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SinGyoku

From The Codex
Touhou Project/SinGyoku
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SinGyoku serves as a gatekeeper encountered during Stage 5 of Highly Responsive to Prayers when Reimu Hakurei approaches the gates leading to Hell and Makai, resulting in a battle between them. Virtually nothing is known about this character, as they engage in no dialogue with Reimu and lack any official profile. Based on their appearance, SinGyoku is likely connected in some manner to the Hakurei Shrine.

SinGyoku
Origin
Origin Touhou Reiiden (Wondrous Tale) ~ The Highly Responsive to Prayers
Creator ZUN
First Appearance Touhou Project - Highly Responsive to Prayers
Characteristics
Species Unknown
Gender Genderless Appearance (1st Form), Female-like Appearance (Second Form), Male-like Appearance (Third Form)
Pronouns It/They (1st Form), Likely She/Her (2nd Form), Likely He/Him (3rd Form)
Sexuality Unknown
Age Unknown
Birthday Unknown
Height Unknown
Weight Unknown
Ethnicity Japanese
Status Alive
Alignment Unknown
Archetype Protector
Occupation Gatekeeper
Time Period Non-linear
Language Japanese
Combat Style Holy Combat
Homeworld Gensokyo
Relationships
Affiliations Unknown
Enemies Reimu Hakurei

Background

This dropdown contains the synopsis of Sariel’s story. Read at your own risk as you may be spoiled otherwise!

Highly Responsive to Prayers


A small shrine resting in a country far to the east, the "Hakurei Shrine". Many out-of-the-ordinary events transpire here, causing normal people to almost never draw close to the shrine. On the other hand, there is also a reason that "things that aren't human" never descend to terrorize the Human Village: because shrine maidens, females with the power to channel the gods, have lived at this shrine for many generations, guarding the gates to other realms such as Hell and Makai where those "things that aren't human" reside.
Long ago, powerful mountaineering ascetics, exorcists, and spiritual leaders from all areas of the country gathered in order to seal away youkai, demons, and other creatures from their land. Despite their great success, the recoil from performing the ceremonies was so tremendous that it annihilated everyone gathered there.
Much time passed after that — so much time that the effectiveness of the seal began to fade. The shrine maiden currently living at this shrine has trained her body and mind intensely in order to fight these unstoppable enemies, these "things that aren't human", and prevent them from reaching the Human Village. Even though she knew it was a futile effort, even though she knew her life would be forfeit, she made her way to one of the gates.
...Actually, it's not really that serious.
The truth is that this shrine maiden is Reimu Hakurei, who always gets caught up in strange things. One of the "things that isn't human" destroyed her shrine, and she flew into a rage. There is only one thing that will quell her anger: the total annihilation of all "things that aren't human"!!
...Well, that's half wrong too.
The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
What sort of fate awaits this shrine maiden?
~ Highly Responsive to Prayers Prologue English


ここは東の国のとある小さな神社、‘博麗神社’、ここには色々な出来事が起こるため、普通の人はめったに近寄ったりしなかった。しかし、‘人間でない何か’が、人里におりてこないのにはわけがあった。それは、この神社には代々、神に通ずる力のある女性、つまり巫女がいたからであった。 なぜ、この小さな神社に力の在る巫女がいるわけは、ここには地獄や魔界、といった‘人間でない何か’の棲む世界との接点(ゲート)が重なっているからである。
その昔、ここから現れる妖怪、悪魔などを封印するために、全国各地の力のある修験者、調伏師、などが集まり封印に成功した。 が、そのときの反動は非常に大きく、集まった者も全滅した。
それから時がたち、あれほどの力をもった封印の効力も薄れてきた。この神社の巫女は、‘人間でない何か’を人里におりていかない様にするためかなうはずもない敵に対し、精一杯の修業を積み、それでも無理と分かっていながら、自分の身を犠牲にし、このゲートへ向かっていった。
う ・ そ
ほんとは、変な事巻き込まれ体質の巫女、博麗靈夢。‘人間でない何か’に、神社を破壊されちゃって、おこちゃったのだ。この怒りを沈めるには、‘人間でない何か’を、全滅させるしか!!
って、半分うそ
ほんとのほんとは、博麗靈夢は、かなりの楽天家。今回もきまぐれで、ゲートに入ってみたのであった。 ここの魔に対して効力のあるのは、博麗神社最大の秘宝‘陰陽玉’だけであるということが分かったのも、しばらくしてである。
靈夢「ま、いっか。‘陰陽玉’をうまく使えば、なんとかなるわよね」
どうなることやら・・・・
~ Highly Responsive to Prayers Prologue Japanese

A shrine located in the Far East, the Hakurei Shrine, houses a powerful seal that has begun to deteriorate. As a result, numerous non-human entities have started to emerge.

