Niko contacts User throughout most of the game when in need of help or simply conversation about Niko's and User's origins.
This dropdown contains the synopsis of Niko’s story. Read at your own risk as you may be spoiled otherwise! |
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“ | You found me... Why? You're already too late. Not much of the world remains. This will be apparent once you go outside. This place was never worth saving... Do you still want to try? Then remember this: Your actions here will affect Niko. Your "mission" is to help Niko leave. And most importantly... You only have one shot, User. | „ |
~ The World Machine to User |
Note: Credits to the OneShot Wiki
Niko contacts User throughout most of the game when in need of help or simply conversation about Niko's and User's origins.
This dropdown contains the synopsis of Niko’s story. Read at your own risk as you may be spoiled otherwise! |
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BackstoryBefore arriving in the World, Niko lived in a small village with around fifty residents. It is surrounded by a wheat field, which appears in most of Niko's dreams. The tallest building, a clock tower, is only two stories high, and there is a well in the middle of the town. The village is not on Earth. Niko first awoke in a bedroom in a house in the Barrens. They encounter the "The World Machine" by the computer, who tells them that the World isn't worth saving and asking them if they still want to try saving it. Niko soon finds the lightbulb and brings it with them upon exiting the house. They encounter the Prophetbot and inquire to them regarding the World, the lightbulb, User and for directions on how to return home. After receiving answers, Niko continues on their quest. PersonalityNiko is kind and caring. Being the messiah that the prophecy has foretold, they became determined to reach the Spire and bring the sun back to it in order to save the World, even despite what others say that the sun won't stop the World from dying. Niko is also helpful. A few instances of their helpfulness are seen in the game such as where they repair the rowbot at the dock part in the Barrens and volunteer to find Alula and return her to Calamus. Upon reaching the Refuge, they began to express indecisiveness, as seen where they have trouble choosing whether to bring back the World's sun but risk losing their only chance to return to their home world or whether to shatter the lightbulb, destroying the World instantly and for them to return to their home world. Niko also tends to be curious. They often turn to User to ask questions, most of them are regarding any information about the User. |
This dropdown contains the synopsis of User’s story. Read at your own risk as you may be spoiled otherwise! |
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Guiding NikoOut-of-universe, The Player moves Niko and manages their inventory with the keyboard; in-universe, what actually occurs is ambiguous. It is implied that The Player is not directly telling Niko what to do, nor is The Player physically controlling Niko, as both movement and inventory management are done before Niko is ever aware that The Player exists. Prophetbot remarks that The Player has been "guiding" Niko throughout the entirety of their journey since slightly after they woke up (the moment the first cutscene ends). The Player converses often with Niko about their journey and both of their pasts. The Player has the choice of choosing conversational options that will develop their character; for example, Niko will ask The Player if they reside in a city or somewhere else. The Player's guidance is critical to Niko's progress, as throughout their journey, they encounter several puzzles and elements outside of the game itself, which Niko cannot access and which The Player must intervene. The Player champions themselves as a 'kind god' and a helpful god, which Niko later reflects mutually. The Player and Niko are implied to have been very good friends from the time they spent together, with The Player having the optional ability to urge Niko to perform actions such as making them do a robot voice and riding around on an automated floor vacuum. PersonalityBased on in-game dialogue and options, The Player is equally as determined as Niko to save the world. They often lend Niko their aid in puzzle solving and deciding what action to take next, acting as an adviser or strategist to Niko. The Player has proven themselves to be very resourceful, as they are able to improvise solutions and plan for the future on-the-fly. It is implied that The Player is solely managing Niko's inventory (as Niko will remark on The Player's inventory decisions), demonstrating that The Player is able to combine and repurpose countless items to suit the