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Reimu Hakurei (博麗 霊夢 Hakurei Reimu) is the main protagonist of the Touhou Project series along with the deuteragonist, Marisa Kirisame. As the shrine maiden of the Hakurei Shrine, she manages the Hakurei Border of Gensokyo and exterminates troublesome youkai. Not much is known about Reimu's history prior to the events of the games. Her earliest mention in the Gensokyo timeline is four to five years prior to Chapter 22 of Curiosities of Lotus Asia, which took place in 2006. ZUN does mention in one of his Shanghai Alice Correspondence documents that there was a previous Hakurei Shrine Maiden, and it's generally assumed that there's a line of them.
Reimu Hakurei
Bisexual
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Out of the generations of shrine maidens, her sense of danger is the most lacking and she has meager training, yet her power is considerable.
„
~ Part of Reimu's Description Perfect Memento in Strict Sense
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If I get swallowed up by this, I'll lose for no reason! Pull yourself together! I'm the incident-resolving shrine maiden!
„
~ Reimu pumping herself up
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Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!
„
~ Reimu in 靈異伝.TXT
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What the heck is all this!? I can't sleep with all this going on. Fine, I'll just have to give them a taste of my training!
„
~ Reimu
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The battle is on!!!
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~ Reimu, Marisa, & Mima all at once
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Huh? I wonder where she's from.
„
~ Reimu after beating Kana Anaberal
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Sorry! Unfortunately, I'm used to magic.
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~ Reimu after beating Ellen
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That's weird, was Marisa this weak? Maybe she's not training enough.
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~ Reimu after beating Marisa Kirisame
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Ah, that was so scary (in more ways than one)
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~ Reimu after beating Kotohime
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What's with the clothes? Could you be a heretic? (In this world, believing in science is seen as strange)
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~ Reimu after beating Rikako Asakura
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Just one left. If I acn bea thtem, I'll be unrivaled! Bring it on!
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~ Reimu after beating her clone
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Yes! I beat Mima!!
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~ Reimu after beating Mima
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Ahhh~, there's nothing (interesting) to do.
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~ Reimu
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I thought this might be the place. I won't get anywhere by beating up these small fry. I guess I'll have to dive right into Makai and teach their boss a lesson.
„
~ Reimu
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Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!
This dropdown contains the synopsis of Reimu Hakurei’s story. Read at your own risk as you may be spoiled otherwise!
Highly Responsive to Prayers
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A small shrine resting in a country far to the east, the "Hakurei Shrine". Many out-of-the-ordinary events transpire here, causing normal people to almost never draw close to the shrine. On the other hand, there is also a reason that "things that aren't human" never descend to terrorize the Human Village: because shrine maidens, females with the power to channel the gods, have lived at this shrine for many generations, guarding the gates to other realms such as Hell and Makai where those "things that aren't human" reside. Long ago, powerful mountaineering ascetics, exorcists, and spiritual leaders from all areas of the country gathered in order to seal away youkai, demons, and other creatures from their land. Despite their great success, the recoil from performing the ceremonies was so tremendous that it annihilated everyone gathered there. Much time passed after that — so much time that the effectiveness of the seal began to fade. The shrine maiden currently living at this shrine has trained her body and mind intensely in order to fight these unstoppable enemies, these "things that aren't human", and prevent them from reaching the Human Village. Even though she knew it was a futile effort, even though she knew her life would be forfeit, she made her way to one of the gates. ...Actually, it's not really that serious. The truth is that this shrine maiden is Reimu Hakurei, who always gets caught up in strange things. One of the "things that isn't human" destroyed her shrine, and she flew into a rage. There is only one thing that will quell her anger: the total annihilation of all "things that aren't human"!! ...Well, that's half wrong too. The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures. Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!" What sort of fate awaits this shrine maiden?
A shrine located in the Far East, the Hakurei Shrine, houses a powerful seal that has begun to deteriorate. As a result, numerous non-human entities have started to emerge. Reimu sets out to investigate after her shrine is destroyed, using its sacred treasures, the Yin-Yang Orbs, to confront the beings responsible.
Her journey leads her to a gate that branches into two possible destinations depending on the chosen route: Makai or Hell. In Makai, Reimu battles Elis, YuugenMagan, and Sariel. In Hell, she faces Mima, Kikuri, and Konngara.
Story of Eastern Wonderland
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Here among the mountains in a certain eastern land lies the relatively peaceful Hakurei Shrine. To strengthen her spiritual power, Reimu, the shrine's only maiden, had withdrawn into the mountains to train for a bit of training. "Training? That's been going all right, but suddenly I want to sleep in my futon!" she said, and made up her mind to return to the shrine. But when she got back there, she found the place infested with youkai and other crazed, inhuman freaks. Reimu: What's all this!? I won't be able to get to sleep with this going on... Very well, I can show you the fruits of my training! But Reimu hated training, and her real aim in going to the mountains was relaxing in their many hidden hot springs and savoring the delicious autumn foods. Between these pursuits, she hadn't done very much actual training. Genjii: My lady, these youkai seem strangely controlled. Their leader must somewhere nearby. I can also somehow sense the power of a foreign culture... in any case, I suppose I shall be accompanying you. Genjii, Reimu's loyal turtle servant, said worriedly. Reimu: I was going to take you anyway. After all, I can't fly... Then Reimu took Genjii and, as always, the secret treasure of Hakurei Shrine: the Yin-Yang Orb. To find the source of the problem, she faced the shrine to exterminate the youkai. Though she would meet many strange people in many strange places... Reimu (like Eriko Asagawa): Heh, sure is strange.
After returning from the mountains, Reimu discovers that the Hakurei Shrine has been overrun by youkai, spirits, and other non-human beings. Accompanied by Genjii and equipped with her Yin-Yang Orbs, she begins investigating the cause of the disturbance. Early in her journey, she confronts Rika, who is responsible for the surge of youkai, followed by encounters with Meira and Marisa Kirisame. Reimu ultimately defeats Mima, Marisa’s mentor, and seals her away once more, though the seal proves temporary.
Rika later draws Reimu into another confrontation in an attempt to seek revenge, this time piloting the Evil Eye Σ. Despite her confidence, Rika is defeated again.
Phantasmagoria of Dim.Dream
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Touhou Yumejikuu Backstory Deep in the mountains in a country in the East, the Hakurei Shrine was mostly peaceful. The shrine maiden of the Hakurei Shrine, Reimu, was always getting wrapped up in strange circumstances (though it should be noted she was a bit strange herself), so her free time was when things were peaceful. Reimu: "Ah, what am I going to do with all this time on my hands. I wonder when something exciting is going to happen." When the protagonist is idle, something is required to happen. Reimu thought she'd get out of the shrine for a while instead of sweeping the garden, and so stumbled upon some ruins. Reimu: "Wait, what are these ruins doing next to the shrine. They weren't there yesterday!!" (something happens!) Mima: "Oh, Reimu. So you came, too." Reimu: "Great, it's Mima. Hmm, actually, it looks like there's a lot of people here ... " Reimu: "What is it with this ruins, anyway?" ... Mima: "It's said that something is asleep deep in these ruins that will grant happiness to whoever comes to visit it." Reimu: "Whatever, that sounds like something someone would say to get people to join a cult. Besides, none of this was even here yesterday. So what's up with that so-called prophesy?" Mima took out a folded piece of paper from her pocket. Reimu took it and unfolded it. This was written on the paper: The ancient ruins: "Fantasy Ruins" Grand opening, 10am today
・・・・ To you who visit the ruins, we present something to make you happy. Our sincere thanks to everyone who stops by. Reimu: "Hm!" Reimu: "What's with these pamphlets? (How is this some sort of ancient prophecy?) How can ruins have a grand opening? And none of this was here yesterday! How can you all be taken in by something that's so obviously suspicious!?" Marisa: "Hm, so Reimu's not interested. That must mean..." Reimu: "...Who said I'm not interested?" Reimu: "Er, actually, I'm pretty busy (not), but having ruins suddenly pop up here is a pain to deal with. I have my complaints, you know." Mima: "Isn't it almost time for the grand opening? I don't see an entrance anywhere. I guess we'll have to wait for now." Reimu: (Man, when did this... well, I guess this is pretty normal around here... huh?) Reimu: " ... it looks like there's a notice posted over here." Marisa: "Wow, really? Hey, what's it say?" Inside the Fantasy Ruins Capacity: 1 person
The capacity must be strictly observed. If the capacity is exceeded, then we can no longer guarantee the existence of these ruins in this dimension Reimu: " ........ ?" Mima: " ... so, that means ... " Marisa: "fufufu ... " All together: "The battle is on!!!"
„
~ Phantasmagoria of Dim.Dream Prologue English Translation
Reimu participates in the conflict surrounding the race to reach the Ancient Ruins. Upon arriving, she encounters Chiyuri Kitashirakawa, who challenges her so that Yumemi Okazaki can observe and analyze Reimu’s abilities. During the encounter, Reimu clarifies that her power is derived from divine authority rather than magic. After Chiyuri is defeated, Yumemi confronts Reimu herself in an effort to secure a way back to her own time.
Following her defeat, Yumemi offers to grant Reimu a request. Reimu asks for something that could assist with maintaining the shrine grounds. In response, Yumemi provides Ruukoto. However, Reimu ultimately chooses not to rely on her, as she proves ineffective at the task.
Lotus Land Story
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In a far eastern land, there was a generally quiet shrine in the mountains. The Hakurei Shrine's shrine maiden, Reimu Hakurei was also generally bored. Reimu "Ah, man, I wonder if there's any work (something fun) around." And so, because of her careless words, a large amount of ghosts and such suddenly came barging into the shrine. You reap what you sow. Reimu "Eeek! What the heck is this!?" Reimu quickly got down to business and began her evil spirit extermination. Reimu "Hmm... At this rate, the shrine will be ruined *again*. Looks like there's no other choice. I'll find the source of this and crush it!" Somehow, (and you musn't make fun of the shrine maiden's "somehow" method) Reimu felt that the lake in the mountains behind the shrine was suspicious, and so she promptly headed towards the mountains. (Though I get the feeling that in times like this, it's precisely because she left the shrine empty that it gets ruined...) Reimu "This place is definitely suspicious. There are tons of evil spirits here." Reimu "I'm getting excited. I finally have some work (evil spirit extermination) again!! -- Meanwhile. Marisa "Hmm... What the heck is this magic power?" The possessor of a large capacity of fierce magic power, Marisa Kirisame, was suddenly tempted by a vast magical force. Marisa, intent on making this power her own, headed towards the source. Marisa "This is lovely! Where's this crazy amount of magic power coming from? Marisa made her way towards the lake without Reimu knowing. Well, that's what she had intended... And so, the two went to the lake for separate reasons... hmmm.
Reimu reflects on the unusual calm that has settled over Gensokyo, but the peace does not last. Youkai and spirits soon begin appearing in large numbers, placing the Hakurei Shrine at risk. After dealing with several of these disturbances, Reimu concludes that the situation is being caused by a larger underlying force and decides to confront it directly.
During her investigation, she defeats Orange, Kurumi—the guardian of the lake—and Elly, the gatekeeper of the Fantasy World. While advancing further, Reimu encounters Marisa Kirisame and defeats her, compelling her to withdraw and return home. Reimu later confronts Yuuka Kazami, defeating her in two separate battles.
For reasons that remain unclear, Reimu is subsequently transported to an unfamiliar world. There, she encounters Mugetsu, who claims responsibility for creating the realm. After defeating her, Mugetsu entrusts the world to her older sister, Gengetsu, who is also defeated by Reimu.
Mystic Square
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1. Mystic Square Backstory Deep in the mountains of an eastern land, the Hakurei shrine was a little bit peaceful.
Speaking of the Hakurei shrine, its shrine maiden, Reimu Hakurei, didn't seem too free at the moment.
Why? Because a constant flow of demons, while few in number, were being sent from Makai.
Reimu was busy constantly exterminating them, so she constantly had no free time. Reimu: "Things have been a little strange lately." Since Reimu felt something strange was occurring, she decided it was her duty to investigate, so she searched for where the demons were coming from.
Eventually, Reimu discovered that the demons were appearing from the "Cave in Which the Door to Makai is Said to Be" (actual name) which had existed since long ago in the mountains behind the shrine. Reimu: "This has to be the place. There's no point in dealing with all these small fry. I've got to bust into Makai and teach their boss a lesson." Marisa Kirisame, who was observing this... Marisa: "Hmm... Makai, huh? That could be fun." Since Makai was the mecca of magic, she decided to go there (as a tourist) and immediately left to go without telling Reimu. Reimu: "Right, I wonder how I'm supposed to even get in. (sweat)" -- Meanwhile... Two of the residents of the human world, Mima, an evil spirit, and Yuuka, a youkai, didn't seem too happy about things from Makai coming into the human world. Mima: "Those snobby Makai demons. Don't they know that the human world is mine?" Yuuka: "This seems interesting! I've always wanted to go to Makai!" For these somewhat nonsensical reasons, the two of them each headed for Makai separately. Hmm.
A widespread surge of demons from Makai begins spreading across the land, prompting Reimu to take action to stop the disturbances. Traveling to Makai, she defeats its gatekeeper along with several inhabitants, including Louise, Alice, Yuki, and Mai. Reimu eventually reaches Shinki, the creator and ruler of Makai. Although Shinki initially allows Yumeko to confront her, she later fights Reimu directly and is defeated.
Following the conflict, Reimu learns that the increase of youkai and demons in Gensokyo was caused by a Makai-based travel service. Shinki states that she will address the issue, but despite this, demons continue to appear near the Hakurei Shrine.
Later, Reimu is drawn into an unfamiliar world where she encounters Alice once again. Confident due to having her grimoire, Alice challenges Reimu to a rematch, but is defeated despite her preparation.
Embodiment of Scarlet Devil
Reimu's back sprite in Embodiment of Scarlet Devil
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Eastern Scarlet Devil Land ~ the Embodiment of Scarlet Devil
- 0 -
Every day in Gensokyo was more noisy than expected.
Any mysterious visitor would be confused with a ghost of summertime.
All of that equates to just a normal summer.
The outskirts were enveloped in scarlet illusion.
- 1 -
In the eastern mountains, far from any human habitation,
is where the isolated Hakurei Shrine lies.
This mountain was never occupied by humans, and even now no one ever goes there. Thus the place was called Gensokyo.
And even now, as usual, non-human creatures and just a few humans lived freely with pride.
People blindly accepted the advance of culture, and aggressively tried to eliminate any of the darker parts of their lifestyles.
In truth, that was a comfortable environment for the creatures living in the dusk. They did not have to get involved with humans.
And one summer day, without a sound, a turbulent, mysterious mist began to envelop Gensokyo.
It was almost as if Gensokyo itself was loathing the light of day.
- 2 -
The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life.
At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.
On that day, Reimu was just a little less bored than usual.
Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."
At the rate it was moving, the mist would reach past the shrine and descend to where humans lived.
Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.
Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?).
For some reason, that lake back there is pretty suspicious, so let's go there!"
With her body surrounded by the mysterious mist,
The sharp-witted girl, relying on her senses, set off in the direction of the lake.
- 3 -
As one of the few residents of the forest, the normal girl Marisa Kirisame normally flew through the sky.
When she realized that she couldn't see any of the lake all of a sudden due to the mist, the normal-witted girl thought that there might be something happening on the island floating in the lake.
Marisa: "Well, humans usually create communities close to water, after all."
Monsters wouldn't be able to live without water, either. That was her very human-like way of thinking.
Marisa: "It looks like she'll be doing something pretty soon, so why don't I go take a look?"
The girl set off as if there might just be something valuable to find.
Or, rather, she actually went looking for it.
- 4 -
The lake was entirely covered by the mysterious mist.
This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.
The center of the mist barely receives any light during the day, and filters out moonlight as well.
From within the mist, a full moon looks hazy and several times larger.
If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.
In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.
Inside the mansion that knows neither day nor night, "she" was there.
„
~ Emboidment of Scarlet Devil Prologue English Translation
A thick red mist blankets Gensokyo, irritating Reimu and prompting her to investigate its source. On her way, she defeats Rumia and Cirno before reaching the Scarlet Devil Mansion, where she is stopped by its gatekeeper, Hong Meiling. After pushing past Meiling, Reimu continues inside and defeats Patchouli Knowledge and Sakuya Izayoi, eventually confronting the mansion’s mistress, Remilia Scarlet. Remilia admits she released the mist to block sunlight because, as a vampire, daylight is harmful to her.
After Remilia’s defeat, she later visits the Hakurei Shrine. Soon afterward, unusual rainfall appears over the mansion, leading Reimu to return there to handle the situation involving Flandre Scarlet.
Perfect Cherry Blossom
Reimu's back sprite in Perfect Cherry Blossom
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—Gensokyo Record—
This is a remote place in an eastern country, far from any human habitation.
In ancient times, this was a place of terror. Those who wandered too close would be eaten by youkai.
People named this place Gensokyo and never dared to approach.
Most people feared the youkai, but a brave warrior would occasionally rise to defeat them. Some of those brave humans settled in Gensokyo to keep close watch on the youkai.
In those times, humans would fight with youkai every night.
Stories like those were common in this mountain country, and many places like Gensokyo existed in those times.
Over a thousand years have passed since then...
Humans gradually built up a civilization. Humans don't fear the dark anymore. Since they grew to the point where they could produce light to make it seem like midday even at midnight.
Because the humans blindly followed materialistic science, unscientific worlds - in other words, those with things like youkai and oni - were eventually excluded as superstition.
Gensokyo was deemed useless to the human world as well, so priests sealed it away with the Great Barrier, which could never be opened again. Of course, both the youkai and the descendants of the brave humans who kept them in check were sealed away in the process as well...
That marked the end of the history of humans and youkai.
With the passing of time, those who still knew of Gensokyo died out...
Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart.
For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans.
Nonetheless, the main diet of youkai is, of course, humans.
Natural products are especially popular. Food-gathering teams would go out at regular intervals to hunt humans. Of course, the youkai couldn't let the humans know about their presence. Under the guise of various accidents and incidents of people running away from home, the youkai hunted humans. A simple missing person would barely even make the news since there were too many people in the human world.
Thus, the history of humans and youkai began anew.
The world may be a land of youkai, but even now, lost humans sometimes end up there.
They are said by the outside world to have been "spirited away".
Most of the humans that end up in Gensokyo aren't able to return, but in the event that they are able to return to their original world, their spiriting away would only be met by a mountain of questions.
Those people would unanimously say that the person was crazy, and would be believed by no one.
They'd claim things like "I saw Togenkyo", or "I went to Houraisan".
Those who visit Gensokyo seem to believe that it is a legendary paradise.
At first glance, it looks like a utopia without anything unnatural, everything working in favor of the creatures living there. There is no doubt that, from the point of view of a person from the human world, this place was none other than paradise.
Gensokyo is a paradise for many youkai and a few humans.
It will remain a paradise until humans are destroyed, or it is discovered by humans.
The following story is a record of the peaceful and fantastic everyday events that take place only in Gensokyo.
P.S.
So, why is Gensokyo a paradise for humans if they have to live with youkai?
Well, that's because when everyone has enough power to defeat youkai in combat, and that's anything but boring!
(Inscribed by the 13th shrine maiden of the Hakurei Shrine)
„
~ Perfecy Cherry Blossom Prologue English Translation -Gensokyo Record-
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Touhou Youyoumu
Ghostly Dream ~ Perfect Cherry Blossom
- 0 -
As spring turns to summer, the land is coated in silver illusions. People relax and bask in the calm of a winter with no end in sight.
However, none of that mattered to dogs or youkai, who are as energetic as ever. There have never been many humans in Gensokyo, but youkai of the winter were making plenty of noise.
The time is ripe for snow to melt away, and for snow storms to be replaced with storms of cherry blossoms.
Even Gensokyo changes with the seasons, but this year...
...It is now May, and spring has shown no sign of arriving.
- 1 -
Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.
Reimu: "Ahh, it's cold."
It's just that this time, her complaint was that it was already May.
The snowfall and blizzards had been fierce for a week, with no sign of stopping.
Reimu: "The cherry blossoms should have bloomed by now.
Why is there so much snow this year?"
She figured she could find out why without asking about it.
More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.
Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"
Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow,
so it was as cold inside as it was outside. As usual,
she turned to her intuition for guidance and set off.
- 2 -
Marisa Kirisame, an ordinary magician, liked the cold sometimes and hated it other times, just like other ordinary humans.
Marisa: "It's ordinary, but I don't hate spring."
The Kirisame residence was always warmed by a magical heater. Or, even without it, the magical room were
warm by themselves anyway.
Marisa: "I can't visit the shrine during such a storm."
She saw some light pink petals floating by in the snowstorm in front of her
house. They were petals that came from a flower that only bloomed in the spring in this eastern country.
Yes - they were petals from a cherry tree.
Marisa: "Is this the only place that still feels like winter?
May's already here, but you wouldn't know it from the cold."
If she followed the wind, she should find cherry trees blooming. The snowstorms and high altitudes on a mountain should cause flowers to bloom slower, so why were cherry petals coming from that direction?
She decided to follow the trail of cherry blossom petals to find the spring that wouldn't come.
- 3 -
Sakuya Izayoi, a maid of the Scarlet Devil Mansion, was sipping bitter coffee in a warm room.
Sakuya: "We'll run out of charcoal and coffee beans soon."
Indeed, humans couldn't survive this winter without anything to burn for heat.
Sakuya: "I didn't expect winter to be so long.
If we run out of supplies, the mistress will start complaining."
No one does home deliveries this far. Residents of Gensokyo prepare food
and fuel for an entire winter in advance. Roads were buried by the snow,
rendering them completely useless. Thus, the preparing has become a tradition that
hasn't been changed in a very long time.
Sakuya: "I should put an end this winter before fuel run out.
My lady, I'll be away until spring comes."
The mistress confirmed that spring would come the very next day, so
she happily bid Sakuya on her way.
-4-
Gensokyo was in the middle of a truly long-lasting winter.
May had only seen the coming of even stronger snow storms.
But in Gensokyo at this state, there was a place unknown to anybody that was filled with flowers in full bloom.
Or literally, no "humans" knew about it.
In Gensokyo, there are few "humans" to begin with.
Despite it being May, Gensokyo remains locked in winter, with the cold only intensifying and no signs of spring arriving. Reimu notices cherry blossom petals drifting in from the Netherworld and decides to investigate, believing someone is preventing spring from returning. After traveling into the Netherworld, she reaches Hakugyokurou, where Yuyuko Saigyouji oversees the spirits of the dead. Yuyuko has been collecting the power of spring in an attempt to make the Saigyou Ayakashi bloom, but Reimu intervenes before this can be completed, defeating both Youmu Konpaku, Yuyuko’s gardener and guardian, and Yuyuko herself.
Later, Yuyuko requests that Reimu confront her friend Yukari Yakumo, who has been weakening the barrier separating Gensokyo and the Netherworld. Reimu defeats Yukari’s shikigami and then Yukari, but in the end only receives Yukari’s assurance that the boundary will be repaired.
Immaterial and Missing Power
“
The long winter, the short but grand spring, has withdrawn from Gensokyo.
The cherry blossoms that dyed that mountain in light purple have receded, and the land has been wrapped in a deep green...
But humans, ghosts, and many others were still gathering for cherry blossom viewings, again and again.
This cherry blossom viewing was not restricted to just the girls of Gensokyo.
Every time a feast was held, an unknown, restless, strange aura in Gensokyo also increased in strength.
――However, even with the rise of this strange aura, nothing has happened yet.
Nothing was known about the criminal's motive. Even their objective remained unknown.
When this strange aura strengthens, not a single person tries to stop this recurring feast.
As such, everyone who comes to the feast, be it humans or youkai, appears to be very suspicious.
There's only three days left until the next feast.
"I'll figure out what this strange aura is coming from and stop it before the next feast!"
„
~ Immaterial and Missing Power Prologue English Translation
Reimu in the Night Parade of One Hundred Oni Every Four Days Incident
Reimu hosts repeated feasts at the Hakurei Shrine, and both humans and youkai who attend find themselves unable to stop celebrating. While preparing for yet another party, she begins to suspect that the strange mist spreading across Gensokyo is connected to what is happening and decides to look into it.
During her investigation she travels across Gensokyo, confronting and defeating several people she believes might be responsible. She first fights Marisa Kirisame and Alice Margatroid in the Forest of Magic, and later Youmu Konpaku, Sakuya Izayoi, and Remilia Scarlet, since the mist reminds her of incidents they were previously involved with. When the day of the next feast arrives, Reimu simply waits for the true culprit to appear. After Reimu defeats her, Yukari Yakumo allows her to meet the real instigator: Suika Ibuki. Following this, Suika takes a liking to the Hakurei Shrine and begins spending much of her time there.
Imperishable Night
Reimu's back sprite in Imperishable NightReimu's sprite in Imperishable Night
“
-0-
Summer is drawing to a close. Soon, chirping crickets will take over for buzzing cicadas.
Gensokyo's hot nights are cooling down, making it a comfortable time for humans and youkai alike.
Times are peaceful as usual.
From a human perspective, leastwise.
Touhou Eiyashou ~ Imperishable Night
-1-
There is an old mansion located at the edge of Gensokyo. Its appearance radiates the feeling of its history and a kind of atmosphere that rejects visitors. Items that look as though they might be from the outer world have somehow found their way into this house. Strange machines, books that make no sense, magazines.
One such object, an iron box that was once a television, now serves the role of spiritual storage.
"Spirits can live well in something that used to display human shapes," she'd say to her shikigami.
This is the home of Yukari Yakumo, the youkai of boundaries.
Ever since becoming aware of a slight abnormality in Gensokyo, she hasn't been able to sleep well, even during the day.
The enemy was yet to be seen, but she was certain that it must have taken someone powerful to pull that off. She doesn't get out often, however, and it will be very bothersome for her to take an action alone.
"Hey, I can rope her in and let her handle this problem."
So she set out for the shrine, another building located at the edge of Gensokyo.
There's a human that she knows there.
It's a carefree person who always happens to be bored,
so she'll gladly undertake the task of resolving whatever trouble there is.
-2-
It smells ominous. It is said that the forest eats humans. Humans usually maintain a safe distance from it.Its atmosphere constantly brims with an unearthly evil.
The Forest of Magic, a place where all the evil in Gensokyo naturally gathers.
Within that forest, small human figures are gathered into a small building.
Human figures smaller than humans.
The rainbow-colored puppeteer, Alice Margatroid, is reading books amidst a mountain of dolls.
"How can humans possibly not be aware of this huge disaster?"
"Dunno."
If nothing is done, we won't be able to enjoy that. She isn't the type of person who gets out often, but no one else was interested in the problem, so she set out to investigate for herself.
Or rather, she tried to.
"I don't like this, they're used to this kind of thing, so they should do it."
"Yeah, really."
She knew nothing about the enemy and had no idea how to get started.
In the end, she decided to visit a human who also lived in the forest, to let her take care of the issue.
She brought a few books along......
Grimoires. Books that any human would find extremely rare and difficult to get ahold of.
That person would never be able to refuse such an offer.
-3-
"Sakuya, where are you?"
There is a European mansion located next to a lake; a scarlet mansion. A shrill voice was echoing all through its halls, as usual.
Between a lake of glistening white and a forest of verdant green stood a mansion of unyielding scarlet. It should be an awkward sight, but strangely, it's very soothing.
It is said that time stops flowing within this mansion, the Scarlet Devil Mansion. It's not a metaphor.
Remilia Scarlet, a vampire, was looking for her personal maid.
"Have you already done that as I asked?"
"I beg your pardon, my Lady, but I couldn't get what actually you meant to..."
Unfortunately, she was apparently unsuccessful at communicating with the human before her.
"Fine! I'll do it myself, Sakuya, so you do daily stu...
Well, whatever you want."
Obviously, she had not been ordered to stay home. The maid has no choice but to attend her mistress as a protection charm. "You know that you won't be able to do anything after sunrise," she said in her heart.
It's so peaceful and nothing in particular is happening, so she'll just go back home once the mistress gets tired, the maid thought lightly. Of course, that too was left unspoken.
-4-
No other place in Gensokyo can match the silence of this place. However, it isn't bleak. It has a peaceful atmosphere like a sleeping soul. There is no sign of any disturbance; nature's bounty and refreshing wind is the sole source of sound.
This is the Netherworld, the land of the dead.
There isn't a living human anywhere to be found. The ghosts there, however, enjoy a lively afterlife.
"So, Lady Yuyuko's not aware of this?"
The most vivid and largest place in this quiet world. The Hakugyokurou.
Youmu Konpaku, a gardener, was pondering whether to tell her mistress about a most recent incident.
At that moment, she found her lady heading toward her. Good timing.
"Ah, Lady Yuyuko..."
"Youmu, are you still ignoring that?"
"Eh? ... What do you mean by 'that'?"
"What, you're not even aware of it?
That's why you're ragged about your dullness."
She doesn't remember being ragged, but it seems that her lady was aware of the trouble as well.
"So you were talking about the Moon? I am certainly aware of that.
You only said that, and so suddenly..."
"It looks like no one's taking action, so why don't you have a go, Youmu?"
"Ehh, why so?"
"Just kidding. You're too unreliable anyway.
That human we saw the other day was better... well, I will do it then."
"No way, please don't be such a meanie... I shall go too."
"I really meant what I said about unreliability, though."
Yuyuko Saigyouji, the ghostly mistress of the Saigyouji family, ragged Youmu.
"Wait, do you have any idea where to go, my Lady?"
"Of course, a lot of them. As we shoot stuff down, we'll eventually find a lead."
"That's where you're wrong, Lady Yuyuko.
You rely too much on raw power and have bad aim, so it takes even longer.
You should concentrate your attack more, look..."
"Your back is so undefended, Youmu."
Yuyuko was really worried about Youmu going out alone, so she decided to take action by herself.
Since the opponent is powerful enough to cause such a disaster, a team of two wouldn't be a bad idea.
-5-
It was peaceful.
Or, it looked peaceful.
However, all youkai were upset.
What's really happening is that, without anyone taking notice, suddenly...
The full moon has disappeared from Gensokyo's night.
Even on the night of a supposed full moon, a bit of missing light prevents it from being full. It's no wonder that humans aren't aware of the situation, though; it's only the tiniest bit of difference.
For non-humans, however, a moon that isn't full doesn't function at all.
It's an especially critical problem for those who dislike sunlight.
A human and youkai, a team of two, ventured out into Gensokyo's midnight hours
to retrieve the missing fragment of the moon and restore the full moon.
They will stop the night if need be,
even if it becomes an imperishable night.
—— As summer draws to a close, not much time remains before the harvest moon.
The team of human and youkai stop the night.
-E-
A glowing, ancient, virgulate object.
A pile of round objects in the sight.
A small gem. A shining orb. A fragile soul. And the largest sphere.
"How is she doing these days?" she wondered as she stared at these objects.
Time does not flow in this place. History repeats itself.
Yukari finds herself unable to sleep and notices that the real full moon has disappeared, replaced by an imitation while the night seems unnaturally prolonged. She persuades Reimu to work with her to uncover the cause. Along the way they confront several youkai, including Marisa Kirisame, who suspects them of being responsible for the endless night and demands an explanation. Their search leads them to Eientei, hidden within the Bamboo Forest of the Lost, where they eventually face Reisen Udongein Inaba and then either Eirin Yagokoro or Kaguya Houraisan.
Eirin reveals that she created a barrier separating Earth from the Moon to stop the Lunarians from reclaiming Kaguya. Kaguya, no longer interested in staying hidden, challenges Reimu and Yukari to complete five impossible tasks. After the challenges are overcome, the barrier is removed and the true moon is restored, followed by everyone gathering for moon viewing.
In the Magic and Scarlet Team routes, Reimu attacks the teams in the Bamboo Forest of the Lost, assuming they caused the endless night and even accusing the Magic Team of fabricating the false moon.
Later, Kaguya sends them deeper into the Bamboo Forest as a “test of courage,” which is ultimately meant to irritate Fujiwara no Mokou, another immortal human and her long-standing rival.
Phantasmagoria of Flower View
Reimu's back sprite in Phantasmagoria of Flower View
“
—— Gensokyo has revived.
Spring’s sunlight has dyed the white of winter, and Gensokyo has completely regained the colors of life.
The colors that had slept during winter awoke, covering Gensokyo.
The flowers and the fairies simultaneously became noisy.
The season’s unusual beauty has caused a stir in all who live in Gensokyo.
The girls quickly become aware of the strangeness.
Cherry blossoms, sunflowers, chrysanthemums, Chinese bellflowers...
It was only spring, yet flowers of every season had simultaneously started to bloom.
Many humans and all of the fairies, accepting that as the present from nature, were in high spirits for a while.
However, the most laid-back human in Gensokyo unusually got rattled.
"I must resolve this straightforward incident.
If not, it’s like saying to everyone that I’m shirking my duties!"
As always, aimlessly following her intuition, she flew out of her Shinto Shrine.
Gensokyo itself has revived.
The girls were also part of nature. The force of the fairies was nature’s force. Everyone knew that it's unable to deny nature.
Oriental Flower Viewing Mound ~ Phantasmagoria of Flower View
„
~ Phantasmagoria of Flower View Progloue English Translation
Reimu, typically relaxed about most situations, becomes concerned when flowers begin blooming excessively throughout Gensokyo. Determined not to ignore her responsibilities, she sets out to uncover the cause. Along the way, she confronts various individuals, including the reporter Aya Shameimaru, while trying to find answers.
