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Sonic the Hedgehog

From The Codex
Revision as of 03:09, 8 April 2020 by Elizhaa-Bot (talk | contribs) (clean up, replaced: Precognition → Precognition (2))
What you see is what you get, just a guy that loves adventure! I'm Sonic the Hedgehog!

Summary

Adventure Sonic is the main protagonist of the eponymous series of video games developed by SEGA, in the Adventure Era of Sonic the Hedgehog while dually being SEGA's mascot. He is an anthropomorphic hedgehog, utilizing super speed to save his friends and other creatures from the evil mastermind, Dr. Ivo Robotnik, presently established under the alias, Dr. Eggman. Due to his hedgehog heritage, Sonic can curl up into a spiked-ball, charge up for enhanced momentum, then lunge forward to perform his iconic Spin Dash.

Powers and Stats

Tier: 5-B, 5-A with Light Speed Dash | Low 2-C | At least Low 2-C

Name: Sonic the Hedgehog

Origin: Sonic the Hedgehog

Gender: Male

Age: 15 to 16 (inconsistent)

Classification: Anthropomorphic hedgehog

Attack Potency: Planet level (Has been stated to consistently get stronger every second, meaning he easily surpasses his younger self), Large Planet level with Light Speed Attack (Performs up to twice the damage, destroying several enemies at once that he regularly has to approach one at a time) | Macrocosmic level+ (Stronger than the Super form of his younger self) | At least Macrocosmic level+ (Stronger than his previous form)

Dimensionality: 3-D

Travel Speed: FTL (Faster than and can dodge Knuckles' blitzing attacks. Knuckles can keep up with Gamma, who can outpace lasers) | MFTL+ (Traveled to the Nonaggression Zone in a short timeframe. He also flew to True Area 53, which is outside of a separate solar system) | At least MFTL+

Combat Speed: FTL, higher with his Spin Dash and Light Speed Attack (Both of these techniques transcend his original attacks in speed and can blitz others on his level normally) | MFTL+ | At least MFTL+

Reaction Speed: FTL (Dodged Knuckles' blitzing attack. Comparable to Shadow, reacted to becoming light particles. Can maneuver his Light Speed Attack and Spin Dash, which are faster than his normal traveling speed) | MFTL+ | At least MFTL+

Lifting Strength: Class M (Can topple the Egg Golem with a kick) | Pre-Stellar (Superior to his younger self, who is already superior to the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight) | At least Pre-Stellar (Above the power of his Super Form, as he's powered by the Super Emeralds)

Striking Strength: Planet Class (More powerful than his Classic self, and he can go blow for blow with others on his level) | Macrocosmic+ | At least Macrocosmic+

Durability: Planet level (Stronger than his Classic self, who can go blow for blow with others on his level) | Unknown, likely Macrocosmic level+ (Although in all of his appearances he's invulnerable, his durability should still be on par with the rest of his physical prowess) | Unknown, likely Macrocosmic level+ (Although in all of his appearances he's invulnerable, his durability should still be on par with the rest of his physical prowess)

Stamina: Very High (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring) | Likely Limitless | Likely Limitless

Range:  Standard melee range. Hundreds of meters with certain abilities

Powers and Abilities:

Superhuman Physical Characteristics, Breaking the Fourth Wall (Leaves the screen if a player is inactive for four minutes), Transformation (Via his Super and Hyper forms), Self-Sustenance (Type 1. Can breathe in space and with the Aqua Shield), Spin Dash, Homing Attack (Naturally and with the Gold Shield, Vehicular Mastery, (Shown driving cars in Sonic Drift), Acrobatics, Limited Toon Force (Able to stay in the air despite Homing Attack not initially working), Instinctive Reaction (His Homing Attack is an automatic body movement done instinctively), Dimensional Storage (Can keep Chaos Emeralds and Rings on hand despite having no place to put them), Martial Arts, Regeneration (Mid; Regenerated from being flattened), Time Manipulation (With Time Break, he can slow down time to a near stop), Time Travel (Can travel back to the past and the future in Sonic CD), Non-Physical Interaction and Soul Manipulation (Can harm Hyudoros), Time Paradox Immunity (Type 1. Can meet his future self without disappearing), Temporary Invulnerability and Aura (Can render himself invincible with an aura for a limited amount of time. He can also perform an invincible ramming attack via Strike Dash), Vector Manipulation (Drop Dash has been described as Sonic storing up momentum and then releasing it in one instance), Limited Reality Warping and Spatial Manipulation (Can restore reality and space with his speed), Forcefield Negation (Able to destroy others' forcefields with his attacks), Forcefield Creation and Energy Manipulation (Via Insta-Shield), Time Stop (With Time Stop Monitors), Fire Manipulation (Can imbue his spin attacks with fire using the Flame Shield), Explosion Manipulation and Light Manipulation (With the Flash item), Spatial Manipulation (With the Teleporter Monitor), Paralysis Inducement and Electricity Manipulation (Can send out Moto-Bugs to zap enemies, stopping them in their tracks momentarily), Mind Manipulation (Restored the minds of characters which had been erased by Time Eater with his speed), Statistics Amplification He can naturally increase his speed), Limited Flight (Can temporarily levitate to dive into an enemy during Hyper Mode), Energy Manipulation and Forcefield Creation (Via Insta-Shield), can steal items from your dimensional storage and use them against you, Resistance to Heat Manipulation (Shown here), Ice Manipulation (Breaks free of ice when frozen), Poison Manipulation (Can go through Chemical Plant unharmed by its toxins and Mega Mack, which instantly poisons you), Fire Manipulation (Through Flame Shield), Electricity Manipulation and Energy Manipulation (Through the Lightning Shield), Time Stop (Can traverse the Special Stages of the Time Stones, which remove time from their respective stages), Status Effect Inducement, Explosion Manipulation and Light Manipulation (With the Invincibility Monitor he's unaffected by Amy's Heart Attack, which disorients you, and the Flash item, which creates a large explosion and wave of light), and Mind Manipulation (Tails described his experience in White Space as erasing his consciousness, which Sonic didn't experience)

Standard Equipment: Rings, Chaos Emeralds, Light Speed Shoes, Crystal Ring, Ancient Light, Bounce Bracelet, Flame Ring, Magic Gloves, Mystic Melody, Landmines, Item Monitors

  • Optional Equipment: Forcejewels, Power Cores

Intelligence: Genius (As soon as he met Shadow, he understood that the military had mistaken him for the former. He has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across his adventures such as various fighting styles, including one which incorporates break dancing abilities, a style he invented himself, and one resembling Capoeira tradition, often using outside forces such as shockwaves and various vectors of momentum/torque to overwhelm his opponent. He's also used outright martial arts to defeat his opponents and has shown to analyze and adapt to his opponent's fighting style, noticing patterns and openings in the middle of a fight. He also did this to Knuckles the Echidna, who uses martial arts in combat, and said he was "simple to read")

Weaknesses: Has a hard time swimming in canon)

Key: Base | Super | Hyper

Note: Adventure Sonic is considered to be Sonic the Dreamcast era. The main titles in this era are Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, Sonic Shuffle and Sonic Battle.

Others

Notable Victories:

Bubsy the Bobcat (Bubsy) - Bubsy's profile (Both were at 5-B and speed was equalized)

Caliborn (Homestuck) - Caliborn's profile (Both were in their base forms and speed was equalized)

Notable Losses:

Inconclusive Matches: [[Category:Precognition Users]]