The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

James McCloud: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD)
m
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎References: clean up and re-categorisation per CFD)
m
 
(2 intermediate revisions by the same user not shown)
Line 101: Line 101:
'''[[Stamina]]:''' '''Unknown'''
'''[[Stamina]]:''' '''Unknown'''


'''[[Range]]:''' '''Standard Melee Range''', '''Dozens of Meters''' with laser fire (The lasers go far outward only stopping once colliding with an enemy), '''Interplanetary''' with [[Extrasensory Perception]] (Can detect trouble from other planets in the Lylat system)
'''[[Range]]:''' '''Standard Melee''', '''Dozens of Meters''' with laser fire (The lasers go far outward only stopping once colliding with an enemy), '''Interplanetary''' with [[Extrasensory Perception]] (Can detect trouble from other planets in the Lylat system)


'''[[Intelligence]]:''' '''Extraordinary Genius Intelligence''' (Held in high regards as a famous hero, was the one that trained [[Fox McCloud (Original)|Fox]])
'''[[Intelligence]]:''' '''Extraordinary Genius Intelligence''' (Held in high regards as a famous hero, was the one that trained [[Fox McCloud (Original)|Fox]])
Line 127: Line 127:
'''[[Stamina]]:''' '''Unknown'''
'''[[Stamina]]:''' '''Unknown'''


'''[[Range]]:''' '''Standard Melee Range''', '''Dozens of Meters''' with Nova Bomb ([https://youtu.be/GhQp8le67Xo?t=1336 Can affect all enemies on the screen]), '''Hundreds of Meters''' with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy)
'''[[Range]]:''' '''Standard Melee''', '''Dozens of Meters''' with Nova Bomb ([https://youtu.be/GhQp8le67Xo?t=1336 Can affect all enemies on the screen]), '''Hundreds of Meters''' with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy)


'''[[Intelligence]]:''' '''Extraordinary Genius Intelligence''' (Held in high regards as a famous hero, was the one that trained [[Fox McCloud (Original)|Fox]])  
'''[[Intelligence]]:''' '''Extraordinary Genius Intelligence''' (Held in high regards as a famous hero, was the one that trained [[Fox McCloud (Original)|Fox]])  
Line 509: Line 509:
[[Category:Male Characters]]
[[Category:Male Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Game Characters]]
[[Category:Video Game Characters]]
[[Category:Other Characters]]
[[Category:Other Characters]]
[[Category:Good Characters]]
[[Category:Good Characters]]
Line 539: Line 539:
[[Category:Statistics Amplification Users]]
[[Category:Statistics Amplification Users]]
[[Category:Explosion Users]]
[[Category:Explosion Users]]
[[Category:Counter Users]]
[[Category:Attack Reflection Users]]
[[Category:Attack Reflection Users]]
[[Category:Velocity Users]]
[[Category:Velocity Users]]

Latest revision as of 00:28, 24 September 2024

Articles About James McCloud
Star Fox Main Games
F-Zero F-Zero - GP Legends

Background

Fox McCloud Sr. was a legendary and astonishing pilot who became the founder and leader of the legendary Star Fox Team, a mercenary-for-hire squadron in the Lylat System. Fox was talented in terms of fighting, piloting, and adventuring. He was well known for holding an unwavering loyalty to his friends. After his apparent and supposed death, Fox was later succeeded as leader of Star Fox by his only son, Fox McCloud Jr. Fox McCloud was a cadet at the Cornerian Defense Army Academy when he heard the news that his father, Fox McCloud Sr., had met a violent end at the hands of the twisted genius, Andross. The senior McCloud had beed delivered into a deadly trap, which sent him into another dimension. Only Sr.'s wingman, Peppy Hare, managed to limp home in his badly damaged starfighter. As the only survivor of the original Star Fox Team, Peppy insisted that the young Fox take on the leadership of the group and form a new team of pilots. Thrust into the leadership role that he wasn't prepared for, Fox recruited the hot-tempered Falco Lombardi and the mechanical genius Slippy Toad to make up the new Star Fox Team in his father's honor.
James McCloud was a legendary and astonishing pilot who became the founder and leader of the legendary Star Fox Team, a mercenary-for-hire squadron in the Lylat System. James was talented in terms of fighting, piloting, and adventuring. He was well known for holding an unwavering loyalty to his friends. After his apparent and supposed death, James was later succeeded as leader of Star Fox by his only son, Fox McCloud. Fox McCloud was a cadet at the Cornerian Defense Army Academy when he heard the news that his father, James McCloud, had met a violent end at the hands of the twisted genius, Andross. The senior McCloud had been betrayed by his own wingman, Pigma Dengar, and delivered into a deadly trap from which there was seemingly no escape. Only James's wingman, Peppy Hare, managed to limp home in his badly damaged starfighter. As the only survivor of the original Star Fox Team, Peppy insisted that the young Fox take on the leadership of the group and form a new team of pilots. Thrust into the leadership role that he wasn't prepared for, Fox recruited the hot-tempered Falco Lombardi and the mechanical genius Slippy Toad to make up the new Star Fox Team in his father's honor.
This dropdown contains the synopsis of James McCloud’s story. Read at your own risk as you may be spoiled otherwise!