Her investigation eventually leads her to Muenzuka, where she encounters Komachi Onozuka, a shinigami who has been neglecting her duties involving the management of spirits. After Reimu defeats Komachi, Eiki Shiki, Yamaxanadu appears and explains the situation: an unusually large number of souls from the Human World have arrived at once, overwhelming the system meant to guide them. Following Eiki’s lecture, they fight, and Reimu wins.
Later, Reimu, Komachi, and Eiki hold a flower viewing, where it is clarified that once the spirits successfully cross the Sanzu River, the abnormal flower blooming will gradually come to an end.
Mountain of Faith
“
The Hakurei Shrine. A dilapidated shrine on the eastern border of Gensokyo.
It's always bustling with non-human activity, as if it were a shelter for itinerant youkai.
Naturally, humans do not to visit a shrine with so many youkai, and with the people's declining belief, the patron god of the shrine was worried.
And so, the shrine reached a turning point.
Reimu Hakurei, the shrine maiden, was worried.
Reimu "How can I kick these youkai out...?
How can I gather faith from humans...?"
??? "Oho. Those dangos look really good."
Reimu "Ah, Marisa.
Yeah."
Marisa "Something on your mind?"
Reimu "A strange visitor came by a little while ago."
Marisa "That's all this shrine ever gets, anyway."
A god's power stems from people's faith in it.
The seldom-visited Hakurei Shrine god's power had steadily diminished, until the myriad god colleagues unanimously agreed in a conference that they could not ignore this matter any further.
Even though it was said Gensokyo could only have one shrine, compared to the numerous gods of the outside world, belief in the Hakurei Shrine's god was on the decline, and its status was falling.
Reimu "Youkai are strange visitors, too.
But this time, it was a strange human."
Marisa "What, a human visitor? Those are really rare."
Reimu "To suddenly order me to shut down the shrine."
Marisa "Huh, you mean the shrine's been open...?"
Aside from its role as a dwelling for its patron god, the Hakurei Shrine serves an important purpose for Gensokyo. So, no matter how much faith its devotees lose, Reimu knew that it couldn't be allowed to close down.
That important purpose is to watch over the boundary that separates Gensokyo from the outside world, but...
Marisa "Close down the shrine... what a weird thing to say.
What would happen to it after that?"
Reimu "It'd get torn down, or the god on the top of the mountain would take it over."
Marisa "Hmm. That's even weirder."
Reimu "I don't know the person who came here, but...
No matter how you look at it, isn't that a weird thing for a god to say?"
Marisa "Yeah... Well that person was kinda interesting, but...
What are you going to do about it?
You aren't gonna take them at their word and turn the shrine over to this mystery god, are you?"
Reimu "If the god on the mountain could gather more faith, maybe that could really happen.
They could chase out the youkai, and it'd feel more like a shrine, right?"
Marisa "Hmm.
Even if you change out the god in the shrine, I think you'd still have about as much influence."
Reimu "But, you know, this is just too suspicious.
Chasing out the shrine's original god and then taking it over is just weird.
That human seemed pretty powerful, but... I've never seen her before.
It must have been a youkai in some kind of disguise, or some sort of evil god!"
Deeply troubled, Reimu decided to go meet with the god that was said to live atop the mountain.
Reimu had originally been avoiding ascending the mountain, but as she thought about the declining belief in the shrine, she decided to earnestly tackle the problem.
She never thought that this would lead to a battle.
Light courses through the heavens.
The sound of machinery echoes in the distance. Perhaps the tengu's factories have awoken.
This is a world the humans from the village could never enter.
A building constructed of wood.
The out-of-season call of a frog. The cast-off skins of countless snakes.
She was there. She had always been there.
There, with a single human.
Reimu is confronted by an unfamiliar shrine maiden, Sanae Kochiya, who arrives with a warning that the Hakurei Shrine should close and instead devote itself to another deity. Refusing to accept this, Reimu heads toward Youkai Mountain to confront whoever is behind the threat. As she ascends the mountain, she battles several youkai along the way, including the Aki Sisters, Hina Kagiyama, Nitori Kawashiro, and Aya Shameimaru. Reimu eventually reaches the Moriya Shrine, where she defeats Sanae and the resident goddess, Kanako Yasaka, protecting her own shrine in the process.
Afterwards, Reimu gathers everyone at her shrine to view the autumn scenery. She speaks up on behalf of Sanae and Kanako and encourages others, such as Nitori and Aya, to get along with them and share drinks sometime. Sanae also remarks that youkai can actually serve as a valuable source of faith.
Later on, after hearing from Marisa that another deity may be present at the Moriya Shrine, Reimu returns to investigate. There she encounters Suwako Moriya and defeats her as well.
Scarlet Weather Rhapsody
“
Almost a year has passed since the shrine maiden went to the mountain.
The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.
However, the shrine maiden has been afflicted with an unusual continuing drought.
Even during sudden cloudbursts, almost no rain would fall on the shrine.
But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...
It was an amazing incident of abnormal weather.
Nobody had any idea what was behind the strange weather.
But, it was obvious with a glance at the big picture ...
The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...
Yes, their strange weather only continued around them, personally.
But the real crisis would probably start once the strange weather patterns collided.
That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.
-- A great earthquake strong enough to reduce the shrine to ruins.
Nobody knew why she was the only one to feel its effects,
but it was enough to send the shrine maiden out to find the cause of the incident.
„
~ Scarlet Weather Rhapsody Prologue English Translation
Reimu’s shrine is suddenly leveled by an apparent earthquake, but after speaking with Marisa she learns that nobody else experienced any tremors. Realizing something abnormal is happening, Reimu begins investigating and confronts several individuals she suspects along the way, including Komachi Onozuka. Since Komachi is not responsible, Reimu continues upward until she reaches Heaven, where she encounters Iku Nagae and the celestial Tenshi Hinanawi.
Tenshi admits that she caused the entire situation out of boredom, wanting to create an incident of her own after watching so many others unfold. She also states that she destroyed the Hakurei Shrine specifically to push Reimu into acting. Reimu defeats Tenshi and settles the incident, after which Tenshi arranges for a group of celestials to assist in rebuilding the shrine.
Subterranean Animism
“
Snow falls on the Hakurei Shrine in winter.
It had been destroyed by an earthquake before, but now it's back to normal.
One day, something happened to surprise the Hakurei Shrine's shrine maiden, Reimu Hakurei.
That was the sudden appearance of a white pillar shooting into the air - a geyser - near the shrine grounds.
Normally, when something unusual happens, she goes to find out what happened and quickly bring the matter to a close, but this made her happy as much as it surprised her.
After all, the geyser would melt the snow and become a hot spring that would ease the fatigue of both humans and youkai from nearby.
Marisa "... isn't it dangerous to get too close to a geyser?"
Reimu "It could attract visitors to the shrine, so who cares?"
If a hot spring comes up then even villagers will come here, mark my words."
Marisa "Yeah, for the hot spring."
However, Reimu's hopeful observations were off the mark.
The geyser spewed forth more than just water for a hot spring.
One by one a series of grotesque characters appeared. Earth spirits - denizens of the deep underground.
Confused, the two girls wondered what to do about the geyser, so they decided to build a hot spring.
In fact, the earth spirits were quiet and kept to themselves. Most of them were simply ghosts who had finally been relieved of their ties to this world and allowed to pass on.
In Gensokyo, where youkai and phantoms ran rampant as a matter of course, the appearance of a few earth spirits didn't seem like such a big deal.
However, that decision by the shrine maiden bought the youkai's unhappiness.
There was a secret behind the appearance of the earth spirits about which Reimu and Marisa didn't have the slightest inkling of knowledge.
—— The Scarlet Devil Manor
The magician that lived in the Scarlet Devil Manor, Patchouli Knowledge, sensed danger in the appearance of youkai and earth spirits from underground.
In her readings, she'd learned that somewhere slept a power that was uncontrollable by the likes of the youkai from above ground.
She also knew that youkai shouldn't easily be able to enter the city that lay in the depths.
However, there was almost no-one she could consult with regarding this problem.
Losing her temper with Reimu and company, she grudgingly decided to consult with the youkai who was said to have been in Gensokyo the longest.
This old youkai, Yukari Yakumo, wanted the youkai to refrain from interfering in the affairs of the underground world.
Yukari "The underground world has different arrangements, so we can't act too overtly."
Pache "Well, the humans aren't going to do anything. At this rate we'll lose our initiative; is that what you want?"
Yukari "Hm, that's true... I suppose I have no choice, I can't let you all just do whatever you want again."
Pache "What do you mean, again... ? In any case, will you do something?
You seem to know something about the underground."
Yukari "No, I can't do anything. Only humans can go to the underground.
Besides, this might be a trap to draw us in."
Yukari promised only to send Reimu to investigate, with youkai staying behind to act in a support role.
—— The sealed youkai awoke together with the violent geyser.
The memories of the earth began to awaken, and Gensokyo would probably regress into an older period from its history.
The youkai of the underground were cast into the depths because of their abominable powers.
It couldn't be a fortuitous thing for humans or youkai if they were to appear again.
The snow, slowly shining.
The palace, surrounded by beautiful colors.
She was there.
„
~ Subterranean Animism Prologue English Translation
A geyser erupts behind the Hakurei Shrine, and Reimu is initially pleased, thinking the heat will help with the lingering winter cold. Before long, however, large numbers of evil spirits begin emerging from underground and drifting throughout Gensokyo. Reimu is asked to investigate and sets out accompanied by either Yukari Yakumo, Suika Ibuki, or Aya Shameimaru, depending on the situation, communicating with them through her Yin-Yang Orbs during the journey.
She travels directly to the Underworld and continues descending, defeating those who stand in her way until she arrives at the Palace of the Earth Spirits. There she meets Satori Komeiji, whose pets appear to be involved in the incident. Reimu defeats Rin Kaenbyou and eventually confronts Utsuho Reiuji, who has obtained new abilities and is using them to sustain the underground hellfire, unintentionally causing the geysers that allow the evil spirits to escape to the surface. After defeating Utsuho, Reimu returns above ground. Rin begins showing up at the shrine regularly, mostly for food, and the geyser is eventually turned into a hot spring.
Utsuho later explains how she gained her power, leading suspicion toward Kanako Yasaka and Suwako Moriya. Reimu heads once more to Youkai Mountain to find answers. Upon arriving, she encounters Koishi Komeiji, who is also searching for the source of Utsuho’s power. After a skirmish, Suwako appears and explains that everything is connected to their planned “industrial revolution project.”
Undefined Fantastic Object
“
The masses began to awaken from the muddy earth covered in ice.
The bit of snow that had covered Gensokyo had sealed away the earth spirits that had awakened in the winter, and was still enough to slow the movements of the fairies once more. But soon, this gentle season of sleep, too, would come to an end.
The Hakurei Shrine. A shrine that stood on a plot of land removed some ways from the Human Village.
The Hakurei Shrine's shrine maiden, Reimu Hakurei, heard an unusual rumor from a magician living in the forest.
The rumor was of sightings of a strange ship being seen through breaks in the clouds, flying through the sky. People said the ship seemed to be going back and forth, like it was searching for something.
Marisa "...they say that ship is the treasure ship of the Seven Gods of Luck, so if you can catch it you'll live free for the rest of your life.
So they say it's trying to run away from greedy people."
Reimu "Do you really believe that kind of stupid rumor?"
The magician that lived in the forest, Marisa Kirisame, frowned at her.
Marisa "Of course not, what are you talking about?
If it were true, you'd be able to see it really easily from the shrine."
Reimu "A treasure ship, huh?"
Marisa "Rumors like this keep popping up ever since the harvests failed last year of summer thanks to that weird weather we had.
People wanna leave their troubles to the gods, or at least to someone else."
Reimu "A treasure ship...
one of the world's mysteries, loaded up with jewels and precious metals."
Marisa "That's right.
They say the Seven Gods of Luck ride in it, too."
Reimu "A treasure ship..."
Marisa "Umm..."
Reimu and Marisa's conversation was suddenly interrupted there.
Where there's smoke, there's fire.
Someone who saw something strange floating in the sky would probably end up spreading rumors about a treasure ship, whether there really was one or not.
It seemed the two weren't going to learn anything else from each other at this rate. What broke their silence was a visitor from the mountain.
Sanae "Well, that's strange.
I can't believe you're still here."
It was Sanae Kochiya, the human who had appeared on the mountain recently.
Reimu "Well, fancy seeing you down here.
You want something?"
Sanae "Well, nothing terribly important...
Haven't you found that ship flying in the sky yet, Miss Reimu?
I was sure you would have already started looking for it."
Reimu and Marisa exchanged a look.
Reimu "A ship flying through the sky!?"
Sanae "I've been looking for it myself, so I was trying to see if anyone knew anything about it..."
Reimu "Huh? Wait a..."
Marisa "You mean the stories about that flying ship were true?"
Sanae "Huh? You didn't know?
But it's so eye-catching..."
Wondering why the other two were still so surprised, Sanae pointed her finger to the sky.
Reimu and Marisa followed her lead and looked upwards.
Up in the skies, a great, black shadow, the likes of which they'd never seen before, seemed just about to disappear behind a break in the clouds.
The blue of the sky seemed to be weakened by the ship's shadow, and the clouds seemed to turn a purple color.
—— Inside, it was completely deserted.
Its various treasures had been lost long ago, and the only thing left was the smell of eight hundred years of mold.
That moldy smell couldn't be blown away by only the cold winds of spring.
However, even if its ally's remaining jewels were split into pieces, they probably wouldn't lose their power.
If you could find all of those pieces, then perhaps...
„
~ Undefined Fantastic Object Prologue English Translation
A treasure ship is seen flying over Gensokyo, and Reimu decides to pursue it. She boards the ship and fights her way through Nazrin, Kogasa Tatara, and Ichirin Kumoi, only to find that the ship contains no actual treasure. Minamitsu Murasa then explains that their destination is Makai, where they intend to revive a certain “saint.” Reimu follows them there, encounters Shou Toramaru, and finally meets the revived figure, the Buddhist monk Byakuren Hijiri. Since Byakuren values humans and youkai equally, something Reimu disagrees with, Reimu defeats her in battle. Later, Reimu and Byakuren fly together on the ship for a time, after which the ship is brought down and later remodeled into the Myouren Temple.
While Reimu and Sanae Kochiya are at the Hakurei Shrine, Marisa arrives and mentions that the strange fragments that have appeared keep changing shape and that even Byakuren is unsure of their nature. Reimu follows a snake that emerges from one of the fragments and encounters Nue Houjuu, who explains what the UFO-like fragments truly are and then decides to affiliate herself with the Myouren Temple.
Ten Desires
“
The Hakurei Shrine, a shrine far away from the Human Village.
The black and white world that once froze the earth was over, and Gensokyo was now regaining its natural beauty.
It is a spring in which divine spirits dance with the cherry blossoms.
Reimu "Well at least the cherry blossoms are pretty..."
Marisa "Aren't the pretty cherry blossoms good enough?"
There is no living creature in Gensokyo that doesn't enjoy watching the cherry blossoms. Both Reimu Hakurei and Marisa Kirisame are two of such of creatures.
Reimu "...But I have a bad feeling about this."
Marisa "What a coincidence. Me too."
The cherry blossoms continued to fall relentlessly. If you miss this opportunity, there will be no chances for flower viewing until the season of the wisteria flowers.
Even so, neither was in the mood for a party under the cherry trees.
Why indeed?
It is because unknown floating spirits would appear and disappear.
Reimu "Wasn't there a spring when everything was full of ghosts like these?"
Marisa "Yeah, but I don't think we could go flower viewing that time.
'Cause there was hardly any spring."
Reimu "Oh yeah. That time, it was the work of those from the Netherworld."
Marisa "Yeah, anything involving phantoms is certainly their work."
Reimu "Exactly. Putting it like that keeps things so much simpler."
But it was clear that the unknown floating spirits weren't ghosts or earth spirits that came to the surface recently.
They were divine spirits, the souls of the soon-to-be gods.
Typically, many divine spirits make the shrine their home, but actually these ethereal spirits could live just about anywhere.
Such divine spirits were troubling the girls.
Marisa "If things go on like this, we won't be able to go flower viewing tomorrow.
All right, then!"
Reimu "All right?"
Marisa "Oh, hm. It's nothing.
Yeah, I wonder what these strange spirits are?"
Reimu "Guess I'll do something about it...
I'll have to investigate why these guys appeared in the first place."
"There's no time like the present". Both of them set out to investigate, each looking to be the first one to solve the incident. They set out that very night.
—— Meanwhile, the phenomenon had also manifested at the mountain shrine.
At the Moriya Shrine on Youkai Mountain, the strange spirits were also appearing near the shrine maiden, Sanae Kochiya.
Sanae thought it was strange, but noticed that they were not phantoms.
These spirits were divine spirits.
They were beings of the same nature as Lady Kanako and Lady Suwako.
Divine spirits are born from intense human emotions such as greed and fear. Divine spirits rarely cause direct harm to humans, but they would not be born without a desire strong enough to cause it. For example, prayers for a great harvest, or protection from misfortune...
Sanae decided she could use this opportunity.
Gathering divine spirits is the same thing as collecting human desires. It is equivalent to gathering faith.
But she could not figure out why divine spirits began forming everywhere. She hasn't seen such a strong desire that was swirling over Gensokyo.
Sanae decided to investigate the cause.
—— The world after death. The Netherworld.
The incident was also happening in the Netherworld. A different kind of spirit had begun appearing among the phantoms. Well, to be exact, the divine spirits were appearing continuously from the ghosts only to disappear, appear and disappear, over and over.
Youmu Konpaku, the gardener of the Netherworld, was baffled.
Naturally, she felt divine spirits being born from her own body as well.
The divine spirit were fleeting things that disappeared almost instantly, but she could feel their faint wills. That is, if newborn divine spirits could be said to have wills in the first place. It might have been something like a newborn plant instinctively bending towards the sun, but a half-human, half-phantom like herself could feel it.
They were headed in the direction of the human village.
Once she considered it, she saw that the Human Village seemed to be emanating a faint glow.
Youmu "I get it now.
The divine spirits are not only born from me, but from all living things."
She then suspended her gardening work and decided to investigate without delay, but....
—— The divine spirits seemed to be looking for one who would accept them.
Within the dark, earthy mausoleum... The faint light of the spirits illuminated their surroundings, but were soon swallowed by the darkness, unable to bring the whole story to light.
At that point, the divine spirits understood.
Each one of our desires, like earning a lot and not wanting to get hit by danmaku, much less wanting to use a spell card... one who would accept such small desires exists only within a fantasy. Such desires do not naturally come to fruition without one's own effort.
Even so, hanging on to their one ray of hope, the divine spirits made their way through the darkness with all their heart and soul.
And, without knowing the reason for their own birth, they returned to nothingness.
They perished, unaware that someone was watching them and chuckling.
As her resurrection drew near, she began to smile—
And she vowed her vengeance.
During a flower-viewing season, numerous divine spirits begin to manifest, disrupting the event, prompting Reimu to investigate their origin. She first travels to the Netherworld and confirms that Yuyuko Saigyouji is not responsible, after which she is directed toward the Myouren Temple. Forcing her way into its graveyard and defeating Kyouko Kasodani and Yoshika Miyako, she learns that the spirits are gathering at the Hall of Dreams’ Great Mausoleum. There, she confronts and defeats Seiga Kaku, Soga no Tojiko, the recently revived Mononobe no Futo, and Toyosatomimi no Miko.
When Reimu discovers that the temple is summoning a youkai from the outside world to oppose Miko, she locates that youkai, Mamizou Futatsuiwa, and defeats her as well.
Hopesless Masquerade
In the religious conflict between Shintoism, Buddhism, and Taoism, Reimu represents Shintoism, acting to protect the Human Village as its inhabitants struggle with a loss of hope.
She defeats Marisa Kirisame, then goes on to confront and overcome Ichirin Kumoi, Mononobe no Futo, and Byakuren Hijiri. She later encounters Toyosatomimi no Miko, only to discover that she is actually Mamizou Futatsuiwa, and her supporters were merely tanuki in disguise. Mamizou informs Reimu that unusual events are occurring in the heart of the Human Village. Investigating, Reimu finds that Hata no Kokoro is draining the villagers’ hope and engages her in battle to stop the interference.
Double Dealing Character
Reimu's back sprite in Double Dealing Character
“
——The Hakurei Shrine. A shrine that stood on a plot of land far away from the Human Village.
The shrine maiden, Reimu Hakurei, was troubled.
Her purification rod wasn't listening to her.
The purification rod had started moving on its own.
Ah, this must be because it's turned into a tsukumogami, right?
So that means it's an enemy of hers, isn't it?
However, she didn't take action.
Why? Because a tool that moved on its own was convenient for her.
Possibly because of her guilty conscience, she didn't mention this to anybody.
It was right at this time that an unexpected situation occurred.
——The Forest of Magic. A forest that was wet and humid throughout the year.
Within it, there was a place that was relatively dry:
The house of Marisa Kirisame, a magician.
It seemed that her prized possession, the Mini-Hakkero,
was somehow driving away the moisture and drying the surrounding area.
Her flame-spouting Mini-Hakkero was averse to moisture.
It seemed to be acting out of its own will.
She was troubled by how to handle a tool that had begun moving on its own.
How could she go about roasting some youkai with this bewitched weapon's fire...?
——The Scarlet Devil Mansion. A mansion on the shore of a lake, where a devil lived.
The head maid, Sakuya Izayoi, had received orders from the resident vampire.
"There's some youkai rampaging in the Misty Lake, so go do something," she said.
The vampire didn't ordinarily say things like that, but it seemed there was something else going on underneath, and Sakuya set off without listening too closely.
Why did she think that?
It was because she had recently found a mysterious sword.
That very sword had started to move on its own.
Rampaging youkai, and her mysterious sword. They couldn't be unrelated.
As for why that was: when she grasped the sword, she too felt like rampaging.
——The rampaging youkai were causing riots in many places.
Tools that moved of their own accord had been found here and there, too.
What on earth was happening?
Neither Reimu and company, nor the rampaging youkai, had any idea.
Clouds of unease were gradually beginning to cover the sky.
The sound of a huge building, creaking in the strong wind.
Discord echoed across Gensokyo.
„
~ Double Dealing Character Prologue English Translation
Reimu notices that previously peaceful youkai have started acting violently. She confronts and defeats individuals such as Wakasagihime, Sekibanki, and Kagerou Imaizumi. Yatsuhashi Tsukumo and Benben Tsukumo inform her that a faction of youkai is planning social unrest.
Reimu travels to Shining Needle Castle and defeats Seija Kijin, who comments that her allies can grow in power without considering the consequences. She then proceeds further into the castle and defeats Shinmyoumaru Sukuna, who wields the Miracle Mallet.
Following this, a magical storm resembling the effects of the Miracle Mallet appears. Reimu discovers that the tsukumogami Raiko Horikawa caused it by altering her magic to draw from the outside world. After defeating Raiko, Reimu allows her to leave on the condition that she will not cause further trouble.
Urban Legend in Limbo
Reimu goes to Kourindou and encounters Marisa Kirisame, intending to have her test some mushrooms for poison. Marisa instead attacks her using occult powers, leaving Reimu confused by a strange ball she notices. She then meets Kasen Ibaraki, who appears knowledgeable about the ball. Reimu learns she possesses an Occult Ball, and Kasen attempts to remove it. After being defeated, Kasen warns Reimu about the ball's danger.
Later that night, Reimu encounters a mysterious figure, Sumireko Usami, following battles with other characters who warned her about this outsider. Reimu fights Sumireko to prevent the Occult Ball from opening a hole in Gensokyo.
Legacy of Lunatic Kingdom
“
When urban legends were manifesting in Gensokyo,
a rumour started to spread that "Apollo never went to the Moon".
At the same time, a metallic spider appeared around the mountain.
The spider appeared to be slowly wandering around.
Reimu: "So, what's this weird machine you mentioned?"
Sanae: "It happened when the morning mist was still covering the mountain."
It had a form with no imperfections, unbecoming of any other beast or monster.
Mist faded away and the trees withered in the places where the spider passed by.
Reimu: "So, a machine that looked like a spider?"
Sanae: "I only caught a glimpse of it, but it definitely wasn't just some youkai that I mistook."
Reimu: "Maybe it's one of the kappa's tools..."
Once the machine passed by, there were no signs of life.
Tengu flew in the sky overhead, but for some reason, they paid no attention to the spider.
As the foothills came into the spider's view, it slowly clambered down the cliffside.
Sanae: "This is definitely interesting. I can't imagine that its appearance is just a coincidence."
Sanae began to grow restless.
Reimu: "What is it? It's kind of irritating."
Sanae: "That thing looked just like Curiosity."
—Eientei.
Kaguya: "Seems the time has come for them to arrive."
Eirin: "What shall we do?"
Kaguya: "That's obvious, isn't it?
I already prepared myself."
A natural and satisfying answer.
Eirin: "If they're making a move, no human will possibly be able to compete with them.
However, if we were to make any move, we'd fall right into the enemy's hands.
What's more, the youkai of Earth likely can't even interfere to begin with."
Kaguya: "So what do we do?"
Eirin: "I made some medicine for just the occasion.
Get Reisen to deliver this to the shrine maiden and her friends."
—Marisa's house, in the Forest of Magic
The seven Occult Balls that had suddenly appeared.
Marisa had been investigating just what one of the balls had been;
The ball of the Lunar Capital, to be precise.
Marisa: "Looks like this thing was somehow the cause
of that while urban legend uproar, but..."
As she sat bewildered, the moon rabbit Reisen appeared there.
—The metallic spider's march of purification cannot be stopped.
The trees wither before one's eyes. Not one blade of grass was left in the spider's tracks.
When Gensokyo is completely purified, it will be transformed into a perfect world.
Into a beautiful planet with no life on it...
„
~ Legacy of Lunatic Kingdom Prologue English Translation
Strange machines resembling probes begin appearing across Gensokyo, withering everything in their path. Reimu drinks the Ultramarine Orb Elixir (or not, depending on the player's choice) to travel to the Moon, following Eirin’s instructions to stop the invasion. On her way, she defeats moon rabbits such as Seiran and Ringo, as well as Doremy Sweet, the governor of the Dream World.
In the lunar capital, Reimu learns from Sagume Kishin that the Moon people intended to migrate to Gensokyo because someone was attacking the Lunar Capital. Traveling to the Sea of Tranquility, she defeats Clownpiece and confronts Junko, the true culprit behind the incident.
After returning to Gensokyo, Reimu discovers that the Moon rabbits remain, prompting her to journey to the Dream World once more. There, she faces Junko again and battles the Hell goddess Hecatia Lapislazuli, who had trapped the lunarians in the Dream World.
Antinomy of Common Flowers
Reimu hurries to investigate the Perfect Possession incident, but she arrives after most of the cast has already learned about it and is practicing Perfect Possession themselves. Unsure about the phenomenon, she decides to try it herself, choosing Kasen Ibaraki to possess.
After defeating several other Perfect Possession duos, she confronts and beats Yukari Yakumo. However, she later decides to team up with Yukari to take down Joon and Shion Yorigami.
Hidden Star in Four Seasons
“
2. Story
---The Hakurei Shrine, showered in cherry petals.
It was so beautiful that there would normally be at least one banquet being held.
But this year was different. There was nobody to be seen.
Marisa: "Sure is hot."
Reimu: "Uh, are you okay? Why are you dressed like that?"
Marisa: "Over in the Forest of Magic, it's snowin' of all things."
Marisa was dressed like it was the middle of winter.
Reimu: "And yet over here, spring is in the air... I wonder if I should hold a flower viewing."
Marisa: "Nice idea, but this is just about the only place where the flowers are bloomin'.
Y'think it's because they get a lot of sun here?"
???: "My goodness. The flowers are blooming...?"
The tengu reporter, Aya Shameimaru, appeared.
Aya: "I've heard that lately, brief cold spells are being followed by sunny days,
and that flowers are blooming in the middle of autumn..."
Reimu: "I'm not sure what's causing it, but it's been like this for a while around here.
It's not just cherries, either. Even the butterbur buds are growing."
Aya: "Hmm... Oh, I just remembered some urgent business, so I'll be going now."
Aya left in a hurry.
Marisa: "What's with her? What'd she even come here for in the first place?"
Reimu: "Probably to see the abnormal weather 'round here. It definitely doesn't seem like a natural phenomenon.
If there's tengu investigating, we've probably got an incident on our hands."
When Reimu decided to take action, Gensokyo was already awash in the colors of the changing seasons.
According to the calendar, our story takes place in midsummer.
„
~ Hidden Star in Four Seasons Prologue English Translation
An abnormal climate in Gensokyo alarms Reimu, prompting her to leave the shrine to investigate. Along the way, she encounters fairies like Eternity Larva, who have been strengthened and are moving from place to place, releasing new powers that disrupt the seasons.
Using a backdoor in Narumi Yatadera’s back, she enters the Land of the Backdoor, where she confronts Satono Nishida and Mai Teireida. Afterwards, she encounters Okina Matara, who claims responsibility for strengthening the fairies. Reimu fights her but is initially trapped and expelled from the Land of the Backdoor. After collecting some doyou, she returns for a rematch with Okina and emerges victorious.
Wily Beast and Weakest Creature
“
2. Story
---Sai no Kawara.
A desolate place, filled with nothing but countless stones of varying sizes.
This was where the ghosts of children who passed away at a young age worked to pile up stones.
You certainly couldn't call it a comfortable place.
Reimu: "Guess I've got no choice but to go through here to reach Hell, huh...?"
The animal spirit that was supposed to be accompanying her didn't respond.
Reimu: "Mind saying something? Anything?"
After the animal spirit possessed Reimu, it hadn't spoken another word.
Reimu: "Well, whatever. I'll figure things out once we get to Hell, anyway."
Animal spirits had been coming from the world beyond, crossing the Sanzu River one after another.
Somehow or another, the animal spirits seemed to be trying to take over Gensokyo by force.
The animal spirit possessing Reimu claimed to have been residing in Gensokyo, as a traitor
to its fellow animal spirits in Hell. It wanted to travel to Hell with a human, and stop
the spirits' invasion of Gensokyo.
She didn't know whether it was telling the truth or not.
But it was a fact that animal spirits were invading Gensokyo en masse.
Reimu chose to borrow the animal spirit's power and venture into Hell.
„
~ Wily Beast and Weakest Creature Prologue English Translation
~ Wily Beast and Weakest Creature Prologue Japanese
A spirit contacts Reimu just as other beast spirits begin appearing in Gensokyo, attempting to take the land by force. Claiming to be a traitor, it asks Reimu for help, saying a human is needed to stop the invasion.
Reimu enters Hell and defeats Eika Ebisu, Urumi Ushizaki, and Kutaka Niwatari. She is then guided by Yachie Kicchou to the Animal Realm, where she defeats Mayumi Joutouguu before confronting Keiki Haniyasushin. Although she begins to doubt the spirit’s words after hearing Keiki’s intentions, she fights the god anyway.
After Keiki’s defeat, the spirits exploit the opportunity to launch a serious attack on the Human Realm. Reimu returns to Hell, where she encounters Saki Kurokoma, leader of the Keiga family and boss of the eagle spirit.
Sunken Fossil World
Reimu's sprite in Sunken Fossil World
After noticing black water emerging from the ground, Reimu decides to investigate the underground. She enters a cave in the Forest of Magic after defeating Marisa, where she encounters Kogasa Tatara and Yuugi Hoshiguma. Yuugi explains that the black water is called “petroleum” on the surface and could be highly valuable. Reimu learns that the source lies beneath Hot Spring Town and descends, confronting and defeating Kanako Yasaka and Utsuho Reiuji. In the Former Hell of Blood Pools, she encounters Yuuma Toutetsu, who, believing Reimu seeks her petroleum, attacks her.
Unconnected Marketeers
“
2. Story
---At the Hakurei Shrine.
"Reimu, take a look! What do you think this is?"
"This looks like a card with a drawing of that idiot on it......?"
"Try holding it."
Marisa Kirisame handed Reimu Hakurei a card with a drawing of Cirno.
"This is cold! Were you cooling it or something?"
"Nah, that's the card's own doing.
This card has Cirno's magical powers contained within!"
"Then the rumors might have been true."
The rumor went that mysterious cards called Ability Cards were circulating about, and that these cards contained the magical powers of various humans and youkai.
And, it was said that dealers of these cards were already lurking all over.
"The fact that these cards are in our hands must mean the rumors are true."
"Yeah. I suppose this is an incident... right?"
Not knowing the purpose of these cards or how they were made, she went to investigate.
She'd first need to find a card dealer.
„
~ Unconnected Marketeers Prologue English Translation
Mysterious cards containing the abilities of humans and youkai begin appearing throughout Gensokyo. Concerned that they might fall into the wrong hands, Reimu decides to investigate.
She defeats several youkai, including Mike Goutokuji, Takane Yamashiro, and Sannyo Komakusa, the last of whom directs her to the Rainbow Dragon Cave. Inside, Reimu encounters Misumaru Tamatsukuri, who warns her about the dangers of exploring the cave and the mining of Izanagi objects there. After defeating Misumaru, Reimu steps outside for air and follows Tsukasa Kudamaki to the mountain peak, where she meets Megumu Iizunamaru, the creator of the cards. Megumu explains that she cannot control the circulation of the cards and advises Reimu to consult the goddess Chimata Tenkyuu if she wishes to do so.
When Reimu meets Chimata, the goddess attacks, believing that Reimu intends to steal all the cards rather than trade. After the battle, Reimu returns to the Rainbow Dragon Cave to investigate further and prevent a conflict between Tsukasa Kudamaki and an unknown individual. There, she encounters Momoyo Himemushi, who mistakenly believes Reimu is a thief and attacks her.
