| “ | A small shrine resting in a country far to the east, the "Hakurei Shrine". Many out-of-the-ordinary events transpire here, causing normal people to almost never draw close to the shrine. On the other hand, there is also a reason that "things that aren't human" never descend to terrorize the Human Village: because shrine maidens, females with the power to channel the gods, have lived at this shrine for many generations, guarding the gates to other realms such as Hell and Makai where those "things that aren't human" reside. Long ago, powerful mountaineering ascetics, exorcists, and spiritual leaders from all areas of the country gathered in order to seal away youkai, demons, and other creatures from their land. Despite their great success, the recoil from performing the ceremonies was so tremendous that it annihilated everyone gathered there. Much time passed after that — so much time that the effectiveness of the seal began to fade. The shrine maiden currently living at this shrine has trained her body and mind intensely in order to fight these unstoppable enemies, these "things that aren't human", and prevent them from reaching the Human Village. Even though she knew it was a futile effort, even though she knew her life would be forfeit, she made her way to one of the gates. ...Actually, it's not really that serious. The truth is that this shrine maiden is Reimu Hakurei, who always gets caught up in strange things. One of the "things that isn't human" destroyed her shrine, and she flew into a rage. There is only one thing that will quell her anger: the total annihilation of all "things that aren't human"!! ...Well, that's half wrong too. The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures. Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!" What sort of fate awaits this shrine maiden? |
„ |
| ~ Highly Responsive to Prayers Prologue English |
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Konngara
Konngara, described as an astral knight, appears as the final boss along the Hell route of Highly Responsive to Prayers. Reimu Hakurei encounters them at Hell's Silent Shrine. Due to Konngara's complete lack of dialogue, little is known about them, including their gender.
| Konngara | |
|---|---|
| Origin | |
| Origin | Touhou |
| Creator | ZUN |
| First Appearance | Touhou Project - Highly Responsive to Prayers |
| Characteristics | |
| Species | Hell Resident |
| Gender | Unknown |
| Pronouns | They/Them |
| Sexuality | Unknown |
| Age | Unknown |
| Birthday | Unknown |
| Height | Unknown |
| Weight | Unknown |
| Ethnicity | Japanese |
| Status | Alive |
| Alignment | Neutral Evil |
| Archetype | Black Knight |
| Occupation | Astral Knight |
| Time Period | Non-linear |
| Language | Unknown |
| Combat Style | Magical Combat |
| Homeworld | Hell |
| Relationships | |
| Affiliations | Hell |
| Enemies | Reimu Hakurei |
Background
| This dropdown contains the synopsis of Sariel’s story. Read at your own risk as you may be spoiled otherwise! | ||||||
|---|---|---|---|---|---|---|
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Highly Responsive to Prayers
A shrine located in the Far East, the Hakurei Shrine, houses a powerful seal that has begun to deteriorate. As a result, numerous non-human entities have started to emerge. Reimu only encounters Konngara if she chooses the Hell route, where Konngara is the final boss that ends up being defeated by Reimu. Konngara has not been seen again, but due to Reimu rarely killing any of her adversaries unless they directly broke the laws of Gensokyo, it is very likely Konngara is still alive. ZUN has made word too that characters from PC-98 games are still alive and are just "retired". |
Name Meaning
There is no official kana for Konngara, though it can be unofficially written as "矜羯羅". This may reference an attendant of Fudoo Myoo-oo, the Japanese name for the Wisdom King Acala (Sanskrit: अचल) in Shingon Buddhism. Fudoo Myoo-oo is a violent figure who burns away material desire with his flames. He is often depicted with fire, a sword, and the attendants "Konngara Dōji" and "Seitaka Dōji", who are sometimes considered part of Fudoo Myoo-oo's "Eight Great Youths". This connection relates to Konngara's pose.
Appearance
General Description: Konngara is a figure wearing red robes with white trim and grey sleeves. They have black hair and red eyes. They carry a large sword in one hand and what appears to be a cup in the other.
Facial Features: Their hair is black. Their eyes are red. They have what appears to be either a horn or a spike impaled through their forehead. They wear a red ribbon in their hair.
Clothing/Outfit:
- Primary Outfit (Highly Responsive to Prayers): Red robes with white trim and grey sleeves. A red ribbon is worn in their hair.
Items:
- A large sword held in one hand.
