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Reimu Hakurei

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Reimu Hakurei (博麗 霊夢 Hakurei Reimu) is the main protagonist of the Touhou Project series along with the deuteragonist, Marisa Kirisame. As the shrine maiden of the Hakurei Shrine, she manages the Hakurei Border of Gensokyo and exterminates troublesome youkai. Not much is known about Reimu's history prior to the events of the games. Her earliest mention in the Gensokyo timeline is four to five years prior to Chapter 22 of Curiosities of Lotus Asia, which took place in 2006. ZUN does mention in one of his Shanghai Alice Correspondence documents that there was a previous Hakurei Shrine Maiden, and it's generally assumed that there's a line of them.

Reimu Hakurei
Bisexual

Out of the generations of shrine maidens, her sense of danger is the most lacking and she has meager training, yet her power is considerable.
~ Part of Reimu's Description Perfect Memento in Strict Sense
If I get swallowed up by this, I'll lose for no reason! Pull yourself together! I'm the incident-resolving shrine maiden!
~ Reimu pumping herself up

Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!
~ Reimu in 靈異伝.TXT

What the heck is all this!? I can't sleep with all this going on. Fine, I'll just have to give them a taste of my training!
~ Reimu

The battle is on!!!
~ Reimu, Marisa, & Mima all at once
Huh? I wonder where she's from.
~ Reimu after beating Kana Anaberal
Sorry! Unfortunately, I'm used to magic.
~ Reimu after beating Ellen
That's weird, was Marisa this weak? Maybe she's not training enough.
~ Reimu after beating Marisa Kirisame
Ah, that was so scary (in more ways than one)
~ Reimu after beating Kotohime
What's with the clothes? Could you be a heretic? (In this world, believing in science is seen as strange)
~ Reimu after beating Rikako Asakura
Just one left. If I acn bea thtem, I'll be unrivaled! Bring it on!
~ Reimu after beating her clone
Yes! I beat Mima!!
~ Reimu after beating Mima

I thought this might be the place. I won't get anywhere by beating up these small fry. I guess I'll have to dive right into Makai and teach their boss a lesson.
~ Reimu

Articles About Reimu Hakurei
Canon - Touhou Fumo Racing - Touhou Project in a Shellnut
Origin
Origin Touhou Reiiden (Wondrous Tale) ~ The Highly Responsive to Prayers
Creator ZUN
First Appearance Highly Responsive to Prayers
Voiced by Fan-made series: Mai Nakahara, Asami Imai, Rina Sato, Hiromi Igarashi, Akari Kito, Ayaka Suwa, Nao Shiraki, Wakana Maruoka, Hitomi Sasaki, Sachika Misawa, Manami Numakura, Yu Sasahara, Haruka Shiraishi, Shino Shimoji, Mai Fuchigami, Sakura Nakamura, Rie Hikisaka, Hyosei, Ikumi Hasegawa, Haruka Terui, Mai Kanno, Aya Yamane, Aika Wakuno, Noriko Shitaya, Shion Wakayama, Satsumi Matsuda, Fairouz Ai
Characteristics
Species Human
Gender Female
Pronouns She/Her
Sexuality Bisexual
Age At least 20
Birthday Unknown
Height Fairly Tall
Weight Unknown
Ethnicity Japanese
Status Alive
Alignment Chaotic Good
Archetype Reluctant Hero / Protector / Everyman / Battle Junkie
Occupation Shrine Maiden of Hakurei Shrine
Time Period Modern
Language Japanese
Combat Style Ofuda, Spirit Power, Martial Arts
Homeworld Earth
Relationships
Affiliations Genjii, Ruukoto, Marisa Kirisame, Yukari Yakumo, Sanae Kochiya, Rinnosuke Morichika, Sumireko Usami, Suika Ibuki, Aya Shameimaru, Kasen Ibaraki, Three Fairies of Light, Kosuzu Motoori, Aunn Komano, Shinmyoumaru Sukuna, Mima
Enemies Yukari Yakumo (Formerly), Sanae Kochiya (Formerly), Sumireko Usami (Formerly), Shinmyoumaru Sukuna (Formerly), Mima (Formerly)

Background

This dropdown contains the synopsis of Reimu Hakurei’s story. Read at your own risk as you may be spoiled otherwise!

Highly Responsive to Prayers


A small shrine resting in a country far to the east, the "Hakurei Shrine". Many out-of-the-ordinary events transpire here, causing normal people to almost never draw close to the shrine. On the other hand, there is also a reason that "things that aren't human" never descend to terrorize the Human Village: because shrine maidens, females with the power to channel the gods, have lived at this shrine for many generations, guarding the gates to other realms such as Hell and Makai where those "things that aren't human" reside.
Long ago, powerful mountaineering ascetics, exorcists, and spiritual leaders from all areas of the country gathered in order to seal away youkai, demons, and other creatures from their land. Despite their great success, the recoil from performing the ceremonies was so tremendous that it annihilated everyone gathered there.
Much time passed after that — so much time that the effectiveness of the seal began to fade. The shrine maiden currently living at this shrine has trained her body and mind intensely in order to fight these unstoppable enemies, these "things that aren't human", and prevent them from reaching the Human Village. Even though she knew it was a futile effort, even though she knew her life would be forfeit, she made her way to one of the gates.
...Actually, it's not really that serious.
The truth is that this shrine maiden is Reimu Hakurei, who always gets caught up in strange things. One of the "things that isn't human" destroyed her shrine, and she flew into a rage. There is only one thing that will quell her anger: the total annihilation of all "things that aren't human"!!
...Well, that's half wrong too.
The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
What sort of fate awaits this shrine maiden?
~ Highly Responsive to Prayers Prologue English


ここは東の国のとある小さな神社、‘博麗神社’、ここには色々な出来事が起こるため、普通の人はめったに近寄ったりしなかった。しかし、‘人間でない何か’が、人里におりてこないのにはわけがあった。それは、この神社には代々、神に通ずる力のある女性、つまり巫女がいたからであった。 なぜ、この小さな神社に力の在る巫女がいるわけは、ここには地獄や魔界、といった‘人間でない何か’の棲む世界との接点(ゲート)が重なっているからである。
その昔、ここから現れる妖怪、悪魔などを封印するために、全国各地の力のある修験者、調伏師、などが集まり封印に成功した。 が、そのときの反動は非常に大きく、集まった者も全滅した。
それから時がたち、あれほどの力をもった封印の効力も薄れてきた。この神社の巫女は、‘人間でない何か’を人里におりていかない様にするためかなうはずもない敵に対し、精一杯の修業を積み、それでも無理と分かっていながら、自分の身を犠牲にし、このゲートへ向かっていった。
う ・ そ
ほんとは、変な事巻き込まれ体質の巫女、博麗靈夢。‘人間でない何か’に、神社を破壊されちゃって、おこちゃったのだ。この怒りを沈めるには、‘人間でない何か’を、全滅させるしか!!
って、半分うそ
ほんとのほんとは、博麗靈夢は、かなりの楽天家。今回もきまぐれで、ゲートに入ってみたのであった。 ここの魔に対して効力のあるのは、博麗神社最大の秘宝‘陰陽玉’だけであるということが分かったのも、しばらくしてである。
靈夢「ま、いっか。‘陰陽玉’をうまく使えば、なんとかなるわよね」
どうなることやら・・・・
~ Highly Responsive to Prayers Prologue Japanese

A shrine located in the Far East, the Hakurei Shrine, houses a powerful seal that has begun to deteriorate. As a result, numerous non-human entities have started to emerge. Reimu sets out to investigate after her shrine is destroyed, using its sacred treasures, the Yin-Yang Orbs, to confront the beings responsible.

Her journey leads her to a gate that branches into two possible destinations depending on the chosen route: Makai or Hell. In Makai, Reimu battles Elis, YuugenMagan, and Sariel. In Hell, she faces Mima, Kikuri, and Konngara.

Story of Eastern Wonderland


Here among the mountains in a certain eastern land lies the relatively peaceful Hakurei Shrine. To strengthen her spiritual power, Reimu, the shrine's only maiden, had withdrawn into the mountains to train for a bit of training. "Training? That's been going all right, but suddenly I want to sleep in my futon!" she said, and made up her mind to return to the shrine. But when she got back there, she found the place infested with youkai and other crazed, inhuman freaks.
Reimu: What's all this!? I won't be able to get to sleep with this going on... Very well, I can show you the fruits of my training!
But Reimu hated training, and her real aim in going to the mountains was relaxing in their many hidden hot springs and savoring the delicious autumn foods. Between these pursuits, she hadn't done very much actual training.
Genjii: My lady, these youkai seem strangely controlled. Their leader must somewhere nearby. I can also somehow sense the power of a foreign culture... in any case, I suppose I shall be accompanying you.
Genjii, Reimu's loyal turtle servant, said worriedly.
Reimu: I was going to take you anyway. After all, I can't fly...
Then Reimu took Genjii and, as always, the secret treasure of Hakurei Shrine: the Yin-Yang Orb. To find the source of the problem, she faced the shrine to exterminate the youkai. Though she would meet many strange people in many strange places...
Reimu (like Eriko Asagawa): Heh, sure is strange.
~ Story of Eastern Wonderland Prologue Translated


ここはとある東の国の山の中、博麗神社は比較的平穏だった。博麗神社の巫女、靈夢は、霊力を高める為にしばらく修業する為に、山にこもっていた。修業?も順調だったが、靈夢が急におふとんで眠りたい っと言い始めたので、とりあえず神社へもどることにした。しかし、神社へ戻ってきたが、神社には大量の妖怪、そのた、人間でない何か、キチ○○等が棲み付いていた。
靈夢「なによこれ~、これじゃ落ち着いて眠れないじゃない。丁度いいわ、修業の成果を見せてあげるわ!」
しかし、修業嫌いの靈夢が山に入っていたのは、山によくある隠し湯と、おいしい秋の味覚が目的であったので、たいした修業もしていなかった。
玄爺「御主人様、今度の妖怪は妙に統制がとれてます。つまりどこかにこいつらの親玉がいるはずじゃ。それに、なんとなく異文化の力も感じとれますぞ・・・ とにかく、わしもついていくとするかの」
靈夢のしもべの亀、玄爺は靈夢を心配しながらそういった。
靈夢「そういわなくても、連れてくつもりっだったわよ。わたしじゃ空を飛べないし・・・」
そうして、靈夢は玄爺を連れ、例によって博麗神社最大の秘宝陰陽玉をもって、その原因を調べるために、博麗神社へ妖怪退治に向かっていった。

色々と、変な場所で変わった人たちに出会うのだが・・・
靈夢「すごく変だぜ(朝ケ丘 絵理子調)」

~ Story of Eastern Wonderland Prologue Japanese

After returning from the mountains, Reimu discovers that the Hakurei Shrine has been overrun by youkai, spirits, and other non-human beings. Accompanied by Genjii and equipped with her Yin-Yang Orbs, she begins investigating the cause of the disturbance. Early in her journey, she confronts Rika, who is responsible for the surge of youkai, followed by encounters with Meira and Marisa Kirisame. Reimu ultimately defeats Mima, Marisa’s mentor, and seals her away once more, though the seal proves temporary.

Rika later draws Reimu into another confrontation in an attempt to seek revenge, this time piloting the Evil Eye Σ. Despite her confidence, Rika is defeated again.

Phantasmagoria of Dim.Dream


Touhou Yumejikuu Backstory
Deep in the mountains in a country in the East, the Hakurei Shrine was mostly peaceful.
The shrine maiden of the Hakurei Shrine, Reimu, was always getting wrapped up in strange circumstances (though it should be noted she was a bit strange herself), so her free time was when things were peaceful.
Reimu: "Ah, what am I going to do with all this time on my hands. I wonder when something exciting is going to happen."
When the protagonist is idle, something is required to happen. Reimu thought she'd get out of the shrine for a while instead of sweeping the garden, and so stumbled upon some ruins.
Reimu: "Wait, what are these ruins doing next to the shrine. They weren't there yesterday!!" (something happens!)
Mima: "Oh, Reimu. So you came, too."
Reimu: "Great, it's Mima. Hmm, actually, it looks like there's a lot of people here ... "
Reimu: "What is it with this ruins, anyway?"
...
Mima: "It's said that something is asleep deep in these ruins that will grant happiness to whoever comes to visit it."
Reimu: "Whatever, that sounds like something someone would say to get people to join a cult. Besides, none of this was even here yesterday. So what's up with that so-called prophesy?"
Mima took out a folded piece of paper from her pocket. Reimu took it and unfolded it. This was written on the paper:
The ancient ruins: "Fantasy Ruins"
Grand opening, 10am today

                       ・・・・
To you who visit the ruins, we present something to make you happy. Our sincere thanks to everyone who stops by.
Reimu: "Hm!"
Reimu: "What's with these pamphlets? (How is this some sort of ancient prophecy?) How can ruins have a grand opening? And none of this was here yesterday! How can you all be taken in by something that's so obviously suspicious!?"
Marisa: "Hm, so Reimu's not interested. That must mean..."
Reimu: "...Who said I'm not interested?"
Reimu: "Er, actually, I'm pretty busy (not), but having ruins suddenly pop up here is a pain to deal with. I have my complaints, you know."
Mima: "Isn't it almost time for the grand opening? I don't see an entrance anywhere. I guess we'll have to wait for now."
Reimu: (Man, when did this... well, I guess this is pretty normal around here... huh?)
Reimu: " ... it looks like there's a notice posted over here."
Marisa: "Wow, really? Hey, what's it say?"
Inside the Fantasy Ruins
Capacity: 1 person

The capacity must be strictly observed.
If the capacity is exceeded, then we can no longer guarantee the existence of these ruins in this dimension
Reimu: " ........ ?"
Mima: " ... so, that means ... "
Marisa: "fufufu ... "
All together: "The battle is on!!!"

~ Phantasmagoria of Dim.Dream Prologue English Translation


東方夢時空バックストーリー
ここはとある東の国の山の中、博麗神社はおおよそ平穏だった。
博麗神社の巫女、靈夢は、実は変なこと巻き込まれ体質だった(本人もちょっと変)ので、変なことが起こらないと暇でしょうがないのである。
靈夢「あ~ぁ、ひまでしょうがないわ、なんかどひゃー っていうようなことおこんないかしら。」
主人公が暇なときに、なにも起こらないはずがない。
庭を掃除しようと神社から出てみると、靈夢は遺跡を発見したのだった。
靈夢「なんで、神社の隣に遺跡があるのよ。昨日まで無かったのに!!(どひゃー)」
靈夢「げげ、魅魔。それに、よくみるといろんな人がいる~」 靈夢「一体なんなの、この遺跡は~」
・・・・
魅魔「古くからの言い伝えによると、この遺跡には来た者をしあわせにする何かが、眠ってるみたいよ。」
靈夢「なによ、その怪しげな宗教の勧誘みたいな言い伝えは。それに昨日までこんなもん無かったわよ。なのになんなのよ~、その言い伝えってのは~。」
ポケットから折りたたまれた紙を取り出す魅魔。靈夢がその紙を広げてみる。その紙にはこうかかれていた。
いにしえの遺跡、‘夢幻遺跡’
本日10時 開店
....
この遺跡に訪れた方には、あなたをしあわせにする何かを プレゼントします。皆さんのご来店を心よりお待ちしております。
靈夢「どてっ☆」
靈夢「なによ~、このチラシは~(どこが古くからの言い伝えよ~)。遺跡が開店~? しかも、昨日まで何も無かったのに~。 あんたたちは、こんないかがわしいチラシに騙されて、のこのことやってきたの~!」
魔理沙「なるほど、靈夢には、興味が無いのね。ってことは・・・」
靈夢「・・・だれが、興味が無いなんていったのよ。」
靈夢「私はいそがしいんだけど(嘘)、こんな所に遺跡ができちゃったら迷惑だわ。ちょっと文句を言ってくる。」
魅魔「まだ、開店してないわ。それに、入り口が見当たらないの。とりあえず待ちね。」
靈夢(やれやれ、何でこんなものが、ま、いつものことだけどね・・・ん?)
靈夢「こんなところに、立て札があるわ。」
魔理沙「えっ、ほんと? なになに・・・」
夢幻遺跡内 定員 1名まで
それ以上は、認められません 規定人数以上、入場された場合 この時空での遺跡の存在は保証 出来ません
靈夢「・・・・・・?」
魅魔「って、いうことはー」
魔理沙「ふっふっふっ」
一同「  勝負よ!!!」
~ Phantasmagoria of Dim.Dream Prologue Japanese

Reimu participates in the conflict surrounding the race to reach the Ancient Ruins. Upon arriving, she encounters Chiyuri Kitashirakawa, who challenges her so that Yumemi Okazaki can observe and analyze Reimu’s abilities. During the encounter, Reimu clarifies that her power is derived from divine authority rather than magic. After Chiyuri is defeated, Yumemi confronts Reimu herself in an effort to secure a way back to her own time.

Following her defeat, Yumemi offers to grant Reimu a request. Reimu asks for something that could assist with maintaining the shrine grounds. In response, Yumemi provides Ruukoto. However, Reimu ultimately chooses not to rely on her, as she proves ineffective at the task.

Lotus Land Story


In a far eastern land, there was a generally quiet shrine in the mountains.
The Hakurei Shrine's shrine maiden, Reimu Hakurei was also generally bored.
Reimu "Ah, man, I wonder if there's any work (something fun) around."
And so, because of her careless words, a large amount of ghosts and such suddenly came barging into the shrine. You reap what you sow.
Reimu "Eeek! What the heck is this!?"
Reimu quickly got down to business and began her evil spirit extermination.
Reimu "Hmm... At this rate, the shrine will be ruined *again*. Looks like there's no other choice. I'll find the source of this and crush it!"
Somehow, (and you musn't make fun of the shrine maiden's "somehow" method)
Reimu felt that the lake in the mountains behind the shrine was suspicious, and so she promptly headed towards the mountains. (Though I get the feeling that in times like this, it's precisely because she left the shrine empty that it gets ruined...)
Reimu "This place is definitely suspicious. There are tons of evil spirits here."
Reimu "I'm getting excited. I finally have some work (evil spirit extermination) again!!
-- Meanwhile.
Marisa "Hmm... What the heck is this magic power?"
The possessor of a large capacity of fierce magic power, Marisa Kirisame, was suddenly tempted by a vast magical force. Marisa, intent on making this power her own, headed towards the source.
Marisa "This is lovely! Where's this crazy amount of magic power coming from?
Marisa made her way towards the lake without Reimu knowing.
Well, that's what she had intended...
And so, the two went to the lake for separate reasons... hmmm.
~ Lotus Land Story Prologue English Translation


ここはとある東の国の山の中、博麗神社はだいたい平穏だった。
博麗神社の巫女、博麗靈夢(はくれい れいむ)もだいたい暇だった。
靈夢「あ~ぁ、なんか仕事(おもしろいこと)ないかなぁ。」
なんてこと言うもんだから、突然大量の化けものその他が神社にわいて
出てきりする。自業自得である。
靈夢「うえ~、なんなのよ~」
突然、悪霊退治に大いそがしの靈夢。
靈夢「う~ん、このままじゃまた神社が壊されちゃうわ。
しかたないわね。原因を見付けだして元から潰しましょ!」
なんとなく、(巫女さんのなんとなくをばかにしてはいけない)神社裏の
  山の中にある湖が怪しいと踏んだ靈夢は、早速山に向かうことにした。   (どっちかというと、こういうときに神社を留守にするから壊されるんだと    思うのだが・・・)
靈夢「やっぱり、ここが怪しいわ。凄い数の悪霊だわ。」
靈夢「久しぶりの仕事(悪霊退治)、わくわくするわ~!!」
-- 一方そのころ。
魔理沙「う~ん、なんなんだ、この魔力は。」
強力な魔力の持ち主である霧雨魔理沙(きりさめ まりさ)は、当然のよ
  うに強力な魔力にひかれるのであった。   魔理沙はこの力を自分のものにしようと力の発信源へ向かった。
魔理沙「しあわせね。こんだけ大量の魔力どっから出てくるのかしら?」
魔理沙は、靈夢に内緒で湖に向かっていった。はずだったが・・・
こうして、二人は別の用事で湖に行ったのだった・・・ う~ん。
~ Lotus Land Story Prologue Japanese

Reimu reflects on the unusual calm that has settled over Gensokyo, but the peace does not last. Youkai and spirits soon begin appearing in large numbers, placing the Hakurei Shrine at risk. After dealing with several of these disturbances, Reimu concludes that the situation is being caused by a larger underlying force and decides to confront it directly.

During her investigation, she defeats Orange, Kurumi—the guardian of the lake—and Elly, the gatekeeper of the Fantasy World. While advancing further, Reimu encounters Marisa Kirisame and defeats her, compelling her to withdraw and return home. Reimu later confronts Yuuka Kazami, defeating her in two separate battles.

For reasons that remain unclear, Reimu is subsequently transported to an unfamiliar world. There, she encounters Mugetsu, who claims responsibility for creating the realm. After defeating her, Mugetsu entrusts the world to her older sister, Gengetsu, who is also defeated by Reimu.

Mystic Square


1. Mystic Square Backstory
Deep in the mountains of an eastern land, the Hakurei shrine was a little bit peaceful.

Speaking of the Hakurei shrine, its shrine maiden, Reimu Hakurei, didn't seem too free at the moment. Why? Because a constant flow of demons, while few in number, were being sent from Makai. Reimu was busy constantly exterminating them, so she constantly had no free time.
Reimu: "Things have been a little strange lately."
Since Reimu felt something strange was occurring, she decided it was her duty to investigate, so she searched for where the demons were coming from. Eventually, Reimu discovered that the demons were appearing from the "Cave in Which the Door to Makai is Said to Be" (actual name) which had existed since long ago in the mountains behind the shrine.
Reimu: "This has to be the place. There's no point in dealing with all these small fry. I've got to bust into Makai and teach their boss a lesson."
Marisa Kirisame, who was observing this...
Marisa: "Hmm... Makai, huh? That could be fun."
Since Makai was the mecca of magic, she decided to go there (as a tourist) and immediately left to go without telling Reimu.
Reimu: "Right, I wonder how I'm supposed to even get in. (sweat)"
-- Meanwhile...
Two of the residents of the human world, Mima, an evil spirit, and Yuuka, a youkai, didn't seem too happy about things from Makai coming into the human world.
Mima: "Those snobby Makai demons. Don't they know that the human world is mine?"
Yuuka: "This seems interesting! I've always wanted to go to Makai!"
For these somewhat nonsensical reasons, the two of them each headed for Makai separately. Hmm.

~ Mystic Square Prologue English Translation


1.東方怪綺談バックストーリー
ここはとある東の国の山の中、博麗神社はちょっと平穏だった。

で、博麗神社の巫女、博麗靈夢(はくれい れいむ)はというと、今回は余り暇では無いようである。 なぜか、少量だがコンスタントに魔界から魔物が送られてきているのである。 靈夢はコンスタントにそいつらを退治するので、コンスタントに暇では無いのであった。
靈夢「最近、ちょっと異常だわ~」
異変を感じた靈夢は、原因を調べるべく、魔物たちが何処から現れるのかを探ったのであった。 その結果、神社の裏山に昔からあった、「魔界の扉があるといわれる洞窟」 (そのまま)から現れることがわかった。
靈夢「やはりここね。ザコをいくら倒してもしょうがないわ。ここはひとつ魔界にのりこんで、親玉をこらしめるしかないわね。」
その様子をうかがってた霧雨魔理沙(きりさめ まりさ)は、
魔理沙「う~ん、魔界か~、それもいいわね。」
魔法のメッカでもある魔界に、(観光で)いくことに決め、さっそく靈夢にないしょで出かけていったのであった。
靈夢「ところで、どうやって魔界にいくのかしら(汗)」
-- 一方そのころ。
人間界に住む悪霊、魅魔(みま)と妖怪、幽香(ゆうか)は、二人とも人間界に魔界の者がやってくるのは、あまりかんばしくないようである。
魅魔「魔界人のくせに、生意気だわ。人間界は私のものなのに」
幽香「おもしろそ~、魔界っていってみたかったんだ~」
よく分からない理由で、二人は別々に魔界を目指したのだった。う~ん。

~ Mystic Square Prologue Japanese

A widespread surge of demons from Makai begins spreading across the land, prompting Reimu to take action to stop the disturbances. Traveling to Makai, she defeats its gatekeeper along with several inhabitants, including Louise, Alice, Yuki, and Mai. Reimu eventually reaches Shinki, the creator and ruler of Makai. Although Shinki initially allows Yumeko to confront her, she later fights Reimu directly and is defeated.

Following the conflict, Reimu learns that the increase of youkai and demons in Gensokyo was caused by a Makai-based travel service. Shinki states that she will address the issue, but despite this, demons continue to appear near the Hakurei Shrine.

Later, Reimu is drawn into an unfamiliar world where she encounters Alice once again. Confident due to having her grimoire, Alice challenges Reimu to a rematch, but is defeated despite her preparation.


Embodiment of Scarlet Devil

Reimu's back sprite in Embodiment of Scarlet Devil

Eastern Scarlet Devil Land ~ the Embodiment of Scarlet Devil

- 0 -
Every day in Gensokyo was more noisy than expected. Any mysterious visitor would be confused with a ghost of summertime.

All of that equates to just a normal summer. The outskirts were enveloped in scarlet illusion.

- 1 -
In the eastern mountains, far from any human habitation, is where the isolated Hakurei Shrine lies.

This mountain was never occupied by humans, and even now no one ever goes there. Thus the place was called Gensokyo. And even now, as usual, non-human creatures and just a few humans lived freely with pride.

People blindly accepted the advance of culture, and aggressively tried to eliminate any of the darker parts of their lifestyles. In truth, that was a comfortable environment for the creatures living in the dusk. They did not have to get involved with humans.

And one summer day, without a sound, a turbulent, mysterious mist began to envelop Gensokyo. It was almost as if Gensokyo itself was loathing the light of day.

- 2 -
The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life. At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.

On that day, Reimu was just a little less bored than usual.

Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."

At the rate it was moving, the mist would reach past the shrine and descend to where humans lived. Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.

Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"

With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake.

- 3 -
As one of the few residents of the forest, the normal girl Marisa Kirisame normally flew through the sky.

When she realized that she couldn't see any of the lake all of a sudden due to the mist, the normal-witted girl thought that there might be something happening on the island floating in the lake.

Marisa: "Well, humans usually create communities close to water, after all."

Monsters wouldn't be able to live without water, either. That was her very human-like way of thinking.

Marisa: "It looks like she'll be doing something pretty soon, so why don't I go take a look?"

The girl set off as if there might just be something valuable to find. Or, rather, she actually went looking for it.

- 4 -
The lake was entirely covered by the mysterious mist. This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.

The center of the mist barely receives any light during the day, and filters out moonlight as well. From within the mist, a full moon looks hazy and several times larger.

If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.

In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.

Inside the mansion that knows neither day nor night, "she" was there.

~ Emboidment of Scarlet Devil Prologue English Translation


東方紅魔郷 ~ the Embodiment of Scarlet Devil.

- 0 -
幻想郷は、予想以上に騒がしい日々をおくっていた。  謎の来訪者に、夏の亡霊も戸惑ってるかの様に見えた。

そんな全てが普通な夏。  辺境は紅色の幻想に包まれた。 - 1 -
ここは東の国の人里離れた山の中。  博麗(はくれい)神社は、そんな辺境にあった。

 この山は、元々は人間は棲んでいない、今も多くは決して足を踏み入  れない場所で、人々には幻想郷と呼ばれていた。  幻想郷は、今も相変わらず人間以外の生き物と、ほんの少しの人間が  自由に闊歩していたのだった。

人々は文明開化に盲信した、人間は生活から闇の部分を積極的に排除  しようとしていた。  実はそれは、宵闇に棲む生き物にとっても、人間との干渉もなくお互  いに気楽な環境だったのだった。

そして、ある夏の日、音も無く、不穏な妖霧が幻想郷を包み始めたの  である。  それは、まるで幻想郷が日の光を嫌っているように見えたのだった。

- 2 -
 博麗神社の巫女、博麗霊夢(はくれいれいむ)はおおよそ平穏な日々  を送っていた。  滅多に参拝客が訪れないこの神社は、退屈だったり退屈じゃなかった  りして、楽しく暮らしているようである。

 そんな夏の日、霊夢は少しばかり退屈以外していた。

  霊夢「もー、なんなのかしら、      日が当たらないと天気が晴れないじゃない」

 このままでは、霧は神社を越え、人里に下りていってしまう。  幻想郷が人々の生活に干渉してしまうことは、幻想郷も人の手によっ  て排除されてしまうだろう。

  霊夢「こうなったら、原因を突き止めるのが巫女の仕事(なのか?)      なんとなく、あっちの裏の湖が怪しいから、出かけてみよう!」

あたりは一面の妖霧。  勘の鋭い少女は、直感を頼りに湖の方向へ出発した。

- 3 -
数少ない森の住人である普通の少女、霧雨 魔理沙(きりさめまりさ)は、  普通に空を飛んでいた。

 いつのまにか、霧で湖の全体が見渡せなくなっていたことに気づくと、  勘の普通な少女は、湖に浮かぶ島に何かがあるのでは?と思ったのだった。

  魔理沙「普通、人間だって水のあるところに集落を造るしな」

 化け物も水がないと生きてけないのだろうと、実に人間らしい考え方である。

  魔理沙「そろそろ、あいつが動き出しそうだから、ちょっと見に行くか」

 少女は、何かめぼしい物が無いか探しに行くかのように出発した。  むしろ探しに行ったのだった。 - 4 -
 湖は、一面妖霧に包まれていた。  普通の人間は30分はもつ程度の妖気だったが、普通じゃない人もやはり  30分程度はもつようだった。

 妖霧の中心地は、昼は常にぼんやり明るく、夜は月明かりでぼんやり明る  かった。  霧の中から見る満月はぼやけて数倍ににも膨れて見えるのだった。

 もしこの霧が人間の仕業だとすると、ベラドンナの花でもかじった人間で  あることは容易に想像できる。

 中心地には島があり、そこには人気を嫌った、とてもじゃないけど人間の  住めないようなところに、窓の少ない洋館が存在した。

 昼も夜も無い館に、「彼女」は、いた。

~ Emboidment of Scarlet Devil Prologue Japanese
Reimu in the Scarlet Mist Incident

A thick red mist blankets Gensokyo, irritating Reimu and prompting her to investigate its source. On her way, she defeats Rumia and Cirno before reaching the Scarlet Devil Mansion, where she is stopped by its gatekeeper, Hong Meiling. After pushing past Meiling, Reimu continues inside and defeats Patchouli Knowledge and Sakuya Izayoi, eventually confronting the mansion’s mistress, Remilia Scarlet. Remilia admits she released the mist to block sunlight because, as a vampire, daylight is harmful to her.

After Remilia’s defeat, she later visits the Hakurei Shrine. Soon afterward, unusual rainfall appears over the mansion, leading Reimu to return there to handle the situation involving Flandre Scarlet.

Perfect Cherry Blossom

Reimu's back sprite in Perfect Cherry Blossom

—Gensokyo Record—

This is a remote place in an eastern country, far from any human habitation.

In ancient times, this was a place of terror. Those who wandered too close would be eaten by youkai. People named this place Gensokyo and never dared to approach.

Most people feared the youkai, but a brave warrior would occasionally rise to defeat them. Some of those brave humans settled in Gensokyo to keep close watch on the youkai. In those times, humans would fight with youkai every night.

Stories like those were common in this mountain country, and many places like Gensokyo existed in those times.

Over a thousand years have passed since then...

Humans gradually built up a civilization. Humans don't fear the dark anymore. Since they grew to the point where they could produce light to make it seem like midday even at midnight. Because the humans blindly followed materialistic science, unscientific worlds - in other words, those with things like youkai and oni - were eventually excluded as superstition.

Gensokyo was deemed useless to the human world as well, so priests sealed it away with the Great Barrier, which could never be opened again. Of course, both the youkai and the descendants of the brave humans who kept them in check were sealed away in the process as well...

That marked the end of the history of humans and youkai.

With the passing of time, those who still knew of Gensokyo died out...

Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans. The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed. However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart.

For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans.

Nonetheless, the main diet of youkai is, of course, humans. Natural products are especially popular. Food-gathering teams would go out at regular intervals to hunt humans. Of course, the youkai couldn't let the humans know about their presence. Under the guise of various accidents and incidents of people running away from home, the youkai hunted humans. A simple missing person would barely even make the news since there were too many people in the human world.

Thus, the history of humans and youkai began anew.

The world may be a land of youkai, but even now, lost humans sometimes end up there. They are said by the outside world to have been "spirited away".

Most of the humans that end up in Gensokyo aren't able to return, but in the event that they are able to return to their original world, their spiriting away would only be met by a mountain of questions. Those people would unanimously say that the person was crazy, and would be believed by no one.

They'd claim things like "I saw Togenkyo", or "I went to Houraisan".

Those who visit Gensokyo seem to believe that it is a legendary paradise. At first glance, it looks like a utopia without anything unnatural, everything working in favor of the creatures living there. There is no doubt that, from the point of view of a person from the human world, this place was none other than paradise.

Gensokyo is a paradise for many youkai and a few humans. It will remain a paradise until humans are destroyed, or it is discovered by humans.

The following story is a record of the peaceful and fantastic everyday events that take place only in Gensokyo.

P.S. So, why is Gensokyo a paradise for humans if they have to live with youkai? Well, that's because when everyone has enough power to defeat youkai in combat, and that's anything but boring!

(Inscribed by the 13th shrine maiden of the Hakurei Shrine)

~ Perfecy Cherry Blossom Prologue English Translation -Gensokyo Record-
Touhou Youyoumu

Ghostly Dream ~ Perfect Cherry Blossom

- 0 -
As spring turns to summer, the land is coated in silver illusions. People relax and bask in the calm of a winter with no end in sight.

However, none of that mattered to dogs or youkai, who are as energetic as ever. There have never been many humans in Gensokyo, but youkai of the winter were making plenty of noise.

The time is ripe for snow to melt away, and for snow storms to be replaced with storms of cherry blossoms. Even Gensokyo changes with the seasons, but this year...

...It is now May, and spring has shown no sign of arriving.

- 1 -
Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.

Reimu: "Ahh, it's cold."

It's just that this time, her complaint was that it was already May. The snowfall and blizzards had been fierce for a week, with no sign of stopping.

Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?"

She figured she could find out why without asking about it. More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.

Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"

Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off.

- 2 -

Marisa Kirisame, an ordinary magician, liked the cold sometimes and hated it other times, just like other ordinary humans.

Marisa: "It's ordinary, but I don't hate spring."

The Kirisame residence was always warmed by a magical heater. Or, even without it, the magical room were warm by themselves anyway.

Marisa: "I can't visit the shrine during such a storm."

She saw some light pink petals floating by in the snowstorm in front of her house. They were petals that came from a flower that only bloomed in the spring in this eastern country. Yes - they were petals from a cherry tree.

Marisa: "Is this the only place that still feels like winter? May's already here, but you wouldn't know it from the cold."

If she followed the wind, she should find cherry trees blooming. The snowstorms and high altitudes on a mountain should cause flowers to bloom slower, so why were cherry petals coming from that direction? She decided to follow the trail of cherry blossom petals to find the spring that wouldn't come.

- 3 -
Sakuya Izayoi, a maid of the Scarlet Devil Mansion, was sipping bitter coffee in a warm room.

Sakuya: "We'll run out of charcoal and coffee beans soon."

Indeed, humans couldn't survive this winter without anything to burn for heat.

Sakuya: "I didn't expect winter to be so long. If we run out of supplies, the mistress will start complaining."

No one does home deliveries this far. Residents of Gensokyo prepare food and fuel for an entire winter in advance. Roads were buried by the snow, rendering them completely useless. Thus, the preparing has become a tradition that hasn't been changed in a very long time.

Sakuya: "I should put an end this winter before fuel run out. My lady, I'll be away until spring comes."

The mistress confirmed that spring would come the very next day, so she happily bid Sakuya on her way.

-4-
Gensokyo was in the middle of a truly long-lasting winter. May had only seen the coming of even stronger snow storms.

But in Gensokyo at this state, there was a place unknown to anybody that was filled with flowers in full bloom. Or literally, no "humans" knew about it.

In Gensokyo, there are few "humans" to begin with.

And spring has yet to come.

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue English Translation


-幻想郷風土記-

ここは、東の国の人里離れた辺境の地である。

はるか昔この地は、迷い込んだら最後、妖怪たちに喰われてし   まう、と恐れられていたのだ。   人々はここを「幻想郷」と呼び、決して近づく事は無かった。

人々は妖怪に恐怖し、時には退治を行う勇敢な人間も現れたり   した。そうした勇敢な人間の中には、妖怪が人里に下りていか   ないよう見張る為、幻想郷に住み着くものも現れた。   この頃は、妖怪と人間の戦いが毎夜の様に行われていたのだ。

この様な話は、この山国には良くある話で、特に珍しい話では   ない。この様な場所もいたるところに存在した時代であった。

そういう時代が1000年以上続いた...

  次第に人間は文明を築きあげた。もう人間は暗闇を恐れない。   なぜなら、夜でさえ、昼のような明るさで周りを照らすことが   出来るようになっていたのだから。   人間は唯物科学を盲信しだし、非科学的な世界、つまり妖怪や   鬼などという世界は、迷信だと排除していったのだ。

  幻想郷も、人間界に必要無いと判断され僧侶達が力を合わせ、   2度と解けない大結界を張られてしまった。もちろん、幻想郷   に住む多くの妖怪と勇敢な人間の末裔と共に...

  そのとき、人間と妖怪の歴史は完全に終わったのだ。

  しばらくたって、幻想郷を知る人間は居なくなった...

  封印されてからどのくらい時間が経っただろうか、ここ幻想郷   は、あの時と変わらず多くの妖怪と、僅かばかりの人間が住ん   でいた。   幻想郷の妖怪達は、ここで独自の文明を築き上げていたのだ。   その文明は、見た目は閉じ込められた時代から余り変わってい   ない。しかし、それは唯物の文明ではない、人間界よりはるか   に優れた精神中心文明なのだ。賢い妖怪達は、物の豊かさより   心の豊かさを求めたからであろう。

  このような魔法文明の妖怪にとって、幻想郷を封じた大結界は、   すでに解くことも自在になっていた。しかし、妖怪達は解こう   とはしない。それどころか、さらに強い力で大結界を張り直し   ていた。元々は幻想郷を封印するための結界を、今は人間の侵   入を防ぐために使用していたのだ。

  とはいえ、妖怪の主な食料は人間である。特に天然物が人気だ。   そのため、食料班は定期的に人間を狩りに出ていた。もちろん   そのとき人間に妖怪の存在を気付かれてはいけない。妖怪達は、   色々な事故や家出に見せかけて、人間を狩っていた。その程度   の行方不明者はニュースにもならない、人間界の人間は増えす   ぎていたのだ。

  こうして、人間と妖怪の新しい歴史は築かれていた。

  そんな妖怪世界の幻想郷だが、今でも、たまに道に迷った人間   が紛れ込むこともある。   彼らは、外の世界では「神隠し」と呼ばれているようだ。

  多くの人間は幻想郷から戻ることは出来ないが、運良く元の世   界に戻れると、彼らは神隠しのことを山のように質問されるに   違いない。   その彼らは口々にこう言い、頭がおかしくなったのだと、誰に   も信じてもらえないのだ。

   「桃源郷を見た」だとか「蓬莱山に行った」のだと。

  ここを訪れた人間は、この地を伝説の楽園だと思うらしい。   一見、見た目は無何有郷でありつつ、全てがここに棲む生き物   のために機能した文明も兼ね添えていた。そう、ここは人間界   の人間から見て、紛れも無く楽園だったのだ。

  幻想郷は、多くの妖怪たちと僅かばかりの人間の楽園であった。   この楽園は、人類が滅びるか人間に発見されるまで楽園のまま   なのだ。

  これからの出来事は、全て幻想郷内だけで起きる平和で不思議   な日々の記録に過ぎない。

  P.S.   幻想郷に住む人間にとって、妖怪と一緒で何で楽園かって?   それは、皆妖怪に負けないくらいの力を身につけてるし、なん   てったって、退屈しないじゃないの。

         (博麗神社 第13代巫女 記)

~ Perfecy Cherry Blossom Prologue Japanese -幻想郷風土記-
東方妖々夢 ~ Perfect Cherry Blossom.

-0-
暖かい季節は終わり、辺境は白銀の幻想に閉ざされた。人々は、いつ  終わるとも分からない長い冬に、大人しくなった。 しかし、元気な犬と妖怪達には冬など関係なかったのだ。そう、ここ  幻想郷は、もとより人間の数は少なかったこともあり、冬は冬の妖怪  たちで騒がしかったのだ。  次第に雪は溶け、白銀の吹雪も桜吹雪へと変化する頃になった。  幻想郷も、例外なく暖かい季節になるはずだったのだ。  そして5月、春はまだ来ない。

-1-
 幻想郷にある博麗神社の巫女さん、博麗 霊夢(はくれい れいむ)は  寒いのは苦手だった。

  霊夢「あー、寒いわねー」 

 ただ、いつもと違うことは「今がもう5月である」という事だった。  雪はいっそう激しく、この吹雪ももう一週間は続こうとしていた。 

  霊夢「もう、いつもなら桜も咲こうという時期よねぇ。      今年は何でこんなに大雪なの?」

 少女は、どうせ口に出さなくても分かるような理由だと思ったのだ。  だから、しゃべると寒いので黙って原因を潰しにいくことにした。 

  霊夢(ところで、原因の居る方はこっちでいいのかな?)

 神社は昔ながらの建物で風通しもよく、いや、吹きっさらしだったの  で、家に居ても居なくても同じだったのである。少女はいつもどおり  勘を頼りに出発したのだった。

 -2-
 普通の魔法使いさん、霧雨 魔理沙(きりさめ まりさ)は、寒いのも  普通の人間同様、それなりに嫌い、それなりに楽しんでいた。

  魔理沙「ふつーだけどさ、春も嫌いじゃないんだけどな」

 霧雨邸は、魔暖房があったので暖かかった。そうでなくても魔法室は  何かしら暖かいものなのだ。

  魔理沙「こんなに吹雪じゃ、神社にも遊びにいけないぜ」

 少女は自分の家の前の吹雪に、薄桃色の花びらが雪に混じっているの  を見た。ここ東の国の春にしか咲かない花の花弁。  そう桜だったのだ。

  魔理沙「もしかして、まだ、冬なのここら辺だけ?       つーか、もう5月じゃん、寒いんで気付かなかったぜ」 

 風上に行けば桜が咲いている筈である。ただ、吹雪は山の上から吹き  降ろされていた。山の上ほど開花が遅い筈なのに・・・。  少女は、桜の花びらを辿って、まだ見ぬ春を目指して出発した。

-3-
 紅魔館のメイドさん、十六夜 咲夜(いざよい さくや)は暖かい部屋  で苦い珈琲を飲んでいた。

  咲夜「そろそろ用意した豆炭と珈琲豆が切れるわね」

 さすがに、暖房燃料が切れたら人間はこの冬を越せないだろう。

  咲夜「さすがにこんなに冬が続くとは思ってなかったからな、      燃料切らしたら、またお嬢様がうるさいし。」

 ここまで配達にくるような人間はいない、幻想郷の住人は、燃料食料  すべて一冬分まとめて用意するのである。それは、元から険しい道が  大雪で完全になくなってしまうためであり、ずっと昔から変わること  の無い習慣だったのだ。

  咲夜「燃料尽きる前に、冬を終わらせればいいんだわ。      お嬢様、春までお暇をいただきますよ」

 このときお嬢様は、あと一日もすれば春になることを確信した。だか  ら、快く咲夜を送り出したのだ。

-4-
幻想郷は本当に永い冬だった。  5月を過ぎてから、一層吹雪も強くなったようだ。

そんな幻想郷にも、花が満開な場所が人知れず存在していた。  文字通り、そのことを「人」は知らなかった。

 ここ幻想郷は、もとより「人」の数は少なかったのだ。

 そして春はまだ来ない。

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue Japanese
Reimu in the Spring Snow Incident

Despite it being May, Gensokyo remains locked in winter, with the cold only intensifying and no signs of spring arriving. Reimu notices cherry blossom petals drifting in from the Netherworld and decides to investigate, believing someone is preventing spring from returning. After traveling into the Netherworld, she reaches Hakugyokurou, where Yuyuko Saigyouji oversees the spirits of the dead. Yuyuko has been collecting the power of spring in an attempt to make the Saigyou Ayakashi bloom, but Reimu intervenes before this can be completed, defeating both Youmu Konpaku, Yuyuko’s gardener and guardian, and Yuyuko herself.

Later, Yuyuko requests that Reimu confront her friend Yukari Yakumo, who has been weakening the barrier separating Gensokyo and the Netherworld. Reimu defeats Yukari’s shikigami and then Yukari, but in the end only receives Yukari’s assurance that the boundary will be repaired.

Immaterial and Missing Power


The long winter, the short but grand spring, has withdrawn from Gensokyo.

The cherry blossoms that dyed that mountain in light purple have receded, and the land has been wrapped in a deep green...

But humans, ghosts, and many others were still gathering for cherry blossom viewings, again and again.

This cherry blossom viewing was not restricted to just the girls of Gensokyo. Every time a feast was held, an unknown, restless, strange aura in Gensokyo also increased in strength.

――However, even with the rise of this strange aura, nothing has happened yet. Nothing was known about the criminal's motive. Even their objective remained unknown.

When this strange aura strengthens, not a single person tries to stop this recurring feast. As such, everyone who comes to the feast, be it humans or youkai, appears to be very suspicious.

There's only three days left until the next feast. "I'll figure out what this strange aura is coming from and stop it before the next feast!"

~ Immaterial and Missing Power Prologue English Translation


長かった冬も、短いながら盛大だった春も、幻想郷から過ぎ去ろうとしていた。

あれほど山を薄紫色に染めていた桜はなりを潜め、既に深い緑に包まれていたが……

人間、妖怪、その他諸々が集まるお花見だけは、未だ繰り返されていた。

そのお花見は、幻想郷の少女を集めるだけではとどまらなかった。 宴会を行う度に、幻想郷に得体の知れない不穏な妖気が高まっていたのだった。

――だが、妖気は高まる一方だったが、まだ何も起きていない。 犯人は、動機は、全てが判らない。その目的すら判らなかった。

妖気が高まろうと、誰一人、繰り返される宴会を止めようとしない。 こうなると、宴会に来る人間、妖怪、全員が怪しく見えるのも仕方がないだろう。

次の宴会まであと3日しかない。 「次の宴会までには、必ず私がこの妖気の原因を突き止めてやる!」

~ Immaterial and Missing Power Prologue Japanese
Reimu in the Night Parade of One Hundred Oni Every Four Days Incident

Reimu hosts repeated feasts at the Hakurei Shrine, and both humans and youkai who attend find themselves unable to stop celebrating. While preparing for yet another party, she begins to suspect that the strange mist spreading across Gensokyo is connected to what is happening and decides to look into it.

During her investigation she travels across Gensokyo, confronting and defeating several people she believes might be responsible. She first fights Marisa Kirisame and Alice Margatroid in the Forest of Magic, and later Youmu Konpaku, Sakuya Izayoi, and Remilia Scarlet, since the mist reminds her of incidents they were previously involved with. When the day of the next feast arrives, Reimu simply waits for the true culprit to appear. After Reimu defeats her, Yukari Yakumo allows her to meet the real instigator: Suika Ibuki. Following this, Suika takes a liking to the Hakurei Shrine and begins spending much of her time there.

Imperishable Night

Reimu's back sprite in Imperishable Night
Reimu's sprite in Imperishable Night

-0-

Summer is drawing to a close. Soon, chirping crickets will take over for buzzing cicadas. Gensokyo's hot nights are cooling down, making it a comfortable time for humans and youkai alike.

Times are peaceful as usual. From a human perspective, leastwise.

Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night

-1-
There is an old mansion located at the edge of Gensokyo. Its appearance radiates the feeling of its history and a kind of atmosphere that rejects visitors. Items that look as though they might be from the outer world have somehow found their way into this house. Strange machines, books that make no sense, magazines.

One such object, an iron box that was once a television, now serves the role of spiritual storage. "Spirits can live well in something that used to display human shapes," she'd say to her shikigami.

This is the home of Yukari Yakumo, the youkai of boundaries. Ever since becoming aware of a slight abnormality in Gensokyo, she hasn't been able to sleep well, even during the day.

The enemy was yet to be seen, but she was certain that it must have taken someone powerful to pull that off. She doesn't get out often, however, and it will be very bothersome for her to take an action alone.

"Hey, I can rope her in and let her handle this problem."

So she set out for the shrine, another building located at the edge of Gensokyo. There's a human that she knows there.

It's a carefree person who always happens to be bored, so she'll gladly undertake the task of resolving whatever trouble there is.

-2-
It smells ominous. It is said that the forest eats humans. Humans usually maintain a safe distance from it.Its atmosphere constantly brims with an unearthly evil.

The Forest of Magic, a place where all the evil in Gensokyo naturally gathers.

Within that forest, small human figures are gathered into a small building. Human figures smaller than humans.

The rainbow-colored puppeteer, Alice Margatroid, is reading books amidst a mountain of dolls.

"How can humans possibly not be aware of this huge disaster?" "Dunno."

If nothing is done, we won't be able to enjoy that. She isn't the type of person who gets out often, but no one else was interested in the problem, so she set out to investigate for herself.

Or rather, she tried to.

"I don't like this, they're used to this kind of thing, so they should do it." "Yeah, really."

She knew nothing about the enemy and had no idea how to get started. In the end, she decided to visit a human who also lived in the forest, to let her take care of the issue.

She brought a few books along...... Grimoires. Books that any human would find extremely rare and difficult to get ahold of. That person would never be able to refuse such an offer.

-3-
"Sakuya, where are you?"

There is a European mansion located next to a lake; a scarlet mansion. A shrill voice was echoing all through its halls, as usual. Between a lake of glistening white and a forest of verdant green stood a mansion of unyielding scarlet. It should be an awkward sight, but strangely, it's very soothing.

It is said that time stops flowing within this mansion, the Scarlet Devil Mansion. It's not a metaphor.

Remilia Scarlet, a vampire, was looking for her personal maid.

"Have you already done that as I asked?" "I beg your pardon, my Lady, but I couldn't get what actually you meant to..."

Unfortunately, she was apparently unsuccessful at communicating with the human before her.

"Fine! I'll do it myself, Sakuya, so you do daily stu... Well, whatever you want."

Obviously, she had not been ordered to stay home. The maid has no choice but to attend her mistress as a protection charm. "You know that you won't be able to do anything after sunrise," she said in her heart.

It's so peaceful and nothing in particular is happening, so she'll just go back home once the mistress gets tired, the maid thought lightly. Of course, that too was left unspoken.

-4-
No other place in Gensokyo can match the silence of this place. However, it isn't bleak. It has a peaceful atmosphere like a sleeping soul. There is no sign of any disturbance; nature's bounty and refreshing wind is the sole source of sound.

This is the Netherworld, the land of the dead.

There isn't a living human anywhere to be found. The ghosts there, however, enjoy a lively afterlife.

"So, Lady Yuyuko's not aware of this?"

The most vivid and largest place in this quiet world. The Hakugyokurou. Youmu Konpaku, a gardener, was pondering whether to tell her mistress about a most recent incident. At that moment, she found her lady heading toward her. Good timing.

"Ah, Lady Yuyuko..."

"Youmu, are you still ignoring that?"

"Eh? ... What do you mean by 'that'?"

"What, you're not even aware of it? That's why you're ragged about your dullness."

She doesn't remember being ragged, but it seems that her lady was aware of the trouble as well.

"So you were talking about the Moon? I am certainly aware of that. You only said that, and so suddenly..."

"It looks like no one's taking action, so why don't you have a go, Youmu?"

"Ehh, why so?"

"Just kidding. You're too unreliable anyway. That human we saw the other day was better... well, I will do it then."

"No way, please don't be such a meanie... I shall go too."

"I really meant what I said about unreliability, though."

Yuyuko Saigyouji, the ghostly mistress of the Saigyouji family, ragged Youmu.

"Wait, do you have any idea where to go, my Lady?"

"Of course, a lot of them. As we shoot stuff down, we'll eventually find a lead."

"That's where you're wrong, Lady Yuyuko. You rely too much on raw power and have bad aim, so it takes even longer. You should concentrate your attack more, look..."

"Your back is so undefended, Youmu."

Yuyuko was really worried about Youmu going out alone, so she decided to take action by herself.

Since the opponent is powerful enough to cause such a disaster, a team of two wouldn't be a bad idea.

-5-
It was peaceful. Or, it looked peaceful.

However, all youkai were upset.

What's really happening is that, without anyone taking notice, suddenly... The full moon has disappeared from Gensokyo's night.

Even on the night of a supposed full moon, a bit of missing light prevents it from being full. It's no wonder that humans aren't aware of the situation, though; it's only the tiniest bit of difference.

For non-humans, however, a moon that isn't full doesn't function at all. It's an especially critical problem for those who dislike sunlight.

A human and youkai, a team of two, ventured out into Gensokyo's midnight hours to retrieve the missing fragment of the moon and restore the full moon.

They will stop the night if need be, even if it becomes an imperishable night.

—— As summer draws to a close, not much time remains before the harvest moon. The team of human and youkai stop the night.

-E-
A glowing, ancient, virgulate object.

A pile of round objects in the sight.

A small gem. A shining orb. A fragile soul. And the largest sphere.

"How is she doing these days?" she wondered as she stared at these objects.

Time does not flow in this place. History repeats itself.

She, too, was in Gensokyo.

~ Imperishable Night Prologue English Translation


-0-

夏の終わり。それは蝉の鳴き声が鈴虫の鳴き音に変ろうとしていた頃の話。 ここ幻想郷の暑さも夜になるとすっかり退き、人間にとっても妖怪にとっても快適な季節だった。

いつも通り平和だった。 少なくとも、人間達にはそう見えていたのだ。

東方永夜抄 ~ Imperishable Night.

-1-
ここは、幻想郷の境に存在する古めかしい屋敷。その歴史を感じさせる佇まいは、如何なる者の来訪をも拒んでいる様だった。この家には何故か人間界の道具と思われるものが幾つか在る。用途のわからない機械、書いてある事がまるで理解できない本、雑誌。

外の世界では映像受信機だったと思われる鉄の箱も、只の霊気入れになっていた。 人の形が映っていた物には霊も宿りやすいのよと、彼女は自分の式神に教える。

境界の妖怪『八雲 紫(やくも ゆかり)』はここに居た。 彼女は、幻想郷の僅かな異変に気付き、昼も寝れない毎日を過ごしていた。

敵の姿は確認取れなかったが、『こんな』事が出来ると言う事はかなりの強力な者であると想像できた。しかし、普段余り出歩かない彼女にとって自分から動く事は、凄く面倒な事だったのだ。

 「そうだ、『あいつ』を唆して『あいつ』にやらせれば良いわ」

こうして紫は、同じく幻想郷の境に存在する神社を目指して出かけた。そこに一人の知り合いの人間がいる。

その人間は、いつでも呑気で退屈しているはずである。 どんな仕事でも必ず引き受けるに違いない。

-2-
不吉な臭いがする。この森は人を喰うといわれる。人間は余り寄り付かない場所である。常に禍々しい妖気で溢れていた。

魔法の森、幻想郷の魔が自ずと集まった森。

その森に、小さな人の形を集めた小さな建物がある。 人間より一回りも小さい人の形。

七色の人形遣い『アリス・マーガトロイド』は、人形の山の中で読書をしていた。

 「何であいつら人間達はこの大異変に気がつかないのかしら」  「ねぇ?」

このままではいつものアレが楽しめないじゃない。普段は余り出歩くことの無い彼女だったがみんな異変に無関心だった為、調査に乗り出てみる事にした。

いや、しようかと思った。

 「面倒だなぁ、こういうのに慣れている『あいつら』がやればいいのに」  「ほんとほんと」

敵の見当もつかないし、どうすればよいのかわからない。思いあぐねて、同じくこの森に住む人間の処へ向う事にした。

手には数冊の本……。 人間が滅多に手にする事が無い本。グリモワールである。 これでその人間が動かない道理は無い。

-3-
 「咲夜~、どこに居るの~?」

ここは湖のほとりにある洋館、紅い建物。今日もけたたましい声が響く。湖の白と森の緑、そこに建つ紅い洋館。どぎつい取り合わせのはずなのに不思議と落ち着いていた。

この館、紅魔館は時が止まると言う。比喩ではない。

吸血鬼『レミリア・スカーレット』は、自分のお抱えのメイドを探していた。

 「頼んでいたアレはやっておいた?」  「と言われましても、申し訳ないのですが私には良く判らないもので……」

どうにも、目の前の人間には言葉が通じない。

 「もういいわ!私が行くから咲夜は家の事を…   まぁ、好きな様にやって」

留守番を命じていない事は明白だった。結局メイドはお守り役として付いて行かざるを得ない。日が昇ったら一人じゃ自由が効かない癖に、と思いつつ……

こんなに平和だし何か起きている様にも見えないし、ちょっと動いたら疲れて戻ってくるでしょう、とメイドは軽く思っていた。もちろん口には出せない。

-4-
幻想郷でもここ程静かな場所も無いだろう。ただ、荒涼としているわけではない。何か魂が休まるような静かさなのだ。荒ぶる者の声も聞こえない、豊かな自然に爽やかな風の音だけが聞こえる。

冥府。死者の住まう処。

ここには生気のある人間は居ない。だが、亡霊達は亡霊のくせに生き生きと暮らしていた。

 「幽々子様は気が付いていないのかしら?」

静かな場所の中で一番華やかで広い所。白玉楼。 庭師『魂魄 妖夢(こんぱく ようむ)』はお嬢様に異変を伝えようか迷っていた。 その時、お嬢様がこっちに向ってきた。丁度いい。

 「あ、幽々子様……。」

 「妖夢。アレはまだそのままかしら?」

 「え?……アレ、とは何でしょう?」

 「あら、気が付いていないの?   これだから庭師は鈍感だって、ぼろくそに言われるのよ」

ぼろくそに言われた記憶は無いが、どうやらお嬢様も異変に気が付いていたらしい。

 「もしかして『月』の事ですか? 気が付いてますってば~。   突然、アレって言われましても……」

 「誰も動かないみたいだし、妖夢、行ってみない?」

 「えー?何でですか」

 「嘘よ。妖夢じゃ頼りないしね。   何時ぞやの人間の方がまだマシだし……、私が行くわ」

 「そんな~、意地悪な事言わないで下さいよ~。私が行きますから~」

 「頼りないと言ったのは本当よ」

西行寺家の亡霊少女『西行寺 幽々子(さいぎょうじ ゆゆこ)』は、妖夢の事をぼろくそに言った。

 「って、お嬢様は目的地の当てがあるのですか?」

 「勿論沢山あるわ。まぁそんなのその辺飛んでいるの落とせばいつか当たるものよ。」

 「そんなだから駄目なのです。   幽々子様はいつだって、力に任せて狙いを定めないから時間が掛かるのです。   もっと、的を絞って攻撃するのですよ。こう……」

 「妖夢、後ろががら空きよ。」

幽々子は、本当に妖夢だけでは不安を感じていた。だから、自ら動く事にしたのだ。

この異変を起こせるだけの者相手なら、二人でも良いだろう。

-5-
平和だった。 平和そうに見えた。

だが、妖怪達は困っていたのだ。

そう異変とは、誰も気が付かない内にひっそりと、何時の間にか……、 幻想郷の夜から満月が無くなっていたのだった。

本来、満月になるはずの夜もほんの少しだけ月が欠けていて、完全な満月にならなかったのである。普通の人間が気がつかないのは無理も無い、月はほんのちょっとだけ欠けていたに過ぎなかったのだ。

それでも妖の者にとって、満月の無い月はまるで月の機能を果たして居なかったのである。 特に日の光が苦手な者にとっては死活問題であった。

人間と妖怪の二人は夜の幻想郷を翔け出した 勿論、月の欠片を探し出し、幻想郷の満月を取り返す為である。

見つけるまで夜を止めてでも 永遠の夜になったとしても

――夏の終わり、中秋の名月まであまり時間も無い頃。   人間と妖怪の二人は、夜を止める。

-E-
光に輝く太古の棒状の物。

目の前に見える大量の丸い物。

小さな玉。光り輝く珠。消え入りそうな魂。そして最も大きな球。

彼女は今頃どうしているだろうか、丸い物を見て思う。

ここは、時間の止まった場所。そして繰り返す歴史。

彼女もまた、幻想郷にいた。

~ Imperishable Night Prologue Japanese
Reimu in the Eternal Night Incident

Yukari finds herself unable to sleep and notices that the real full moon has disappeared, replaced by an imitation while the night seems unnaturally prolonged. She persuades Reimu to work with her to uncover the cause. Along the way they confront several youkai, including Marisa Kirisame, who suspects them of being responsible for the endless night and demands an explanation. Their search leads them to Eientei, hidden within the Bamboo Forest of the Lost, where they eventually face Reisen Udongein Inaba and then either Eirin Yagokoro or Kaguya Houraisan.

Eirin reveals that she created a barrier separating Earth from the Moon to stop the Lunarians from reclaiming Kaguya. Kaguya, no longer interested in staying hidden, challenges Reimu and Yukari to complete five impossible tasks. After the challenges are overcome, the barrier is removed and the true moon is restored, followed by everyone gathering for moon viewing.

In the Magic and Scarlet Team routes, Reimu attacks the teams in the Bamboo Forest of the Lost, assuming they caused the endless night and even accusing the Magic Team of fabricating the false moon.

Later, Kaguya sends them deeper into the Bamboo Forest as a “test of courage,” which is ultimately meant to irritate Fujiwara no Mokou, another immortal human and her long-standing rival.

Phantasmagoria of Flower View

Reimu's back sprite in Phantasmagoria of Flower View

—— Gensokyo has revived.

Spring’s sunlight has dyed the white of winter, and Gensokyo has completely regained the colors of life. The colors that had slept during winter awoke, covering Gensokyo. The flowers and the fairies simultaneously became noisy. The season’s unusual beauty has caused a stir in all who live in Gensokyo.

The girls quickly become aware of the strangeness.

Cherry blossoms, sunflowers, chrysanthemums, Chinese bellflowers... It was only spring, yet flowers of every season had simultaneously started to bloom. Many humans and all of the fairies, accepting that as the present from nature, were in high spirits for a while. However, the most laid-back human in Gensokyo unusually got rattled.

"I must resolve this straightforward incident. If not, it’s like saying to everyone that I’m shirking my duties!"

As always, aimlessly following her intuition, she flew out of her Shinto Shrine.

