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Mario (Smash Bros.)

From The Codex
Articles About Mario
Mainline Continuity Mainline Continuity
Alternate Marios Robo Mario - Cosmic Mario - Memory M - Paper Jam - Rabbid Mario
Alternate Continuity Anime Film - Amada Series - DiC - Lou Albano - Super Mario Brothers 1993 Movie - Super Smash Bros. - Illumination
Non-Canon Hotel Mario

Let's-a go!
~ Mario
Everyone is here!
~ Super Smash Bros Ulimate's tagline
Let's-a go!
~ Mario
Although best known as the mustachioed plumber who battles the Turtle Tribe with his distinct jumping action, this internationally famous hero has also acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of the Mushroom Kingdom for years, but to this day their true relationship remains a mystery.
~ Mario's Super Smash Bros 64 character bio
Let's-a go!
~ Mario
Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls.
~ Mario's Super Smash Bros Melee trophy
Let's-a go!
~ Mario
A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?
~ Mario's Super Smash Bros Brawl trophy
Let's-a go!
~ Mario
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It's-a me, Mario!"
~ Mario's Super Smash Bros for 3DS/Wii U trophy
Let's-a go!
~ Mario

Let's-a go!
~ Mario
Everyone is here!
~ Super Smash Bros Ulimate's tagline
Let's-a go!
~ Mario
Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow he's managed to keep up with all the new viruses that have arisen over the years.
~ Dr. Mario's Super Smash Bros Melee trophy
Let's-a go!
~ Mario
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
~ Dr. Mario's Super Smash Bros for 3DS/Wii U trophy
Let's-a go!
~ Mario

Background

Mario is the main protagonist of the Super Mario franchise and the overall mascot of Nintendo. In the Super Mario Bros games Mario and his brother Luigi go on a rescue mission to save Princess Peach from the evil koopa king Bowser. In Super Smash Bros Mario is one of the original playable characters in Super Smash Bros 64 and has been playable ever sense making him a part of the "perfect-attendance crew". In Super Smash Bros Melee Mario's appearance as Dr. Mario was introduced to the Super Smash Bros series as a Echo Fighter. Unlike Mario, Dr. Mario has only appeared in Super Smash Bros Melee, Super Smash Bros for 3DS/Wii U, and Super Smash Bros Ultimate. In gameplay Dr. Mario is slightly slower and has a worst recovery than Mario but is slightly stronger than him.

General Information

Name: Mario, Dr. Mario

Origin: Super Smash Bros, originally from Super Mario Bros.

Sex: Male

Classification: Smash Fighter

Species: Trophy Fighter

Occupation: None

Status: Alive, Deceased in the Galeem and Dharkon endings (Died in the Galeem and Dharkon endings)

Alignment: Neutral Good (Aided in the defeat of Galeem and Dharkon who were trying to eradicate the universe in either light or darkness respectively)

Codex Statistics

Tier: Unknown-E, Higher with Spirits and Final Smash

Cardinality: Unknown

Dimensionality: 3-D

Attack Potency: Unknown: Lower Reality level (Can fight and defeat Master Hand, fought and defeated Tabuu with the rest of the cast who one-shotted Master Hand and whose defeat caused the subspace realm to be destroyed the subspace realm contains worlds from the world of trophies including objects like the subspace gun which can infinitely render space. Fought Galeem and Dharkon the former of who commands hundreds of Master Hands. Master Hand Is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]. With the lower reality being this large), Higher with Spirits and Final Smash (Spirits are used to power up smash characters and are the very thing that aided them to defeat Galeem)

Durability: Unknown: Lower Reality level, Higher with Spirits

Striking Strength: Unknown: Lower Reality Class, Higher with Spirits

Lifting Strength: Unknown: Lower Reality Class (Comparable to King Dedede who can swing his hammer at massive force)

Travel Speed: Superhuman (Can travel around the World of Light map in a short timespan), Higher with Spirits

Combat Speed: Faster Than Light (Can tag Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods), Higher with Spirits

Reaction Speed: Faster Than Light, Higher with Spirits

Stamina: Very High (Can fight with up to 7 opponents at once without shows of being tired), Higher with Spirits