- A cup-like object held in the other hand.
Special Features: Konngara is one of the few PC-98 characters whose hair and eyes are not the same color, a trait shared only with Elis and SinGyoku's male form. This is due to the 16-color hardware limitation imposed on other PC-98 characters. They also have a distinctive horn or spike protruding from their forehead.
Alternate Forms/Disguises: This character does not have other widely recognized alternate forms.
Personality
Konngara has no spoken dialogue or narrative exposition in Highly Responsive to Prayers. Their actions and motivations are not explained or referenced within the game.
Goals
- Not known, other then possibly defeating Reimu (Failed).
General Information
Title: Astral Knight[2]
Origin: Touhou
Overall Series: Touhou Project
First Appearance: Touhou Project - Highly Responsive to Prayers
Latest Appearance: Touhou Project - Highly Responsive to Prayers
Company: Team Shanghai Alice
Creator: ZUN
Actor: N/A
Gender: Unknown
Sexuality: Unknown
Pronouns: They/Them (As their gender is unknown)
Handedness: Likely Left-Handed (They are shown wielding their sword in their left hand, which is normally one would use their dominant hand to hold a weapon)
Age: Unknown
Birthday: Unknown
Time Period: The world of Gensokyo itself is in a non-linear time period
Timeline: Main Timeline
Homeworld: Hell
Residence: Hell
Story Role: Final Boss
Legacy: Unknown Legacy
Influence: No Influence
Language: Unknown
Ethnicity: Japanese (Their design heavily looks of Japanese origin)
Religion: Likely Buddhism (Their name is likely a reference to a Japanese Name for the Wisdom King Acala in Shingon Buddhism)
Classification: Astral Knight 'Konngara'[3]
Species: Hell Resident
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: Astral Knight[4]
Combat Style: Magical Combat
Affiliations: Hell
Enemies: Reimu Hakurei
Height: Unknown
Weight: Unknown
Status: Alive (Noted by ZUN that characters from the PC-98 games have probably retired and are warmly watching over things from various places nowadays[5])
Alignment: Likely Neutral Evil (As a resident from Hell, was likely going to cause trouble around Gensokyo)
Threat Level: Global Threat (Noted to be pouring out of the broken seal from the Hakurei Shrine, being an overall threat to the world outside of Hell)
- Type(s) of Potential: Fixed Potential
- Level of Potential: Fixed
- Description: Hasn't had any real statements to showcase anything beyond the standard potential.
- Limitations: Standard limitations.
Archetypal Tiering: Black Knight
Codex Statistics
Grade: A
Tier: At least Low 8-C, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Small Building level (Size) (Their size vastly eclipses Reimu, putting them at least around this size[6]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparisson with the real thing[7]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[8], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[9]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[10]. Magic is noted by Yumemi to have close ties with religion[11])
Durability: At least Small Building level, Far Higher with Spiritual Power. Their existence as a non-human makes them difficult to kill (It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[12])
Striking Strength: At least Small Building Class (Size)
Lifting Strength: At least Superhuman
Travel Speed: Unknown: True level (As they don't move during the boss fight[13])
Attack Speed: Superhuman (Capable of tagging Reimu Hakurei with her attacks[14]). Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[15], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[16]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[17]. Magic is noted by Yumemi to have close ties with religion[18])
Reaction Speed: Superhuman
Stamina: Superhuman (They do not at all seem to get tired[19], despite them shooting out[20] a multitude of[21] attacks all[22] over the screen[23])
Range: Tens of Meters through sheer size. At least Dozens of Meters with Attacks (Shoots out[24] energy attacks[25] that reach[26] around[27] and[28] across the battlefield[29])
Intelligence: Unknown Intelligence
Knowledge: Unknown level
Powers and Techniques
- Superhuman Physical Characteristics
- Weapon Mastery
- Sword Mastery: Wields a sword that[30] they use for some attacks[31].
- Large Size
- Breaking the Fourth Wall ( Touhou characters constantly acknowledge being a stage boss[33])
- Cartoon Physics (Gensokyo is a world that lacks and defies common sense[34], where characters can explode[35], this is even acknowledged with ZUN roleplaying as the characters in-universe that they explode upon defeat[36]. Despite this they will still come back, even human characters that do not have regeneration)
- Non-Standard Interaction
- Metaphysical Interaction: As a non-human that can only be truly harmed from powerful spiritual attacks, they should also be able to harm other non-humans.
