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Reimu Hakurei
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Reimu Hakurei (博麗 霊夢 Hakurei Reimu) is the main protagonist of the Touhou Project series along with the deuteragonist, Marisa Kirisame. As the shrine maiden of the Hakurei Shrine, she manages the Hakurei Border of Gensokyo and exterminates troublesome youkai. Not much is known about Reimu's history prior to the events of the games. Her earliest mention in the Gensokyo timeline is four to five years prior to Chapter 22 of Curiosities of Lotus Asia, which took place in 2006. ZUN does mention in one of his Shanghai Alice Correspondence documents that there was a previous Hakurei Shrine Maiden, and it's generally assumed that there's a line of them.
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Bisexual
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| Articles About Reimu Hakurei | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Canon - Touhou Fumo Racing - Touhou Project in a Shellnut | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Origin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Origin | Touhou | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creator | ZUN | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| First Appearance | Highly Responsive to Prayers | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Actor | Fan-made Series: Mai Nakahara, Asami Imai, Rina Sato, Hiromi Igarashi, Akari Kito, Ayaka Suwa, Nao Shiraki, Wakana Maruoka, Hitomi Sasaki, Sachika Misawa, Manami Numakura, Yu Sasahara, Haruka Shiraishi, Shino Shimoji, Mai Fuchigami, Sakura Nakamura, Rie Hikisaka, Hyosei, Ikumi Hasegawa, Haruka Terui, Mai Kanno, Aya Yamane, Aika Wakuno, Noriko Shitaya, Shion Wakayama, Satsumi Matsuda, Fairouz Ai | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Characteristics | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Species | Human | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gender | Female | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pronouns | She/Her | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sexuality | Bisexual | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Age | At least 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Birthday | Unknown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Height | Fairly Tall | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weight | Unknown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ethnicity | Japanese | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Status | Alive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Alignment | Chaotic Good | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Archetype | Reluctant Hero / Protector / Everyman / Battle Junkie | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Occupation | Shrine Maiden of Hakurei Shrine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Time Period | Modern | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Language | Japanese | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat Style | Ofuda, Spirit Power, Martial Arts | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Homeworld | Earth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Relationships | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affiliations | Genjii, Ruukoto, Marisa Kirisame, Yukari Yakumo, Sanae Kochiya, Rinnosuke Morichika, Sumireko Usami, Suika Ibuki, Aya Shameimaru, Kasen Ibaraki, Three Fairies of Light, Kosuzu Motoori, Aunn Komano, Shinmyoumaru Sukuna, Mima | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Enemies | Yukari Yakumo (Formerly), Sanae Kochiya (Formerly), Sumireko Usami (Formerly), Shinmyoumaru Sukuna (Formerly), Mima (Formerly) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Background
Name Meaning
Reimu’s full name is Reimu Hakurei (博麗 霊夢). Her surname Hakurei (博麗) can be interpreted as "esteemed companion," with 博 (Haku) meaning "broad" or "extensive" and 麗 (Rei) meaning "lovely," "graceful," or "beautiful." Her given name Reimu (霊夢) translates roughly to "spirit dream" and refers to a divine revelation experienced through dreams.
During the PC-98 era, her name was written as 博麗靈夢, with the uncommon character 靈 used instead of 霊. From Shuusou Gyoku onward, it was standardized to 博麗霊夢. In the Japanese community, 博麗靈夢 is used specifically to refer to Reimu in the PC-98 era. Similarly, Chinese (Taiwanese) fans who use Traditional Chinese characters adopt this form when referring to her, as the old Japanese kanji and traditional hanzi are nearly identical.
Appearance
General Description: Reimu Hakurei is of moderate height with a slender and proportionate build. Her overall appearance is characterized by her traditional shrine maiden attire, adapted across different iterations of the series. She maintains a consistent red-and-white color scheme in all of her canonical designs.
Facial Features: In the PC-98 era, Reimu is depicted with purple hair and eyes, with a large red ribbon tied at the back of her head and red cylindrical hair tubes adorning her sidelocks. In the Windows era, her hair is brown-black, varying in length and style between games, generally tending toward long and loose in later works. Her eye color varies between brown, red, or blue depending on the game. She retains the large red ribbon at the back of her head and the red tubes on her sidelocks. On certain portraits in Perfect Cherry Blossom Trial+, she is shown wearing white gloves, though these were removed in the final release of the game.
Clothing/Outfit:
- PC-98 Era: Red hakama worn over a white kimono, reflecting a traditional shrine maiden uniform.
- Windows Era: Sleeveless red top with a white collar, tied at the front with a ribbon that varies in color between yellow, red, or blue depending on the game. The top exposes her shoulders and midsection, revealing a white sarashi underneath. A red skirt replaces the standard hakama, and she wears a pair of white detached sleeves that extend from her wrists but leave her shoulders uncovered. This outfit retains the red-and-white color scheme and is commonly referred to as the "red-white shrine maiden" attire. She carries a shaman-like purification rod, and her shaman clothing elements originate from Rinnosuke Morichika, though the designer of these pieces is not confirmed.
- Special Portrait Features: In select Perfect Cherry Blossom Trial+ portraits, Reimu is depicted wearing white gloves, which were retained on certain character selection screens but not included in subsequent artwork or releases.
Special Features: Reimu's ribbon, hair tubes, and detached sleeves are consistent visual traits across her appearances. The style, length, and color of her hair, as well as her eye color, are subject to variation depending on the game or portrait version.
Alternate Forms/Outfits: Reimu has multiple outfit variations, primarily differing in ribbon color, hair length, eye color, and the inclusion or omission of gloves. Her basic shrine maiden uniform remains consistent in its red-and-white motif, with minor stylistic adaptations between releases.
Personality
- Easygoing and Carefree: Reimu exhibits a relaxed and laid-back demeanor, often approaching her daily activities without concern for potential dangers. She tends to act on the thoughts that come to her mind and openly expresses her feelings, presenting a straightforward and unreserved personality.
- Simple and Unpretentious: She maintains a routine of sweeping the shrine grounds, drinking tea, and taking time to rest. While she may appear slovenly or undisciplined at times, she continues to carry out her duties as the Hakurei shrine maiden adequately, balancing her simplicity with the responsibilities of her role.
- Intuitive and Resolute: Reimu demonstrates an acute sense of intuition regarding incidents, often responding quickly and decisively to emerging threats. She prioritizes efficiency and does not allow unnecessary distractions to impede her actions, which can give her an imposing or intimidating presence in certain situations.
- Powerful and Self-Reliant: Her innate abilities allow her to handle challenges effectively without frequent training. This capability reinforces her independence, enabling her to confront and resolve conflicts with minimal preparation or external guidance.
- Selective Social Connections: While her openness makes her approachable to both humans and youkai, she forms genuine bonds with only a few individuals, such as Marisa Kirisame. Reimu maintains a cautious and measured attitude toward most youkai, balancing her social interactions with the responsibilities inherent to her position as a shrine maiden.
- Collaborative Yet Autonomous: Despite her duty to manage youkai activity, she occasionally works alongside them, participating in social gatherings and cooperative tasks at the shrine. She devises various methods to attract human visitors and donations, though these attempts often have mixed results and sometimes increase youkai presence instead.
- Balanced Between Responsibility and Personal Inclinations: Reimu navigates her duties and interactions with others according to her own judgment, blending personal preferences with the requirements of her office. She maintains her role as protector and mediator in Gensokyo while retaining the freedom to act according to her own instincts and inclinations.
Relationships
Reimu Hakurei is the shrine maiden of the Hakurei Shrine and interacts with a wide range of characters in Gensokyo, though she participates less in daily life than Marisa Kirisame, which limits her familiarity with some residents. Despite this, she has encountered nearly every character who appears physically in the stories, with a few exceptions.
Marisa is a close friend of Reimu, and the two are often seen together at the shrine or during prologues in print works and games. They spend time chatting and coordinating on shrine activities, including festivals. They occasionally quarrel or spar over various issues, ranging from disputes during incidents to minor disagreements, but these conflicts are typically resolved quickly. Marisa and Reimu have also worked together to handle supernatural occurrences, though Marisa frequently takes initiative to resolve events ahead of Reimu.
Also despite her jealously, Marisa is very attached to Reimu, so much that she'd die of boredom without Reimu[1]. Noted in Marisa's Embodiment of Scarlet Devil that Reimu is her favorite in reference to either an object or food[2].
Yukari occasionally seeks Reimu's help in resolving incidents or maintaining order in Gensokyo. She provides guidance and instruction, helping Reimu develop her spiritual abilities and understanding of the supernatural. Yukari offers advice on proper conduct, the use of divine powers, and the effects of the boundary on external objects, and she ensures Reimu is appropriately compensated when involved in certain events.
Sanae Kochiya
Sanae first meets Reimu as a rival shrine maiden but later offers assistance in gathering faith for the Hakurei Shrine. The two share a friendly, if occasionally competitive, relationship. They cooperate on various tasks, including maintaining shrine operations, and have cared for each other during times of need, such as taking turns watching over Reimu when she was incapacitated.
Rinnosuke Morichika
Reimu maintains a working relationship with Rinnosuke Morichika, the shopkeeper of Kourindou. She visits for supplies and occasionally social interaction. Rinnosuke has provided her with equipment such as her purification rod and clothing assistance, and Reimu maintains an ongoing, informal arrangement for goods and services.
Sumireko Usami
Reimu encounters Sumireko during incidents in the human world and prevents her from causing harm to Gensokyo. Following these events, the two develop a friendship, with Reimu ensuring Sumireko’s safety and interacting with her regularly, including in casual conversation.
Suika Ibuki
Suika often visits the shrine and is a recurring ally in resolving incidents. Initially seen as a nuisance, Reimu tolerates her presence and allows her to remain at the shrine without conflict.
Aya Shameimaru
Aya regularly reports on Reimu’s activities, often without permission, which Reimu finds frustrating. Despite this, they cooperate on certain investigations and events, and Reimu provides Aya with information when needed.
Kasen Ibaraki
Kasen serves as a mentor and occasional guardian to Reimu, offering guidance and criticism. Despite Reimu’s occasional annoyance with Kasen’s oversight, she regards her as a reliable friend and respects her advice. Their relationship is built on ongoing support and trust.
Three Fairies of Light
The Three Fairies of Light often play pranks on Reimu, which she initially addresses with force. Over time, they establish a cooperative relationship, assisting with chores and interacting amicably under Marisa’s mediation.
Kosuzu Motoori
Reimu interacts with Kosuzu Motoori to prevent incidents caused by her dealings with youma books. She maintains a protective role, ensuring Kosuzu’s safety while also engaging in casual conversation.
Aunn Komano
Initially mistaken for an intruder, Aunn now interacts with Reimu occasionally as a guardian at the shrine.
Shinmyoumaru Sukuna
Reimu provides temporary accommodation for Shinmyoumaru following battles, ensuring her safety during recovery.
Misumaru Tamatsukuri
Responsible for creating the Hakurei Yin-Yang Orbs, she is involved indirectly in Reimu’s activities.
Genjii
In the PC-98 canon, Reimu used a turtle named Genjii for transportation, referring to it as "gramps."
Ruukoto
Reimu obtained a robotic maid from Yumemi Okazaki, which assisted her at the shrine.
Originally a vengeful spirit, Mima became a recurring presence around the shrine and interacts with Reimu, often in playful or antagonistic ways.
General Information
Name: Reimu Hakurei[3]
Nicknames: My Lady (By Genji)[4], Red-White[5]
Titles
- The Shrine Maiden of Hakurei Shrine[3]
- Maiden of Hakurei Shrine[6]
- Shrine Maiden Who Maintains Dreams and Traiditons[7]
- Shrine Maiden who Protects Dream and Tradition[8]
- Shrine Maiden[9]
- Eternal Shrine Maiden[10]
- Wonderful Shrine Maiden of Paradise[11]
- The Lovely Shrine Maiden of Paradise[12]
- Sunny Shrine Maiden[13]
- Shrine Maiden of Five Desires[14]
- The Advocate of the Myriad Gods[15]
- The Unstoppable Shrine Maiden[16]
- Mysterious Flying Shrine Maiden[17]
- Arcane! Shrine Maiden of Barriers[18]
- Shrine Maiden of Paradise[19]
- Mysterious Flying Shrine Maiden[20]
- Hakurei Shrine Maiden who silences crying children[21]
- Freewheeling and Haphazard Shrine Maiden[22]
- The Spreading Perfect Possession rumor[23]
- A carefree and unplaned Shrine Maiden[24]
- Careful Shrine Maiden in the Spring Sun[25]
- Wonderful Shrine Maiden of Paradise[26]
- Shrine Maiden of Light Evening Showers[27]
- Beast-Exorcising Shrine Maiden[28]
- Wondorous Shrine Maiden[29]
- The Youkai Exterminator, "Shrine Maiden of Paradise"[30]
- The Freewheeling Human[31]
- Miss Shrine Maiden[32]
- Shrine Maiden of Paradise[33]
Origin: Touhou
Overall Series: Touhou Project
First Appearance: Touhou Project - Highly Responsive to Prayers
Latest Appearance: Touhou Project - Fossilized Wonders
Company: Team Shanghai Alice, ZUN Soft
Creator: ZUN
Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.
- Japanese Voice Actors: Mai Nakahara (Musou Kakyou: A Summer Day's Dream, Touhou Spell Carnival), Asami Imai (Hifuu Club Activity Record ~ The Sealed Esoteric History), Rina Sato (Touhou Azure Reflections, Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger's Requiem), Hiromi Igarashi (Muse Dash), Akari Kito (Touhou Cannonball, Touhou LostWord Reimu Hakurei (Scarlet)), Ayaka Suwa (Touhou Spell Bubble), Nao Shiraki (Touhou LostWord Reimu Hakurei), Wakana Maruoka (Touhou LostWord Reimu Hakurei), Hitomi Sasaki (Touhou LostWord Reimu Hakurei), Sachika Misawa (Touhou LostWord Reimu Hakurei (Scarlet)), Manami Numakura (Touhou LostWord Reimu Hakurei (Scarlet)), Yu Sasahara (Touhou LostWord Reimu Hakurei (Leisurel Shrine Maiden of Paradise)), Haruka Shiraishi (Touhou LostWord Reimu Hakurei (Leisurel Shrine Maiden of Paradise)), Shino Shimoji (Touhou LostWord Reimu Hakurei (Leisurel Shrine Maiden of Paradise)), Mai Fuchigami (Touhou LostWord Reimu Hakurei (Lunar War Shaman)), Sakura Nakamura (Touhou LostWord Reimu Hakurei (Lunar War Shaman)), Rie Hikisaka (Touhou LostWord Reimu Hakurei (Lunar War Shaman)), Hyosei (Touhou LostWord Reimu Hakurei (Cherry Blossom: Spirit), Touhou LostWord Reimu Hakurei (Cherry Blossom Dream)), Ikumi Hasegawa (Touhou LostWord Reimu Hakurei (Cherry Blossom: Spirit), Touhou LostWord Reimu Hakurei (Cherry Blossom Dream)), Haruka Terui (Touhou LostWord Reimu Hakurei (Cherry Blossom: Spirit), Touhou LostWord Reimu Hakurei (Cherry Blossom Dream)), Mai Kanno (Touhou LostWord Reimu Hakurei (Karma Speed)), Aya Yamane (Touhou LostWord Reimu Hakurei (Karma Speed)), Aika Wakuno (Touhou LostWord Reimu Hakurei (Karma Speed)), Noriko Shitaya (Touhou LostWord Reimu Hakurei (LostWord LIVE 2024)), Shion Wakayama (Touhou LostWord Reimu Hakurei (LostWord LIVE 2024)), Satsumi Matsuda (Touhou LostWord Reimu Hakurei (LostWord LIVE 2024)), Fairouz Ai (Touhou Gensou Eclipse)
Gender: Female
Sexuality: Bisexual (Openly flirted with Meira and didn't mind the idea of being taken away by her[34], not caring that she's a woman[35]. Flirted with Marisa to "give her something" causing Marisa to blush[36]. Noted that ZUN is ReiMari's (Reimu x Marisa) biggest supporter[37]. Considered summoning the god Ooguninushi no Mikoto cause she heard he was handsome[38])
Pronouns: She/Her
Handedness: Right-Handed
Age
- PC-98: At least 20 (Reimu and Marisa are both noted to possess child-like looks but Reimu looks less like a child then Marisa and are similar in age[39]. It's been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, thus Reimu remains the same age as before[40])
- Windows
- Embodiment of Scarlet Devil - Mountain of Faith: At least 20 (Reimu has been shown drinking[41], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[42])
- Scarlet Weather Rhapsody onwards: At least 21 (It's noted in the prologue of Scarlet Weather Rhapsody that almost a year has passed since the events of Mountain of Faith[43])
Birthday: Unknown
Time Period: Modern Time (It's noted in Immaterial and Missing Powers Marisa's character setting that she holds a personal cellphone[44]), the world of Gensokyo itself is in a non-linear time period
Timeline: Main Timeline
Homeworld: Earth (Of the Gensokyo reality)
Residence: Hakurei Shrine[45]
Story Role: Main Protagonist, Hero
Legacy: Unknown Legacy in the Outside World (The Hakurei Shrine of the Outside World is largely abandoned and rarely ever visited), Global Legacy in Gensokyo (Reimu is a well known figure within the world of Gensokyo[46], and is referred to as the "professional youkai exterminator"[47])
Influence: Event Influence (Reimu is directly the reason for various incidients being resovled, and has become quite popular for resolving incidents)
Ethnicity: Japanese
Religion: Shintoism
Classification: Shrine Maiden of Hakurei Shrine[3], Inherited the blood of the Hakurei Clan[49]
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: Shrine Maiden[3]/Youkai Exterminator[50]
Combat Style
- Ofuda[3]
- Mobile Type: Highly Mobile Type that doesn't use the Yin-Yang Orb[51].
- Defensive Type: Defensive Type that moderately uses the Yin-Yang Orb[52].
- Offensive Type: Offensive Type that relies on the Yin-Yang Orb[53].
Affiliations: Genjii, Ruukoto, Marisa Kirisame, Youkai, Non-Humans, Yukari Yakumo, Sanae Kochiya, Rinnosuke Morichika, Sumireko Usami, Suika Ibuki, Aya Shameimaru, Kasen Ibaraki, Three Fairies of Light, Kosuzu Motoori, Aunn Komano, Shinmyoumaru Sukuna, Mima
Enemies: Youkai, Non-Humans, Yukari Yakumo (Formerly), Sanae Kochiya (Formerly), Sumireko Usami (Formerly), Shinmyoumaru Sukuna (Formerly), Mima (Formerly)
Height: Fairly Tall (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[54]
Weight: Unknown
Status: Alive
Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[55]. Reimu does not allow anything that could throw Gensokyo into chaos[56]. When Toyosatomimi no Miko observed all of Reimu's actions, she concluded that Reimu was a wonderful human being and she had much to learn from her[57], looking back to before Reimu was born[58], seeing her occupation as a youkai exterminator but she has also seen her camaraderie with youkai[59]. Toyosatomimi no Miko had the ability to understand ten people's words simultaneously[60], desires telling of a human's true character[61]. Despite Reimu claiming to exterminate youkai, her actions usually never match this[62], as an example in Double Dealing Character, after Shinmyoumaru used too much of the Miracle Mallet and greatly shrank in size, she put her in a cage to protect her from other bugs and animals[63], with even Shinmyoumaru thanking her saying how considerate she was[64]. The ending of Double Dealing Character also notes the possibility of Reimu caring for Shinmyoumaru because she felt guilty towards weaklings[65], a huge plot point in Double Dealing Character with the weak youkai noting that the humans don't know what it's like to be the lowest class of the food chain[66]. It's noted by Eirin that even though Reimu would've likely refused to help the Lunar Capital, her kind heart would've had her end up helping[67].
Reimu due to their nature is very blunt and direct, even when it comes to saying or doing things that aren't exactly good or benevolent. An example being when she was fighting against Meira and thought she was flirting with her initially and then understood since they were fighting that if she beats Meira she gets to make her hers[68], along with insulting her[69]. After the fight where she thinks she killed her she is slightly worried but immedieatly opts to just bury her[70]. When the gatekeeper Sara claims she won't let her past to enter Makai, Reimu simply states then she'll have to beat her up[71]. When Marisa is complaining about the heat and how she's going to die due to how hot it is, Reimu bluntly responds saying that she'll give her a sky burial if she dies[72]. When finding a random youkai she notes she's searching for them to obliterate them and tells the youkai she means her too[73]. It's noted by Alice that once Reimu entered Makai she has been extremely violent[74]. In response to being called a murderer by Remilia, Reimu claims that one person doesn't make her a mass murderer, so it's fine[75]. Noted by ZUN that Reimu is the type of character to exterminate youkai with no questions asked, exterminate them even if they haven't really done anything[76]. Though it's been shown when Reimu attacks an innocent youkai she will apologize if they're genuienly innocent[77].
It's noted by Eiki Shiki that Reimu has exterminated many youkai for no good reason, along with some that weren't youkai, and despite being a shrine maiden, she doesn't commune with her god, at times, she event opposes her god[78]. Noting that her karma runs a ltitle too deep, noting that if Reimu dies, she won't even be able to go to Hell[79]. Reimu has promised in return to do some good deeds to make up for her sins[80].
Protection Level: Global Protector (Reimu is tasked with guarding the gates to other realms scuh as Hell and Makai where those "things that aren't human" reside[45]. Hakurei Shrine Maidens job are to watch over the the Great Barrier that keeps Gensokyo and the Human World separate and resolve incidents for a living[81], where if the barrier were to be destroyed, Gensokyo would likely not fare well[82])
- Type(s) of Potential: Limitless Potential
- Level of Potential: Limitless
- Description: Reimu is directly noted that she possesses infinite potential within her[83]. Initially it's noted that Reimu possesses an innate spritual power[3].
- Limitations: Initially it's noted that Reimu lacks the disiciple to develop it[3].
Archetype: Reluctant Hero / Protector / Power House[84] / Everyman / Battle Junkie[85]
Codex Statistics
Tabber Information: This tabber covers the entirety of the PC-98 era of the Touhou Games, back when the game were made with the PC-98 engine in mind.
Key: Highly Responsive to Prayers | Story of Eastern Wonderland | Phantasmagoria of Dim.Dream | Lotus Land Story | Mystic Square
Key Information
- Highly Responsive to Prayers: This key covers all information from the game Highly Responsive to Prayers.
- Story of Eastern Wonderland: This key covers all information from the game Story of Eastern Wonderland.
- Phantasmagoria of Dim.Dream: This key covers all information from the game Phantasmagoria of Dim.Dream.
- Lotus Land Story: This key covers all information from the game Lotus Land Story.
- Mystic Square: This key covers all information from the game Mystic Square.
Grade: S
Tier:
At least 10-A physically, Higher with Spiritual Power. Far Higher with Yin-Yang Orb, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
Cardinality: Finite
Dimensionality: 3-D
- Hakurei Power (Meira describes it as a power of the Hakurei Shrine family that Reimu holds[86]. This power allows Reimu to draw out the true powers of the Yin-Yang Orb[87])
- Taoism (It's noted by Seiga that the power Reimu uses is Taoism itself[88])
At least Peak Human level physically (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3]. Could headlock a Remilia Scarlet that was exposed to sunlight[89]), Higher with Spiritual Power (Reimu is noted to possess an innate spiritual power[3]. Spiritual Power is the main power source for how characters are able to fight, all of their attacks normally drain spirit and even blocking attacks drains spirit[90], where if they're out of spirit they cannot use bullets, special moves, or spell cards[91], where spiritual power is in the same layer as magic[92]. Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[93], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[94]). Far Higher with Yin-Yang Orb (The Yin-Yang Orb is the Hakurei Shrine's Greatest Treasure, being a mysterious orb with an unnatural amount of spiritual power, where Reimu normally cannot defeat spirits or devilish powers without a weapon such as this[95]. The Yin-Yang Orb is ntoed to be made out of Izanagi Objects, giving it power equal to gods themsevlves[96]), Even Higher with Reactive Power Level (If Reimu reaches 0 lives, she her spirit attack will actually be able to damage bosses and Youkai[97], when she normally needs the Yin-Yang Orb in order do anything against the non-human creatures[98], making her comparable in power to the Yin-Yang Orb). Planet level (Buster) with Yin-Yang Orb Self-Destruction (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[99]). Can ignore conventional durability with Magic (Magic exists outside of the Grand Unified Theory[100], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[101]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[102]. Magic is noted by Yumemi to have close ties with religion[103]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[92])
At least Peak Human level (Withdrawn into the mountains for a miniscule amount of training[104], making her strong enough to exterminate youkai by attacking with amulets, firing her spiritual power called Spiritual Attack and releasing the power of the Yin-yang Orb[105], where prior she could only do it with the Yin-yang Orb. One of her combat styles doesn't require her to use the Yin-Yang Orb while in combat[106]), Far Higher with Spiritual Power (Her Ofudas can fully destroy tanks[107]. Fought and defeated Mima[108], who was noted by Genji to wield an immense power[109]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (To decide[110] who was[111] the strongest[112], all the[113] girls fought[114] against[115] each other[116], with Reimu defeating the likes of: Kana Anaberal, Ellen, Marisa Kirisame, Kotohime, Rikako Asakura, Mima, and a clone of herself. After proving to be the strongest she went to enter the ruins and[117] fought[118] against[119] Chiyuri Kitashirakawa & Yumemi Okazaki), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically (Someone being on the level of a full-fledged adult is not something Reimu sees as something to brag about in strength[120]), Far Higher with Spiritual Power (Noted that it was a piece of cake making all the way to Yuuka[121]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Fought and defeated Shinki[122], a goddess and creator of Makai, putting her far beyond any of the threats Reimu faced in Makai[123], with Shinki even questioning how could Reimu be this strong[124]. Fought and defeated Yumeko[125], which Shinki noted that out of everything she created Yumeko was of the highest calibur[126]. Fought and defeated Alice Margatroid, even while her two dolls were defending her from attacks[127], with Alice later coming back as a far stronger magician using a grimoire and still being easily defeated by Reimu[128]. Noted that even the magicians of Makai were no match for Reimu[129]. Mima viewed Shinki as so weak that if she could become a god then she considered Reimu is close to becoming one herself[130]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3]), Higher with Spiritual Power (Spiritual Power is what protects fighters from other spiritual attacks[131], where if they're out of spirit they cannot use bullets, special moves, spell cards or block attacks[132], where spiritual power is in the same layer as magic[92]. Characters with their spiritual powers[133] have survive minature[134] suns exploding[135]. Reimu is noted to possess an innate spiritual power[3]. Her spiritual power defends her from the attacks of other youkai despite her physical strength[136]), Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level, Far Higher with Spiritual Power (Can take dozens of hits from Marisa Kirisame[137]. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[138]), Even Higher with Reactive Power Level
At least Peak Human level, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3])
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class (Someone being on the level of a full-fledged adult is not something Reimu sees as something to brag about in strength[139])
At least Peak Human Class
At least Peak Human Speed (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3])
At least Peak Human Speed on foot, Superhuman with Genji (Genji can reach across long distances that Reimu can't herself due to him being able to fly[140])
At least Peak Human Speed on foot, Superhuman with Genji
At least Peak Human Speed on foot, Superhuman with Genji
At least Peak Human Speed on foot, Superhuman with Genji
Superhuman. Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[141], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[142]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[143]. Magic is noted by Yumemi to have close ties with religion[144])
Superhuman (Can tag Meira who in her third phase moves so fast she leaves behind afterimages[145]). Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman (Can tag an enemy who keeps making afterimages as they move[146]). Magic Attacks lack a defined speed
Stamina: Superhuman (To decide[148] who was[149] the strongest[150], all the[151] girls fought[152] against[153] each other[154], with Reimu defeating the likes of: Kana Anaberal, Ellen, Marisa Kirisame, Kotohime, Rikako Asakura, Mima, and a clone of herself. After proving to be the strongest she went to enter the ruins and[155] fought[156] against[157] Chiyuri Kitashirakawa & Yumemi Okazaki without showing any signs of tiring)
Range: Standard Melee, At least Hundreds of Meters with Sealing (Noted that Reimu came to completely seal up a mansion during Lotus Land Story[158]), At least Kilometers with Curtain Fire (Can send out dozens of Ofuda's at once[159]. Can shoot out multiple diamond-shaped energy projectile that explode into dozens of smaller projectiles that fill the entire screen[160]. Can shoot out hundreds of energy projectiles in a 270 degree radius and the portion not covered she fires a rapid fire of energy orbs[161]). Planetary with Yin-Yang Orb (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[162])
Tabber Information: This tabber covers the entirety of the First Windows era of the Touhou Games, the earlier games of Touhou Project ranging from the Embodiment of Scarlet Devil to Phantasmagoria of Flower View.