cause, speeding Niko's progress through the world. The Player is known to easily collapse under guilt, as they are completely unable to hide the truth about The Sun from Niko, even if the out-of-universe user deliberately chooses the "keep quiet" options. The World Machine even taunts The Player for their immense care for Niko by saying "You might as well tell Niko the truth. You do care about Niko, don't you?". As evidenced by The Player's in-game title being "god" and not "God", The Player has several abilities beyond the boundaries of the game but is neither omnipotent nor omniscient. This is referenced at least once at the end of the game when The Player learns the truth about The Sun for the first time, and admits to Niko that they don't know what will happen to them. |
Key: Niko | User
Name: Niko, Savior | User
Origin: OneShot
Sex: Unknown (Eliza notes how Niko's sex can be either male or female, being left up to interpretation) | Unknown (Varies by person)
Age: 8 | Unknown
Classification: "Cat-person", The Messiah | God, The Player, The Operator
Species: Unknown (Noted to not be a cat) | Human (possibly)
Occupation: None | None
Status: Alive | Alive
Alignment: Neutral Good (Both Niko and User attempted OneShot several times in order to save it and achieve a true best ending. Even if it took heartbreaking moments, they would not give up to befriend the villain to fix everything)
Key: Niko | User
Tier: High 10-C physically, Low 10-C within The World Machine. Higher with the Crowbar & Molotov Cocktail. Can ignore durability in multiple ways | Unknown-D
Dimensionality: 3-D | 3-D
Attack Potency: High Subhuman level physically (Niko is that of an 8 year old child with no superhuman feats), Low Subhuman level within The World Machine (When Niko is within The World Machine, he is in a universe simulator all run within a computer program). Higher with the Crowbar & Molotov Cocktail (Niko can use a crowbar to remove nailed wooden planks. It's a consistent saying by all developers that Niko's primary of choice would be Molotov cocktail. While it may never be seen in-game and is often for laughs, one could argue Niko can gain access as he has had alcohol in-game and made fires before). Can ignore durability in multiple ways | Unknown: True level (User is the supreme God of OneShot who views every character as fiction in comparison to them while existing in a different plane of existence. The World Machine is OneShot itself, while The Author was able to leave the world of OneShot. He was able to transcend it so The World Machine can no longer interact with him. The Author is also unaffected by User closing the game, which shuts off all of reality. Despite this, User still has full control over The Author and can still delete/reset them alongside the game)
'Durability: High Subhuman level physically, Low Subhuman level within The World Machine | Unknown: True level
'Striking Strength: High Subhuman Class physically, Low Subhuman Class within The World Machine | Unknown: True Class
Lifting Strength: Below Average Human | Unknown: True Class
Travel Speed: Below Average Human | Unknown: True level (Transcends The World Machine, which was able to exist in a void after The Old World was destroyed)
Attack Speed: Below Average Human | Unknown: True level
Reaction Speed: Below Average Human | Unknown: True level
Stamina: Above Average (Can walk around long distances, such as the Barrens, Glen, and Refuge) | Unknown
Range: Standard Melee, Extended Melee with the Crowbar and Molotov Cocktail. Multiversal with The Sun | Unknown
Intelligence: Unknown Intelligence
Knowledge: Expert level (Both Niko and User are able to work together to solve various puzzles that go beyond the general scope to look for. They're also able to fix the world of OneShot by convincing The World Machine, even after stating it's impossible)
Resistance to Poison Manipulation (Niko can take a breathe from poison gas, but was scanned later to be healthy), Causality Manipulation, Plot Manipulation (Story Manipulation; Reader Authority), Mind Manipulation/Memory Manipulation, Conceptual Manipulation, Reality Warping (Even after User resets and deletes the game, Niko still remembers the events and some of his actions are still there), Irreversible Damage (Can touch the squares just fine, which were stated to be able to cause irreversible damage)
The Sun, Molotov Cocktails | The World Machine
Standard Tactics: Niko would act based off of what User tells them to do. User would use whatever ability they have to keep Niko safe. Niko's protection would also call upon The Author and The World Machine to affect reality in order to make Niko win.
Weaknesses: Has no fighting experience while also being young and naive. Scared of ladders.
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