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Henry Oldrey

From The Codex
Revision as of 07:57, 2 December 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Oh, you're all OK. Shall we go back to town? Your families are worried sick!
~ Henry to the six missing kids

Background

Henry Oldrey is one of the playable characters in *Castlevania: Legacy of Darkness*. His role spans both his own dedicated adventure and an appearance during Cornell's quest, where he is portrayed as a 10-year-old boy. Years later, Henry matures into a powerful and imposing figure, donning medieval knight-style armor. Unlike traditional vampire hunters, his weapon of choice is a firearm, showcasing a distinct approach to combat.

This dropdown contains the synopsis of Henry Oldrey’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania: Legacy of Darkness
Cornell first meets Henry in the Villa, which had once been Henry's home. However, the Villa had recently become a site of horror. Henry’s father had been transformed into a vampire, and he was now attempting to do the same to his wife and son. At the same time, monstrous creatures had surrounded the estate, placing the family in grave danger. In an attempt to escape, Henry ventured into a nearby labyrinth but was attacked by a chainsaw-wielding madman. It was Cornell’s timely intervention that saved Henry’s life. Henry's mother had sent Cornell to rescue her son while she chose to stay in the Villa, resigned to whatever fate awaited her. After guiding Henry through the deadly maze, Cornell ensures his escape into the forest.

Henry later reunites with Cornell at the conclusion of Cornell’s journey. Along with his sister, Ada, Henry looks to the future, determined to start a new chapter in life.

Castlevania: Legacy of Darkness – Henry's Quest
Eight years later, Henry returns, and both he and the world around him have changed. Dark forces are once again rising, and reports of children being abducted from nearby villages stir unease. Now a seasoned Holy Knight of the Church, Henry is entrusted with the task of rescuing six missing children from Dracula's Castle. However, the mission is urgent: Henry has just one week to complete it before the castle is predicted to collapse. Alongside Reinhardt, a fellow knight, and Carrie, a sorceress, Henry sets out on a quest to stop Dracula’s dark plans.

Unlike the other character quests, Henry’s journey is less plot-driven and more open-ended. The order in which the children are rescued depends on the player’s choices, and the quest features minimal cutscenes. There is no central boss or enemy to defeat, and the ending is relatively short, with slight changes based on how many children the player succeeds in rescuing.

General Information

Name: Henry Oldrey[1] (His last name comes from his mom and dad's last name being Oldrey[2])

Origin: Castlevania: Legacy of Darkness

First Appearance: Castlevania: Legacy of Darkness

Latest Appearance: Vampire Survivors (Latest non-canonical appearance)

Company: Konami

Creator: Ebisu Etsunobu

Actor: Takashi Bratcher

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown, Kid age during 1844 (Henry is merely a child during this time[3]), Adult during 1852 (Henry is a member of the church and for the most part a grown adult[4])

Homeworld: Earth

Residence: The Church

Story Role: Hero, Side Hero, Side Protagonist

Classification: Church Member

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: The Church, Cornell (Adoptive brother), Ada (Adoptive sister), J. A. Oldrey (Formerly, his father that was turned into a creature of the night), Mary Oldrey (Though she potentially died during the events of Cornell's Legacy of Darkness story), Reinhardt Schneider & Carrie Fernandez (Travel companions and allies against Dracula)

Enemies: Dracula, Creatures of the Night

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Lawful Good (Henry is a member of the church that follows their missions to rescue people, such as going out of his way to rescue six missing children in seven days[6])

Protection Level: Global Protector (As an envoy of the Church he protects those from the Creatures of the Night and aided Carrie Fernandez & Reinhardt Schneider, both of whom went to defeat Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])

Codex Statistics

Grade: A

Tier: 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight against and defeat Medusa[9], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[10], with such ranking putting her above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[11]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[12]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[13])

Durability: Town level, Far Higher with Sheer Will

Striking Strength: Unknown: True Class (Uses weapons to attack without any real means of striking), Far Higher with Sheer Will

Lifting Strength: Unknown: True Class, Far Higher with Sheer Will

Travel Speed: Superhuman (Escpaed just as Dracula's Castle fully collapsed[14]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can fight against and defeat Medusa[15], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[16], with such ranking putting her above the likes of the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[17] and the White Demon, who can move at the speed of light at short distances[18]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children without showing any signs of tiring[19])

Range: Standard Melee, Extended Melee with Short Sword, Tens of Meters with Sub-Weapons, Hundreds of Meters with gun

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[20])

Knowledge: At least Master level (Can fight against and defeat Medusa[21], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[22]. Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children fighting various bosses along the way[23])


