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Cornell

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


No one will listen to reason from the mouth of a beast.
~ Cornell, before a fight

Background

Cornell, also called the "Blue Crescent Moon", serves as the main protagonist and playable character in Castlevania: Legacy of Darkness. He also appears as a playable fighter in Castlevania Judgment for the Wii.

Typically, Cornell has a lean, delicate appearance, marked by his pale complexion and platinum-colored hair. However, beneath this exterior lies a formidable power: the ability to transform into a wolf-like humanoid. This transformation greatly enhances his strength and speed, making him a more formidable combatant than in his human form. Cornell wields energy blades that he can launch from his fists in either form and can unleash devastating claw attacks against his foes.

The story begins with the abduction of Cornell's sister, Ada, who is taken by demons intending to offer her as a sacrifice to honor Count Dracula. Unbeknownst to Cornell, the demons have far more sinister plans in store.

This dropdown contains the synopsis of Cornell’s story. Read at your own risk as you may be spoiled otherwise!

Before Castlevania Judgment
In ancient times, a tribe of warriors fell victim to a curse, which transformed all of its members into man-beasts. These ancient man-beasts were gifted with immense power, but, preferring to coexist peacefully with humans, they chose to seal away this dangerous power. However, despite their efforts to seal away a portion of their energy, they were unable to control the transformations or lift the Curse of the Man Beast that had been placed upon them.

Cornell was born into this cursed tribe in 1821. Growing up alongside his best friend and rival, Ortega, he trained in martial arts, becoming a skilled soldier for his village. However, Ortega often found himself frustrated, as no matter how hard he tried, Cornell always excelled beyond him.

One fateful day, Cornell's tribe, possibly under the influence of the curse, attacked a human village, with the villagers being slaughtered by the man-beasts. The only survivor was a young girl named Ada. Grieving over the tragic event and feeling immense guilt, Cornell adopted Ada as his sister, raising her in the harsh environment where man-beasts could transform at any moment. To protect her, Cornell gave Ada a pendant that shielded her from the man-beasts’ curse, allowing her to survive in such a perilous world.

Driven by his desire to protect Ada, Cornell sought a way to break free from the curse. Through intense and rigorous training, he became the only man-beast to master his transformation, gaining control over his power. In doing so, he also became the sole person capable of breaking the seal placed upon the Man Beast power by the ancients, earning him the title of "Blue Crescent Moon." His newfound strength, however, did not go unnoticed, and soon Dracula’s forces began attempting to recruit him to serve the Dark Lord. Time after time, Cornell was forced to defeat Dracula's agents in order to protect himself and his mission.

Ortega, who had grown increasingly envious of Cornell's strength, challenged him to a duel. Cornell, seeing Ortega as a weaker opponent, met the challenge with indifference and easily defeated his former friend. After the battle, Cornell left his village and Ada behind on a journey to continue his training in hopes of finding a cure for the curse. During this time, Dracula’s minions had found a way to exploit Ortega, promising him that if he served Dracula, the Dark Lord would lift the seal on Ortega’s own powers, allowing him to rival Cornell’s strength.

Events of Castlevania Judgment
During his intense training, Cornell's powers became uncontrollable, causing him to remain trapped in his beast form. He eventually regained consciousness within a time rift, where a man named Aeon explained that the source of his curse and its potential cure could be found in this strange place. To uncover the answer, Cornell would need to battle various warriors from different time periods.

As Cornell continued his journey, he crossed paths with Sypha Belnades, a member of the clergy, and sought her assistance in curing his curse. However, Sypha believed his affliction to be beyond healing and attempted to end his misery by killing him. Despite her efforts, Cornell managed to defeat Sypha and pressed forward in his search, growing more disheartened by the lack of answers.

During his travels in the time rift, Carmilla and Death also arrived, each with their own dark plans. They schemed to take Cornell's Man-Beast power and transfer it to Dracula to make him stronger. When Cornell confronted Carmilla, she taunted him before attacking. After successfully defeating her, Cornell turned his attention to Death, who claimed that his sinister arts could provide a cure for the curse. Although Cornell felt relief at the thought of a cure, he did not trust Death's intentions and chose to continue his quest on his own terms.

Events of Castlevania: Legacy of Darkness
After returning from the time rift, Cornell regained control over his transformations, but he still felt no closer to finding a cure for his curse. Upon returning to his village, he discovered it had been destroyed by demons, and Ada had been kidnapped. Following her trail, Cornell ventured to Dracula's Castle, where he encountered numerous challenges, including Ortega, who had betrayed their village and handed Ada over to Dracula for a sacrificial ritual.

During his journey, Cornell saved a young boy named Henry, whose father had been transformed into a vampire. He entrusted Henry with Ada's pendant for protection. Along the way, Cornell confronted and defeated several of Dracula's powerful servants, including Gilles de Rais and Actrise, who tried to test Cornell's strength for Dracula's purposes.

Cornell's journey ultimately led him to a climactic battle with Ortega, who had been altered into a monstrous chimera with Dracula's dark influence. After defeating his former friend, Cornell learned of Ada's location and pursued her. Along the way, he confronted Death, who had captured Ada in a crystal and delivered her to Dracula.

In Dracula's lair, Cornell faced the Dark Lord in two separate forms. Dracula revealed a shocking truth: Ada was not actually Cornell's sister by blood, a revelation meant to unsettle him. Despite the emotional turmoil caused by this information, Cornell overcame his inner conflict and managed to destroy the crystal imprisoning Ada. However, his beast form detached itself from him and entered the crystal, destroying it in the process, allowing Dracula to claim the Man-Beast power for himself. Free from the curse, Cornell chose to begin a new life with Ada and Henry, leaving the darkness behind.

