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Hugo

From The Codex
Revision as of 12:41, 13 October 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
I’m... scared of the dark...

Background

Hugo is the creator of The Batter and The Queen. Hugo frequently coughs, and seems to be sickly and unwell. His age is not revealed at any point during the course of the game, although he appears to be a very young child.

Most of the known information about Hugo's life is revealed during the events of the Room. When "Father" left, Hugo remained in his room for a long while before his “mother”, the Queen, picked him up. During the time she was not there, Hugo made three friends—The Tall Mister, The Big Mister, and The Bird—from which point they decided to start the world anew, creating a zone for each of them to rule.

General Information

Name: Hugo

Origin: OFF

Sex: Male

Age: Unknown

Classification: Creator of The Batter and The Queen

Species: Human

Occupation: None

Status: Deceased (Killed by The Batter)

Alignment: Likely True Neutral (Hugo created an entire world including the likes of The Batter and The Queen giving zones for Dedan, Enoch, and Japhet to rule, where he does not interefere with what they do, good or bad. Did not interfere when The Batter killed his three friends and The Queen, nor did he attempt to stop or fight back against The Batter during his boss fight)

Codex Statistics

Tier: Low 10-B physically. At least 8-C, likely Far Higher with abilities

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Below Average Human level physically (Hugo is merely just a child). At least Building level, likely Far Higher with abilities (Created both The Batter & The Queen)

Durability: At least Building level, likely Far Higher (Can take multiple hits from Post-Zone 3 Batter and his Add-Ons)

Striking Strength: Below Average Human Class

Lifting Strength: Unknown

Travel Speed: Regular Human, Speed of Light in the nothingness (Stated to be able to travel in the nothingness at the speed of light)

Attack Speed: Regular Human

Reaction Speed: Regular Human

Stamina: Low (Hugo is a sick child, perpetually coughing)

Range: Standard Melee, likely Higher with Competences, likely Kilometers to possibly Stellar with his abilities (Like the Zone Guardians and the Queen, Hugo’s existence seems to keep areas intact as his death causes purification)

Intelligence: Unknown


Powers and Techniques

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; Should be comparable to other Zone Guardians and Batter who can harm and kill specters, undead ghost, and can harm nonexistent enemies within purified zones. Abstract Interaction; Can imbue his attacks with abstract ideas. Should be comparable to Batter who can harm and kill abstract specters and speech bubbles), Conceptual Manipulation, Linguistic Manipulation, Information Manipulation, Text Manipulation, Space-Time Manipulation, Reality Warping, Matter Manipulation, Creation, Energy Manipulation, Elemental Manipulation & Pocket Reality Manipulation (All Zone Guardians created their zones and by extension the Queen created The Room, zones are pocket realities which is sculpted from the energy given by The Queen it also contains it's own space and time as it's separate from the other zones from the nothingness, a place outside of space-time. Likely also created the elements. Zone guardians would have also created and have their energy tied to the concepts of their world which upon Batter killing them, it erases areas to the extent that they no longer have names and are replaced with “???” along with books and signs being unreadable, and color along with everything being gone), possible Plot Manipulation (Story Manipulation; Author Authority; Is seemingly the one narrating the story by the end of the game).


Resistance to Madness Manipulation (Does not go insane due to lack of sugar, which is directly stated to make people go mad without it), Soul Manipulation ( Can take attacks from Batter and his Add-Ons), Spatial Manipulation (Can take attacks under the plastic element), Nothingness Manipulation, Conceptual Manipulation, Linguistic Manipulation, Information Manipulation, Text Manipulation, & Purification (Can travel in the nothingness, a non-existent realm outside of space-time. His existence along with the other Zone Guardians is what stops Batter’s purification of a zone, which upon purifying zones he erases to them to an extent that the names for areas get re-named “???”, along with books, and posters becoming unreadable. It is even noted that the color and everything is gone), Metal Manipulation (Can take attacks from the metal attribute. Should be able to like The Judge walk around in a purified zone where metal no longer exists, which it was stated without metal there would be no way to walk without sinking into the ground), Organic Manipulation (Can take attacks from the meat attribute)

Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery (Bat Usage; Wields an assortment of bats), 4th Wall Awareness (Is completely aware of his existence as a game character to the point that he explains to the player how to move him), Stealth Mastery (The Batter is stated by a NPC to walk unnaturally silently), Enhanced Senses (Can still attack enemies while under the blinded status effect), Extrasensory Perception (Could tell the Specters were near before they appeared to him), Cosmic Awareness (Is aware that he is in a game and of The Player's existence. Is led by the player who can see and hear everything), Self-Sustenance (Respiratory and Nutritional; Can travel in the nothingness, is not affected by the loss of the meat element), Save & Load (The Puppeteer is a being possessing The Batter, where gameplay mechanics are acknowledged and the game is acknowledged itself as a game, which makes saving canon), Abstract Existence (Physical, Relational Abstraction; Is the physical embodiment of the concept of purification), Non-Corporeal (Batter is described by Judge as one not off physical matter. Is an imaginary construct of Hugo's rather than any sort of traditional living being), Non-Standard Interaction (Metaphysical Interaction; Can harm and kill specters, undead ghost. Can bind Add-Ons, which Judge describes as spiritual entities, to him making them join his team, to where Judge describes Add-Ons being binded by Batter as a “metaphysical reaction”. Can harm nonexistent enemies within purified zones. Abstract Interaction; Can harm and kill abstract specters embodies the concept of purification, can attack speech bubbles, can imbue his attacks with abstract ideas, can wear days of the week as equipment), Perception Manipulation (Seemingly passive. The Batter’s form is based on the perceptions of how those view him, for example The Judge in the beginning sees the batter as a baseball hero and someone able to make the world a better place. Though by the end of the game The Judge & The Player sees him a demented villain), Purification (Various items can heal status ailments), Text Manipulation & Information Manipulation (Purification of the zones erase all prior information about the areas replacing them with “???”, along with making the text in areas unreadable), Information Analysis (With “Wide Angle”, analyzes the enemies' characteristics, With “eye”, a general item that does the same effect as Wide Angle), Healing & Resurrection (With “Save The First Base”, “Save the Second Base”, “Save the Third Base”, “Save the Fourth Base”, & “Save the Secret Base”. Heals allies or revives them with Fourth Base|. With various healing and revival items), Elemental Manipulation, Spatial Manipulation (With the plastic element, described that without plastic the world would be limitless, and people would keep walking forever and ever without stopping. Specifically has it with “Run With Grace”), Organic Manipulation (With the meat element, specifically has it with “Run With Belief”), Smoke Manipulation & Air Manipulation (With the smoke element, described that without smoke, no one would be able to breathe in OFF. Specifically has it with “Run With Dementia”), Metal Manipulation (With the metal element, specifically has it with “Run With Courage”), Statistics Amplification (With Saturday, increases evasion), Undodgeable Attacks (Can hit an opponent regardless of their evasion with Ashley Bat), Power Nullification (Only The Batter is able to flee, with The Player and other party members being unable to do so. He will also choose when or when not to flee).

Resistance to Mind Manipulation, Madness Manipulation, & Empathic Manipulation (With the Thursday equipment, has a 30% resistance to the furious and madness status effect), Soul Manipulation ( Can take attacks from Dedan, and Spectres who all attack the soul), Spatial Manipulation (Can take attacks under the plastic element), Nothingness Manipulation, Conceptual Manipulation, Linguistic Manipulation, Information Manipulation & Text Manipulation (Upon defeating the Zone guardians The Batter makes the all of the inhabitants fall into nothingness. Can travel in the nothingness, a non-existent realm outside of space-time, can travel in the purified zones, where Mortis notes that all Elsen disappear when the world is purified, with even the one Elsen left in zone two eventually disappearing[1]), Possession (The Batter at times will refuse to go to areas or do actions, overriding the Player’s control over him), Metal Manipulation (Can take attacks from the metal attribute. Can walk around in a purified zone where metal no longer exists, which it was stated without metal there would be no way to walk without sinking into the ground), Organic Manipulation (Can take attacks from the meat attribute), Earth Manipulation (With Wednesday, he prevents terrain damage), Power Nullification, Sense Manipulation, & Poison Manipulation (With Friday, gets a 50% resistance to the mute status effect. With Secret day prevents poison, blindness, and muted status effects)