Five years after the disgraced Dr. Andross was excommunicated from Corneria, the scientists from the observation station informed General Pepper about reports of strange bio-weaponry activity detected on Venom - a barren, inhospitable, and desolate planet on the far edge of the Lylat System. These reports worried General Pepper as he knew Venom was where the evil mad scientist Andross had been exiled to for treason it just a few years before, so for the safety of the entire Lylat System, he hired the now legendary Star Fox team to go on a vital scouting mission to Venom and determine the cause of the strange activity.

Upon their arrival, the Arwing crew learned too late that Andross's forces were lying in wait for them all along, as Pigma was actually a double agent all along and had been bribed him with the promise of immense riches by his new master Andross, leading James and Peppy into a deadly trap and were immediately captured by Andross without any chance of escaping to tell the tale. The Star Wolf leader Wolf O'Donnell was also suspected to have been involved in James' disappearance as well.

Peppy soon managed to barely escape captivity on his own, and flew his damaged Arwing back to Corneria. When he returned, he informed General Pepper and James' son, Fox, of what happened to James, Pigma, and himself during the failed scouting mission. While it is unknown what exactly happened to the missing James, he was declared dead. Upon hearing this, Fox couldn't bring himself to believe that his father was truly gone, but nevertheless vowed to get revenge on Andross for murdering his father and bring the traitorous Pigma to justice.

After Peppy returned and delivered the news of James' fate to Fox and General Pepper, Fox decided to follow in his father's footsteps and resume leadership of Star Fox. Even though Peppy was older than all the other Star Fox Team members, he declined the leadership role and insisted that the younger Fox McCloud take over the team after Fox's father was slain by Andross. Using both the Great Fox and ROB 64, a robotic pilot purchased by James for the team but never given the chance to be utilized, Fox recruited Peppy, Slippy Toad, and Falco Lombardi to fight together and defend peace wherever it was threatened, thus creating a new Star Fox Team to be formed. General Pepper, still feeling guilty of sending his old friend James to his doom, decided to take responsibility of his son Fox's career. Pigma Dengar succeeded at his mission, got paid a huge sum of money, and instead joined Star Wolf, a rival mercenary-for-hire group. However, he was kicked out due to his incredible greed and distrustful nature after the Lylat Wars. He was later assimilated by the Aparoids and was apparently destroyed by Fox. The Aparoid Queen later used James McCloud's likeness to attempt to trick Fox into surrendering. However, it ironically exposed her deception due to "James" telling Fox to effectively give up, something Fox knew full well his father would never tell him to do.

The legacy that James McCloud left behind is one that the citizens of the Lylat System are indebted to, but the ultimate fate of James was never revealed. Most believe that he was executed at the hands of Andross, imprisoned, or even brainwashed.

General Information

Name: Fox McCloud Sr.