In order for Reimu to stop it, she must enter into either Makai or Hell, requiring her to face off against SinGyoku the gatekeeper, where she emerges victorious.

SinGyoku has not been seen again, but due to Reimu rarely killing any of her adversaries unless they directly broke the laws of Gensokyo, it is very likely SinGyoku is still alive. ZUN has made word too that characters from PC-98 games are still alive and are just "retired".

Name Meaning

There name is spelt SinGyoku. There is no official kana reading for it; the Japanese fanbase typically writes it as Shingyoku (シンギョク), but it is unclear if the "si" (シ) is actually meant to be pronounced "shi". One possible kanji interpretation is shingyoku (神玉). Shin (神) means "God", possibly due to SinGyoku's potential connection to the Hakurei Shrine, and Gyoku (玉) means "ball", referring to their yin-yang orb form.

Appearance

General Description: SinGyoku has three distinct forms in Highly Responsive to Prayers, each with a different appearance.

Form 1 (Yin-Yang Orb):

  • A large, brown Yin-Yang symbol with red markings. One side of the orb appears transparent. This form strongly resembles the Yin-Yang Orb item.

Form 2 (Female-like Priestess):

  • A female-like figure in red robes. She has long, flowing red hair, horns, and glowing red eyes.

Form 3 (Male-like Priest):

  • A male-like figure in white and blue robes. He has glowing red eyes and a design that slightly resembles a feudal souhei (warrior monk) or an onmyouji (yin-yang master). If interpreted as male, this form would be the first male character to appear in a Touhou game, predating Genjii and Sokrates.

Special Features: SinGyoku's male form is one of the few PC-98 characters whose hair and eyes are not the same color, a distinction shared only with Elis and Konngara. This is due to the 16-color hardware limitation imposed on other PC-98 characters.

Alternate Forms/Disguises: SinGyoku's two other forms (female-like priestess and male-like priest) are considered transformations rather than disguises.

Personality

SinGyoku has no spoken dialogue or narrative exposition in Highly Responsive to Prayers. Their actions and motivations are not explained or referenced within the game.

Goals

  • Not known, though due to their title, likely to keep people from entering the gates to Hell or Makai (Failed).

General Information

Name: SinGyoku[1]

Title: Gatekeeper[2]

Origin: Touhou Reiiden (Wondrous Tale) ~ The Highly Responsive to Prayers

Overall Series: Touhou Project

First Appearance: Touhou Project - Highly Responsive to Prayers

Latest Appearance: Touhou Project - Highly Responsive to Prayers

Company: Team Shanghai Alice

Creator: ZUN

Actor: N/A

Gender: It's second form has a Female-like appearance, while it's 3rd form looks like a Male Priest

Assigned Gender: Unknown

Sexuality: Unknown

Pronouns: It/They for first form, likely She/Her for second form and He/Him for third form

Handedness: Unknown

Age: Unknown

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Gensokyo

Residence: Gates to Hell and Makai

Story Role: Midway Boss

Legacy: Unknown Legacy

Influence: Unknown Influence

Language: Japanese

Ethnicity: Japanese

Religion: Likely Shintoism (SinGyoku likely has some relation to the Hakurei Shrine due to its appearance)

Classification: Gatekeeper SinGyoku'[3]

Species: Unknown

State of Being: Regular

Physiology

In-Universe Creator: Unknown

Occupation: Gatekeeper[4]

Combat Style: Holy Combat

Affiliations: Unknown

Enemies: Reimu Hakurei

Height: Unknown

Weight: Unknown

Status: Alive (Noted by ZUN that characters from the PC-98 games have probably retired and are warmly watching over things from various places nowadays[5])

Alignment: Unknown (Not enough is known about SinGyoku to give them an alignment, while they were attacking Reimu, as they're a gatekeeper, the attack was likely to keep her out of entering either gate)

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed
  • Description: Hasn't had any real statements to showcase anything beyond the standard potential.
  • Limitations: Standard limitations.