After Castlevania: Legacy of Darkness
Cornell settled into a peaceful life with Ada and Henry, who had become a knight equipped with a gun. Despite their attempts to live without conflict, the powers of darkness utilized the sacrificed Man-Beast energy to aid in Dracula's resurrection.

Eight years later, Dracula's forces abducted seven children, seeking to use them to locate the Dark Lord's new incarnation. While Henry set off on a mission to rescue the children, new heroes, Reinhardt Schneider and Carrie Fernandez, emerged, determined to confront and defeat Dracula once again.

Personality

  • Atonement: Out of pure guilt for what the man-beast tribe did to the human tribe, Cornell atones by watching over his little sister Ada, despite her not even being related to him by blood. He feels very guilty to the point that he wishes to tell Ada the truth by the end of the game but she reveals she already knew they weren't blood-related.

General Information

Name: Cornell[1]

Other Names: Blue Crescent Moon[2]

Origin: Castlevania: Legacy of Darkness

First Appearance: Castlevania: Legacy of Darkness

Latest Appearance: Castlevania Judgment (Latest canonical appearance), Vampire Survivors (Latest non-canonical appearance)

Company: Konami

Creator: Ebisu Etsunobu

Actor:

  • Japanese Voice Actor: Katsuyuki Konishi
  • English Voice Actor: Paul St Peter

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 23[3]

Homeworld: Earth

Residence: Wolf Tribe

Story Role: Cursed Character, Main Protagonist

Classification: Werewolf, Child of the Night[4]

Species: Manwolf, Human at the end of the game (His wolf half was removed from him, turning him fully human)

State of Being: Regular

Physiology: Humanoid Physiology, Werewolf Physiology as a werewolf

In-Universe Creator: God[5]

Occupation: None

Affiliations: Ada (His adoptive sister), Henry Oldrey (His adoptive brother), Ortega (Formerly, his childhood friend)

Enemies: Dracula, Ortega, Death, Actrise, Gilles de Rais

Height: 178 cm[6]

Weight: 70 kg[7]

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Cornell is one that regrets the things his tribe has done and merely wants to protect his adopted sister, being willing to sacrifice his own life to save her. Cornell went out of his way to help Henry through the forest and lead him to safety, giving him a pendant to have the wolves watch out for him[8])

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[9], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[10])

Codex Statistics

Grade: S (Actrise notes a man of Cornell's skill should be able to put up a good fight against Dracula, with Gilles de Rais noting they don't have any idea the power of the man-beast[11]. Ortega could not surpass Cornell's strength even with Dracula's powers[12])

Tier: At least 7-C, Higher in Werewolf State, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1800s Dracula, where he utilized his true form to transform into his Dracula Ultimate state[13], who serves as the absolute evil, the opposite to God[14], where for God to be perfectly good, there must be a being of perfect darkness[15], being the entity opposite to God[16], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[17]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[18]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[19], that have a yield range of 1-10 kilotons of TNT), Higher in Werewolf State (While in Werewolf state, Cornell's attack and defense power are both greatly increased[20]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[21]. Alucard notes that having something to protect surpasses the limits of strength[22])

Durability: At least Town level, Higher in Werewolf State (While in Werewolf state, Cornell's attack and defense power are both greatly increased[23]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Higher in Werewolf State, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Comparable to Ortega who casually lifted up a large metal gate[24]. Noted that Cornell has obtained a physical body of near immortality and powr that surpasses that of a wild beast[25], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[26] where logs can weigh around 15 to 5 tons[27] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[28]), Higher in Werewolf State, Far Higher with Sheer Will

Travel Speed: Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[29], where for God to be perfectly good, there must be a being of perfect darkness[30], being the entity opposite to God[31], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[32] and the White Demon, who can move at the speed of light at short distances[33]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled all the way to Dracula's Castle and journeyed in there for at least multiple days, fighting various enemies and traversing through various acrobatic platforming challenges, all without showing any signs of tiring)

Range: Standard Melee, Several Meters with Energy Blade & Werewolf Claw, Tens of Meters with Sub-Weapons

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[34])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[35]. Cornell is a master martial artist, being superior even to Ortega, who is noted himself to be a master of martial arts[36])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[37], one of Dracula's bats easily destroyed a stone ground block[38]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[39]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[40]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[41]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[42]. With their souls being completely free from time[43]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[44]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[45]), Empowerment (Creatures of the night are empowered by the night[46], becoming stronger when it's night time[47]), Evolution (Creatures of chaos can inherit evil natures[48] awakening into stronger enemies with new abilities and less weaknesses[49]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[50]. This has also been shown with slain heads reviving as an angry wraith[51]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[52], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[53], with this state being referred to as a "regeneration cycle"[54]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[55]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[56]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[57]. With the real world and world of grimoires being considered the same or "equal"[58], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[59]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[60]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[61]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[62], or Charlotte fading from existence due to them messing with the history of the Grimoires[63], Maria starting to fade because Richter's history is being rewritten[64], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[65]. The text alterations also make the monsters stronger[66]. With the real world and world of grimoires being considered the same or "equal"[67], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[68]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[69]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[70]. The Chaos of the Grimoire destabilized the magic of the others[71]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[72]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[73]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[74], with their souls being completely free from time[75]. With time in Castlevania being so potent that not even eternity can withstand time[76], along with even artificial life being subject to the laws of time[77]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[78]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[79], with their souls being completely free from time[80], with fate being a truth wound by time[81])