- Non-Standard Damage (Konngara attacks mainly with magical attacks, which are innately spiritual and go beyond conventional attacks)
- Non-Standard Defenses (Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[37], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[38], meaning Youkai cannot really be harmed by regular or standard weaponry. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[39]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[40])
- Curtain Fire
- Multi-Directional & Rapid Fire: Shoots out[41] multiple energy attacks[42] that come from[43] multiple directions[44] at fast speeds[45] across the battlefield[46].
- Magic (Magic exists outside of the Grand Unified Theory[47], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[48]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[49]. Magic is noted by Yumemi to have close ties with religion[50])
- Transferal (Magic users can transfer their magic into a tool, having the tool change depending on the user[51])
- Transmutation
- Acausality
- Irregular Causality: It's noted that magic power exists outside of the Grand Unified Theory[52], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. It's further explained that magic is a force that cannot be explained by the Grand Unified Theory, with Yumemi even proposing a "Non-Unfied Magic World" theory[53]. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[54]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[55].
- Holy Manipulation (Magic is noted by Yumemi to have close ties with religion[56])
- Transferal (Magic users can transfer their magic into a tool, having the tool change depending on the user[51])
- Energy Manipulation
- Link Manipulation (Strong Emotions can be contained in objects that can connect between the main world and the netherworld[58])
- Spirit Manipulation (The bombs used are referred to as spiritual attacks[59], being directly called spiritual attacks[60])
- Electricity Manipulation (Causes a surge of electricity from their sword while shooting out a multitude of energy projectiles[61])
- Explosion Manipulation (When bomb users are cornered from attacks they cannot repel with regular attacks they can release a massive spirit explosive that destroys all objects on screen[62], along with killing all enemies on screen[63])
- Magnetism Manipulation (When using a bomb[64], all items on screen will be attracted towards the user[65])
- Perception Manipulation (When using a bomb the screen flashes white and an image of the bomb user can be seen[66])
- Logic Manipulation (The Great Hakurei Barrier is a boundary of common sense, which things with high spiritual power in the cause to waver[67])
- Nullification & Erasure
- Projectile Nullification & Physical Erasure: Bomb users can use a bomb to nullify & erase all projectiles on screen[68]. This makes the enemy incapable of[69] shooting out any further projectiles until the bomb's duration is done[70].
- Invulnerability
- Resistance to
- Observation & Subjective Reality (Once a youkai/non-human enters Gensokyo or if a youkai/non-human is a native, they are liberated from the spell of human imagination and obtain true freedom, being able to develop their own characteristics, though the observations of the humans from within Gensokyo can have some effect on them to a degree[72])
- Disease Manipulation (Non-Humans within Gensokyo do not have much demand for medicine for physical illnesses as they are comprised mostly of spirit, thus they are always fit and robust with no diseases[73])
- Matter Manipulation & Physics Manipulation (Gensokyo is a brane world dominated by particles with different properties, not following the standard physics of the real world[74], with the grand unified theory being the reason for all pheneomna in the human world, which does not apply to Gensokyo[75])
- Gravity Manipulation (Noted by Maribel that in the world of Gensokyo, they the gravitons likely have a different structure and the world's properties are likely different too, likening it to being one of the brane worlds[76])
- Probability Manipulation (Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[77]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[78])
Equipment
Sword

- Description: A sword used by Konngara, likely apart of their Astral Knight occupation.
- Appearance: It carries the appearance of a typical katana.
- Usage: While used it charges electricity, allowing it to shoot out a various amount of energy bullets at the opponent, some being fully solid lines.
- Function: It seems to function off of magic and spiritual energy, as it's noted that magic users can transfer their spiritual/magical energy into objects.
Notable Techniques
Phase 1
Expression: Neutral (Spreadshot + Random Bullets)
Konngara maintains their starting expression. They fire an aimed spreadshot followed by pellets spawning from the walls. Spreadshot configuration scales with difficulty:
- Easy: 2-way spread
- Normal: 3-way spread
- Hard: Wide 5-way spread
- Lunatic: Narrow 5-way spread
Wall pellet spawn speed increases slightly on higher difficulties. Most bullets form a vague, unaimed stream, but a sparse few track the opponent directly.
