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Cthulhu (Original)
| "WARNING" | |
| This profile is based off a story created by a man known as Howard Phillips Lovecraft (H. P. Lovecraft) and due to this it holds many bigoted and racist sentimentality within the story. The profile itself is purely indexing the character of Cthulhu from the story and in no way condones anything said about other races/ethnicities. |
Cthulhu is a fictional cosmic being introduced by H. P. Lovecraft in his 1928 short story "The Call of Cthulhu", first published in Weird Tales, apart of the wider Cthulhu Mythos. Portrayed as a powerful, octopus-like Great Old One, Cthulhu is said to dwell in a death-like sleep within the sunken city of R'lyeh beneath the Pacific Ocean. As the central figure and namesake of the Cthulhu Mythos, he has become one of Lovecraft’s most iconic creations, later appearing in various works by other authors and becoming a prominent figure in popular culture.
Cthulhu’s physical form is most frequently described through depictions found in statues and idols. One such sculpture, created by the artist Henry Anthony Wilcox following a series of disturbing dreams, portrayed the being as a hybrid of octopus, dragon, and man, with a bulbous, tentacled head, a grotesque, scaly torso, and small, wing-like appendages. Another idol, discovered during a police raid on a cult, depicted a vaguely humanoid figure with an octopus-like head, a rubbery, scaled body, sharp claws, and narrow wings.
Cultists of Cthulhu and his kind—referred to as the Great Old Ones—believe that their power is tied to the positions of the stars. When the stars are aligned correctly, these entities are said to awaken and spread across the cosmos. When the stars are misaligned, they lie dormant, not dead but suspended in a deathless slumber maintained by Cthulhu’s powerful spells.
The only direct account of Cthulhu’s living form comes from the sailor Gustaf Johansen, a survivor of an expedition that briefly encountered the risen city of R’lyeh in 1925. He describes Cthulhu as a towering, gelatinous green mass with immense flabby claws, a cephalopod-like head, and writhing facial tendrils. The creature’s sheer scale led Johansen to remark that it was as though “a mountain walked or stumbled.” His account is echoed by Wilcox’s dreams, which spoke of a “gigantic thing” miles tall, lumbering across alien landscapes.
Johansen recalls that two of his crew died from sheer terror upon seeing the monster, while others were physically seized by its enormous claws. One man vanished within an impossible architectural anomaly of R’lyeh, described as a non-Euclidean angle. The ordeal ended with the death of William Briden, who lost his mind after witnessing Cthulhu chasing their ship and succumbed to madness soon after.
Background
| This dropdown contains the synopsis of Cthulhu's story. Read at your own risk as you may be spoiled otherwise! |
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Cthulhu is described as an alien entity who arrived on Earth during the Paleozoic era, accompanied by his Star-Spawn. The classification of Cthulhu within the mythos varies between sources. In one quote from the Necronomicon, he is referred to as a "cousin" to the Old Ones, though he is said to perceive them only faintly. In this context, "Old Ones" refers specifically to beings of Yog-Sothoth’s kind, suggesting a familial connection but a clear difference in nature. The Call of Cthulhu roleplaying game reflects this distinction by listing Cthulhu as a Great Old One, while Yog-Sothoth is classified as an Outer God. In At the Mountains of Madness, explorers in Antarctica discover the ruins of a city built by the Elder Things, crinoid-like beings who once waged war with Cthulhu and his spawn. Notably, these Elder Things are the ones referred to as "Old Ones" or "Great Old Ones" in this narrative. The explorers decipher a visual history from carvings, revealing that Cthulhu's race came from the stars and initially forced the Elder Things into the sea. A truce was eventually reached, allowing Cthulhu's kind to inhabit newly formed landmasses, while the Elder Things retained dominion over the oceans. However, when the Pacific landmasses later sank, they took the city of R’lyeh and Cthulhu’s spawn with them, allowing