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Carrie Fernandez

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


While Dracula exists, children live in terror. I cannot desert them!
~ Carrie to Rosa
...She was really only my stepmother, but my mother gave her life to save mine. She truly loved me. She showed me happiness. Your child received no love from her mother... That's, that's pathetic...
~ Carrie to Actrise after hearing she sacrificed her own child to become a vampire
I have the power to subdue Dracula himself. You had no chance. Dracula knows this. He used you merely to delay me. Dracula, prince of evil.... Only you can I never forgive!!
~ Carrie after defeating Actrise

Background

Carrie Fernandez is a playable character in Castlevania and Castlevania: Legacy of Darkness. Her backstory and main quest are nearly identical in both games, though her availability differs.

In Castlevania (N64), Carrie is one of the two main protagonists, alongside Reinhardt Schneider, and is playable from the start. Her storyline follows her efforts to fight against Dracula's forces using her unique abilities.

In Legacy of Darkness, Carrie also serves as a protagonist, but she must first be unlocked. During Henry’s quest, players can rescue one of the missing children to make her available as a playable character.

This dropdown contains the synopsis of Carrie Fernandez’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
Carrie Fernandez, a descendant of the powerful witch Sypha Belnades, was born in 1840 to a family of Spanish immigrants traveling through Eastern Europe. Her lineage led her family to tragedy, as the patriarch of the Fernandez clan fell under Dracula's influence. Many members of her family were executed by fearful villagers or killed by Dracula himself, including Carrie's parents, who were condemned for practicing witchcraft. These events left a lasting scar on Carrie, fueling her bitterness toward adults and God. Orphaned but resilient, Carrie was adopted by a compassionate woman who became her foster mother.

Over time, Carrie's unusual abilities began to surface, prompting her foster mother to uncover records linking her to the Fernandez family. As Dracula's influence spread across Europe once more, fear gripped Wallachia. His minions began terrorizing villages, and when they attacked Carrie's home, her foster mother sacrificed herself to protect the young girl. Watching her foster mother die awakened Carrie's latent magical powers, enabling her to destroy the creatures and escape.

The loss of her foster mother, on top of her parents' deaths, deepened Carrie's bitterness and drove her to reject adults and God completely. Two years later, news of Castlevania's reappearance reached her ears. Determined to stop Dracula and end his reign of terror, Carrie set off for the vampire lord’s stronghold. Along her journey, she crossed paths with two holy knights, Henry Oldrey and Reinhardt Schneider, and joined their mission. Resolute in her decision, Carrie vowed to use her magic to destroy Dracula and his forces, declaring, "Whatever awaits, I have no regrets!"

Castlevania (N64)/Castlevania: Legacy of Darkness
Carrie, armed with her powerful magic, battles her way through treacherous lands, overcoming the many monstrous obstacles set by Dracula's minions. Along her quest, she is joined by Reinhardt Schneider and Henry Oldrey. As she makes her way toward the castle, she encounters several individuals who aid her in different ways: Rosa, a vampire who reluctantly offers guidance, and Charlie Vincent, a pompous vampire hunter who provides her with the key to the Villa's archives. She also meets Renon, a demon with unclear loyalties, who offers to sell her useful items throughout her journey.

Two characters stand out in her adventure. The first is Malus, a young boy who, after his family was attacked by Dracula's demons, finds himself lost in the Villa's Garden Maze. Carrie helps him escape the maze, but she doesn't expect to see him again. The second is Actrise, a witch Carrie meets just before entering the Castle Center. While Carrie's adoptive mother sacrificed her life to protect Carrie, Actrise sacrificed her own child to achieve immortality. Actrise tries to persuade Carrie to join her in serving the dark forces, but Carrie refuses, determined to fight against the evil that threatens her world.

