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John Alfred Forrester

“ | Impudent mortal! You DARE to stand before the awesome power of King Alfred?! I must commend for your stupidty, human - HA HA HA HA. Now, you will DIE! Die so that you may be a servant of the king! | „ |
~ John after being corrupted during King's Field 3 (JPN)/King's Field 2 (US) |
Background
John Alfred Forrester is the main protagonist of King's Field, he is the eldest son of Houser, commander of the Royal Guard. He became interested in the art of sword-fighting and started training, setting out for a neighboring country to study under his father's friend in hopes of surpassing his father.
While training he heard a rumor of his home, the King sent soldiers to search for magical artifacts, but no matter how hard they searched they never found them. The soldiers started to not come back at all, which required them to send another force to investigate, learning that monsters have appeared in the graveyard and attacked soldiers, the King ordered Commander Hauser to lead a large force ot regain control, but they were massacred and almost completely destroyed, with the King sending word across his kingdom and neighboring countries of a bounty for exterminating the monsters within the graveyard.
John, concerned for his father's safety, returns back home to find that Commander Forrester had returned after leading the attack, but then went back to the graveyard to rescue his men. John enlists as a mercenary to go to the graveyard to search for his father.
By King's Field 2 (JP)/King's Field (US), John has become the King of Verdite, though during this time monsters from the Island of Melanant has been attacking and destroying the other two kingdoms of the continent, when they come to Verdite, John attempts to fight off the monsters but finds his Moonlight Sword is missing and he cannot defeat the monsters without them.
Luckily his best friend, Alexander Thornton Regginis, arrives to check up on him and after hearing his story Alexander proclaims that he will go to the Island of Melanat, destroy the monsters, and bring back the sword. Alexander succeeds in his goal and brings the sword back to John, who seals it along with the Dark Slayer sword.
By King's Field 3 (JP)/King's Field 2 (US), five years has passed since the previous events. John was stricken by a lightning storm leaving him sick for over a month, when he recovered he was no longer the same, welcoming the coming of demons that were pillaging and looting the kingdom.
Appearance
Alfred stands tall and imposing, clad in ornate armor that gives him a noble and commanding presence. His posture is upright, with a powerful build that suggests both physical strength and discipline.
Facial Features: He has long, straight blonde hair that flows past his shoulders and a well-defined, angular face. His eyes are hidden under a heavy brow and helmet ridge, but his mouth is visible and set in a determined expression, emphasizing a stoic demeanor.
Clothing/Outfit: John wears a full set of segmented armor that resembles wood or bark in texture, with greenish-brown hues throughout. The armor is elaborately shaped with broad shoulder guards, a pointed chestplate adorned with a red gem, and a tabard-like front flap. His gauntlets and greaves follow the same organic, textured style, with layered sections providing both mobility and protection.
Special Features:
The red jewel embedded in his chestplate draws attention as a clear focal point, possibly symbolizing rank or a magical property. His sword, gripped in one hand, has a twisted design with crimson highlights, enhancing his threatening appearance.Personality
- Ambitious and Driven: John exhibits a strong personal ambition, striving to master the art of swordsmanship with the ultimate goal of surpassing his father. His decision to train in a foreign land under his father's trusted friend reflects a determined spirit and a desire for self-improvement beyond the comforts of home.
- Loyal and Family-Oriented: Despite his pursuit of martial skill, John remains deeply connected to his family, particularly his father. When rumors of danger arise, his first instinct is to return home and ensure his father's safety, showing a clear sense of duty and familial devotion.
- Courageous and Resolute: John’s willingness to return to a monster-infested graveyard and enlist as a mercenary speaks to his bravery and steadfastness. He does not hesitate to place himself in perilous situations for the sake of those he cares about, particularly in the face of overwhelming odds.
- Altruistic and Principled: While his journey is personal, John’s actions are aligned with a greater cause. By taking up arms against the forces threatening his homeland, he demonstrates a willingness to defend others, not just out of loyalty, but out of a deeper sense of responsibility.
Relationships
Houser Forrester
John's father and the commander of the Royal Guard. John deeply admires Houser and aspires to surpass him in swordsmanship. Their bond plays a central role in John’s motivations—after learning that his father led a failed mission into the graveyard and later returned to rescue his men, John returns home and volunteers as a mercenary to find and aid him.
Forrester Wife
Referred to in outside material as Zoela Reinhardt. Wife to Hauser Forrester and mother to John, known only from one NPC reference.
Noel Forrester
John's wife, who is dead by the time of King's Field 3 (JPN)/King's Field 2 (US)[1].
Austin Lyle Forrester
John is Austin's father, who he had to be taken away from at a young age due to his father being corrupted after the storm, turning into an unholy king. When the time comes Austin takes up the mantle to fight and defeat his father, doing so has his father's spirit go within the Moonlight Sword to give it more light as he is finally freed.
Alexander Thornton Regginis
Alexander is noted to be John's best friend, after hearing his story about the missing sword and the monsters near Verdite, Alexander proclaimed that he would go to the Island of Melanat, destroy the monster, and bring back the Moonlight Sword[2]. It is noted that Alexander has been John's best friend since before the time of his father, Houser Forrester's disappearance, since their childhood[3].