Alpha: Status Effect Inducement, Poison Manipulation (Can inflict poison with “Expected Bracket”), Sense Manipulation (Can inflict blind with “Requisite Bracket”), Power Nullification (Can inflict mute with “Open Bracket”), Paralysis Inducement (Can inflict palsy, a status that freezes one’s competence, making them unable to attack with “Impossible Bracket”)

Omega: Purification (Material Purification; Can cure the status ailments: blind, mute, poison, sleep, fury, madness, and palsy with “Inverse Perspective”, “Overdone Perspective”, and “Frontal Perspective”), Durability Negation (With “Photographic Blur”, does an attack that ignores the enemies defense), Resurrection (With “Multiple Perspective”, it revives a dead party member), Statistics Reduction (With “Radial Blur”, decreases defense, and “Gaussian Blur”, decreases competence)

Epsilon: Statistics Amplification (With “Classic Drama” increases attack, “Baroque Drama” increases defense, “Experienced Drama” increases esprit, and “Unrevokable Drama” increases agility)

Superhuman Physical Characteristics, Genius Intelligence, Enhanced Senses (Can still attack enemies while under the blinded status effect), Self-Sustenance (Respiratory Self-Sustenance & Nutritional Self-Sustenance; Can travel in the nothingness, is not affected by the loss of the meat element), Non-Standard Interaction (Metaphysical Interaction; Should be comparable to other Zone Guardians and Batter who can harm and kill specters, undead ghost, and can harm nonexistent enemies within purified zones. Abstract Interaction; Can imbue her attacks with abstract ideas, can use her own words as attacks. Should be comparable to Batter who can harm and kill abstract specters and speech bubbles), Conceptual Manipulation, Linguistic Manipulation, Information Manipulation, Text Manipulation, Space-Time Manipulation, Reality Warping, Matter Manipulation, Creation, Energy Manipulation, Elemental Manipulation & Pocket Reality Manipulation (All Zone Guardians created their zones and by extension the Queen created The Room, zones are pocket realities which is sculpted from the energy given by The Queen it also contains it's own space and time as it's separate from the other zones from the nothingness, a place outside of space-time. Likely also created the elements. Zone guardians would have also created and have their energy tied to the concepts of their world which upon Batter killing them, it erases areas to the extent that they no longer have names and are replaced with “???” along with books and signs being unreadable, and color along with everything being gone), Power Bestowal (The Queen is the person giving the infinite energy of the sun to the Zone Guardians), Power Nullification (Can limit The Player to only three save files), Perception Manipulation (The Queen’s attacks are words causing direct harm by piercing the perception of the user has of themself), Sense Manipulation (Can inflict the blind status effect with “White Fianchetto”), Poison Manipulation (Can inflict the poison status effect with “Castling Queen”), Empathic Manipulation (Can inflict the fury status effect with “Castling King”), Power Absorption (Can absorb competence from all enemies with “Fool’s Mate”), Mind Manipulation (Implied the Queen has control over the Spectres), Teleportation & Dimensional Travel (Should be comparable to the other zone guardians who can teleport directly into the nothingness and back to their zones).
Resistance to Madness Manipulation (Does not go insane due to lack of sugar, which is directly stated to make people go mad without it), Soul Manipulation ( Can take attacks from Batter and his Add-Ons), Spatial Manipulation (Can take attacks under the plastic element), Nothingness Manipulation, Conceptual Manipulation, Linguistic Manipulation, Information Manipulation, Text Manipulation, & Purification (Can travel in the nothingness, a non-existent realm outside of space-time. Her existence along with the other Zone Guardians is what stops Batter’s purification of a zone, which upon purifying zones he erases to them to an extent that the names for areas get re-named “???”, along with books, and posters becoming unreadable. It is even noted that the color and everything is gone), Metal Manipulation (Can take attacks from the metal attribute. Should be able to like The Judge walk around in a purified zone where metal no longer exists, which it was stated without metal there would be no way to walk without sinking into the ground), Organic Manipulation (Can take attacks from the meat attribute)

Equipment

None notable though he can just create beings like The Batter or The Queen


Notable Techniques


  • Wide Angle: Analyzes the enemies' characteristics.
  • Save First Base: Heals an ally.
  • Run with Courage: Deals Metal damage.
  • Furious Homerun: Special attack with low impact.
  • Save Second Base: Heals an ally, restoring a lot of health.
  • Run with Grace: Deals Plastic damage.
  • Special Homerun: Special Attack with average impact.
  • Save Third Base: Heals an ally, restoring all health.
  • Run with Dementia: Deals Smoke damage.
  • Magic Homerun: Special attack with considerable impact.
  • Save Fourth Base: Revives and heals an ally.
  • Run with Belief: Deals Meat damage.
  • Save Secret Base: Heals the entire party.
  • Ultimate Homerun: Special attack with incredible impact.