Key: Embodiment of Scarlet Devil | Perfect Cherry Blossom | Immaterial and Missing Power | Imperishable Night | Phantasmagoria of Flower View
Key Information
- Embodiment of Scarlet Devil: This key covers all information from the game Embodiment of Scarlet Devil.
- Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
- Immaterial and Missing Power: This key covers all information from the game Immaterial and Missing Power.
- Imperishable Night: This key covers all information from the game Imperishable Night.
- Phantasmagoria of Flower View: This key covers all information from the game Phantasmagoria of Flower View.
Grade: S
Tier:
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
Cardinality: Finite
Dimensionality: 3-D
- Hakurei Power (Meira describes it as a power of the Hakurei Shrine family that Reimu holds[163]. This power allows Reimu to draw out the true powers of the Yin-Yang Orb[164])
- Taoism (It's noted by Seiga that the power Reimu uses is Taoism itself[165])
At least Peak Human level physically (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3]. Noted by ZUN that Reimu is supposed to be a powerhouse[84]), Far Higher with Spiritual Power (Reimu is noted to possess an innate spiritual power[3], being noted in her Perfect Memento in Strict Sense that her power is considerable[81]. It's also noted how the Spell Card Rules were established as no youkai had a way to defeat the Hakurei Shrine Maiden[55]. Fought and defeated Patchouli Knowledge[166], and then defeated her in a rematch where she was at good health and using her "speical magic"[167]. Fought and defeated Flandre Scarlet while this was her first time seeing a human in 495 years[168] tiring her out from the fight[169]. Noted by Sakuya to be strong[170]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[171]). Can ignore conventional durability with Magic (Magic exists outside of the Grand Unified Theory[172], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[173]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[174]. Magic is noted by Yumemi to have close ties with religion[175]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[92])
At least Peak Human level physically, Far Higher with Spiritual Power (Fought and defeated Chen[176] and proceeded to beat her again in the extra stage[177] where Ran Yakumo noted that she has grown stronger than before[178], with Reimu noting that Chen was nothing special as she was still just a stage 2 boss[179]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Fought against[180], several opponents[181], over the course of[182], three days[183], without showing[184], any signs of tiring[185] or resting[186]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (By the point of Imperishable Night, Reimu rarely uses her Yin-Yang Orb in fights, growing so powerful in spiritual energy that she doesn't need them anymore[187]. Fujiwara no Mokou noted that Reimu and Yukari were far too strong for her to deal with[188]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (It was noted in a 2004 talk show by ZUN that Reimu would be the strongest in Gensokyo, though this was part of a non-serious portion of the Q&A and likely references her overall toolkit along with her strength[189]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Leveldurability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Speed on foot (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3]), Superhuman flight (Flew from her shrine to the Scarlet Mansion in a short timeframe[190])
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
Superhuman. Magic Attacks lack a defined speed ([1][191]), Magic exists outside of the Grand Unified Theory[192], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive, theory of everything, Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[193], Yumemi also explains that in the world of Gensokyo, magic unifies everything[194], Magic is noted by Yumemi to have close ties with religion[195]
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Stamina: Superhuman (Resolved the entire incident in Imperishable Night while sleepy[196]. Fought against[197], several opponents[198], over the course of[199], three days[200], without showing[201], any signs of tiring[202] or resting[203]. Traveled around[204] solving the[205] eternal night[206] incident[207] over the course of[208] several[209] hours[210] without[211] showing[212] any signs of tiring[213]. During her fight against Kaguya, she repeatedly kept manipulating eternity to refuse defeat, passing several hours[214])
Range: Standard Melee, At least Hundreds of Meters with Sealing (Noted that Reimu came to completely seal up a mansion during Lotus Land Story[215]), At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[216]. Reimu fires out multiple ofuda that spreads across the entire sky[217]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[218]. Shoots out multiple ofuda, porjectiles, and a boundary that spawns projectiles that immedieatly travel outwards and covers the entire screen[219]). Planetary with Yin-Yang Orb (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[220]), Cross-Dimensional with Boundary Manipulation (With Dream Sign "Duplex Barrier", a spell card with a mysterious power that turns space inside-out, it widens the range of one's magic and, it was noted by Reimu that it is a barrier that is a boundary line between things and having two barriers on top of each other is equivalent to a world with no boundaries[221]. With Divine Spirit "Dream Seal -Blink-", a spell card that acts as a large-scale version of Duplex Barrier, trapping the opponent in part of the barrier too[222]. Can shoot out multiple ofudas within a[223] duplex barrier that are traveling straight but mess with common sense and perception due to going through boundaries[224]). Extra-Multiversal with Innate Dream (With "Innate Dream", a secret technique which has Reimu's ability to float, extend to her floating away from all sorts of things and cannot be attacked[225]. It's noted that Reimu's ability is being able to fly, that is, being weightless: the gravity of Earth, any level of stress, and threats of power all mean nothing to her as both her mind and body float in the sky of fantasy[226])
Tabber Information: This tabber covers the entirety of the Second Windows era of the Touhou Games, this era starts with Mountain of Faith, which introduced a new game engine[227] and started the interconnected plots from Mountain of Faith to Hopeless Masquerade.
Key: Mountain of Faith | Scarlet Weather Rhapsody | Subterranean Animism | Undefined Fantastic Object | Ten Desires | Hopeless Masquerade
Key Information
- Mountain of Faith: This key covers all information from the game Mountain of Faith.
- Scarlet Weather Rhapsody: This key covers all information from the game Scarlet Weather Rhapsody.
- Subterranean Animism: This key covers all information from the game Subterranean Animism.
- Undefined Fantastic Object: This key covers all information from the game Undefined Fantastic Object.
- Ten Desires: This key covers all information from the game Ten Desires.
- Hopeless Masquerade: This key covers all information from the game Hopeless Masquerade.
Grade: S
Tier:
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
Cardinality: Finite
Dimensionality: 3-D
- Hakurei Power (Meira describes it as a power of the Hakurei Shrine family that Reimu holds[228]. This power allows Reimu to draw out the true powers of the Yin-Yang Orb[229])
- Taoism (It's noted by Seiga that the power Reimu uses is Taoism itself[230])
At least Peak Human level physically (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3]), Far Higher with Spiritual Power (Reimu is noted to possess an innate spiritual power[231], and considerable power[232]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction (The Yin-Yang Orb can charge itself to explode and destroy the Earth[233]). Can ignore conventional durability with Magic (Magic exists outside the Grand Unified Theory[234])
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Can easily destroy large rocks in her path[235]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Noted that she was going to destroy a radio tower as she thought it was a weapon[236]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Fought and defeated both Seiga Kaku & Yoshika Miyako[237]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically (Kicked down an old wooden door[238]), Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power (Tanked a bomb explosion point blank[239]), Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Speed on foot (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3]), Superhuman flight (Flew from her shrine to the Scarlet Mansion in a short timeframe[240])
At least Peak Human Speed on foot, Superhuman flight (She can fly fast enough to go above the clouds[241], on top of the mountain[242], which have a base height of 2000 meters, Told to continuing going up through the clouds[243], to the heavens[244])
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
Superhuman. Magic attacks lack a defined speed ([2][245], Magic exists outside the Grand Unified Theory[246])
Superhuman. Magic attacks lack a defined speed
Superhuman. Magic attacks lack a defined speed
Superhuman. Magic attacks lack a defined speed
Superhuman. Magic attacks lack a defined speed
Superhuman. Magic attacks lack a defined speed
Stamina: Superhuman (Resolved the entire incident in Imperishable Night while sleepy[196]. Fought against[248], several opponents[249], over the course of[250], three days[251], without showing[252], any signs of tiring[253] or resting[254]. Traveled around[255] solving the[256] eternal night[257] incident[258] over the course of[259] several[260] hours[261] without[262] showing[263] any signs of tiring[264]. During her fight against Kaguya, she repeatedly kept manipulating eternity to refuse defeat, passing several hours[265])
Range: Standard Melee, At least Hundreds of Meters with Sealing (Noted that Reimu came to completely seal up a mansion during Lotus Land Story[266]), At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[267]. Reimu fires out multiple ofuda that spreads across the entire sky[268]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[269]. Shoots out multiple ofuda, porjectiles, and a boundary that spawns projectiles that immedieatly travel outwards and covers the entire screen[270]). Planetary with Yin-Yang Orb (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[271]), Cross-Dimensional with Boundary Manipulation (With Dream Sign "Duplex Barrier", a spell card with a mysterious power that turns space inside-out, it widens the range of one's magic and, it was noted by Reimu that it is a barrier that is a boundary line between things and having two barriers on top of each other is equivalent to a world with no boundaries[221]. With Divine Spirit "Dream Seal -Blink-", a spell card that acts as a large-scale version of Duplex Barrier, trapping the opponent in part of the barrier too[222]. Can shoot out multiple ofudas within a[272] duplex barrier that are traveling straight but mess with common sense and perception due to going through boundaries[273]). Extra-Multiversal with Innate Dream (With "Innate Dream", a secret technique which has Reimu's ability to float, extend to her floating away from all sorts of things and cannot be attacked[225]. It's noted that Reimu's ability is being able to fly, that is, being weightless: the gravity of Earth, any level of stress, and threats of power all mean nothing to her as both her mind and body float in the sky of fantasy[226])
Tabber Information: This tabber covers the entirety of the Third Windows era of the Touhou Games, this era starts with Hopeless Masquerade, which has a unique plot unrelated to Mountain of Faith to Hopeless Masquerade's plots, making it the official start of the third generation.
Key: Double Dealing Character | Urban Legend in Limbo | Legacy of Lunatic Kingdom | Antinomy of Common Flowers | Hidden Star in Four Seasons | Wily Beast and Weakest Creature | Sunken Fossil World | Unconnected Marketeers | 100th Black Market | Unfinished Dream of All Living Ghost | Fossilized Wonders
Key Information
- Double Dealing Character: This key covers all information from the game Double Dealing Character.
- Urban Legend in Limbo: This key covers all information from the game Urban Legend in Limbo.
- Legacy of Lunatic Kingdom: This key covers all information from the game Legacy of Lunatic Kingdom.
- Antinomy of Common Flowers: This key covers all information from the game Antinomy of Common Flowers.
- Hidden Star in Four Seasons: This key covers all information from the game Hidden Star in Four Seasons.
- Wily Beast and Weakest Creature: This key covers all information from the game Wily Beast and Weakest Creature.
- Sunken Fossil World: This key covers all information from the game Sunken Fossil World.
- Unconnected Marketeers: This key covers all information from the game Unconnected Marketeers.
- 100th Black Market: This key covers all information from the game 100th Black Market.
- Unfinished Dream of All Living Ghost: This key covers all information from the game Unfinished Dream of All Living Ghost.
- Fossilized Wonders: This key covers all information from the game Fossilized Wonders.
Grade: S
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
At least 10-A physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
Cardinality: Finite
Dimensionality: 3-D
- Hakurei Power (Meira describes it as a power of the Hakurei Shrine family that Reimu holds[274]. This power allows Reimu to draw out the true powers of the Yin-Yang Orb[275])
- Taoism (It's noted by Seiga that the power Reimu uses is Taoism itself[276])
At least Peak Human level physically (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3]), Far Higher with Spiritual Power (Reimu is noted to possess an innate spiritual power[277], and considerable power[278]. While in the bad ending it's noted how Reimu cannot fight without her Purification Rod[279], her true ending for Reimu B has her easily defeat the threat without the use of the purification rod, showing that Reimu's natural spiritual power grows as she progesses[280]). Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction (Yin-Yang Orb can destroy the Earth[281]). Can ignore conventional durability with Magic (Magic exists outside the Grand Unified Theory[282])
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Noted by the Ringo that Reimu is pretty strong even among the Lunar Capital[283]. Noted by Sagume that Reimu is terribly strong and she can stop the attack on the Lunar Capital[284]. Noted by Hecatia to be an amazing human after dueling with her[285]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Reimu was absorbing Shion's aura, greatly increasing her power with an endless tide[286]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Fought and defeated fairies like Eternity Larva[287], where the fairies have gotten far more powerful in this game due to the chaos with the seasons[288]. Okina Matara is one of the sages that created Gensokyo, considers Reimu to be a particularly strong human[289]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Acknowledged to be strong by Eika[290]. Reimu is noted that her strength, agility, bravery, and knowledge are all in perfect balance[291], being noted to be strong enough to rule over the human realm[292]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Noted by oni like Yuugi to be good after dueling with her[293], making her to go all out[294]. Flandre fought Reimu with the idea in mind to reinvirograte her destructive spirit[295], with the post-battle sprite showing no damage to Reimu and Flandre stating that she can do it after all[296]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Fought and defeated Momoyo Himemushi[297], who was going all out[298], noting how awesome the fight felt[299] and noted Reimu moved fiercely considering her a tough customer despite thinking she was a thief[300]. Noted to be too strong by Takane Yamashiro[301], and by Sannyo Komakusa[302]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Noted by Suika that Reimu is still as strong as ever[303]. Noted by Hisami Yomotsu that she hasn't encountered a human so strong in years[304]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Reimu is clad with the power of all the incident she resolved up until this game[305]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Speed on foot (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[3]), Superhuman flight (Flew from her shrine to the Scarlet Mansion in a short timeframe[306])
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
At least Peak Human Speed on foot, Superhuman flight
Superhuman. Magic Attacks lack a defined speed (With Divine Spirit "Dream Seal"[307], Magic exists outside the Grand Unified Theory[308])
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Stamina: Superhuman (Resolved the entire incident in Imperishable Night while sleepy[196]. Fought against[309], several opponents[310], over the course of[311], three days[312], without showing[313], any signs of tiring[314] or resting[315]. Traveled around[316] solving the[317] eternal night[318] incident[319] over the course of[320] several[321] hours[322] without[323] showing[324] any signs of tiring[325]. During her fight against Kaguya, she repeatedly kept manipulating eternity to refuse defeat, passing several hours[326])
Range: Standard Melee, At least Hundreds of Meters with Sealing (Noted that Reimu came to completely seal up a mansion during Lotus Land Story[327]), At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[328]. Reimu fires out multiple ofuda that spreads across the entire sky[329]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[330]. Shoots out multiple ofuda, porjectiles, and a boundary that spawns projectiles that immedieatly travel outwards and covers the entire screen[331].). Planetary with Yin-Yang Orb (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[332]), Cross-Dimensional with Boundary Manipulation (With Dream Sign "Duplex Barrier", a spell card with a mysterious power that turns space inside-out, it widens the range of one's magic and, it was noted by Reimu that it is a barrier that is a boundary line between things and having two barriers on top of each other is equivalent to a world with no boundaries[221]. With Divine Spirit "Dream Seal -Blink-", a spell card that acts as a large-scale version of Duplex Barrier, trapping the opponent in part of the barrier too[222]. Can shoot out multiple ofudas within a[333] duplex barrier that are traveling straight but mess with common sense and perception due to going through boundaries[334]). Extra-Multiversal with Innate Dream (With "Innate Dream", a secret technique which has Reimu's ability to float, extend to her floating away from all sorts of things and cannot be attacked[225]. It's noted that Reimu's ability is being able to fly, that is, being weightless: the gravity of Earth, any level of stress, and threats of power all mean nothing to her as both her mind and body float in the sky of fantasy[226])
Intelligence: Genius Intelligence (Despite Reimu having a complete lack of knowledge of things like martial arts or black magic, her Heaven-granted genius covers her, making her insanely formiadable[12])
At least Expert level (Was able to tell that Rika was trying to trick her and lead her into a trap[335]. Let Hong Meiling escape[336] as she knew she'd indirectly lead the way for Reimu to her destination[337])
Projectile Dodging
At least Master level
(Even in her earliest days, she can avoid fast projectile fire while fighting an enemy she can only harm with her Yin-Yang Orb[338]. She can avoid a large amount of projectiles trying to hit her while she is flipping over tiles with her Yin-Yang Orb[339]. Fought against multiple eyes shooting out various energy bullets across the ground while she had to each of the eyes with her Yin-Yang Orb[340]. Avoided various lasers being fired out[341] along with dozens of missiles being fired out[342] and dozens of bullets homing towards her[343]. Avoided multiple lasers and energy projectiles across the entire screen from Angel of Death Sariel, along with her second form shooting energy projectiles all over[344]. While firing and killing enemies, bullets are automatically fired out of them which Reimu is able to dodge while attacking and destroying them[345]. Can avoid multiple energy bullets from a tank that spreads across the entire screen[346], even when being trapped into the middle by two laser beams[347]. Can avoid attacks from a swordswoman, whose slashes all turn into energy bullets that spread around the screen[348]. Has avoided energy bullets filling an entire screen while trying to attack 5 enemies at once[349]. Has avoided energy bullets coming out of four orbs at once while the boss is flying around the screen[350]. Could avoid bullets that fill the screen while fighting against Mima[351], when while she lit up the screen, making it harder to see[352]. Can dodge around screen-filling curtain fire while being forcibly kept in a small space[353]. Can avoid a gigantic laser and dodge the after fire from energy bullets forcibly keeping her in the small left or right corners[354])
(Reimu is referred to as a "danmaku dodging expert"[355], allowing her to easily dodge a clump of snow from the roof filled with knives[356]. Can dodge a multitude of freezing projectiles that are also attempting to home in on her[357]. Can dodge projectiles in a forced position where multiple other projectiles are frozen in the air[358]. Can avoid projectiles that cover the entire screen and still fire at the opponent whose hidden in a bright glowing light[359]. Even when placed in time stop and having multiple knives about to hit her along with energy projectiles, she is still able to fully dodge all of them[360]. Dodged around a multi-directional rapid-fire energy attack firing from all points on the screen[361]. Able to graze through bullet patterns that fill the screen that she can barely fit past[362]. Able to dodge around an attack from four different Flandre Scarlet's covering the screen with energy projectiles[363]. Can avoid continuous fire while the character is spinning sending out a multitude of projectiles that fill the screen[364]. Avoided continous fire from 3 enemies[365] at once that fill the entire screen[366]. Can dodge around a multitude of bullets[367] even while time itself is being slowed down[368]. Can dodge around a screen-wide amount of projectiles while several projectiles are homing in on her[369]. Can dodge around a multitude of projectiles while Ran and Chen are attacking her at the same time[370]. Can dodge around projectiles while being closed off in a small circle[371]. Can dodge around a multitude of projectiles while Yukari and Ran are attacking her at the same time[372]. Can dodge around projectiles while being in a closed off small circle that's constantly moving around[373]. Can dodge around hundreds of projectiles while the entire area is darkened[374]. Can avoid attacks where they are being warped in and out at the same time filling the screen[375]. Able to avoid around attacks even when put into Undefined Darkness, hiding the projectiles and making it harder to see[376]. Can avoid projectiles[377] while space is being flipped and inverted[378]. Can dodge around dozens of projectiles while having her size massively increased to make dodging harder[379]. Canonically noted to have evaded around all of Okina Matara's attacks[380])
Combat
At least Master level
(Fought and defeated the vampire guardian[381] Kurumi, who noted that she defeated every single intruder that has come without exception[382]. Noted that it was a piece of cake making all the way to Yuuka[383]. Fought and defeated Alice Margatroid, even while her two dolls were defending her from attacks[384], with Alice later coming back as a far stronger magician using a grimoire and still being easily defeated by Reimu[385]. Fought and defeated Yumeko[386], which Shinki noted that out of everything she created Yumeko was of the highest calibur[387])
(Fought and defeated Patchouli Knowledge[388], and then defeated her in a rematch where she was at good health and using her "speical magic"[389]. Fought against and defeated[390], several opponents[391], over the course of[392], three days[393], without showing[394], any signs of tiring[395] or resting[396]. Fought and defeated Komeiji Satori[397], a youkai[398] that can hear everything one is thinking[399] and read their heart[400] knowing everything Reimu remembers and having her do battle against her own feelings[401]. Fought and defeated Toyosatomimi no Miko[402], who had already seen through all of Reimu's actions[403]. Cleared an entire incident in the time of Ten Desires while Marisa was asleep[404]. Fought and defeated Mamizou[405] in a ten-game match of danmaku transforamtions[406]. During the events of Double Dealing Character fought and defeated her opponents without even needing to use her Purification Rod[407]. Fought and defeated the Moon style of fighting, where not even taking a single hit is allowed[408]. Cleared the entirety of Legacy of Lunatic Kingdom without getting hit once[409], which it's noted by ZUN they canonically did it without using the Ultramarine Elixir Orb[410], where it was noted by Eirin that no human could possibly compete with the Lunarians without the use of the Ultramarine Elixir Orb[411]. Noted to have mastered Perfect Possession with Kasen pretty much immedieatly[412]. Kutaka Niwatari notes that Reimu is skilled for trying to get to Hell[413]. Noted by Misumaru Tamatsukuri that the Yin-Yang Orb is an item she crafted and it has been mastered to such a degree by Reimu[414])
- Air Dash (Can perform[415] dashes while in the air[416])
- Acrobatics (Every fighter has three high jumps they can use in combat to get around their opponent while fighting[417])
- Second Wind (All characters after their health bar is drained can recover with a second health bar for a second round[418])
- Counter (All characters have counter hits, which cause wall slams and ground slams[419])
- Guard Break (All characters have two Guard Crush attacks[420] that can break through guards if not blocked correctly[421], and cause the fighter to instantly lose all spirit[422])
- Aerial Recovery (Fighters can recover in the air while being combo'd in the air[423])
- Autopilot (All fighters can instantly bomb right after being time stopped by Sakuya to defend themselves[424])
- Invincibility Frames (Grazing allows the fighter to pass through all of the projectiles hitting them, taking no damage[425])
- Restoration (When a fighter loses spirit, they enter a state of Guard Crush where they need to wait for the spirit bar to refill[426])
- Transmutation (When fighters attack another fighter, they automatically turn all of their projectiles into points that refill their spirit bar[427])
- Invulnerability
- Spirit Manipulation (Special Attacks and techniques utilize the spirit bar[429])
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[431])
- Acrobatics (Fighters are able to jump high into the air and do somersaults and backflips[434]. Fights can also perform a super jump, to jump far higher into the air[435])
- Guard Break (Through Guard Crush, breaks the opponent's guard[436])
- Second Wind (Fighters can get back up and fight against for a second round even after their health has been depleted[437])
- Aerial Recovery (Fighters can recover from being launched through the air[438])
- Counter (Fighters can perform a Guard Reversal to parry an attack while guarding to send the opponent flying away[439])
- Invincibility Frames (Throgh grazing, allows fighters to dash through projectiles[440])
- Statistics Boost (With Spell Amplifier, grants 2 spell cards if uninterrupted[441])
- Healing (With Illness Recovery Charm, heals a small bit of health if uninterupted[442])
- Restoration (With Magic Potion, spirit recovers temporarily faster[443]. With Grimoire, spirit recovery is permanently faster[444])
- Damage Reduction (With Sacrificial Doll, a doll that absorbs some damage taken[445])
- Ability Optimization (With Ibuki Gourd, grants two cards if uninterupted[446])
- Nullification
- Statistics Boost (With Control Rod, deals more damage but also takes more damage[450])
- Super Armor (With Dragon Star, grants hyper-armour that breaks after 2 hits[451])
- Invulnerability
- Metaphysical Invulnerability: With Three Heavenly Drops, grants invulnerability after the third card[452].
- Summoning (With Catfish's Great Earthquake, summons a giant catfish to crash into the ground[453])
- Ice Manipulation (With Frozen Frog, creates an icy floor that causes anyone to trip over it by dashing or jumping into it[454])
- Air Manipulation
- Energy Manipulation
- Time Manipulation
- Forcefield Manipulation (With Custom Parasol, protects against most projectiles with a forcefield in front of the character[458])
- Spirit Manipulation
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[462])
- Weather Manipulation (With Temperment Manifestation, changes the weather[463]. With Sword of Scarlet Perception, changes the weather[464]. During story mode, all fighters have a mysterious mist around them and said mist changes the surrounding weather suited to each person's temperment[465]), which induces the following effects:
- Sunny: Statistics Boost & Ability Optimization (Let's one fly longer and turn quicker, Border Escapes also cost nothing[466])
- Drizzle: Statistics Boost (Spell Cards deal more damage[467])
- Cloudy: Ability Optimization (Spell Cards now cost 1 card less[468])
- Blue Sky: Ability Optimization (Special attacks can be cancelled into each other[469]. 4Special-Special cancels cost half an orb[470])
- Hail: Ability Optimization & Statistics Boost (Projectiles hurt more and spirit regenerates quicker[471])
- Spring Haze: Attack Nullification (Melee attacks are disabled[472]), Power Modification (In Hisoutensoku's Spring Haze, melee attacks can be used but now they can easily be grazed through[473]) Ability Optimization (Spirit regenerates faster[474])
- Heavy Fog: Damage Manipulation (Dealing damage gives health[475])
- Snow: Spell gauge decreases with damage taken[476]
- Sunshower: Guard Break (Incorrectly blocked melee attacks instantly guard crushes[477]. In Hisoutensoku's Sun Shower, no orbs are lost on guard breaks[478])
- Sprinkle: Statistics Boost (All special moves are upgraded to level 4[479])
- Tempest: Ability Optimization (Can fly 3 times in the air, all melee attacks can be jump cancelled[480]), Statistics Boost (Dash speed and distance increased[481])
- Mountain Vapor: Perception Manipulation (All spell cards are hidden[482]), Power Modification (The current deck is randomized[483])
- River Mist: Spatial Manipulation (Both fighters are kept a fixed distance from each other[484]. In Hisoutensoku's River Mist, the characters slide back and forth[485]), Space-Time Manipulation (Noted by ZUN that manipulating time also means manipulating space and vice versa[486])
- Typhoon: Nullification (Removes hitsun and removes the ability to block[487])
- Calm: Healing (A healing beacon on who hit last[488])
- Diamond Dust Technique Nullification (Disables the use of ground teching, damage is taken on wakeup[489])
- Dust Storm: Counter (Everything is a counter hit[490])
- Scorching Sun: Statistics Boost (More damage in the air but the air hurts[491])
- Monsoon: Wall and Ground bounce more[492]
- Aurora: Probability Manipulation (Any random weather effect can happen[493]).
