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Registeel

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Pokémon/Registeel
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The Regi's Battle music in Pokémon Ruby, Sapphire and Emerald
The Regi's Battle music in Pokémon Omega Ruby and Alpha Sapphire
Registeel was imprisoned by people in ancient times. The metal composing its body is thought to be a curious substance that is not of this earth.
~ Registeel's Alpha Sapphire Pokedex entry

Background

Registeel is one of the five Legendary titans made by Regigigas along with Regirock, Regice, Regidrago and Regieleki. The Pokémon is made out of light gray metal around it with a darker metal inside it's body with seven red dots on its face resembling an hexagonal shape. Registeel's body is said to be harder than any metal on the planet, with an hollow body and unknown food source, if he has one. Regice was sealed a long time ago by the humans, presumably by the fear of him, only to be found thousands of years later

Codex Statistics

Tier: High 6-A

Name: Registeel

Origin: Pokémon

Gender: Unknown

Age: 2.6 million years ago

Classification: Registeel, Iron Pokémon

Dimensionality: 3-D

Attack Potency: Multi-Continent Level (The Legendary Titans can fight against Brendan's team in which they would at least need Seven Gym Badges because he needs Dive in order to fight them. Brendan with Seven Gym Badges can fight Groudon who can raise continents)

Durability: Multi-Continent level

Striking Strength: Multi-Continent Class

Lifting Strength: Unknown

Travel Speed: Massively Hypersonic+ (Registeel should be comparable to Iris’s Pokémon due to being a Legendary Pokémon. Iris’s Hydreigon could fly into space in a very short time)

Attack Speed: Faster Than Light (Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack. Can keep up with Brendans team)

Reaction Speed: Faster Than Light

Stamina: High

Range: Standard Melee physically, Hundreds of meters with most Pokémon moves, Kilometers with electricity and weather changing moves

Intelligence: Average Intelligence, Genius Intelligence in terms of combat (Fought against Brendan who had 7 gym badges, all Pokémons are naturally skilled fighters)


Superhuman Physical Characteristics, Pressure Points (By getting Critical hits), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Non-Standard Interaction (Pokémon can touch ghost types), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Inorganic Physiology (Registeel is only made out of metal), Size Manipulation (Pokémon are able to change their size in order to shrink, pokeballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Immortality (Type 1; Registeel existed for more than millions of year), Electricity Manipulation (Can use Zap Cannon), Metal Manipulation (Can use Flash Cannon and Metal Claw), Earth Manipulation (Can learn Ancient Power and Bulldoze), Limited Curse Manipulation (Curse makes ghost type Pokémon lose 1/4 of their health each turn, however this does not work on non-ghost type Pokémon), Statistics Amplification (Can use Iron Defense), Energy Projection (Can use Hyper Beam), Self-Destruct (With Explosion), Martial Arts (Can learn fighting type moves such as Superpower), Body Control (Can stretch it's body with Block), Statistics Reduction (Can learn move that reduces the opponents statistics such as Confide), Attack Reflection (With Counter), Rage Power (Frustration does more damage depending on how much he hates his trainer), Afterimage Creation (With Double Team), Gravity Manipulation (With Gravity), Magnetism Manipulation (With Magnet Rise, the user can levitate), Statistics Amplification (Can use Rock Polish), Mimicry (Power Mimicry & Technique Mimicry; With Mimic), Social Influencing (With Swagger), Poison Manipulation (With Toxic), Limited Resistance to Sealing (Pokémon can get out of Pokéballs), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them), Resistance to Thread Manipulation, Air Manipulation, Plant Manipulation, Ice Manipulation, Mind Manipulation, Earth Manipulation and Metal Manipulation (Steel types naturally resist, Bug, Grass, Flying, Ice, Psychic, Rock and Steel types moves)

Earth Manipulation (With Meteor Beam), Metal Manipulation (With Steel Beam and Steel Roller), Attack Reflection (Counter will double back the damage of physical attacks), Mimicry (Power Mimicry & Technique Mimicry; Can use Mimic)