  • Saturated String: Special attack with low impact.
  • Expected Bracket: Can inflict Poison.
  • Converted String: Special attack with average impact.
  • Requisite Bracket: Can inflict Blind.
  • Long String: Special attack with considerable impact.
  • Open Bracket: Can inflict Mute.
  • Complete String: Special attack with incredible impact.
  • Impossible Bracket: Can inflict Palsy.

  • Inverse Perspective: Cures Blind and Mute.
  • Optimized Blur: Attack with random impact.
  • Overdone Perspective: Cures Poison and Sleep.
  • Photographic Blur: Ignores enemy Defense.
  • Frontal Perspective: Cures Fury, Madness, and Palsy.
  • Gaussian Blur: Decreases the enemies competence.
  • Multiple Perspective: Revives an ally.
  • Radial Blur: Decreases the enemies defense.

  • Classic Drama: Increases an allies offense.
  • Surrealist Tragedy: Hits all enemies with a special attack of low impact.
  • Baroque Drama: Increases an allies defense.
  • Abstract Tragedy: Hits all enemies with a special attack of average impact.
  • Experienced Drama: Increases an allies esprit.
  • Cubist Tragedy: Hits all enemies with a special attack of considerable impact.
  • Unrevokable Drama: Increases an allies agility.
  • Fauvestic Tragedy: Hits all enemies with a special attack of incredible impact.

  • Castling King: A special attack that can also afflict the enemy with Furious, enraging the enemy into abandoning all strategy and relentlessly focusing on normal physical attacks.
  • Castling Queen: A special attack that can also afflict the enemy with Poison, continuously dealing them damage that ignores their armor and durability.
  • Coup de Miroir: An extremely powerful single-target attack competence.
  • Fool's Mate: Damages the Competence points of all enemies, their reserve of energy that enables them to perform special attacks.
  • Immortal Anderssen: An attack competence that inflicts heavy damage upon all enemies simultaneously.
  • Scholar's Mate: A special attack that can also afflict the enemy with Sleep, causing an enemy to fall asleep.
  • White Fianchetto: A special attack that can also afflict the enemy with Blindness, causing the target to have great difficulty hitting their opponent.

  • Long Silence: An attack that hits all enemies simultaneously.
  • Short Silence: A strong single-target special attack.

  • Major Chord: Restores a lot of another target's competence points.
  • Minor Chord: Restores another target's competence points.

  • Treble Clef: Increases The Queen's stat parameters.
  • Alto Clef: Increases The Queen's stat parameters.

  • Other

    Standard Tactics: While Hugo hasn’t shown to be able to fight, it is very likely if he was to get into a fight he’d just create beings similar to The Batter or The Queen, he also likely controls the narrative for the battle as shown during the cutscene where Batter faces off against The Queen.

    Weaknesses: None notable

    Note: A lot of OFF’s explanations and concepts are very limited and require many different interpretations, thus making it difficult to completely ascertain what certain elements mean, thus using what one can piece together in game along with Mortis’ statements, we have supplied the following profile.

    Note 2: Hugo from how the game displays it had no real reason to fight back against Batter, from what Batter says and how the narrative points towards the Queen scene he no longer wanted to be in the room, so in all likelihood, Hugo only didn’t attack back because he had no desire to rather then being unable to.

    Note 3: Hugo being the son of The Batter and The Queen is a mistranslation of the first English version of OFF that was promptly fixed in subsequent translations.

    Battle Records

    0-1-0

    None.


    • The Batter - Fight
      • Conditions: Hugo did not fight back. The Batter had help from his add-ons.
      • Location: The Room
      • Note: It's unknown if Hugo would've actually been able to fight back or not.

    None.

    1. "ArrowkneedGuard > All the Elsen disappear with the "purification" of the world, like everything else. There's one left in Zone 2, indeed, but for how long?"