- Resistance to
- Extreme Colds (Characters can fight while in a hail[494])
- Environmental Hazards (Characters can fight in Typhoons[495])
- Electricity Manipulation (Fighters can take electricity attacks and keep fighting[496])
- Energy Manipulation, Essence Manipulation, Soul Manipulation & Absorption (Fighters are unaffected by the scarlet mist of Tenshi, which are causing the number of phantoms to decrease, where those who died are not turning into ghost and seem to have simply vanished[497], with it being found out that the all living things temperaments are rising up and being sucked into the sky[498], with the scarlet mist being non-perceptive qi, the essence of living things' temperamnets[499])
- Social Influencing (All fighters are able to influence the crowd of onlookers during their fights to either cheer for them or be against them based off the fighter's performance[500]. Emerging victorious in battles acquires[501] the fighter unwavering popularity[502])
- Flight (All fighters in Hopeless Masquerade operate under a flight battle system, essentially never hitting the ground[503])
- Staggering (Fighters can hit an opponent enough to where they're placed in a stun animation[505])
- Second Wind (Fighters can fight for two rounds where if they're taking out in round 1 they can get back up and fight again at full health[506])
- Guard Break (Through doing charged hits, characters are able to break apart forcefields and iniate a guard break[507])
- Invincibility Frames (Fighters can graze through attacks[508], taking no damage from them[509])
- Perfect Guard (Fighters can block shortly before an attack to iniate a block that nullifies all damage[510])
- Blessed (Fighters have faith behind their[511] attacks from either Shinto, Buddhist, or Taoist origins[512])
- Shinto: Homing Attack (Shintoism is for shooting range[513], attacks will home in on opponents[514])
- Buddhist: Statistics Boost (Buddhism specializes in close combat[515], larger bullets are made that cause longer stun times but they have pitiable range[516])
- Taoist: Statistics Boost (Taoism is made for[517] bullet speed where attacks come out faster[518])
- Forcefield Manipulation (Fighters can do "chicken guards", allowing them to put full forcefields around them to guard from attacks[519])
- Flight (All characters within Urban Legend in Limbo and Antinomy in Common Flowers combat through flight)
- Air Dash (All fighters are able to dash through the air[524])
- Aura (All fighters have an occult aura around them[525])
- Possession (Fighters can use "Perfect Possession"[526] which allows them to swap out with their teammate during fights[527]. Perfect Possession is even achievable on those within the dream world[528])
- Charged Attack (Can charg their shots for far stronger attacks[532])
- Second Wind (Fighters can get back up and fight for multiple rounds[533])
- Erasure
- Rumor Manipulation (During the events of Urban Legend in Limbo[535], the cast is able to freely control the urban legends for attacks[536]. Taking the phenomenon and making the power their own[537])
- Forcefield Manipulation (Fighters automatically put up a forcefield when grounded[538]).
- Resistance to
- Erasure & Nullification (When fighters use a "Weird Spell", it works harder than a spell card, where a fighter's attacks barely have any effect on them[539])
- Possession, Body Swapping & Mind Manipulation (It's noted by Kasen that the Perfect Possession her and Reimu have is a consenual one, though there are cases where Perfect Possession could occur while bypassing the master's consciousness which could be abused to one-sidedly possess one's body[540], meaning that if one has their guard up[541] and do not consent, they cannot be possessed[542]. Fighters who are already perfect possessed cannot be possessed by another[543])
- Acrobatics (Characters are able to implement various high jumps and spinning jumps[546])
- Non-Standard Damage (Can interact with an break glyphs, allowing them to break an enemy's defenses[547])
- Invincibility Frames (Characters are able to dash through attacks without taking any damage[548])
- Erasure
- Water Manipulation (Characters are able to collect water to use as a method to activate their spell cards[550])
- Superhuman Physical Characteristics for her Spiritual Energy
- Human Achievements (Reimu is a good cook, cooking tempura normally for Marisa if she calls and doesn't answers[553])
- Martial Arts (Reimu has trained herself to attack with ofuda, her spirit power, and martial arts[3])
- Genius Intelligence (Despite Reimu having a complete lack of knowledge of things like martial arts or black magic, her Heaven-granted genius covers her, making her insanely formiadable[12])
- Weapon Mastery
- Unique Weaponry: Reimu uses the Yin-Yang Orb to combat against Youkai[98]. With it being further noted by Misumaru Tamatsukuri that the Yin-Yang Orb is an item she crafted and it has been mastered to such a degree[554]. Reimu can use her Oonusa in combat for a variety of attacks[555], mixing them together with physical strikes and kicks[556].
- Animal Taming (Reimu captured Genji one day and during training she has worked with him hard ever since[557])
- Breaking the Fourth Wall (Reimu acknowledges Rika as a small fry from stage 1[558], along with acknowledging that if she followed Rika when she ran, it would've been stage 2[559]. Reimu is the one explaining game mechanics and the point system to the reader in the OMAKE.TXT of Story of Eastern Wonderland[560]. Reimu noted that Chen was nothing special as she was still just a stage 2 boss[561]. Touhou characters constantly acknowledge being a stage boss[562])
- Social Influencing (It's noted that Reimu's straightforward and honest personality would make her charming and attractive regardless of being a human or youkai, with this causing the shrine to always have various visitors gather[12]. Reimu evens out whatever status one has, having her tend to attract anyone regardless of species, human or youkai[226]. It's noted that Reimu treats everyone fairly and equally, making her well-liked by even the feared being such as youkai[563]. It's noted that Reimu indirectly attracts disturbances to herself[564]. It's noted that Reimu is easily well-liked by youkais, especially the strong ones[565]. Reimu is noted to be a Shrine Maiden loved by Youkai[566]. In a brief fight against Hoshiguma Yugi[567], Yugi commented on Reimu saying she's pretty good[568], and that she likes her[569]. Has entranced and captivated hermits with her strength[570]. Youkai realizing it's Reimu immedieatly want to fight her due to her popularity and strength[571]. Noted by Reimu that youkai always get too chummy with her when they lose[572]. Noted by Yuiman Asama that the minute she met Reimu her heart suddenly started lightening and she no longer cares about her original purpose[573]. Noted by Kasen that Reimu is the number one thing of interest to youkai[574]. Acknowledged in series that every enemy Reimu has encountered turns into an ally of her[575])
- Enhanced Senses (When coming across a mist made by Remilia, Reimu needed to use her senses in order to navigate into the direction of the lake[576]. Sensed Meira hiding before Genji could even notice her[577])
- Extrasensory Perception (Reimu was for some reason able to suspect that the lake within the mountains behind the shrines was strange during a shrine incident[578]. When a mist suddenly descended over where the humans lived, Reimu was able to tell the lake was pretty suspicious with no real reason[576]. It's been noted that Reimu turns on her intuition for guidance to find the source of a problem[579]. Reimu was able to sense some kind of huge evil when appearing before the boss in a completely dark room[580]. It's noted that Reimu's intuition is unusually sharp and she can immediately notice an incidient and solve it soon after[581]. Suika notes shock in Reimu being able to see her[582], where she hides as mist and notes that no one should have noticed her[583]. Reimu acknowledges that she has a sixth sense[584]. Was able to tell through her intuition which door Eirin was hiding behind in an endless corridor of doors[585]. Able to tell the energy that was leaking from Komachi's body was the same as the energy of the weather[586]. Sensed a spirit right before they appeared before her[587]. The three fairies hiding in a tree note that[588] Reimu has a sharp perception being able to notice them even while they're using an ability to not be noticed[589]. Reimu can feel traces of youkai, even if they're faint traces[590]. Reimu's intuition is able to tell her who will win or lose a fight, such as when her intuition told her that Remilia would lose to Yorihime[591])
- Aura (Reisen's winquote against Reimu notes how Reimu's wavelegnths are alternately unusually long or short[592])
- Observation
- Unconscious Manifestation: Gods and buddhas are no more than youkai, yet youkai are hated while gods are worshipped, all being due to humanity deciding it should be that way[593]. The form Nue takes has changed due to the various ways people have observed her[594]. Humans created reasoning in order to explain all natural phenomena, thus every phenomena that could be observed therefore belongs to the human race, due to this, humans come to believe all but one, or perhaps even all forms of reasoning were false, spawnning youkai who were born from the natural phenomena and thoughts people have about them[595].
- Truth Manipulation & Information Manipulation (Truth is built upon information just like a tower is built upon sand, most of the truths that are known are built upon information, thus truth is easily changed by informationa nd there's no such thing as information that concepts only but the truth as truth itself is the ultimate illusion, one that does not exist in Gensokyo[596])
- Supernatural Luck (Reimu possesses luck to an absurd degree. It is even acknowledge in her Perfect Memento in Strict Sense that she has natural good luck allowing her to exterminate youkai[81]. It's been noted that Reimu's intuitions help her bring incidents to closure[597]. Marisa notes how fate cannot be predetermined as Reimu's life is supported by luck, with Reimu noting it's just intiuition and Marisa claiming that's unlikely when Reimu can always call the face of the die to the point where there's no longer any comeptiton which Rinnosuke attempting to posit that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[598], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[92]. While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[599]. Essentially meaning everything naturally works towards Reimu due to probability, where not even the mental layer of spirit, magic, or things bound by the laws of physics can overturn her luck. She was able to find an exact area to randomly guess a youkai hiding out and call out them[600]. Noted by Aunn that everything will work out when Reimu is solving the case as she always wins in the end[601]. Reimu's intuition is to an extent where she can randomly go and face off against someone to stop them from doing an incident before they even started it[602], with Zanmu noting how she skipped past all of the stages leading to her[603]. Trapping Reimu in a maze is useless as the paht she chooses is always the right one[604]. When the three fairies made a path that bends the road towards the river, instead of Reimu falling in it, a bunch of fish conventiently jumped up at the precise time she was about to step into the water, letting her safely cross[605], with her not even being aware that she crossed a river[606]. It's noted by Marisa that Reimu's gut feeling is always right[607], and instantly dropped her suspicions on Mamizou when Reimu noted her intuition is telling her that Mamizou is not the culprit[608])
- Physics Preservation (Can move around in "Magical Space ~ Border Space" with no repercussions[609])
- Sheer Will (When asked how do the characters have multiple "lives" in the game, ZUN notes that it's guts, so if they earn more points, it's them having more guts to continue fighting[610], while this may have initially been merely a joke, ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[138]. Noted by Doremy that Reimu must have a strong will to maintain control over her body even while being within the dream world[611])
- Supernatural Protection (Reimu is granted statuses by heaven, such as her genius intelligence[12])
- Cartoon Physics (Gensokyo is a world that lacks and defies common sense[612], where characters can explode[613], this is even acknowledged with ZUN roleplaying as the characters in-universe that they explode upon defeat[614]. Despite this they will still come back, even human characters that do not have regeneration)
- Acausality
- Magic (Despite Reimu's protest that she does not use magic but divine power, Yumemi notes Reimu uses magic and her power exists outside of Grand Unified Theory[617]. Magic exists outside of the Grand Unified Theory[618], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[619]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[620]. Magic is noted by Yumemi to have close ties with religion[621])
- Extrasensory Perception (Noted by Patchouli that those who use magic are sensitive to changes in temperment[622])
- Transferal (Magic users can transfer their magic into a tool, having the tool change depending on the user[623])
- Acausality
- For their Magic
- Irregular Causality
- Unknown: It's noted that magic power exists outside of the Grand Unified Theory[624], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. It's further explained that magic is a force that cannot be explained by the Grand Unified Theory, with Yumemi even proposing a "Non-Unfied Magic World" theory[625]. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[626]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[627].
- Irregular Causality
- For their Magic
- Holy Manipulation (Magic is noted by Yumemi to have close ties with religion[628])
- Channeling (Female shrine maidens possess the power to channel the gods[45])
- Blessed (Reimu's power comes from her serving the gods[629]. It's noted by Kasen that Reimu is blessed with youkai extermination, while this implies she can only fight against youkai[630], this also allows her to fight against humans with no youkai energy whatsoever as long as it helps her goal in exterminating youkai[631])
- Acausality
- Irregular Causality: It's noted that Reimu's power exists outside of the Grand Unified Theory[632], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. It's further explained that magic is a force that cannot be explained by the Grand Unified Theory, with Yumemi even proposing a "Non-Unfied Magic World" theory[633]. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[634]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[635].
- Preparation (If Reimu ever finds an opponent that's too strong for her, she will hurry back to her shrine and devise a plan, with it being noted that if she had a plan there's no way she can lose[636])
- Accelerated Development
- Passive
- Physical Stats: Reimu is directly noted that she possesses infinite potential within her[637]. It is directly noted that despite the amount of hard work and secret training Marisa puts in granting her immense power, Reimu still exceeds her due to her pure talent despite never training[1]. Reimu initially in Highly Responsive to Prayers needed the Yin-Yang Orb in order do anything against the non-human creatures[98], however just by the next game she is able to exterminate youkai by attacking with amulets, firing her spiritual power called Spiritual Attack and releasing the power of the Yin-yang Orb[105]. Despite Marisa always training[638], Reimu despite barely ever training, becomes so much stronger than Marisa that she questions if she was that weak and considers she's not training enough[639]. In the spawn of a short while without any training, an enemy that one-shotted Marisa[640] Reimu considered a small fry, shocking even Mamizou[641]. While in the bad ending it's noted how Reimu cannot fight without her Purification Rod[642], her true ending for Reimu B has her easily defeat the threat without the use of the purification rod, showing that Reimu's natural spiritual power grows as she progesses[643]. Marisa constantly competing with Reimu at youkai extermination helps her and Reimu both improve[644].
- Abilities: Initially in Highly Responsive Prayers Reimu could not control where the Yin-yang Orb went, needing to guide it with her skills[645], though in Story of Eastern Wonderland Reimu[646] is able to have the two Yin-yang Orbs follow by her sides[647]. Reimu during the PC-98 Era was unable to fly[104], though by the start of the Windows Era[648] she gained the ability to fly[649], being noted to defy gravity itself[82]. Initially in Story of Eastern Wonderland Reimu is noted that she cannot breathe in outer space[650], however in later games she can breathe in the corridor between the false moon and the Earth[651] and on the moon. Marisa describes "Innate Dream" as the only single Spell Card that can be usde via the innate ability Reimu was born with, hence other abilities she uses she learned and developed after birth[652]. Initially Reimu was unable to interact with Sumireko's dream self[653], yet later Reimu was able to forcibly break her physical body into the dream world[654], and directly interact with dream world bodies[655]. Reimu is initially unable to see in the dark[656], yet later on fully adapted to the point that she doesn't get night-blind at all[657]. Reimu became so used to tanuki's illusions that she became able to see right through them[658].
- Passive
- Reactive Evolution (Reimu initially is affected by Sakuya's time stop, however in as noted in Strange Creators of Outer World, Gensokyo Geography, Case 1, in order for Reimu to solve the Scarlet Mist Incident the same night she set out, she had to have been unaffected by the effects of Sakuya's powers[659][660]. Initially it was noted by Genji that Reimu cannot breathe in space[661], however in later installments she is able to breathe in space just fine[662], directly flew around the moon fighting enemies[663] and talking to people while on it[664]. Reimu was initially affected by Reisen's ability to affect wavelengths[665], yet in Phantasmagoria Reisen notes how abnormal Reimu's wavelengths are, making it harder for her to affect her perceptions[592]. Initially Reimu struggled with the strong winds of Hell[666], yet she casually remarks on the storm feeling familiar when she re-enters Hell in Unfinished Dream of All Living Ghost without showing any struggle[667])
- Mimicry
- Technique Mimicry: In Touhou 11: Subterranean Animism, Reimu needed to have Yukari as a youkai[668] in order to wrap around to the opposite side of screen[669], though in Touhou 13.5 she can do it by herself[670].
- Destruction
- Homing Attack (Reimu's attacks allow her to shoot out homing shots to easily shoot down every small fry[674])
- Reactive Power Level (If Reimu reaches 0 lives, she her spirit attack will actually be able to damage bosses and Youkai[97], when she normally needs the Yin-Yang Orb in order do anything against the non-human creatures[98])
- Non-Standard Defenses (Constantly fights against youkai and entites much stronger then her physically, where a youkai's attacks damage one to a scale where they cannot recover from natural means[675])
- Absorption
- Soul Absorption & Abstract Absorption: Able to absorb the souls of enemies she defeats[676], the souls and spirits of soon-to-be gods[677], who Yuyuko refers to as "divine spirit children", entites that are fleeting thoughts born from the prayers of humans and not being related to the spirits of Yuyuko's domain[678]. Reimu is able to absorb the spring within her[679], along with the seasons to power herself[680]. Reimu is able to[681] absorb animal spirits into her[682], which when enough is absorbed they possess her to enter a state where her fire power is greatly increased[683].
- Emotional Absorption: Reimu and other religious leaders were absorbing people's hope during the events of Hopeless Masquerade[688].
- Absorption: Reimu was absorbing Shion's aura, greatly increasing her power with an endless tide[689].
- Attack Reflection (Reimu can deflect[690] the Yin-Yang Orb with the slide[691])
- Restoration (Reimu can gain a bomb when she "dies"[692])
- Non-Standard Damage (Withdrawn into the mountains for a miniscule amount of training[104], making her strong enough to exterminate youkai by attacking with amulets, firing her spiritual power called Spiritual Attack and releasing the power of the Yin-yang Orb[105], where prior she could only do it with the Yin-yang Orb. One of her combat styles doesn't require her to use the Yin-Yang Orb while in combat[693]. Where in the prior game Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[98], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[3])
- Non-Standard Interaction
- Metaphysical Interaction: Can harm and kill ghosts with her ofuda attacks[694], with them being acknowledged to be ghost[695] with ghosts being noted to be able to go through solid matter[696].
- Abstract Interaction: Can harm and destroy[697], the souls and spirits of soon-to-be gods[677], who Yuyuko refers to as "divine spirit children", entites that are fleeting thoughts born from the prayers of humans and not being related to the spirits of Yuyuko's domain[698]. Reimu can interact with fairies, who are nature itself[699].
- Weapon Control (Initially in Highly Responsive Prayers Reimu could not control where the Yin-yang Orb went, needing to guide it with her skills[700], though in Story of Eastern Wonderland Reimu[646] is able to have the two Yin-yang Orbs follow by her sides[701]. It is noted that only a blood member of the Hakurei Clan can use the Yin-Yang Orbs[702])
- Summoned Power (The Yin-yang Orb is noted that when used by somebody of the Hakurei bloodline, it can release tremendous power[646])
- Body Control (Reimu is able to shrink her hitbox when being attacked through moves like the slide[690]. Grazing allows Reimu to dodge and get around projectiles that look like they're touching her[703])
- Nullification & Erasure
- Projectile Nullification & Physical Erasure: Reimu can fire out attacks that fully erase bullets being shot towards her[704]. Through obtaining a full power-up[705], Reimu erases all[706] bullets[707] on[708] screen[709]. Her Ofuda attacks can nullify white energy projectiles from bosses attacks[710].
- Possible Metaphysical Erasure: Marisa implies that she thought when Reimu noted she took care of a threat she erased them, with Reimu noting that there wouldn't be a problem in the first place if they were that easy to get rid of, implying she can do this[711].
- Barrier Nullification: Nullified the Great Barrier without noticing[712] with Marisa explaining the barrier dissapeared as soon as Reimu touched it[713]. Marisa notes that the barrier is too complex for a novice to solve[714], with it being noted that the door does not open and to just fly over it[715]. The barrier in question was the barrier between the living world and the netherworld[716].
- Seal Nullification: Reimu can nullify seals by just touching them, with Marisa referring to it as her "cheat technique"[717]. Broke strong seals from Patchouli's books[718], with Patchouli noting that there was no method for breaking it written anywhere[719].
- Boundary Nullification: As Reimu is a shrine maiden that attends to Hakurei Shrine, she is nullifying all foreign boundaries inside of the shrine[720].
- Power Nullification: Reimu was outright pulled into Shion's negative aura space and nullified and cracked it completely[721].
- Physiology Nullification: Reimu has talismans that can negate a ghosts ability[722] to go through solid matter[723]. Reimu's ofudas negate tsukumogami's states of beings, reverting them back to inanimate objects[724]
- Suppression
- Charged Attack (With the Gauge Attack System, when the Spell Gauge is held down, Reimu can charge the gauge to the maximum amount, when released, the attack is in accordance to the amount of the gauge that's charged[727])
- Exorcism (Reimu is able to repel white bullets with her exorcism or somersault or the start of an ofuda burst[729], she can reflect them even when a wall of fast bullets will close in on her[730])
- Sealing (Notes that when she's done with Mima she's going to seal her[731], sealing her up behind the shrine[732]. Sealed evil spirits into a bottle[733]. Noted that Reimu came to completely seal up a mansion during Lotus Land Story[734])
- Energy Projection (With Max Power Ofuda, allows Reimu to shoot out lasers[735]. Can shoot out multiple large energy orbs at once[736])
- Curtain Fire
- As a Playable
- As a Boss
- Multi-Directional & Rapid Fire: Can send out dozens of Ofuda's at once[743]. Can shoot out multiple diamond-shaped energy projectile that explode into dozens of smaller projectiles that fill the entire screen[744]. Can shoot out hundreds of energy projectiles in a 270 degree radius and the portion not covered she fires a rapid fire of energy orbs[745].
- Explosion Manipulation (Defeating characters in Touhou can result in them exploding[746], this is even acknowledged with ZUN roleplaying as the characters in-universe that they explode upon defeat[614])
- Holy Manipulation (Reimu protests that she does not use magic but divine power, though Yumemi essentially notes they're one and the same[747]. Noted by Reimu that her ofudas are amulets infused with the miraclous power of gods[748])
- Spirit Manipulation (The bombs Reimu uses are a spirit attack[749], being directly called spiritual attacks[750])
- Explosion Manipulation (When Reimu is cornered from attacks she cannot repel with regular attacks she can release a massive spirit explosive that destroys all objects on screen[97], along with killing all enemies on screen[751])
- Magnetism Manipulation (When using a bomb[752], all items on screen will be attracted towards the user[753])
- Perception Manipulation (When using a bomb the screen flashes white and an image of Reimu can be seen[754])
- Logic Manipulation (The Great Hakurei Barrier is a boundary of common sense, which things with high spiritual power in the cause to waver[755])
- Nullification & Erasure
- Projectile Nullification & Physical Erasure: She can use a bomb to nullify & erase all projectiles on screen[756]. This makes the enemy incapable of[757] shooting out any further projectiles until the bomb's duration is done[758].
- Invulnerability
- Creation (When using a bomb in Phantasmagoria of Dim.Dream, creates a mini-boss like enemy for her opponent to fight[760])
- Curtain Fire
- Energy Manipulation (It's noted by Seiga that the power Reimu uses is Taoism itself[762])
- Fire Manipulation (Reimu can send out fireball attacks from blue fireballs or normal ones while red ones have been sent back at least once when she gets a bigger combo or has erased a lot of bullets[704])
- Spatial Manipulation (It's noted that Reimu has the ability to warp and home in[12], where she does this without even realizing she's teleporting[763])
- Teleportation (Right before being defeated, she disperses her body and teleports to another part with a brief bit of invincibility[764])
- Dimensional Travel (Reimu in Highly Responsive to Prayers has the choice to journey into Makai or Hell freely[765]. Accidentally barged her way into Mugetsu's world[766]. Noted how the Hakurei Shrine stands between two worlds, the human world and the Gensokyo world, where people from the Gensokyo world can go only to Gensokyo's Hakurei Shrine and people from the outside world can only go to the outside world's Hakurei Shrine, yet Reimu is able to traverse both[767]. Has flown into the Land of the Dead without knowing[768]. Even if one is dead in Touhou, they can simply fly over the barrier of the netherworld to return to the living world[769])
- Yin & Yang Manipulation (Can send out a multitude of yin-yang orbs to attack her opponent[770])
- Forcefield Manipulation (It's noted as a shrine maiden, her job is to preserve the form of the Great Barrier in order for Gensokyo to survive[82]. Can create a forcefield to block attacks[772]. Can conjure barriers to attack with[773]. Can create a multitude of barriers through hitting the ground[774]. With Hakurei Amulet, can throw out large barrier projections that attack anything it comes into contact with[775]. With Cautionary Border, throws out four ofudas that create a barrier[776]. With Quick Consecration Talismans, throws out several talismans and creates a barrier using them as corners[777]. With Divine "Dragon-Slaying Circle", Reimu forms a barrier with her at the center to stop all who come near her[778])
- Illusion Manipulation
- Information Manipulation (Reimu's life information is the ultimate impurity, being apart of Earthly information[781], which is the information of all living things[782]. The reason why this is never shown is that the Asama Joue Mountain is a shrine that neutralizes human impurities[783], where if the human information cannot be processed it will throw the Lunar Capital into disarray[784])
- Link Manipulation (Strong Emotions can be contained in objects that can connect between the main world and the netherworld[785]).