Origin: Star Fox

Sex: Male

Age: Unknown

Classification: Leader of the Original Star Fox team

Species: Red Fox

Occupation: Star Pilot

Status: Other (Became a transdimensional being existing outside of his dimension, making him incapable of coming back to his main dimension)

Alignment: Neutral Good (A legendary and astonishing pilot who became the founder and leader of the legendary Star Fox Team, a mercenary-for-hire squadron in the Lylat System, known for his unwavering loyalty to his friends, and sense of duty to protect the galaxy)

Name: James McCloud

Origin: Star Fox

Sex: Male

Age: Unknown

Classification: Leader of the Original Star Fox team

Species: Red Fox

Occupation: Star Pilot

Status: Deceased (Killed by Andross)

Alignment: Neutral Good (A legendary and astonishing pilot who became the founder and leader of the legendary Star Fox Team, a mercenary-for-hire squadron in the Lylat System, known for his unwavering loyalty to his friends, and sense of duty to protect the galaxy)

Codex Statistics

Tier: High 10-B physically, High 6-A in his Arwing

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Above Average Human level physically (Should be comparable to his son), Multi-Continent level in his Arwing (His Arwing should be comparable to Fox's Arwing, which can defeat the Rock Crusher which are capable of reducing planetoids into cosmic space dust[1], with planetoids typically having a gravitational binding energy of 2.335E+28 Joules[1], with planetoids typically having a gravitational binding energy of 2.335E+28 Joules)

Durability: Above Average Human level physically, Multi-Continent level with Arwing’s shields (Can withstand attacks from the Rock Crushers)

Striking Strength: Above Average Human Class

Lifting Strength: Unknown

Travel Speed: Athletic Human, Supersonic+ on his Arwing in the atmosphere (Can move at Mach 4.2 at top speeds in the atmosphere)

Attack Speed: Supersonic+

Reaction Speed: Supersonic+ (Can maneuver his Arwing which at top speed moves at Mach 4.2 in the atmosphere)

Stamina: Unknown

Range: Standard Melee, Dozens of Meters with laser fire (The lasers go far outward only stopping once colliding with an enemy), Interplanetary with Extrasensory Perception (Can detect trouble from other planets in the Lylat system)

Intelligence: Extraordinary Genius Intelligence (Held in high regards as a famous hero, was the one that trained Fox)

Tier: 9-B physically, 6-C in his Arwing

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level physically (Should be comparable to his son), Island level in his Arwing (His Arwing should be comparable to Fox's Arwing, Arwings can shoot asteroids in two which is calculated at this level)

Durability: Wall level physically, Island level with Arwing’s shields

Striking Strength: Wall Class

Lifting Strength: Class 5 (Should be comparable to his son)

Travel Speed: Athletic Human, up to Speed of Light in his Arwing with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

Attack Speed: Supersonic

Reaction Speed: Supersonic (Should be comparable to Fox in reactions)

Stamina: Unknown

Range: Standard Melee, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy)

Intelligence: Extraordinary Genius Intelligence (Held in high regards as a famous hero, was the one that trained Fox)

Powers and Techniques

Human Achievements (As the trainer and father of Fox McCloud he should be as skilled of a pilot as Fox), Vehicular Mastery (Master pilot, can effortlessly fly around the arwing, which is a newely developed prototype, to take down an entire armada), Reality Separation (Type 1) & Personal Nonexistence (Universal Nonexistence; Became a transdimensional being existing outside of his dimension, making him incapable of coming back to his main dimension).


Resistance to Gravity Manipulation (Like his son he should've endured days of gravity training), Black Holes, Space-Time Manipulation & Physics Manipulation (Can travel through black holes without any adverse effects)

Superhuman Physical Characteristics, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, and allies plus items), Transformation & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both).

Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Space-Time Manipulation & Physics Manipulation (Can travel inside of a black hole just fine)

Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)


Equipment

*Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.

*Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

    • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.


Notable Techniques


  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.

  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Other

Standard Tactics: Fox will always fight in his Arwing where he will fire various lasers and nova bombs, along with using a barrel roll to reflect attacks. In his transdimensional form he cannot interact with his main reality but travel as an unperceivable whale-looking being.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects. Cannot enter his dimension.

Standard Tactics: James will always fight in his Arwing where he will fire various lasers and nova bombs, along with using a barrel roll to reflect attacks.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

Vehicles

For the vehicle profiles, click the following:

Articles About Fox McCloud Sr.'s Vehicles
Articles About Falco Lombardi's Vehicles
Vehicles Arwing
This dropdown contains a full run-down of the vehicle profile if one does not wish to go to the vehicle profile.