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[82]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[83], along with being said to be as great a task as recreating God's creation of the Earth[84]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[85], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[86]), Limited Immersion & Dimensional Travel (Magic users can align their magic with the magic of another to enter into painting worlds[87]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[88])
Superhuman Physical Characteristics & Longevity (Noted that Cornell has obtained a physical body of near immortality and powr that surpasses that of a wild beast[89]), Acrobatics (Able to jump and reach platforms that are over twice his height[90]), Martial Arts (Cornell is a master martial artist, being superior even to Ortega, who is noted himself to be a master of martial arts[91]. Showcases martial arts similar to masters such as Bruce Lee[92]), Weapon Mastery (Knife Mastery; With Knife, throws at a fast rate in a straight line[93]. Axe Mastery; With Axe, throws at an arc trajectory to knock down enemies[94]. Boomerang Mastery; With Cross, throws a holy cross in a whirlpool orbit to knock down enemies[95]), Natural Weaponry & Penetration Damage (Metaphysical Penetration; Cornell uses magical slashing attacks with his claws), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[96]. Alucard notes that having something to protect surpasses the limits of strength[97]), Enhanced Senses (Cornell used the man-wolf's acute sense of smell to track the scent of his sister's blood[98]. Cornell is able to smell that Ada is in an area[99]. Cornell is able to tell a human child from smell[100]), Energy Absorption (Cornell can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[101]), Transformation (Transformative Arsenal; Through severe ascetic training, Cornell acquired the art for releasing the sealed man-wolf power[102], being capable of transforming into a werewolf at will[103]), Non-Standard Interaction (Elemental Interaction; Can interact with and kill beings made of water[104]), Statistics Boost (While in Werewolf state, Cornell's attack and defense power are both greatly increased[105]), Self-Destruction (If a man-beast overuses their power, they will self-destruct, leaving nothing of their body left[106]), Sealing (The man-beasts, choosing to live harmoniously with humans, sealed away their enormous magical powers to prevent them from being used[107]), Severing (Severed his man-beast half from his human half in order to save Ada[108]), Magic & Principle Manipulation (Cornell's werewolf form is through the magic of the ancients[109], where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[110]), Electricity Manipulation (Can shoot out a magic projectile to attack enemies with, that electrocutes enemies with each hit[111]).



Resistance to Petrification (Cornell isn't fully petrified by Medusa's petrification beam and can break out of it[112]), Attack Reflection (Can harm Dracula[113], where Dracula's mere rib bone reflects all projectiles back[114]), Corruption (After Cornell is bitten by a vampire, it takes until midnight for him to be able to fully turn, being able to get a purifying potion beforehand[115], along with this, it takes multiple bites before Henry gets the vampire status[116]), Lifeforce Absorption & Curse Manipulation (Can take hits from spirits[117], which is an evil spirit that sucks up people's life energy[118], along with them being able to inflict the curse status[119]), Law Manipulation (Renon had Cornell unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Cornell being able to kill Renon and negate the contract altogether[120], where contracts are made to be absolute and bind one to it's agreements[121])
Resistance to Dracula's Castle (Can enter Dracula's Castle without experiencing any adverse effects[123])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[124], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[125]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[126]), Possession (The castle possesses objects with its magic, such as a ouija table[127]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[128]. The Castle has doors sealed off without solving puzzles[129]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[130]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[131], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[132]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[133]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[134]. The castle increases one's dark desires, allowing Dracula to easily control them[135]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[136]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[137]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[138]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[139]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[140]), Curse Manipulation (The Curse status that spirits inflict[141] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[142]), Life Manipulation (The castle can bring inanimate statues to life to attack[143]. Can cause the glass murals to come to life and attack[144]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[145]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[146]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[147], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[148] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[149], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[150], or Charlotte fading from existence due to them messing with the history of the Grimoires[151], Maria starting to fade because Richter's history is being rewritten[152], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[153]. The text alterations also make the monsters stronger[154]. With the real world and world of grimoires being considered the same or "equal"[155], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[156]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[157]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[158], which alter grimoires, which do not adhere to the laws of reality[159]), Power Modification (The vital souls are noted to be apart of the Castle's power[160], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[161]. The Chaos of the Grimoire destabilized the magic of the others[162])

Statistics Boost (Through collecting multiple of the same sub-weapon, the sub-weapons attack power is increased[163]), Holy Fire Manipulation (With Holy Water, burns enemies with a holy flame[164], throws down a flash of holy water with flames that burn up and injure enemies[165]), Deconstruction (Macroscopic; The Holy Water is capable of disintegrating walls and floors[166], due to them being made from evil beings[167]), Electricity Manipulation & Shockwave Generation (With powered up Axe, the axe has a thunder and shockwave effect[168]), Fire Manipulation (With powered up Kinife, the knife will also be wrapped in flames[169])
Purification (With Cure Ample, recovers from poisons, the drink rids the body of poison[170]. With Purfying, cures curse of vampirism, crystal cleanses the blood[171]), Healing (With Healing Kit, powerful healing magic that restores full strength and condition[172]. With Roast Beef, restores 80% strength[173]. With Roast Beef, restores 50% strength[174]), Summoning (With the demon contract can summon Renon whenever she needs to get items from him[175]), Save and Load (With White Jewel[176], allows Cornell to save his progress[177]), Shockwave Generation (With Mandragora, generates a strong shock wave which detonates magical nitro[178]), Explosion Manipulation (With Magical Nitro, a powerful explosive where unstable magic sets it off by slight shock[179]), Time Manipulation (With Moon Card, powerful magic moves time forward to sunset[180]. With Sun Card, powerful magic moves time forward to sunrise[181])

If Cornell does not cure the vampire status in time, he will give in and become a Creature of the Night[182], giving him:

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[183], one of Dracula's bats easily destroyed a stone ground block[184]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[185]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[186]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[187]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[188]. With their souls being completely free from time[189]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[190]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[191]), Empowerment (Creatures of the night are empowered by the night[192], becoming stronger when it's night time[193]), Evolution (Creatures of chaos can inherit evil natures[194] awakening into stronger enemies with new abilities and less weaknesses[195]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[196]. This has also been shown with slain heads reviving as an angry wraith[197]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[198], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[199], with this state being referred to as a "regeneration cycle"[200]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[201]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[202]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[203]. With the real world and world of grimoires being considered the same or "equal"[204], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[205]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[206]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[207]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[208], or Charlotte fading from existence due to them messing with the history of the Grimoires[209], Maria starting to fade because Richter's history is being rewritten[210], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[211]. The text alterations also make the monsters stronger[212]. With the real world and world of grimoires being considered the same or "equal"[213], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[214]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[215]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[216]. The Chaos of the Grimoire destabilized the magic of the others[217]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[218]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[219]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[220], with their souls being completely free from time[221]. With time in Castlevania being so potent that not even eternity can withstand time[222], along with even artificial life being subject to the laws of time[223]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[224]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[225], with their souls being completely free from time[226], with fate being a truth wound by time[227])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[228]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[229]), Disguise Mastery (Vampires will sometimes disguise themselves[230] as villages in order to get near one[231]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[232], with Mathias noting he has eternal life[233]. Aeon notes that vampires exist for eternity[234]. Walter is noted to be a vampire that has eternal life[235]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[236]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[237]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[238]. With their souls being completely free from time[239]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[240]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[241], defying God's decree[242]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[243]), Surface Scaling (Vampires can stand on ceilings[244]), Flight (Vampires can either naturally levitate grow wings to fly[245], turn into a bat[246], or into mist[247]), Immersion (Vampires can infuse magic into paintings to increase their power[248]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[249]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[250]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[251]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[252]. Vampires can disguise themselves as huamns[253]), Teleportation (Vampires possess the ability to teleport freely[254]. Even non-threatening vampires such as Rosa, fade out from view[255]), Power Suppression (Vampires can submerge their own vampiric powers if needed[256]), Life-Force Absorption (Vampires can consume one's lifeforce[257], allowing them to heal themselves through biting into a victim[258]), Vampirification (Vampires can turn others into vampires[259], Walter turned Rinaldo's daughter into a vampire[260]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[261]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[262]), Animal Manipulation (Bats serve under the control of vampires[263], being freely spawnned by any vampire[264]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[265]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[266]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[267]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[268]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[269]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[270], or Charlotte fading from existence due to them messing with the history of the Grimoires[271], Maria starting to fade because Richter's history is being rewritten[272], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[273]. The text alterations also make the monsters stronger[274]. With the real world and world of grimoires being considered the same or "equal"[275], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[276]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[277]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[278]. The Chaos of the Grimoire destabilized the magic of the others[279]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[280]), Biological Manipulation (Vampires biological functions are no longer required for them[281]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[282], with their souls being completely free from time[283]. With time in Castlevania being so potent that not even eternity can withstand time[284], along with even artificial life being subject to the laws of time[285]), Death Manipulation ("Death" loses all meaning for Vampires, as they[286] defy God's decree that life should be limited, and exist for eternity[287]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[288]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[289], with their souls being completely free from time[290], with fate being a truth wound by time[291]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[292])


Equipment

Mystic Pendant

The mystic pendant summons the aid of wolves. Cornell originally gave this pendant to Ada to protect her from the Beast Clan during Rampage mode. After Ada's capture, Cornell kept the pendant and entrusted it to young Henry to ensure his safety while escaping Dracula's castle.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Cornell’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Cornell uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Cornell after being thrown.
Item Description Found
Morning Star Whip Power-up Candles, Enemies
Red Jewel Sub-Weapon Power-up Candles, Enemies
White Jewel Saves Game In File Various Locations
Green Jewel Accesses Hard Mode Various Locations
Money Bag Currency Candles, Enemies, Various Locations
Purifying Crystal Cures Vampire Curse Enemies, Candles, Contract
Cure Ampoule Cures Poison Condition Enemies, Candles, Contract
Roast Beef Large Energy Restore Enemies, Candles, Contract
Roast Chicken Small Energy Restore Enemies, Candles, Contract
Medical Kit Restores All Energy Candles
Contract Summons Salesman, Renon Various Locations
Moon Card Turns Day To Night Enemies, Candles, Contract
Sun Card Turns Night To Day Enemies, Candles, Contract
Keys Opens Locked Doors Candles, Various Locations
Mandragora Unstable Explosive Compound Castle Center
Nitro Magical Root Formula Castle Center
Key Description Found
Garden Key Opens the gate to the Villa hedge maze via the mansion's back exit. The Villa - Given to you by Mary Oldrey in her request that you save her son, Henry.
Thorn Key Opens the circular caged area found deep in the Villa hedge maze. The Villa - Found in the Villa mansion's small rose garden only at the stroke of dawn.
Copper Key Opens a locked door in the Villa hedge maze that leads to the stage's exit. The Villa - Given to you by Mary Oldrey after you bring her son to safety.
Wall Key Opens a nearby door that leads to the next part of the stage via a lift. Outer Wall - Found in a candle on a ledge, the area right beyond the first lift you ride upward.
Chamber Key Opens the door to the mandragora room on the stage's bottom floor. Castle Center - Given to you by the mutated lizard man on the stage's fourth floor.
Art Tower Key 1 Opens the first set of double doors to the north of the stage's start. Tower of Art Tower - Found inside the door-set found right at the stage's start, ride moving platforms to get it.
Art Tower Key 2 Opens the second set of double doors beyond the first. Tower of Art Tower - Found inside the door-set found left at the stage's start, dodge rail cars to get to it.
Control Room Key Opens the door labeled with the Roman Numeral VI. Tower of Science - Found within the room guarded by ceiling-attached machine gun guards.
Clock Tower Key A Opens the locked door in that same room. Clock Tower - Found in the stage's very first room, in a candle hidden near the leftmost gears.
Clock Tower Key B Opens the locked door in that same room. Clock Tower - Second room, guarded by a pillar of bones in a small indent right of the locked door.
Clock Tower Key C Opens a locked door to a lift that leads to the second part of this large room. Clock Tower - Way atop the stage's third room, found by climbing the first set of rotating axles.
Clock Tower Key D Opens the locked door high above in that same room. Clock Tower - Same large room, near the gear-set left of the fallen Ada's position.
Clock Tower Key E Once back inside, it opens the first locked door you'll cross. Clock Tower - Found outside in an indent along the giant clock's hands.