Though after John fell sick from a lightning storm, he changed completely, being far more villainous and evil. Alexander tried to come help his friend but was only met with cold stares of hatred.
The King
Although John has no direct personal connection to the King, the monarch’s actions significantly impact his journey. The King's order to search for magical artifacts leads to disaster, prompting him to offer a bounty to eliminate the monsters in the graveyard. This royal decree provides the context for John's mission.
Hauser’s Friend (Unnamed Swordmaster)
John travels to a neighboring country to study swordsmanship under this friend of his father. While not detailed, this mentor figure contributes to John’s growth as a warrior during his training away from home.
The Royal Army and Mercenaries
John's return is prompted by the fate of the Royal Army and his father’s involvement. Though not personally close to the soldiers, their failure and disappearance into the graveyard shape John’s decision to take up the mission himself.
Wilfred Light
A merchant from the noble Light Clan. Previously a supply-master for the suppression force, he chose to remain in the graveyard and open a shop. He is loosely associated with the royal military campaign, though now acts independently. He provides John with equipment to help him on his journey.
Basque Crize
A loyal soldier who served as liaison between the suppression force and the Royal Castle. He returned to the graveyard only to find his unit missing, and now waits in vain for their return. He speaks with John on the top floor for a brief moment.
Ozzy Ranvalgve
Caretaker of the graveyard who studied fencing and admired Commander Hauser Forrester. His respect for the commander suggests a connection to the Royal Guard’s ideals. He speaks to John briefly and tells him how he'd like to help him, but he just sold his graveyard map to a suspicious parent and child a few minutes ago.
Juedds Kross
A priest who fled oppression under King Reinhardt III, now living a secluded life of faith in the graveyard. He entered alongside the bishop and seeks to offer spiritual support to the dead and the living. He requests for John to find his Golden Cross. When John gives him the Gold Cross, he will give him back the Key of the Dead[4].
Nicholas Oarman
Claiming to be a grave digger, he and his son Hans secretly loot the graves. Their presence is deceptive, exploiting the graveyard under false pretenses. Nicholas asks John when he runs into him if he's seen a young person that looks like him, noting that is his son and he ran off after they had an argument.
Gill Baccas
A former thief who poses as a merchant. He entered the graveyard seeking magical artifacts but became stranded. He offers John rare items to buy and is the one who stole Juedds golden cross[5]. He also asks John if he has a Phantom Rod and if he does, he'll buy it for a good price.
Heinz Ruhart
A minstrel forced into the graveyard by royal command to compose an epic about the battle. Though a noncombatant, his presence ties him to the suppression force.
Rally Kelvim
A sage once compared to the legendary Mikael Zews. Disillusioned with the world, he chose to pursue truth within the graveyard, distancing himself from worldly matters.
Erik Blair
A soldier deeply knowledgeable about the graveyard’s layout and history. He entered in search of hidden treasures, with a focus more on discovery than duty. He is informed by Gill that John is looking for the Commander and tells John he'll need to go even lower to find him.
Miria
The dragon’s fairy, a mystical being who conveys the will of the Forest Dragon. Loyal to the Dragon Line, she guides others in the graveyard at key moments. When she meets John she tells him how she has waited for him and to come to her as soon as possible as the king becomes more and more powerful in the deep darkness. She aids in using all of her remaining power to remove the seal and restore light into the Moonlight Sword, begging the protagonist to seal the dark door[6].
Dark Magician's Ethereal Projection
A spectral form of the Dark Magician, unable to be harmed. He serves the former king and uses necromancy and earth magic to threaten intruders.
Watts Virgil
A soldier who served as aide and protector to Hauser Forrester. Loyal to his commander, he represents the surviving loyalty of the Royal Guard.
Dark Magician
The true form of the evil sorcerer who was the right hand of Reinhardt II. Possesses mastery of earth magic and the ability to reanimate the dead.
Forest Dragon
A legendary protector who gifted the Moonlight Sword to the Forrester family[7]. Revered in folklore and served by Miria, this being is central to the ancient balance. They aid in using all of their remaining power to remove the seal and restore light into the Moonlight Sword, giving the protagonist the strongest sword[8].