Gensokyo itself has revived. The girls were also part of nature. The force of the fairies was nature’s force. Everyone knew that it's unable to deny nature.

Oriental Flower Viewing Mound ~ Phantasmagoria of Flower View

~ Phantasmagoria of Flower View Progloue English Translation


――幻想郷が蘇生した。

冬の白色は春の日差しに彩られ、幻想郷は完全に生の色を取り戻していた。 冬の間眠っていた色の力が目覚め、幻想郷を覆う。 花と同時に妖精達も騒がしくなる。 その異常な美しさの自然は、幻想郷に住む者全てを驚かせた。

彼女たちはいち早くその異変に気が付いた。

桜、向日葵、野菊、桔梗…… まだ春だというのに、一年中全ての花が同時に咲き出していたのだ。 多くの人間と全ての妖精は、自然からのプレゼントと受け取って暫くその光景に浮かれていた。 だが、幻想郷でもっとも暢気な人間は珍しくあわてていた。

「こんなに判りやすい異変じゃあ、早く解決しないといけないわ。  じゃないと、私が怠けているってみんなに言っているようなもんじゃない!」

いつも通り、当てもなく勘で神社を飛び出したのだった。

幻想郷自体が蘇生した。 彼女たちも自然の一部。妖精の力は自然の力。自然には抗えないことを、皆知っていた。

東方花映塚 ~ Phantasmagoria of Flower View.

~ Phantasmagoria of Flower View Progloue Japanese

Reimu, typically relaxed about most situations, becomes concerned when flowers begin blooming excessively throughout Gensokyo. Determined not to ignore her responsibilities, she sets out to uncover the cause. Along the way, she confronts various individuals, including the reporter Aya Shameimaru, while trying to find answers.

Her investigation eventually leads her to Muenzuka, where she encounters Komachi Onozuka, a shinigami who has been neglecting her duties involving the management of spirits. After Reimu defeats Komachi, Eiki Shiki, Yamaxanadu appears and explains the situation: an unusually large number of souls from the Human World have arrived at once, overwhelming the system meant to guide them. Following Eiki’s lecture, they fight, and Reimu wins.

Later, Reimu, Komachi, and Eiki hold a flower viewing, where it is clarified that once the spirits successfully cross the Sanzu River, the abnormal flower blooming will gradually come to an end.


Mountain of Faith


The Hakurei Shrine. A dilapidated shrine on the eastern border of Gensokyo.

It's always bustling with non-human activity, as if it were a shelter for itinerant youkai. Naturally, humans do not to visit a shrine with so many youkai, and with the people's declining belief, the patron god of the shrine was worried.

And so, the shrine reached a turning point.

Reimu Hakurei, the shrine maiden, was worried.

Reimu "How can I kick these youkai out...? How can I gather faith from humans...?"

??? "Oho. Those dangos look really good."

Reimu "Ah, Marisa. Yeah."

Marisa "Something on your mind?"

Reimu "A strange visitor came by a little while ago."

Marisa "That's all this shrine ever gets, anyway."

A god's power stems from people's faith in it.

The seldom-visited Hakurei Shrine god's power had steadily diminished, until the myriad god colleagues unanimously agreed in a conference that they could not ignore this matter any further.

Even though it was said Gensokyo could only have one shrine, compared to the numerous gods of the outside world, belief in the Hakurei Shrine's god was on the decline, and its status was falling.

Reimu "Youkai are strange visitors, too. But this time, it was a strange human."

Marisa "What, a human visitor? Those are really rare."

Reimu "To suddenly order me to shut down the shrine."

Marisa "Huh, you mean the shrine's been open...?"

Aside from its role as a dwelling for its patron god, the Hakurei Shrine serves an important purpose for Gensokyo. So, no matter how much faith its devotees lose, Reimu knew that it couldn't be allowed to close down. That important purpose is to watch over the boundary that separates Gensokyo from the outside world, but...

Marisa "Close down the shrine... what a weird thing to say. What would happen to it after that?"

Reimu "It'd get torn down, or the god on the top of the mountain would take it over."

Marisa "Hmm. That's even weirder."

Reimu "I don't know the person who came here, but... No matter how you look at it, isn't that a weird thing for a god to say?"

Marisa "Yeah... Well that person was kinda interesting, but...

What are you going to do about it?

You aren't gonna take them at their word and turn the shrine over to this mystery god, are you?"

Reimu "If the god on the mountain could gather more faith, maybe that could really happen. They could chase out the youkai, and it'd feel more like a shrine, right?"

Marisa "Hmm. Even if you change out the god in the shrine, I think you'd still have about as much influence."

Reimu "But, you know, this is just too suspicious.

Chasing out the shrine's original god and then taking it over is just weird. That human seemed pretty powerful, but... I've never seen her before.

It must have been a youkai in some kind of disguise, or some sort of evil god!"

Deeply troubled, Reimu decided to go meet with the god that was said to live atop the mountain.

Reimu had originally been avoiding ascending the mountain, but as she thought about the declining belief in the shrine, she decided to earnestly tackle the problem.

She never thought that this would lead to a battle.

Light courses through the heavens. The sound of machinery echoes in the distance. Perhaps the tengu's factories have awoken.

This is a world the humans from the village could never enter.

A building constructed of wood. The out-of-season call of a frog. The cast-off skins of countless snakes.

She was there. She had always been there. There, with a single human.

~ Mountain of Faith Prologue English Translation


  博麗神社。幻想郷の東の境界にある寂れた神社である。

  里居を忘れた妖怪がここを寝床にしているかの様に、いつも人間以外の  生き物で賑やかであった。   妖怪の多い神社に人間の参拝客など居る筈もなく、神社におわす神様は  信仰心不足に悩んでいた。

  そんな神社にも転機が訪れたのである。

  神社の巫女、博麗霊夢(はくれいれいむ)は、悩んでいた。

   霊夢 「どうしたら妖怪達を追い返せるのかなぁ。        どうしたら人間の信仰を集める事が出来るのかなぁ」

   ???「おう。美味しそうな団子だな」

   霊夢 「あ、魔理沙。        うーん」

   魔理沙「悩み事か?」

   霊夢 「この間、ちょっと変な来客があってねぇ」

   魔理沙「この神社、変な来客だらけじゃないか」

  神様は自分に対しての信仰心が力となる。

  参拝客の少ない博麗神社は、その力を徐々に落とし、今では八百万はい  ると言われる神様同士の会合で意見が無視されてしまう程である。

  幻想郷には神社は一つしか無いと言われているが、外の世界に幾つも神  社を構えている神様に比べると信仰心不足なのは否めず、博麗神社の地位  は下がる一方であった。

   霊夢 「妖怪も変な来客だけどさ。        この間、変な人間が来てさぁ」

   魔理沙「人間の来客? それはまた珍しいな」

   霊夢 「そいつに神社の営業停止命令を出されてね」

   魔理沙「って、この神社は営業してたのか……」

  博麗神社は、神様の住処としての役割の他に、幻想郷には無くてはなら  ない役割がある。その為霊夢は、どんなに信仰心を失ってしまっても、営  業停止はあり得ない事だと鷹を括っていた。   無くてはならない役割とは、幻想郷と外の世界を隔てる境界を守る事で  あるのだが……。

   魔理沙「神社が営業停止か、おかしな話だな。        それで停止後の神社はどうしろと?」

   霊夢 「潰してしまうか、それか、山の上におわす神様に譲渡しろって」

   魔理沙「うーん。二重に妙だな」

   霊夢 「その時の人間が何者なのか判らないけど……        どう考えても、普通の神様の言う事じゃないでしょ?」

   魔理沙「そうだな。まぁその人間にも興味があるが……

       それでどうするんだよ。        まさかその言葉をまともに受け取って、謎の神様に神社を譲る

       つもりじゃないんだろ?」

   霊夢 「山の上におわす神様の方が、今より信仰心を集められるのなら、

       それも有りなのかなぁと。

       妖怪も追い返せるし、何より神社らしくなるでしょう?」

   魔理沙「そうか。        神社にいる神様が変っても、霊夢にとっては余り影響はないのか」

   霊夢 「ただねぇ。どう考えてもその話は胡散臭いわ。

       元から居る神様を追いだして、乗っ取ろうとするなんておかしい。        その人間だって、力はありそうだったけど……全く見た事ない        顔だったし。

       絶対に妖怪かなんかの偽物か、邪神かなんかよ!」

  散々悩んだ結果、霊夢は山の上にいるという神様に会いに行くことにした。

  山に立ち入る事は意図的に避けてきた霊夢だが、いよいよ持って信仰心の  失われた神社の事も真面目に考えようと思い、一大決心をしたのである。

  この時はまだ、戦う事になるとは思ってもいなかったのだ。

             雲上に光が満ちた。     遠くで機械の音が聞こえてくる。天狗の工場が目覚めたのだろうか。         ここは里の人間が立ち入る事の出来ない世界。

              木で出来た建物。        時季外れの蛙の鳴き声。夥しい数の蛇の抜け殻。

        彼女はそこに居た。ずっとこの場にいた。              一人の人間と共に。

~ Mountain of Faith Prologue Japanese

Reimu is confronted by an unfamiliar shrine maiden, Sanae Kochiya, who arrives with a warning that the Hakurei Shrine should close and instead devote itself to another deity. Refusing to accept this, Reimu heads toward Youkai Mountain to confront whoever is behind the threat. As she ascends the mountain, she battles several youkai along the way, including the Aki Sisters, Hina Kagiyama, Nitori Kawashiro, and Aya Shameimaru. Reimu eventually reaches the Moriya Shrine, where she defeats Sanae and the resident goddess, Kanako Yasaka, protecting her own shrine in the process.

Afterwards, Reimu gathers everyone at her shrine to view the autumn scenery. She speaks up on behalf of Sanae and Kanako and encourages others, such as Nitori and Aya, to get along with them and share drinks sometime. Sanae also remarks that youkai can actually serve as a valuable source of faith.

Later on, after hearing from Marisa that another deity may be present at the Moriya Shrine, Reimu returns to investigate. There she encounters Suwako Moriya and defeats her as well.

Scarlet Weather Rhapsody


Almost a year has passed since the shrine maiden went to the mountain.

The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.

However, the shrine maiden has been afflicted with an unusual continuing drought.

Even during sudden cloudbursts, almost no rain would fall on the shrine. But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...

It was an amazing incident of abnormal weather.

Nobody had any idea what was behind the strange weather. But, it was obvious with a glance at the big picture ...

The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...

Yes, their strange weather only continued around them, personally.

But the real crisis would probably start once the strange weather patterns collided. That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.

-- A great earthquake strong enough to reduce the shrine to ruins.

Nobody knew why she was the only one to feel its effects,

but it was enough to send the shrine maiden out to find the cause of the incident.

~ Scarlet Weather Rhapsody Prologue English Translation


巫女が山に立ち入ってから一年近く経とうとしていた。

博麗神社の危機も免れ、何事もなくいつも通りの暑い夏が訪れている。

だが、巫女は日照り続きという異常気象に悩まされていた

何故か梅雨の間も、神社には殆ど雨が降らなかったのだ。 それだけではない、雨が降り続ける森、常に深い霧で見えない洋館、季節外れの雪……。

異常気象もここまで来るともう立派な異変であった。

異常気象の実情を把握している者は誰一人居なかった。 だが、巨視的に観察すれば誰の目にも明らかだったであろう。

常に周りが晴れ続ける者、霧雨が降り続ける者、深い霧に包まれている者……。

そう、気象現象は個人の周りだけで起こっていたのだ。

様々な気象現象がぶつかり合った時、本当の異常気象が始まる事になるであろう。 異常気象の正体を垣間見たその時、異変解決戦争開戦の大きな合図が大地に響いた。

――神社を倒壊させる程の大地震。

何故かその地震は、神社にいた巫女しか揺れを感じる事は無かったのだが、

彼女を異変解決調査に乗り出させるには十分だった。

~ Scarlet Weather Rhapsody Prologue Japanese

Reimu’s shrine is suddenly leveled by an apparent earthquake, but after speaking with Marisa she learns that nobody else experienced any tremors. Realizing something abnormal is happening, Reimu begins investigating and confronts several individuals she suspects along the way, including Komachi Onozuka. Since Komachi is not responsible, Reimu continues upward until she reaches Heaven, where she encounters Iku Nagae and the celestial Tenshi Hinanawi.

Tenshi admits that she caused the entire situation out of boredom, wanting to create an incident of her own after watching so many others unfold. She also states that she destroyed the Hakurei Shrine specifically to push Reimu into acting. Reimu defeats Tenshi and settles the incident, after which Tenshi arranges for a group of celestials to assist in rebuilding the shrine.

Subterranean Animism


Snow falls on the Hakurei Shrine in winter.

It had been destroyed by an earthquake before, but now it's back to normal.

One day, something happened to surprise the Hakurei Shrine's shrine maiden, Reimu Hakurei. That was the sudden appearance of a white pillar shooting into the air - a geyser - near the shrine grounds.

Normally, when something unusual happens, she goes to find out what happened and quickly bring the matter to a close, but this made her happy as much as it surprised her. After all, the geyser would melt the snow and become a hot spring that would ease the fatigue of both humans and youkai from nearby.

Marisa "... isn't it dangerous to get too close to a geyser?"

Reimu "It could attract visitors to the shrine, so who cares?" If a hot spring comes up then even villagers will come here, mark my words."

Marisa "Yeah, for the hot spring."

However, Reimu's hopeful observations were off the mark. The geyser spewed forth more than just water for a hot spring.

One by one a series of grotesque characters appeared. Earth spirits - denizens of the deep underground.

Confused, the two girls wondered what to do about the geyser, so they decided to build a hot spring. In fact, the earth spirits were quiet and kept to themselves. Most of them were simply ghosts who had finally been relieved of their ties to this world and allowed to pass on. In Gensokyo, where youkai and phantoms ran rampant as a matter of course, the appearance of a few earth spirits didn't seem like such a big deal.

However, that decision by the shrine maiden bought the youkai's unhappiness. There was a secret behind the appearance of the earth spirits about which Reimu and Marisa didn't have the slightest inkling of knowledge.

—— The Scarlet Devil Manor
The magician that lived in the Scarlet Devil Manor, Patchouli Knowledge, sensed danger in the appearance of youkai and earth spirits from underground. In her readings, she'd learned that somewhere slept a power that was uncontrollable by the likes of the youkai from above ground. She also knew that youkai shouldn't easily be able to enter the city that lay in the depths.

However, there was almost no-one she could consult with regarding this problem. Losing her temper with Reimu and company, she grudgingly decided to consult with the youkai who was said to have been in Gensokyo the longest.

This old youkai, Yukari Yakumo, wanted the youkai to refrain from interfering in the affairs of the underground world.

Yukari "The underground world has different arrangements, so we can't act too overtly."

Pache "Well, the humans aren't going to do anything. At this rate we'll lose our initiative; is that what you want?"

Yukari "Hm, that's true... I suppose I have no choice, I can't let you all just do whatever you want again."

Pache "What do you mean, again... ? In any case, will you do something? You seem to know something about the underground."

Yukari "No, I can't do anything. Only humans can go to the underground. Besides, this might be a trap to draw us in."

Yukari promised only to send Reimu to investigate, with youkai staying behind to act in a support role.

—— The sealed youkai awoke together with the violent geyser. The memories of the earth began to awaken, and Gensokyo would probably regress into an older period from its history.

The youkai of the underground were cast into the depths because of their abominable powers. It couldn't be a fortuitous thing for humans or youkai if they were to appear again.

The snow, slowly shining. The palace, surrounded by beautiful colors.

She was there.

~ Subterranean Animism Prologue English Translation


雪の降る冬の博麗神社。

 一度地震により倒壊した神社であったが、今はすっかり元の姿を取り戻している。

 そんなある日、博麗神社の巫女、博麗霊夢を驚かす出来事が起こった。  それは博麗神社の近所に突然の立ち上る白い柱、間欠泉である。

 普段なら何か出来事が起こると彼女は解決に向かうのだが、その出来事は彼女を  驚かすと同時に喜ばす物だったのだ。  間欠泉は雪を溶かし、周りには人間、妖怪問わず体の疲れを癒す温泉が湧く筈だった。

  魔理沙「……間欠泉って近寄って危なくないのか?」

  霊夢 「神社にお客を呼べるチャンスなんだから、お客が多少危険でも良いのよ。       温泉が湧けば里の人間だって参拝に来るに違いない」

  魔理沙「温泉目当てだけどな」

しかし、霊夢の希望的観測は外れた。  間欠泉から湧いている物は温泉水だけでは無かったのだ。

 次々とわき出る異形の者達。地霊――地底に住む者達であった。

 慌てた彼女達は間欠泉をどうするべきか悩んだ結果、温泉を取る事にした。  事実、地霊達は大人しかった。地霊といっても、主に地縛霊が変化した物である。  妖怪や幽霊が跋扈する幻想郷、今更、地霊達が出てきたところで大した影響は無いと  考えたのだ。

 しかし、その巫女の判断は妖怪達の不満を買った。  地霊の出現には霊夢達は知るよしもない秘密があったのだ。

 ――紅魔館
 紅魔館に住む魔法使い、パチュリー・ノーレッジは地下の妖怪や地霊達が表に出てく  る事に危険を感じていた。  彼女は、地上の妖怪には手に負えない力が眠っている事を本を通じて識っていた。  妖怪が容易に地底の街へ立ち入ってはいけない事も識っていた。

 しかし、彼女には周りに相談できる人物も殆どいない。  なかなか霊夢達が動かない事に業を煮やし、嫌々だが幻想郷でも最も古くからいると  される妖怪に相談をする事にした。

 古い妖怪――八雲紫(やくもゆかり)は妖怪が地底界へ干渉する事は控えたいとしていた。

  紫  『地底界には別の<仕組み>があるのだから、余り派手に動いてはいけない』

  パチェ『人間達が動かないしこのままでは後手になってしまうけど、それでも良いのかしら』

  紫  『そうねぇ……しょうがないわ、貴方達に<また>勝手に動かれたら面倒だしね』

  パチェ『またって何の話なのか……それは置いておいて、取り敢えず貴方が動いてくれる?       地底の事知ってそうだし』

  紫  『いいえ、私達は動きません。地底に潜るのは人間だけです。       これは私達をおびき寄せる罠……かも知れないですから』

 紫はそう言って霊夢達を送り出す事だけは約束し、妖怪は地上からサポート役にまわる様にした。

 ――封印された妖怪達は、激しい間欠泉と共に目覚めた。    大地の記憶が次々と具現化し、まもなく幻想郷は古い歴史の時代へ逆戻りするだろう。

   地底の妖怪達は忌み嫌われた能力を持っていたが為に地底に落とされたのだ。    その妖怪達が出てくる事は、人間にとっても妖怪にとっても望ましい事ではなかった。

  ゆっくりと光る雪。    美しき色に囲まれた御殿。

   彼女はそこにいた。

~ Subterranean Animism Prologue Japanese

A geyser erupts behind the Hakurei Shrine, and Reimu is initially pleased, thinking the heat will help with the lingering winter cold. Before long, however, large numbers of evil spirits begin emerging from underground and drifting throughout Gensokyo. Reimu is asked to investigate and sets out accompanied by either Yukari Yakumo, Suika Ibuki, or Aya Shameimaru, depending on the situation, communicating with them through her Yin-Yang Orbs during the journey.

She travels directly to the Underworld and continues descending, defeating those who stand in her way until she arrives at the Palace of the Earth Spirits. There she meets Satori Komeiji, whose pets appear to be involved in the incident. Reimu defeats Rin Kaenbyou and eventually confronts Utsuho Reiuji, who has obtained new abilities and is using them to sustain the underground hellfire, unintentionally causing the geysers that allow the evil spirits to escape to the surface. After defeating Utsuho, Reimu returns above ground. Rin begins showing up at the shrine regularly, mostly for food, and the geyser is eventually turned into a hot spring.

Utsuho later explains how she gained her power, leading suspicion toward Kanako Yasaka and Suwako Moriya. Reimu heads once more to Youkai Mountain to find answers. Upon arriving, she encounters Koishi Komeiji, who is also searching for the source of Utsuho’s power. After a skirmish, Suwako appears and explains that everything is connected to their planned “industrial revolution project.”

Undefined Fantastic Object


The masses began to awaken from the muddy earth covered in ice.

The bit of snow that had covered Gensokyo had sealed away the earth spirits that had awakened in the winter, and was still enough to slow the movements of the fairies once more. But soon, this gentle season of sleep, too, would come to an end.

The Hakurei Shrine. A shrine that stood on a plot of land removed some ways from the Human Village. The Hakurei Shrine's shrine maiden, Reimu Hakurei, heard an unusual rumor from a magician living in the forest. The rumor was of sightings of a strange ship being seen through breaks in the clouds, flying through the sky. People said the ship seemed to be going back and forth, like it was searching for something.

Marisa "...they say that ship is the treasure ship of the Seven Gods of Luck, so if you can catch it you'll live free for the rest of your life. So they say it's trying to run away from greedy people."

Reimu "Do you really believe that kind of stupid rumor?"

The magician that lived in the forest, Marisa Kirisame, frowned at her.

Marisa "Of course not, what are you talking about? If it were true, you'd be able to see it really easily from the shrine."

Reimu "A treasure ship, huh?"

Marisa "Rumors like this keep popping up ever since the harvests failed last year of summer thanks to that weird weather we had. People wanna leave their troubles to the gods, or at least to someone else."

Reimu "A treasure ship... one of the world's mysteries, loaded up with jewels and precious metals."

Marisa "That's right. They say the Seven Gods of Luck ride in it, too."

Reimu "A treasure ship..."

Marisa "Umm..."

Reimu and Marisa's conversation was suddenly interrupted there. Where there's smoke, there's fire. Someone who saw something strange floating in the sky would probably end up spreading rumors about a treasure ship, whether there really was one or not. It seemed the two weren't going to learn anything else from each other at this rate. What broke their silence was a visitor from the mountain.

Sanae "Well, that's strange. I can't believe you're still here."

It was Sanae Kochiya, the human who had appeared on the mountain recently.

Reimu "Well, fancy seeing you down here. You want something?"

Sanae "Well, nothing terribly important...

Haven't you found that ship flying in the sky yet, Miss Reimu?

I was sure you would have already started looking for it."

Reimu and Marisa exchanged a look.

Reimu "A ship flying through the sky!?"

Sanae "I've been looking for it myself, so I was trying to see if anyone knew anything about it..."

Reimu "Huh? Wait a..." Marisa "You mean the stories about that flying ship were true?"

Sanae "Huh? You didn't know? But it's so eye-catching..."

Wondering why the other two were still so surprised, Sanae pointed her finger to the sky.

Reimu and Marisa followed her lead and looked upwards. Up in the skies, a great, black shadow, the likes of which they'd never seen before, seemed just about to disappear behind a break in the clouds. The blue of the sky seemed to be weakened by the ship's shadow, and the clouds seemed to turn a purple color.

—— Inside, it was completely deserted. Its various treasures had been lost long ago, and the only thing left was the smell of eight hundred years of mold. That moldy smell couldn't be blown away by only the cold winds of spring. However, even if its ally's remaining jewels were split into pieces, they probably wouldn't lose their power. If you could find all of those pieces, then perhaps...

~ Undefined Fantastic Object Prologue English Translation


  土はぬかるみ、氷で覆われた大地から有象無象が目覚める。

  幻想郷を覆った僅かな雪は、この冬目覚めた地霊達を封じ込め、  さらに妖精達の動きを鈍らせるのに十分だった。その穏やかな眠り  の季節も終わりを告げようとしている。

  博麗神社。人里離れた辺境の地に建つ神社である。   博麗神社の巫女、博麗霊夢は森に住む魔法使いから不思議な噂を  耳にした。   その噂とは、雲の切れ目に不思議な船が空を飛んでいるのが目撃  されている、と言うことだった。その船は何かを探すかのように雲  の間を回遊しているらしい。

  魔理沙「……その船は七福神を乗せた宝船で、

      捕まえたら一生不自由しないって噂だぜ。

      だから欲深き者から逃げ回っているんだとさ」

  霊夢 「そんな馬鹿みたいな噂を信じているの?」

 森に住む魔法使い、霧雨魔理沙は眉をひそめた。

  魔理沙「信じている訳無いだろ?

      そんな船が空を飛んでいるのなら神社からでもすぐに見

      つかる筈だしな」

  霊夢 「宝船ねぇ」

  魔理沙「去年は夏の異常気象で不作だったからな。

      不安になるとそういう噂が流れるってもんだ。

      神頼み、つーか他人任せというか」

  霊夢 「宝船ねぇ。       世界中の珍品、金銀財宝を積んでいるという」

  魔理沙「そうだ。       七福神が乗っているという宝船だ」

  霊夢 「宝船ねぇ」

  魔理沙「うむ……」

  霊夢と魔理沙の会話はそこで途切れてしまった。   火のない所に煙は立たない。   宝船かどうか判らないけど、何かが空に浮かんでいるのを見かけ  た人間がそう噂しているのかも知れない。   お互い何か相手に悟られまいとしているようだ。静寂を破ったの  は山から下りてきた来訪者であった。

  早苗 「あら、おかしいですわね。       まだ貴方がここにいるなんて」

 最近、新しく山に来た人間、東風谷早苗である。

  霊夢 「珍しい顔ね。       何か用?」

  早苗 「大した用では無いんですけど……。

      霊夢さんは空に浮かぶ船を見かけていませんか?

      私はてっきり、もう動き始めてるかと思ったのですが」

霊夢と魔理沙は顔を見合わせた。

  霊夢 「空に浮かぶ船だって!?」

  早苗 「私はその船にちょっと用事がありまして、少しでも情報       を集めようと……」

  霊夢 「え? ちょっ」   魔理沙「空飛ぶ船の話って本当だったのか?」

  早苗 「え? 知らなかったんですか?       ほら、あんなに目立っているというのに」

 早苗は何をいまさらといった表情で空を指さした。

 霊夢と魔理沙の二人はつられて上を向く。  そこには、見たこともない大きな黒い影が雲の間に消えようとしていた。  船の影で青空が薄まり、心なしか雲が紫色に見えた。

 ――中はがらんとしていた。   ここにあった金銀財宝はとうに失われ、残された物は八百年分の黴び  の臭いだけだった。   春の冷たい風だけでは、黴びの臭いを吹き飛ばすのに十分ではない。   しかし、あの御方の残した宝だけは例え破片になっても力を失ってい  ないだろう。   その破片を全て集めることが出来ればあるいは……。

~ Undefined Fantastic Object Prologue Japanese

A treasure ship is seen flying over Gensokyo, and Reimu decides to pursue it. She boards the ship and fights her way through Nazrin, Kogasa Tatara, and Ichirin Kumoi, only to find that the ship contains no actual treasure. Minamitsu Murasa then explains that their destination is Makai, where they intend to revive a certain “saint.” Reimu follows them there, encounters Shou Toramaru, and finally meets the revived figure, the Buddhist monk Byakuren Hijiri. Since Byakuren values humans and youkai equally, something Reimu disagrees with, Reimu defeats her in battle. Later, Reimu and Byakuren fly together on the ship for a time, after which the ship is brought down and later remodeled into the Myouren Temple.

While Reimu and Sanae Kochiya are at the Hakurei Shrine, Marisa arrives and mentions that the strange fragments that have appeared keep changing shape and that even Byakuren is unsure of their nature. Reimu follows a snake that emerges from one of the fragments and encounters Nue Houjuu, who explains what the UFO-like fragments truly are and then decides to affiliate herself with the Myouren Temple.

Ten Desires


The Hakurei Shrine, a shrine far away from the Human Village.

The black and white world that once froze the earth was over, and Gensokyo was now regaining its natural beauty. It is a spring in which divine spirits dance with the cherry blossoms.

Reimu "Well at least the cherry blossoms are pretty..."

Marisa "Aren't the pretty cherry blossoms good enough?"

There is no living creature in Gensokyo that doesn't enjoy watching the cherry blossoms. Both Reimu Hakurei and Marisa Kirisame are two of such of creatures.

Reimu "...But I have a bad feeling about this."

Marisa "What a coincidence. Me too."

The cherry blossoms continued to fall relentlessly. If you miss this opportunity, there will be no chances for flower viewing until the season of the wisteria flowers. Even so, neither was in the mood for a party under the cherry trees.

Why indeed?

It is because unknown floating spirits would appear and disappear.

Reimu "Wasn't there a spring when everything was full of ghosts like these?"

Marisa "Yeah, but I don't think we could go flower viewing that time. 'Cause there was hardly any spring."

Reimu "Oh yeah. That time, it was the work of those from the Netherworld."

Marisa "Yeah, anything involving phantoms is certainly their work."

Reimu "Exactly. Putting it like that keeps things so much simpler."

But it was clear that the unknown floating spirits weren't ghosts or earth spirits that came to the surface recently.

They were divine spirits, the souls of the soon-to-be gods.

Typically, many divine spirits make the shrine their home, but actually these ethereal spirits could live just about anywhere. Such divine spirits were troubling the girls.

Marisa "If things go on like this, we won't be able to go flower viewing tomorrow. All right, then!"

Reimu "All right?"

Marisa "Oh, hm. It's nothing. Yeah, I wonder what these strange spirits are?"

Reimu "Guess I'll do something about it... I'll have to investigate why these guys appeared in the first place."

"There's no time like the present". Both of them set out to investigate, each looking to be the first one to solve the incident. They set out that very night.

—— Meanwhile, the phenomenon had also manifested at the mountain shrine.

At the Moriya Shrine on Youkai Mountain, the strange spirits were also appearing near the shrine maiden, Sanae Kochiya.

Sanae thought it was strange, but noticed that they were not phantoms.

These spirits were divine spirits. They were beings of the same nature as Lady Kanako and Lady Suwako.

Divine spirits are born from intense human emotions such as greed and fear. Divine spirits rarely cause direct harm to humans, but they would not be born without a desire strong enough to cause it. For example, prayers for a great harvest, or protection from misfortune...

Sanae decided she could use this opportunity. Gathering divine spirits is the same thing as collecting human desires. It is equivalent to gathering faith.

But she could not figure out why divine spirits began forming everywhere. She hasn't seen such a strong desire that was swirling over Gensokyo.

Sanae decided to investigate the cause.

—— The world after death. The Netherworld.

The incident was also happening in the Netherworld. A different kind of spirit had begun appearing among the phantoms. Well, to be exact, the divine spirits were appearing continuously from the ghosts only to disappear, appear and disappear, over and over.

Youmu Konpaku, the gardener of the Netherworld, was baffled. Naturally, she felt divine spirits being born from her own body as well.

The divine spirit were fleeting things that disappeared almost instantly, but she could feel their faint wills. That is, if newborn divine spirits could be said to have wills in the first place. It might have been something like a newborn plant instinctively bending towards the sun, but a half-human, half-phantom like herself could feel it.

They were headed in the direction of the human village.

Once she considered it, she saw that the Human Village seemed to be emanating a faint glow.

Youmu "I get it now. The divine spirits are not only born from me, but from all living things."

She then suspended her gardening work and decided to investigate without delay, but....

—— The divine spirits seemed to be looking for one who would accept them.

Within the dark, earthy mausoleum... The faint light of the spirits illuminated their surroundings, but were soon swallowed by the darkness, unable to bring the whole story to light.

At that point, the divine spirits understood. Each one of our desires, like earning a lot and not wanting to get hit by danmaku, much less wanting to use a spell card... one who would accept such small desires exists only within a fantasy. Such desires do not naturally come to fruition without one's own effort.

Even so, hanging on to their one ray of hope, the divine spirits made their way through the darkness with all their heart and soul. And, without knowing the reason for their own birth, they returned to nothingness.

They perished, unaware that someone was watching them and chuckling.

As her resurrection drew near, she began to smile— And she vowed her vengeance.

~ Ten Desires Prologue English Translation


博麗神社。人里離れた辺境の地に建つ神社である。

大地を凍らせた白黒の世界は終わり、幻想郷は本来の美しさを取り戻そうとしていた。 桜と共に神霊が舞う春であった。

 霊夢 「桜は綺麗なんだけどねぇ」

 魔理沙「桜が綺麗なら良いじゃないか」

桜が咲けばそれを楽しまない生き物など幻想郷にはいない。博麗霊夢と霧雨魔理沙の二人も、その生き物であった。

 霊夢 「でも何か嫌な予感がするんだよねぇ」

 魔理沙「奇遇だな。私もだ」

桜は容赦無く散り続ける。この機会を逃せば次は藤の花まで花見出来ないかもしれない。 それでも二人は桜の木の元で宴会する気になっていない。

何故か。

それは正体不明の霊が漂っては消えたりしていたからだ。

 霊夢 「何か、前にこんな幽霊だらけの春があったよね」

 魔理沙「ああ、でもあの時は花見できなかった気がするぜ。      春が殆ど無かったからな」

 霊夢 「そうねぇ、あの時は冥界の奴らの所為だったんだよねぇ」

 魔理沙 「そうだ、霊が絡む事はみんなあいつらの所為だもんな」

 霊夢 「そうそう、そういう事にしておけば問題ないもんね」

現在漂っている正体不明の霊、それはただの幽霊や、最近現れた地霊ではない事は明白であった。

それは神霊。神様になる筈の霊である。

一般的に神霊は神社を住処とする事が多いが、実は何処にでも住む実態のない霊である。 その神霊が彼女達を悩ませているのであった。

 魔理沙 「こんなんじゃ明日、花見できないな。      よし」

 霊夢 「よし?」

 魔理沙 「あ、ん。何でも無いぜ。      何だろうな、この不思議な霊は」

 霊夢 「なんとかするかー。      こいつ等が現れた原因を調べないとね」

思い立ったが吉日。二人は我先にと調査に出かけた。その夜のうちに。


―― 一方、山の神社にも異変が起きていた。

妖怪の山にある守矢神社、ここの巫女さん、東風谷早苗の元にも奇妙な霊が現れていた。

早苗は不思議に思ったが、それは幽霊などではない事に気付いた。

その霊は神霊。 神奈子様とか諏訪子様とかと同じ性質の物であった。

神霊が生まれる原因は、非常に強い人間の欲や想い、恐怖、感情である。本来、神霊が直接人間に危害を与える事は少ないが、何らかの強い欲がなければ生まれない筈だ。例えば、豊穣祈願や厄除けといった……。

早苗はこれは使える、と判断した。 神霊を集める事は人間の欲を集める事と同じ。それは信仰を集める事と同じなのだ。

しかし、何故突然神霊があちこちで生まれるようになったのか判らない。そんな強い欲が幻想郷を渦巻いているようにも見えない。

早苗はその原因を探ることにした。

―― 死後の世界。冥界。

冥界にも異変は現れていた。幽霊に紛れて別の霊が現れていたのだ。いや、正確に言うと、幽霊からも次々と神霊が現れては消え、消えては現れを繰り返してた。

冥界の庭師、魂魄妖夢は困惑していた。 彼女も当然、自分の体からも神霊が生まれているのを感じていた。

その神霊はすぐに消えてしまう儚い物であったが、僅かに意思を感じる事が出来た。いや、生まれたばかりの神霊に意思などあるのだろうか。芽生えたばかりの植物が持つ向光性の様な物だろうが、半分人間、半分幽霊の彼女には感じ取ることが出来た。

その向かう先は人間の里がある方面。

そう思ったとき、人間の里の方面がぼやーっと明るくなっているように見えた。

 妖夢 「そうか。      神霊が生まれているのは私からだけではなく、全ての生き物から生まれているのね」

庭の手入れを中断し早速調査に出かける事にした、のだが……。

―― 神霊は自分を受け入れてくれる人を求めているようだった。

暗くて土くさい霊廟の中。霊達の幽かな灯りが辺りを照らすが、すぐに闇に吸収され、全容を明るみにさらす事が出来ない。

そこで神霊は悟るのだった。 我々個々人の、稼ぎたいとか弾幕に当りたくないとか、ましてやスペルカードを使いたいとか、そんな小さな欲を聞き入れる者など 幻想だと。その程度の欲は結局自らの努力無しには成就されないと。

それでも一縷の望みをかけて神霊は一心不乱に闇を進む。 そうして自分が生まれた原因も掴めぬまま、無に帰すのだ。

その様子を見てほくそ笑む者がいた事に気付かぬまま果てるのだ。

復活が近いことに笑みを浮かべ―― そして復讐を誓った。

~ Ten Desires Prologue Japanese

During a flower-viewing season, numerous divine spirits begin to manifest, disrupting the event, prompting Reimu to investigate their origin. She first travels to the Netherworld and confirms that Yuyuko Saigyouji is not responsible, after which she is directed toward the Myouren Temple. Forcing her way into its graveyard and defeating Kyouko Kasodani and Yoshika Miyako, she learns that the spirits are gathering at the Hall of Dreams’ Great Mausoleum. There, she confronts and defeats Seiga Kaku, Soga no Tojiko, the recently revived Mononobe no Futo, and Toyosatomimi no Miko.

When Reimu discovers that the temple is summoning a youkai from the outside world to oppose Miko, she locates that youkai, Mamizou Futatsuiwa, and defeats her as well.

Hopesless Masquerade
In the religious conflict between Shintoism, Buddhism, and Taoism, Reimu represents Shintoism, acting to protect the Human Village as its inhabitants struggle with a loss of hope.

She defeats Marisa Kirisame, then goes on to confront and overcome Ichirin Kumoi, Mononobe no Futo, and Byakuren Hijiri. She later encounters Toyosatomimi no Miko, only to discover that she is actually Mamizou Futatsuiwa, and her supporters were merely tanuki in disguise. Mamizou informs Reimu that unusual events are occurring in the heart of the Human Village. Investigating, Reimu finds that Hata no Kokoro is draining the villagers’ hope and engages her in battle to stop the interference.


Double Dealing Character

Reimu's back sprite in Double Dealing Character

——The Hakurei Shrine. A shrine that stood on a plot of land far away from the Human Village.

The shrine maiden, Reimu Hakurei, was troubled. Her purification rod wasn't listening to her.

The purification rod had started moving on its own. Ah, this must be because it's turned into a tsukumogami, right? So that means it's an enemy of hers, isn't it?

However, she didn't take action. Why? Because a tool that moved on its own was convenient for her.

Possibly because of her guilty conscience, she didn't mention this to anybody. It was right at this time that an unexpected situation occurred.

——The Forest of Magic. A forest that was wet and humid throughout the year. Within it, there was a place that was relatively dry: The house of Marisa Kirisame, a magician.

It seemed that her prized possession, the Mini-Hakkero, was somehow driving away the moisture and drying the surrounding area.

Her flame-spouting Mini-Hakkero was averse to moisture. It seemed to be acting out of its own will.

She was troubled by how to handle a tool that had begun moving on its own. How could she go about roasting some youkai with this bewitched weapon's fire...?

——The Scarlet Devil Mansion. A mansion on the shore of a lake, where a devil lived. The head maid, Sakuya Izayoi, had received orders from the resident vampire. "There's some youkai rampaging in the Misty Lake, so go do something," she said.

The vampire didn't ordinarily say things like that, but it seemed there was something else going on underneath, and Sakuya set off without listening too closely.

Why did she think that? It was because she had recently found a mysterious sword. That very sword had started to move on its own. Rampaging youkai, and her mysterious sword. They couldn't be unrelated.

As for why that was: when she grasped the sword, she too felt like rampaging.

——The rampaging youkai were causing riots in many places. Tools that moved of their own accord had been found here and there, too. What on earth was happening? Neither Reimu and company, nor the rampaging youkai, had any idea.

Clouds of unease were gradually beginning to cover the sky. The sound of a huge building, creaking in the strong wind. Discord echoed across Gensokyo.

~ Double Dealing Character Prologue English Translation


――博麗神社。 人里離れた辺境の地に建つ神社である。

神社の巫女、博麗霊夢は困っていた。 お祓い棒が言う事を聞かないのだ。

勝手に動き出すお祓い棒。 そう、これは付喪神化したという事ではないだろうか? だとすれば彼女の敵に当たるのではないか?

しかし彼女は動き出さない。 何故なら、勝手に動いてくれる道具が便利だったからだ。

後ろめたさの所為か、その事を誰にも言えずにいた。 そんな時に限って、不測の事態は起こるものである。

――魔法の森。 一年中ジメジメしている森である。 その中で比較的乾燥した空間があった。 魔法使い、霧雨魔理沙の家だ。

どうやら勝手に辺りの湿気を払って乾燥させているのは、 彼女の自慢の道具、ミニ八卦炉のようだ。

火を噴く道具であるミニ八卦炉は湿気を嫌う。 それが自らの意思で勝手に動いているようだった。

彼女は勝手に動き出した道具にどう接して良いのか悩んでいた。 如何にしてこの妖器の火で妖怪を炙れるのかと……。

――紅魔館。 湖の畔にある悪魔の棲む洋館である。 メイド長である十六夜咲夜は、吸血鬼から命令を受けていた。 「霧の湖で妖怪が暴れているから何とかしろ」との事だった。

普段ならそんな事を言わない吸血鬼だったのだが、何やら裏が ありそうだったので深くは聞かず、出撃した。

何故そう思ったのか。 最近不思議な剣を見つけたからだった。 それは勝手に動き出す不思議な剣だった。 暴れる妖怪と不思議な剣。 無関係なはずがない。

何故ならその剣を手に取ると、彼女も暴れたくなったからだ。

――暴れる妖怪騒ぎはあちこちで起こっていた。 勝手に動き出す道具も散見される。 一体何が起こっているのだろうか。 霊夢達にも、暴れている妖怪達にも判らない。

次第に不安の雲が空を覆い始めていた。 強い風に軋む巨大建造物の音。 幻想郷に不協和音が鳴り響いた。

~ Double Dealing Character Prologue Japanese

Reimu notices that previously peaceful youkai have started acting violently. She confronts and defeats individuals such as Wakasagihime, Sekibanki, and Kagerou Imaizumi. Yatsuhashi Tsukumo and Benben Tsukumo inform her that a faction of youkai is planning social unrest.

Reimu travels to Shining Needle Castle and defeats Seija Kijin, who comments that her allies can grow in power without considering the consequences. She then proceeds further into the castle and defeats Shinmyoumaru Sukuna, who wields the Miracle Mallet.

Following this, a magical storm resembling the effects of the Miracle Mallet appears. Reimu discovers that the tsukumogami Raiko Horikawa caused it by altering her magic to draw from the outside world. After defeating Raiko, Reimu allows her to leave on the condition that she will not cause further trouble.

Urban Legend in Limbo

Reimu goes to Kourindou and encounters Marisa Kirisame, intending to have her test some mushrooms for poison. Marisa instead attacks her using occult powers, leaving Reimu confused by a strange ball she notices. She then meets Kasen Ibaraki, who appears knowledgeable about the ball. Reimu learns she possesses an Occult Ball, and Kasen attempts to remove it. After being defeated, Kasen warns Reimu about the ball's danger.

Later that night, Reimu encounters a mysterious figure, Sumireko Usami, following battles with other characters who warned her about this outsider. Reimu fights Sumireko to prevent the Occult Ball from opening a hole in Gensokyo.

Legacy of Lunatic Kingdom


When urban legends were manifesting in Gensokyo,

a rumour started to spread that "Apollo never went to the Moon".

At the same time, a metallic spider appeared around the mountain. The spider appeared to be slowly wandering around.

Reimu: "So, what's this weird machine you mentioned?"

Sanae: "It happened when the morning mist was still covering the mountain."

It had a form with no imperfections, unbecoming of any other beast or monster. Mist faded away and the trees withered in the places where the spider passed by.

Reimu: "So, a machine that looked like a spider?"

Sanae: "I only caught a glimpse of it, but it definitely wasn't just some youkai that I mistook."

Reimu: "Maybe it's one of the kappa's tools..."

Once the machine passed by, there were no signs of life. Tengu flew in the sky overhead, but for some reason, they paid no attention to the spider. As the foothills came into the spider's view, it slowly clambered down the cliffside.

Sanae: "This is definitely interesting. I can't imagine that its appearance is just a coincidence."

Sanae began to grow restless.

Reimu: "What is it? It's kind of irritating."

Sanae: "That thing looked just like Curiosity."

—Eientei.
Kaguya: "Seems the time has come for them to arrive."

Eirin: "What shall we do?"

Kaguya: "That's obvious, isn't it? I already prepared myself."

A natural and satisfying answer.

Eirin: "If they're making a move, no human will possibly be able to compete with them.

However, if we were to make any move, we'd fall right into the enemy's hands.

What's more, the youkai of Earth likely can't even interfere to begin with."

Kaguya: "So what do we do?"

Eirin: "I made some medicine for just the occasion. Get Reisen to deliver this to the shrine maiden and her friends."

—Marisa's house, in the Forest of Magic

The seven Occult Balls that had suddenly appeared. Marisa had been investigating just what one of the balls had been; The ball of the Lunar Capital, to be precise.

Marisa: "Looks like this thing was somehow the cause of that while urban legend uproar, but..."

As she sat bewildered, the moon rabbit Reisen appeared there.

—The metallic spider's march of purification cannot be stopped. The trees wither before one's eyes. Not one blade of grass was left in the spider's tracks. When Gensokyo is completely purified, it will be transformed into a perfect world.

Into a beautiful planet with no life on it...

~ Legacy of Lunatic Kingdom Prologue English Translation


幻想郷では都市伝説が具現化する中

 「アボロは月にいっていなかった」 そんな噂が囁かれていた。

時を同じくして、金属製の蜘蛛が山に現われる。 その蜘蛛はゆっくりと、徘徊しているようだ。

霊夢 「で、変な機械って?」

早苗 「あれは朝靄の立ちこめる出でした」

他のどの幻獣にも似付かない無駄のないフォルムを持っていた。 蜘蛛が通ったところだけ霧が晴れ、木は朽ちている。

霊夢 「蜘蛛みたぃな機械って事?」

早苗 「チラッと見かけただけでしたが、妖怪の見間運いとかではないです」

霊夢 「河童の道具かなぁ」

機械が通った後には、生物の気配がない。 上空を天狗が飛んでいくが、何故か蜘蛛を気にも留めない。 蜘蛛は麓を目視すると、のっそりと崖を下りていった。

早苗 「どうしても気になることがあるのよ。      あの形、偶然とは思ぇない」

そわそわする早苗。

霊夢 「なんなのよ、じれったいなぁ」

早苗 「あれはキュリオシティそっくりだったわ」

――永遠亭。

輝夜 「来るときが来たわね」

永琳 「どうされますか?」

輝夜 「そんなの決まってるじゃない。      私はもう覚悟したのよ」

当然の答えに満足する。

永琳 「彼奴が動くと言う事は、人聞達では到底太刀打ち出来ないでしょう。

     しかし、我々が手を出してしまっては相手の思うつぼです。

     ましてや地上の妖怪では干渉すら出来ないでしょう」

輝夜 「ではどうすれば」

永琳 「この為に良い薬を作りました。      これを鈴仙を使って巫女達に届けましょう」

――魔法の森にある魔理沙の家。

突如として現われた七つのオカルトボール。 その中の一つ、月の都のボールとは一体何だったのか、 魔理沙はそれを謂ベていた。

魔理沙 「どうゃら、都市伝説騒ぎはこいつが       全ての元凶だったみたいだが……」

途方に暮れていたとき、そこに現われたのは月の兎、鈴仙だった。

――金属製の蜘蛛は浄化の歩みを止めない。 木は見る見る問に枯れていく。蜘蛛の後にはぺんぺん草も残っていない。 幻想郷が完全に浄化されるとき、そこは完全の世界となるだろう。

美しき無生物の惑星に――。

~ Legacy of Lunatic Kingdom Prologue Japanese

Strange machines resembling probes begin appearing across Gensokyo, withering everything in their path. Reimu drinks the Ultramarine Orb Elixir (or not, depending on the player's choice) to travel to the Moon, following Eirin’s instructions to stop the invasion. On her way, she defeats moon rabbits such as Seiran and Ringo, as well as Doremy Sweet, the governor of the Dream World.

In the lunar capital, Reimu learns from Sagume Kishin that the Moon people intended to migrate to Gensokyo because someone was attacking the Lunar Capital. Traveling to the Sea of Tranquility, she defeats Clownpiece and confronts Junko, the true culprit behind the incident.

After returning to Gensokyo, Reimu discovers that the Moon rabbits remain, prompting her to journey to the Dream World once more. There, she faces Junko again and battles the Hell goddess Hecatia Lapislazuli, who had trapped the lunarians in the Dream World.

Antinomy of Common Flowers
Reimu hurries to investigate the Perfect Possession incident, but she arrives after most of the cast has already learned about it and is practicing Perfect Possession themselves. Unsure about the phenomenon, she decides to try it herself, choosing Kasen Ibaraki to possess.

After defeating several other Perfect Possession duos, she confronts and beats Yukari Yakumo. However, she later decides to team up with Yukari to take down Joon and Shion Yorigami.

Hidden Star in Four Seasons


2. Story

---The Hakurei Shrine, showered in cherry petals. It was so beautiful that there would normally be at least one banquet being held. But this year was different. There was nobody to be seen.


Marisa: "Sure is hot." Reimu: "Uh, are you okay? Why are you dressed like that?" Marisa: "Over in the Forest of Magic, it's snowin' of all things."


Marisa was dressed like it was the middle of winter.


Reimu: "And yet over here, spring is in the air... I wonder if I should hold a flower viewing." Marisa: "Nice idea, but this is just about the only place where the flowers are bloomin'. Y'think it's because they get a lot of sun here?" ???: "My goodness. The flowers are blooming...?"


The tengu reporter, Aya Shameimaru, appeared.


Aya: "I've heard that lately, brief cold spells are being followed by sunny days, and that flowers are blooming in the middle of autumn..." Reimu: "I'm not sure what's causing it, but it's been like this for a while around here. It's not just cherries, either. Even the butterbur buds are growing." Aya: "Hmm... Oh, I just remembered some urgent business, so I'll be going now."


Aya left in a hurry.


Marisa: "What's with her? What'd she even come here for in the first place?" Reimu: "Probably to see the abnormal weather 'round here. It definitely doesn't seem like a natural phenomenon. If there's tengu investigating, we've probably got an incident on our hands."


When Reimu decided to take action, Gensokyo was already awash in the colors of the changing seasons. According to the calendar, our story takes place in midsummer.

~ Hidden Star in Four Seasons Prologue English Translation


◯2.ストーリー

 ――桜舞い散る博麗神社。  いつもなら宴会の一つでも行われているであろう美しさだ。  しかし今年は違う。誰の姿も見えない。


  魔理沙「暑いな」   霊夢 「どうしたのそんな格好して」   魔理沙「魔法の森は雪が降っていたんだよ」


 魔理沙は真冬のような格好をしていた。

  霊夢 「こんなに春めいているのにねぇ。花見でも開催しようかな」   魔理沙「それもいいが、桜が咲いているのはこの辺だけだぜ。       日当たりがいいんかな」   ???「あら、桜が咲いてる……?」


 現れたのは天狗の新聞記者、射命丸文だった。


  文 「一度冷えてから暖かい日が続くと秋でも桜が咲くことがある      って聞いた事がありますが……」   霊夢「原因は判らないけど、ここ暫くこんな感じよ。     桜だけじゃ無くて、蕗の薹だって生えてきたわ」   文 「ふーん……。あ、急用を思い出したので帰ります」


 文はそそくさと帰っていった。


  魔理沙「なんだあいつ。何しに来たんだよ」   霊夢 「どうもここんところの異常気象。ただの自然現象じゃ無さそうね。       天狗が探っているとおり、これは異変なんでしょう」


 霊夢が行動を起こしたときには、既に幻想郷は四季折々の彩りを見せていた。  暦上は真夏の話である。

~ Hidden Star in Four Seasons Prologue Japanese

An abnormal climate in Gensokyo alarms Reimu, prompting her to leave the shrine to investigate. Along the way, she encounters fairies like Eternity Larva, who have been strengthened and are moving from place to place, releasing new powers that disrupt the seasons.

Using a backdoor in Narumi Yatadera’s back, she enters the Land of the Backdoor, where she confronts Satono Nishida and Mai Teireida. Afterwards, she encounters Okina Matara, who claims responsibility for strengthening the fairies. Reimu fights her but is initially trapped and expelled from the Land of the Backdoor. After collecting some doyou, she returns for a rematch with Okina and emerges victorious.


Wily Beast and Weakest Creature


2. Story

---Sai no Kawara. A desolate place, filled with nothing but countless stones of varying sizes. This was where the ghosts of children who passed away at a young age worked to pile up stones. You certainly couldn't call it a comfortable place.

Reimu: "Guess I've got no choice but to go through here to reach Hell, huh...?"


The animal spirit that was supposed to be accompanying her didn't respond.


Reimu: "Mind saying something? Anything?"


After the animal spirit possessed Reimu, it hadn't spoken another word.


Reimu: "Well, whatever. I'll figure things out once we get to Hell, anyway."


Animal spirits had been coming from the world beyond, crossing the Sanzu River one after another. Somehow or another, the animal spirits seemed to be trying to take over Gensokyo by force. The animal spirit possessing Reimu claimed to have been residing in Gensokyo, as a traitor to its fellow animal spirits in Hell. It wanted to travel to Hell with a human, and stop the spirits' invasion of Gensokyo.


She didn't know whether it was telling the truth or not. But it was a fact that animal spirits were invading Gensokyo en masse. Reimu chose to borrow the animal spirit's power and venture into Hell.

~ Wily Beast and Weakest Creature Prologue English Translation


〇2.ストーリー

――賽の河原。 大小様々の石が無数にあるだけの、荒寥とした場所である。 ここでは幼くして亡くなった子供達の霊が、石を積み上げる仕事をしている。 決して居心地の良い場所とは言えなかった。


 霊夢 「地獄に行くにはここを通るしかないのかぁ」


彼女と同行しているはずの動物霊は、何も喋らない。


 霊夢 「何とか言ったらどうなの」


動物霊は霊夢に憑依した後は喋ることはなかった。


 霊夢 「まあしょうがない、地獄に行けば判るものね」


三途の川を渡って、あの世から動物霊が次々とやってきていた。 動物霊達は、どうやら幻想郷を力で支配しようとしているようである。 霊夢に憑いている動物霊は、元々幻想郷の動物霊であり、地獄の動物霊達の 裏切り者だという。人間と一緒に地獄に行って、幻想郷に攻め入るのをやめさ せたいのだという。


動物霊の言う事は本当かどうか判らない。 だが、動物霊が幻想郷に攻め込んできているのは事実なのだ。 霊夢は動物霊の力を借りて、地獄へと乗り込む選択をした。

~ Wily Beast and Weakest Creature Prologue Japanese

A spirit contacts Reimu just as other beast spirits begin appearing in Gensokyo, attempting to take the land by force. Claiming to be a traitor, it asks Reimu for help, saying a human is needed to stop the invasion.

Reimu enters Hell and defeats Eika Ebisu, Urumi Ushizaki, and Kutaka Niwatari. She is then guided by Yachie Kicchou to the Animal Realm, where she defeats Mayumi Joutouguu before confronting Keiki Haniyasushin. Although she begins to doubt the spirit’s words after hearing Keiki’s intentions, she fights the god anyway.

After Keiki’s defeat, the spirits exploit the opportunity to launch a serious attack on the Human Realm. Reimu returns to Hell, where she encounters Saki Kurokoma, leader of the Keiga family and boss of the eagle spirit.

Sunken Fossil World

Reimu's sprite in Sunken Fossil World

After noticing black water emerging from the ground, Reimu decides to investigate the underground. She enters a cave in the Forest of Magic after defeating Marisa, where she encounters Kogasa Tatara and Yuugi Hoshiguma. Yuugi explains that the black water is called “petroleum” on the surface and could be highly valuable. Reimu learns that the source lies beneath Hot Spring Town and descends, confronting and defeating Kanako Yasaka and Utsuho Reiuji. In the Former Hell of Blood Pools, she encounters Yuuma Toutetsu, who, believing Reimu seeks her petroleum, attacks her.

Unconnected Marketeers


2. Story

---At the Hakurei Shrine.

"Reimu, take a look! What do you think this is?" "This looks like a card with a drawing of that idiot on it......?" "Try holding it."

Marisa Kirisame handed Reimu Hakurei a card with a drawing of Cirno.

"This is cold! Were you cooling it or something?" "Nah, that's the card's own doing. This card has Cirno's magical powers contained within!" "Then the rumors might have been true."

The rumor went that mysterious cards called Ability Cards were circulating about, and that these cards contained the magical powers of various humans and youkai. And, it was said that dealers of these cards were already lurking all over.

"The fact that these cards are in our hands must mean the rumors are true." "Yeah. I suppose this is an incident... right?"

Not knowing the purpose of these cards or how they were made, she went to investigate. She'd first need to find a card dealer.

~ Unconnected Marketeers Prologue English Translation


〇2.ストーリー

――博麗神社にて。

 「霊夢、これ見ろよ!何だと思う?」  「これは、バカの絵が描いてあるカードに見えるけど・・・・・・?」  「持って見ろよ」

 霧雨魔理沙はチルノが描かれたカードを、博麗霊夢に手渡した。

「冷た!何これ、冷やしていたの?」  「違うよ、カードが勝手に冷えたんだ。   このカードにはこいつの魔力が込められているんだよ!」  「噂は本当だったのかな」

 噂とは、アビリティカードと呼ばれる不思議なカードが流通している という物だった。  そのアビリティカードには様々な人間、妖怪の魔力が封じ込められて いるのだという。  そして、既にあちこちにカードの売人が潜んでいるらしい。

 「ここにこのカードがあるって事は、噂は本当なんだよ」  「そうね、これは・・・・・・異変なのよね?」

 カードの目的も制作方法も判らないまま、彼女は調査に出かけた。  まずはカードの売人を探すしかないだろう。

~ Unconnected Marketeers Prologue Japanese

Mysterious cards containing the abilities of humans and youkai begin appearing throughout Gensokyo. Concerned that they might fall into the wrong hands, Reimu decides to investigate.

She defeats several youkai, including Mike Goutokuji, Takane Yamashiro, and Sannyo Komakusa, the last of whom directs her to the Rainbow Dragon Cave. Inside, Reimu encounters Misumaru Tamatsukuri, who warns her about the dangers of exploring the cave and the mining of Izanagi objects there. After defeating Misumaru, Reimu steps outside for air and follows Tsukasa Kudamaki to the mountain peak, where she meets Megumu Iizunamaru, the creator of the cards. Megumu explains that she cannot control the circulation of the cards and advises Reimu to consult the goddess Chimata Tenkyuu if she wishes to do so.

When Reimu meets Chimata, the goddess attacks, believing that Reimu intends to steal all the cards rather than trade. After the battle, Reimu returns to the Rainbow Dragon Cave to investigate further and prevent a conflict between Tsukasa Kudamaki and an unknown individual. There, she encounters Momoyo Himemushi, who mistakenly believes Reimu is a thief and attacks her.

Unfinished Dream of All Living Ghost

Reimu's sprite in Unfinished Dream of All Living Ghost

The opening of the marketplace led to the loss of ownership over the ancient land, prompting greedy animal spirits to try to claim it for themselves. Reimu decides to investigate by confronting those seeking ownership and tracking down the leader of the spirits.

After defeating Aunn Komano, Nazrin, and Marisa Kirisame, she encounters Suika, who prevents her from entering the Animal Realm and directs her to Hell instead. Guided there by Hisami Yomotsu, Reimu confronts Zanmu Nippaku, an oni who attempts to stop her investigation. Despite the resistance, Reimu identifies Zanmu as the culprit.

Fossilized Wonders


2. Story

There was the feeling that something happened in Gensokyo. However, few people noticed this.

What the abnormal reaction that could be seen clearly was, the sanctuary, in other words, an untouchable ground that exists on the Mountain's foothill, and the power of incidents.

Clad with all the incidents she has resolved up to this point, she sets out to challenge the enemies in the Sanctuary.

~ Fossilized Wonders Prologue English Translation


〇2.ストーリー

幻想郷に何かが起きていることは感じていた。 しかし、その事に気付く者は僅かだ。 明らかに異常な反応を見せていたのは、 聖域、すなわち山の麓に存在するアンタッチャブルな地と 異変の力だった。

今まで解決してきた異変の力を纏って、彼女は聖域に挑む。

~ Fossilized Wonders Prologue Japanese

After noticing that time in Gensokyo has come to a standstill, Reimu heads to the Sanctuary carrying mysterious stones containing the power of previous incidents she faced.

Near the Sanctuary, she encounters Ubame Chirizuka, who believes Reimu is responsible for the expulsion of herself and all beings from the area. After confirming that a mysterious force was indeed responsible, Reimu enters the Sanctuary. Inside, she meets Chimi Houjuu, who directs her to the underground altar. She defeats the guardian dousojin Nareko Michigami and enters the pyramid, where Yuiman Asama attacks, thinking Reimu is not real. After defeating Yuiman, Reimu arrives at the Sea of Tranquility, where Watatsuki no Toyohime explains that the incident originally affected the Lunar Capital and instructs Reimu to return to the Sanctuary to resolve Gensokyo's time anomaly.

Deep within the Sanctuary, Reimu meets Ariya Iwanaga, who reveals herself as the cause of time stopping. After defeating Ariya and restoring the flow of time in Gensokyo, Reimu returns to the altar, where she encounters Nina Watari, a being born from the information Yuiman could not process. After defeating Nina, she advises Reimu to leave.

Shoot the Bullet


1. Special Story

——Bunkachou. The mysterious notebook where the tengu wrote material for stories.

Marisa "Oh, I found this creepy notebook a while ago, I don't know whose it is, though."

Reimu "Oh, did you burn it?" Marisa "Why do I have to burn it? Anyway, it's got photos pasted everywhere in it, and there's explanations scribbled all over, like someone talking to themselves. Creepy, huh?" Reimu "That is creepy. So, did you burn it?" Marisa "Yeah, I burned it. In my mind. The photos of just youkai or danmaku have things like "This picture is no good" or "This picture will be useful" written on them.

Isn't that creepy?"

A crow calls. Soon the sun will set. It's a good thing it's not a cuckoo calling.

Reimu "So, where is this notebook?"

Marisa "It was creepy, so I was all excited about taking it home, but all of a sudden it was gone. Dammit, I wonder if a crow stole it." Reimu "That's the creepiest part of your story.

Maybe I'd better burn you instead of that notebook."

The tengu races across Gensokyo at the highest speed together with the crows. As the newspaper extras fly about, Gensokyo's newspaper girl Aya Shameimaru looked for youkai to serve as story material.

