Resistance to Disease Manipulation & Zombification (Zombie bites do not affect her), Poison Manipulation (Resists the effects of the stinger), Mind Manipulation (Madness Manipulation; Can resist Giygas’s influence, even while she’s fighting him, whose black clouds appearing over the mountains caused all the townsfolk and its people to go crazy. Force decreases the chances of puzzled, confusion, or sleep working on Ninten), Sleep Manipulation (Force decreases the chances of puzzled, confusion, or sleep working on Ninten), Sense Manipulation, Poison Manipulation, & Paralysis (The more Ninten’s strength raises the less chance he has of being hit with Blindness, Poison and Paralysis), Information Analysis (If Ninten is put into a position where he checks Ana there will be no effect), Power Nullification (Can resist PSI Block), Radiation Manipulation, Temperature Manipulation, Air Manipulation & Poison Manipulation (Can endure the Nuclear Reactor Robot’s explosion without suffering any adverse effects, which would include an intense pulse or wave of heat, light, air pressure, and radiation including a lack of oxygen and carbon monoxide poisoning)
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Ana (MOTHER)
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“ | A pretty blonde girl. She has command of many psychic abilities from attacks to healing treatment, to help out the lead character. | „ |
~ Character Data on Ana |

Background
Ana (alternatively Anna) is one of the main characters in MOTHER (localized as EarthBound Beginnings). She lives with her parents in a building in the small and cold town of Snowman.
This dropdown contains the synopsis of Ana’s story. Read at your own risk as you may be spoiled otherwise! |
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During the events of MOTHER, her mother has gone missing, so she resides with her father in the Snowman Chateau. When spoken to by Ninten for the first time, she recognizes him from a dream she recently had. When Ninten returns her hat to her, she asks him a question concerning his name and thereafter mentions that her mother is missing and that she needs his help finding her, suggesting that they should go to Youngtown as their first destination. She vows to her father that she will eventually return with her mother, and then joins Ninten's and Lloyd's party, equipped with her newly retrieved hat. Instead of going to Youngtown, the party travels to Spookane, a town which has been infested by various harmful creatures. They obtain a key from a female resident, which gains access to her house, being infamous for the ghost-like beings that inhabit it. Inside of the house, the party discovers a piano that plays a tune by itself, being the fourth melody that Ninten comes across in his search after eight specific melodies. The party heads off to Union Station by train, where they continue on to Yucca Desert on foot. In the desert, the party happens upon a cactus that possesses some facial traits; when using Telepathy on the cactus, it will sing the fifth melody, which the party memorizes. After purchasing ten ticket stubs from a man in the desert, the party is rewarded with his tank. While navigating the tank, the trio encounters a giant robot at the entrance of a ruin. Protected inside the tank, they manage to defeat the robot, although the tank is destroyed in the process. After walking through the labyrinth-like ruins, the party reaches a cave inhabited by a strange, pink object that teleports them to Magicant. They head off to the Magicant Underground in the eastern portion of the land, where they meet a dragon, whom they are engaged in a battle with. After defeat, the dragon croons a tune, being the sixth melody that is memorized by the party. The trio exits the underground and is teleported to a cave nearby Youngtown. In Youngtown, nearly all the grown-ups have disappeared, leaving all the children in fear and panic. After Ana and Ninten learn Teleport by a toddler in the town, the party continues to the swamp to the east. After traveling across the swamp, they reach Ellay, a city notorious for the criminal Bla-Bla Gang, whose members roam around the city while displaying hostile behavior. The party goes into the Live House after purchasing a ticket, where they get to perform onstage. Once the performance is over, they are confronted by the leader of the Bla-Bla Gang, Teddy, who accuses them of beating up on his gang members, followed by a battle between him and Ninten. Teddy quickly ends the battle however, and instead asks them to help him avenge the death of his parents. He takes Lloyd's place, thinking of him as weak, and then the party heads off to Mt. Itoi, being the location where his parents died. After having progressed up the mountain for a while, the party finds a house, inhabited by a healer, who heals the entire party without any cost. Teddy temporarily leaves Ana and Ninten to themselves, as he has a few phone calls to make. In a separate room of the house, Ana confesses her romantic feelings for Ninten, and the two of them dance with each other. They are however interrupted by Teddy, who says that it is time for them to leave. They are subsequently attacked by another giant robot, who easily defeats them all. Everyone is saved by Lloyd who shows up in a