Unfinished Dream of All Living Ghost
Reimu's sprite in Unfinished Dream of All Living Ghost
The opening of the marketplace led to the loss of ownership over the ancient land, prompting greedy animal spirits to try to claim it for themselves. Reimu decides to investigate by confronting those seeking ownership and tracking down the leader of the spirits.
After defeating Aunn Komano, Nazrin, and Marisa Kirisame, she encounters Suika, who prevents her from entering the Animal Realm and directs her to Hell instead. Guided there by Hisami Yomotsu, Reimu confronts Zanmu Nippaku, an oni who attempts to stop her investigation. Despite the resistance, Reimu identifies Zanmu as the culprit.
Fossilized Wonders
“
2. Story
There was the feeling that something happened in Gensokyo.
However, few people noticed this.
What the abnormal reaction that could be seen clearly was,
the sanctuary, in other words, an untouchable ground that exists on the Mountain's foothill,
and the power of incidents.
Clad with all the incidents she has resolved up to this point, she sets out to challenge the enemies in the Sanctuary.
After noticing that time in Gensokyo has come to a standstill, Reimu heads to the Sanctuary carrying mysterious stones containing the power of previous incidents she faced.
Near the Sanctuary, she encounters Ubame Chirizuka, who believes Reimu is responsible for the expulsion of herself and all beings from the area. After confirming that a mysterious force was indeed responsible, Reimu enters the Sanctuary. Inside, she meets Chimi Houjuu, who directs her to the underground altar. She defeats the guardian dousojin Nareko Michigami and enters the pyramid, where Yuiman Asama attacks, thinking Reimu is not real. After defeating Yuiman, Reimu arrives at the Sea of Tranquility, where Watatsuki no Toyohime explains that the incident originally affected the Lunar Capital and instructs Reimu to return to the Sanctuary to resolve Gensokyo's time anomaly.
Deep within the Sanctuary, Reimu meets Ariya Iwanaga, who reveals herself as the cause of time stopping. After defeating Ariya and restoring the flow of time in Gensokyo, Reimu returns to the altar, where she encounters Nina Watari, a being born from the information Yuiman could not process. After defeating Nina, she advises Reimu to leave.
Shoot the Bullet
“
1. Special Story
——Bunkachou.
The mysterious notebook where the tengu wrote material for stories.
Marisa "Oh, I found this creepy notebook a while ago, I don't know whose it is, though."
Reimu "Oh, did you burn it?"
Marisa "Why do I have to burn it? Anyway, it's got photos pasted everywhere in it, and there's explanations scribbled all over, like someone talking to themselves. Creepy, huh?"
Reimu "That is creepy. So, did you burn it?"
Marisa "Yeah, I burned it. In my mind.
The photos of just youkai or danmaku have things like "This picture is no good" or "This picture will be useful" written on them.
Isn't that creepy?"
A crow calls. Soon the sun will set.
It's a good thing it's not a cuckoo calling.
Reimu "So, where is this notebook?"
Marisa "It was creepy, so I was all excited about taking it home, but all of a sudden it was gone.
Dammit, I wonder if a crow stole it."
Reimu "That's the creepiest part of your story.
Maybe I'd better burn you instead of that notebook."
The tengu races across Gensokyo at the highest speed together with the crows.
As the newspaper extras fly about, Gensokyo's newspaper girl Aya Shameimaru looked for youkai to serve as story material.
Reimu does not appear in Shoot the Bullet itself, but is featured in a special story included in the afterword. In it, she is shown talking with Marisa Kirisame about a notebook that Marisa discovered.
Touhou Hisoutensoku
“
That morning was a little dark, as if something was blocking the sunlight.
Could it be because of the morning fog that had unexpectedly appeared in the middle of summer?
Having leapt out of your home into the mist you were expecting to let you forget about the heat, it is no wonder you would be surprised to see "that" swaying before your eyes.
This human-shaped "that", venting disgusting tepid steam, staggered forward and looked as if it were gazing up at the mountain.
--From up on the mountain, as hot and noisy as it always was in the summer, she gazed down upon the human-shaped "that".
It had already been two years since she first came to Gensokyo.
At first, she was so scared of its strange inhabitants that she squarely refused to even perform her rituals, but now she was on friendly terms with them, and could perform her usual work just fine.
She thought she would not be surprised by anything any more. But of course, Gensokyo is the kind of place that will surprise anyone who believes so.
That is one of Gensokyo's strong points in comparison to the outside world.
From the Moriya Shrine, she had seen the shape of a giant human.
It was taller by far than the shrine itself. In her own old-fashioned terms, it was on the scale of a ten-story highrise.
To her, it looked like a giant robot from anime she watched when she was younger.
But for a robot, it moved too smoothly.
It moved as if alive, sometimes looking longingly at the mountain, sometimes glaring down at the village.
And suddenly, it was wrapped in fog, disappearing in eerie silence.
When she informed Kanako of what she had seen, Kanako told her about the "Brocken Spectre".
The Brocken Spectre is a weather phenomenon where your own shadow is reflected in the mist as a seemingly giant figure.
But no matter whether it actually was just a weather phenomenon, just accepting that would take all the fun out of imagining what it could be.
So she decided to believe it was a giant robot attacking the village below.
That way, it would be fun to investigate.
Yes, this was definitely no shadow reflected in the mist.
The mist had appeared after the human-shaped form, but most importantly, this was Gensokyo, a place where nothing, no matter how unexpected, is ever strange.
The little fairy was excited as ever.
Today it was because she had seen that thing that was taller than a mountain.
Of course, it was also further away than the mountains, so it wasn't very big, but from looking at it, she felt there wasn't much of a difference between them.
It had quickly been enveloped in mist and she lost sight of it, but she was sure of what she'd seen.
That was the great youkai "Daidarabotchi", no doubt about it.
With no idea where it would live, but filled with excitement at seeing such a rare youkai, the shrine maiden had left the Youkai Mountain.
"Have you seen a giant ro... a large moving thing around here?"
Asked the shrine maiden, starting her search through the mist.
The little fairy for some reason felt annoyed by this, and felt that since she had seen it first, it should belong to her.
"I haven't seen anything like a Daidarabotchi!"
She answered, to fool the shrine maiden.
She then set out to search for the great youkai on her own, out of pure curiosity.
The Scarlet Devil Mansion was as busy that day as it always was.
The gatekeeper was giving a report to the mistress of the house, Remilia Scarlet, who was cheerfully paying it no mind.
The gate keeper was feeling a vague sense of unease.
During the morning, she had seen the shape of a giant human at the foot of the mountain.
It had then vented tepid steam around it, and disappeared.
What could it have been?
It was as big as the giant bird Peng, and spewed ominous smoke. She was sure of it.
It was the shape of "Taisui Xingjun", the Embodiment of Misfortune.
Finally, all the youkai of Gensokyo must stand together and fight this evil god that has appeared in their midst, she reported to the mistress of the Scarlet Devil Mansion.
Needless to say, her recommendation was not heeded.
That was what she thought.
But perhaps she exaggerated a bit, in order to liven up her dull everyday life a little.
„
~ Touhou Hisoutensoku Prologue English Translation
Reimu is not the main character and is only playable as a selectable character. In Sanae's scenario, she confronts Sanae at the Underground Geyser Center, suspecting the Moriya family of plotting something dangerous, but is defeated. She later reads about Hisoutensoku in a newspaper during the ending.
In Meiling's scenario, Reimu does not appear directly. Instead, a pseudo-Reimu, sent by the Giant Catfish to assassinate Hong Meiling in her dreams, is present but ultimately defeated.
Double Spoiler
Reimu appears as an Extra stage target, using several spell cards while Aya Shameimaru and Hatate Himekaidou photograph her and her danmaku.
Fairy Wars
Reimu makes a cameo in Fairy Wars during the Route B1 ending. Cirno and the Three Mischievous Fairies prank her while she is unaware of who is attacking, causing her to become angry and fire bullets in all directions.
Hopeless Masquerade
Reimu represents Shintoism in the religious conflict between Shintoism, Buddhism, and Taoism, as the religions exploit the Human Village’s sudden loss of hope.
After defeating Marisa Kirisame, she overcomes Ichirin Kumoi, Mononobe no Futo, and Byakuren Hijiri. She also confronts Toyosatomimi no Miko, who is revealed to be Mamizou Futatsuiwa in disguise, along with her tanuki supporters. Mamizou informs Reimu that something unusual is occurring in the heart of the Human Village. Reimu investigates and discovers that hope is being drained from the villagers by Hata no Kokoro, whom she battles to stop.
Impossible Spell Card
After learning from the tengu’s newspaper about a mischievous amanojaku, Reimu becomes one of the many powerful youkai and humans attempting to stop Seija Kijin, appearing on day eight. She uses spell cards that are considered impossible to dodge.
Gold Rush
Reimu appears as the boss in the single-stage minigame Gold Rush. Following the events of Impossible Spell Card, Seija Kijin acquires the ultimate 10th "rule-breaking" item, the Miracle Mallet (Real), capable of destroying danmaku, and attempts to use it to rob the Hakurei Shrine before its power expires. Reimu attacks Seija with three spell cards and additional non-spell attacks before being defeated.
Violet Detector
The Dream World version of Reimu appears in Dream 1 and 2 of Sunday, provoking Sumireko Usami to attack her. She reappears in Dream 1 of Wrong Sunday, explaining that the Dream Versions of all humans and youkai she knows will appear to try to kill her.
100th Black Market
“
The market god was defeated by the magician,
and the card market was officially opened. Some time has passed since then...
As a result, the Ability Cards flooded the market.
"They'll inevitably become obsolete, and lose their power."
...So said the market god.
.........
"The Ability Cards will lose their power"?
Don't be stupid.
That Chimata lady probably couldn't even imagine what's happening right now.
The streets are practically flooded with cards!
Just as the market god said, the market was now awash with cards.
But as a result, people even began to trade the cards outside of the usual methods.
Black-market deals were happening left and right.
These black-market deals used an illegitimate form of money called "Bullet Money".
The rules regarding transactions had partially collapsed, as well.
Ergo, the market had fallen into an uncontrollable state.
Cards were now being freely traded in the world behind the scenes!
Indeed, the Black Market has opened...!
Alright, let's make some Bullet Money
and collect cards!
If I got it right, it seems Bullet Money comes
from danmaku.
If I throw a magic circle at danmaku,
I should be able to get Bullet Money from it...
Press the Magic button to deploy your magic circle.
When an enemy bullet passes over the magic circle,
you'll receive "Bullet Money"-- an underground currency.
You can move the magic circle around while holding down the button.
The magic circle also tracks Marisa's position when it's not deployed,
so you can get Bullet Money by simply grazing bullets as well.
That's about it! Good luck!
„
~ 100th Black Market Tutorial Narration English Translation
Reimu appears as one of the bosses in the fourth market and has several ability cards based on her.
Shuusou Gyoku
Reimu as she appears in Shuusou Gyoku.Reimu sprite in Shuusou Gyoku
Reimu makes a guest appearance as the second Extra stage boss in Shuusou Gyoku, the first entry of the danmaku game series Seihou Project by the junior doujin circle Shunsatsu sare do?, with music and art contributions from ZUN. She appears alongside Marisa Kirisame, holding the title "Eternal Shrine Maiden" with the theme "Dichromatic Lotus Butterfly ~ Ancients". In the following game, Kioh Gyoku, Yuuka Kazami also makes a guest appearance.
Reimu shows little awareness of the Seihou World, not noticing the lack of vegetation or considering the scientific machinery present. After VIVIT defeats Marisa at the Hakurei Shrine in Gensokyo, Reimu attacks Marisa with two purification rods before she can explain herself. Following Reimu’s defeat, VIVIT mentions that she was searching for the Holy Grail, leaving Reimu confused and prompting her to ask questions.
Touhou Sangetsusei
The Three Fairies of Light often observe Reimu as she tends the shrine and talks with Marisa about various events. They also occasionally target her with pranks.
Bohemian Archive in Japanese Red
Reimu in Bohemian Archive in Japanese Red
Aya attends one of the shrine's flower-viewing parties and asks Reimu about the event and the related incident. Reimu responds that cleaning up alone after the party was troublesome and that the incident has already been resolved. Aya is also surprised by Reimu’s seemingly drunk behavior.
Later, Aya shows her article to Reimu. Reimu complains about being depicted as a drunk who speaks carelessly and notes that the article does not mention the resolution of the Mist or Eternal Night incidents. Aya responds that she only reports what she can verify as true.
Extra of the Wind
Reimu receives a visit from Marisa Kirisame, who mentions a burglary at the Scarlet Devil Mansion reported in an extra. As they discuss how Marisa was the culprit and how outdated the extra is, its writer appears and explains that she created it to win a tengu newspaper contest.
A Beautiful Flower Blooming Violet Every Sixty Years
Reimu is the first person Yukari visits, finding her in Muenzuka. She explains that she is not there for flower viewing but to check if the flowers have returned to normal, and shortly afterward, she leaves Muenzuka and Yukari behind.
Perfect Memento in Strict Sense
Hieda no Akyuu compiles an in-universe encyclopedic article on Reimu as part of the Gensokyo Chronicle.
Memorizable Gensokyo
Reimu accepts Marisa's invitation to visit the Hieda mansion and see Hieda no Akyuu along with the Gensokyo Chronicle before it is fully assembled.
Touhou Bougetsushou
Reimu is at her shrine when Yukari Yakumo appears and asks her to train in summoning gods. Later, during her training in chapter 5, she is visited by Sakuya Izayoi, who inquires about potential fuel sources for a rocket, and by Youmu Konpaku, who suggests using traveling gods to propel it. Reimu acts as the vessel for the gods, joining Marisa and the Mansion’s crew on their journey to the Moon. There, she is the last to fight and is defeated by Watatsuki no Yorihime. Unlike the others, she remains in the Lunar Capital to demonstrate her god-calling abilities to the citizens and dispel rumors of a rebellion.
After about a month, Reimu returns from the Moon and recounts her experiences to Marisa Kirisame and Aya Shameimaru, though Aya declines to write an article about it. She later attends the opening of the Scarlet Devil Mansion’s indoor sea, taking a cold bath and discussing her observations of the Moon with Kaguya Houraisan.
The Grimoire of Marisa
Reimu is one of the individuals whose spell cards Marisa Kirisame documents, adding descriptions, comments, and observations to replicate them.
Wild and Horned Hermit
The hermit Kasen Ibara visits the Hakurei Shrine and, after a brief conversation, decides to help Reimu and Marisa become better individuals and extend their lifespans.
Kasen frequently visits the shrine, assisting Reimu with efforts to increase visitors and donations. Reimu’s focus on attracting donors is sometimes exploited by youkai, such as an unnamed kitsune who takes her wealth. Kasen also trains Reimu in chapters 5 and 6 to improve her abilities as a shrine maiden and temporarily assumes her duties when Reimu switches to fortunetelling in chapter 23.
In chapter 47, Reimu collapses after grabbing an oni’s arm. It is revealed that Kasen brought her to Avicii so she could fight and reseal the arm. Afterwards, Reimu allows the arm to be displayed in the shrine.
Curiosities of Lotus Asia
Reimu is a regular visitor of Kourindou and appears frequently in the novel alongside Marisa Kirisame. Like Marisa, she takes items without paying but helps Rinnosuke in return for services such as repairing her clothing.
Symposium of Post-mysticism
Reimu in Symposium of Post-mysticism, with her shrine destroyed
Reimu quietly listens to a symposium attended by Hieda no Akyuu, Marisa Kirisame, Kanako Yasaka, Byakuren Hijiri, and Toyosatomimi no Miko. She interrupts the discussion, demanding they stop speaking so positively about youkai, citing complaints from villagers. She distributes newspapers highlighting youkai causing trouble to support her point, but the crowd grows irritated by her behavior and disperses.
Reimu also appears in a newspaper article when her shrine is damaged by a localized earthquake and rebuilt by a celestial, an event that arouses suspicion in Aya Shameimaru.
Forbidden Scrollery
Reimu decides to visit Suzunaan and its owner, Kosuzu Motoori, after Marisa informs her that a large number of youma books are there.
Throughout the manga, Reimu monitors Kosuzu and intervenes to resolve problems caused by her or issues that could affect the village.
In the end, she confronts Yukari Yakumo, who allowed Kosuzu to be possessed by the Night Parade of One Hundred Demons scroll. Yukari explains that, as Reimu serves as a balance between humans and youkai, she orchestrated the incident so Kosuzu could become her friend.
Alternative Facts in Eastern Utopia
Reimu is mentioned in an article as someone responsible for monitoring the outsider Sumireko Usami and other recent visitors to Gensokyo, but she is said to neglect this duty. Aya warns that such an attitude could be dangerous for Gensokyo.
Later, Reimu appears alongside Sumireko during an interview with Aya, explaining that she looks after her because Sumireko arrived due to the Urban Legends incident and is unfamiliar with how she enters Gensokyo in her dreams.
The Grimoire of Usami
Reimu takes part in The Grimoire of Usami as the festival’s sponsor and one of the judges in the danmaku contest, hoping to attract visitors to her shrine and increase donations. When Seija Kijin and Shinmyoumaru Sukuna disrupt the festival, Reimu leaves her judging role to help defend the audience alongside the other judges. At the end, she appears as the final contestant, demonstrating serious danmaku while ensuring the public remains safe.
Foul Detective Satori
Reimu is informed by Marisa Kirisame that Patchouli Knowledge has collapsed, prompting her to visit the Scarlet Devil Mansion to investigate alongside Rin Kaenbyou, the detective’s assistant. She initially decides to investigate on her own, but in chapter 8 Satori Komeiji informs her that the spirit responsible holds a grudge against her shrine. After a period of hesitation, Reimu resolves to pursue the spirit following advice from Yukari Yakumo.
After several unsuccessful attempts, she returns to the Underground with Yukari’s assistance. There, she battles Yamame Kurodani and Parsee Mizuhashi before confronting Utsuho Reiuji. The fight escalates to the surface, where Mizuchi Miyadeguchi exploits Utsuho’s body to engage Reimu in battle.
Lotus Eaters
Marisa visits Reimu at the shrine to report attacks on villagers after leaving Geidontei and becomes suspicious of her "poster girl" after both are attacked by youkai in dreams following banquets where they had been drinking. After confirming that the girl is a youkai, the source of the nightmares, and not more dangerous than her abilities suggest, Reimu and Marisa leave her alone.
Later, Reimu is shown in the manga frequently visiting Geidontei undercover to investigate minor incidents. She also carries out her usual shrine maiden duties, including hosting festivals and parties, and is often seen relaxing at the shrine. Additionally, she visits the village with various schemes to earn money, particularly by offering youkai extermination services, as seen in chapter 50.
Whispered Oracle of Hakurei Shrine
Reimu writes fortune slips for all the characters she has encountered as a way of tidying up after an incident. She also creates one for herself.
Name Meaning
Reimu’s full name is Reimu Hakurei (博麗 霊夢). Her surname Hakurei (博麗) can be interpreted as "esteemed companion," with 博 (Haku) meaning "broad" or "extensive" and 麗 (Rei) meaning "lovely," "graceful," or "beautiful." Her given name Reimu (霊夢) translates roughly to "spirit dream" and refers to a divine revelation experienced through dreams.
During the PC-98 era, her name was written as 博麗靈夢, with the uncommon character 靈 used instead of 霊. From Shuusou Gyoku onward, it was standardized to 博麗霊夢. In the Japanese community, 博麗靈夢 is used specifically to refer to Reimu in the PC-98 era. Similarly, Chinese (Taiwanese) fans who use Traditional Chinese characters adopt this form when referring to her, as the old Japanese kanji and traditional hanzi are nearly identical.
Appearance
General Description:
Reimu Hakurei is of moderate height with a slender and proportionate build. Her overall appearance is characterized by her traditional shrine maiden attire, adapted across different iterations of the series. She maintains a consistent red-and-white color scheme in all of her canonical designs.
Facial Features:
In the PC-98 era, Reimu is depicted with purple hair and eyes, with a large red ribbon tied at the back of her head and red cylindrical hair tubes adorning her sidelocks. In the Windows era, her hair is brown-black, varying in length and style between games, generally tending toward long and loose in later works. Her eye color varies between brown, red, or blue depending on the game. She retains the large red ribbon at the back of her head and the red tubes on her sidelocks. On certain portraits in Perfect Cherry Blossom Trial+, she is shown wearing white gloves, though these were removed in the final release of the game.
Clothing/Outfit:
PC-98 Era: Red hakama worn over a white kimono, reflecting a traditional shrine maiden uniform.
Windows Era: Sleeveless red top with a white collar, tied at the front with a ribbon that varies in color between yellow, red, or blue depending on the game. The top exposes her shoulders and midsection, revealing a white sarashi underneath. A red skirt replaces the standard hakama, and she wears a pair of white detached sleeves that extend from her wrists but leave her shoulders uncovered. This outfit retains the red-and-white color scheme and is commonly referred to as the "red-white shrine maiden" attire. She carries a shaman-like purification rod, and her shaman clothing elements originate from Rinnosuke Morichika, though the designer of these pieces is not confirmed.
Special Portrait Features: In select Perfect Cherry Blossom Trial+ portraits, Reimu is depicted wearing white gloves, which were retained on certain character selection screens but not included in subsequent artwork or releases.
Special Features:
Reimu's ribbon, hair tubes, and detached sleeves are consistent visual traits across her appearances. The style, length, and color of her hair, as well as her eye color, are subject to variation depending on the game or portrait version.
Alternate Forms/Outfits:
Reimu has multiple outfit variations, primarily differing in ribbon color, hair length, eye color, and the inclusion or omission of gloves. Her basic shrine maiden uniform remains consistent in its red-and-white motif, with minor stylistic adaptations between releases.
Personality
Easygoing and Carefree: Reimu exhibits a relaxed and laid-back demeanor, often approaching her daily activities without concern for potential dangers. She tends to act on the thoughts that come to her mind and openly expresses her feelings, presenting a straightforward and unreserved personality.
Simple and Unpretentious: She maintains a routine of sweeping the shrine grounds, drinking tea, and taking time to rest. While she may appear slovenly or undisciplined at times, she continues to carry out her duties as the Hakurei shrine maiden adequately, balancing her simplicity with the responsibilities of her role.
Intuitive and Resolute: Reimu demonstrates an acute sense of intuition regarding incidents, often responding quickly and decisively to emerging threats. She prioritizes efficiency and does not allow unnecessary distractions to impede her actions, which can give her an imposing or intimidating presence in certain situations.
Powerful and Self-Reliant: Her innate abilities allow her to handle challenges effectively without frequent training. This capability reinforces her independence, enabling her to confront and resolve conflicts with minimal preparation or external guidance.
Selective Social Connections: While her openness makes her approachable to both humans and youkai, she forms genuine bonds with only a few individuals, such as Marisa Kirisame. Reimu maintains a cautious and measured attitude toward most youkai, balancing her social interactions with the responsibilities inherent to her position as a shrine maiden.
Collaborative Yet Autonomous: Despite her duty to manage youkai activity, she occasionally works alongside them, participating in social gatherings and cooperative tasks at the shrine. She devises various methods to attract human visitors and donations, though these attempts often have mixed results and sometimes increase youkai presence instead.
Balanced Between Responsibility and Personal Inclinations: Reimu navigates her duties and interactions with others according to her own judgment, blending personal preferences with the requirements of her office. She maintains her role as protector and mediator in Gensokyo while retaining the freedom to act according to her own instincts and inclinations.
Relationships
Reimu Hakurei
Reimu Hakurei is the shrine maiden of the Hakurei Shrine and interacts with a wide range of characters in Gensokyo, though she participates less in daily life than Marisa Kirisame, which limits her familiarity with some residents. Despite this, she has encountered nearly every character who appears physically in the stories, with a few exceptions.
Marisa Kirisame
Marisa is a close friend of Reimu, and the two are often seen together at the shrine or during prologues in print works and games. They spend time chatting and coordinating on shrine activities, including festivals. They occasionally quarrel or spar over various issues, ranging from disputes during incidents to minor disagreements, but these conflicts are typically resolved quickly. Marisa and Reimu have also worked together to handle supernatural occurrences, though Marisa frequently takes initiative to resolve events ahead of Reimu.
Yukari Yakumo
Yukari occasionally seeks Reimu's help in resolving incidents or maintaining order in Gensokyo. She provides guidance and instruction, helping Reimu develop her spiritual abilities and understanding of the supernatural. Yukari offers advice on proper conduct, the use of divine powers, and the effects of the boundary on external objects, and she ensures Reimu is appropriately compensated when involved in certain events.
Sanae Kochiya
Sanae first meets Reimu as a rival shrine maiden but later offers assistance in gathering faith for the Hakurei Shrine. The two share a friendly, if occasionally competitive, relationship. They cooperate on various tasks, including maintaining shrine operations, and have cared for each other during times of need, such as taking turns watching over Reimu when she was incapacitated.
Rinnosuke Morichika
Reimu maintains a working relationship with Rinnosuke Morichika, the shopkeeper of Kourindou. She visits for supplies and occasionally social interaction. Rinnosuke has provided her with equipment such as her purification rod and clothing assistance, and Reimu maintains an ongoing, informal arrangement for goods and services.
Sumireko Usami
Reimu encounters Sumireko during incidents in the human world and prevents her from causing harm to Gensokyo. Following these events, the two develop a friendship, with Reimu ensuring Sumireko’s safety and interacting with her regularly, including in casual conversation.
Suika Ibuki
Suika often visits the shrine and is a recurring ally in resolving incidents. Initially seen as a nuisance, Reimu tolerates her presence and allows her to remain at the shrine without conflict.
Aya Shameimaru
Aya regularly reports on Reimu’s activities, often without permission, which Reimu finds frustrating. Despite this, they cooperate on certain investigations and events, and Reimu provides Aya with information when needed.
Kasen Ibaraki
Kasen serves as a mentor and occasional guardian to Reimu, offering guidance and criticism. Despite Reimu’s occasional annoyance with Kasen’s oversight, she regards her as a reliable friend and respects her advice. Their relationship is built on ongoing support and trust.
Three Fairies of Light
The Three Fairies of Light often play pranks on Reimu, which she initially addresses with force. Over time, they establish a cooperative relationship, assisting with chores and interacting amicably under Marisa’s mediation.
Kosuzu Motoori
Reimu interacts with Kosuzu Motoori to prevent incidents caused by her dealings with youma books. She maintains a protective role, ensuring Kosuzu’s safety while also engaging in casual conversation.
Aunn Komano
Initially mistaken for an intruder, Aunn now interacts with Reimu occasionally as a guardian at the shrine.
Shinmyoumaru Sukuna
Reimu provides temporary accommodation for Shinmyoumaru following battles, ensuring her safety during recovery.
Misumaru Tamatsukuri
Responsible for creating the Hakurei Yin-Yang Orbs, she is involved indirectly in Reimu’s activities.
Genjii
In the PC-98 canon, Reimu used a turtle named Genjii for transportation, referring to it as "gramps."
Ruukoto
Reimu obtained a robotic maid from Yumemi Okazaki, which assisted her at the shrine.
Mima
Originally a vengeful spirit, Mima became a recurring presence around the shrine and interacts with Reimu, often in playful or antagonistic ways.
Height:Fairly Tall (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[51]
At least 10-A physically, Higher with Spiritual Power. Far Higher with Yin-Yang Orb, Even Higher with Reactive Power Level. 5-B with Yin-Yang Orb Self-Destruction
Tabber Information: This tabber covers the entirety of the First Windows era of the Touhou Games, the earlier games of Touhou Project ranging from the Embodiment of Scarlet Devil to Phantasmagoria of Flower View.
Key:Embodiment of Scarlet Devil | Perfect Cherry Blossom | Immaterial and Missing Power | Imperishable Night | Phantasmagoria of Flower View
Key Information
Embodiment of Scarlet Devil: This key covers all information from the game Embodiment of Scarlet Devil.
Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
Immaterial and Missing Power: This key covers all information from the game Immaterial and Missing Power.
Imperishable Night: This key covers all information from the game Imperishable Night.
Phantasmagoria of Flower View: This key covers all information from the game Phantasmagoria of Flower View.
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Leveldurability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Tabber Information: This tabber covers the entirety of the Second Windows era of the Touhou Games, this era starts with Mountain of Faith, which introduced a new game engine[214] and started the interconnected plots from Mountain of Faith to Hopeless Masquerade.
Key:Mountain of Faith | Scarlet Weather Rhapsody | Subterranean Animism | Undefined Fantastic Object | Ten Desires | Hopeless Masquerade
Key Information
Mountain of Faith: This key covers all information from the game Mountain of Faith.
Scarlet Weather Rhapsody: This key covers all information from the game Scarlet Weather Rhapsody.
Subterranean Animism: This key covers all information from the game Subterranean Animism.
Undefined Fantastic Object: This key covers all information from the game Undefined Fantastic Object.
Ten Desires: This key covers all information from the game Ten Desires.
Hopeless Masquerade: This key covers all information from the game Hopeless Masquerade.
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power (Tanked a bomb explosion point blank[225]), Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Tabber Information: This tabber covers the entirety of the Third Windows era of the Touhou Games, this era starts with Hopeless Masquerade, which has a unique plot unrelated to Mountain of Faith to Hopeless Masquerade's plots, making it the official start of the third generation.
Key:Double Dealing Character | Urban Legend in Limbo | Legacy of Lunatic Kingdom | Antinomy of Common Flowers | Hidden Star in Four Seasons | Wily Beast and Weakest Creature | Sunken Fossil World | Unconnected Marketeers | 100th Black Market | Unfinished Dream of All Living Ghost | Fossilized Wonders
Key Information
Double Dealing Character: This key covers all information from the game Double Dealing Character.
Urban Legend in Limbo: This key covers all information from the game Urban Legend in Limbo.
Legacy of Lunatic Kingdom: This key covers all information from the game Legacy of Lunatic Kingdom.
Antinomy of Common Flowers: This key covers all information from the game Antinomy of Common Flowers.
Hidden Star in Four Seasons: This key covers all information from the game Hidden Star in Four Seasons.
Wily Beast and Weakest Creature: This key covers all information from the game Wily Beast and Weakest Creature.
Sunken Fossil World: This key covers all information from the game Sunken Fossil World.
Unconnected Marketeers: This key covers all information from the game Unconnected Marketeers.
100th Black Market: This key covers all information from the game 100th Black Market.
Unfinished Dream of All Living Ghost: This key covers all information from the game Unfinished Dream of All Living Ghost.
Fossilized Wonders: This key covers all information from the game Fossilized Wonders.
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
Description: The oonusa is Reimu Hakurei’s primary weapon, commonly referred to as a purification rod. It is used to exorcise and purify hostile entities.
Appearance: A ceremonial rod adorned with paper streamers, resembling a traditional Shinto purification tool.
Usage: The oonusa can be thrown toward targets, after which it autonomously pursues enemies to carry out purification. Due to its relatively slow homing capability, Reimu often carries it directly toward opponents before throwing it to ensure effectiveness.
Function: Designed to seek out enemies on its own and perform purification without constant manual control. However, its tracking performance is imperfect, limiting its reliability at longer distances.
Notable Traits: Despite being intended as a purification implement, the oonusa is noted to be somewhat unsatisfactory in fulfilling this role, largely due to its sluggish homing behavior.
Appearance: Ruukoto has light green hair and wears a light-blue and white maid uniform. Her outfit includes a red bow, and a yellow radiation warning symbol is displayed on her back, indicating her nuclear power source.
Function: Serves as a robotic maid and helper unit, designed to follow commands and carry out basic chores around the shrine. Her role is primarily supportive rather than combat-oriented.
Notable Traits: Nuclear-powered construction and status as a robot maid set her apart from typical shrine helpers. She is a parody of other android maids, and her poor cleaning ability contrasts with her intended purpose. It is unclear whether Reimu still keeps Ruukoto due to her origin in the PC-98 era.
Activates the currently forecast weather, but it's unknown what happens if used when there's no forecast. It also serves to cancel the currently active weather.
Pushes everything back with a shock wave. You're invincible afterwards, so it's good against ground and air at close range. It does no damage, but it's a fundamental evasion technique.
Only usable while guarding. It interrupts your block to counterattack. It's fast and makes you temporarily invincible, so it's very useful for countering.
Fills your card gauge by two cards, or one card if you count having to use this one. However, if you take damage while the gauge is still filling, it will stop.
Spell Card 5
体力回復 Life Regenerator
Cost
1 card
Comment
使うだけで体力を回復できる 使用に隙があり、途中で攻撃を 受けると回復が停止する点に注意
Translation
Regenerates your strength just by using it. You're free to move about while using it, but the regeneration stops if you take damage, so be careful.
Spell Card 6
霊力回復 Spirit Regenerator
Cost
1 card
Comment
使った瞬間に霊力がフル回復し 破壊された霊珠も一つ取り戻せる
Translation
Refills all available spirit spheres and recovers a broken spirit sphere the instant this card is activated.
Spell Card 01
霊撃札 Spiritual Strike Talisman
Cost
1 Card
Comment
瞬時に周囲を結界で囲い、近くの敵を弾き飛ばす防御カード 無敵時間が有り安定性が高い
Translation
Instantly encloses the surrounding space with a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing great security.
Spell Card 02
マジックポーション Magic Potion
Cost
1 Card
Comment
魔法の森のキノコから抽出した 魔力回復剤で、服用すると霊力が高速で回復し、最大値も元に戻る
Translation
Drawn out of mushrooms from the Forest of Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb limit is restored.
Spell Card 03
ストップウォッチ Stopwatch
Cost
1 Card
Comment
使うと時間が止まる奇妙な時計 効果中は手を出せないため 一種の移動カードとなる
Translation
A strange pocket timepiece that stops time when used. During the middle of use, you cannot act. A movement affecting card.