the Elder Things to reestablish their supremacy. One of the expedition members, William Dyer, remarks on the Star-Spawn’s strange and unfamiliar matter, which differs even more from known earthly substances than that of the Elder Things. He observes that Cthulhu’s kind were capable of undergoing transformations that their enemies could not, implying that they originated from even farther regions of the cosmos. Dyer also speculates that the Elder Things may have devised a cosmic mythology to explain their occasional defeats, though this framework appears in the narratives of their enemies as well. Other sources hint at two mythic cycles—the Yog-Sothoth and Cthulhu traditions—predating humanity’s arrival on Earth. (HPL: The Whisperer in Darkness) In this tale, the alien Mi-Go are said to revere Cthulhu and possibly share a similar unknown material composition with his spawn. The narrative also links Cthulhu’s arrival to the appearance of certain historical supernovae—or possibly metaphorical "stars", such as influential individuals—stating: "I learned whence Cthulhu first came, and why half the great temporary stars of history had flared forth." Some humans are said to call the Mi-Go "the old ones", adding further confusion to the terminology. Investigations into the Esoteric Order of Dagon in Innsmouth revealed that the Deep Ones also worship Cthulhu. Although a 1928 government raid suppressed their activity, Robert Olmstead believed they would eventually return to continue offering sacrifices to Cthulhu, claiming that the next uprising would involve a city even greater than Innsmouth. (HPL: The Shadow Over Innsmouth) A possible earlier incarnation of Cthulhu appears in Robert E. Howard’s Skull-Face under the name Kathulos, a sorcerer from Atlantis. Lovecraft affirmed that Kathulos and Cthulhu were the same entity. (HPL: Selected Letters 3.421, The Whisperer in Darkness) In the story, Kathulos is portrayed as a "Son of the Ocean" who possesses hypnotic powers and commands a worldwide network of followers. The term "tentacles" is often used metaphorically to describe the reach of his influence. |
Appearance
- General Description:
Cthulhu is depicted as a squat, monstrous being with a grotesque, vaguely humanoid form. Its posture is hunched, and it appears perched or seated atop a stone pedestal etched with strange runes.
- Facial Features:
The creature has a bulbous, octopus-like head with numerous thick tentacles hanging from its lower face, obscuring its mouth. Its eyes are wide and dark, conveying an unblinking, alien stare.
- Clothing/Outfit:
None. The creature is entirely nude, its body covered in rough, scaled textures.
- Special Features:
Cthulhu’s most distinctive features include its cephalopod-like head, its draconic wings protruding from its back, and clawed limbs. The sketch includes non-human text or symbols carved into the base beneath it, implying arcane or alien origins.
Personality
- Apathetic and Alien: Cthulhu exists beyond the comprehension of mortals, its mind alien and detached from human concepts of morality or civilization. It is indifferent to human suffering or welfare, viewing humanity as a fleeting curiosity or as tools to further its own return.
- Harbinger of Anarchy and Madness: Cthulhu embodies a vision of cosmic anarchy, where the structures of human morality and law dissolve into primal chaos. Its presence encourages the shedding of conventional ethics, inviting madness and violence in a delirious celebration of existence free from constraint.
- Catalyst of Liberation: While monstrous, Cthulhu’s influence promises a kind of freedom—albeit one that is savage and unrestrained. In the age of its return, humanity would cast aside inhibitions and embrace a wild, lawless ecstasy.
- Worshipped but Indifferent: Though revered by cultists who echo its ancient ways and prophecies, Cthulhu does not reciprocate devotion. Worshippers are mere echoes of its distant, timeless power, keeping alive the promise of its return without any true understanding of its motives.
- Embodiment of Cosmic Freedom: Ultimately, Cthulhu personifies a freedom unbound by human limitation—a freedom that strips away reason and sanity in favor of primal instinct and boundless, joyous violence.
Goals
- Be freed and turn all of mankind into Great Old Ones (Failed).