Range: Standard Melee, Extended Melee (While using Fireball, Fast Fireball, Fire Orb, Cape, Shocking Cape, Gust Cape, Scalding F.L.U.D.D., Megavitamins, Fast Capsule, Mega Capsule, Super Sheet, Shocking Sheet, Breezy Sheet, and Soaring Tornado), Several Meters (While using F.L.U.D.D., High-Pressure F.L.U.D.D., and Mario Finale), Hundreds of Meters with items

Intelligence: Gifted (Can fight and defeat Master Hand who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter)


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery, Acrobatics, Multiple Jumps, & Limited Physics Manipulation (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump. Mario can use Super Jump Punch, Super Jump, Explosive Punch, and Ol' One-Two while mid air acting as an extra mid air jump for Mario), Life Absorption (Can drain the life of their opponents with their attacks), Dimension Manipulation (Can interact and harm beings such as Mr. Game & Watch), Resurrection (Self-Resurrection, Resurrection of the Deceased; All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Non-Standard Interaction (Can harm beings like Mr. Game & Watch who is the embodiment of a primordial substance, can harm Floow), Forcefield Creation, Absorption & Attack Reflection (Can create a shield that can absorb and deflect attacks. While using Cape, Gust Cape, Super Sheet, and Breezy Sheet Mario can deflect deflect projectiles), Rage Power (His attacks come out stronger the more damage she takes via the rage mechanic), Fire Manipulation (While using Fireball, Fast Fireball, Fire Orb Mario can throw fire balls. His Forward Smash can release a burst of fire. While using Mario Finale Mario can unleash a huge wave of fire), Velocity Manipulation (While using Cape, Gust Cape, Super Sheet, and Breezy Sheet Mario can change the direction of someone while they are moving), Air Manipulation (While using Gust Cape and Breezy Sheet Mario can create a gust of wind. While using Soaring Tornado Mario can create wind), Electricity Manipulation (While using Shocking Cape and Shocking Sheet. Dr. Mario's Forward Smash contains electrical properties), Creation (Can create Coins with his Super Jump Punch. While using Megavitamins, Fast Capsule, Mega Capsule, and Doctor Finale Mario Can create Megavitamins), Explosion Manipulation (Can create an explosion with his Explosive Punch), Limited Flight (While using Mario Tornado Dr. Tornado, Soaring Tornado, and Clothesline Tornado Mario can fly for a short time), Water Manipulation (While using While using F.L.U.D.D., Scalding F.L.U.D.D., High-Pressure F.L.U.D.D.), Heat Manipulation (While using Scalding F.L.U.D.D. Mario's F.L.U.D.D. can heat up water and fire it at enemies), Resurrection (Came back to life after being turned into a trophy)

Resistance to Empathic Manipulation & Madness Manipulation (Type 2; Doesn't turn mad or go sad from Floow's screams), Fire Manipulation (Can grab Sora's Keyblade while its on fire without taking any form of damage)

Statistics Amplification (Via various attack, defense, items, etcetera skill increases), Poison Manipulation (Via Poisoned Smash, sometimes poisons opponents hit by smash attacks), Attack Reflection (Via Perfect Shield Reflect, reflects incoming projectiles when you perform a perfect shield), Invulnerability (Physical Invulnerability; Via Unflinching Charged Smash Attacks, gain super armor while charging smash attacks), Healing (Via Perfect-Shield Recovery, restores health relative to an attack when it is blocked by a perfect shield), Life Manipulation (Via Heal With Smash Attacks, sometimes steals opponents' health when they're hit with a smash attack), Acrobatics & Multiple Jumps (Via additional midair jump, increases the number of midair jumps), Magnetic Attraction (Via Healing-Item Attraction, pulls nearby recovery items closer), Empowerment (Gets stronger when both damaged, undamaged, and eating food)