tank, and transports them all to a house at the base of Mt. Itoi, where they are treated by a doctor. Teddy did unfortunately suffer more grave injuries from the attack and cannot continue to travel with Ana and Ninten, and is instead replaced by Lloyd. The party travels up the mountain once again, and does this time find a lake, with an accessible boat nearby. They embark the boat, and are before not too long sucked into a hidden building at the bottom of the lake. It is the residence to a robot named Eve, who, when spoken to, says that its purpose is to protect the three of them. The building then collapses, and all of them end up on the shore of the lake. The party goes further up the mountain, until they suddenly get attacked by a third gigantic robot. The robot manages to defeat Eve, but does also get destroyed due to the explosion caused by Eve's death. Near the highest accessible point of the mountain, the party comes across a tombstone. When they approach it, a crystal appears in front of them, and does after a short speech reveal the eighth melody, followed by it making a disappearance. With all of the eight melodies retrieved, the party heads off to Magicant. They show the melodies they have learned to Queen Mary, being the person who requested Ninten to gather all the melodies. After hearing the song, she remembers it and starts to sing it herself. Queen Mary also retrieves her memory thanks to the song, and Magicant is then revealed to be an illusion caused by the consciousness of Ninten's great-grandmother. The entirety of Magicant disappears, all that is left being a barren wasteland, and the party is automatically teleported back to the tombstone they found earlier. They enter a nearby cave, and find that a portion of the cave is filled with humans trapped in capsule-shaped objects. One person who is trapped recognizes Ana and says that her mother is trapped in a room further back. The party walks into a deeper segment of the cave, and enters a portion of it where an ascending ship appears in front of them. Giygas, the creature who has caused the various ominous occurrences throughout the party's journey, is revealed to be inside of it, and engages a battle with the party. The trio manages to defeat Giygas thanks to the song they have recently learned, and Giygas disappears toward the sky. After having successfully gotten rid of Giygas, Ana is reunited with her mother, as the party saves all the people that were trapped inside of the capsules. Ana can later be seen taking farewell of Ninten and Lloyd, before entering her chateau. In another segment, she reads a letter that she has received from Ninten, where she hopes that they will meet each other again soon. |
General Information
Name: Ana
Origin: MOTHER
First Appearance: MOTHER 1
Latest Appearance: MOTHER 1 (Canonical latest appearance), Super Smash Bros. Ultimate (Non-Canonical; Appears as a spirit in Super Smash Bros. Ultimate)
Company: Nintendo
Creator: Shigesato Itoi
Sex: Female
Sexuality: Heterosexual
Pronouns: She/Her
Age: 12 (Officially listed as 12 years old in the MOTHER Encyclopedia[1])
Residence: Snowman, America
Story Role: Party Member, Supporting Protagonist
Classification: Psychic, Religious Girl
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: None
Affiliations: Ninten (Friend), Lloyd (Friend), Teddy (Friend), Pippi (Helps them heal), Bla Bla Gang (After Teddy joins the party, the Bla Bla Gang are cool with Ninten and co), EVE (Robot made by George to protect Ninten)
Enemies: Giygas (Took her mom away), Starman (Member of Giygas' army), R-7037 (Member of Giygas' army), Teddy (Formerly, Teddy fought Ninten for beating up members of the Bla Bla Gang), Bla Bla Gang (Formerly)
Height: 143 cm (Officially listed as 143 centimeters in the MOTHER Encyclopedia[2])
Weight: 36 kg (Officially listed as 36 kilograms in the MOTHER Encyclopedia[3])
Status: Alive
Alignment: Lawful Good (Ana is a good natured girl that is a devout christian on a journey with Ninten to save the world from Giygas. Agreed to help Rosemary remove the ghosts from her haunted mansion, with him doing this having her re-name her son after Ninten. Saved the entire world from Giygas, freeing all of the captured people, including Ana's mom, and the abducted grownups in Easter. Though Ana can do some mischevious things, such as taking someone's tank and getting it destroyed though she will pay them the money back to fix it as an apology. If one says yes to the beer choice, Ana engages in underaged drinking of beer which has the police arrest her, though she will regret doing it)
Protection Level: Global Protector (Stood up against Giygas, who plans to destroy the Earth and all of its people, directly noted that the Earth is in danger, with Ninten himself stating that the Earth's crisis is finally over at the end of the game)
Codex Statistics
Key: Early Game | Mid Game | Late Game
Key Information (The levels are based off this PSI learn table)
- Early Game: Begins are the very start of the game and ends once Ninten recruits Lloyd. Ana is not in the party during this but her levels reflect this key (~Level 1-20).
- Mid Game: Begins after Lloyd is recruited all the way to when they reach the Monkey Cave (~Level 20-40).
- Late Game: After going through the Monkey Cave to the Last Boss (~Level 40+).