Forcefield Creation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with, along with also being able to use Max Guard), Power Nullification (Dynamaxed/Gigantamaxed Pokémon can neutralize abilities and completely reset stat changes. Max Moves can also bypass Protect and Detect), Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode once defeated), Accuracy Manipulation and Resistance to Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered), Resistance to Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured), Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched), Power Modification (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's), BFR and Fear Manipulation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar), Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move), Power Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable), One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold), Electricity Manipulation (Max Lightning is an Electric move, summons an Electric Terrain upon use), Energy Projection, Statistics Reduction and Statistics Amplification (Max Strike summons a giant beam out of the ground who lowers the opponent's Speed, Max Knuckles summons a giant punch that upgrades the user physical Attack), Earth Manipulation and Statistics Amplification (Max Quake is a Ground type move that upgrades Special Defense and Max Rockfall is a Rock type move that summons a sandstorm), Ice Manipulation (Can use Max Hailstorm summons a hail upon use), Metal Manipulation and Statistics Amplification (Max Steelspike is a Steel type move, this amplifies the Defense of the user), Air Manipulation and Statistics Amplification (Can shoot a violent tornado with Max Airstream, this upgrades the user's speed), Telekinesis and Statistics Reduction (Max Phantasm use's giant floating object to attack the opponent, this reduces the opponent defense)

Flight (With Air Balloon), Healing/Regeneration (With Leftovers, shell bell, wiki Berry, Sitrus Berry, Mago Berry, Iapapa Berry, Figy Berry, Enigma Berry, and Aguav Berry), Statistics Amplification (With Charcoal, Zoom Lens, Wise Glasses, Wide Lens, Weakness Policy, Throat Spray, Terrain Extender, Stone Plate, Steel Gem, Soft Sand, Snowball, Sky Plate, Spooky Plate, Spell Tag, Silk Scarf, Sharp Beak, Scope Lens, Rock Incense, Rock Gem, Razor Claw, Quick Claw, Power Herb, Normal Gem, Muscle Band, Misty Seed, Metronome, Metal Coat, Magnet, Luminous Moss, Lucky Egg, Life orb, Iron Plate, Heat Rock, Hard Stone, Ground Gem, Grassy Seed, Ghost Gem, Flying Gem, Flame Plate, Fist Plate, Fire Gem, Fighting Gem, Expert Belt, Eviolite, Electric Seed, Electric Gem, Earth Plate, Dread Plate, Dragon Gem, Dragon Fang, Draco Plate, Dark Gem, Choice Specs, Choice Scarf, Choice Band, Charcoal, Blunder Policy, Black Glasses, Black Belt, Assault Vest, Adrenaline Orb, Absorb Bulb, Starf Berry, Salac Berry, Petaya Berry, Micle Berry, Maranga Berry, Liechi Berry, Lansant Berry, Kee Berry, Ganlon Berry, Custap Berry, and Apicot Berry), Statistics Reduction (With Room Service, Lax Incense, Bright Powder, Shuca Berry, Passho Berry, and Charti Berry), Pain Manipulation (With Rocky Helmet, if Registeel takes damage, the attacker will also be damaged upon contact), Limited Fate Manipulation (With Destiny Knot if Registeel becomes infatuated so will his opponent), Resistance Negation (With Ring Target and Iron Ball), BFR (With Red Card, when Registeel is struck by a foe, the attacker is removed from battle), Reactive Power Level (With Power Weight, Power Bracer, Power Belt, Power Band, and Power Anklet), Density Manipulation (With Float Stone), Attack Reflection (With Rowap Berry and Jaboca Berry), Resistance to Status Effect Inducement (With White Herb and Lum Berry), Fire Manipulation (With Rawst Berry), Weather Manipulation (With Utility Umbrella, and Safety Goggles), Power Nullification (With Smoke Ball can escape from any wild Pokémon without fail, and Cleanse Tag), Paralysis Inducement, Empathic Manipulation, Poison Manipulation, and Damage Upon Contact (With Protective Pads, protect Registeel from effects caused by making direct contact with the target. Mental Herb snaps the user out of infatuation, Heavy Duty Boots protects Registeel from traps set on battlefield, Pecha Berry, and Cheri Berry), One Hit Kill (With Focus Sash and Focus Band), Adaptation (With Everstone), Mind Manipulation (With Persim Berry), Sleep Manipulation (With Chesto Berry), Ice Manipulation (With Aspear Berry)