Relationships
Cthulhu's Cult
The size and structure of Cthulhu’s cult are not clearly known, though it is widely spread, with numerous cells operating across the globe. Its members are known for repeating an iconic chant: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn," translated as "In his house at R'lyeh, dead Cthulhu waits dreaming." A common shortened form, "Cthulhu fhtagn," is often interpreted to mean "Cthulhu waits," "Cthulhu dreams," or "Cthulhu waits dreaming." This phrase is believed to be in R’lyehian, a language said to have been brought to Earth by Cthulhu’s Star-Spawn.
The cult of Cthulhu is described as having a global presence, with central activity in Arabia and additional followers in remote places such as Greenland and Louisiana. Reports also mention immortal leaders dwelling in the mountains of China. Within the faith, Cthulhu is referred to as the high priest of the Great Old Ones—ancient entities that arrived on Earth from the cosmos before the existence of humankind.
Worship of Cthulhu does not exclude devotion to other cosmic beings. The famed occultist Abdul Alhazred, for instance, is said to have venerated both Cthulhu and Yog-Sothoth. Cultists believe that when Cthulhu and his kin return, humanity will be transformed into beings like them—rejecting order and morality in favor of chaotic celebration and violence. They anticipate being taught new ways to indulge in ecstatic destruction, ultimately leading to a planet consumed by frenzied freedom.
The cult has been implicated in ritual sacrifices, although some detained members have claimed the actual acts were carried out by entities referred to as the Black Winged Ones. These beings are distinct from the Star-Spawn, and little is known about their true nature or their connection to Cthulhu.
In addition to human worshippers, the aquatic beings known as the Deep Ones also venerate Cthulhu. Like their human counterparts, they are known to perform sacrificial rites in his name. While they also revere Father Dagon and Mother Hydra, the nature of these figures’ relationship to Cthulhu is unclear. Some later interpretations, such as those by Lin Carter, suggest Dagon and Hydra may serve Cthulhu.
The K’n-yanian species, a subterranean humanoid race, also revere Cthulhu—whom they call Tulu—alongside the deity Yig. According to their traditions, Cthulhu transported them to Earth from the stars. They also venerate a substance known as Tulu-metal, a mysterious alien material believed to have been brought by Cthulhu.
Other alien species in the Mythos are associated with Cthulhu as well. The Mi-Go, along with their human followers, are recorded as invoking "Great Cthulhu" in religious ceremonies. Another race, the Fishers from Outside, may also have ties to Cthulhu (referred to as Clulu) and the deity Tsathoggua, as suggested by relics found in the African wilderness.
General Information
Origin: Weird Tales Volume 11 Issue 2 "The Call of Cthulhu"
Overall Series: Lovecraft Myth Cycle
Greater Franchise: Cthulhu Mythos
First Appearance: Weird Tales Volume 11 Issue 2 "The Call of Cthulhu"
Creator: H. P. Lovecraft
Gender: Genderless
Sexuality: Unknown
Pronouns: He/Him
Handedness: Unknown
Age: Incalcuable (Even statues of Cthulhu are noted to be of incalculable age, predating civilization's youth[2]. The Great Old Ones are noted to have lived ages before there were any men[3])
Birthday: Unknown
Time Period: 1925 (During Call of Cthulhu)
Timeline: Lovecraft Myth Cycle Continuity
Residence: City of R'lyeh[5]
Story Role: Hidden Monster, Cosmic Horror[6]
Legacy: Local Legacy (Cthulhu is well known from its cultist that worship and work to revive him)
Influence: World-Changing Influence if revived (If the Great Old Ones are freed, mankind will become Great Old Ones, beyond good and evil, with laws and mortals thrown aside where they will shout, kill, and revel in joy, with the Old Ones teaching them new ways to shout and kill and revel and enjoy themselves, where all of earth would flame with a holocaust of ecstasy and freedom[7])
Language: Unknown Language
Ethnicity: N/A
Religion: Is the God of its own religion
Classification: Cthulhu, Alien Diety, Cosmic Majesty[8]
Species: Great Old Ones[9]
State of Being: Regular
Physiology: Great Old One Physiology