- Limited Resistance to
- Resistance to
- Intimidation (Due to Reimu constantly dealing with youkais, demons, ghost, vampires, and onis, she barely shows any real fear, where a trial of guts doesn't really affect her[787]. Nue describes Reimu as a human who has forgotten the fear of the night[788]. It's noted by Marisa that she and Reimu are too used to seeing ghosts, demons, and the like so they need to remind themselves of fear through a test of courage[789])
- Extreme Heats (Reimu is largley unaffected by hot days that even Marisa openly complains about[72]. Unaffected by being immersed in the massive fire on the ground from Sariel[790]. Traveled and fought around within an area[791], where if she dies around there she'll burn so hard there won't even be ashes left if Orin wants her corpse[792]. Fought near a sun[793] used by Utsuho, who is titled as being a user of the divine flame[794] and would use her powers to make the above ground a blazing hell[795]. Traveled in the Former Hell of Blazing Fires, only complaining about it being hot and not feeling any adverse effects[796], which is noted to have the same energy of the Sun[797]. Can withstand the heat and blast of a minature sun nuking[798])
- Extreme Colds (Can navigate through a frozen world without showing any signs of freezing[799]. Still had on her usual attire during winter, only putting on gloves[800]. Can navigate around in the frozen Lunar Capital with no issues[801])
- Purification (Eirin noted that only humans could solve the incident with Junko as youkai being completely impure could not eevn see her[802], with it being noted that non-humans cannot get close to her[803], where Junko's powers of purification allows her to kill one unconditionally, removing all impurities from them[804], with impurity being the concept of life and death where to lose one's impurity is to lose both life and death[805], it was also shown a metallic spider's march of purification caused all the trees withering before one's eyes and not one blade of grass was left in the spider's tracks[411])
- Restoration (The ability is explained further that the power of purification is the power of the gods, that restores something to its godly nature where it didn't have a name[806])
- Nothingness Manipulation (A state of namelessness is a state of borderless purity as it is explained in Curiosities of Lotus Asia Chapter 15 that nothing in the world had a name and it was a world in which all things were mixed together in choas, though the gods of ancient times gave a name to every last thing and so the orderly world was born, naming somethign creates a new border that makes it recognizable to a thing effectively the power to name something is to produce the object from nothingness[807])
- Light Manipulation (Her purification created light that was pure madness itself according to Okina[808] with Okina noting that she could only see the pure danmaku as madness[809])
- Conceptual Manipulation (Junko notes to simplify nature, life, and emotions are no more than information[810])
- Life-Force Manipulation
- Life Manipulation & Death Manipulation
- Deconstruction (It was noted by Yuuka that a human that enters the realm she and Reimu were in during the final stage of Lotus Land Story will turn into a mist of atoms after a few hours[811], yet Reimu was perfectly fine)
- Possession (Reimu is unaffected[812] by the occult ball[813] which can possess others[814]. Characters under this state are shown to be in a weird delerious state[815], and are back to normal after a battle is done[816]. Reimu was able to last a while within the animal realm before eventually being possessed[817])
- Mimicry (Despite the fact that Spell Card Rules allows someone to apply meaning and a name to an attack to form it[55], allowing for people to use abilities like Sakuya's time stop[818], Marisa describes "Innate Dream" as the only single Spell Card that can be used via the innate ability Reimu was born with, hence no one else can replicate it no matter how hard they try[652])
- Transmutation (Reimu reguarly visits and faces off against Marisa[819] and Alice in the Forest of Magic[820], where the Forest of Magic has the power to change the very nature of the beings within it[821])
- Curse Manipulation (Reimu never shows any cursed effects from being surrounded by Youkai Energy, where Youkai energy naturally curses people[822])
- Mind Manipulation (Reimu reguarly visits and faces off against Marisa[823] and Alice in the Forest of Magic[824], a place with a wide number of hallucinogenic mushrooms where simply being near them will make hallucinations appear as if one was entranced by magic[825])
- Morality Manipulation (The usage of the Miracle Mallet turned many different youkai vicious due to the magical power it was giving off, yet Reimu was unaffected by it[826], even when she was directly inflicted with the magical power of the Miracle Mallet[827]. Marisa even notes that when holding her Mini-Hakkero she was feeling gloomy and she felt like torching stuff, it didn't matter what, yet Reimu notes she didn't feel that at all when using her purification rod[828]. When Sakuya grabs the bewitched sword affected by the magic of the mallet, she feels something wrong filling her heart, feeling the want to cut fairies[829])
- Fungus Manipulation (Reimu reguarly visits and faces off against Marisa[830] and Alice in the Forest of Magic[831], where it's noted that the forest's environment is extremely ill-suited to human life, with th espores of monster mushrooms dancing about in the air, even breathing there would be hazardous to the health of a normal human, having "noxious miasma"[825])
- Radiation Manipulation (Unaffected by the mass amounts of radiation caused by Utsuho's Atomic Fire "Nuclear Fusion"[832])
- Poison Manipulation (Able to travel in the poisonous caves just fine[833])
- Hellfire Manipulation (Can withstand being surrounded within[834] hellfire for a long amount of time[835])
- Soul Manipulation (Unaffected by the hot spring that was leaking out[836] poisonous gases that can affect one's health[837], along with the vengeful spirits that eat into humans' souls amplifying desires, poisoning them with sloth and draggin them to hell after their death[838])
- Mind Manipulation & Madness Manipulation (Unaffected by a strange mist that shrouded Gensokyo and drove everyone crazy[839]. Unaffected from the affects of the Lunarian Full Moon, a hypnosis that drove the humans who came to the Moon insane[840], further being noted by Reisen that the moon drives people insane[841]. Reimu is able to perform divinations, which is noted by Mamizou that only swindlers and shrine maidens can practice divination without going insane[842])
- Smoke Manipulation, Energy Manipulation, & Poison Manipulation (Reimu was surrounded by the mist and journyed towards the lake to find out what was going on[576], where it's noted that the mist carries a mysterious energy that was so strong that a normal human would only survive for about 30 minutes[843]. Reimu was able to face Medicine without being poisoned[844], with Sakuya noting that the amount of poison she has could have her make delicious tea[845])
- Matter Manipulation & Physics Manipulation (Gensokyo is a brane world dominated by particles with different properties, not following the standard physics of the real world[615], with the grand unified theory being the reason for all pheneomna in the human world, which does not apply to Gensokyo[846])
- Gravity Manipulation (Noted by Maribel that in the world of Gensokyo, they the gravitons likely have a different structure and the world's properties are likely different too, likening it to being one of the brane worlds[847])
- Probability Manipulation (Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[848]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[849])
- System Manipulation & Law Manipulation (Real Shrine maidens are able to go beyond the limits of systemization[850], allowing them to do things like evoke a divine spirit from a Ouija Board systemized for only regular petty spirits[851])
- Flight (Reimu possesses the ability to fly[852], being able to fly through the sky while also using her orbs for attaks[853])
- Freedom, Reality Separation & Dimensionless Existence (With "Innate Dream", a secret technique which has Reimu's ability to float, extend to her floating away from all sorts of things and cannot be attacked[225], being noted that with her ability to float, she evades everythign and can't be touched[854]. It's noted that Reimu's ability is being able to fly, that is, being weightless: the gravity of Earth, any level of stress, and threats of power all mean nothing to her as both her mind and body float in the sky of fantasy[226])
- Spirit Manipulation (Reimu possesses the ability to manipulate natural spirits[855])
All previous powers and abilities to a greater extent.
- Enhanced Senses (Can fight against Rumia, whose ability makes it passively as dark as the night around her[856]. Noted that Reimu doesn't get night-blind, so being in a dark cave is fine for her[657]. Could detect Marisa triyng to sneak into her house even while she was in bed sick[857]. Listening to spirits at all is supposed to be a privlege of only the Shrine Maiden[858])
- Autopilot (Even when placed in time stop and having multiple knives about to hit her along with energy projectiles, she is still able to fully dodge all of them[859])
- Self-Sustenance
- Summoning (Reimu can perform rituals to summon Bullfinches that peck into the lies one has told and transform them into blessings[863]. Reimu can summon gods through the Ouija Board[864], even though it is systemized to summon lower end spirits[865], this is due to shrine maidens being able to go beyond the limits of systemization[866])
- Precognition
- Binding
- Physical Binding: With Dream Sign "Evil-Sealing Circle", a spell card where the opponent's movements is restricted by amulets, they are bound in palce by the amulets and slowly strangled to death[870].
- Metaphysical Binding: With Divine Arts "Omnidirectional Oni-Binding Circle", a spell card in which mysterious powers take away the opponent's freedom of movement, whether they're a demon or human, once this technique begins, all freedom will be lost until Reimu stops it[871].
- Purification (With the oonusa, a purification rod that chases enemies on its own to purify them[872])
- One Hit KO (With Fantasy Heaven, the move is an instant kill[873])
- Transmutation (When reaching full power mode[874], transforms all projectiles and into points[875]. Reimu can transform her ofudas into energy projectiles and perfectly control how they move[876])
- Curtain Fire
- As a Playable
- Directional & Rapid Fire: Reimu's shot type A has all of her attacks aimed at enemies across stages allowing her to attacK multiple at once with a rapid fire of energy projectiles and ofuda along with home in on enemies[877]. Reimu's shot type B has two methods, one when she's in graze mode and the shots all fire in one direction at rapid speed, normally shredding through a bosses healthbar[878].
- As a Boss
- Multi-Directional & Rapid Fire: Reimu fires out multiple ofuda that spreads across the entire sky[879]. Can shoot out multiple ofudas within a[880] duplex barrier that are traveling straight but mess with common sense and perception due to going through boundaries[881]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[882]. Shoots out multiple ofuda, projectiles, and a boundary that spawns projectiles that immedieatly travel outwards and covers the entire screen[883].
- As a Playable
- Weapon Creation (With Barrier "The Home Where one Lays One's Head", creates a multitude of weapons around a barrier[884])
- Duplication (With Prayer "Exorcism", Reimu throws out talismans that all multiple in dozens of talismans at once[885])
- Hammerspace (With Holy Relic "Yin-Yang Kishin Orb", a spell card where she throws a giant yin-yang orb that was tucked away from "Who-the-heck-knows-where"[886])
- Omnidirectional Attacks (With Untitled "Flying Mysterious Shrine Maiden", a desperation Spell Card that Reimu whips out while in an unconscious state, where her attack is omnidirectional danmaku with no blind spots just sprayed everywhere at random[887])
- Homing Attack (With Spirit Sign Fantasy Orb, Reimu conjures several giant orbs that all home in on the opponent[888])
- Power Modification (Spell Card Rules allows someone to apply meaning and a name to an attack to form it[55], allowing for people to use abilities like Sakuya's time stop[889])
- Nullification
- Dimensional Travel (Reimu was able to forcibly break her physical body into the Dream World, something that shocked Doremy[891])
- Energy Projection (With Dream Sign Evil Sealing Circle, Reimu slams a ofuda onto the floor and it causes a massive pillar of light to shoot out[892])
- Fire Manipulation (With Dream Sign Evil Sealing Circle, Reimu shoots out an orb of fire in front of her[893])
- Yin & Yang Manipulation (With Holy Relic Purifier Yin-Yang, shoots out a massive yin-yang blue orb of purity in front of her[894])
- Magnetism Manipulation (Through flying to the top of the screen, all power-ups magnetically go towards Reimu[895])
- Glyph Manipulation (Can create an entire supernatural border out of a massive glyph that protects her from attacks[896]. Reimu conjures a glpyh while going into her grazing state in order to avoid projectiles and slows down the fall of items to pick them up easier[897], this also slows downs projectiles[898])
- Light Manipulation (With Divine Spirit "Dream Seal", a spell card that forcibly seals the opponent with bullets of light that ignore the laws of physics[902])
- Sealing
- Metaphysical Sealing
- Physics Manipulation
- Sealing
- Boundary Manipulation (Okina notes that Reimu's border abilities are similar to Yukari's[903]. Reimu opened a gap in order to reach to where Yukari was[904]. With Dream Sign "Duplex Barrier", a spell card with a mysterious power that turns space inside-out, it widens the range of one's magic and, it was noted by Reimu that it is a barrier that is a boundary line between things and having two barriers on top of each other is equivalent to a world with no boundaries[221]. With Binding Border, sets two forcfields between the opponent[905], at level max it adds 2 extra borders above and below the opponent[906]. Yukari's boundary manipulation was able to have Reimu[907] wrap around to the opposite side of screen[908], which Reimu is able to use herself in Touhou 13.5[909]. Manipulated the Boundary Between Seasons so that there would be no location in existence she can be ejected[910])
- Intangibility
- Battlefield Removal
- Willpower Manipulation (Duplex Barrier is described as being barriers created from willpower[913])
- Abstract Manipulation
- Spatial Manipulation (With Boundary "Duplex Danmaku Barrier", a spell card that acts as a large-scale version of Duplex Barrier, trapping the opponent in part of the barrier too[914]. It's described that the bullets fly in straight lines, but the barrier distorts their path[915]. It's also noted that no matter how hard the opponent runs after Reimu, she just gets further away due to the power of Duplex Barrier[916])
- Perception Manipulation (The Duplex Barriers are noted to have one's own common sense get in the way as they rely too much on what they see while the bullets are being fired[918])
- Electricity Manipulation (With Boundary "Expanding Boundary", causes an expanding boundary of electricity outwards[919])
- Perspective Manipulation (With Divine Spirit "Dream Seal -Blink-", the world as Reimu sees it is quite different from the opponent's perspective, making it feel like the opponent has been sealed in the Reimu Dimension[920])
- Vacuum Manipulation (With Fantasy Orb[921], creates giant orbs that suck everything in destroying bullets and enemies[922])
- Season Manipulation (Reimu is able to manipulate the seasonal energy to use as sub-weapons, allowing her to shoot cherry petal homing shots[923])
- Homing Attack (With Breezy Cherry Blossom, fires homing shots[924])
- Transmutation (With Breezy Cherry Blossom, converts bullets within a wide range into Season items[925])
- Invulnerability
- Metaphysical Invulnerability: With Breezy Cherry Blossom, Reimu is invicible for a short time[926].
- Plant Manipulation
- Energy Manipulation (Moves like Ascension Kick showcases that Reimu can effectively imbue her attacks and strikes with energy[927])
- Dimension Manipulation (With Dimensional Rift, Reimu traverses through dimensions to teleport ontop of the opponent and attack them[928]. With Demon Sealing Dimensional Rift, Reimu traverses through dimensions and throws needles when she returns out of dimension[929]. With Instant Dimensional Rift, if at all attacked, Reimu will automatically teleport into another dimension and attack with dozens of amulets[930]. With Dimensional Point Rift, first a marker is placed and then Reimu warps to the marker with the second input and assaults with a dive kick, she can warp from below upwards if the marker is in a low position, it's also noted this movement completely ignores the laws of physics[931])
- Ricochet Manipulation (With Yin-Yang Orb, throws a slow yin-yang orb that bounces off the floor and ceiling, it can become a Super Yin-Yang Orbw which accelerates faster if it passes through a barrier with a forward shot[932]).
- Resistance to
- High Frequency Sounds & Vibrations (Unaffected by the large sounds of the bell that could be heard across Gensokyo[933], where even Marisa had to cover her ears due to the noise and the noise knocked out the three fairies[934])
- Ice Manipulation & Temperature Manipulation (Can resist attacks from Cirno[935], where after defeating her, noting mockingly noting that it's getting chilly and that she'll catch an air-condiitoner cold[936], where it's noted in Perfect Memento in Strict Sense that Cirno's existence lowers the temperature drastically even in summer, and that she emits cold air constantly, so her vicinity is always chilly[937], and that anything she touches freezes instantly[938]. Can resist attacks from Letty Whiterock[939], where it's noted in Perfect Memento in Strict Sense that her the extreme chill removes one's will to fight and that one normaly caught by her tricks lose the fight before it even begins[940], with it further being noted that the chill isn't merely some physically thrown cold object but something that lowers the temperature of the whole area[941])
- Disease Manipulation (Fought against Kisume[942] and Yamame[943], where it's noted by Marisa that these two intentionally spread diseases yet Reimu did not end up sick fighting them[944])
- Illusion Manipulation (Reimu became so used to tanuki's illusions that she became able to see right through them[945])
- Gravity Manipulation (Her flight is noted to defy gravity itself and that nothing can tie her down[82]. Unaffected by the gravity of a star she's close to[946])
- Emotion Manipulation (Fought against and defeated Yuyuko, forcing her to fix the issue she caused[947], where ghosts can easily influence the human heart with just their voice[948]. Faced against Hata no Kokoro the controller of all emotions[949], maintaining the balance between all emotions such that they are all expressed equally[950]. Kokoro's masks are made of emotions itself[951], if even one of them goes missing, her emotions go berserk and the berserk emotions spread to those around her with their emotions endlessly overflowing and eventually getting used up, which as a result of Kokoro going berserk from losing the mask of hope, caused the Human Village to be cuahgt in a whirlpool of despair and running out of emotions[952], yet Reimu was completely unaffected by this)
- Perception Manipulation (Reimu was initially affected by Reisen's ability to affect wavelengths[955], yet in Phantasmagoria Reisen notes how abnormal Reimu's wavelengths are, making it harder for her to affect her perceptions[592])
- Dream Manipulation (Noted by Doremy that Reimu must have a strong will to maintain control over her body even while being within the dream world[956])
- Luck Manipulation (Unaffected by the aura of Shion[957], even when she went all out and let out her bad luck aura[958], making it where everyone loses[959]. Reimu was outright pulled into Shion's negative aura and came out winning[960]. Joon and Shion use possession exchange "Absolute Loser" to have Shion possess the opponent[961], who is a poverty god that brings misfortune to those around her[962], where no matter how powerful their opponent is, their Absolute Loser technique makes it where the two fighters keep defeating themselves[963]. Joon and Shion are noted to have a powerful negative aura[964])
- Information Manipulation (Can fight for a long time in Fossilized Drift[965] before eventually needing to leave to avoid being contaminated by impurity[966] which is the information of all living things[967])
- Non-Standard Damage (During the events of Highly Responsive to Prayers Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[98])
- Non-Standard Interaction
- Metaphysical Interaction: The Yin-Yang Orb can interact with and harm Mima[968], who is noted to be the revengeful ghost[969].
- Contact Damage
- Nullification
- Projectile Nullification: The Yin-Yang Orb can nullify any projectiles that appear near her[971].
- Deconstruction (The Yin-Yang Orb dintinergrates any supernatural target that touches it[972])
- Transformation
- Absorption (The Yin-Yang Orbs are influnenced by the user's power, and steadily absorb it[975])
- Wish Granting (The Yin-Yang Orb holds a fairy inside of it that can grant Reimu wishes[976])
- Remote Communication (Yukari made it where Reimu and her can communicate through the Yin-Yang Orb[977])
- Fragrance Manipulation (The true power of the Yin-Yang Orb is fragrance, where one can choose their favorite scent[978])
- Biological Manipulation (The true power of the Yin-Yang Orb is the ability to eat sweets without getting fat[979]. The Yin-Yang Orb makes one's hitbox smaller than normal[980])
- Explosion Manipulation & Electricity Manipulation (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[981])
- Flight (Reimu uses Genji to help her fly during the PC-98 days[104]. It's noted that Genji has the power to fly freely through the sky[557])
- Extrasensory Perception (Genji is able to sense the power of a foreign culture[104]. Reimu was able to sense some kind of huge evil when appearing before the boss in a completely dark room[982])
- Dimensional Travel (Genji can travel into the World of Fantasies, the world that lies between Makai and the human world[983]).
- Blessed (With Common Talisman, it deepens the faith in Shinto when worn[987]. With Hermit's Decorative Sword, an ornamental sword that deepens the faith in Taoism when worn[988]. With Prayer Beads to Hide in the Bosom, deepens the faith in Buddhism[989])
- Empowerment (With Innocent Hat, enables the user to start feeling like a youkai[990])
- Damage Reduction (With Force Shield[991], a shield that the kappa are proud of, it reduces the damage taken when worn[992])
- Summoned Power (With Virtueless Dharmacakra[994], a wheel that borrows the power of thenyuudou[995])
- Infinite Energy & Free Casting (With Magic Mushroom[996], a spirit activator extracted from the mushrooms of the Forest of Magic that gives the user an unlimited supply of spirit for a short while[997])
- Spirit Manipulation (With Spiritual Strike Talisman[998], places distance between the user and their opponent by releasing a spiritual strike wave around them[999])
- Velocity Manipulation (With Witch's Broom, a magical broom capable of granting instantaneous force[1000], the user can fly around swiftly and quickly just by holding it, the re-acceleration of their dash is also faster and they can perform sudden acceleration once by using it up[1001])
- Energy Manipulation (With Pagoda of Bishamonten[1002], the user is able to fire a laser that can instantly pierce even far-away opponents and incinerates those who mean harm[1003])
- Air Manipulation (With Hermit Wind Plate, causes wind to spawn underneath where the fighter attacks[1004])
- Emotion Manipulation (With Stern Shaku[1005], a shaku that draws in and stirs up people's desires, it gathers popularity when the user holds it up and shows it off, but they have to keep displaying it or else they'll lose popularity if they stop showing it off right away[1006])
- Superhuman Precision & Perception Manipulation (With Eirin's special drug Reimu and co. counteract the emissaries from the Moon by performing No Miss Clears, progress is automatically saved and they always continue where they left off[1007])
- Immortality (Given the "Ultramarine Orb Elixir"[1008], which removes one[1009], of all impurity[1010], with impurity being the concept of life and death where to lose one's impurity is to lose both life and death[1011]. The Ultramarine Orb Elixir weakens the influence of life and death, introudcing the concept of "extra lives"[1012])
- Purification (The Ultramarine Orb Elixir removes all impurities from a person and purifies the past while experiencing the future[1013]. Washing away all of the impurities removes one's divinity and turns them purely human[1014])
- Resurrection
- Self-Resurrection
- Self-Resurrection
- Repeated Resurrection: With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase the user's lives by 3[1017].
- Power Manifestation (With Spell Card, gives one more Spell Card, essentially giving another ability[1018]. With Fragmented Spell Card, a card that holds the most half-baked ability in the world[1019])
- Supernatural Luck (With Money Comes and Goes on its Own[1020], grants Nazrin's ability to give more money[1021])
- Statistics Amplification (With Ringo-Brand Dango, grants Ringo's ability to increase the user's power[1022])
- Transmutation (With No Problem for a Creator!, grants Keiki Haniyasushin's ability to convert funds into 3 times as much bullet money[1023])
- Luck Manipulation (With Soot-covered Uchiwa, grants Shion Yorigami's ability to minimize the difficulty level from the next wave onward[1024])
- Dream Manipulation (With Sheep You Want to Count, Doremy's ability to make everything a dream to instantly clear the stage[1025])
- Throwing Objects (With Teacup Reimu, grants Reimu's ability to throw giant seat cushions[1026]. With Teacup Marisa, grants Marisa's ability to throw giant star plushies[1027])
- Body Control (With Stimulating Scales, grants Eternity Larva's ability to fling scales in all directions[1028])
- Homing Attack (With Yin-Yang Orb, grants Reimu's ability to shoot homing bullets at enemies[1029])
- Non-Standard Damage (With Yin-Yang Orb (Needle), grants Reimu's ability to shoot youkai-vanquishing needles[1030])
- Penetration Damage
- Erasure
- Familiar Summoning (With Half-Half Ghost, grants one Youmu Konpaku's phantom to attack while following right behind the user[1034]. With Shanghai Doll, grants Alice's dolls, which automatically seeks out the enemies to defeat, they move as if they have a mind of their own[1035]. With Freewheeling Severed Head, grants Sekibanki's ability to give one a severed head that collects items for them[1036])
- Summoning (With Annoying UFO, grants Nue Houjuu's ability to summon a flying UFO around oneself, with the UFO acting like a shield[1037]. With Laid-Back Invertebrate, grants Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around[1038])
- Shielding
- Erasure
- Metaphysical Erasure: The UFO erases bullets around its user[1039].
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa's ability to fire a laser, holding one of the highest-firepower for Equipment Cards[1040]. With Quiet Twinkling, grants Star Sapphire's ability to shoot towards each side. With Lunatic Silence, grants Luna Child's ability to shoot forwards and backwards. With Exuberant Powerlessness, grants Sunny Milk's ability to shoot diagonally. With The Rabbit That Landed, grants Seiran's ability to provide support fire from behind[1041]. With Offensive Jewel Pagoda, grants Shou Toramaru's ability to shoot lasers diagonally[1042])
- Explosion Manipulation (With Mini-Hakkero (Missile), grants Marisa's ability to shoot missiles[1043]. With Safe Return Amulet, grants the Moriya Shrine's popular amulet which can shoot exploding frog shots[1044])
- Ricochet Manipulation (With Maid Knife (Ricochet), grants Sakuya's ability to throw ricocheting knives[1045])
- Animal Manipulation (With Shed Snakeskin Amulet, grants Sanae's ability to shoot snake bullets that bite at the enemies[1046])
- Ice Manipulation (With Ice Fairy, grants Cirno's ability to scatter ice shards everywhere[1047])
- Door Manipulation (With Back Door, grants Okina's ability to unlock the door in one's back[1048])
- Erasure
- Metaphysical Erasure: This allows one to erase bullets that are behind them.
- Erasure
- Forcefield Manipulation (With Idol Defense Corps, grants Keiki Haniyasushin's ability to deploy a bullet-erasing barrier[1049])
- Erasure
- Metaphysical Erasure
- Erasure
- Superhuman Physical Characteristics
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[1050])
- Invulnerability
- Metaphysical Invulnerability: One is briefly invincible when beginning to move.
- Invulnerability
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[1050])
- Social Influencing (With Lucky Cat with Good Business Skills, grants Mike Goutokuji's ability to improve product lineups, increasing the variety of cards one can by from bosses[1051]. With Yamawaro Shopping Technique, grants Takane Yamashiro's ability, allowing one to buy cards for slightly cheaper[1052]. With Capitalist's Dilemma, grants Nitori Kawashiro's ability to randomly change prices in a Black Market[1053])
- Alternate Breathing (With Sky-Blue Magatama, a magic item that lets one breathe even in low oxygen areas[1054])
- Body Control (With Scam Rabbit's Foot, grants Tewi Inaba's ability to increase one's grazing range)
- Resurrection
- Self-Resurrection
- Repeated Resurrection: With Physical Enhancement Jizo, grants Narumi Yatadera's ability to gradually gain lives over time[1055]. With Dragon Pipe, grants Sannyo Komakusa's ability to slowly increase one's stock of lives[1056]. With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase one's lives by three[1057].
- Self-Resurrection
- Resurrection of the Deceased: With Life Explosion Elixir, grants Eirin Yagokoro's ability to grant one extra life and make one explode upon getting hit, deploying a Spirit Strike that changes nearby bullets into bullet money[1058]. With Bumper Crop of Life, grants Minoriko Aki's ability to grant one extra life[1059].