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Able to jump and reach platforms that are over twice his height[24]), Weapon Mastery (Firearm Mastery; Henry is a skilled marksman, able to shoot several enemies with perfect accuracy even while moving around[25]. Sword Mastery; Uses a short sword in combat for close quarters purposes[26]. Knife Mastery; With Knife, throws at a fast rate in a straight line[27]. Axe Mastery; With Axe, throws at an arc trajectory to knock down enemies[28]. Boomerang Mastery; With Cross, throws a holy cross in a whirlpool orbit to knock down enemies[29]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[30]), Non-Standard Interaction (Metaphysical Interaction; Can interact with and kill ghost[31]).
Resistance to Petrification (Henry isn't fully petrified by Medusa's petrification beam and can break out of it[32]), Corruption (After Henry is bitten by a vampire, it takes until midnight for him to be able to fully turn, being able to get a purfying potion beforehand[33], along with this, it takes multiple bites before Henry gets the vampire status[34]), Lifeforce Absorption & Curse Manipulation (Can take hits from spirits[35], which is an evil spirit that sucks up people's life energy[36], along with them being able to inflict the curse status[37]),
Resistance to Dracula's Castle (Can enter Dracula's Castle without experiencing any adverse effects[38])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[39], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[40]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[41]), Possession (The castle possesses objects with its magic, such as a ouija table[42]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[43]. The Castle has doors sealed off without solving puzzles[44]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[45]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[46], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[47]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[48]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[49]. The castle increases one's dark desires, allowing Dracula to easily control them[50]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[51]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[52]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[53]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[54]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[55]), Curse Manipulation (The Curse status that spirits inflict[56] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[57]), Life Manipulation (The castle can bring inanimate statues to life to attack[58]. Can cause the glass murals to come to life and attack[59]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[60]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[61])


Equipment


  • Pistol: A pistol Henry uses in combat, more potent then a standard pistol as it's not only capable of killing Creatures of the Night, but can also interact with spirits and ghosts.
  • Short Sword: A short sword Henry has on him for close-ranged combat purposes.

  • Dagger: A collection of throwing daggers in Henry’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Henry uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Henry after being thrown.
Item Description Found
Morning Star Whip Power-up Candles, Enemies
Red Jewel Sub-Weapon Power-up Candles, Enemies
White Jewel Saves Game In File Various Locations
Green Jewel Accesses Hard Mode Various Locations
Money Bag Currency Candles, Enemies, Various Locations
Purifying Crystal Cures Vampire Curse Enemies, Candles, Contract
Cure Ampoule Cures Poison Condition Enemies, Candles, Contract
Roast Beef Large Energy Restore Enemies, Candles, Contract
Roast Chicken Small Energy Restore Enemies, Candles, Contract
Medical Kit Restores All Energy Candles
Contract Summons Salesman, Renon Various Locations
Moon Card Turns Day To Night Enemies, Candles, Contract
Sun Card Turns Night To Day Enemies, Candles, Contract
Keys Opens Locked Doors Candles, Various Locations
Mandragora Unstable Explosive Compound Castle Center
Nitro Magical Root Formula Castle Center

Other

Standard Tactics: Henry will use his gun and the sub-weapon that best suits the situation.

Weaknesses:

Note

Miscellaneous Feats

Trivia

  • This is the first character in the series to fight with a firearm.
  • The "victory" fanfare that plays whenever Henry saves a child is an excerpt from the Theme of Simon Belmont, first introduced to the series in Super Castlevania IV.
  • Henry's gameplay is based on the gameplay of the cut character Coller, who was turned into the Frankenstein Gardener players meet in the garden maze in the Villa stage. The major difference is that Coller was supposed to use a shotgun, while Henry uses a six-shot pistol.
    • Ironically, Cornell has to save Henry from the Gardener during the story.
  • Henry's exploration area is considerably more limited compared to the other three playable characters, consisting of only six levels, each of which is centered around rescuing a specific child. While some players may consider this section of the game to be less significant or forgettable due to its size, it's important to note that Henry's quest provides a unique chance to unlock secret characters and costumes, making it a worthwhile experience for those interested in fully exploring the game.
  • Despite sources online saying that Henry is 10 to 18, there has been no found official source on this so far.

Battle Records

10 - 0 - 0


  • Giant Skeleton - Fight[86]
    • Conditions: None.
    • Location: Forest
  • Weretiger - Fight[87]
    • Conditions: None.
    • Location: Forest
  • Werewolf - Fight[88]
    • Conditions: None.
    • Location: Forest
  • Giant Skeleton - Fight[89]
    • Conditions: Match was a rematch.
    • Location: Forest
  • Guardian Skeledragons - Fight[90]
    • Conditions: None.
    • Location: Castle Wall
  • Cerberus - Fight[91]
    • Conditions: None.
    • Location: Villa
  • Vampire - Fight[92]
    • Conditions: None.
    • Location: Villa
  • Harpy - Fight[93]
    • Conditions: None.
    • Location: Outer Wall
  • Medusa - Fight[94]
    • Conditions: None.
    • Location: Forest
  • Spider Queen - Fight[95]
    • Conditions: None.
    • Location: Forest

None.

None.