~ Shoot the Bullet Prologue English Translation


■1.おまけのストーリー

 ――文花帖。     それは天狗が記事のネタを書き留めた不思議な手帖。

 魔理沙「そう言えば、この間気味の悪い手帖を拾ったんだ、誰のもんだか

     判らんが」  霊夢 「そう、燃やしたの?」  魔理沙「何でいきなり燃やす必要があるんだよ。で、その手帖には写真が      びっしり貼ってあって、それぞれに独り言みたいな解説が書かれ      ていたんだよ。気味悪いだろう?」  霊夢 「気味悪いわね。それで燃やしたの?」  魔理沙「ああ燃やしたさ。心の中で。      妖怪と弾幕ばっか撮影した変な写真ばかりで『この写真は使えな      い』とか『この写真はネタになる』とか書かれていたんだよ。

     な、気味が悪いだろう?」

  鴉が鳴いている。もうそろそろ日が落ちようとしていた。   鳴いているのは閑古鳥で無くて良かった。

 霊夢 「それで、その手帖はどこにあるの?」

 魔理沙「気味が悪いから持ち帰ろうと思ってウキウキ気分で歩いていたら、      何故か既に手に持ってなかったんだ。      くそ、鴉に持って行かれたかもしれん」  霊夢 「そっちの方が気味が悪い話ねぇ。

     燃やすのは手帖じゃなくて、あんたね」

  鴉と共に天狗は最速で幻想郷を駆け抜ける。   号外が飛び交う中、幻想郷のブン屋 射命丸文(しゃめいまるあや)の  ネタ集めの為に妖怪を探していた。

~ Shoot the Bullet Prologue Japanese

Reimu does not appear in Shoot the Bullet itself, but is featured in a special story included in the afterword. In it, she is shown talking with Marisa Kirisame about a notebook that Marisa discovered.

Touhou Hisoutensoku


That morning was a little dark, as if something was blocking the sunlight.

Could it be because of the morning fog that had unexpectedly appeared in the middle of summer?

Having leapt out of your home into the mist you were expecting to let you forget about the heat, it is no wonder you would be surprised to see "that" swaying before your eyes.

This human-shaped "that", venting disgusting tepid steam, staggered forward and looked as if it were gazing up at the mountain.

--From up on the mountain, as hot and noisy as it always was in the summer, she gazed down upon the human-shaped "that".

It had already been two years since she first came to Gensokyo. At first, she was so scared of its strange inhabitants that she squarely refused to even perform her rituals, but now she was on friendly terms with them, and could perform her usual work just fine.

She thought she would not be surprised by anything any more. But of course, Gensokyo is the kind of place that will surprise anyone who believes so. That is one of Gensokyo's strong points in comparison to the outside world.

From the Moriya Shrine, she had seen the shape of a giant human. It was taller by far than the shrine itself. In her own old-fashioned terms, it was on the scale of a ten-story highrise. To her, it looked like a giant robot from anime she watched when she was younger.

But for a robot, it moved too smoothly. It moved as if alive, sometimes looking longingly at the mountain, sometimes glaring down at the village. And suddenly, it was wrapped in fog, disappearing in eerie silence.

When she informed Kanako of what she had seen, Kanako told her about the "Brocken Spectre". The Brocken Spectre is a weather phenomenon where your own shadow is reflected in the mist as a seemingly giant figure.

But no matter whether it actually was just a weather phenomenon, just accepting that would take all the fun out of imagining what it could be. So she decided to believe it was a giant robot attacking the village below. That way, it would be fun to investigate.

Yes, this was definitely no shadow reflected in the mist. The mist had appeared after the human-shaped form, but most importantly, this was Gensokyo, a place where nothing, no matter how unexpected, is ever strange.

The little fairy was excited as ever. Today it was because she had seen that thing that was taller than a mountain.

Of course, it was also further away than the mountains, so it wasn't very big, but from looking at it, she felt there wasn't much of a difference between them. It had quickly been enveloped in mist and she lost sight of it, but she was sure of what she'd seen. That was the great youkai "Daidarabotchi", no doubt about it.

With no idea where it would live, but filled with excitement at seeing such a rare youkai, the shrine maiden had left the Youkai Mountain.

"Have you seen a giant ro... a large moving thing around here?"

Asked the shrine maiden, starting her search through the mist.

The little fairy for some reason felt annoyed by this, and felt that since she had seen it first, it should belong to her.

"I haven't seen anything like a Daidarabotchi!"

She answered, to fool the shrine maiden. She then set out to search for the great youkai on her own, out of pure curiosity.

The Scarlet Devil Mansion was as busy that day as it always was. The gatekeeper was giving a report to the mistress of the house, Remilia Scarlet, who was cheerfully paying it no mind.

The gate keeper was feeling a vague sense of unease. During the morning, she had seen the shape of a giant human at the foot of the mountain. It had then vented tepid steam around it, and disappeared.

What could it have been? It was as big as the giant bird Peng, and spewed ominous smoke. She was sure of it.

It was the shape of "Taisui Xingjun", the Embodiment of Misfortune.

Finally, all the youkai of Gensokyo must stand together and fight this evil god that has appeared in their midst, she reported to the mistress of the Scarlet Devil Mansion.

Needless to say, her recommendation was not heeded.

That was what she thought. But perhaps she exaggerated a bit, in order to liven up her dull everyday life a little.

~ Touhou Hisoutensoku Prologue English Translation


 その日の朝は日射しが遮られ、僅かに暗かった。

 こんな夏に季節外れの朝霧が出ているのだろうか。

 暑さを忘れさせてくれる霧を期待して家を飛び出した君は、 目の前に揺らめく「それ」を見て驚愕したに違いない。

 人型の「それ」は、生ぬるくて気持ちの悪い蒸気を放ち、  山を見上げるようにゆらゆらと動いていたのだ。

――いつものように暑く、いつものように騒がしい夏の山。   彼女は人型の「それ」を見下ろしていた。

幻想郷に来てから早二年経とうとしていた。 初めは異形なる者に対して畏怖から、まともに儀式も行えなかったが、 今ではすっかり馴染み、違和感なく通常の仕事を行う事が出来た。

もう、多少の事では驚かないと思っていた。 勿論、そう思ってしまったら必ず驚かされるのが幻想郷である。 そこが外の世界にはない幻想郷の長所であった。

彼女は、守矢神社から見える巨大な人影を見ていた。 人影は神社よりも遥かにでかい、彼女にとっての古典的な表現では 十階建ての高層ビル位はあるだろうか。

その人影は、彼女には昔アニメで見た巨大人型ロボットに見えた。

しかし、ロボットと言うには動きが滑らかすぎた。 まるで生きているかの様に動く人影は、時には山に望み、時には里を睨み そして突然霧に包まれたあと、不気味なほど静かに消えた。

その事を神奈子に報告すると、それは「ブロッケンの妖怪」だと教えてくれた。 ブロッケンの妖怪とは、自分の影が霧に映り巨人に見える気象現象である。

実際何らかの気象現象かなんかであろう、 そう考えてしまう自分の思考回路が面白くなかった。 だから彼女は、あの影は里を襲う巨大ロボだと思う事にした。 そう考えると調査が楽しいからである。

そう、アレは決して霧に映った影などではない。 霧が出てきたのは人影が出た後だったし、 何より、ここは何が起こってもおかしくない場所、幻想郷なのだから。

小さな妖精はいつものように興奮していた。 今日は山よりも大きいアレを見たからである。

勿論、実際には山よりも遥かに小さいのだが、 視覚から感じる印象は大差はない。 すぐに霧に包まれ見えなくなってしまったが、彼女は確信していた。 アレは、大妖怪「だいだらぼっち」に違いない。

普段はどこに住んでいるのか判らないが、 珍しい妖怪を見たと興奮したのもつかの間 妖怪の山から巫女が下りてきた。

「この辺で巨大ロ……、大きな動く物を見たりしていない?」

巫女はそういうと、霧の中を探し始めたのである。

小さな妖精は何故か焦燥感に駆られ、 自分が先に見たんだから自分の物だと思う様になった。

「だいだらぼっちなんて見てないよ」

そう答え、巫女を牽制した。 彼女はただの好奇心から自分で大妖怪を探そうと思ったのである。

いつも騒がしい紅魔館。その日も例外なく騒がしかった。 門番である彼女は、紅魔館の主であるレミリア・スカーレットに 何やら報告していたが、 主は軽く聞き流していた。

彼女は漠然とした不安を感じていた。 朝方、山の麓に巨大な人影を見たのである。 そして、生ぬるい霧をまき散らし、消えてしまった。

アレは一体何だったのか。 大鵬の様な大きな影、吐き出された禍々しい霧、彼女は確信していた。

アレは凶事の顕形「 太歳星君 たいさいせいくん

」の影である。

ついに幻想郷の全妖怪が 手を取り合って戦わないといけない凶神が現れたのだと、 紅魔館の主に報告していたのだ。

勿論それは聞き入れられなかった。

彼女は思っていた。 退屈な毎日を少し楽しくする為に、わざと誇張しましたけどね、と。

~ Touhou Hisoutensoku Prologue Japanese

Reimu is not the main character and is only playable as a selectable character. In Sanae's scenario, she confronts Sanae at the Underground Geyser Center, suspecting the Moriya family of plotting something dangerous, but is defeated. She later reads about Hisoutensoku in a newspaper during the ending.

In Meiling's scenario, Reimu does not appear directly. Instead, a pseudo-Reimu, sent by the Giant Catfish to assassinate Hong Meiling in her dreams, is present but ultimately defeated.

Double Spoiler

Reimu appears as an Extra stage target, using several spell cards while Aya Shameimaru and Hatate Himekaidou photograph her and her danmaku.

Fairy Wars

Reimu makes a cameo in Fairy Wars during the Route B1 ending. Cirno and the Three Mischievous Fairies prank her while she is unaware of who is attacking, causing her to become angry and fire bullets in all directions.

Hopeless Masquerade

Reimu represents Shintoism in the religious conflict between Shintoism, Buddhism, and Taoism, as the religions exploit the Human Village’s sudden loss of hope.

After defeating Marisa Kirisame, she overcomes Ichirin Kumoi, Mononobe no Futo, and Byakuren Hijiri. She also confronts Toyosatomimi no Miko, who is revealed to be Mamizou Futatsuiwa in disguise, along with her tanuki supporters. Mamizou informs Reimu that something unusual is occurring in the heart of the Human Village. Reimu investigates and discovers that hope is being drained from the villagers by Hata no Kokoro, whom she battles to stop.

Impossible Spell Card

After learning from the tengu’s newspaper about a mischievous amanojaku, Reimu becomes one of the many powerful youkai and humans attempting to stop Seija Kijin, appearing on day eight. She uses spell cards that are considered impossible to dodge.

Gold Rush

Reimu appears as the boss in the single-stage minigame Gold Rush. Following the events of Impossible Spell Card, Seija Kijin acquires the ultimate 10th "rule-breaking" item, the Miracle Mallet (Real), capable of destroying danmaku, and attempts to use it to rob the Hakurei Shrine before its power expires. Reimu attacks Seija with three spell cards and additional non-spell attacks before being defeated.

Violet Detector

The Dream World version of Reimu appears in Dream 1 and 2 of Sunday, provoking Sumireko Usami to attack her. She reappears in Dream 1 of Wrong Sunday, explaining that the Dream Versions of all humans and youkai she knows will appear to try to kill her.

100th Black Market


The market god was defeated by the magician,

and the card market was officially opened. Some time has passed since then...

As a result, the Ability Cards flooded the market. "They'll inevitably become obsolete, and lose their power." ...So said the market god.

.........

"The Ability Cards will lose their power"?

Don't be stupid. That Chimata lady probably couldn't even imagine what's happening right now.

The streets are practically flooded with cards!

Just as the market god said, the market was now awash with cards.

But as a result, people even began to trade the cards outside of the usual methods. Black-market deals were happening left and right.

These black-market deals used an illegitimate form of money called "Bullet Money". The rules regarding transactions had partially collapsed, as well.

Ergo, the market had fallen into an uncontrollable state. Cards were now being freely traded in the world behind the scenes!

Indeed, the Black Market has opened...!

Alright, let's make some Bullet Money and collect cards!

If I got it right, it seems Bullet Money comes from danmaku.

If I throw a magic circle at danmaku, I should be able to get Bullet Money from it...

Press the Magic button to deploy your magic circle. When an enemy bullet passes over the magic circle, you'll receive "Bullet Money"-- an underground currency.

You can move the magic circle around while holding down the button. The magic circle also tracks Marisa's position when it's not deployed, so you can get Bullet Money by simply grazing bullets as well.

That's about it! Good luck!

~ 100th Black Market Tutorial Narration English Translation


魔法使いの手によって市場の神は倒され、

カードの市場が開かれてから暫く経った。

その結果、アビリティカードは世に溢れた。 『そのうちに陳腐化し、効力を失うだろう』 市場の神はそう言った。

……………

アビリティカードが効力を失うだって?

馬鹿言うな 千亦 あいつ はこの現状を想像出来て無かったんだな

ちまたはカードまみれだぜ?

市場の神の言うとおり、 確かにカードは世に溢れた。

しかしその結果、正式な取引以外でも あちこちで闇取引されるようになった。

闇取引では、正式ではないお金、『弾貨』が使われた。 購入に関するルールも一部崩壊している。

その結果、市場はコントロール不能に陥った。 もう裏の世界では好き勝手カードが取引されている!

そう、 闇市場 (ブラックマーケット) は開かれたのだ……!

よーし、『弾貨』を集めて カードを集めまくるぜ!

たしか、 『弾貨』は弾幕から 生み出されるんだよな

『弾幕』に『魔方陣』を当てれば 弾貨を絞り出すことが出来るはず……

『MAGIC』ボタンを押すと魔方陣を展開します。 この魔方陣の上を敵弾が通過すると 闇通貨の『弾貨』が手に入ります

魔方陣は押しっぱなしで離れた場所に出すことも出来ます。 また、魔理沙は普段から魔方陣を展開しているので、 敵弾にかするだけでも『弾貨』が出ます。

後は頑張って!

~ 100th Black Market Tutorial Narration Japanese

Reimu appears as one of the bosses in the fourth market and has several ability cards based on her.

Shuusou Gyoku

Reimu as she appears in Shuusou Gyoku.
Reimu sprite in Shuusou Gyoku

Reimu makes a guest appearance as the second Extra stage boss in Shuusou Gyoku, the first entry of the danmaku game series Seihou Project by the junior doujin circle Shunsatsu sare do?, with music and art contributions from ZUN. She appears alongside Marisa Kirisame, holding the title "Eternal Shrine Maiden" with the theme "Dichromatic Lotus Butterfly ~ Ancients". In the following game, Kioh Gyoku, Yuuka Kazami also makes a guest appearance.

Reimu shows little awareness of the Seihou World, not noticing the lack of vegetation or considering the scientific machinery present. After VIVIT defeats Marisa at the Hakurei Shrine in Gensokyo, Reimu attacks Marisa with two purification rods before she can explain herself. Following Reimu’s defeat, VIVIT mentions that she was searching for the Holy Grail, leaving Reimu confused and prompting her to ask questions.


Touhou Sangetsusei
The Three Fairies of Light often observe Reimu as she tends the shrine and talks with Marisa about various events. They also occasionally target her with pranks.

Bohemian Archive in Japanese Red

Reimu in Bohemian Archive in Japanese Red

Aya attends one of the shrine's flower-viewing parties and asks Reimu about the event and the related incident. Reimu responds that cleaning up alone after the party was troublesome and that the incident has already been resolved. Aya is also surprised by Reimu’s seemingly drunk behavior.

Later, Aya shows her article to Reimu. Reimu complains about being depicted as a drunk who speaks carelessly and notes that the article does not mention the resolution of the Mist or Eternal Night incidents. Aya responds that she only reports what she can verify as true.

Extra of the Wind
Reimu receives a visit from Marisa Kirisame, who mentions a burglary at the Scarlet Devil Mansion reported in an extra. As they discuss how Marisa was the culprit and how outdated the extra is, its writer appears and explains that she created it to win a tengu newspaper contest.

A Beautiful Flower Blooming Violet Every Sixty Years
Reimu is the first person Yukari visits, finding her in Muenzuka. She explains that she is not there for flower viewing but to check if the flowers have returned to normal, and shortly afterward, she leaves Muenzuka and Yukari behind.

Perfect Memento in Strict Sense
Hieda no Akyuu compiles an in-universe encyclopedic article on Reimu as part of the Gensokyo Chronicle.

Memorizable Gensokyo
Reimu accepts Marisa's invitation to visit the Hieda mansion and see Hieda no Akyuu along with the Gensokyo Chronicle before it is fully assembled.

Touhou Bougetsushou
Reimu is at her shrine when Yukari Yakumo appears and asks her to train in summoning gods. Later, during her training in chapter 5, she is visited by Sakuya Izayoi, who inquires about potential fuel sources for a rocket, and by Youmu Konpaku, who suggests using traveling gods to propel it. Reimu acts as the vessel for the gods, joining Marisa and the Mansion’s crew on their journey to the Moon. There, she is the last to fight and is defeated by Watatsuki no Yorihime. Unlike the others, she remains in the Lunar Capital to demonstrate her god-calling abilities to the citizens and dispel rumors of a rebellion.

After about a month, Reimu returns from the Moon and recounts her experiences to Marisa Kirisame and Aya Shameimaru, though Aya declines to write an article about it. She later attends the opening of the Scarlet Devil Mansion’s indoor sea, taking a cold bath and discussing her observations of the Moon with Kaguya Houraisan.

The Grimoire of Marisa

Reimu is one of the individuals whose spell cards Marisa Kirisame documents, adding descriptions, comments, and observations to replicate them.

Wild and Horned Hermit
The hermit Kasen Ibara visits the Hakurei Shrine and, after a brief conversation, decides to help Reimu and Marisa become better individuals and extend their lifespans.

Kasen frequently visits the shrine, assisting Reimu with efforts to increase visitors and donations. Reimu’s focus on attracting donors is sometimes exploited by youkai, such as an unnamed kitsune who takes her wealth. Kasen also trains Reimu in chapters 5 and 6 to improve her abilities as a shrine maiden and temporarily assumes her duties when Reimu switches to fortunetelling in chapter 23.

In chapter 47, Reimu collapses after grabbing an oni’s arm. It is revealed that Kasen brought her to Avicii so she could fight and reseal the arm. Afterwards, Reimu allows the arm to be displayed in the shrine.

Curiosities of Lotus Asia
Reimu is a regular visitor of Kourindou and appears frequently in the novel alongside Marisa Kirisame. Like Marisa, she takes items without paying but helps Rinnosuke in return for services such as repairing her clothing.

Symposium of Post-mysticism

Reimu in Symposium of Post-mysticism, with her shrine destroyed

Reimu quietly listens to a symposium attended by Hieda no Akyuu, Marisa Kirisame, Kanako Yasaka, Byakuren Hijiri, and Toyosatomimi no Miko. She interrupts the discussion, demanding they stop speaking so positively about youkai, citing complaints from villagers. She distributes newspapers highlighting youkai causing trouble to support her point, but the crowd grows irritated by her behavior and disperses.

Reimu also appears in a newspaper article when her shrine is damaged by a localized earthquake and rebuilt by a celestial, an event that arouses suspicion in Aya Shameimaru.

Forbidden Scrollery
Reimu decides to visit Suzunaan and its owner, Kosuzu Motoori, after Marisa informs her that a large number of youma books are there.

Throughout the manga, Reimu monitors Kosuzu and intervenes to resolve problems caused by her or issues that could affect the village.

In the end, she confronts Yukari Yakumo, who allowed Kosuzu to be possessed by the Night Parade of One Hundred Demons scroll. Yukari explains that, as Reimu serves as a balance between humans and youkai, she orchestrated the incident so Kosuzu could become her friend.

Alternative Facts in Eastern Utopia

Reimu is mentioned in an article as someone responsible for monitoring the outsider Sumireko Usami and other recent visitors to Gensokyo, but she is said to neglect this duty. Aya warns that such an attitude could be dangerous for Gensokyo.

Later, Reimu appears alongside Sumireko during an interview with Aya, explaining that she looks after her because Sumireko arrived due to the Urban Legends incident and is unfamiliar with how she enters Gensokyo in her dreams.

The Grimoire of Usami
Reimu takes part in The Grimoire of Usami as the festival’s sponsor and one of the judges in the danmaku contest, hoping to attract visitors to her shrine and increase donations. When Seija Kijin and Shinmyoumaru Sukuna disrupt the festival, Reimu leaves her judging role to help defend the audience alongside the other judges. At the end, she appears as the final contestant, demonstrating serious danmaku while ensuring the public remains safe.

Foul Detective Satori
Reimu is informed by Marisa Kirisame that Patchouli Knowledge has collapsed, prompting her to visit the Scarlet Devil Mansion to investigate alongside Rin Kaenbyou, the detective’s assistant. She initially decides to investigate on her own, but in chapter 8 Satori Komeiji informs her that the spirit responsible holds a grudge against her shrine. After a period of hesitation, Reimu resolves to pursue the spirit following advice from Yukari Yakumo.

After several unsuccessful attempts, she returns to the Underground with Yukari’s assistance. There, she battles Yamame Kurodani and Parsee Mizuhashi before confronting Utsuho Reiuji. The fight escalates to the surface, where Mizuchi Miyadeguchi exploits Utsuho’s body to engage Reimu in battle.

Lotus Eaters
Marisa visits Reimu at the shrine to report attacks on villagers after leaving Geidontei and becomes suspicious of her "poster girl" after both are attacked by youkai in dreams following banquets where they had been drinking. After confirming that the girl is a youkai, the source of the nightmares, and not more dangerous than her abilities suggest, Reimu and Marisa leave her alone.

Later, Reimu is shown in the manga frequently visiting Geidontei undercover to investigate minor incidents. She also carries out her usual shrine maiden duties, including hosting festivals and parties, and is often seen relaxing at the shrine. Additionally, she visits the village with various schemes to earn money, particularly by offering youkai extermination services, as seen in chapter 50.

Whispered Oracle of Hakurei Shrine
Reimu writes fortune slips for all the characters she has encountered as a way of tidying up after an incident. She also creates one for herself.

Name Meaning

Reimu’s full name is Reimu Hakurei (博麗 霊夢). Her surname Hakurei (博麗) can be interpreted as "esteemed companion," with 博 (Haku) meaning "broad" or "extensive" and 麗 (Rei) meaning "lovely," "graceful," or "beautiful." Her given name Reimu (霊夢) translates roughly to "spirit dream" and refers to a divine revelation experienced through dreams.

During the PC-98 era, her name was written as 博麗靈夢, with the uncommon character 靈 used instead of 霊. From Shuusou Gyoku onward, it was standardized to 博麗霊夢. In the Japanese community, 博麗靈夢 is used specifically to refer to Reimu in the PC-98 era. Similarly, Chinese (Taiwanese) fans who use Traditional Chinese characters adopt this form when referring to her, as the old Japanese kanji and traditional hanzi are nearly identical.

Appearance

General Description: Reimu Hakurei is of moderate height with a slender and proportionate build. Her overall appearance is characterized by her traditional shrine maiden attire, adapted across different iterations of the series. She maintains a consistent red-and-white color scheme in all of her canonical designs.

Facial Features: In the PC-98 era, Reimu is depicted with purple hair and eyes, with a large red ribbon tied at the back of her head and red cylindrical hair tubes adorning her sidelocks. In the Windows era, her hair is brown-black, varying in length and style between games, generally tending toward long and loose in later works. Her eye color varies between brown, red, or blue depending on the game. She retains the large red ribbon at the back of her head and the red tubes on her sidelocks. On certain portraits in Perfect Cherry Blossom Trial+, she is shown wearing white gloves, though these were removed in the final release of the game.

Clothing/Outfit:

  • PC-98 Era: Red hakama worn over a white kimono, reflecting a traditional shrine maiden uniform.
  • Windows Era: Sleeveless red top with a white collar, tied at the front with a ribbon that varies in color between yellow, red, or blue depending on the game. The top exposes her shoulders and midsection, revealing a white sarashi underneath. A red skirt replaces the standard hakama, and she wears a pair of white detached sleeves that extend from her wrists but leave her shoulders uncovered. This outfit retains the red-and-white color scheme and is commonly referred to as the "red-white shrine maiden" attire. She carries a shaman-like purification rod, and her shaman clothing elements originate from Rinnosuke Morichika, though the designer of these pieces is not confirmed.
  • Special Portrait Features: In select Perfect Cherry Blossom Trial+ portraits, Reimu is depicted wearing white gloves, which were retained on certain character selection screens but not included in subsequent artwork or releases.

Special Features: Reimu's ribbon, hair tubes, and detached sleeves are consistent visual traits across her appearances. The style, length, and color of her hair, as well as her eye color, are subject to variation depending on the game or portrait version.

Alternate Forms/Outfits: Reimu has multiple outfit variations, primarily differing in ribbon color, hair length, eye color, and the inclusion or omission of gloves. Her basic shrine maiden uniform remains consistent in its red-and-white motif, with minor stylistic adaptations between releases.

Personality

  • Easygoing and Carefree: Reimu exhibits a relaxed and laid-back demeanor, often approaching her daily activities without concern for potential dangers. She tends to act on the thoughts that come to her mind and openly expresses her feelings, presenting a straightforward and unreserved personality.
  • Simple and Unpretentious: She maintains a routine of sweeping the shrine grounds, drinking tea, and taking time to rest. While she may appear slovenly or undisciplined at times, she continues to carry out her duties as the Hakurei shrine maiden adequately, balancing her simplicity with the responsibilities of her role.
  • Intuitive and Resolute: Reimu demonstrates an acute sense of intuition regarding incidents, often responding quickly and decisively to emerging threats. She prioritizes efficiency and does not allow unnecessary distractions to impede her actions, which can give her an imposing or intimidating presence in certain situations.
  • Powerful and Self-Reliant: Her innate abilities allow her to handle challenges effectively without frequent training. This capability reinforces her independence, enabling her to confront and resolve conflicts with minimal preparation or external guidance.
  • Selective Social Connections: While her openness makes her approachable to both humans and youkai, she forms genuine bonds with only a few individuals, such as Marisa Kirisame. Reimu maintains a cautious and measured attitude toward most youkai, balancing her social interactions with the responsibilities inherent to her position as a shrine maiden.
  • Collaborative Yet Autonomous: Despite her duty to manage youkai activity, she occasionally works alongside them, participating in social gatherings and cooperative tasks at the shrine. She devises various methods to attract human visitors and donations, though these attempts often have mixed results and sometimes increase youkai presence instead.
  • Balanced Between Responsibility and Personal Inclinations: Reimu navigates her duties and interactions with others according to her own judgment, blending personal preferences with the requirements of her office. She maintains her role as protector and mediator in Gensokyo while retaining the freedom to act according to her own instincts and inclinations.

Relationships

Reimu Hakurei

Reimu Hakurei is the shrine maiden of the Hakurei Shrine and interacts with a wide range of characters in Gensokyo, though she participates less in daily life than Marisa Kirisame, which limits her familiarity with some residents. Despite this, she has encountered nearly every character who appears physically in the stories, with a few exceptions.

Marisa Kirisame

Marisa is a close friend of Reimu, and the two are often seen together at the shrine or during prologues in print works and games. They spend time chatting and coordinating on shrine activities, including festivals. They occasionally quarrel or spar over various issues, ranging from disputes during incidents to minor disagreements, but these conflicts are typically resolved quickly. Marisa and Reimu have also worked together to handle supernatural occurrences, though Marisa frequently takes initiative to resolve events ahead of Reimu.

Yukari Yakumo

Yukari occasionally seeks Reimu's help in resolving incidents or maintaining order in Gensokyo. She provides guidance and instruction, helping Reimu develop her spiritual abilities and understanding of the supernatural. Yukari offers advice on proper conduct, the use of divine powers, and the effects of the boundary on external objects, and she ensures Reimu is appropriately compensated when involved in certain events.

Sanae Kochiya

Sanae first meets Reimu as a rival shrine maiden but later offers assistance in gathering faith for the Hakurei Shrine. The two share a friendly, if occasionally competitive, relationship. They cooperate on various tasks, including maintaining shrine operations, and have cared for each other during times of need, such as taking turns watching over Reimu when she was incapacitated.

Rinnosuke Morichika

Reimu maintains a working relationship with Rinnosuke Morichika, the shopkeeper of Kourindou. She visits for supplies and occasionally social interaction. Rinnosuke has provided her with equipment such as her purification rod and clothing assistance, and Reimu maintains an ongoing, informal arrangement for goods and services.

Sumireko Usami

Reimu encounters Sumireko during incidents in the human world and prevents her from causing harm to Gensokyo. Following these events, the two develop a friendship, with Reimu ensuring Sumireko’s safety and interacting with her regularly, including in casual conversation.

Suika Ibuki

Suika often visits the shrine and is a recurring ally in resolving incidents. Initially seen as a nuisance, Reimu tolerates her presence and allows her to remain at the shrine without conflict.

Aya Shameimaru

Aya regularly reports on Reimu’s activities, often without permission, which Reimu finds frustrating. Despite this, they cooperate on certain investigations and events, and Reimu provides Aya with information when needed.

Kasen Ibaraki

Kasen serves as a mentor and occasional guardian to Reimu, offering guidance and criticism. Despite Reimu’s occasional annoyance with Kasen’s oversight, she regards her as a reliable friend and respects her advice. Their relationship is built on ongoing support and trust.

Three Fairies of Light

The Three Fairies of Light often play pranks on Reimu, which she initially addresses with force. Over time, they establish a cooperative relationship, assisting with chores and interacting amicably under Marisa’s mediation.

Kosuzu Motoori

Reimu interacts with Kosuzu Motoori to prevent incidents caused by her dealings with youma books. She maintains a protective role, ensuring Kosuzu’s safety while also engaging in casual conversation.

Aunn Komano

Initially mistaken for an intruder, Aunn now interacts with Reimu occasionally as a guardian at the shrine.

Shinmyoumaru Sukuna

Reimu provides temporary accommodation for Shinmyoumaru following battles, ensuring her safety during recovery.

Misumaru Tamatsukuri

Responsible for creating the Hakurei Yin-Yang Orbs, she is involved indirectly in Reimu’s activities.

Genjii

In the PC-98 canon, Reimu used a turtle named Genjii for transportation, referring to it as "gramps."

Ruukoto

Reimu obtained a robotic maid from Yumemi Okazaki, which assisted her at the shrine.

Mima

Originally a vengeful spirit, Mima became a recurring presence around the shrine and interacts with Reimu, often in playful or antagonistic ways.

General Information

Name: Reimu Hakurei[1]

Nicknames: My Lady (By Genji)[2], Red-White[3]

Titles

Origin: Touhou Reiiden (Wondrous Tale) ~ The Highly Responsive to Prayers

Overall Series: Touhou Project

First Appearance: Touhou Project - Highly Responsive to Prayers

Latest Appearance: Touhou Project - Fossilized Wonders

Company: Team Shanghai Alice

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

  • Japanese Voice Actors: Mai Nakahara (Musou Kakyou: A Summer Day's Dream, Touhou Spell Carnival), Asami Imai (Hifuu Club Activity Record ~ The Sealed Esoteric History), Rina Sato (Touhou Azure Reflections, Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger's Requiem), Hiromi Igarashi (Muse Dash), Akari Kito (Touhou Cannonball, Touhou LostWord Reimu Hakurei (Scarlet)), Ayaka Suwa (Touhou Spell Bubble), Nao Shiraki (Touhou LostWord Reimu Hakurei), Wakana Maruoka (Touhou LostWord Reimu Hakurei), Hitomi Sasaki (Touhou LostWord Reimu Hakurei), Sachika Misawa (Touhou LostWord Reimu Hakurei (Scarlet)), Manami Numakura (Touhou LostWord Reimu Hakurei (Scarlet)), Yu Sasahara (Touhou LostWord Reimu Hakurei (Leisurel Shrine Maiden of Paradise)), Haruka Shiraishi (Touhou LostWord Reimu Hakurei (Leisurel Shrine Maiden of Paradise)), Shino Shimoji (Touhou LostWord Reimu Hakurei (Leisurel Shrine Maiden of Paradise)), Mai Fuchigami (Touhou LostWord Reimu Hakurei (Lunar War Shaman)), Sakura Nakamura (Touhou LostWord Reimu Hakurei (Lunar War Shaman)), Rie Hikisaka (Touhou LostWord Reimu Hakurei (Lunar War Shaman)), Hyosei (Touhou LostWord Reimu Hakurei (Cherry Blossom: Spirit), Touhou LostWord Reimu Hakurei (Cherry Blossom Dream)), Ikumi Hasegawa (Touhou LostWord Reimu Hakurei (Cherry Blossom: Spirit), Touhou LostWord Reimu Hakurei (Cherry Blossom Dream)), Haruka Terui (Touhou LostWord Reimu Hakurei (Cherry Blossom: Spirit), Touhou LostWord Reimu Hakurei (Cherry Blossom Dream)), Mai Kanno (Touhou LostWord Reimu Hakurei (Karma Speed)), Aya Yamane (Touhou LostWord Reimu Hakurei (Karma Speed)), Aika Wakuno (Touhou LostWord Reimu Hakurei (Karma Speed)), Noriko Shitaya (Touhou LostWord Reimu Hakurei (LostWord LIVE 2024)), Shion Wakayama (Touhou LostWord Reimu Hakurei (LostWord LIVE 2024)), Satsumi Matsuda (Touhou LostWord Reimu Hakurei (LostWord LIVE 2024)), Fairouz Ai (Touhou Gensou Eclipse)

Gender: Female

Sexuality: Bisexual (Openly flirted with Meira and didn't mind the idea of being taken away by her[32], not caring that she's a woman[33]. Flirted with Marisa to "give her something" causing Marisa to blush[34]. Noted that ZUN is ReiMari's (Reimu x Marisa) biggest supporter[35])

Pronouns: She/Her

Handedness: Right-Handed

Age

Birthday: Unknown

Time Period: Modern Time (It's noted in Immaterial and Missing Powers Marisa's character setting that she holds a personal cellphone[41]), the world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Earth

Residence: Hakurei Shrine[42]

Birthplace: Gensokyo[30]

Story Role: Main Protagonist, Hero

Legacy: Unknown Legacy in the Outside World (The Hakurei Shrine of the Outside World is largely abandoned and rarely ever visited), Global Legacy in Gensokyo (Reimu is a well known figure within the world of Gensokyo[43], and is referred to as the "professional youkai exterminator"[44])

Influence: Event Influence (Reimu is directly the reason for various incidients being resovled, and has become quite popular for resolving incidents)

Language: Japanese[45]

Ethnicity: Japanese

Religion: Shintoism

Classification: Shrine Maiden of Hakurei Shrine[1], Inherited the blood of the Hakurei Clan[46]

Species: Human[10]

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: Shrine Maiden[1]/Youkai Exterminator[47]

Combat Style

Affiliations: Genjii, Ruukoto, Marisa Kirisame, Yukari Yakumo, Sanae Kochiya, Rinnosuke Morichika, Sumireko Usami, Suika Ibuki, Aya Shameimaru, Kasen Ibaraki, Three Fairies of Light, Kosuzu Motoori, Aunn Komano, Shinmyoumaru Sukuna, Mima

Enemies: Yukari Yakumo (Formerly), Sanae Kochiya (Formerly), Sumireko Usami (Formerly), Shinmyoumaru Sukuna (Formerly), Mima (Formerly)

Height: Fairly Tall (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[51]

Weight: Unknown

Status: Alive

Alignment:

Chaotic Good

Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[52]. Reimu does not allow anything that could throw Gensokyo into chaos[53]. When Toyosatomimi no Miko observed all of Reimu's actions, she concluded that Reimu was a wonderful human being and she had much to learn from her[54], looking back to before Reimu was born[55], seeing her occupation as a youkai exterminator but she has also seen her camaraderie with youkai[56]. Toyosatomimi no Miko had the ability to understand ten people's words simultaneously[57], desires telling of a human's true character[58]. Despite Reimu claiming to exterminate youkai, her actions usually never match this[59], as an example in Double Dealing Character, after Shinmyoumaru used too much of the Miracle Mallet and greatly shrank in size, she put her in a cage to protect her from other bugs and animals[60], with even Shinmyoumaru thanking her saying how considerate she was[61]. The ending of Double Dealing Character also notes the possibility of Reimu caring for Shinmyoumaru because she felt guilty towards weaklings[62], a huge plot point in Double Dealing Character with the weak youkai noting that the humans don't know what it's like to be the lowest class of the food chain[63]. It's noted by Eirin that even though Reimu would've likely refused to help the Lunar Capital, her kind heart would've had her end up helping[64].

Reimu due to their nature is very blunt and direct, even when it comes to saying or doing things that aren't exactly good or benevolent. An example being when she was fighting against Meira and thought she was flirting with her initially and then understood since they were fighting that if she beats Meira she gets to make her hers[65], along with insulting her[66]. After the fight where she thinks she killed her she is slightly worried but immedieatly opts to just bury her[67]. When the gatekeeper Sara claims she won't let her past to enter Makai, Reimu simply states then she'll have to beat her up[68]. When Marisa is complaining about the heat and how she's going to die due to how hot it is, Reimu bluntly responds saying that she'll give her a sky burial if she dies[69]. When finding a random youkai she notes she's searching for them to obliterate them and tells the youkai she means her too[70]. It's noted by Alice that once Reimu entered Makai she has been extremely violent[71]. In response to being called a murderer by Remilia, Reimu claims that one person doesn't make her a mass murderer, so it's fine[72]. Noted by ZUN that Reimu is the type of character to exterminate youkai with no questions asked, exterminate them even if they haven't really done anything[73]. Though it's been shown when Reimu attacks an innocent youkai she will apologize if they're genuienly innocent[74].

It's noted by Eiki Shiki that Reimu has exterminated many youkai for no good reason, along with some that weren't youkai, and despite being a shrine maiden, she doesn't commune with her god, at times, she event opposes her god[75]. Noting that her karma runs a ltitle too deep, noting that if Reimu dies, she won't even be able to go to Hell[76]. Reimu has promised in return to do some good deeds to make up for her sins[77].

Protection Level: Global Protector (Reimu is tasked with guarding the gates to other realms scuh as Hell and Makai where those "things that aren't human" reside[42]. Hakurei Shrine Maidens job are to watch over the the Great Barrier that keeps Gensokyo and the Human World separate and resolve incidents for a living[78], where if the barrier were to be destroyed, Gensokyo would likely not fare well[79])

Potential

Archetypal Tiering: Reluctant Hero / Protector / Power House[81] / Everyman / Battle Junkie[82]

Codex Statistics


Tabber Information: This tabber covers the entirety of the PC-98 era of the Touhou Games, back when the game were made with the PC-98 engine in mind.

Key: Highly Responsive to Prayers | Story of Eastern Wonderland | Phantasmagoria of Dim.Dream | Lotus Land Story | Mystic Square

Key Information

  • Highly Responsive to Prayers: This key covers all information from the game Highly Responsive to Prayers.
  • Story of Eastern Wonderland: This key covers all information from the game Story of Eastern Wonderland.
  • Phantasmagoria of Dim.Dream: This key covers all information from the game Phantasmagoria of Dim.Dream.
  • Lotus Land Story: This key covers all information from the game Lotus Land Story.
  • Mystic Square: This key covers all information from the game Mystic Square.

Grade: S

Tier:


Cardinality: Finite

Dimensionality: 3-D

Power Source

Attack Potency


At least Peak Human level physically (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[1]. Could headlock a Remilia Scarlet that was exposed to sunlight[86]), Higher with Spiritual Power (Reimu is noted to possess an innate spiritual power[1]). Far Higher with Yin-Yang Orb (The Yin-Yang Orb is the Hakurei Shrine's Greatest Treasure, being a mysterious orb with an unnatural amount of spiritual power, where Reimu normally cannot defeat spirits or devilish powers without a weapon such as this[87]. The Yin-Yang Orb is ntoed to be made out of Izanagi Objects, giving it power equal to gods themsevlves[88]), Even Higher with Reactive Power Level (If Reimu reaches 0 lives, she her spirit attack will actually be able to damage bosses and Youkai[89], when she normally needs the Yin-Yang Orb in order do anything against the non-human creatures[90], making her comparable in power to the Yin-Yang Orb). Planet level (Buster) with Yin-Yang Orb Self-Destruction (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[91]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[92], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[93]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[94]. Magic is noted by Yumemi to have close ties with religion[95])


At least Peak Human level (Withdrawn into the mountains for a miniscule amount of training[96], making her strong enough to exterminate youkai by attacking with amulets, firing her spiritual power called Spiritual Attack and releasing the power of the Yin-yang Orb[97], where prior she could only do it with the Yin-yang Orb. One of her combat styles doesn't require her to use the Yin-Yang Orb while in combat[98]), Far Higher with Spiritual Power (Her Ofudas can fully destroy tanks[99]. Fought and defeated Mima[100], who was noted by Genji to wield an immense power[101]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore covnentional durability with Magic


At least Peak Human level physically, Far Higher with Spiritual Power (To decide[102] who was[103] the strongest[104], all the[105] girls fought[106] against[107] each other[108], with Reimu defeating the likes of: Kana Anaberal, Ellen, Marisa Kirisame, Kotohime, Rikako Asakura, Mima, and a clone of herself. After proving to be the strongest she went to enter the ruins and[109] fought[110] against[111] Chiyuri Kitashirakawa & Yumemi Okazaki), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore covnentional durability with Magic


At least Peak Human level physically, Far Higher with Spiritual Power (Fought and defeated Shinki[114], a goddess and creator of Makai, putting her far beyond any of the threats Reimu faced in Makai[115], with Shinki even questioning how could Reimu be this strong[116]. Fought and defeated Yumeko[117], which Shinki noted that out of everything she created Yumeko was of the highest calibur[118]. Fought and defeated Alice Margatroid, even while her two dolls were defending her from attacks[119], with Alice later coming back as a far stronger magician using a grimoire and still being easily defeated by Reimu[120]. Noted that even the magicians of Makai were no match for Reimu[121]. Mima viewed Shinki as so weak that if she could become a god then she considered Reimu is close to becoming one herself[122]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore covnentional durability with Magic

Durability:

Striking Strength:


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Lifting Strength:

Travel Speed:

Attack Speed:

Reaction Speed:

Stamina: Superhuman (To decide[135] who was[136] the strongest[137], all the[138] girls fought[139] against[140] each other[141], with Reimu defeating the likes of: Kana Anaberal, Ellen, Marisa Kirisame, Kotohime, Rikako Asakura, Mima, and a clone of herself. After proving to be the strongest she went to enter the ruins and[142] fought[143] against[144] Chiyuri Kitashirakawa & Yumemi Okazaki without showing any signs of tiring)

Range: Standard Melee, At least Hundreds of Meters with Sealing (Noted that Reimu came to completely seal up a mansion during Lotus Land Story[145]), At least Kilometers with Curtain Fire (Can send out dozens of Ofuda's at once[146]. Can shoot out multiple diamond-shaped energy projectile that explode into dozens of smaller projectiles that fill the entire screen[147]. Can shoot out hundreds of energy projectiles in a 270 degree radius and the portion not covered she fires a rapid fire of energy orbs[148]). Planetary with Yin-Yang Orb (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[149])


Tabber Information: This tabber covers the entirety of the First Windows era of the Touhou Games, the earlier games of Touhou Project ranging from the Embodiment of Scarlet Devil to Phantasmagoria of Flower View.

Key: Embodiment of Scarlet Devil | Perfect Cherry Blossom | Immaterial and Missing Power | Imperishable Night | Phantasmagoria of Flower View

Key Information

  • Embodiment of Scarlet Devil: This key covers all information from the game Embodiment of Scarlet Devil.
  • Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
  • Immaterial and Missing Power: This key covers all information from the game Immaterial and Missing Power.
  • Imperishable Night: This key covers all information from the game Imperishable Night.
  • Phantasmagoria of Flower View: This key covers all information from the game Phantasmagoria of Flower View.

Grade: S

Tier:

Cardinality: Finite

Dimensionality: 3-D

Power Source

Attack Potency


At least Peak Human level physically (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[1]. Noted by ZUN that Reimu is supposed to be a powerhouse[81]), Far Higher with Spiritual Power (Reimu is noted to possess an innate spiritual power[1], being noted in her Perfect Memento in Strict Sense that her power is considerable[78]. It's also noted how the Spell Card Rules were established as no youkai had a way to defeat the Hakurei Shrine Maiden[52]. Fought and defeated Patchouli Knowledge[153], and then defeated her in a rematch where she was at good health and using her "speical magic"[154]. Fought and defeated Flandre Scarlet while this was her first time seeing a human in 495 years[155] tiring her out from the fight[156]. Noted by Sakuya to be strong[157]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[158]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[159], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[160]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[161]. Magic is noted by Yumemi to have close ties with religion[162])

Durability:


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Leveldurability with Magic


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level

Striking Strength:


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Lifting Strength:


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Travel Speed:

Attack Speed:

Reaction Speed:

Stamina: Superhuman (Resolved the entire incident in Imperishable Night while sleepy[183]. Fought against[184], several opponents[185], over the course of[186], three days[187], without showing[188], any signs of tiring[189] or resting[190]. Traveled around[191] solving the[192] eternal night[193] incident[194] over the course of[195] several[196] hours[197] without[198] showing[199] any signs of tiring[200]. During her fight against Kaguya, she repeatedly kept manipulating eternity to refuse defeat, passing several hours[201])

Range: Standard Melee, At least Hundreds of Meters with Sealing (Noted that Reimu came to completely seal up a mansion during Lotus Land Story[202]), At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[203]. Reimu fires out multiple ofuda that spreads across the entire sky[204]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[205]. Shoots out multiple ofuda, porjectiles, and a boundary that spawns projectiles that immedieatly travel outwards and covers the entire screen[206]). Planetary with Yin-Yang Orb (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[207]), Cross-Dimensional with Boundary Manipulation (With Dream Sign "Duplex Barrier", a spell card with a mysterious power that turns space inside-out, it widens the range of one's magic and, it was noted by Reimu that it is a barrier that is a boundary line between things and having two barriers on top of each other is equivalent to a world with no boundaries[208]. With Divine Spirit "Dream Seal -Blink-", a spell card that acts as a large-scale version of Duplex Barrier, trapping the opponent in part of the barrier too[209]. Can shoot out multiple ofudas within a[210] duplex barrier that are traveling straight but mess with common sense and perception due to going through boundaries[211]). Extra-Multiversal with Innate Dream (With "Innate Dream", a secret technique which has Reimu's ability to float, extend to her floating away from all sorts of things and cannot be attacked[212]. It's noted that Reimu's ability is being able to fly, that is, being weightless: the gravity of Earth, any level of stress, and threats of power all mean nothing to her as both her mind and body float in the sky of fantasy[213])


Tabber Information: This tabber covers the entirety of the Second Windows era of the Touhou Games, this era starts with Mountain of Faith, which introduced a new game engine[214] and started the interconnected plots from Mountain of Faith to Hopeless Masquerade.

Key: Mountain of Faith | Scarlet Weather Rhapsody | Subterranean Animism | Undefined Fantastic Object | Ten Desires | Hopeless Masquerade

Key Information

  • Mountain of Faith: This key covers all information from the game Mountain of Faith.
  • Scarlet Weather Rhapsody: This key covers all information from the game Scarlet Weather Rhapsody.
  • Subterranean Animism: This key covers all information from the game Subterranean Animism.
  • Undefined Fantastic Object: This key covers all information from the game Undefined Fantastic Object.
  • Ten Desires: This key covers all information from the game Ten Desires.
  • Hopeless Masquerade: This key covers all information from the game Hopeless Masquerade.

Grade: S

Tier:

Cardinality: Finite

Dimensionality: 3-D

Power Source

Attack Potency


At least Peak Human level physically (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[1]), Far Higher with Spiritual Power (noted in her profile[218]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction (The Yin-Yang Orb can charge itself to explode and destroy the Earth[219]). Can ignore conventional durability with Magic (Magic exists outside the Grand Unified Theory[220])


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic

Durability:


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level

Striking Strength:


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Lifting Strength:


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Travel Speed:

Attack Speed:

Reaction Speed:

Stamina: Superhuman (Resolved the entire incident in Imperishable Night while sleepy[183]. Fought against[234], several opponents[235], over the course of[236], three days[237], without showing[238], any signs of tiring[239] or resting[240]. Traveled around[241] solving the[242] eternal night[243] incident[244] over the course of[245] several[246] hours[247] without[248] showing[249] any signs of tiring[250]. During her fight against Kaguya, she repeatedly kept manipulating eternity to refuse defeat, passing several hours[251])

Range: Standard Melee, At least Hundreds of Meters with Sealing (Noted that Reimu came to completely seal up a mansion during Lotus Land Story[252]), At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[253]. Reimu fires out multiple ofuda that spreads across the entire sky[254]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[255]. Shoots out multiple ofuda, porjectiles, and a boundary that spawns projectiles that immedieatly travel outwards and covers the entire screen[256]). Planetary with Yin-Yang Orb (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[257]), Cross-Dimensional with Boundary Manipulation (With Dream Sign "Duplex Barrier", a spell card with a mysterious power that turns space inside-out, it widens the range of one's magic and, it was noted by Reimu that it is a barrier that is a boundary line between things and having two barriers on top of each other is equivalent to a world with no boundaries[208]. With Divine Spirit "Dream Seal -Blink-", a spell card that acts as a large-scale version of Duplex Barrier, trapping the opponent in part of the barrier too[209]. Can shoot out multiple ofudas within a[258] duplex barrier that are traveling straight but mess with common sense and perception due to going through boundaries[259]). Extra-Multiversal with Innate Dream (With "Innate Dream", a secret technique which has Reimu's ability to float, extend to her floating away from all sorts of things and cannot be attacked[212]. It's noted that Reimu's ability is being able to fly, that is, being weightless: the gravity of Earth, any level of stress, and threats of power all mean nothing to her as both her mind and body float in the sky of fantasy[213])


Tabber Information: This tabber covers the entirety of the Third Windows era of the Touhou Games, this era starts with Hopeless Masquerade, which has a unique plot unrelated to Mountain of Faith to Hopeless Masquerade's plots, making it the official start of the third generation.

Key: Double Dealing Character | Urban Legend in Limbo | Legacy of Lunatic Kingdom | Antinomy of Common Flowers | Hidden Star in Four Seasons | Wily Beast and Weakest Creature | Sunken Fossil World | Unconnected Marketeers | 100th Black Market | Unfinished Dream of All Living Ghost | Fossilized Wonders

Key Information

  • Double Dealing Character: This key covers all information from the game Double Dealing Character.
  • Urban Legend in Limbo: This key covers all information from the game Urban Legend in Limbo.
  • Legacy of Lunatic Kingdom: This key covers all information from the game Legacy of Lunatic Kingdom.
  • Antinomy of Common Flowers: This key covers all information from the game Antinomy of Common Flowers.
  • Hidden Star in Four Seasons: This key covers all information from the game Hidden Star in Four Seasons.
  • Wily Beast and Weakest Creature: This key covers all information from the game Wily Beast and Weakest Creature.
  • Sunken Fossil World: This key covers all information from the game Sunken Fossil World.
  • Unconnected Marketeers: This key covers all information from the game Unconnected Marketeers.
  • 100th Black Market: This key covers all information from the game 100th Black Market.
  • Unfinished Dream of All Living Ghost: This key covers all information from the game Unfinished Dream of All Living Ghost.
  • Fossilized Wonders: This key covers all information from the game Fossilized Wonders.

Grade: S

Tier

Cardinality: Finite

Dimensionality: 3-D

Power Source

Attack Potency


At least Peak Human level physically (Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[1]. Far Higher with Spiritual Power (Reimu is noted to possess an innate spiritual power[263], and considerable power[264]. While in the bad ending it's noted how Reimu cannot fight without her Purification Rod[265], her true ending for Reimu B has her easily defeat the threat without the use of the purification rod, showing that Reimu's natural spiritual power grows as she progesses[266]). Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction (Yin-Yang Orb can destroy the Earth[267]). Can ignore conventional durability with Magic (Magic exists outside the Grand Unified Theory[268])


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic


At least Peak Human level physically, Far Higher with Spiritual Power (Noted by oni like Yuugi to be good after dueling with her[279], making her to go all out[280]. Flandre fought Reimu with the idea in mind to reinvirograte her destructive spirit[281], with the post-battle sprite showing no damage to Reimu and Flandre stating that she can do it after all[282]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic


At least Peak Human level physically, Far Higher with Spiritual Power (Fought and defeated Momoyo Himemushi[283], who was going all out[284], noting how awesome the fight felt[285] and noted Reimu moved fiercely considering her a tough customer despite thinking she was a thief[286]. Noted to be too strong by Takane Yamashiro[287], and by Sannyo Komakusa[288]), Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic

Durability


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level

Striking Strength


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Lifting Strength


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Travel Speed

Attack Speed

Reaction Speed

Stamina: Superhuman (Resolved the entire incident in Imperishable Night while sleepy[183]. Fought against[295], several opponents[296], over the course of[297], three days[298], without showing[299], any signs of tiring[300] or resting[301]. Traveled around[302] solving the[303] eternal night[304] incident[305] over the course of[306] several[307] hours[308] without[309] showing[310] any signs of tiring[311]. During her fight against Kaguya, she repeatedly kept manipulating eternity to refuse defeat, passing several hours[312])

Range: Standard Melee, At least Hundreds of Meters with Sealing (Noted that Reimu came to completely seal up a mansion during Lotus Land Story[313]), At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[314]. Reimu fires out multiple ofuda that spreads across the entire sky[315]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[316]. Shoots out multiple ofuda, porjectiles, and a boundary that spawns projectiles that immedieatly travel outwards and covers the entire screen[317].). Planetary with Yin-Yang Orb (The Yin-Yang Orb can charge itself to explode and destroy the Earth in a black electric ball[318]), Cross-Dimensional with Boundary Manipulation (With Dream Sign "Duplex Barrier", a spell card with a mysterious power that turns space inside-out, it widens the range of one's magic and, it was noted by Reimu that it is a barrier that is a boundary line between things and having two barriers on top of each other is equivalent to a world with no boundaries[208]. With Divine Spirit "Dream Seal -Blink-", a spell card that acts as a large-scale version of Duplex Barrier, trapping the opponent in part of the barrier too[209]. Can shoot out multiple ofudas within a[319] duplex barrier that are traveling straight but mess with common sense and perception due to going through boundaries[320]). Extra-Multiversal with Innate Dream (With "Innate Dream", a secret technique which has Reimu's ability to float, extend to her floating away from all sorts of things and cannot be attacked[212]. It's noted that Reimu's ability is being able to fly, that is, being weightless: the gravity of Earth, any level of stress, and threats of power all mean nothing to her as both her mind and body float in the sky of fantasy[213])


Intelligence: Genius Intelligence (Despite Reimu having a complete lack of knowledge of things like martial arts or black magic, her Heaven-granted genius covers her, making her insanely formiadable[10])

Knowledge:

Projectile Dodging
At least Master level


(Even in her earliest days, she can avoid fast projectile fire while fighting an enemy she can only harm with her Yin-Yang Orb[324]. She can avoid a large amount of projectiles trying to hit her while she is flipping over tiles with her Yin-Yang Orb[325]. Fought against multipel eyes shooting out various energy bullets across the ground while she had to each of the eyes with her Yin-Yang Orb[326]. Avoided various lasers being fired out along with dozens of missiles being fired out and dozens of bullets homing towards her[327]. Avoided multiple lasers and energy projectiles across the entire screen from Angel of Death Sariel, along with her second form shooting energy projectiles all over[328]. While firing and killing enemies, bullets are automatically fired out of them which Reimu is able to dodge while attacking and destroying them[329]. Can avoid multiple energy bullets from a tank that spreads across the entire screen[330], even when being trapped into the middle by two laser beams[331]. Can avoid attacks from a swordswoman, whose slashes all turn into energy bullets that spread around the screen[332]. Has avoided energy bullets filling an entire screen while trying to attack 5 enemies at once[333]. Has avoided energy bullets coming out of four orbs at once while the boss is flying around the screen[334]. Could avoid bullets that fill the screen while fighting against Mima[335], when while she lit up the screen, making it harder to see[336]. Can dodge around screen-filling curtain fire while being forcibly kept in a small space[337]. Can avoid a gigantic laser and dodge the after fire from energy bullets forcibly keeping her in the small left or right corners[338])


(Reimu is referred to as a "danmaku dodging expert"[339], allowing her to easily dodge a clump of snow from the roof filled with knives[340]. Can dodge a multitude of freezing projectiles that are also attempting to home in on her[341]. Can dodge projectiles in a forced position where multiple other projectiles are frozen in the air[342]. Can avoid projectiles that cover the entire screen and still fire at the opponent whose hidden in a bright glowing light[343]. Even when placed in time stop and having multiple knives about to hit her along with energy projectiles, she is still able to fully dodge all of them[344]. Dodged around a multi-directional rapid-fire energy attack firing from all points on the screen[345]. Able to graze through bullet patterns that fill the screen that she can barely fit past[346]. Able to dodge around an attack from four different Flandre Scarlet's covering the screen with energy projectiles[347]. Can avoid continuous fire while the character is spinning sending out a multitude of projectiles that fill the screen[348]. Avoided continous fire from 3 enemies[349] at once that fill the entire screen[350]. Can dodge around a multitude of bullets[351] even while time itself is being slowed down[352]. Can dodge around a screen-wide amount of projectiles while several projectiles are homing in on her[353]. Can dodge around a multitude of projectiles while Ran and Chen are attacking her at the same time[354]. Can dodge around projectiles while being closed off in a small circle[355]. Can dodge around a multitude of projectiles while Yukari and Ran are attacking her at the same time[356]. Can dodge around projectiles while being in a closed off small circle that's constantly moving around[357]. Can dodge around hundreds of projectiles while the entire area is darkened[358]. Can avoid attacks where they are being warped in and out at the same time filling the screen[359]. Able to avoid around attacks even when put into Undefined Darkness, hiding the projectiles and making it harder to see[360]. Can avoid projectiles[361] while space is being flipped and inverted[362]. Can dodge around dozens of projectiles while having her size massively increased to make dodging harder[363]. Canonically noted to have evaded around all of Okina Matara's attacks[364])

Combat
At least Master level


(Fought and defeated the vampire guardian[365] Kurumi, who noted that she defeated every single intruder that has come without exception[366]. Noted that it was a piece of cake making all the way to Yuuka[367]. Fought and defeated Alice Margatroid, even while her two dolls were defending her from attacks[368], with Alice later coming back as a far stronger magician using a grimoire and still being easily defeated by Reimu[369]. Fought and defeated Yumeko[370], which Shinki noted that out of everything she created Yumeko was of the highest calibur[371])


(Fought and defeated Patchouli Knowledge[372], and then defeated her in a rematch where she was at good health and using her "speical magic"[373]. Fought against and defeated[374], several opponents[375], over the course of[376], three days[377], without showing[378], any signs of tiring[379] or resting[380]. Fought and defeated Komeiji Satori[381], a youkai[382] that can hear everything one is thinking[383] and read their heart[384] knowing everything Reimu remembers and having her do battle against her own feelings[385]. Fought and defeated Toyosatomimi no Miko[386], who had already seen through all of Reimu's actions[387]. Cleared an entire incident in the time of Ten Desires while Marisa was asleep[388]. Fought and defeated Mamizou[389] in a ten-game match of danmaku transforamtions[390]. During the events of Double Dealing Character fought and defeated her opponents without even needing to use her Purification Rod[391]. Fought and defeated the Moon style of fighting, where not even taking a single hit is allowed[392]. Cleared the entirety of Legacy of Lunatic Kingdom without getting hit once[393], which it's noted by ZUN they canonically did it without using the Ultramarine Elixir Orb[394], where it was noted by Eirin that no human could possibly compete with the Lunarians without the use of the Ultramarine Elixir Orb[395]. Noted to have mastered Perfect Possession with Kasen pretty much immedieatly[396]. Kutaka Niwatari notes that Reimu is skilled for trying to get to Hell[397]. Noted by Misumaru Tamatsukuri that the Yin-Yang Orb is an item she crafted and it has been mastered to such a degree by Reimu[398])


Powers and Techniques


















All previous powers and abilities to a greater extent.











Equipment


Oonusa (Purification Rod)

  • Description: The oonusa is Reimu Hakurei’s primary weapon, commonly referred to as a purification rod. It is used to exorcise and purify hostile entities.
  • Appearance: A ceremonial rod adorned with paper streamers, resembling a traditional Shinto purification tool.
  • Usage: The oonusa can be thrown toward targets, after which it autonomously pursues enemies to carry out purification. Due to its relatively slow homing capability, Reimu often carries it directly toward opponents before throwing it to ensure effectiveness.
  • Function: Designed to seek out enemies on its own and perform purification without constant manual control. However, its tracking performance is imperfect, limiting its reliability at longer distances.
  • Notable Traits: Despite being intended as a purification implement, the oonusa is noted to be somewhat unsatisfactory in fulfilling this role, largely due to its sluggish homing behavior.

Ruukoto

  • Appearance: Ruukoto has light green hair and wears a light-blue and white maid uniform. Her outfit includes a red bow, and a yellow radiation warning symbol is displayed on her back, indicating her nuclear power source.
  • Function: Serves as a robotic maid and helper unit, designed to follow commands and carry out basic chores around the shrine. Her role is primarily supportive rather than combat-oriented.
  • Notable Traits: Nuclear-powered construction and status as a robot maid set her apart from typical shrine helpers. She is a parody of other android maids, and her poor cleaning ability contrasts with her intended purpose. It is unclear whether Reimu still keeps Ruukoto due to her origin in the PC-98 era.

P (Red)

Increases shot power by 1[978].

点(Purple)

The higher on the screen it is collected, the more the score will increase.

S (red)

Increases shot power by 10.

夢(Light Blue)

Increases the Dream Gauge.

B(Green)

Grants 1 additional bomb.

Bomb Up!

Grants 1 additional bomb[979].

1UP(Blue)

Grants 1 additional life.

F (Yellow)

Grants maximum power.