Notable Techniques

Werewolf Transformation

Cornell hails from a clan of warriors cursed to become werebeasts. He himself transformed into a wolf, gaining the abilities and strengths of one, but also the uncontrollable rage. His clan sealed their raw power to live peacefully with humans, though sometimes their power leaked, causing violent outbursts. After the massacre of Ada’s village, Cornell vowed to control his powers for her sake. His intense and grueling training eventually allowed him to control both his transformation and his violent tendencies. He broke the seal and earned the title of "Blue Crescent Moon" from his people. His transformation is unique, as he doesn't require the full moon and can even shift in broad daylight, though it strains his spirit.

In Judgment, the time rift forces him into werewolf form. In Legacy of Darkness, this mode boosts his attack damage by 3x, increases his attack range by 1.2x, reduces damage taken by half, and grants immunity to negative status effects. However, it depletes Red Jewels over time until they are exhausted, and the form cannot be manually canceled.

Werewolf Claws

Cornell's claws slash with great force, even in human form. Enhanced by the werewolf's powers and combined with his martial arts skills, his attacks become nearly unbeatable.

Werewolf Howl

In his werewolf form, Cornell can use his howl to unleash supersonic waves that pierce the hearts and heads of his victims.

Rampage Mode

Before breaking the seal, Cornell went insane from the curse and allegedly rampaged through Ada’s village with his comrades, slaughtering everyone. Overcome with guilt, Cornell rescued Ada, the sole survivor, and raised her as his own sister, swearing to protect and care for her. After gaining control over his transformation, Cornell can release his beast form's violent nature at will, capable of causing massacres to his victims. However, frequent use of this power takes a toll on Cornell's spirit.

Martial Arts

Even before releasing the seal, Cornell was a master of unarmed combat. His attacks were enhanced by his werewolf claws and powers.

Energy Blade

Through intense training, Cornell mastered the Energy Blade, launching light blades from his hands. These blades can be enhanced to become powerful enough to threaten even Dracula himself.

Mystic Weaponry

Though often berated as children of the night, Cornell mastered the Mystic Weapons, tools reserved for the best of the Vampire Hunters. These include the Boomerang Cross, Holy Water, Flame Dagger, Electric Axe, and Jagged Earth.

Normal Attacks

Cornell primarily attacks with his claws, performing a variety of slashes with their sharp edges.

Wind Smash

Cornell unleashes a powerful slash through the air, creating a cutting gust that slices enemies into pieces.

Invisible Claw

Cornell vanishes with incredible speed and delivers a downward slash. This move can also be used defensively to evade attacks.

Assassin's Claw

Cornell executes a precise and deadly cross-shaped slash on his enemies.

Howl

As a werewolf, Cornell emits a powerful howl that pierces defenses, stuns enemies, and inflicts damage.

Rampage Mode

Cornell taps into his full strength, unleashing his pent-up power in a violent flurry of faster, farther-reaching, and more forceful slashes. However, this drains the Hyper Meter and leaves Cornell vulnerable afterward.

Hyper Attack

Cornell begins with a fearsome howl, rushing toward his enemy at incredible speed and delivering a rapid

Standard Vampire Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[293] regenerate[294], from any kind[295] of damage due to it absorbing blood[296].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Cornell will utilize his martial arts in combat along with his energy blade attacks and werewolf transformation, along with the sub-weapon that best suits the situation.

Weaknesses



Note

Miscellaneous Feats

Trivia

  • One of Cornell's animations in Legacy of Darkness, where he can be seen performing a characteristic footwork and a middle kick, is a reference to legendary actor and martial artist Bruce Lee. This animation is the only remain of his original concept as a melee character.
  • Originally, Cornell was called "Cornell Reinhardt"; however, after he was cut as a playable character in Castlevania (N64), his surname was given to Schneider Belmont, turning him into Reinhardt Schneider.
  • Cornell's personal stage in Castlevania (N64) was the Duel Tower. This level was instead given to the Reinhardt Schneider in the final game.
  • Cornell was originally slated to appear in Castlevania (N64) as Dracula's prisoner. Also, he was supposed to be the first character in the history of the series to use martial arts. However, time constraints required developers to cut a lot of content from the game, including playable characters, bosses and abilities, with only Reinhardt and Carrie as playable characters, further backing up the notion that Legacy of Darkness was a "director's cut", what the first game was supposed to have been in the first place. In fact, Cornell's alternate costume is what his primary costume was to be in his original incarnation.
  • While vampires have some weakness to sunlight and can burn overtime in them[323], higher tier vampires[324], can stand out in the sunlight just fine[325] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.

