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Austin Lyle Forester is the main protagonist of King's Field 3 (JPN)/King's Field 2 (US). He is the son of John Alfred Forester and Noel Forester. He is the Prince of Granatyki.
He is relayed the history of Verdite and Valicia by Alexander Thornton Regginis, learning how his father was once a pure King and a hero that became corrupted by an unknown force into an unholy evil being.
He takes up arms to go stop his father and save his kingdom. Once he defeats him one of two events can happen:
In the bad ending after defeating his father, he promises to his Kingdom to become a King that will keep it in peace forever, however he faces the same afflictions as his father right before the ending cuts off, heavily implying Austin follows in his father's footsteps.
In the good ending with Seath defeated, Vallad thanks Austin for what he's done, honoring his bloodline by naming them all Golden Kings that will be known throughout history and reviving Lyn to be his queen.

Austin Lyle Forrester is only portrayed from behind during the good ending, his figure framed by a stone arch as he looks out across an open landscape at sunset. His stance and setting evoke a sense of solitude, duty, and reflection.
His face is not visible in the image, emphasizing anonymity and allowing his armor and posture to convey his identity and purpose.
Austin wears a suit of ornate armor highlighted with gold and black plating. The armor has distinct pauldrons with a jagged design, giving him a formidable silhouette. His boots and gauntlets are similarly styled, reinforcing the image of a knight or warrior of stature.
Beside him is a white-hilted sword planted firmly in the ground, its positioning and prominence suggesting its symbolic or personal importance—possibly as a weapon of legacy or burden.
John is Austin's father, who he had to be taken away from at a young age due to his father being corrupted after the storm, turning into an unholy king. When the time comes Austin takes up the mantle to fight and defeat his father, doing so has his father's spirit go within the Moonlight Sword to give it more light as he is finally freed.
Alexander was a friend to the Forresters, sending a message to Austin about the truth of the kingdom and how his father fell to darkness, requesting him to take up the mantle and save the kingdom.
He later encounters the ghost of Alexander at the Dragon Spring, he apologizes for what happened to Lyn before asking if she told Austin what she thought of him before immediately cutting himself off.
He proceeds to teach Austin the techniques of swordsmanship that will help him in his final hours against John.
Leon serves as Austin's teacher and humble servant, relaying the history of Verdite and Valicia to Austin. He makes Lyle the Excellector, a sword that grows as Lyle grows in combat and lets him know what he must do in order to face his father.
The Ichrius' Key is later required to be made by Leon, he leaves a note to Austin telling him how it would be good to talk to him again but there is not enough time.
Austin's mother who is dead by the time of King's Field 3 (JPN)/King's Field 2 (US)[1].
Austin encounters him in the Forest of Verdite, where he was waiting for Austin to give hmi the Eye of Ichrius but a fairy stole the Eye from him years back. He instead gives Austin the Staff of Varde, to use to recover back the Eye of Ichrius from Varde.
He apologizes for failing Lyle, saying how he can never face the king after this mistake.
Austin confronts Varde for taking the Eye of Ichrius, but Varde explains that he used a fairy to play a trick on Robert as he needed to speak to Austin before he'd enter the castle.
He explains to Austin that King Alfred wanted him to receive the three Seals of Ichrius and entrusted three people to keep guard over the seals. Once all seals are brought together, the key of Ichrius can be made.
He gives Austin the Eye of Ichrius along with a map that with the power of the fairy of the Woods and the Wind, will guide Austin to the right path.
Jack has been looking after Lyle since childhood and has given Lyle valuable lessons in history, ruins, ancient battlegrounds, walls, an citadels.
She is encountered in Quist, where she grieves over her son that died at the garrison and is now bound to a curse. She requests that Austin frees her son's soul and put it to rest.
A childhood friend of Austins that used to talk to him often in the castle, she harbours a deep love for him and Lyle once told her that they will be married.
She recognizes Austin when they meet in Ralugo, saying that she knows he goes by Prince Lyle but asks to still call him Austin.
She later journeys to return a ring given to her by Alex to the Dragon Fountain, but she is killed on the way there, Austin finds her ring.
In the best ending, as thanks for defeating Seath, Vallad revives Lyn to be Austin's queen.
The Archmage Lyle encounters, he was waiting for Lyle in order to bestow him the element of fire.
The Archmage Lyle encounters, he was waiting for Lyle in order to bestow him the element of wind.
The Archmage Lyle encounters, he was waiting for Lyle in order to bestow him the element of earth.
The Archmage Lyle encounters, she was waiting for Lyle in order to bestow him the element of water.