Resistance to Fire Manipulation & Explosion Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks), Weapons (Via Weapon Resist, decreases damage taken from melee weapons like swords and whips), Blunt Force Trauma (Via Sprinting Endurance, makes it harder to be launched while running, airborn endurance, makes it harder to be launched when in the air), Ice Manipulation (Can break out of freezies)
Summoning (With Assist Trophies, and pokeballs), Weapon Mastery (With banana peel), Explosion Manipulation (With Barrels, blast box, bob-omb, bombchu, bomber, capsule, cracker launcher, crate, fake smash ball, gooey bomb, hocotate bomb, motion-sensor bomb, smart bomb, spiny shell, warp star, X Bomb), Plasma Manipulation & Light Manipulation (With Beam Sword), Homing Attack (With Beastball, reappears near an opponent after being thrown and targets them, covered in flames), Animal Manipulation (With Beehive, if attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. With Cucco, if attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it), Black Hole Creation & Gravity Manipulation (With Black Hole, creates a massive black hole, dragging all items and players nearby in), Transformation (With bullet bill, transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way), Statistics Amplification (With Bunny Hood, increases the user's movement speed, jump height, and falling speed, killing edge, a sword that deals x2 more damage and knockback when glowing), Invisibility (With Cloaking Device renders the user mostly invisible and makes them immune to damage), Death Manipulation (With Death's Scythe, instantly KOs opponents at high percentages), Paralysis Inducement (With Deku Nut, when thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial)), Healing (With Fairy Bottle, recovers an excess of 100% damage, but only if the user's damage is 100% or more), healing field, once thrown, it will open up and will heal anyone standing on it, healing sprout, sticks to fighters and gradually heals them, maxim tomato, the third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage), team healer, heals teammates when thrown at them, food, each type of food recovers a different amount of damage and heart container, strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%)), Fire Manipulation (With fire bar, fire flower, hothead, superspicy curry, causes the user to constantly shoot short-range fireballs and be incapable of walking slowly), Passive Attack Reflection (With Frankling Badge, temporarily makes the wearer immune to projectiles by automatically reflecting them), Ice Manipulation (With Freezie), Limited Flight (With Golden Hammer, acts the same as the regular Hammer, though faster, more powerful and with the ability to float, parasol, reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery, rocket belt, can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special, Super Leaf, gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button), Air Manipulation (With Gust Bellows, blows gusts of wind at other players to push them away), One Hit Kill (With Home-Run Bat, able to one-hit kill anyone that comes into contact with it's full swing), Energy Projection (With Killer Eye, when placed, can fire energy beams in the direction it faces, ray gun, fires blasts of energy that have infinite horizontal range, super scope, can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy), Lightning Manipulation & Size Manipulation (With Lightning Bolt, when touched, shrinks all opponents, super mushroom, enlarges the character, poison mushroom, shrinks the character), Metal Manipulation (With metal box, turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching), Rage Power (With Rage Blaster, fires a blast of energy. The higher the percent a user has, the more damage it does), Mind Manipulation (With Ramblin' Evil Mushroom, a mushroom will grow on the opponent's head, reversing the left and right controls), Smoke Manipulation (With Smoke Ball, once thrown, spews smoke around its immediate area), Time Manipulation (With timer, slows down all opponents), Spike Manipulation (With Unira, attaches to the stage once thrown or attacked and pokes opponents that come near)
Statistics Amplification (Via raising spirits in dojos increasing various stats), Invulnerability (Via Unflinching Charged Smashes, gain super armor while charging smash attacks, Invincibility after Eating, become invincible for a while after eating food), Passive Healing (Via Autoheal, recovers health every five seconds, Healing Shield, recovers health when enemy attacks are shielded, KOs Heal Damage, recovers health when enemies are KO'd, Critical-Health Healing, recovers a great deal of health when a certain amount of damage is taken, Critical-Health Healing recovers a ton of health when a certain amount of damage is taken), Life Manipulation (Via Lifesteal, steals opponents' life force when the opponent is striked), Weapon Creation (Various spirits allow the character to start with weapons), Power Nullification (Via Jam FS Charge, slows down the charge rate of ones FS meter) Resistance to Aura (Via Aura Resist, reduces damage taken from Lucario's Aura attacks), Magic (Via Magic Resist reduces damage taken from magic attacks, such as Zelda's and Robin's spells), Psychic Powers (Via PSI Resist, reduces damage taken from Ness's and Lucas's PSI attacks), Fire Manipulation, Explosion Manipulation & Darkness Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks, also applies to darkness based attacks), Water Manipulation & Ice Manipulation (Via Water/Ice Resist, reduces damage taken from water attacks), Electricity Manipulation (Via Electric Resist, reduces damage taken from electricity attacks), Energy Manipulation (Via Energy Resist, reduces damage taken from energy attacks, such as Fox's Blaster), Poison Manipulation (Via poison immunity, poison heals heals the user when they're poisoned), Extreme Heats (Via lava-floor immunity), Extreme Colds (Via ice-floor immunity), Paralysis Inducement (Via zap-floor immunity), Sleep Manipulation (Via slumber-floor immunity), Air Manipulation (Via strong-wind immunity), Smoke Manipulation (Via Fog Immunity), Spatial Manipulation (Via screen-flip immunity), Status Effect Inducement (Via Irreversible Controls Immunity), Gravity Manipulation (Via Gravity Change Immunity), Earth Manipulation (Via Falling Immunity, grants immunity to tripping from earthquakes), Burrowing (Via Bury Immunity)