Spell Cards

Japanese English Notes / Alternative Translation Appears In Usage / Notes
霊符「夢想封印」 Spirit Sign "Dream Seal" Alternatively translated as: Spirit Sign "Fantasy Seal"
Related: Divine Spirit
EoSD, PoFV, UFO, TD, HM, DDC, ULiL, LoLK, AoCF, WBaWC Use
夢符「封魔陣」 Dream Sign "Evil-Sealing Circle" Related: Divine Arts
"Omnidirectional Demon-Binding Circle"
"Omnidirectional Dragon-Slaying Circle"
EoSD, PCB, IN, IaMP, Soku, GoM Use
St. 4A: E/N
霊符「夢想封印 散」 Spirit Sign "Dream Seal -Spread-" Related: Scattered Spirit
"Dream Seal -Worn-"
PCB, IN Use
St. 4A: E/N
霊符「夢想封印 集」 Spirit Sign "Dream Seal -Concentrate-" Related: Migrating Spirit
"Dream Seal -Marred-"
PCB, IN Use
St. 4A: E/N
夢符「二重結界」 Dream Sign "Duplex Barrier" Related: Dream Land
"Great Duplex Barrier"
PCB, IN, GoM Use
St. 4A: E/N
霊符「夢想妙珠」 Spirit Sign "Dream Orb" Related: Divine Spirit
"Dream Seal"
IaMP, IN, SWR Use
神霊「夢想封印」 Divine Spirit "Dream Seal" IaMP, SWR, GoM Use
神技「八方鬼縛陣」 Divine Arts "Omnidirectional Oni-Binding Circle" IaMP, IN, SWR, GoM Use
St. 4A: H
宝符「陰陽宝玉」 Treasure Sign "Yin-Yang Treasured Orb" Related: Holy Relic
"Yin-Yang Kishin Orb"
IaMP, SWR Use
宝具「陰陽鬼神玉」 Holy Relic "Yin-Yang Kishin Orb" IaMP, SWR, GoM Use
符の壱「夢想妙珠連」 Sign I "Dream Orb String" IaMP Story
符の弐「陰陽散華」 Sign II "Yin-Yang Scattering" IaMP Story
符の参「魔浄閃結」 Sign III "Exorcising Border" IaMP Story
力符「陰陽玉将」 Power Sign "Yin-Yang King Piece" IaMP Story
夢戦「幻想之月」 Dream Battle "Illusionary Moon" IaMP Story
無題「空を飛ぶ不思議な巫女」 Untitled "Flying Mysterious Shrine Maiden" IaMP, GoM Story
神霊「夢想封印 瞬」 Divine Spirit "Dream Seal -Blink-" IN, Soku, GoM Use
St. 4A: N/H/L
Story
夢境「二重大結界」 Dream Land "Great Duplex Barrier" IN, SWR St. 4A: H/L
Story
散霊「夢想封印 寂」 Scattered Spirit "Dream Seal -Worn-" IN St. 4A: H/L
神技「八方龍殺陣」 Divine Arts "Omnidirectional Dragon-Slaying Circle" IN, HM, ULiL, AoCF St. 4A: L
Use
回霊「夢想封印 侘」 Migrating Spirit "Dream Seal -Marred-" IN St. 4A: H/L
境界「二重弾幕結界」 Boundary "Duplex Danmaku Barrier" Related: Great Barrier
"Hakurei Danmaku Barrier"
IN, GoM St. 4A: E/N
大結界「博麗弾幕結界」 Great Barrier "Hakurei Danmaku Barrier" IN St. 4A: H/L
「夢想天生」 "Innate Dream" IN, SWR, GoM, HM LW
Use
霊符「陰陽印」 Spirit Sign "Yin-Yang Sign" PoFV Use
夢符「幻想一重」 Dream Sign "Fine Line Fantasy" From Touhou Last Word Collection (2004) Touhou Last Word Collection
霊符「博麗幻影」 Spirit Sign "Hakurei Illusion" PoFV Use
珠符「明珠暗投」 Jewel Sign "Orbs of Light, Cast into Shade" SWR Use
神技「天覇風神脚」 Divine Arts "Sky-Conquering Wind God Kick" Throwback to Highly Responsive to Prayers SWR Use
祈願「厄除け祈願」 Prayer "Disaster-Dispelling Prayer" SWR Story
宝符「踊る陰陽玉」 Treasure Sign "Dancing Yin-Yang Orbs" SWR Story
光霊「神霊宝珠」 Light Spirit "Divine Spirit Orbs" SWR Story
「境界の内側に潜む霊と不思議な巫女」 "Lurking Boundary Spirits and the Mysterious Shrine Maiden" SWR Story
夢符「退魔符乱舞」 Dream Sign "Wild Exorcism Dance" Dream Sign inferred from Persuasion Needle/Evil-Sealing Circle UFO Use
結界「拡散結界」 Barrier "Expanding Barrier" Soku Use
御守「妖怪足止め守り」 Amulet "Youkai Repelling Charm" Soku Story
霊符「夢想封印 円」 Spirit Sign "Dream Seal -Circle-" Soku Story
「最も凶悪なびっくり巫女玉」 "Most Evil Surprise Miko Orbs" Soku Story
お札「新聞拡張団調伏」 Talisman "Exorcism of the Newspaper Subscription Solicitors" DS St. Ex
結界「パパラッチ撃退結界」 Barrier "Paparazzi-Repelling Barrier" DS St. Ex
夢符「夢想亜空穴」 Dream Sign "Dream Dimensional Rift" DS St. Ex
宝具「陰陽飛鳥井」 Treasure "Yin-Yang Asuka'i" HM, ULiL, AoCF Use
御札「神社繁栄祈願札」 Charm "Shrine Prosperity Prayer Talismans" HM Story
御札「夢幻の高速祈願札」 Charm "Fantastic High-Speed Prayer Talismans" HM Story
御札「対妖怪方位除」 Charm "Anti-Youkai Houi-Yoke Prayer" HM Story
「信仰心増大祈願の儀」 "Faith-Augmentation Prayer Ceremony" Co-owner with Miko HM Story
「二大宗教九字護身法」 "Main Two Religions' Nine-Syllable Self-Defense" Co-owner with Byakuren HM Story
「面霊気大調伏」 "Great Menreiki Expulsion" Co-owner with Miko and Byakuren HM Story
「最後のトリニティリリージョン」 "Trinity Religion Finale" Co-owner with Miko and Byakuren HM Story
妖器「無慈悲なお祓い棒」 Bewitched Weapon "Merciless Purification Rod" DDC Use
神籤「反則結界」 / 「反則結界」 Mikuji "Rule Violation Barrier" / "Rule Violation Barrier" ISC, GR, GoU St. 8 / "St. Ex"
「パスウェイジョンニードル」 "Persuasion Needle" ISC St. 8
「天国にいちばん近いお賽銭」 "The Donation Closest to Heaven" GR "St. Ex"
「だんまく長者」 "Danmaku Millionaire" GR "St. Ex"
*あんな隙間に巫女がいるなんて!* *To Think There'd be a Shrine Maiden in That Gap!* ULiL, AoCF Use-LW
結界「至る所の青山」 Barrier "The Home Where One Lays to Rest" Related: Yukari Yakumo's Home is Where One Lays One's Head (SWR) ULiL Story
針符「月卿を封じる針」 Needle Sign "Needles to Seal the Lunar Nobles" ULiL Story (Extra)
結界「乱暴な世界の裂け目」 Barrier "Seams of the Tumultuous World" ULiL Story (Extra)
結界「幻想バウンダリークラック」 Barrier "Fantasy Boundary Crack" ULiL Story (Extra)
霊鷹符「鷹による夢想封印ハンティング」 Spirit Hawk Sign "Dream Seal Hunting Done by a Hawk" Co-owner with Kasen AoCF Story
風霊符「磐舟かわらけ封印」 Wind Spirit Sign "Iwafune Kawarake Seal" Co-owner with Futo AoCF Story
星霊符「スプリンクルスター封印」 Star Spirit Sign "Sprinkle Star Seal" Co-owner with Marisa AoCF Story
針星符「月卿を封じる針スパーク」 Needle Spark Sign "Needle Spark to Seal the Lunar Nobles" Co-owner with Marisa AoCF Story
「この何度目かの命、夢想封印されるまで」 "Until This Life, Repeated Countless Times, Gets Dream-Sealed Away" Co-owner with Mokou AoCF Story
雷霊符「務光の雷弾夢想封印」 Thunder Spirit Sign "Mukou's Thunder Shot Dream Seal" Co-owner with Kasen AoCF Story
龍蹴符「ドラゴンズ飛鳥井キック」 Dragon Kick Sign "Dragon's Asuka'i Kick" Co-owner with Kasen AoCF Story
霊符「夢想封印 夢限」 Spirit Sign "Dream Seal -Dreamfinite-" Used by Reimu's Dream World self AoCF Story
「完全憑依と夢想封印」 "Perfect Possession and Dream Seal" Co-owner with Yukari AoCF Story
「最強最良の異変解決巫女」 "The Most Powerful and Fortuitous Shrine Maiden of Incident Resolution" AoCF Use-Story Final
霊符「夢想桜花封印」 Spirit Sign "Dream Cherry Blossom Seal" Related: Spirit Sign "Dream Seal" HSiFS Use
「盗撮者調伏マスタースパーク」 "Sneak-Photographer's Exorcism Master Spark" Co-owner with Marisa VD Nightmare Saturday - 2
「背後からの盗撮者調伏」 "Sneak-Photographer's Exorcism From the Back" Co-owner with Okina VD Nightmare Saturday - 3
「許可無く弾幕は撮影禁止です」 "Unauthorized Danmaku Photography is Strictly Prohibited" Co-owner with Yukari VD, GoU Nightmare Saturday - 6
霊符「理由無き無差別調伏」 Spirit Sign "Indiscriminate Exorcism Without Reason" SFW Story
霊符「理由無き陰陽玉乱舞」 Spirit Sign "Wild Yin-Yang Dance Without Reason" SFW Story
霊符「至極不条理な無差別調伏」 Spirit Sign "Extraordinarily Absurd Indiscriminate Exorcism" SFW Story
石油「汚染された陰陽玉乱舞」 Petroleum "Polluted Wild Yin-Yang Dance" SFW Story
血呪「無差別呪殺調伏」 Blood Curse "Indiscriminate Curse-Killing Exorcism" SFW Story
血呪「血まみれた陰陽玉乱舞」 Blood Curse "Bloodstained Wild Yin-Yang Dance" SFW Story
「旧血の池地獄に暴力の蓋」 "A Lid of Violence Atop the Former Hell of Blood Pools" SFW Story
「満員御礼 弾貨大入り袋」 "Full House Amulets: Bullet Money Bonus Packets" 100BM 4th Market
霊符「乱撃陰陽玉」 Spirit Sign "Wildly-Fired Yin-Yang Orbs" UDoALG Use
霊符「蹂躙陰陽玉」 Spirit Sign "Rampaging Yin-Yang Orbs" UDoALG Use
「在庫全ての陰陽玉」 "Every Yin-Yang Orb in Stock" UDoALG Story
「鬼畜生調伏に慈悲は無し」 "No Mercy When Exorcising Devilish Beasts" UDoALG Story
想起「夢想封印」 Recollection "Dream Seal" Derived from the Previous Hakurei Shrine Maiden's version of "Dream Sign 'Dream Seal'" FDS
想起「二重結界」 Recollection "Duplex Barrier" Derived from the Previous Hakurei Shrine Maiden's version of "Dream Sign 'Duplex Barrier'" FDS
想起「無間縮結界」 Recollection "Narrowing Barrier of Avici" Derived from the Previous Hakurei Shrine Maiden's spell card of the same name FDS






Spell Card 1
気質発現 (Katagi Hatsugen)
Temperament Manifestation
Cost
1 card
Comment
現在の予報の天候を発動するが 無予報時は何が起こるか不明 また既に発現している天候を 打ち消す効果も有る
Translation
Activates the currently forecast weather, but it's unknown what happens if used when there's no forecast. It also serves to cancel the currently active weather.




Spell Card 2
霊撃 (Reigeki)
Bomb
Cost
1 card
Comment
衝撃波で周囲を吹き飛ばす 攻撃発生直後まで無敵で、距離が近ければ対地対空を問わない 威力は無いが緊急回避の基本
Translation
Pushes everything back with a shock wave. You're invincible afterwards, so it's good against ground and air at close range. It does no damage, but it's a fundamental evasion technique.




Spell Card 3
ガード反撃 (Gaado Hangeki)
Guard Reversal
Cost
1 card
Comment
ガード中のみ使用可能 ガードを中断して打撃で反撃する攻撃直前まで無敵で発生も早く 手堅い割り込み手段となる
Translation
Only usable while guarding. It interrupts your block to counterattack. It's fast and makes you temporarily invincible, so it's very useful for countering.




Spell Card 4
スペル増幅 (Superu Zoufuku)
Spell Amplifier
Cost
1 card
Comment
カードゲージがカード二枚分増加このカードの消費を差し引いて 一枚カードを増やすことが出来るただ途中で攻撃を受けると その時点でゲージ増加は中断
Translation
Fills your card gauge by two cards, or one card if you count having to use this one. However, if you take damage while the gauge is still filling, it will stop.




Spell Card 5
体力回復 (Tairyoku Kaifuku)
Life Regenerator
Cost
1 card
Comment
使うだけで体力を回復できる 使用に隙があり、途中で攻撃を 受けると回復が停止する点に注意
Translation
Regenerates your strength just by using it. You're free to move about while using it, but the regeneration stops if you take damage, so be careful.




Spell Card 6
霊力回復 (Reiryoku Kaifuku)
Spirit Regenerator
Cost
1 card
Comment
使った瞬間に霊力がフル回復し 破壊された霊珠も一つ取り戻せる
Translation
Refills all available spirit spheres and recovers a broken spirit sphere the instant this card is activated.





Spell Card 01
霊撃札 (Reigeki-fuda)
Spiritual Strike Talisman
Cost
1 Card
Comment
瞬時に周囲を結界で囲い、近くの敵を弾き飛ばす防御カード
無敵時間が有り安定性が高い
Translation
Instantly encloses the surrounding space with a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing great security.




Spell Card 02
マジックポーション (Majikku Pooshon)
Magic Potion
Cost
1 Card
Comment
魔法の森のキノコから抽出した 魔力回復剤で、服用すると霊力が高速で回復し、最大値も元に戻る
Translation
Drawn out of mushrooms from the Forest of Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb limit is restored.




Spell Card 03
ストップウォッチ (Sutoppuwocchi)
Stopwatch
Cost
1 Card
Comment
使うと時間が止まる奇妙な時計 効果中は手を出せないため
一種の移動カードとなる
Translation
A strange pocket timepiece that stops time when used. During the middle of use, you cannot act. A movement affecting card.




Spell Card 04
白楼剣 (Hakurouken)
Hakurouken
Cost
1 Card
Comment
迷いを断ち切る妖怪の鍛えた刀 使うと現在の動作を中断しつつ ダッシュ移動を行う

使い方は多岐に渡る優秀カード
Translation
A youkai forged sword that cuts away hesitation, when used, the current action will be interrupted while a dash movement will begin, an excellent card for covering large amounts of distance quickly.


Spell Card 05
身代わり人形 (Mikawari Ningyou)
Sacrificial Doll
Cost
1 Card
Comment
所持者が受けるダメージを一部 肩代わりする有難い人形
効果は微々たる物だが永続し 複数使うと防御が累積する
Translation
The damage taken by the possessor will be partially taken by this gratitude evoking doll. The effects are small, but persist. Using more than one will continue to increase defense.


Spell Card 06
グリモワール (Gurimowaaru)
Grimoire
Cost
1 Card
Comment
魔力の篭った貴重な書物
所持者の霊力を活性化し、使うと永続的に霊力回復速度が増加する複数の使用で効果が累積
Translation
A precious book that fills you up with magic power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more it's used the faster the rate of recovery.




Spell Card 07
特注の日傘 (Tokuchuu no Higasa)
Custom Parasol
Cost
1 Card
Comment
光をシャットアウトする白い日傘使う者が使えば太陽だけでなく 弾幕も弾き返す盾となる
使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…?
Translation
Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...?




Spell Card 08
人魂灯 (Hitodama-tou)
Soul Torch
Cost
1 Card
Comment
幽霊を呼び寄せる冥界の道具 使うと幽霊が現れ敵を追尾する 弾速が遅く追尾性も良好で
本体が攻撃を受けても消滅しない
Translation
A tool from the realms of the dead that summons spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original form is attacked, they will not disappear.




Spell Card 09
左扇 (Hidari-ougi)
Left-Handed Folding Fan
Cost
1 Card
Comment
スキマ妖怪の力が篭った奇妙な扇ガードすると強制クラッシュする特殊打撃を出すことが出来る
防御側は食らえばノーダメージでやり過ごすことが出来る
Translation
The card which fills you up with the power of the youkai of boundaries, a mysterious folding fan guard which when used, can then crash through all obligations to deliver a strike. If blocked there is a guard crush, otherwise there is no damage.




Spell Card 10
伊吹瓢 (Ibuki-hyou)
Ibuki Gourd
Cost
1 Card
Comment
無限に酒の沸く鬼の瓢箪
使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Translation
The treasure of the Oni from which an infinite quantity of sake flows. When used, card power will swell up allowing for 2 cards. A useful item for drawing attention.


Spell Card 11
天狗団扇 (Tenguuchiwa)
Tengu Fan
Cost
1 Card
Comment
風を操る天狗の団扇

手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Translation
A Tengu fan that can manipulate the wind. With this in hand, the wind will affect your body to make it lighter and more agile. Speed persistly is increased with each use. Multiple uses further increase the effects




Spell Card 12
符蝕薬 (Fushokuyaku)
Spell-Breaking Drug
Cost
1 Card
Comment
精神にダメージを与える劇薬 使用して出る打撃を当てると 相手の先頭にあるカードを破壊
Translation
A strong poison that inflicts damage upon the soul. When used and it's a hit, the opponent's top card will be destroyed.




Spell Card 13
宵越しの銭 (Yoigoshi no Zeni)
Yesterday's Money
Cost
0
Comment
死神の距離を操る能力を持つ銭 ガード中に使うと距離を開ける 効果はささやかだが、何度でも 使用可能という特徴がある
Translation
Coins that carry the distance manipulating powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times




Spell Card 14
龍魚の羽衣 (Ryuugyo no Hagoromo)
Divine Raiment of the Dragon Fish
Cost
1 Card
Comment
風も稲妻もいなす龍魚の羽衣 ガード中に使うと出始め無敵の 打撃で強制的に割り込める
押されて苦しい時は頼もしい
Translation
A wind and lightning bolt repelling raiment of dragon fish. When using this card, a successful strike will cause an invincible state to come into being that will interrupt attacks. Press down on this when defense becomes difficult




Spell Card 15
緋想の剣 (Hisou no Tsurugi)
Sword of Scarlet Perception
Cost
1 Card
Comment
気質を操る天人の武器

使うと天候を発動させたり
現在の天候を終了させたり出来る
Translation
A celestial maiden's weapon, capable of manipulating the weather. When used, the laws of weather will be invoked, and the current weather will end.




Spell Card 16
病気平癒守 (Byouki Heiyushu)
Illness Recovery Charm
Cost
1 Card
Comment
傷を癒す守矢神社のお守り
使用すると体力が一定量回復する
Translation
A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount.




Spell Card 17
冷凍カエル (Reitou Kaeru)
Frozen Frog
Cost
1 Card
Comment
強い冷気が込められたカエル 周囲の地面を凍らせ足元を悪くし踏んだ相手を転倒させてしまう その威力は自分が踏んでも転ぶ位強烈である
Translation
A frog into which potent coldness was placed. The nearby ground is frozen, stepping in would be bad and your opponent would slip and fall. If you yourself steps on the power your advantageous position will slip and fall.




Spell Card 18
龍星 (Ryuusei)
Dragon Star
Cost
1 Card
Comment
龍の力が篭った(と言われる) 星型の頭飾り。 使うと気が漲り 短時間攻撃を受けて怯まなくなる
Translation
To become filled with the power of the (so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time, receiving a blow will not cause you to falter.


Spell Card 19
制御棒 (Seigyobou)
Control Rod
Cost
1 Card
Comment
核融合の力を操作できる制御棒 使うと永続で攻撃力が上昇するが逆に防御力は低下する諸刃の剣 核の御使用は計画的に
Translation
Control rods which can regulate the energy of nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use of nuclear power carefully.




Spell Card 20
三粒の天滴 (Santsubu no Tenteki)
Three Heavenly Drops
Cost
1 Card
Comment
一日三滴降ると言う不思議な水 一つ使っても二つ使っても何も 起こらないが、三つ目を使うと?
Translation
On the first day of each month, only three drops of this mysterious water will fall, or so they say. On the first and second use, nothing happens, but on the third use?




Spell Card 21
ナマズの大地震 (Namazu no Daijishin)
Catfish's Great Earthquake
Cost
1 Card
Comment
巨大ナマズが辺りに地震を起こす地震は無差別攻撃なので災害注意
Translation
The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised.


Items


Item Card 1
霊撃札 (Reigeki-fuda)
Spiritual Strike Talisman
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
霊撃波で周囲を吹き飛ばし仕切りなおす 相手の攻撃を寄せ付けない強力な防御手段だが
使う度に防御力が低下する危険があり
札は一つ一回の使い捨ての護符である
Translation
Place distance between you and your opponent by releasing a spiritual strike wave around you.

It's possible to counterattack while negating your opponent's attack,
but if you whiff, your popularity will go down drastically with the crowd's booing.

In this fight, popularity could be more important than life...


Item Card 2
マジックキノコ (Majikku Kinoko)
Magic Mushroom
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
魔法の森のキノコから抽出した霊力活性剤で

服用後はしばらく霊力が無尽蔵に扱える
効果の大きい特別配合なのだが

効果後は副作用で霊力がまともに扱えなくなる
Translation
A spirit activator extracted from the mushrooms of the Forest of Magic.

After taking it, for a short while you will have an unlimited supply of spirit.
It's a special mixture with a big effect,

but after it wears off, the side effect is that you can't use spirit at all.


Item Card 3
否徳の法輪 (Hitoku no Hourin)
Virtueless Dharmacakra
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
入道の力を借りる輪

突き出す拳で上空を攻撃する。
入道は頑固で気難しく、あまり頼っていると突き放した対応をしてくるので注意
逆にここぞという場面で頼れば

大きな力を貸してくれる
Translation
A wheel that borrows the power of the nyuudou.

You attack the sky above with a thrusting fist.
The nyuudou is stubborn and hard to please, so if you rely on him pointlessly, he'll refuse you. Be careful!
On the other hand, if you rely on him at a critical moment,

he'll gladly lend his great power.


Item Card 4
魔女の箒 (Majo no Houki)
Witch's Broom
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
瞬発力の得られる魔法の箒

コイツに捕まれば快適な足でひとっとび

持っているだけでダッシュの再加速までが早く

使用すれば使い捨てでの急加速ができる
Translation
A magical broom capable of granting instantaneous force.

By holding this, you can fly around at a swift pace.

Just by having it, the re-acceleration of your dash becomes faster.

By using it up, you can perform a sudden acceleration once.


Item Card 5
毘沙門天の宝塔 (Bishamonten no Houtou)
Pagoda of wikipedia:Bishamonten
Cost
500
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
その威光で害為す者を焼き払うありがたい宝塔

遠くの相手も一瞬で射抜く光線を
だれでも発射できるようになるが

使い手への消耗を強いる
Translation
A much-appreciated jeweled pagoda that uses its authority to incinerate those who mean harm.

It enables anyone to fire a laser that can
instantly pierce even far-away opponents,

but forces the user to become exhausted.


Item Card 6
仙風大皿 (Senpuu Oozara)
Hermit Wind Plate
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
空を飛ぶ不思議な皿

勢いをつけて乗ることで下の敵へ

体当たりを仕掛ける事が出来る
Translation
A wondrous plate that flies in the sky.

By building up some momentum and leaping on it,

it's possible to tackle an enemy that's underneath you.


Item Card 7
厳つがましい笏 (Ikatsugamashii Shaku)
Stern Shaku
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
人の欲を引き寄せ、人の欲を煽る笏
かざしてアピールすれば人気が集まる
便利な笏で為政者イチオシの品 ボタンを押し続け見せ付け続ければ
相手の大きな隙は人気取得のチャンスとなる
Translation
A shaku that draws in and stirs up people's desires.

Although it's a useful shaku that gathers popularity
when you hold it up and show off,
you have to keep displaying it by holding the button.

If you stop showing off right away, you'll

lose popularity instead, so take caution.


Item Card 8
フォースシールド (Foosu Shiirudo)
Force Shield
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
河童自慢の強固な盾

身に着ければ受けるダメージを減らし
使用すれば使い捨てだがごく短い時間
防御が非常に高くなる

この防御アップはいつでもできるので

相手の大技を食らってから防御する味な奴
Translation
A stout shield that the kappa are proud of.

It reduces damage taken when worn, and
although it's disposed of when used, your defense
becomes extremely high for a very short time.

This defense increase can be done anytime,

so it would be smart to defend by blocking an opponent's big move.


Item Card 9
よくあるお守り (Yokuaru Omamori)
Common Talisman
Cost
0
Faith
Shinto (): +2, Taoism (): -2, Buddhism (): -2
Comment
身に着ければ神道の信仰が深まる

使っても特に効果は無いが

日頃の信心深さを象徴する
Translation
If worn, it deepens faith in Shinto.

It has no particular effect when used,

but it serves as a symbol of one's everyday piety.


Item Card 10
仙人の飾り剣 (Sennin no Kazari Ken)
Hermit's Decorative Sword
Cost
0
Faith
Shinto (): -2, Taoism (): +2, Buddhism (): -2
Comment
腰に下げれば仙人の気分になれる装飾品の剣

装備することで

道教に深く傾倒する事が出来る
Translation
An ornamental sword that makes you feel like a hermit when worn on your waist.

By equipping it,

you can deeply devote yourself to Taoism.


Item Card 11
懐に忍ばす数珠 (Futokoro ni Shinobasu Juzu)
Prayer Beads to Hide in the Bosom
Cost
0
Faith
Shinto (): -2, Taoism (): -2, Buddhism (): +2
Comment
これを持って手を合わせれば

どこから見ても立派な仏教徒
身に着けると仏教の信仰が高まり

仏様にすがりたい時は是非
Translation
If you clasp your hands together while holding this,

you'll look for all the world like a splendid Buddhist.
Wearing it increases faith in Buddhism.

Use it when you want to rely on Buddha.


Item Card 12
無邪気な帽子 (Mujaki no Boushi)
Innocent Hat
Cost
0
Faith
Shinto (): -2, Taoism (): -2, Buddhism (): -2
Comment
被るとなんとなく妖怪になった気がし

信心深さがすっと抜けていく
風の吹くまま気の向くまま

今日が面白ければそれでいいのだ
Translation
When wearing this, you somehow start to feel like a youkai,

and your faith quickly leaves you.
Moving around just as the wind blows, just as one feels like--

if today is interesting, that alone is fine.


Item Card 13
?
Cost
?
Faith
Shinto (): ?, Taoism (): ?, Buddhism (): ?
Comment
Translation
An item which is speculated to be Mamizou's that is left in the game data. No description is given for its name or ability.



Life Card

命のカード
タイプ:即効カード
入手時にライフが1つ増える
 
シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*入手時に効果発動 初期装備不可

Life Card
Type: Item Card
Gives you 1 more life upon purchase.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Activates upon purchase; cannot be equipped by default

Spell Card

スペルのカード
タイプ:即効カード
入手時にスペルカードが1つ増えるカード
 
スペルカードと何が違うのか悩むネーミング
効果は地味だけどちょっぴり助かるカードだ
効果は地味なんだけど
*入手時に効果発動 初期装備不可

Spell Card
Type: Item Card
Gives you 1 more Spell Card upon purchase.

It's... a little unclear what differentiates a "Spell" "Card" from a "Spell Card".
Its effect is plain, but it helps you out a bit.
Sure is plain, though.
*Activates upon purchase; cannot be equipped by default

Fragmented Life Card

欠けた命のカード
タイプ:即効カード
ライフのかけらが増える
 
少しだけ嬉しいカード
誰かのなけなしの生命力なのだろうか……
 
*入手時に効果発動 初期装備不可

Fragmented Life Card
Type: Item Card
Gives you a life fragment.

A card you're a little bit glad to have.
Could it be someone's meager life force in here...?

*Activates upon purchase; cannot be equipped by default

Fragmented Spell Card

欠けたスペルのカード
タイプ:即効カード
スペルカードのかけらが増える
 
ちょっぴり嬉しいカードだが……
きっとこの世で一番中途半端な能力だろう
 
*入手時に効果発動 初期装備不可

Fragmented Spell Card
Type: Item Card
Gives you a Spell Card fragment.

A card you're a teensy bit glad to have, but...
It's probably the most half-baked ability in the world.

*Activates upon purchase; cannot be equipped by default

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
お金が増えるナズーリンの能力
 
その辺に落ちている物を集めておきました
このカードはいわゆる換金アイテムです
 
*入手時に効果発動 初期装備不可

Money Comes and Goes On its Own[980]
Type: Item Card
Nazrin's ability to give you more money.

She gathered up everything that was lying around nearby.
This card is basically a cheque-cashing item.

*Activates upon purchase; cannot be equipped by default

Ringo-Brand Dango

鈴瑚印の団子
タイプ:即効カード
パワーが大幅に増える鈴瑚の能力
 
腹が減っては戦は出来ぬぞ
鈴瑚印のダンゴは如何?
 
*入手時に効果発動 初期装備不可

Ringo-Brand Dango
Type: Item Card
Ringo's ability to considerably increase your Power.[981]

Ya can't fight on an empty stomach!
How about some Ringo-brand dango?

*Activates upon purchase; cannot be equipped by default

Phoenix's Tail

不死鳥の尾
タイプ:即効カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ
*入手時に効果発動 初期装備不可

Phoenix's Tail
Type: Item Card[982]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
*Activates upon purchase; cannot be equipped by default


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
いつの間にこんな能力をコピーされたんだろう
こんなものが出回っているなんて恐ろしい……

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

When exactly did this ability get copied?
It's scary to think that something like this is out there circulating...

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[983]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
装備タイプの中では高威力の部類に入る
 
レーザーを撃ってみたかったという人間、妖怪も
多くいて、割と人気のカード

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
One of the highest-firepower Equipment Cards there is.

There are many humans and youkai who wanted to try
shooting a laser, so it's a fairly popular card.

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある
 
……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[984]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード
 
ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[985]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
守矢神社の人気お守り
爆発するカエルのショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか諏訪子から預かったもの
これを持っていると無事に帰れるというお守り

Safe Return Amulet[986]
Type: Equipment Card
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
敵に喰らい付く蛇のショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[987]
Can shoot snake bullets that bite at the enemies.
One of Sanae Kochiya's abilities...
or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来て攻撃してくれる魂魄妖夢の幽霊

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's phantom. Attacks while following right behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Shanghai Doll

上海人形
タイプ:装備カード
自動的に敵を見つけて倒しに行ってくれる
アリス・マーガトロイドの人形

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice Margatroid's doll. Automatically seeks out enemies to defeat.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability. Summons a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力。
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card[988]
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.


Blank Card

空白のカード
タイプ:能力カード
何も書かれていないアビリティーカード
次のショップ時に販売している珍しいカードのみを
全財産と引き換えに手に入れる天弓千亦の能力。
このカードを手に入れた瞬間、
現在所持している全てのカードが破棄される。

Blank Card[989]
Type: Passive Card[990]
An Ability Card with nothing written on it.
Chimata Tenkyuu's ability. In exchange for all of your money,
you immediately obtain only the rare cards that are available in the next shop.[991]
In the event that you obtain this card, all the cards
you currently have will instantly be discarded.[992]

Miser's Advice

守銭奴の教訓
タイプ:能力カード
”落ちている物は全て自分の物!”
という河城にとりの能力
アイテムの回収範囲が劇的に広がるぞ
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability, which embodies her policy of
"everything that people drop is mine for the taking!"
Your item collection radius shall expand dramatically!
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ
 
”山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Death Avoidance Elixir

死穢回避の薬
タイプ:能力カード
スペルカードを2つ(残り1つの場合は1つ)
消費してミスを無かったことにする八意永琳の能力
不老不死の薬には抵抗あるけれど、
長寿の薬なら喜んで、という層に人気の薬
しかし実質大差無い

Death Avoidance Elixir
Type: Passive Card
Eirin Yagokoro's ability to negate a death in exchange
for two Spell Cards (or one, if you only have one left).
A medicine that's popular with demographics who have issues with
elixirs of immortality, but will happily accept elixirs of long life.
There's really not much difference, though.

Lucky Rabbit's Foot

幸運うさぎの足
タイプ:能力カード
被弾時にちょっとした幸運が訪れる因幡てゐの能力
喰らいスペルカードの有効時間が長くなり、
さらに死亡時にお金が減らなくなる。
ウサギのように素早く、ずる賢く
ミスを回避できる幸運のお守り。

Lucky Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability. A tiny bit of good luck visits you upon getting hit.
Your window to use a Spell Card upon death gets longer,
and you won't lose any money upon dying, either.
A good-luck charm that helps you avoid losing lives,
as quick and cunning as a rabbit.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
本人のショットが強くなるという驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to increase the power of your regular shot.[993]
A useful ability that helps make you stronger even if your Power is low.
No matter how much one uses their head or devises strategies,
everyone's bound to surrender in the face of overwhelming strength.
Attack power's what really matters in the end, y'know?

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
スペルカードが大幅強化される聖白蓮の能力
さらに使用タイプのカードのクールタイムも減少する
結局の所、敵なんてちまちま攻撃しても
すぐにピンチになって魔力を解放して倒すんだ
だったら、強化するんならスペルカードで決まりさ

Sutra of Dharmatic Power
Type: Passive Card
Byakuren Hijiri's ability to massively buff your Spell Cards.
The cooldown time for Active Cards also decreases.
You can attack enemies with your peashooter all you like, but in the end,
you're bound to get cornered in no time and beat 'em with a huge release of magic.
So if you're gonna power something up, it's gotta be your Spell Cards!

Pebble Hat

小石ころ帽子
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
さらに被弾したときにパワーが減りにくくなる

もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat[994]
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
You also lose less power when you get hit.

Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね
実は、自然に爆発するんですよ

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Gale Geta

疾風の下駄
タイプ:能力カード
超高速移動が可能になる射命丸文の能力
ショットを撃っていない時は超高速移動出来る
超高速移動中は当たり判定が極小になり、
更に移動開始時の一瞬だけ無敵になる
天狗ならではの詐欺判定を引き起こす能力だ

Gale Geta
Type: Passive Card
Aya Shameimaru's ability to enable super-fast movement.
You can move at extreme speeds while not firing any shots.
During high-speed movement, your hitbox becomes extremely small,
and you become very briefly invincible when beginning to move.
It's the ability to cause hitbox crimes that only a tengu can.

Idol Defense Corps

偶像防衛隊
タイプ:能力カード
オプションが弾を消すようになる埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Passive Card
Keiki Haniyasushin's ability. Your options become able to erase bullets.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
被弾時にスペルカードアイテムを
出現させる蓬莱山輝夜の能力
五つの秘宝なんて実用的ではないものは要らない
永遠の人生に一番必要な物って何だと思う?
……それは貯蓄よ

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to produce a
Spell Card item whenever you get hit.
Nobody needs impractical things like five secret treasures.
What do you think the most crucial thing for an eternal life is?
...That's right. Savings.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
常時パワーが漲るようになる二ッ岩マミゾウの能力。
取得すると同時にパワーが1.0増え、
ミスしても3.0までしかパワーダウンしなくなる。
Pアイテムなんて無用の長物じゃろ?
あんなもんの為に奔走する事自体が敵の罠なんじゃ
アイテム集めなんてもんは、子分達に任せておけ

Reliable Tanuki Apprentice
Type: Passive Card
Mamizou Futatsuiwa's ability to constantly keep your Power high.
You receive +1.0 Power upon acquiring this card,
and if you die, you can only lose Power down to 3.0 at minimum.
P Items are basically just dead weight, yeah?
Scurryin' around to grab those things is playing right into the enemies' hands.
Leave stuff like item-scrounging to your underlings.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力[995]
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う
アビリティカードを購入するときに必要な物は何だ?
人生で何が一番大切な物か、君なら判る筈だ

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra money.[996]
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
What do you need when it's time to buy an Ability Card?
What's the most important thing in one's life? You should know the answer.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
お金を200消費して死を無かったことにする
四季映姫・ヤマザナドゥの能力
生前に何をしてきたのか全て判ります
……それだけのお金を持っているという事は
もう一回人生をやり直す価値は持っているようね

Money Is The Best Lawyer In Hell[997]
Type: Passive Card
Eiki Shiki, Yamaxanadu's ability to spend 200 of
your money and pretend that a death never happened.
I know everything that you did in life before you died.
...Since you have that much money in your possession,
it seems that you're worthy enough to get a second chance at life.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
じわじわライフを増やす矢田寺成美の能力
取得時にライフを1つ増加し
更にステージクリアの度にライフのかけらを取得する
いつもお地蔵様にお備えしてくれてありがとう
見返りに健康な体が欲しいんでしょ? そうでしょ?

Physical Enhancement Jizo
Type: Passive Card
Narumi Yatadera's ability to gradually gain lives over time.
You receive 1 more life upon acquiring this card,
and every time you clear a stage, you get a life fragment.
Thank you for always providing for the Jizo-sama statues!
You want a healthy body in return, don't you? Don't you?

Spell Before The Fall

転ばぬ先のスペル[998]
タイプ:能力カード
スペルカードが増えるパチュリーノーレッジの能力
取得時にスペルカードが一つ増える
更にステージクリアの度にスペルカードが増える
魔法使いにとって一番大切なのは
魔力の温存に決まっているでしょ?

Spell Before The Fall
Type: Passive Card
Patchouli Knowledge's ability to gain more Spell Cards.
You receive 1 more Spell Card upon acquiring this card,
and every time you clear a stage, you get another Spell Card.
What's the most important thing for a magician?
It's to conserve magic power, right?

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
品揃えをよくする豪徳寺ミケの能力
ボスから買えるカードの種類が増えるぞ
 
本来の豪徳寺にすむ招き猫は白猫なので
三毛猫として生まれた彼女はそのせいで苦労した

Lucky Cat with Good Business Skills
Type: Passive Card[999]
Mike Goutokuji's ability to improve product lineups.
The variety of cards you can buy from bosses will increase!

The maneki-neko living at Goutoku-ji are normally white cats,
so she had a tough time due to being born a calico cat.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card[1000]
Takane Yamashiro's ability. You can buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
スペルカード取得成功時にライフのかけらが出現する
 
調子が良いとライフも増えるというイケイケの能力
”三遍回って煙草にしょ”

Dragon Pipe
Type: Passive Card[1001]
Sannyo Komakusa's ability. Your stock of lives slowly increases.
A life fragment appears every time you capture a Spell Card.

When you're doing good, you get more lives: an ability for really livin' it up.
"Go 'round three times, then sit down for a smoke."[1002]

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
ノーミスノーボムだと強くなる姫虫百々世の能力。
敵を倒す度に徐々に攻撃力が強くなるが、ミスしたり
スペルカードを使うと元に戻る。
スペルカードを節約する意味が増してヒリヒリする。
これがムカデの毒なのだ。

Gluttonous Centipede
Type: Passive Card[1003]
Momoyo Himemushi's ability to make you stronger if you don't die or bomb.
You gradually get stronger each time you defeat an enemy,[1004]
but if you die or use a Spell Card, you'll go back to normal.
You have more reason to be frugal with your Spell Cards, which gives you a tingly feeling.
That's the centipede's toxin at work.

Sky-Blue Magatama

空色の勾玉
タイプ:能力カード
酸素が薄い場所でも呼吸が出来るマジックアイテム。
ダンジョン内にも酸素があって呼吸が出来る
と思っている人間もいるがそれは勘違いである。
ダンジョン内が平気なのはゲームキャラだけだ。
*エキストラでは必ず装備して出陣します
*エキストラ以外では装備不可

Sky-Blue Magatama[1005]
Type: Passive Card
A magic item that lets you breathe even in low-oxygen areas.
Some humans think that dungeons have breathable oxygen
just like everywhere else, but that's a big misassumption.
The only ones who can breathe easily in dungeons are video game characters.
*Always equipped during the Extra Stage
*Can't be equipped outside of the Extra Stage

Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
”画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった”打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
”敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into money.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で致命的なダメージを与える
レミリア・スカーレットの能力
超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal
fatal damage with a fang at short range.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム、そして自らもパワーダウン
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
a way-too-long cooldown, and it eats up your own Power to boot.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ:使用カード
使用するとリリーホワイトを呼び出す能力カード
彼女はアイテムキャリアだ
スペルカードかライフのかけらを持っている
ただ、彼女も弾を撃ってくるから気を付けろ!
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's an item carrier.
She either holds a Spell Card fragment or a life fragment.
But be careful, because she shoots bullets at you too!
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ:使用カード
パワーを消費してスペルカードを撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、スペルカードを使いますよね、そうですよね。
そんなスペルカードが撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card[1006]
Tsukasa Kudamaki's ability to fire a Spell Card in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spell Card. That's exactly what you'd do.
This card lets you fire off as many Spell Cards as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ:使用カード
何回でもパワーが増やせる飯綱丸龍の能力。
使用する度にパワーが1増え、
フルパワー時はスペルカードのかけらが増える。
何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card[1007]
Megumu Iizunamaru's ability to increase your Power any number of times.
You receive +1.0 Power upon using this card,
and when you're at full power, you receive a Spell Card fragment.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.



Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100のお金が手に入るナズーリンの能力
 
本物のお金が手に入ります。
クリア時に出現します。闇市場では出現しません。
闇市場で本物のお金を取り扱うのは御法度だからです。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Funds.

You get some genuine Funds.
This card appears after clearing a stage. It doesn't appear during Black Markets.
That's because it's illegal to handle genuine money in a Black Market.
*Cannot be equipped by default.

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100の弾貨が手に入るナズーリンの能力

無料で弾貨を手に入れます。
いわゆるベーシックインカムです。
*このカードを買うと、他のカードは買えません。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Bullet Money.

You get more Bullet Money for free.
It's what people call 'basic income'.
*After buying this card, you can't buy any others.
*Cannot be equipped by default.

Life Card

命のカード
タイプ:即効カード
ライフが1つ増えるカード

シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*初期装備不可

Life Card
Type: Item Card[1008]
A card that gives you 1 more life.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Cannot be equipped by default.

No Problem for a Creator!

クリエイターなら容易な事
タイプ:即効カード
お金を3倍の弾貨に換える埴安神袿姫の能力
弾貨が足りない?
そう、じゃあこういうのはどうかな。
ここをこうしてああして……、ほら弾貨そっくり!
ほらね、簡単でしょ? *偽金作りは犯罪です
*初期装備不可

No Problem for a Creator!
Type: Item Card[1009]
Keiki Haniyasushin's ability to convert Funds into 3 times as much Bullet Money.
You don't have enough Bullet Money?
Okay. Then how about this?
You just do a little of this, and a little of that... ta-da!
Looks just like the real thing. Easy, right? *Counterfeiting money is a crime.
*Cannot be equipped by default.

Soot-covered Uchiwa

煤けた団扇
タイプ:即効カード
次のウェーブから難易度が最低になる依神紫苑の能力

誰だよ、こんな貧乏神を呼んだ奴。
こんなカード手に入れたら弾貨が増えなくなるじゃん。
絶対に彼女には近づかないようにしよ。
*初期装備不可 *ボスの難易度は変化しません

Soot-covered Uchiwa
Type: Item Card[1010]
Shion Yorigami's ability to minimize the difficulty level from the next wave onward.

Who the heck invited this poverty god?!
If I get this card, I'll hardly be able to get any Bullet Money.
I have got to avoid going anywhere near her.
*Cannot be equipped by default.
*Does not change the difficulty of bosses.

Sheep You Want to Count

数えたくなる羊
タイプ:即効カード
ステージをクリアするドレミーの能力
手に入れた途端、ステージをクリア(?)します。
「いやー、これは引きが悪いなー。
このままじゃとてもクリア出来そうにないなー……」
「ハッ! 何だ夢だったのか、ビックリしたー」
*新しいカードも入手可能です *初期装備不可

Sheep You Want to Count
Type: Item Card[1010]
Doremy's ability to clear the stage.
As soon as you obtain it, you clear(?) the stage.
"Yuck, I'm totally drawing the short straw this time.
Ain't no way I can clear the stage at this rate..."
"BUH! Woah, it was all a dream? That sure was surprising..."
*You can still obtain a new card afterward.
*Cannot be equipped by default.


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
陰陽玉から御札が出てるんだよね。
どういう仕組みなんだろう……。

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

So the amulets pop right out of the orbs, huh.
How the heck do these things work...?

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[1011]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
魔法の波の向きを揃えて正面に放つ魔法武器。

目に入ったらかなり危ないから、
人に向かって撃っちゃ駄目だぞ。絶対にだ!

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
A magical weapon that aligns magic waves and releases them straight forward.

It's real dangerous if you get this stuff in your eyes,
so make sure not to ever shoot 'em at people. Ever!

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある

……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[1012]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い。

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード

ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[1013]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
カエルのショットを撃つ事が出来る東風谷早苗の能力

守矢神社の人気お守りだ。
東風谷早苗の能力の一つ……
というか諏訪子から預かったものである。
これを持っていると無事に帰れるというお守り。

Safe Return Amulet[1014]
Type: Equipment Card
Sanae Kochiya's ability to shoot frog bullets.

The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
蛇のショットを撃つ事が出来る東風谷早苗の能力
蛇は敵目掛けて喰らい付くぞ

というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[1015] [1016]
Sanae Kochiya's ability to shoot snake bullets.
They fly towards the enemies and bite them!

...Or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来る幽霊を出す魂魄妖夢の能力

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's ability to produce a phantom that follows behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Spare Half-Ghost

半霊のスペア
タイプ:装備カード
二つ目の幽霊を出す魂魄妖夢の能力
半霊の半分と合わせて使う事が出来る。
これで妖夢気分になれるぞ。
スペア単体だと、少し離れた場所を
ついてくるハニカミ屋さん。

Spare Half-Ghost
Type: Equipment Card[1017]
Youmu Konpaku's ability to produce a second phantom.
Can be used in conjunction with the Half-Half Ghost.
Now you can really feel like you're Youmu!
If you just equip the spare, it'll follow you around
at somewhat of a distance. It's a little shy.

Shanghai Doll

上海人形
タイプ:装備カード
敵を見つけて倒しに行く人形を出すアリスの能力
魔法使いアリス・マーガトロイドの人形だ

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice's ability to produce a doll that finds and defeats enemies.
A doll belonging to the magician Alice Margatroid.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card[1018]
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Quiet Twinkling

静かなる輝き
タイプ:装備カード
横方向に攻撃するスターサファイアの能力

真横から来る敵って、危険よねー。
私が攻撃するから気にせず敵陣に突っ込んでね。
大丈夫大丈夫。しっかり攻撃するから。

Quiet Twinkling
Type: Equipment Card
Star Sapphire's ability to shoot towards each side.

Enemies that come directly from the side sure are dangerous!
I'll attack them for you, so you can rush right into the enemy camp without worrying about a thing.
You'll be fine. Totally fine! I'll totally make sure to attack them.

Lunatic Silence

狂おしい静寂
タイプ:装備カード
前後に攻撃するルナチャイルドの能力

前も後ろも見ないと危ないわ。
いやー、弾幕ごっこって大変ねぇ。
特に後ろががら空きになりがちね。

Lunatic Silence
Type: Equipment Card
Luna Child's ability to shoot forwards and backwards.

You've got to keep an eye out in both directions.
Danmaku matches sure are dangerous, aren't they...?
It's especially easy to leave the area behind you unguarded.

Exuberant Powerlessness

賑やかな無力
タイプ:装備カード
斜め方向に攻撃するサニーミルクの能力

弾幕ごっこ!?
しかもあちこちから敵が現れるのね。
じゃあ、全方向に攻撃しないと死んじゃうじゃん!

Exuberant Powerlessness
Type: Equipment Card
Sunny Milk's ability to shoot diagonally.

A danmaku match?!
And there's enemies coming from all over the place, to boot.
So if we don't attack in every direction at once, we're dead!

Stimulating Scales

刺激的な鱗粉
タイプ:装備カード
至近距離に鱗粉をばらまくエタニティラルバの能力

全方向に攻撃するわー。
でもその結果、遠くまで届かなくなっちゃった。
ま、それでも良いよねー。

Stimulating Scales
Type: Equipment Card[1019]
Eternity Larva's ability to fling scales at super-close range.

You can attack in eeevery direction!
But in exchange, it can't reach very far at all.
That's fiiine, thooough.

Yamanba's Kitchen Knife

山姥の包丁
タイプ:装備カード
殺傷能力の高い包丁を投げる坂田ネムノの能力

魔法や火薬、呪術に最新兵器。
武器にも色々あれど、やっぱり刃物が一番ね。
投げつけるだけでみんな恐れるもんね。

Yamanba's Kitchen Knife
Type: Equipment Card[1020]
Nemuno Sakata's ability to throw an extremely-lethal kitchen knife.

Magic, gunpowder, curses, modern weaponry...
There's lots of different kinds of weapons, but blades are really the best, in the end.
Just throwing 'em makes everyone run scared, yeah?

The Rabbit That Landed

舞い降りた兎
タイプ:装備カード
背後から援護射撃をする清蘭の能力

異世界からミサイル援護するぞ!
密かに後ろの敵にも当たるというおまけ付き。
後ろから飛んでくるミサイルに驚かないようにね。

The Rabbit That Landed[1021]
Type: Equipment Card
Seiran's ability to provide support fire from behind.

Missile backup from another world!
As a bonus, they can covertly hit enemies behind you as well.
Don't be surprised by the missiles flying out from behind you.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か……

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise..?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ。

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability to summon a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.

Idol Defense Corps

偶像防衛隊
タイプ:装備カード
弾を消すバリアがつく埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Equipment Card
Keiki Haniyasushin's ability to deploy a bullet-erasing barrier.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Offensive Jeweled Pagoda

攻撃的な宝塔
タイプ:装備カード
斜めにレーザーを撃つ寅丸星の能力
レーザーが撃てるのは魔理沙だけの特権ではない。
わが宝塔もレーザーが撃てるのだ。
しかも二本! どうだ、恐れ入ったか!
……とカードの裏に手書きしてある。

Offensive Jeweled Pagoda
Type: Equipment Card
Shou Toramaru's ability to shoot lasers diagonally.
Shooting lasers isn't Marisa's special privilege!
My jeweled pagoda can shoot lasers too.
Two of them, in fact! See! Awe-inspiring, isn't it?!
...That's what's hand-written on the back of the card.

Freewheeling Severed Head

自由気ままな生首
タイプ:装備カード
アイテムを回収する生首が付く赤蛮奇の能力

うわぁ、生首だー!
……あれ? 弾貨を回収してくれるな。
もしかして良い奴か? 凄く良い奴なんか?

Freewheeling Severed Head
Type: Equipment Card[1022]
Sekibanki's ability to give you a severed head that collects items.

Aaagh, it's a severed head!
...Huh? It's collecting Bullet Money for you.
Maybe it's actually nice? Like, REALLY nice?

Laid-Back Invertebrate

気ままな無脊椎動物
タイプ:装備カード
敵弾を喰うクラゲがふよふよする戎瓔花の能力
ふよふよ動いて敵弾を消しちゃうよ。
動きはクラゲの意思に任せて、自由気ままなので
敵弾の位置とか見てないよー。
クラゲに意思があるかって? 多分無いよー。

Laid-Back Invertebrate
Type: Equipment Card[1023]
Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around.
It floats around and eats enemy bullets for you!
The jellyfish decides its own trajectory, and it's very laid-back,
so it's not looking at the bullets' positions or aaanything.
"Does the jellyfish even have a mind to decide its trajectory with?" Probably nooot.

Teacup Reimu

ゆのみ霊夢
タイプ:装備カード
大きな座布団を投げる博麗霊夢の能力
「魔理沙、今日は座布団を投げるわ」
「急に何だ? 大相撲の観戦か?」
「知らないの?               
 私、昔は座布団を投げていた時もあったのよ」
「ああ、そうだった……ってあれ、座布団だったか?」

Teacup Reimu
Type: Equipment Card[1024][1025]
Reimu Hakurei's ability to throw giant seat cushions.[1026]

"Marisa, I'm throwing seat cushions today."
"What's this all of a sudden? Am I watchin' a sumo match?"
"You don't know?
I used to throw seat cushions back in the day."
"Oh, yeah... Wait, those were seat cushions?"

Teacup Marisa

ゆのみ魔理沙
タイプ:装備カード
大きな星を投げる霧雨魔理沙の能力
「霊夢、今日は星のぬいぐるみを投げるぜ」
「どうしたの? 頭でもやられたの」
「取ると無敵になる星だって言われて       
 闇市場で大量に買ったんだが、偽物だったんでな」
「そんなんに騙される奴いたんだ」

Teacup Marisa
Type: Equipment Card[1024][1025]
Marisa Kirisame's ability to throw giant stars.

"Reimu, I'm throwin' star plushies today."
"What happened to you? Did you get hit in the head?"
"They told me that these stars would make me invincible,
so I bought a buncha them on the Black Market, but they're all fakes."
"Someone actually believed that? Wow."


Blank Card

空白のカード
タイプ:能力カード
闇市場が開かれなくなる天弓千亦の能力
これを持っていると闇市場が開かれなくなってしまう。
と言うことは、市場の神は闇市場を中止させようと
思えば簡単に出来たはずだ。
……結局は、自分にとって得するように放置していた
だけって事か。

Blank Card
Type: Passive Card[1027][1028]
Chimata Tenkyuu's ability to prevent Black Markets from being held.
If you're holding on to this, Black Markets can't occur.
Ergo, if the market god wanted to stop the black markets,
she could've done it without breaking a sweat.
...So in the end, she just let them keep happening in a way that she could benefit from, huh?

Capitalist's Dilemma

資本主義のジレンマ
タイプ:能力カード
闇市場の値段がランダムに変わる河城にとりの能力
カードの値段を誰が何の基準で決めたと思う?
効果か? 貴重さか? 見た目か? 人気か?
どれも正しくないな。
これには裏で糸を引いている奴がいる。
私はそれをぶち壊したい。

Capitalist's Dilemma
Type: Passive Card[1029][1028]
Nitori Kawashiro's ability to randomly change prices in a Black Market.
Who do you think decided the price of the cards, and on what basis?
Is it effectiveness? Value? Appearance? Popularity?
None of those are correct.
There's someone pulling the strings behind all this.
I want to bust it all up.

Ringo-Brand Dango

鈴瑚印の団子
タイプ:能力カード
メインショットの本数が増える鈴瑚の能力
食べるほどに強くなるって本当?
こりゃ食べまくるしかない!
攻略上必須とも言える団子だぞ。
*複数購入可 枚数分ショットの本数が増えます

Ringo-Brand Dango
Type: Passive Card[1030]
Ringo's ability to increase the amount of main shots you can fire.
Does she really get stronger the more she eats?
Then you've gotta chow down on those things!
These dango are practically a must-have for clearing the game.
*Can be purchased more than once. Amount of shots increases with multiple copies.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
ショットの攻撃力を上げる矢田寺成美の能力
やたら敵が硬いと思わない?
そりゃ、お地蔵様にお備えしてないからでしょ。
貴方の身の安全は、信心深さからよ。
*複数購入可 枚数に応じて攻撃力が上がります
*装備タイプカードのショットの攻撃力も上がります

Physical Enhancement Jizo
Type: Passive Card[1030]
Narumi Yatadera's ability to increase your shot power.
Don't those enemies seem really bulky to you?
It's 'cause you haven't made any offerings to Jizo-sama, duh.
Your personal safety comes from the depth of your faith!
*Can be purchased more than once. Attack power increases with multiple copies.
*Also boosts the shot power of Equipment Cards.

Magician's Basic Study

魔法使いの基礎勉強
タイプ:能力カード
魔方陣の攻撃力を上げるパチュリーノーレッジの能力
魔方陣が、弾幕から弾貨を吸い出すだけの
地味な魔法だと思ってない?
魔法使いなら立派な破壊兵器になるよ。
*複数購入可 枚数に応じて攻撃力が上がります

Magician's Basic Study
Type: Passive Card[1030]
Patchouli Knowledge's ability to increase your magic circle's attack power.
Your magic circle just sucks Bullet Money out of bullets, right?
Don't you think that's a pretty plain form of magic?
If you're a magician, you can turn it into an amazing weapon of destruction.
*Can be purchased more than once. Attack power increases with multiple copies.

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
魔方陣の効果範囲が大きくなる聖白蓮の能力
魔方陣は弾貨を出すにも敵弾を制止するのにも
使えるので、地味だけど有難い効果。
怪しい邪教の経典にしか見えないが、
本人はいたって真面目。
*複数購入可 枚数に応じて範囲が広くなります

Sutra of Dharmatic Power
Type: Passive Card[1030]
Byakuren Hijiri's ability to increase the radius of your magic circle.
You need your magic circle both to produce Bullet Money and to slow down bullets,
so this is a plain but nicely useful effect.
It looks for all the world like a scroll from some shady evil cult,
but the lady holdin' it is as straitlaced as can be.
*Can be purchased more than once. Area expands further with multiple copies.

Beauty of Destruction

破壊の美学
タイプ:能力カード
魔方陣で敵弾を破壊できるようになるフランの能力

展開した魔方陣に重なっている敵弾が破壊される。
敵弾を避けるなんて馬鹿馬鹿しい。
弾幕は、破壊してこそ美しい。そして楽。
*複数購入可 枚数に応じて破壊量が増えます

Beauty of Destruction
Type: Passive Card[1030]
Flan's ability to destroy enemy bullets with your magic circle.

Once your magic circle is deployed, enemy bullets that overlap it will be destroyed.
Dodging bullets? What a dumb idea.
The true beauty of danmaku lies in destroying it. Plus, it's easier.
*Can be purchased more than once. Destruction count increases with multiple copies.

Dragon's Passage

龍の通り道
タイプ:能力カード
魔方陣の効果時間が長くなる物部布都の能力

魔方陣って何で出来ているのか知っているか?
あれは、龍が通る通路なんだ。
だから、ちょいと工夫すればほら、魔法陣が強くなる。
*複数購入可 枚数に応じて効果時間が増えます

Dragon's Passage
Type: Passive Card[1030]
Mononobe no Futo's ability to extend your magic circle's duration.

Hey, do you know what magic circles are made of?
They're actually passageways for dragons to move through.[1031]
So if you just apply a little ingenuity... ta-da, your magic circle gets stronger.
*Can be purchased more than once. Duration increases with multiple copies.

Unleash the Guardian Hounds

けしかける狛犬
タイプ:能力カード
魔方陣のクールタイムが減る高麗野あうんの能力

あらー、あんたの魔方陣、ちょっと息切れが酷いわね
呼吸のタイミングを調整すれば、ほら、すぐに
次の魔方陣出せるでしょ? あうんの呼吸よ。
*複数購入可 枚数に応じてさらに短くなります

Unleash the Guardian Hounds[1032]
Type: Passive Card[1030]
Aunn Komano's ability to reduce your magic circle's cooldown time.

Oh, my! Your magic circle kind of leaves you gasping for air afterward.
But if you time your breathing right... see?
You can fire your next magic circle right away! It's "a-um" breathing.
*Can be purchased more than once. Decreases even further with multiple copies.

Gale Geta

疾風の下駄
タイプ:能力カード
移動速度が1段階上がる射命丸文の能力
移動速度が早くなるぞ。
ついでに魔方陣の移動速度も速くなる。
むしろこっちの方が目的で購入したくなるな。
目指せ最速クイーン!
*複数購入可

Gale Geta
Type: Passive Card[1030]
Aya Shameimaru's ability to increase your movement speed by 1 level.
You can move around faster!
As a bonus, your magic circle also moves faster, too.
Honestly, you might want to purchase it just for the latter effect.
Become the fastest speed queen around!
*Can be purchased more than once.

Life Explosion Elixir

生命爆発の薬
タイプ:能力カード
ライフが1つ増え、被弾時爆発する八意永琳の能力。
ライフが1つ増えるぞ。さらに敵弾に当たった場合、
霊撃を展開し辺りの敵弾を弾貨に変える。
被弾時、ライフは1つ減るが、リスタートにはならず
その場で攻撃を継続できるぞ。

Life Explosion Elixir
Type: Passive Card[1033]
Eirin Yagokoro's ability to grant 1 extra life, and make you explode upon getting hit.
You get a 1-up! And if you hit an enemy bullet, you'll deploy a Spirit Strike
that changes nearby bullets into Bullet Money.
You still lose 1 life upon getting hit, but you don't have to restart,
so you can continue attacking then and there!

Bumper Crop of Life

生命の豊穣
タイプ:能力カード
ライフが1つ増える秋穣子の能力

通常のライフのカードと異なり、初期装備出来る
優れもの。備えあれば憂い無し。

やっぱり、人間って食べ物で出来てるんだなぁ。

Bumper Crop of Life
Type: Passive Card[1034][1033]
Minoriko Aki's ability to give you 1 extra life.

Unlike a regular Life Card, this superb product can be equipped from the
start of the stage. There's nothing to fear if you're well-prepared.

After all, humans are made of the food they eat.

Indominable Meathead

不屈の脳筋
タイプ:能力カード
ライフが1つ増え、ミスする度に強くなる早鬼の能力
ライフが1つ増えるだけでも有難いが、さらに
ミスする度にパワーアップするぞ。
死ぬ度に強くなる……って言うと格好良い気もするが
最初から強くあって欲しいもんだ。

Indominable Meathead
Type: Passive Card[1035][1033]
Saki's ability to gain 1 life, and become stronger with each time you get hit.
An extra life is already nice, but for every mistake you make,
you'll also get additional power!
"I get stronger every time I die"... Sounds cool to say,
but I wish I could be strong right from the get-go.

Phoenix's Tail

不死鳥の尾
タイプ:能力カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう。

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ。
但し、コストは高い。

Phoenix's Tail
Type: Passive Card[1033]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
However, the cost is pretty high.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
弾貨を消費して死を無効化する四季映姫の能力
弾貨を300以上持っていた場合、弾に当たっても
弾貨を全て消費して生き返るぞ。
金次第では、この世に戻ってこれるのだ。
そう、幻想郷で最も腐敗しているのは閻魔達だ!

Money Is The Best Lawyer In Hell
Type: Passive Card[1033]
Eiki Shiki's ability to nullify a death by spending your Bullet Money.
If you get hit with 300 or more Bullet Money on hand,
you can spend it all and come back to life!
Depending on how much money you've got, you can return to the mortal realm.
That's right! The most corrupt people in Gensokyo are the Yama!

Drenched Giant Snake

濡れた大蛇
タイプ:能力カード
魔方陣で敵弾の動きを止める牛崎潤美の能力

魔方陣に当たっている間、敵弾が止まり、
さらに動き出した後も弾速が遅くなっているぞ。
敵弾だって石化するんだねぇ。

Drenched Giant Snake[1036]
Type: Passive Card[1037]
Urumi Ushizaki's ability to stop bullets with your magic circle.

Bullets stop in place upon touching the magic circle,
and they're still slowed down after they start to move again.
So even bullets can get turned to stone...