Name: Austin Lyle Forester[2]
Nicknames: Lyle
Titles: Prince Lyle[3]
Origin: King's Field 3 (JPN)/King's Field 2 (US)
First Appearance: King's Field 3 (JPN)/King's Field 2 (US)
Company: FromSoftware
Creator: Eiichi Hasegawa (The Director)
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Right-Handed (Attacks predominantly with his right hand[4])
Age: Unknown
Birthday: Unknown
Time Period: Medieval Period
Timeline: King's Field Timeline
Homeworld: Earth
Residence: Verdite
Story Role: Main Protagonist
Legacy: Worldwide Legacy (Vallad officially made the entire bloodline of the Hausers the title of the Golden Kings so that they are forever known throughout history[5]
Influence: World Changing Influence
Language: Common Language
Ethnicity: Unknown
Religion: Unknown
Classification: Chosen One, Prince of Light[6], Golden Kings[7]
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Sylval[8]
Affiliations: Leon (His caretaker), Alexander Thornton Regginis, John Alfred Forrester (When John is no longer corrupted), Lyn Reinhardt
Enemies: John Alfred Forrester (When John is corrupted)
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Neutral Good (Took up arms to journey to stop his father after he had been corrupted and turned evil. Helped out Janan with her sick son Airion, getting a medicinal herb for him[10], expressing her deepest gratitude to Austin when he does so[11]. Received the powers of Vallad to become the savior of the land[12])
Protection Level: Global Protector (Took up arms to journey to stop his father after he had been corrupted and turned evil, where its noted when he is corrupted that he can will cause the evil fate of his now bedamned kingdom[13], and its noted that if King Alfred were to break the seal prematurely, there is no hope for the kingdom, nothing will stop his reign of terror[14]. Received the powers of Vallad to become the savior of the land[15])
Grade: S
Tier: At least 9-C, Higher with Weapons & Magic, Far Higher with Ichirius Armor, Even Higher with the Moonlight Sword
Cardinality: Finite
Dimensionality: 3-D
Power Source: Holy Power & Magic
Attack Potency: At least Bone level (Noted by Alexander that the Hauser bloodline has a hidden well of power, giving them superhuman abilities[21]), Higher with Weapons & Magic (Can fight and kill Reapers[22], who are living creatures of flesh that act as a withered tree[23]. Can fight and destroy skeletons[24]. Can fight and kill rock golems[25]), Far Higher with Ichirius Armor (Received the powers of Vallad to become the savior of the land[26]), Even Higher with the Moonlight Sword (The Moonlight Sword is restored to full strength by Gurya[27]. The Moonlight Sword has its seals removed and its light restored by all the power left in Miria, the dragon's fairy and the Forest Dragon, utilizing the power of magic and the power of the sword[28]. When Alexander wielded the sword he had nothing to fear as with this sword he was more powerful than the gods or the demons[29]. It gains added power for Austin as the spirit of King Alfred added more light power to the sword as a gift to his son who released him[30])
Durability: At least Bone level (Can take hits from rock golems[31]), Higher with Armor (Armors provide higher defenses and protect from damage[32]), Far Higher with Ichirius Armor (Received the powers of Vallad to become the savior of the land[33])
Striking Strength: Unknown: True Class (Does not use his hands in combat, opting for weapons instead)
Lifting Strength: At least Peak Human Class (Able to hold different types of weapons and armor on him while traveling and fighting[34])
Travel Speed: Peak Human Speed (Comparable to John Alfred Forrester who can defeat monsters that none of the King's soldiers could he should at least be this fast[35])
Attack Speed: Peak Human Speed. Massively Hypersonic with Lightning Bolt (With Lightning Bolt, shoots out an electrical orb that creatres a bolt of lightning from the sky[36], which reaches around these speeds[37])
Reaction Speed: Peak Human Reactions
Stamina: Superhuman (Ventured throughout the land of Verdite, fighting many monsters that no other soldier could escape without showing any signs of tiring)