General Information
Name: John Alfred Forrester[9]
Nicknames: Alfred
Titles: King Alfred
Origin: King's Field
First Appearance: King's Field (JPN)
Latest Appearance: King's Field 3 (JPN)/King's Field 2 (US)
Company: FromSoftware
Creator: Eiichi Hasegawa (The Director)
Gender: Male
Sexuality: Heterosexual
Handedness: Right-Handed (Attacks predominantly with their right hand[11])
Age: Unknown
Birthday: Unknown
Time Period: Medieval Period
Timeline: King's Field Timeline
Homeworld: Earth
Residence: Verdite
Story Role: Main Protagonist, Hero, Corrupted Hero, Hero turned Villain
Legacy: Country-wide Legacy (Closed the path to the Dark World, had the kingdom of Verdite live on, being known through legend[12]. Due to his battle, John was crowned King of Verdite[13])
Influence: World-Changing Influence
Language: Common Language
Ethnicity: Unknown
Religion: Unknown
Classification: Eldest Son of Hauser[14], Holy King of Light[15], Fallen King[16], Devil's Spawn[17], Golden Kings[18]
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Sylval[19]
Occupation
- King's Field (JPN): Mercenary
- King's Field 2: King of Verdite[20]
Affiliations: Houser Forrester, Alexander Thornton Regginis (Formerly), Noel Forrester
Enemies: Monsters of the Graveyard, Dark Magician, King of Verdite, Alexander Thornton Regginis (When John is corrupted), Austin Lylee Forrester (When John is corrupted)
Height: Unknown
Weight: Unknown
- King's Field 1 (JPN) & King's Field 2 (JPN)/King's Field (US): Alive
- King's Field 3 (JPN)/King's Field 2 (US): Deceased (Killed by his son Austin Lyle Forrester in combat[21])
- King's Field 1 (JPN) & King's Field 2 (JPN)/King's Field (US): Neutral Good (John sets out into the fearsome graveyard full of monsters that have massacred entire groups of soldiers in order to find and save his father[22]. Traded their Dragon Tree Fruit which cures all kinds of diseases for one's harp in order to help the person[23]. Closed the path to the Dark World, had the kingdom of Verdite live on[24]. Noted to have a soul as pure as light itself[25])
- King's Field 3 (JPN)/King's Field 2 (US): Chaotic Evil (After five years during a festival a powerful storm came with lightning that struck the castle tower where King Alfred fell ill, after a month he came back physically restored, however he was not the same man, when demons began to return to the land of Verdite, pillaging villages, seizing woman and children, and besieging entire towns Alfred did nothing to stop it[26] but instead seemed to welcome it and destroyed the Moonlight Sword[27])
Protection Level: Global Protector (John was noted by his people to be "protector of all the land"[28])
Threat Level: Global Threat (Noted when he is corrupted that he can will cause the evil fate of his now bedamned kingdom[29], noted that if King Alfred were to break the seal prematurely, there is no hope for the kingdom, nothing will stop his reign of terror[30])
- Type(s) of Potential: Growth Potential
- Level of Potential: Growth Potential
- Description: John became interested in the art of sword-fighting and started training, having skill that was noted to surpass even his father[31]. As John defeats monsters/demons, they get experience[32], which will cause their level to rise, as it rises battles become more enjoyable and eventually John will be able to use techniques[33], leveling will also allow John to survive traps that ensure instant death at lower levels[34], and having his strength increase[35].
- Limitations: Nothing notable.
Codex Statistics
Grade: S (Can fight and defeat the monsters in the dungeon, who are noted to be so tough that the King's soldiers couldn't even stand up to them[36])
Tier: At least 9-C, Higher with Weapons & Magic, Far Higher with the Moonlight Sword
Cardinality: Finite
Dimensionality: 3-D
Power Source: Holy Power & Magic
Attack Potency: At least Bone level (Noted by Alexander that the Hauser bloodline has a hidden well of power, giving them superhuman abilities[37]), Higher with Weapons & Magic (Can fight and kill Reapers[38], who are living creatures of flesh that act as a withered tree[39]), Far Higher with the Moonlight Sword (The Moonlight Sword has its seals removed and its light restored by all the power left in Miria, the dragon's fairy and the Forest Dragon, utilizing the power of magic and the power of the sword[40]. When Alexander wielded the sword he had nothing to fear as with this sword he was more powerful than the gods or the demons[41])