In the vast Castle Center, Carrie and Reinhardt are forced to solve numerous puzzles and battle a Behemoth monster, but the most unsettling event is yet to come. Malus appears again, having somehow made his way into the heart of the castle. When Carrie attempts to question him, Malus speaks cryptically before running further into the castle, leaving Carrie confused and unsettled. Shortly afterward, she encounters Actrise again before boarding an elevator to the Tower of Science. Actrise introduces the Fernandez warrior, a relative from the Sypha Belnades bloodline who had set out to destroy Dracula but was captured and turned into a vampire. After struggling with her curse, the warrior's will faltered, leaving her desperate for human blood. A fierce battle between the two ensues, with Carrie ultimately emerging victorious. With a heavy heart, she vows to ensure Dracula's destruction and speaks of her belief that her mother will be reunited with Camilla in heaven.

Carrie and Reinhardt continue their journey, overcoming technological threats in the Tower of Science and magical traps in the Tower of Sorcery. Atop the Room of Clocks, Carrie faces Actrise in another battle. After learning of Actrise's horrific past, where she had sacrificed her own daughter as part of her allegiance to Dracula, Carrie declares her "pathetic" and defeats her in battle. Despite Actrise's powerful dark magic, Carrie proves to be the stronger combatant. Carrie also realizes that Dracula likely used Actrise to delay her progress and vows that she will never forgive him for the suffering he has caused.

After overcoming the challenges in the Clock Tower, Carrie and Reinhardt reach the Castle Keep, where they confront Dracula. The battle is surprisingly quick, with the two easily defeating him.

Much like Reinhardt, Carrie has two possible endings depending on how long the player takes to complete the game. If the player reaches the Castle Keep in less than ten days (in-game time), they will see the "Good Ending." If more than ten days pass, the player will see the "Bad Ending."

While Carrie and Reinhardt's quests are separate during the game, the prologue to Cornell's journey suggests that their attacks on the castle occurred simultaneously, implying they worked together to finally bring down Dracula.

Bad Ending
After easily defeating Dracula, Carrie turns to find Malus hiding behind a pillar in the Castle Keep. They leave the castle together, and on their way back to the village, Malus proposes to Carrie. Carrie initially refuses but agrees to marry him when they are older. Malus, in response, quietly remarks, "Then we have a binding contract," hinting at his true, sinister intentions.

Good Ending
As Dracula breathes his last, he causes the castle to collapse, entombing Carrie in the rubble. Carrie escapes the crumbling keep, only to be attacked by Malus, who now appears riding a winged horse.

Carrie pursues him to the top of the Clock Tower, where he reveals his true identity as the resurrected Dracula. The vampire she had defeated earlier in the Castle Keep was merely one of Dracula's servants, Gilles de Rais, disguised as the Count to divert attention from Malus. Malus transforms into the adult form of Dracula. After a fierce confrontation, Carrie defeats him, causing him to revert back to his child form. In an attempt to deceive her, he pretends to have forgotten everything that occurred. At this moment, Charlie Vincent arrives and exposes Malus' deception by throwing holy water on him. In a fit of rage, Dracula transports himself and Carrie to another dimension, where he reveals his monstrous true form in one last attempt to destroy her. With the power of her magic and her unshakable resolve, Carrie defeats Dracula once and for all. After his defeat, she is returned to her dimension and witnesses the castle sink into the lake. Finally, with her quest complete, Carrie finds solace at her mother's grave, where she lays flowers in remembrance.

Personality

General Information

Name: Carrie Fernandez[7]

Origin: Castlevania (N64)

First Appearance: Castlevania (N64)

Latest Appearance: Castlevania: Legacy of Darkness (Latest canonical appearance), Vampire Survivor (Latest non-canonical appearance)

Company: Konami

Creator: Ebisu Etsunobu

Actor: Bianca Allen

Sex: Female

Sexuality: Heterosexual (Agreed to marry Malus in the bad ending[8])

Pronouns: She/Her

Age: 12[9]

Birth Year: 1840 (Listed as 12 years old during the events of Castlevania (N64)[10], which takes place in 1852)

Time Period: 1852

Timeline: Main Timeline

Homeworld: Earth

Residence: Wallachia

Story Role: Main Protagonist, Young Hero

Legacy: Unknown Legacy (The events of Castlevania (N64) and Castlevania: Legacy of Darkness are "truth shrouded in darkness"[11])