Range: Standard Melee, Extended Melee. At least Tens of Meters with Magic (Magic such as fire ball can shoot out this far[38]) & Bow (The Large Bow is a bow used for shooting down enemies trying to scale the castle walls[39]), Up to Tens of Kilometers with Electricity Manipulation (With Lightning Bolt, shoots out an electrical orb that creatres a bolt of lightning from the sky[40], which reaches 25-35 miles of height[41]), Thousands of Kilometers with Meteor (This is an advanced magic, connecting the earth with the sky, causing meteors to fall on the enemy[42]) & Flash (This Light spell utilizes power inherent in the atmosphere, where the energy is converted into bombs which fall on the enemy[43]), Up to Universal with Light Manipulation (With Light, this will bring all the light in the universe into one, lighting the path for the righteous[44]. With Flash, this Light spell utilizes power inherent in the atmosphere, where the energy is converted into bombs which fall on the enemy[45])
Intelligence: Genius Intelligence (As Austin grows in strength and power, he will also grow in intellect and reason, allowing him to make better use and better understand weapons, spells, and magic[46])
Knowledge: Grandmaster level (As Austin grows in strength and power, he will also grow in intellect and reason, allowing him to make better use and better understand weapons, spells, and magic[47])
| Weapon | Slash | Blow | Stab | Size | Weight | Holy | Fire | Earth | Wind | Water | Lore | Special | Location | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Excellector (Lv 1) | 39 | 32 | 9 | 94 cm | 0.9 kg | -- | -- | -- | -- | -- | 1 | Grows to level 2 at 13,013 exp | Start, Leon's desk | A short sword with the ability to become more powerful as the owner becomes more experienced. |
| Excellector (Lv 2) | 83 | 44 | 39 | 128 cm | 2.5 kg | -- | -- | -- | -- | -- | 1 | Grows to level 3 at 26,090 exp | N/A | An impressive sword with a good slash rating - better than a broad sword. |
| Excellector (Lv 3) | 93 | 81 | 76 | 156 cm | 3.3 kg | 82 | -- | -- | 64 | -- | 6 | Allows the creation of Ichrius' Key, Lv B magic:Holy Crystal, 24 MP | N/A | The fully charged sword is well-rounded and effective against those weak to holy. |
| Long Sword | 50 | 21 | 11 | 118 cm | 1.3 kg | -- | -- | -- | -- | -- | 1 | None | Chrissy, Battlegrounds, Barracks, Royal Cemetery | A basic one-handed sword of utility over style. |
| Broad Sword | 72 | 35 | 18 | 136 cm | 2.6 kg | -- | -- | -- | -- | -- | 1 | None | Chrissy, Barracks, Lyn, Poison Path | A wide, flat blade useful in slashing at enemies. |
| Silvarion | 72 | 35 | 18 | 136 cm | 2.4 kg | 11 | -- | -- | -- | -- | 2 | None | Quist | A broad sword enchanted slightly with the power of light. |
| Rapier | 9 | 4 | 71 | 126 cm | 1.2 kg | -- | -- | -- | -- | -- | 1 | None | Chrissy, Barracks | A thin, sharp blade designed to pierce armor. |
| Ryu-Ga | 135 | -- | 16 | 130 cm | 1.3 kg | -- | -- | -- | 64 | -- | 6 | Lv A magic:Wind Slash, 24 MP (1-3) | Ice Field | A katana from the East, it contains the spirit of the wind. |
| Capricorn | 83 | 76 | 38 | 163 cm | 6.8 kg | -- | -- | -- | -- | -- | 1 | Lv A magic:Spark, 23 MP | Barracks | A promeus sword - powerful, yet heavy. |
| Groundal Blade | 86 | 21 | 43 | 128 cm | 3.1 kg | -- | -- | 16 | -- | -- | 6 | None | Cason | A sword made from the anti-magic material known as groundal. |
| Vaculacia Sword | 93 | 25 | 21 | 131 cm | 3.3 kg | -- | -- | -- | -- | 66 | 4 | Lv A magic:Whirlpool Jet, 23 MP | Cason | The sword of water has been abandoned on an island, safe from the enemy. |
| Seath's Sword | 178 | 43 | 22 | 130 cm | 4.8 kg | -- | -- | -- | -- | -- | 5 | Lv B magic: Light Beam, 16 MP (1-5) | Royal Cemetary | Seath's gift to Merrill Ur. Ur took the sword and helped vanquish Guyra with it. |
| Dark Slayer | 124 | 108 | 116 | 165 cm | 1.6 kg | -- | 42 | 53 | 57 | 40 | 5 | Lv B magic: Pulse, 28 MP | Second Floor | The sword of your father, the king. |
| Triple Fang | 128 | 76 | 98 | 151 cm | 1.6 kg | 63 | -- | -- | -- | -- | 5 | +10 HP/min, +10 MP/min | Quist | A holy blade that has been locked away in a secret place. |
| Moonlight Sword | 137 | 77 | 93 | 142 cm | 1.2 kg | 97 | -- | -- | -- | -- | 1 | +15 MP/min | Guyra's Quarters | The reformed sword revitalizes the wielder's magical energy. |
| Moonlight Sword (enhanced) | 128 | 116 | 124 | 152 cm | 1.4 kg | 121 | -- | -- | -- | -- | 1 | +15 HP/min, +15 MP/min | Second Floor | Although slash decreases, it becomes an all-around better sword. |
| Battle Axe | 28 | 57 | -- | 108 cm | 2.4 kg | -- | -- | -- | -- | -- | 1 | None | Chrissy, Barracks | A heavy axe perfect for bashing in some skulls. |