Grade: B | B | A
Tier: 9-C to 9-A, Higher with PSI | 9-A to 8-C, Higher with PSI | At least 8-C, Higher with PSI
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Bone level (Party members start off at level 1 with Ninten needing to take them to Magicant in order to train them) to Room level (Potency) (After training she is comparable early game Ninten, who in turn can defeat Starman Jr., who could not only fight beginning of game Ness but also has PSI on the level of fire Beta, which is PSI above the level of post-Peaceful Rest Valley enemies, including the Territorial Oak, in damage, who is around 4.5 to 5 meters making its self-destruction which would be around this levels of energy, can fight a similar entity to the Territorial Oak known as Big Woodoh who also bursts into flames after being defeated) | Room level (Potency) to Buiding level (Potency) (Can fight a Starman, who can fight and harm the MOTHER 2 cast post-Summers, who can fight and defeat the Kraken, who massively dwarfs an entire ship in size) | At least Buiding level (Potency) (Has far more deadly PSI than Ninten. Defeated enemies such as the SuperEnergy and fight Last Starman, who is the strongest of all Starman)
Durability: Bone level to Room level (Can tank the explosion of Maria's Territorial Oak), her reliance on the Universal System makes her difficult to kill. | Room level to Buiding level, her reliance on the Universal System makes her difficult to kill. | At least Buiding level (Able to endure attacks from Last Starman). Protection from the Universal System makes her difficult to kill.
Striking Strength: Bone Class to Room Class (Potency) | Room Class to Building Class (Potency) | At least Building Class (Potency)
Lifting Strength: Unknown | (Should be comparable to the mid game MOTHER 2 Cast, who are able to lift a submarine, which weigh around 4,750 tons) | Class 5
Travel Speed: Superhuman (Can move 700 meters in about 13 seconds) | Superhuman (Traveled around entire towns, cities, and through mountains in a short amount of time) | Superhuman (Scaled across Mt. Itoi in a short timeframe)
Attack Speed: Superhuman, Higher with PSI (Learns Quick Up at level 14, a PSI technque that raises one party members speed) | Superhuman, Higher with PSI | At least Transonic (Can tag a Starman, who can tag the late game MOTHER 2 cast, who can fight similar enemies to the cast of MOTHER 3, who can dodge shouts from the Steel Mechorilla), Higher with PSI
Reaction Speed: Superhuman, Higher with PSI | Superhuman, Higher with PSI | At least Transonic, Higher with PSI
Stamina: Superhuman (Can take fatal wounds from enemies, and recuperating shortly after just fine)
Range: Standard Melee, Extended Melee with Frying Pan. Dozens of Meters with Boomerang & Slingshot (Boomerangs on average have a 20-40 meter range. Slingshots can hit around 90 yards). Up to at least Hundreds of Meters with PSI (With scaling to PSI users like Poo who uses PK Starstorm which is described as “shaking the stars)
Intelligence: Genius Intelligence (Utilizes PSI deftly in combat, her force increases at a far higher rate then everyone else, which allows her to utilize better PSI)
Knowledge: Expert level (Can traverse around the world and defeat various foes in combat, including Giygas' army, robots, and other PSI users)
Powers and Techniques
Equipment
Frying Pans
- Frying Pan: Ana's starting frying pan, the weakest of the frying pans, increasing Ana's offense by 8 when equipped.
- Non-stick Pan: A stronger frying pan Ana gets, increases Ana's offense by 16 when equipped.
- Iron Skillet: Ana's best offense-affecting equipment, increasing her offense by 36.
Other Equippable Weapons
- Boomerang: Weapon anyone can equip, raises offense by 32.
- Slingshot: Ranged weapon that raises offense by 7. Has a higher chance of missing then other weapons.
Notable Techniques
*PK Freeze: Can freeze enemies and negate durability with PK Freeze Gamma.
- PK Fire: Burns enemies and kills all users in one hit with PK Fire Omega.
- PK Beam: In its weaker forms it damages an enemy, in its second strongest form it instantly kills a foe and its strongest form deals ridiculous damage to all enemies.
- PK Thunder: Damages an enemy with thunder, the strongest form damages all enemies.
- PSI Shield: Shields one or all allies, halving damage.
- Power Shield: Reflects damage back at an enemy for one ally.
- PSI-Magnet: Drains PSI from a foe.
- LifeUp: Restores some to all heal back to allies, strongest version heals all allies.
- Healing: Cures various ailments.
- Super Healing: Revives ally from the dead.
- Brain-Shock: Makes an enemy feel strange.
- Brain Cyclone: Makes all foes feel strange.
- Hypnosis: Puts a foe to sleep.
- Paralysis: Paralyses a foe.
- Darkness: Blinds an enemy.
- Shield Off: Removes an enemies shield.
- PSI Block: Blocks PSI abilities from being used.
- Telepathy: Allows Ana to read ones mind.
- Teleport: Allows Ana to teleport around anywhere.
Other
Standard Tactics: Ana utilizes her deadly PSI in combat, mainly due to her physical strikes not being nowhere on par with the rest of the party.