Miser's Advice

守銭奴の教訓
タイプ:能力カード
アイテムの回収範囲が広がる河城にとりの能力

特に弾貨を集めやすくなるのは魅力的。
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない。

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability to expand your item collection radius.

Being able to collect Bullet Money more easily is a particularly good selling point.
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ

“山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う。
弾貨みたいな偽物の金には興味は無い。
人生で何が一番大切な物か、君なら判る筈だ。

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra Funds.
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
I'm not interested in fake cash like Bullet Money.
What's the most important thing in one's life? You should know the answer.

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
弾貨の出現量が増える蓬莱山輝夜の能力

これで買い物が楽になる。
いやー、貧乏とはおさらばだ。偽物の金だけどな。
何でも買ってやるぜ。闇市場限定だけどな!
うーん、通販では使えないのか……。

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to increase the amount of Bullet Money produced.

This'll make shopping much easier.
Heck yeah, no more bein' poor for me. I mean, it's fake money, but still.
I can buy anything I want! I mean, only on the Black Market, but still!
Hmmm... You sure I can't use this for mail-order stuff...?

Scam Rabbit's Foot

詐欺うさぎの足
タイプ:能力カード
かすりの効果範囲が広くなる因幡てゐの能力
闇市場に必要な弾貨が出やすくなるぞ。

ウサギの足なんか気色悪いと思うでしょ?
大丈夫、てゐ特製イミテーションです。その辺も詐欺。

Scam Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability to increase your grazing range.[1038]
You'll have an easier time getting the Bullet Money needed for a Black Market.
You think rabbit's feet are creepy, don't you?
No worries, this is Tewi's special-made imitation. That part's also a scam.

Pebble Hat

小石ころ帽子[1039]
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
随分と地味な能力だし、さほど
役に立たないところが何とも彼女らしい。
もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
It's a very modest ability, and not very useful at all,
but that's exactly what makes it Koishi-esque.
Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう。

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
ショットが大きくなる驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to make your shots bigger.
A useful ability that helps make you stronger even if your Power is low.
No matter how many smarts you have or schemes you devise,
everyone surrenders in the face of overwhelming power.
Attack power's what really matters in the end, y'know?

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね。
実は、自然に爆発するんですよ。

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
ショットを3本増やす二ッ岩マミゾウの能力
マジで頼りになるぜ。
どんな命令でも聞くし、危険な場所にも行ってくれる。
いやぁ、持つべき物は有能な部下だよなー。
*パワハラです

Reliable Tanuki Apprentice
Type: Passive Card[1040]
Mamizou Futatsuiwa's ability to increase your main shots by 3.
Dang, these guys really are reliable.
They listen to any orders I give 'em, they march into dangerous places...
Man, capable underlings really are somethin' you gotta have.
(*This is power harassment)

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
ウェーブを3回クリアするたびにライフが増える。

長期戦向きの能力だ。
タバコでも吸ってのんびり行きましょか?

Dragon Pipe
Type: Passive Card
Sannyo Komakusa's ability to gradually increase your stock of lives.
For every three waves you clear, you get an extra life.

An ability well-suited for the long, drawn-out battles.
Shall we relax and smoke some tobacco?

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
敵を攻撃すると自分も強くなる姫虫百々世の能力

敵を攻撃する度に徐々に攻撃力が強くなる。
後半ほど敵が硬くなるので中々便利かも知れない。
持久戦に持ち込んだら、ムカデの勝ちだ!

Gluttonous Centipede
Type: Passive Card[1041]
Momoyo Himemushi's ability to get stronger by attacking enemies.

Your attack power gradually increases each time you attack an enemy.
Enemies get bulkier in the lategame, so it may end up being fairly useful.
If you bring a centipede to an endurance match, the centipede always wins!

Drunkenly Whimsical Ibuki Gourd

酔狂の伊吹瓢
タイプ:能力カード
酒の力で攻撃力が大幅に上がる萃香の能力
入手直後は攻撃力が大幅に上がるが、
敵を攻撃する度に効果が減っていってしまう。
時間がたつと酔いってのは醒めてしまうんだなぁ。
ま、それでも便利なカードだ。

Drunkenly Whimsical Ibuki Gourd
Type: Passive Card[1042]
Suika Ibuki's ability to drastically boost your attack power with the power of alcohol.
Your attack power shoots up immediately after obtaining this card, but the effect is reduced with each enemy that you attack.
Even if you get drunk, you sober up as time passes...
Well, it's still a pretty useful card.

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
闇市場の品揃えをよくする豪徳寺ミケの能力
闇市場に並ぶカードの数が増えるぞ

選択肢が多いことは良いことだ。
ま、いつも同じ物ばっか選んじゃうんだけどね。

Maneki-neko with Good Business Skills
Type: Passive Card[1043]
Mike Goutokuji's ability to improve product lineups during Black Markets.
The variety of cards you can buy in the Black Market will increase!

Having more choices is a good thing.
I always end up buyin' the same things, though.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card
Takane Yamashiro's ability to buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Life-Burning Torch

命を焚く松明
タイプ:能力カード
クールタイムが短くなるクラウンピースの能力
全ての使用カードのクールタイムが若干短くなるぞ。
焚き火を見るとリラックスするらしいですね。
でも彼女の持つ松明を見てはいけない。
とてもクールな気持ちではいられないでしょう。

Life-Burning Torch
Type: Passive Card[1044]
Clownpiece's ability to reduce your cooldown times.
The cooldown time for every Active Card becomes a bit shorter!
Watching a bonfire apparently makes you feel more relaxed.
But you shouldn't look at the torch that she's carrying.
It'll make it really hard to keep a cool head.

Irresistible Julie Fan

抗いがたきジュリ扇
タイプ:能力カード
次のウェーブから難易度が最高になる依神女苑の能力
 
誰だよ、こんな疫病神を呼んだ奴。
こんなカード手に入れたらもう死ぬしかないじゃん。
絶対に彼女には近づかないようにしよ。
*ボスの難易度は変化しません

Irresistible Julie Fan[1045]
Type: Passive Card[1010]
Joon Yorigami's ability to maximize the difficulty level from the next wave onward.

Who the heck invited this pestilence god?!
If I get this card, dyin' is the only option I'll have left!
I have got to avoid going anywhere near her.
*Does not change the difficulty of bosses.

Pristine Self-Confidence

純粋な自己肯定感
タイプ:能力カード
ステージの最終局面まで飛ばす純狐の能力
ザコなんかと戦っても馬鹿馬鹿しいでしょ?
もうボスまで一気に進めてしまいましょう。
この私が負ける訳無いわ。
“圧倒的、自己肯定感!”

Pristine Self-Confidence
Type: Passive Card[1010]
Junko's ability to skip straight to the end portion of a stage.
Fighting each and every small fry would just be foolish, no?
Let's simply proceed all the way to the boss.
There's no way I can lose.
"Overwhelming self-confidence!"

Hundredth Black Market

百回目のブラックマーケット
タイプ:能力カード
手に入れてないカードが出る山城たかねの能力
ステージをクリアすると、そのステージでまだ手に
入れてないカードがある場合、それが出てきます。

まだまだカードを出し渋っている奴がいるなぁ。
そんなことしたって価値は上がらないわ。

Hundredth Black Market
Type: Passive Card[1046][1047]
Takane Yamashiro's ability to summon cards you haven't obtained.
When you clear a stage, if there's any cards in that stage that you haven't obtained yet, those cards will show up.

Looks like there's still some folks clinging to their cards, huh...?
Sitting on them isn't going to make them any more valuable, you know.


Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
“画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった“打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
“敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into Funds.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!
*今回は耐久スペルはないけどね

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to summon a bullet-erasing keystone.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!
*There aren't any survival spells this time, though.

Keystone Missile

要石ミサイル
タイプ:使用カード
要石を投げつける比那名居天子の能力
要石は敵弾を消しながら真っ直ぐ飛んでいくぞ。

攻撃力も高くて防御にもなる。
そう、要石とはそういうもんなのだ。

Keystone Missile
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone.
The keystone will fly straight forward, erasing any bullets in its wake!

It's got high attack power, and it can help defend you, too.
Indeed, that's what a keystone is.

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で攻撃するレミリアの能力

超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ。

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal close-range damage with a fang.

A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム。
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい。

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
and a way-too-long cooldown time.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ: 使用カード
使用するとリリーホワイトを呼び出す能力
彼女は小金持ちだ。
何故かお金と弾貨を大量に持っている!倒して奪え!
ただ、彼女も弾を撃ってくるから気を付けろ。
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's got a small fortune.
Somehow, she's managed to get tons of money and Bullet Money! Defeat her and take it all!
Just be careful, because she shoots bullets at you too.
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice, convenient psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ: 使用カード
パワーを消費して霊撃を撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、霊撃を使いますよね、そうですよね。
そんな霊撃が撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card
Tsukasa Kudamaki's ability to fire a Spirit Strike in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spirit Strike. That's exactly what you'd do.
This card lets you fire off as many Spirit Strikes as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ: 使用カード
何回でもパワーが増やせる飯綱丸龍の能力
使用する度にパワーが1増えるぞ。

何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card
Megumu Iizunamaru's ability to increase your Power any number of times.
You'll get +1.0 Power every time you use this card.

Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.

Smelt's Scales

わかさぎの鱗
タイプ:使用カード
少しの間無敵になるわかさぎ姫の能力

小魚って、すぐ見失うよね。もしかしたらその瞬間、
本当にいなくなってるんじゃないかな。
小魚しか知らない異世界があるのかもね。

Smelt's Scales
Type: Active Card[1048]
Wakasagihime's ability to become briefly invincible.

It's so easy to lose sight of small fish, isn't it?
Maybe they're actually disappearing for that brief moment.
Perhaps there's a parallel world that only small fish know about.

Too-Honest Signpost

正直すぎる道しるべ
タイプ:使用カード
縦方向の敵弾を消す庭渡久侘歌の能力
「敵弾が多すぎますね……。
では、私が道を作りましょう。」
(ピカッ)
「……ちょっと道が細すぎないか?」

Too-Honest Signpost
Type: Active Card[1049]
Kutaka Niwatari's ability to erase enemy bullets in a vertical area.

"There's far too many enemy bullets...
In that case, allow me to make a path."
*Ka-bling!*
"...Bit of a narrow path, don'tcha think?"

Hasty Detour of the Three Crossings

急がば三途の回り道
タイプ: 使用カード
横方向の敵弾を消す小野塚小町の能力
「押され気味だな。
 しょうがない、少し楽をするか」
 (ピカッ)
「……うわぁ、押され気味なのは変わらないぜ」

Hasty Detour of the Three Crossings
Type: Active Card[1050]
Komachi Onozuka's ability to erase enemy bullets in a horizontal area.

"Looks like they've got us on the ropes.
Fine, then. Let's kick back and relax for a bit."
*Ka-bling!*
"...Eeeugh, we're still on the ropes!"

Nimble Fabric

ひらり布
タイプ:使用カード
布に隠れて攻撃をやり過ごす鬼人正邪の能力
布に隠れている間は弾に当たらないよ。
何故って? だって布に隠れているんだもん。
無敵中に移動出来ないのは使いにくいが、
クールタイムが短くて何度も使えるぜ。

Nimble Fabric[1051]
Type: Active Card
Seija Kijin's ability to avoid attacks by hiding behind a cloth.
You won't be hit by bullets as long as you're hidden by the fabric.
Why? Because you're hiding, of course.
You can't move while invulnerable, which makes it hard to use,
but the cooldown time is short, so you can use it again and again.


Physical Enhancement Jizo

肉体強化地蔵
対動物霊攻撃力UP
ショットの攻撃力を上げる矢田寺成美の能力

Physical Enhancement Jizo
Increased damage to Beast Spirits.
Narumi Yatadera's ability to increase your shot power.

Yin Yang Orb

陰陽玉
追加ホーミングショット
ホーミングショットを撃つ博麗霊夢の能力

Yin-Yang Orb
Additional homing shots.
Reimu Hakurei's ability to shoot homing bullets at enemies.

Appreciated Talisman

ありがたい御札
極小当たり判定
当たり判定が小さくなる博麗霊夢の能力

Appreciated Talisman
Super small hitbox.
Reimu Hakurei's ability to make your hitbox smaller.

Mini-Hakkero

ミニ八卦炉
追加レーザー
レーザーを撃つ霧雨魔理沙の能力

Mini-Hakkero
Additional laser.
Marisa Kirisame's ability to shoot a laser.

Hoarder's Advice

蒐集家の教訓
広範囲アイテム回収
霊力アイテムの回収範囲が広がる霧雨魔理沙の能力

Hoarder's Advice
Wide item collection radius.
Marisa Kirisame's ability to increase the spirit power item collection radius.

Unleash the Guardian Hounds

けしかける狛犬
チャージ速度UP
チャージ速度が上がる高麗野あうんの能力

Unleash the Guardian Hounds[1052]
Increase charge speed.
Aunn Komano's ability to increase your charge speed.

Guardian Komainu

見守る狛犬
オーラの範囲UP
除霊オーラの範囲が広がる高麗野あうんの能力

Guardian Komainu
Increase aura size.
Aunn Komano's ability to increase your exorcism aura size.

Pendulum

ペンデュラム
霊撃が二つ増える
霊撃使用回数が二つ増えるナズーリンの能力

Pendulum
Increase number of spirit strikes by two.
Nazrin's ability to increase the number of spirit strikes by two

Nazrin Rods

ナズーリンロッド
霊撃の効果時間が長くなる
霊撃の効果時間が長くなるナズーリンの能力

Nazrin Rods
Spirit strikes last longer.
Nazrin's ability to make spirit strikes last longer.

The Rabbit That Landed

舞い降りた月の兎
ミサイル援護攻撃 TypeS
背後から集中援護射撃をする清蘭の能力

The Moon Rabbit That Landed
Missile backup attack: Type C.
Seiran's ability to provide concentrated support fire from behind.

The Moon Rabbit That Landed

舞い降りた都会の兎
ミサイル援護攻撃 TypeW
背後から広範囲援護射撃をする清蘭の能力

The City Rabbit That Landed
Missile backup attack: Type W.
Seiran's ability to provide wide-area support fire from behind.

八坂神奈子のお守り
追加蛇ショット
敵に喰らい付く蛇を撃つ東風谷早苗の能力

Kanako Yasaka's Amulet
Additional snake shots.
Sanae Kochiya's ability to fire snake shots that bite onto enemies.

洩矢諏訪子のお守り
追加蛙ショット
爆散する蛙を撃つ東風谷早苗の能力

Suwako Moriya's Amulet
Additional frog shots.
Sanae Kochiya's ability to fire bursting frog shots.

化猫の式紙(前向き)
追加式神オプション(縦)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Front-Facing)
Additional shikigami option (vertical)
Ran Yakumo's ability to set a shikigami on your current position.

化猫の式紙(横向き)
追追加式神オプション(横)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Side-Facing)
Additional shikigami option (horizontal)
Ran Yakumo's ability to set a shikigami on your current position.

幽霊運搬車
追加幽霊ショット
貫通する幽霊ショットを撃つお燐の能力

Phantom Transport Cart
Additional phantom shots.
Orin's ability to fire penetrating phantom shots.

ネコと和解せよ
沈静化した霊と仲良くなる
沈静化した霊に当たらなくなるお燐の能力

Make Peace With Cats[1053]
Become friends with Quelled spirits.
Orin's ability to safely pass through Quelled spirits.

狐入りの管(縦)
追加管ショット(縦)
追加で前後にショットを撃つ菅牧典の能力

Fox-Filled Tube (Vertical)
Additional tube shot (vertical)
Tsukasa Kudamaki's ability to fire additional shots forward and back.

狐入りの管(横)
追加管ショット(横)
追加で左右にショットを撃つ菅牧典の能力

Fox-Filled Tube (Horizontal)
Additional tube shot (horizontal)
Tsukasa Kudamaki's ability to fire additional shots left and right.

移動する葉っぱ
追加葉っぱショット
追加で葉っぱショットを撃つ二ッ岩マミゾウの能力

Mobile Leaf
Additional leaf shots
Mamizou Futatsuiwa's ability to fire additional leaf shots.

ちょっと一服
バリア破壊時に敵弾破壊
バリア破壊時に敵弾を消す二ッ岩マミゾウの能力

Smoke Break
Destroy bullets when barrier breaks.
Mamizou Futatsuiwa's ability to erase enemy bullets when your barrier is broken.

カワウソ頑張る
攻撃カワウソ霊強化
送り込んだカワウソ霊が強くなる吉弔八千慧の能力

Otterly Excited
Powers up your Otter Spirit attacks.
Yachie Kicchou's ability to strengthen the Otter Spirits you send over.

カワウソびびる
被攻撃カワウソ霊弱体化
自分のカワウソ霊が弱くなる吉弔八千慧の能力

Otterly Nervous
Weakens enemy Otter Spirit attacks.
Yachie Kicchou's ability to weaken the Otter Spirits on your screen.

勁牙組の威圧
攻撃オオカミ霊が強化
送り込んだオオカミ霊が強くなる驪駒早鬼の能力

Keiga Family's Pressure
Powers up your Wolf Spirit attacks.
Saki Kurokoma's ability to strengthen the Wolf Spirits you send over.

勁牙組の厳しい上下関係
被攻撃オオカミ霊弱体化 自分のオオカミ霊が弱くなる驪駒早鬼の能力

Keiga Family's Harsh Hierarchy
Weakens enemy Wolf Spirit attacks.
Saki Kurokoma's ability to weaken the Wolf Spirits on your screen.

満腹動物霊
攻撃オオワシ霊強化
送り込んだオオワシ霊が強くなる饕餮尤魔の能力

Full-Bellied Beast Spirits
Powers up your Eagle Spirit attacks.
Yuuma Toutetsu's ability to strengthen the Eagle Spirits you send over.

捕食者の恐怖
被攻撃オオワシ霊弱体化 自分のオオワシ霊が弱くなる饕餮尤魔の能力

Prey Animal's Terror
Weakens enemy Eagle Spirit attacks.
Yuuma Toutetsu's ability to weaken the Eagle Spirits on your screen.

付いてくる瓢箪
追加トレースオプション
追加で攻撃するオプションが付く伊吹萃香の能力

Accompanying Gourd
Additional movement-tracing options.
Suika Ibuki's ability to add extra offensive options.

常時酔拳
近くの敵への攻撃力UP 近くの敵への攻撃力が増す伊吹萃香の能力

24/7 Drunken Fist
ATK up vs. nearby enemies
Suika Ibuki's ability to increase your firepower against nearby enemies.

棒は投げられるもの
追加如意棒ショット
追加で棒を投げまくる孫美天の能力

Poles Are For Throwing
Additional gold-pole shots.
Son Biten's ability to throw tons of extra poles.

鬼傑組の肩書き
カワウソ霊無効化 カワウソ霊に当たらなくなる孫美天の能力

Kiketsu Family Title
Nullifies Otter Spirits.
Son Biten's ability to safely pass through Otter Spirits.

便利で危険なトラバサミ
追加罠ショット
追加で罠を投げる三頭慧ノ子の能力

Useful & Dangerous Bear Trap
Additional trap shots.
Enoko Mitsugashira's ability to throw additional traps.

勁牙の仲間
オオカミ霊無効化 オオカミ霊に当たらなくなる三頭慧ノ子の能力

Keiga Family Member
Nullifies Wolf Spirits.
Enoko Mitsugashira's ability to safely pass through Wolf Spirits.

呪い尽された血
追加注射器ショット
追加で注射器を投げる天火人ちやりの能力

Curse-Soaked Blood
Additional syringe shots.
Chiyari Tenkajin's ability to throw additional syringes.

チュパカブラの人気
オオワシ霊に当たらなくなる オオワシ霊に当たらなくなる天火人ちやりの能力

Chupacabra Popularity
Nullifies Eagle Spirits.
Chiyari Tenkajin's ability to safely pass through Eagle Spirits.

屈辱の山葡萄
追加サーチショット
敵を追いかけるオプションが付く豫母都日狭美の能力

Amur Grapes of Disgrace
Additional tracking shots.
Hisami Yomotsu's ability to have extra enemy-chasing options.

忌々しい黄泉の道
一部の敵弾が遅くなる 一部の敵弾が遅くなる豫母都日狭美の能力

Loathsome Road to Yomi
Some bullets become slower.
Hisami Yomotsu's ability to slow down some enemy bullets.

無情の地
追加鬼ショット
追加で鬼ショットを撃つ日白残無の能力

Heartless Land
Additional oni shots.
Zanmu Nippaku's ability to fire extra oni shots.

攻撃こそ地獄の華
ゲージでボム入手
ゲージアタックでボムが増える日白残無の能力

Aggression Is the Spice of Hell
Use your gauge to get bombs.
Zanmu Nippaku's ability to gain extra bombs via Gauge Attacks.


Notable Techniques


Focused Movement

Moving while holding down the shift key will result in a decrease of the Reimu movement speed to about half of what it is. There will be moments when there are too many enemy fire on the screen to the point where moving through them is impossible. In such cases, Reimu uses this focused movement to make danmaku dodging easier.


Ofuda Throw

Reimu's primary weapon, she throws an ofuda, a talisman or charm, at enemies as a form of attack. In Highly Responsive to Prayers she uses it to destroy enemy bullets and deflect the Yin-Yang Orb[1054].

Exorcism

Reimu can perform an exoricsm with the spiritual attack. In Highly Responsive to Prayers both the Yin-Yang Orb and enemy bullets can be deflected. The faster the Yin-Yang Orb comes in the further it'll fly. When Reimu tries to deflect the orb in a more shallow trajectory, she quickly performs the exorcism and catches the orb on her return strike, while enemy bullets are deflected at the beginning of the attack.

Spirit Attack

Otherwise called "bomb", a spirit attack that counters projectiles and enemy attacks while also making Reimu become invicible. In Highly Responsive to Prayers bombs help Reimu flip panels over.

Slide

Mainly used in Highly Responsive to Prayers, this technique allows Reimu to deflect the Yin-Yang Orb with the slide[1055]. During a slide, Reimu's hitbox also shrinks.

Spirit Combo Attack

A follow-up technique that can be performed after executing a sliding move. From the slide, pressing no directional input and the X button results in Zenshinshoutenshuu, a forward upward kick. Pressing the X button while holding the same direction as the slide produces a Jump Kick. Pressing the X button while holding the opposite direction triggers Shoutenshuu, another upward-driving kick. Pressing the Z button instead unleashes a rapid series of ofuda strikes in an erratic chain. With precise timing, Shoutenshuu can be repeated up to three consecutive times, allowing multiple chained hits, though this does not apply to the Jump Kick or ofuda barrage.

Skills

Name Translated Comments Games Usage
Total: 35
「ホーミングアミュレット」 "Homing Amulet" EoSD
PCB
MoF
UFO
TD
DDC
LoLK
WBaWC
Type A
Type A unfocused
Type A
Type B
Unfocused
Unfocused
Unfocused
Unfocused
「パスウェイジョンニードル」 "Persuasion Needle" Also used as a Spell Card (ISC) EoSD
UFO
TD
DDC
LoLK
WBaWC
Type B
Type A
Focused
Type B focused
Focused
Focused
「博麗アミュレット」 "Hakurei Amulet" PCB
IaMP
PoFV
SWR
Type A focused
236A/B
Charge attack
Default 236B/C
「エクスターミネーション」 "Extermination" PCB Type B focused
昇天蹴 / 昇天脚 Ascension Kick IaMP
SWR
623A/B
Default 623B/C
警醒陣 Cautionary Border IaMP
SWR
214A/B
Default 214B/C
幻想空想穴 Fantasy Rift IaMP 421A/B
「マインドアミュレット」 "Mind Amulet" IN
「陰陽玉」 "Yin-Yang Orb" PoFV EX attack
「封魔針」 "Sealing Needle" MoF Type B
「妖怪バスター」 "Youkai Buster" Taoism-aligned MoF
SWR
HM
ULiL
AoCF
Type C
Alternate 236B/C
Equippable
6C
6C
亜空穴 Dimensional Rift SWR Default 421B/C
繋縛陣 Binding Border SWR Alternate 214B/C
封魔亜空穴 Demon-Sealing Dimensional Rift SWR Alternate 421B/C
抄地昇天脚 Sliding Ascension Kick SWR Alternate 623B/C
拡散アミュレット Spread Amulet SWR Alternate 236B/C
常置陣 Permanent Border SWR Alternate 214B/C
刹那亜空穴 Instant Dimensional Rift SWR Alternate 421B/C
「頂門紫針」 "Purple Needles of Painful Reproach" Aided by Yukari SA Type A shot
「非常識の裏側」 "The Underside of Uncommon Sense" Aided by Yukari SA Type A bomb
「鬼神燐火術」 "Kishin's Will-o'-Wisp Art" Aided by Suika; related to Suika's move in Soku SA Type B shot
「萃霊花」 "Foregathering Spiritual Flowers" Aided by Suika SA Type B bomb
「深山颪」 "Wind Deep in the Mountains" Aided by Aya SA Type C shot
「鴉の闇」 "Darkness of the Crow" Aided by Aya SA Type C bomb
雨乞祈り Rain Dance Soku Alternate 623B/C
即妙神域札 Quick-Witted Consecration Talismans Shinto-aligned HM
ULiL
AoCF
Equippable
4C
4C
空中昇天脚 Mid-Air Ascension Kick Buddhism-aligned HM
ULiL
AoCF
Equippable
8C
8C
亜空点穴 Dimensional Point Rift Buddhism-aligned HM
ULiL
AoCF
Equippable
2C
2C
陰陽弾 Yin-Yang Shot Shinto-aligned; not named in ULiL/AoCF HM
ULiL
AoCF
Equippable
Charged B attack
Charged B attack
前方安全札 Frontal Defense Talisman Taoism-aligned HM Equippable
滞空三角飛び Floating Wall Jump Buddhism-aligned HM
ULiL
AoCF
Equippable
5C
5C
よくばり大幣 Greedy Ohnusa DDC Type A focused
博麗大結界の隙間 Gap in the Great Hakurei Barrier Aided by Occult Ball ULiL
AoCF
A+B with Occult Ball
A+B with Occult gauge
ブリージーチェリーブロッサム Breezy Cherry Blossom Aided by Okina’s back doors; also used by Marisa, Aya, Cirno HSiFS Fixed/Sub-type A
ヴァカンスの生命 Vitality on Vacation Aided by Okina’s back doors; also used by Marisa, Aya, Cirno HSiFS Sub-type E

Control Scheme

Immaterial and Missing Power can be played using either a keyboard or a gamepad.

For Player 1 using a keyboard, the default controls are:

  • Arrow Keys — move the character
  • Z — corresponds to A
  • X — corresponds to B
  • C — corresponds to C
  • V — corresponds to D

Character movement is represented using a numpad layout: 7 8 9
4 5 6
1 2 3

  • 6 — forward (toward the opponent)
  • 4 — backward (away from the opponent)
  • 2 — down/crouch
  • 8 — up/jump
  • 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)

Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:

  • 66 — forward dash
  • 236B — down, down-forward, forward, then B (default X key)

The number 5 indicates no directional input.

For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.

Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:

  • P = A
  • K = B
  • S = C or D (context-dependent)

Movement

Forward Movement

Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.

Backward Movement

Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.

Crouching

Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.

Standard Jump

Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.

Forward Dash

Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.

Backward Dash

Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.

Super Jump

Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.

Air Dash

Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.

Basic Moves

Close Normal Attacks

Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.

  • A: A fast, light melee strike used primarily for pressure and combo initiation.
  • B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.

Far Normal Attacks

Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.

  • fA: A standard projectile used for zoning and space control.
  • fB: A secondary projectile with different speed, trajectory, or behavior than fA.

Forward Normal Attacks

Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.

  • 6A: A stronger forward-reaching strike.
  • 6B: A heavier forward-reaching attack, often slower but more impactful.

Crouching Normal Attacks

Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.

  • 2A: A quick, low-hitting light attack.
  • 2B: A stronger low-hitting attack with increased damage or reach.

Aerial Normal Attacks

Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.

  • 8A: A light aerial strike.
  • 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.

Directional Aerial Attacks

Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.

  • 86A: An upward-angled aerial attack available to select characters.
  • 82A: A downward-angled aerial attack available to select characters.
  • 82B: A downward aerial variant unique to specific characters.

Guard Crush Attacks

Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.

Dash Attacks

Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.

  • Dash A/B: Forward-moving melee strikes that pass through certain projectiles.

Some characters possess multiple variants of these attacks.

Low Dash Attacks

Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.

Directional Projectile Variants

Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.

Aerial Projectile Attacks

Input: 8fA / 8fB Mid-air versions of standard projectiles.

Directional Aerial Projectiles

Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.

C-Type Projectile Attacks

Input: C A distinct projectile separate from fA and fB, often possessing unique properties.

Directional C-Type Variants

Input: 6C / 2C Modified versions of C with altered angles or effects.

Aerial C-Type Attacks

Input: 8C An aerial version of the C projectile.

Directional Aerial C-Type Variants

Input: 86C / 82C Specialized aerial C variants available to select characters.

Bomb

Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.

Spell Card Declaration

Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.

Special Move System

In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.

The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.

Standard Special Move Inputs

Most characters utilize the following core directional sequences for their Special Moves:

  • '236A/B/C (🢃🢆🢂)
  • 623A/B/C (🢂🢃🢆)
  • 214A/B/C (🢃🢇🢀)
  • 421A/B/C (🢀🢃🢇)

Each input may produce different results depending on whether A, B, or C is used.

Item Collection

When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:

Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.

Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.

Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.

Blocking

When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.

Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.

Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.

Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.

In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.

Spirit Power

Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.

When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.

Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.

Grazing

Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.

Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.

Spell Cards

Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.

Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.

Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.

Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Forward Movement

The character can advance toward the opponent by moving in a forward direction, allowing them to close distance, apply pressure, or reposition offensively. Input: 6

Backward Movement

The character can retreat away from the opponent to create space, disengage, or reposition defensively. Input: 4

Downward Flight

The character can fly downward at varying angles, enabling evasive descent, vertical repositioning, or angle-based spacing. Inputs:

  • Backward-downward flight: 1
  • Straight downward flight: 2
  • Forward-downward flight: 3

Upward Flight

The character can fly upward at varying angles, allowing aerial control, vertical pressure, and repositioning above the opponent. Inputs:

  • Backward-upward flight: 7
  • Straight upward flight: 8
  • Forward-upward flight: 9

Forward Dash

The character performs a rapid forward dash while entering a grazing state, allowing them to pass through projectiles unharmed. Holding the direction extends the dash, and sustained input causes the dash to accelerate after a brief moment. Input: 66 (Hold 6 to extend)

Backward Dash

The character quickly retreats while grazing, providing evasive movement and defensive repositioning. Holding the direction extends the dash duration. Input: 44 (Hold 4 to extend)

Dash Steering

While dashing, the character can slightly alter their flight path vertically, allowing finer control over movement during extended dashes. Inputs: 2 or 8 during a dash

Natural Hover Adjustment

When not dashing, attacking, or blocking, the character gradually returns toward their default vertical position, maintaining the game’s aerial combat flow.

Standard Moves

Each character possesses a core set of standard attacks. Inputs using the A and B buttons perform melee attacks, while inputs using the X and Y buttons perform projectile-based attacks.

Light Melee Attacks

Pressing the A button performs a fast, short-ranged melee strike. Repeatedly pressing A after a successful hit initiates an automatic combo. The fourth and final hit of an auto-combo is treated as a heavy melee finisher, equivalent to a B-button attack.

Holding a direction before the fourth hit alters the finishing move. The B button may also be used for the fourth hit, though the resulting attack remains the same. Input: A (Repeated for auto-combo)

Heavy Melee Attacks

Pressing the B button performs a powerful melee attack with greater impact. Holding a directional input modifies the attack performed. Inputs:

  • Neutral heavy attack: B
  • Directional heavy attacks: 2B, 4B, 6B, 8B

Dashing Attacks

Melee attacks can be performed during a forward dash. Executing an attack during a standard dash produces a dashing strike. Inputs:

  • Dash light attack: 66A
  • Dash heavy attack: 66B

If the forward dash is held until a blue burst appears, stronger alternate dash attacks become available. Inputs:

  • Charged dash light attack: 6[6]A
  • Charged dash heavy attack: 6[6]B

Projectile Attacks

Projectile attacks are executed using the X and Y buttons. X performs a light projectile attack, while Y performs a heavier version. As with heavy melee attacks, holding a direction changes the projectile’s behavior or trajectory. Inputs:

  • Light projectile attack: X / Direction + X
  • Heavy projectile attack: Y / Direction + Y

Special Moves

Beyond standard attacks, each character has a selection of special moves that are unique to them. The specific properties, effects, and behaviors of these moves vary greatly depending on the character.

Inputs

Special moves are executed by combining a directional input with either A+B or X+Y. For ease of use, the C and Z buttons act as shortcuts for these combined inputs.

Each character has two distinct sets of special moves:

  • First set: Direction + A+B (or C)
  • Second set: Direction + X+Y (or Z)

Blocking

A character can defend against incoming attacks by holding a backward direction (1, 4, or 7) at the moment they are hit. Successfully blocking greatly reduces incoming damage, and in many cases prevents damage entirely, though certain attacks impose additional costs.

Blocking light melee or light projectile attacks carries no penalty. Blocking heavy melee or heavy projectile attacks, however, will consume a portion of the character’s spirit meter.

Barrier Guard

If the character blocks immediately before an attack connects, a blue barrier will appear around the character. This technique, known as Barrier Guard, pushes the opponent back farther than a normal block.

When Barrier Guard is triggered on the first hit of a multi-hit attack, all remaining hits will be automatically Barrier Guarded as well. If the initial hits are blocked normally, the character can still transition into Barrier Guard by tapping back again during blockstun.

Spirit

Spirit governs the use of projectile attacks and certain special moves. It is displayed as a meter at the bottom of the screen on each fighter’s side. When Spirit is spent, the consumed portion turns red and will begin regenerating after a brief delay.

Blocking heavy melee or projectile attacks temporarily lowers a fighter’s maximum available Spirit. This reduced maximum will slowly recover over time as long as the fighter is not continuing to block.

If a fighter’s maximum Spirit is completely depleted, leaving no usable Spirit available, being struck by specific melee attacks will result in a guard crush. A guard-crushed character is knocked away and briefly left unable to act.


Grazing

While dashing forward or backward, a character enters a grazing state. During this state, incoming projectiles will pass through the character without dealing damage or causing hitstun, allowing them to move through projectile attacks safely.

Faith

Faith is a system tied to Skill Cards that modifies how a character’s normal attacks and projectiles behave. Each equipped Skill Card may add to or subtract from one of four possible faiths: Shinto, Buddhism, Taoism, or None. A character’s active faith determines a set of advantages and drawbacks that influence projectile and melee behavior.

Faith
Shintoism
  • Pros - Number of projectiles increases. Projectiles now gain the ability to home in on opponents.
  • Cons - Projectiles have weaker penetration when colliding opponent projectiles. Projectiles disappear much easier when grazed.
Buddhism
  • Pros - Projectile stunlock time increases. Projectile size increases. Strong melee attacks can now be charged.
  • Cons - Projectile range decreases.
Taoism
  • Pros - Projectile speed increases. Projectiles penetrate enemy blocks easier. Projectiles disappears much harder when grazed.
  • Cons - Projectile size decreases.
None
  • Pros - Has none of the penalties of other faiths.
  • Cons - Has none of the benefits of other faiths.

Faith selection is handled through the deck toggle on the character selection screen. Faith cards are diamond-shaped with a marble-like pattern and feature a single kanji symbol. Shinto is yellow with a purple 哀, Buddhism is cyan with an orange 怒, Taoism is magenta with a green 喜, and None is purple with a yellow 楽.


Controls

The default control configuration is as follows:

Gamepad

Immaterial and Missing Power

博麗霊夢
Reimu Hakurei
Basic Attacks
楽園の素敵な巫女

(Wonderous Shrine Maiden of Paradise)

Special Moves Spell Cards
博麗アミュレット (Hakurei Amyuretto)
(Hakurei Amulet)

Usable airborne

昇天蹴 (Shoutenshuu)
(Ascension Kick)

Ground only

警醒陣 (Keiseijin)
(Cautionary Border)

Usable airborne

幻想空想穴 (Gensou Kuusou Ketsu)
(Fantasy Rift)

Usable airborne


霊符「夢想妙珠」 (Reifu "Musou Myouju")
(Spirit Sign "Dream Orb")

Usable airborne

8個の追尾光弾で攻撃します。 Attacks with 8 homing light bullets.

Damage: ★★★
Usablity: ★★


夢符「封魔陣」 (Mufu "Fuumajin")
(Dream Sign "Evil-Sealing Circle")

Ground only

上空高くまで伸びる結界を生成します。 Creates a barrier reaching high into the sky.

Damage: ★★★
Usablity: ★★


宝符「陰陽宝玉」 (Houfu "Onmyou Hougyoku")
(Treasure Sign "Yin-Yang Treasured Orb")

Ground only

手の先に停滞するエネルギー弾で攻撃します。 Attacks with an energy bullet suspended at the hand.

Damage: ★★★
Usablity: ★★


神霊「夢想封印」 (Shinrei "Musou Fuuin")
(Divine Spirit "Dream Seal")

Usable airborne

威力と攻撃範囲に優れる夢想妙珠の上位版です。 An upgraded version of Dream Orb with enhanced damage and range.

Damage: ★★★
Usablity: ★★


神技「八方鬼縛陣」 (Shingi "Happou Kibakujin")
(Divine Arts "Omnidirectional Oni-Binding Circle")

Ground only

より巨大な結界を生成する封魔陣の上位版です。 An upgraded version of Evil-Sealing Circle that creates an even larger barrier.

Damage: ★★★
Usablity: ★★


宝具「陰陽鬼神玉」 (Hougu "Onmyou Kishingyoku")
(Holy Relic "Yin-Yang Kishin Orb")

Ground only

ゆっくりと前進する巨大な光の弾を打ち出します。 Unleashes a gigantic light bullet that slowly advances forward.

Damage: ★★★
Usablity: ★★

Story Mode Spell Cards


Spell Card Story Mode 1
祈願「厄除け祈願」 (Kigan "Yakuyoke Kigan")
Prayer "Disaster-Dispelling Prayer"
Owner
Reimu Hakurei
Marisa Stage 2, Alice Stage 1, Patchouli Stage 2, Youmu Stage 2, Remilia Stage 7, Yuyuko Stage 1, Yukari Stage 1, Aya Stage 1 and 5, Komachi Stage 5, Tenshi Stage 8


Spell Card Story Mode 2
宝符「躍る陰陽玉」 (Houfu "Odoru Onmyou-gyoku")
Treasure Sign "Dancing Yin-Yang Orbs"
Owner
Reimu Hakurei
Marisa Stage 2, Alice Stage 1, Patchouli Stage 2, Youmu Stage 2, Remilia Stage 7, Yuyuko Stage 1, Yukari Stage 1, Aya Stage 1 and 5, Komachi Stage 5, Tenshi Stage 8


Spell Card Story Mode 3
夢境「二重大結界」 (Mukyou "Nijuu Daikekkai")
Dream Land "Great Duplex Barrier"
Owner
Reimu Hakurei
Remilia Stage 7, Aya Stage 5, Komachi Stage 5, Tenshi Stage 8


Spell Card Story Mode 4
光霊「神霊宝珠」 (Kourei "Shinrei Houju")
Light Spirit "Divine Spirit Orbs"
Owner
Reimu Hakurei
Remilia Stage 7, Aya Stage 5, Komachi Stage 5, Tenshi Stage 8


Spell Card Story Mode 5
「境界の内側に潜む霊と不思議な巫女」 ("Kyoukai no Uchigawa ni Hisomu Tama to Fushigi na Miko")
"Lurking Boundary Spirits and the Mysterious Shrine Maiden"
Owner
Reimu Hakurei
Aya Stage 5, Tenshi Stage 8

Skill Cards




Skill Card 1
博麗アミュレット (Hakurei Amyuretto)
Hakurei Amulet
Cost
1 orb
Comment
追尾性能を持つお札を多数発射
ホールドで発射数の増加が可能
Translation
Fires multiple homing amulets. Increases shots if button is held.
Move Command
Default 236B/C




Skill Card 2
警醒陣 (Keiseijin)
Cautionary Border
Cost
1 orb
Comment
札を投げ長時間残る結界を生成
敵の飛び道具を遮る性能が高く
ヒットした相手は行動不能になる
Translation
Generates a long-lasting field by throwing amulets. Good at blocking enemy projectiles. Stuns the enemy if she is hit.
Move Command
Default 214B/C




Skill Card 3
亜空穴 (Akuuketsu)
Dimensional Rift
Cost
1 orb
Comment
瞬時に立ち位置を転移し強襲
攻撃内容はボタンで選択可能
Translation
Instantly teleport and strike at the enemy. Form of attack changes according to the button pressed.
Move Command
Default 421B/C




Skill Card 4
昇天脚 (Shoutenkyaku)
Ascension Kick
Cost
1 orb
Comment
所謂サマーソルトキックで攻撃
割り込み、連続技に使用可能だが
隙は大きいので注意
Translation
A somersault kick attack. Wallslams and combos are possible, but it leaves Reimu vulnerable to attack.
Move Command
Default 623B/C




Skill Card 5
妖怪バスター (Youkai Basutaa)
Youkai Buster
Cost
1 orb
Comment
直進する札を多数発射する
追尾性は無いが発射が早くなり
攻撃的に使うには好都合
Translation
Fires multiple amulets straight ahead. Rapid-firing with no homing abilities. Good for offensive measures.
Move Command
236B/C




Skill Card 6
繋縛陣 (Keibakujin)
Binding Border
Cost
1 orb
Comment
敵を中心に結界を二つ作り出し
敵の上下もしくは左右を封鎖する
挟み込む関係で動く標的に強いが
別の行動に移ると結界は消滅する
Translation
Creates two fields around the enemy. Restricts enemy movements to the left and right or up and down. Strong against moving targets but the fields disappear if Reimu does something else.
Move Command
214B/C




Skill Card 7
封魔亜空穴 (Fuuma Akuuketsu)
Demon-Sealing Dimensional Rift
Cost
1 orb
Comment
転移から高速の針を乱射して攻撃
ボタンで位置と射出方向を制御
Translation
Teleports and fires rapid needles in a wide arc. The button used determines the firing direction.
Move Command
421B/C




Skill Card 8
抄地昇天脚 (Shouchi Shoutenkyaku)
Sliding Ascension Kick
Cost
1 orb
Comment
スライディングからキックに派生
カウンターとして使い難くなるが
リーチの長い下段になったため
連続技や奇襲に効果を発揮
Translation
Slides into an Ascension Kick. Hard to use as a counter, but it hits low and reaches fairly far, so it's good as a linker or mixup.
Move Command
623B/C




Skill Card 9
拡散アミュレット (Kakusan Amyuretto)
Spread Amulet
Cost
1 orb
Comment
博麗アミュレットから追尾を除き
その分弾幕を厚くした射撃技
重ねた札を纏めて投げるため
燃費は余り良くないらしい
Translation
A projectile that trades the Hakurei Amulets' homing for a heavier barrage. Since it throws a lot of amulets at once, it doesn't seem too fuel-efficient.
Move Command
236B/C




Skill Card 10
常置陣 (Jouchijin)
Permanent Border
Cost
1 orb
Comment
足元に結界を仕込み地雷にし
結界を踏んだ相手を無防備にする
二つ以上同時に設置できず
古い物は消えてしまうため注意
Translation
Places a barrier trap at her feet. Renders an enemy that steps on it defenseless. You can't place more than one at once; the old one will just disappear, so be careful.
Move Command
214B/C




Skill Card 11
刹那亜空穴 (Setsuna Akuuketsu)
Instant Dimensional Rift
Cost
1 orb
Comment
札の身代わりを作り攻撃を受ける
身代わりは攻撃を受けると弾け
飛び散った札で反撃を行う
便宜上は当身に近い挙動となる
Translation
Creates a body double from amulets to evade attacks. If the double takes hits, it releases a barrage of amulets. Best used at close range.
Move Command
421B/C

Spell Cards




Spell Card 1
霊符「夢想妙珠」 (Reifu "Musou Myouju")
Spirit Sign "Dream Orb"
Cost
2 cards
Comment
追尾性のある霊力弾を連射する
動く的に当てやすく数を打つため
相手との撃ち合いにも使いやすい
Translation
Fires homing spirit orbs. Since there's enough to easily hit a moving target, it's easy to use in a firefight.




Spell Card 2
神霊「夢想封印」 (Shinrei "Musou Fuuin")
Divine Spirit "Dream Seal"
Cost
5 cards
Comment
夢想系の基本最終形態の一つ
大量の追尾弾を殺到させ敵を封殺
死角の少ない技だが消費の割りに
威力は控えめな点が欠点
Translation
One of the ultimate forms of the Dream attacks. Overwhelms the enemy with a huge flood of homing shots. Has almost no blind spots, but a drawback is that it does modest damage in spite of high card consumption.




Spell Card 3
神技「八方鬼縛陣」 (Kamiwaza "Happou Kibakujin")
Divine Arts "Omnidirectional Oni-Binding Circle"
Cost
4 cards
Comment
自分を中心に広範囲の結界を生成
無敵時間を持ちカウンターが可能
Translation
Creates an expansive barrier centered around Reimu. Renders her invincible, and can be used as a counter.




Spell Card 4
珠符「明珠暗投」 (Shufu "Meishu Antou")
Jewel Sign "Orbs of Light, Cast into Shade" [1070]
Cost
1 cards
Comment
地面でバウンドする陰陽玉を発射
独特の軌道を描き長時間残るため
最初の一手として撒くのも有効
Translation
Fires Yin-Yang orbs that bounce off the ground. They last a long time and follow a unique trajectory, making it effective as an opening move.


Spell Card Story Mode 1
御守「妖怪足止め守り」 (Omamori "Youkai Ashidome Mamori")
Amulet "Youkai Repelling Charm"
Owner
Reimu Hakurei
Sanae Stage 3, Meiling Stage 4 


Spell Card Story Mode 2
霊符「夢想封印 円」 (Reifu "Musou Fuuin En")
Spirit Sign "Dream Seal -Circle-"
Owner
Reimu Hakurei
Sanae Stage 3, Meiling Stage 4


Spell Card Story Mode 3
神霊「夢想封印 瞬」 (Reifu "Musou Fuuin Shun")
Divine Spirit "Dream Seal -Blink-"
Owner
Reimu Hakurei
Sanae Stage 3, Meiling Stage 4 


Spell Card Story Mode 4
「最も凶悪なびっくり巫女玉」 ("Motto mo Kyouaku na Bikkuri Miko-dama")
"Most Evil Surprise Miko Orbs"
Owner
Reimu Hakurei
Meiling Stage 4 




Skill Card 1
雨乞祈り (Amago-inori)
Rain Dance
Cost
1 orb
Comment
ジャンプから宙返りしつつ、下へ短射程の結界を展開して当てる技挙動は打撃に近いが射撃の一種
Translation
A technique that creates a short-range border from above while upside down during a jump. A close-range attack.
Move Command
623B/C




Spell Card 1
夢符「封魔陣」 (Yume-fu "Fuumajin")
Dream Sign "Evil Sealing Circle"
Cost
2 cards
Comment
自分を中心に結界を生成する技 結界の範囲は狭く持続も短いが 近距離での仕切り直しには十分な使い勝手を誇る
Translation
A technique that creates a border from one's core. Its span is narrow and the duration is short. Being able to use it well from short distances is something to be proud of.




Spell Card 2
結界「拡散結界」 (Kekkai "Kakusan Kekkai")
Barrier "Expanding Barrier"
Cost
3 cards
Comment
四角辺上に攻撃力を有する結界を連続生成する広範囲攻撃カード 結界は後の物ほど遠距離に展開し波紋の様な挙動を取る
Translation
Creates a square border that increases attack power and guards against long-range attacks. While the barrier is raised, distance attacks will behave like ripples.


Spell Card Story Mode 1
御札「神社繁栄祈願札」 (Ofuda "Jinja Han'ei Kigan-fuda")
Charm "Shrine Prosperity Prayer Talismans"
Owner
Reimu Hakurei


Spell Card Story Mode 2
御札「夢幻の高速祈願札」 (Ofuda "Mugen no Kousoku Kigan-fuda")
Charm "Fantastic High-Speed Prayer Talismans"
Owner
Reimu Hakurei


Spell Card Story Mode 3
御札「対妖怪方位除」 (Ofuda "Tai-youkai Houi-yoke")
Charm "Anti-Youkai Houi-Yoke Prayer"[1071]
Owner
Reimu Hakurei


Spell Card Story Mode 4
「信仰心増大祈願の儀」 ("Shinkoushin Zoudai Kigan no Gi")
"Faith-Augmentation Prayer Ceremony"
Owner
Reimu Hakurei and Toyosatomimi no Miko
Kokoro stage 7 only


Spell Card Story Mode 5
「二大宗教九字護身法」 ("Nidaishuukyou Kuji-goshinbou")
"Main Two Religions' Nine-Syllable Self-Defense"[1072]
Owner
Reimu Hakurei and Byakuren Hijiri
Kokoro stage 7 only


Spell Card Story Mode 6
「面霊気大調伏」 ("Menreiki Daichoufuku")
"Great Menreiki Expulsion"
Owner
Reimu Hakurei, Toyosatomimi no Miko and Byakuren Hijiri
Kokoro stage 7 only


Spell Card Story Mode 7
「最後のトリニティリリージョン」 ("Saigo no Toriniti Ririijon")
"Trinity Religion Finale"
Owner
Reimu Hakurei, Toyosatomimi no Miko and Byakuren Hijiri
Kokoro stage 7 only



Skill Card 1
妖怪バスター (Youkai Basutaa)
Youkai Buster
Cost
600
Faith
Shinto (): ±0, Taoism (): +1, Buddhism (): ±0
Comment
一直線に飛んでいくお札の束を投げつける

上に装備すると上に、下に装備すると下に向け発射
弾足よし、威力よしで、消費以外欠点らしい

欠点は存在しないといってもよい万能技
Translation
Throws out a bundle of talismans that flies in a straight line.

If you equip it to up, it shoots upward, and if you equip it to down, it shoots downward.

It has good bullet speed and good damage, so it's a really all-around move that doesn't have much weakness except its consumption.



Skill Card 2
即妙神域札 (Sokumyou Shin'iki-fuda)
Quick-Witted Consecration Talismans
Cost
400
Faith
Shinto (): +1, Taoism (): ±0, Buddhism (): ±0
Comment
複数のお札を投げつけ

それらを頂点とする結界を生成
結界自体は巨大で強固と厄介な代物だが
頂点を作る札が弱点であり、破壊されると

あっさり消滅する欠点ともなっている
Translation
Throws out several talismans,

and creates a barrier using them as the corners.
The barrier itself, being huge and strong, can be troublesome,
but one fault is that the amulets forming the corners are weak points,

and destroying them will simply erase the barrier.



Skill Card 3
空中昇天脚 (Kuuchuu Shoutenkyaku)
Mid-Air Ascension Kick
Cost
300
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): +1
Comment
宙返りから素早く蹴り上げる所謂サマソ

高い位置に居る相手を蹴り飛ばしやすい
空中戦は自分から相手下へ回りこめるので

積極的な攻めの一手としても欠かせない
Translation
Also known as a somersault, a quick kick upwards from a backflip.

Kicking an opponent who's high in the air is easy.
In this air battle, you can go down below the opponent,

so it's an indispensable and aggressive move.



Skill Card 4
亜空点穴 (Akuutenketsu)
Dimensional Point Rift
Cost
300
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): +1
Comment
一回目の入力でマーカーを設置し

二度目の使用でマーカーへワープし
急降下キックで突撃する
低い位置にマーカーを置くと
キックが下から上空へワープする

物理法則完全無視の不可解な動きで翻弄する
Translation
With the first input it places a marker,

and with the second use you warp to the marker
and assault with a dive kick.
If you place the marker in a low position,
you'll warp from below to the sky above.

You can make fun of your opponent with this movement that completely disregards the laws of physics.



Skill Card 5
陰陽弾 (Onmyoudan)
Yin-Yang Shot
Cost
400
Faith
Shinto (): +1, Taoism (): ±0, Buddhism (): ±0
Comment
床と天井?で跳ねる陰陽玉をブン投げる

スピードが遅いが前強射撃で設置した

結界を通過すると加速してスーパー陰陽弾になる
Translation
Strongly throw a yin-yang orb that bounces off the floor and the ceiling(?).

Its speed is slow, but when it passes through the barrier established with a strong forward shot,

it'll accelerate and become a Super Yin-Yang Shot.



Skill Card 6
前方安全札 (Zenpou Anzen-fuda)
Frontal Defense Talisman
Cost
400
Faith
Shinto (): ±0, Taoism (): +1, Buddhism (): ±0
Comment
小型弾に分裂するアミュレットを放ち

広範囲を打ち抜く前方射撃
拡散後は脆弱だが、数に物でカバーし

タイムラグを利用した同時攻撃としても活躍
Translation
A frontal shot that fires amulets which then divide

into small bullets and shoot forward over a wide area.
They're weak after spreading out, but it can be an important move, since the quantity of them provides cover

and you can use the time delay to launch additional attacks.



Skill Card 7
滞空三角飛び (Taikuu Sankaku-tobi)
Floating Wall Jump
Cost
500
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): +1
Comment
空中に結界で足場を作ることで

変則的な軌道を可能とした体当たり
何らかのボタンを押すことで二度目の

跳躍タイミングを変えることができる
Translation
By making a foothold with a barrier in midair,

you can do a body-slam with a potentially irregular trajectory.
By pressing any button, you can change the timing

and trajectory of your second jump.


Spell Card 1
霊符「夢想封印」 (Reifu "Musou Fuuin")
Spirit Sign "Dream Seal"
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
スペルカード系の技は初回使用で宣言を行い

有効時間内に再使用することで発動する
使い捨てだが強力な必殺技
夢想封印は強力な誘導弾を連射して追い詰める

博麗の巫女の代名詞の一つである
Translation
Moves within the Spell Card system are declared with the first use,

and when reused in the available time period it will activate.
It's a disposable yet powerful special move.
Dream Seal is a move that corners the opponent with rapid-fire powerful homing bullets,

and is one of the signature moves of the Hakurei shrine maiden.


Spell Card 2
宝具「陰陽飛鳥井」 (Hougu "Onmyou Asukai")
Treasure "Ying-Yang Asuka'i" [1073]
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
手元に巨大な陰陽玉を生成し相手を押しつぶす

さらに追加のボタン入力で陰陽玉をシュート
左右で軌道を選んで発射することが出来る

今だ!決めろ!博麗シュート!!
Translation
Crushes the opponent with a huge yin-yang orb right in front of Reimu.

With additional button inputs, you can fire the orb off.
You can choose whether to fire in a left- or right-facing trajectory.

Now! Go for it! Hakurei SHOOT!


Spell Card 3
神技「八方龍殺陣」 (Kamiwaza "Happou Ryuusatsujin")
Divine Arts "Omnidirectional Dragon-Slaying Circle"
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
近寄る者すべてを阻む大結界を組み上げ

霊夢を中心とした広範囲を攻撃する
この技に飛び込むものは漏れなく返り討ちだが
宣言でカウンター狙いはバレバレなことが多く

世の中そう上手くは行かない
Translation
She forms a great barrier to stop all who come hear her

and attack with a wide scope with Reimu as the center.
The ones who jump into this attack are, without fail, attacked back instead,
but after the declaration, people will often aim to bring about a counterattack;

however, the world doesn't work out that well.



Spell Card Last Word
「夢想天生」 ("Musou Tensei")
"Innate Dream"
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
人気が極限まで高まった際のテンションに任せて

放たれる霊夢のラストワード
相手の直接打撃を捌いて隙を作り
大量の札弾を叩き込んで決着を付ける
相手の打撃に合わせないとこちらが隙を晒して人気を失うだけなので

ハイリスクハイリターンの極み
Translation
It's the Last Word of Reimu who has let herself flow with the tension after her popularity has risen to its limits.

She handles the opponent's direct hit and creates a chance
during which she throws in a vast amount of talisman bullets to settle the fight.

If you don't match it up with the opponent's hits, it'll be their chance and you'll just lose popularity, so it's the extremity of high risk, high return.



Screenshot
Spell Card 8 - 2
完全なる包囲網
Perfect Encircling Net
Spell Card Name
神籤「反則結界」 (Mikuji "Hansoku Kekkai")
Mikuji "Rule Violation Barrier"
Owner
Reimu Hakurei
8th Day — 2


Screenshot
Spell Card 8 - 5
通常ショットって怖いよね
Normal Shots Are Scary, Huh?
Spell Card Name
「パスウェイジョンニードル」 ("Pasuweijon Niidoru")
"Persuasion Needle"
Owner
Reimu Hakurei
8th Day — 5



Spell Card Story Mode 1
結界「至る所の青山」 (Kekkai "Itarutokoro no Seizan")
Barrier "The Home Where One Lays to Rest" [1074]
Owner
Reimu Hakurei


Spell Card Extra Story 1
針符「月卿を封じる針」 (Harifu "Gekkei wo Fuujiru Hari")
Needle Sign "Needles to Seal the Lunar Nobles" [1075]
Owner
Reimu Hakurei
Reisen Stage 1


Spell Card Extra Story 2
結界「乱暴な世界の裂け目」 (Kekkai "Ranbou na Sekai no Sakeme")
Barrier "Seams of the Tumultuous World"
Owner
Reimu Hakurei
Reisen Stage 1


Spell Card Extra Story 3
結界「幻想バウンダリークラック」 (Kekkai "Gensou Baundarii Kurakku")
Barrier "Fantasy Boundary Crack"
Owner
Reimu Hakurei
Reisen Stage 1


Spell Card 1
霊符「夢想封印」 (Reifu "Musou Fuuin")
Spirit Sign "Dream Seal"
Owner
Reimu Hakurei


Spell Card 2
神技「八方龍殺陣」 (Shingi "Happou Ryuusatsujin")
Divine Arts "Omnidirectional Dragon-Slaying Circle"
Owner
Reimu Hakurei


Spell Card 3
宝具「陰陽飛鳥井」 (Hougu "Onmyou Asukai")
Treasure "Ying-yang Asuka'i"
Owner
Reimu Hakurei


Spell Card Last Word
*あんな隙間に巫女がいるなんて!* (*Anna Sukima ni Miko ga iru nante!*)
*To Think There'd be a Shrine Maiden in That Gap!*
Owner
Reimu Hakurei



Spell Card Story Mode 1
霊鷹符「鷹による夢想封印ハンティング」 (Rei-you-fu "Taka ni yoru Musou Fuuin Hantingu")
Spirit Hawk Sign "Dream Seal Hunting Done by a Hawk"
Owner
Reimu Hakurei and Kasen Ibaraki


Spell Card Story Mode 2
風霊符「磐舟かわらけ封印」 (Fuu-rei-fu "Iwafune Kawarake Fuuin")
Wind Spirit Sign "Iwafune Kawarake Seal" [1076]
Owner
Reimu Hakurei and Mononobe no Futo


Spell Card Story Mode 3
星霊符「スプリンクルスター封印」 (Sei-rei-fu "Supurinkuru Sutā Fuuin")
Star Spirit Sign "Sprinkle Star Seal"
Owner
Reimu Hakurei and Marisa Kirisame


Spell Card Story Mode 4
針星符「月卿を封じる針スパーク」 (Shin-sei-fu "Gekkei o Fuujiru Hari Supāku")
Needle Star Sign "Needle Spark to Seal the Lunar Nobles" [1077]
Owner
Reimu Hakurei and Marisa Kirisame


Spell Card Story Mode 5
「この何度目かの命、夢想封印されるまで」 ("Kono Nandome ka no Inochi, Musou Fuuin sareru made")
"Until This Life, Repeated Countless Times, Gets Dream-Sealed Away"
Owner
Reimu Hakurei and Fujiwara no Mokou


Spell Card Story Mode 6
雷霊符「務光の雷弾夢想封印」 (Rai-rei-fu "Mukou no Raidan Musou Fuuin")
Thunder Spirit Sign "Mukou's Thunder Shot Dream Seal"
Owner
Reimu Hakurei and Kasen Ibaraki


Spell Card Story Mode 7
龍蹴符「ドラゴンズ飛鳥井キック」 (Ryuuke-fu "Doragonzu Asukai Kikku")
Dragon Kick Sign "Dragon's Asuka'i Kick"
Owner
Reimu Hakurei and Kasen Ibaraki


Spell Card Story Mode 8
霊符「夢想封印 夢限」 (Reifu "Musou Fuuin Mugen")
Spirit Sign "Dream Seal -Dreamfinite-"
Owner
Reimu Hakurei


Spell Card Story Mode 9
「完全憑依と夢想封印」 ("Kanzen Hyoui to Musou Fuuin")
"Perfect Possession and Dream Seal"
Owner
Reimu Hakurei and Yukari Yakumo


Spell Card Story Mode 10
Template:Ruby-jaTemplate:Ruby-jaの境界」 ("Masutā to Sureibu no Kyoukai")
"Boundary of Template:Ruby-en and Template:Ruby-en"
Owner
Reimu Hakurei and Yukari Yakumo


Spell Card 1
霊符「夢想封印」 (Reifu "Musou Fuuin")
Spirit Sign "Dream Seal"
Owner
Reimu Hakurei


Spell Card 2
神技「八方龍殺陣」 (Shingi "Happou Ryuusatsujin")
Divine Arts "Omnidirectional Dragon-Slaying Circle"
Owner
Reimu Hakurei


Spell Card 3
宝具「陰陽飛鳥井」 (Hougu "Onmyou Asukai")
Treasure "Ying-Yang Asuka'i"
Owner
Reimu Hakurei


Spell Card Last Word
*あんな隙間に巫女がいるなんて!* (*Anna Sukima ni Miko ga iru nante!*)
*To Think There'd be a Shrine Maiden in That Gap!*
Owner
Reimu Hakurei


Spell Card Story Mode Finale
「最強最良の異変解決巫女」 ("Saikyou Sairyou no Ihen Kaiketsu Miko")
"The Most Powerful and Fortuitous Shrine Maiden of Incident Resolution" [1078]
Owner
Reimu Hakurei



Spell Card Story Mode 1
霊符「理由無き無差別調伏」 (Reifu "Riyuu-naki Musabetsu Choubuku")
Spirit Sign "Indiscriminate Exorcism Without Reason"
Owner
Reimu Hakurei
Stage 1 (Marisa), Stage 2 (Kanako), Stage B1 (Flandre)


Spell Card Story Mode 2
霊符「理由無き陰陽玉乱舞」 (Reifu "Riyuu-naki Onmyougyoku Ranbu")
Spirit Sign "Wild Yin-Yang Dance Without Reason"
Owner
Reimu Hakurei
Stage 2 (Kanako), Stage B1 (Flandre)


Spell Card Story Mode 3
霊符「至極不条理な無差別調伏」 (Reifu "Shigoku Fujourina Musabetsu Choubuku")
Spirit Sign "Extraordinarily Absurd Indiscriminate Exorcism"
Owner
Reimu Hakurei
Stage C4 (Flandre)


Spell Card Story Mode 4
石油「汚染された陰陽玉乱舞」 (Sekiyu "Osensareta Onmyougyoku Ranbu")
Petroleum "Polluted Wild Yin-Yang Dance"
Owner
Reimu Hakurei
Stage C4 (Flandre)


Spell Card Story Mode 5
血呪「無差別呪殺調伏」 (Chiju "Musabetsu Jusatsu Choubuku")
Blood Curse "Indiscriminate Curse-Killing Exorcism"
Owner
Reimu Hakurei
Stage 6 (Yuuma)


Spell Card Story Mode 6
血呪「血まみれた陰陽玉乱舞」 (Chiju "Chimamireta Onmyougyoku Ranbu")
Blood Curse "Bloodstained Wild Yin-Yang Dance"
Owner
Reimu Hakurei
Stage 6 (Yuuma)


Spell Card Story Mode 7
「旧血の池地獄に暴力の蓋」 ("Kyuu Chi no Ike Jigoku ni Bouryoku no Futa")
"A Lid of Violence Atop the Former Hell of Blood Pools"
Owner
Reimu Hakurei
Stage 6 (Yuuma)


Other

Standard Tactics: Reimu has a "better strike before they do" philosophy to attacking[1079]. She will notably go for constant bullet-hell spam on an opponent while using several techniques such as Fantasy Seal, Duplex Barrier, etcetera. Some abilities of Reimu activate without her even realizing it, such as teleportation and Innate Dream where she floats above reality.