| Crescent Axe | 41 | 77 | 14 | 174 cm | 3.5 kg | -- | -- | -- | -- | -- | 1 | None | Lyn, Shudom's Cave | A blade attached to a long shaft gives this weapon a far reach. |
| Evil Crescent | 86 | 91 | 28 | 174 cm | 7.0 kg | -- | -- | -- | -- | -- | 4 | Randomly causes paralysis on self while equipped (15 seconds) | Thief Path | A powerful weapon that has cost many vain warriors their life. |
| Mace | -- | 41 | 32 | 164 cm | 0.7 kg | -- | -- | -- | -- | -- | 1 | None | Chrissy | A simple iron ball attached to a wooden handle that is used to smash and crumple armor. |
| Large Bow | -- | -- | 101 | 120 cm | 1.0 kg | Requires an arrow per shot | Barracks, Lyn, Garan | 1 | A basic bow instrumental in killing from afar. | |||||
| Elchris Bow | -- | -- | 138 | 150 cm | 1.5 kg | Requires Light Arrow per shot, heat seeking, 3-5 HP damage per shot | Dwarf Cave | 1 | A ranged weapon made from promeus. It draws from the strength of the user and requires special arrows. | |||||
| Morning Star | -- | 43 | 68 | 93 cm | 1.8 kg | None | Ed, Battlegrounds, Poison Path, Dwarf Cave | 1 | Similar to a mace but the head has spikes, allowing for a more piercing blow. | |||||
| Volguard | -- | 43 | 68 | 93 cm | 1.5 kg | None | Ed, Lake Noel, Gullick | 4 | A mace of pure silver used by those of the holy fighting professions. | |||||
| Blood Star | -- | 53 | 78 | 93 cm | 3.2 kg | +1-9 HP per hit | Thief Pass | 5 | A vampiric enchantment is cast on the morning star. Unfortunately its use blocks casting of magic. | |||||
| Silence Rod | -- | 3 | -- | 105 cm | 0.7 kg | +20 Water magic | Ralugo | 6 | A simple staff that gives the holder greater understanding of water magic. | |||||
| Flame Rod | -- | 3 | -- | 105 cm | 0.7 kg | +20 Fire magic, Casts Fire Ball upon swing (no MP) | Ed | 6 | A magical staff that will throw fire when the user is concentrating. |
| Shield | Slash | Blow | Stab | Weight | Special | Location | Lore | Description |
|---|---|---|---|---|---|---|---|---|
| Leather Shield | 8 | 8 | 4 | 1.2 kg | None | Chrissy, Quist, Battlegrounds, Royal Cemetery | 1 | Basic armor. |
| Iron Shield | 10 | 10 | 8 | 1.8 kg | None | Chrissy, Barracks | 1 | Ordinary armor. |
| Earth Shield | 8 | 9 | 12 | 1.5 kg | +1 MP/min in areas with the sky above | Forest | 3 | A shield strong against earth magic with slight regeneration effect. |
| High-Elves Guard | 13 | 12 | 8 | 5.0 kg | None | Chrissy, Quist, Ruins | 1 | Basic armor with some element defense (Fire 5, Earth 7, Wind 8, Water 6). |
| Ryu-Jin | 15 | 12 | 14 | 2.2 kg | None | Thief Path | 4 | Wooden shield with an all-around good defense. |
| Orladin's Guard | 15 | 10 | 9 | 2.3 kg | None | Poison Path | 6 | A basic shield with no special properties. |
| Orladin's Guard (Eyed) | 21 | 19 | 5 | 1.8 kg | +30 Light magic, -4 HP/min | Beginning | 1 | Once the shield awakens, many eyes appear and it becomes an effective defense against all magic. |
| Groundal Shield | 27 | 26 | 3 | 3.2 kg | Reduces vision distance (similar to dark magic effect) | Ice Field | 6 | A shield made from the anti-magic material known as groundal. |
| Promeus Shield | 24 | 16 | 13 | 9.9 kg | None | Jans | 5 | Heavy shield made by Jans upon request. |
| Ichrius' Shield | 21 | 21 | 17 | 1.9 kg | +20 Water | Place of the Beginning | 5 | Armor of the hero, boosts water power. |
| Armor Name | Slash | Blow | Stab | Weight | Description | Special | Poison | Dark | Fire | Earth | Wind | Location |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leather Helm | 14 | 4 | 2 | 1.0 kg | Basic armor. | None | -- | -- | -- | -- | Quist | |
| Iron Helm | 12 | 6 | 11 | 1.0 kg | Ordinary armor. | None | -- | -- | -- | -- | Chrissy, Barracks | |
| Great Helm | 18 | 12 | 10 | 2.5 kg | Ordinary armor, but with good defense. | None | -- | -- | -- | -- | Lyn | |
| Orladin's Hood | 9 | 6 | 14 | 0.8 kg | Headgear offering elemental resistance and a concentration boost at the cost of some physical defense. | Decreases spell readiness time by 50% | -- | 15 | 23 | 21 | Maze Temple | |
| Groundal Crown | 23 | 17 | 14 | 1.5 kg | A crown made from the anti-magic material known as groundal. | +20 to Power, Doubles magic cost | -- | -- | -- | -- | Garan | |
| Dragon Head | 21 | 12 | 10 | 5.5 kg | Head protection made from dragon, offers some protection against fire. | None | -- | -- | 12 | -- | Gullick, Cason | |
| Promeus Helm | 22 | 19 | 9 | 4.1 kg | Heavy head protection made by Jans upon request. | None | -- | -- | -- | -- | Jans | |
