The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Vi (Bug Fables)

From The Codex
Shut it. It's not about age, it's about skill! I'm Vi, the best explorer the Hive has ever seen! I'm not some random bee!
~ Vi
You're gonna pay for that invasion! Your plans are super over! The fire still hurts a bit, but we can take it now! Time to show him what Team Snakemouth's made of!
~ Vi
Shut it. It's not about age, it's about skill! I'm Vi, the best explorer the Hive has ever seen! I'm not some random bee!
~ Vi
You're gonna pay for that invasion! Your plans are super over! The fire still hurts a bit, but we can take it now! Time to show him what Team Snakemouth's made of!
~ Vi

Background

Violet "Vi" is one of the three protagonists in Bug Fables: The Everlasting Sapling. She is the second member to join Team Snakemouth. She has a close sister named Jaune

Like most bees, her body is primarily yellow with black stripes. Around her neck is a fluffy cream-colored collar and on the end of her abdomen is a black stinger. She also has a pair of translucent wings on her back for limited flight capabilities. What sets her apart from other honeybees is her rather short stature, which often causes others to mistake her for a child.

Vi is loud, sarcastic, arrogant and selfish, having wanted to enter Snakemouth Den at the beginning of the game for her own personal gain. She is also shown to be somewhat cowardly, as when the Spider appears for the first time, she abandons Kabbu. She does however care for her friends and is perfectly capable of tolerating them, even when they end up annoying her. She is also very greedy as shown during many quests, where she often asks for a reward after completion.

Unlike most bees, she isn't snobbish and uptight. She dislikes bees who act as such.

General Information

Name: Violet, Vi (Nickname)

Origin: Bug Fables: The Everlasting Sapling

First Appearance: Bug Fables: The Everlasting Sapling

Latest Appearance: Bug Fables: The Everlasting Sapling

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Story Role: Hero/Main Protagonist

Age: 16-17[1]

Residence: The Bee Kingdom Hive (formally), Ant Kingdom City (Currently)

Classification: Bee, Member of Team Snakemouth

Species: Western Honey Bee

State of Being: Regular

Physiology: Bee Physiology

Occupation: Factory Worker (Formally), Knight/Royal Blade, Exploration Team Member of Team Snakemouth

Affiliations: Kabbu (Team Member), Leif (Team Member), Maki, Kina, & Yin (Fellow Exploration Team), Celia & Levi (Fellow Exploration Team), Gen & Eri (Fellow Exploration Team), Stratos & Delilah, (Fellow Exploration Team), Mothiva & Zasp (Currently - Rival Exploration Team)

Enemies: Mothiva & Zasp (Formally - Rival Exploration Team), Wasp King (Primary opposing foe)

Status: Alive

Alignment: Lawful Good (Vi is a knight who serves Queen Elizant II and her kingdom, generally following her orders as to what to do. She also commonly helps out people in need of help, though normally expects a reward out of it, and often speaks her mind to encourage others. Although seeming mean-spirited and brash, Vi avoids partaking in illegal activity and was frustrated upon finding out a close seller sold her a stolen product. Although initially fleeing when faced with a dangerous foe, Vi later returned to aid her new comrade despite having no reason to help him)

Protection Level: Street Protector (Defeated the Wasp King whose goal of acquiring the Everlasting Sapling threatened the balance of the four major nations in Bugaria)

Codex Statistics

Key: Prologue - Chapter 6 | Chapter 7 - Post-Game
Key Information

  • Prologue - Chapters 6: Begins at the very start of the game and ends after the sixth chapter has concluded.
  • Chapter 7 - Post-Game: Begins at the start of Chapter 7 and ends after the game's final boss and post-game quests.