Nothing Notable

Optional Equipment


Notable Techniques


  • Charge Beam: The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
  • Metal Claw: The target is raked with steel claws. This may also raise the user's Attack stat.
  • Bulldoze: The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
  • Ancient Power: The user attacks with a prehistoric power. This may also raise all the user's stats at once.
  • Stomp: The target is stomped with a big foot. It may also make the target flinch.
  • Iron Head: The user slams the target with its steel-hard head. This may also make the target flinch.
  • Flash Cannon: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
  • Curse: Raises Attack and Defense at the expense of Speed. This attack will cause ghost types to lose 1/4 of their health each turn.
  • Iron Defense: The user hardens its body's surface like iron, sharply raising its Defense stat.
  • Amnesia: The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
  • Hammer Arm: The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
  • Heavy Slam: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
  • Superpower: The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
  • Lock-On: The user takes sure aim at the target. This ensures the next attack does not miss the target.
  • Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Explosion: The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
  • Aerial Ace: The user confounds the target with speed, then slashes. This attack never misses.
  • Block: The user blocks the target's way with arms spread wide to prevent escape.
  • Confide: The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
  • Double Team: By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
  • Focus Punch: The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
  • Frustration: This full-power attack grows more powerful the less the user likes its Trainer.
  • Gravity: This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
  • Hidden Power: Through some mysterious power, this move changes type to deal supereffective damage to the target.
  • Magnet Rise: The user levitates using electrically generated magnetism for five turns.
  • Psych Up: The user hypnotizes itself into copying any stat change made by the target.
  • Return: This full-power attack grows more powerful the more the user likes its Trainer.
  • Rock Polish: The user polishes its body to reduce drag. This can sharply raise the Speed stat.
  • Shock Wave: The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
  • Strength: The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
  • Swagger: The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
  • Toxic: A move that leaves the target badly poisoned. Its poison damage worsens every turn.


  • Hone Claws: The user sharpens its claws to boost its Attack stat and accuracy.
  • Ice Punch: The target is punched with an icy fist. This may also leave the target frozen.
  • Rock Smash: The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
  • Power-Up Punch: Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
  • Natural Gift: The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
  • Secret Power: The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.
  • Strength: The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
  • Thunder Punch: The target is punched with an electrified fist. This may also leave the target with paralysis.
  • Giga Impact: The user charges at the target using every bit of its power. The user must rest on the next turn.
  • Thunder Wave: The user launches a weak jolt of electricity that paralyzes the target.
  • Safeguard: The user creates a protective field that prevents status conditions for five turns.
  • Self Destruct: The user attacks everything around it by causing an explosion. The user faints upon using this move.
  • Rest: The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
  • Rock Slide: Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
  • Snore: This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
  • Protect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Sandstorm: A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
  • Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
  • Sunny Day: The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
  • Facade: This attack move doubles its power if the user is poisoned, burned, or paralyzed.
  • Brick Break: The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
  • Rock Tomb: Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
  • Sand Tomb: The user traps the target inside a harshly raging sandstorm for four to five turns.
  • Fling: The user flings its held item at the target to attack. This move's power and effects depend on the item.
  • Shadow Claw: The user slashes with a sharp claw made from shadows. Critical hits land more easily
  • Round: The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
  • Stomping Tantrum: Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
  • Thunderbolt: A strong electric blast crashes down on the target. This may also leave the target with paralysis.
  • Thunder: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
  • Earthquake: The user sets off an earthquake that strikes every Pokémon around it.
  • Substitute: The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
  • Endure: The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
  • Sleep Talk: While it is asleep, the user randomly uses one of the moves it knows.
  • Superpower: The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
  • Focus Blast: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
  • Earth Power: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
  • Flash Cannon: The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
  • Iron Head: The user slams the target with its steel-hard head. This may also make the target flinch.
  • Stone Edge: The user stabs the target from below with sharpened stones. Critical hits land more easily.
  • Stealth Rock: The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
  • Body Press: The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
  • Rock Climb: The user attacks the target by smashing into it with incredible force. This may also confuse the target.


  • Meteor Beam: In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
  • Steel Beam: The user fires a beam of steel that it collected from its entire body. This also damages the user.
  • Steel Roller: The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
  • Body Slam: The user drops onto the target with its full body weight. This may also leave the target with paralysis.
  • Defense Curl: The user curls up to conceal weak spots and raise its Defense stat
  • Double-Edge: A reckless, life-risking tackle in which the user rushes the target. This also damages the user depending on the damage dealt.
  • Dynamic Punch: The user punches the target with full, concentrated power. This confuses the target if it hits.
  • Seismic Toss: The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
  • Rollout: The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
  • Headbutt: The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
  • Mega Punch: The target is slugged by a punch thrown with muscle-packed power.
  • Mega Kick: The foe is attacked by a kick launched with muscle-packed power.
  • Mimic: The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
  • Mud-Slap: The user hurls mud in the target's face to inflict damage and lower its accuracy.