Expression: Eyes Closed (Double Lane)
Konngara closes their eyes. They fire a double lane that subsequently splits into two additional double lanes, curving both outward and inward. At higher difficulties the speed increases.
Expression: Angry (Trapping Homing Projectiles + Semicircles)
Konngara adopts an angry expression. They fire two invincible homing projectiles at the opponent's position, designed to trap movement within a specific region of the battlefield. These projectiles correct their aim mid-flight and follow erratic trajectories, making misdirection significantly more challenging than standard evasion. On Lunatic, the second projectile remains high when pellet fire commences.
Immediately following the projectiles, Konngara fires double semicircles of pellets from three positions in sequence: their face, their dish, and their sword. Each semicircle contains ten pellets. Firing timing accelerates with difficulty:
- Lunatic: Pellets fire almost immediately after the invincible projectiles, with nine total volleys (three from each position).
- Hard: One position cycle is skipped.
- Normal: Additional cycles are skipped.
- Easy: The first full cycle is omitted entirely.
Phase 2
Expression: Neutral (Moving Spawner)
Konngara maintains their starting expression. A spawner moves side to side while descending, firing aimed pellets. Firing frequency increases slightly on higher difficulties, and each successive pellet moves marginally faster than the previous one.
Expression: Eyes Closed (Aimed Spray)
Konngara closes their eyes. They release a spray of energy bullets that does not aim directly at the opponent, but instead the entire battlefield.
On higher difficulties, spray density becomes more closed.
Expression: Angry (Four Homing Invincible Projectiles)
Konngara adopts an angry expression. They fire four invincible homing projectiles similar to those in Phase 1, but without the accompanying semicircle pellets.
Expression: One Eye Closed (Ray + Falling Pellets)
Konngara closes a single eye. They fire a ray across the walls from left to right and back, causing pellets to rain down. The pattern is chaotic, with pellet count scaling significantly on higher difficulties.
Phase 3
Expression: Both Eyes Closed, Facing Center (Falling Sword Bullets)
Konngara closes both eyes and faces toward the center. They move their sword, leaving behind bullets that fall straight downward.
Expression: One Eye Closed (Lasers + Aimed Spreadshot)
Konngara closes one eye. They sweep the battlefield with lasers while firing an aimed 3-way spreadshot from their sword. Laser placement targets specific points rather than tracking the opponent. Higher difficulties increase laser count.
Expression: One Eye Closed, Facing Center (Outward Sword Bullets)
Konngara closes one eye and faces toward the center. They move their sword, leaving behind bullets that spread outward. The attack covers most of the screen.
Phase 4
Semicircle Lanes + Top Drop
Konngara closes one eye while maintaining opponent tracking. They throw lanes of energy bullets in a semicircular arc, followed by pellets dropping from the top of the screen.
Aimed Sword Slash
Konngara closes one eye and faces toward the center. They fire completely aimed, high-speed energy bullets from their sword.
Other
Standard Tactics
- Phase 1: Konngara cycles through three distinct attacks, shooting out spread-shots, double lanes, and homing projectiles.
- Phase 2: Konngara employs four attacks in this phase, attacks that from side to side, releasing a spray of energy bullets, shooting four homing invincible projectiles, and a falling energy bullet spam.
- Phase 3: Konngara employs three attacks in this phase, all involving her sword. These include falling sword energy bullets, lasers and aimed spreadshots, and outward sword energy bullets.
- Phase 4: Konngara gains access to all attacks from previous three phases while introducing two new patterns. Those being a semicircle energy bullet attack and aimed sword slashes.
Weaknesses
- Magic Weaknesses: Magic users taking too much damage will cancel out their attacks[79]. If a magic users spirit is depleted they enter a state of "Guard Crush" where they can't use bullets, special moves, or spell cards at all[80]. Repeatedly attacking red glyphs will break one's defenses[81].
- Unique Weaknesses: Nothing notable.
Note
- Even if characters have not showcased using a bomb, they should all be able to use bombs, as bombs are realistically just spiritual attacks[59] and to even be able to fight the non-human entities, requires a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[82], meaning everyone that is non-human or is fighting non-humans is using spiritual energy.
Explanations
Canoncity of Touhou Project
The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.
There are various aspects constantly debated about within the canon:
PC-98
Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[83]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think fo Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[84], he's also referred to Highly Responsive to Prayers as a study product[85]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.
However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[86]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.