References

  1. Castlevania: Legacy of Darkness Henry Mode Intro
  2. Castlevania: Legacy of Darkness Cornell Mode Master Oldrey Boss
  3. Castlevania: Legacy of Darkness
  4. Castlevania: Legacy of Darkness Henry Mode Intro
  5. Castlevania Lament of Innocence
  6. Castlevania: Legacy of Darkness Henry Mode Intro
  7. Akumajou Densetsu Famicon Intro English Patch
  8. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  9. Castlevania: Legacy of Darkness Henry Mode Medusa Boss
  10. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  11. Castlevania Judgement: True Story Mode, Golem
  12. Castlevania Judgment Golem Ultimate Attack
  13. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  14. Castlevania: Legacy of Darkness Henry Mode Ending
  15. Castlevania: Legacy of Darkness Henry Mode Medusa Boss
  16. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  17. Castlevania Aria of Sorrows
  18. Castlevania Grimoire of Souls Enemy Compendium Showcase
  19. Castlevania: Legacy of Darkness Henry Mode
  20. Castlevania: Lament of Innocence Game Manual Page 10
  21. Castlevania: Legacy of Darkness Henry Mode Medusa Boss
  22. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  23. Castlevania: Legacy of Darkness Henry Mode
  24. Castlevania: Legacy of Darkness Henry Mode
  25. Castlevania: Legacy of Darkness Henry Mode
  26. Castlevania: Legacy of Darkness Henry Mode
  27. Castlevania: Legacy of Darkness Game Manual Page 30
  28. Castlevania: Legacy of Darkness Game Manual Page 30
  29. Castlevania: Legacy of Darkness Game Manual Page 30
  30. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  31. Castlevania: Legacy of Darkness Henry Mode
  32. Castlevania: Legacy of Darkness Carrie Mode Medusa Boss Fight
  33. Castlevania 64 Vampire Status Death
  34. Castlevania 64 Vampire Status
  35. Castlevania 64
  36. Castlevania: Lament of Innocence Bestiary No. 010
  37. Castlevania: Grimoire of Souls
  38. Castlevania: Legacy of Darkness Henry Mode
  39. Castlevania: Harmony of Dissonance
  40. Castlevania: Harmony of Dissonance
  41. Castlevania: Symphony of the Night Bestiary No. 40
  42. Castlevania: Symphony of the Night Bestiary No. 16
  43. Castlevania: Portrait of Ruin Bestiary No. 133
  44. Castlevania: Lament of Innocence
  45. Castlevania 64
  46. Castlevania: Portrait of Ruin
  47. Castlevania: Portrait of Ruin
  48. Castlevania: Harmony of Dissonance
  49. Castlevania: Circle of the Moon
  50. Castlevania: Circle of the Moon
  51. Castlevania: Order of Ecclesia Bestiary No. 061
  52. Castlevania: Portrait of Ruin Bestiary No. 131
  53. Castlevania: Symphony of the Night Bestiary No. 44
  54. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  55. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  56. Castlevania: Grimoire of Souls
  57. Castlevania 64
  58. Castlevania Chronicles
  59. Castlevania Chronicles
  60. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  61. Castlevania: Curse of Darkness Bestiary No. 115
  62. Castlevania: Legacy of Darkness Game Manual Page 30
  63. Castlevania: Legacy of Darkness Game Manual Page 30
  64. Castlevania: Legacy of Darkness Henry Mode
  65. Castlevania II: Simon's Quest Page 11
  66. Castlevania II: Simon's Quest
  67. Castlevania: Legacy of Darkness Game Manual Page 30
  68. Castlevania: Legacy of Darkness Game Manual Page 30
  69. Castlevania: Legacy of Darkness Cure Ample Item Description
  70. Castlevania: Legacy of Darkness Purifying Item Description
  71. Castlevania: Legacy of Darkness Healing Kit Item Description
  72. Castlevania: Legacy of Darkness Roast Beef Item Description
  73. Castlevania: Legacy of Darkness Roast Chicken Item Description
  74. Castlevania 64 Game Manual Page 19
  75. Castlevania: Legacy of Darkness Carrie Mode
  76. Castlevania: Legacy of Darkness Mandragora Item Description
  77. Castlevania: Legacy of Darkness Magical Nitro Item Description
  78. Castlevania: Legacy of Darkness Moon Card Item Description
  79. Castlevania: Legacy of Darkness Sun Card Item Description
  80. Castlevania: Legacy of Darkness Game Manual Page 19
  81. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  82. Castlevania: Circle of the Moon
  83. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  84. Castlevania 64 Charlie Vincent Boss
  85. Castlevania: Legacy of Darkness Henry Mode
  86. Castlevania: Legacy of Darkness Henry Oldrey Mode
  87. Castlevania: Legacy of Darkness Henry Oldrey Mode
  88. Castlevania: Legacy of Darkness Henry Oldrey Mode
  89. Castlevania: Legacy of Darkness Henry Oldrey Mode
  90. Castlevania: Legacy of Darkness Henry Oldrey Mode
  91. Castlevania: Legacy of Darkness Henry Oldrey Mode
  92. Castlevania: Legacy of Darkness Henry Oldrey Mode
  93. Castlevania: Legacy of Darkness Henry Oldrey Mode
  94. Castlevania: Legacy of Darkness Henry Oldrey Mode
  95. Castlevania: Legacy of Darkness Henry Oldrey Mode