Durability: At least Bone level (Can take hits from Reapers[42], who are living creatures of flesh that act as a withered tree[43]), Higher with Armor (The knight helm defends the face, the knight plate provides considerable defense[44]), Far Higher with Shields (The Tower Shield protects against every type of attack[45]. John's other shields provide defenses to the likes of slash, chop, stab, & flame[46])
Striking Strength: Unknown: True Class (Does not use his hands in combat, opting for weapons instead)
Lifting Strength: At least Peak Human (Can wield and swing giant weapons in combat repeatedly without tiring)
Travel Speed: Peak Human Speed (As someone who can defeat monsters that none of the King's soldiers could he should at least be this fast[47])
Attack Speed: Peak Human Speed
Reaction Speed: Peak Human Reactions (Can avoid and react to fire ball spells[48])
Stamina: At least Peak Human (Can wield and swing giant weapons in combat repeatedly without tiring)
Range: Standard Melee, Extended Melee with Melee Weapons, Tens of Meters with Magic
Intelligence: Unknown level
Knowledge: Grandmaster level (Can fight and defeat the monsters in the dungeon, who are noted to be so tough that the King's soldiers couldn't even stand up to them[49]. John became interested in the art of sword-fighting and started training, having skill that was noted to surpass even his father, going on a journey to become a swordsman who surpassed his father[50], which was finally realized at the end of the game[51]. Through fighting as he journeys, John can get classes[52], in which he can become a swordsmaster or a wizard depending on what he decides to grow in stats[53]. John was the greatest knight in the Kingdom of Verdite[54])
Powers and Techniques
- Superhuman Physical Characteristics (Noted by Alexander that the Hauser bloodline has a hidden well of power[55])
- Weapon Mastery (Sword Mastery; John became interested in the art of sword-fighting and started training, having skill that was noted to surpass even his father[56])
- Accelerated Development (Leveling & Battle, Physical Stats & Abilities; As John defeats monsters/demons, they get experience[57], which will cause their level to rise, as it rises battles become more enjoyable and eventually John will be able to use techniques[58], leveling will also allow John to survive traps that ensure instant death at lower levels[59], and having his strength increase[60])
- Non-Standard Interaction (Spirit Interaction; John can fight and kill phantoms and spirits[61])
- Pure Heart (Noted to have a soul as pure as light itself[62])
- Precognition (Premonitions; When John's father dissapeared, he had a dream where he received a vision of a Royal Cemetery[63])
- Magic (As John gains experience, they learn new magic spells and attacks[64])
- Healing (With Healing, John's body, damaged from monster attacks, is healed[65])
- Exorcism (With Breath, through holy invocation, evil effects are removed[66])
- Purification & Water Manipulation (With Dispoison, John borrows the power of water to neutralize poison in the body[67])
- Fire Manipulation (With Fire Ball, a fireball is hurled which damages an enemy[68]. With Fire Wall, enemies are engulfed in a wall of fire[69])
- Air Manipulation (With Wind Cutter, enemies are torn apart by a blade like vacuum[70])
- Light Manipulation (Noted to have been born with the power of Light[71], those of the Hauser bloodline inherit the power of light[72]. With Light Arrow, a needle of light is launched, damage an enemy[73])
- Resistance to
- Poison Manipulation (If John gets poisoned, it will wear off after a while[76])
- Paralysis Inducement (If John gets paralyzed[77], they will recover[78] after a certain span of time[79])
- Darkness Manipulation & Sense Manipulation (If John gets covered by magical darkness and loses their sight[80], they will recover after a[81] certain span of time[82])
- Curse Manipulation (If John gets cursed, they will recover after a certain span of time[83])
All previous powers and abilities except for Pure Heart as he was corrupted by the storm into a far more evil being.
- Battlefield Removal (Forced Teleportation; With a blast from his sword, sent Austin and him into a pocket dimension for their battle[84])
- Forcefield Manipulation (Made a forcefield to block a light beam attack[85])
- Light Manipulation & Explosion Manipulation (Can shoot out explosive orbs of light[86])