Archetypal Tiering: Protector

Codex Statistics

Grade: A

Tier: At least 9-C, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Bone level (As SinGyoku is one of the non-humans that can only be harmed by the Yin-Yang Orb[6], and serves as a Gatekeeper to Makai and Hell, they should at the very least be on the same level as other Youkai physically; Youkais can easily kill humans[7], with it being noted that if it came to open conflict between humans and youkai, they would probably wipe out the village in the blink of an eye[8]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparisson with the real thing[9]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[10], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[11]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[12]. Magic is noted by Yumemi to have close ties with religion[13])

Durability: At least Bone level, Far Higher with Spiritual Power. Her existence as a non-human makes her difficult to kill (It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[14])

Striking Strength: Bone Class

Lifting Strength: At least Superhuman

Travel Speed: Superhuman (Spins around while chasing after Reimu[15], where it's flying speed should be as fast as others, where they can reach across long distances due to being able to fly[16])

Attack Speed: Superhuman (Capable of tagging Reimu Hakurei with their attacks[17]). Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[18], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[19]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[20]. Magic is noted by Yumemi to have close ties with religion[21])

Reaction Speed: Superhuman

Stamina: Superhuman (Doesn't seem to get tired, shooting out multiple energy projectiles[22], ramming into the opponent[23], transforming and shooting out energy projectiles[24] over the course of the battle)

Range: Standard Melee. At least Tens of Meters (Shoots out multiple energy projectiles[25], that reach this far[26])

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Powers and Techniques




Equipment

Nothing notable.


Notable Techniques

Phase 1

SinGyoku Phase 1

Pellet Spread

The orb discharges pellets across a 120-degree arc, sweeping either left-to-right or right-to-left. Pellet count scales with difficulty:

  • Easy: 10 projectiles
  • Normal: 15 projectiles
  • Hard: 20 projectiles
  • Lunatic: 30 projectiles

Orb Slam

The orb advances toward the player's current position in an attempt to impact directly. After the slam, it returns to its original Y-axis coordinate while retaining its new X position. Slam velocity increases on Hard and Lunatic difficulties.

The pellet spread on Lunatic reaches sufficient density that ofuda saturation or gohei sweeping becomes necessary to create a viable gap. General strategy involves baiting the slam toward a favorable screen position before addressing the resulting pellet patterns.


Phase 2

SinGyoku Phase 2

Female-Like Form

Homing Pellets

SinGyoku assumes female form and releases two strings of homing pellets. Successful evasion requires slow, deliberate movement as the projectiles approach, allowing them to track toward the bottom of the playfield and impact safely.

Difficulty scaling uniquely affects this attack: pellet count and velocity remain static, but turning speed increases. On Lunatic, the pellets correct course aggressively toward the player's position, creating significant danger if movement is poorly timed. Improper positioning can trap the player in a corner with no escape route other than orb-assisted pellet destruction.

Crossing Lanes

SinGyoku assumes female form and generates two lanes of pellets aimed adjacent to her position. The lanes cross directly beneath her. The pattern is highly circumscribed; only specific positions immediately next to the boss present any collision risk.

Male-Like Form

Aimed Spread

SinGyoku assumes male form and fires ten aimed pellets across a 120-degree arc, replicating the spread pattern from Phase 1. The firing angle is random but the density remains sparse, rendering this attack minimally threatening. SinGyoku executes this attack three times before reverting to orb form.

Hovering Volley

SinGyoku assumes male form and spawns a cluster of pellets that hover briefly before being thrown toward the player. On higher difficulties, the thrown velocity increases substantially, potentially catching unprepared players off guard. Maintaining distance from the boss reduces the evasion requirement to a simple lateral shift. SinGyoku executes this attack three times before reverting to orb form.


Other

Standard Tactics

  • Phase 1: SinGyoku cycles between two simple attacks, spinning and sending out multiple energy pellets or ramming into the opponent.
  • Phase 2: SinGyoku uses the same cycle as prior, but the bullet attack is now randomly selected from a pool of four distinct patterns. Each attack corresponds to a specific transformation—either male-like or female-like human form.