Battle Records

29 - 0 - 0


  • Golem - Fight[327]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Simon Belmont - Fight[328]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[329]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[330]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[331]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[332]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[333]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Death - Fight[334]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[335]
    • Conditions: Match was a rematch.
    • Location: Time Rift

  • Water Dragon - Fight[337]
    • Conditions: None.
    • Location: Foggy Lake
  • Giant Ape Skeleton - Fight[338]
    • Conditions: None.
    • Location: Forest
  • Were-Tiger - Fight[339]
    • Conditions: None.
    • Location: Forest
  • Were-Wolf - Fight[340]
    • Conditions: None.
    • Location: Forest
  • Giant Ape Skeleton - Fight[341]
    • Conditions: Match was a rematch
    • Location: Forest
  • White Dragon - Fight[342]
    • Conditions: None.
    • Location: Castle Wall
  • Vampire - Fight[343]
    • Conditions: None.
    • Location: Villa
  • Master J. A. Oldrey - Fight[344]
    • Conditions: None.
    • Location: Villa
  • Gilles de Rais - Fight[345]
    • Conditions: None.
    • Location: Villa
  • Harpy - Fight[346]
    • Conditions: None.
    • Location: Outer Wall
  • Crystal Laser of Doom - Fight[347]
    • Conditions: None.
    • Location: Tower of Science
  • Were-Leopard - Fight[348]
    • Conditions: None.
    • Location: Duel Tower
  • Werewolf - Fight[349]
    • Conditions: None.
    • Location: Duel Tower
  • Were-Bull - Fight[350]
    • Conditions: None.
    • Location: Duel Tower
  • Mutant Werewolf - Fight[351]
    • Conditions: None.
    • Location: Duel Tower
  • Renon - Fight[353]
    • Conditions: None.
    • Location: Castle Keep

None.

None.