- Self-Resurrection
- Supernatural Luck (With Lucky Rabbit's Foot, grants Tewi Inaba's ability to give one a tiny bit of good luck upon getting hit, their window to use a Spell Card upon death gets longer, they won't lose any money upon dying, and they won't lose a life upon dying[1060]. With Pebble Hat, grants Koishi Komeiji's ability to prevent one from crashing into enemies and less power is lost when getting hit[1061]. With Kiketsu Matriarch's Threat, grants Yachie Kicchou's ability to make enemies produce extra money[1062]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to increase the amount of Bullet Money produced[1063])
- Reactive Power Level (With Indominable Meathead, grants Saki's ability to gain 1 life and become stronger each time they're hit[1064])
- Power Manifestation (With Blank Card, grants Chimata Tenkyuu's ability where in exchange for all of the user's money, they immediately obtain only the rare cards that are available in the next shop[1065]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to produce a Spell Card item whenever one gets hit[1066]. With Spell Before The Fall, grants Patchouli Knowledge's ability to gain more Spell Cards[1067])
- Statistics Amplification (With Law of the Survival of the Fittest, grants Saki Kurokoma's ability to increase the power of one's regular shot and make one's shots larger[1068]. With Sutra of Dharmatic Power, grants Byakuren Hijiri's ability to massively buff one's Spell Cards & it increases the radius of one's magic circle[1069]. With Reliable Tanuki Apprentice, grants Mammizou Futatsuiwa's ability to constantly keep one's Power high, +1.0 Power is recieved upon aquiring the card and even when one dies, they can only lose Power down to 3.0 at minimum and can increase main shots by 3[1070]. With Gluttonous Centipede, grants Momoyo Himemushi's ability to make one stronger if they don't die or bomb, gradually getting stronger each time they defeat an enemy[1071]. With Ringo-Brand Dango, grants Ringo's ability to increase the amount of main shots one can fire[1072]. With Physical Enhancement Jizo, grants Narumi Yatadera's ability to increase one's shot power[1073]. With Magician's Basic Study, grants Patchouli Knowledge's ability to increase one's magic circle attack power[1074]. With Dragon's Passage, grants Mononobe no Futo's ability to extend one's magic circle's duration[1075]. With Gale Geta, grants Aya Shameimaru's ability to increase one's movement speed by 1 level, moving around faster and their magic circle also moves faster too[1076]. With Drunkenly Whimsical Ibuki Gourd, grants Suika Ibuki's ability to drastically boost one's attack power with the power of alcohol[1077])
- Teleportation (With Pristine Self-Confidence, grants Junko's ability to skip straight to the end portion of a stage[1078])
- Ability Optimization (With Unleash the Guardian Hounds, grants Aunn Komano's ability to reduce one's magical circle cooldown time. With Life-Burning Tourch, grants Clownpiece's ability to reduce one's cooldown times)
- Summoned Power (With Hundreth Black Market, grants Takane Yamashiro's ability to summon cards that haven't been obtained[1079])
- Destruction
- Metaphysical Destruction: With Beauty of Destruction, grants Flandre's ability to destroy enemy bullets with one's magic circle[1080].
- Stasis (With Drenched Giant Snake, grants Urumi Ushizaki's ability to stop bullets within one's magic circle[1081])
- Erasure
- Nullification
- Abstract Nullification: With Blank Card, grants Chimata Tenkyuu's ability to prevent Black Markets from being held[1084].
- Magnetism Manipulation (With Misers Advice, grants Nitori Kawashiro's ability to dramatically expand one's item collection radius[1085]. With Offerings to a Sacred Mountain, grants Kanako Yasaka's ability to collect every last thing offered to the mountain[1086])
- Luck Manipulation (With Irresistible Julie Fan, grants Joon Yorigami's ability to maximize the difficulty level from the next wave onward[1087])
- Mortality Manipulation (With Death Avoidance Elixir, grants Eirin Yagokoro's ability to negate death in exchange for two Spell Cards[1088]. With Money Is The Best Lawyer In Hell, grants Eiki Shiki, Yamaxanadu's ability to spend 200 of one's money and pretend a death never happened or they nullify one's death by spending one's Bullet Money[1089])
- Explosion Manipulation (With Bursting Red Frog, grants Suwako Moriya's ability to make one's shot sometimes explode[1090])
- Natural Weaponry (With Vampire Fang, grants Remilia Scarlet's ability to deal fatal damage with a fang at short range[1091])
- Aura
- Shielding (With Keystone of Endurance, grants Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets[1093])
- Summoning (With Item Season, an ability card that summons Lily White when used[1095])
- Invulnerability
- Metaphysical Invulnerability: With Smelt Scales, grants Wakasagihime's ability to become briefly invincible[1096].
- Transmutation (With Miracle Mallet, grants Shinmyoumaru Sukuna's ability to change enemy bullets into money[1097])
- Attack Reflection (With Psychokinesis, grants Sumireko Usami's ability to reflect enemy bullets[1098])
- Transferal (With Spirit Power Sample Bottle, grants Tsukasa Kudamaki's ability to fire a spell card in exchange for power, it can also be used to fire a Spirit Strike in exchange for power[1099])
- Nullification
- Projectile Nullifcation: With Heavy Bass Drum, grants Raiko Horikawa's ability to wipe away enemy bullets at close range[1100].
- Erasure
- Statistics Amplification (With Great Tengu's Barley Rice, grants Megumu Iizunamaru's ability to increase one's power any number of times[1103])
- Boundary Manipulation (With Screen Border, grants Yukari Yakumo's ability to let one freely warp between screen edges[1104])
- Madness Manipulation (With Moon of Madness, grants Clownpiece's ability to hurl a fake moon straight forward[1105]; where this is in reference to the hypnosis that drove the humans who came to the Moon insane[1106], further being noted by Reisen that the moon drives people insane[1107])
- Heat Manipulation (With Underground Sun, grants Utsuho Reiuji's ability to burn everything to ash[1108])
- Cloth Manipulation (With Nimble Fabric, grants Seija Kijin's ability to avoid attacks by hiding behind a cloth)
- Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
- Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
- Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
- Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
- Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
- Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
- Homing Attack (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
- Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
- Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
- Intangibility
- Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
- Erasure
- Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
- Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
- Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
- Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
- Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
- Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
- Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)
Oonusa (Purification Rod)
- Description: The oonusa is Reimu Hakurei’s primary weapon, commonly referred to as a purification rod. It is used to exorcise and purify hostile entities.
- Appearance: A ceremonial rod adorned with paper streamers, resembling a traditional Shinto purification tool.
- Usage: The oonusa can be thrown toward targets, after which it autonomously pursues enemies to carry out purification. Due to its relatively slow homing capability, Reimu often carries it directly toward opponents before throwing it to ensure effectiveness.
- Function: Designed to seek out enemies on its own and perform purification without constant manual control. However, its tracking performance is imperfect, limiting its reliability at longer distances.
- Notable Traits: Despite being intended as a purification implement, the oonusa is noted to be somewhat unsatisfactory in fulfilling this role, largely due to its sluggish homing behavior.
Ruukoto
- Description: A nuclear-powered robot maid given to Reimu Hakurei as her granted wish at the end of Phantasmagoria of Dim.Dream[1109]. Originally created to serve Yumemi Okazaki, Ruukoto was transferred to Reimu to help with daily shrine cleaning duties.
- Appearance: Ruukoto has light green hair and wears a light-blue and white maid uniform. Her outfit includes a red bow, and a yellow radiation warning symbol is displayed on her back, indicating her nuclear power source.
- Usage: Intended to assist with maintenance and cleaning of the Hakurei Shrine. Despite being assigned domestic responsibilities, she is not particularly efficient at performing household tasks, often requiring Reimu to do the work herself[1110].
- Function: Serves as a robotic maid and helper unit, designed to follow commands and carry out basic chores around the shrine. Her role is primarily supportive rather than combat-oriented.
- Notable Traits: Nuclear-powered construction and status as a robot maid set her apart from typical shrine helpers. She is a parody of other android maids, and her poor cleaning ability contrasts with her intended purpose. It is unclear whether Reimu still keeps Ruukoto due to her origin in the PC-98 era.
P (Red)
Increases shot power by 1[1111].
点(Purple)
The higher on the screen it is collected, the more the score will increase.
S (red)
Increases shot power by 10.
夢(Light Blue)
Increases the Dream Gauge.
B(Green)
Grants 1 additional bomb.
Bomb Up!
Grants 1 additional bomb[1112].
1UP(Blue)
Grants 1 additional life.
F (Yellow)
Grants maximum power.
Spell Cards
| Japanese | English | Notes / Alternative Translation | Appears In | Usage / Notes |
|---|---|---|---|---|
| 霊符「夢想封印」 | Spirit Sign "Dream Seal" | Alternatively translated as: Spirit Sign "Fantasy Seal" Related: Divine Spirit |
EoSD, PoFV, UFO, TD, HM, DDC, ULiL, LoLK, AoCF, WBaWC | Use |
| 夢符「封魔陣」 | Dream Sign "Evil-Sealing Circle" | Related: Divine Arts "Omnidirectional Demon-Binding Circle" "Omnidirectional Dragon-Slaying Circle" |
EoSD, PCB, IN, IaMP, Soku, GoM | Use St. 4A: E/N |
| 霊符「夢想封印 散」 | Spirit Sign "Dream Seal -Spread-" | Related: Scattered Spirit "Dream Seal -Worn-" |
PCB, IN | Use St. 4A: E/N |
| 霊符「夢想封印 集」 | Spirit Sign "Dream Seal -Concentrate-" | Related: Migrating Spirit "Dream Seal -Marred-" |
PCB, IN | Use St. 4A: E/N |
| 夢符「二重結界」 | Dream Sign "Duplex Barrier" | Related: Dream Land "Great Duplex Barrier" |
PCB, IN, GoM | Use St. 4A: E/N |
| 霊符「夢想妙珠」 | Spirit Sign "Dream Orb" | Related: Divine Spirit "Dream Seal" |
IaMP, IN, SWR | Use |
| 神霊「夢想封印」 | Divine Spirit "Dream Seal" | IaMP, SWR, GoM | Use | |
| 神技「八方鬼縛陣」 | Divine Arts "Omnidirectional Oni-Binding Circle" | IaMP, IN, SWR, GoM | Use St. 4A: H | |
| 宝符「陰陽宝玉」 | Treasure Sign "Yin-Yang Treasured Orb" | Related: Holy Relic "Yin-Yang Kishin Orb" |
IaMP, SWR | Use |
| 宝具「陰陽鬼神玉」 | Holy Relic "Yin-Yang Kishin Orb" | IaMP, SWR, GoM | Use | |
| 符の壱「夢想妙珠連」 | Sign I "Dream Orb String" | IaMP | Story | |
| 符の弐「陰陽散華」 | Sign II "Yin-Yang Scattering" | IaMP | Story | |
| 符の参「魔浄閃結」 | Sign III "Exorcising Border" | IaMP | Story | |
| 力符「陰陽玉将」 | Power Sign "Yin-Yang King Piece" | IaMP | Story | |
| 夢戦「幻想之月」 | Dream Battle "Illusionary Moon" | IaMP | Story | |
| 無題「空を飛ぶ不思議な巫女」 | Untitled "Flying Mysterious Shrine Maiden" | IaMP, GoM | Story | |
| 神霊「夢想封印 瞬」 | Divine Spirit "Dream Seal -Blink-" | IN, Soku, GoM | Use St. 4A: N/H/L Story | |
| 夢境「二重大結界」 | Dream Land "Great Duplex Barrier" | IN, SWR | St. 4A: H/L Story | |
| 散霊「夢想封印 寂」 | Scattered Spirit "Dream Seal -Worn-" | IN | St. 4A: H/L | |
| 神技「八方龍殺陣」 | Divine Arts "Omnidirectional Dragon-Slaying Circle" | IN, HM, ULiL, AoCF | St. 4A: L Use | |
| 回霊「夢想封印 侘」 | Migrating Spirit "Dream Seal -Marred-" | IN | St. 4A: H/L | |
| 境界「二重弾幕結界」 | Boundary "Duplex Danmaku Barrier" | Related: Great Barrier "Hakurei Danmaku Barrier" |
IN, GoM | St. 4A: E/N |
| 大結界「博麗弾幕結界」 | Great Barrier "Hakurei Danmaku Barrier" | IN | St. 4A: H/L | |
| 「夢想天生」 | "Innate Dream" | IN, SWR, GoM, HM | LW Use | |
| 霊符「陰陽印」 | Spirit Sign "Yin-Yang Sign" | PoFV | Use | |
| 夢符「幻想一重」 | Dream Sign "Fine Line Fantasy" | From Touhou Last Word Collection (2004) | Touhou Last Word Collection | |
| 霊符「博麗幻影」 | Spirit Sign "Hakurei Illusion" | PoFV | Use | |
| 珠符「明珠暗投」 | Jewel Sign "Orbs of Light, Cast into Shade" | SWR | Use | |
| 神技「天覇風神脚」 | Divine Arts "Sky-Conquering Wind God Kick" | Throwback to Highly Responsive to Prayers | SWR | Use |
| 祈願「厄除け祈願」 | Prayer "Disaster-Dispelling Prayer" | SWR | Story | |
| 宝符「踊る陰陽玉」 | Treasure Sign "Dancing Yin-Yang Orbs" | SWR | Story | |
| 光霊「神霊宝珠」 | Light Spirit "Divine Spirit Orbs" | SWR | Story | |
| 「境界の内側に潜む霊と不思議な巫女」 | "Lurking Boundary Spirits and the Mysterious Shrine Maiden" | SWR | Story | |
| 夢符「退魔符乱舞」 | Dream Sign "Wild Exorcism Dance" | Dream Sign inferred from Persuasion Needle/Evil-Sealing Circle | UFO | Use |
| 結界「拡散結界」 | Barrier "Expanding Barrier" | Soku | Use | |
| 御守「妖怪足止め守り」 | Amulet "Youkai Repelling Charm" | Soku | Story | |
| 霊符「夢想封印 円」 | Spirit Sign "Dream Seal -Circle-" | Soku | Story | |
| 「最も凶悪なびっくり巫女玉」 | "Most Evil Surprise Miko Orbs" | Soku | Story | |
| お札「新聞拡張団調伏」 | Talisman "Exorcism of the Newspaper Subscription Solicitors" | DS | St. Ex | |
| 結界「パパラッチ撃退結界」 | Barrier "Paparazzi-Repelling Barrier" | DS | St. Ex | |
| 夢符「夢想亜空穴」 | Dream Sign "Dream Dimensional Rift" | DS | St. Ex | |
| 宝具「陰陽飛鳥井」 | Treasure "Yin-Yang Asuka'i" | HM, ULiL, AoCF | Use | |
| 御札「神社繁栄祈願札」 | Charm "Shrine Prosperity Prayer Talismans" | HM | Story | |
| 御札「夢幻の高速祈願札」 | Charm "Fantastic High-Speed Prayer Talismans" | HM | Story | |
| 御札「対妖怪方位除」 | Charm "Anti-Youkai Houi-Yoke Prayer" | HM | Story | |
| 「信仰心増大祈願の儀」 | "Faith-Augmentation Prayer Ceremony" | Co-owner with Miko | HM | Story |
| 「二大宗教九字護身法」 | "Main Two Religions' Nine-Syllable Self-Defense" | Co-owner with Byakuren | HM | Story |
| 「面霊気大調伏」 | "Great Menreiki Expulsion" | Co-owner with Miko and Byakuren | HM | Story |
| 「最後のトリニティリリージョン」 | "Trinity Religion Finale" | Co-owner with Miko and Byakuren | HM | Story |
| 妖器「無慈悲なお祓い棒」 | Bewitched Weapon "Merciless Purification Rod" | DDC | Use | |
| 神籤「反則結界」 / 「反則結界」 | Mikuji "Rule Violation Barrier" / "Rule Violation Barrier" | ISC, GR, GoU | St. 8 / "St. Ex" | |
| 「パスウェイジョンニードル」 | "Persuasion Needle" | ISC | St. 8 | |
| 「天国にいちばん近いお賽銭」 | "The Donation Closest to Heaven" | GR | "St. Ex" | |
| 「だんまく長者」 | "Danmaku Millionaire" | GR | "St. Ex" | |
| *あんな隙間に巫女がいるなんて!* | *To Think There'd be a Shrine Maiden in That Gap!* | ULiL, AoCF | Use-LW | |
| 結界「至る所の青山」 | Barrier "The Home Where One Lays to Rest" | Related: Yukari Yakumo's Home is Where One Lays One's Head (SWR) | ULiL | Story |
| 針符「月卿を封じる針」 | Needle Sign "Needles to Seal the Lunar Nobles" | ULiL | Story (Extra) | |
| 結界「乱暴な世界の裂け目」 | Barrier "Seams of the Tumultuous World" | ULiL | Story (Extra) | |
| 結界「幻想バウンダリークラック」 | Barrier "Fantasy Boundary Crack" | ULiL | Story (Extra) | |
| 霊鷹符「鷹による夢想封印ハンティング」 | Spirit Hawk Sign "Dream Seal Hunting Done by a Hawk" | Co-owner with Kasen | AoCF | Story |
| 風霊符「磐舟かわらけ封印」 | Wind Spirit Sign "Iwafune Kawarake Seal" | Co-owner with Futo | AoCF | Story |
| 星霊符「スプリンクルスター封印」 | Star Spirit Sign "Sprinkle Star Seal" | Co-owner with Marisa | AoCF | Story |
| 針星符「月卿を封じる針スパーク」 | Needle Spark Sign "Needle Spark to Seal the Lunar Nobles" | Co-owner with Marisa | AoCF | Story |
| 「この何度目かの命、夢想封印されるまで」 | "Until This Life, Repeated Countless Times, Gets Dream-Sealed Away" | Co-owner with Mokou | AoCF | Story |
| 雷霊符「務光の雷弾夢想封印」 | Thunder Spirit Sign "Mukou's Thunder Shot Dream Seal" | Co-owner with Kasen | AoCF | Story |
| 龍蹴符「ドラゴンズ飛鳥井キック」 | Dragon Kick Sign "Dragon's Asuka'i Kick" | Co-owner with Kasen | AoCF | Story |
| 霊符「夢想封印 夢限」 | Spirit Sign "Dream Seal -Dreamfinite-" | Used by Reimu's Dream World self | AoCF | Story |
| 「完全憑依と夢想封印」 | "Perfect Possession and Dream Seal" | Co-owner with Yukari | AoCF | Story |
| 「最強最良の異変解決巫女」 | "The Most Powerful and Fortuitous Shrine Maiden of Incident Resolution" | AoCF | Use-Story Final | |
| 霊符「夢想桜花封印」 | Spirit Sign "Dream Cherry Blossom Seal" | Related: Spirit Sign "Dream Seal" | HSiFS | Use |
| 「盗撮者調伏マスタースパーク」 | "Sneak-Photographer's Exorcism Master Spark" | Co-owner with Marisa | VD | Nightmare Saturday - 2 |
| 「背後からの盗撮者調伏」 | "Sneak-Photographer's Exorcism From the Back" | Co-owner with Okina | VD | Nightmare Saturday - 3 |
| 「許可無く弾幕は撮影禁止です」 | "Unauthorized Danmaku Photography is Strictly Prohibited" | Co-owner with Yukari | VD, GoU | Nightmare Saturday - 6 |
| 霊符「理由無き無差別調伏」 | Spirit Sign "Indiscriminate Exorcism Without Reason" | SFW | Story | |
| 霊符「理由無き陰陽玉乱舞」 | Spirit Sign "Wild Yin-Yang Dance Without Reason" | SFW | Story | |
| 霊符「至極不条理な無差別調伏」 | Spirit Sign "Extraordinarily Absurd Indiscriminate Exorcism" | SFW | Story | |
| 石油「汚染された陰陽玉乱舞」 | Petroleum "Polluted Wild Yin-Yang Dance" | SFW | Story | |
| 血呪「無差別呪殺調伏」 | Blood Curse "Indiscriminate Curse-Killing Exorcism" | SFW | Story | |
| 血呪「血まみれた陰陽玉乱舞」 | Blood Curse "Bloodstained Wild Yin-Yang Dance" | SFW | Story | |
| 「旧血の池地獄に暴力の蓋」 | "A Lid of Violence Atop the Former Hell of Blood Pools" | SFW | Story | |
| 「満員御礼 弾貨大入り袋」 | "Full House Amulets: Bullet Money Bonus Packets" | 100BM | 4th Market | |
| 霊符「乱撃陰陽玉」 | Spirit Sign "Wildly-Fired Yin-Yang Orbs" | UDoALG | Use | |
| 霊符「蹂躙陰陽玉」 | Spirit Sign "Rampaging Yin-Yang Orbs" | UDoALG | Use | |
| 「在庫全ての陰陽玉」 | "Every Yin-Yang Orb in Stock" | UDoALG | Story | |
| 「鬼畜生調伏に慈悲は無し」 | "No Mercy When Exorcising Devilish Beasts" | UDoALG | Story | |
| 想起「夢想封印」 | Recollection "Dream Seal" | Derived from the Previous Hakurei Shrine Maiden's version of "Dream Sign 'Dream Seal'" | FDS | |
| 想起「二重結界」 | Recollection "Duplex Barrier" | Derived from the Previous Hakurei Shrine Maiden's version of "Dream Sign 'Duplex Barrier'" | FDS | |
| 想起「無間縮結界」 | Recollection "Narrowing Barrier of Avici" | Derived from the Previous Hakurei Shrine Maiden's spell card of the same name | FDS |
Temperament Manifestation
Bomb
Guard Reversal
Spell Amplifier
Life Regenerator
Spiritual Strike Talisman
無敵時間が有り安定性が高い
Magic Potion
Stopwatch
一種の移動カードとなる
Hakurouken
使い方は多岐に渡る優秀カード
Sacrificial Doll
効果は微々たる物だが永続し 複数使うと防御が累積する
Grimoire
所持者の霊力を活性化し、使うと永続的に霊力回復速度が増加する複数の使用で効果が累積
Custom Parasol
使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…?
Soul Torch
本体が攻撃を受けても消滅しない
Left-Handed Folding Fan
防御側は食らえばノーダメージでやり過ごすことが出来る
Ibuki Gourd
使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Tengu Fan
手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Spell-Breaking Drug
Yesterday's Money
Divine Raiment of the Dragon Fish
押されて苦しい時は頼もしい
Sword of Scarlet Perception
使うと天候を発動させたり
現在の天候を終了させたり出来る
Illness Recovery Charm
使用すると体力が一定量回復する
Frozen Frog
Dragon Star
Control Rod
Three Heavenly Drops
Items
Spiritual Strike Talisman
使う度に防御力が低下する危険があり
札は一つ一回の使い捨ての護符である
It's possible to counterattack while negating your opponent's attack,
but if you whiff, your popularity will go down drastically with the crowd's booing.
Magic Mushroom
服用後はしばらく霊力が無尽蔵に扱える
効果の大きい特別配合なのだが
After taking it, for a short while you will have an unlimited supply of spirit.
It's a special mixture with a big effect,
突き出す拳で上空を攻撃する。
入道は頑固で気難しく、あまり頼っていると突き放した対応をしてくるので注意
逆にここぞという場面で頼れば
You attack the sky above with a thrusting fist.
The nyuudou is stubborn and hard to please, so if you rely on him pointlessly, he'll refuse you. Be careful!
On the other hand, if you rely on him at a critical moment,
Witch's Broom
コイツに捕まれば快適な足でひとっとび
持っているだけでダッシュの再加速までが早く
By holding this, you can fly around at a swift pace.
Just by having it, the re-acceleration of your dash becomes faster.
遠くの相手も一瞬で射抜く光線を
だれでも発射できるようになるが
It enables anyone to fire a laser that can
instantly pierce even far-away opponents,
Hermit Wind Plate
勢いをつけて乗ることで下の敵へ
By building up some momentum and leaping on it,
かざしてアピールすれば人気が集まる
便利な笏で為政者イチオシの品 ボタンを押し続け見せ付け続ければ
相手の大きな隙は人気取得のチャンスとなる
Although it's a useful shaku that gathers popularity
when you hold it up and show off,
you have to keep displaying it by holding the button.
If you stop showing off right away, you'll
Force Shield
身に着ければ受けるダメージを減らし
使用すれば使い捨てだがごく短い時間
防御が非常に高くなる
この防御アップはいつでもできるので
It reduces damage taken when worn, and
although it's disposed of when used, your defense
becomes extremely high for a very short time.
This defense increase can be done anytime,
Common Talisman
使っても特に効果は無いが
It has no particular effect when used,
Hermit's Decorative Sword
装備することで
By equipping it,
Prayer Beads to Hide in the Bosom
どこから見ても立派な仏教徒
身に着けると仏教の信仰が高まり
you'll look for all the world like a splendid Buddhist.
Wearing it increases faith in Buddhism.
Innocent Hat
信心深さがすっと抜けていく
風の吹くまま気の向くまま
and your faith quickly leaves you.
Moving around just as the wind blows, just as one feels like--
|
命のカード |
Life Card | |
|
スペルのカード |
Spell Card | |
|
欠けた命のカード |
Fragmented Life Card | |
|
欠けたスペルのカード |
Fragmented Spell Card | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own[1113] | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
不死鳥の尾 |
Phoenix's Tail |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) ...There was a time when I thought as much, too. | |
|
メイドナイフ |
Maid Knife You are not qualified to be a maid | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) Your shot becomes flashier, which feels great. | |
|
無事かえるお守り |
Safe Return Amulet[1119] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama |
|
空白のカード |
Blank Card[1122] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
死穢回避の薬 |
Death Avoidance Elixir | |
|
幸運うさぎの足 |
Lucky Rabbit's Foot | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
小石ころ帽子 |
Pebble Hat[1127] | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
疾風の下駄 |
Gale Geta | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell[1130] | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
転ばぬ先のスペル[1131] |
Spell Before The Fall | |
|
商売上手な招き猫 |
Lucky Cat with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
空色の勾玉 |
Sky-Blue Magatama[1138] |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
命のカード |
Life Card | |
|
クリエイターなら容易な事 |
No Problem for a Creator! | |
|
煤けた団扇 |
Soot-covered Uchiwa | |
|
数えたくなる羊 |
Sheep You Want to Count |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) | |
|
メイドナイフ |
Maid Knife | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) | |
|
無事かえるお守り |
Safe Return Amulet[1147] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
半霊のスペア |
Spare Half-Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
静かなる輝き |
Quiet Twinkling | |
|
狂おしい静寂 |
Lunatic Silence | |
|
賑やかな無力 |
Exuberant Powerlessness | |
|
刺激的な鱗粉 |
Stimulating Scales | |
|
山姥の包丁 |
Yamanba's Kitchen Knife | |
|
舞い降りた兎 |
The Rabbit That Landed[1154] | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
攻撃的な宝塔 |
Offensive Jeweled Pagoda | |
|
自由気ままな生首 |
Freewheeling Severed Head | |
|
気ままな無脊椎動物 |
Laid-Back Invertebrate | |
|
ゆのみ霊夢 |
Teacup Reimu
| |
|
ゆのみ魔理沙 |
Teacup Marisa
|
|
空白のカード |
Blank Card | |
|
資本主義のジレンマ |
Capitalist's Dilemma | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
魔法使いの基礎勉強 |
Magician's Basic Study | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
破壊の美学 |
Beauty of Destruction | |
|
龍の通り道 |
Dragon's Passage | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[1165] | |
|
疾風の下駄 |
Gale Geta | |
|
生命爆発の薬 |
Life Explosion Elixir | |
|
生命の豊穣 |
Bumper Crop of Life | |
|
不屈の脳筋 |
Indominable Meathead | |
|
不死鳥の尾 |
Phoenix's Tail | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell | |
|
濡れた大蛇 |
Drenched Giant Snake[1169] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
詐欺うさぎの足 |
Scam Rabbit's Foot | |
|
小石ころ帽子[1172] |
Pebble Hat | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
酔狂の伊吹瓢 |
Drunkenly Whimsical Ibuki Gourd | |
|
商売上手な招き猫 |
Maneki-neko with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
命を焚く松明 |
Life-Burning Torch | |
|
抗いがたきジュリ扇 |
Irresistible Julie Fan[1178] | |
|
純粋な自己肯定感 |
Pristine Self-Confidence | |
|
百回目のブラックマーケット |
Hundredth Black Market |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
要石ミサイル |
Keystone Missile | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice | |
|
わかさぎの鱗 |
Smelt's Scales | |
|
正直すぎる道しるべ |
Too-Honest Signpost
| |
|
急がば三途の回り道 |
Hasty Detour of the Three Crossings
| |
|
ひらり布 |
Nimble Fabric[1184] |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
陰陽玉 |
Yin-Yang Orb | |
|
ありがたい御札 |
Appreciated Talisman | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
蒐集家の教訓 |
Hoarder's Advice | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[1185] | |
|
見守る狛犬 |
Guardian Komainu | |
|
ペンデュラム |
Pendulum | |
|
ナズーリンロッド |
Nazrin Rods | |
|
舞い降りた月の兎 |
The Moon Rabbit That Landed | |
|
舞い降りた都会の兎 |
The City Rabbit That Landed | |
|
八坂神奈子のお守り |
Kanako Yasaka's Amulet | |
|
洩矢諏訪子のお守り |
Suwako Moriya's Amulet | |
|
化猫の式紙(前向き) |
Bakeneko's Shiki Paper (Front-Facing) | |
|
化猫の式紙(横向き) |
Bakeneko's Shiki Paper (Side-Facing) | |
|
幽霊運搬車 |
Phantom Transport Cart | |
|
ネコと和解せよ |
Make Peace With Cats[1186] | |
|
狐入りの管(縦) |
Fox-Filled Tube (Vertical) | |
|
狐入りの管(横) |
Fox-Filled Tube (Horizontal) | |
|
移動する葉っぱ |
Mobile Leaf | |
|
ちょっと一服 |
Smoke Break | |
|
カワウソ頑張る |
Otterly Excited | |
|
カワウソびびる |
Otterly Nervous | |
|
勁牙組の威圧 |
Keiga Family's Pressure | |
|
勁牙組の厳しい上下関係 |
Keiga Family's Harsh Hierarchy | |
|
満腹動物霊 |
Full-Bellied Beast Spirits | |
|
捕食者の恐怖 |
Prey Animal's Terror | |
|
付いてくる瓢箪 |
Accompanying Gourd | |
|
常時酔拳 |
24/7 Drunken Fist | |
|
棒は投げられるもの |
Poles Are For Throwing | |
|
鬼傑組の肩書き |
Kiketsu Family Title | |
|
便利で危険なトラバサミ |
Useful & Dangerous Bear Trap | |
|
勁牙の仲間 |
Keiga Family Member | |
|
呪い尽された血 |
Curse-Soaked Blood | |
|
チュパカブラの人気 |
Chupacabra Popularity | |
|
屈辱の山葡萄 |
Amur Grapes of Disgrace | |
|
忌々しい黄泉の道 |
Loathsome Road to Yomi | |
|
無情の地 |
Heartless Land | |
|
攻撃こそ地獄の華 |
Aggression Is the Spice of Hell |
Notable Techniques
Focused Movement
Moving while holding down the shift key will result in a decrease of the Reimu movement speed to about half of what it is. There will be moments when there are too many enemy fire on the screen to the point where moving through them is impossible. In such cases, Reimu uses this focused movement to make danmaku dodging easier.