In-Universe Creator: Nug (Cthulhu is shown within the family tree to descend from Nub)
Occupation: None
Affiliations: The Great Old Ones, Cthulhu Cultists
Enemies: Gustaf Johansen
Height: Unknown (Cthulhu is treated as a mountain that walked or stumbled[10])
Weight: Unknown (Cthulhu is treated as a mountain that walked or stumbled[11])
Status: Other (The Great Old Ones are beings that are between death and life dreaming[12], this is further explained by the cult, where they explain the Great Old Ones lived before but were long gone now, though with their dead bodies they have told secrets in dreams to the first men to form a cult which had never died[13])
Date of Death: Vast epochs of time before man came[14]
Alignment: True Neutral (The Great Old ones are free and wild, beyond good and evil, with laws and mortals thrown aside where they will teach humans new ways to shout and kill and revel and enjoy themselves, and all the earth would be ecstasy and freedom[15])
Threat Level: Global Threat (If the Great Old Ones are freed, mankind will become Great Old Ones, beyond good and evil, with laws and mortals thrown aside where they will shout, kill, and revel in joy, with the Old Ones teaching them new ways to shout and kill and revel and enjoy themselves, where all of earth would flame with a holocaust of ecstasy and freedom[16])
- Type of Potential: Limitless Potential
- Level of Potential: Limitless Potenital
- Description: The Great Old Ones are beings with powers that defy cosmic order.
- Limitations: Nothing notable.
Archetype: Monster/Horror Villain Archetype
Codex Statistics
Grade: A
Tier: Unknown-B
Cardinality: Unknown
Dimensionality: 3-D
Power Source: Unknown
Attack Potency: Unknown: Powerful level (Cthulhu's is an indescribable being, where it's noted that his being contradicts all matter, force, and cosmic order, being treated as a mountain that walked or stumbled[17])
Durability: Unknown: True level (Cthulhu's body cannot take things such as a boat ramming into it, thus it's difficult to gauge its durability[18]). His physiology makes him very difficult to kill (Cthulhu's body is able to easily explode from a ship ramming into it though it will quickly reform due to Cthulhu's physiology[19])
Striking Strength: Unknown: Powerful Class
Lifting Strength: Unknown: Powerful Class
Travel Speed: Unknown: True level. Faster Than Light with Spaceflight (The Great Old Ones are noted to have come from the stars and brought their images with them[20])
Attack Speed: Unknown: True level
Reaction Speed: Unknown: True level
Stamina: Limitless
Range: Unknown through sheer size (Cthulhu's is an indescribable being, where it's noted that his being contradicts all matter, force, and cosmic order, being treated as a mountain that walked or stumbled[21]). At least Planetary with Telepathy (Cthulhu communicated through its dead body to spread the cult across the world[22]), Universal with Cosmic Awareness (The Great Old Ones even while preserved and unable to move were able to know all that was occurring in the universe[23])
Intelligence: Cosmic Intelligence (The Great Old Ones even while preserved and unable to move were able to know all that was occurring in the universe[24])
Knowledge: Cosmic level
- Superhuman Physical Characteristics (The Great Old Ones are noted to be of great powers and are call gods, monsters, mythical beings of all sorts and kinds[25])
- Cosmic Intelligence (The Great Old Ones even while preserved and unable to move were able to know all that was occurring in the universe[26])
- Longevity (Even statues of Cthulhu are noted to be of incalculable age, predating civilization's youth[27]. The Great Old Ones are noted to have lived ages before there were any men[28], being around for eons[29])
- Self-Sustenance
- Bestowal (Through communicating with the first men, they were[32] made into a cult that never dies, being referred to as "undying" and "deathless"[33])
- Psionics
- Immortality
- Dream Immortality: The Great Old Ones are beings that are between death and life dreaming[35], this is further explained by the cult, where they explain the Great Old Ones lived before but were long gone now, though with their dead bodies they have told secrets in dreams to the first men to form a cult which had never died[36].