Influence: Event Influence (Responsible for the death of Dracula and saving the world from his darkness)

Language: English

Classification: Witch

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[12]

Occupation: None

Affiliations: Reinhardt Schneider (Traveling companion), Henry Oldrey (Traveling companion), Rosa (Helped Carrie on how to proceed further into the castle), Charlie Vincent, Malus (Formerly)

Enemies: Dracula, Actrise, Camilla Fernandez (Her cousin, corrupted into a vampire[13]), Gilles de Rais

Height: 142 cm[14]

Weight: 35 kg[15]

Status

  • During her Time: Alive
  • Modern Time: Deceased (As she existed back in 1800s, she is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Carrie set off to fight and defeat[16] Dracula in order to protect all of the children that feared Dracula and get vengeance for Dracula killing her mom. Noted in the intro that she wields her inherited power in the fight against evil[17])

Protection Level: Global Protector (Carrie's mission is to save the world from Dracula[18]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[19], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[20])

Codex Statistics

Grade: S (Actrise notes that Carrie has such power, it is almost terrifying despite her being only a child, she is a true Fernandez[21]. Actrise also notes Carrie's power would greatly help them in reviving Count Dracula[22]. Carrie notes herself that she has the power to subdue Dracula[23])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1800s Dracula, at full power along with going into his true form[24], who serves as the absolute evil, the opposite to God[25], where for God to be perfectly good, there must be a being of perfect darkness[26], being the entity opposite to God[27], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[28]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[29]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[30], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[31]. Alucard notes that having something to protect surpasses the limits of strength[32])

Durability: At least Town level (Took no damage from a giant sea monster hitting her while leaving a hole in the wall[33]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: Unknown: True Class, Far Higher with Sheer Will

Travel Speed: Superhuman (Was in the process of outrunning the collapse of the castle before Malus appeared[34]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[35]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[36], where for God to be perfectly good, there must be a being of perfect darkness[37], being the entity opposite to God[38], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[39] and the White Demon, who can move at the speed of light at short distances[40]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled all the way to Dracula's Castle and journeyed in there for at least multiple days, fighting various enemies and traversing through various acrobatic platforming challenges, all without showing any signs of tiring)

Range: Standard Melee, Higher with Rings, Tens of Meters with Homing Energy Bullets (Carrie's homing energy bullets can hit multiple enemies across a bridge's distance[41]), Tens of Meters with Sub-Weapons

Intelligence: Supergenius Intelligence (Carrie is noted to be gifted with great magical powers[42], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[43]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[44])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[45]. Able to navigate around an entire castle, fighting enemies all the while carrying a magical nitro which will explode if Carrie jumps or is hit once, going through rooms where she must fight possessed statues, traverse narrow corridors, while fighting enemies on said corridors traversing giant moving cogs while avoiding projectiles from enemies, and traversing through a room with skeletons on motrocycles shooting at her[46]. Showcases an innate knowledge in astrology, being able to easily solve a puzzle based around it[47])


Powers and Techniques

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[48]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[49], along with being said to be as great a task as recreating God's creation of the Earth[50]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[51], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[52]), Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[53]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[54]), Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[55])


Equipment

Weapons

  • Rings: A pair of two rings Carrie uses for quick and successive close-ranged melee combat.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Carrie’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Carrie uses to throw at her enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Carrie after being thrown.

Notable Techniques


  • Homing Energy Bullet: An energy bullet that Carrie can hold down and shoot out, homing in on the target. It gives her an innate lock-on feature so that the attack will always home onto the target.