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[1104]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think fo Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[1105], he's also referred to Highly Responsive to Prayers as a study product[1106]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[1107]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[37]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[1108]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[1109]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[1110]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[1111].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[1089]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[1112]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[1113].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[1114].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[125].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[52]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[1118]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[1119]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[1120], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[1121] are[1122] multiple[1123] occasions[1124]

of[176] characters[1125] commenting[1126] on[1127] humans like[1128] Reimu[1129] being strong[1130]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[1131], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[1132], with her acknolwedging her strength[1133], something Yuugi only does to those who are truly strong[1131]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

Profiles


Touhou Project - Highly Responsive to Prayers

Reimu Hakurei
Profiles
★ Main Character ... Reimu Hakurei

The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine.

★ 主人公 ・・・ 博麗 靈夢

     博麗神社の巫女、生まれ付き霊力はあるが修業不足。武器は最強の     陰陽玉だが、思うように操れずよく振り回される。     それでも霊力があるので、かなりの腕前。     お札による攻撃と、霊力の放出による‘霊撃’、体術。など今回の敵     に対して無効だったので、ちょっと困りもん。      現在、この神社は彼女一人でもっている。

Touhou Project Highly Responsive to Prayers
Yin-Yang Orb
★ Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure

A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this.

★ 陰陽玉 ・・・ 博麗神社最大の秘宝

     正体不明の玉、非常に霊力があるので、何かの霊魂が宿っているか、     生命体であると思われる。 通常、霊体や魔性の物には、こういった     霊力のある武器でないと倒すことが出来ない。

Touhou Project Highly Responsive to Prayers

Touhou Project - Story of Eastern Wonderland

Reimu
★ Protagonist ・・・ Reimu Hakurei

A shrine maiden of Hakurei Shrine, who possesses natural-born spiritual power but lacks training. She exterminates youkai by attacking with amulets, firing her spiritual power called Spiritual Attack and releasing the power of the Yin-yang Orb. She is such an optimist that she doesn't worry at all even in this emergency, and believes she can solve all incidents with her power.

This time, she (somehow) fights riding the turtle.

★ 主人公 ・・・ 博麗 靈夢

     博麗神社の巫女、生まれ付き霊力はあるが修業不足。お札による攻撃と、霊力の放出による‘霊撃’。それに、‘陰陽玉’の力で妖怪を退治している。      性格は楽天家で、今回の様な非常時でも全然心配などしておらず、自分の霊力で何とかなると思っている。

     今回は、(なぜか)亀に乗ってたたかう。

Touhou Project - Story of Eastern Wonderland
Yin-Yang Orb
★ Yin-yang Orb ・・・ Greatest Treasure of the Hakurei Shrine

     An orb storing spiritual power made from a wondrous type of crystal. At a glance,     it looks like a regular orb and nobody will think of it as a weapon, but when used by     somebody of the Hakurei lineage, it can release tremendous power.      This time, two Yin-yang Orbs follow Reimu by her sides.

★ 陰陽玉 ・・・ 博麗神社最大の秘宝

     霊力のこもった不思議な鉱石で出来た玉。一見するとただの玉でありとて     も武器とは思えないが、博麗の血を引くものが使うと、恐ろしいほどの霊力     を発する。      今回は、2個の陰陽玉が靈夢の左右に付いている。

Touhou Project - Story of Eastern Wonderland

Touhou Project - Phantasmagoria of Dim.Dream

Shrine Maiden who Protects Dream and Tradition
Reimu Hakurei

A shrine maiden of Hakurei Shrine, who has the natural-born spiritual power and lacks training. She exterminates youkai by attacking with amulets, firing her spiritual power called Spiritual Attack and releasing the power of Yin-Yang Orb. She's an optimist. She faces some strange incidents, but still she enjoys them. As usual, she (somehow) fights riding on the turtle.

This time, she feels somewhat suspicious, yet she's excited about the incident.

★ 夢と伝統を保守する巫女 ・・・ 博麗 靈夢

    博麗神社の巫女、生まれ付き霊力はあるが修業不足。お札による攻撃と、霊力の放出による‘霊撃’。それに、‘陰陽玉’の力で妖怪を退治している。     性格は楽天家である。靈夢の周りでは変なことが色々起こるが、本人はそれを楽しんでいる。     例によって、(なぜか)亀に乗ってたたかう。

    今回もいかがわしいと思いつつ、ついわくわくしてしまう。

Touhou Project - Phantasmagoria of Dim.Dream

Touhou Project - Lotus Land Story

★ Shrine Maiden who Protects Dream and Tradition - Reimu Hakurei


The shrine maiden of Hakurei Shrine, who possesses natural-born spiritual power and lacks training. She exterminates youkai by attacking them with amulets, firing her spiritual power in a Spiritual Attack and releasing the power of Yin-yang Orb.

She's an optimist. She faces some strange incidents, but still she enjoys them.

Due to her slightly emotional and simple character, she's always made fun of by Marisa.

★ 夢と伝統を保守する巫女 ・・・ 博麗 靈夢

    博麗神社の巫女、生まれ付き霊力はあるが修業不足。お札による攻撃と、霊力の放出による‘霊撃’。それに、‘陰陽玉’の力で妖怪を退治している。     性格は楽天家である。靈夢の周りでは変なことが色々起こるが、本人はそれを楽しんでいる。     ちょっと感情的で単純なので、よく魔理沙におちょくられている。

Touhou Project - Lotus Land Story

Touhou Project - Mystic Square

Shrine Maiden - Hakurei Reimu

The shrine maiden of the Hakurei Shrine, who possesses natural-born spiritual power but lacks training. She exterminates youkai by attacking them with amulets, firing her spiritual power in a Spiritual Attack and releasing the power of the Yin-Yang Orb. She's an optimist. She faces some strange incidents, but still she enjoys them. Because of her slightly emotional and simple character, she's often made fun of by Marisa.

○Her speed and attack power are low, but her homing shot might make things a little easier.

       Attack		☆

Movement Speed ☆ Attack Range ☆☆☆☆☆ Bomb Time ☆☆☆☆ Bomb Power ☆ Attack Type ・・・ Homing Amulet Shot Notes Although the homing shot doesn't exactly have tremendous power, it lets you shoot down every small fry with ease. That said, the slow movement speed makes it harder to get items and makes for long boss fights.

博麗 靈夢(はくれいれいむ) ・・ 巫女さん

博麗神社の巫女、生まれ付き霊力はあるが修業不足。お札による攻撃と、 霊力の放出による‘霊撃’。それに、‘陰陽玉’の力で妖怪を退治している。 性格は楽天家である。靈夢の周りでは変なことが色々起こるが、本人はそ れを楽しんでいる。 ちょっと感情的で単純なので、よく魔理沙におちょくられている。 ○攻撃力は低めで移動速度も遅いが、ホーミングなのですこし楽かも。 攻撃力 ☆ 移動速度 ☆ 攻撃範囲 ☆☆☆☆☆ ボム効果時間 ☆☆☆☆ ボム威力 ☆ 攻撃方法 ・・・ ホーミングお札ショッ 備考 ホーミングはものすごく威力がないが、かたっぱしから ザコを倒していけるのですごく楽。 ただし、移動速度が遅いためアイテムを落としやすいし ボス戦が長期戦になりがち。

Touhou Project - Mystic Square


Shuusou Gyoku

Profiles
Eternal Shrine Maiden

Reimu Hakurei

The shrine maiden of Hakurei Shrine. Talented, but lacks training. Basically, she doesn't like to train. They say she has fought plenty of magicians, evil spirits, youkai and even gods with her strong spiritual power (for no particular reason). She's always involved in some strange affairs, though she seems to be dragged into most of them due to Marisa. Reimu pretends not to notice this. She sees Marisa as essentially a hopeless case.

・永遠の巫女  博麗 霊夢(ハクレイ レイム)

  博麗神社の巫女さん。才能はあるが修行不足。もともと修行は好きでない。強力な霊力でいままで幾多の魔法使い、悪霊、妖怪、そして神と闘ってきたらしい(理由、なんとなく) いつも何か変な事に巻き込まれてしまうが、その半分は陰で魔理沙が引き起こしているらしい。霊夢は気づかないふりをしている。そんな魔理沙をしょうがない奴と考えている。

Shuusou Gyoku

Touhou Project - Embodiment of Scarlet Devil

Manual
Eternal Shrine Maiden

Reimu Hakurei

Shrine maiden of the Hakurei Shrine, and protagonist of the Touhou series. She appears quite carefree on the outside, and indeed deep down, she really is carefree. She lives in her shrine and is rarely visited by anyone, which causes her to be out of touch with current social norms. Even though she only extinguished certain sparks of conflict because they seemed to befall her without warning, her actions have generally resulted in preventing the residents of Gensokyo from visiting human settlements, and keeping outsiders away from wandering into Gensokyo.

Charms and the yin-yang orb are her weapons. Additionally, she has the ability to fly in the air.

○永遠の巫女 博麗 霊夢(ハクレイレイム)

  博麗神社の巫女さんで主人公。のんびりしてるようで、実にのんびりしてる。   人がほとんどこなくなった神社に住んでいて、本人は世間離れしすぎている。   本人は降りかかる火の粉を払っているだけなのだが、結果としてそれは、幻想郷の住人が人里に行かないように、また人間が幻想郷に迷い込まないように、という役目になっているらしい。

  武器は御札と陰陽玉。あとは、空を飛ぶ程度の能力を持つ。

Touhou Project - Embodiment of Scarlet Devil
おまけ.txt
Eternal Shrine Maiden

Reimu Hakurei

Abilities: Flying in the air, manipulating auras

The protagonist.

Chronologically, this title isn't too far from the previous title, thus her age stays the same as before.

There is nothing special about her being a shrine maiden. Or rather, she's a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.

This time, her outfit isn't overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?

She's more like "You, red-white!" in my opinion.

○永遠の巫女

  博麗 霊夢(はくれい・れいむ)

  能力:空を飛ぶ程度の能力、霊気を操る程度の能力


  主人公です。

  時間的な流れでは前作から大して経ってなく、年齢も変化ありません。

  意味も無く巫女さんです。というか東方は巫女さんSTGなんで巫女さ   んです。本末転倒気味。   今回の衣装は巫女さんらしいゴテゴテ感もなく、非常にシンプルな上に   巫女さんっぽくないです。本当に巫女さんなんでしょうか?

  まさに「そこの紅白」って感じです。

Touhou Project - Embodiment of Scarlet Devil
ZUN's comment from Dai Touhouten plaque (EoSD)
Our infamous protagonist. She appears throughout most of the series. In the 6th title of the series, EoSD, I changed Reimu's design a lot and she became quite different compared to Reimu in previous titles. You can say she's Reimu reintroduced.

She's supposed to be a powerhouse, yet she's unreliable here and there. She's supposed to be the youkai exterminator, yet she's more liked by youkai than humans in comparison. With those traits, she shows her charm through such frivolity. If Reimu were the conventional type of protagonist who's dead serious about justice while having tons of companions, we'd be talking about a completely different story that is nothing like Touhou.

泣く子も黙る主人公です。殆どの作品に登場します。六作品目に当たる紅魔郷ですが、それ以前の霊夢とは若干設定を変えて、再スタートした霊夢です。

強大の力を持っている筈なのに、どこか頼りなく、妖怪退治をしているはずなのに人間よりも妖怪に慕われやすい所に、不真面目な魅力を感じます。霊夢が主人公にありがちの、正義感があり真面目で悩むと仲間の多い人間だったら、東方は全く別の話になってたんでしょうね。

Touhou Project - Embodiment of Scarlet Devil

Touhou Project - Perfect Cherry Blossom

Manual
Wonderful Shrine Maiden of Paradise, Reimu Hakurei

Hakurei Shrine's shrine maiden, and the protagonist. Her mind might appear normal, but in fact it's like spring in full bloom. The shrine is always haunted by youkai, and they're very friendly to Reimu as well. She's hardly performing the role of a shrine maiden at this point. She hates training, and because of this, lacks ability. So her skill is quite so-so. She hates to do her very best at anything that falls upon her. That's because she doesn't believe that effort will be rewarded. Because of that, the Hakurei Shrine's paper fortune doesn't have "Least luck" (末吉) [Typically, a shrine's paper fortune has Best luck (大吉), Medium luck (中吉), Little luck (小吉), Least luck (末吉), Misfortune (凶) and Worst misfortune (大凶). "末吉" is usually interpreted as "You'll get exactly as your effort"]

Charms and the yin-yang orb are her weapons. Additionally, she has the ability to fly in the air.

She has a smaller hit box, and her focused movement allows player to dodge very precisely. Spirit Sign's "Hakurei Amulet" is quite easy to use. It allows you to focus on dodging bullets. On the other hand, Dream Sign's "Extermination" wields destructive power of the highest class. Bosses are killed quickly, but the invincibility duration of her bombs is the shortest of all characters. It's also lacking in both effective radius and damage.

○楽園の素敵な巫女 博麗 霊夢(はくれいれいむ)

  博麗神社の巫女さんで主人公。頭が普通そうだが、実は春満開。   神社は常に妖怪が跋扈していて、霊夢も妖怪達に馴染まれている。   割と巫女としての機能を持ち合わせていない。   修行嫌いでもちろん修行不足のため、そこそこの腕前である。   全ての物事に対し、一生懸命取り組むことを嫌う。   努力が報われることなど信じていないからである。   その為、博麗神社のおみくじには末吉はない。

  武器は御札と陰陽玉。あとは、空を飛ぶ程度の能力を持つ。

   当たり判定が小さく、低速移動も非常    に精度が良い。    霊符の「博麗アミュレット」は使い勝手    が良い。弾避けに専念するための武器。    一方、夢符の「エクスターミネイション」    は最高クラスの破壊力を持つ。    ボスを瞬殺出来るが、ボムの無敵時間    は全キャラ中最短。攻撃範囲も威力も    無い。

Touhou Project - Perfect Cherry Blossom
キャラ設定.txt
Wonderful Shrine Maiden of Paradise, Reimu Hakurei

She possess the ability to mainly fly in the air.

Basically, she's a shrine maiden. The shrine maiden of Hakurei Shrine, which is located on the boundary of Gensokyo. The Hakurei Shrine exists in both Gensokyo and the world of humans at the same time. The boundary is the home territory of the Hakurei Shrine. From both sides, it's located at a very remote place from human villages, and is also kind of small, and has no known history or benefits. So it's no wonder that it rarely gets any visitors. Inside the shrine, almost all foreign boundaries has been nullified. That alone should say that the Hakurei Boundary, the boundary between Gensokyo and the world of humans, is amazingly powerful.

Only those of the Hakurei have rules to follow in Gensokyo. Therefore, Reimu always wears clothes that's apparently some kind of uniform (she's supposed to have many other rules too, though...). Her daily routine consists of wearing red-white, staring at Gensokyo's sky from the edge of Gensokyo, and drinking tea.

By nature, Reimu can use various mysterious powers, but she doesn't use them or boast about them. Everything is, as is, after all.

○楽園の素敵な巫女 博麗 霊夢(はくれいれいむ)

  主に空を飛ぶ程度の能力を持つ。

  基本的に巫女さん。幻想郷の境にある博麗神社の巫女さん。博麗神社自体は、幻想郷と人間界の両方に位置する。           ・・   その境が博麗神社境内である。どちらからみても、人里離れた山奥に存在し、大きさもさほど無いし、御利益もゆかりも何も無い小さな神社なので、どのみち参拝客は殆ど来ない。   この神社の中では、殆どの結界は無効化される。それだけ、幻想郷と人間界の境、博麗大結界の力は大きいのである。

  幻想郷で唯一、博麗の者だけが規律を持つ。その為、霊夢は一応制服のような物を着用している(他にも規律はあるはずなのだが・・・)紅白の服を着て、幻想郷の端っこから、幻想郷の空を見つめつつ、お茶でも飲むのが日課である。

  元々、霊夢は不思議な力を色々使えるが、それを活用したり自慢したりはしない。すべては在るがままに、である。

Touhou Project - Perfect Cherry Blossom
ZUN's comment from Dai Touhouten plaque (PCB)
The protagonist that everyone knows without saying. It's winter so she put on gloves which is very unusual for her, but her overall clothing that makes one worry if she's gonna catch a cold is the same as usual. Exposing her shoulder throughout every season for the entire year is a proof of her determination. Additionally, her necktie, ribbon, and other small accessories are also different than what she had in EoSD, those are a reflection of Touhou Project's philosophy where the essence does not live in design details. Don't quote me on that though. 言わずと知れた主人公です。冬という事で珍しく手袋をしていますが、寒そうな格好はいつも通りですね。一年を通して肩を出しているのは気合いが入っている証拠です。その他も、ネクタイやリボンなど細かいパーツが紅魔郷の時と異なっていますが、これはデザインの細かい設定に本質は宿らないという、東方 Project の哲学によるものです。知らんけど。 Touhou Project - Perfect Cherry Blossom

Touhou Project - Immaterial and Missing Power

Manual
Wonderful Shrine Maiden of Paradise

Reimu Hakurei

Species: Human
Location: Hakurei Shrine
Ability: Flying in the air

A typical shrine maiden from Hakurei Shrine. She always lives on ideas off the top of her head, and doesn't consider something seriously. The only thing she does that actually resembles a shrine maiden's duties is enjoying tea and life on the veranda.

She's quite simple-minded, thus when she's angry she's angry, and when she smiles she smiles. Her open personality makes her well-liked by both humans and youkai. Due to that, many people stay close to the shrine.

She lacks training in both melee and spells (or rather, she rarely does them), but she covers that up with the numerous talents she's born with. So she's quite tough, enough to make you wonder if she's really a human. While she warps or uses guided shots, it's all straight from her perspective. What a mean shrine maiden.

○楽園の素敵な巫女

  博麗 霊夢(はくれいれいむ)

  種族:人間
  住処:博麗神社
  能力:空を飛ぶ程度の能力

   いつもの博麗神社の巫女さん。何も考えずその場のノリで毎日を生きている。巫女さんらしい行動といえば、縁側でお茶を飲んで日和る位。

   非常に単純な思考の持ち主で、怒る時は怒り、笑う時は笑う。裏表のない性格は、人間妖怪問わず惹き付ける。その為、神社はいつも色んな者が集まるのである。

   体術にしても妖術にしても、修行は不足気味(というか殆どしない)だが、余りある天性のセンスでカバーしていて、もの凄く強い。それはもう、人とは思えない位に。ワープしていたり、ホーミングしていたりするが、本人はまっすぐ動いているつもり。ずるい巫女さん。

Touhou Project - Immaterial and Missing Power

Touhou Project - Imperishable Night

Manual
Wonderful Shrine Maiden of Paradise, Reimu Hakurei

Hakurei Shrine's Shrine Maiden. A human that lives on the boundary. She has the ability to fly in the air.

She's the shrine maiden of the Hakurei Shrine, which is located at the edge of Gensokyo and (possibly) has ancient and honourable origins. She's emotional and noisy, and has a presence wherever she is, but she merges into her surroundings quite easily. Her ability is being able to fly, that is, being weightless. The gravity of Earth, any level of stress, and threats of power all mean nothing to her. Both her mind and body float in the sky of fantasy, a mysterious shrine maiden. However powerful the opponent is, that means nothing in her presence. As she evens out whatever status one has, she tends to attract anyone regardless of species, human or youkai.

Her weapons are amulets and a Yin-Yang orb. She is also preferred by mosquitoes.

Notes
She teams with Yukari this time. Focused speed only applies when she's used as a solo character. She lacks a bit in damage, but is quite easy to use and doesn't need much memorization. She's quite strong, especially against smaller enemies. In a word, dastardly.

○楽園の素敵な巫女 博麗 霊夢(はくれいれいむ)

  博麗神社の巫女さん。   境界に住む人間。空を飛ぶ程度の能力を持つ。

  幻想郷の境にある(恐らく)由緒正しき博麗神社の巫女さん。   感情的で騒々しく、どんな場所でも存在感があるのだが、すぐに馴染む。   彼女の能力は空を飛ぶこと、つまり無重力。   地球の重力も、如何なる重圧も、力による脅しも、彼女には全く意味が無い。   身も心も、幻想の宙をふわふわと漂う不思議な巫女である。   相手がどんなに強大だとしても、彼女の前では意味をなさない。   相手の肩書きを平坦化する彼女は、時として人間、妖怪、種族を選ばず惹きつける事もある。

  武器は御札と陰陽玉。虫にも刺されやすい。

    備考     今回は八雲紫と組む。     低速移動は単独使用時のみの性能である。     威力が若干劣る事もあるが基本的に使い     やすく、敵の場所を覚える必要も少ない。     かなり(雑魚に対しては特に)強い。     一言で言えば、卑怯。

Touhou Project - Imperishable Night
キャラ設定.txt
Wonderful Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Mainly flying in the air

The all-too-familiar shrine maiden of the Hakurei Shrine located on the border of Gensokyo. The Hakurei Shrine itself exists simultaneously in both Gensokyo and the Outside World.

She treats everyone fairly and equally, which makes her well-liked by even the feared being such as youkai. On the flip side, she doesn't see anyone as a comrade. Since there are a great number of humans and youkai around her, there are instances where she works together with them, but even so, she usually does things by herself alone. She might just truly be a cold-hearted kind of human...

○楽園の素敵な巫女

  博麗 霊夢(はくれい れいむ)   Reimu Hakurei

  種族:人間   能力:主に空を飛ぶ程度の能力


  毎度お馴染みの巫女さん。幻想郷の境にある博麗神社の巫女さん。   博麗神社自体は、幻想郷と人間界の両方に位置する。

  何者に対しても平等に見る性格は、妖怪の様な普段畏れられている者からも好かれる。逆にいうと、誰に対しても仲間として見ない。周りに沢山人間や妖怪が居たり、一緒に行動を行っても、常に自分一人である。実は冷たい人間なのかも知れない。

Touhou Project - Imperishable Night
Wonderful Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Flying in the air

The all-too-familiar shrine maiden.

The morning that she was expecting to see after a full night's sleep didn't greet her. She thought that something very strange was going on, so she left the shrine to investigate. It's not unusual for her to go out at night, but going out at midnight just after having taken a full night's rest was most unusual. Anyway, nights always make her sleepy, so she'll be going back to bed once the issue is resolved. She followed a trail of power into a bamboo forest, and what she found were very familiar faces...

○4面ボス 楽園の素敵な巫女

  博麗 霊夢(はくれい れいむ)   Reimu Hakurei

  種族:人間   能力:主に空を飛ぶ程度の能力

  毎度お馴染みの巫女さん。

  普通に寝ていたが幾ら寝ても夜が明けない。幾らなんでもこれは異常すぎると思って、神社を飛び出してきた。夜中の出動は珍しくないが、十分すぎるほど睡眠を取った後の夜中の出動は珍しい。でもこの暗さはなんとなく眠く感じるものである。この騒動に決着がついたら、また一眠りしよう、と考えながら強い妖気を目指して竹林まで来たのだが、そこで見た犯人は良く見知った人間と妖怪だった。

Touhou Project - Imperishable Night
ZUN's comment from Dai Touhouten plaque (IN)
Our good old protagonist. Huh, is that a new haircut? (Note: "Cut your hair recently?" is often a filler phrase where you have nothing to say when greeting)

She appears as a playable and a boss character in this game. Although it splits the story into nuanced parallels when a character fills both playable and boss roles, since IN (and LoLK later on) are about the moon, I think this level of time loops is acceptable. Or not. I don't know.

いつもの主人公です。あれ、髪切った?

今作品ではボスとしても登場します。 プレイヤーキャラがボスとして登場すると、 ストーリーはパラレルになったスッキリしなくなってしまうのですが、 永夜抄は(後の紺珠伝も)月が関わっているので、 そのくらいのループは許される気がしてます。知らんけど。

Touhou Project - Imperishable Night

Touhou Project - Phantasmagoria of Flower View

Manual
Wonderful Shrine Maiden of Paradise

Reimu Hakurei

The Shrine Maiden of Hakurei Shrine. A human living at the boundary. She possesses the ability to fly in the air. She's the kind of shrine maiden that's ever-so-carefree and doesn't think about anything. Whenever a disturbance occurs, she'd immediately rush to resolve it. Nevertheless, she'd never manage to rid herself of all disturbances around her. Rather, it might be the case that she attracts disturbances to herself.

○楽園の素敵な巫女 博麗 霊夢(はくれいれいむ)

  博麗神社の巫女さん。   境界に住む人間。空を飛ぶ程度の能力を持つ。   のんきなのか何も考えていないのか、そういう巫女さん。   異変が起こるとすぐに駆けつけ解決しようとするが、彼女の周りには異変が絶えない。   むしろ、異変を呼び込んでいるのではと疑わしい。

Touhou Project - Phantasmagoria of Flower View
キャラ設定.txt
Wonderful Shrine Maiden of Paradise

Reimu Hakurei

Race: Human Ability: Flying in the air

The all-too-familiar shrine maiden of the Hakurei Shrine located on the border of Gensokyo. The Hakurei Shrine itself exists simultaneously in both Gensokyo and the Outside World.

She has always been able to bring incidents to closure with her intuitions, but she hasn't the slightest idea of the cause of this flower incident. In multiplayer games such as this installment of the Touhou Series, it's hard to pinpoint which character is the main character. However, even though Reimu doesn't stand out at all, why does she always look like one?

○楽園の素敵な巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu   種族:人間   能力:主に空を飛ぶ程度の能力


   毎度お馴染みの巫女さん。幻想郷の境にある博麗神社の巫女さん。博麗神社自体は、幻想郷と人間界の両方に位置する。

   いつも異変は勘で解決できる彼女だが、何故か花の異変は全く見当が付かなかった。    今回の様なプレイヤーが多いゲームだと、何が主人公なのか判らなくなってしまう。でも、霊夢だけは目立たなくても主人公っぽいのは何故だろうか。

Touhou Project - Phantasmagoria of Flower View


Touhou Project - Mountain of Faith

Manual
Profiles
Shrine Maiden of Paradise

Reimu Hakurei


Species: Human Ability: Capable of flying in the air


The all-too-familiar shrine maiden of the Hakurei Shrine.

She treats everyone basically the same way. However, since her job is hunting youkai, she takes a fairly strict stance against youkai, but she's actually equally uninterested in humans and youkai.

This time, there's a conspiracy surrounding her gods. She may be their spokesperson, but her circumstances as a youkai hunter are different, so she feels a bit lost.

Her weapons are amulets and yin-yang balls. Her piety seems light.

Her fighting style generally relies on equipment that lends a sense of stability.

 ○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力


  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  何者に対しても平等に見る性格である。ただ、仕事は妖怪退治である為、妖怪に対しては厳しいポーズを取っているが、実際は人間にも妖怪にもさほど興味はない。

  ただ、今回は神様を巡っての騒動である。神様の代弁者としても、ただの妖怪退治とは勝手が違って、戸惑い気味。

  武器は御札と陰陽玉。信仰心は薄そう。

  攻撃性能は、全体的に無難な挙動で安定感のある装備となっています。

Touhou Project - Mountain of Faith
キャラ設定.txt
The Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Capable of flying in the air


The all-too-familiar shrine maiden of the Hakurei Shrine.

She treats everyone basically the same way. However, since her job is hunting youkai, she takes a fairly strict stance against youkai, but she's actually equally uninterested in humans and youkai.

This time, there's a conspiracy surrounding her gods. She may be their spokesperson, but her circumstances as a youkai hunter are different, so she feels a bit lost.

○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力


  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  何者に対しても平等に見る性格である。ただ、仕事は妖怪退治である   為、妖怪に対しては厳しいポーズを取っているが、実際は人間にも妖   怪にもさほど興味はない。

  ただ、今回は神様を巡っての騒動である。神様の代弁者としても、た   だの妖怪退治とは勝手が違って、戸惑い気味。

Touhou Project - Mountain of Faith

Touhou Project - Scarlet Weather Rhapsody

Shrine Maiden of Paradise

Reimu Hakurei

Race: Human
Occupation: Shrine Maiden
Place of residence: Hakurei Shrine
Ability: Flying in the air.
Personality: Carefree and sentimental. Not too attached to the world of the living.

博麗 霊夢

種族: 人間
職業: 巫女さん
住家: 博麗神社
能力: 空を飛ぶ程度の能力
性格: 呑気で感情豊か。浮世離れしている。

Touhou Project - Scarlet Weather Rhapsody Official Page

Touhou Project - Subterranean Animism

Manual
Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Flying in the air.

The all-too-familiar shrine maiden of the Hakurei Shrine.

She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.

She is easily well-liked by youkais, especially the strong ones.

○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力


  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  何者に対しても平等に見る性格である。ただ、仕事は妖怪退治である為、妖怪に対しては厳しいポーズを取っているが、実際は人間にも妖怪にもさほど興味はない。

  全般的に妖怪に好かれやすいが、特に力の強い妖怪に好かれる。

Touhou Project - Subterranean Animism
キャラ設定.txt
Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Flying in the air.

The all-too-familiar shrine maiden of the Hakurei Shrine.

She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.

She prefers high places compared to the underground.

○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力


  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  何者に対しても平等に見る性格である。ただ、仕事は妖怪退治である為、妖怪に対しては厳しいポーズを取っているが、実際は人間にも妖怪にもさほど興味はない。

  地底よりは高いところの方が好き。

Touhou Project - Subterranean Animism

Touhou Bougetsushou

Reimu Hakurei

Human/Ability to fly in the air. She's the shrine maiden of the Hakurei Shrine that stands between Gensokyo and the Outside World. She treats humans and youkai the same, but it seems like she's much more attached to humans than youkai. Her daily routine consists of looking at the sky in a laid-back manner and drinking tea, but her abilities as a shrine maiden are strong, and her intuition is unusually sharp. She can immediately notice an incident, and solve it soon after.

博麗 霊夢 (はくれい れいむ)

人間/主に空を飛ぶ程度の能力 幻想郷と外の世界の境に建つ「博麗神社」の巫女さんで、 人間・妖怪分け隔てなく平等に接するおかげで、人間よりも 妖怪に懐かれているふしがある。 のんびりと空を眺めつつお茶を飲むのが日課だが、巫女 としての能力は高く、また非常に勘が鋭い。異変を即座に 察知しては解決する。

Touhou Bougetsushou Official Page

Touhou Project - LORD of VERMILION

DATA

Occupation: Miss Shrine Maiden Birthplace: Gensokyo Residence: Hakurei Shrine Ability: The Ability to Float Hobby: Feasts Recent Dream: The Annihilation of Youkai

Flavor Text

It was there, within the mountain distance away from the human village, in the far off country in the East—Gensokyo. It has been a while since it was separated from the outside world by the Barrier, which the youkai made. Things that were forgotten from this world, things that were no longer needed, have been gathered around at the place. Due to such nature, Gensokyo should have become a paradise for the youkai. Reimu Hakurei is too, one of the people residing in Gensokyo, who makes her living by exterminating youkai. "Huh? What's this, an interview? Do I have to say something? I mean, who're you anyway?"

DATA

   職業:巫女さん    出身地:幻想郷    住処:博麗神社    能力:主に空を飛ぶ程度の能力    趣味:宴会    最近の夢:妖怪の殲滅

   フレーバーテキスト

遙か東の国の人里離れた山の中。 幻想郷が妖怪の作った結界により外界と隔離されて久しい。 そこにはこの世から忘れたれた物、不要になった物が集まっ ていた。その性質で幻想郷は妖怪の楽園となる筈だった。 妖怪退治を生業とする博麗霊夢も幻想郷に住む一人である。 「え? 何これインタビュー? 何か言わないといけないの? というかあんた誰?」

Touhou Project - LORD of VERMILION

Touhou Project - Undefined Fantastic Object

Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Flying in the air

The all-too-familiar shrine maiden of the Hakurei Shrine.

She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.

Where there's a treasure ship, there has to be the seven gods of luck. She figures that where any gods are involved, it's a job for her, but most of the seven gods of luck aren't Japanese gods. Her true goal is the treasure.

○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力


  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  何者に対しても平等に見る性格である。ただ、仕事は妖怪退治である為、妖怪に対しては厳しいポーズを取っているが、実際は人間にも妖怪にもさほど興味はない。

  宝船と言えば七福神。神様と言えば彼女の出番と思っているが、七福神の殆どが日本の神様ではない。本当の目的は金銀財宝。

Touhou Project - Undefined Fantastic Object

Touhou Project - Undefined Fantastic Object

Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Flying in the air

The all-too-familiar shrine maiden of the Hakurei Shrine.

She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.

Where there's a treasure ship, there has to be the seven gods of luck. She figures that where any gods are involved, it's a job for her, but most of the seven gods of luck aren't Japanese gods. Her true goal is the treasure.

○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力


  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  何者に対しても平等に見る性格である。ただ、仕事は妖怪退治である為、妖怪に対しては厳しいポーズを取っているが、実際は人間にも妖怪にもさほど興味はない。

  宝船と言えば七福神。神様と言えば彼女の出番と思っているが、七福神の殆どが日本の神様ではない。本当の目的は金銀財宝。

Touhou Project - Undefined Fantastic Object

Touhou Project - Wild and Horned Hermit

Reimu Hakurei

The freewheeling human

The familiar shrine maiden of the Hakurei Shrine. She appears pondering, like every other day, of how to get more visitors of her shrine. It's not that she's a clump of greed, but that she's only acting natural. She doesn't differentiate between humans and youkai.

博麗霊夢

自由奔放な人間 おなじみ博麗神社の巫女さん。神 社に参拝客が増えないか、今日も 思案中の様である。欲の塊という わけではなく、基本は天衣無縫な 人柄。人間にも妖怪にも分け隔て ない。

Touhou Project - Wild and Horned Hermit Official Website

Touhou Project - Ten Desires

Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Flying in the air

The all-too-familiar shrine maiden of the Hakurei Shrine.

She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.

She goes off to investigate after being alerted by the odd divine spirits, that seemed far too shabby and numerous than they should. It'd be troublesome if she just left them alone and something happened, in which event her shrine would be blamed.

○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力

  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  何者に対しても平等に見る性格である。ただ、仕事は妖怪退治である為、妖怪に対しては厳しいポーズを取っているが、実際は人間にも妖怪にもさほど興味はない。

  神霊にしちゃあ随分とちゃちで雑多な霊に何らかの危機感を感じ、調査に出かける。放って置いて何か起きた時に神社の所為だと思われると困る。

Touhou Project - Ten Desires

Touhou Project - Hopeless Masquerade

The Advocate of the Myriad Gods, Reimu Hakurei

The normally calm humans and the always-energetic youkai are both in a state of excitement. Their blood is boiling for one reason. From here on, the shrine maiden and her rivals will be battling it out. Emerge victorious in this battle, and acquire unwavering popularity!

Special skill: Law of Universal Spirit Power

Reimu's spirit power gauge is longer than the other characters', so her maximum spirit power is increased. She can use more ranged attacks and special attacks, and even if she loses some spirit power while guarding attacks, she'll still have more in supply.

Last Word: Innate Dream

Reimu adopts a stance, and by taking an enemy melee attack, she creates an opening, and then surrounds the enemy with massive amounts of ofuda and annihilates them in her most powerful attack. If it's at point-blank range, guarding against it is impossible, so it's also easy to wear down and flatten opponents fearful of the counter.

八百万の代弁者 博麗霊夢

普段は大人しい人間もいつも元気な妖怪も、 皆一様に興奮しているように見える。 彼らが血気盛んな理由はただ一つ。 これから巫女とそのライバルによる決闘が 行われるというのだ。 この闘いに勝って人気を不動の物とせよ!

特技 万有霊力の法則

霊力ゲージが他のキャラより長くなっており、 霊力最大値がアップします。 射撃攻撃や必殺技をより多く使用でき、 攻撃をガードして多少霊力を減らされても余裕が出ます。

ラストワード 夢想天生

構えを取って相手の打撃を受け止めて隙を作り、 大量のお札で包囲して圧殺する霊夢の最終奥義です。 0距離であれば問答無用にガード不能で発動するため、 カウンターを恐れて萎縮する相手を突き崩すことも容易です。

Touhou Project - Hopeless Masquerade Official Website


Touhou Project - Double Dealing Character

Profiles
Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Flying in the air

The all-too-familiar shrine maiden of the Hakurei Shrine.

Her weapon's called a purification rod, but its formal name is the oonusa. It chases enemies on its own to purify them, but since its homing speed is somewhat bad, she has more success carrying it up to the enemies and then throwing it.

Somehow, it doesn't seem to be very satisfactory as a purification rod...

○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力

  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  お祓い棒と読んでいるが正式名称は大幣(おおぬさ)。   勝手に敵をお祓いに行くが、若干追尾速度に難があるので敵の近くま   で持っていって投げつけてやる方が良い。

  なんかお祓い棒に使われているようで釈然としないが...

Touhou Project - Double Dealing Character

Touhou Project - Urban Legend in Limbo

Arcane! Shrine Maiden of Barriers

Reimu Hakurei

Occult "Gap Woman"
The all-too familiar, wonderful Shrine Maiden of Gensokyo. A well balanced standard character who fights with both projectiles and physical attacks. Recommended to beginners who want to learn of the duels of this world.

Her Occult Attack is “The Gap in the Great Hakurei Barrier”. It’s a projectile-type attack that opens a gap in mid-air, where from wreckage flies towards the opponent. Since Reimu herself moves independently from the gap, she can also attack simultaneously.

神秘!結界の巫女

博麗 霊夢

オカルト「隙間女」

毎度お馴染み幻想郷の素敵な巫女さん バランスの良い射撃と打撃で戦うスタンダードなキャラ この世界の決闘を学ぶ入門としてオススメです。

オカルトアタックは「博麗大結界の隙間」 空中に隙間を開き、そこからの漂流物が相手へ飛び出す射撃技 霊夢は開いた隙間と別に動けるので、同時攻撃も可能

Touhou Project - Urban Legend in Limbo Official Website

Touhou Project - Legacy of Lunatic Kingdom

Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Flying in the air

The all-too-familiar shrine maiden of the Hakurei Shrine.

The lunar emissaries have at last arrived for real. Their goals are unknown, but as she's fighting entirely away from home, it's obvious that this will be the first truly difficult battle for her in a long while.

This time, she's forced to fight a battle with no room for error.

○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力

  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  ついに本格的に月の使者が現われた。   彼らの目的は判らないが、完全アウェイとなる彼女にとって   久しぶりに辛い闘いになるに違いない。

  今回はミスの許されない闘いを強いられる事となる。

Touhou Project - Legacy of Lunatic Kingdom

Touhou Project - Legacy of Lunatic Kingdom

Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Flying in the air

The all-too-familiar shrine maiden of the Hakurei Shrine.

The lunar emissaries have at last arrived for real. Their goals are unknown, but as she's fighting entirely away from home, it's obvious that this will be the first truly difficult battle for her in a long while.

This time, she's forced to fight a battle with no room for error.

○楽園の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力

  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  ついに本格的に月の使者が現われた。   彼らの目的は判らないが、完全アウェイとなる彼女にとって   久しぶりに辛い闘いになるに違いない。

  今回はミスの許されない闘いを強いられる事となる。

Touhou Project - Legacy of Lunatic Kingdom

Touhou Project - Antinomy of Common Flowers

Freewheeling and Haphazard Shrine Maiden

Reimu Hakurei

"One's body and mind both switch places. That's what we're calling 'Perfect Possession'."

The red-and-white shrine maiden of the Hakurei Shrine.

She sets out with a certain hermit to investigate the Perfect Possession incident, but quickly realizes that the incident can't be dealt with via usual means.

In battle, she's a balanced fighter armed with both danmaku and melee moves of various speeds.

自由奔放で無計画な巫女

博麗 霊夢

「肉体も精神も入れ替わる  これが完全憑依と呼ばれる物よ」

博麗神社の紅白な巫女さん

仙人と完全憑依異変の調査へ向かうものの すぐにこの異変が一筋縄ではいかないと悟る

決闘では緩急の強い弾幕と体術を武器に立ち回るバランス型

Touhou Project - Antinomy of Common Flowers Official Website

Touhou Project - Hidden Star in Four Seasons

Carefree Shrine Maiden in the Spring Sun

Reimu Hakurei

Species: Human Ability: Mainly capable of flying in the sky

The all-too-familiar shrine maiden of the Hakurei Shrine.

Frankly, the cherry blossoms blooming at the shrine don't bother her, and there's been plenty of strange weather before, so she doesn't think that this is an issue. That conceit leads her to severely misjudge the true nature of the incident.

○春の陽に暢気な巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力

  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  正直言って、神社に桜が咲いていても困らないし、   今までも異常気象はよくあったので大して問題だと思っていない。   その慢心から異変の本質を見誤ってしまう。

Touhou Project - Hidden Star in Four Seasons

Touhou Project - Wily Beast and Weakest Creature

Wonderful Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Mainly capable of flying in the sky

The all-too-familiar shrine maiden of the Hakurei Shrine.

Beast spirits had begun to invade from Hell en masse. A beast spirit that was cooperative with humans told her that it'd lend her its power, so she decided to go to Hell. She wasn't completely convinced by what the spirit had told her, but she would be more powerful than if she went to Hell by herself, and she could always just defeat the beast spirit itself if things came to that, so she decided that it didn't pose any disadvantage to her.

○楽園の素敵な巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力

  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  地獄から大量の動物霊が攻め込んできた。   人間に協力的な動物霊が力になってくれると言うので地獄に行くことになる。   動物霊の言っている事を全て鵜呑みにしては居なかったが、単身で行くより   強力だし、いざとなればその動物霊ごと倒せば良いし、自分にはマイナスは   ないと判断した。

Touhou Project - Wily Beast and Weakest Creature

Touhou Project - Unconnected Marketeers

Wonderful Shrine Maiden of Paradise

Reimu Hakurei

Species: Human Ability: Mainly capable of flying in the sky

The all-too-familiar shrine maiden of the Hakurei Shrine.

Mysterious cards were circulating in the streets. She sensed that the secrets of humans and youkai were hidden within the cards, and felt she had no choice but to investigate. For starters, her plan was to search around wherever she could for those selling the cards, and seize them en masse.

○楽園の素敵な巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力

  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  ちまたに不思議なカードが流通していた。   そのカードには人間、妖怪達の秘密が込められている様に感じ、調査に行くしかないと思った。   取り敢えずはカードの売人を手当たり次第探してカードを根こそぎ簒奪する目論見だった。

Touhou Project - Unconnected Marketeers

Touhou Project - Fossilized Wonders

Wondrous Shrine Maiden

Reimu Hakurei

Species: Human Ability: Capable of mainly floating

The ever-familiar shrine maiden of the Hakurei Shrine.

Gensokyo had been repeatedly subjected to an unchanging daily life.

It was as if time had come to a standstill.

By the time she realized things had gone on like this for far too long, it was already too late.

Most of the youkai had been robbed of their power.

Only, it seemed the sanctuary had begin to change in ways she'd never seen before.

○異変の巫女

  博麗 霊夢(はくれい れいむ)   Hakurei Reimu

  種族:人間   能力:主に空を飛ぶ程度の能力

  毎度お馴染みの巫女さん。博麗神社の巫女さん。

  幻想郷に変化のない日常が繰り返されていた。   まるで時間が停止しているようだ。   それが度を超していると気付いたときには、既に手遅れだった。   殆どの妖怪達が力を奪われていたのだ。

  だが、聖域だけが見たことのない変化を見せていた。

Touhou Project - Fossilized Wonders

Trivia

  • The characters for Reimu's last name "博麗" (Romanized: Hakurei) literally mean something like "esteemed companion", the first word "博" (Haku) means "wide" or "exposition" while "麗" (Rei) means "lovely", "graceful", and "beautiful". Her first name "霊夢" (Romanized: Reimu) means "revelatory dream" or "a vision", the first word "霊" read as "Rei" means "spirit" or "soul" while "夢" (Romanized: Yume) is read "Mu" and means "dream".
  • The surname Hakurei is also another name for sake, as the maker of the Touhou series, ZUN, is quite the connoisseur of "spirits", so much so that fans often speculate over whether ZUN might be or has been an alcoholic.
  • Reimu has appeared as a playable character in every integer-numbered game in the Touhou series.
  • Reimu was the second extra boss in the Seihou game Shuusou Gyoku.
  • Reimu makes an official appearance as "Flying Maiden" in Graffiti Kingdom, as ZUN was involved in the production of it.
  • Reimu appeared on the cover of all the PC-98 Touhou games, from the first game in the series to the fifth.
  • Reimu was never seen flying with her own power until Embodiment of Scarlet Devil. In the previous games, if Reimu needed to go somewhere far, she would ride on her turtle familiar, Genjii.
  • Although her many profiles suggest that the "Hakurei Clan" and the shrine Reimu lives at have been in Gensokyo for long enough to be considered ancient, there has never been any mention of Reimu's family members, ancestors, etc. It is originally stated that she lives alone at the shrine, but other rarely seen characters (Mima and Shingyoku) are known to stay there or near there as well.
  • There are some that believe two or more Reimu(s) may exist. The circumstantial evidence suggests 靈夢 (from the PC-98 games) and 霊夢 (from the Windows games) may be different people. However, this is extraordinarily unlikely, as both Yuuka and Alice recall Reimu, and ZUN uses the new kanji to refer to the old Reimu now. Also, her bio in Embodiment of Scarlet Devil's "おまけ.txt" file says, "Chronologically this title is not too far from the previous title, thus her age stays the same as before". Since the previous title in question would be Mystic Square, the last game in which PC-98 Reimu appeared in, and Embodiment of Scarlet Devil is the first game in which Windows Reimu appears, the bio appears to further debunk this theory.
    • Some people state that the PC-98 Reimu may have been the current Reimu's ancestor, and that Yuuka and Alice seem to compare her instead of recalling. In the Touhou Kinema-Kan animations, a different-looking Reimu engages in battle with Yukari after setting up the border, thus summing it up along with the fact that Reimu's family may have also known Yukari for a long time. Though there is no proof of this claim, and one would need to suggest that the Marisa that appears in PC-98 is also the ancestor of the current Marisa along with Embodiment of the Scarlet Devil being noted to not be too far off from the last title chronologically.
  • Reimu's Yin-Yang Orb exhibits some strange powers, aside from helping her attack her enemies. The greatest powers of the Hakurei Yin-Yang Orb are:
    1. Even if you eat sweets, you won't get fat
    2. One of your favorite aromas can be given off
    3. The yin-yang orb can be disguised as a cat
  • In Imperishable Night Reimu is the only one whose partner doesn't mention the danger of the full moon.
  • When playing Yukari's story mode in Scarlet Weather Rhapsody, Reimu breaks down in tears in the ending after Yukari defeats Tenshi and reduces the Hakurei Shrine to rubble for the second time, with Sakuya and Youmu looking on helplessly (although Suika offers to help rebuild it). This marks the first and only time where she is seen crying in a storyline scenario.
  • Reimu's Last Word 「夢想天生」 "Fantasy Heaven" (Pronounced: Musou Tensei) is a homonym of 「無想転生」 "Unconscious Transmigration of Souls" (Also pronounced: Musou Tensei), Kenshiro's ultimate technique in Hokuto no Ken. In 12.3, if you activate Fantasy Heaven successfully in a 3rd round, a remix of Mystical Oriental Love Consultation in the style of the Fatal KO theme from the Hokuto no Ken fighting game will play. Fitting, because activation of the said Spell Card means the opponent is certainly already dead! Because of this it is now known as the Hakurei Hyakuretsu Ken to some fans; also, Kenshiro's catch phrase ("you are already dead") was also adopted to Reimu ("you have already donated").
  • In Touhou Hisoutensoku, one of her alternative palettes looks similar to VIVIT, the heroine of Seihou. Also, one of her palettes seems to be another maid homage, Ruukoto, or possibly Sanae's colors. The palette also seems to resemble Mima from Highly Responsive to Prayers. Her white/light gray palette seems to resemble Toki from Hokuto no Ken, and possibly similar to the White Reimu from Concealed the Conclusion. And finally, her white/light blue palette looks like a tribute to Nanoha, as they both tend to "befriend" their opponents with superior firepower.
  • In Lotus Land Story, when you clear Easy Mode with Reimu and just before the Name Registry screen shows up, you get a Congratulation screen with a drawing of her wearing an outfit that very closely resembles her outfit from Embodiment of Scarlet Devil (save for non-detached sleeves).
  • In Immaterial and Missing Power, Reimu appears with blue eyes, but in the other Windows games, she is seen with brown eyes. Also, the Image Profiles show her with black hair, but in the shooting games, she has brown hair (This includes SWR and Hisoutensoku images).
  • Interestingly, her Divine Arts "Wind God Kick" Spell Card resembles Chris' Twister Drive Desperation Move in The King of Fighters.
  • Reimu seems to be scared before and after the boss battle with the Five Magic Stones in Story of Eastern Wonderland, making this the only ever time that Reimu was scared and/or afraid of a boss before and after the battle.
  • Reimu, Marisa, Yuuka, and Alice are the only four characters to appear in PC-98 and Windows games.
  • Her appearance on the Highly Responsive to Prayers score screen bears a striking resemblance to Meira.

Gallery

Expand here.






Misconceptions

Reimu is the 13th Hakurei Shrine Maiden

This misconception has been fully debunked by ZUN[1143], essentially noting it were a lot of people that made additions to the original text causing confusion.

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[1144], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[1145].

Battle Records

217 - 21 - 1




  • Kana Anaberal - Fight[1166]
    • Conditions: None.
    • Location: Stage 1
  • Ellen - Fight[1167]
    • Conditions: None.
    • Location: Stage 2
  • Marisa Kirisame - Fight[1168]
    • Conditions: None.
    • Location: Stage 3
  • Kotohime - Fight[1169]
    • Conditions: None.
    • Location: Stage 4
  • Rikako Asakura - Fight[1170]
    • Conditions: None.
    • Location: Stage 5
  • Reimu Hakurei Clone - Fight[1171]
    • Conditions: None.
    • Location: Stage 6
  • Chiyuri Kitashirakawa - Fight[1173]
    • Conditions: None.
    • Location: Stage 8, Probability Space Hypervessel
  • Yumemi Okazaki - Fight[1174]
    • Conditions: None.
    • Location: Final Stage, Probability Space Hypervessel



















  • Marisa Kirisame - Fight[1304]
    • Conditions: None.
    • Location: Kourindou, Stage 1 - Seize the Occult Ball!
  • Mamizou Fuyaysuiwa - Fight[1306]
    • Conditions: None.
    • Location: Hakurei Shrine, Stage 1: The Plan Goes Awry, However Far
  • Fujiwara no Mokou - Fight[1307]
    • Conditions: None.
    • Location: Hakurei Shrine, Stage 2: Because She Left Something Behind
  • Kasen Ibaraki - Fight[1308]
    • Conditions: None.
    • Location: Outside World, Stage 3: The Truth of the Ball is Beyond the Light
  • Sumireko Usami - Fight[1309]
    • Conditions: None.
    • Location: Outside World, Stage 4: The True Sealing Club's Determination


  • Seiran - Fight[1310]
    • Conditions: None.
    • Location: Stage 1 - Probe from the Pure Land

Eagle Rabbit








  • Marisa Kirisame - Fight[1378]
    • Conditions: None.
    • Location: Hakurei Shrine, Stage 1: Can't Back Down Now
  • Kasen Ibaraki - Fight[1379]
    • Conditions: None.
    • Location: Hakurei Shrine, Stage 1: A Meaningless Admonition

Mononobe no Futo - Fight[1380]

  • Fujiwara no Mokou - Fight[1382]
    • Conditions: None.
    • Location: Stage 1 - Mokou Finally Gets With the Times
  • Koshi Komeiji - Fight[1383]
    • Conditions: None.
    • Location: Stage 1 - Have You Heard of Miss Mary?




  • Marisa Kirisame - Fight[1398]
    • Conditions: None.
    • Location: 4th Market

Songs:

References

Expand here.
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  2. Touhou 02: Story of Eastern Wonderland
  3. Touhou 07: Perfect Cherry Blossom Final Stage Perfect Cherry Blossom
  4. Touhou 02: Story of Eastern Wonderland
  5. Touhou Project - Phantasmagoria of Dim.Dream "Shrine Maiden Who Maintains Dreams and Traditions — Hakurei Reimu"
  6. Touhou Project - Lotus Land Story Manual "★ Shrine Maiden who Protects Dream and Tradition - Reimu Hakurei"
  7. Touhou Project - Mystic Sqaure 怪綺談.txt Reimu Profile "Shrine Maiden
    Reimu Hakurei
    A shrine maiden of Hakurei Shrine, who possesses natural-born spiritual power but lacks training. She exterminates youkai by attacking them with amulets, firing her spiritual power in a Spiritual Attack and releasing the power of the Yin-Yang Orb.
    She's an optimist. She faces some strange incidents, but still she enjoys them.
    Because of her slightly emotional and simple character, she's often made fun of by Marisa."
  8. Touhou Project - Embodiment of Scarlet Devil Manual Character Snippets "○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
  9. Touhou Project - Perfect Cherry Blossom Manual Reimu Profile "Wonderful Shrine Maiden of Paradise, Reimu Hakurei
    Hakurei Shrine's shrine maiden, and the protagonist. Her mind might appear normal, but in fact it's like spring in full bloom.
    The shrine is always haunted by youkai, and they're very friendly to Reimu as well.
    She's hardly performing the role of a shrine maiden at this point.
    She hates training, and because of this, lacks ability. So her skill is quite so-so.
    She hates to do her very best at anything that falls upon her.
    That's because she doesn't believe that effort will be rewarded.
    Because of that, the Hakurei Shrine's paper fortune doesn't have "Least luck" (末吉)
    [Typically, a shrine's paper fortune has Best luck (大吉), Medium luck (中吉), Little luck (小吉), Least luck (末吉), Misfortune (凶) and Worst misfortune (大凶). "末吉" is usually interpreted as "You'll get exactly as your effort"]
    Charms and the yin-yang orb are her weapons. Additionally, she has the ability to fly in the air.
    She has a smaller hit box, and her focused movement allows player to dodge very precisely.
    Spirit Sign's "Hakurei Amulet" is quite easy to use. It allows you to focus on dodging bullets.
    On the other hand, Dream Sign's "Extermination" wields destructive power of the highest class.
    Bosses are killed quickly, but the invincibility duration of her bombs is the shortest of all characters. It's also lacking in both effective radius and damage."
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Touhou Project - Immaterial and Missing Power Omake Character Settings "•The Lovely Shrine Maiden of Paradise
    博麗霊夢 (はくれいれいむ) Hakurei Reimu
    Species: Human
    Residence: Hakurei Shrine
    Abilities: Can fly to a certain degree
    The usual Hakurei Shrine maiden.
    Without ever carefully thinking anything over, living each day one at a time. Speaking of Shrine maiden-like behavior, the weather on the porch is quite fitting for drinking tea.
    The owner of an extremely simple way of thinking, when it's time to get mad, she gets mad, when it's time to laugh, she laughs.
    With such a straightforward and honest personality, regardless of whether she were a human or a youkai, she would be quite charming and attractive.
    Because of this, the shrine always has various visitors gathering.
    Whether it's martial arts or black magic, there is a lack of knowledge (actually a complete lack of knowledge), but with her Heaven-granted genius to cover her, she's insanely formidable. That's a position that most people can't conceive of. She can warp, she can home in, but her true self only plans to move straight ahead. The crafty shrine maiden.
  11. Touhou 10.5 Scarlet Weather Rhapsody
  12. Touhou 13: Ten Desires
  13. Touhou Project - Hopeless Masquerade Reimu Hakurei Profile "The Advocate of the Myriad Gods, Reimu Hakurei
    The normally calm humans and the always-energetic youkai are both in a state of excitement.
    Their blood is boiling for one reason.
    From here on, the shrine maiden and her rivals will be battling it out.
    Emerge victorious in this battle, and acquire unwavering popularity!

    Special skill: Law of Universal Spirit Power
    Reimu's spirit power gauge is longer than the other characters', so her maximum spirit power is increased.
    She can use more ranged attacks and special attacks, and even if she loses some spirit power while guarding attacks, she'll still have more in supply.