- Eldritch Physiology (The Great Old Ones were not composed of flesh and blood, with their shape not being made of matter[37])
- Non-Euclidean Physiology (The Great Old Ones reside in R'lyeh, which the city resides in non-Euclidean geometry, being redolent of spheres and dimensions apart from ours[38])
- Reforming
- Spaceflight (The Great Old Ones are noted to have come from the stars and brought their images with them[40])
- Magic (The Great Old Ones can utilize magic such as Cthulhu's spells that preserved the Great Old Ones while they no longer lived[41])
- Dream Manipulation (The Great Old Ones are able to mold one's dreams in order for the person to understand their language as their language cannot be understood otherwise[43]. The Great Old Ones are noted to have a mastery of dreams[44])
- Dimension Manipulation (The Great Old Ones built the city of R'lyeh[45], which the city resides in non-Euclidean geometry, being redolent of spheres and dimensions apart from ours[46])
- Resistance to
- Space (The Great Old Ones are noted to have come from the stars and brought their images with them[48])
- Extreme Heats (The Great Old Ones are noted to have come from the stars and brought their images with them[49], which can reach up to temperatures as hot as 3 billion degrees)
- Matter Manipulation (The Great Old Ones bodies and shape are not made of matter[50])
- Natural Weaponry (Cthulhu possesses prodigious claws on its hind and fore feet[51])
- Intimidation (Cthulhu's mere form sent such fear into Johansen's crew that two perished out of pure fright, Cthulhu was noted as "The Thing can not be described- there is no language for such abysms of shireking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order"[52])
- Large Size (Cthulhu's was described as "a mountain walked or stumbled"[53])
- Underwater Movement (Cthulhu after awakening was easily able to swim through the water to chase after Johansen's ship[54])
- Elasticity (Cthulhu has a rubbery body[55])
- Flight (Cthulhu possesses long, narrow wings[56])
- Vibration Manipulation (Cthulhu caused a slight earthquake tremor the night bfore, the most considerable New England felt for some years[57])
- Dream Manipulation (Cthuluh went in to influence the dreams of artist, showing Henry Anthony Wilcox visions of the ancient city in his dream[58]. Cthulhu gave Wilcox an unprecedented dream of the city of R'lyeh along with one hearing a strange sound that attempting to be heard made a jumble of letters that said "Cthulhu fhtagn"[59]. Wilcox gave daily records to Professor Angell of him having startling fragments of nocturnal imagery which two sounds most frequently being said, those being "Cthulhu" and "R'lyeh"[60]. The accounts of many artist noted how much their dreams were influenced into seeing weird visions of "R'lyeh"[61])
- Disease Manipulation (Wilcox had a strange fever, causing him to cry out in the night, with his mind dwelling on strange things with reptition of what he dreamed about and used frantic words before having his condition suddenly ceased and he remembered nothing of what he did prior to getting better[62])
- Madness Manipulation (A subject went violently insane and expired several months later after incessant screamings due to how intense the dreams were[63]. Briden looking back at Cthulhu went mad from seeing Cthulhu chasing after them, laughing and continuing to laugh until he died[64])
Nothing notable.
Notable Techniques
Regeneration
After Johansen rammed the Alert into Cthulhu, the creature's body ruptured like an "exploding bladder" and turned into a "blinding green cloud," which soon began to reform itself.
Shapeshifting
In At the Mountains of Madness, the artwork of the Antarctic Elder Things shows that the Star-Spawn of Cthulhu (and presumably Cthulhu himself) are composed of a type of matter unlike anything on Earth. This matter allows them "to undergo transformations and reintegrations" that are impossible for life forms made of traditional matter, such as the Elder Things.
