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Freyra: Difference between revisions

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Latest revision as of 05:56, 10 July 2024

This just won't do... I'm not done for yet!! I can still go on!! I will defeat you, Zirconiade! This is it! The last... The last of whatever strength I have left! Prepare yourself!
~ Freyra to Zirconiade

Background

Freyra, also known as Shotgun, is a supporting protagonist and playable character of Before Crisis: Final Fantasy VII. She is a highly esteemed member of the Turks, a secretive group of investigators working under the Shinra Power Electric Company. Freyra was born in Mideel within an extremely well-to-do family, though she desired to be a hunter all her life. Her skill with a shotgun earned her a position within the Turks, as well as giving her the nickname "Shotgun."

Powers and Stats

Tier: At least 9-A, up to High 3-A with Sheer Will

Name: Freyra

Origin: Final Fantasy VII

Sex: Female

Age: Around 30 years old

Classification: Shotgun (Female)

Species: Human

Occupation: Turk

Status: Alive

Alignment: Chaotic Neutral (As a Turk, Freyra will do any task as ordered to her by Shinra, no matter the morality behind it, which is a given due to Shinra's shady history. She is known to be extremely daring and will actively choose to go on dangerous missions simply for the thrill of them, and sets unreasonable expectations for herself just to give her an excuse to be more reckless)

Dimensionality: 3-D

Attack Potency: At least Room level (Comparable to standard Summons which are fought as regular training programs in the Shinra Combat Simulator, such as Bahamut, whose Megaflare is this powerful), up to Multi Supercluster level with Sheer Will (Gathered strength through memories of their friends in order to defeat Zirconiade, the Ultimate Summon, who by that title is superior to Bahamut Fury, who can create a dimension with a starry sky, and Knights of the Round, which can destroy its own dimension containing a galaxy cluster)

Durability: At least Room level

Striking Strength: At least Room Class, up to Multi Supercluster Class with Sheer Will

Lifting Strength: Likely Athletic Human

Travel Speed: Athletic Human (Should be similar to Cloud Strife, who can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph)

Combat Speed: At least Massively Hypersonic+

Reaction Speed: At least Massively Hypersonic+ (Should be similar to the Final Fantasy VII party, who could dodge the lasers from the Shinra security system)

Stamina: High (Freyra has been trained as a Turk, who are superhumans on the same caliber of SOLDIERs without any Mako enhancements. Emma is able to carry out prolonged missions and fights without much difficulty)

Range: Standard Melee, Tens of Meters with shotgun

Intelligence: Gifted in combat (Freyra is a combative genius due to her training with the Turks. She can take on entire Avalanche squadrons by herself, namely due to her intelligence in combat and proficiency with all types of guns. She's also been able to take Zirconiade head-on, a Summon with countless years of history as a dangerous force of nature)


Powers and Techniques

Spirit Energy Physiology, which grants Resistance to: Mind Manipulation & Soul Manipulation (Those with high willpower can resist succumbing to Jenova's will, which passively takes over one's mind and eats away at the soul, and can prevent their mind from shattering), Poison Manipulation (High willpower can prevent the toxicosis that comes with the exposure to Jenova Cells), Power Mimicry & Power Absorption (Limit Breaks cannot be copied by others. Only Zack Fair can copy Limit Breaks, though he is noted to be the only exception to this), Corruption (Types 1 & 2; Several main characters have been exposed to high amounts of Mako energy, and never became Makonoid monsters), Biological Deconstruction & Soul Manipulation (Main characters have fallen into the Lifestream and returned unscathed, without being forcefully diffused or dissolved into it, or having their spirit be eroded and dissipated), Heat Manipulation & Radiation Manipulation (Can withstand Super Nova without any negative effects of heat or radiation), Limited Disease Manipulation (Those with a will to live are unaffected by Geostigma, which infects those with a weak will)


Equipment


  • Shotgun: A standard shotgun that Freyra carries at all times, which she had been training with since she was a child in Mideel. She specializes in this type of weapon and thus can wield it with great proficiency.

  • Summon: Small red orbs of crystalized Mako energy that can be used to call upon legendary, gargantuan beasts from the distant past, to fight alongside him. This includes giant flaming behemoths like Ifrit, to huge dragons like Bahamut.
  • Magic: Small green orbs of crystalized Mako energy that can be used to enable the use of magic spells, oftentimes being elemental in nature, such as Fire/Fira/Firaga which attacks with flames.
  • Command: Small yellow orbs of crystalized Mako energy that can be used to enable the use of extra commands in battle, such as the ability to throw items or steal items from enemies.
  • Support: Small blue orbs of crystalized Mako energy that have the primary purpose of being linked to other Materia, in order to enhance their effects.
  • Independent: Small purple orbs of crystalized Mako energy that increase the stats of the user, or give them auto-abilities such as Cover.

  • Potion: Restores a small amount of health.
  • Hi-Potion: Restores a large amount of health.
  • X-Potion: Restores all health.
  • Ether: Restores a small amount of magic power.
  • Turbo Ether: Restores all magic power.
  • Elixir: Restores all health and magic power.
  • Megalixir: Restores all health and magic power of the entire party.
  • Remedy: Cures all abnormal status effects, including Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Mini, Slow, Petrify, Berserk, Paralysis, and Darkness.
  • Phoenix Down: Resurrects one party member from death.

Other

Weaknesses: Freyra is extraordinarily reckless, putting herself in harms way simply for the thrill of it. She is constantly raising the bar for herself and hoping to take on any challenge simply to pass time. This puts her directly in harms way more often than not.

Battle Records

None

None

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