    Last Word: Innate Dream
    Reimu adopts a stance, and by taking an enemy melee attack, she creates an opening, and then surrounds the enemy with massive amounts of ofuda and annihilates them in her most powerful attack.
    If it's at point-blank range, guarding against it is impossible, so it's also easy to wear down and flatten opponents fearful of the counter."
  14. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 3 Newspaper
  15. Touhou 14: Double Dealing Character
  16. Touhou Project - Urban Legend in Limbo Reimu Hakurei Profile "Arcane! Shrine Maiden of Barriers
    Reimu Hakurei
    Occult "Gap Woman"
    The all-too familiar, wonderful Shrine Maiden of Gensokyo.
    A well balanced standard character who fights with both projectiles and physical attacks.
    Recommended to beginners who want to learn of the duels of this world.
    Her Occult Attack is “The Gap in the Great Hakurei Barrier”.
    It’s a projectile-type attack that opens a gap in mid-air, where from wreckage flies towards the opponent. Since Reimu herself moves independently from the gap, she can also attack simultaneously."
  17. Touhou 14.5: Urban Legend in Limbo Reimu Story Final Stage
  18. Touhou 15: Legacy of Lunatic Kingdom
  19. Touhou 15: Legacy of Lunatic Kingdom
  20. Touhou Project - Antinomy of Common Flowers Reimu Hakurei Profile "Freewheeling and Haphazard Shrine Maiden
    Reimu Hakurei
    "One's body and mind both switch places.
    That's what we're calling 'Perfect Possession'."
    The red-and-white shrine maiden of the Hakurei Shrine.
    She sets out with a certain hermit to investigate the Perfect Possession incident, but quickly realizes that the incident can't be dealt with via usual means.
    In battle, she's a balanced fighter armed with both danmaku and melee moves of various speeds."
  21. Touhou 15.5 Antinomy of Common Flowers
  22. Touhou 15.5 Antinomy of Common Flowers
  23. Touhou Project - Hidden Star in Four Seasons omake.txt Reimu Hakurei Profile "Carefree Shrine Maiden in the Spring Sun
    Reimu Hakurei
    Species: Human
    Ability: Mainly capable of flying in the sky
    The all-too-familiar shrine maiden of the Hakurei Shrine.
    Frankly, the cherry blossoms blooming at the shrine don't bother her, and there's been plenty of strange weather before, so she doesn't think that this is an issue.
    That conceit leads her to severely misjudge the true nature of the incident."
  24. Touhou 17: Wily Beast and Weakest Creature
  25. Touhou 17.5 Sunken Fossil World
  26. Touhou 19: Unfinished Dream of All Living Ghost
  27. Touhou Project - Fossilized Wonders omake.txt Reimu Hakurei Profile "Wondrous Shrine Maiden
    Reimu Hakurei
    Species: Human
    Ability: Capable of mainly floating
    The ever-familiar shrine maiden of the Hakurei Shrine.
    Gensokyo had been repeatedly subjected to an unchanging daily life.
    It was as if time had come to a standstill.
    By the time she realized things had gone on like this for far too long, it was already too late.
    Most of the youkai had been robbed of their power.
    Only, it seemed the sanctuary had begin to change in ways she'd never seen before."
  28. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  29. Touhou Project - Wild and Horned Hermit Reimu Profile "Reimu Hakurei
    The freewheeling human
    The familiar shrine maiden of the Hakurei Shrine. She appears pondering, like every other day, of how to get more visitors of her shrine. It's not that she's a clump of greed, but that she's only acting natural. She doesn't differentiate between humans and youkai."
  30. 30.0 30.1 LORD of VERMILLON Card Text Reimu Hakurei "DATA
    Occupation: Miss Shrine Maiden
    Birthplace: Gensokyo
    Residence: Hakurei Shrine
    Ability: The Ability to Float
    Hobby: Feasts
    Recent Dream: The Annihilation of Youkai

    Flavor Text
    It was there, within the mountain distance away from the human village, in the far off country in the East—Gensokyo. It has been a while since it was separated from the outside world by the Barrier, which the youkai made.
    Things that were forgotten from this world, things that were no longer needed, have been gathered around at the place. Due to such nature, Gensokyo should have become a paradise for the youkai.
    Reimu Hakurei is too, one of the people residing in Gensokyo, who makes her living by exterminating youkai.
    "Huh? What's this, an interview?
    Do I have to say something? I mean, who're you anyway?""
  31. Touhou Project - Perfect Memento in Strict Sense Reimu Hakurei Profile "Shrine Maiden of Paradise"
  32. Touhou 02: Story of Eastern Wonderland
  33. Touhou 02: Story of Eastern Wonderland
  34. Touhou 04: Lotus Land Story Ending 1
  35. Web Archive Twitter Link if link dies. Screenshot
  36. Touhou Project - Lotus Land Story Manual Introduction of Main Characters "Introduction of main characters"
  37. 37.0 37.1 Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion.
  38. Touhou 07: Perfect Cherry Blossom Marisa B Route Ending #7
  39. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  40. Touhou Project - Scarlet Weather Rhapsody Prologue "Almost a year has passed since the shrine maiden went to the mountain.
    The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.
    However, the shrine maiden has been afflicted with an unusual continuing drought.
    Even during sudden cloudbursts, almost no rain would fall on the shrine.
    But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...
    It was an amazing incident of abnormal weather.
    Nobody had any idea what was behind the strange weather.
    But, it was obvious with a glance at the big picture ...
    The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...
    Yes, their strange weather only continued around them, personally.
    But the real crisis would probably start once the strange weather patterns collided.
    That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.
    -- A great earthquake strong enough to reduce the shrine to ruins.
    Nobody knew why she was the only one to feel its effects, but it was enough to send the shrine maiden out to find the cause of the incident."
  41. Touhou Project - Immaterial and Missing Powers Omake Character Settings "•An Ordinary Magician
    霧雨魔理沙(きりさめまりさ) Marisa Kirisame
    Species: Human
    Residence: The Kirisame residence with the Forest of Magic
    Abilities: Can use magic to a certain degree
    An ordinary magician. In the Forest of Magic that humans rarely approach, this is a secluded home where everyday, the study of magic continues.
    Her personality is:
    she hates to lose, this leads to some bad points, but the cause of this is because she's straightforward.
    No matter where she goes, she causes trouble, but in all honesty, there are many things that can cause trouble.
    One reason for her seclusion within the forest is that people don't come so often. Because she doesn't want any miscreants intruding on her research, she has the attitude of "if I want to meet someone I'll go out myself".
    Something resembling a personal cellphone can be seen hanging.
    Somewhere else, a lot of trouble is being made.
    Where could she be calling?
    She has power and speed, but martial arts isn't
    her strong point. It can't be helped that she would have some seriously quick and mobile techniques.
    She is covered by being surrounded with powerful magic."
  42. 42.0 42.1 42.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"1. Touhou Reiiden Backstory
    A small shrine resting in a country far to the east, the "Hakurei Shrine". Many out-of-the-ordinary events transpire here, causing normal people to almost never draw close to the shrine. On the other hand, there is also a reason that "things that aren't human" never descend to terrorize the Human Village: because shrine maidens, females with the power to channel the gods, have lived at this shrine for many generations, guarding the gates to other realms such as Hell and Makai where those "things that aren't human" reside."
  43. Touhou 14: Double Dealing Character Stage 2
  44. Touhou 14: Double Dealing Character Stage 3
  45. ZUN'S Emails "> • Is the language the girls use Japanese?
    > I feel a little unsophisticated asking this, but... (sweat)
    Gensokyo IS Japan. :-)
    However, note that even if they use obscure or archaic words, so long as there is no precise intent, they basically express themselves in Japanese in the games."
  46. Touhou 02: Story of Eastern Wonderland Stage 05
  47. Touhou 13: Ten Desires Final Stage
  48. Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
  49. Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
  50. Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
  51. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  52. 52.0 52.1 52.2 52.3 52.4 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  53. Touhou 14: Double Dealing Character Stage 5
  54. Touhou 13: Ten Desires Final Stage
  55. Touhou 13: Ten Desires Final Stage
  56. Touhou 13: Ten Desires Final Stage
  57. Touhou 13: Ten Desires Final Stage
  58. Touhou 13: Ten Desires Final Stage
  59. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 18
  60. Touhou 14: Double Dealing Character Reimu A ending/Ending 1
  61. Touhou 14: Double Dealing Character Reimu A ending/Ending 1
  62. Touhou 14: Double Dealing Character Reimu A ending/Ending 1
  63. Touhou 14: Double Dealing Character
  64. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 1
  65. Touhou 02: The Story of Eastern Wonderland Stage 02
  66. Touhou 02: Story of Eastern Wonderland Stage 02
  67. Touhou 02: Story of Eastern Wonderland Stage 02
  68. Touhou 05: Mystic Sqaure
  69. 69.0 69.1 Touhou Project - Embodiment of Scarlet Devil Extra Story "The backstory of Extra Stage.
    Touhou Scarlet Devil Lunatic ~ Sister of Scarlet
    Once again, it was a bright and sunny day in Gensokyo.
    It should have been peaceful.
    However, the girl in black was still having misgivings, so she came to the shrine again today.
    Marisa: "Hot hot hot... So hot I could die."
    Reimu: "If you do die, I'll give you a sky burial."
    Remilia: "Oh, you could leave that to me, you know."
    Marisa: "Leave that to you? Absolutely not!""
  70. Touhou 04: Lotus Land Story Stage 1
  71. Touhou 05: Mystic Square Stage 3
  72. Touhou 06: Embodiment of Scarlet Devil Final Stage
  73. Gensou Narratograph Chapter 1 Page 17 "Reimu: Get used to it, huh (laugh). I wonder if I will... Well, moving on. Reimu is the type of character to exterminate youkai with no questions asked, exterminate them even if they haven't really done anything, so my plan today is to go around clobbering everything I see (laugh)."
  74. Touhou 16: Hidden Star in Four Seasons Stage 3
  75. Touhou 09: Phantasmagoria of Flower View Final Stage
  76. Touhou 09: Phantasmagoria of Flower View Final Stage
  77. Touhou 09: Phantasmagoria of Flower View Ending #1
  78. 78.0 78.1 78.2 Touhou Project - Perfect Mementos in Strict Sense Reimu Hakurei Profile Touhou Project - Perfect Memento in Strict Sense Reimu Hakurei Profile "The current shrine maiden at the Hakurei Shrine, which lies on the border of Gensokyo.
    The Hakurei Shrine exists to watch over the Great Barrier necessary to the present Gensokyo, and the Hakurei shrine maidens resolve incidents for a living, generation after generation (*1).
    Out of the generations of shrine maidens, her sense of danger is the most lacking and she has meager training, yet her power is considerable.
    She's exterminated multitudes of youkai with her keen intuition and her natural good luck."
  79. 79.0 79.1 79.2 79.3 Touhou Project - Perfect Memento in Strict Sense Reimu Hakurei Profile Ability "She has the power to defy gravity and fly freely through the sky.
    Nothing can tie her down.
    In addition, she has abilities as the Hakurei shrine maiden.
    The Hakurei shrine maidens manage the Great Hakurei Barrier and watch over Gensokyo.
    If the Great Barrier were destroyed, either from inside or out, Gensokyo would likely not fare well.
    Gensokyo relies on the Hakurei Shrine and its shrine maidens to preserve the form it exists as today.
    As a result, no youkai oppose them.
    Due to her easygoing appearance, it's impossible to tell whether she realizes this or not, but the Hakurei shrine maidens really do have all of Gensokyo under their thumbs."
  80. Touhou 13: Ten Desires Ending 1
  81. 81.0 81.1 ZUN's comment from Dai Touhouten plaque (EoSD) "Our infamous protagonist. She appears throughout most of the series. In the 6th title of the series, EoSD, I changed Reimu's design a lot and she became quite different compared to Reimu in previous titles. You can say she's Reimu reintroduced.
    She's supposed to be a powerhouse, yet she's unreliable here and there. She's supposed to be the youkai exterminator, yet she's more liked by youkai than humans in comparison. With those traits, she shows her charm through such frivolity. If Reimu were the conventional type of protagonist who's dead serious about justice while having tons of companions, we'd be talking about a completely different story that is nothing like Touhou."
  82. Touhou 04: Lotus Land Story Marisa Good Ending 3
  83. Touhou 02: Story of Eastern Wonderland
  84. Touhou 02: Story of Eastern Wonderland Good Ending 2
  85. Touhou 13: Ten Desires Ending 2
  86. Touhou 06: Embodiment of Scarlet Devil Ending No. 3
  87. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  88. Touhou 18: Unconnected Marketeers Reimu Ending #1
  89. 89.0 89.1 89.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)"
  90. 90.0 90.1 90.2 90.3 90.4 90.5 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  91. Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
  92. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  93. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  94. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  95. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  96. 96.0 96.1 96.2 96.3 96.4 Touhou Project - Story of Eastern Wonderland Prologue "Here among the mountains in a certain eastern land lies the relatively peaceful Hakurei Shrine. To strengthen her spiritual power, Reimu, the shrine's only maiden, had withdrawn into the mountains to train for a bit of training.
    "Training? That's been going all right, but suddenly I want to sleep in my futon!" she said, and made up her mind to return to the shrine.
    But when she got back there, she found the place infested with youkai and other crazed, inhuman freaks.
    Reimu: What's all this!? I won't be able to get to sleep with this going on... Very well, I can show you the fruits of my training!
    But Reimu hated training, and her real aim in going to the mountains was relaxing in their many hidden hot springs and savoring the delicious autumn foods. Between these pursuits, she hadn't done very much actual training.
    Genjii: My lady, these youkai seem strangely controlled. Their leader must somewhere nearby. I can also somehow sense the power of a foreign culture... in any case, I suppose I shall be accompanying you.
    Reimu: I was going to take you anyway. After all, I can't fly...
    Then Reimu took Genjii and, as always, the secret treasure of Hakurei Shrine: the Yin-Yang Orb. To find the source of the problem, she faced the shrine to exterminate the youkai.
    Though she would meet many strange people in many strange places..."
  97. 97.0 97.1 97.2 Touhou Project - Story of Eastern Wonderland 封魔録.txt Character Introduction: "★ Protagonist ・・・
    Reimu Hakurei
    A shrine maiden of Hakurei Shrine, who possesses natural-born spiritual power but lacks training. She exterminates youkai by attacking with amulets, firing her spiritual power called Spiritual Attack and releasing the power of the Yin-yang Orb.
    She is such an optimist that she doesn't worry at all even in this emergency, and believes she can solve all incidents with her power.
    This time, she (somehow) fights riding the turtle."
  98. Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
  99. Touhou 02: The Story of Eastern Wonderland Stage 01
  100. Touhou 02: Story of Eastern Wonderland Stage 05
  101. Touhou 02: Story of Eastern Wonderland Stage 04 Ending
  102. Touhou 03: Phantasmagoria of Dim.Dream Stage 1
  103. Touhou 03: Phantasmagoria of Dim.Dream Stage 2
  104. Touhou 03: Phantasmagoria of Dim.Dream Stage 3
  105. Touhou 03: Phantasmagoria of Dim.Dream Stage 4
  106. Touhou 03: Phantasmagoria of Dim.Dream Stage 5
  107. Touhou 03: Phantasmagoria of Dim.Dream Stage 6
  108. Touhou 03: Phantasmagoria of Dim.Dream Stage 7
  109. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri Kitashirakawa
  110. Touhou 03: Phantasmagoria of Dim.Dream Stage 8
  111. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  112. Touhou 04: Lotus Land Story Final Stage
  113. Touhou 04: Lotus Land Story Final Stage
  114. Touhou 05: Mystic Sqaure Final Stage
  115. Touhou 05: Mystic Sqaure Final Stage
  116. Touhou 05: Mystic Sqaure Good Ending #1
  117. Touhou 05: Mystic Sqaure Stage 5
  118. Touhou 05: Mystic Sqaure Stage 5
  119. Touhou 05: Mystic Square Stage 3
  120. Touhou 05: Mystic Sqaure
  121. Touhou 05: Mystic Sqaure Extra Ending 1
  122. Touhou 05: Mystic Sqaure Extra Mima Good Ending 3
  123. Touhou 03 Phantasmagoria of Dim.Dream
  124. Touhou 04: Lotus Land Story
  125. 125.0 125.1 125.2 125.3 125.4 ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  126. Touhou 04: Lotus Land Story Final Stage
  127. Touhou 02: Eastern Wonderland
  128. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  129. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  130. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  131. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  132. Touhou 02: The Story of Eastern Wonderland Stage 02
  133. Touhou 05: Mystic Square Stage 4
  134. Touhou 02: The Story of Eastern Wonderland Stage 02
  135. Touhou 03: Phantasmagoria of Dim.Dream Stage 1
  136. Touhou 03: Phantasmagoria of Dim.Dream Stage 2
  137. Touhou 03: Phantasmagoria of Dim.Dream Stage 3
  138. Touhou 03: Phantasmagoria of Dim.Dream Stage 4
  139. Touhou 03: Phantasmagoria of Dim.Dream Stage 5
  140. Touhou 03: Phantasmagoria of Dim.Dream Stage 6
  141. Touhou 03: Phantasmagoria of Dim.Dream Stage 7
  142. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri Kitashirakawa
  143. Touhou 03: Phantasmagoria of Dim.Dream Stage 8
  144. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  145. Touhou 04: Lotus Land Story Stage 5
  146. Touhou 04: Lotus Land Story Marisa Route Stage 4
  147. Touhou 04: Lotus Land Story Marisa Route Stage 4
  148. Touhou 04: Lotus Land Story Marisa Route Stage 4
  149. Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
  150. Touhou 02: Story of Eastern Wonderland
  151. Touhou 02: Story of Eastern Wonderland Good Ending 2
  152. Touhou 13: Ten Desires Ending 2
  153. Touhou 06: Embodiment of Scarlet Devil
  154. Touhou 06: Embodiment of Scarlet Devil
  155. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  156. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  157. Touhou 6: Embodiment of Scarlet Devil Stage 5
  158. Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
  159. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  160. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  161. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  162. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  163. Touhou 07: Perfect Cherry Blossom Stage 2
  164. Touhou 07: Perfect Cherry Blossom Extra Stage
  165. Touhou 07: Perfect Cherry Blossom Extra Stage
  166. Touhou 07: Perfect Cherry Blossom Extra Stage
  167. Touhou 7.5: Immaterial and Missing Power Stage 1 Reimu Story
  168. Touhou 7.5: Immaterial and Missing Power Stage 2 Reimu Story
  169. Touhou 7.5: Immaterial and Missing Power Stage 3 Reimu Story
  170. Touhou 7.5: Immaterial and Missing Power Stage 4 Reimu Story
  171. Touhou 7.5: Immaterial and Missing Power Stage 5 Reimu Story
  172. Touhou 7.5: Immaterial and Missing Power Stage Border Line Reimu Story
  173. Touhou 7.5: Immaterial and Missing Power Final Stage
  174. Touhou 8: Imperishable Night Reimu Gameplay
  175. Touhou 8: Imperishable Night Extra Stage
  176. 176.0 176.1 Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  177. Touhou 06: Embodiment of the Scarlet Devil Stage 1
  178. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Divine Spirit "Dream Seal"
  179. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  180. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  181. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  182. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  183. 183.0 183.1 183.2 Touhou Project - Imperishable Night キャラ設定.txt Reimu Hakurei Profile "Wonderful Shrine Maiden of Paradise
    Reimu Hakurei
    Species: Human
    Ability: Flying in the air
    The all-too-familiar shrine maiden.
    The morning that she was expecting to see after a full night's sleep didn't greet her. She thought that something very strange was going on, so she left the shrine to investigate. It's not unusual for her to go out at night, but going out at midnight just after having taken a full night's rest was most unusual. Anyway, nights always make her sleepy, so she'll be going back to bed once the issue is resolved. She followed a trail of power into a bamboo forest, and what she found were very familiar faces..."
  184. Touhou 7.5: Immaterial and Missing Power Stage 1 Reimu Story
  185. Touhou 7.5: Immaterial and Missing Power Stage 2 Reimu Story
  186. Touhou 7.5: Immaterial and Missing Power Stage 3 Reimu Story
  187. Touhou 7.5: Immaterial and Missing Power Stage 4 Reimu Story
  188. Touhou 7.5: Immaterial and Missing Power Stage 5 Reimu Story
  189. Touhou 7.5: Immaterial and Missing Power Stage Border Line Reimu Story
  190. Touhou 7.5: Immaterial and Missing Power Final Stage
  191. Touhou 8: Imperishable Night Stage 1
  192. Touhou 8: Imperishable Night Stage 2
  193. Touhou 8: Imperishable Night Stage 3
  194. Touhou 8: Imperishable Night Stage 3
  195. Touhou 8: Imperishable Night Stage 4
  196. Touhou 8: Imperishable Night Stage 5
  197. Touhou 8: Imperishable Night Stage 5
  198. Touhou 8: Imperishable Night Stage Final Stage A
  199. Touhou 8: Imperishable Night Final Stage B
  200. Touhou 8: Imperishable Night Final Stage B
  201. Touhou 8: Imperishable Night Final Stage B
  202. Touhou 04: Lotus Land Story Stage 5
  203. Touhou 8: Imperishable Night Stage 4 Marisa Route
  204. Touhou 8: Imperishable Night Stage 4 Marisa Route
  205. Touhou 8: Imperishable Night Stage 4 Marisa Route
  206. Touhou 8: Imperishable Night Stage 4 Marisa Route
  207. Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
  208. 208.0 208.1 208.2 208.3 Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Dream Sign "Duplex Barrier""• User: Reimu Hakurei
    • Notes: Confirmed during the Eternal Night Incident, theatrical type
    • Reference Level: ★★★
    A Spell Card with a mysterious power that turns space inside-out. I'm jealous.
    If I had an area enclosed in that barrier, my magic's range would also widen.
    I indirectly asked Reimu about it, but it was pointless. Apparently, a barrier is a boundary line between things, and having two barriers on top of each other is equivalent to a world with no boundaries. If you can find the gaps in space that are hiding just about everywhere, you'll be able to set up a duplex barrier.
    In other words, she's bad at explaining things."
  209. Touhou 8: Imperishable Night Stage 4 Marisa Route
  210. Touhou 8: Imperishable Night Stage 4 Marisa Route
  211. 212.0 212.1 212.2 212.3 Touhou Project - Imperishable Night Spell Cards "Innate Dream" "Spell Card 215
    「夢想天生」
    "Musou Tensei"
    "Innate Dream"

    Owner
    Reimu Hakurei
    Last Word — Last Word

    Comment
    色々と究極奥義。霊夢はありとあらゆるものから宙に浮き無敵となる。 もしこれが遊び(時間制限付き)でなければ、誰も勝つ事が出来ない。

    Translation
    A secret technique which is extreme in many ways. With Reimu's ability to float, she floats away from all sorts of things and cannot to be attacked. If it wasn't just for play (with time limit), no one could beat her using any method."
  212. 213.0 213.1 213.2 213.3 213.4 Touhou Project - Imperishable Night Manual Reimu Hakurei Profile "Wonderful Shrine Maiden of Paradise, Reimu Hakurei
    Hakurei Shrine's Shrine Maiden.
    A human that lives on the boundary. She has the ability to fly in the air.
    She's the shrine maiden of the Hakurei Shrine, which is located at the edge of Gensokyo and (possibly) has ancient and honourable origins.
    She's emotional and noisy, and has a presence wherever she is, but she merges into her surroundings quite easily.
    Her ability is being able to fly, that is, being weightless.
    The gravity of Earth, any level of stress, and threats of power all mean nothing to her.
    Both her mind and body float in the sky of fantasy, a mysterious shrine maiden.
    However powerful the opponent is, that means nothing in her presence.
    As she evens out whatever status one has, she tends to attract anyone regardless of species, human or youkai.
    Her weapons are amulets and a Yin-Yang orb. She is also preferred by mosquitoes.

    Notes
    She teams with Yukari this time. Focused speed only applies when she's used as a solo character.
    She lacks a bit in damage, but is quite easy to use and doesn't need much memorization.
    She's quite strong, especially against smaller enemies.
    In a word, dastardly."
  213. Chara☆Mel Mountain of Faith interview with ZUN "A Critical Restart
    For your 10th game, Mountain of Faith, you spoke of throwing out several parts from previous works and starting from scratch.
    ZUN: Yes, the entire source code was basically rewritten from the ground up, so though it might look similar on the surface, it's quite different. There was more stuff that I didn't need mixed up in the old versions than I realized, and I had to start by cutting it all out."
  214. Touhou 02: Story of Eastern Wonderland
  215. Touhou 02: Story of Eastern Wonderland Good Ending 2
  216. Touhou 13: Ten Desires Ending 2
  217. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory
  218. Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
  219. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  220. Touhou 11: Subterranean Animism Stage 1
  221. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 10
  222. Touhou 13: Ten Desires Stage 4
  223. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 15
  224. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 18
  225. Touhou 06: Embodiment of the Scarlet Devil Stage 1
  226. Touhou 10.5 Scarlet Weather Rhapsody Stage 5
  227. Touhou 10.5 Scarlet Weather Rhapsody Stage 4
  228. Touhou 10.5 Scarlet Weather Rhapsody Stage 5
  229. Touhou 10.5 Scarlet Weather Rhapsody Final Stage
  230. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Divine Spirit "Dream Seal"
  231. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  232. Touhou 13.5 Hopeless Masquerade
  233. Touhou 7.5: Immaterial and Missing Power Stage 1 Reimu Story
  234. Touhou 7.5: Immaterial and Missing Power Stage 2 Reimu Story
  235. Touhou 7.5: Immaterial and Missing Power Stage 3 Reimu Story
  236. Touhou 7.5: Immaterial and Missing Power Stage 4 Reimu Story
  237. Touhou 7.5: Immaterial and Missing Power Stage 5 Reimu Story
  238. Touhou 7.5: Immaterial and Missing Power Stage Border Line Reimu Story
  239. Touhou 7.5: Immaterial and Missing Power Final Stage
  240. Touhou 8: Imperishable Night Stage 1
  241. Touhou 8: Imperishable Night Stage 2
  242. Touhou 8: Imperishable Night Stage 3
  243. Touhou 8: Imperishable Night Stage 3
  244. Touhou 8: Imperishable Night Stage 4
  245. Touhou 8: Imperishable Night Stage 5
  246. Touhou 8: Imperishable Night Stage 5
  247. Touhou 8: Imperishable Night Stage Final Stage A
  248. Touhou 8: Imperishable Night Final Stage B
  249. Touhou 8: Imperishable Night Final Stage B
  250. Touhou 8: Imperishable Night Final Stage B
  251. Touhou 04: Lotus Land Story Stage 5
  252. Touhou 8: Imperishable Night Stage 4 Marisa Route
  253. Touhou 8: Imperishable Night Stage 4 Marisa Route
  254. Touhou 8: Imperishable Night Stage 4 Marisa Route
  255. Touhou 8: Imperishable Night Stage 4 Marisa Route
  256. Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
  257. Touhou 8: Imperishable Night Stage 4 Marisa Route
  258. Touhou 8: Imperishable Night Stage 4 Marisa Route
  259. Touhou 02: Story of Eastern Wonderland
  260. Touhou 02: Story of Eastern Wonderland Good Ending 2
  261. Touhou 13: Ten Desires Ending 2
  262. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual
  263. Touhou Project - Perfect Memento in Strict Sense Reimu Hakurei Profile
  264. Touhou 14: Double Dealing Character Reimu B Bad Ending/Ending 8
  265. Touhou 14: Double Dealing Character Reimu B Ending/Ending 2
  266. Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
  267. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  268. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  269. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  270. Touhou 15: Legacy of Lunatic Kingdom Extra Stage Reimu
  271. Touhou 15.5 Antinomy of Common Flowers Yukari/Reimu Story
  272. Touhou 16: Hidden Star in Four Seasons Stage 1
  273. Touhou 16: Hidden Star in Four Seasons Stage 1
  274. Touhou 16: Hidden Star in Four Seasons Stage 6
  275. Touhou 17: Wily Beast and Weakest Creature Stage 1
  276. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  277. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  278. Touhou 17.5: Sunken Fossil World Episode 3
  279. Touhou 17.5: Sunken Fossil World Episode 3
  280. Touhou 17.5 Sunken Fossil World Flandre Story Route C4: Sea of Petroleum
  281. Touhou 17.5 Sunken Fossil World Flandre Story Route C4: Sea of Petroleum
  282. Touhou 18: Unconnected Marketeers Extra Stage
  283. Touhou 18: Unconnected Marketeers Extra Stage
  284. Touhou 18: Unconnected Marketeers Extra Stage
  285. Touhou 18: Unconnected Marketeers Extra Stage
  286. Touhou 18: Unconnected Marketeers Stage 2
  287. Touhou 18: Unconnected Marketeers Stage 3
  288. Touhou 19: Unfinished Dream of All Living Ghost Reimu Story Stage 4
  289. Touhou 19: Unfinished Dream of All Living Ghost Reimu Story Stage 5
  290. Touhou 20: Fossilized Wonders Player Select Reimu Hakurei
  291. Touhou 06: Embodiment of the Scarlet Devil Stage 1
  292. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Divine Spirit "Dream Seal"
  293. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  294. Touhou 7.5: Immaterial and Missing Power Stage 1 Reimu Story
  295. Touhou 7.5: Immaterial and Missing Power Stage 2 Reimu Story
  296. Touhou 7.5: Immaterial and Missing Power Stage 3 Reimu Story
  297. Touhou 7.5: Immaterial and Missing Power Stage 4 Reimu Story
  298. Touhou 7.5: Immaterial and Missing Power Stage 5 Reimu Story
  299. Touhou 7.5: Immaterial and Missing Power Stage Border Line Reimu Story
  300. Touhou 7.5: Immaterial and Missing Power Final Stage
  301. Touhou 8: Imperishable Night Stage 1
  302. Touhou 8: Imperishable Night Stage 2
  303. Touhou 8: Imperishable Night Stage 3
  304. Touhou 8: Imperishable Night Stage 3
  305. Touhou 8: Imperishable Night Stage 4
  306. Touhou 8: Imperishable Night Stage 5
  307. Touhou 8: Imperishable Night Stage 5
  308. Touhou 8: Imperishable Night Stage Final Stage A
  309. Touhou 8: Imperishable Night Final Stage B
  310. Touhou 8: Imperishable Night Final Stage B
  311. Touhou 8: Imperishable Night Final Stage B
  312. Touhou 04: Lotus Land Story Stage 5
  313. Touhou 8: Imperishable Night Stage 4 Marisa Route
  314. Touhou 8: Imperishable Night Stage 4 Marisa Route
  315. Touhou 8: Imperishable Night Stage 4 Marisa Route
  316. Touhou 8: Imperishable Night Stage 4 Marisa Route
  317. Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
  318. Touhou 8: Imperishable Night Stage 4 Marisa Route
  319. Touhou 8: Imperishable Night Stage 4 Marisa Route
  320. Touhou 02: Story of Eastern Wonderland Stage 1
  321. Touhou 06: Embodiment of Scarlet Devil Stage 2
  322. Touhou 06: Embodiment of Scarlet Devil Stage 2
  323. Touhou 01: Highly Responsive to Prayers
  324. Touhou 01: Highly Responsive to Prayers
  325. Touhou 01: Highly Responsive to Prayers Stage 10 Makai Route
  326. Touhou 01: Highly Responsive to Prayers Stage 15 Makai Route
  327. Touhou 01: Highly Responsive to Prayers Stage 15 Makai Route
  328. Touhou 02: Story of Eastern Wonderland
  329. Touhou 02: Story of Eastern Wonderland Stage 01
  330. Touhou 02: Story of Eastern Wonderland Stage 01
  331. Touhou 02: Story of Eastern Wonderland Stage 02
  332. Touhou 02: Story of Eastern Wonderland Stage 03
  333. Touhou 02: Story of Eastern Wonderland Stage 04
  334. Touhou 02: Story of Eastern Wonderland Stage 05
  335. Touhou 02: Story of Eastern Wonderland Stage 05
  336. Touhou 04: Lotus Land Story Final Stage
  337. Touhou 04: Lotus Land Story Stage 5
  338. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 18
  339. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 18
  340. Touhou 06: Embodiment of the Scarlet Devil Stage 2
  341. Touhou 06: Embodiment of the Scarlet Devil Stage 2
  342. Touhou 06: Embodiment of the Scarlet Devil Stage 3
  343. Touhou 06: Embodiment of the Scarlet Devil Stage 5
  344. Touhou 06: Embodiment of the Scarlet Devil Final Stage
  345. Touhou 06: Embodiment of the Scarlet Devil Extra Stage
  346. Touhou 06: Embodiment of the Scarlet Devil Extra Stage
  347. Touhou 07: Perfect Cherry Blossom Stage 2
  348. Touhou 07: Perfect Cherry Blossom Stage 4
  349. Touhou 07: Perfect Cherry Blossom Stage 4
  350. Touhou 07: Perfect Cherry Blossom Stage 5
  351. Touhou 07: Perfect Cherry Blossom Stage 5
  352. Touhou 07: Perfect Cherry Blossom Final Stage Perfect Cherry Blossom
  353. Touhou 07: Perfect Cherry Blossom Extra Stage
  354. Touhou 07: Perfect Cherry Blossom Extra Stage
  355. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  356. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  357. Touhou 8: Imperishable Night Stage 2
  358. Touhou 8: Imperishable Night Stage 5
  359. Touhou 12: Undefined Fantastic Object Stage EX
  360. Touhou 14: Double Dealing Character Stage 5
  361. Touhou 14: Double Dealing Character Stage 5
  362. Touhou 14: Double Dealing Character Final Stage
  363. Touhou 16: Hidden Star in Four Seasons Extra Stage
  364. Touhou 04: Lotus Land Story Sage 2
  365. Touhou 04: Lotus Land Story Sage 2
  366. Touhou 04: Lotus Land Story Final Stage
  367. Touhou 05: Mystic Square Stage 3
  368. Touhou 05: Mystic Sqaure
  369. Touhou 05: Mystic Sqaure Stage 5
  370. Touhou 05: Mystic Sqaure Stage 5
  371. Touhou 06: Embodiment of Scarlet Devil
  372. Touhou 06: Embodiment of Scarlet Devil
  373. Touhou 7.5: Immaterial and Missing Power Stage 1 Reimu Story
  374. Touhou 7.5: Immaterial and Missing Power Stage 2 Reimu Story
  375. Touhou 7.5: Immaterial and Missing Power Stage 3 Reimu Story
  376. Touhou 7.5: Immaterial and Missing Power Stage 4 Reimu Story
  377. Touhou 7.5: Immaterial and Missing Power Stage 5 Reimu Story
  378. Touhou 7.5: Immaterial and Missing Power Stage Border Line Reimu Story
  379. Touhou 7.5: Immaterial and Missing Power Final Stage
  380. Touhou 11: Subterranean Animism Stage 4
  381. Touhou 11: Subterranean Animism Stage 4
  382. Touhou 11: Subterranean Animism Stage 4
  383. Touhou 11: Subterranean Animism Stage 4
  384. Touhou 11: Subterranean Animism Stage 4
  385. Touhou 13: Ten Desires Final Stage
  386. Touhou 13: Ten Desires Final Stage
  387. Touhou 13: Ten Desires Ending 1
  388. Touhou 13: Ten Desires Extra Stage
  389. Touhou 13: Tne Desires Extra Stage
  390. Touhou 14: Double Dealing Character Reimu B Story Stage 1
  391. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  392. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 1
  393. Strange Creators of Outer World Legacy of Lunatic Kingdom interview with ZUN "And then you came up with the "Ultramarine Orb Elixir".
    It would be bad if you used that. You don't know what's going to happen. If you used it, what would the results be? The story that follows in the next work after Legacy of Lunatic Kingdom starts from the point after doing a no-miss clear without using that Elixir.
    That's a really high level of difficulty, though (laugh).
    Doing a no-miss clear on Legacy Mode is what's canon (laugh). Because the "Ultramarine Orb Elixir" doesn't appear in the story when you do a no-miss clear. It didn't matter whether you used it or not. And, the endings where you do get hit have a better explanation of the Elixir. The reason for that is mostly meta, because when you start games like I Wanna Be The Guy, the other kind of game becomes harder to play and you can't clear them. Your body can't go back to those. Although, you might ask why it's necessary to go back to those in the first place. But it's not like you have to clear the game on Legacy Mode or anything."
  394. 395.0 395.1 Touhou Project - Legacy of Lunatinc Kingdom Prologue "When urban legends were manifesting in Gensokyo, a rumour started to spread that "Apollo never went to the Moon".
    At the same time, a metallic spider appeared around the mountain. The spider appeared to be slowly wandering around.
    Reimu: "So, what's this weird machine you mentioned?"
    Sanae: "It happened when the morning mist was still covering the mountain."
    It had a form with no imperfections, unbecoming of any other beast or monster.
    Mist faded away and the trees withered in the places where the spider passed by.
    Reimu: "So, a machine that looked like a spider?"
    Sanae: "I only caught a glimpse of it, but it definitely wasn't just some youkai that I mistook."
    Reimu: "Maybe it's one of the kappa's tools..."
    Once the machine passed by, there were no signs of life.
    Tengu flew in the sky overhead, but for some reason, they paid no attention to the spider As the foothills came into the spider's view, it slowly clambered down the cliffside.
    Sanae: "This is definitely interesting. I can't imagine that its appearance is just a coincidence."
    Sanae began to grow restless.
    Reimu: "What is it? It's kind of irritating."
    Sanae: "That thing looked just like Curiosity."
    —Eientei.
    Kaguya: "Seems the time has come for them to arrive."
    Eirin: "What shall we do?"
    Kaguya: "That's obvious, isn't it? I already prepared myself."
    A natural and satisfying answer.
    Eirin: "If they're making a move, no human will possibly be able to compete with them.
    However, if we were to make any move, we'd fall right into the enemy's hands.
    What's more, the youkai of Earth likely can't even interfere to begin with."
    Kaguya: "So what do we do?"
    Eirin: "I made some medicine for just the occasion. Get Reisen to deliver this to the shrine maiden and her friends."
    —Marisa's house, in the Forest of Magic
    The seven Occult Balls that had suddenly appeared. Marisa had been investigating just what one of the balls had been; The ball of the Lunar Capital, to be precise.
    Marisa: "Looks like this thing was somehow the cause of that while urban legend uproar, but..."
    As she sat bewildered, the moon rabbit Reisen appeared there.
    —The metallic spider's march of purification cannot be stopped. The trees wither before one's eyes. Not one blade of grass was left in the spider's tracks. When Gensokyo is completely purified, it will be transformed into a perfect world.
    Into a beautiful planet with no life on it...""
  395. Touhou 15.5: Antinomy of Common Flowers Reimu/Kasen Stage 3
  396. Touhou 17: Wily Beast and Weakest Creature Stage 3
  397. Touhou 18: Unconnected Marketeers
  398. Touhou 7.5: Immaterial and Missing Power
  399. Immaterial and Missing Power Tutorial
  400. Immaterial and Missing Power Tutorial
  401. Touhou 7.5: Immaterial and Missing Power
  402. Touhou 7.5: Immaterial and Missing Power
  403. Immaterial and Missing Power Tutorial
  404. Immaterial and Missing Power Tutorial
  405. Immaterial and Missing Power Tutorial
  406. Immaterial and Missing Power Tutorial
  407. Immaterial and Missing Power Tutorial
  408. Immaterial and Missing Power Tutorial
  409. Immaterial and Missing Power Tutorial
  410. Immaterial and Missing Power Tutorial
  411. Immaterial and Missing Power Tutorial
  412. Immaterial and Missing Power Tutorial
  413. Immaterial and Missing Power Tutorial
  414. Immaterial and Missing Power Tutorial
  415. Immaterial and Missing Power Tutorial
  416. Touhou 7.5: Immaterial and Missing Power Final Stage
  417. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  418. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  419. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  420. Touhou 10.5: Scarlet Weather Rhapsody
  421. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  422. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  423. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  424. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  425. Touhou 12.3 Hisoutensoku Mechanics
  426. Touhou 12.3 Hisoutensoku Mechanics
  427. Touhou 12.3 Hisoutensoku Mechanics
  428. Touhou 12.3 Hisoutensoku Mechanics
  429. Touhou 12.3 Hisoutensoku Mechanics
  430. Touhou 12.3 Hisoutensoku Mechanics
  431. Touhou 12.3 Hisoutensoku Mechanics
  432. Touhou 12.3 Hisoutensoku
  433. Touhou 12.3 Hisoutensoku Mechanics
  434. Touhou 12.3 Hisoutensoku Mechanics
  435. Touhou 12.3 Hisoutensoku Mechanics
  436. Touhou 12.3 Hisoutensoku Mechanics
  437. Touhou 12.3 Hisoutensoku Mechanics
  438. Touhou 12.3 Hisoutensoku Mechanics
  439. Touhou 12.3 Hisoutensoku Mechanics
  440. Touhou 12.3 Hisoutensoku Mechanics
  441. Touhou 12.3 Hisoutensoku Mechanics
  442. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  443. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  444. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  445. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  446. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  447. Touhou 12.3 Hisoutensoku Mechanics
  448. Touhou 10.5: Scarlet Weather Stage 4
  449. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  450. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  451. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  452. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  453. Touhou 12.3 Hisoutensoku Mechanics
  454. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  455. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  456. Touhou 12.3 Hisoutensoku Mechanics
  457. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  458. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  459. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  460. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  461. Touhou 12.3 Hisoutensoku Mechanics
  462. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  463. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  464. Touhou 12.3 Hisoutensoku Mechanics
  465. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  466. Touhou 12.3 Hisoutensoku Mechanics
  467. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  468. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  469. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  470. Touhou 12.3 Hisoutensoku Mechanics
  471. Touhou 12.3 Hisoutensoku Mechanics
  472. Touhou 12.3 Hisoutensoku Mechanics
  473. Touhou 12.3 Hisoutensoku Mechanics
  474. Touhou 12.3 Hisoutensoku Mechanics
  475. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  476. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  477. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  478. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  479. Touhou 10.5: Scarlet Weather Rhaposdy Youmu Story Stage 1
  480. Touhou 10.5: Scarlet Weather Rhaposdy Youmu Story Stage 4
  481. Touhou 10.5: Scarlet Weather Rhaposdy Youmu Story Final Stage
  482. Touhou 13.5: Hopeless Masquerade Mechanics
  483. Touhou 13.5: Hopeless Masquerade Reimu Hakurei Character Select
  484. Touhou 13.5: Hopeless Masquerade Reimu Hakurei Story Mode Stage 1 Ending
  485. Touhou 13.5: Hopeless Masquerade Mechanics
  486. Touhou 13.5: Hopeless Masquerade Mechanics
  487. Touhou 13.5: Hopeless Masquerade Mechanics
  488. Touhou 13.5: Hopeless Masquerade
  489. Touhou 13.5: Hopeless Masquerade Mechanics
  490. Touhou 13.5: Hopeless Masquerade Mechanics
  491. Touhou 13.5: Hopeless Masquerade Mechanics
  492. Touhou 13.5: Hopeless Masquerade Mechanics
  493. Touhou 13.5: Hopeless Masquerade Mechanics
  494. Touhou 13.5: Hopeless Masquerade Mechanics
  495. Touhou 13.5: Hopeless Masquerade Mechanics
  496. Touhou 13.5: Hopeless Masquerade Mechanics
  497. Touhou 13.5: Hopeless Masquerade Mechanics
  498. Touhou 13.5: Hopeless Masquerade Mechanics
  499. Touhou 13.5: Hopeless Masquerade Mechanics
  500. Touhou 13.5: Hopeless Masquerade Mechanics
  501. Touhou 13.5: Hopeless Masquerade Mechanics
  502. Touhou 13.5: Hopeless Masquerade Mechanics
  503. Touhou 13.5: Hopeless Masquerade Mechanics
  504. Touhou 13.5: Hopeless Masquerade Mechanics
  505. Touhou 13.5: Hopeless Masquerade
  506. Touhou 15.5 tutorial video
  507. Touhou 14.5: Urban Legend in Limbo Marisa Story Stage 2
  508. Tohou 15.5 Antinomy of Common Flowers Reimu/Kasen Story Stage 1
  509. Tohou 15.5 Antinomy of Common Flowers Reimu/Kasen Story Stage 1
  510. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  511. Tohou 15.5 Antinomy of Common Flowers Reimu/Kasen Story Stage 1
  512. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 4
  513. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  514. Touhou 15.5 tutorial video
  515. Touhou 14.5: Urban Legend in Limbo Mechanics
  516. Touhou 14.5: Urban Legend in Limbo Mechanics
  517. Touhou 14.5: Urban Legend in Limbo Mechanics
  518. Touhou 14.5: Urban Legend in Limbo Mechanics
  519. Touhou 14.5: Urban Legend in Limbo Mechanics
  520. Touhou 14.5: Urban Legend in Limbo Mechanics
  521. Touhou 14.5: Urban Legend in Limbo Mechanics
  522. Touhou 15.5: Antinomy of Common Flowers Reimu/Kasen Story Stage 2
  523. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 1
  524. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 3
  525. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 3
  526. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 4
  527. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  528. Touhou 17.5 Sunken Fossil World Tutorial
  529. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  530. Touhou 17.5 Sunken Fossil World Tutorial
  531. Touhou 17.5 Sunken Fossil World Tutorial
  532. Touhou 17.5 Sunken Fossil World Tutorial
  533. Touhou 17.5 Sunken Fossil World Episode 2
  534. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 10
  535. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 7
  536. Touhou 18: Unconnected Marketeers
  537. Touhou 7.5: Immaterial and Missing Power
  538. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  539. 540.0 540.1 Touhou Project - Story of Eastern Wonderland 封魔録.txt Character Introduction: "★  Turtle  ・・・
    Genjii
    A turtle who has lived a long life and gained many powers.
    Reimu captured him one day during training and has worked him hard ever since.
    He has the power to fly freely through the sky."
  540. Touhou 02: Story of Eastern Wonderland Extra Stage
  541. Touhou 02: Story of Eastern Wonderland Extra Stage
  542. Touhou 07: Perfect Cherry Blossom Extra Stage
  543. Touhou 04: Lotus Land Story Stage 1
  544. Touhou Project - Imperishable Night "Wonderful Shrine Maiden of Paradise
    Reimu Hakurei
    Species: Human
    Ability: Mainly flying in the air
    The all-too-familiar shrine maiden of the Hakurei Shrine located on the border of Gensokyo. The Hakurei Shrine itself exists simultaneously in both Gensokyo and the Outside World.
    She treats everyone fairly and equally, which makes her well-liked by even the feared being such as youkai. On the flip side, she doesn't see anyone as a comrade. Since there are a great number of humans and youkai around her, there are instances where she works together with them, but even so, she usually does things by herself alone. She might just truly be a cold-hearted kind of human..."
  545. Touhou Project - Phantasmagoria of Flower View Manual Reimu Hakurei Profile "Wonderful Shrine Maiden of Paradise
    Reimu Hakurei
    The Shrine Maiden of Hakurei Shrine. A human living at the boundary. She possesses the ability to fly in the air.
    She's the kind of shrine maiden that's ever-so-carefree and doesn't think about anything.
    Whenever a disturbance occurs, she'd immediately rush to resolve it. Nevertheless, she'd never manage to rid herself of all disturbances around her.
    Rather, it might be the case that she attracts disturbances to herself."
  546. Touhou Project - Subterranean Animism Manual.txt Reimu Hakurei Profile "Shrine Maiden of Paradise
    Reimu Hakurei
    Species: Human
    Ability: Flying in the air.
    The all-too-familiar shrine maiden of the Hakurei Shrine.
    She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.
    She is easily well-liked by youkais, especially the strong ones."
  547. Touhou 11: Subterranean Animism Reimu Player Select
  548. Touhou 11: Subterranean Animism Stage 3
  549. Touhou 11: Subterranean Animism Stage 3
  550. Touhou 11: Subterranean Animism Stage 3
  551. Touhou 13: Ten Desires Ending #2
  552. Touhou 16: Hidden Star in Four Seasons Stage 5
  553. Touhou 16: Hidden Star in Four Seasons Extra Stage
  554. Touhou 20: Fossilized Wonders Reimu Stage 4
  555. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 17
  556. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 18
  557. 558.0 558.1 558.2 Touhou Project - Embodiment of Scarlet Devil Manual "The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life.
    At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.
    On that day, Reimu was just a little less bored than usual.
    Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."
    At the rate it was moving, the mist would reach past the shrine and descend to where humans lived.
    Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.
    Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"
    With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake."
  558. Touhou 2: Story of Eastern Wonderland Stage 2
  559. Touhou Project - Lotus Land Story Manual "Reimu was suddenly burdened with the task of exterminating evil spirits.
    Reimu:"Hmmph, if I leave it like this, the shrine'll get destroyed *again*.
    It can't be helped.I'll find the reason behind this and root it out!"
    For some reason or another, (you can't make fun of the shrine maiden's reasons)
    Reimu suspected that the lake within the mountains behind the shrine was strange, and headed there quickly.
    (Either way、I think that the shrine would be destroyed even if she stayed there)
    Reimu:"As I thought,this place is strange. There are lots of evil spirits here."
    Reimu:"I'm nervous to start what haven't done in a long time(evil spirit extermination)!"
  560. Touhou Project - Perfect Cherry Blossom Prologue "Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.
    Reimu: "Ahh, it's cold."
    It's just that this time, her complaint was that it was already May.
    The snowfall and blizzards had been fierce for a week, with no sign of stopping.
    Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?"
    She figured she could find out why without asking about it.
    More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.
    Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"
    Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off."
  561. Touhou 02: Story of Eastern Wonderland Stage 4
  562. Touhou Project Touhou Bougetsushou Reimu Hakurei Profile "Reimu Hakurei
    Human/Ability to fly in the air.
    She's the shrine maiden of the Hakurei Shrine that stands between Gensokyo and the Outside World. She treats humans and youkai the same, but it seems like she's much more attached to humans than youkai. Her daily routine consists of looking at the sky in a laid-back manner and drinking tea, but her abilities as a shrine maiden are strong, and her intuition is unusually sharp. She can immediately notice an incident, and solve it soon after."
  563. Touhou 7.5: Immaterial and Missing Power Final Stage
  564. Touhou 7.5: Immaterial and Missing Power Final Stage
  565. Touhou 7.5: Immaterial and Missing Power Final Stage
  566. Touhou 8: Imperishable Night Stage 5
  567. Touhou 10.5 Scarlet Weather Rhapsody Stage 3
  568. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
  569. Touhou Touhou Sangetsusei (Three Fairies) ~ Eastern and Little Nature Deity Chapter 1
  570. Touhou Touhou Sangetsusei (Three Fairies) ~ Eastern and Little Nature Deity Chapter 1
  571. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 16
  572. 573.0 573.1 573.2 Touhou 09: Phantasmagoria of Flower View Reisen defeats Reimu Winquotes "There are times where your wavelengths are alternately unusually long or unusually short.
    Sometimes there are people with wavelengths like that.
    A voice like that matches with no one's and reacts against no one's. It's mysterious."
  573. Touhou 12: Undefined Fantastic Object Stage 6
  574. Touhou 12: Undefined Fantastic Object Stage EX
  575. Touhou Project - Phantasmagoria of Flower View キャラ設定.txt Reimu Hakurei Profile "Wonderful Shrine Maiden of Paradise
    Reimu Hakurei
    Race: Human
    Ability: Flying in the air
    The all-too-familiar shrine maiden of the Hakurei Shrine located on the border of Gensokyo. The Hakurei Shrine itself exists simultaneously in both Gensokyo and the Outside World.
    She has always been able to bring incidents to closure with her intuitions, but she hasn't the slightest idea of the cause of this flower incident.
    In multiplayer games such as this installment of the Touhou Series, it's hard to pinpoint which character is the main character. However, even though Reimu doesn't stand out at all, why does she always look like one?"
  576. Touhou 04 - Lotus Land Story Stage 1
  577. Touhou 16: Hidden Star in Four Seasons Reimu Good Ending Ending 1
  578. Touhou 19: Unfinished Dream of All Living Ghost Reimu Story Stage 6
  579. Touhou 19: Unfinished Dream of All Living Ghost Reimu Story Stage 6
  580. Touhou 20: Fossilized Wonders Stage 4
  581. Touhou Touhou Sangetsusei (Three Fairies) ~ Eastern and Little Nature Deity Chapter 2
  582. Touhou Touhou Sangetsusei (Three Fairies) ~ Eastern and Little Nature Deity Chapter 2
  583. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 51
  584. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 51
  585. Touhou 05: Mystic Square Stage 2
  586. Meiji University talkshow "Dawn of Touhou" "Q: How do they have multiple "lives" in the game?
    ZUN: "It's guts. So if you earn more points, they have more guts (life) *laughter*""
  587. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  588. Touhou 13.5 Hopeless Masquerade
  589. 590.0 590.1 Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  590. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  591. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  592. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  593. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  594. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  595. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  596. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 17
  597. Touhou 14.5: Urban Legend in Limbo Stage 4
  598. Touhou 14: Double Dealing Character Extra Stage
  599. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  600. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  601. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  602. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  603. Touhou 13: Ten Desires Ending 9
  604. Touhou 13: Ten Desires Ending 1
  605. Touhou 13: Ten Desires Marisa 4 Ending
  606. Touhou 03: Phantasmagoria of Dim. Dream Reimu vs. Marisa Reimu Winquote
  607. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 50
  608. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 51
  609. Touhou 14: Double Dealing Character Reimu B Bad Ending/Ending 8
  610. Touhou 14: Double Dealing Character Reimu B Ending/Ending 2
  611. Touhou 01: Highly Responsive to Prayers
  612. 613.0 613.1 613.2 Touhou Project - Story of Eastern Wonderland 封魔録.txt Character Introduction: "★  Yin-yang Orb ・・・ Greatest Secret Treasure of the Hakurei Shrine
    An orb storing spiritual power made from a wondrous type of crystal. At a glance, it looks like a regular orb and nobody will think of it as a weapon, but when used by somebody of the Hakurei bloodline, it can release tremendous power.
    This time, two Yin-yang Orbs follow Reimu by her sides."
  613. Touhou 02: Story of Eastern Wonderland
  614. Touhou Project - Embodiment of Scarlet Devil Manual Character Snippets "○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
  615. Touhou 06: Embodiment of Scarlet Devil
  616. Touhou 02: Story of Eastern Wonderland Stage 03
  617. Touhou 8: Imperishable Night Final Stage
  618. 619.0 619.1 619.2 619.3 Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards "Innate Dream""• User: Reimu Hakurei
    • Notes: Rare, theatrical type
    • 36th Stratagem Level: ★★★★★★★
    Reimu becomes completely impossible to touch. She enters a visible "invisible man" state.
    It's her ultimate secret technique, apparently, but it looks like she just closes her eyes while the danmaku fires itself towards the enemy automatically.
    By the way, this wasn't even a Spell Card at first, but I gameified it by giving it a proper Spell Card name. Otherwise, there'd be no way to win.
    This is the one single Spell Card that can only be used via the innate ability Reimu was born with. Hence the name "tensei (lit. innate from birth)"."
  619. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  620. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  621. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  622. Touhou 08: Imperishable Night Stage 2
  623. 624.0 624.1 Strange Creators of Outer World, Introduction of Previous Works, Subterranean Animism, Cross Review "SA Stage Review
    We've consulted our panel of experts to look back on the stages and bosses of "Subterranean Animism". Aren't you talking on a completely different level, Miss Satori?
    Reimu Hakurei: Shrine maiden of the Hakurei Shrine. Doesn't get night-blind, so being in a dark cave is fine for her.
    Marisa Kirisame: An ordinary magician. Even dark caves can be lit up with magic, right?
    Satori Komeiji: A satori capable of reading the minds of others. Is there anything unconvenient about reading minds in a dark cave?
    ZUN: The enigmatic developer. It's about time for that image to be updated."
  624. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 11
  625. 626.0 626.1 Strange Creators of Outer World, Gensokyo Geography, Case 1 Gensokyo as Seen From "Embodiment of Scarlet Devil" Stage 2: Arriving at the Misty Lake "After we defeat Rumia and move onto Stage 2, we arrive at the "Misty Lake". Here, a question arises: "Did Reimu return to the shrine momentarily after defeating Rumia?" The answer to this question has a great effect on Reimu's way forward, so I want to think clearly about it.
    If we use a conclusion taken from the latter half of the game, we can conclude that Reimu did not turn back in EoSD. Our proof is that Stage 6 takes place during the night. When Reimu noticed the incident and set out in Stage 1, it was already night. It can be thought that on her way, she did not enter any spiritual or temporal rooms, where the flow of time gets out of control, and made her way to Stage 6 before daybreak. Although Sakuya, who appeared on Stage 5, had the ability to manipulate time, the effects of her power are only taken if Reimu lost. Ergo, Reimu solved the Scarlet Mist Incident on the same night she set out."
  626. Strange Creators of Outer World is a book with the full supervision and support of ZUN
  627. Touhou 02: Story of Eastern Wonderland Stage 3
  628. Touhou 10.5 Scarlet Weather Rhapsody Final Stage
  629. Touhou 15: Legacy of Lunatic Kingdom Stage 5
  630. Touhou 15: Legacy of Lunatic Kingdom Stage 5
  631. Touhou 8: Imperishable Night Stage 5
  632. Touhou 17: Wily Beast and Weakest Creature Stage 4
  633. Touhou 19: Unfinished Dream of All Living Ghost Reimu Story Stages 5 and 6
  634. Touhou 11: Subterranean Animism Reimu Yukari Yakumo Weapon Select
  635. Touhou 11: Subterranean Animism Reimu Yukari Yakumo Weapon Select
  636. Touhou 13.5: Hopeless Masquerade
  637. Touhou 10.5 Scarlet Weather Rhapsody Stage 3
  638. Touhou 10.5 Scarlet Weather Rhapsody Stage 3
  639. Touhou 10.5 Scarlet Weather Rhapsody Stage 3
  640. Touhou Project - Mystic Square Manual Main Characters "Shrine Maiden - Hakurei Reimu
    The shrine maiden of the Hakurei Shrine, who possesses natural-born spiritual power but lacks training. She exterminates youkai by attacking them with amulets, firing her spiritual power in a Spiritual Attack and releasing the power of the Yin-Yang Orb.
    She's an optimist. She faces some strange incidents, but still she enjoys them. Because of her slightly emotional and simple character, she's often made fun of by Marisa.
    ○Her speed and attack power are low, but her homing shot might make things a little easier.
    Attack ☆
    Movement Speed ☆
    Attack Range ☆☆☆☆☆
    Bomb Time ☆☆☆☆
    Bomb Power ☆
    Attack Type ・・・ Homing Amulet Shot
    Notes Although the homing shot doesn't exactly have tremendous power, it lets you shoot down every small fry with ease.
    That said, the slow movement speed makes it harder to get items and makes for long boss fights."
  641. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 38
  642. Touhou 13: Ten Desires
  643. 644.0 644.1 Touhou 13: Ten Desires Manual "The cherry blossoms continued to fall relentlessly. If you miss this opportunity, there will be no chances for flower viewing until the season of the wisteria flowers.
    Even so, neither was in the mood for a party under the cherry trees.
    Why indeed?
    It is because unknown floating spirits would appear and disappear.
    Reimu "Wasn't there a spring when everything was full of ghosts like these?"
    Marisa "Yeah, but I don't think we could go flower viewing that time. 'Cause there was hardly any spring."
    Reimu "Oh yeah. That time, it was the work of those from the Netherworld."
    Marisa "Yeah, anything involving phantoms is certainly their work."
    Reimu "Exactly. Putting it like that keeps things so much simpler."
    But it was clear that the unknown floating spirits weren't ghosts or earth spirits that came to the surface recently.
    They were divine spirits, the souls of the soon-to-be gods.
    Typically, many divine spirits make the shrine their home, but actually these ethereal spirits could live just about anywhere.
    Such divine spirits were troubling the girls."
  644. Touhou 13: Ten Desires Stage 1
  645. Touhou 07: Perfect Cherry Blossom Final Stage
  646. Touhou 16: Hidden Star in Four Seasons
  647. Touhou 17: Wily Beast and Weakest Creature
  648. Touhou 17: Wily Beast and Weakest Creature Stage 1
  649. Touhou 17: Wily Beast and Weakest Creature
  650. Touhou 13: Ten Desires
  651. Touhou 13: Ten Desires
  652. Touhou 13: Ten Desires
  653. Touhou 13: Ten Desires Ending 2
  654. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 6
  655. Touhou 15.5 Antinomy of Common Flowers Yukari/Reimu Story
  656. 657.0 657.1 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:" Left or Right
    +
    X key
    ... Slide in the direction pressed.
    You can deflect the Yin-Yang Orb with the slide.
    During a slide your hit box will shrink."
  657. Touhou 01: Highly Responsive to Prayers
  658. Touhou Project - Highly Responsive to Prayers 靈異1ST.txt "X+Z 2 times Uses a spirit attack.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen.
    You will gain a bomb when you collect a bomb item or die."
  659. Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
  660. Touhou 02: Story of Eastern Wonderland
  661. Touhou 02: Story of Eastern Wonderland Stage 1
  662. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 2
  663. Touhou 13: Ten Desires
  664. Touhou 13: Ten Desires Stage 1
  665. Touhou 9: Phantasmagoria of Flower View Reimu vs. Marisa Versus Winquote "The forest doesn't have plants as fancy as flowers, does it?
    And that's why you're weak.
    Flower petals fall more naturally, you know. Unnatural straightness like that isn't going to work out.
    Can you see the fairies with the flowers?
    That's the proof that the flowers aren't natural.
    Since fairies are nature itself, they're having an uproar over the unnatural flowers."
  666. Touhou 01: Highly Responsive to Prayers
  667. Touhou 02: Story of Eastern Wonderland
  668. Touhou 02: Story of Eastern Wonderland Stage 5
  669. Touhou 07: Perfect Cherry Blossom
  670. 671.0 671.1 Touhou Project - Phantasmagoria of Dim.Dream The Different Fundamental Attack Systems "10. The Different Fundamental Attack Systems
    Pellet Attack
    A basic attack. If you get a modest hit combo, it can send white bullets to your opponent individually. Also, by catching bullets within a hit combo, those bullets can be sent back to the opponent's field.

    Fireball Attack
    Can be sent to your opponent when you get a bigger combo or have erased a lot of bullets. Blue fireballs are normal ones, while red ones have been sent back at least once.

    Extra Attack
    Can be sent to your opponent when you get a very big combo, send back a fireball, etc. This attack is specific to your character and cannot be countered.

    Gauge Attack
    Attacks the opponent's field with bullets in a character-specific pattern. This attack is not triggered by merely defeating normal enemies. (Explained in the next section.)

    Boss Attack
    Activates when the hit combo bonus at the upper left exceeds 51,200 points, sending a boss to attack your opponent.

    Boss Reversal
    When a boss is in your field, if the combo bonus points exceed a certain value, the boss will be sent back to your opponent's field.