Tier: 10-C, Higher with Penetration Damage, Even Higher with Items and Medals | At least 10-C, Higher with Penetration Damage, Even Higher with Items and Medals

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Below Average Human level (The game's cast are that of small bugs. Their notable feats are fighting centipedes, worms, spiders, small tanks, and small metal drones. Can fight Kabbu, who can break chunks of rock. Comparable to Leif, who can encase large foes in ice, and even shatter said ice case. Far stronger than Tanjerin who can throw a boulder with his horn while damaged), Higher with Penetration Damage (Vi can use her stinger in combat but typically chooses to use her Beemerang), Even Higher with Items and Medals | At least Below Average Human level (Vi and the rest of the team progressively get stronger as they fight. Being considered a novice in skill at the start, they worked their way up to keeping up and later surpassing the Queen's highest knight. Initially struggled to defeat certain bosses, but later can defeat enemies that were stronger than anyone they've ever faced throughout all of their adventures. Initially struggled to even land a hit on the Wasp King and being considered too weak to hurt him, to later defeating him and even keeping up with his boost with The Everlasting Sapling), Higher with Penetration Damage, Even Higher with Items and Medals

Durability: Below Average Human level (Can tank the Beast's ramming attack, with it being tough enough to burrow and submerge its whole body through the ground. Can tank having relatively large boulders thrown at her), Higher with Items and Medals | At least Below Average Human level (Survived the Wasp King's pyrokinetic attacks which creates a vortex of flames, when Team Snakemouth previously couldn't), Higher with Items and Medals

Striking Strength: Below Average, Higher with Items and Medals | At least Below Average, Higher with Items and Medals

Lifting Strength: Below Average Human | Below Average Human

Travel Speed: Below Average Human normally, Athletic Human flight speed (Honey bees can fly up to 28 km/h) | At least Below Average Human normally, Athletic Human

Combat Speed: Transonic (Comparable to wasp soldiers who can create after images in their wake), Speed of Light with the Ancient Artifacts (The Ancient Key Pieces can fire beams of light that pierce through foes) | Relativistic (Can fight the Wasp King amplified by the Everlasting Sapling)

Reaction Speed: Transonic (Comparable to a cockroach which can react at eleven milliseconds, which is about ten times faster than the fastest reaction of a human being 100 milliseconds, making their speed 77 m/s. Can react to and block Mothiva's sound-based projectiles) | Relativistic (Can react to lasers shot by the Ancient Key Pieces)

Stamina: High (Fought her way through Snakemouth Den and survived a flood all on her first expedition) | High (Far more experienced and well trained up to this point)

Range: Below Standard Melee physically, Higher with her Beemerang, Needles, and items

Intelligence:


Powers and Techniques

Superhuman Speed, Small Size (Bug Sized; Vi is comparable in size to a female worker bee which is roughly half-an-inch in length), Natural Weaponry & Penetration Damage (Physical Penetration; Can utilize her stinger to pierce her targets), Flight (Vi can fly with her wings to avoid danger or to get the upper hand on her foes. She can also carry her allies whilst flying to help them over certain obstacles), Weapon Usage (Skilled in using her Beemerang, needles, and various other items such as bombs), Information Analysis (Vi can learn about an enemy's information and see their health with the Spy ability. Can be further enhanced with Spy Specs which scans an opponent's health automatically), Accelerated Development (Battle; Physical Stats, Skill, & Abilities; Vi and the rest of the team progressively get stronger as they fight. Being declared as novices at the start of their journey, they worked their way up to keeping up and later surpassing the Queen's highest knight. Initially struggled to defeat certain bosses, but later can defeat enemies that were stronger than anyone they've ever faced throughout all of their adventures. Initially struggled to even land a hit on the Wasp King and being considered too weak to hurt him, to later defeating him and and even keeping up with his boost with The Everlasting Sapling), Regeneration (Mid; Can regenerate from being squished flat), Dimensional Storage, Healing, & Purification (Material Purification; With Secret Stash and Sharing Stash, Vi pulls out healing items that she can use which also cures poison. Vi and her team can store over a dozen items in their inventory to utilize in battle), Homing Attack (The Tornado Toss Skill allows Vi's Beemerang to strike a foe multiple times by circling around them. The Beemerang is capable of spinning in a single position whilst building up kinetic energy), Air Manipulation & Durability Negation (Vi's Hurricane Toss Skill summons a whirlwind that lifts up her target while damaging them and can bypass one defense. Needle Toss and Needle Pincer both bypass defense entirely when attacking opponents), Statistics Amplification (Vi gains an attack boost when she is positioned at the frontline of battle).