Weaknesses
- PSI Weaknesses: PSI users need to concentrate in order to use their PSI[10].
- Unique Weaknesses: Defensively lower than the other party members, along with her physical strikes being far lower then the rest of the party. Can contract colds just from people simply coughing near her or sneezing near her. Their astral forms are unable to interact with anything, where it's shown characters like Jeff being unconscious makes him unable to fix broken items as his conscious physical body is not there.
Note
- There is some conflict over whether or not MOTHER cast actually become genuine ghost or not, as the games at time makes mention that the characters are just unconscious along with the resurrection system in the game requires going to the hospital where they note the person has been unconscious in there, and thus some write it off as the ghost are not actually there but sprite place ins. However, the ghost sprites are acknowledged by NPCs, with the mouse in the department store noting he has an eerie feeling that a ghost is walking with the party whenever unconscious party members are around, Paula's dad can sense her presence in the room when she's unconscious, and Poo directly notes he's communicating with Ness' soul if he comes to the party while Ness is unconscious. With this in mind, it is accepted the characters create an astral projection to keep observing the party on their journey while they are unconscious in the hospital. This is further supported with the MOTHER 2 cast being able to have their souls leave their bodies. In MOTHER 3 this does not exist as there's rarely hospitals around so they are just unconscious on the floor with the head party member dragging them around.
Explanations
- A good chunk of the scans used on this profile are from the MOTHER 1+2 fan translation, translated by Clyde Mandelin (Tomato), he is a professional translator, widely known for his legendsoflocalization post on EarthBound or MOTHER 2.
Miscellaneous Feats
Trivia
- Something rare in the Mother series, Ana is one of the few directly Christian characters, having a father for a preist, and praying to God to meet Ninten. Her father even notes he prays for her and the heavens are looking over her, this is likely a reference to Universal System.
- Ana is apparently skilled at playing the piano.
- Ana's highest stat not counting HP or PP is actually Force, normally going up by 4 or 5 with level-ups.
- It is possible, though difficult, to have Ana join Ninten before Lloyd. To do this, the player must make it through the train tunnel to Reindeer on foot, surviving all the enemies (4th-D Slip recommended), obtain Ana's hat at the Reindeer train station, continue on foot on the train tracks through Spookane, make it through the second tunnel, and then survive the Snowman enemies. The game progresses as normal with Ana, though it also makes the rest of the game easier as she learns her useful PSI quicker.
Gallery
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In-Game Sprite
Battle Records
5-1-0
- R-7037 - Fight
- Conditions: Ninten, Lloyd, & Ana were all within a tank and teamed up.
- Location: Yuca Desert
- Note: Ninten and co. solely won due to being in a tank, if one tries to fight it outside of the tank, it will easily one-shot them.
- R-7038XX - Fight
- Conditions: Ninten, Lloyd, & Ana were helped by EVE.
- Location: Mt. Itoi
- Note: Not even EVE was strong enough to harm R-7038XX, needing to explode in order to take out R-7038XX.
- Giygas - Fight
- Conditions: Ninten, Lloyd, & Ana all teamed up, needing to sing to defeat Giygas.
- Location: Top of Mt. Itoi
- Note: Ninten, Lloyd, & Ana could only defeat Giygas through singing Maria's melody, filling Giygas with guilt and causing him to run away, without this, they would've had no chance to win.
References
- ↑ MOTHER Encyclopedia, Page 22
- ↑ MOTHER Encyclopedia, Page 22
- ↑ MOTHER Encyclopedia, Page 22
- ↑ Listen well, Ness. I am about to tell you something so important that you should probably write this down.
Ready? You are a chosen one. Your destiny is not yours alone… It is part of a universal “system”. - ↑ In MOTHER 2, Paula’s mom tells Ness not to worry about Paula, because “God is with her”. In EarthBound, this was localized to “She has a guardian angel, it seems.”
It’s not a big deal, and it’s pretty well-known that NOA didn’t want any religious stuff in their games back then, so the change is to be expected. I think the guardian angel line sounds better, anyway. But yeah, there’s no way NOA would’ve let a mention of the Christian God fly in their games back then.
But note that even though she mentions God in MOTHER 2, there are no real serious religious themes in the game. So don’t take this one change out of context and make a big deal out of it 😛 - ↑ In MOTHER 2, during part of Paula’s first prayer, she says something like, “Please, God, if you’re there…” or possibly even, “Please, God, if you’re real…”
In EarthBound, this religious reference got the smack-down and was trimmed to just, “Please…” - ↑ MOTHER 1 Magicant First Visit
- ↑ The truth of the universe travels the cosmos like a grain and like a wave and speaks to the universes known as man.
- ↑ "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
- ↑ A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.