Ofuda Throw
Reimu's primary weapon, she throws an ofuda, a talisman or charm, at enemies as a form of attack. In Highly Responsive to Prayers she uses it to destroy enemy bullets and deflect the Yin-Yang Orb[1187].
Exorcism
Reimu can perform an exoricsm with the spiritual attack. In Highly Responsive to Prayers both the Yin-Yang Orb and enemy bullets can be deflected. The faster the Yin-Yang Orb comes in the further it'll fly. When Reimu tries to deflect the orb in a more shallow trajectory, she quickly performs the exorcism and catches the orb on her return strike, while enemy bullets are deflected at the beginning of the attack.
Spirit Attack
Otherwise called "bomb", a spirit attack that counters projectiles and enemy attacks while also making Reimu become invicible. In Highly Responsive to Prayers bombs help Reimu flip panels over.
Slide
Mainly used in Highly Responsive to Prayers, this technique allows Reimu to deflect the Yin-Yang Orb with the slide[1188]. During a slide, Reimu's hitbox also shrinks.
Spirit Combo Attack
A follow-up technique that can be performed after executing a sliding move. From the slide, pressing no directional input and the X button results in Zenshinshoutenshuu, a forward upward kick. Pressing the X button while holding the same direction as the slide produces a Jump Kick. Pressing the X button while holding the opposite direction triggers Shoutenshuu, another upward-driving kick. Pressing the Z button instead unleashes a rapid series of ofuda strikes in an erratic chain. With precise timing, Shoutenshuu can be repeated up to three consecutive times, allowing multiple chained hits, though this does not apply to the Jump Kick or ofuda barrage.
Skills
| Name | Translated | Comments | Games | Usage |
|---|---|---|---|---|
| Total: 35 | ||||
| 「ホーミングアミュレット」 | "Homing Amulet" | EoSD PCB MoF UFO TD DDC LoLK WBaWC |
Type A Type A unfocused Type A Type B Unfocused Unfocused Unfocused Unfocused | |
| 「パスウェイジョンニードル」 | "Persuasion Needle" | Also used as a Spell Card (ISC) | EoSD UFO TD DDC LoLK WBaWC |
Type B Type A Focused Type B focused Focused Focused |
| 「博麗アミュレット」 | "Hakurei Amulet" | PCB IaMP PoFV SWR |
Type A focused 236A/B Charge attack Default 236B/C | |
| 「エクスターミネーション」 | "Extermination" | PCB | Type B focused | |
| 昇天蹴 / 昇天脚 | Ascension Kick | IaMP SWR |
623A/B Default 623B/C | |
| 警醒陣 | Cautionary Border | IaMP SWR |
214A/B Default 214B/C | |
| 幻想空想穴 | Fantasy Rift | IaMP | 421A/B | |
| 「マインドアミュレット」 | "Mind Amulet" | IN | ||
| 「陰陽玉」 | "Yin-Yang Orb" | PoFV | EX attack | |
| 「封魔針」 | "Sealing Needle" | MoF | Type B | |
| 「妖怪バスター」 | "Youkai Buster" | Taoism-aligned | MoF SWR HM ULiL AoCF |
Type C Alternate 236B/C Equippable 6C 6C |
| 亜空穴 | Dimensional Rift | SWR | Default 421B/C | |
| 繋縛陣 | Binding Border | SWR | Alternate 214B/C | |
| 封魔亜空穴 | Demon-Sealing Dimensional Rift | SWR | Alternate 421B/C | |
| 抄地昇天脚 | Sliding Ascension Kick | SWR | Alternate 623B/C | |
| 拡散アミュレット | Spread Amulet | SWR | Alternate 236B/C | |
| 常置陣 | Permanent Border | SWR | Alternate 214B/C | |
| 刹那亜空穴 | Instant Dimensional Rift | SWR | Alternate 421B/C | |
| 「頂門紫針」 | "Purple Needles of Painful Reproach" | Aided by Yukari | SA | Type A shot |
| 「非常識の裏側」 | "The Underside of Uncommon Sense" | Aided by Yukari | SA | Type A bomb |
| 「鬼神燐火術」 | "Kishin's Will-o'-Wisp Art" | Aided by Suika; related to Suika's move in Soku | SA | Type B shot |
| 「萃霊花」 | "Foregathering Spiritual Flowers" | Aided by Suika | SA | Type B bomb |
| 「深山颪」 | "Wind Deep in the Mountains" | Aided by Aya | SA | Type C shot |
| 「鴉の闇」 | "Darkness of the Crow" | Aided by Aya | SA | Type C bomb |
| 雨乞祈り | Rain Dance | Soku | Alternate 623B/C | |
| 即妙神域札 | Quick-Witted Consecration Talismans | Shinto-aligned | HM ULiL AoCF |
Equippable 4C 4C |
| 空中昇天脚 | Mid-Air Ascension Kick | Buddhism-aligned | HM ULiL AoCF |
Equippable 8C 8C |
| 亜空点穴 | Dimensional Point Rift | Buddhism-aligned | HM ULiL AoCF |
Equippable 2C 2C |
| 陰陽弾 | Yin-Yang Shot | Shinto-aligned; not named in ULiL/AoCF | HM ULiL AoCF |
Equippable Charged B attack Charged B attack |
| 前方安全札 | Frontal Defense Talisman | Taoism-aligned | HM | Equippable |
| 滞空三角飛び | Floating Wall Jump | Buddhism-aligned | HM ULiL AoCF |
Equippable 5C 5C |
| よくばり大幣 | Greedy Ohnusa | DDC | Type A focused | |
| 博麗大結界の隙間 | Gap in the Great Hakurei Barrier | Aided by Occult Ball | ULiL AoCF |
A+B with Occult Ball A+B with Occult gauge |
| ブリージーチェリーブロッサム | Breezy Cherry Blossom | Aided by Okina’s back doors; also used by Marisa, Aya, Cirno | HSiFS | Fixed/Sub-type A |
| ヴァカンスの生命 | Vitality on Vacation | Aided by Okina’s back doors; also used by Marisa, Aya, Cirno | HSiFS | Sub-type E |
Control Scheme
Immaterial and Missing Power can be played using either a keyboard or a gamepad.
For Player 1 using a keyboard, the default controls are:
- Arrow Keys — move the character
- Z — corresponds to A
- X — corresponds to B
- C — corresponds to C
- V — corresponds to D
Character movement is represented using a numpad layout:
7 8 9
4 5 6
1 2 3
- 6 — forward (toward the opponent)
- 4 — backward (away from the opponent)
- 2 — down/crouch
- 8 — up/jump
- 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)
Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:
- 66 — forward dash
- 236B — down, down-forward, forward, then B (default X key)
The number 5 indicates no directional input.
For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.
Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:
- P = A
- K = B
- S = C or D (context-dependent)
Movement
Forward Movement
Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.
Backward Movement
Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.
Crouching
Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.
Standard Jump
Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.
Forward Dash
Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.
Backward Dash
Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.
Super Jump
Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.
Air Dash
Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.
Basic Moves
Close Normal Attacks
Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.
- A: A fast, light melee strike used primarily for pressure and combo initiation.
- B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.
Far Normal Attacks
Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.
- fA: A standard projectile used for zoning and space control.
- fB: A secondary projectile with different speed, trajectory, or behavior than fA.
Forward Normal Attacks
Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.
- 6A: A stronger forward-reaching strike.
- 6B: A heavier forward-reaching attack, often slower but more impactful.
Crouching Normal Attacks
Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.
- 2A: A quick, low-hitting light attack.
- 2B: A stronger low-hitting attack with increased damage or reach.
Aerial Normal Attacks
Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.
- 8A: A light aerial strike.
- 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.
Directional Aerial Attacks
Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.
- 86A: An upward-angled aerial attack available to select characters.
- 82A: A downward-angled aerial attack available to select characters.
- 82B: A downward aerial variant unique to specific characters.
Guard Crush Attacks
Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.
Dash Attacks
Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.
- Dash A/B: Forward-moving melee strikes that pass through certain projectiles.
Some characters possess multiple variants of these attacks.
Low Dash Attacks
Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.
Directional Projectile Variants
Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.
Aerial Projectile Attacks
Input: 8fA / 8fB Mid-air versions of standard projectiles.
Directional Aerial Projectiles
Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.
C-Type Projectile Attacks
Input: C A distinct projectile separate from fA and fB, often possessing unique properties.
Directional C-Type Variants
Input: 6C / 2C Modified versions of C with altered angles or effects.
Aerial C-Type Attacks
Input: 8C An aerial version of the C projectile.
Directional Aerial C-Type Variants
Input: 86C / 82C Specialized aerial C variants available to select characters.
Bomb
Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.
Spell Card Declaration
Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.
Special Move System
In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.
The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.
Standard Special Move Inputs
Most characters utilize the following core directional sequences for their Special Moves:
- '236A/B/C (🢃🢆🢂)
- 623A/B/C (🢂🢃🢆)
- 214A/B/C (🢃🢇🢀)
- 421A/B/C (🢀🢃🢇)
Each input may produce different results depending on whether A, B, or C is used.
Item Collection
When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:
Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.
Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.
Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.
Blocking
When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.
Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.
Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.
Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.
In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.
Spirit Power
Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.
When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.
Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.
Grazing
Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.
Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.
Spell Cards
Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.
Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.
Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.
Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.
Control Scheme
Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.
For Player 1 on keyboard, the default inputs are configured as follows:
- Arrow Keys — character movement
- Z — A button
- X — B button
- C — C button
- A — D button
- S — A+B input
- D — B+C input
- Q — Pause
Movement notation follows the standard numpad-style directional layout:
7 8 9 4 5 6 1 2 3
- 6 represents forward movement (toward the opponent)
- 4 represents backward movement (away from the opponent)
- 2 represents downward movement or crouching
- 8 represents upward movement or jumping
- 7, 9, 1, and 3 represent diagonal directions
Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.
Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.
Special actions are executed by inputting rapid directional sequences followed by a button press. For example:
- 66 indicates a forward dash
- 236B indicates a down, down-forward, forward motion followed by the B button
The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.
For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.
Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:
- P corresponds to A
- K corresponds to B
- S may refer to either C or D, depending on context
Forward Movement
The character can move toward the opponent to close distance or apply pressure. Input: 6
Backward Movement
The character can move away from the opponent to create space or reposition defensively. Input: 4
Crouching
The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2
Standard Jump
The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)
Forward Dash
The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.
Backward Dash
The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.
Super Jump
The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9
Air Dash
While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)
Flight
While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction
Common flight directions include:
- Forward Flight: 6 + D
- Backward Flight: 4 + D
- Upward Flight: 8 + D
- Downward Flight: 2 + D
- Diagonal Flight: 7/9/1/3 + D
While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.
Basic Attacks
All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".
Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".
Inputs
A
A fast melee attack.
f.A
A slightly slower melee attack with increased reach and power compared to A.
6A
A slower but significantly longer-reaching and more powerful melee attack.
2A
A fast, low-hitting melee attack that does not change based on distance.
3A
Functionally similar to 6A, but hits low instead of mid.
8A
An airborne-only melee attack that generally strikes upward.
6[A] / 3[A]
Guard Crush attacks. These are performed by holding the A button while using the respective directional input.
B
A light projectile attack.
6B
A variant of B that is aimed higher.
2B
A variant of B that is aimed lower.
C
A heavier projectile attack with different properties from B.
6C
A heavier projectile attack that is usually aimed straight forward.
2C
A heavier projectile attack that is usually aimed upward.
All of the above attacks also have aerial variants when performed while airborne.
Charged Projectiles
Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.
Dashing Attacks
These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.
Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.
Input: 66 + A / B / C
Special Moves
The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.
In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.
The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.
The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.
Grounded Special Technique Inputs
Hold A Hold B Hold C
Front + A Front + B Front + C
Front + Hold A Front + Hold B Front + Hold C
Back + B
Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C
Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C
Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C
Down + A Down + B Down + C
Down + Front + A Down + Front + Hold A
Down > Front + A Down > Front + B Down > Front + C
Down > Back + B Down > Back + C
Down > Down + B Down > Down + C
Aerial Special Technique Inputs
Jump > A Jump + A
Jump > B Jump > C
Jump > Hold B Jump > Hold C
Jump > Down + A Jump > Down + B Jump > Down + C
Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C
Jump > Front + A Jump > Front + C Jump > Front + Hold C
Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C
Jump > Down > Back + B Jump > Down > Back + C
Jump > Back > Down > Back + B Jump > Back > Down > Back + C
Jump > Front > Down > Front + B Jump > Front > Down > Front + C
Blocking
Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.
Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.
Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.
Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.
Border Escape
The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.
Executing a Border Escape consumes one spirit orb as a cost for its use.
Spirit
Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.
When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.
While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.
Grazing
Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.
In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.
Spell Cards
Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.
Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.
Cards are divided into three types:
- System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
- Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
- Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.
Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.
Forward Movement
The character can advance toward the opponent by moving in a forward direction, allowing them to close distance, apply pressure, or reposition offensively. Input: 6
Backward Movement
The character can retreat away from the opponent to create space, disengage, or reposition defensively. Input: 4
Downward Flight
The character can fly downward at varying angles, enabling evasive descent, vertical repositioning, or angle-based spacing. Inputs:
- Backward-downward flight: 1
- Straight downward flight: 2
- Forward-downward flight: 3
Upward Flight
The character can fly upward at varying angles, allowing aerial control, vertical pressure, and repositioning above the opponent. Inputs:
- Backward-upward flight: 7
- Straight upward flight: 8
- Forward-upward flight: 9
Forward Dash
The character performs a rapid forward dash while entering a grazing state, allowing them to pass through projectiles unharmed. Holding the direction extends the dash, and sustained input causes the dash to accelerate after a brief moment. Input: 66 (Hold 6 to extend)
Backward Dash
The character quickly retreats while grazing, providing evasive movement and defensive repositioning. Holding the direction extends the dash duration. Input: 44 (Hold 4 to extend)
Dash Steering
While dashing, the character can slightly alter their flight path vertically, allowing finer control over movement during extended dashes. Inputs: 2 or 8 during a dash
Natural Hover Adjustment
When not dashing, attacking, or blocking, the character gradually returns toward their default vertical position, maintaining the game’s aerial combat flow.
Standard Moves
Each character possesses a core set of standard attacks. Inputs using the A and B buttons perform melee attacks, while inputs using the X and Y buttons perform projectile-based attacks.
Light Melee Attacks
Pressing the A button performs a fast, short-ranged melee strike. Repeatedly pressing A after a successful hit initiates an automatic combo. The fourth and final hit of an auto-combo is treated as a heavy melee finisher, equivalent to a B-button attack.
Holding a direction before the fourth hit alters the finishing move. The B button may also be used for the fourth hit, though the resulting attack remains the same. Input: A (Repeated for auto-combo)
Heavy Melee Attacks
Pressing the B button performs a powerful melee attack with greater impact. Holding a directional input modifies the attack performed. Inputs:
- Neutral heavy attack: B
- Directional heavy attacks: 2B, 4B, 6B, 8B
Dashing Attacks
Melee attacks can be performed during a forward dash. Executing an attack during a standard dash produces a dashing strike. Inputs:
- Dash light attack: 66A
- Dash heavy attack: 66B
If the forward dash is held until a blue burst appears, stronger alternate dash attacks become available. Inputs:
- Charged dash light attack: 6[6]A
- Charged dash heavy attack: 6[6]B
Projectile Attacks
Projectile attacks are executed using the X and Y buttons. X performs a light projectile attack, while Y performs a heavier version. As with heavy melee attacks, holding a direction changes the projectile’s behavior or trajectory. Inputs:
- Light projectile attack: X / Direction + X
- Heavy projectile attack: Y / Direction + Y
Special Moves
Beyond standard attacks, each character has a selection of special moves that are unique to them. The specific properties, effects, and behaviors of these moves vary greatly depending on the character.
Inputs
Special moves are executed by combining a directional input with either A+B or X+Y. For ease of use, the C and Z buttons act as shortcuts for these combined inputs.
Each character has two distinct sets of special moves:
- First set: Direction + A+B (or C)
- Second set: Direction + X+Y (or Z)
Blocking
A character can defend against incoming attacks by holding a backward direction (1, 4, or 7) at the moment they are hit. Successfully blocking greatly reduces incoming damage, and in many cases prevents damage entirely, though certain attacks impose additional costs.
Blocking light melee or light projectile attacks carries no penalty. Blocking heavy melee or heavy projectile attacks, however, will consume a portion of the character’s spirit meter.
Barrier Guard
If the character blocks immediately before an attack connects, a blue barrier will appear around the character. This technique, known as Barrier Guard, pushes the opponent back farther than a normal block.
When Barrier Guard is triggered on the first hit of a multi-hit attack, all remaining hits will be automatically Barrier Guarded as well. If the initial hits are blocked normally, the character can still transition into Barrier Guard by tapping back again during blockstun.
Spirit
Spirit governs the use of projectile attacks and certain special moves. It is displayed as a meter at the bottom of the screen on each fighter’s side. When Spirit is spent, the consumed portion turns red and will begin regenerating after a brief delay.
Blocking heavy melee or projectile attacks temporarily lowers a fighter’s maximum available Spirit. This reduced maximum will slowly recover over time as long as the fighter is not continuing to block.
If a fighter’s maximum Spirit is completely depleted, leaving no usable Spirit available, being struck by specific melee attacks will result in a guard crush. A guard-crushed character is knocked away and briefly left unable to act.
Grazing
While dashing forward or backward, a character enters a grazing state. During this state, incoming projectiles will pass through the character without dealing damage or causing hitstun, allowing them to move through projectile attacks safely.
Faith
Faith is a system tied to Skill Cards that modifies how a character’s normal attacks and projectiles behave. Each equipped Skill Card may add to or subtract from one of four possible faiths: Shinto, Buddhism, Taoism, or None. A character’s active faith determines a set of advantages and drawbacks that influence projectile and melee behavior.
| Faith | ||
|---|---|---|
| Shintoism |
| |
| Buddhism |
| |
| Taoism |
| |
| None |
| |
Faith selection is handled through the deck toggle on the character selection screen. Faith cards are diamond-shaped with a marble-like pattern and feature a single kanji symbol. Shinto is yellow with a purple 哀, Buddhism is cyan with an orange 怒, Taoism is magenta with a green 喜, and None is purple with a yellow 楽.
Controls
The default control configuration is as follows:
Gamepad
Immaterial and Missing Power
| 博麗霊夢 Reimu Hakurei |
Basic Attacks | |||
|---|---|---|---|---|
|
||||
| Special Moves | Spell Cards | |||
|
Damage: ★★★ | ||||
Story Mode Spell Cards
Prayer "Disaster-Dispelling Prayer"
Marisa Stage 2, Alice Stage 1, Patchouli Stage 2, Youmu Stage 2, Remilia Stage 7, Yuyuko Stage 1, Yukari Stage 1, Aya Stage 1 and 5, Komachi Stage 5, Tenshi Stage 8
Treasure Sign "Dancing Yin-Yang Orbs"
Marisa Stage 2, Alice Stage 1, Patchouli Stage 2, Youmu Stage 2, Remilia Stage 7, Yuyuko Stage 1, Yukari Stage 1, Aya Stage 1 and 5, Komachi Stage 5, Tenshi Stage 8
Dream Land "Great Duplex Barrier"
Remilia Stage 7, Aya Stage 5, Komachi Stage 5, Tenshi Stage 8
Light Spirit "Divine Spirit Orbs"
Remilia Stage 7, Aya Stage 5, Komachi Stage 5, Tenshi Stage 8
"Lurking Boundary Spirits and the Mysterious Shrine Maiden"
Aya Stage 5, Tenshi Stage 8
Skill Cards
Hakurei Amulet
ホールドで発射数の増加が可能
Cautionary Border
敵の飛び道具を遮る性能が高く
ヒットした相手は行動不能になる
Dimensional Rift
攻撃内容はボタンで選択可能
Ascension Kick
割り込み、連続技に使用可能だが
隙は大きいので注意
Youkai Buster
追尾性は無いが発射が早くなり
攻撃的に使うには好都合
Binding Border
敵の上下もしくは左右を封鎖する
挟み込む関係で動く標的に強いが
別の行動に移ると結界は消滅する
Demon-Sealing Dimensional Rift
ボタンで位置と射出方向を制御
Sliding Ascension Kick
カウンターとして使い難くなるが
リーチの長い下段になったため
連続技や奇襲に効果を発揮
Spread Amulet
その分弾幕を厚くした射撃技
重ねた札を纏めて投げるため
燃費は余り良くないらしい
Permanent Border
結界を踏んだ相手を無防備にする
二つ以上同時に設置できず
古い物は消えてしまうため注意
Instant Dimensional Rift
身代わりは攻撃を受けると弾け
飛び散った札で反撃を行う
便宜上は当身に近い挙動となる
Spell Cards
Spirit Sign "Dream Orb"
動く的に当てやすく数を打つため
相手との撃ち合いにも使いやすい
Divine Spirit "Dream Seal"
大量の追尾弾を殺到させ敵を封殺
死角の少ない技だが消費の割りに
威力は控えめな点が欠点
Divine Arts "Omnidirectional Oni-Binding Circle"
無敵時間を持ちカウンターが可能
独特の軌道を描き長時間残るため
最初の一手として撒くのも有効
Amulet "Youkai Repelling Charm"
Sanae Stage 3, Meiling Stage 4
Spirit Sign "Dream Seal -Circle-"
Sanae Stage 3, Meiling Stage 4
Divine Spirit "Dream Seal -Blink-"
Sanae Stage 3, Meiling Stage 4
"Most Evil Surprise Miko Orbs"
Meiling Stage 4
Rain Dance
Dream Sign "Evil Sealing Circle"
Barrier "Expanding Barrier"
Charm "Fantastic High-Speed Prayer Talismans"
"Faith-Augmentation Prayer Ceremony"
Kokoro stage 7 only
Kokoro stage 7 only
"Great Menreiki Expulsion"
Kokoro stage 7 only
"Trinity Religion Finale"
Kokoro stage 7 only
Youkai Buster
上に装備すると上に、下に装備すると下に向け発射
弾足よし、威力よしで、消費以外欠点らしい
If you equip it to up, it shoots upward, and if you equip it to down, it shoots downward.
Quick-Witted Consecration Talismans
それらを頂点とする結界を生成
結界自体は巨大で強固と厄介な代物だが
頂点を作る札が弱点であり、破壊されると
and creates a barrier using them as the corners.
The barrier itself, being huge and strong, can be troublesome,
but one fault is that the amulets forming the corners are weak points,
Mid-Air Ascension Kick
高い位置に居る相手を蹴り飛ばしやすい
空中戦は自分から相手下へ回りこめるので
Kicking an opponent who's high in the air is easy.
In this air battle, you can go down below the opponent,
Dimensional Point Rift
二度目の使用でマーカーへワープし
急降下キックで突撃する
低い位置にマーカーを置くと
キックが下から上空へワープする
and with the second use you warp to the marker
and assault with a dive kick.
If you place the marker in a low position,
you'll warp from below to the sky above.
Yin-Yang Shot
スピードが遅いが前強射撃で設置した
Its speed is slow, but when it passes through the barrier established with a strong forward shot,
Frontal Defense Talisman
広範囲を打ち抜く前方射撃
拡散後は脆弱だが、数に物でカバーし
into small bullets and shoot forward over a wide area.
They're weak after spreading out, but it can be an important move, since the quantity of them provides cover
Floating Wall Jump
変則的な軌道を可能とした体当たり
何らかのボタンを押すことで二度目の
you can do a body-slam with a potentially irregular trajectory.
By pressing any button, you can change the timing
Spirit Sign "Dream Seal"
有効時間内に再使用することで発動する
使い捨てだが強力な必殺技
夢想封印は強力な誘導弾を連射して追い詰める
and when reused in the available time period it will activate.
It's a disposable yet powerful special move.
Dream Seal is a move that corners the opponent with rapid-fire powerful homing bullets,
さらに追加のボタン入力で陰陽玉をシュート
左右で軌道を選んで発射することが出来る
With additional button inputs, you can fire the orb off.