References

  1. Castlevania: Legacy of Darkness Game Manual Page 4
  2. Castlevania: Legacy of Darkness Game Manual Page 4
  3. KCE Kobe homepage character bios (Now defunct)
  4. Castlevania Judgment Carmilla Story Mode
  5. Castlevania Lament of Innocence
  6. KCE Kobe homepage character bios (Now defunct)
  7. KCE Kobe homepage character bios (Now defunct)
  8. Castlevania: Legacy of Darkness Helping Henry
  9. Akumajou Densetsu Famicon Intro English Patch
  10. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  11. Castlevania: Legacy of Darkness Henry Mode Gilles de Rais Boss
  12. Castlevania: Legacy of Darkness Cornell Mode Ortega Boss
  13. Castlevania: Legacy of Darkness Cornell Mode Final Boss
  14. Castlevania: Aria of Sorrow Ending
  15. Castlevania: Dawn of Sorrow Dark Lord Candidates
  16. Castlevania: Dawn of Sorrow Ending
  17. Castlevania Judgement: True Story Mode, Golem
  18. Castlevania Judgment Golem Ultimate Attack
  19. Castlevnaia: Symphony of the Night
  20. Castlevania: Legacy of Darkness Game Manual Page 25
  21. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  22. Castlevania: Nocturne of Recollection Intro
  23. Castlevania: Legacy of Darkness Game Manual Page 25
  24. Castlevania: Legacy of Darkness Cornell Mode Entering Dracula's Castle Scene
  25. Castlevania: Legacy of Darkness Game Manual Page 4
  26. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  27. Estimating Weight of Logs and Standing Timber Page 2
  28. Castlevania: Curse of Darkness
  29. Castlevania: Aria of Sorrow Ending
  30. Castlevania: Dawn of Sorrow Dark Lord Candidates
  31. Castlevania: Dawn of Sorrow Ending
  32. Castlevania Aria of Sorrows
  33. Castlevania Grimoire of Souls Enemy Compendium Showcase
  34. Castlevania: Lament of Innocence Game Manual Page 10
  35. Lament of Innocence Perfect Guidebook
  36. Castlevania: Legacy of Darkness Game Manual Page 33
  37. Super Castlevania IV Stage B-1
  38. Castlevania: Circle of the Moon
  39. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  40. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  41. Haunted Castle Revisited Dominus Collection
  42. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  43. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  44. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  45. Castlevania: Curse of Darkness Manga Volume 1
  46. Castlevania II: Simon's Quest Night Transition
  47. Castlevania II: Simon's Quest Online Game Manual Page 4
  48. Castlevania: Lament of Innocence Bestiary No. 058
  49. Castlevania: Lament of Innocence Bestiary No. 059
  50. Castlevania: Curse of Darkness Bestiary No. 009
  51. Castlevania: Curse of Darkness Bestiary No. 005
  52. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  53. Castlevania: Symphony of the Night
  54. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  55. Castlevania: Lament of Innocence Bestiary No. 064
  56. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  57. Castlevania: Grimoire of Souls Prologue
  58. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  59. Castlevania: Portrait of Ruin
  60. Castlevania: Grimoire of Souls Prologue Stage 4
  61. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  62. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  63. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  65. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  66. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  67. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  68. Castlevania: Portrait of Ruin
  69. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  70. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  72. Castlevania III: Dracula's Quest
  73. Castlevania: Curse of Darkness Absolute Zero Ring Description
  74. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  75. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  76. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  77. Castlevania Judgment Aeon's Hyper Attack on Golem
  78. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  79. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  80. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  81. Castlevania Judgment Aeon Hyper Attack on Death
  82. Castlevania: Portrait of Ruin
  83. Castlevania: Lament of Innocent
  84. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  85. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  86. Konami of Europe's Camilla Fernandez profile
  87. Castlevania: Portrait of Ruin
  88. Castlevania: Grimoire of Souls Prologue Stage 1
  89. Castlevania: Legacy of Darkness Game Manual Page 4
  90. Castlevania: Legacy of Darkness Henry Mode
  91. Castlevania: Legacy of Darkness Game Manual Page 33
  92. Castlevania: Legacy of Darkness Cornell Idle
  93. Castlevania: Legacy of Darkness Game Manual Page 30
  94. Castlevania: Legacy of Darkness Game Manual Page 30
  95. Castlevania: Legacy of Darkness Game Manual Page 30
  96. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  97. Castlevania: Nocturne of Recollection Intro
  98. Castlevania: Legacy of Darkness Cornell Intro
  99. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  100. Castlevania: Legacy of Darkness Cornell Mode
  101. Castlevania: Lament of Innocence Game Manual Page 10
  102. Castlevania: Legacy of Darkness Cornell Intro
  103. Castlevania: Legacy of Darkness Cornell Mode Ortega Boss
  104. Castlevania: Legacy of Darkness Cornell Mode
  105. Castlevania: Legacy of Darkness Game Manual Page 25
  106. Castlevania: Legacy of Darkness Ortega Boss
  107. Castlevania: Legacy of Darkness Cornell Intro
  108. Castlevania: Legacy of Darkness Cornell Mode Ending
  109. Castlevania: Legacy of Darkness Cornell Intro
  110. Castlevania: Lament of Innocent
  111. Castlevania: Legacy of Darkness Cornell Mode
  112. Castlevania: Legacy of Darkness Carrie Mode Medusa Boss Fight
  113. Castlevania: Legacy of Darkness Cornell Mode Final Boss
  114. Castlevania II: Simon's Quest
  115. Castlevania (N64) Vampire Status Death
  116. Castlevania (N64) Vampire Status
  117. Castlevania (N64)
  118. Castlevania: Lament of Innocence Bestiary No. 010
  119. Castlevania: Grimoire of Souls
  120. Castlevania: Legacy of Darkness Cornell Mode Renon Boss
  121. Castlevania (N64) Carrie Fernandez Bad Ending
  122. Castlevania: Legacy of Darkness Werewolf State
  123. Castlevania: Legacy of Darkness Cornell Mode
  124. Castlevania: Harmony of Dissonance
  125. Castlevania: Harmony of Dissonance
  126. Castlevania: Symphony of the Night Bestiary No. 40
  127. Castlevania: Symphony of the Night Bestiary No. 16
  128. Castlevania: Portrait of Ruin Bestiary No. 133
  129. Castlevania: Lament of Innocence
  130. Castlevania (N64)
  131. Castlevania: Portrait of Ruin
  132. Castlevania: Portrait of Ruin
  133. Castlevania: Harmony of Dissonance
  134. Castlevania: Circle of the Moon
  135. Castlevania: Circle of the Moon
  136. Castlevania: Order of Ecclesia Bestiary No. 061
  137. Castlevania: Portrait of Ruin Bestiary No. 131
  138. Castlevania: Symphony of the Night Bestiary No. 44
  139. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  140. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  141. Castlevania: Grimoire of Souls
  142. Castlevania (N64)
  143. Castlevania Chronicles
  144. Castlevania Chronicles
  145. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  146. Castlevania: Curse of Darkness Bestiary No. 115
  147. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  148. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  149. Castlevania: Grimoire of Souls Prologue Stage 4
  150. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  151. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  152. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  153. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  154. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  155. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  156. Castlevania: Portrait of Ruin
  157. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  158. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  159. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  160. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  161. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  162. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  163. Castlevania: Legacy of Darkness Game Manual Page 30
  164. Castlevania: Legacy of Darkness Game Manual Page 30
  165. Castlevania: Legacy of Darkness Henry Mode
  166. Castlevania II: Simon's Quest Page 11
  167. Castlevania II: Simon's Quest
  168. Castlevania: Legacy of Darkness Game Manual Page 30
  169. Castlevania: Legacy of Darkness Game Manual Page 30
  170. Castlevania: Legacy of Darkness Cure Ample Item Description
  171. Castlevania: Legacy of Darkness Purifying Item Description
  172. Castlevania: Legacy of Darkness Healing Kit Item Description
  173. Castlevania: Legacy of Darkness Roast Beef Item Description