Spell Card 04
白楼剣 Hakurouken
Cost
1 Card
Comment
迷いを断ち切る妖怪の鍛えた刀 使うと現在の動作を中断しつつ ダッシュ移動を行う
使い方は多岐に渡る優秀カード
Translation
A youkai forged sword that cuts away hesitation, when used, the current action will be interrupted while a dash movement will begin, an excellent card for covering large amounts of distance quickly.
The damage taken by the possessor will be partially taken by this gratitude evoking doll. The effects are small, but persist. Using more than one will continue to increase defense.
A precious book that fills you up with magic power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more it's used the faster the rate of recovery.
Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...?
A tool from the realms of the dead that summons spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original form is attacked, they will not disappear.
The card which fills you up with the power of the youkai of boundaries, a mysterious folding fan guard which when used, can then crash through all obligations to deliver a strike. If blocked there is a guard crush, otherwise there is no damage.
Spell Card 10
伊吹瓢 Ibuki Gourd
Cost
1 Card
Comment
無限に酒の沸く鬼の瓢箪 使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Translation
The treasure of the Oni from which an infinite quantity of sake flows. When used, card power will swell up allowing for 2 cards. A useful item for drawing attention.
Spell Card 11
天狗団扇 Tengu Fan
Cost
1 Card
Comment
風を操る天狗の団扇
手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Translation
A Tengu fan that can manipulate the wind. With this in hand, the wind will affect your body to make it lighter and more agile. Speed persistly is increased with each use. Multiple uses further increase the effects
Spell Card 12
符蝕薬 Spell-Breaking Drug
Cost
1 Card
Comment
精神にダメージを与える劇薬 使用して出る打撃を当てると 相手の先頭にあるカードを破壊
Translation
A strong poison that inflicts damage upon the soul. When used and it's a hit, the opponent's top card will be destroyed.
Coins that carry the distance manipulating powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times
A wind and lightning bolt repelling raiment of dragon fish. When using this card, a successful strike will cause an invincible state to come into being that will interrupt attacks. Press down on this when defense becomes difficult
Spell Card 15
緋想の剣 Sword of Scarlet Perception
Cost
1 Card
Comment
気質を操る天人の武器
使うと天候を発動させたり 現在の天候を終了させたり出来る
Translation
A celestial maiden's weapon, capable of manipulating the weather. When used, the laws of weather will be invoked, and the current weather will end.
Spell Card 16
病気平癒守 Illness Recovery Charm
Cost
1 Card
Comment
傷を癒す守矢神社のお守り 使用すると体力が一定量回復する
Translation
A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount.
A frog into which potent coldness was placed. The nearby ground is frozen, stepping in would be bad and your opponent would slip and fall. If you yourself steps on the power your advantageous position will slip and fall.
Spell Card 18
龍星 Dragon Star
Cost
1 Card
Comment
龍の力が篭った(と言われる) 星型の頭飾り。 使うと気が漲り 短時間攻撃を受けて怯まなくなる
Translation
To become filled with the power of the (so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time, receiving a blow will not cause you to falter.
Control rods which can regulate the energy of nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use of nuclear power carefully.
Spell Card 20
三粒の天滴 Three Heavenly Drops
Cost
1 Card
Comment
一日三滴降ると言う不思議な水 一つ使っても二つ使っても何も 起こらないが、三つ目を使うと?
Translation
On the first day of each month, only three drops of this mysterious water will fall, or so they say. On the first and second use, nothing happens, but on the third use?
Spell Card 21
ナマズの大地震 Catfish's Great Earthquake
Cost
1 Card
Comment
巨大ナマズが辺りに地震を起こす地震は無差別攻撃なので災害注意
Translation
The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised.
Place distance between you and your opponent by releasing a spiritual strike wave around you.
It's possible to counterattack while negating your opponent's attack,
but if you whiff, your popularity will go down drastically with the crowd's booing.
In this fight, popularity could be more important than life...
Item Card 2
マジックキノコ Magic Mushroom
Cost
0
Faith
Shinto (神): ±0, Taoism (道): ±0, Buddhism (仏): ±0
Comment
魔法の森のキノコから抽出した霊力活性剤で
服用後はしばらく霊力が無尽蔵に扱える
効果の大きい特別配合なのだが
効果後は副作用で霊力がまともに扱えなくなる
Translation
A spirit activator extracted from the mushrooms of the Forest of Magic.
After taking it, for a short while you will have an unlimited supply of spirit.
It's a special mixture with a big effect,
but after it wears off, the side effect is that you can't use spirit at all.
You attack the sky above with a thrusting fist.
The nyuudou is stubborn and hard to please, so if you rely on him pointlessly, he'll refuse you. Be careful!
On the other hand, if you rely on him at a critical moment,
he'll gladly lend his great power.
Item Card 4
魔女の箒 Witch's Broom
Cost
0
Faith
Shinto (神): ±0, Taoism (道): ±0, Buddhism (仏): ±0
Comment
瞬発力の得られる魔法の箒
コイツに捕まれば快適な足でひとっとび
持っているだけでダッシュの再加速までが早く
使用すれば使い捨てでの急加速ができる
Translation
A magical broom capable of granting instantaneous force.
By holding this, you can fly around at a swift pace.
Just by having it, the re-acceleration of your dash becomes faster.
By using it up, you can perform a sudden acceleration once.
Life Card
Type: Item Card
Gives you 1 more life upon purchase.
A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Activates upon purchase; cannot be equipped by default
Spell Card
Type: Item Card
Gives you 1 more Spell Card upon purchase.
It's... a little unclear what differentiates a "Spell" "Card" from a "Spell Card".
Its effect is plain, but it helps you out a bit.
Sure is plain, though.
*Activates upon purchase; cannot be equipped by default
欠けた命のカード
タイプ:即効カード
ライフのかけらが増える
少しだけ嬉しいカード
誰かのなけなしの生命力なのだろうか……
*入手時に効果発動 初期装備不可
Fragmented Life Card
Type: Item Card
Gives you a life fragment.
A card you're a little bit glad to have.
Could it be someone's meager life force in here...?
*Activates upon purchase; cannot be equipped by default
欠けたスペルのカード
タイプ:即効カード
スペルカードのかけらが増える
ちょっぴり嬉しいカードだが……
きっとこの世で一番中途半端な能力だろう
*入手時に効果発動 初期装備不可
Fragmented Spell Card
Type: Item Card
Gives you a Spell Card fragment.
A card you're a teensy bit glad to have, but...
It's probably the most half-baked ability in the world.
*Activates upon purchase; cannot be equipped by default
勝手に天下の回り物
タイプ:即効カード
お金が増えるナズーリンの能力
その辺に落ちている物を集めておきました
このカードはいわゆる換金アイテムです
*入手時に効果発動 初期装備不可
Money Comes and Goes On its Own[980]
Type: Item Card
Nazrin's ability to give you more money.
She gathered up everything that was lying around nearby.
This card is basically a cheque-cashing item.
*Activates upon purchase; cannot be equipped by default
鈴瑚印の団子
タイプ:即効カード
パワーが大幅に増える鈴瑚の能力
腹が減っては戦は出来ぬぞ
鈴瑚印のダンゴは如何?
*入手時に効果発動 初期装備不可
Ringo-Brand Dango
Type: Item Card
Ringo's ability to considerably increase your Power.[981]
Ya can't fight on an empty stomach!
How about some Ringo-brand dango?
*Activates upon purchase; cannot be equipped by default
Phoenix's Tail
Type: Item Card[982]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.
Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
*Activates upon purchase; cannot be equipped by default
Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.
When exactly did this ability get copied?
It's scary to think that something like this is out there circulating...
Yin-Yang Orb (Needle)
Type: Equipment Card[983]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.
Mini-Hakkero (Missile)
Type: Equipment Card[984]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.
...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.
Maid Knife (Ricochet)
Type: Equipment Card[985]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.
Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?
Safe Return Amulet[986]
Type: Equipment Card
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.
Shed Snakeskin Amulet
Type: Equipment Card[987]
Can shoot snake bullets that bite at the enemies.
One of Sanae Kochiya's abilities...
or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.
Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's phantom. Attacks while following right behind you.
It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.
上海人形
タイプ:装備カード
自動的に敵を見つけて倒しに行ってくれる
アリス・マーガトロイドの人形
自我を持っているような動きだが、
人形には自我は無い。多分だが……
Shanghai Doll
Type: Equipment Card
Alice Margatroid's doll. Automatically seeks out enemies to defeat.
It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...
Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.
Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise?
Annoying UFO
Type: Equipment Card
Nue Houjuu's ability. Summons a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.
Ancient Magatama
Type: Equipment Card[988]
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.
Blank Card[989]
Type: Passive Card[990]
An Ability Card with nothing written on it.
Chimata Tenkyuu's ability. In exchange for all of your money,
you immediately obtain only the rare cards that are available in the next shop.[991]
In the event that you obtain this card, all the cards
you currently have will instantly be discarded.[992]
Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability, which embodies her policy of
"everything that people drop is mine for the taking!"
Your item collection radius shall expand dramatically!
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.
Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!
"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!
Death Avoidance Elixir
Type: Passive Card
Eirin Yagokoro's ability to negate a death in exchange
for two Spell Cards (or one, if you only have one left).
A medicine that's popular with demographics who have issues with
elixirs of immortality, but will happily accept elixirs of long life.
There's really not much difference, though.
Lucky Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability. A tiny bit of good luck visits you upon getting hit.
Your window to use a Spell Card upon death gets longer,
and you won't lose any money upon dying, either.
A good-luck charm that helps you avoid losing lives,
as quick and cunning as a rabbit.
Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to increase the power of your regular shot.[993]
A useful ability that helps make you stronger even if your Power is low.
No matter how much one uses their head or devises strategies,
everyone's bound to surrender in the face of overwhelming strength.
Attack power's what really matters in the end, y'know?
Sutra of Dharmatic Power
Type: Passive Card
Byakuren Hijiri's ability to massively buff your Spell Cards.
The cooldown time for Active Cards also decreases.
You can attack enemies with your peashooter all you like, but in the end,
you're bound to get cornered in no time and beat 'em with a huge release of magic.
So if you're gonna power something up, it's gotta be your Spell Cards!
Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.
Gale Geta
Type: Passive Card
Aya Shameimaru's ability to enable super-fast movement.
You can move at extreme speeds while not firing any shots.
During high-speed movement, your hitbox becomes extremely small,
and you become very briefly invincible when beginning to move.
It's the ability to cause hitbox crimes that only a tengu can.
Idol Defense Corps
Type: Passive Card
Keiki Haniyasushin's ability. Your options become able to erase bullets.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)
Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to produce a
Spell Card item whenever you get hit.
Nobody needs impractical things like five secret treasures.
What do you think the most crucial thing for an eternal life is?
...That's right. Savings.
Reliable Tanuki Apprentice
Type: Passive Card
Mamizou Futatsuiwa's ability to constantly keep your Power high.
You receive +1.0 Power upon acquiring this card,
and if you die, you can only lose Power down to 3.0 at minimum.
P Items are basically just dead weight, yeah?
Scurryin' around to grab those things is playing right into the enemies' hands.
Leave stuff like item-scrounging to your underlings.
Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.
Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra money.[996]
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
What do you need when it's time to buy an Ability Card?
What's the most important thing in one's life? You should know the answer.
Money Is The Best Lawyer In Hell[997]
Type: Passive Card
Eiki Shiki, Yamaxanadu's ability to spend 200 of
your money and pretend that a death never happened.
I know everything that you did in life before you died.
...Since you have that much money in your possession,
it seems that you're worthy enough to get a second chance at life.
Physical Enhancement Jizo
Type: Passive Card
Narumi Yatadera's ability to gradually gain lives over time.
You receive 1 more life upon acquiring this card,
and every time you clear a stage, you get a life fragment.
Thank you for always providing for the Jizo-sama statues!
You want a healthy body in return, don't you? Don't you?
Spell Before The Fall
Type: Passive Card
Patchouli Knowledge's ability to gain more Spell Cards.
You receive 1 more Spell Card upon acquiring this card,
and every time you clear a stage, you get another Spell Card.
What's the most important thing for a magician?
It's to conserve magic power, right?
Lucky Cat with Good Business Skills
Type: Passive Card[999]
Mike Goutokuji's ability to improve product lineups.
The variety of cards you can buy from bosses will increase!
The maneki-neko living at Goutoku-ji are normally white cats,
so she had a tough time due to being born a calico cat.
Yamawaro Shopping Technique
Type: Passive Card[1000]
Takane Yamashiro's ability. You can buy cards for slightly cheaper.
The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.
Dragon Pipe
Type: Passive Card[1001]
Sannyo Komakusa's ability. Your stock of lives slowly increases.
A life fragment appears every time you capture a Spell Card.
When you're doing good, you get more lives: an ability for really livin' it up.
"Go 'round three times, then sit down for a smoke."[1002]
Gluttonous Centipede
Type: Passive Card[1003]
Momoyo Himemushi's ability to make you stronger if you don't die or bomb.
You gradually get stronger each time you defeat an enemy,[1004]
but if you die or use a Spell Card, you'll go back to normal.
You have more reason to be frugal with your Spell Cards, which gives you a tingly feeling.
That's the centipede's toxin at work.
Sky-Blue Magatama[1005]
Type: Passive Card
A magic item that lets you breathe even in low-oxygen areas.
Some humans think that dungeons have breathable oxygen
just like everywhere else, but that's a big misassumption.
The only ones who can breathe easily in dungeons are video game characters.
*Always equipped during the Extra Stage
*Can't be equipped outside of the Extra Stage
Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.
Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into money.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"
Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!
Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!
Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?
Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal
fatal damage with a fang at short range.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.
Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
a way-too-long cooldown, and it eats up your own Power to boot.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.
Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's an item carrier.
She either holds a Spell Card fragment or a life fragment.
But be careful, because she shoots bullets at you too!
Every time you summon her, she gets stronger!
Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!
Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice psychokinesis.
I mean, you can take care of everything besides that with technology, right?
Spirit Power Sample Bottle
Type: Active Card[1006]
Tsukasa Kudamaki's ability to fire a Spell Card in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spell Card. That's exactly what you'd do.
This card lets you fire off as many Spell Cards as you want.
Great Tengu's Barley Rice
Type: Active Card[1007]
Megumu Iizunamaru's ability to increase your Power any number of times.
You receive +1.0 Power upon using this card,
and when you're at full power, you receive a Spell Card fragment.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.
Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Funds.
You get some genuine Funds.
This card appears after clearing a stage. It doesn't appear during Black Markets.
That's because it's illegal to handle genuine money in a Black Market. *Cannot be equipped by default.
Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Bullet Money.
You get more Bullet Money for free.
It's what people call 'basic income'. *After buying this card, you can't buy any others. *Cannot be equipped by default.
No Problem for a Creator!
Type: Item Card[1009]
Keiki Haniyasushin's ability to convert Funds into 3 times as much Bullet Money.
You don't have enough Bullet Money?
Okay. Then how about this?
You just do a little of this, and a little of that... ta-da!
Looks just like the real thing. Easy, right? *Counterfeiting money is a crime. *Cannot be equipped by default.
Soot-covered Uchiwa
Type: Item Card[1010]
Shion Yorigami's ability to minimize the difficulty level from the next wave onward.
Who the heck invited this poverty god?!
If I get this card, I'll hardly be able to get any Bullet Money.
I have got to avoid going anywhere near her. *Cannot be equipped by default. *Does not change the difficulty of bosses.
Sheep You Want to Count
Type: Item Card[1010]
Doremy's ability to clear the stage.
As soon as you obtain it, you clear(?) the stage.
"Yuck, I'm totally drawing the short straw this time.
Ain't no way I can clear the stage at this rate..."
"BUH! Woah, it was all a dream? That sure was surprising..." *You can still obtain a new card afterward. *Cannot be equipped by default.
Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.
So the amulets pop right out of the orbs, huh.
How the heck do these things work...?
Yin-Yang Orb (Needle)
Type: Equipment Card[1011]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.
Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
A magical weapon that aligns magic waves and releases them straight forward.
It's real dangerous if you get this stuff in your eyes,
so make sure not to ever shoot 'em at people. Ever!
Mini-Hakkero (Missile)
Type: Equipment Card[1012]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.
...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.
Maid Knife (Ricochet)
Type: Equipment Card[1013]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.
Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.
Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's ability to produce a phantom that follows behind you.
It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.
Spare Half-Ghost
Type: Equipment Card[1017]
Youmu Konpaku's ability to produce a second phantom.
Can be used in conjunction with the Half-Half Ghost.
Now you can really feel like you're Youmu!
If you just equip the spare, it'll follow you around
at somewhat of a distance. It's a little shy.
Shanghai Doll
Type: Equipment Card
Alice's ability to produce a doll that finds and defeats enemies.
A doll belonging to the magician Alice Margatroid.
It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...
Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.
Quiet Twinkling
Type: Equipment Card
Star Sapphire's ability to shoot towards each side.
Enemies that come directly from the side sure are dangerous!
I'll attack them for you, so you can rush right into the enemy camp without worrying about a thing.
You'll be fine. Totally fine! I'll totally make sure to attack them.
狂おしい静寂
タイプ:装備カード
前後に攻撃するルナチャイルドの能力
前も後ろも見ないと危ないわ。
いやー、弾幕ごっこって大変ねぇ。
特に後ろががら空きになりがちね。
Lunatic Silence
Type: Equipment Card
Luna Child's ability to shoot forwards and backwards.
You've got to keep an eye out in both directions.
Danmaku matches sure are dangerous, aren't they...?
It's especially easy to leave the area behind you unguarded.
Yamanba's Kitchen Knife
Type: Equipment Card[1020]
Nemuno Sakata's ability to throw an extremely-lethal kitchen knife.
Magic, gunpowder, curses, modern weaponry...
There's lots of different kinds of weapons, but blades are really the best, in the end.
Just throwing 'em makes everyone run scared, yeah?
The Rabbit That Landed[1021]
Type: Equipment Card
Seiran's ability to provide support fire from behind.
Missile backup from another world!
As a bonus, they can covertly hit enemies behind you as well.
Don't be surprised by the missiles flying out from behind you.
Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise..?
Annoying UFO
Type: Equipment Card
Nue Houjuu's ability to summon a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.
Ancient Magatama
Type: Equipment Card
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.
Idol Defense Corps
Type: Equipment Card
Keiki Haniyasushin's ability to deploy a bullet-erasing barrier.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)
Offensive Jeweled Pagoda
Type: Equipment Card
Shou Toramaru's ability to shoot lasers diagonally.
Shooting lasers isn't Marisa's special privilege!
My jeweled pagoda can shoot lasers too.
Two of them, in fact! See! Awe-inspiring, isn't it?!
...That's what's hand-written on the back of the card.
自由気ままな生首
タイプ:装備カード
アイテムを回収する生首が付く赤蛮奇の能力
うわぁ、生首だー!
……あれ? 弾貨を回収してくれるな。
もしかして良い奴か? 凄く良い奴なんか?
Freewheeling Severed Head
Type: Equipment Card[1022]
Sekibanki's ability to give you a severed head that collects items.
Aaagh, it's a severed head!
...Huh? It's collecting Bullet Money for you.
Maybe it's actually nice? Like, REALLY nice?
Laid-Back Invertebrate
Type: Equipment Card[1023]
Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around.
It floats around and eats enemy bullets for you!
The jellyfish decides its own trajectory, and it's very laid-back,
so it's not looking at the bullets' positions or aaanything.
"Does the jellyfish even have a mind to decide its trajectory with?" Probably nooot.
Blank Card
Type: Passive Card[1027][1028]
Chimata Tenkyuu's ability to prevent Black Markets from being held.
If you're holding on to this, Black Markets can't occur.
Ergo, if the market god wanted to stop the black markets,
she could've done it without breaking a sweat.
...So in the end, she just let them keep happening in a way that she could benefit from, huh?
Capitalist's Dilemma
Type: Passive Card[1029][1028]
Nitori Kawashiro's ability to randomly change prices in a Black Market.
Who do you think decided the price of the cards, and on what basis?
Is it effectiveness? Value? Appearance? Popularity?
None of those are correct.
There's someone pulling the strings behind all this.
I want to bust it all up.
Ringo-Brand Dango
Type: Passive Card[1030]
Ringo's ability to increase the amount of main shots you can fire.
Does she really get stronger the more she eats?
Then you've gotta chow down on those things!
These dango are practically a must-have for clearing the game. *Can be purchased more than once. Amount of shots increases with multiple copies.
Physical Enhancement Jizo
Type: Passive Card[1030]
Narumi Yatadera's ability to increase your shot power.
Don't those enemies seem really bulky to you?
It's 'cause you haven't made any offerings to Jizo-sama, duh.
Your personal safety comes from the depth of your faith! *Can be purchased more than once. Attack power increases with multiple copies. *Also boosts the shot power of Equipment Cards.
Magician's Basic Study
Type: Passive Card[1030]
Patchouli Knowledge's ability to increase your magic circle's attack power.
Your magic circle just sucks Bullet Money out of bullets, right?
Don't you think that's a pretty plain form of magic?
If you're a magician, you can turn it into an amazing weapon of destruction. *Can be purchased more than once. Attack power increases with multiple copies.
Sutra of Dharmatic Power
Type: Passive Card[1030]
Byakuren Hijiri's ability to increase the radius of your magic circle.
You need your magic circle both to produce Bullet Money and to slow down bullets,
so this is a plain but nicely useful effect.
It looks for all the world like a scroll from some shady evil cult,
but the lady holdin' it is as straitlaced as can be. *Can be purchased more than once. Area expands further with multiple copies.
Beauty of Destruction
Type: Passive Card[1030]
Flan's ability to destroy enemy bullets with your magic circle.
Once your magic circle is deployed, enemy bullets that overlap it will be destroyed. Dodging bullets? What a dumb idea.
The true beauty of danmaku lies in destroying it. Plus, it's easier. *Can be purchased more than once. Destruction count increases with multiple copies.
Dragon's Passage
Type: Passive Card[1030]
Mononobe no Futo's ability to extend your magic circle's duration.
Hey, do you know what magic circles are made of?
They're actually passageways for dragons to move through.[1031]
So if you just apply a little ingenuity... ta-da, your magic circle gets stronger. *Can be purchased more than once. Duration increases with multiple copies.
Unleash the Guardian Hounds[1032]
Type: Passive Card[1030]
Aunn Komano's ability to reduce your magic circle's cooldown time.
Oh, my! Your magic circle kind of leaves you gasping for air afterward.
But if you time your breathing right... see?
You can fire your next magic circle right away! It's "a-um" breathing. *Can be purchased more than once. Decreases even further with multiple copies.
Gale Geta
Type: Passive Card[1030]
Aya Shameimaru's ability to increase your movement speed by 1 level.
You can move around faster!
As a bonus, your magic circle also moves faster, too.
Honestly, you might want to purchase it just for the latter effect.
Become the fastest speed queen around! *Can be purchased more than once.
Life Explosion Elixir
Type: Passive Card[1033]
Eirin Yagokoro's ability to grant 1 extra life, and make you explode upon getting hit.
You get a 1-up! And if you hit an enemy bullet, you'll deploy a Spirit Strike
that changes nearby bullets into Bullet Money.
You still lose 1 life upon getting hit, but you don't have to restart,
so you can continue attacking then and there!
生命の豊穣
タイプ:能力カード
ライフが1つ増える秋穣子の能力
通常のライフのカードと異なり、初期装備出来る
優れもの。備えあれば憂い無し。
やっぱり、人間って食べ物で出来てるんだなぁ。
Bumper Crop of Life
Type: Passive Card[1034][1033]
Minoriko Aki's ability to give you 1 extra life.
Unlike a regular Life Card, this superb product can be equipped from the
start of the stage. There's nothing to fear if you're well-prepared.
Indominable Meathead
Type: Passive Card[1035][1033]
Saki's ability to gain 1 life, and become stronger with each time you get hit.
An extra life is already nice, but for every mistake you make,
you'll also get additional power!
"I get stronger every time I die"... Sounds cool to say,
but I wish I could be strong right from the get-go.
Phoenix's Tail
Type: Passive Card[1033]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.
Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
However, the cost is pretty high.
Money Is The Best Lawyer In Hell
Type: Passive Card[1033]
Eiki Shiki's ability to nullify a death by spending your Bullet Money.
If you get hit with 300 or more Bullet Money on hand,
you can spend it all and come back to life!
Depending on how much money you've got, you can return to the mortal realm.
That's right! The most corrupt people in Gensokyo are the Yama!
Drenched Giant Snake[1036]
Type: Passive Card[1037]
Urumi Ushizaki's ability to stop bullets with your magic circle.
Bullets stop in place upon touching the magic circle,
and they're still slowed down after they start to move again.
So even bullets can get turned to stone...
Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability to expand your item collection radius.
Being able to collect Bullet Money more easily is a particularly good selling point.
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.
Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!
"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!
Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra Funds.
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
I'm not interested in fake cash like Bullet Money.
What's the most important thing in one's life? You should know the answer.
Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to increase the amount of Bullet Money produced.
This'll make shopping much easier.
Heck yeah, no more bein' poor for me. I mean, it's fake money, but still.
I can buy anything I want! I mean, only on the Black Market, but still!
Hmmm... You sure I can't use this for mail-order stuff...?
Scam Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability to increase your grazing range.[1038]
You'll have an easier time getting the Bullet Money needed for a Black Market.
You think rabbit's feet are creepy, don't you?
No worries, this is Tewi's special-made imitation. That part's also a scam.
Pebble Hat
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
It's a very modest ability, and not very useful at all,
but that's exactly what makes it Koishi-esque.
Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.
Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.
Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to make your shots bigger.
A useful ability that helps make you stronger even if your Power is low.
No matter how many smarts you have or schemes you devise,
everyone surrenders in the face of overwhelming power.
Attack power's what really matters in the end, y'know?
Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.
Reliable Tanuki Apprentice
Type: Passive Card[1040]
Mamizou Futatsuiwa's ability to increase your main shots by 3.
Dang, these guys really are reliable.
They listen to any orders I give 'em, they march into dangerous places...
Man, capable underlings really are somethin' you gotta have. (*This is power harassment)
Dragon Pipe
Type: Passive Card
Sannyo Komakusa's ability to gradually increase your stock of lives.
For every three waves you clear, you get an extra life.
An ability well-suited for the long, drawn-out battles.
Shall we relax and smoke some tobacco?
Gluttonous Centipede
Type: Passive Card[1041]
Momoyo Himemushi's ability to get stronger by attacking enemies.
Your attack power gradually increases each time you attack an enemy.
Enemies get bulkier in the lategame, so it may end up being fairly useful.
If you bring a centipede to an endurance match, the centipede always wins!
Drunkenly Whimsical Ibuki Gourd
Type: Passive Card[1042]
Suika Ibuki's ability to drastically boost your attack power with the power of alcohol.
Your attack power shoots up immediately after obtaining this card, but the effect is reduced with each enemy that you attack.
Even if you get drunk, you sober up as time passes...
Well, it's still a pretty useful card.
Maneki-neko with Good Business Skills
Type: Passive Card[1043]
Mike Goutokuji's ability to improve product lineups during Black Markets.
The variety of cards you can buy in the Black Market will increase!
Having more choices is a good thing.
I always end up buyin' the same things, though.
Yamawaro Shopping Technique
Type: Passive Card
Takane Yamashiro's ability to buy cards for slightly cheaper.
The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.
Life-Burning Torch
Type: Passive Card[1044]
Clownpiece's ability to reduce your cooldown times.
The cooldown time for every Active Card becomes a bit shorter!
Watching a bonfire apparently makes you feel more relaxed.
But you shouldn't look at the torch that she's carrying.
It'll make it really hard to keep a cool head.
Irresistible Julie Fan[1045]
Type: Passive Card[1010]
Joon Yorigami's ability to maximize the difficulty level from the next wave onward.
Who the heck invited this pestilence god?!
If I get this card, dyin' is the only option I'll have left!
I have got to avoid going anywhere near her. *Does not change the difficulty of bosses.
Pristine Self-Confidence
Type: Passive Card[1010]
Junko's ability to skip straight to the end portion of a stage.
Fighting each and every small fry would just be foolish, no?
Let's simply proceed all the way to the boss.
There's no way I can lose.
"Overwhelming self-confidence!"
Hundredth Black Market
Type: Passive Card[1046][1047]
Takane Yamashiro's ability to summon cards you haven't obtained.
When you clear a stage, if there's any cards in that stage that you haven't obtained yet, those cards will show up.
Looks like there's still some folks clinging to their cards, huh...?
Sitting on them isn't going to make them any more valuable, you know.
Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.
Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into Funds.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"
Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to summon a bullet-erasing keystone.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all! *There aren't any survival spells this time, though.
Keystone Missile
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone.
The keystone will fly straight forward, erasing any bullets in its wake!
It's got high attack power, and it can help defend you, too.
Indeed, that's what a keystone is.
Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!
Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?
Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal close-range damage with a fang.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.
Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
and a way-too-long cooldown time.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.
Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's got a small fortune.
Somehow, she's managed to get tons of money and Bullet Money! Defeat her and take it all!
Just be careful, because she shoots bullets at you too.
Every time you summon her, she gets stronger!
Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!
Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice, convenient psychokinesis.
I mean, you can take care of everything besides that with technology, right?
Spirit Power Sample Bottle
Type: Active Card
Tsukasa Kudamaki's ability to fire a Spirit Strike in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spirit Strike. That's exactly what you'd do.
This card lets you fire off as many Spirit Strikes as you want.
Great Tengu's Barley Rice
Type: Active Card
Megumu Iizunamaru's ability to increase your Power any number of times.
You'll get +1.0 Power every time you use this card.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.
Smelt's Scales
Type: Active Card[1048]
Wakasagihime's ability to become briefly invincible.
It's so easy to lose sight of small fish, isn't it?
Maybe they're actually disappearing for that brief moment.
Perhaps there's a parallel world that only small fish know about.
Nimble Fabric[1051]
Type: Active Card
Seija Kijin's ability to avoid attacks by hiding behind a cloth.
You won't be hit by bullets as long as you're hidden by the fabric.
Why? Because you're hiding, of course.
You can't move while invulnerable, which makes it hard to use,
but the cooldown time is short, so you can use it again and again.
肉体強化地蔵
対動物霊攻撃力UP
ショットの攻撃力を上げる矢田寺成美の能力
Physical Enhancement Jizo
Increased damage to Beast Spirits.
Narumi Yatadera's ability to increase your shot power.
陰陽玉
追加ホーミングショット
ホーミングショットを撃つ博麗霊夢の能力
Yin-Yang Orb
Additional homing shots.
Reimu Hakurei's ability to shoot homing bullets at enemies.
ありがたい御札
極小当たり判定
当たり判定が小さくなる博麗霊夢の能力
Appreciated Talisman
Super small hitbox.
Reimu Hakurei's ability to make your hitbox smaller.
ミニ八卦炉
追加レーザー
レーザーを撃つ霧雨魔理沙の能力
Mini-Hakkero
Additional laser.
Marisa Kirisame's ability to shoot a laser.
蒐集家の教訓
広範囲アイテム回収
霊力アイテムの回収範囲が広がる霧雨魔理沙の能力
Hoarder's Advice
Wide item collection radius.
Marisa Kirisame's ability to increase the spirit power item collection radius.
けしかける狛犬
チャージ速度UP
チャージ速度が上がる高麗野あうんの能力
Unleash the Guardian Hounds[1052]
Increase charge speed.
Aunn Komano's ability to increase your charge speed.
見守る狛犬
オーラの範囲UP
除霊オーラの範囲が広がる高麗野あうんの能力
Guardian Komainu
Increase aura size.
Aunn Komano's ability to increase your exorcism aura size.
ペンデュラム
霊撃が二つ増える
霊撃使用回数が二つ増えるナズーリンの能力
Pendulum
Increase number of spirit strikes by two.
Nazrin's ability to increase the number of spirit strikes by two
ナズーリンロッド
霊撃の効果時間が長くなる
霊撃の効果時間が長くなるナズーリンの能力
Nazrin Rods
Spirit strikes last longer.
Nazrin's ability to make spirit strikes last longer.
舞い降りた月の兎
ミサイル援護攻撃 TypeS
背後から集中援護射撃をする清蘭の能力
The Moon Rabbit That Landed
Missile backup attack: Type C.
Seiran's ability to provide concentrated support fire from behind.
舞い降りた都会の兎
ミサイル援護攻撃 TypeW
背後から広範囲援護射撃をする清蘭の能力
The City Rabbit That Landed
Missile backup attack: Type W.
Seiran's ability to provide wide-area support fire from behind.
八坂神奈子のお守り
追加蛇ショット
敵に喰らい付く蛇を撃つ東風谷早苗の能力
Kanako Yasaka's Amulet
Additional snake shots.
Sanae Kochiya's ability to fire snake shots that bite onto enemies.
洩矢諏訪子のお守り
追加蛙ショット
爆散する蛙を撃つ東風谷早苗の能力
Suwako Moriya's Amulet
Additional frog shots.
Sanae Kochiya's ability to fire bursting frog shots.
化猫の式紙(前向き)
追加式神オプション(縦)
その場に設置する式神を持つ八雲藍の能力
Bakeneko's Shiki Paper (Front-Facing)
Additional shikigami option (vertical)
Ran Yakumo's ability to set a shikigami on your current position.
化猫の式紙(横向き)
追追加式神オプション(横)
その場に設置する式神を持つ八雲藍の能力
Bakeneko's Shiki Paper (Side-Facing)
Additional shikigami option (horizontal)
Ran Yakumo's ability to set a shikigami on your current position.