| Ichrius' Helm | 32 | 16 | 9 | 0.6 kg | Armor of the hero, boosts light magic. | Dark, Curse, Slow status time reduced by 75%, +20 Light magic | -- | 35 | -- | -- | Place of the Beginning |
| Armor Name | Slash | Blow | Stab | Weight | Description | Special | Poison | Dark | Fire | Earth | Wind | Location | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leather Plate | 13 | 6 | 4 | 5.3 kg | Basic armor. | None | -- | -- | -- | -- | Start | ||
| Iron Plate | 15 | 8 | 8 | 9.9 kg | More protection at a cost of speed. | None | -- | -- | -- | -- | Chrissy, Old Battlegrounds | ||
| High-Metal Armor | 17 | 11 | 9 | 4.2 kg | Moderate level protection. | None | -- | -- | -- | -- | Forest | ||
| Fire Mail | -- | -- | -- | 4.0 kg | Protects against fire-based attacks. | No protection against physical | -- | -- | 59 | -- | Thief Path | ||
| Orladin's Mail | 16 | 12 | 6 | 3.7 kg | Magical armor providing a small resistance to magic. Great for the mage-warrior. | Magic spell cost reduced 50% | -- | 9 | 11 | 5 | 7 | Poison Path | |
| Promeus Armor | 21 | 18 | 13 | 11.5 kg | Heavy armor made by Jans upon request. | None | -- | -- | -- | -- | Jans | ||
| Groundal Mail | 18 | 31 | 7 | 6.0 kg | Thick body armor made from the anti-magic material known as groundal. | Doubles spell readiness time | -- | -- | -- | -- | Garan | ||
| Ichrius' Armor | 16 | 19 | 25 | 3.6 kg | Armor of the hero, boosts earth magic. | +20 Earth magic | -- | 12 | -- | 25 | -- | Place of the Beginning |
| Armor Name | Slash | Blow | Stab | Weight | Description | Special | Poison | Dark | Fire | Earth | Wind | Location | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Leather Gloves | 8 | 4 | 9 | 1.1 kg | Basic armor. | None | -- | -- | -- | -- | Quist | ||
| Iron Gloves | 12 | 11 | 4 | 1.8 kg | Ordinary armor. | None | -- | -- | -- | -- | Battlegrounds | ||
| Silver Arms | 13 | 13 | 13 | 2.0 kg | Arm protection forged with silver to alleviate paralysis. | Reduces paralysis time 75% | -- | -- | -- | -- | Lyn, Thief Pass | ||
| Rai-Jin | 12 | 15 | 8 | 1.8 kg | Lightweight and sturdy armor that helps prevent exhaustion from weapon use. | Reduces weapon weight (faster stamina refill) | -- | -- | -- | -- | Poison Path | ||
| Groudal Arms | 19 | 31 | 6 | 1.6 kg | Arm protection made from the anti-magic material known as groundal. | +10 to all offense modifiers, increases weapon weight (slower stamina refill) | -- | -- | -- | -- | Ruins | ||
| Promeus Hands | 18 | 17 | 16 | 3.4 kg | Heavy arm protection made by Jans upon request. | None | -- | -- | -- | -- | Jans | ||
| Ichrius' Gloves | 13 | 17 | 22 | 0.8 kg | Armor of the hero, boosts Fire magic. | +20 Fire magic, reduces weapon weight (faster stamina refill) | -- | -- | 13 | -- | 16 | Place of the Beginning |
| Armor Name | Slash | Blow | Stab | Weight | Description | Special | Poison | Dark | Fire | Earth | Wind | Location | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Iron Boots | 2 | 12 | 10 | 1.9 kg | Basic armor. | None | -- | -- | -- | -- | -- | -- | |
| Leg Guards | 8 | 15 | 8 | 2.2 kg | Ordinary armor. | None | -- | -- | -- | -- | -- | Chrissy | |
| Silver Boots | 14 | 14 | 15 | 2.9 kg | Footwear that may be combined with a silver ring to provide complete poison immunity. | None | 25 | -- | -- | -- | -- | Lyn, Thief Path | |
| Aquarian Boots | 16 | 12 | 16 | 2.0 kg | Zul Arifin's magical boots needed to cross Lake Noel. | Enables the use of water bridges | -- | -- | -- | -- | -- | Poison Path | |
| Groundal Boots | 19 | 31 | 6 | 1.6 kg | Boots made by the Garans that reduce the wearer to walking, effective against blows and poison. | Cannot run | 50 | -- | -- | -- | -- | Ruins | |
| Fu-Jin | 14 | 11 | 13 | 1.6 kg | A lightweight wood pair of boots that allow the wearer to sprint without excessive fatigue. | No time required for stamina to begin recharging after running | -- | -- | -- | -- | 24 | Wind Palace | |
| Promeus Boots | 17 | 16 | 16 | 3.4 kg | Heavy leg protection made by Jans upon request. | None | -- | -- | -- | -- | -- | Jans | |
| Ichrius' Boots | 12 | 20 | 21 | 1.2 kg | Armor of the hero, the boots boost wind magic. | No charge wait time after running, Paralysis time reduced by 75%, +20 Wind magic | 75 | -- | 29 | -- | 19 | Place of the Beginning |
| Armor Name | Lore | Description | Special | Location | |
|---|---|---|---|---|---|
| Green Bracelet | 3 | A dwarf bracelet that grants the user greater strength. | +5 to Power | Forest, Ralugo | |