Healing (Can heal with Crunchy Leaf, Aphid Egg, Mushroom, Danger Spud, Shock Berry, Succulent Berry, Spicy Fries, Mite Burger, Berry Juice, Dry Bread, Nutty Cake, Drowsy Cake, Honey Leaf, Leaf Omelet, Honey Ice Cream, Mushroom Salad, Roasted Berries, Jayde's Stew, Mystery Berry, Mistake, Leaf Salad, Cooked Shroom, Sweet Shroom, Fried Egg, Succulent Cookies, Mushroom Skewer, Hearty Breakfast, Mushroom Salad, Baked Yam, Burly Chips, Danger Dish, Shaved Ice, Cold Salad, Frost Pie, Yam Bread, Mushroom Gummies, Sweet Pudding, Leaf Croissant, Honey Pancakes, Hot Drink, Plain Tea, Tangy Pie, Cherry Pie, Miracle Shake, Tangy Carpaccio, Queen's Dinner), Restoration (With Honey Drop, Danger Shroom, Agaric Shroom, Aphid Dew, Bag of Flour, Squash, Tangy Berry, Jayde's Stew, Mistake, Glazed Honey, Abomihoney, Cooked Danger, Sweet Danger, Honey'd Leaf, Succulent Cookies, Mushroom Skewer, Hearty Breakfast, Sweet Dew, Danger Dish, Shaved Ice, Ice Cream, Honey Ice Cream, Dry Bread, Nutty Cake, Poison Cake, Frost Pie, Shock Candy, Sweet Pudding, Leaf Croissant, Honey Pancakes, Drowsy Cake, Hustle Candy, Spicy Candy, Burly Candy, Squash Puree, Squash Candy, Squash Tart, Plumpling Pie, Tangy Jam, Tangy Juice, Tangy Pie, Abombination, Cherry Pie, Berry Smoothie, Queen's Dinner), Purification (Type 1; Items such as Mushroom, Aphid Dew, Clear Water, Tangy Berry, Berry Juice, Mushroom Salad, Cooked Shroom, Hearty Breakfast, Sweet Dew, Mushroom Gummies, Leaf Croissant, Hot Drink, Plain Tea, Spicy Tea, Burly Tea, Tangy Jam, Tangy Juice, and Queen's Dinner cures status effects), Power Nullification (Clear Bomb removes all status effects from enemies), Ice Manipulation (Magic Ice, Frost Bomb, and Cherry Bombs freezes enemies), Statistics Amplification (Spicy Berry, Spicy Fries, Spicy Tea, Spicy Candy, Squash Tart increases attack power. Burly Berry, Shell Ointment, Burly Tea, Burly Chips, Burly Candy, Plumpling Pie increases defense. Aphid Shake and Berry Jam increases both attack power and defense. Mega Rush increases attack power and charges up an attack), Velocity Manipulation (Hustle Berry Hustle Candy, and Hot Drink gives the user an extra turn), Resurrection (Magic Seed and Miracle Shake revives fallen allies), Sleep Manipulation (Numbnail Dart, Sleep Bomb, and Cherry Bombs puts enemies to sleep), Poison Manipulation (Poison Dart, Poison Bomb, and Cherry Bombs poisons enemies), Summoning (Longleg Summoner summons a spider to help battle), Explosion Manipulation (With Spicy Bomb, Burly Bomb, Poison Bomb, Frost Bomb, Numb Bomb, Sleep Bomb, Clear Bomb, Abombination, and Cherry Bombs), Flame Rock burns enemies), Durability Negation (Spicy Bomb ignores defense stats), Statistics Reduction (Burly Bomb and reduces enemy defense. Cherry Bombs reduces enemy defense or attack power), Paralysis Inducement (Numb Bomb and Cherry Bombs paralyzes enemies), Status Effect Inducement (Cherry Bombs can inflict the following: Poison, Sleep, Freeze, Numb, ATK Down, and DEF Down). Resistance to Status Effect Inducement, Poison Manipulation, Sleep Manipulation, Ice Manipulation, Paralysis Inducement, Fire Manipulation, Power Nullification, Statistics Reduction (Shell Ointment gives immunity to the following statuses: Status Effect Inducement, Poison, Sleep, Freeze, Numb, Burn, Sticky, Ink, ATK Down, and DEF Down