Other

Standard Tactics: Carrie will utilize her homing energy bullet in combat, where it can hit a target even if she's faced away from them[270], along with using the sub-weapon that best suits the situation.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • Carrie's story went through multiple rewrites. Originally she was called "Carrie Eastfield" and at some point her surname have been changed to "Belnades" only to be changed to "Fernandez" in the final game.
  • Carrie's cousin, who she fights in the Castle Center, was originally supposed to be a revived Sypha Belnades from Castlevania III: Dracula's Curse. Later, she was renamed to "Camilla Belnades", but in the final game, she is nameless.
  • Despite Carrie's name not being "Belnades" and instead "Fernandez", both of these are actually the same meaning in the Castlevania series. Juste Belmont and the Belmont Clan is noted that their magic powers partly derive from the Fernandez Clan[295], which the main magic clan member that married a Belmont was Sypha Belnades who married and Trevor Belmont and had kids with him. This makes Carrie a Belnades.
    • Interestingly, despite Carrie being a Belnades, she is not given the Belnades staff, which is noted to be a staff passed down to the Belnades Clan. However, this is likely due to Carrie having a step-mother who wasn't an official Belnades, making her never get the staff.
  • Carrie's personal level in Castlevania (N64) is the Tower of Sorcery. She also received the Tower of Science as her personal level, which originally belonged to the cut character, Coller.
  • Carrie's early story was that she was feared and ostracized by the other villagers due to her supernatural powers, which she used for peaceful purposes such as making flowers bloom in the winter. Supposedly, she ventured into Dracula's Castle believing that she was cursed by Dracula and that he could unlock her full potential.
  • Despite being a Belnades, Carrie is powerful enough to be able to take on Dracula on her own[296], with her power being noted by the likes of Actrise. This is interesting since Belnades such as Sypha Belnades couldn't even get far into Dracula's Castle before being turned to stone. With this in mind, Carrie would be on of the most powerful Belnades, being second to the likes of Charlotte Aulin and potentially Yoko Belnades.
  • It is interesting that Carrie has Maria Renard's Rondo of Blood outfit as her alternate outfit as both of them share similarities. Both characters are 12 during their respective games, both are noted to possess mighty magical powers by an underling of Dracula, both dislike being treated as a kid, and both have had their parents killed by Dracula and mention their parents watching over them in heaven.
  • To unlock Carrie as a playable character in Castlevania: Legacy of Darkness, the player has to find Bess during Henry's quest. She can be found in the Castle Wall, in a section with no floor when the player enters the castle gate. At the four rotating spiked platforms there will be a ledge with the child in the center.
    • To unlock Carrie's alternate costume, after finding Bess the player has to find Florence during Henry's quest. She's found in the Outer Wall. After riding the first platform up, you will find yourself under a small decorative overhang; if you jump to the edge jutting out from the arch, you will be right next to the child.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[297], attempted to destroy the specific era of time[298], cause all beings everywhere to disappear, forever[299] and that the age was on the verge of collapse[300]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[301], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[302], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[303]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[304] Julia didn't come save him, and Isaac died within the castle[305]. In other cases the Castle does not collapse[306], but instead slowly fades away[307]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[308].

Battle Records

Castlevania (N64)
14 - 0 - 0

Castlevania: Legacy of Darkness
22 - 0 - 0

Combined
36 - 0 - 0


  • Giant Ape Skeleton - Fight[309]
    • Conditions: None.
    • Location: Forest
  • Weretiger - Fight[310]
    • Conditions: None.
    • Location: Forest
  • Giant Ape Skeleton - Fight[311]
    • Conditions: Match was a rematch.
    • Location: Forest
  • White Dragon - Fight[312]
    • Conditions: None.
    • Location: Castle Wall
  • Master J. A. Oldrey - Fight[313]
    • Conditions: None.
    • Location: Villa
  • Undead Maiden - Fight[314]
    • Conditions: None.
    • Location: Villa
  • Heavy Lizard Man - Fight[315]
    • Conditions: None.
    • Location: Underground Waterway
  • Demon Bull - Fight[316]
    • Conditions: None.
    • Location: Castle Center
  • Renon - Fight[319]
    • Conditions: None.
    • Location: Castle Keep
  • Charlie Vincent - Fight[320]
    • Conditions: None.
    • Location: Castle Keep