    Boss Panic
    After a boss has been sent to your opponent's field, when your combo bonus exceeds 300,000 points, a large amount of uneraseable bullets will also drop on the opponent's field."
  671. Touhou Project - Lotus Land Story Manual Items "P(red)  ・・・ Increases the shot power by 1. 点(purple) ・・・ Adds to the score. Collecting them at the top of the screen yields more points. Also, clear bonus is added based on the number of point items collected, so collect as much as possible.
    夢(dark blue) ・・・ Adds to the value of point items.
    However, it is reset at the end of each stage.
    S(red)   ・・・ Increases the shot power by 10.
    B(green)  ・・・ Adds 1 bomb.
    1UP(blue)  ・・・ Adds 1 life.
    F(yellow)  ・・・ Full-power up, erasing all bullets on screen."
  672. Touhou Project - Lotus Land Story
  673. Touhou Project - Lotus Land Story
  674. Touhou Project - Lotus Land Story
  675. Touhou Project - Mystic Square
  676. Touhou 01: Highly Responsive to Prayers
  677. Touhou 15.5: Antinomy of Common Flowers Yukari/Reimu Ending
  678. Touhou 07: Perfect Cherry Blossom Stage 5
  679. Touhou 07: Perfect Cherry Blossom Marisa B Route Ending #7
  680. Touhou 07: Perfect Cherry Blossom Marisa Route Stage 4
  681. Touhou 07: Perfect Cherry Blossom Marisa Route Stage 4
  682. Touhou 07: Perfect Cherry Blossom Reimu Good Ending #5
  683. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 5
  684. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 15
  685. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 15
  686. Touhou Project - Perfect Cherry Blossom キャラ設定.txt Reimu Profile "Wonderful Shrine Maiden of Paradise
    Reimu Hakurei
    She possess the ability to mainly fly in the air.
    Basically, she's a shrine maiden. The shrine maiden of Hakurei Shrine, which is located on the boundary of Gensokyo.
    The Hakurei Shrine exists in both Gensokyo and the world of humans at the same time.
    The boundary is the home territory of the Hakurei Shrine. From both sides, it's located at a very remote place from human villages, and is also kind of small, and has no known history or benefits. So it's no wonder that it rarely gets any visitors.
    Inside the shrine, almost all foreign boundaries has been nullified. That alone should say that the Hakurei Boundary, the boundary between Gensokyo and the world of humans, is amazingly powerful.
    Only those of the Hakurei have rules to follow in Gensokyo. Therefore, Reimu always wears clothes that's apparently some kind of uniform (she's supposed to have many other rules too, though...). Her daily routine consists of wearing red-white, staring at Gensokyo's sky from the edge of Gensokyo, and drinking tea.
    By nature, Reimu can use various mysterious powers, but she doesn't use them or boast about them. Everything is, as is, after all."
  687. Touhou 15.5: Antinomy of Common Flowers Yukari/Reimu Story
  688. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 2
  689. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 2
  690. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 12
  691. Touhou 14: Double Dealing Character Final Stage
  692. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 16
  693. Touhou Project - Phantasmagoria of Dim.Dream Gauge Attack System "11. Gauge Attack System
    The gauge at the bottom of the screen is called the Spell Gauge. The blue part of the gauge shows the current maximum gauge amount. If you hold down the shot button, you can charge the gauge up to this maximum amount. When you release the button, you can attack according to the amount the gauge is charged.
    Level 1 — When ¼ of the entire gauge is charged and released. (Charge Shot)
    You can shoot a modestly powerful Charge Shot.
    Level 2 — When ½ of the entire gauge is charged and released. (Gauge Attack 1)
    Use this as often as you want. This uses up ¼ of the gauge and sends many eraseable white bullets to your opponent's field. These drop in various patterns that depend on the character, but be aware that white bullets are easy to counterattack.
    Level 3 — When ¾ of the entire gauge is charged and released. (Gauge Attack 2)
    This uses up ½ of the gauge and sends many non-eraseable bullets to your opponent's field. These drop in various patterns that depend on the character. Level 2 and 3 Gauge Attacks have an attack intensity level. This level goes up with each Gauge Attack, finally stopping at level 16. Naturally, higher levels are stronger, so please try to use it often. The number at your screen's bottom left is the current level. (For either level 2 or level 3 Gauge Attacks, each use will increase it by 1. If you do a Boss Panic, the level will increase by 3.)
    Level 4 — When the gauge is charged to the maximum and released. (Boss Attack)
    This uses up ¾ of the gauge and activates a Boss Attack. If your side already has a boss on it, this becomes a Boss Reversal.
    If a boss is already in the opponent's field, this will activate a level 3 Gauge Attack (using up ½ the gauge).
    The boss also has a level. This level also ranges from 1 to 16, and each time you send a boss, the level goes up. However, the boss level is shared by both players, so raising the level also means that a higher-level boss will be sent back to you. You should send this boss back by reversal as soon as you can. (Even so, this will raise the boss level yet again.) The number at your screen's bottom right is the current boss level (same for 1P and 2P).
  694. Touhou 03: Phantasmagoria of Dim. Dream
  695. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up.
    Fire, exploding bullets and the like are also not destroyable."
  696. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:" There are times when a wall of fast bullets will close in on you. This is when you should focus on getting the right timing and using the exorcism to reflect them back."
  697. Touhou 02: Story of Eastern Wonderland Stage 04
  698. Touhou 02: Story of Eastern Wonderland Good Ending 2
  699. Touhou 04: Lotus Land Story Good Ending 1
  700. Touhou 04: Lotus Land Story Stage 5
  701. Touhou 02: Story of Eastern Wonderland
  702. Touhou 04: Lotus Land Story Marisa Route Stage 4
  703. Touhou 04: Lotus Land Story Marisa Route Stage 4
  704. Touhou 04: Lotus Land Story Sage 2
  705. Touhou 04: Lotus Land Story Sage 2
  706. Touhou 05: Mystic Square Stage 3
  707. Touhou 05: Mystic Sqaure
  708. Touhou 05: Mystic Sqaure Stage 5
  709. Touhou 04: Lotus Land Story Marisa Route Stage 4
  710. Touhou 04: Lotus Land Story Marisa Route Stage 4
  711. Touhou 04: Lotus Land Story Marisa Route Stage 4
  712. Touhou 13.5 Hopeless Masquerade
  713. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  714. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  715. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 18
  716. 717.0 717.1 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  717. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  718. Touhou 02: Story of Eastern Wonderland
  719. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  720. Touhou 05: Mystic Quest
  721. Touhou 04: Lotus Land Story
  722. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  723. Touhou 01: Highly Responsive to Prayers
  724. Touhou 02: Story of Eastern Wonderland
  725. Touhou 04: Lotus Land Story
  726. Touhou 01: Highly Responsive to Prayers
  727. Touhou 03: Phantasmagoria of Dim. Dream
  728. Touhou 03: Phantasmagoria of Dim. Dream
  729. Touhou 13: Ten Desires Ending 2
  730. Touhou 12.3: Double Spoiler Level EX EX-7
  731. Touhou 01: Highly Responsive to Prayers
  732. Touhou 01: Highly Responsive to Prayers
  733. Touhou 04: Lotus Land Story Extra Stage
  734. Touhou Project - Perfect Memento In Strict Sense Reimu Hakurei Profile The Hakurei Shrine seen from the Outside World "Since the Hakurei Shrine stands on the boundary of Gensokyo from the outside world, one can go to the shrine from either world.
    But it normally isn't possible to pass between the two worlds.
    People from Gensokyo can go only to Gensokyo's Hakurei Shrine, and people from the outside world can go only to the outside world's Hakurei Shrine.
    It's said that the Hakurei Shrine seen from outside is a desolate, uninhabited shrine which no one visits.
    Before the Great Boundary was created, the shrine was not as empty as it is now, but it was also not built up to the same scale as the Gensokyo one.
    It's said that the Hakurei Shrine in the outside world has mostly been abandoned since the boundary was created."
  735. Touhou 07: Perfect Cherry Blossom Stage 5
  736. Touhou 07: Perfect Cherry Blossom Reimu Good Ending #5
  737. Touhou 04: Lotus Land Story Marisa Route Stage 4
  738. Touhou 04: Lotus Land Story Marisa Route Stage 4
  739. Touhou 7.5: Immaterial and Missing Power
  740. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  741. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  742. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  743. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  744. Touhou 13.5: Hopeless Masquerade Reimu Equipment Descriptions
  745. Touhou 13.5: Hopeless Masquerade Reimu Equipment Descriptions
  746. Touhou 14.5: Urban Legend inn Limbo Reimu Story Ending
  747. Touhou 9: Phantasmagoria of Flower View Reimu Spell Cards
  748. Touhou 20: Fossilized Wonders Stage 5
  749. Touhou 20: Fossilized Wonders Reimu Extra Stage
  750. Touhou 20: Fossilized Wonders Reimu Stage 6
  751. Touhou 20: Fossilized Wonders Reimu Stage 6
  752. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  753. Immaterial and Missing Power Tutorial
  754. Touhou Project - Imperishable Night Afterword Extra Stage Story "With the real moon's light shining on Gensokyo in the night, the angle of the sun in the afternoon became lower. This led to what humans called the perfect temperature.
    Gensokyo was as peaceful as ever.
    Reimu "Ahh, geez. It's so boring."
    Hakurei Shrine, the shrine lying on the border of Gensokyo.
    The shrine maiden there was as bored as ever.
    Marisa "Yeah~. Isn't there anything happening?
    Usually after a large-scale incident, there'd be aftershock-type events going on."
    Reimu "It'd be better if it wasn't an incident."
    Marisa seemed pretty restless as well.
    Sakuya "That's why this kind of setup is strange.
    Nothing seems to be happening."
    Marisa "Maybe it's scared cuz we're all ready for it to happen?"
    The combination of a maid in a shrine was unexpectedly fitting.
    Youmu "No, something will happen. Yuyuko-sama said so."
    Reimu "......"
    Not a very credible claim.
    *ka-thonk*
    It wasn't the sound of a bamboo tube, but still a sound reverberating through their heads.
    That was how bored they were.
    ――――
    Kaguya "If you're that bored, since tonight's a full moon, go undertake a trial of guts."
    Reimu "Hey! When did you come into my shrine?"
    The person that emerged from within the shrine was Kaguya. An alien.
    An ordinary person could not fathom the actions and thoughts of an alien.
    Marisa "A trial of guts doesn't sound very scary."
    Kaguya "Don't worry, when the full moon is shining brightly tonight, come to the bamboo forest at midnight and see for yourself. You'll taste the true meaning of terror. It's wonderful."
    Sakuya "Hmm, you wouldn't happen to be planning anything, would you?"
    Kaguya "It's not a trick or anything, but... it's scary, really. Far more than your honourable mistress."
    Youmu "A trial of guts... that's a bit..."
    Reimu "How can a half-ghost be the one that's most scared about it?"
    ――――
    Since everyone was bored, their appearance changed into one of interest.
    And Kaguya's actions clearly showed them that something strange was afoot.
    Reimu "What'll happen if something occurs while we're undergoing this trial of guts?"
    Marisa "If she came to instigate us to this trial of guts, that means it's already the incident's entrance."
    Sakuya "Whatever happens, as long as we take turns and the rest remain at the shrine, it'll be fine."
    Youmu "Ehhh~, you're all really doing it~, it's a trial of guts~"
    Everyone was motivated.
    Kaguya "Oh yes, that's right. Make sure you go on this trial of guts as a 2-person team like you did when you came to me. That way if anything happens to one of you, we'll find out quickly."
    Reimu "This is definitely suspicious."
    Marisa "Is this your revenge for that?"
    Kaguya "What are you talking about? It's just to ensure the safety of you all."
    Sakuya "That isn't something the instigator of the trial of guts should say."
    Youmu "I definitely won't go alone."
    ――――
    In the end, being bored and spurred on by Kaguya, they decided to set out at midnight that night to undertake the trial of guts.
    For the time being, the four of them went to call on their partners.
    In the first place, Gensokyo is filled with such things like youkai and phantoms.
    What could this extremely scary thing be?
    Kaguya "If they carry out the extermination, it'll be a real help for me."
    As the true full moon shined brightly onto the bamboo forest, fairies and youkai beyond the imagination of Reimu and co. ran rampant.
    This noisiness however wasn't the trial of guts, but was instead youkai extermination.
    Kaguya "Now, the trial of guts. Let your guts shine through."
    It was said that eating a mermaid's guts would make you immortal..."
  755. Touhou 12: Undefined Fantastic Object Stage EX
  756. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 3-4
  757. Touhou 01: Highly Responsive to Prayers Makai Route Sariel
  758. Touhou 11: Subterranean Animism Stage 6
  759. Touhou 11: Subterranean Animism Stage 6
  760. Touhou 11: Subterranean Animism Stage 6
  761. Touhou 11: Subterranean Animism Stage 6
  762. Touhou 11: Subterranean Animism Stage 6
  763. Touhou 17.5: Sunken Fossil World Reimu Story Episode 5
  764. Touhou 17.5: Sunken Fossil World Yuuma Story Episode 7
  765. Touhou 17.5: Sunken Fossil World Reimu Story Episode 5
  766. Touhou 05: Mystic Square Stage 4
  767. ZUN's comment from Dai Touhouten plaque (PCB) "The protagonist that everyone knows without saying. It's winter so she put on gloves which is very unusual for her, but her overall clothing that makes one worry if she's gonna catch a cold is the same as usual. Exposing her shoulder throughout every season for the entire year is a proof of her determination. Additionally, her necktie, ribbon, and other small accessories are also different than what she had in EoSD, those are a reflection of Touhou Project's philosophy where the essence does not live in design details. Don't quote me on that though."
  768. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  769. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 1
  770. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 2
  771. Touhou 15: Legacy of Lunatic Kingdom Stage 6
  772. Touhou 15: Sanae Ending 6
  773. Touhou 04: Lotus Land Story Final Stage
  774. Touhou 14.5 Urban Legend in Limbo Kasen Story Stage 1
  775. Touhou 14.5 Urban Legend in Limbo Kasen Story Stage 1
  776. Touhou 14.5 Urban Legend in Limbo Marisa Story Stage 2
  777. Touhou 14.5 Urban Legend in Limbo Kasen Story Stage 2
  778. Touhou 14.5 Urban Legend in Limbo Kasen Story Stage 2
  779. Touhou 17: Wily Beast and Weakest Creature Stage 5
  780. Touhou 12.3 Hisoutensoku Mechanics
  781. Touhou 7.5: Immaterial and Missing Power Stage 1
  782. Touhou 7.5: Immaterial and Missing Power Stage 2
  783. Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest
    Narumi Yatadera
    Species: Magician (Jizo)
    Ability: Capable of using magic (control of life)
    A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power.
    She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate.
    The Forest of Magic has the power to change the very nature of the beings within it.
    She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue.
    Since she's a stone statue that gained a life of its own, she's somewhat like a golem.
    Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back.
    However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place.
    She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
  784. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  785. Touhou 7.5: Immaterial and Missing Power Stage 1
  786. Touhou 7.5: Immaterial and Missing Power Stage 2
  787. 788.0 788.1 Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic
    Threat level: Medium
    Encounterable youkai: Beasts, magicians etc.
    The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13).
    The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human.
    However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering.
    For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself.
    Almost no sunlight reaches the ground of the forest, making it dark and damp.
    Therefore, mushrooms grow endlessly there.
    There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing.
    Also, there are a relatively high number of mushrooms with hallucinogenic properties.
    The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there.
    Simply being near them will make hallucinations appear as if one was entranced by magic.
    In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest.
    13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
  788. Touhou 14: Double Dealing Character Reimu A Ending/Ending 1
  789. Touhou 14: Double Dealing Character Final Stage
  790. Touhou 14: Double Dealing Character Reimu A Ending/Ending 1
  791. Touhou 14: Double Dealing Character Sakuya A Ending/Ending 5
  792. Touhou 7.5: Immaterial and Missing Power Stage 1
  793. Touhou 7.5: Immaterial and Missing Power Stage 2
  794. Touhou 17.5: Sunken Fossil World Reimu Story Episode 2
  795. Touhou 11: Subterranean Animism Stage 6
  796. Touhou 11: Subterranean Anism Stage 5
  797. Touhou 11: Subterranean Anism Stage 5
  798. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  799. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  800. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  801. Touhou 7.5 Immaterial and Missing Power Stage 3
  802. Touhou 8: Imperishable Night Stage 5
  803. Touhou 8: Imperishable Night Stage 5
  804. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 24
  805. Touhou Project - Embodiment of Scarlet Devil Manual "The lake was entirely covered by the mysterious mist.
    This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.
    The center of the mist barely receives any light during the day, and filters out moonlight as well.
    From within the mist, a full moon looks hazy and several times larger.
    If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.
    In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.
    Inside the mansion that knows neither day nor night, "she" was there.
  806. Touhou 09: Phantasmagoria of Flower View Medicine Stage 5
  807. Touhou 09: Phantasmagoria of Flower View Medicine Stage 5
  808. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  809. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  810. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 27
  811. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 27
  812. Touhou Project - Embodiment of Scarlet Devil Character Snippets "○Youkai of the Dusk
    Rumia
    Ability: Manipulation of Darkness
    Stage 1 boss. A youkai.
    She is of no importance to the story, and isn't up to anything in particular in her life.
    The ribbon tied to her hair is actually a charm; she can't touch it even though there have been times when she wanted to take it off.
    There is no evidence of her ability in the game, but in truth, places around her are always as dark as night.
  813. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 6
  814. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 27
  815. Touhou 06: Embodiment of the Scarlet Devil Stage 5
  816. Touhou 10.5 Scarlet Weather Rhapsody Final Stage
  817. Touhou 15: Legacy of Lunatic Kingdom Stage 5
  818. Touhou 15: Legacy of Lunatic Kingdom Stage 5
  819. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  820. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 27
  821. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 27
  822. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 27
  823. Touhou Project - Embodiment of Scarlet Devil Manual Character Snippets "○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
  824. Touhou 06: Embodiment of Scarlet Devil
  825. Touhou 8: Imperishiable Night Last Word No. 215 "Fantasy Nature"
  826. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 24
  827. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 24
  828. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 24
  829. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Dream Sign "Evil-Sealing Circle" "• User: Reimu Hakurei
    • Notes: Often seen, movement stress type
    • Reference Level: ★★
    A Spell Card where your movement is restricted by amulets. You're bound in place by the amulets and slowly strangled to death.
    The fast charms aren't aiming for you, so it's not as difficult as it looks. Why doesn't she just aim them straight at you?
    Bit of a tangent, but the amulets that Reimu uses for evil-sealing are booby-trapped. They look like gift envelopes with "full house" written on them, which makes you want to grab 'em, but there's nothing especially interesting in there. It's just a trap."
  830. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Divine Arts "Omnidirectional Oni-Binding Circle""• User: Reimu Hakurei
    • • Notes: Often used when angry
    • Fun-to-Watch Level: ★★★★
    A Spell Card in which mysterious powers take away your freedom of movement. Apparently it's for binding demons, but it binds humans just as well.
    Once this technique begins, all freedom will be lost until Reimu stops it. But because Reimu can't move too, capturing this spell card is easy. All you gotta do is watch from a distance.
    But do I have the self-restraint to stay still and do nothing while Reimu's sitting there like an idiot? That's the biggest problem."
  831. Touhou Project - Double Dealing Character omake.txt Reimu Hakurei Profile "Shrine Maiden of Paradise
    Reimu Hakurei
    Species: Human
    Ability: Flying in the air
    The all-too-familiar shrine maiden of the Hakurei Shrine.
    Her weapon's called a purification rod, but its formal name is the oonusa.
    It chases enemies on its own to purify them, but since its homing speed is somewhat bad, she has more success carrying it up to the enemies and then throwing it.
    Somehow, it doesn't seem to be very satisfactory as a purification rod..."
  832. Touhou 12.3: Touhou Hisoutensoku Reimu Hakurei Movelist
  833. Touhou 06: Embodiment of Scarlet Devil
  834. Touhou 06: Embodiment of Scarlet Devil
  835. Touhou 8: Imperishable Night Stage 4 Marisa Route
  836. Touhou 07: Perfect Cherry Blossom Reimu Shottype A
  837. Touhou 07: Perfect Cherry Blossom Reimu Shottype B
  838. Touhou 8: Imperishable Night Stage 4 Marisa Route
  839. Touhou 8: Imperishable Night Stage 4 Marisa Route
  840. Touhou 8: Imperishable Night Stage 4 Marisa Route
  841. Touhou 8: Imperishable Night Stage 4 Marisa Route
  842. Touhou 8: Imperishable Night Stage 4 Marisa Route
  843. Touhou 14.5: Urban Legend in Limbo Marisa Story Stage 1
  844. Touhou 10.5: Scarlet Weather Rhaposdy Reimu Boss
  845. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Holy Relic "Yin-Yang Kishin Orb""• User: Reimu Hakurei
    • Notes: Mainly used as a trick at parties
    • Size: ★★★★★
    A Spell Card where she throws a giant yin-yang orb that was tucked away who-the-heck-knows-where. Unusually heavy lifting for Reimu.
    Getting hit by the yin-yang orb hurts. Like, physically. 'Cause it's a plain old, hard, heavy ball.
    The orb she uses in this spell card is particularly hot and heavy, but a human who gets hit with it won't get squashed flat or anything."
  846. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Untitled "Flying Mysterious Shrine Maiden""• User: Reimu Hakurei
    • Notes: Rare, theatrical type
    • Reference Level: ★
    A desperation Spell Card that Reimu whips out while in an unconscious state. Hardly ever seen.
    She never looks at you while the spell card is in effect, so you're limited to retreating.
    Her attack is omnidirectional danmaku with no blind spots, just sprayed everywhere at random. She's not looking, so I guess that's bound to happen.
    Y'know, I always think this, but I don't see the benefit of not looking your opponent during a battle. Feels like it'd just be a disadvantage, but..."
  847. Touhou 7.5 Immaterial and Missing Power Reimu Hakurei Spell Card
  848. Touhou 12.3 Hisoutensoku Mechanics
  849. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  850. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  851. Touhou 7.5 Immaterial and Missing Power Reimu Hakurei Spell Card
  852. Touhou 7.5 Immaterial and Missing Power Reimu Hakurei Spell Card
  853. Touhou 7.5 Immaterial and Missing Power Reimu Hakurei Spell Card
  854. Touhou Project - Embodiment of Scarlet Devil Manual Character Snippets "○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
  855. Touhou 06: Embodiment of Scarlet Devil
  856. Touhou 07: Perfect Cherry Blossom
  857. Touhou 15: Legacy of Lunatic Kingdom
  858. Touhou 15: Legacy of Lunatic Kingdom
  859. Touhou 17.5: Sunken Fossil World Kanako Story Episode 2
  860. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  861. Touhou 07: Perfect Cherry Blossom
  862. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Divine Spirit "Dream Seal""• User: Reimu Hakurei
    • Notes: Often seen
    • Reference Level: ★★★★
    A Spell Card that forcibly seals you with bullets of light that ignore the laws of physics.
    It can supposedly exterminate any and all youkai, no questions asked.
    Apparently, it's a wonderful light that youkai hate more than anything, but even for humans it still kinda hurts.
    But what is "sealing," anyway? Putting stuff in a rice jar?"
  863. Touhou 16: Hidden Star in Four Seasons Extra Stage
  864. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 51
  865. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  866. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  867. Touhou 11: Subterranean Animism Reimu Yukari Yakumo Weapon Select
  868. Touhou 11: Subterranean Animism Reimu Yukari Yakumo Weapon Select
  869. Touhou 13.5: Hopeless Masquerade
  870. Touhou 16: Hidden Star in Four Seasons Extra Stage
  871. Touhou 14.5: Urban Legend in Limbo Reimu Last Words
  872. Touhou 14.5: Urban Legend in Limbo Reimu Last Words
  873. Touhou Project - Imperishable Night Spell Cards Dream Sign "Duplex Barrier" "Spell Card 055
    夢符「二重結界」
    Yumefu "Nijuu Kekkai"
    Dream Sign "Duplex Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Easy

    Comment
    結界は意識の力。 弾幕自体はまっすぐ飛んでいる。騙されるな。

    Translation
    Barriers are created from willpower. The bullets themselves fly in straight lines. Don't be fooled."
  874. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Boundary "Duplex Danmaku Barrier""• User: Reimu Hakurei
    • Notes: Confirmed during the Eternal Night Incident, theatrical type
    • Blowhard Level: ★★★★
    A large-scale version of Duplex Barrier. This time I'm trapped in the inside part of the barrier too.
    Honestly, the regular Duplex Barrier is stronger and more scary. This is the kind of thing people mean by 'a tactician getting caught up in his own schemes'."
  875. Touhou Project - Imperishable Night Spell Cards Dream Sign "Duplex Barrier" "Spell Card 056
    夢符「二重結界」
    Yumefu "Nijuu Kekkai"
    Dream Sign "Duplex Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Normal

    Comment
    弾幕自体はまっすぐ飛んでいるが、結界がそれを歪める。 頭で二つの結界の間を補完すれば、非常に簡単なカードだったり。

    Translation
    The bullets fly in straight lines, but the barrier distorts their paths. If you mentally fill in the space between the two barriers, this can be an extremely easy card."
  876. Touhou Project - Imperishable Night Spell Cards Dream Sign "Duplex Barrier" "Spell Card 058
    Mukyou "Nijuu Daikekkai"
    Dream Land "Great Duplex Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Lunatic

    Comment
    霊夢の姿を追って近づいても、霊夢は遠ざかるばかり。こんな経験はありませんか? これが二重結界の力。

    Translation
    No matter how hard you run after Reimu, she just gets further away. Have you ever had an experience like this? That's the power of Duplex Barrier."
  877. Touhou Project - Imperishable Night Spell Cards Boundary "Duplex Danmaku Barrier" "Spell Card 072
    境界「二重弾幕結界」
    Kyoukai "Nijuu Danmaku Kekkai"
    Boundary "Duplex Danmaku Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Normal

    Comment
    結界を利用しないと避けられない攻撃。 これって、結界を張らなきゃ避け様がないのに……。

    Translation
    An attack that you can't dodge without taking advantage of the barriers. This would be undodgeable if she simply didn't put the barrier there, but..."
  878. Touhou Project - Imperishable Night Spell Cards Dream Sign "Duplex Barrier" "Spell Card 057
    夢境「二重大結界」
    Mukyou "Nijuu Daikekkai"
    Dream Land "Great Duplex Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Hard

    Comment
    人間は目の情報に頼りすぎる。 霊夢の結界は常識が邪魔をする。非常識な巫女さん。

    Translation
    Humans rely too much on what they see. With Reimu's barriers, your own common sense gets in the way. What an insensible shrine maiden."
  879. Touhou 12.3: Touhou Hisoutensoku Reimu Hakurei Movelist
  880. Touhou Project - Imperishable Night Spell Cards Divine Spirit "Dream Seal -Blink-" "Spell Card 077
    神霊「夢想封印 瞬」
    Shinrei "Musou Fuuin Shun"
    Divine Spirit "Dream Seal -Blink-"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Lunatic (Last Spell)

    Comment
    霊夢が見ている世界はプレイヤーとは異なる。むしろ、プレイヤーが霊夢時空に封印されている感じ。

    Translation
    The world as Reimu sees it is quite different from the player's perspective. It feels like the player has been sealed in the Reimu Dimension."
  881. Touhou 8: Imperishable Night Reimu Bomb
  882. Touhou 8: Imperishable Night Reimu Bomb
  883. Touhou 16: Hidden Star in Four Seasons Subweapon Select
  884. Touhou 16: Hidden Star in Four Seasons Subweapon Select
  885. Touhou 16: Hidden Star in Four Seasons Subweapon Select
  886. Touhou 16: Hidden Star in Four Seasons Subweapon Select
  887. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  888. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  889. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  890. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  891. Touhou 13.5: Hopeless Masquerade Reimu Equipment Descriptions
  892. Touhou 13.5: Hopeless Masquerade Reimu Equipment Descriptions
  893. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 11
  894. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 12
  895. Touhou 06: Embodiment of Scarlet Devil Stage 2
  896. Touhou 06: Embodiment of Scarlet Devil Stage 2
  897. Touhou Project - Perfect Memento in Strict Sense Cirno Profile "Close to the lake, there are times when the temperature lowers drastically even in summer.
    A fairy you are likely to encounter at such times is this ice fairy.
    Among the fairies around the lake she has a leader-like presence, and is stronger than the other fairies.
    She belongs to the more belligerent variety of fairies, and so it is necessary to be careful.
    She is quite short and dressed in blue with wings of ice.
    Being able to freeze small objects instantly, she is a bit more dangerous than regular fairies.
    She emits cold air constantly, so her vicinity is always chilly.
    Since where she lives is totally unknown, there is no way of telling how she spends her everyday life.
    Not just Cirno's, but all fairies' homes blend into nature, preventing them from being seen by humans.
  898. Touhou Project - Perfect Memento in Strict Sense Cirno Profile Countermeasures "If it suddenly gets cold, there is a possibility that the ice fairy is nearby.
    At such times you should be obedient and flee, or look for the shape of the fairy.
    Fairies usually do nothing and keep their distance when they understand that they are noticed.
    Since Cirno is easily noticed, I assume that as long as one is not very careless there is little risk of being injured.
    Still, if you are to pass through place where she seems to be around, what's the best way of doing it?
    She's weak against fire from torches and other objects too hot to touch.
    If you're holding a torch to start with she probably won't go near.
    Since she can freeze things she touches instantly, refrain from touching her even if she is asleep.
    There is a risk of frostbite.
    If by any chance Cirno should attack, just start calmly talking about anything, and ask her a riddle when she shows interest.
    When you do that, she will start to think of the answer, giving you an opportunity to escape.
    No matter how simple the question, she can certainly not answer it.
  899. Touhou 07: Perfect Cherry Blossom
  900. Touhou Project - Perfect Memento in Strict Sense Letty Whiterock Profile "There is a youkai that has only been seen during winter.
    A youkai that prefers cold places, Letty Whiterock is feared for ensnaring humans and freezing them, rendering them powerless to fight back.
    To keep it simple, she is a type of Yuki-onna.
    This youkai appears as a woman wearing light clothing that doesn't seem like it would protect her from the cold.
    She appears during unusually chilly days, though it is unknown whether the chilliness is due to her appearance instead.
    The extreme chill might make you lose any will to fight(*1).
    If caught by her tricks, it isn't an exaggeration to say that the fight is over before it even began.
    It does not mean that she directly makes the wind blow and snow fall, but since she can enhance the winter that exists within nature, she can exhibit ridiculous powers which seem impossible for one youkai.
    Despite being controlled by nature, her power is extremely strong.
    After causing a thorough riot during winter, she suddenly disappears when spring comes.
    It seems she hides somewhere until the next winter."
  901. Touhou Project Perfect Memento in Strict Sense Letty White Profile Countermeasures "The thing called chill is very troublesome. It is not a physically thrown cold object (*2), but something that lowers the temperature of the whole area.
    Even healthy people can become sick. Even active people become inactive. They lose their fighting spirit.
    There may be no way to completely avoid it.
    First and foremost, wear warm clothes.
    This is the most important thing.
    It is enough if your body can move while you flee.
    In particular, if the extremities of your body become cold, your circulation might worsen, so you should take care to eat well.
    If you are careless and happen to see her while wearing light clothes, it is hopelessly difficult to escape, because the chill extends for a wide range.
    If you are not resistant to the chill, it is unlikely you will survive for long.
    However, even though this youkai is fearsome, she only appears during winter.
    When spring comes and it becomes warmer, there is nothing to fear.
    If you find this youkai during summer, it might be your best chance to strike (*3).
  902. Touhou 11: Subterranean Animism Stage 1
  903. Touhou 11: Subterranean Animism
  904. Strange Creators of Outer World, Introduction of Previous Works, Subterranean Animism, Cross Review "Stage 1
    Yamame & Kisume
    0:
    First of all, I hate her cause her disease thing is a real pain. Second of all, I hate her for being a spider who puts webs up everywhere.
    0:
    Your health is always most important. I don't wanna go anywhere near a place with someone who's intentionally spreading disease."
  905. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 11
  906. Touhou 11: Subterranean Animism Stage 6
  907. Touhou 07: Perfect Cherry Blossom
  908. Perfect Memento in Strict Sense Pages 82-83 Ghost "Ghosts can easily influence the human heart with just their voices, so it is dangerous to carelessly talk to one."
  909. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
  910. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
  911. Touhou 13.5: Hopeless Masquerade Reimu Story Ending
  912. Touhou 13.5: Hopeless Masquerade Reimu Story Ending
  913. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
  914. Touhou 13.5: Hopeless Masquerade Reimu Story Ending
  915. Touhou 8: Imperishable Night Stage 5
  916. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  917. Touhou 15.5: Antinomy of Common Flowers Yukari/Reimu Story
  918. Touhou 15.5: Antinomy of Common Flowers Yukari/Reimu Story
  919. Touhou 15.5: Antinomy of Common Flowers Yukari/Reimu Story
  920. Touhou 15.5: Antinomy of Common Flowers Yukari/Reimu Story
  921. Touhou 15.5: Antinomy of Common Flowers Marisa/Koishi Story Mode Final Stage
  922. Touhou 15.5: Antinomy of Common Flowers Marisa/Koishi Story Mode Final Stage
  923. Touhou 15.5: Antinomy of Common Flowers Mamizou/Mokou Story Mode Final Stage
  924. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Mode Final Stage
  925. Touhou 20: Fossilized Wonders Reimu Extra Stage
  926. Touhou 20: Fossilized Wonders Reimu Extra Stage
  927. Touhou 20: Fossilized Wonders Reimu Extra Stage
  928. Touhou 01: Highly Responsive to Prayers
  929. Touhou 01: Highly Responsive to Prayers Good Ending Hell Route
  930. Touhou 11: Subterranean Animism
  931. Touhou 01: Highly Responsive to Prayers
  932. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 17
  933. Touhou 01: Highly Responsive to Prayers Good Ending Hell Route
  934. Touhou 02: Story of Eastern Wonderland Good Ending 3
  935. Touhou 02: Story of Eastern Wonderland Stage 05
  936. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  937. Touhou 11: Subterranean Animism
  938. Touhou 02: Story of Eastern Wonderland Good Ending 2
  939. Touhou 02: Story of Eastern Wonderland Good Ending 1
  940. Touhou 14.3 Imposisble Spell Card Day 6
  941. Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
  942. Touhou 02: Story of Eastern Wonderland Stage 4
  943. Touhou 02: Story of Eastern Wonderland Stage 03
  944. Strange Creators of Outer World is a book with the full supervision and support of ZUN
  945. Touhou 12: Undefined Fantastic Object
  946. Touhou 12: Undefined Fantastic Object
  947. Touhou 13.5 Hopeless Masquerade Equipment Description
  948. Touhou 13.5 Hopeless Masquerade Equipment Description
  949. Touhou 13.5 Hopeless Masquerade Equipment Description
  950. Touhou 13.5 Hopeless Masquerade Equipment Description
  951. Touhou 13.5 Hopeless Masquerade Equipment Description
  952. Touhou 13.5 Hopeless Masquerade Mechanics
  953. Touhou 13.5 Hopeless Masquerade Equipment Description
  954. Touhou 13.5 Hopeless Masquerade Equipment Description
  955. Touhou 13.5 Hopeless Masquerade Mechanics
  956. Touhou 13.5 Hopeless Masquerade Equipment Description
  957. Touhou 13.5 Hopeless Masquerade Mechanics
  958. Touhou 13.5 Hopeless Masquerade Equipment Description
  959. Touhou 13.5 Hopeless Masquerade Mechanics
  960. Touhou 13.5 Hopeless Masquerade Equipment Description
  961. Touhou 13.5 Hopeless Masquerade Mechanics
  962. Touhou 13.5 Hopeless Masquerade Equipment Description
  963. Touhou 13.5 Hopeless Masquerade Mechanics
  964. Touhou 13.5 Hopeless Masquerade Mechanics
  965. Touhou 13.5 Hopeless Masquerade Equipment Description
  966. Touhou 13.5 Hopeless Masquerade Mechanics
  967. Touhou 15: Legacy of Lunatic Kingdom Mode Select
  968. Touhou 15: Reimu Ending 2
  969. Touhou 15: Sanae Ending 6
  970. Touhou 15: Sanae Ending 6
  971. Touhou 15: Sanae Ending 6
  972. Touhou 15: Sanae Ending 6
  973. Touhou 15: Sanae Ending 6
  974. Touhou 15: Sanae Ending 6
  975. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  976. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  977. Touhou 01: Highly Responsive to Prayers
  978. Touhou 01: Highly Responsive to Prayers
  979. Derived from the phrase money comes and goes (金は天下の回り物?), which states that money doesn't stay in one spot forever. In other words, those with lots of money will eventually lose it, and those with no money will eventually gain it.
  980. By 0.50, specifically.
  981. Uniquely, this item card is shown on the HUD once obtained, where it is grouped with the passive cards.
  982. Initially unlocked by clearing the game with Reimu
  983. Initially unlocked by clearing the game with Marisa
  984. Initially unlocked by clearing the game with Sakuya
  985. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  986. Initially unlocked by clearing the game with Sanae
  987. Initially unlocked by buying it from Stage 4
  988. This card appears at the start of the card list instead of with the other passive cards
  989. Initially unlocked by clearing the main game
  990. "Rare cards" refers to all the cards on the left side of the shop, as opposed to the recurring item cards on the right-hand side.
  991. Purchasing this card from Stage 5's shop and clearing Stage 6 with it will unlock a hidden ending for your chosen player character.
  992. The size of the shots also increases.
  993. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  994. [sic]; literally reads as "Yuyuko Saigyouji's ability to sometimes erase enemy bullets that graze enemy bullets".
  995. Also spawns money from a boss's invisible familiars upon clearing their respective boss phase.
  996. 地獄の沙汰も金次第 (jigoku no sata mo kane shidai): An idiom meaning "with enough money, most people will be willing to do something that they wouldn't do."
  997. A play on the idiom 転ばぬ先の杖 (korobanu saki no tsue, lit. "have a walking stick before stumbling"), which is roughly equivalent to the English proverb "prevention is better than cure."
  998. Initially unlocked by buying it from Stage 1
  999. Initially unlocked by buying it from Stage 2
  1000. Initially unlocked by buying it from Stage 3
  1001. 三遍回って煙草にしょ (sanben mawatte tabako ni shiyo, lit. "have tobacco after going around (on night patrol) three times"): an idiom meaning "wait to take a rest until after you've made thorough preparations".
  1002. Initially unlocked by clearing the Extra Stage
  1003. Specifically, your additional damage increases as you deal damage to enemies (including gradual damage to bosses), not just when defeating them.
  1004. This card appears at the end of the card list instead of with the other passive cards
  1005. Initially unlocked by buying it or the below card from Stage 5
  1006. Initially unlocked by buying it or the above card from Stage 5
  1007. This card is grouped with the "extra life" passive cards, appearing right after Marisa's "default passives" on the card list.
  1008. This card appears in the middle of the "miscellaneous" passive cards in the card list.
  1009. 1010.0 1010.1 1010.2 1010.3 This card appears near the end of the card list, with the other cards that affect the current stage's progression, rather than with the other cards of its respective type.
  1010. Initially unlocked by defeating Reimu in Stage 4.
  1011. Initially unlocked by defeating one of the bosses in Stage 4.
  1012. Initially unlocked by defeating Sakuya in Stage 4.
  1013. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  1014. Initially unlocked by defeating Sanae in Stage 4.
  1015. Likely referring to a folk belief in Japan that stuffing one's wallet with snakeskin will bring fortune and riches.
  1016. Initially unlocked by defeating Youmu in Stage 4.
  1017. Initially unlocked by defeating Cirno in Stage 2.
  1018. Initially unlocked by defeating Larva in Stage 1.
  1019. Initially unlocked by defeating Nemuno in Stage 1.
  1020. Based on the title of Seiran's theme, "The Rabbit Has Landed".
  1021. Initially unlocked by defeating Sekibanki in Stage 2.
  1022. Initially unlocked by defeating Eika in Stage 3.
  1023. 1024.0 1024.1 This card appears at the end of the card list instead of with the other equipment cards.
  1024. 1025.0 1025.1 Initially unlocked by defeating Chimata in Stage 7, after already earning the Blank Card.
  1025. A reference to a joke among fans, where Reimu's amulet projectiles are referred to as "Zabuton" (座布団?), due to their square shape.
  1026. Initially unlocked by defeating Chimata in Stage 7.
  1027. 1028.0 1028.1 This card appears at the beginning of the card list instead of with the other passive cards.
  1028. Initially unlocked by defeating Nitori in Stage 4.
  1029. 1030.0 1030.1 1030.2 1030.3 1030.4 1030.5 1030.6 1030.7 This card is available in Black Markets by default, and appears near the beginning of the card list instead of with the "miscellaneous" passive cards.
  1030. A reference to the concept of long mai (龍脈 lit. "dragon vein"?). In Feng-shui, it refers to the paths in which Qi flows through the earth.
  1031. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  1032. 1033.0 1033.1 1033.2 1033.3 1033.4 This card appears near the beginning of the card list, alongside the other "extra life" cards, rather than with the "miscellaneous" passive cards that go after the equipment cards.
  1033. Initially unlocked by defeating Minoriko in Stage 1.
  1034. Initially unlocked by defeating Saki in Stage 6.
  1035. Possible reference to the nure-onna, a snakelike youkai that is sometimes said to work together with the ushi-oni. According to a legend from the Iwami Region, the nure-onna will stand at the seashore and ask any passersby to hold her baby. Should they comply, she'll hand over the baby and return to the sea. The baby will then turn to stone in the victim's arms and paralize them, allowing the ushi-oni to emerge and devour the victim.
  1036. Initially unlocked by defeating Urumi in Stage 2.
  1037. The Japanese term for "graze" (かすり kasuri?) can also be translated to mean "squeezing someone out of their money". In addition, "suri" (すり?) is the Japanese term for "pickpocketing".
  1038. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  1039. Initially unlocked by defeating Mamizou in Stage 6.
  1040. Initially unlocked by defeating Momoyo in Stage 6.
  1041. Initially unlocked by defeating Suika in Stage 6.
  1042. Initially unlocked by defeating Mike in Stage 1.
  1043. Initially unlocked by defeating Clownpiece in Stage 5.
  1044. A Julie Fan (ジュリ扇 Juuri-sen?) is a type of folding fan covered in feathers and reflective materials. The name is derived from "Juliana's Tokyo", which was a popular discotheque during Japan's Bubble Era.
  1045. Initially unlocked by defeating Takane in Stage 6.
  1046. This card appears at the very end of the card list, instead of with the other passive cards.
  1047. Initially unlocked by defeating Wakasagihime in Stage 2.
  1048. Initially unlocked by defeating Kutaka in Stage 3.
  1049. Initially unlocked by defeating Komachi in Stage 3.
  1050. A reference to the item of the same name from Impossible Spell Card.
  1051. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  1052. This Japanese internet meme is just a word play and often used roughly as funny one, but in fact it should be careless, quite imprudent.
    The original phrase is quoted from 5−20 of "Corinthians 2", Bible's New Testament — "Be reconciled to God" (神と和解せよ). Japanese people, especially living in the eastern half, sometimes find it on the posters propagated by a volunteer Chiristian group "Bible Distribution League" (聖書配布協力会). The design and colors of them isn't user-friendly, which take great odd impact on their hearts as they can't know who made them. Then time has passed, some parts of coloring on posters fall. Due to the shape of fonts, the part "God" (神) is left as "cats" (ネコ) in many cases. Finally the posters hold just a nonsense phrase "Be reconciled to cats".
  1053. Touhou 01: Highly Responsive to Prayers
  1054. Touhou 01: Highly Responsive to Prayers
  1055. Touhou 15.5 tutorial video
  1056. Touhou 15.5 tutorial video
  1057. Touhou 15.5 tutorial video
  1058. Touhou 15.5 tutorial video
  1059. Touhou 15.5 tutorial video
  1060. Touhou 15.5 tutorial video
  1061. Touhou 15.5 tutorial video
  1062. Touhou 15.5 tutorial video
  1063. Touhou 15.5 tutorial video
  1064. Touhou 15.5 tutorial video
  1065. Touhou 15.5 tutorial video
  1066. Touhou 15.5 tutorial video
  1067. Touhou 15.5 tutorial video
  1068. Touhou 15.5: Antinomy of Common Flowers
  1069. 明珠暗投: A four-character idiom roughly meaning "the value of precious objects goes unappreciated".
  1070. Houi-yoke: a ceremony meant to dispel calamities related to direction.
  1071. Reference to the Nine Syllable Cuts, the practice of making nine cuts--five horizontal and four vertical, alternating--in the air with the finger. The Nine Syllables are [[Wikipedia:Kuji-in|Rin (?), Pyou (?), Tou (?), Sha (?), Kai (?), Jin (?), Retsu (?), Zai (?), Zen (?)]].
  1072. Asuka'i family was a family of court aristocrat very good at kemari, which is sometimes seen as Japanese counterpart of ancestor of lifting or soccer.
  1073. Reference to the phrase "人間到る処に青山有り". Literally means 'a (final) resting place exists wherever people go'; similar to English expressions such as "home is where one lays one's head". Also a likely reference to Yukari's similar skill in Touhou Project.
  1074. 月卿 (moon noble): a term for court nobles. In the context of this stage's dialogue, it has the double meaning of referring to literal people from the moon as well.
  1075. Kawarake throwing: the practice of throwing unglazed earthware plates from a high place to ward off evil.
  1076. 月卿 (moon noble): a term for court nobles. As with ULiL PS4's Extra story, it has the double meaning of referring to literal people from the moon as well.
  1077. Mirrors Shion's final Story Mode card.
  1078. Touhou 14.5: Urban Legend in Limbo Tutorial Ending
  1079. Touhou 13.5 Hopeless Masquerade Equipment Description
  1080. Touhou 13.5 Hopeless Masquerade Mechanics
  1081. Touhou 14.5: Urban Legend in Limbo Mechanics
  1082. Touhou 14.5: Urban Legend in Limbo Mechanics
  1083. Touhou 04: Lotus Land Story Stage 1
  1084. Immaterial and Missing Power Tutorial
  1085. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  1086. Touhou Project - Lotus Land Story Manual Enemy Bullets Bonus "*4.Enemy bullets bonus
    Directly after defeating a boss or midboss, all bullets on screen turn into points.
    The score will be higher when the bullets are more, so try to defeat the enemy when the screen is filled with bullets.
    Also, although no score will be shown, when the enemy bullets on the screen completely disappear, such as when the boss's attack phase has advanced, a small amount of points will be added based on the number of enemy bullets."
  1087. Touhou 07: Perfect Cherry Blossom Stage 3
  1088. 1089.0 1089.1 Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  1089. Touhou 05: Mystic Sqaure Stage 3
  1090. Touhou 05: Mystic Sqaure
  1091. Touhou 06: Embodiment of Scarlet Devil Extra Stage
  1092. Touhou 10: Mountain of Faith Stage 3
  1093. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 1
  1094. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 6
  1095. Touhou 20: Fossilized Wonders Stage 5
  1096. Touhou Project - Mountain of Faith Prologue "A god's power stems from people's faith in it.
    The seldom-visited Hakurei Shrine god's power had steadily diminished, until the myriad god colleagues unanimously agreed in a conference that they could not ignore this matter any further.
    Even though it was said Gensokyo could only have one shrine, compared to the numerous gods of the outside world, belief in the Hakurei Shrine's god was on the decline, and its status was falling."
  1097. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  1098. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  1099. Touhou Project - Perfect Momento in Strict Sense Reimu Hakurei Profile The Vampire Incident "Originally, attacking humans was the point of the youkai's existence, but since the erection of the Great Barrier it's become difficult for them to do so, and they've had to find sources of food outside their normal choices. Consequently, the collective willpower of the youkai began to fall.
    It was into this situation that a powerful youkai from outside, a vampire, appeared, and quickly amassed a great number of subordinates.
    In the end, the vampire was defeated through the efforts of the most powerful youkai, and a settlement was reached through a contract that placed a number of prohibitions on the vampire's activities.
    Some of the more willful youkai found these terms distasteful and entered into discussions with the Hakurei shrine maiden.
    The shrine maiden, who was also tiring of an uneventful lifestyle, agreed to the youkai point of view that some battles were necessary.
    The result of this were the spell card rules, which allowed duelists to seemingly stake their lives in individual combat (*4).
    It's said that the raucous Scarlet Mist incident caused by that vampire was the first time the spell card rules were put to use.
    Since then, various incidents have occurred with moderate frequency that have had no lasting effects.
    The game ends once a victor is decided, although the shrine maiden likes to have rematches until she wins."
  1100. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  1101. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 5
  1102. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  1103. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  1104. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  1105. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  1106. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  1107. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  1108. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  1109. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  1110. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  1111. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  1112. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  1113. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  1114. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  1115. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  1116. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  1117. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  1118. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  1119. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  1120. Touhou 05: Mystic Sqaure Good Ending #1
  1121. Touhou 6: Embodiment of Scarlet Devil Stage 5
  1122. Touhou 07: Perfect Cherry Blossom Extra Stage
  1123. Touhou 8: Imperishable Night Extra Stage
  1124. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  1125. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  1126. Touhou 16: Hidden Star in Four Seasons Stage 6
  1127. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  1128. Touhou 18: Unconnected Marketeers Stage 2
  1129. Touhou 18: Unconnected Marketeers Stage 3
  1130. 1131.0 1131.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  1131. Touhou 11: Subterranean Animism Stage 2
  1132. Touhou 11: Subterranean Animism Stage 2
  1133. ZUN's AWA Q&A Panel "Q: If you could find yourself trapped in a hotspring with two of your favorite characters, who would it be?
    ZUN: Give me a minute. *Drinks his beer* Well, thinking about it, it can't be the weird characters after all. Please let it be Reimu and Marisa then. *audience erupts in laughter*
    Presenter: It goes without saying you are going to drink beer together, right?
    ZUN: Of course."
  1134. ZUN's AWA Q&A Panel "Q: Are there any characters that hold a special place in your heart?
    ZUN: Hakurei Reimu."
  1135. Meiji University talkshow "Dawn of Touhou" "Q: Don't they feel ashamed for flying with skirts?
    ZUN: "No one is looking at that, anyway. Trousers needs a professional dressmaker, so it's no wonder that skirts are more popular in there.""
  1136. Touhou 02: Story of Eastern Wonderland
  1137. Touhou 07: Perfect Cherry Blossom Stage 5
  1138. Touhou 02: Story of Eastern Wonderland Stage 02
  1139. Touhou 02: Story of Eastern Wonderland Stage 02
  1140. Touhou 02: Story of Eastern Wonderland Stage 04
  1141. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  1142. ZUN's E-mails "> • Is Reimu the 13th Hakurei Shrine Maiden?
    > The manual's back story mentions the 13th Shrine Maiden.
    > So this would have to be Reimu, wouldn't it?
    It's been a long while, so speaking from the conclusion, probably not.
    The message behind the Gensokyo Record is as follows:
    The Gensokyo Record is fairly suspect. It's not like they let anyone hear it, and no one has any idea when or where someone's looking. That's a transcript among the people living in Gensokyo. It was not necessarily read at the same time as the story took place. In a sense, the content is common knowledge of Gensokyo recognized by the humans. However, there is a continuation of the Gensokyo Record that was abridged out of the manual, and a variety of events are recorded in it. It's not just stories about Reimu and company written there, though. It describes a variety of events that have occurred in Gensokyo.
    The problem is, no one knows whether the original of this transcript exists, or even if it does, no one knows where. All sorts of people have copied it and even added new anecdotes without permission. (You can see from how the additional material is written that it was added on by someone quite recently.) In short, the copiers' intentions have interfered. Naturally, since the transcript is in regard to the entire contents, not just for the guide portion, additions and deletions stemming from typos, omissions, or arbitrary interpretations have rapidly changed the content. There is simply no way one can say such a book is capable of conveying the truth.
    In short, being able to look at this and imagine (or expect, in this case) that it was embellished by the shrine maiden's hand is the same as thinking, "There is no way I can trust the contents of this record."
    I've kind of gotten away from the topic of the question, but for the above reasons, as you might expect, there is a high possibility that Reimu is not the 13th Hakurei shrine maiden."
  1143. Touhou 02: Story of Eastern Wonderland Stage 03
  1144. Touhou 02: Story of Eastern Wonderland Stage 03
  1145. Touhou 01: Highly Responsive to Prayers
  1146. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  1147. Touhou 01: Highly Responsive to Prayers
  1148. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  1149. Touhou 01: Highly Responsive to Prayers
  1150. Touhou 01: Highly Responsive to Prayers Good Ending Hell Route
  1151. Touhou 01: Highly Responsive to Prayers
  1152. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  1153. Touhou 01: Highly Responsive to Prayers
  1154. Touhou 01: Highly Responsive to Prayers Good Ending Hell Route
  1155. Touhou 01: Highly Responsive to Prayers
  1156. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  1157. Touhou 01: Highly Responsive to Prayers
  1158. Touhou 01: Highly Responsive to Prayers Good Ending Hell Route
  1159. Touhou 02: Story of Eastern Wonderland
  1160. Touhou 02: Story of Eastern Wonderland
  1161. Touhou 02: Story of Eastern Wonderland
  1162. Touhou 02: Story of Eastern Wonderland
  1163. Touhou 02: Story of Eastern Wonderland
  1164. Touhou 02: Story of Eastern Wonderland
  1165. Touhou 03: Phantasmagoria of Dim.Dream
  1166. Touhou 03: Phantasmagoria of Dim.Dream
  1167. Touhou 03: Phantasmagoria of Dim.Dream
  1168. Touhou 03: Phantasmagoria of Dim.Dream
  1169. Touhou 03: Phantasmagoria of Dim.Dream
  1170. Touhou 03: Phantasmagoria of Dim.Dream
  1171. Touhou 03: Phantasmagoria of Dim.Dream
  1172. Touhou 03: Phantasmagoria of Dim.Dream
  1173. Touhou 03: Phantasmagoria of Dim.Dream
  1174. Touhou 04: Lotus Land Story
  1175. Touhou 04: Lotus Land Story
  1176. Touhou 04: Lotus Land Story
  1177. Touhou 04: Lotus Land Story
  1178. Touhou 04: Lotus Land Story
  1179. Touhou 04: Lotus Land Story
  1180. Touhou 04: Lotus Land Story
  1181. Touhou 04: Lotus Land Story
  1182. Touhou 05: Mystic Sqaure
  1183. Touhou 05: Mystic Sqaure
  1184. Touhou 05: Mystic Sqaure
  1185. Touhou 05: Mystic Sqaure
  1186. Touhou 05: Mystic Sqaure
  1187. Touhou 05: Mystic Sqaure
  1188. Touhou 05: Mystic Sqaure
  1189. Touhou 06: Embodiment of Scarlet Devil
  1190. Touhou 06: Embodiment of Scarlet Devil
  1191. Touhou 06: Embodiment of Scarlet Devil
  1192. Touhou 06: Embodiment of Scarlet Devil
  1193. Touhou 06: Embodiment of Scarlet Devil
  1194. Touhou 06: Embodiment of Scarlet Devil
  1195. Touhou 06: Embodiment of Scarlet Devil
  1196. Touhou 06: Embodiment of Scarlet Devil
  1197. Touhou 06: Embodiment of Scarlet Devil
  1198. Touhou 07: Perfect Cherry Blossom
  1199. Touhou 07: Perfect Cherry Blossom
  1200. Touhou Project - Perfect Cherry Blossom キャラ設定.txt Letty Whiterock Profile "What Winter Left Behind
    Letty Whiterock
    Stage 1 boss. A youkai of the winter season who can be found in places without heat. She possess the ability to manipulate chill.
    Letty is happiest during winter. She gets in the way of Reimu and her companions because they threaten to put an end to her time of greatest happiness.
    However, Letty and her fellow winter spirits as well as sufferers of hay fever know well that spring, a season of depression, comes every year. She accepts that fact and never attacks players seriously.
    When spring comes, she will disappear to unknown whereabouts."
  1201. Touhou 07: Perfect Cherry Blossom
  1202. Touhou 07: Perfect Cherry Blossom
  1203. Touhou 07: Perfect Cherry Blossom
  1204. Touhou 07: Perfect Cherry Blossom
  1205. Touhou 07: Perfect Cherry Blossom
  1206. Touhou 07: Perfect Cherry Blossom
  1207. Touhou 07: Perfect Cherry Blossom
  1208. Touhou 07: Perfect Cherry Blossom
  1209. Touhou 07: Perfect Cherry Blossom
  1210. Touhou 07: Perfect Cherry Blossom
  1211. Touhou 07: Perfect Cherry Blossom
  1212. Touhou 7.5: Immaterial and Missing Power
  1213. Touhou 7.5: Immaterial and Missing Power
  1214. Touhou 7.5: Immaterial and Missing Power
  1215. Touhou 7.5: Immaterial and Missing Power
  1216. Touhou 7.5: Immaterial and Missing Power
  1217. Touhou 7.5: Immaterial and Missing Power
  1218. Touhou 7.5: Immaterial and Missing Power
  1219. Touhou 8: Impersihable Night
  1220. Touhou 8: Impersihable Night
  1221. Touhou 8: Impersihable Night
  1222. Touhou 8: Impersihable Night
  1223. Touhou 8: Impersihable Night
  1224. Touhou 8: Impersihable Night
  1225. Touhou 8: Impersihable Night
  1226. Touhou 8: Impersihable Night
  1227. Touhou 8: Impersihable Night
  1228. Touhou 8: Impersihable Night
  1229. Touhou 8: Impersihable Night
  1230. Touhou 8: Impersihable Night
  1231. Touhou 9: Phantasmagoria of Flower View
  1232. Touhou 9: Phantasmagoria of Flower View
  1233. Touhou 9: Phantasmagoria of Flower View
  1234. Touhou 9: Phantasmagoria of Flower View
  1235. Touhou 9: Phantasmagoria of Flower View
  1236. Touhou 9: Phantasmagoria of Flower View
  1237. Touhou 9: Phantasmagoria of Flower View
  1238. Touhou 9: Phantasmagoria of Flower View
  1239. Touhou 9: Phantasmagoria of Flower View
  1240. Touhou 10: Mountain of Faith
  1241. Touhou 10: Mountain of Faith
  1242. Touhou 10: Mountain of Faith
  1243. Touhou 10: Mountain of Faith
  1244. Touhou 10: Mountain of Faith
  1245. Touhou 10: Mountain of Faith
  1246. Touhou 10: Mountain of Faith
  1247. Touhou 10: Mountain of Faith
  1248. Touhou 10: Mountain of Faith
  1249. Touhou 10.5 Scarlet Weather Rhapsody
  1250. Touhou 10.5 Scarlet Weather Rhapsody
  1251. Touhou 10.5 Scarlet Weather Rhapsody
  1252. Touhou 10.5 Scarlet Weather Rhapsody
  1253. Touhou 10.5 Scarlet Weather Rhapsody
  1254. Touhou 10.5 Scarlet Weather Rhapsody
  1255. Touhou 11: Subterranean Animism
  1256. Touhou 11: Subterranean Animism
  1257. Touhou 11: Subterranean Animism
  1258. Touhou 11: Subterranean Animism
  1259. Touhou 11: Subterranean Animism
  1260. Touhou 11: Subterranean Animism
  1261. Touhou 11: Subterranean Animism
  1262. Touhou 11: Subterranean Animism
  1263. Touhou 11: Subterranean Animism
  1264. Touhou 11: Subterranean Animism
  1265. The character sprite difference is due to a fan mod, this is the only version where they didn't skip over the dialogue with Koshi.
  1266. Touhou 12: Undefined Fantastic Object
  1267. Touhou 12: Undefined Fantastic Object
  1268. Touhou 12: Undefined Fantastic Object
  1269. Touhou 12: Undefined Fantastic Object
  1270. Touhou 12: Undefined Fantastic Object
  1271. Touhou 12: Undefined Fantastic Object
  1272. Touhou 12: Undefined Fantastic Object
  1273. Touhou 12: Undefined Fantastic Object
  1274. Touhou 12: Undefined Fantastic Object
  1275. Touhou 13: Ten Desires
  1276. Touhou 13: Ten Desires
  1277. Touhou 13: Ten Desires
  1278. Touhou 13: Ten Desires
  1279. Touhou 13: Ten Desires
  1280. Touhou 13: Ten Desires
  1281. Touhou 13: Ten Desires
  1282. Touhou 13: Ten Desires
  1283. Touhou 13: Ten Desires
  1284. Touhou 13: Ten Desires
  1285. Touhou 13.5: Hopeless Masquerade
  1286. Touhou 13.5: Hopeless Masquerade
  1287. Touhou 13.5: Hopeless Masquerade
  1288. Touhou 13.5: Hopeless Masquerade
  1289. Touhou 13.5: Hopeless Masquerade
  1290. Touhou 13.5: Hopeless Masquerade
  1291. Touhou 13.5: Hopeless Masquerade
  1292. Touhou 14: Double Dealing Character
  1293. Touhou 14: Double Dealing Character
  1294. Touhou 14: Double Dealing Character
  1295. Touhou 14: Double Dealing Character
  1296. Touhou 14: Double Dealing Character
  1297. Touhou 14: Double Dealing Character
  1298. Touhou 14: Double Dealing Character
  1299. Touhou 14: Double Dealing Character
  1300. Touhou 14: Double Dealing Character
  1301. Touhou 14: Double Dealing Character
  1302. Touhou 14: Double Dealing Character
  1303. Touhou 14.5: Urban Legend in Limbo
  1304. Touhou 14.5: Urban Legend in Limbo
  1305. Touhou 14.5: Urban Legend in Limbo
  1306. Touhou 14.5: Urban Legend in Limbo
  1307. Touhou 14.5: Urban Legend in Limbo
  1308. Touhou 14.5: Urban Legend in Limbo
  1309. Touhou 15: Legacy of Lunatic Kingdom
  1310. Touhou 15: Legacy of Lunatic Kingdom
  1311. Touhou 15: Legacy of Lunatic Kingdom
  1312. Touhou 15: Legacy of Lunatic Kingdom
  1313. Touhou 15: Legacy of Lunatic Kingdom
  1314. Touhou 15: Legacy of Lunatic Kingdom
  1315. Touhou 15: Legacy of Lunatic Kingdom
  1316. Touhou 15: Legacy of Lunatic Kingdom
  1317. Touhou 15.5: Antinomy of Common Flowers
  1318. Touhou 15.5: Antinomy of Common Flowers
  1319. Touhou 15.5: Antinomy of Common Flowers
  1320. Touhou 15.5: Antinomy of Common Flowers
  1321. Touhou 15.5: Antinomy of Common Flowers
  1322. Touhou 16: Hidden Star in Four Seasons
  1323. Touhou 16: Hidden Star in Four Seasons
  1324. Touhou 16: Hidden Star in Four Seasons
  1325. Touhou 16: Hidden Star in Four Seasons
  1326. Touhou 16: Hidden Star in Four Seasons
  1327. Touhou 16: Hidden Star in Four Seasons
  1328. Touhou 16: Hidden Star in Four Seasons
  1329. Touhou 16: Hidden Star in Four Seasons
  1330. Touhou 16: Hidden Star in Four Seasons
  1331. Touhou 16: Hidden Star in Four Seasons
  1332. Touhou 17: Wily Beast and Weakest Creature
  1333. Touhou 17: Wily Beast and Weakest Creature
  1334. Touhou 17: Wily Beast and Weakest Creature
  1335. Touhou 17: Wily Beast and Weakest Creature
  1336. Touhou 17: Wily Beast and Weakest Creature
  1337. Touhou 17: Wily Beast and Weakest Creature
  1338. Touhou 17: Wily Beast and Weakest Creature
  1339. Touhou 17: Wily Beast and Weakest Creature
  1340. Touhou 17: Wily Beast and Weakest Creature
  1341. Touhou 17.5: Sunken Fossil World
  1342. Touhou 17.5: Sunken Fossil World
  1343. Touhou 17.5: Sunken Fossil World
  1344. Touhou 17.5: Sunken Fossil World
  1345. Touhou 17.5: Sunken Fossil World Kanako Story Episode 2
  1346. Touhou 17.5: Sunken Fossil World
  1347. Touhou 18: Unconnected Marketeers
  1348. Touhou 18: Unconnected Marketeers
  1349. Touhou 18: Unconnected Marketeers
  1350. Touhou 18: Unconnected Marketeers
  1351. Touhou 18: Unconnected Marketeers
  1352. Touhou 18: Unconnected Marketeers
  1353. Touhou 18: Unconnected Marketeers
  1354. Touhou 18: Unconnected Marketeers
  1355. Touhou 18: Unconnected Marketeers
  1356. Touhou 18: Unconnected Marketeers
  1357. Touhou 19: Unfinished Dream of All Living Ghost
  1358. Touhou 19: Unfinished Dream of All Living Ghost
  1359. Touhou 19: Unfinished Dream of All Living Ghost
  1360. Touhou 19: Unfinished Dream of All Living Ghost
  1361. Touhou 19: Unfinished Dream of All Living Ghost
  1362. Touhou 19: Unfinished Dream of All Living Ghost
  1363. Touhou 20: Fossilized Wonders
  1364. Touhou 20: Fossilized Wonders
  1365. Touhou 20: Fossilized Wonders
  1366. Touhou 20: Fossilized Wonders
  1367. Touhou 20: Fossilized Wonders
  1368. Touhou 20: Fossilized Wonders
  1369. Touhou 20: Fossilized Wonders
  1370. Touhou 20: Fossilized Wonders
  1371. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 18
  1372. Touhou 04: Lotus Land Story
  1373. Touhou 8: Impersihable Night
  1374. Touhou 12.3 Hisoutensoku
  1375. Touhou 14.3: Impossible Spell Card
  1376. Touhou 14.3: Impossible Spell Card Day 1
  1377. Touhou 14.5: Urban Legend in Limbo
  1378. Touhou 14.5: Urban Legend in Limbo
  1379. Touhou 14.5: Urban Legend in Limbo
  1380. Touhou 14.5: Urban Legend in Limbo
  1381. Touhou 14.5: Urban Legend in Limbo
  1382. Touhou 14.5: Urban Legend in Limbo
  1383. Touhou 15.5: Antinomy of Common Flowers
  1384. Touhou 15.5: Antinomy of Common Flowers
  1385. Touhou 15.5: Antinomy of Common Flowers
  1386. Touhou 15.5: Antinomy of Common Flowers
  1387. Touhou 15.5: Antinomy of Common Flowers
  1388. Touhou 15.5: Antinomy of Common Flowers
  1389. Touhou 15.5: Antinomy of Common Flowers
  1390. Touhou 16: Hidden Star in Four Seasons
  1391. Touhou 16: Hidden Star in Four Seasons Extra Stage
  1392. Touhou 17.5 Sunken Fossil World
  1393. Touhou 17.5: Sunken Fossil World
  1394. Touhou 17.5 Sunken Fossil World Flandre Story Route C4: Sea of Petroleum
  1395. Touhou 17.5 Sunken Fossil World Flandre Story Route C6: Abandoned Hell of Blood Pools
  1396. Touhou 17.5: Sunken Fossil World
  1397. Touhou 18.5: 100th Black Market
  1398. Touhou 17.5 Sunken Fossil World
  1399. Touhou 17.5 Sunken Fossil World Flandre Story Route C4: Sea of Petroleum
  1400. Touhou 17.5 Sunken Fossil World Flandre Story Route C4: Sea of Petroleum