Power Bestowal (Hard Hits raises an enemy attack, but grants the user more berries if winning. Status Relay allows the user to transfer their status effects to others), Durability Negation (Bug Me Not! allows the user to one-shot anyone that is too weak in comparison with any form of contact, including the enemy's attack. Antlion Jaws negates one point of defense), Statistics Amplification (HP Plus increases an ally's HP by two. TP Plus increases the user's TP by two. Last Attack increases attack power when the user is low on health. Last Stand increases the user's defense when low on health. Super Block+ blocks more damage when preforming a Super Block. Power Exchange increases the user's attack power, but lowers defense. Defense Exchange increases the user's defense, but lowers attack power. Front Support increases the defense of the ally who is in front. Back Support increases the defense of the ally who in the back. Heavy Sleeper halves damage if put to sleep. Frostbite halves damage if frozen and can freeze someone back if attacking the user while frozen. Poison Defender increases the user's defense if poisoned. Heal Plus increases the health restored by healing items. TP Saver reduces the cost of TP usage. Reflection increases the user's defense when doing nothing. Tardigrade Shield gives the user the "Sturdy" move, which increases defense and grants immunity to status effects), Accelerated Development (EXP Booster grants the user more EXP when winning a battle in exchange for one point of attack power), Healing (Block Heal allows the user to heal when preforming a Super Block. Triumph Buzz restores some health when finished with a battle. Reverse Toxin heals the user when poisoned, but lowers their defense. HP Core heals the user overtime. Prayer heals the user if they do nothing), Restoration (Victory Buzz restores some TP when finished with a battle. TP Core restores some TP overtime. Meditation restores some TP if doing nothing), Invulnerability (Shock Trooper will make the user take no damage if paralyzed. First Plating will make the user take no damage during the first turn), Damage Boost (Poison Attack increases the user's attack power if poisoned. Hard Charge fully charges the user in exchange for health, allowing them to deal extra damage for one attack), Poison Manipulation (Weak Stomach makes any healing item also poison the consumer. Poison Touch can poison someone else if attacking the user while poisoned. Eternal Venom does not allow the user to naturally heal from poison), Rage Power (Seeing someone attacked the Favorite One medal angers the allies while increasing their attack. Berserker increases attack power, but forces the user to only use their basic attacks and no other skill), Absorption (Life Stealer lowers attack power, but allows the user to steal health when attacking), Camouflage (Leaf Cloak camouflages the user, making it harder for enemies to see them), Life Manipulation (Life Cast allows the user to use skills with HP instead of TP), Resurrection (Miracle Matter allows the user to continuously revive themselves after death), Status Effect Inducement (Status Booster increases the chance of enemies being affected by a status effect. Random Start starts the user with either poison, DEF up, ATK up, extra turn, healing, TP up, or charged attacks), Velocity Manipulation (Strong Start allows the user start the battle with an extra turn. Crazy Prepared allows the user to get the first attack in a battle), Attack Reflection (Status Mirror makes it so if the user is hit with an aliment, the caster is also hit with it), Information Analysis (Spy Specs allows the user to see how much health someone has without needing to use the Spy ability), Enhanced Senses (Detector detects any nearby items).
Poison Manipulation (Grade II; The Poison Needles Medal allows Vi's needle attacks to inflict the Poison status effect[2]), Sleep Manipulation (The Sleepy Needles Medal allows Vi's needle attacks to inflict the Sleep status effect[3]), Paralysis Inducement (The Electric Needles Medal allows Vi's needle attacks to inflict the Numb status effect[4]), Statistics Reduction (Defense; The Heavy Throw Medal grants Vi the "Heavy Throw" skill which lowers a target's defense[5]), Power Modification (The A.D.B.P Enhancer Medal increases the amount of times certian Beemerang skills can hit foes[6]).