幽霊運搬車
追加幽霊ショット
貫通する幽霊ショットを撃つお燐の能力
Phantom Transport Cart
Additional phantom shots.
Orin's ability to fire penetrating phantom shots.
ネコと和解せよ
沈静化した霊と仲良くなる
沈静化した霊に当たらなくなるお燐の能力
Make Peace With Cats[1053]
Become friends with Quelled spirits.
Orin's ability to safely pass through Quelled spirits.
狐入りの管(縦)
追加管ショット(縦)
追加で前後にショットを撃つ菅牧典の能力
Fox-Filled Tube (Vertical)
Additional tube shot (vertical)
Tsukasa Kudamaki's ability to fire additional shots forward and back.
狐入りの管(横)
追加管ショット(横)
追加で左右にショットを撃つ菅牧典の能力
Fox-Filled Tube (Horizontal)
Additional tube shot (horizontal)
Tsukasa Kudamaki's ability to fire additional shots left and right.
移動する葉っぱ
追加葉っぱショット
追加で葉っぱショットを撃つ二ッ岩マミゾウの能力
Mobile Leaf
Additional leaf shots
Mamizou Futatsuiwa's ability to fire additional leaf shots.
ちょっと一服
バリア破壊時に敵弾破壊
バリア破壊時に敵弾を消す二ッ岩マミゾウの能力
Smoke Break
Destroy bullets when barrier breaks.
Mamizou Futatsuiwa's ability to erase enemy bullets when your barrier is broken.
カワウソ頑張る
攻撃カワウソ霊強化
送り込んだカワウソ霊が強くなる吉弔八千慧の能力
Otterly Excited
Powers up your Otter Spirit attacks.
Yachie Kicchou's ability to strengthen the Otter Spirits you send over.
カワウソびびる
被攻撃カワウソ霊弱体化
自分のカワウソ霊が弱くなる吉弔八千慧の能力
Otterly Nervous
Weakens enemy Otter Spirit attacks.
Yachie Kicchou's ability to weaken the Otter Spirits on your screen.
勁牙組の威圧
攻撃オオカミ霊が強化
送り込んだオオカミ霊が強くなる驪駒早鬼の能力
Keiga Family's Pressure
Powers up your Wolf Spirit attacks.
Saki Kurokoma's ability to strengthen the Wolf Spirits you send over.
勁牙組の厳しい上下関係
被攻撃オオカミ霊弱体化
自分のオオカミ霊が弱くなる驪駒早鬼の能力
Keiga Family's Harsh Hierarchy
Weakens enemy Wolf Spirit attacks.
Saki Kurokoma's ability to weaken the Wolf Spirits on your screen.
満腹動物霊
攻撃オオワシ霊強化
送り込んだオオワシ霊が強くなる饕餮尤魔の能力
Full-Bellied Beast Spirits
Powers up your Eagle Spirit attacks.
Yuuma Toutetsu's ability to strengthen the Eagle Spirits you send over.
捕食者の恐怖
被攻撃オオワシ霊弱体化
自分のオオワシ霊が弱くなる饕餮尤魔の能力
Prey Animal's Terror
Weakens enemy Eagle Spirit attacks.
Yuuma Toutetsu's ability to weaken the Eagle Spirits on your screen.
付いてくる瓢箪
追加トレースオプション
追加で攻撃するオプションが付く伊吹萃香の能力
Accompanying Gourd
Additional movement-tracing options.
Suika Ibuki's ability to add extra offensive options.
常時酔拳
近くの敵への攻撃力UP
近くの敵への攻撃力が増す伊吹萃香の能力
24/7 Drunken Fist
ATK up vs. nearby enemies
Suika Ibuki's ability to increase your firepower against nearby enemies.
棒は投げられるもの
追加如意棒ショット
追加で棒を投げまくる孫美天の能力
Poles Are For Throwing
Additional gold-pole shots.
Son Biten's ability to throw tons of extra poles.
鬼傑組の肩書き
カワウソ霊無効化
カワウソ霊に当たらなくなる孫美天の能力
Kiketsu Family Title
Nullifies Otter Spirits.
Son Biten's ability to safely pass through Otter Spirits.
Chupacabra Popularity
Nullifies Eagle Spirits.
Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
屈辱の山葡萄
追加サーチショット
敵を追いかけるオプションが付く豫母都日狭美の能力
Amur Grapes of Disgrace
Additional tracking shots.
Hisami Yomotsu's ability to have extra enemy-chasing options.
忌々しい黄泉の道
一部の敵弾が遅くなる
一部の敵弾が遅くなる豫母都日狭美の能力
Loathsome Road to Yomi
Some bullets become slower.
Hisami Yomotsu's ability to slow down some enemy bullets.
無情の地
追加鬼ショット
追加で鬼ショットを撃つ日白残無の能力
Heartless Land
Additional oni shots.
Zanmu Nippaku's ability to fire extra oni shots.
攻撃こそ地獄の華
ゲージでボム入手
ゲージアタックでボムが増える日白残無の能力
Aggression Is the Spice of Hell
Use your gauge to get bombs.
Zanmu Nippaku's ability to gain extra bombs via Gauge Attacks.
Notable Techniques
Focused Movement
Moving while holding down the shift key will result in a decrease of the Reimu movement speed to about half of what it is. There will be moments when there are too many enemy fire on the screen to the point where moving through them is impossible. In such cases, Reimu uses this focused movement to make danmaku dodging easier.
Reimu can perform an exoricsm with the spiritual attack. In Highly Responsive to Prayers both the Yin-Yang Orb and enemy bullets can be deflected. The faster the Yin-Yang Orb comes in the further it'll fly. When Reimu tries to deflect the orb in a more shallow trajectory, she quickly performs the exorcism and catches the orb on her return strike, while enemy bullets are deflected at the beginning of the attack.
Spirit Attack
Otherwise called "bomb", a spirit attack that counters projectiles and enemy attacks while also making Reimu become invicible. In Highly Responsive to Prayers bombs help Reimu flip panels over.
A follow-up technique that can be performed after executing a sliding move. From the slide, pressing no directional input and the X button results in Zenshinshoutenshuu, a forward upward kick. Pressing the X button while holding the same direction as the slide produces a Jump Kick. Pressing the X button while holding the opposite direction triggers Shoutenshuu, another upward-driving kick. Pressing the Z button instead unleashes a rapid series of ofuda strikes in an erratic chain. With precise timing, Shoutenshuu can be repeated up to three consecutive times, allowing multiple chained hits, though this does not apply to the Jump Kick or ofuda barrage.
Skills
Name
Translated
Comments
Games
Usage
Total: 35
「ホーミングアミュレット」
"Homing Amulet"
EoSD PCB MoF UFO TD DDC LoLK WBaWC
Type A Type A unfocused Type A Type B Unfocused Unfocused Unfocused Unfocused
「パスウェイジョンニードル」
"Persuasion Needle"
Also used as a Spell Card (ISC)
EoSD UFO TD DDC LoLK WBaWC
Type B Type A Focused Type B focused Focused Focused
「博麗アミュレット」
"Hakurei Amulet"
PCB IaMP PoFV SWR
Type A focused 236A/B Charge attack Default 236B/C
「エクスターミネーション」
"Extermination"
PCB
Type B focused
昇天蹴 / 昇天脚
Ascension Kick
IaMP SWR
623A/B Default 623B/C
警醒陣
Cautionary Border
IaMP SWR
214A/B Default 214B/C
幻想空想穴
Fantasy Rift
IaMP
421A/B
「マインドアミュレット」
"Mind Amulet"
IN
「陰陽玉」
"Yin-Yang Orb"
PoFV
EX attack
「封魔針」
"Sealing Needle"
MoF
Type B
「妖怪バスター」
"Youkai Buster"
Taoism-aligned
MoF SWR HM ULiL AoCF
Type C Alternate 236B/C Equippable 6C 6C
亜空穴
Dimensional Rift
SWR
Default 421B/C
繋縛陣
Binding Border
SWR
Alternate 214B/C
封魔亜空穴
Demon-Sealing Dimensional Rift
SWR
Alternate 421B/C
抄地昇天脚
Sliding Ascension Kick
SWR
Alternate 623B/C
拡散アミュレット
Spread Amulet
SWR
Alternate 236B/C
常置陣
Permanent Border
SWR
Alternate 214B/C
刹那亜空穴
Instant Dimensional Rift
SWR
Alternate 421B/C
「頂門紫針」
"Purple Needles of Painful Reproach"
Aided by Yukari
SA
Type A shot
「非常識の裏側」
"The Underside of Uncommon Sense"
Aided by Yukari
SA
Type A bomb
「鬼神燐火術」
"Kishin's Will-o'-Wisp Art"
Aided by Suika; related to Suika's move in Soku
SA
Type B shot
「萃霊花」
"Foregathering Spiritual Flowers"
Aided by Suika
SA
Type B bomb
「深山颪」
"Wind Deep in the Mountains"
Aided by Aya
SA
Type C shot
「鴉の闇」
"Darkness of the Crow"
Aided by Aya
SA
Type C bomb
雨乞祈り
Rain Dance
Soku
Alternate 623B/C
即妙神域札
Quick-Witted Consecration Talismans
Shinto-aligned
HM ULiL AoCF
Equippable 4C 4C
空中昇天脚
Mid-Air Ascension Kick
Buddhism-aligned
HM ULiL AoCF
Equippable 8C 8C
亜空点穴
Dimensional Point Rift
Buddhism-aligned
HM ULiL AoCF
Equippable 2C 2C
陰陽弾
Yin-Yang Shot
Shinto-aligned; not named in ULiL/AoCF
HM ULiL AoCF
Equippable Charged B attack Charged B attack
前方安全札
Frontal Defense Talisman
Taoism-aligned
HM
Equippable
滞空三角飛び
Floating Wall Jump
Buddhism-aligned
HM ULiL AoCF
Equippable 5C 5C
よくばり大幣
Greedy Ohnusa
DDC
Type A focused
博麗大結界の隙間
Gap in the Great Hakurei Barrier
Aided by Occult Ball
ULiL AoCF
A+B with Occult Ball A+B with Occult gauge
ブリージーチェリーブロッサム
Breezy Cherry Blossom
Aided by Okina’s back doors; also used by Marisa, Aya, Cirno
HSiFS
Fixed/Sub-type A
ヴァカンスの生命
Vitality on Vacation
Aided by Okina’s back doors; also used by Marisa, Aya, Cirno
HSiFS
Sub-type E
Control Scheme
Immaterial and Missing Power can be played using either a keyboard or a gamepad.
For Player 1 using a keyboard, the default controls are:
Arrow Keys — move the character
Z — corresponds to A
X — corresponds to B
C — corresponds to C
V — corresponds to D
Character movement is represented using a numpad layout:
7 8 9
4 5 6
1 2 3
6 — forward (toward the opponent)
4 — backward (away from the opponent)
2 — down/crouch
8 — up/jump
7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)
Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:
66 — forward dash
236B — down, down-forward, forward, then B (default X key)
The number 5 indicates no directional input.
For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.
Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:
P = A
K = B
S = C or D (context-dependent)
Movement
Forward Movement
Input: 6
The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.
Backward Movement
Input: 4
The character can retreat to create space, disengage from pressure, or reposition defensively.
Crouching
Input: 2
The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.
Standard Jump
Input: 7, 8, & 9
The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.
Forward Dash
Input: 6 6
The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.
Backward Dash
Input: 4 4
The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.
Super Jump
Input: 2 7, 2 8, & 2 9
The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.
Air Dash
Input: 6 6 or 4 4 while in the air
While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.
Basic Moves
Close Normal Attacks
Input: A / B
All characters possess close-range melee attacks that change based on proximity to the opponent.
A: A fast, light melee strike used primarily for pressure and combo initiation.
B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.
Far Normal Attacks
Input: fA / fB
When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.
fA: A standard projectile used for zoning and space control.
fB: A secondary projectile with different speed, trajectory, or behavior than fA.
Forward Normal Attacks
Input: 6A / 6B
Enhanced melee attacks with increased reach and power compared to their neutral counterparts.
6A: A stronger forward-reaching strike.
6B: A heavier forward-reaching attack, often slower but more impactful.
Crouching Normal Attacks
Input: 2A / 2B
Low-profile melee attacks that hit crouching opponents or strike low.
2A: A quick, low-hitting light attack.
2B: A stronger low-hitting attack with increased damage or reach.
Aerial Normal Attacks
Input: 8A / 8B
Mid-air melee attacks used for aerial combat and pressure.
8A: A light aerial strike.
8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.
86A: An upward-angled aerial attack available to select characters.
82A: A downward-angled aerial attack available to select characters.
82B: A downward aerial variant unique to specific characters.
Guard Crush Attacks
Input: 22A / 22B
Melee attacks designed to break an opponent’s guard and create openings.
Dash Attacks
Input: 66A / 66B / 6DA / 6DB
Attacks performed during a forward dash that extend range and grant grazing properties.
Dash A/B: Forward-moving melee strikes that pass through certain projectiles.
Some characters possess multiple variants of these attacks.
Low Dash Attacks
Input: 66 2A / 66 2B / 6D2A / 6D2B
Dash attacks that strike low while maintaining grazing properties.
Directional Projectile Variants
Input: 6fA / 6fB / 2fA / 2fB
Modified projectile attacks with altered angles, trajectories, or behaviors.
Availability and functionality vary by character.
Aerial Projectile Attacks
Input: 8fA / 8fB
Mid-air versions of standard projectiles.
Directional Aerial Projectiles
Input: 86fA / 82fA / 82fB
Directional aerial projectile variants available only to select characters.
C-Type Projectile Attacks
Input: C
A distinct projectile separate from fA and fB, often possessing unique properties.
Directional C-Type Variants
Input: 6C / 2C
Modified versions of C with altered angles or effects.
Aerial C-Type Attacks
Input: 8C
An aerial version of the C projectile.
Directional Aerial C-Type Variants
Input: 86C / 82C
Specialized aerial C variants available to select characters.
Bomb
Input: 22C
The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.
Spell Card Declaration
Input: 236D
The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.
Special Move System
In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.
The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.
Standard Special Move Inputs
Most characters utilize the following core directional sequences for their Special Moves:
'236A/B/C (🢃🢆🢂)
623A/B/C (🢂🢃🢆)
214A/B/C (🢃🢇🢀)
421A/B/C (🢀🢃🢇)
Each input may produce different results depending on whether A, B, or C is used.
Item Collection
When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:
Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.
Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.
Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.
Blocking
When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.
Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.
Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.
Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.
In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.
Spirit Power
Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.
When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.
Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.
Grazing
Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.
Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.
Spell Cards
Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.
Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.
Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.
Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.
Control Scheme
Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.
For Player 1 on keyboard, the default inputs are configured as follows:
Arrow Keys — character movement
Z — A button
X — B button
C — C button
A — D button
S — A+B input
D — B+C input
Q — Pause
Movement notation follows the standard numpad-style directional layout:
7 8 9
4 5 6
1 2 3
6 represents forward movement (toward the opponent)
4 represents backward movement (away from the opponent)
2 represents downward movement or crouching
8 represents upward movement or jumping
7, 9, 1, and 3 represent diagonal directions
Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.
Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.
Special actions are executed by inputting rapid directional sequences followed by a button press. For example:
66 indicates a forward dash
236B indicates a down, down-forward, forward motion followed by the B button
The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.
For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.
Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:
P corresponds to A
K corresponds to B
S may refer to either C or D, depending on context
Forward Movement
The character can move toward the opponent to close distance or apply pressure.
Input: 6
Backward Movement
The character can move away from the opponent to create space or reposition defensively.
Input: 4
Crouching
The character can lower their stance, enabling low-profile movement and access to crouching actions.
Input: 2
Standard Jump
The character can jump backward, vertically, or forward, allowing aerial movement and attacks.
Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)
Forward Dash
The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through.
Input: 66
Alternate Input: D + 6
Note: Holding the forward direction may cause some characters to dash farther.
Backward Dash
The character performs a rapid backward movement while entering a grazing state, providing evasive mobility.
Input: 44
Alternate Input: D + 4
Note: Holding the backward direction may cause some characters to dash farther.
Super Jump
The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing.
Input: 27, 28, or 29
Alternate Input: D + 7, D + 8, or D + 9
Air Dash
While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather.
Input (airborne): 66 (forward), 44 (backward)
Flight
While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted.
Input (airborne): D + direction
Common flight directions include:
Forward Flight: 6 + D
Backward Flight: 4 + D
Upward Flight: 8 + D
Downward Flight: 2 + D
Diagonal Flight: 7/9/1/3 + D
While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.
Basic Attacks
All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".
Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".
Inputs
A
A fast melee attack.
f.A
A slightly slower melee attack with increased reach and power compared to A.
6A
A slower but significantly longer-reaching and more powerful melee attack.
2A
A fast, low-hitting melee attack that does not change based on distance.
3A
Functionally similar to 6A, but hits low instead of mid.
8A
An airborne-only melee attack that generally strikes upward.
6[A] / 3[A]
Guard Crush attacks. These are performed by holding the A button while using the respective directional input.
B
A light projectile attack.
6B
A variant of B that is aimed higher.
2B
A variant of B that is aimed lower.
C
A heavier projectile attack with different properties from B.
6C
A heavier projectile attack that is usually aimed straight forward.
2C
A heavier projectile attack that is usually aimed upward.
All of the above attacks also have aerial variants when performed while airborne.
Charged Projectiles
Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.
Dashing Attacks
These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.
Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.
Input: 66 + A / B / C
Special Moves
The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.
In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.
The following notation is used when listing Special Technique inputs:
- “>” indicates sequential inputs.
- “Hold” indicates the input is held rather than tapped.
- “+” indicates inputs performed simultaneously.
The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.
Grounded Special Technique Inputs
Hold A
Hold B
Hold C
Front + A
Front + B
Front + C
Front + Hold A
Front + Hold B
Front + Hold C
Back + B
Front > Hold Front until condition is met + A
Front > Hold Front until condition is met + B
Front > Hold Front until condition is met + C
Front > Down > Front + A
Front > Down > Front + B
Front > Down > Front + C
Back > Down > Back + A
Back > Down > Back + B
Back > Down > Back + C
Down + A
Down + B
Down + C
Down + Front + A
Down + Front + Hold A
Down > Front + A
Down > Front + B
Down > Front + C
Down > Back + B
Down > Back + C
Down > Down + B
Down > Down + C
Aerial Special Technique Inputs
Jump > A
Jump + A
Jump > B
Jump > C
Jump > Hold B
Jump > Hold C
Jump > Down + A
Jump > Down + B
Jump > Down + C
Jump > Down + Hold A
Jump > Down + Hold B
Jump > Down + Hold C
Jump > Front + A
Jump > Front + C
Jump > Front + Hold C
Jump > Down > Front + A
Jump > Down > Front + B
Jump > Down > Front + C
Jump > Down > Back + B
Jump > Down > Back + C
Jump > Back > Down > Back + B
Jump > Back > Down > Back + C
Jump > Front > Down > Front + B
Jump > Front > Down > Front + C
Blocking
Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.
Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.
Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.
Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.
Border Escape
The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.
Executing a Border Escape consumes one spirit orb as a cost for its use.
Spirit
Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.
When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.
While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.
Grazing
Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.
In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.
Spell Cards
Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.
Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.
Cards are divided into three types:
System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.
Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.
Forward Movement
The character can advance toward the opponent by moving in a forward direction, allowing them to close distance, apply pressure, or reposition offensively.
Input: 6
Backward Movement
The character can retreat away from the opponent to create space, disengage, or reposition defensively.
Input: 4
Downward Flight
The character can fly downward at varying angles, enabling evasive descent, vertical repositioning, or angle-based spacing.
Inputs:
Backward-downward flight: 1
Straight downward flight: 2
Forward-downward flight: 3
Upward Flight
The character can fly upward at varying angles, allowing aerial control, vertical pressure, and repositioning above the opponent.
Inputs:
Backward-upward flight: 7
Straight upward flight: 8
Forward-upward flight: 9
Forward Dash
The character performs a rapid forward dash while entering a grazing state, allowing them to pass through projectiles unharmed. Holding the direction extends the dash, and sustained input causes the dash to accelerate after a brief moment.
Input: 66 (Hold 6 to extend)
Backward Dash
The character quickly retreats while grazing, providing evasive movement and defensive repositioning. Holding the direction extends the dash duration.
Input: 44 (Hold 4 to extend)
Dash Steering
While dashing, the character can slightly alter their flight path vertically, allowing finer control over movement during extended dashes.
Inputs: 2 or 8 during a dash
Natural Hover Adjustment
When not dashing, attacking, or blocking, the character gradually returns toward their default vertical position, maintaining the game’s aerial combat flow.
Standard Moves
Each character possesses a core set of standard attacks. Inputs using the A and B buttons perform melee attacks, while inputs using the X and Y buttons perform projectile-based attacks.
Light Melee Attacks
Pressing the A button performs a fast, short-ranged melee strike. Repeatedly pressing A after a successful hit initiates an automatic combo.
The fourth and final hit of an auto-combo is treated as a heavy melee finisher, equivalent to a B-button attack.
Holding a direction before the fourth hit alters the finishing move. The B button may also be used for the fourth hit, though the resulting attack remains the same.
Input: A (Repeated for auto-combo)
Heavy Melee Attacks
Pressing the B button performs a powerful melee attack with greater impact. Holding a directional input modifies the attack performed.
Inputs:
Neutral heavy attack: B
Directional heavy attacks: 2B, 4B, 6B, 8B
Dashing Attacks
Melee attacks can be performed during a forward dash. Executing an attack during a standard dash produces a dashing strike.
Inputs:
Dash light attack: 66A
Dash heavy attack: 66B
If the forward dash is held until a blue burst appears, stronger alternate dash attacks become available.
Inputs:
Charged dash light attack: 6[6]A
Charged dash heavy attack: 6[6]B
Projectile Attacks
Projectile attacks are executed using the X and Y buttons. X performs a light projectile attack, while Y performs a heavier version. As with heavy melee attacks, holding a direction changes the projectile’s behavior or trajectory.
Inputs:
Light projectile attack: X / Direction + X
Heavy projectile attack: Y / Direction + Y
Special Moves
Beyond standard attacks, each character has a selection of special moves that are unique to them. The specific properties, effects, and behaviors of these moves vary greatly depending on the character.
Inputs
Special moves are executed by combining a directional input with either A+B or X+Y. For ease of use, the C and Z buttons act as shortcuts for these combined inputs.
Each character has two distinct sets of special moves:
First set: Direction + A+B (or C)
Second set: Direction + X+Y (or Z)
Blocking
A character can defend against incoming attacks by holding a backward direction (1, 4, or 7) at the moment they are hit. Successfully blocking greatly reduces incoming damage, and in many cases prevents damage entirely, though certain attacks impose additional costs.
Blocking light melee or light projectile attacks carries no penalty. Blocking heavy melee or heavy projectile attacks, however, will consume a portion of the character’s spirit meter.
Barrier Guard
If the character blocks immediately before an attack connects, a blue barrier will appear around the character. This technique, known as Barrier Guard, pushes the opponent back farther than a normal block.
When Barrier Guard is triggered on the first hit of a multi-hit attack, all remaining hits will be automatically Barrier Guarded as well. If the initial hits are blocked normally, the character can still transition into Barrier Guard by tapping back again during blockstun.
Spirit
Spirit governs the use of projectile attacks and certain special moves. It is displayed as a meter at the bottom of the screen on each fighter’s side. When Spirit is spent, the consumed portion turns red and will begin regenerating after a brief delay.
Blocking heavy melee or projectile attacks temporarily lowers a fighter’s maximum available Spirit. This reduced maximum will slowly recover over time as long as the fighter is not continuing to block.
If a fighter’s maximum Spirit is completely depleted, leaving no usable Spirit available, being struck by specific melee attacks will result in a guard crush. A guard-crushed character is knocked away and briefly left unable to act.
Grazing
While dashing forward or backward, a character enters a grazing state. During this state, incoming projectiles will pass through the character without dealing damage or causing hitstun, allowing them to move through projectile attacks safely.
Faith
Faith is a system tied to Skill Cards that modifies how a character’s normal attacks and projectiles behave. Each equipped Skill Card may add to or subtract from one of four possible faiths: Shinto, Buddhism, Taoism, or None. A character’s active faith determines a set of advantages and drawbacks that influence projectile and melee behavior.
Faith
Shintoism
Pros - Number of projectiles increases. Projectiles now gain the ability to home in on opponents.
Cons - Projectiles have weaker penetration when colliding opponent projectiles. Projectiles disappear much easier when grazed.
Buddhism
Pros - Projectile stunlock time increases. Projectile size increases. Strong melee attacks can now be charged.
Cons - Projectile range decreases.
Taoism
Pros - Projectile speed increases. Projectiles penetrate enemy blocks easier. Projectiles disappears much harder when grazed.
Cons - Projectile size decreases.
None
Pros - Has none of the penalties of other faiths.
Cons - Has none of the benefits of other faiths.
Faith selection is handled through the deck toggle on the character selection screen. Faith cards are diamond-shaped with a marble-like pattern and feature a single kanji symbol. Shinto is yellow with a purple 哀, Buddhism is cyan with an orange 怒, Taoism is magenta with a green 喜, and None is purple with a yellow 楽.
Creates two fields around the enemy. Restricts enemy movements to the left and right or up and down. Strong against moving targets but the fields disappear if Reimu does something else.
Move Command
214B/C
Skill Card 7
封魔亜空穴 Demon-Sealing Dimensional Rift
Cost
1 orb
Comment
転移から高速の針を乱射して攻撃 ボタンで位置と射出方向を制御
Translation
Teleports and fires rapid needles in a wide arc. The button used determines the firing direction.
A projectile that trades the Hakurei Amulets' homing for a heavier barrage. Since it throws a lot of amulets at once, it doesn't seem too fuel-efficient.
Places a barrier trap at her feet. Renders an enemy that steps on it defenseless. You can't place more than one at once; the old one will just disappear, so be careful.
One of the ultimate forms of the Dream attacks. Overwhelms the enemy with a huge flood of homing shots. Has almost no blind spots, but a drawback is that it does modest damage in spite of high card consumption.
Spell Card 3
神技「八方鬼縛陣」 Divine Arts "Omnidirectional Oni-Binding Circle"
Cost
4 cards
Comment
自分を中心に広範囲の結界を生成 無敵時間を持ちカウンターが可能
Translation
Creates an expansive barrier centered around Reimu. Renders her invincible, and can be used as a counter.
Spell Card 4
珠符「明珠暗投」 Jewel Sign "Orbs of Light, Cast into Shade" [1070]
Cost
1 cards
Comment
地面でバウンドする陰陽玉を発射 独特の軌道を描き長時間残るため 最初の一手として撒くのも有効
Translation
Fires Yin-Yang orbs that bounce off the ground. They last a long time and follow a unique trajectory, making it effective as an opening move.
Spell Card Story Mode 1
御守「妖怪足止め守り」 Amulet "Youkai Repelling Charm"
Owner
Reimu Hakurei Sanae Stage 3, Meiling Stage 4
Spell Card Story Mode 2
霊符「夢想封印 円」 Spirit Sign "Dream Seal -Circle-"
Owner
Reimu Hakurei Sanae Stage 3, Meiling Stage 4
Spell Card Story Mode 3
神霊「夢想封印 瞬」 Divine Spirit "Dream Seal -Blink-"
Owner
Reimu Hakurei Sanae Stage 3, Meiling Stage 4
Spell Card Story Mode 4
「最も凶悪なびっくり巫女玉」 "Most Evil Surprise Miko Orbs"
Owner
Reimu Hakurei Meiling Stage 4
Skill Card 1
雨乞祈り Rain Dance
Cost
1 orb
Comment
ジャンプから宙返りしつつ、下へ短射程の結界を展開して当てる技挙動は打撃に近いが射撃の一種
Translation
A technique that creates a short-range border from above while upside down during a jump. A close-range attack.
A technique that creates a border from one's core. Its span is narrow and the duration is short. Being able to use it well from short distances is something to be proud of.
Creates a square border that increases attack power and guards against long-range attacks. While the barrier is raised, distance attacks will behave like ripples.
and creates a barrier using them as the corners.
The barrier itself, being huge and strong, can be troublesome,
but one fault is that the amulets forming the corners are weak points,
and destroying them will simply erase the barrier.
Skill Card 3
空中昇天脚 Mid-Air Ascension Kick
Cost
300
Faith
Shinto (神): ±0, Taoism (道): ±0, Buddhism (仏): +1
Comment
宙返りから素早く蹴り上げる所謂サマソ
高い位置に居る相手を蹴り飛ばしやすい
空中戦は自分から相手下へ回りこめるので
積極的な攻めの一手としても欠かせない
Translation
Also known as a somersault, a quick kick upwards from a backflip.
Kicking an opponent who's high in the air is easy.
In this air battle, you can go down below the opponent,
and with the second use you warp to the marker
and assault with a dive kick.
If you place the marker in a low position,
you'll warp from below to the sky above.
You can make fun of your opponent with this movement that completely disregards the laws of physics.
Skill Card 5
陰陽弾 Yin-Yang Shot
Cost
400
Faith
Shinto (神): +1, Taoism (道): ±0, Buddhism (仏): ±0
Comment
床と天井?で跳ねる陰陽玉をブン投げる
スピードが遅いが前強射撃で設置した
結界を通過すると加速してスーパー陰陽弾になる
Translation
Strongly throw a yin-yang orb that bounces off the floor and the ceiling(?).
Its speed is slow, but when it passes through the barrier established with a strong forward shot,
it'll accelerate and become a Super Yin-Yang Shot.
Skill Card 6
前方安全札 Frontal Defense Talisman
Cost
400
Faith
Shinto (神): ±0, Taoism (道): +1, Buddhism (仏): ±0
Comment
小型弾に分裂するアミュレットを放ち
広範囲を打ち抜く前方射撃
拡散後は脆弱だが、数に物でカバーし
タイムラグを利用した同時攻撃としても活躍
Translation
A frontal shot that fires amulets which then divide
into small bullets and shoot forward over a wide area.
They're weak after spreading out, but it can be an important move, since the quantity of them provides cover
and you can use the time delay to launch additional attacks.
Skill Card 7
滞空三角飛び Floating Wall Jump
Cost
500
Faith
Shinto (神): ±0, Taoism (道): ±0, Buddhism (仏): +1
Comment
空中に結界で足場を作ることで
変則的な軌道を可能とした体当たり
何らかのボタンを押すことで二度目の
跳躍タイミングを変えることができる
Translation
By making a foothold with a barrier in midair,
you can do a body-slam with a potentially irregular trajectory.
By pressing any button, you can change the timing
Moves within the Spell Card system are declared with the first use,
and when reused in the available time period it will activate.
It's a disposable yet powerful special move.
Dream Seal is a move that corners the opponent with rapid-fire powerful homing bullets,
and is one of the signature moves of the Hakurei shrine maiden.
She forms a great barrier to stop all who come hear her
and attack with a wide scope with Reimu as the center.
The ones who jump into this attack are, without fail, attacked back instead,
but after the declaration, people will often aim to bring about a counterattack;
It's the Last Word of Reimu who has let herself flow with the tension after her popularity has risen to its limits.
She handles the opponent's direct hit and creates a chance
during which she throws in a vast amount of talisman bullets to settle the fight.
If you don't match it up with the opponent's hits, it'll be their chance and you'll just lose popularity, so it's the extremity of high risk, high return.
「旧血の池地獄に暴力の蓋」 "A Lid of Violence Atop the Former Hell of Blood Pools"
Owner
Reimu Hakurei Stage 6 (Yuuma)
Other
Standard Tactics:Reimu has a "better strike before they do" philosophy to attacking[1079]. She will notably go for constant bullet-hell spam on an opponent while using several techniques such as Fantasy Seal, Duplex Barrier, etcetera. Some abilities of Reimu activate without her even realizing it, such as teleportation and Innate Dream where she floats above reality.
Any translations from en.tohouwiki.net are considered fine to use as they all fall under Project Translations, a fan translation team that have translation guuidelines and rulesets, along with moderators that directly overlook and proofread English translations to check for machine translations.
Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.
With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.
Spell cards are techniques specially-named by the individual, and they must be declared upon use.
The number of each party's spell cards must be determined in advance of a duel.
The first party to have all of their spell cards beaten must admit defeat.
The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
Combatants will give names and meanings to the duel for the benefit of beauty.
Combatants will declare the number of named duels before beginning.
Combatants may not repeat attacks by relying on stamina.
Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.
These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.
Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.
While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.
To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.
Profiles
Touhou Project - Highly Responsive to Prayers
Reimu Hakurei
Profiles
★ Main Character ... Reimu Hakurei
The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual
power but lacks the discipline to develop it. She wields the powerful Yin-Yang
Orb, but without skill, often flailing it about wildly. Despite that, she is
still a force to be reckoned with due to her natural power. Reimu has trained
herself to attack with ofuda, her spirit power, and martial arts. These all
proved useless against her enemies this time, though, so she's a bit worried.
Currently, she is the only person at the shrine.
A mysterious orb with an unnatural amount of spiritual power. Perhaps a
soul dwells within? It appears as though it could be alive. Normally you
cannot defeat spirits or devilish powers without a weapon such as this.
A shrine maiden of Hakurei Shrine, who possesses natural-born spiritual
power but lacks training. She exterminates youkai by attacking with amulets,
firing her spiritual power called Spiritual Attack and releasing the power of the Yin-yang Orb.
She is such an optimist that she doesn't worry at all even in this emergency,
and believes she can solve all incidents with her power.
This time, she (somehow) fights riding the turtle.