  174. Castlevania: Legacy of Darkness Roast Chicken Item Description
  175. Castlevania: Legacy of Darkness Cornell Mode Meeting Renon
  176. Castlevania (N64) Game Manual Page 19
  177. Castlevania: Legacy of Darkness Cornell Mode
  178. Castlevania: Legacy of Darkness Mandragora Item Description
  179. Castlevania: Legacy of Darkness Magical Nitro Item Description
  180. Castlevania: Legacy of Darkness Moon Card Item Description
  181. Castlevania: Legacy of Darkness Sun Card Item Description
  182. Castlevania (N64) Vampire Status Game Over
  183. Super Castlevania IV Stage B-1
  184. Castlevania: Circle of the Moon
  185. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  186. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  187. Haunted Castle Revisited Dominus Collection
  188. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  189. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  190. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  191. Castlevania: Curse of Darkness Manga Volume 1
  192. Castlevania II: Simon's Quest Night Transition
  193. Castlevania II: Simon's Quest Online Game Manual Page 4
  194. Castlevania: Lament of Innocence Bestiary No. 058
  195. Castlevania: Lament of Innocence Bestiary No. 059
  196. Castlevania: Curse of Darkness Bestiary No. 009
  197. Castlevania: Curse of Darkness Bestiary No. 005
  198. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  199. Castlevania: Symphony of the Night
  200. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  201. Castlevania: Lament of Innocence Bestiary No. 064
  202. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  203. Castlevania: Grimoire of Souls Prologue
  204. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  205. Castlevania: Portrait of Ruin
  206. Castlevania: Grimoire of Souls Prologue Stage 4
  207. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  208. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  209. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  210. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  211. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  212. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  213. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  214. Castlevania: Portrait of Ruin
  215. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  216. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  217. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  218. Castlevania III: Dracula's Quest
  219. Castlevania: Curse of Darkness Absolute Zero Ring Description
  220. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  221. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  222. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  223. Castlevania Judgment Aeon's Hyper Attack on Golem
  224. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  225. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  226. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  227. Castlevania Judgment Aeon Hyper Attack on Death
  228. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  229. Castlevania: Legacy of Darkness Game Manual Page 35
  230. Castlevania: Legacy of Darkness Game Manual Page 35
  231. Castlevania (N64)
  232. Castlevania: Lament of Innocence
  233. Castlevania: Lament of Innocence
  234. Castlevania Judgment Aeon Hyper Attack on Alucard
  235. Lament of Innocent Perfect Guidebook
  236. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  237. Castlevania: Lament of Innocence
  238. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  239. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  240. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  241. Castlevania: Curse of Darkness Manga Volume 1
  242. Castlevania: Lament of Innocence
  243. Castlevania (N64)
  244. Castlevania (N64)
  245. Castlevania (N64) Vampire Boss
  246. Castlevania: The Dracula X Chronicles Intro
  247. Castlevania (N64) Vampire Boss
  248. Castlevania: Portrait of Ruin
  249. Castlevania: Lament of Innocence
  250. Castlevania: Lament of Innocence
  251. Castlevania: Lament of Innocence
  252. Castlevania: The Dracula X Chronicles Intro
  253. Castlevania (N64)
  254. Castlevania: Portrait of Ruin
  255. Castlevania (N64) Flower Garden Cutscene
  256. Castlevania: Symphony of the Night
  257. Castlevania: Order of Shadows
  258. Castlevania (N64)
  259. Castlevania: Lament of Innocence Bestiary No. 078
  260. Castlevania: Lament of Innocence
  261. Castlevania: Lament of Innocence Bestiary No. 064
  262. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  263. Castlevania: Lament of Innocence Bestiary No. 002
  264. Castlevania (N64) Vampire Boss
  265. Castlevania: Curse of Darkness
  266. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  267. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  268. Castlevania: Grimoire of Souls Prologue Stage 4
  269. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  270. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  271. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  272. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  273. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  274. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  275. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  276. Castlevania: Portrait of Ruin
  277. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  278. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  279. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  280. Castlevania: Lament of Innocence
  281. Castlevania: Lament of Innocence
  282. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  283. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  284. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  285. Castlevania Judgment Aeon's Hyper Attack on Golem
  286. Castlevania: The Dracula X Chronicles Stage 1
  287. Castlevania: Lament of Innocence
  288. Castlevania: Lament of Innocence
  289. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  290. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  291. Castlevania Judgment Aeon Hyper Attack on Death
  292. Castlevania: Lament of Innocence
  293. Castlevania: Symphony of the Night Bestiary No. 2
  294. Castlevania: Lament of Innocence Bestiary No. 017
  295. Castlevania: Curse of Darkness Bestiary No. 8
  296. Castlevania: Portrait of Ruin Bestiary No. 29
  297. Castlevania: Legacy of Darkness Game Manual Page 19
  298. Castlevania II: Simon's Quest Day Transition
  299. Castlevania II: Simon's Quest Day Game Manual Page 11
  300. Castlevania II: Simon's Quest
  301. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  302. Castlevania: Legacy of Darkness Cornell Mode Ending
  303. Castlevania: Legacy of Darkness Ortega Boss
  304. Castlevania II: Simon's Quest Day Transition
  305. Castlevania II: Simon's Quest Day Game Manual Page 11
  306. Castlevania II: Simon's Quest
  307. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  308. Super Castlevania IV Stage B-4
  309. Castlevania III: Dracula's Curse Alucard Ending
  310. Castlevania (N64) Rose Encounter
  311. Castlevania II: Simon's Quest
  312. Castlevania: Lament of Innocence
  313. Castlevania: Harmony of Dissonance
  314. Castlevania (N64)
  315. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  316. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  317. Castlevania: Circle of the Moon
  318. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  319. Castlevania (N64) Charlie Vincent Boss
  320. Castlevania: Portrait of Ruin Holy Mail Description
  321. Castlevania: Legacy of Darkness Cornell Intro Cutscene
  322. Castlevania: Legacy of Darkness Cornell Mode
  323. Castlevania (N64) Rose Encounter
  324. Castlevania (N64) Carrie Bad Ending
  325. Castlevania III: Dracula's Curse Alucard Ending
  326. Castlevania Judgment Cornell Story Mode
  327. Castlevania Judgment Cornell Story Mode
  328. Castlevania Judgment Cornell Story Mode
  329. Castlevania Judgment Cornell Story Mode
  330. Castlevania Judgment Cornell Story Mode
  331. Castlevania Judgment Cornell Story Mode
  332. Castlevania Judgment Cornell Story Mode
  333. Castlevania Judgment Cornell Story Mode
  334. Castlevania Judgment Cornell Story Mode
  335. Castlevania Judgment Cornell Story Mode
  336. Castlevania Judgment Cornell Story Mode
  337. Castlevania: Legacy of Darkness
  338. Castlevania: Legacy of Darkness
  339. Castlevania: Legacy of Darkness
  340. Castlevania: Legacy of Darkness
  341. Castlevania: Legacy of Darkness
  342. Castlevania: Legacy of Darkness
  343. Castlevania: Legacy of Darkness
  344. Castlevania: Legacy of Darkness
  345. Castlevania: Legacy of Darkness
  346. Castlevania: Legacy of Darkness
  347. Castlevania: Legacy of Darkness
  348. Castlevania: Legacy of Darkness
  349. Castlevania: Legacy of Darkness
  350. Castlevania: Legacy of Darkness
  351. Castlevania: Legacy of Darkness
  352. Castlevania: Legacy of Darkness
  353. Castlevania: Legacy of Darkness
  354. Castlevania: Legacy of Darkness