References

  1. Castlevania: Legacy of Darkness: Carrie Mode Meeting Rosa Cutscene
  2. Castlevania: Legacy of Darkness Camilla Fernandez Boss
  3. Castlevania: Legacy of Darkness Carrie Mode Meeting Charlie Vincent Scene
  4. Castlevania: Legacy of Darkness Carrie Mode Meeting Charlie Vincent Scene
  5. Castlevania: Legacy of Darkness Carrie Mode Meeting Malus Scene
  6. Castlevania: Legacy of Darkness: Carrie Mode Meeting Rosa Cutscene
  7. Castlevania: Legacy of Darkness Carrie Fernandez Intro
  8. Castlevania (N64) Carrie Bad Ending
  9. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
  10. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
  11. Castlevania: Legacy of Darkness Game Manual Page 4
  12. Castlevania Lament of Innocence
  13. Castlevania: Legacy of Darkness Camilla Fernandez Boss
  14. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
  15. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
  16. Castlevania: Legacy of Darkness Carrie Fernandez Intro
  17. Castlevania: Legacy of Darkness Carrie Fernandez Intro
  18. Castlevania: Legacy of Darkness Carrie Mode Meeting Charlie Vincent Scene
  19. Akumajou Densetsu Famicon Intro English Patch
  20. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  21. Castlevania: Legacy of Darkness Carrie Mode
  22. Castlevania: Legacy of Darkness Carrie Mode
  23. Castlevania: Legacy of Darkness Actrise Boss
  24. Castlevania: Legacy of Darkness Carrie Mode True Final Boss
  25. Castlevania: Aria of Sorrow Ending
  26. Castlevania: Dawn of Sorrow Dark Lord Candidates
  27. Castlevania: Dawn of Sorrow Ending
  28. Castlevania Judgement: True Story Mode, Golem
  29. Castlevania Judgment Golem Ultimate Attack
  30. Castlevnaia: Symphony of the Night
  31. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  32. Castlevania: Nocturne of Recollection Intro
  33. Castlevania: Legacy of Darkness Intro Stage
  34. Castlevania: Legacy of Darkness Carrie Mode Dracula's Servant Boss
  35. Castlevania: Lament of Innocence Ending
  36. Castlevania: Aria of Sorrow Ending
  37. Castlevania: Dawn of Sorrow Dark Lord Candidates
  38. Castlevania: Dawn of Sorrow Ending
  39. Castlevania Aria of Sorrows
  40. Castlevania Grimoire of Souls Enemy Compendium Showcase
  41. Castlevania: Legacy of Darkness Carrie Mode
  42. Castlevania: Legacy of Darkness Carrie Fernandez Intro
  43. Castlevania: Portrait of Ruin
  44. Castlevania: Lament of Innocence Game Manual Page 10
  45. Lament of Innocence Perfect Guidebook
  46. Castlevania: Legacy of Darkness Carrie Mode
  47. Castlevania: Legacy of Darkness Carrie Mode
  48. Castlevania: Portrait of Ruin
  49. Castlevania: Lament of Innocent
  50. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  51. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  52. Konami of Europe's Camilla Fernandez profile
  53. Castlevania: Portrait of Ruin
  54. Castlevania: Grimoire of Souls Prologue Stage 1
  55. Castlevania: Dawn of Sorrow Yoko's Shop
  56. Castlevania: Legacy of Darkness Carrie Mode
  57. Castlevania: Legacy of Darkness Carrie Mode Tower of Sorcery
  58. Castlevania: Legcay of Darkness Carrie Mode
  59. Castlevania (N64) Game Manual Page 21
  60. Castlevania: Legcay of Darkness Carrie Mode
  61. Castlevania (N64) Game Manual Page 18
  62. Castlevania (N64) Game Manual Page 18
  63. Castlevania: Legacy of Darkness Game Manual Page 30
  64. Castlevania: Legacy of Darkness Carrie Fernandez Intro
  65. Castlevania: Legacy of Darkness Camilla Fernandez Boss
  66. Castlevania: Legacy of Darkness Carrie Mode True Final Boss
  67. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  68. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  69. Castlevania: Lament of Innocence Game Manual Page 10
  70. Castlevania: Legacy of Darkness Carrie Mode
  71. Castlevania: Legacy of Darkness Carrie Mode Tower of Sorcery
  72. Castlevania: Legacy of Darkness Carrie Fernandez Intro
  73. Castlevania: Lament of Innocent
  74. Castlevania: Legacy of Darkness Carrie Mode
  75. Castlevania (N64) Game Manual Page 21
  76. Castlevania: Legacy of Darkness Carrie Mode
  77. Castlevania: Legacy of Darkness Carrie Mode
  78. Castlevania: Legacy of Darkness Carrie Mode
  79. Castlevania: Legacy of Darkness Carrie Mode