★ Yin-yang Orb ・・・ Greatest Treasure of the Hakurei Shrine
An orb storing spiritual power made from a wondrous type of crystal. At a glance, it looks like a regular orb and nobody will think of it as a weapon, but when used by somebody of the Hakurei lineage, it can release tremendous power. This time, two Yin-yang Orbs follow Reimu by her sides.
Shrine Maiden who Protects Dream and Tradition Reimu Hakurei
A shrine maiden of Hakurei Shrine, who has the natural-born spiritual power and lacks training. She exterminates youkai by attacking with amulets, firing her spiritual power called Spiritual Attack and releasing the power of Yin-Yang Orb.
She's an optimist. She faces some strange incidents, but still she enjoys them.
As usual, she (somehow) fights riding on the turtle.
This time, she feels somewhat suspicious, yet she's excited about the incident.
★ Shrine Maiden who Protects Dream and Tradition - Reimu Hakurei
The shrine maiden of Hakurei Shrine, who possesses natural-born spiritual power and lacks training. She exterminates youkai by attacking them with amulets, firing her spiritual power in a Spiritual Attack and releasing the power of Yin-yang Orb.
She's an optimist. She faces some strange incidents, but still she enjoys them.
Due to her slightly emotional and simple character, she's always made fun of by Marisa.
The shrine maiden of the Hakurei Shrine, who possesses natural-born spiritual power but lacks training. She exterminates youkai by attacking them with amulets, firing her spiritual power in a Spiritual Attack and releasing the power of the Yin-Yang Orb.
She's an optimist. She faces some strange incidents, but still she enjoys them. Because of her slightly emotional and simple character, she's often made fun of by Marisa.
○Her speed and attack power are low, but her homing shot might make things a little easier.
Attack ☆
Movement Speed ☆
Attack Range ☆☆☆☆☆
Bomb Time ☆☆☆☆
Bomb Power ☆
Attack Type ・・・ Homing Amulet Shot
Notes Although the homing shot doesn't exactly have tremendous power, it lets you shoot down every small fry with ease. That said, the slow movement speed makes it harder to get items and makes for long boss fights.
The shrine maiden of Hakurei Shrine. Talented, but lacks training. Basically, she doesn't like to train. They say she has fought plenty of magicians, evil spirits, youkai and even gods with her strong spiritual power (for no particular reason).
She's always involved in some strange affairs, though she seems to be dragged into most of them due to Marisa. Reimu pretends not to notice this. She sees Marisa as essentially a hopeless case.
Shrine maiden of the Hakurei Shrine, and protagonist of the Touhou series. She appears quite carefree on the outside, and indeed deep down, she really is carefree. She lives in her shrine and is rarely visited by anyone, which causes her to be out of touch with current social norms. Even though she only extinguished certain sparks of conflict because they seemed to befall her without warning, her actions have generally resulted in preventing the residents of Gensokyo from visiting human settlements, and keeping outsiders away from wandering into Gensokyo.
Charms and the yin-yang orb are her weapons. Additionally, she has the ability to fly in the air.
Chronologically, this title isn't too far from the previous title, thus her age stays the same as before.
There is nothing special about her being a shrine maiden. Or rather, she's a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
This time, her outfit isn't overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
Our infamous protagonist. She appears throughout most of the series. In the 6th title of the series, EoSD, I changed Reimu's design a lot and she became quite different compared to Reimu in previous titles. You can say she's Reimu reintroduced.
She's supposed to be a powerhouse, yet she's unreliable here and there. She's supposed to be the youkai exterminator, yet she's more liked by youkai than humans in comparison. With those traits, she shows her charm through such frivolity. If Reimu were the conventional type of protagonist who's dead serious about justice while having tons of companions, we'd be talking about a completely different story that is nothing like Touhou.
Wonderful Shrine Maiden of Paradise, Reimu Hakurei
Hakurei Shrine's shrine maiden, and the protagonist. Her mind might appear normal, but in fact it's like spring in full bloom.
The shrine is always haunted by youkai, and they're very friendly to Reimu as well.
She's hardly performing the role of a shrine maiden at this point.
She hates training, and because of this, lacks ability. So her skill is quite so-so.
She hates to do her very best at anything that falls upon her.
That's because she doesn't believe that effort will be rewarded.
Because of that, the Hakurei Shrine's paper fortune doesn't have "Least luck" (末吉)
[Typically, a shrine's paper fortune has Best luck (大吉), Medium luck (中吉), Little luck (小吉), Least luck (末吉), Misfortune (凶) and Worst misfortune (大凶). "末吉" is usually interpreted as "You'll get exactly as your effort"]
Charms and the yin-yang orb are her weapons. Additionally, she has the ability to fly in the air.
She has a smaller hit box, and her focused movement allows player to dodge very precisely.
Spirit Sign's "Hakurei Amulet" is quite easy to use. It allows you to focus on dodging bullets.
On the other hand, Dream Sign's "Extermination" wields destructive power of the highest class.
Bosses are killed quickly, but the invincibility duration of her bombs is the shortest of all characters. It's also lacking in both effective radius and damage.
Wonderful Shrine Maiden of Paradise, Reimu Hakurei
She possess the ability to mainly fly in the air.
Basically, she's a shrine maiden. The shrine maiden of Hakurei Shrine, which is located on the boundary of Gensokyo.
The Hakurei Shrine exists in both Gensokyo and the world of humans at the same time.
The boundary is the home territory of the Hakurei Shrine. From both sides, it's located at a very remote place from human villages, and is also kind of small, and has no known history or benefits. So it's no wonder that it rarely gets any visitors.
Inside the shrine, almost all foreign boundaries has been nullified. That alone should say that the Hakurei Boundary, the boundary between Gensokyo and the world of humans, is amazingly powerful.
Only those of the Hakurei have rules to follow in Gensokyo. Therefore, Reimu always wears clothes that's apparently some kind of uniform (she's supposed to have many other rules too, though...). Her daily routine consists of wearing red-white, staring at Gensokyo's sky from the edge of Gensokyo, and drinking tea.
By nature, Reimu can use various mysterious powers, but she doesn't use them or boast about them. Everything is, as is, after all.
The protagonist that everyone knows without saying. It's winter so she put on gloves which is very unusual for her, but her overall clothing that makes one worry if she's gonna catch a cold is the same as usual. Exposing her shoulder throughout every season for the entire year is a proof of her determination. Additionally, her necktie, ribbon, and other small accessories are also different than what she had in EoSD, those are a reflection of Touhou Project's philosophy where the essence does not live in design details. Don't quote me on that though.
Species: Human
Location: Hakurei Shrine
Ability: Flying in the air
A typical shrine maiden from Hakurei Shrine. She always lives on ideas off the top of her head, and doesn't consider something seriously. The only thing she does that actually resembles a shrine maiden's duties is enjoying tea and life on the veranda.
She's quite simple-minded, thus when she's angry she's angry, and when she smiles she smiles. Her open personality makes her well-liked by both humans and youkai. Due to that, many people stay close to the shrine.
She lacks training in both melee and spells (or rather, she rarely does them), but she covers that up with the numerous talents she's born with. So she's quite tough, enough to make you wonder if she's really a human. While she warps or uses guided shots, it's all straight from her perspective. What a mean shrine maiden.
Wonderful Shrine Maiden of Paradise, Reimu Hakurei
Hakurei Shrine's Shrine Maiden.
A human that lives on the boundary. She has the ability to fly in the air.
She's the shrine maiden of the Hakurei Shrine, which is located at the edge of Gensokyo and (possibly) has ancient and honourable origins.
She's emotional and noisy, and has a presence wherever she is, but she merges into her surroundings quite easily.
Her ability is being able to fly, that is, being weightless.
The gravity of Earth, any level of stress, and threats of power all mean nothing to her.
Both her mind and body float in the sky of fantasy, a mysterious shrine maiden.
However powerful the opponent is, that means nothing in her presence.
As she evens out whatever status one has, she tends to attract anyone regardless of species, human or youkai.
Her weapons are amulets and a Yin-Yang orb. She is also preferred by mosquitoes.
Notes
She teams with Yukari this time.
Focused speed only applies when she's used as a solo character.
She lacks a bit in damage, but is quite easy to use and doesn't need much memorization.
She's quite strong, especially against smaller enemies.
In a word, dastardly.
The all-too-familiar shrine maiden of the Hakurei Shrine located on the border of Gensokyo. The Hakurei Shrine itself exists simultaneously in both Gensokyo and the Outside World.
She treats everyone fairly and equally, which makes her well-liked by even the feared being such as youkai. On the flip side, she doesn't see anyone as a comrade. Since there are a great number of humans and youkai around her, there are instances where she works together with them, but even so, she usually does things by herself alone. She might just truly be a cold-hearted kind of human...
The morning that she was expecting to see after a full night's sleep didn't greet her. She thought that something very strange was going on, so she left the shrine to investigate. It's not unusual for her to go out at night, but going out at midnight just after having taken a full night's rest was most unusual. Anyway, nights always make her sleepy, so she'll be going back to bed once the issue is resolved. She followed a trail of power into a bamboo forest, and what she found were very familiar faces...
Our good old protagonist. Huh, is that a new haircut? (Note: "Cut your hair recently?" is often a filler phrase where you have nothing to say when greeting)
She appears as a playable and a boss character in this game.
Although it splits the story into nuanced parallels when a character fills both playable and boss roles,
since IN (and LoLK later on) are about the moon,
I think this level of time loops is acceptable. Or not. I don't know.
The Shrine Maiden of Hakurei Shrine.
A human living at the boundary. She possesses the ability to fly in the air.
She's the kind of shrine maiden that's ever-so-carefree and doesn't think about anything.
Whenever a disturbance occurs, she'd immediately rush to resolve it. Nevertheless, she'd never manage to rid herself of all disturbances around her.
Rather, it might be the case that she attracts disturbances to herself.
The all-too-familiar shrine maiden of the Hakurei Shrine located on the border of Gensokyo. The Hakurei Shrine itself exists simultaneously in both Gensokyo and the Outside World.
She has always been able to bring incidents to closure with her intuitions, but she hasn't the slightest idea of the cause of this flower incident.
In multiplayer games such as this installment of the Touhou Series, it's hard to pinpoint which character is the main character. However, even though Reimu doesn't stand out at all, why does she always look like one?
Species: Human
Ability: Capable of flying in the air
The all-too-familiar shrine maiden of the Hakurei Shrine.
She treats everyone basically the same way. However, since her job is hunting youkai, she takes a fairly strict stance against youkai, but she's actually equally uninterested in humans and youkai.
This time, there's a conspiracy surrounding her gods. She may be their spokesperson, but her circumstances as a youkai hunter are different, so she feels a bit lost.
Her weapons are amulets and yin-yang balls. Her piety seems light.
Her fighting style generally relies on equipment that lends a sense of stability.
Species: Human
Ability: Capable of flying in the air
The all-too-familiar shrine maiden of the Hakurei Shrine.
She treats everyone basically the same way.
However, since her job is hunting youkai, she takes a fairly strict stance against youkai,
but she's actually equally uninterested in humans and youkai.
This time, there's a conspiracy surrounding her gods. She may be their spokesperson,
but her circumstances as a youkai hunter are different, so she feels a bit lost.
Race: Human
Occupation: Shrine Maiden
Place of residence: Hakurei Shrine
Ability: Flying in the air.
Personality: Carefree and sentimental. Not too attached to the world of the living.
Touhou Project - Scarlet Weather Rhapsody Official Page
Touhou Project - Subterranean Animism
Manual
Shrine Maiden of Paradise
Reimu Hakurei
Species: Human
Ability: Flying in the air.
The all-too-familiar shrine maiden of the Hakurei Shrine.
She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.
She is easily well-liked by youkais, especially the strong ones.
The all-too-familiar shrine maiden of the Hakurei Shrine.
She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.
She prefers high places compared to the underground.
Human/Ability to fly in the air.
She's the shrine maiden of the Hakurei Shrine that stands between Gensokyo and the Outside World. She treats humans and youkai the same, but it seems like she's much more attached to humans than youkai. Her daily routine consists of looking at the sky in a laid-back manner and drinking tea, but her abilities as a shrine maiden are strong, and her intuition is unusually sharp. She can immediately notice an incident, and solve it soon after.
Occupation: Miss Shrine Maiden
Birthplace: Gensokyo
Residence: Hakurei Shrine
Ability: The Ability to Float
Hobby: Feasts
Recent Dream: The Annihilation of Youkai
Flavor Text
It was there, within the mountain distance away from the human village, in the far off country in the East—Gensokyo. It has been a while since it was separated from the outside world by the Barrier, which the youkai made.
Things that were forgotten from this world, things that were no longer needed, have been gathered around at the place. Due to such nature, Gensokyo should have become a paradise for the youkai.
Reimu Hakurei is too, one of the people residing in Gensokyo, who makes her living by exterminating youkai.
"Huh? What's this, an interview?
Do I have to say something? I mean, who're you anyway?"
The all-too-familiar shrine maiden of the Hakurei Shrine.
She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.
Where there's a treasure ship, there has to be the seven gods of luck. She figures that where any gods are involved, it's a job for her, but most of the seven gods of luck aren't Japanese gods. Her true goal is the treasure.
The all-too-familiar shrine maiden of the Hakurei Shrine.
She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.
Where there's a treasure ship, there has to be the seven gods of luck. She figures that where any gods are involved, it's a job for her, but most of the seven gods of luck aren't Japanese gods. Her true goal is the treasure.
The familiar shrine maiden of the Hakurei Shrine. She appears pondering, like every other day, of how to get more visitors of her shrine. It's not that she's a clump of greed, but that she's only acting natural. She doesn't differentiate between humans and youkai.
The all-too-familiar shrine maiden of the Hakurei Shrine.
She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai.
She goes off to investigate after being alerted by the odd divine spirits, that seemed far too shabby and numerous than they should. It'd be troublesome if she just left them alone and something happened, in which event her shrine would be blamed.
The normally calm humans and the always-energetic youkai
are both in a state of excitement.
Their blood is boiling for one reason.
From here on, the shrine maiden and her rivals will be battling it out.
Emerge victorious in this battle, and acquire unwavering popularity!
Special skill: Law of Universal Spirit Power
Reimu's spirit power gauge is longer than the other characters',
so her maximum spirit power is increased.
She can use more ranged attacks and special attacks,
and even if she loses some spirit power while guarding attacks, she'll still have more in supply.
Last Word: Innate Dream
Reimu adopts a stance, and by taking an enemy melee attack, she creates an opening,
and then surrounds the enemy with massive amounts of ofuda and annihilates them in her most powerful attack.
If it's at point-blank range, guarding against it is impossible,
so it's also easy to wear down and flatten opponents fearful of the counter.
The all-too-familiar shrine maiden of the Hakurei Shrine.
Her weapon's called a purification rod, but its formal name is the oonusa.
It chases enemies on its own to purify them, but since its homing speed is somewhat bad,
she has more success carrying it up to the enemies and then throwing it.
Somehow, it doesn't seem to be very satisfactory as a purification rod...
Occult "Gap Woman"
The all-too familiar, wonderful Shrine Maiden of Gensokyo.
A well balanced standard character who fights with both projectiles and physical attacks.
Recommended to beginners who want to learn of the duels of this world.
Her Occult Attack is “The Gap in the Great Hakurei Barrier”.
It’s a projectile-type attack that opens a gap in mid-air, where from wreckage flies towards the opponent. Since Reimu herself moves independently from the gap, she can also attack simultaneously.
The all-too-familiar shrine maiden of the Hakurei Shrine.
The lunar emissaries have at last arrived for real.
Their goals are unknown, but as she's fighting entirely away from home,
it's obvious that this will be the first truly difficult battle for her in a long while.
This time, she's forced to fight a battle with no room for error.
The all-too-familiar shrine maiden of the Hakurei Shrine.
The lunar emissaries have at last arrived for real.
Their goals are unknown, but as she's fighting entirely away from home,
it's obvious that this will be the first truly difficult battle for her in a long while.
This time, she's forced to fight a battle with no room for error.
"One's body and mind both switch places.
That's what we're calling 'Perfect Possession'."
The red-and-white shrine maiden of the Hakurei Shrine.
She sets out with a certain hermit to investigate the Perfect Possession incident, but quickly realizes that the incident can't be dealt with via usual means.
In battle, she's a balanced fighter armed with both danmaku and melee moves of various speeds.
Species: Human
Ability: Mainly capable of flying in the sky
The all-too-familiar shrine maiden of the Hakurei Shrine.
Frankly, the cherry blossoms blooming at the shrine don't bother her,
and there's been plenty of strange weather before, so she doesn't think that this is an issue.
That conceit leads her to severely misjudge the true nature of the incident.
Species: Human
Ability: Mainly capable of flying in the sky
The all-too-familiar shrine maiden of the Hakurei Shrine.
Beast spirits had begun to invade from Hell en masse.
A beast spirit that was cooperative with humans told her that it'd lend her its power, so she decided to go to Hell.
She wasn't completely convinced by what the spirit had told her, but she would be more powerful than if she went to Hell by herself, and she could always just defeat the beast spirit itself if things came to that, so she decided that it didn't pose any disadvantage to her.
Species: Human
Ability: Mainly capable of flying in the sky
The all-too-familiar shrine maiden of the Hakurei Shrine.
Mysterious cards were circulating in the streets.
She sensed that the secrets of humans and youkai were hidden within the cards, and felt she had no choice but to investigate.
For starters, her plan was to search around wherever she could for those selling the cards, and seize them en masse.
The characters for Reimu's last name "博麗" (Romanized: Hakurei) literally mean something like "esteemed companion", the first word "博" (Haku) means "wide" or "exposition" while "麗" (Rei) means "lovely", "graceful", and "beautiful". Her first name "霊夢" (Romanized: Reimu) means "revelatory dream" or "a vision", the first word "霊" read as "Rei" means "spirit" or "soul" while "夢" (Romanized: Yume) is read "Mu" and means "dream".
The surname Hakurei is also another name for sake, as the maker of the Touhou series, ZUN, is quite the connoisseur of "spirits", so much so that fans often speculate over whether ZUN might be or has been an alcoholic.
Reimu has appeared as a playable character in every integer-numbered game in the Touhou series.
Reimu was the second extra boss in the Seihou game Shuusou Gyoku.
Reimu makes an official appearance as "Flying Maiden" in Graffiti Kingdom, as ZUN was involved in the production of it.
Reimu appeared on the cover of all the PC-98 Touhou games, from the first game in the series to the fifth.
Reimu was never seen flying with her own power until Embodiment of Scarlet Devil. In the previous games, if Reimu needed to go somewhere far, she would ride on her turtle familiar, Genjii.
Although her many profiles suggest that the "Hakurei Clan" and the shrine Reimu lives at have been in Gensokyo for long enough to be considered ancient, there has never been any mention of Reimu's family members, ancestors, etc. It is originally stated that she lives alone at the shrine, but other rarely seen characters (Mima and Shingyoku) are known to stay there or near there as well.
There are some that believe two or more Reimu(s) may exist. The circumstantial evidence suggests 靈夢 (from the PC-98 games) and 霊夢 (from the Windows games) may be different people. However, this is extraordinarily unlikely, as both Yuuka and Alice recall Reimu, and ZUN uses the new kanji to refer to the old Reimu now. Also, her bio in Embodiment of Scarlet Devil's "おまけ.txt" file says, "Chronologically this title is not too far from the previous title, thus her age stays the same as before". Since the previous title in question would be Mystic Square, the last game in which PC-98 Reimu appeared in, and Embodiment of Scarlet Devil is the first game in which Windows Reimu appears, the bio appears to further debunk this theory.
Some people state that the PC-98 Reimu may have been the current Reimu's ancestor, and that Yuuka and Alice seem to compare her instead of recalling. In the Touhou Kinema-Kan animations, a different-looking Reimu engages in battle with Yukari after setting up the border, thus summing it up along with the fact that Reimu's family may have also known Yukari for a long time. Though there is no proof of this claim, and one would need to suggest that the Marisa that appears in PC-98 is also the ancestor of the current Marisa along with Embodiment of the Scarlet Devil being noted to not be too far off from the last title chronologically.
Reimu's Yin-Yang Orb exhibits some strange powers, aside from helping her attack her enemies. The greatest powers of the Hakurei Yin-Yang Orb are:
Even if you eat sweets, you won't get fat
One of your favorite aromas can be given off
The yin-yang orb can be disguised as a cat
In Imperishable Night Reimu is the only one whose partner doesn't mention the danger of the full moon.
When playing Yukari's story mode in Scarlet Weather Rhapsody, Reimu breaks down in tears in the ending after Yukari defeats Tenshi and reduces the Hakurei Shrine to rubble for the second time, with Sakuya and Youmu looking on helplessly (although Suika offers to help rebuild it). This marks the first and only time where she is seen crying in a storyline scenario.
Reimu's Last Word 「夢想天生」 "Fantasy Heaven" (Pronounced: Musou Tensei) is a homonym of 「無想転生」 "Unconscious Transmigration of Souls" (Also pronounced: Musou Tensei), Kenshiro's ultimate technique in Hokuto no Ken. In 12.3, if you activate Fantasy Heaven successfully in a 3rd round, a remix of Mystical Oriental Love Consultation in the style of the Fatal KO theme from the Hokuto no Ken fighting game will play. Fitting, because activation of the said Spell Card means the opponent is certainly already dead! Because of this it is now known as the Hakurei Hyakuretsu Ken to some fans; also, Kenshiro's catch phrase ("you are already dead") was also adopted to Reimu ("you have already donated").
In Touhou Hisoutensoku, one of her alternative palettes looks similar to VIVIT, the heroine of Seihou. Also, one of her palettes seems to be another maid homage, Ruukoto, or possibly Sanae's colors. The palette also seems to resemble Mima from Highly Responsive to Prayers. Her white/light gray palette seems to resemble Toki from Hokuto no Ken, and possibly similar to the White Reimu from Concealed the Conclusion. And finally, her white/light blue palette looks like a tribute to Nanoha, as they both tend to "befriend" their opponents with superior firepower.
In Lotus Land Story, when you clear Easy Mode with Reimu and just before the Name Registry screen shows up, you get a Congratulation screen with a drawing of her wearing an outfit that very closely resembles her outfit from Embodiment of Scarlet Devil (save for non-detached sleeves).
In Immaterial and Missing Power, Reimu appears with blue eyes, but in the other Windows games, she is seen with brown eyes. Also, the Image Profiles show her with black hair, but in the shooting games, she has brown hair (This includes SWR and Hisoutensoku images).
Interestingly, her Divine Arts "Wind God Kick" Spell Card resembles Chris' Twister Drive Desperation Move in The King of Fighters.
Reimu seems to be scared before and after the boss battle with the Five Magic Stones in Story of Eastern Wonderland, making this the only ever time that Reimu was scared and/or afraid of a boss before and after the battle.
Reimu, Marisa, Yuuka, and Alice are the only four characters to appear in PC-98 and Windows games.
Her appearance on the Highly Responsive to Prayers score screen bears a striking resemblance to Meira.
Reimu's back sprite in Embodiment of Scarlet Devil
Reimu's back sprite in Perfect Cherry Blossom
Reimu's sprite in Imperishable Night
Reimu's back sprite in Imperishable Night
Reimu's back sprite in Phantasmagoria of Flower View
Reimu's different color palettes from Touhou Hisoutensoku. The middle top corresponds to her second color palette in Scarlet Weather Rhapsody, while the right top corresponds to her Immaterial and Missing Power palette
Reimu's back sprite in Double Dealing Character
Reimu's different color palettes from Antinomy of Common Flowers,Urban Legend in Limbo, and Hopeless Masquerade, the first two color palettes are only seen in Hopeless Masquerade demo, and the last two were added in Antinomy of Common Flowers v1.10
Reimu's sprite in Sunken Fossil World
Reimu's sprite in Unfinished Dream of All Living Ghost
Reimu sprite in Shuusou Gyoku
Reimu artwork from Embodiment of Scarlet Devil
Reimu artwork from Perfect Cherry Blossom
Reimu artwork from Immaterial and Missing Power
Reimu artwork from Imperishable Night
Reimu artwork from Phantasmagoria of Flower View
Reimu artwork from Phantasmagoria of Flower View
Alternate outfit from Phantasmagoria of Flower View
Reimu artwork from Mountain of Faith
Reimu artwork from Scarlet Weather Rhapsody
Reimu artwork from Subterranean Animism
Reimu artwork from Undefined Fantastic Object
Reimu artwork from Immaterial and Missing Power
Reimu artwork from Ten Desires
Reimu artwork from Hopeless Masquerade
Reimu artwork from Double Dealing Character
Reimu artwork from Urban Legend in Limbo
Reimu artwork from Urban Legend in Limbo
Reimu artwork from Legacy of Lunatic Kingdom
Reimu artwork from Antinomy of Common Flowers
Reimu artwork from Hidden Star in Four Seasons
Reimu artwork from Wily Beast and Weakest Creature
Reimu in Curiosities of Lotus Asia
Reimu artwork from Sunken Fossil World
Reimu's pre-battle portrait in Sunken Fossil World
Reimu artwork from Unconnected Marketeers
Reimu artwork from Unfinished Dream of All Living Ghost
Cover of Highly Responsive to Prayers, featuring Reimu
Cover of Story of Eastern Wonderland, featuring Reimu, Marisa & Mima
Cover of Phantasmagoria of Dim.Dream, featuring Reimu & others
Cover of Lotus Land Story, featuring Reimu & Marisa
Cover of Mystic Square, featuring Reimu and Alice
Downloadable card of the trial version of Sunken Fossil World, featuring Reimu
Reimu on the chapter 3 cover of Curiosities of Lotus Asia
Reimu on the chapter 8 cover of Curiosities of Lotus Asia
Reimu on the cover of Seasonal Dream Vision
Reimu on the cover of Bohemian Archive in Japanese Red
Reimu on the cover of Akyu's Untouched Score vol.5
Reimu on the cover of Perfect Memento in Strict Sense
Reimu on the Vol. 1 cover of Wild and Horned Hermit
Reimu on the Vol. 6 cover of Wild and Horned Hermit
Reimu in Cage in Lunatic Runagate
Reimu in Cage in Lunatic Runagate
Reimu on the Vol. 2 cover of Forbidden Scrollery
Reimu on the Vol. 3 special cover of Forbidden Scrollery
Reimu on the Vol. 1 cover of Foul Detective Satori
Reimu on the Vol. 2 cover of Foul Detective Satori
Reimu on the Vol. 8 cover of Foul Detective Satori
Reimu on the melonbooks sample cover of Lotus Eaters
Reimu on the chapter 1 cover of Lotus Eaters
Reimu on the chapter 1 special cover of Lotus Eaters
Reimu on the Vol. 2 cover of Lotus Eaters
Reimu on the Vol. 7 cover of Lotus Eaters
Reimu on the cover of Whispered Oracle of Hakurei Shrine
Reimu on the Strange Creators of Outer World Vol. 1 cover
Reimu on the Strange Creators of Outer World Vol. 2 cover
Reimu on the Strange Creators of Outer World Vol. 3 cover
Reimu on the Strange Creators of Outer World Vol. 4 cover
Reimu on the Strange Creators of Outer World Vol. 5 cover
Reimu on the Strange Creators of Outer World Vol. 6 cover
Reimu on the Strange Creators of Outer World Vol. 7 cover
Reimu on the Strange Creators of Outer World Vol. 8 cover
Reimu on the cover of Whispered Oracle of Hakurei Shrine
Illustration of Reimu in Reisen's article from Bohemian Archive in Japanese Red
Reimu in Silent Sinner in Blue
Reimu in Silent Sinner in Blue
Reimu in Silent Sinner in Blue
Illustration by TOKIAME for Chara☆Mel
Illustration from Grimoire of Marisa
Illustration for the PlayStation 4 version of Urban Legend in Limbo with Reisen
Reimu in the chapter 1 illustration of Lotus Eaters
Reimu from Who's Who of Humans & Youkai - Dusk Edition
Reimu's fortune slip in Whispered Oracle of Hakurei Shrine
Reimu in Eastern and Little Nature Deity.
Reimu in Extra of the Wind.
Reimu in Strange and Bright Nature Deity.
Reimu's party outfit in Silent Sinner in Blue.
Reimu's party outfit in Silent Sinner in Blue.
Reimu with swimsuit in Silent Sinner in Blue.
Reimu in Oriental Sacred Place.
Reimu Ushi no toki mairi costume in Oriental Sacred Place.
Reimu after being empowered by the vengeful spirits in Foul Detective Satori.
Reimu in the Scarlet Weather Rhapsody demo screen.
Reimu and Marisa in Sunken Fossil World.
Reimu and Kogasa fighting in Sunken Fossil World.
Reimu in Whispered Oracle of Hakurei Shrine
Sketch of Reimu from Bohemian Archive in Japanese Red
Reimu's sigil from Grimoire of Marisa
Reimu's sigil from Touhou Hisoutensoku
Omikuji with Reimu's portrait made by ZUN for Reitaisai 15
Reimu's Ying-Yang orb on an ability card in Unconnected Marketeers
Reimu's Ying-Yang orb on another ability card in Unconnected Marketeers
Reimu on an ability card in 100th Black Market
Misconceptions
Reimu is the 13th Hakurei Shrine Maiden
This misconception has been fully debunked by ZUN[1143], essentially noting it were a lot of people that made additions to the original text causing confusion.
↑ 1.001.011.021.031.041.051.061.071.081.091.101.111.121.131.141.151.161.171.181.191.201.21Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions * Main Character ... Reimu Hakurei The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
↑Touhou Project - Phantasmagoria of Dim.Dream "Shrine Maiden Who Maintains Dreams and Traditions — Hakurei Reimu"
↑Touhou Project - Lotus Land Story Manual "★ Shrine Maiden who Protects Dream and Tradition - Reimu Hakurei"
↑Touhou Project - Mystic Sqaure 怪綺談.txt Reimu Profile "Shrine Maiden Reimu Hakurei A shrine maiden of Hakurei Shrine, who possesses natural-born spiritual power but lacks training. She exterminates youkai by attacking them with amulets, firing her spiritual power in a Spiritual Attack and releasing the power of the Yin-Yang Orb. She's an optimist. She faces some strange incidents, but still she enjoys them. Because of her slightly emotional and simple character, she's often made fun of by Marisa."
↑Touhou Project - Embodiment of Scarlet Devil Manual Character Snippets "○Eternal Shrine Maiden Reimu Hakurei Ability: Able to Fly, and to Manipulate Natural Spirits.
↑Touhou Project - Perfect Cherry Blossom Manual Reimu Profile "Wonderful Shrine Maiden of Paradise, Reimu Hakurei Hakurei Shrine's shrine maiden, and the protagonist. Her mind might appear normal, but in fact it's like spring in full bloom. The shrine is always haunted by youkai, and they're very friendly to Reimu as well. She's hardly performing the role of a shrine maiden at this point. She hates training, and because of this, lacks ability. So her skill is quite so-so. She hates to do her very best at anything that falls upon her. That's because she doesn't believe that effort will be rewarded. Because of that, the Hakurei Shrine's paper fortune doesn't have "Least luck" (末吉) [Typically, a shrine's paper fortune has Best luck (大吉), Medium luck (中吉), Little luck (小吉), Least luck (末吉), Misfortune (凶) and Worst misfortune (大凶). "末吉" is usually interpreted as "You'll get exactly as your effort"] Charms and the yin-yang orb are her weapons. Additionally, she has the ability to fly in the air. She has a smaller hit box, and her focused movement allows player to dodge very precisely. Spirit Sign's "Hakurei Amulet" is quite easy to use. It allows you to focus on dodging bullets. On the other hand, Dream Sign's "Extermination" wields destructive power of the highest class. Bosses are killed quickly, but the invincibility duration of her bombs is the shortest of all characters. It's also lacking in both effective radius and damage."
↑ 10.010.110.210.310.410.510.6Touhou Project - Immaterial and Missing Power Omake Character Settings "•The Lovely Shrine Maiden of Paradise 博麗霊夢 (はくれいれいむ) Hakurei Reimu Species: Human Residence: Hakurei Shrine Abilities: Can fly to a certain degree The usual Hakurei Shrine maiden. Without ever carefully thinking anything over, living each day one at a time. Speaking of Shrine maiden-like behavior, the weather on the porch is quite fitting for drinking tea. The owner of an extremely simple way of thinking, when it's time to get mad, she gets mad, when it's time to laugh, she laughs. With such a straightforward and honest personality, regardless of whether she were a human or a youkai, she would be quite charming and attractive. Because of this, the shrine always has various visitors gathering. Whether it's martial arts or black magic, there is a lack of knowledge (actually a complete lack of knowledge), but with her Heaven-granted genius to cover her, she's insanely formidable. That's a position that most people can't conceive of. She can warp, she can home in, but her true self only plans to move straight ahead. The crafty shrine maiden.
↑Touhou Project - Hopeless Masquerade Reimu Hakurei Profile "The Advocate of the Myriad Gods, Reimu Hakurei The normally calm humans and the always-energetic youkai are both in a state of excitement. Their blood is boiling for one reason. From here on, the shrine maiden and her rivals will be battling it out. Emerge victorious in this battle, and acquire unwavering popularity!
Special skill: Law of Universal Spirit Power Reimu's spirit power gauge is longer than the other characters', so her maximum spirit power is increased. She can use more ranged attacks and special attacks, and even if she loses some spirit power while guarding attacks, she'll still have more in supply.
Last Word: Innate Dream Reimu adopts a stance, and by taking an enemy melee attack, she creates an opening, and then surrounds the enemy with massive amounts of ofuda and annihilates them in her most powerful attack. If it's at point-blank range, guarding against it is impossible, so it's also easy to wear down and flatten opponents fearful of the counter."