Weaknesses

Note

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[72]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think fo Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[73], he's also referred to Highly Responsive to Prayers as a study product[74]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[75]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[76]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[77]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[78]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[79]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[80].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[81]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[82]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[83].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[84].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[85].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[89]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[90]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[91]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[92], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[93] are[94] multiple[95] occasions[96] of[97] characters[98] commenting[99] on[100] humans like[101] Reimu[102] being strong[103]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[104], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[105], with her acknolwedging her strength[106], something Yuugi only does to those who are truly strong[104]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

Trivia

  • SinGyoku holds the distinction of being the very first boss encountered in the entire Touhou Project series.
  • The floating yin-yang stage enemies from the Windows-era games, as well as the Blood-Vessel Yin-Yang Orbs from Story of Eastern Wonderland, bear a visual resemblance to SinGyoku's initial form and its signature Yin-Yang Orb.
  • Mononobe no Futo's design shares noticeable similarities with SinGyoku's "male" humanoid form.
  • Reimu's Boss Attack spell in Phantasmagoria of Dim.Dream visually echoes the appearance of SinGyoku's first form.

Misconceptions

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[107], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[108].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[109], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[110]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Battle Records

0 - 1 - 0

None.

None.

References

Expand here.
  1. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  2. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  3. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  4. Touhou 01: Highly Responsive to Prayers Good Ending Makai Route
  5. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  6. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  7. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  8. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  9. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  10. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  11. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  12. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  13. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  14. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  15. Touhou 01: Highly Responsive to Prayers Stage 5
  16. Touhou 02: Eastern Wonderland
  17. Touhou 01: Highly Responsive to Prayers Stage 5
  18. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  19. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  20. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  21. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  22. Touhou 01: Highly Responsive to Prayers Stage 5
  23. Touhou 01: Highly Responsive to Prayers Stage 5
  24. Touhou 01: Highly Responsive to Prayers Stage 5
  25. Touhou 01: Highly Responsive to Prayers Stage 5
  26. Touhou 01: Highly Responsive to Prayers Stage 5
  27. Touhou 04: Lotus Land Story Stage 1
  28. Touhou 13.5 Hopeless Masquerade
  29. Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  30. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  31. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  32. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  33. Touhou 01: Highly Responsive to Prayers Stage 5
  34. Touhou 01: Highly Responsive to Prayers Stage 5
  35. Touhou 01: Highly Responsive to Prayers Stage 5
  36. Touhou 01: Highly Responsive to Prayers Stage 5
  37. Touhou 01: Highly Responsive to Prayers Stage 5
  38. Touhou 01: Highly Responsive to Prayers Stage 5
  39. Touhou 01: Highly Responsive to Prayers Stage 5
  40. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  41. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  42. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  43. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  44. Touhou 14: Double Dealing Character Extra Stage
  45. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  46. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  47. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  48. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  49. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  50. Touhou 01: Highly Responsive to Prayers Stage 5
  51. Touhou 01: Highly Responsive to Prayers Stage 5
  52. Touhou 01: Highly Responsive to Prayers Stage 5
  53. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  54. 54.0 54.1 54.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  55. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  56. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  57. Touhou 02: Story of Eastern Wonderland
  58. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  59. Touhou 05: Mystic Quest
  60. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  61. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  62. Touhou 01: Highly Responsive to Prayers
  63. Touhou 02: Story of Eastern Wonderland
  64. Touhou 04: Lotus Land Story
  65. Touhou 01: Highly Responsive to Prayers
  66. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  67. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  68. Touhou 04: Lotus Land Story Stage 1
  69. Immaterial and Missing Power Tutorial
  70. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  71. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  72. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  73. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  74. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  75. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  76. Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  77. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  78. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  79. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  80. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  81. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  82. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  83. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  84. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  85. ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  86. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  87. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  88. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  89. Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  90. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  91. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  92. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  93. Touhou 05: Mystic Sqaure Good Ending #1
  94. Touhou 6: Embodiment of Scarlet Devil Stage 5
  95. Touhou 07: Perfect Cherry Blossom Extra Stage
  96. Touhou 8: Imperishable Night Extra Stage
  97. Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  98. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  99. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  100. Touhou 16: Hidden Star in Four Seasons Stage 6
  101. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  102. Touhou 18: Unconnected Marketeers Stage 2
  103. Touhou 18: Unconnected Marketeers Stage 3
  104. 104.0 104.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  105. Touhou 11: Subterranean Animism Stage 2
  106. Touhou 11: Subterranean Animism Stage 2
  107. Touhou 02: Story of Eastern Wonderland Stage 03
  108. Touhou 02: Story of Eastern Wonderland Stage 03
  109. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  110. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  111. Touhou 01: Highly Responsive to Prayers