| Evil Ring | 6 | A band of silver for adventurers seeking protection from poison. | +8 all element magic, -30 Power, randomly poisons user, magic defense: +12 Dark, +6 Fire, +5 Earth, +5 Wind, +3 Water | Death Pass | |
| Silver Ring | 4 | A band of silver for adventurers seeking protection from poison. | +75 Poison Defense, +1 physical defenses | Lyn, Poison Path, Cason | |
| Ivory Bracelet | 5 | A jeweled bracelet that facilitates healing. | +10 HP/min | Ground Floor | |
| Ebony Bracelet | 5 | A jeweled bracelet that facilitates healing. | +12 Fire, +12 Earth, +12 Wind, +12 Water weapon offense | Ground Floor | |
| Gold Ring | 4 | A simple gold ring that protects against magical paralysis. | Paralysis time reduced by 75%, +5 Poison defense | Thief Path | |
| Globe Amulet | 3 | Hanging around the neck, it draws power from the earth to heal wounds. | +3 HP/min | Shudom's Cave | |
| Wind Necklace | 6 | A simple link necklace of jade enchanted with wind magic. | +20 Wind magic, +5 Slash defense | Wind Palace | |
| Black Jewel | 6 | The onyx jewel bestows a greater understanding of earth magic. | +20 Earth magic, +5 Blow defense | Shudom's Cave | |
| Luster Wing | 6 | A royal treasure empowering the bearer with increased light magic. | +20 Light magic | Second Floor | |
| Phantom Crown | 6 | The fairy spirit in the crown activates cyphers marking hidden doors. | Shows hidden doors, -10 MP/min | Ground Floor |
| Item Name | Lore | Description | Special | Location | |
|---|---|---|---|---|---|
| Earth Herb | 1 | A local plant that restores health when consumed. | +50 HP | Almost everywhere | |
| Antidote | 1 | A weed that purges the body of poison when consumed. | Removes poison status | Almost everywhere | |
| Herbal Liquid | 1 | Distillate of the Earth Herb provides total healing of the body. | Complete HP recovery | Quist, Battlegrounds, Barracks, Ralugo, Poison Path, Tim, Thief Path, Basement | |
| Blood Stone | 2 | A gem named after its deep red color. | Removes any negative status | Almost everywhere | |
| Moon Stone | 2 | A smooth, white gem imbued with the power of the moon. | +40 MP | Almost everywhere | |
| Silviera's Key | 1 | Placed in the pedestal next to locked doors; they are removable. | None | Quist, Battleground, Barracks, Forest, Ralugo, Poison Path, Thief Path, Dwarf Cave | |
| Copper Key | 1 | Opens locked wooden chests with copper or golden hasps. | None | Barracks | |
| Jail Key | 6 | Opens the jail doors in the barracks and castle. | None | Barracks, Poison Path | |
| Silver Key | 3 | Opens wooden chests locked with silver hasps. | None | Ralugo | |
| Magician's Key | 3 | Opens green chests locked with gold hasps. | None | Shudom's Cave | |
| Orladin's Key | 4 | Opens Orladin's doors and pedestal chests. Not reusable. | None | Poison Path, Gullick, Ruin, Maze Temple, Beginning | |
| Lyn's Key | 4 | Opens the door to Lyn's house in Ralugo. | None | Lyn | |
| Dwarve's Key | 4 | Opens the doors in the dwarve's cave. | None | Dwarve's Cave | |
| Marilyn's Charm | 2 | A small charm to ward away evil and put to rest tormented spirits. | Unlocks door barred by Leon's soul | Marilyn | |
| Varde's Key | 1 | A wooden key that will turn the switches found in the forest of Varde. | Moves the location of tree stumps; reusable | Robert | |
| Key of the Corridor | 6 | A pedestal key that must be used in tandem to unlock the castle doors. | Reusable | Prayer Hill, Ground Floor, Basement | |
| Royal Key | 1 | A key used to unlock the large, ebony and gold chests. | None | Death Pass | |
| Blood Herb | 1 | A special herb used to cleanse the blood of a rare illness. | Given to Janan to revive Airon | Ralugo | |
| Lyn's Note | 1 | A brief letter to you saying why she left. | None | Ice Field | |
| Leon's Note | 1 | A brief letter to you from Leon after assembling the Ichrius' Key. | None | Quist | |
| Dragon Crystal | 1 | A cross between a fruit and a crystal, it will restore any injury. | Recover all HP/MP; revives player and transports to Quist upon death | Almost everywhere | |
| Wise Fruit | 1 | A rare fruit that permanently increases the user's knowledge of items. | +1 Wisdom | Forest, Ralugo, Cason, Garan | |
| Power Fruit | 1 | A rare fruit that permanently increases the user's strength. | +1 Power | Thief Path, Dwarf Cave, Poison Path, Death Pass, Ground Floor | |