Save and Load & Data Storing (By using Ancient Crystals scattered across Bugaria, Vi can use them to save her progress and retry a battle if she were to lose by storing her data within the crystal[7]), Magic (The Ancient Artifacts Team Snakemouth collects use an ancient magic akin to what Leif acquired), Multilingualism & Telekinesis (The Ancient Mask can translate text from the Roach Alphabet and can telekinetically life and activate the other Ancient Artifacts), Forcefield Creation & Nullification (The Ancient Tablet Can disable the shield casted around the Everlasting Sapling and generate bubble-like barriers around the user), Light Manipulation (The Ancient Key Pieces can fire lasers beams to pierce those that are hit), Magical Empowerment & Limited Mind Control (The Ancient Crown, though not quite the same as the Roaches' other Ancient Artifacts, is a powerful source of power capable of amplifying magical prowess and controlling the minds of wasps[8]).

Natural Weaponry & Penetration Damage (Physical Penetration; Chompy's method for attacking involves her biting her target with great force), possible Life Stealing (The Mother Chomper's bite attack can drain the life of struck foes), Magic (Chompy Ribbons are imbued with magical prowess to give her special abilties[9]), Statistics Amplification (The Pretty Ribbon increases Chompy's base attack power), Sleep Manipulation (The Drowsy Ribbon allows Chompy to put enemies to sleep with her bite and is potent enough that those who look at it feel sleepy[10]), Paralysis Inducement (The Shocking Ribbon allows Chompy to paralyze enemies when she strikes them), Poison Manipulation (The Venom Ribbon allows Chompy to poison enemies when she bites them), Restoration (The Team Ribbon allows Chompy to restore TP whenever she attacks an enemy).
Resistance to Status Effect Inducement (The Eternal Venom Badge states that the user cannot naturally heal from the poison status ailment which suggests that Vi can innately recover from in-game ailments overtime[11]), Poison Manipulation (Grade II; Poison is a status effect which deals constant non-lethal damage until the ailment is cured or removed), Sleep Manipulation (Sleep is an ailment which forces the inflicted asleep and unable to defend themselves), Ice Manipulation (Freeze is a status ailment which freezes and encases the inflicted into a solid block of ice), Paralysis Inducement (Numb causes the inflicted to be fully paralyzed and left completely immobile and defenseless), Fire Manipulation (Burn is an ailment which is similar to poison in that deals constant non-lethal damage to the inflicted), Organic Manipulation, Perception Manipulation, & Nullification (Both Sticky and Ink disable the use of certain flowers, with the former preventing item use due to the stickiness of the ailment, whereas the latter prevents skill use by blinding the inflicted), Statistics Reduction (Attack Power & Defense; ATK Down and DEF Down are both stat reductive ailments), Penetration Damage (Physical Penetration; Can endure piercing attacks from Kabbu that are potent enough to disperse several large rocks), Extreme Colds (Vi remains entirely fine after being frozen and encased in ice. Can walk and remain inside a freezer box for an extended period of time), Body Puppetry (Can breathe in gas that controls your body while being unaffected).