  80. Castlevania: Legacy of Darkness Carrie Mode Meeting Rosa Cutscene
  81. Castlevania: Legacy of Darkness Carrie Mode Medusa Boss Fight
  82. Castlevania (N64) Vampire Status Death
  83. Castlevania (N64) Vampire Status
  84. Castlevania: Legacy of Darkness Carrie Mode Final Boss
  85. Castlevania II: Simon's Quest
  86. Castlevania (N64)
  87. Castlevania: Lament of Innocence Bestiary No. 010
  88. Castlevania: Grimoire of Souls
  89. Castlevania: Legacy of Darkness Carrie Mode
  90. Castlevania (N64) Renon Boss
  91. Castlevania (N64) Carrie Fernandez Bad Ending
  92. Castlevania: Legacy of Darkness Carrie Mode
  93. Castlevania: Harmony of Dissonance
  94. Castlevania: Harmony of Dissonance
  95. Castlevania: Symphony of the Night Bestiary No. 40
  96. Castlevania: Symphony of the Night Bestiary No. 16
  97. Castlevania: Portrait of Ruin Bestiary No. 133
  98. Castlevania: Lament of Innocence
  99. Castlevania (N64)
  100. Castlevania: Portrait of Ruin
  101. Castlevania: Portrait of Ruin
  102. Castlevania: Harmony of Dissonance
  103. Castlevania: Circle of the Moon
  104. Castlevania: Circle of the Moon
  105. Castlevania: Order of Ecclesia Bestiary No. 061
  106. Castlevania: Portrait of Ruin Bestiary No. 131
  107. Castlevania: Symphony of the Night Bestiary No. 44
  108. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  109. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  110. Castlevania: Grimoire of Souls
  111. Castlevania (N64)
  112. Castlevania Chronicles
  113. Castlevania Chronicles
  114. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  115. Castlevania: Curse of Darkness Bestiary No. 115
  116. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  117. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  118. Castlevania: Grimoire of Souls Prologue Stage 4
  119. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  120. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  121. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  122. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  123. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  124. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  125. Castlevania: Portrait of Ruin
  126. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  127. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  128. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  129. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  130. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  131. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  132. Castlevania: Legacy of Darkness Game Manual Page 30
  133. Castlevania (N64) Game Manual Page 18
  134. Castlevania: Legacy of Darkness Carrie Mode
  135. Castlevania II: Simon's Quest Page 11
  136. Castlevania II: Simon's Quest
  137. Castlevania: Legacy of Darkness Game Manual Page 30
  138. Castlevania: Legacy of Darkness Game Manual Page 30
  139. Castlevania (N64) Cure Ample Item Description
  140. Castlevania (N64) Purifying Item Description
  141. Castlevania: Legacy of Darkness Healing Kit Item Description
  142. Castlevania (N64) Roast Beef Item Description
  143. Castlevania: Legacy of Darkness Carrie mode
  144. Castlevania (N64) Roast Chicken Item Description
  145. Castlevania: Legacy of Darkness Carrie mode
  146. Castlevania: Legacy of Darkness Carrie Mode Meeting Renon
  147. Castlevania (N64) Game Manual Page 19
  148. Castlevania: Legacy of Darkness Carrie Mode
  149. Castlevania: Legacy of Darkness Mandragora Item Description
  150. Castlevania: Legacy of Darkness Magical Nitro Item Description
  151. Castlevania (N64) Moon Card Item Description
  152. Castlevania (N64) Sun Card Item Description
  153. Castlevania (N64) Vampire Status Game Over
  154. Super Castlevania IV Stage B-1
  155. Castlevania: Circle of the Moon
  156. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  157. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  158. Haunted Castle Revisited Dominus Collection
  159. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  160. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  161. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  162. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  163. Castlevania: Curse of Darkness Manga Volume 1