Background

The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

This dropdown contains the synopsis of Arwing’s history. Read at your own risk as you may be spoiled otherwise!

After the Lylat Wars began, General Pepper called the Star Fox team for immediate aid against the rising threat of Andross's Empire, motivating the Arwing starfighter to be used by Fox McCloud and his team of star pilots to save the Cornerian territories and the Lylat System from Andross's sudden attacks. The Arwing starfighter served as the main source of tactical service and backup support throughout the catastrophic war. The single-seated Arwing featured four advanced G-Diffusers engines as large blue structures atop and underneath each wing. A single-beam laser cannon (which could double as a Smart Bomb launcher) was located underneath the nose. Twin and Hyper laser upgrades instead utilized a pair of more powerful laser cannons between the wings, just below each G-Diffuser. The rear of the ship housed the engine exhaust, which would change color with the environment: red for in-atmosphere, and blue for space operations. According to Slippy, the Arwing was capable of surviving temperatures of up to 9000 degrees, which enabled the ship to operate in the sweltering conditions on Solar, but the shielding was slowly eaten up by the even higher heat from the deadly surface.

The only times Fox did not use his Arwing was when diving into the abyss of Aquas with the use of Slippy's experimental Blue-Marine attack sub, and driving the Landmaster prototype tank while searching for Slippy on Titania and following the Forever Train on Macbeth.

With the efforts of the newly reformed Star Fox team's small, quick squadron, Corneria and Lylat were freed from Andross and his army. Despite offers to enter the Cornerian military, Star Fox and their Arwings remained a strictly professional mercenaries-for-hire unit only. No one is sure what the Star Fox team did with the money from the Lylat Wars, although the prize money was likely used to repay the immense loan used for building James McCloud's Great Fox.

Due to the lack of funds in the possession of the Star Fox team during the Plight of Sauria, the Arwings owned by the Star Fox team were in serious disrepair, but able to get by. Even an ace pilot would have trouble keeping the ship together, due to the modifications made by Slippy; these included the stripping of the targeting computers in exchange for hard currency, as well as the bomb magazines restricted to only one at a time, and the charge ability was taken away, and laser power was poor. Although the navigational computer was still in working order, this model of the Arwing had the capacity of two crew members, one of which was the pilot (Fox), and under the belly of the ship was a small cargo holder in which small creatures such as Prince Tricky could stay in while the pilot flew the ship. the Arwing's engines suffered somewhat, making the ship harder to control, but that could be attributed to the fact that the nose had been elongated to allow for cargo space in which small creatures (Prince Tricky) could be transported in. Its able to use brakes and boost but last very shortly. The installation of retractable tripod landing gear was another asset, due to the fact that Arwings would have had to work independently from Great Fox for prolonged periods of time. To provide remote assistance ROB 64 would transmit Fuel Cells to power the Arwing, but these were commonly scattered about, leaving the team to search for them in unorthodox places. It was this stripped down, aging ship that was responsible for the final defeat of Andross.

The Arwing is the personal super-high-performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device that allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high-performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield that will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns throughout the team's history, the many models of Arwings have maintained the balance of speed, power, and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team and is almost the symbol of their team.

General Information

Codex Statistics

Tier: High 6-A, Higher with Twin Blasters Type A and B, Booster and Retro Rockets, and Nova Bombs

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Multi-Continent level (Can defeat the Rock Crusher which are capable of reducing planetoids into cosmic space dust[1], with planetoids typically having a gravitational binding energy of 2.335E+28 Joules), Higher with Twin Blasters Type A and B (Both Twin Blaster Modules are direct upgrades over the standard Blaster[2]), Booster and Retro Rockets (Booster and Retro-Rockets are charged attacks from the Booster Meter[3], and Nova Bombs (Nova Bombs are bombs with massive destructive capability[3])

Durability: Unknown normally (Is usually one-shotted by all attacks after the Arwing Shields are depleted), Multi-Continent level with shields (Can withstand attacks from the Rock Crusher)

Speed: Supersonic+ in the atmosphere (Can move at Mach 4.2 at top speeds in the atmosphere), Speed of Light with Warp Speed (The Great Fox uses Warp Speed to travel at the speed of light across the Lylat System, which the Arwings display when in space)