| Orladin's Pic | 4 | The needle holds power to both remove petrification and boost magic. | Remove petrification on target or +5 to all magic power 1 min | Gullick, Toni, Ruin, Maze Temple, Poison Path, Beginning, Second Floor | |
| Crystal Flask | 1 | A container used to hold the magical waters of recovery fountains. | Fill with water from either blue or gold fountains | Ed, Quist, Battlegrounds, Poison Path, Lake Noel, Ice Field, Basement, Second Floor | |
| Item Name | Lore | Description | Special | Location | |
| Blue Potion | 2 | The magical waters of a blue recovery fountain will restore health. | +100 HP | Blue Recovery Fountain | |
| Gold Potion | 2 | The waters of a gold recovery fountain will restore health and magic. | +200 HP, +100 MP, Removes negative status | Gold Recovery Fountain | |
| Map of Verdite | 1 | A parchment map of the kingdom. It is accurate but not very detailed. | None | Marilyn | |
| Truth Glass | 1 | A rare item that reveals the nature of locations, people, and beasts. | None | Quist Cemetary chest (Ed unlocks) | |
| Pixy's Map | 1 | A map that will automatically show where you have been in detail. | None | Varde | |
| Promeus | 1 | Ore of the strong and heavy promeus. It can be forged into weapons and armor. | Give to Jans | Shudom's Cave, Garan | |
| Moonlight Sword | 1 | The hilt and broken blade of the holy Moonlight Sword. It cannot be used as a weapon unless it is remade. | None | Prayer Hill | |
| Item Name | Lore | Description | Special | Location | |
| Arrows | 1 | The ammunition required to use the Large Bow. They are not reusable. | None | Barracks, Forest, Lyn, Thief Pass | |
| Light Arrows | 3 | Ammunition required to use the Elchris Bow. They are not reusable. | None | Barracks, Forest, Lake Noel, Thief Pass, Dwarf Cave, Gullick, Ice Field, Second Floor | |
| Fire Crystal | 1 | A magical stone imbuing the user with greater understanding of fire. | +3 Fire magic | Barracks, Ralugo, Dwarf Cave, Ruin, Maze Temple, Beginning, Ground Floor | |
| Light Crystal | 1 | A magical stone imbuing the user with greater understanding of light. | +3 Light magic | Forest, Thief Path, Poison Path, Maze Temple, Beginning, Castle | |
| Wind Crystal | 1 | A magical stone imbuing the user with greater understanding of wind. | +3 Wind magic | Ralugo, Wind Palace, Thief Path, Ice Field, Ruin, Maze Temple, Basement | |
| Earth Crystal | 1 | A magical stone imbuing the user with greater understanding of earth. | +3 Earth magic | Shudom's Cave, Garan, Maze Temple, Death Pass, Ruin, Cemetary, Basement, Second Floor | |
| Water Crystal | 1 | A magical stone imbuing the user with greater understanding of water. | +3 Water magic | Lake Noel, Cason, Ice Field, Prayer Hill, Maze Temple, Second Floor | |
| Verdite | 1 | A magical stone imbuing the user with greater understanding of magic. | +1 Light, +1 Fire, +1 Wind, +1 Earth, +1 Water magic | Wind Palace, Shudom's Cave, Thief Path, Dwarf Cave, Garan, Beginning, Cemetary, Basement, Second Floor | |
| Ichrius' Eye | 1 | One of the three seals of Ichrius used to make the Ichrius Key. | Warp to Ralugo fountain | Varde | |
| Ichrius' Eye | 1 | One of the three seals of Ichrius used to make the Ichrius Key. | Warp to Cason fountain | Cason | |
| Ichrius' Crown | 1 | One of the three seals of Ichrius used to make the Ichrius Key. | Warp to Prayer Hill fountain | Garan | |
| Ichrius' Key | 1 | One of the three seals of Ichrius used to make the Ichrius Seal. | Warp to any fountain; activate transport doors | Quist | |
| Lyn's Ring | 5 | A simple ring of silver and sapphire, it has been slightly enchanted. | Use in the courtyard fountain to summon Alexander | Garan | |
| Fairy Fossil | 6 | A small stone with either a fairy trapped inside or its impression. | Create a bridge to Guyra's lair at the silent garths | Beginning | |
| Demon's Key | 6 | The skull of the great archmage Oladin. It was separated from his body and will restore his consciousness when returned. | None | Beginning |
| Name | Type | Effect | Requirement | MP |
|---|---|---|---|---|
| Light | Light | Emit light for 120 seconds | 10 Light | 5 |
| Blessings | Light | Heal 200 HP | 35 Light | 18 |
| Lightning Bolt | Light | Create an orb that explodes | 50 Light | 18 |
| Flash | Light | Guiding bolts of exploding light | 85 Light | 24 |
| Orladin | Light | A spectral cypher explodes | 115 Light | 38 |
| Fire Ball | Fire | Shoot a small ball of fire | 20 Fire | 3 |