It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[87]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[88]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[89]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[90]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[91].
In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[92]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[93]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[94].
Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.
Side Games Time Placements
Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[95].
Multiple Playable Routes
In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[96].
In terms of how playable routes have went, some examples of canonically noted routes:
- In Reimu's profile on Perfect Memento in Strict Sense, it's noted that Reimu resolved the Scarlet Devil Mansion Incident alone[97].
- Reimu is also acknowledged to have resolved the Spring Snow Incident in Perfect Cherry Blossom, though it is not noted if she did this alone[98].
- Reimu claims she solved the Eternal Night incident, however if one asks her about the cause or the perpetrator, she'll only respond with ambiguous answers, it is also not noted if she did this alone[99].
With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.
Spell Card Rules
There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[100]. The rules incoporate the following:
- Spell cards are techniques specially-named by the individual, and they must be declared upon use.
- The number of each party's spell cards must be determined in advance of a duel.
- The first party to have all of their spell cards beaten must admit defeat.
- The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
- Winners should generally allow losers a rematch.
- Always prepare for the unexpected.
The original draft held these rules[101]:
- Combatants will give names and meanings to the duel for the benefit of beauty.
- Combatants will declare the number of named duels before beginning.
- Combatants may not repeat attacks by relying on stamina.
- Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
- In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
- Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.
These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.
Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.
Parallel Worlds
Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[102]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[103], further showcasing that probabiliy serves an importance.
Magical vs. Physical Strength
There[104] are[105] multiple[106] occasions[107] of[108]characters[109] commenting[110] on[111] humans like[112] Reimu[113] being strong[114]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.
This is due to the difference between magical and physical strength.
In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[115], lining a clear difference between magical and physical strength.
While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.
An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[116], with her acknolwedging her strength[117], something Yuugi only does to those who are truly strong[115]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.
To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.
Trivia
- At least one source identifies the figure known as Konngara Dōji as a yaksha—a class of quasi-deities typically benevolent in nature, though occasionally malevolent, which may explain why such a being could be banished to Hell. (See JAANUS link for reference.)
- Konngara and Meira share notable similarities in design. Their names also contain a common kanji (羅), which can signify "silk," "gauze," or serve as a phonetic element for "Latin."
- Among PC-98 era characters, Konngara is unique in displaying multiple distinct facial expressions over the course of a boss fight.
- During the battle with Konngara, repeatedly pausing and unpausing the game will cause any red elements on screen to momentarily shift to green.
Gallery
-
Konngara's sketch art in the good ending credits
-
Konngara's sprite color change after a bomb is used
Misconceptions
Characters Have Flown Through Outerspace
One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[118], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[119].
All Characters are Children
This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.
Majority of characters in the series are outright shown to drink alcohol on a daily basis[120], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[121]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.
The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.
Battle Records
0 - 1 - 0
None.
- Reimu Hakurei - Fight[122]
- Conditions: None.
- Location: Final Stage - Hell Route
None.
References
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- Pages using Tabber parser tag
- Templates
- Characters
- Gender Ambiguous Characters
- Asian Characters
- Japanese Characters
- Indie Characters
- Indie Game Characters
- Doujin Characters
- Doujinshi Characters
- Doujin Soft Characters
- Non-Playable Characters
- Humanoid Characters
- Evil Characters
- Neutral Evil Characters
- Alive Characters
- Mysterious Characters
- Unknown Characters
- Large Sized Characters
- Primary Antagonists
- Antagonists
- Villains
- Humanoids
- Superhumans
- Swordsmen
- Game Enemies
- Game Bosses
- Final Bosses
- Knights
- Global Threats
- Touhou Project
- Tier 8
- Low 8-C
- Higher Tier Ability Users
- Superhuman Physical Characteristics Users
- Weapon Masters
- Weapon Users
- Sword Users
- Breaking the Fourth Wall Users
- Cartoon Physics Users
- Non-Standard Interaction Users
- Non-Standard Damage Users
- Non-Standard Defenses Users
- Curtain Fire Users
- Magic Users
- Transferal Users
- Transmutation Users
- Acausality Users
- Holy Users
- Energy Users
- Energy Projection Users
- Link Users
- Spirit Users
- Electricity Users
- Explosion Users
- Magnetism Users
- Perception Users
- Logic Users
- Nullification Users
- Erasure Users
- Invulnerability Users