- Penetration Damage (Physical Penetration; With weapons such as the swords and axe, allows John to pierce right throughh the opponent[87])
- Shielding (With the Tower Shield, protects against every type of attack but comes at the cost of weighing a considerable amount[88]. John's other shields provide defenses to the likes of slash, chop, stab, & flame[89])
- Restoration (With the Dragon Sword, steadily restores magic when equipped[90]. With Moonlight Sword, steadily restores magic when equipped and enables a unique technique when the class of SWORDSMASTER or higher is reached[91])
- Lock-On (When John becomes a swordsmaster, he is able to use sword magic, allowing him to use homing attacks with the Triple Fang[92])
- Light Manipulation (With Colichemarde, enables multiple Light Needle technique when the class of SWORDMASTER or higher is reached[93]. The Moonlight Sword has its seals removed and its light restored by all the power left in Miria, the dragon's fairy and the Forest Dragon, utilizing the power of magic and the power of the sword[94])
- Fire Manipulation (With Flame Sword, enables multiple Fire Ball technique when the class of SWORDSMASTER or higher is reached[95])
- Electricity Manipulation (When John becomes a swordsmaster, he is able to use sword magic, allowing him to use lightning wave with the Moonlight Sword[96])
- Healing (With Medicinal Herb, heals bodies that have been wounded[102])
- Purification (With Antidote Herb[103], these heal the body and purge all poison from it[104]. With Recovery Medicine, removes poison & paralysis along with restoring 80 HP[105]. With Dragon Tree Leaf, removes all negative abnormal statuses and restores 150 HP[106])
- Resurrection (With Dragon Tree Fruit, after the Dragon Spring is restored, if John dies while possessing one of the fruits, it will be consumed and teleport John to the Dragon Spring at full health and magic[107])
- Teleportation (With Green Dragon Rod[108], teleports John to the beginning of the current floor[109])
- Information Analysis (With Truth Mirror, displays information about living people and monsters when used while facing them[110])
- Sound Manipulation (With the Harp, its music has curious power[111])
- Illusion Manipulation (With Phantom Rod, makes hidden passages blink for a short duration, revealing illusions[112])
Equipment
Name | Type | Average Attack | Slash | Chop | Stab | Holy | Fire | Special | Buy Price | Sell Price (Gill) | Sell Price (Light) | Locations |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bastard Sword | Weapon | 16 | +4 | +4 | +1 | +0 | +0 | Nothing | - | 1250 | 1400 | 3D |
Battle Axe | Weapon | 12 | +1 | +5 | +1 | +0 | +0 | This axe was designed specifically for melee. It delivers a strong blow, but the downside is that it's somewhat heavy. | Light 450 | 300 | 380 | 3D |
Colichemarde | Weapon | 12 | +2 | +1 | +4 | +0 | +0 | Enables multiple Light Needle technique at SWORDMASTER or higher | Gill 950 | 580 | 780 | 3D |
Crescent Axe | Weapon | 26 | +3 | +9 | +2 | +0 | +0 | Nothing | Gill 2700 | 2200 | 2200 | 3D |
Dragon Sword | Weapon | 38 | +2 | +10 | +2 | +5 | +0 | Steadily restores MP | - | 30 | 200 | 3D |
Flame Sword | Weapon | 42 | +5 | +8 | +3 | +0 | +5 | Enables multiple Fire Ball technique at SWORDMASTER or higher | - | 8500 | 7300 | 3D |
Knight Sword | Weapon | 11 | +3 | +2 | +1 | +0 | +0 | Nothing | Gill 680 / Light 640 | 380 | 450 | 3D |
Moonlight Sword | Weapon | 87 | +12 | +8 | +8 | +14 | +0 | Restores MP and unlocks a unique technique at SWORDMASTER or higher | - | 25300 | 23000 | 3D |
Morningstar | Weapon | 15 | +1 | +5 | +2 | +0 | +0 | These are sticks with an iron star attached to the end. They are easy to use and have considerable striking power. | - | 700 | 800 | 3D |
Shadow Blade | Weapon | 57 | +14 | +7 | +10 | +0 | +0 | Causes reduced visibility | - | 9800 | 8600 | 3D |
Short Sword | Weapon | 7 | +2 | +1 | +1 | +0 | +0 | This is the sword which John has equipped from the beginning. It emphasizes ease of use rather than offensive power. | Light 180 | 120 | 150 | 3D |
Triple Fang | Weapon | 41 | +7 | +3 | +4 | +3 | +3 | Unlocks a unique technique at SWORDMASTER or higher | - | 6200 | 5300 | 3D |
Shield Name | Defense (Avg) | Slash | Chop | Stab | Poison | Dark | Flame | Special | Buy Price | Sell Price (Gill) | Sell Price (Light) | Locations |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Black Dragon | 17 | +4 | +4 | +4 | +0 | +0 | +0 | None | --- | 28000 | 23500 | 3D |