| Fire Wall | Fire | Create a wave of fire pillars | 35 Fire | 10 |
| Fire Storm | Fire | Launch a guiding ball of flame | 50 Fire | 15 |
| Flame | Fire | A fire bird attacks then explodes | 65 Fire | 28 |
| Thedek | Fire | Fire dragon engulfs single target | 80 Fire | 36 |
| Wind Cutter | Wind | Create a blade of wind | 20 Wind | 3 |
| Missile Shield | Wind | +30 slash, blow, stab defense | 35 Wind | 8 |
| Tornado | Wind | Blast a whirling funnel of wind | 50 Wind | 20 |
| Freeze | Wind | Summon ice dragon to target single | 65 Wind | 26 |
| Walwind | Wind | A manta ray drops sonic pulses | 80 Wind | 34 |
| Earth Heal | Earth | Heal 80 HP | 20 Earth | 8 |
| Stone | Earth | Launch a boulder, can hit 2x | 35 Earth | 10 |
| Earth Wave | Earth | Shake the earth to create a ripple | 50 Earth | 17 |
| Meteor | Earth | Four meteors crash on the target | 65 Earth | 26 |
| Shudom | Earth | A 2-headed dragon shoots rocks | 80 Earth | 32 |
| Antidote | Water | Remove Poison status | 20 Water | 6 |
| Fire Resist | Water | +50 fire defense for 120 seconds | 35 Water | 8 |
| Haze | Water | Blow a poison mist | 50 Water | 19 |
| Bortecth | Water | Engulf enemy in purifying spring | 65 Water | 27 |
| Refusal | Water | Become invincible for 3 seconds | 80 Water | 100 |
| Weapon | Slash | Blow | Stab | Sword Magic | MP Cost | Element | INT | Magic Stats | Description | Location | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sword Magic Lv 1 | ||||||||||||||
| Ryu-Ga | 135 | – | 16 | 1–5 Wind Cutters | 24 | Wind | 6 | Wind 64 | This sword was given to King Harvine by the King of the East. It has an extremely sharp blade and the magical power of wind. | Field of Ice | ||||
| Capricorn | 83 | 76 | 38 | 1–3 Spark Bolts | 23 | Multi (Water, Earth, Fire, Wind) | 1 | – | A sword of Promeus given to Silviera, unused since his disappearance. | Garrison Barracks | ||||
| Anorium Sword | 123 | 42 | 38 | 1–3 Ring of Fireballs | 21 | Fire | 4 | Fire 63 | A sword of flame with fire built into its blade. | Place of the Beginning (Alchemine chance 5/256) | ||||
| Vaculacia Sword | 93 | 25 | 21 | 1–2 Water Spirals | 23 | Water | 4 | Water 66 | A sword blessed with water. Acquired great striking power. | Cason Village | ||||
| Morguline Axe | 107 | 42 | 36 | 1–3 Magma Bolts | 26 | Earth | 4 | Earth 61 | An earth spirit resides within this axe, granting it great power and a sharp edge. | Valley of Garan | ||||
| Sword Magic Lv 2 | ||||||||||||||
| Excellector LVL 3 | 93 | 81 | 76 | 82 | - | - | - | - | 6 | 4 Ice Crystals, 24 MP | 2 Big Ice Crystals, 26 MP | Light Magic | The final stage of Excellector, the sword now has the power of light. It will be needed to make the Ichrius' Key. | Quist, Leon's house |
| Seath's Sword | 178 | 43 | 22 | - | - | - | - | - | 5 | 1–8 Light Needles, 16 MP | Defense and hit, 33 MP (0 MP if under 33 MP); makes invulnerable but slows | Earth, Fire, Wind, Water Magic | The sword of Merrill Ur, hero of the High Elves. This sword has the sharpest blade of all the weapons. It was presented to Ur by Seath. | The King's Cemetery, Ground Floor (First Level of the Royal Cemetery) |
| Dark Slayer | 124 | 108 | 116 | - | 42 | 53 | 57 | 40 | 5 | 5 Water Blasts, 28 MP | Vertical Line, 26 MP | Earth, Water, Fire, Wind Magic | Leon Shore made this sword out of the black crystal left behind by Guyra. It contains all the magical power except light. | Verdite Castle, Second Floor |
| Triple Fang | 128 | 76 | 98 | 63 | - | - | - | - | 5 | Energy Cone that splits into 3 cones, 18 MP | 3 Flash Bolts, 20 MP | Light Magic | This sword was discovered by King Alfred in the cemetery. It has the power of light and also has the ability to heal its user. (+10 HP & MP/min) | Quist |
| Moonlight Sword | 137 | 77 | 93 | 97 | -- | -- | -- | -- | 1 | Arc, 28 MP | Homing Arc, 36 MP | Light Magic | Vallad made this sword with the light magic. The famous holy sword, owned by King Alfred, will revitalize man's spirit and health. (+15 MP/min) | Guyra's Chamber (Sleeping Quarters of Guyra) |
| Moonlight Sword (reinforced) | 128 | 116 | 124 | 121 | - | - | - | - | 1 | Homing Arc, 32 MP | Exploding Bolt, 38 MP | Light Magic | Vallad made this sword. The spirit of King Alfred added more light power to the sword as a gift to his son who released him. (+15 HP & MP/min) | Verdite Castle, Second Floor |
Standard Tactics: Austin will use the weapon, armor, and shields best fit for the situation.
Weaknesses
3 - 0 - 0
None.
None.