Attack Speed: Supersonic+ with barrel roll (Can move fast enough to deflect projectiles with the Barrel Roll[4]), Speed of Light with Blasters (The Blaster and Twin Blaster are powerful laser cannons that fire laser beams at rapid speed[2])

Stamina: Unknown

Range: Dozens of Meters with Blasters (The lasers from the Blasters go far outward only stopping once colliding with an enemy), Hundreds of Meters with Nova Bombs (Creates a massive explosion that extends across the entire screen), Interplanetary with Radar Sensing (Can detect trouble from other planets in the Lylat system with the Arwing's mini radars)

Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault

Tier: 6-C | At least 6-C | At least 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (Can shoot asteroids in two which is calculated at this level) | At least Island level (Could defeat an Andross amplified by the Krozoa spirits, where he professed so much power he was off to lifewipe the Lylat System) | At least Island level (The Arwing has been refined and improved to have the strongest firepower in the Lylat System)

Durability: Island level with shields (Can take attacks from other Arwings) | At least Island level with shields (Can take attacks from a Krazoa fused Andross) | At least Island level with shields

Speed: Unknown at cruise speed, Speed of Light with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

Stamina: Limitless

Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)

Key: Star Fox Zero | Starlink

Tier: 6-C | 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (Should be no weaker than the Great Fox, which can destroy asteroids) | Island level

Durability: Island level with shields (Should be relative to the Great Fox) | Island level with shields

Speed: High Hypersonic in the atmosphere (While in flight mode, the Arwing can enter Corneria's atmosphere in seconds) | High Hypersonic, Speed of Light with Hyperdrive (Can travel between planets in a short timeframe)

Stamina: Limitless

Range: Dozens of Meters with laser fire (The lasers go far outward only stopping once colliding with an enemy), Hundreds of Meters with Nova Bombs (Creates a massive explosion that extends across the entire screen), Interplanetary with Extrasensory Perception (Can detect trouble from other planets in the Lylat system and in Atlas), Multi-Universal with Stasis Overload

Powers and Techniques

Superhuman Physical Characteristics, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, and allies plus items), Transformation & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both), Intangibility (Material. With Power Shield, this powerful defensive shield can be obtained by taking a Shield Item, while the Power Shield is active, the arwing will become transparent and will not take damage from enemy attacks or collisions), Healing (With space relief, replenishes the shield health of an arwing. With Repair, restores two segments of the Arwing's shield meter), Enhanced Forcefield Creation (With Super Shield, surround the craft with a powerful barrier, making it impervious to damage for a limited time).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Space-Time Manipulation & Physics Manipulation (Can travel inside of a black hole just fine)

Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).

Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)

Superhuman Physical Characteristics, Flight & Spaceflight (The Arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, allies, and lock onto enemies), Transformation (Morphing) & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both), Acrobatics (The Arwing in walker mode can perform side flips, mimicking the barrel roll), Hacking (The Arwing can hack into technology panels and computers), Healing (With Shield Ring or Shield Star, replenishes the shield health of an Arwing), Invulnerability (With a supply container, the Arwing is granted brief invulnerability or enhanced weaponry).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high-performance combat maneuvers), BFR (Application Based; The Space Graveyard contains a massive portal that teleports Venom away, which the Arwings are unaffected by), Extreme Heats and Extreme Colds (The Arwings are highly resistant to both Fichina and Titania's environment)

All previous abilities to a greater extent, Summoning and Transformation (The Arwing can summon any firearm onto its wings mid combat along with change its wing size, shape, and weight), Information Analysis (Can scan the DNA of lifeforms), Forcefield Creation (Can project a shield around itself), Dimensional Storage, Velocity Manipulation, and Technology Manipulation (The Arwing has a grapple beam that can store items and pull in enemy ships, preventing them from attacking and disabling their engines), Enhanced Regeneration (Can regenerate the Arwing's shields mid combat. Can be further enhanced by mods), Statistics Amplification (Various mods can alter and increase the Arwing's physical performance), Fire Manipulation, Heat Manipulation, Matter Manipulation, and Durability Negation (Can use Fire and Overheat class weapons, the latter of which tears apart armor at the molecular level to bypass defense), Ice Manipulation, Cold Manipulation, and Homing Attack (Can equip Frost and Freezed-based weapons, both of which can freeze opponents and those who touch the frozen area. Weapons like the Frost Barrage also have homing capabilities), Gravity Manipulation and Density Manipulation (Can increase the mass of enemies to prevent them from moving, crush them, or even pull in multiple opponents into one area), Black Hole Creation (The Imploder uses quantum superpositional technology to create mini-singularities, essentially making a Black Hole), Time Manipulation, Time Stop, and Temporal BFR (Can alter space and time with the Levitator; locking opponents into a separate timestream, slowing them down and preventing them from attacking), Shockwave Generation (The Shockwave fires wave-like attacks at enemies).
Resistance to Fire Manipulation and Ice Manipulation (Mods reduce elemental damage by a fixed amount. The Meteor Mk2 engulfs the Arwing in fire when charging)


