana will then land into the opponent's lung.
    • Tiger Suplex: Travis comes behind the opponent, will lock the opponent's arms behind their back, and will flip backwards, slamming them on the head. The beam katana then falls onto their face. The Tiger Suplex also returns in Desperate Struggle.


No More Heroes 2: Desperate Struggle

  • Deathblows: Wrestling throws are now "deathblows" that activate after attacking the opponent with Beat Attacks rather than Slash Combos. Depending on the size of the opponent, Travis will perform different attacks.
    • Twisted Belly to Back Suplex: Already learned from the Weekly Backdrops #1. Touchdown comes at his target fromt the left, makes contact and moves behind the opponent, grabs their torso. He hoists them up then dropping them on the head behind him. The beam katana lands into the opponent's rectum.
    • High Angle Suplex: Coming from right, Travis places himself underneath the opponent's armpit, clutches the waist and then suplexes back, elevating them and aiming for the opponent's neck and shoulders. The beam katana will land onto the stomach.
    • Spinning Backdrop Finisher: Learned from the Weekly Backdrops #3. Coming to the side of the opponent, Travis clutches at the waist and leg, lifting them onto his shoulder, before making a 180 degree turn to smash the upper body.
    • Leg Hook Belly to Back Suplex: Learned from the Weekly Backdrops #4. Touchdown comes to the side of the opponent, and secures his arms around the leg and waist, lifting them up with frightening ease. At a high enough altitude, he drops them backwards down as the beam katana impales their belly.
    • Backdrop Finisher: Learned from the Weekly Backdrops #5. Coming to the left of the opponent, Travis clutches at the waist. While lifting them up, Travis gradually tilts and flips the opponent until they are upside down, crashing them face first into the ground, stunning them as the beam katana pins them in the upper rectum.
    • Tiger driver '98: Learned from the Weekly Backdrops #6, Tiger Driver Limited Edition. Travis bends the opponent forward, and locks their arms behind their upturned back, before lifting them up and then slamming them into the ground, backrolling out before the beam katana lands into their face.
    • Shin Breaker to Suplex: Learned from the Weekly Backdrops #7. Coming to the side, Travis will clutch at the opponent's waist, while his left arm holds a kneeled left shin. Travis then falls back and uses the momentum to overtly bend the knee while slamming them to the ground.
    • Gutwrench Suplex: Learned from the Weekly Backdrops #8. Facing the side of the opponent, Travis will clutch at their torso before suplexing back and driving their head into the ground at an awkward angle. As they lay on their sides, the beam katana falls into the ribs.
    • Modified Tombstone Piledriver: Learned from the Weekly Backdrops #9. Travis grabs the opponent, turns them upside down, places them onto his shoulder, and then jumps up, slamming the enemy's upper back onto the floor. The Beam Katana lands onto the opponent's waist.
    • Giant Swing: Learned from the Weekly Backdrops #10, Giant Swing Kickass Edition. Facing the enemy, they will attempt to grab him, but Travis will retaliate back by going for their legs and forcing them onto the ground, before spinning them and himself and throwing the enemy during a breakneck velocity. As the enemy lays paralyzed from the neck down, the beam katana lands into their chest.

Other

Standard Tactics: Travis prefers to fight in close quarters by slashing at his opponent with his beam katana(s) and suplexing his foes when given the opportunity. Travis also tries to read his opponent's attack patterns in order to dodge their attacks and attack them with an onslaught of attacks before performing a death blow. With his Death Glove, Travis will use death abilities to alter his attack patterns.

Weaknesses:

References

  1. 1.0 1.1 No More Heroes: Heroes' Paradise Perfect Bible; Page 7
  2. No More Heroes Manual; Page 17
  3. No More Heroes Manual; Page 18
  4. IGN Interview: Suda 51 on No More Heroes
  5. Gamesradar: No More Heroes director Suda51 talks Badman, punk politicians, and Travis Touchdown's favorite porn

Battle Records

None.

None.

None.

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