Equipment

Cape, F.L.U.D.D., Cappy, Super Sheet

Optional Equipment

Item Description
Assist Trophy When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
Back Shield Defends the wearer from attacks towards their back.
Banana Gun Ejects the banana out of the peel and the player is left with the banana peel after using it.
Banana Peel Once thrown, trips opponents that touch it.
Barrel Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.
Barrel Cannon Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.
Beam Sword Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable.
Beastball Reappears near an opponent after being thrown and targets them, covered in flames.
Beehive Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.
Beetle Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.
Black Hole Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.
Blast Box Very poor throwing distance. Explodes upon taking 30% damage or a flame attack.
Bob-omb Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable.
Bombchu Can move up walls and across floors and ceilings. Explodes on contact with opponent.
Bomber Explodes in the player's hand when used. Only affects enemies.
Boomerang Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.
Boss Galaga Carries foes upward to the top of the screen. Can be destroyed by attacking it.
Bullet Bill Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.
Bumper Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.
Bunny Hood Increases the user's movement speed, jump height, and falling speed.
Capsule Contains a single item. Has a one-in-eight chance of exploding.
Cloaking Device Renders the user mostly invisible and makes them immune to damage (but not knockback).
Cracker Launcher Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch.
Crate Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.
Cucco Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.
Daybreak Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.
Death's Scythe Instantly KOs opponents at high percentages.
Deku Nut When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).
Dragoon Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
Drill Allows the wearer to fire a large drill.
Fairy Bottle Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.
Fake Smash Ball Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.
Fan Fastest-swinging battering item. High shield damage.
Fire Bar Causes fire damage. Grows shorter with each successful attack.
Fire Flower Produces a continuous stream of short-range fire.
Flipper Once thrown, halts in the air and bops characters that run into it.
Food Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.
Franklin Badge Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.
Freezie Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
Golden Hammer Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.
Gooey Bomb When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
Grass When picked up, another item appears in its place.
Green Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.
Gust Bellows Blows gusts of wind at other players to push them away.
Hammer One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
Healing Field Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.
Healing Sprout Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb.
Heart Container Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%).
Hocotate Bomb A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time.
Home-Run Bat An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip.
Hothead Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
Killer Eye When placed, can fire energy beams in the direction it faces. Hitting it flips it around.
Killing Edge A sword that deals x2 more damage and knockback when glowing.
Lightning Bolt When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
Lip's Stick Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
Master Ball Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.
Maxim Tomato The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage).
Metal Box Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games).
Motion-Sensor Bomb Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
Mr. Saturn Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.
Ore Club An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.
Parasol Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.
Party Ball Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.
Pitfall Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.
Poison Mushroom Slides across the stage. When touched, shrinks the character.
Poké Ball Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
POW Block When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.
Rage Blaster Fires a blast of energy. The higher the percent a user has, the more damage it does.
Ramblin' Evil Mushroom A mushroom will grow on the opponent's head, reversing the left and right controls.
Ray Gun Fires blasts of energy that have infinite horizontal range.
Red Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.
Rocket Belt Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.
Rolling Crate When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.
Sandbag When attacked, produces items.
Screw Attack Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up.
Smart Bomb Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.
Smash Ball Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.
Smoke Ball Once thrown, spews smoke around its immediate area. May stick to opponents.
Soccer Ball Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.
Special Flag Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.
Spiny Shell Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.
Spring When idle, repels characters when touched depending on whether it is upright or sideways.
Staff Shoots a beam. The farther the opponent is, the more damage it deals.
Star Rod Has a limited supply of long-range star shots produced on f-tilt or f-smash.
Steel Diver A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.
Super Launch Star Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.
Super Leaf Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.
Super Mushroom Slides across the stage. When touched, enlarges the character.
Super Scope Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
Super Star Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.
Superspicy Curry Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.
Team Healer Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.
Timer Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
Unira Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.
Warp Star Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.
X Bomb Creates a cross-shaped explosion that spans most of the screen.