Knight Shield | 5 | +2 | +1 | +1 | +0 | +0 | +0 | None | Light 680 | 460 | 600 | 3D |
Small Shield | 2 | +0 | +0 | +2 | +0 | +0 | +0 | None | Light 120 | 30 | 100 | 3D |
Tower Shield | 8 | +2 | +3 | +1 | +0 | +0 | +0 | This large shield can cover the entire body. It protects against every type of attack, but weighs a considerable amount. | Gill 1280 | 1100 | 1150 | 3D |
Wind Guard | 27 | +10 | +2 | +2 | +0 | +0 | +5 | None | --- | 17000 | 18000 | 3D |
Armor Name | Defense (Avg) | Slash | Chop | Stab | Poison | Dark | Flame | Special | Buy Price | Sell Price (Gill) | Sell Price (Light) | Locations |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Black Dragon | 43 | +8 | +8 | +8 | +0 | +0 | +0 | None | --- | 40500 | 37500 | 3D |
Chain Mail | 15 | +3 | +3 | +2 | +0 | +0 | +0 | None | Gill 2480 | 1850 | 1950 | 3D |
Heavy Armor | 20 | +4 | +4 | +2 | +0 | +0 | +0 | None | Gill 3200 | 2600 | 2650 | 3D |
Leather Armor | 9 | +2 | +1 | +1 | +0 | +0 | +0 | None | Gill 1280 | 1100 | 1150 | 3D |
Mage Robe | 6 | +0 | +0 | +0 | +4 | +4 | +4 | +1 Magic | Light 780 | 620 | 700 | 3D |
Mage Robe+ | 16 | +0 | +0 | +0 | +8 | +8 | +8 | +2 Magic | --- | 23000 | 22000 | 3D |
Plate Armor | 25 | +5 | +5 | +3 | +0 | +0 | +0 | None | Light 1280 | 1100 | 1150 | 3D |
Robe | 3 | +0 | +0 | +0 | +1 | +1 | +1 | None | Light 240 | 60 | 100 | 3D |
Wind Armor | 52 | +12 | +2 | +2 | +0 | +0 | +6 | None | --- | 24000 | 25000 | 3D |
Footwear Name | Defense (Avg) | Slash | Chop | Stab | Poison | Dark | Flame | Special | Buy Price | Sell Price (Gill) | Sell Price (Light) | Locations |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Feather Boots | 20 | +4 | +2 | +2 | +30 | +0 | +0 | Enables crossing of Bottomless Pits when equipped | --- | 5250 | 3600 | 3D |
Iron Boots | 1 | +0 | +0 | +1 | +0 | +0 | +0 | None | Light 350 | 250 | 300 | 3D |
Knight Boots | 8 | +2 | +1 | +1 | +10 | +0 | +0 | None | --- | 470 | 600 | 3D |
Leg Guards | 10 | +2 | +3 | +2 | +0 | +0 | +0 | None | Gill 1350 | 1200 | 1300 | 3D |
Armor Name | Defense | Slash | Chop | Stab | Poison | Dark | Flame | Special | Price (Buy) | Price (Sell) | Locations |
---|---|---|---|---|---|---|---|---|---|---|---|
Gauntlets | 4 | +2 | +0 | +1 | +0 | +0 | +0 | None | Light 180 | Gill 80 / Light 150 | 3D |
Knight Gloves | 5 | +2 | +0 | +2 | +0 | +0 | +0 | None | --- | Gill 260 / Light 300 | 3D |
Stone Hands | 14 | +6 | +1 | +3 | +0 | +0 | +0 | None | --- | Gill 2300 / Light 1580 | 3D |
Helmet Name | Defense (Avg) | Slash | Chop | Stab | Poison | Dark | Flame | Special | Buy Price | Sell Price (Gill) | Sell Price (Light) | Locations |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blood Mask | 15 | +6 | +2 | +3 | +0 | +0 | +0 | Steadily drains HP and reduces STR by 8 | --- | 6200 | 4800 | 3D |
Great Helm | 8 | +2 | +3 | +1 | +0 | +0 | +0 | None | Gill 2800 | 2400 | 2500 | 3D |
Iron Mask | 2 | +2 | +0 | +0 | +0 | +0 | +0 | None | Light 250 | 100 | 200 | 3D |
Knight Helm | 5 | +2 | +1 | +1 | +0 | +0 | +0 | None | Gill 770 / Light 880 | 680 | 750 | 3D |
Mist Crown | 25 | +2 | +5 | +1 | +50 | +0 | +0 | Steadily restores HP when equipped | --- | 13400 | 12000 | 3D |
Accessory Name | Attack/Defense | Holy/Dark/Flame | Special | Price (Buy) | Price (Sell) | Locations |
---|---|---|---|---|---|---|
Light Ring | 12 | +5 Holy | None | Gill 2700 | Gill 1700 / Light 2600 | 3D |
Moon Charm | 10 | +7 Dark | None | --- | Gill 2800 / Light 3500 | 3D |
Twin Dragon Ring | --- | --- | MAG +8 | --- | Gill 2700 / Light 8300 | 3D |
Wind Blade Bracelet | 10 | +7 Flame | Enables Wind Cutter spell | --- | Gill 3600 / Light 7800 | 3D |
Item Name | Function | Special | Price (Buy) | Price (Sell) | Locations |
---|---|---|---|---|---|
Antidote Herb | Restores 10 HP and removes poison. These heal the body and purge all poison from it. | None | Gill 30 / Light 33 | Gill 25 / Light 28 | 3D |
Dragon Tree Fruit | Restores 100% MP and HP and removes all negative status effects | After Dragon Spring restoration, will teleport you to Dragon Spring at full HP/MP upon death instead of 'game over.' | Gill 1580 / Light 1650 | Gill 1380 / Light 1450 | 3D |
Dragon Tree Leaf | Removes all negative abnormal statuses and restores 150 HP | None | Gill 480 | Gill 410 / Light 400 | 3D |
Medicinal Herb | Restores 25 HP. These heal bodies that have been wounded. | None | Gill 16 / Light 18 | Gill 12 / Light 13 | 3D |
Phantom Rod | Makes hidden passages blink for a short duration | None | --- | --- | 3D |