You can choose whether to fire in a left- or right-facing trajectory.
Divine Arts "Omnidirectional Dragon-Slaying Circle"
霊夢を中心とした広範囲を攻撃する
この技に飛び込むものは漏れなく返り討ちだが
宣言でカウンター狙いはバレバレなことが多く
and attack with a wide scope with Reimu as the center.
The ones who jump into this attack are, without fail, attacked back instead,
but after the declaration, people will often aim to bring about a counterattack;
"Innate Dream"
放たれる霊夢のラストワード
相手の直接打撃を捌いて隙を作り
大量の札弾を叩き込んで決着を付ける
相手の打撃に合わせないとこちらが隙を晒して人気を失うだけなので
She handles the opponent's direct hit and creates a chance
during which she throws in a vast amount of talisman bullets to settle the fight.
Perfect Encircling Net
8th Day — 2
Reisen Stage 1
Barrier "Seams of the Tumultuous World"
Reisen Stage 1
Barrier "Fantasy Boundary Crack"
Reisen Stage 1
Spirit Hawk Sign "Dream Seal Hunting Done by a Hawk"
Star Spirit Sign "Sprinkle Star Seal"
"Until This Life, Repeated Countless Times, Gets Dream-Sealed Away"
Thunder Spirit Sign "Mukou's Thunder Shot Dream Seal"
Dragon Kick Sign "Dragon's Asuka'i Kick"
"Perfect Possession and Dream Seal"
*To Think There'd be a Shrine Maiden in That Gap!*
Spirit Sign "Indiscriminate Exorcism Without Reason"
Stage 1 (Marisa), Stage 2 (Kanako), Stage B1 (Flandre)
Spirit Sign "Wild Yin-Yang Dance Without Reason"
Stage 2 (Kanako), Stage B1 (Flandre)
Spirit Sign "Extraordinarily Absurd Indiscriminate Exorcism"
Stage C4 (Flandre)
Petroleum "Polluted Wild Yin-Yang Dance"
Stage C4 (Flandre)
Blood Curse "Indiscriminate Curse-Killing Exorcism"
Stage 6 (Yuuma)
Blood Curse "Bloodstained Wild Yin-Yang Dance"
Stage 6 (Yuuma)
Other
Standard Tactics: Reimu has a "better strike before they do" philosophy to attacking[1212]. She will notably go for constant bullet-hell spam on an opponent while using several techniques such as Fantasy Seal, Duplex Barrier, etcetera. Some abilities of Reimu activate without her even realizing it, such as teleportation and Innate Dream where she floats above reality.
Weaknesses
- Equipment Weaknesses: The Pagoda of Bishamonten forces the user to become exhausted after firing a laser[1213]. Using the spirit talismans will cause defense down[1214].
- Urban Legend in Limbo Weaknesses: When fighters are using "Weird Sepll", the occult ball is their weak point and destroying the ball stops the "Weird Spell"[1215]. When the Weird Spell break happens, the fighter will off balance for a while and can't block[1216].
- Magic Weaknesses: Magic users taking too much damage will cancel out their attacks[1217]. If a magic users spirit is depleted they enter a state of "Guard Crush" where they can't use bullets, special moves, or spell cards at all[1218]. Repeatedly attacking red glyphs will break one's defenses[1219].
- Unique Weaknesses: If defeated, all her bullets turn into points[1220]. Reimu has extremely awful memory[1221], she forgot who Alice was despite meeting her before[1222]. This was even done in the same game where she fought her[1223], forgetting who she was again in the extra stage[1224]. She forgot Remilia Scarlet's name in the same game[1225]. Reimu forgot the reason she was even trying to reach the Youkai Mountain[1226]. Reimu forgot who Kasen was despite them meeting several times[1227]. Reimu fully forgot about setting out in Hopeless Masquerade to try to save the world ruined by the pessimism with the majesty of the gods[1228], instead going to fight everyone to gain popularity. Reimu forgot who Watatsuki no Toyohime was[1229]. A god's power stems from people's faith in it, thus due to how seldom visited the Hakurei Shrine is, the god's power had steadidly diminished[1230].
Note
- The reason for Reimu's physicality being 10-A is that Reimu herself is not physically a superhuman in terms of physical strength. Objects like statues are still considered heavy for her[1231]. Characters physically comparable to her like Marisa can still be hurt by tigers with injuries serious enough to where her arm would need to be amputated if a special healing doctor wasn't around[1232]. Reimu is unable to break bamboo and needs Fujiwara no Mokou to cut it in half with her bare hands[1233]. We also see in official art when she's doing a spiritual attack it does much more damage to the environment then what she can do normally with physical strikes. Thus due to this and how Touhou clearly shows there's a difference between physical strength and spiritual strength, Reimu's physicality is that of a human while her spirituality is superhuman.
- Any translations from en.tohouwiki.net are considered fine to use as they all fall under Project Translations, a fan translation team that have translation guuidelines and rulesets, along with moderators that directly overlook and proofread English translations to check for machine translations.
- Yumemi's statements can be taken with credibility, not only do the science from her world surpass the main one by 500 years[1234] where she notes the science of the main world is much more primitive then hers[1235], but her world has already fully proven the existence of Grand Unified Theory and Yumemi herself notes that her theory was proven right by seeing magic.
- Spell Card Rules officially started during the events of Embodiment of Scarlet Devil, all events[1236].
- Despite Gensou Narratograph being directly noted to be an "unofficial Touhou tabletop RPG", ZUN has directly participated in the RPG and noted the way Reimu acts during his session is how canon Reimu would act[1237], thus character actions done by him and mechanics are fine to use.
- Even if characters have not showcased using a bomb, they should all be able to use bombs, as bombs are realistically just spiritual attacks[749] and to even be able to fight the non-human entities, requires a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[1238], meaning everyone that is non-human or is fighting non-humans is using spiritual energy.
Special Notes
- Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.
Explanations
Canoncity of Touhou Project
The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.
There are various aspects constantly debated about within the canon:
PC-98
Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[1239]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[1240], he's also referred to Highly Responsive to Prayers as a study product[1241]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.
However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[1242]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.
It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[40]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[1243]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[1244]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[1245]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[1246].
In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[1222]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[1247]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[1248].
Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.
Side Games Time Placements
Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[1249].
Multiple Playable Routes
In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[138].
In terms of how playable routes have went, some examples of canonically noted routes:
- In Reimu's profile on Perfect Memento in Strict Sense, it's noted that Reimu resolved the Scarlet Devil Mansion Incident alone[1250].
- Reimu is also acknowledged to have resolved the Spring Snow Incident in Perfect Cherry Blossom, though it is not noted if she did this alone[1251].
- Reimu claims she solved the Eternal Night incident, however if one asks her about the cause or the perpetrator, she'll only respond with ambiguous answers, it is also not noted if she did this alone[1252].
With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.
Spell Card Rules
There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[55]. The rules incoporate the following:
- Spell cards are techniques specially-named by the individual, and they must be declared upon use.
- The number of each party's spell cards must be determined in advance of a duel.
- The first party to have all of their spell cards beaten must admit defeat.
- The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
- Winners should generally allow losers a rematch.
- Always prepare for the unexpected.
The original draft held these rules[1253]:
- Combatants will give names and meanings to the duel for the benefit of beauty.
- Combatants will declare the number of named duels before beginning.
- Combatants may not repeat attacks by relying on stamina.
- Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
- In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
- Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.
These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.
Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.
Parallel Worlds
Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[1254]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[1255], further showcasing that probabiliy serves an importance.
Magical vs. Physical Strength
There[1256] are[1257] multiple[1258] occasions[1259] ofref name="Meiji University talkshow Dawn of Touhou Reimu the Strongest"> Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""</ref> characters[1260] commenting[1261] on[1262] humans like[1263] Reimu[1264] being strong[1265]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.
This is due to the difference between magical and physical strength.
In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[1266], lining a clear difference between magical and physical strength.
While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.
An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[1267], with her acknolwedging her strength[1268], something Yuugi only does to those who are truly strong[1266]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.
To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.
The Three Layers of Reality
In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.
This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[598], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[92]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.
While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[599].
Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.
Dream vs. Reality
In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.
In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[1269], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[1270], where much longer ago people did not draw a distinction between dreams and reality[1271], with Maribel reiterating that dreams and reality are the same[1272].
In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[1273], that in games like Antinomy of Common Flower are shown to have influence[1274] on reality[1275].
In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[1276] making her innately unable to be interacted with[1277].
Trivia
- The characters for Reimu's last name "博麗" (Romanized: Hakurei) literally mean something like "esteemed companion", the first word "博" (Haku) means "wide" or "exposition" while "麗" (Rei) means "lovely", "graceful", and "beautiful". Her first name "霊夢" (Romanized: Reimu) means "revelatory dream" or "a vision", the first word "霊" read as "Rei" means "spirit" or "soul" while "夢" (Romanized: Yume) is read "Mu" and means "dream".
- The surname Hakurei is also another name for sake, as the maker of the Touhou series, ZUN, is quite the connoisseur of "spirits", so much so that fans often speculate over whether ZUN might be or has been an alcoholic.
- In Story of Eastern Wonderland, the prologue notes that Reimu says a phrase like Eriko Asagaoka. Eriko Asagaoka is a character from Izumi Takemoto’s manga Apple Paradise, a work that also served as the source for several other references used by the author. The phrase in question is delivered using a rough, masculine tone. Attempting to find the series online is next to nonexistent as very few sources actually have mention of it.
- Reimu has appeared as a playable character in every integer-numbered game in the Touhou series.
- Reimu was the second extra boss in the Seihou game Shuusou Gyoku.
- Reimu makes an official appearance as "Flying Maiden" in Graffiti Kingdom, as ZUN was involved in the production of it.
- Reimu appeared on the cover of all the PC-98 Touhou games, from the first game in the series to the fifth.
- Reimu was never seen flying with her own power until Embodiment of Scarlet Devil. In the previous games, if Reimu needed to go somewhere far, she would ride on her turtle familiar, Genjii.
- Although her many profiles suggest that the "Hakurei Clan" and the shrine Reimu lives at have been in Gensokyo for long enough to be considered ancient, there has never been any mention of Reimu's family members, ancestors, etc. It is originally stated that she lives alone at the shrine, but other rarely seen characters (Mima and Shingyoku) are known to stay there or near there as well.
- There are some that believe two or more Reimu(s) may exist. The circumstantial evidence suggests 靈夢 (from the PC-98 games) and 霊夢 (from the Windows games) may be different people. However, this is extraordinarily unlikely, as both Yuuka and Alice recall Reimu, and ZUN uses the new kanji to refer to the old Reimu now. Also, her bio in Embodiment of Scarlet Devil's "おまけ.txt" file says, "Chronologically this title is not too far from the previous title, thus her age stays the same as before". Since the previous title in question would be Mystic Square, the last game in which PC-98 Reimu appeared in, and Embodiment of Scarlet Devil is the first game in which Windows Reimu appears, the bio appears to further debunk this theory.
- Some people state that the PC-98 Reimu may have been the current Reimu's ancestor, and that Yuuka and Alice seem to compare her instead of recalling. In the Touhou Kinema-Kan animations, a different-looking Reimu engages in battle with Yukari after setting up the border, thus summing it up along with the fact that Reimu's family may have also known Yukari for a long time. Though there is no proof of this claim, and one would need to suggest that the Marisa that appears in PC-98 is also the ancestor of the current Marisa along with Embodiment of the Scarlet Devil being noted to not be too far off from the last title chronologically.
- Reimu's Yin-Yang Orb exhibits some strange powers, aside from helping her attack her enemies. The greatest powers of the Hakurei Yin-Yang Orb are:
- Even if you eat sweets, you won't get fat
- One of your favorite aromas can be given off
- The yin-yang orb can be disguised as a cat
- In Imperishable Night Reimu is the only one whose partner doesn't mention the danger of the full moon.
- When playing Yukari's story mode in Scarlet Weather Rhapsody, Reimu breaks down in tears in the ending after Yukari defeats Tenshi and reduces the Hakurei Shrine to rubble for the second time, with Sakuya and Youmu looking on helplessly (although Suika offers to help rebuild it). This marks the first and only time where she is seen crying in a storyline scenario.
- Reimu's Last Word 「夢想天生」 "Fantasy Heaven" (Pronounced: Musou Tensei) is a homonym of 「無想転生」 "Unconscious Transmigration of Souls" (Also pronounced: Musou Tensei), Kenshiro's ultimate technique in Hokuto no Ken. In 12.3, if you activate Fantasy Heaven successfully in a 3rd round, a remix of Mystical Oriental Love Consultation in the style of the Fatal KO theme from the Hokuto no Ken fighting game will play. Fitting, because activation of the said Spell Card means the opponent is certainly already dead! Because of this it is now known as the Hakurei Hyakuretsu Ken to some fans; also, Kenshiro's catch phrase ("you are already dead") was also adopted to Reimu ("you have already donated").
- In Touhou Hisoutensoku, one of her alternative palettes looks similar to VIVIT, the heroine of Seihou. Also, one of her palettes seems to be another maid homage, Ruukoto, or possibly Sanae's colors. The palette also seems to resemble Mima from Highly Responsive to Prayers. Her white/light gray palette seems to resemble Toki from Hokuto no Ken, and possibly similar to the White Reimu from Concealed the Conclusion. And finally, her white/light blue palette looks like a tribute to Nanoha, as they both tend to "befriend" their opponents with superior firepower.
- In Lotus Land Story, when you clear Easy Mode with Reimu and just before the Name Registry screen shows up, you get a Congratulation screen with a drawing of her wearing an outfit that very closely resembles her outfit from Embodiment of Scarlet Devil (save for non-detached sleeves).
- In Immaterial and Missing Power, Reimu appears with blue eyes, but in the other Windows games, she is seen with brown eyes. Also, the Image Profiles show her with black hair, but in the shooting games, she has brown hair (This includes SWR and Hisoutensoku images).
- Interestingly, her Divine Arts "Wind God Kick" Spell Card resembles Chris' Twister Drive Desperation Move in The King of Fighters.
- Reimu seems to be scared before and after the boss battle with the Five Magic Stones in Story of Eastern Wonderland, making this the only ever time that Reimu was scared and/or afraid of a boss before and after the battle.
- Reimu, Marisa, Yuuka, and Alice are the only four characters to appear in PC-98 and Windows games.
- Her appearance on the Highly Responsive to Prayers score screen bears a striking resemblance to Meira.
- When one asked ZUN who he'd find himself trapped in a hotspring with, he noted that he'd like it to be Reimu and Marisa[1278].
- The Touhou Girls feel no real shame for flying with skirts as trousers need a professional dressmaker[1280].
- Reimu very likely has ADHD, as she showcases very bad memory, a symptom of ADHD. She also notes that she rarely sleeps, another symptom of ADHD. Reimu also shows difficulty with listening to people[1281], pretty much ignoring most of what Youmu says[1282] which is a big symptom of ADHD. This is shown further where she is noted to not have listened to anything Meira said[1283], despite her threatening her several times[1284].
- Despite Reimu's memories, she's has shwoncase moments of remembering some characters, such as remembering Mima after dealing with her in Highly Responsive Prayers[1285].
Profiles
Gallery
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Misconceptions
Reimu is the 13th Hakurei Shrine Maiden
This misconception has been fully debunked by ZUN[1287], essentially noting it were a lot of people that made additions to the original text causing confusion.
Characters Have Flown Through Outerspace
One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[1288], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[1289].
All Characters are Children
This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.
Majority of characters in the series are outright shown to drink alcohol on a daily basis[1290], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[1291]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.
The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.
Youkai Control the world through both the mental and physical layer
This statement comes from a fan translation that says this in Curiosities of Lotus Asia[1292].
While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.
It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[1293]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[598].
Battle Records
217 - 38 - 1
- SinGyoku - Fight[1294]
- Conditions: None.
- Location: Stage 05
- Note: Her name is listed in the Good Ending credits[1295].
- YuugenMagan - Fight[1296]
- Conditions: None.
- Location: Stage 10 - Makai Route
- Note: Their name is listed in the Good Ending credits[1297].
- Mima - Fight[1298]
- Conditions: None.
- Location: Stage 10 - Hell Route
- Note: Her name is listed in the Good Ending credits[1299].
- Elis - Fight[1300]
- Conditions: None.
- Location: Stage 15 - Makai Route
- Note: Her name is listed in the Good Ending credits[1301].
- Kikuri - Fight[1302]
- Conditions: None.
- Location: Stage 15 - Hell Route
- Note: Her name is listed in the Good Ending credits[1303].
- Sariel - Fight[1304]
- Conditions: None.
- Location: Final Stage - Makai Route
- Note: Her name is listed in the Good Ending credits[1305].
- Konngara - Fight[1306]
- Conditions: None.
- Location: Final Stage - Hell Route
- Note: Her name is listed in the Good Ending credits[1307].
- Rika - Fight[1308]
- Conditions: None.
- Location: Stage 1 Purple Field ~ Purple Dawn
- Meira - Fight[1309]
- Conditions: None.
- Location: Stage 2 Raijuu ~ Midnight Rainstorm
- Five Magic Stones - Fight[1310]
- Conditions: None.
- Location: Stage 3 Scarlet Dream ~ Scarlet Dream
- Marisa Kirisame - Fight[1311]
- Conditions: None.
- Location: Stage 4 Evil Spirit ~ Revengeful Ghost
- Mima - Fight[1312]
- Conditions: Match was a rematch.
- Location: Stage 5 Sealed Demon ~ Eastern Record Sealing of a Demon ~ A Phantom's Boisterous Dance
- Rika - Fight[1313]
- Conditions: Match was a rematch.
- Location: Extra Stage Another Sky ~ for Lunatic Gamers
- Kana Anaberal - Fight[1314]
- Conditions: None.
- Location: Stage 1
- Marisa Kirisame - Fight[1316]
- Conditions: None.
- Location: Stage 3
- Rikako Asakura - Fight[1318]
- Conditions: None.
- Location: Stage 5
- Chiyuri Kitashirakawa - Fight[1321]
- Conditions: None.
- Location: Stage 8, Probability Space Hypervessel
- Yumemi Okazaki - Fight[1322]
- Conditions: None.
- Location: Final Stage, Probability Space Hypervessel
- Orange - Fight[1323]
- Conditions: None.
- Location: Stage 1 Phantom Land
- Kurumi - Fight[1324]
- Conditions: None.
- Location: Stage 2 Famine ~ Lake of Blood
- Elly - Fight[1325]
- Conditions: None.
- Location: Stage 3 Bad Apple
- Marisa Kirisame - Fight[1326]
- Conditions: None.
- Location: Stage 4 Dream of Frail Girl
- Yuuka Kazami - Fight[1327]
- Conditions: None.
- Location: Stage 5 Phantasmagoria
- Note: Yuuka just woke up and was not at full strength.
- Yuuka Kazami - Fight[1328]
- Conditions: Match was a rematch.
- Location: Final Stage Pursuit ~ Raspberry Trap
- Mugetsu - Fight[1329]
- Conditions: None.
- Location: Extra Stage Quiet Closing for Wonderful You ~ Pukish Angel
- Gengetsu - Fight[1330]
- Conditions: None.
- Location: Extra Stage Quiet Closing for Wonderful You ~ Pukish Angel
- Sara - Fight[1331]
- Conditions: None.
- Location: Stage 1 The Elements of Creation ~ Materialization
- Louise - Fight[1332]
- Conditions: None.
- Location: Stage 2 Magical Space ~ Border Space
- Alice Margatroid - Fight[1333]
- Conditions: None.
- Location: Stage 3 Makai ~ Devil's World
- Yuki & Mai - Fight[1334]
- Conditions: Yuki and Mai teamed up against Reimu.
- Location: Stage 4 In the Frozen World ~ Ice Dream
- Note: Yuki/Mai are holding back initially until Mai/Yuki is defeated.
- Yumeko - Fight[1335]
- Conditions: None.
- Location: Stage 5 The Last Judgement ~ Judgement Day
- Shinki - Fight[1336]
- Conditions: None.
- Location: Final Stage Holy War ~ Dream Battle
- Alice Margatroid - Fight[1337]
- Conditions: Match was a rematch.
- Location: Extra Stage Open the Door of a Picture Book ~ Open Sesame
- Rumia - Fight[1338]
- Conditions: None.
- Location: Stage 1 Scroll of the Fantasy Night
- Cirno - Fight[1339]
- Conditions: None.
- Location: Stage 2 Lake Elf ~ Water Magus
- Hong Meiling - Fight[1340]
- Conditions: None.
- Location: Stage 3 Scarlet Border ~ Scarlet Land
- Patchouli Knowledge - Fight[1341]
- Conditions: None.
- Location: Stage 4 Mansion of Darkness ~ Save the Mind
- Sakuya Izayoi - Fight[1342]
- Conditions: None.
- Location: Stage 5 An Elegant Servant for the Scarlet Moon
- Sakuya Izayoi - Fight[1343]
- Conditions: Match was a rematch.
- Location: Final Stage Rain of Blood over Elysium
- Remilia Scarlet - Fight[1344]
- Conditions: None.
- Location: Final Stage Rain of Blood over Elysium
- Patchouli Knowledge - Fight[1345]
- Conditions: Match was a rematch.
- Location: Extra Stage Scarlet Devil Lunatic ~ Sister of Scarlet
- Flandre Scarlet - Fight[1346]
- Conditions: None.
- Location: Extra Stage Scarlet Devil Lunatic ~ Sister of Scarlet
- Note: Flandre by this point hasn't seen a human or had any real action in over 495 years making her relatively new to this fighting system.
- Cirno - Fight[1347]
- Conditions: None.
- Location: Stage 1 Cherry petals must have fallen like snow flakes... However, it was still silvery snow
- Chen - Fight[1350]
- Conditions: None.
- Location: Stage 2 It wavered in the village in which people are not. "MAYOIGA" (appiritional viallge) refused human always
- Alice Margatroid - Fight[1351]
- Conditions: Match was a rematch.
- Location: Stage 3 Is that it is snowing only this paradise? The paradise was already Alice's playground
- Lily White - Fight[1352]
- Conditions: None.
- Location: Stage 4 Cherry petal has been coming down from over the cloud. Does "Reisyouden" (Legendary place) exist really?
- Lunasa Primsriver, Merlin Prismriver, & Lyrica Prismriver - Fight[1353]
- Conditions: The three sisters teamed up on Reimu.
- Location: Stage 4 Cherry petal has been coming down from over the cloud. Does "Reisyouden" (Legendary place) exist really?
- Youmu Konpaku - Fight[1354]
- Conditions: None.
- Location: Stage 5 The girl lived in the world after death. They were a half of a phantom and human...
- Youmu Konpaku - Fight[1355]
- Conditions: Match was a rematch.
- Location: Final Stage Perfect Cherry Blossom Cherry Blossoms are offered to the dead. Should we mourn for the world that comes after us
- Chen - Fight[1357]
- Conditions: Match was a rematch.
- Location: Extra Stage Cherry Tree was already in bloom fully. However, Japanese heart is not satisfied yet.
- Ran Yakumo - Fight[1358]
- Conditions: None.
- Location: Extra Stage Cherry Tree was already in bloom fully. However, Japanese heart is not satisfied yet.
- Ran Yakumo - Fight[1359]
- Conditions: Match was a rematch.
- Location: Phantasm Stage Phantasmagoria. She was also living on the border of Gensokyo.
- Yukari Yakumo - Fight[1360]
- Conditions: None.
- Location: Phantasm Stage Phantasmagoria. She was also living on the border of Gensokyo.
- Marisa Kirisame - Fight[1361]
- Conditions: None.
- Location: Stage 1 Forest of Poisonous Rain Magic Realism 1st Day 14:00 Forest of Magic
- Alice Margatroid - Fight[1362]
- Conditions: None.
- Location: Stage 2 Blood of Magician Inanimation 1st Day 21:00 Forest of Magic
- Youmu Konpaku - Fight[1363]
- Conditions: None.
- Location: Stage 3 Daylight Spectre Ghost Buster 2nd Day 13:00 Hakurei Shrine
- Sakuya Izayoi - Fight[1364]
- Conditions: None.
- Location: Stage 4 Infinite Time Time of Mine 2nd Day 21:00 Scarlet Devil Mansion
- Remilia Scarlet - Fight[1365]
- Conditions: None.
- Location: Stage 5 Scarlet Mist Again... Devil May Care 2nd Day 25:00 Scarlet Devil Mansion Foyer
- Yukari Yakumo - Fight[1366]
- Conditions: None.
- Location: Border Line First Day Border Daylight and Moonlight Feast Day 17:00 Hakurei Shrine
- Suika Ibuki - Fight[1367]
- Conditions: None.
- Location: Immaterial and Missing Power Gathering Dreams, Thoughts Pandemoniac Land Feast Day 19:00 Gensokyo
- Wriggle Nightbug - Fight[1368]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Stage 1 - Where the Fireflies Fly
- Mystia Lorelei - Fight[1369]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Stage 2 - The Path Where Humans Vanish
- Keine Kamishirasawa - Fight[1370]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Stage 3 - Memories of the, History Eaters Home
- Keine Kamishirasawa - Fight[1371]
- Conditions: Match was a rematch. Reimu teamed up with Yukari Yakumo.
- Location: Stage 3 - Memories of the, History Eaters Home
- Marisa Kirisame - Fight[1372]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Stage 4 - Beneath the Soul that Holds Magic Power
- Tewi Inaba - Fight[1373]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Stage 5 - A Pure Cage in the Filthy World
- Reisen Udongein Inaba - Fight[1374]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Stage 5 - A Pure Cage in the Filthy World
- Eirin Yagokoro - Fight[1375]
- Conditions: Reimu teamed up with Yukari Yakumo. Eirin eventually received a help from Kaguya.
- Location: Final Stage - A The Orb in the Night Sky, Hiding the Princess
- Eirin Yagokoro - Fight[1376]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Final Stage B - Five Impossible Request
- Kaguya Houraisan - Fight[1377]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Final Stage B - Five Impossible Request
- Keine Kamishirasawa - Fight[1378]
- Conditions: Reimu teamed up with Yukari Yakumo. Match was a rematch.
- Location: Extra Stage - Doll of Hourai
- Fujiwara no Mokou - Fight[1379]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Extra Stage - Doll of Hourai
- Mystia Lorelei - Fight[1380]
- Conditions: None.
- Location: Episode 1, Stage 1
- Cirno - Fight[1381]
- Conditions: None.
- Location: Episode 2, Stage 2
- Lyrica Prismriver - Fight[1382]
- Conditions: None.
- Location: Episode 3, Stage 3
- Tewi Inaba - Fight[1383]
- Conditions: None.
- Location: Episode 4, Stage 4
- Reisen Udongein Inaba - Fight[1384]
- Conditions: None.
- Location: Episode 5, Stage 5
- Marisa Kirisame - Fight[1385]
- Conditions: None.
- Location: Episode 6, Stage 6
- Aya Shameimaru - Fight[1386]
- Conditions: None.
- Location: Episode 7, Stage 7
- Komachi Onozuka - Fight[1387]
- Conditions: None.