  • Breakneck Blitz: The user builds up energy before rapidly rushing and stomping the opponent. The power varies, depending on the original move.
  • All-Out Pummeling: The user rapidly fires giant punches and kicks at the opponent before launching a final blow at the opponent. The power varies, depending on the original move.
  • Tectonic Rage: The user creates a fissure on the floor, if the opponent gets into it, the user will then proceed to rush towards him to go at the tectonic level of the planet. The power varies, depending on the original move.
  • Continental Crush: The user uses multiple small rocks to form themselves into a giant rock, it then proceed to crash down on the opponent. The power varies, depending on the original move.
  • Gigavolt Havoc: The user builds up strong electric energy before rapidly launching it at the opponent, creating an electrical explosion. The power varies, depending on the original move.
  • Subzero Slammer: The user creates a giant ice pillar below itself before firing an ice laser to freeze the opponent. The power varies, depending on the original move.
  • Supersonic Skystrike: The user rapidly goes up in the sky far above human sight right before crashing down at the opponent at full force. The power varies, depending on the original move.
  • Never-Ending Nightmare: The user changes the space around him in a haunting atmosphere before creating a dark and purple liquid below him, if the opponent is touch, giant arms will appear to surround the opponent before exploding. The power varies, depending on the original move.
  • Corkscrew Crash: The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. The power varies, depending on the original move.


  • Max Steelspike: Creates a bunch of metal spike in a linear position and then 2 giant steel spike to the opponent. Increases the Defense of the user and its allies by one stage.
  • Max Strike: The user breaks the floor below them to fire a giant blast. Decreases the Speed of the target and its allies by one stage.
  • Max Knuckle: Fires a gigantic punch at the opponent before exploding on contact. Increases the Attack of the user and its allies by one stage.
  • Max Airstream: Shoots a tornado at the opponent. Increases the Speed of the user and its allies by one stage.
  • Max Quake: The user goes below the ground and rapidly goes to the opponent to launch a giant explosion below them. Increases the Special Defense of the user and its allies by one stage.
  • Max Rockfall: Creates a gigantic rectangle-shaped rock to fall down on the opponent before exploding. Creates a sandstorm for five turns.
  • Max Phantasm: Makes object levitate before charging at the opponent and explode into a purple-like beam. Decreases the Defense of the target and its allies by one stage.
  • Max Lightning: Summons a giant cloud that strikes a powerful thunder at the opponent. Creates Electric Terrain for five turns.
  • Max Hailstorm: Creates a hail storm with giant ice cube to fall on the opponent. Creates hail for five turns.
  • Max Guard: Creates a giant forcefield around the user that blocks every single move in the game.


Other

Weaknesses: Steel types are weak to fighting, ground, and fire type moves


Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokedéx Entries

Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats.
~ Registeel's Pokedex entry in Pokémon Ruby
Registeel was imprisoned by people in ancient times. The metal composing its body is thought to be a curious substance that is not of this earth.
~ Registeel's Pokedex entry in Pokémon Sapphire
Its body is harder than any other kind of metal. The body metal is composed of a mysterious substance. Not only is it hard, it shrinks and stretches flexibly.
~ Registeel's Pokedex entry in Pokémon Emerald
It is sturdier than any kind of metal. It hardened due to pressure underground over tens of thousands of years.
~ Registeel's Pokedex entry in Pokémon FireRed and LeafGreen
Tempered by pressure underground over tens of thousands of years, its body cannot be scratched.
~ Registeel's Pokedex entry in Pokémon Diamond, Pearl and Platinium
Its body is said to be harder than any kind of metal. A study has revealed that its body is hollow.
~ Registeel's Pokedex entry in Pokémon HeartGold and SoulSilver
Tempered by pressure underground over tens of thousands of years, its body cannot be scratched.
~ Registeel's Pokedex entry in Pokémon Black and White
Tempered by pressure underground over tens of thousands of years, its body cannot be scratched.
~ Registeel's Pokedex entry in Pokémon Black and White 2
Tempered by pressure underground over tens of thousands of years, its body cannot be scratched.
~ Registeel's Pokedex entry in Pokémon X
Its body is said to be harder than any kind of metal. A study has revealed that its body is hollow.
~ Registeel's Pokedex entry in Pokémon Y
Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats.
~ Registeel's Pokedex entry in Pokémon Omega Ruby
Registeel was imprisoned by people in ancient times. The metal composing its body is thought to be a curious substance that is not of this earth.
~ Registeel's Pokedex entry in Pokémon Alpha Sapphire
Registeel's body is made of a strange material that is flexible enough to stretch and shrink but also more durable than any metal.
~ Registeel's Pokedex entry in Pokémon Sword
It's rumored that this Pokémon was born deep underground in the planet's mantle and that it emerged onto the surface 10,000 years ago.
~ Registeel's Pokedex entry in Pokémon Shield
Tempered by pressure underground over tens of thousands of years, its body cannot be scratched.
~ Registeel's Pokedex entry in Pokémon Shining Pearl and Brilliant Diamond
Gallery

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