Equipment


  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.

  • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.


  • Laser Cannon: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam. As of Starlink, they have been moved to the wings and classified as Kinetic Weapons.
  • Twin Blaster: By collecting the Twin Blaster item, the Arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.


  • Shredder: Based on human military designs, Shredder is a tri-barrel rotary firearm that sprays Kinetic projectiles. Able to cut through most forms of resistance, it's never a bad choice in a fight.
  • Shredder Mk2: This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.
  • Gauss Gun Mk2: Outfitted with additional racks of electromagnetic coils, which are then enhanced with modified Kinetic stabilizers, the Mk.2 is a significant improvement on the standard Gauss Gun in every way. It even looks cooler!
  • Iron Fist: Named for the famous Outlaw warlord who invented it, Iron Fist is a brutal close-range shrapnel launcher that smashes through even the most durable of defenses. Its short range was intentionally designed so that its creator could look her foes in the eye when they met their end.
  • Shockwave: Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.

  • Frost Barrage: Engineered to capitalize on the strategic benefits of homing technology, Frost Barrage launches a volley of guided missiles that spread frost over the target on impact. For those looking to chill their enemies out, there's no better option.
  • Hailstorm: Hailstorm adapts the four barrels of the Shredder to deliver cryo-enhanced projectiles, firing in short, accurate bursts that Frost the target with deadly precision.
  • Freeze Ray Mk2: This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.

  • Volcano: This tri-barrel firearm uses heat-energy recyclers to enhance its projectiles. The longer the trigger is held down, the hotter it gets, and the more damage is dishes out.
  • Flamethrower: Like it says on the box, this fuel-injected incendiary device throws flames in a wide arc, capable of dealing continuous damage to enemies who are set ablaze. Flamethrower also creates environmental chaos, which savvy fighters can use to their advantage.
  • Fury Cannon: This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time.
  • Meteor Mk2: The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.

  • Levitator: The same antigrav technology that keeps the Initiative's ships afloat can be supercharged for offensive purposes, leading to weapons like the Levitator. Its self-guided missiles are designed to trap enemies in suspension and remove their ability to fight back.
  • Levitator Mk2: The advanced matter-antimatter annihilation system of Levitator Mk. 2 make its Stasis missiles even more potent than its standard variant. Enemies caught in multiple blasts will experience the confusion and pain of a Stasis Overload.
  • Jaunt: The unique antigrav exhaust system of Jaunt adds to it's propulsive power, helping to thrust the user forward while projecting a Stasis field around them, Nothing else can scatter a crowd of targets with the same explosive strength.

  • Crusher: A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around it's target. Any projectiles caught in the well will be drawn inward for bonus damage.
  • Nullifier: The result of Outlaw weapons experimentation, Nullifier launches a volley of guided missiles tipped with mass-enhancing warheads, creating an intense Vortex of crushing Gravity at their target's location. If the impact doesn't get 'em, the Gravity will.
  • Imploder: The pinnacle of gravity-based weaponry, Imploder uses quantum superpositional technology to create mini-singularities and translate them along a linear axis towards their target Simply put: it's a cannon that literally fires black holes.


Notable Techniques


  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Other

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

Battle Records

None.

None.

None.

References

  1. 1.0 1.1 1.2 Star Fox Manual, Page 20
  2. 2.0 2.1 Star Fox Manual, Page 13
  3. 3.0 3.1 Star Fox Manual, Page 10
  4. Star Fox Manual, Page 8