Psychic Abilities
Castro, a Cthulhu cultist, reports that the Great Old Ones are telepathic and "knew all that was occurring in the universe." They communicated with the first humans by "moulding their dreams," thereby establishing the Cthulhu Cult. After R'lyeh sank beneath the waves, "the deep waters, full of the one primal mystery through which not even thought can pass," cut off this spectral communication.
It is important to note that the "Great Old Ones" Castro refers to correspond only to the Star-Spawn of Cthulhu, not to other entities called Great Old Ones elsewhere in the Mythos. This is supported by Castro's claim that "They all lay in stone houses in Their great city of R'lyeh." In the story, Cthulhu is also identified as the "priest" of the Great Old Ones.
When a portion of R'lyeh, believed to be Cthulhu's citadel, briefly surfaced in 1925, Cthulhu's influence was felt worldwide by psychically sensitive individuals. Artists and asylum patients were particularly affected. Globally, there were "cases of panic, mania, and eccentricity," including suicides.
Death-like State
Most sources agree that Cthulhu and his Star-Spawn currently exist in a death-like dormant state, possibly akin to suspended animation, aestivation, or hibernation. They cannot awaken without external assistance from their cultists. Rituals to release them may involve opening dimensional gateways, as suggested in The Trail of Cthulhu series. It is often assumed they can only return to life when "the stars are right."
This state between life and death is reflected in Lovecraft's statement that "dead Cthulhu waits dreaming," and poetically expressed in the couplet by Abdul Alhazred:
"That is not dead which can eternal lie, and with strange aeons even death may die."
Other
Standard Tactics: Cthulhu speaks to people in their dreams to convert them within its cult to have them prepare the ceremony of resurrecting him.
Upon being removed from this state, Cthulhu goes around attacking with his claws, his mere existence can also send madness and fear that results in death in beings that cannot grasp his form.
Weaknesses
- Great Old One Weaknesses: If the Stars in the sky are wrong then they cannot live within the conventional sense[65]. The Great Old Ones due to being under a preservation spell prevents them from making an initial move and they can only lie awake in the dark and think[66].
Family Tree
| Azathoth | |||||||||||||||||||||||||||||||||||||
| Nyarlathotep (The ancient patrician gens Viburnia of Haec RESPVLICA.ROMANA) | The Nameless Mist | Darkness | |||||||||||||||||||||||||||||||||||
| Yog-Sothoth | Shub-Niggurath | ||||||||||||||||||||||||||||||||||||
| L. Viburnius Marco | Nug | Yeb | |||||||||||||||||||||||||||||||||||
| P. Viburnius Marco Legatus of Legio 11., station'd at Isca Silurum, in Britannia Secunda in A.D. 103 | Cthulhu* | Tsathoggua* | |||||||||||||||||||||||||||||||||||
| Shaurash-ho | Yabou | ||||||||||||||||||||||||||||||||||||
| Yogash the Ghoul | Nush the Eternal | ||||||||||||||||||||||||||||||||||||
| K'baa the Serpent | Gilles Grenier, Lord of Averoigne | ||||||||||||||||||||||||||||||||||||
| Ghoth the Burrower (one of the Little People) | Viburnia ** This union was an hellish and nameless tragedy. | ||||||||||||||||||||||||||||||||||||
| Llunwy of Wales ancestor of Owen Gwynedd and of H.P.L. | Hippolyte Le Sorcier, ancestor of Clark Ashton Smith | ||||||||||||||||||||||||||||||||||||
- First of their respective lines to inhabit this planet.