Equipment

Beemerang, Needles, Items, Medals


Notable Techniques


  • Tornado Toss: Tosses the Beemerang in a circular motion. Multi hit move that targets a single enemy. Hit an enemy up to 4 times with the Beemerang. Damage decreases by 1 each hit. Base damage starts at 1 less than Vi's ATK and won't decrease below 1.
  • Hurricane Toss: Vi tosses the Beemerang and holds it in place, ignoring 1 defense while damaging and flipping an enemy. Hit an enemy up to 4 times. Pierces 1 DEF. Flips and unearths. Base damage starts at 1 less than Vi's ATK and won't decrease below 1.
  • Secret Stash: Vi heals 4 HP to an ally while curing poison with an item from her secret stash. This does not consume normal items. Heals an ally for 4 HP. Cures poison.
  • Needle Toss: Vi tosses some piercing darts at enemies. Throw 2 needles in chosen directions. Pierces all DEF. Base damage starts at 1 less than Vi's attack, but does not decrease by 1 each it.
  • Needle Pincer: Hits an enemy twice with needles, dealing piercing damage. Must target the first grounded enemy. The first grounded enemy is hit 2 times. The second hit deals 1 less damage, or 2 less if the first hit had a base damage of 4 or more. Pierces all DEF. Base damage won't decrease below 1.
  • Heavy Throw: Vi throws the Beemerang with all her might, dealing high damage to an enemy and lowering its defense. Watch out for the rebound! Hit an enemy once causing DEF down for 2 turns and dealing 3 extra damage. Failing to catch the Beemerang afterwards causes Vi to hit herself for 1 damage.
  • Sharing Stash: Vi will heal the entire party with items from her secret stash, healing poison and restoring 2 HP for 3 turns! Heals 2 HP to all party members and grants HP regeneration for 2 turns. Cures Poison.

Other

Standard Tactics: Vi will use her Beemerang as her primary weapon with a combination of her items and medal skills.

Weaknesses: Vi can be stubborn and greedy, though this changes later.

Battle Records

References

  1. Mar regarding the age of Team Snakemouth from Bug Fables: The Everlasting Sapling
  2. Grants poisoning power to Vi's needle skills.
    ~ Bug Fables: The everlasting Sapling; Poison Needles Medal Description
  3. Grants sleepy power to Vi's needle skills.
    ~ Bug Fables: The everlasting Sapling; Sleepy Needles Medal Description
  4. Grants numbing power to Vi's needle skills.
    ~ Bug Fables: The everlasting Sapling; Electric Needles Medal Description
  5. Grants Vi the "Heavy Throw" skill, which can deal high damage to an enemy.
    ~ Bug Fables: The everlasting Sapling; Heavy Throw Medal Description
  6. A Medal by Prof. Honeycomb. Increases the amount of times some Beemerang skills can hit.
    ~ Bug Fables: The everlasting Sapling; A.D.B.P Enhancer Medal Description
  7. Many crystals exist around the world, filled with a mysterious power.
    The old roaches learned how to harness their magic, and crystals are now used as power sources for many machinery and other things.
    No current side effects from crystal exposure are known, making them relatively safe.
    Some children's tales mention that sometimes sounds can be heard from them if in a quiet enough place. Probably fake.
    Archaeologists say these crystals appeared at the same time the Day of Awakening started, suggesting a link between them and that event.

    ~ Lore Books Description; Book Thirteen
  8. Bug Fables: The Everlasting Sapling: Hoaxe: Origins
  9. A magic ribbon infused with shocking magic, what use could it have?
    ~ Bug Fables: The everlasting Sapling; Shocking Ribbon Item Description
  10. Just looking at this ribbon somehow makes you sleepy, what kind of use could it have?
    ~ Bug Fables: The everlasting Sapling; Drowsy Ribbon Item Description
  11. The equipped ally will not naturally heal from poison.
    ~ Bug Fables: The everlasting Sapling; Eternal Venom Medal Description
  12. Decreases an ally's chances of receiving bad status effects by 50%.
    ~ Bug Fables: The everlasting Sapling; Resist All Medal Description
  13. Decreases an ally's chances of being poisoned by 50%.
    ~ Bug Fables: The everlasting Sapling; Poison Resistance Medal Description
  14. Decreases an ally's chances of falling asleep by 50%.
    ~ Bug Fables: The everlasting Sapling; Sleep Resistance Medal Description
  15. Decreases an ally's chances of being frozen by 50%.
    ~ Bug Fables: The everlasting Sapling; Freeze Resistance Medal Description
  16. Decreases an ally's chances of being numbed by 50%.
    ~ Bug Fables: The everlasting Sapling; Numb Resistance Medal Description