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Environmental Destruction: Difference between revisions

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|width="15%" "background:grey; border-radius:3.25px;"|'''Terminology'''
|width="15%" "background:grey; border-radius:3.25px;"|'''Terminology'''
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Grade]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Overtime Feats]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]]
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Grade]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[How to Handle Canon]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Overtime Feats]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]]
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|"background:grey; border-radius:3.25px;"|'''Standards'''
|"background:grey; border-radius:3.25px;"|'''Standards'''

Revision as of 04:03, 5 September 2024

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Background

Environmental Destruction is the non-combat applicable attack potency a character is capable of unleashing; if a character is able to cause phenomenon like weather, natural disasters, or attacks that are done through overtime means without any reasoning that can support their other statistics being at this level of destructive potency, then they not scale to these in durability or Striking Strength.

Though this is not always the case, environmental destruction can at times apply to Attack Potency, Durability, and Striking Strength. This is merely the result of case-by-case analysis, along with the context of the feat.

Non-Applicable Environmental Destruction

  • Storms in real life are a massive example of this. Hurricane’s, Tornado’s, Earthquakes’, etcetera, hold a massive amount of energy but release a small amount, this is due to the storm’s energy holding a large sum of potential energy but releasing a small amount of kinetic energy. Thus doing variable damage to buildings in towns and cities and not even killing humans without some form of structure collapsing on them.
  • Weather Report with his Weather Manipulation. As there is nothing to physically scale him to his weather manipulating and that he takes hits consistently from characters way lower then tier 7.
  • Various magicians or wizards in fiction who do not physically scale to the magical properties they make and are physically glass cannons.

Applicable Environmental Destruction

  • All Might's Detroit smash. This is pretty straightforward; it is not a power or ability unrelated to AP and Dura that is causing the storm here, but rather the sheer strength of the character's punch that causes air to swirl and form into a storm.
  • Garu & Tobe’s power to control thunderstorms. This is allowed as Tobe directly absorbed the power of the storm within him, being far more powerful than before and being unbeatable to most of the main cast. Along with doing clashes that could disintegrate nearby buildings.