- Location: Episode 8, Stage 8
- Eiki Shiki, Yamaxanadu - Fight[1388]
- Conditions: None.
- Location: Episode Final, Final Stage
- Shizuha Aki - Fight[1389]
- Conditions: None.
- Location: Stage 1 - At the foot of the Youkai Mountain
- Minoriko Aki - Fight[1390]
- Conditions: None.
- Location: Stage 1 - At the foot of the Youkai Mountain
- Hina Kagiyama - Fight[1391]
- Conditions: None.
- Location: Stage 2 - The Great Youkai Forest
- Nitori Kawashiro - Fight[1392]
- Conditions: None.
- Location: Stage 3 - The Untrodden Valley
- Aya Shameimaru - Fight[1393]
- Conditions: None.
- Location: Stage 4 - The Waterfall of Nine Heavens
- Note: Aya went easy on Reimu.
- Sanae Kochiya - Fight[1394]
- Conditions: None.
- Location: Stage 5 - The Moriya Shrine
- Kanako Yasaka - Fight[1395]
- Conditions: None.
- Location: Final Stage - The Wind God's Girl Lake
- Kanako Yasaka - Fight[1396]
- Conditions: Match was a rematch.
- Location: Extra Stage - The Moriya Shrine (Inner Sanctum)
- Suwako Moriya - Fight[1397]
- Conditions: None.
- Location: Extra Stage - The Moriya Shrine (Inner Sanctum)
- Marisa Kirisame - Fight[1398]
- Conditions: None.
- Location: Stage 1 - Scarlet Drizzle, Hakurei Shrine
- Alice Margatroid - Fight[1399]
- Conditions: None.
- Location: Stage 2 - Pouring Beads of Water
- Komachi Onozuka - Fight[1400]
- Conditions: None.
- Location: Stage 3 - Gensokyo of Sanzu
- Aya Shameimaru - Fight[1401]
- Conditions: None.
- Location: Stage 4 - Neither Rain nor Wind
- Iku Nagae - Fight[1402]
- Conditions: None.
- Location: Stage 5 - Scarlet Celestial Maiden
- Tenshi Hinanawi - Fight[1403]
- Conditions: None.
- Location: Final Stage - Daughter of Heaven, Godess of Earth, Heart of a Human
- Kisume - Fight[1404]
- Conditions: None.
- Location: Stage 1 - Wind from the Thankless Land
- Kurodani Yamame - Fight[1405]
- Conditions: None.
- Location: Stage 1 - Wind from the Thankless Land
- Mizuhashi Parsee - Fight[1406]
- Conditions: None.
- Location: Stage 2 - Deep Road to Hell (From the World Above Into the Past)
- Hoshiguma Yuugi - Fight[1407]
- Conditions: None.
- Location: Stage 3 - Former Streets of Hell (Snowy Forgotten Ancient City)
- Komeiji Satori - Fight[1408]
- Conditions: None.
- Location: Stage 4 - Palace of the Earth Spirits (Frightening Eyes No One Loves)
- Orin - Fight[1409]
- Conditions: None.
- Location: Stage 5 - Remains of Blazing Hell (Hellfire of Times Past)
- Orin - Fight[1410]
- Conditions: Match was a rematch.
- Location: Stage 6 - Deepest Part of Underground City (Tempestuous Second Sun)
- Reiuzi Utsuho - Fight[1411]
- Conditions: None.
- Location: Stage 6 - Deepest Part of Underground City (Tempestuous Second Sun)
- Sanae Kochiya - Fight[1412]
- Conditions: None.
- Location: Extra Stage - The Moriya Shrine (The Lovely Visitor from Hell)
- Koishi Komeiji - Fight[1413][1414]
- Conditions: None.
- Location: Extra Stage - THe Moriya Shrine (The Lovely Visitor from Hell)
- Nazrin - Fight[1415]
- Conditions: None.
- Location: Stage 1 - Road of Lingering Snow
- Tatara Kogasa - Fight[1416]
- Conditions: None.
- Location: Stage 2 -Spring Clouds
- Kumai Ichirin - Fight[1417]
- Conditions: None.
- Location: Stage 3 - High-Speed Floating Ship
- Murasa Minamitu - Fight[1418]
- Conditions: None.
- Location: Stage 4 - Inside the Palanquin Ship
- Nazrin - Fight[1419]
- Conditions: Match was a rematch.
- Location: Stage 5- Makai (Above Hokkai)
- Toramaru Syou - Fight[1420]
- Conditions: None.
- Location: Stage 5- Makai (Above Hokkai)
- Hiziri Byakuren - Fight[1421]
- Conditions: None.
- Location: Stage 6 - Hokkai
- Tatara Kogasa - Fight[1422]
- Conditions: None.
- Location: Stage EX - The Night Sky
- Nue Houjuu - Fight[1423]
- Conditions: None.
- Location: Stage EX - The Night Sky
- Yuyuko Saigyouji - Fight[1424]
- Conditions: None.
- Location: Stage 1 - Night Cherry Blossoms in the Netherworld (Cheerful, even in Death)
- Kyouko Kasodani - Fight[1425]
- Conditions: None.
- Location: Stage 2 - Road to Myouren Temple (The Youkai Before the Gate, Reading an Unlearnable Sutra)
- Kogasa Tatara - Fight[1426]
- Conditions: None.
- Location: Stage 3 - Myouren Temple Cemetery (Straight Line Paradise)
- Yoshika Miyako - Fight[1427]
- Conditions: None.
- Location: Stage 3 - Myouren Temple Cemetery (Straight Line Paradise)
- Seiga Kaku & Yoshika Miyako - Fight[1428]
- Conditions: Both teamed up on Reimu.
- Location: Stage 4 - A Hole in the Hall of Dreams' Great Mausoleum (Accelerating Luxury)
- Soga no Tojiko - Fight[1429]
- Conditions: None.
- Location: Stage 5 - The Hall of Dreams' Great Mausoleum (Blood of Those with Hidden Power)
- Mononobe no Futo - Fight[1430]
- Conditions: None.
- Location: Stage 5 - The Hall of Dreams' Great Mausoleum (Blood of Those with Hidden Power)
- Toyosatomimi no Miko - Fight[1431]
- Conditions: Match was a rematch.
- Location: Final Stage - The Divine Spirit Mausoleum (Hold Harmony Sacred)
- Nue Houjuu - Fight[1432]
- Conditions: Match was a rematch.
- Location: Extra Stage - Myouren Temple (Raise the Flag of Rebellion!)
- Mamizou Futatsuiwa - Fight[1433]
- Conditions: None.
- Location: Extra Stage - Myouren Temple (Raise the Flag of Rebellion!)
- Marisa Kirisame - Fight[1434]
- Conditions: None.
- Location: Stage 1 - Youkai Exterminators Championship Match
- Ichirin Kumoi & Unzan - Fight[1435]
- Conditions: None.
- Location: Stage 2 - Midair Shinto-Buddhist War
- Mononobe no Futo - Fight[1436]
- Conditions: None.
- Location: Stage 3 - Feng Shui Versus Animism
- Byakuren - Fight[1437]
- Conditions: None.
- Location: Stage 4 - Physical Religious War
- Toyosatomimi no Miko - Fight[1438]
- Conditions: None.
- Location: Stage 5 - Abnormal Audience
- Note: It was not the actual Toyosatomimi no Miko but instead a Mamizou Futasuiwa.
- Mamizou Futasuiwa - Fight[1439]
- Conditions: None.
- Location: Stage 6 - Moonside Festival
- Hata no Kokoro - Fight[1440]
- Conditions: None.
- Location: Stage 7 - Wellspring of Joy, Anger, Pathos and Humor
- Cirno - Fight[1441]
- Conditions: None.
- Location: Stage 1 - Misty Lake (Tears of Freshwater Pearls)
- Wakasagihime - Fight[1442]
- Conditions: None.
- Location: Stage 1 - Misty Lake (Tears of Freshwater Pearls)
- Sekibanki - Fight[1443]
- Conditions: None.
- Location: Stage 2 - Canal of Willows (Severed Head Under the Willows)
- Kagerou Imaizumi - Fight[1444]
- Conditions: None.
- Location: Stage 3 - Bamboo Forest of the Lost (Beast Youkai of the 15th Night)
- Benben Tsukumo - Fight[1445]
- Conditions: None.
- Location: Stage 4 - Skies Above Gensokyo (Stormy) (Dissonance Amid the Storm)
- Yatsuhashi Tsukumo - Fight[1446]
- Conditions: None.
- Location: Stage 4 - Skies Above Gensokyo (Stormy) (Dissonance Amid the Storm)
- Seija Kijin - Fight[1447]
- Conditions: None.
- Location: Stage 5 - Inside the Inverted Sky Castle (A World Entirely Inverted)
- Seija Kijin - Fight[1448]
- Conditions: Match was a rematch.
- Location: Stage 6 - Shining Needle Castle Tower (The Small One's Big Ambition)
- Shinmyoumaru Sukuna - Fight[1449]
- Conditions: Match was a rematch.
- Location: Stage 6 - Shining Needle Castle Tower (The Small One's Big Ambition)
- Benben Tsukumo & Yatsuhashi Tsukumo - Fight[1450]
- Conditions: Match was a rematch.
- Location: Extra Stage - Skies Above Gensokyo (Stormy) (The Beat Resounding Against the World)
- Raiko Horikawa - Fight[1451]
- Conditions: None.
- Location: Extra Stage - Skies Above Gensokyo (Stormy) (The Beat Resounding Against the World)
- Marisa Kirisame - Fight[1452]
- Conditions: None.
- Location: Kourindou, Stage 1 - Seize the Occult Ball!
- Kasen Ibaraki - Fight[1453]
- Conditions: None.
- Location: Hakurei Shrine, Stage 2 - An Occult Hermit
- Note: Kasen noted that she didn't use her full strength as it would've caused problems from a number of reasons.
- Mamizou Fuyaysuiwa - Fight[1454]
- Conditions: None.
- Location: Hakurei Shrine, Stage 1: The Plan Goes Awry, However Far
- Fujiwara no Mokou - Fight[1455]
- Conditions: None.
- Location: Hakurei Shrine, Stage 2: Because She Left Something Behind
- Seiran - Fight[1458]
- Conditions: None.
- Location: Stage 1 - Probe from the Pure Land Eagle Rabbit
- Ringo - Fight[1459]
- Conditions: None.
- Location: Stage 2 - Lunatic Front Line (Forward Base on the Lake Lunatic Front Line)
- Doremy Sweet - Fight[1460]
- Conditions: None.
- Location: Stage 3 - Dreamful Path (Apollo Meridian Dreamful Path)
- Sagume Kishin - Fight[1461]
- Conditions: None.
- Location: Stage 4 - Lunatic Kingdom (A City Free of Sabi Lunatic Kingdom)
- Clownpiece - Fight[1462]
- Conditions: None.
- Location: Stage 5 - Clownish Moon (Pierrot of the Star-Spangled Banner Clownish Moon)
- Junko - Fight[1463]
- Conditions: None.
- Location: Stage 6 - Pure Furies (Though Unable to Dwell Together Under Heaven Pure Furies)
- Doremy Sweet - Fight[1464]
- Conditions: Match was a rematch.
- Location: Extra Stage - Evel Trinity (The Trump Card is Always a Bad Move Evil Trinity)
- Hecatia Lapislazuli - Fight[1465]
- Conditions: None.
- Location: Extra Stage - Evel Trinity (The Trump Card is Always a Bad Move Evil Trinity)
- Note: Hecatia was playing around and not taking the battle seriously.
- Marisa Kirisame/Koishi Komeiji - Fight[1466]
- Conditions: Reimu teamed up with Kasen Ibaraki.
- Location: Stage 1 "The Pure Fun Duo"
- Mamizou Futatsuiwa/Fujiwara no Mokou - Fight[1467]
- Conditions: Reimu teamed up with Kasen Ibaraki.
- Location: Stage 2 "The Strength-Seeking Duo"
- Toyosatomimi no Miko/Hijiri Byakuren - Fight[1468]
- Conditions: Reimu teamed up with Kasen Ibaraki.
- Location: Stage 3 "The Strongest Superhuman Duo"
- Yukari Yakumo - Fight[1469]
- Conditions: Reimu teamed up with Kasen Ibaraki.
- Location: Stage 4 "Is the Lone Wolf, a Foe or Friend?"
- Note: Yukari was purposefully holding back during the fight.
- Joon Yorigami/Shion Yorigami - Fight[1470]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Stage 1 "Yukari Takes the Last Move"
- Nemuno Sakata - Fight[1472]
- Conditions: None.
- Location: Stage 2 Red Mountain Loneliness "Solitude on the Scarlet Mountain"
- Lily White - Fight[1473]
- Conditions: None.
- Location: Stage 3 Sea of Spring Pink "The Sakura-Colored Sea the Divine Beast Swims Through"
- Aunn Komano - Fight[1474]
- Conditions: None.
- Location: Stage 3 Sea of Spring Pink "The Sakura-Colored Sea the Divine Beast Swims Through"
- Mai Teireida - Fight[1475]
- Conditions: None.
- Location: Stage 4 White Blizzard Out of Season "A Curious Encounter at Zero Visibility"
- Narumi Yatadera - Fight[1476]
- Conditions: None.
- Location: Stage 4 White Blizzard Out of Season "A Curious Encounter at Zero Visibility"
- Satono Nishida - Fight[1477]
- Conditions: None.
- Location: Stage 5 Land of Back Door "The ChildrenHop and Dance in Madness" Into Crazy Back Door
- Mai Teireida & Satono Nishida - Fight[1478]
- Conditions: None.
- Location: Stage 5 Land of Back Door "The ChildrenHop and Dance in Madness" Into Crazy Back Door
- Mai Teireida & Satono Nishida - Fight[1479]
- Conditions: None.
- Location: Extra Stage Hidden Star in Fifth Season "True Form of the Secret God"
- Okina Matara - Fight[1480]
- Conditions: None.
- Location: Extra Stage Hidden Star in Fifth Season "True Form of the Secret God"
- Eika Ebisu - Fight[1481]
- Conditions: None.
- Location: Stage 1 Infinity Make-work "Innumerable Regrets ~ Infinity Make-work"
- Urumi Ushizaki - Fight[1482]
- Conditions: None.
- Location: Stage 2 Cross the Styx "A Baby Carved from Granite ~ Cross the Styx"
- Kutaka Niwatari - Fight[1483]
- Conditions: None.
- Location: Stage 3 Lonely Amaryllis "Checkpoint of Oniwatari ~ Lonely Amaryllis"
- Yachie Kicchou - Fight[1484]
- Conditions: None.
- Location: Stage 4 Darkside of Paradise "Karmic Wind of Myriad Sufferings ~ Darkside of Paradise"
- Mayumi Joutougu - Fight[1485]
- Conditions: None.
- Location: Stage 5 Beastly Dystopia "Tiragyoni Metropolis ~ Beastly Dystopia"
- Mayumi Joutougu - Fight[1486]
- Conditions: None.
- Location: Final Stage Idola-Deus "Deus ex Idola ~ Idola-Deus"
- Keiki Haniyasushin - Fight[1487]
- Conditions: None.
- Location: Final Stage Idola-Deus "Deus ex Idola ~ Idola-Deus"
- Kutaka Niwatari - Fight[1488]
- Conditions: None.
- Location: Extra Stage Beastly Storm "Karmic Winds of a Bloody Frenzy Beastly Storm"
- Saki Kurokoma - Fight[1489]
- Conditions: None.
- Location: Extra Stage Beastly Storm "Karmic Winds of a Bloody Frenzy Beastly Storm"
- Marisa Kirisame - Fight[1490]
- Conditions: None.
- Location: Episode 1 Mushrooms "The Forest of Magic's Mushy Wetland"
- Kogasa Tatara - Fight[1491]
- Conditions: None.
- Location: Episode 2 "Cavern of Saturated Steam"
- Yuugi Hoshiguma - Fight[1492]
- Conditions: None.
- Location: Episode 3 "Submerged Entertainment District in Deepest Depths"
- Kanako Yasaka - Fight[1493]
- Conditions: None.
- Location: Episode 4 "Energy of the Future"
- Note: Even in Kanako's story, Reimu ended up winning[1494].
- Utsuho Reiuji - Fight[1495]
- Conditions: None.
- Location: Episode 5 "Another Too-Hot-to-Handle Day in the Underground!"
- Mike Goutokuji - Fight[1496]
- Conditions: None.
- Location: Stage 1 Chase rainbows "After an Isolated Shower ~ Chase rainbows"
- Takane Yamashiro - Fight[1497]
- Conditions: None.
- Location: Stage 2 Secret Green Cliff "People of the Far Depths ~ Secret Green Cliff"
- Sannyo Komakusa - Fight[1498]
- Conditions: None.
- Location: Stage 3 Mine of High Land "A Cave Boring Into the High, Noble Plains ~ Mine of High Land"
- Large Wheel Ghost - Fight[1499]
- Conditions: None.
- Location: Stage 4 Mine of Izanagi Object "Izanagi Objects ~ Mine of Izanagi Object"
- Misumaru Tamatsukuri - Fight[1500]
- Conditions: None.
- Location: Stage 4 Mine of Izanagi Object "Izanagi Objects ~ Mine of Izanagi Object"
- Megumu Iizunamaru - Fight[1501]
- Conditions: None.
- Location: Stage 5 Spectral Hierarchy "To Whom Does the Vast Sky Belong? ~ Spectral Hierarchy"
- Tsukasa Kudamaki - Fight[1502]
- Conditions: None.
- Location: Stage 6 Lunar Rainbow Market "Lunar Rainbow Market ~ Lunar Rainbow Market"
- Chimata Tenkyuu - Fight[1503]
- Conditions: None.
- Location: Stage 6 Lunar Rainbow Market "Lunar Rainbow Market ~ Lunar Rainbow Market"
- Tsukasa Kudamaki - Fight[1504]
- Conditions: None.
- Location: Extra Stage Apocalyptic Mining "Mining that Leads to the End Times Apocalyptic Mining"
- Momoyo Himemushi - Fight[1505]
- Conditions: None.
- Location: Extra Stage Apocalyptic Mining "Mining that Leads to the End Times Apocalyptic Mining"
- Aunn Komano - Fight[1506]
- Conditions: None.
- Location: Stage 1 Canal of Willows
- Nazrin - Fight[1507]
- Conditions: None.
- Location: Stage 2 Untrodden Valley
- Marisa Kirisame - Fight[1508]
- Conditions: None.
- Location: Stage 3 Secret Heaven Cliff
- Suika Ibuki - Fight[1509]
- Conditions: None.
- Location: Stage 4 Higan
- Hisami Yomotsu - Fight[1510]
- Conditions: None.
- Location: Stage 5 Hell
- Zanmu Nippaku - Fight[1511]
- Conditions: None.
- Location: Stage 6 Hell
- Ubame Chirizuka - Fight[1512]
- Conditions: None.
- Location: Stage 1 Border of Idea "Seal of Imagination Border of Idea"
- Chimi Houjuu - Fight[1513]
- Conditions: None.
- Location: Stage 2 Galaxy in Sacred Forest "Sacred Forest's Galaxy Galaxy in Sacred Forest"
- Nareko Michigami - Fight[1514]
- Conditions: None.
- Location: Stage 3 Awaken Altar Stone "Altar of the Strange Stone Awaken Altar Stone"
- Yuiman Asama - Fight[1515]
- Conditions: None.
- Location: Stage 4 Zoltaxian Labyrinth "Spiritual Labyrinth of Zoltax Zoltaxian Labyrinth"
- Ariya Iwanaga - Fight[1517]
- Conditions: None.
- Location: Stage 6 Eternaly Land "Impure World Supporting the Glorious Capital Eternaly Land"
- Yuiman Asama - Fight[1518]
- Conditions: Match was a rematch.
- Location: Extra Stage Fantastic Drift "Reminiscence of a Bivalve Fantastic Drift"
- Nina Watari - Fight[1519]
- Conditions: None.
- Location: Extra Stage Fantastic Drift "Reminiscence of a Bivalve Fantastic Drift"
- Marisa Kirisame - Fight[1521]
- Conditions: None.
- Location: Stage 4 Dream of Frail Girl
- Note: ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[138].
- Youmu Konpaku - Fight[1522]
- Conditions: None.
- Location: Stage 1 Cut Through the Sky Nothingness 1st Day 14:00 Hakurei Shrine
- Alice Margatroid - Fight[1523]
- Conditions: None.
- Location: Stage 2 Insightful Shrine Maiden Sixth Sense 1st Day 21:00 Hakurei Shrine
- Sakuya Izayoi - Fight[1524]
- Conditions: None.
- Location: Stage 1 Match Before the Gods Shrine Battle 1st Day 14:00 Hakurei Shrine
- Remilia Scarlet - Fight[1525]
- Conditions: None.
- Location: Stage 3 Rush Towards Death Hurry Up! 2nd Day 26:30 Hakurei Shrine
- Marisa Kirisame - Fight[1526]
- Conditions: None.
- Location: Stage 5 Legend of Gensokyo Last Human Feast Day 14:00 Hakurei Shrine
- Note: Reimu was trying to lure out the culprit. Along with this Reimu did not have her hurt sprite upon defeat.
- Yukari Yakumo - Fight[1527]
- Conditions: None.
- Location: Stage 5 Liquor for the Gods Sea of Nector Feast Day 16:00 Hakurei Shrine
- Marisa Kirisame & Alice Margatroid - Fight[1528]
- Conditions: Marisa teamed up with Alice Margatroid. Reimu teamed up with Yukari Yakumo.
- Location: Stage 4 - Legend Dreamland
- Note: ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[138].
- Sakuya Izayoi & Remilia Scarlet - Fight[1529]
- Conditions: Sakuya teamed up with Remilia Scarlet. Reimu teamed up with Yukari Yakumo.
- Location: Stage 4 Uncanny - Legendary Paradise
- Note: ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[138].
- Yuuka Kazami - Fight[1530]
- Conditions: None.
- Location: Episode 6, Stage 6
- Youmu Konpaku - Fight[1531]
- Conditions: None.
- Location: Episode 5
- Marisa Kirisame - Fight[1532]
- Conditions: None.
- Location: Episode 6
Alice Margatroid - Fight[1533]
- Condition: None.
- Location: Stage 1 Omens in Clusters
- Patchouli Knowledge - Fight[1534]
- Conditions: None.
- Location: Shrine of Good Weather -Stage 2-
- Remilia Scarlet - Fight[1535]
- Conditions: None.
- Location: Stage 7 Frog in the Well
- Marisa Kirisame - Fight[1536]
- Conditions: None.
- Location: Stage 2 Where Is The Sun?
- Yukari Yakumo - Fight[1537]
- Conditions: None.
- Location: Stage 1 - Like a Drifitng Cloud
- Seija Kijin - Fight[1540]
- Conditions: None.
- Location: Day 8
- Note: Seija Kijin was using various different cheat cards to defeat her opponents otherwise she would not win normally[1541].
- Marisa Kirisame - Fight[1542]
- Conditions: None.
- Location: Hakurei Shrine, Stage 1: Can't Back Down Now
- Kasen Ibaraki - Fight[1543]
- Conditions: None.
- Location: Hakurei Shrine, Stage 1: A Meaningless Admonition
Mononobe no Futo - Fight[1544]
- Conditions: None.
- Location: Stage 2 - A Mysteriously Off-Hilter Battle
- Note: Reimu is actively trying to lose this battle, if she wins it, her victory quote is "Oh, great, I got another one, I was trying to get rid of it this time, too.". Futo even notes that Reimu was going easy on her.
- Mamizou Futatsuiwa - Fight[1545]
- Conditions: None.
- Location: Hakurei Shrine, Stage 2 - Et tu, Reimu Hakurei?
- Note: Reimu during most of the game is not fighting seriously as she actively wants people to have the Occult Orbs to investigate further what's going on.
- Marisa Kirisame/Koishi Komeiji - Fight[1548]
- Conditions: Reimu teamed up with Kasen Ibaraki.
- Location: Stage 3 "A Scheming Duo"
- Nitori/Kokoro - Fight[1549]
- Conditions: Reimu teamed up with Mononobe no Futo.
- Location: Stage 1 "Collect Experiment Samples!"
- Note: Reimu had no experience at being the slave.
- Mamizou Futatsuiwa/Fujiwara no Mokou - Fight[1550]
- Conditions: Reimu teamed up with Marisa.
- Location: Stage 1 "A Handy Training Partner"
- Mononobe no Futo/Ichirin Kumoi & Unzan - Fight[1551]
- Conditions: Reimu teamed up with Kasen.
- Location: Stage 4 "A Shrine Maiden's Secret Training"
- Reisen Udongein Inaba/Doremy Sweet - Fight[1552]
- Conditions: Reimu teamed up with Marisa.
- Location: Stage 1 "Dreams Become Real"
- Reisen Udongein Inaba/Doremy Sweet - Fight[1553]
- Conditions: Reimu teamed up with Fujiwara no Mokou.
- Location: Stage 4 "Dreams End Quickly"
- Tenshi Hinanawi/Shinmyoumaru Sukuna - Fight[1554]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Stage 5 "Earth's Natural Enemy"
- Note: Yukari was not taking the fight seriously and Reimu was fighting as support.
- Okina Matara - Fight[1555]
- Conditions: None.
- Location: Stage 6 Land of Back Door "Open It Not, Gaze Not Upon It; Heaven Lies Hidden Behind the Door to your Rear" Hidden Star in Four Seasons
- Note: While it looked like Reimu won, she in actuality was forcibly booted back out of Okina's world during the fight[1556].
- Flandre Scarlet - Fight[1557]
- Conditions: None.
- Location: Forest of Magic
- Yuuma Toutetsu - Fight[1558]
- Conditions: None.
- Location: Episode 6 “The Most Cursed Liquid in the World”
- Note: Despite beating her in her story, in Flandre's story it's noted she cannot defeat her as she seems to absorb any attack she uses[1559], with the only one truly being able to defeat her is Flandre due to her magic power that destroys everything[1560].
- Yuuma Toutetsu - Fight[1561]
- Conditions: Match was a rematch.
- Location: Episode 6 “Red memories before rebirth”
- Flandre Scarlet - Fight[1564]
- Conditions: None.
- Location: Sea of Petroleum
- Note: Flandre fought Reimu with the idea in mind to reinvirograte her destructive spirit[1565], with the post-battle sprite showing no damage to Reimu and Flandre stating that she can do it after all[1566], thus it seems there was no actual winner to this fight.
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References
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Versus Threads
1 - 0 - 0
- Dracula - Thread
- Rules
- Round 1: No spell card rules, Standard Format for Category Names, they fight with in Dracula's Castle.
- Round 2: Spell card rules, same rules as first round otherwise.
- Overall Consensus:
- Round 1: Reimu barely edges out due to her ability making her effectively untouchable while she can shoot homing shots.
- Round 2: Dracula does not have standardized experience dodging the danmaku used against others in spell card rules while Reimu is an experienced fighter under this ruleset netting her the win.
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