  164. Castlevania II: Simon's Quest Night Transition
  165. Castlevania II: Simon's Quest Online Game Manual Page 4
  166. Castlevania: Lament of Innocence Bestiary No. 058
  167. Castlevania: Lament of Innocence Bestiary No. 059
  168. Castlevania: Curse of Darkness Bestiary No. 009
  169. Castlevania: Curse of Darkness Bestiary No. 005
  170. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  171. Castlevania: Symphony of the Night
  172. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  173. Castlevania: Lament of Innocence Bestiary No. 064
  174. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  175. Castlevania: Grimoire of Souls Prologue
  176. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  177. Castlevania: Portrait of Ruin
  178. Castlevania: Grimoire of Souls Prologue Stage 4
  179. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  180. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  181. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  182. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  183. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  184. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  185. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  186. Castlevania: Portrait of Ruin
  187. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  188. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  189. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  190. Castlevania III: Dracula's Quest
  191. Castlevania: Curse of Darkness Absolute Zero Ring Description
  192. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  193. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  194. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  195. Castlevania Judgment Aeon's Hyper Attack on Golem
  196. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  197. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  198. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  199. Castlevania Judgment Aeon Hyper Attack on Death
  200. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  201. Castlevania: Legacy of Darkness Game Manual Page 35
  202. Castlevania: Legacy of Darkness Game Manual Page 35
  203. Castlevania (N64)
  204. Castlevania: Lament of Innocence
  205. Castlevania: Lament of Innocence
  206. Castlevania Judgment Aeon Hyper Attack on Alucard
  207. Lament of Innocent Perfect Guidebook
  208. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  209. Castlevania: Lament of Innocence
  210. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  211. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  212. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  213. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  214. Castlevania: Curse of Darkness Manga Volume 1
  215. Castlevania: Lament of Innocence
  216. Castlevania (N64)
  217. Castlevania (N64)
  218. Castlevania (N64) Vampire Boss
  219. Castlevania: The Dracula X Chronicles Intro
  220. Castlevania (N64) Vampire Boss
  221. Castlevania: Portrait of Ruin
  222. Castlevania: Lament of Innocence
  223. Castlevania: Lament of Innocence
  224. Castlevania: Lament of Innocence
  225. Castlevania: The Dracula X Chronicles Intro
  226. Castlevania (N64)
  227. Castlevania: Portrait of Ruin
  228. Castlevania (N64) Flower Garden Cutscene
  229. Castlevania: Symphony of the Night
  230. Castlevania: Order of Shadows
  231. Castlevania (N64)
  232. Castlevania: Lament of Innocence Bestiary No. 078
  233. Castlevania: Lament of Innocence
  234. Castlevania: Lament of Innocence Bestiary No. 064
  235. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  236. Castlevania: Lament of Innocence Bestiary No. 002
  237. Castlevania (N64) Vampire Boss
  238. Castlevania: Curse of Darkness
  239. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  240. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  241. Castlevania: Grimoire of Souls Prologue Stage 4
  242. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  243. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  244. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  245. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  246. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  247. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  248. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  249. Castlevania: Portrait of Ruin