Gallery
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Cthulhu, by Josh P. Crockett
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Lovecraft's drawing
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The front view of Cthulhu
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The back view of Cthulhu
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Cthulhu (Underwater)
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Cthulhu (Call of Cthulhu, French version)
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Cthulhu, by Michael Komark
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Cthulhu, by Bojan Vukic
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Cthulhu battling US Navy (Cthulhu Unbound 3)
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Cthulhu, by Andrée Wallin
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Cthulhu, by Andrée Wallin
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Avatar of Cthulhu (Dust 1947)
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Cthulhu, by Richard Luong
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Cthulhu, by Richard Luong
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Cthulhu, by Richard Luong
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Cthulhu (Fantasy Flight Games)
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Cthulhu (Cthulhu Wars)
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Cthulhu (Cthulhu Wars)
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Cthulhu (Rise of Cthulhu)
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Cthulhu, by James Ryman
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Cthulhu (Dynamite Entertainment)
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Cthulhu (Pathfinder)
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Cthulhu with his avatars and minions, by Loïc Muzy (Malleus Monstrorum)
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Cthulhu (Megami Tensei)
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Cthulhu, as it appears in Russell's Guide to Interdimensional Entities
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Cthulhu, by Michael Bukowski
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Cthulhu (Providence)
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Cthulhu (Providence)
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Cthulhu (Neonomicon)
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Stephen Hickman's sculpture of Cthulhu
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Cthulhu, by gomro
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Cthulhu, by Cyan Yurikago
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Cthulhu (Moon Knight)
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Cthulhu-possessed Black Widow (Marvel Avengers Academy)
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Cthulhu (Devil Maker: Tokyo)
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Cthulhu, as depicted by SOTA Toys' Nightmares of Lovecraft figure (Monster Island Buddies)
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Cthulhu (A Certain Magical Index)
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The Gigantic Horror, Avatar of Cthulhu (Fate/Zero)
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Cthulhu, as Katsushika Hokusai (Fate/Grand Order)
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Cthulhu, as Katsushika Hokusai (Fate/Grand Order)
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Cthulhu, as Katsushika Hokusai (Fate/Grand Order)
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Cthulhu, as Katsushika Hokusai (Fate/Grand Order)
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Cthulhu (Demonbane)
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Cthulhu (Demonbane)
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Kurumi Kuruya, Avatar of Cthulhu (D.Y.N. Freaks)
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Cthulhu (Tower of Saviors)
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Cthulhu (Tower of Saviors)
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Cthulhu (Tower of Saviors)
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Cthulhu (Tower of Saviors)
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Cthulhu (Afterlife with Archie)
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Cthulhu (South Park)
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Cthulhu (The Simpsons)
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Cthulhu (The Simpsons)
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Cthulhu (Dungeons & Dragons)
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Cthulhu (The Grim Adventures of Billy & Mandy)
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Cthulhu (Fall of Cthulhu)
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Cthulhu (Smite)
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Cthulhu (Smite, in-game model)
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Cthulhu (Broken Moon)
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Ryuga Boumera's interpretation of Cthulhu
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MrMeowser's drawing of Cthulhu
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Cthulhu (Pop Team Epic)
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Cthulhu (Pop Team Epic)
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Cthulhu (Weird n' Wild Creatures)
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Cthulhu, by Nick Smith
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Cthulhu (Howard Lovecraft and the Kingdom of Madness)
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Cthulhu (Robot Chicken)
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Cthulhu (The Real Ghostbusters)
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Cthulhu (Kamihime Project)
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Cthulhu (Kamihime Project)
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Cthulhu (Guns Girl Z)
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Cthulhu (Sky Galleon of the Blue Sky)
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Cthulhu (Fantasica)
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Cthulhu (Valkyrie Crusade)
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Cthulhu (Sid Story)
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Cthulhu (Crash Fever)
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Cthulhu (Crash Fever)
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Cthulhu (Ark Order)
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Cthulhu (Ark Order)
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Cthulhu (Godzilla vs. Cthulhu: A Death May Die Story)