↑Touhou 13.5: Hopeless Masquerade Reimu Story Stage 3 Newspaper
↑Touhou Project - Urban Legend in Limbo Reimu Hakurei Profile "Arcane! Shrine Maiden of Barriers Reimu Hakurei Occult "Gap Woman" The all-too familiar, wonderful Shrine Maiden of Gensokyo. A well balanced standard character who fights with both projectiles and physical attacks. Recommended to beginners who want to learn of the duels of this world. Her Occult Attack is “The Gap in the Great Hakurei Barrier”. It’s a projectile-type attack that opens a gap in mid-air, where from wreckage flies towards the opponent. Since Reimu herself moves independently from the gap, she can also attack simultaneously."
↑Touhou 14.5: Urban Legend in Limbo Reimu Story Final Stage
↑Touhou Project - Antinomy of Common Flowers Reimu Hakurei Profile "Freewheeling and Haphazard Shrine Maiden Reimu Hakurei "One's body and mind both switch places. That's what we're calling 'Perfect Possession'." The red-and-white shrine maiden of the Hakurei Shrine. She sets out with a certain hermit to investigate the Perfect Possession incident, but quickly realizes that the incident can't be dealt with via usual means. In battle, she's a balanced fighter armed with both danmaku and melee moves of various speeds."
↑Touhou Project - Hidden Star in Four Seasons omake.txt Reimu Hakurei Profile "Carefree Shrine Maiden in the Spring Sun Reimu Hakurei Species: Human Ability: Mainly capable of flying in the sky The all-too-familiar shrine maiden of the Hakurei Shrine. Frankly, the cherry blossoms blooming at the shrine don't bother her, and there's been plenty of strange weather before, so she doesn't think that this is an issue. That conceit leads her to severely misjudge the true nature of the incident."
↑Touhou Project - Fossilized Wonders omake.txt Reimu Hakurei Profile "Wondrous Shrine Maiden Reimu Hakurei Species: Human Ability: Capable of mainly floating The ever-familiar shrine maiden of the Hakurei Shrine. Gensokyo had been repeatedly subjected to an unchanging daily life. It was as if time had come to a standstill. By the time she realized things had gone on like this for far too long, it was already too late. Most of the youkai had been robbed of their power. Only, it seemed the sanctuary had begin to change in ways she'd never seen before."
↑Touhou Sangetsusei ~ Oriental Sacred Place Chapter 16
↑Touhou Project - Wild and Horned Hermit Reimu Profile "Reimu Hakurei The freewheeling human The familiar shrine maiden of the Hakurei Shrine. She appears pondering, like every other day, of how to get more visitors of her shrine. It's not that she's a clump of greed, but that she's only acting natural. She doesn't differentiate between humans and youkai."
↑ 30.030.1LORD of VERMILLON Card Text Reimu Hakurei "DATA Occupation: Miss Shrine Maiden Birthplace: Gensokyo Residence: Hakurei Shrine Ability: The Ability to Float Hobby: Feasts Recent Dream: The Annihilation of Youkai
Flavor Text It was there, within the mountain distance away from the human village, in the far off country in the East—Gensokyo. It has been a while since it was separated from the outside world by the Barrier, which the youkai made. Things that were forgotten from this world, things that were no longer needed, have been gathered around at the place. Due to such nature, Gensokyo should have become a paradise for the youkai. Reimu Hakurei is too, one of the people residing in Gensokyo, who makes her living by exterminating youkai. "Huh? What's this, an interview? Do I have to say something? I mean, who're you anyway?""
↑Touhou Project - Perfect Memento in Strict Sense Reimu Hakurei Profile "Shrine Maiden of Paradise"
↑Touhou Project - Lotus Land Story Manual Introduction of Main Characters "Introduction of main characters"
↑ 37.037.1Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories. ○Eternal Shrine Maiden Reimu Hakurei Ability: Able to Fly, and to Manipulate Natural Spirits. The protagonist. Chronologically this title is not too far from the previous title, thus her age stays the same as before. Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me. This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden? She's more like "You red & white girl!" in my opinion.
↑Touhou 07: Perfect Cherry Blossom Marisa B Route Ending #7
↑Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 6
↑Touhou Project - Scarlet Weather Rhapsody Prologue "Almost a year has passed since the shrine maiden went to the mountain. The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual. However, the shrine maiden has been afflicted with an unusual continuing drought. Even during sudden cloudbursts, almost no rain would fall on the shrine. But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season... It was an amazing incident of abnormal weather. Nobody had any idea what was behind the strange weather. But, it was obvious with a glance at the big picture ... The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ... Yes, their strange weather only continued around them, personally. But the real crisis would probably start once the strange weather patterns collided. That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land. -- A great earthquake strong enough to reduce the shrine to ruins. Nobody knew why she was the only one to feel its effects, but it was enough to send the shrine maiden out to find the cause of the incident."
↑Touhou Project - Immaterial and Missing Powers Omake Character Settings "•An Ordinary Magician 霧雨魔理沙(きりさめまりさ) Marisa Kirisame Species: Human Residence: The Kirisame residence with the Forest of Magic Abilities: Can use magic to a certain degree An ordinary magician. In the Forest of Magic that humans rarely approach, this is a secluded home where everyday, the study of magic continues. Her personality is: she hates to lose, this leads to some bad points, but the cause of this is because she's straightforward. No matter where she goes, she causes trouble, but in all honesty, there are many things that can cause trouble. One reason for her seclusion within the forest is that people don't come so often. Because she doesn't want any miscreants intruding on her research, she has the attitude of "if I want to meet someone I'll go out myself". Something resembling a personal cellphone can be seen hanging. Somewhere else, a lot of trouble is being made. Where could she be calling? She has power and speed, but martial arts isn't her strong point. It can't be helped that she would have some seriously quick and mobile techniques. She is covered by being surrounded with powerful magic."
↑ 42.042.142.2Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"1. Touhou Reiiden Backstory A small shrine resting in a country far to the east, the "Hakurei Shrine". Many out-of-the-ordinary events transpire here, causing normal people to almost never draw close to the shrine. On the other hand, there is also a reason that "things that aren't human" never descend to terrorize the Human Village: because shrine maidens, females with the power to channel the gods, have lived at this shrine for many generations, guarding the gates to other realms such as Hell and Makai where those "things that aren't human" reside."
↑ZUN'S Emails "> • Is the language the girls use Japanese? > I feel a little unsophisticated asking this, but... (sweat) Gensokyo IS Japan. :-) However, note that even if they use obscure or archaic words, so long as there is no precise intent, they basically express themselves in Japanese in the games."
↑Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
↑Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
↑Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
↑ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials). However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like: Tall: Sakuya, Meiling, Yukari Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
↑ 52.052.152.252.352.4Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem. それはスペルカードルールの導入である。 That is, the introduction of the spell card rules. スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition. 大雑把に言うと、 The major points are: *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use. *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel. *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat. *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel. *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch. *不慮の事故は覚悟しておく。 *Always prepare for the unexpected. といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport. そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai. それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
↑ 69.069.1Touhou Project - Embodiment of Scarlet Devil Extra Story "The backstory of Extra Stage. Touhou Scarlet Devil Lunatic ~ Sister of Scarlet Once again, it was a bright and sunny day in Gensokyo. It should have been peaceful. However, the girl in black was still having misgivings, so she came to the shrine again today. Marisa: "Hot hot hot... So hot I could die." Reimu: "If you do die, I'll give you a sky burial." Remilia: "Oh, you could leave that to me, you know." Marisa: "Leave that to you? Absolutely not!""
↑Touhou 06: Embodiment of Scarlet Devil Final Stage
↑Gensou Narratograph Chapter 1 Page 17 "Reimu: Get used to it, huh (laugh). I wonder if I will... Well, moving on. Reimu is the type of character to exterminate youkai with no questions asked, exterminate them even if they haven't really done anything, so my plan today is to go around clobbering everything I see (laugh)."
↑Touhou 09: Phantasmagoria of Flower View Final Stage
↑Touhou 09: Phantasmagoria of Flower View Final Stage
↑Touhou 09: Phantasmagoria of Flower View Ending #1
↑ 78.078.178.2Touhou Project - Perfect Mementos in Strict Sense Reimu Hakurei Profile Touhou Project - Perfect Memento in Strict Sense Reimu Hakurei Profile "The current shrine maiden at the Hakurei Shrine, which lies on the border of Gensokyo. The Hakurei Shrine exists to watch over the Great Barrier necessary to the present Gensokyo, and the Hakurei shrine maidens resolve incidents for a living, generation after generation (*1). Out of the generations of shrine maidens, her sense of danger is the most lacking and she has meager training, yet her power is considerable. She's exterminated multitudes of youkai with her keen intuition and her natural good luck."
↑ 79.079.179.279.3Touhou Project - Perfect Memento in Strict Sense Reimu Hakurei Profile Ability "She has the power to defy gravity and fly freely through the sky. Nothing can tie her down. In addition, she has abilities as the Hakurei shrine maiden. The Hakurei shrine maidens manage the Great Hakurei Barrier and watch over Gensokyo. If the Great Barrier were destroyed, either from inside or out, Gensokyo would likely not fare well. Gensokyo relies on the Hakurei Shrine and its shrine maidens to preserve the form it exists as today. As a result, no youkai oppose them. Due to her easygoing appearance, it's impossible to tell whether she realizes this or not, but the Hakurei shrine maidens really do have all of Gensokyo under their thumbs."
↑ 81.081.1ZUN's comment from Dai Touhouten plaque (EoSD) "Our infamous protagonist. She appears throughout most of the series. In the 6th title of the series, EoSD, I changed Reimu's design a lot and she became quite different compared to Reimu in previous titles. You can say she's Reimu reintroduced. She's supposed to be a powerhouse, yet she's unreliable here and there. She's supposed to be the youkai exterminator, yet she's more liked by youkai than humans in comparison. With those traits, she shows her charm through such frivolity. If Reimu were the conventional type of protagonist who's dead serious about justice while having tons of companions, we'd be talking about a completely different story that is nothing like Touhou."
↑Touhou 06: Embodiment of Scarlet Devil Ending No. 3
↑Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
↑ 89.089.189.2Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)"
↑ 90.090.190.290.390.490.5Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures. Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!" What sort of fate awaits this shrine maiden?"
↑Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
↑Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
↑Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
↑ 96.096.196.296.396.4Touhou Project - Story of Eastern Wonderland Prologue "Here among the mountains in a certain eastern land lies the relatively peaceful Hakurei Shrine. To strengthen her spiritual power, Reimu, the shrine's only maiden, had withdrawn into the mountains to train for a bit of training. "Training? That's been going all right, but suddenly I want to sleep in my futon!" she said, and made up her mind to return to the shrine. But when she got back there, she found the place infested with youkai and other crazed, inhuman freaks. Reimu: What's all this!? I won't be able to get to sleep with this going on... Very well, I can show you the fruits of my training! But Reimu hated training, and her real aim in going to the mountains was relaxing in their many hidden hot springs and savoring the delicious autumn foods. Between these pursuits, she hadn't done very much actual training. Genjii: My lady, these youkai seem strangely controlled. Their leader must somewhere nearby. I can also somehow sense the power of a foreign culture... in any case, I suppose I shall be accompanying you. Reimu: I was going to take you anyway. After all, I can't fly... Then Reimu took Genjii and, as always, the secret treasure of Hakurei Shrine: the Yin-Yang Orb. To find the source of the problem, she faced the shrine to exterminate the youkai. Though she would meet many strange people in many strange places..."
↑ 97.097.197.2Touhou Project - Story of Eastern Wonderland 封魔録.txt Character Introduction: "★ Protagonist ・・・ Reimu Hakurei A shrine maiden of Hakurei Shrine, who possesses natural-born spiritual power but lacks training. She exterminates youkai by attacking with amulets, firing her spiritual power called Spiritual Attack and releasing the power of the Yin-yang Orb. She is such an optimist that she doesn't worry at all even in this emergency, and believes she can solve all incidents with her power. This time, she (somehow) fights riding the turtle."
↑Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
↑Touhou 02: The Story of Eastern Wonderland Stage 01
↑ 125.0125.1125.2125.3125.4ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village? A: Ahh, that it is a little misunderstanding. The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil. Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^; Mr.anonymous's post was precise so I shall cite it: Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
↑ 176.0176.1 Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo? ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
↑Touhou 06: Embodiment of the Scarlet Devil Stage 1
↑Touhou Project - The Grimoire of Marisa Reimu Hakurei's Divine Spirit "Dream Seal"
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
↑Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
↑Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
↑ 183.0183.1183.2Touhou Project - Imperishable Night キャラ設定.txt Reimu Hakurei Profile "Wonderful Shrine Maiden of Paradise Reimu Hakurei Species: Human Ability: Flying in the air The all-too-familiar shrine maiden. The morning that she was expecting to see after a full night's sleep didn't greet her. She thought that something very strange was going on, so she left the shrine to investigate. It's not unusual for her to go out at night, but going out at midnight just after having taken a full night's rest was most unusual. Anyway, nights always make her sleepy, so she'll be going back to bed once the issue is resolved. She followed a trail of power into a bamboo forest, and what she found were very familiar faces..."
↑Touhou 7.5: Immaterial and Missing Power Stage 1 Reimu Story
↑Touhou 7.5: Immaterial and Missing Power Stage 2 Reimu Story
↑Touhou 7.5: Immaterial and Missing Power Stage 3 Reimu Story
↑Touhou 7.5: Immaterial and Missing Power Stage 4 Reimu Story
↑Touhou 7.5: Immaterial and Missing Power Stage 5 Reimu Story
↑Touhou 7.5: Immaterial and Missing Power Stage Border Line Reimu Story
↑Touhou 7.5: Immaterial and Missing Power Final Stage
↑Touhou 8: Imperishable Night Stage 4 Marisa Route
↑Touhou 8: Imperishable Night Stage 4 Marisa Route
↑Touhou 8: Imperishable Night Stage 4 Marisa Route
↑Touhou 8: Imperishable Night Stage 4 Marisa Route
↑Touhou 01: Highly Responsive to Prayers Bad Ending Makai Route
↑ 208.0208.1208.2208.3Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Dream Sign "Duplex Barrier""• User: Reimu Hakurei • Notes: Confirmed during the Eternal Night Incident, theatrical type • Reference Level: ★★★ A Spell Card with a mysterious power that turns space inside-out. I'm jealous. If I had an area enclosed in that barrier, my magic's range would also widen. I indirectly asked Reimu about it, but it was pointless. Apparently, a barrier is a boundary line between things, and having two barriers on top of each other is equivalent to a world with no boundaries. If you can find the gaps in space that are hiding just about everywhere, you'll be able to set up a duplex barrier. In other words, she's bad at explaining things."
↑ 209.0209.1209.2209.3Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Divine Spirit "Dream Seal -Blink-""• User: Reimu Hakurei • Notes: Long distance marathon • Reference Level: Only Reimu can do it, so it's no good as a reference Reimu herself only moves in a straight line, but somehow she completely surrounds you. Just as you think she passed behind you, she pops out from in front. The tengu and Sakuya do something similar, but for the tengu, it's just speed, and for Sakuya, it's just teleportation. Reimu's technique isn't something cheap like that. You probably don't get what I'm talking about, but I don't really get it myself. Reimu says that "you can't normally see the boundary that this barrier encloses, so it looks like there's countless copies of the enemy." Is it like a small world that loops around on itself? Or maybe it's something like two mirrors facing each other? Reimu has lots of Spell Cards like this. They don't aim directly at you, so it's like being made fun of."
↑Touhou 8: Imperishable Night Stage 4 Marisa Route
↑Touhou 8: Imperishable Night Stage 4 Marisa Route
Translation A secret technique which is extreme in many ways. With Reimu's ability to float, she floats away from all sorts of things and cannot to be attacked. If it wasn't just for play (with time limit), no one could beat her using any method."
↑ 213.0213.1213.2213.3213.4Touhou Project - Imperishable Night Manual Reimu Hakurei Profile "Wonderful Shrine Maiden of Paradise, Reimu Hakurei Hakurei Shrine's Shrine Maiden. A human that lives on the boundary. She has the ability to fly in the air. She's the shrine maiden of the Hakurei Shrine, which is located at the edge of Gensokyo and (possibly) has ancient and honourable origins. She's emotional and noisy, and has a presence wherever she is, but she merges into her surroundings quite easily. Her ability is being able to fly, that is, being weightless. The gravity of Earth, any level of stress, and threats of power all mean nothing to her. Both her mind and body float in the sky of fantasy, a mysterious shrine maiden. However powerful the opponent is, that means nothing in her presence. As she evens out whatever status one has, she tends to attract anyone regardless of species, human or youkai. Her weapons are amulets and a Yin-Yang orb. She is also preferred by mosquitoes.
Notes She teams with Yukari this time. Focused speed only applies when she's used as a solo character. She lacks a bit in damage, but is quite easy to use and doesn't need much memorization. She's quite strong, especially against smaller enemies. In a word, dastardly."
↑Chara☆Mel Mountain of Faith interview with ZUN "A Critical Restart For your 10th game, Mountain of Faith, you spoke of throwing out several parts from previous works and starting from scratch. ZUN: Yes, the entire source code was basically rewritten from the ground up, so though it might look similar on the surface, it's quite different. There was more stuff that I didn't need mixed up in the old versions than I realized, and I had to start by cutting it all out."
↑Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 1
↑Strange Creators of Outer World Legacy of Lunatic Kingdom interview with ZUN "And then you came up with the "Ultramarine Orb Elixir". It would be bad if you used that. You don't know what's going to happen. If you used it, what would the results be? The story that follows in the next work after Legacy of Lunatic Kingdom starts from the point after doing a no-miss clear without using that Elixir. That's a really high level of difficulty, though (laugh). Doing a no-miss clear on Legacy Mode is what's canon (laugh). Because the "Ultramarine Orb Elixir" doesn't appear in the story when you do a no-miss clear. It didn't matter whether you used it or not. And, the endings where you do get hit have a better explanation of the Elixir. The reason for that is mostly meta, because when you start games like I Wanna Be The Guy, the other kind of game becomes harder to play and you can't clear them. Your body can't go back to those. Although, you might ask why it's necessary to go back to those in the first place. But it's not like you have to clear the game on Legacy Mode or anything."
↑ 395.0395.1Touhou Project - Legacy of Lunatinc Kingdom Prologue "When urban legends were manifesting in Gensokyo, a rumour started to spread that "Apollo never went to the Moon". At the same time, a metallic spider appeared around the mountain. The spider appeared to be slowly wandering around. Reimu: "So, what's this weird machine you mentioned?" Sanae: "It happened when the morning mist was still covering the mountain." It had a form with no imperfections, unbecoming of any other beast or monster. Mist faded away and the trees withered in the places where the spider passed by. Reimu: "So, a machine that looked like a spider?" Sanae: "I only caught a glimpse of it, but it definitely wasn't just some youkai that I mistook." Reimu: "Maybe it's one of the kappa's tools..." Once the machine passed by, there were no signs of life. Tengu flew in the sky overhead, but for some reason, they paid no attention to the spider As the foothills came into the spider's view, it slowly clambered down the cliffside. Sanae: "This is definitely interesting. I can't imagine that its appearance is just a coincidence." Sanae began to grow restless. Reimu: "What is it? It's kind of irritating." Sanae: "That thing looked just like Curiosity." —Eientei. Kaguya: "Seems the time has come for them to arrive." Eirin: "What shall we do?" Kaguya: "That's obvious, isn't it? I already prepared myself." A natural and satisfying answer. Eirin: "If they're making a move, no human will possibly be able to compete with them. However, if we were to make any move, we'd fall right into the enemy's hands. What's more, the youkai of Earth likely can't even interfere to begin with." Kaguya: "So what do we do?" Eirin: "I made some medicine for just the occasion. Get Reisen to deliver this to the shrine maiden and her friends." —Marisa's house, in the Forest of Magic The seven Occult Balls that had suddenly appeared. Marisa had been investigating just what one of the balls had been; The ball of the Lunar Capital, to be precise. Marisa: "Looks like this thing was somehow the cause of that while urban legend uproar, but..." As she sat bewildered, the moon rabbit Reisen appeared there. —The metallic spider's march of purification cannot be stopped. The trees wither before one's eyes. Not one blade of grass was left in the spider's tracks. When Gensokyo is completely purified, it will be transformed into a perfect world. Into a beautiful planet with no life on it...""
↑Touhou 15.5: Antinomy of Common Flowers Reimu/Kasen Stage 3
↑Touhou 17: Wily Beast and Weakest Creature Stage 3
↑ 540.0540.1Touhou Project - Story of Eastern Wonderland 封魔録.txt Character Introduction: "★ Turtle ・・・ Genjii A turtle who has lived a long life and gained many powers. Reimu captured him one day during training and has worked him hard ever since. He has the power to fly freely through the sky."
↑Touhou 02: Story of Eastern Wonderland Extra Stage
↑Touhou 02: Story of Eastern Wonderland Extra Stage
↑Touhou Project - Imperishable Night "Wonderful Shrine Maiden of Paradise Reimu Hakurei Species: Human Ability: Mainly flying in the air The all-too-familiar shrine maiden of the Hakurei Shrine located on the border of Gensokyo. The Hakurei Shrine itself exists simultaneously in both Gensokyo and the Outside World. She treats everyone fairly and equally, which makes her well-liked by even the feared being such as youkai. On the flip side, she doesn't see anyone as a comrade. Since there are a great number of humans and youkai around her, there are instances where she works together with them, but even so, she usually does things by herself alone. She might just truly be a cold-hearted kind of human..."
↑Touhou Project - Phantasmagoria of Flower View Manual Reimu Hakurei Profile "Wonderful Shrine Maiden of Paradise Reimu Hakurei The Shrine Maiden of Hakurei Shrine. A human living at the boundary. She possesses the ability to fly in the air. She's the kind of shrine maiden that's ever-so-carefree and doesn't think about anything. Whenever a disturbance occurs, she'd immediately rush to resolve it. Nevertheless, she'd never manage to rid herself of all disturbances around her. Rather, it might be the case that she attracts disturbances to herself."
↑Touhou Project - Subterranean Animism Manual.txt Reimu Hakurei Profile "Shrine Maiden of Paradise Reimu Hakurei Species: Human Ability: Flying in the air. The all-too-familiar shrine maiden of the Hakurei Shrine. She treats everyone the same. However, since her job is youkai-hunting, she acts particularly strict with youkai, but she doesn't really care much about humans or youkai. She is easily well-liked by youkais, especially the strong ones."
↑Touhou 11: Subterranean Animism Reimu Player Select
↑Touhou Sangetsusei ~ Oriental Sacred Place Chapter 17
↑Touhou Sangetsusei ~ Oriental Sacred Place Chapter 18
↑ 558.0558.1558.2Touhou Project - Embodiment of Scarlet Devil Manual "The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life. At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner. On that day, Reimu was just a little less bored than usual. Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all." At the rate it was moving, the mist would reach past the shrine and descend to where humans lived. Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too. Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!" With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake."
↑Touhou Project - Lotus Land Story Manual "Reimu was suddenly burdened with the task of exterminating evil spirits. Reimu:"Hmmph, if I leave it like this, the shrine'll get destroyed *again*. It can't be helped.I'll find the reason behind this and root it out!" For some reason or another, (you can't make fun of the shrine maiden's reasons) Reimu suspected that the lake within the mountains behind the shrine was strange, and headed there quickly. (Either way、I think that the shrine would be destroyed even if she stayed there) Reimu:"As I thought,this place is strange. There are lots of evil spirits here." Reimu:"I'm nervous to start what haven't done in a long time(evil spirit extermination)!"
↑Touhou Project - Perfect Cherry Blossom Prologue "Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold. Reimu: "Ahh, it's cold." It's just that this time, her complaint was that it was already May. The snowfall and blizzards had been fierce for a week, with no sign of stopping. Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?" She figured she could find out why without asking about it. More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem. Reimu: "(Hmm, it seems to be coming from this direction, I guess?)" Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off."
↑Touhou Project Touhou Bougetsushou Reimu Hakurei Profile "Reimu Hakurei Human/Ability to fly in the air. She's the shrine maiden of the Hakurei Shrine that stands between Gensokyo and the Outside World. She treats humans and youkai the same, but it seems like she's much more attached to humans than youkai. Her daily routine consists of looking at the sky in a laid-back manner and drinking tea, but her abilities as a shrine maiden are strong, and her intuition is unusually sharp. She can immediately notice an incident, and solve it soon after."
↑Touhou 7.5: Immaterial and Missing Power Final Stage
↑Touhou 7.5: Immaterial and Missing Power Final Stage
↑Touhou 7.5: Immaterial and Missing Power Final Stage
↑ 573.0573.1573.2Touhou 09: Phantasmagoria of Flower View Reisen defeats Reimu Winquotes "There are times where your wavelengths are alternately unusually long or unusually short. Sometimes there are people with wavelengths like that. A voice like that matches with no one's and reacts against no one's. It's mysterious."
↑Touhou Project - Phantasmagoria of Flower View キャラ設定.txt Reimu Hakurei Profile "Wonderful Shrine Maiden of Paradise Reimu Hakurei Race: Human Ability: Flying in the air The all-too-familiar shrine maiden of the Hakurei Shrine located on the border of Gensokyo. The Hakurei Shrine itself exists simultaneously in both Gensokyo and the Outside World. She has always been able to bring incidents to closure with her intuitions, but she hasn't the slightest idea of the cause of this flower incident. In multiplayer games such as this installment of the Touhou Series, it's hard to pinpoint which character is the main character. However, even though Reimu doesn't stand out at all, why does she always look like one?"
↑Meiji University talkshow "Dawn of Touhou" "Q: How do they have multiple "lives" in the game? ZUN: "It's guts. So if you earn more points, they have more guts (life) *laughter*""
↑ 590.0590.1Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh) GM: Very well. Chen has finally been defeated, and exploded like the Stage 2 boss she is. Reimu: Exploded. (laugh) GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
↑Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
↑Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
↑Touhou 06: Embodiment of Scarlet Devil Extra Stage
↑Touhou Sangetsusei ~ Oriental Sacred Place Chapter 17
↑ 613.0613.1613.2Touhou Project - Story of Eastern Wonderland 封魔録.txt Character Introduction: "★ Yin-yang Orb ・・・ Greatest Secret Treasure of the Hakurei Shrine An orb storing spiritual power made from a wondrous type of crystal. At a glance, it looks like a regular orb and nobody will think of it as a weapon, but when used by somebody of the Hakurei bloodline, it can release tremendous power. This time, two Yin-yang Orbs follow Reimu by her sides."
↑Touhou Project - Embodiment of Scarlet Devil Manual Character Snippets "○Eternal Shrine Maiden Reimu Hakurei Ability: Able to Fly, and to Manipulate Natural Spirits.
↑ 619.0619.1619.2619.3Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards "Innate Dream""• User: Reimu Hakurei • Notes: Rare, theatrical type • 36th Stratagem Level: ★★★★★★★ Reimu becomes completely impossible to touch. She enters a visible "invisible man" state. It's her ultimate secret technique, apparently, but it looks like she just closes her eyes while the danmaku fires itself towards the enemy automatically. By the way, this wasn't even a Spell Card at first, but I gameified it by giving it a proper Spell Card name. Otherwise, there'd be no way to win. This is the one single Spell Card that can only be used via the innate ability Reimu was born with. Hence the name "tensei (lit. innate from birth)"."
↑Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
↑ 624.0624.1Strange Creators of Outer World, Introduction of Previous Works, Subterranean Animism, Cross Review "SA Stage Review We've consulted our panel of experts to look back on the stages and bosses of "Subterranean Animism". Aren't you talking on a completely different level, Miss Satori? Reimu Hakurei: Shrine maiden of the Hakurei Shrine. Doesn't get night-blind, so being in a dark cave is fine for her. Marisa Kirisame: An ordinary magician. Even dark caves can be lit up with magic, right? Satori Komeiji: A satori capable of reading the minds of others. Is there anything unconvenient about reading minds in a dark cave? ZUN: The enigmatic developer. It's about time for that image to be updated."
↑Touhou Sangetsusei ~ Oriental Sacred Place Chapter 11
↑ 626.0626.1Strange Creators of Outer World, Gensokyo Geography, Case 1 Gensokyo as Seen From "Embodiment of Scarlet Devil" Stage 2: Arriving at the Misty Lake "After we defeat Rumia and move onto Stage 2, we arrive at the "Misty Lake". Here, a question arises: "Did Reimu return to the shrine momentarily after defeating Rumia?" The answer to this question has a great effect on Reimu's way forward, so I want to think clearly about it. If we use a conclusion taken from the latter half of the game, we can conclude that Reimu did not turn back in EoSD. Our proof is that Stage 6 takes place during the night. When Reimu noticed the incident and set out in Stage 1, it was already night. It can be thought that on her way, she did not enter any spiritual or temporal rooms, where the flow of time gets out of control, and made her way to Stage 6 before daybreak. Although Sakuya, who appeared on Stage 5, had the ability to manipulate time, the effects of her power are only taken if Reimu lost. Ergo, Reimu solved the Scarlet Mist Incident on the same night she set out."
↑Touhou Project - Mystic Square Manual Main Characters "Shrine Maiden - Hakurei Reimu The shrine maiden of the Hakurei Shrine, who possesses natural-born spiritual power but lacks training. She exterminates youkai by attacking them with amulets, firing her spiritual power in a Spiritual Attack and releasing the power of the Yin-Yang Orb. She's an optimist. She faces some strange incidents, but still she enjoys them. Because of her slightly emotional and simple character, she's often made fun of by Marisa. ○Her speed and attack power are low, but her homing shot might make things a little easier. Attack ☆ Movement Speed ☆ Attack Range ☆☆☆☆☆ Bomb Time ☆☆☆☆ Bomb Power ☆ Attack Type ・・・ Homing Amulet Shot Notes Although the homing shot doesn't exactly have tremendous power, it lets you shoot down every small fry with ease. That said, the slow movement speed makes it harder to get items and makes for long boss fights."
↑ 644.0644.1Touhou 13: Ten Desires Manual "The cherry blossoms continued to fall relentlessly. If you miss this opportunity, there will be no chances for flower viewing until the season of the wisteria flowers. Even so, neither was in the mood for a party under the cherry trees. Why indeed? It is because unknown floating spirits would appear and disappear. Reimu "Wasn't there a spring when everything was full of ghosts like these?" Marisa "Yeah, but I don't think we could go flower viewing that time. 'Cause there was hardly any spring." Reimu "Oh yeah. That time, it was the work of those from the Netherworld." Marisa "Yeah, anything involving phantoms is certainly their work." Reimu "Exactly. Putting it like that keeps things so much simpler." But it was clear that the unknown floating spirits weren't ghosts or earth spirits that came to the surface recently. They were divine spirits, the souls of the soon-to-be gods. Typically, many divine spirits make the shrine their home, but actually these ethereal spirits could live just about anywhere. Such divine spirits were troubling the girls."
↑Touhou 13.5: Hopeless Masquerade Reimu Story Stage 6
↑Touhou 15.5 Antinomy of Common Flowers Yukari/Reimu Story
↑ 657.0657.1Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:" Left or Right + X key ... Slide in the direction pressed. You can deflect the Yin-Yang Orb with the slide. During a slide your hit box will shrink."
↑Touhou Project - Highly Responsive to Prayers 靈異1ST.txt "X+Z 2 times Uses a spirit attack. You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die."
↑Touhou 02: The Story of Eastern Wonderland Select Reimu's combat style from the 3 below
↑Touhou 9: Phantasmagoria of Flower View Reimu vs. Marisa Versus Winquote "The forest doesn't have plants as fancy as flowers, does it? And that's why you're weak. Flower petals fall more naturally, you know. Unnatural straightness like that isn't going to work out. Can you see the fairies with the flowers? That's the proof that the flowers aren't natural. Since fairies are nature itself, they're having an uproar over the unnatural flowers."
↑ 671.0671.1Touhou Project - Phantasmagoria of Dim.Dream The Different Fundamental Attack Systems "10. The Different Fundamental Attack Systems Pellet Attack A basic attack. If you get a modest hit combo, it can send white bullets to your opponent individually. Also, by catching bullets within a hit combo, those bullets can be sent back to the opponent's field.
Fireball Attack Can be sent to your opponent when you get a bigger combo or have erased a lot of bullets. Blue fireballs are normal ones, while red ones have been sent back at least once.
Extra Attack Can be sent to your opponent when you get a very big combo, send back a fireball, etc. This attack is specific to your character and cannot be countered.
Gauge Attack Attacks the opponent's field with bullets in a character-specific pattern. This attack is not triggered by merely defeating normal enemies. (Explained in the next section.)
Boss Attack Activates when the hit combo bonus at the upper left exceeds 51,200 points, sending a boss to attack your opponent.
Boss Reversal When a boss is in your field, if the combo bonus points exceed a certain value, the boss will be sent back to your opponent's field.
Boss Panic After a boss has been sent to your opponent's field, when your combo bonus exceeds 300,000 points, a large amount of uneraseable bullets will also drop on the opponent's field."
↑Touhou Project - Lotus Land Story Manual Items "P(red) ・・・ Increases the shot power by 1. 点(purple) ・・・ Adds to the score. Collecting them at the top of the screen yields more points. Also, clear bonus is added based on the number of point items collected, so collect as much as possible. 夢(dark blue) ・・・ Adds to the value of point items. However, it is reset at the end of each stage. S(red) ・・・ Increases the shot power by 10. B(green) ・・・ Adds 1 bomb. 1UP(blue) ・・・ Adds 1 life. F(yellow) ・・・ Full-power up, erasing all bullets on screen."