  250. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  251. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  252. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  253. Castlevania: Lament of Innocence
  254. Castlevania: Lament of Innocence
  255. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  256. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  257. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  258. Castlevania Judgment Aeon's Hyper Attack on Golem
  259. Castlevania: The Dracula X Chronicles Stage 1
  260. Castlevania: Lament of Innocence
  261. Castlevania: Lament of Innocence
  262. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  263. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  264. Castlevania Judgment Aeon Hyper Attack on Death
  265. Castlevania: Lament of Innocence
  266. Castlevania: Symphony of the Night Bestiary No. 2
  267. Castlevania: Lament of Innocence Bestiary No. 017
  268. Castlevania: Curse of Darkness Bestiary No. 8
  269. Castlevania: Portrait of Ruin Bestiary No. 29
  270. Castlevania: Legacy of Darkness Carrie Mode
  271. Castlevania: Legacy of Darkness Game Manual Page 19
  272. Castlevania (N64) Carrie Bad Ending
  273. Castlevania II: Simon's Quest Day Transition
  274. Castlevania II: Simon's Quest Day Game Manual Page 11
  275. Castlevania II: Simon's Quest
  276. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  277. Super Castlevania IV Stage B-4
  278. Castlevania III: Dracula's Curse Alucard Ending
  279. Castlevania (N64) Rose Encounter
  280. Castlevania II: Simon's Quest
  281. Castlevania: Lament of Innocence
  282. Castlevania: Harmony of Dissonance
  283. Castlevania (N64)
  284. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  285. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  286. Castlevania: Circle of the Moon
  287. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  288. Castlevania (N64) Charlie Vincent Boss
  289. Castlevania: Portrait of Ruin Holy Mail Description
  290. Castlevania (N64) Rose Encounter
  291. Castlevania (N64) Carrie Bad Ending
  292. Castlevania III: Dracula's Curse Alucard Ending
  293. Castlevania: Legacy of Darkness Carrie Mode Vampire Boss Fight
  294. Castlevania: Legacy of Darkness Carrie Mode
  295. Castlevania: Harmony of Dissonance Game Manual Page 22
  296. Castlevania: Legacy of Darkness Actrise Boss
  297. Castlevania Judgment Aeon True Story Mode Intro
  298. Castlevania Judgment Sypha Belnades True Story Mode
  299. Castlevania Judgment Golem True Story Mode
  300. Castlevania Judgment Death True Story Mode
  301. Castlevania Judgment Golem True Story Mode
  302. Castlevania Judgment Aeon True Story Mode Intro
  303. Castlevania: Curse of Darkness Ending
  304. Castlevania: Curse of Darkness Ending
  305. Castlevania: Curse of Darkness Ending
  306. Castlevania: Symphony of the Night Ending
  307. Castlevania: The Adventure Rebirth Ending
  308. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  309. Castlevania (N64)
  310. Castlevania (N64)
  311. Castlevania (N64)
  312. Castlevania (N64)
  313. Castlevania (N64)
  314. Castlevania (N64)
  315. Castlevania (N64)
  316. Castlevania (N64)
  317. Castlevania (N64)
  318. Castlevania (N64)
  319. Castlevania (N64)
  320. Castlevania (N64)
  321. Castlevania (N64)
  322. Castlevania (N64)
  323. Castlevania: Legacy of Darkness
  324. Castlevania: Legacy of Darkness
  325. Castlevania: Legacy of Darkness
  326. Castlevania: Legacy of Darkness
  327. Castlevania: Legacy of Darkness
  328. Castlevania: Legacy of Darkness
  329. Castlevania: Legacy of Darkness
  330. Castlevania: Legacy of Darkness
  331. Castlevania: Legacy of Darkness
  332. Castlevania: Legacy of Darkness
  333. Castlevania: Legacy of Darkness
  334. Castlevania: Legacy of Darkness
  335. Castlevania: Legacy of Darkness
  336. Castlevania: Legacy of Darkness
  337. Castlevania: Legacy of Darkness
  338. Castlevania: Legacy of Darkness
  339. Castlevania: Legacy of Darkness
  340. Castlevania: Legacy of Darkness
  341. Castlevania: Legacy of Darkness
  342. Castlevania: Legacy of Darkness
  343. Castlevania: Legacy of Darkness
  344. Castlevania: Legacy of Darkness