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Cthulhu, by Willi Roberts (Innsmouth: The Stolen Child)
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Cthulhu (The Challenger to Great Old Ones)
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Cthulhu (Twilight of the Gods: Elder Gods)
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Cthulhu (Monster Strike)
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Cthulhu (Monster Strike)
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Cthulhu (Monster Warlord)
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Cthulhu (Monster Legends)
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Cthulhu (Monster Legends)
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Cthulhu (Monster Legends)
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The Great Cthulhu (Monster Legends)
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The Great Cthulhu (Monster Legends)
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Cthulhu (Myriad Colors Phantom World)
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Cthulhu (Myriad Colors Phantom World)
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Cthulhu (Franken Fran)
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A statue of Cthulhu, at the Roger Williams Park Zoo
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A figure of Cthulhu, by Bandai
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A figure of Cthulhu, by Y-MSF
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Great Cthulhu, by Kevin O'Neill (The Game of Extraordinary Gentlemen)
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Cthulhu (Puzzle & Dragons)
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Cthulhu (King of Tokyo)
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Cthulhu (Gate Ruler)
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Cthulhu (Futurama Comics)
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Cthulhu (Bettie Page: Unbound)
Gallery of Cthulhu Inspired or Cthulhu Similar Characters
Eldritch or demonic entities with tentacles who bear a resemblance to Cthulhu, or have similar stories—such as being trapped in another dimension or in a submerged island city, and having cultists or monstrous beings working to free them.
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Chthon (Marvel)
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Slorioth (Marvel)
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Quoggoth (Marvel)
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Icthultu (Justice League)
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Xitalu (iZombie)
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Dweller in Darkness (Marvel)
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Night God (The Brave and the Bold)
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Syththunu, an Elder God (DC Comics)
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N'Zoth (Warcraft)
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Illyria, an Old One (Buffy)
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Marit Lage (Magic: The Gathering)
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Dagon (Ben 10)
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Vilgax (Ben 10)
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Illithid, aka Mind Flayer (Forgotten Realms)
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Moridun (Marvel)
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Octomus the Master (Power Rangers)
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Karkull (Superman)
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Uluath (Marvel)
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Gatanothor (Ultraman Tiga)
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Lord of the Deep (Palladium Books)
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Sadu-Hem (Hellboy)
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The Dweller (Transformers)
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The D-Void (Transformers)
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The Demon (Happy Tree Friends)
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The Evil Entity (Scooby-Doo! Mystery Incorporated)
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Char Gar Gothakon (Scooby-Doo! Mystery Incorporated)
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God-demon (Godzilla in Hell)
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Scylla (MonsterVerse)
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The Kraken (Skull Island)
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Khalk'ru (Dwellers in the Mirage)
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Vorn the Unspeakable (Freakazoid!)
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Pf'legmwad ("The Call of C'rruso")
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Kulalu (Ape X Mecha Ape: New World Order)
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Hedorah (Godzilla: Here There Be Dragons II - Sons of Giants issue #2)
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Ktu-Rufu (World of Horror)
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The Kur (Dandadan)
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The Necro Monster (Teenage Mutant Ninja Turtles)
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Dagomon (Digimon)
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Coppelius (Malifaux)
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Coppelius (Malifaux)
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Alien species from Predator: The Last Hunt (artwork by Francesco Manna)
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Alien species from Predator: The Last Hunt (artwork by Francesco Manna)
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Dagon (Jujutsu Kaisen)
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Cthulhy Squele (Monster Girl Doctor)
Trivia
- Despite the name of the mythos, Cthulhu is not the main cosmic entity within it and it is actually one of the lower hierarchy as can be seen within the family tree.
Incorrect Understanding from Lovecraft
Lovecraft's idea of Non-Euclidean Geometry
Lovecraft attempts to describe the city of R'lyeh as non-euclidean as a way to describe the undescribable horror[67], despite the fact that the Earth falls into models of non-Euclidean geometry due to being a sphere. This makes sense as he apparently had too delicate of a constitution for math.
Battle Records
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References
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