↑Touhou Sangetsusei ~ Oriental Sacred Place Chapter 15
↑Touhou Sangetsusei ~ Oriental Sacred Place Chapter 15
↑Touhou Project - Perfect Cherry Blossom キャラ設定.txt Reimu Profile "Wonderful Shrine Maiden of Paradise Reimu Hakurei She possess the ability to mainly fly in the air. Basically, she's a shrine maiden. The shrine maiden of Hakurei Shrine, which is located on the boundary of Gensokyo. The Hakurei Shrine exists in both Gensokyo and the world of humans at the same time. The boundary is the home territory of the Hakurei Shrine. From both sides, it's located at a very remote place from human villages, and is also kind of small, and has no known history or benefits. So it's no wonder that it rarely gets any visitors. Inside the shrine, almost all foreign boundaries has been nullified. That alone should say that the Hakurei Boundary, the boundary between Gensokyo and the world of humans, is amazingly powerful. Only those of the Hakurei have rules to follow in Gensokyo. Therefore, Reimu always wears clothes that's apparently some kind of uniform (she's supposed to have many other rules too, though...). Her daily routine consists of wearing red-white, staring at Gensokyo's sky from the edge of Gensokyo, and drinking tea. By nature, Reimu can use various mysterious powers, but she doesn't use them or boast about them. Everything is, as is, after all."
↑Touhou 15.5: Antinomy of Common Flowers Yukari/Reimu Story
↑Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 2
↑Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 2
↑Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 16
↑Touhou Project - Phantasmagoria of Dim.Dream Gauge Attack System "11. Gauge Attack System The gauge at the bottom of the screen is called the Spell Gauge. The blue part of the gauge shows the current maximum gauge amount. If you hold down the shot button, you can charge the gauge up to this maximum amount. When you release the button, you can attack according to the amount the gauge is charged. Level 1 — When ¼ of the entire gauge is charged and released. (Charge Shot) You can shoot a modestly powerful Charge Shot. Level 2 — When ½ of the entire gauge is charged and released. (Gauge Attack 1) Use this as often as you want. This uses up ¼ of the gauge and sends many eraseable white bullets to your opponent's field. These drop in various patterns that depend on the character, but be aware that white bullets are easy to counterattack. Level 3 — When ¾ of the entire gauge is charged and released. (Gauge Attack 2) This uses up ½ of the gauge and sends many non-eraseable bullets to your opponent's field. These drop in various patterns that depend on the character. Level 2 and 3 Gauge Attacks have an attack intensity level. This level goes up with each Gauge Attack, finally stopping at level 16. Naturally, higher levels are stronger, so please try to use it often. The number at your screen's bottom left is the current level. (For either level 2 or level 3 Gauge Attacks, each use will increase it by 1. If you do a Boss Panic, the level will increase by 3.) Level 4 — When the gauge is charged to the maximum and released. (Boss Attack) This uses up ¾ of the gauge and activates a Boss Attack. If your side already has a boss on it, this becomes a Boss Reversal. If a boss is already in the opponent's field, this will activate a level 3 Gauge Attack (using up ½ the gauge). The boss also has a level. This level also ranges from 1 to 16, and each time you send a boss, the level goes up. However, the boss level is shared by both players, so raising the level also means that a higher-level boss will be sent back to you. You should send this boss back by reversal as soon as you can. (Even so, this will raise the boss level yet again.) The number at your screen's bottom right is the current boss level (same for 1P and 2P).
↑Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it. You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
↑Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:" There are times when a wall of fast bullets will close in on you. This is when you should focus on getting the right timing and using the exorcism to reflect them back."
↑ 717.0717.1Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities Left + Right + Z Key or X+Z 2 times ... Spirit attack, a.k.a. bomb. You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die. When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
↑Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey Uses a spiritual attack. Commonly known as the bomb. Allows invincibility for a short period."
↑Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus Using a bomb will cause all items on screen to be attracted towards the player. At this time, collected items will have their value doubled. When using a bomb, go to the top of the screen as much as possible for higher scores."
↑Touhou Project - Perfect Memento In Strict Sense Reimu Hakurei Profile The Hakurei Shrine seen from the Outside World "Since the Hakurei Shrine stands on the boundary of Gensokyo from the outside world, one can go to the shrine from either world. But it normally isn't possible to pass between the two worlds. People from Gensokyo can go only to Gensokyo's Hakurei Shrine, and people from the outside world can go only to the outside world's Hakurei Shrine. It's said that the Hakurei Shrine seen from outside is a desolate, uninhabited shrine which no one visits. Before the Great Boundary was created, the shrine was not as empty as it is now, but it was also not built up to the same scale as the Gensokyo one. It's said that the Hakurei Shrine in the outside world has mostly been abandoned since the boundary was created."
↑Touhou Project - Imperishable Night Afterword Extra Stage Story "With the real moon's light shining on Gensokyo in the night, the angle of the sun in the afternoon became lower. This led to what humans called the perfect temperature. Gensokyo was as peaceful as ever. Reimu "Ahh, geez. It's so boring." Hakurei Shrine, the shrine lying on the border of Gensokyo. The shrine maiden there was as bored as ever. Marisa "Yeah~. Isn't there anything happening? Usually after a large-scale incident, there'd be aftershock-type events going on." Reimu "It'd be better if it wasn't an incident." Marisa seemed pretty restless as well. Sakuya "That's why this kind of setup is strange. Nothing seems to be happening." Marisa "Maybe it's scared cuz we're all ready for it to happen?" The combination of a maid in a shrine was unexpectedly fitting. Youmu "No, something will happen. Yuyuko-sama said so." Reimu "......" Not a very credible claim. *ka-thonk* It wasn't the sound of a bamboo tube, but still a sound reverberating through their heads. That was how bored they were. ―――― Kaguya "If you're that bored, since tonight's a full moon, go undertake a trial of guts." Reimu "Hey! When did you come into my shrine?" The person that emerged from within the shrine was Kaguya. An alien. An ordinary person could not fathom the actions and thoughts of an alien. Marisa "A trial of guts doesn't sound very scary." Kaguya "Don't worry, when the full moon is shining brightly tonight, come to the bamboo forest at midnight and see for yourself. You'll taste the true meaning of terror. It's wonderful." Sakuya "Hmm, you wouldn't happen to be planning anything, would you?" Kaguya "It's not a trick or anything, but... it's scary, really. Far more than your honourable mistress." Youmu "A trial of guts... that's a bit..." Reimu "How can a half-ghost be the one that's most scared about it?" ―――― Since everyone was bored, their appearance changed into one of interest. And Kaguya's actions clearly showed them that something strange was afoot. Reimu "What'll happen if something occurs while we're undergoing this trial of guts?" Marisa "If she came to instigate us to this trial of guts, that means it's already the incident's entrance." Sakuya "Whatever happens, as long as we take turns and the rest remain at the shrine, it'll be fine." Youmu "Ehhh~, you're all really doing it~, it's a trial of guts~" Everyone was motivated. Kaguya "Oh yes, that's right. Make sure you go on this trial of guts as a 2-person team like you did when you came to me. That way if anything happens to one of you, we'll find out quickly." Reimu "This is definitely suspicious." Marisa "Is this your revenge for that?" Kaguya "What are you talking about? It's just to ensure the safety of you all." Sakuya "That isn't something the instigator of the trial of guts should say." Youmu "I definitely won't go alone." ―――― In the end, being bored and spurred on by Kaguya, they decided to set out at midnight that night to undertake the trial of guts. For the time being, the four of them went to call on their partners. In the first place, Gensokyo is filled with such things like youkai and phantoms. What could this extremely scary thing be? Kaguya "If they carry out the extermination, it'll be a real help for me." As the true full moon shined brightly onto the bamboo forest, fairies and youkai beyond the imagination of Reimu and co. ran rampant. This noisiness however wasn't the trial of guts, but was instead youkai extermination. Kaguya "Now, the trial of guts. Let your guts shine through." It was said that eating a mermaid's guts would make you immortal..."
↑ZUN's comment from Dai Touhouten plaque (PCB) "The protagonist that everyone knows without saying. It's winter so she put on gloves which is very unusual for her, but her overall clothing that makes one worry if she's gonna catch a cold is the same as usual. Exposing her shoulder throughout every season for the entire year is a proof of her determination. Additionally, her necktie, ribbon, and other small accessories are also different than what she had in EoSD, those are a reflection of Touhou Project's philosophy where the essence does not live in design details. Don't quote me on that though."
↑Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest Narumi Yatadera Species: Magician (Jizo) Ability: Capable of using magic (control of life) A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power. She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate. The Forest of Magic has the power to change the very nature of the beings within it. She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue. Since she's a stone statue that gained a life of its own, she's somewhat like a golem. Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back. However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place. She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
↑ 788.0788.1Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic Threat level: Medium Encounterable youkai: Beasts, magicians etc. The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13). The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human. However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering. For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself. Almost no sunlight reaches the ground of the forest, making it dark and damp. Therefore, mushrooms grow endlessly there. There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing. Also, there are a relatively high number of mushrooms with hallucinogenic properties. The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there. Simply being near them will make hallucinations appear as if one was entranced by magic. In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest. 13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
↑Touhou 14: Double Dealing Character Reimu A Ending/Ending 1
↑Touhou Project - Embodiment of Scarlet Devil Manual "The lake was entirely covered by the mysterious mist. This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes. The center of the mist barely receives any light during the day, and filters out moonlight as well. From within the mist, a full moon looks hazy and several times larger. If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower. In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows. Inside the mansion that knows neither day nor night, "she" was there.
↑Touhou 09: Phantasmagoria of Flower View Medicine Stage 5
↑Touhou 09: Phantasmagoria of Flower View Medicine Stage 5
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
↑Touhou Project - Embodiment of Scarlet Devil Character Snippets "○Youkai of the Dusk Rumia Ability: Manipulation of Darkness Stage 1 boss. A youkai. She is of no importance to the story, and isn't up to anything in particular in her life. The ribbon tied to her hair is actually a charm; she can't touch it even though there have been times when she wanted to take it off. There is no evidence of her ability in the game, but in truth, places around her are always as dark as night.
↑Touhou Project - Embodiment of Scarlet Devil Manual Character Snippets "○Eternal Shrine Maiden Reimu Hakurei Ability: Able to Fly, and to Manipulate Natural Spirits.
↑Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Dream Sign "Evil-Sealing Circle" "• User: Reimu Hakurei • Notes: Often seen, movement stress type • Reference Level: ★★ A Spell Card where your movement is restricted by amulets. You're bound in place by the amulets and slowly strangled to death. The fast charms aren't aiming for you, so it's not as difficult as it looks. Why doesn't she just aim them straight at you? Bit of a tangent, but the amulets that Reimu uses for evil-sealing are booby-trapped. They look like gift envelopes with "full house" written on them, which makes you want to grab 'em, but there's nothing especially interesting in there. It's just a trap."
↑Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Divine Arts "Omnidirectional Oni-Binding Circle""• User: Reimu Hakurei • • Notes: Often used when angry • Fun-to-Watch Level: ★★★★ A Spell Card in which mysterious powers take away your freedom of movement. Apparently it's for binding demons, but it binds humans just as well. Once this technique begins, all freedom will be lost until Reimu stops it. But because Reimu can't move too, capturing this spell card is easy. All you gotta do is watch from a distance. But do I have the self-restraint to stay still and do nothing while Reimu's sitting there like an idiot? That's the biggest problem."
↑Touhou Project - Double Dealing Character omake.txt Reimu Hakurei Profile "Shrine Maiden of Paradise Reimu Hakurei Species: Human Ability: Flying in the air The all-too-familiar shrine maiden of the Hakurei Shrine. Her weapon's called a purification rod, but its formal name is the oonusa. It chases enemies on its own to purify them, but since its homing speed is somewhat bad, she has more success carrying it up to the enemies and then throwing it. Somehow, it doesn't seem to be very satisfactory as a purification rod..."
↑Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Holy Relic "Yin-Yang Kishin Orb""• User: Reimu Hakurei • Notes: Mainly used as a trick at parties • Size: ★★★★★ A Spell Card where she throws a giant yin-yang orb that was tucked away who-the-heck-knows-where. Unusually heavy lifting for Reimu. Getting hit by the yin-yang orb hurts. Like, physically. 'Cause it's a plain old, hard, heavy ball. The orb she uses in this spell card is particularly hot and heavy, but a human who gets hit with it won't get squashed flat or anything."
↑Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Untitled "Flying Mysterious Shrine Maiden""• User: Reimu Hakurei • Notes: Rare, theatrical type • Reference Level: ★ A desperation Spell Card that Reimu whips out while in an unconscious state. Hardly ever seen. She never looks at you while the spell card is in effect, so you're limited to retreating. Her attack is omnidirectional danmaku with no blind spots, just sprayed everywhere at random. She's not looking, so I guess that's bound to happen. Y'know, I always think this, but I don't see the benefit of not looking your opponent during a battle. Feels like it'd just be a disadvantage, but..."
↑Touhou 7.5 Immaterial and Missing Power Reimu Hakurei Spell Card
↑Touhou 7.5 Immaterial and Missing Power Reimu Hakurei Spell Card
↑Touhou 7.5 Immaterial and Missing Power Reimu Hakurei Spell Card
↑Touhou 7.5 Immaterial and Missing Power Reimu Hakurei Spell Card
↑Touhou Project - Embodiment of Scarlet Devil Manual Character Snippets "○Eternal Shrine Maiden Reimu Hakurei Ability: Able to Fly, and to Manipulate Natural Spirits.
↑Touhou Project - The Grimoire of Marisa Reimu Hakurei's Divine Spirit "Dream Seal""• User: Reimu Hakurei • Notes: Often seen • Reference Level: ★★★★ A Spell Card that forcibly seals you with bullets of light that ignore the laws of physics. It can supposedly exterminate any and all youkai, no questions asked. Apparently, it's a wonderful light that youkai hate more than anything, but even for humans it still kinda hurts. But what is "sealing," anyway? Putting stuff in a rice jar?"
↑Touhou 16: Hidden Star in Four Seasons Extra Stage
Translation Barriers are created from willpower. The bullets themselves fly in straight lines. Don't be fooled."
↑Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Boundary "Duplex Danmaku Barrier""• User: Reimu Hakurei • Notes: Confirmed during the Eternal Night Incident, theatrical type • Blowhard Level: ★★★★ A large-scale version of Duplex Barrier. This time I'm trapped in the inside part of the barrier too. Honestly, the regular Duplex Barrier is stronger and more scary. This is the kind of thing people mean by 'a tactician getting caught up in his own schemes'."
Translation The bullets fly in straight lines, but the barrier distorts their paths. If you mentally fill in the space between the two barriers, this can be an extremely easy card."
Translation No matter how hard you run after Reimu, she just gets further away. Have you ever had an experience like this? That's the power of Duplex Barrier."
Translation An attack that you can't dodge without taking advantage of the barriers. This would be undodgeable if she simply didn't put the barrier there, but..."
Translation The world as Reimu sees it is quite different from the player's perspective. It feels like the player has been sealed in the Reimu Dimension."
↑Touhou Project - Perfect Memento in Strict Sense Cirno Profile "Close to the lake, there are times when the temperature lowers drastically even in summer. A fairy you are likely to encounter at such times is this ice fairy. Among the fairies around the lake she has a leader-like presence, and is stronger than the other fairies. She belongs to the more belligerent variety of fairies, and so it is necessary to be careful. She is quite short and dressed in blue with wings of ice. Being able to freeze small objects instantly, she is a bit more dangerous than regular fairies. She emits cold air constantly, so her vicinity is always chilly. Since where she lives is totally unknown, there is no way of telling how she spends her everyday life. Not just Cirno's, but all fairies' homes blend into nature, preventing them from being seen by humans.
↑Touhou Project - Perfect Memento in Strict Sense Cirno Profile Countermeasures "If it suddenly gets cold, there is a possibility that the ice fairy is nearby. At such times you should be obedient and flee, or look for the shape of the fairy. Fairies usually do nothing and keep their distance when they understand that they are noticed. Since Cirno is easily noticed, I assume that as long as one is not very careless there is little risk of being injured. Still, if you are to pass through place where she seems to be around, what's the best way of doing it? She's weak against fire from torches and other objects too hot to touch. If you're holding a torch to start with she probably won't go near. Since she can freeze things she touches instantly, refrain from touching her even if she is asleep. There is a risk of frostbite. If by any chance Cirno should attack, just start calmly talking about anything, and ask her a riddle when she shows interest. When you do that, she will start to think of the answer, giving you an opportunity to escape. No matter how simple the question, she can certainly not answer it.
↑Touhou Project - Perfect Memento in Strict Sense Letty Whiterock Profile "There is a youkai that has only been seen during winter. A youkai that prefers cold places, Letty Whiterock is feared for ensnaring humans and freezing them, rendering them powerless to fight back. To keep it simple, she is a type of Yuki-onna. This youkai appears as a woman wearing light clothing that doesn't seem like it would protect her from the cold. She appears during unusually chilly days, though it is unknown whether the chilliness is due to her appearance instead. The extreme chill might make you lose any will to fight(*1). If caught by her tricks, it isn't an exaggeration to say that the fight is over before it even began. It does not mean that she directly makes the wind blow and snow fall, but since she can enhance the winter that exists within nature, she can exhibit ridiculous powers which seem impossible for one youkai. Despite being controlled by nature, her power is extremely strong. After causing a thorough riot during winter, she suddenly disappears when spring comes. It seems she hides somewhere until the next winter."
↑Touhou Project Perfect Memento in Strict Sense Letty White Profile Countermeasures "The thing called chill is very troublesome. It is not a physically thrown cold object (*2), but something that lowers the temperature of the whole area. Even healthy people can become sick. Even active people become inactive. They lose their fighting spirit. There may be no way to completely avoid it. First and foremost, wear warm clothes. This is the most important thing. It is enough if your body can move while you flee. In particular, if the extremities of your body become cold, your circulation might worsen, so you should take care to eat well. If you are careless and happen to see her while wearing light clothes, it is hopelessly difficult to escape, because the chill extends for a wide range. If you are not resistant to the chill, it is unlikely you will survive for long. However, even though this youkai is fearsome, she only appears during winter. When spring comes and it becomes warmer, there is nothing to fear. If you find this youkai during summer, it might be your best chance to strike (*3).
↑Strange Creators of Outer World, Introduction of Previous Works, Subterranean Animism, Cross Review "Stage 1 Yamame & Kisume 0: First of all, I hate her cause her disease thing is a real pain. Second of all, I hate her for being a spider who puts webs up everywhere. 0: Your health is always most important. I don't wanna go anywhere near a place with someone who's intentionally spreading disease."
↑Touhou Sangetsusei ~ Oriental Sacred Place Chapter 11
↑Perfect Memento in Strict Sense Pages 82-83 Ghost "Ghosts can easily influence the human heart with just their voices, so it is dangerous to carelessly talk to one."
↑Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
↑Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
↑Touhou 13.5: Hopeless Masquerade Reimu Story Ending
↑Touhou 13.5: Hopeless Masquerade Reimu Story Ending
↑Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
↑Touhou 13.5: Hopeless Masquerade Reimu Story Ending
↑Derived from the phrase money comes and goes (金は天下の回り物?), which states that money doesn't stay in one spot forever. In other words, those with lots of money will eventually lose it, and those with no money will eventually gain it.
↑Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
↑[sic]; literally reads as "Yuyuko Saigyouji's ability to sometimes erase enemy bullets that graze enemy bullets".
↑Also spawns money from a boss's invisible familiars upon clearing their respective boss phase.
↑地獄の沙汰も金次第 (jigoku no sata mo kane shidai): An idiom meaning "with enough money, most people will be willing to do something that they wouldn't do."
↑A play on the idiom 転ばぬ先の杖 (korobanu saki no tsue, lit. "have a walking stick before stumbling"), which is roughly equivalent to the English proverb "prevention is better than cure."
↑三遍回って煙草にしょ (sanben mawatte tabako ni shiyo, lit. "have tobacco after going around (on night patrol) three times"): an idiom meaning "wait to take a rest until after you've made thorough preparations".
↑Specifically, your additional damage increases as you deal damage to enemies (including gradual damage to bosses), not just when defeating them.
↑This card appears at the end of the card list instead of with the other passive cards
↑Initially unlocked by buying it or the below card from Stage 5
↑Initially unlocked by buying it or the above card from Stage 5
↑This card is grouped with the "extra life" passive cards, appearing right after Marisa's "default passives" on the card list.
↑This card appears in the middle of the "miscellaneous" passive cards in the card list.
↑ 1010.01010.11010.21010.3This card appears near the end of the card list, with the other cards that affect the current stage's progression, rather than with the other cards of its respective type.
↑Initially unlocked by defeating Reimu in Stage 4.
↑Initially unlocked by defeating one of the bosses in Stage 4.
↑Initially unlocked by defeating Sakuya in Stage 4.
↑Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
↑Initially unlocked by defeating Sanae in Stage 4.
↑Likely referring to a folk belief in Japan that stuffing one's wallet with snakeskin will bring fortune and riches.
↑Initially unlocked by defeating Youmu in Stage 4.
↑Initially unlocked by defeating Cirno in Stage 2.
↑Initially unlocked by defeating Larva in Stage 1.
↑Initially unlocked by defeating Nemuno in Stage 1.
↑Based on the title of Seiran's theme, "The Rabbit Has Landed".
↑Initially unlocked by defeating Sekibanki in Stage 2.
↑ 1024.01024.1This card appears at the end of the card list instead of with the other equipment cards.
↑ 1025.01025.1Initially unlocked by defeating Chimata in Stage 7, after already earning the Blank Card.
↑A reference to a joke among fans, where Reimu's amulet projectiles are referred to as "Zabuton" (座布団?), due to their square shape.
↑Initially unlocked by defeating Chimata in Stage 7.
↑ 1028.01028.1This card appears at the beginning of the card list instead of with the other passive cards.
↑Initially unlocked by defeating Nitori in Stage 4.
↑ 1030.01030.11030.21030.31030.41030.51030.61030.7This card is available in Black Markets by default, and appears near the beginning of the card list instead of with the "miscellaneous" passive cards.
↑A reference to the concept of long mai (龍脈,lit. "dragon vein"?). In Feng-shui, it refers to the paths in which Qi flows through the earth.
↑"けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
↑ 1033.01033.11033.21033.31033.4This card appears near the beginning of the card list, alongside the other "extra life" cards, rather than with the "miscellaneous" passive cards that go after the equipment cards.
↑Initially unlocked by defeating Minoriko in Stage 1.
↑Possible reference to the nure-onna, a snakelike youkai that is sometimes said to work together with the ushi-oni. According to a legend from the Iwami Region, the nure-onna will stand at the seashore and ask any passersby to hold her baby. Should they comply, she'll hand over the baby and return to the sea. The baby will then turn to stone in the victim's arms and paralize them, allowing the ushi-oni to emerge and devour the victim.
↑Initially unlocked by defeating Urumi in Stage 2.
↑The Japanese term for "graze" (かすり,kasuri?) can also be translated to mean "squeezing someone out of their money". In addition, "suri" (すり?) is the Japanese term for "pickpocketing".
↑Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
↑Initially unlocked by defeating Mamizou in Stage 6.
↑Initially unlocked by defeating Momoyo in Stage 6.
↑Initially unlocked by defeating Suika in Stage 6.
↑Initially unlocked by defeating Clownpiece in Stage 5.
↑A Julie Fan (ジュリ扇,Juuri-sen?) is a type of folding fan covered in feathers and reflective materials. The name is derived from "Juliana's Tokyo", which was a popular discotheque during Japan's Bubble Era.
↑Initially unlocked by defeating Takane in Stage 6.
↑This card appears at the very end of the card list, instead of with the other passive cards.
↑Initially unlocked by defeating Wakasagihime in Stage 2.
↑Initially unlocked by defeating Kutaka in Stage 3.
↑Initially unlocked by defeating Komachi in Stage 3.
↑A reference to the item of the same name from Impossible Spell Card.
↑"けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
↑This Japanese internet meme is just a word play and often used roughly as funny one, but in fact it should be careless, quite imprudent. The original phrase is quoted from 5−20 of "Corinthians 2", Bible's New Testament — "Be reconciled to God" (神と和解せよ). Japanese people, especially living in the eastern half, sometimes find it on the posters propagated by a volunteer Chiristian group "Bible Distribution League" (聖書配布協力会). The design and colors of them isn't user-friendly, which take great odd impact on their hearts as they can't know who made them. Then time has passed, some parts of coloring on posters fall. Due to the shape of fonts, the part "God" (神) is left as "cats" (ネコ) in many cases. Finally the posters hold just a nonsense phrase "Be reconciled to cats".
↑明珠暗投: A four-character idiom roughly meaning "the value of precious objects goes unappreciated".
↑Houi-yoke: a ceremony meant to dispel calamities related to direction.
↑Reference to the Nine Syllable Cuts, the practice of making nine cuts--five horizontal and four vertical, alternating--in the air with the finger. The Nine Syllables are [[Wikipedia:Kuji-in|Rin (臨?), Pyou (兵?), Tou (闘?), Sha (者?), Kai (皆?), Jin (陣?), Retsu (列?), Zai (在?), Zen (前?)]].
↑Asuka'i family was a family of court aristocrat very good at kemari, which is sometimes seen as Japanese counterpart of ancestor of lifting or soccer.
↑Reference to the phrase "人間到る処に青山有り". Literally means 'a (final) resting place exists wherever people go'; similar to English expressions such as "home is where one lays one's head". Also a likely reference to Yukari's similar skill in Touhou Project.
↑月卿 (moon noble): a term for court nobles. In the context of this stage's dialogue, it has the double meaning of referring to literal people from the moon as well.
↑Kawarake throwing: the practice of throwing unglazed earthware plates from a high place to ward off evil.
↑月卿 (moon noble): a term for court nobles. As with ULiL PS4's Extra story, it has the double meaning of referring to literal people from the moon as well.
↑Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
↑Touhou Project - Lotus Land Story Manual Enemy Bullets Bonus "*4.Enemy bullets bonus Directly after defeating a boss or midboss, all bullets on screen turn into points. The score will be higher when the bullets are more, so try to defeat the enemy when the screen is filled with bullets. Also, although no score will be shown, when the enemy bullets on the screen completely disappear, such as when the boss's attack phase has advanced, a small amount of points will be added based on the number of enemy bullets."
↑Touhou Project - Mountain of Faith Prologue "A god's power stems from people's faith in it. The seldom-visited Hakurei Shrine god's power had steadily diminished, until the myriad god colleagues unanimously agreed in a conference that they could not ignore this matter any further. Even though it was said Gensokyo could only have one shrine, compared to the numerous gods of the outside world, belief in the Hakurei Shrine's god was on the decline, and its status was falling."
↑Touhou Project - Perfect Momento in Strict Sense Reimu Hakurei Profile The Vampire Incident "Originally, attacking humans was the point of the youkai's existence, but since the erection of the Great Barrier it's become difficult for them to do so, and they've had to find sources of food outside their normal choices. Consequently, the collective willpower of the youkai began to fall. It was into this situation that a powerful youkai from outside, a vampire, appeared, and quickly amassed a great number of subordinates. In the end, the vampire was defeated through the efforts of the most powerful youkai, and a settlement was reached through a contract that placed a number of prohibitions on the vampire's activities. Some of the more willful youkai found these terms distasteful and entered into discussions with the Hakurei shrine maiden. The shrine maiden, who was also tiring of an uneventful lifestyle, agreed to the youkai point of view that some battles were necessary. The result of this were the spell card rules, which allowed duelists to seemingly stake their lives in individual combat (*4). It's said that the raucous Scarlet Mist incident caused by that vampire was the first time the spell card rules were put to use. Since then, various incidents have occurred with moderate frequency that have had no lasting effects. The game ends once a victor is decided, although the shrine maiden likes to have rematches until she wins."
↑Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing! All: Thank you! ZUN: I had fun. Lots of fun. (laugh) GM: Really!? Just hearing that makes me really happy. Player A: Yeah, it was great! GM: Thank you very much! So, we're about to get into the post-game! In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that. Player B: Alright. Man, what should we talk about? (laugh) GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone. All: Thank you for the game! GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu. ZUN: No, no, it's nothing. (laugh) GM: It really made me feel, "So this is what Reimu's like!" Very strongly so. ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh) GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here. Player A: Yaaay. I'm glad you think so. GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times. Player B: Hahaha. You're right, I did roll pretty well back there. GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play! ZUN: You could tell from the start she was going to fail (laugh). The way she acted. GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would! Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh) All: Thank you! Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work." Player B: That's great to hear. Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much! GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would. Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch. Player A: Hehehe. Alright! Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh) ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh) GM: I'm glad to hear you say that. (laugh) Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head. ZUN: It was very Aya-like. (laugh) Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her. ZUN: Yeah, exactly (laugh). That's what Reimu's like. Player B: Maaan, I'm still not over it. — Seriously, thank you! GM: Thank you very much. ...So, finally. Can I ask ZUN as well? ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good. Player A: Thank you very much! ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great. Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say. ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games. GM: I was a bit worried about that part, but I'm glad it worked out. ZUN: To be honest, I was kind of messing with you when I said that. (laugh) GM: Messing with me!? ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that. GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh) ZUN: True, true. I kinda wanna do this again sometime. GM: If you think so, that really makes me feel like it was worth making. ...But, well, until we get another chance, I think this is it for now. Good work today, everyone! All: Good work today! ..."
↑Touhou Sangetsusei ~ Oriental Sacred Place Chapter 5
↑Touhou Ibarakasen ~ Wild and Horned Hermit Chapter 11
↑ZUN's Email "> • Are Yuki and Mai really dead? > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed? > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat) > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD? Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
↑ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・? A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。 一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと 思っていただけると(^^;
Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past? A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
↑Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup? ZUN: "Because it was a study product.""
↑ZUN'sAWA Q&APanel Touhou Wiki Translation: "Q: Are the PC-98 games considered canon compared to the Windows series? ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."
Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series? ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."
Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series? A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
↑Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
↑ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to? ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).
ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?
Questioner:Even Genjii? ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.
ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
↑Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now? ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
↑Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
↑Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.
Reimu: Ah, there you are!
Reimu: You're the culprit, aren't you?
Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?
Reimu: Everything went back to normal when I defeated you back then!"
↑Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive? You've grown up quite a bit."
↑Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN. But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night. This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5. Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon. The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn). Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
↑Touhou Project - Perfect Memento in Strict Sense Reimu Profile
↑Touhou Project - Perfect Memento in Strict Sense Reimu Profile
↑Touhou Project - Perfect Memento in Strict Sense Reimu Profile
↑Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
↑Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
↑ 1131.01131.1Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena Yuugi Hoshiguma Ability: The ability to wield unexplainable phenomena Threat level: Very High Human friendship level: Unknown Main place of activity: Former Hell An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live. It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse. The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high. Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her. Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
↑ZUN's AWA Q&A Panel "Q: If you could find yourself trapped in a hotspring with two of your favorite characters, who would it be? ZUN: Give me a minute. *Drinks his beer* Well, thinking about it, it can't be the weird characters after all. Please let it be Reimu and Marisa then. *audience erupts in laughter* Presenter: It goes without saying you are going to drink beer together, right? ZUN: Of course."
↑ZUN's AWA Q&A Panel "Q: Are there any characters that hold a special place in your heart? ZUN: Hakurei Reimu."
↑Meiji University talkshow "Dawn of Touhou" "Q: Don't they feel ashamed for flying with skirts? ZUN: "No one is looking at that, anyway. Trousers needs a professional dressmaker, so it's no wonder that skirts are more popular in there.""
↑Touhou Ibarakasen ~ Wild and Horned Hermit Chapter 11
↑ZUN's E-mails "> • Is Reimu the 13th Hakurei Shrine Maiden? > The manual's back story mentions the 13th Shrine Maiden. > So this would have to be Reimu, wouldn't it? It's been a long while, so speaking from the conclusion, probably not. The message behind the Gensokyo Record is as follows: The Gensokyo Record is fairly suspect. It's not like they let anyone hear it, and no one has any idea when or where someone's looking. That's a transcript among the people living in Gensokyo. It was not necessarily read at the same time as the story took place. In a sense, the content is common knowledge of Gensokyo recognized by the humans. However, there is a continuation of the Gensokyo Record that was abridged out of the manual, and a variety of events are recorded in it. It's not just stories about Reimu and company written there, though. It describes a variety of events that have occurred in Gensokyo. The problem is, no one knows whether the original of this transcript exists, or even if it does, no one knows where. All sorts of people have copied it and even added new anecdotes without permission. (You can see from how the additional material is written that it was added on by someone quite recently.) In short, the copiers' intentions have interfered. Naturally, since the transcript is in regard to the entire contents, not just for the guide portion, additions and deletions stemming from typos, omissions, or arbitrary interpretations have rapidly changed the content. There is simply no way one can say such a book is capable of conveying the truth. In short, being able to look at this and imagine (or expect, in this case) that it was embellished by the
shrine maiden's hand is the same as thinking, "There is no way I can trust the contents of this record." I've kind of gotten away from the topic of the question, but for the above reasons, as you might expect, there is a high possibility that Reimu is not the 13th Hakurei shrine maiden."
↑Touhou Project - Perfect Cherry Blossom キャラ設定.txt Letty Whiterock Profile "What Winter Left Behind Letty Whiterock Stage 1 boss. A youkai of the winter season who can be found in places without heat. She possess the ability to manipulate chill. Letty is happiest during winter. She gets in the way of Reimu and her companions because they threaten to put an end to her time of greatest happiness. However, Letty and her fellow winter spirits as well as sufferers of hay fever know well that spring, a season of depression, comes every year. She accepts that fact and never attacks players seriously. When spring comes, she will disappear to unknown whereabouts."