Recovery Medicine | Restores 80 HP and removes poison and paralysis | None | Gill 48 / Light 45 | Gill 40 / Light 38 | 3D |
Verdite | MAG +1 permanently | None | --- | Gill 1600 / Light 1600 | 3D |
Item Name | Function | Price (Buy) | Price (Sell) | Locations |
---|---|---|---|---|
Deceased's Key | Unlocks some passages and chests | --- | --- | 3D |
Dungeon Key | Unlocks some passages and chests | --- | --- | 3D |
Green Dragon Rod | Teleports you to the beginning of your current floor | --- | --- | 3D |
Harp | Temporarily raises a bridge across some chasms | --- | --- | 3D |
Keeper's Map | Displays a partial map of your current floor | --- | --- | 3D |
Light Family Key | Unlocks some passages and chests | --- | --- | 3D |
Magician's Key | Unlocks some passages and chests | --- | --- | 3D |
Magician's Map | Displays a partial map of your current floor | --- | --- | 3D |
Truth Mirror | Displays information about living people and monsters when used while facing them. See also Key Items | --- | --- | 3D |
Item Name | Function | Price (Buy) | Price (Sell) | Locations |
---|---|---|---|---|
Dragon Cup | Restores water to the Dragon Spring when returned to the Dragon Temple | --- | --- | 3D |
Dragon Tree Fruit | Exchangeable for Harp. See also Consumables | Gill 1580 / Light 1650 | Gill 1380 / Light 1450 | 3D |
Earth Seal Stone | Removes one seal from the Prayer Tower | --- | --- | 3D |
Fire Seal Stone | Removes one seal from the Prayer Tower | --- | --- | 3D |
Gold Cross | Exchangeable for Deceased's Key | Gill 1800 | --- | 3D |
Truth Mirror | Exchangeable for the spell Healing. See also Reusable Effect Items | --- | --- | 3D |
Water Seal Stone | Removes one seal from the Prayer Tower | --- | --- | 3D |
Wind Seal Stone | Removes one seal from the Prayer Tower | --- | --- | 3D |
Notable Techniques
Name | MP Cost | Trait | Description |
---|---|---|---|
Fire Ball | 4 | Fire | A fireball is hurled which damages an enemy. |
Wind Cutter | 5 | Wind | Enemies are torn apart by a blade like vacuum. Especially effective on multiple enemies in a row. |
Fire Wall | 15 | Fire | Enemies are engulfed in a wall of fire. It is effective on multiple enemies within range. |
Lightning Bolt | 24 | Holy | Holy light explodes and damages enemies in a large area. |
Light Arrow | 2 | Holy | A needle of light is launched, damaging an enemy. |
Name | MP Cost | Trait | Description |
---|---|---|---|
Healing | 4 | Water | Your body, damaged from monster attacks, is healed. |
Dispoison | 5 | Water | You borrow the power of water to neutralize poison in the body. |
Resist Fire | 8 | Holy | Holy power increases your tolerance for wicked fire. |
Breath | 12 | Holy | Through holy invocation, evil effects are removed. |
Other
Standard Tactics: John will use the weapon, armor, and shields best fit for the situation, normally being the Moonlight Sword for his weapon.
Weaknesses:
- Unique Weaknesses: By King's Field 2, John relied on the Moonlight Sword too much to where he could not defeat monsters without it[113].
- Magic Weaknesses: Attack spells have different ranges of effect, and if John is too near when they cast a spell, they could receive damage and destroy themself[114].
- Armor Weaknesses: The Skull Armor disables casting of all offensive magic when equipped[115]. The Blood Mask steadily drains HP and reduces strength by 8 when equipped[116].
- Weapon Weaknesses: The Shadow Blade causes reduced visibility when equipped[117].
- Shield Weaknesses: The Tower Shield protects against every type of attack but comes at the cost of weighing a considerable amount[118].
Trivia
- Due to the first game not being released internationally, the naming titles of the American and Japanese versions of King's Field are confusing, thus it goes like this:
- King's Field (JPN) = Japanese version only
- King's Field (US)/King's Field 2 (JPN)
- King's Field 2 (US)/King's Field 3 (JPN)
- King's Field: The Ancient City (US)/King's Field 4 (JPN)
- John is sometimes called "Jean" in some versions.
Battle Records
2 - 1 - 0
- Austin Lyle Forrester - Fight[121]
- Conditions: None.
- Location: Verdite Castle
None.
References
- ↑ King's Field 3 (JPN)/King's Field 2 (US) Royal Family Lore
- ↑ King's Field (US) Game Manual Page 6
- ↑ King's Field (US) Game Manual Page 6
- ↑ King's Field (JPN) Key of the Dead
- ↑ King's Field (JPN) Gill Baccas Shop
- ↑ King's Field (JPN) Moonlight Sword
- ↑ King's Field (JPN) Forest Dragon Truth Mirror
- ↑ King's Field (JPN) Moonlight Sword
- ↑ King's Field (JPN) Game Manual Pages 2-3