Notable Techniques


  • Fireball: Mario throws a bouncing fire ball at his opponent.
  • Fast Fireball: Mario throws a fast flying fire ball at his opponent.
  • Fire Orb: Mario throws a huge slow moving fire ball at his opponent.
  • Cape: Mario uses his cape to reflect projectiles and change the direction of an opponent.
  • Shocking Cape: Similar to Cape but instead of having reflective properties it has electrical properties.
  • Gust Cape: Similar to Cape but it can now create a gust of wind.
  • Super Jump Punch: Mario jumps up into the air and hits whatever is next to him or above him.
  • Super Jump: Mario jumps up into but instead of hitting opponents he jumps extra high.
  • Explosive Punch: A similar attack to Super Jump Punch but it loses some vertical height but gains explosive properties.
  • Mario Tornado: Mario spins around and hits his opponents. He can also fly for a couple seconds while doing this in the air.
  • F.L.U.D.D.: Mario charges and uses his F.L.U.D.D. to spray his opponents with water which can push them into pits or spikes.
  • Scalding F.L.U.D.D.: Mario charges and uses his F.L.U.D.D. to spray his opponents with hot water which can burn them.
  • High-Pressure F.L.U.D.D.: Mario charges his F.L.U.D.D. for a longer time and uses his F.L.U.D.D. to spray his opponents with water which can push his opponents back greater distances than his normal F.L.U.D.D.
  • Mario Finale: Mario fires out a huge wave of fire which travels across the battlefield.

  • Megavitamins: Dr. Mario throws a Megavitamin which can be used for approaching and pressure options.
  • Fast Capsule: Dr. Mario quickly throws a Megavitamin at his opponent which moves fast enough to be seen as a floating megavitamin.
  • Mega Capsule: Dr. Mario throws a slow floating megavitamin at his opponent.
  • Super Sheet: Dr. Mario flips his white sheet upward and it can reflect opponents and even their projectiles.
  • Shocking Sheet: A similar attack to Super Sheet but it gains electrical properties and loses its reflective properties.
  • Breezy Sheet: A similar attack to Super Sheet but it can create wind which can push opponents away from Dr. Mario.
  • Super Jump Punch: Dr. Mario performs very strong jumping uppercut that can be used to KO opponents.
  • Super Jump: A similar move to Super Jump Punch but instead of the attack having a uppercut Dr. Mario jumps higher than he would if he was using Super Jump Punch.
  • Ol' One-Two: A similar attack to Super Jump Punch but instead of the attack having a uppercut it has 2 explosive uppercuts although it loses some of the height from Super Jump Punch.
  • Dr. Tornado: Dr. Mario performs a series of clothesline spins giving him limited flight along with a deadly offstage attack.
  • Soaring Tornado: A similar attack to Dr. Tornado that allows Dr. Mario for fly higher than Dr. Tornado as well as producing wind that can push opponents away from Dr. Mario.
  • Clothesline Tornado: A similar attack to Dr. Tornado but it loses almost all of its vertical height in exchange for extra damage.
  • Doctor Finale: Dr. Mario throws multiple giant Megavitamins in a similar manner to Mario Finale that deal tons of damage to his opponent and can KO them as well.

  • Other

    Standard Tactics: Smash characters are general wild cards whose moveset tailor to how a person plays. Thus making it hard to tell what their standard tactics are.

    Weaknesses: Holding their shield too long will cause it to break leaving them in a dazed state.

    Note: The attack that Tabuu used to one-shot the entire Smash cast is far above his regular attacks and this is further proven in-game as when he uses this same attack it one-shots whoever is on-screen thus arguing that they should not scale to Tabuu because he one-shotted them is not accurate as it's with a very specific attack.

    Battle Records

    None.

    None.

    None.

    1. "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."