- ↑ King's Field (JPN) Game Manual Pages 2-3
- ↑ King's Field (JPN)
- ↑ King's Field (JPN) Ending
- ↑ King's Field (US) Game Manual Pages 4-5
- ↑ King's Field (JPN) Game Manual Pages 2-3
- ↑ King's Field 2 (US) Game Manual Page 7
- ↑ King's Field 2 (US) Game Manual Page 7
- ↑ King's Field 2 (US) Game Manual Page 11
- ↑ King's Field 3 (JPN)/King's Field 2 (US) True Ending
- ↑ King's Field 3 (JPN)/King's Field 2 (US) Vallad
- ↑ King's Field (US) Game Manual Pages 4-5
- ↑ King's Field 3 (JPN)/King's Field 2 (US) King Alfred Boss
- ↑ King's Field (JPN) Game Manual Pages 2-3
- ↑ King's Field (JPN)
- ↑ King's Field (JPN) Ending
- ↑ King's Field 2 (US) Page 4
- ↑ King's Field 2 (US) Game Manual Page 6
- ↑ King's Field 2 (US) Game Manual Page 7
- ↑ King's Field 2 (US) Game Manual Page 6
- ↑ King's Field 2 (US) Game Manual Page 7
- ↑ King's Field 3 (JPN)/King's Field 2 (US) Varde
- ↑ King's Field (JPN) Game Manual Pages 2-3
- ↑ King's Field (JPN) Game Manual Pages 7-8
- ↑ King's Field (JPN)
- ↑ King's Field (JPN) Game Manual Pages 7-8
- ↑ King's Field (JPN)
- ↑ King's Field (JPN)
- ↑ King's Field 2 (US) Game Manual Intro Page
- ↑ King's Field (JPN) Reaper
- ↑ King's Field (JPN) Game Manual Page 11
- ↑ King's Field (JPN) Moonlight Sword
- ↑ King's Field 2 (JPN)/King's Field (US) Ending
- ↑ King's Field (JPN) Reaper
- ↑ King's Field (JPN) Game Manual Page 11
- ↑ King's Field (JPN) Game Manual Pages 12-13
- ↑ King's Field (JPN) Game Manual Pages 12-13
- ↑ King's Field (JPN) Shields
- ↑ King's Field (JPN)
- ↑ King's Field (JPN)
- ↑ King's Field (JPN)
- ↑ King's Field (JPN) Game Manual Pages 2-3
- ↑ King's Field (JPN) Ending
- ↑ King's Field (JPN) Status Screen
- ↑ King's Field (JPN) Class System
- ↑ King's Field 2 (US) Game Manual Page 18
- ↑ King's Field 2 (US) Game Manual Intro Page
- ↑ King's Field (JPN) Game Manual Pages 2-3
- ↑ King's Field (JPN) Game Manual Pages 7-8
- ↑ King's Field (JPN)
- ↑ King's Field (JPN) Game Manual Pages 7-8
- ↑ King's Field (JPN)
- ↑ King's Field (JPN)
- ↑ King's Field 2 (US) Page 4
- ↑ King's Field 2 (US) Game Manual Page 5
- ↑ King's Field Page 13
- ↑ King's Field Page 13
- ↑ King's Field Page 13
- ↑ King's Field Page 13
- ↑ King's Field Page 13
- ↑ King's Field Page 13
- ↑ King's Field Page 13
- ↑ King's Field 2 (US) Game Manual Page 4
- ↑ King's Field 3 (JPN)/King's Field 2 (US)
- ↑ King's Field Page 13
- ↑ King's Field Page 13
- ↑ King's Field Page 13
- ↑ King's Field (JPN) Poison Status
- ↑ King's Field (JPN) Game Manual Page 7
- ↑ King's Field (JPN) Paralyze Status
- ↑ King's Field (JPN) Paralyze Status
- ↑ King's Field (JPN) Game Manual Page 7
- ↑ King's Field (JPN) Dark Status
- ↑ King's Field (JPN) Dark Status
- ↑ King's Field (JPN) Game Manual Page 7
- ↑ King's Field 3 (JPN)/King's Field 2 (US) King Alfred Boss
- ↑ King's Field 3 (JPN)/King's Field 2 (US) Intro
- ↑ King's Field 3 (JPN)/King's Field 2 (US) King Alfred Boss
- ↑ King's Field (JPN) Weapons
- ↑ King's Field (JPN) Game Manual Pages 12-13
- ↑ King's Field (JPN) Shields
- ↑ King's Field (JPN) Dragon Sword
- ↑ King's Field (JPN) Moonlight Sword
- ↑ King's Field (JPN) Class System
- ↑ King's Field (JPN) Colichemarde
- ↑ King's Field (JPN) Moonlight Sword
- ↑ King's Field (JPN) Flame Sword
- ↑ King's Field (JPN) Class System
- ↑ King's Field (JPN) Feather Boots
- ↑ King's Field (JPN) Feather Boots
- ↑ King's Field (JPN) Mist Crown
- ↑ King's Field (JPN) Light Ring
- ↑ King's Field (JPN) Wind Blade Bracelet
- ↑ King's Field (JPN) Game Manual Pages 12-13
- ↑ King's Field (JPN) Game Manual Pages 12-13
- ↑ King's Field (JPN) Antidote Herb
- ↑ King's Field (JPN) Recovery Medicine
- ↑ King's Field (JPN) Dragon Tree Leaf
- ↑ King's Field (JPN) Dragon Tree Fruit
- ↑ King's Field (JPN) Green Dragon Rod
- ↑ King's Field (JPN) Green Dragon Rod
- ↑ King's Field (JPN) Truth Mirror
- ↑ King's Field (JPN) Harp
- ↑ King's Field (JPN) Phantom Rod
- ↑ King's Field (US) Game Manual Page 6
- ↑ King's Field Page 13
- ↑ King's Field (JPN) Skull Armor
- ↑ King's Field (JPN) Blood Mask
- ↑ King's Field (JPN) Shadow Blade
- ↑ King's Field (JPN) Game Manual Pages 12-13
- ↑ King's Field (JPN) Dark MAgician Boss
- ↑ King's Field (JPN) Final Boss
- ↑ King's Field 3 (JPN)/King's Field 2 (US) King Alfred Boss
- Pages using Tabber parser tag
- Templates
- Characters
- King's Field Characters
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- Tier 9
- 9-C
- Higher Tier Weapon Users
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