“ | MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL. | „ |
~ V1's operative statement |
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
The background art comes from Cherylann1960.
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|-|1={{Quote|MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.|V1's operative statement}} | |-|1={{Quote|MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.|V1's operative statement}} | ||
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Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence.|Brief summary of V1 from the Terminal}} | Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence.|Brief summary of V1 from the Terminal}} | ||
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==Background== | ==Background== | ||
'''V1''' is the main protagonist and playable character of the FPS game ''[[Ultrakill|ULTRAKILL]]''. | '''V1''' is the main protagonist and playable character of the FPS game ''[[Ultrakill|ULTRAKILL]]''. | ||
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V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries). | V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries). | ||
'''Name:''' V1 | ==General Information== | ||
'''Name:''' V1 | |||
'''Origin:''' [[Ultrakill]] | '''Origin:''' [[Ultrakill]] | ||
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'''Age:''' Unknown | '''Age:''' Unknown | ||
'''Classification:''' Combat Robot, Machine, Creature of steel | '''Classification:'''Combat Robot, Machine, Creature of steel | ||
'''Species:''' Machine | |||
'''Occupation:''' Actively killing everything he see's in order to gain blood for himself | |||
'''[[Status]]:''' '''Alive''' | '''[[Status]]:''' '''Alive''' | ||
'''[[Alignment]]:''' '''True Neutral''' (V1 goes to a rampage in Hell, completely killing any life form in the entire layers of Limbo, Lust, Gluttony, Greed, Wrath and Heresy. V1's only goal is to get more blood in order to heal itself, and will not think twice before attacking someone for it. V1 only does this as it requires blood in order to fuel itself and not dying, thus the rampage in hell is only so he is able to survive) | '''[[Alignment]]:''' '''True Neutral''' (V1 goes to a rampage in Hell, completely killing any life form in the entire layers of Limbo, Lust, Gluttony, Greed, Wrath and Heresy. V1's only goal is to get more blood in order to heal itself, and will not think twice before attacking someone for it. V1 only does this as it requires blood in order to fuel itself and not dying, thus the rampage in hell is only so he is able to survive) | ||
==Codex Statistics== | |||
'''[[Tiering System|Tier]]:''' '''High 8-C''' | |||
'''[[Cardinality]]:''' '''Finite''' | |||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Large Building level | '''[[Attack Potency]]:''' '''Large Building level''' (It can harm those that can harm it. Defeated [https://www.youtube.com/watch?v=OylIPkV6Ofw The Corpse of King Minos], who is capable of destroying a [https://youtu.be/OylIPkV6Ofw?t=7 giant metal ceilin]g, with the size of Minos being [https://www.youtube.com/watch?v=RI1H_kDBiUM far greater than buildings]. Later defeated [https://www.youtube.com/watch?v=l6XFIVv_e6c Minos Prime and the Flesh Prison] with Minos Prime being a [https://ultrakill.fandom.com/wiki/Minos_Prime#:~:text=As%20manifestations%20of%20pure%20will%2C%20prime%20souls%20are%20incredibly%20powerful%2C%20to%20the%20point%20that%20even%20the%20prideful%20angels%20see%20them%20as%20a%20threat%20and%20will%20use%20any%20means%20necessary%20to%20stop%20them%20from%20forming. threat to even high ranked angels] and Flesh Prison who was [https://ultrakill.fandom.com/wiki/Flesh_Prison?so=search#:~:text=Flesh%20Prison%20is%20an%20uncategorized%20organism%20created%20by%20the%20angels%20to%20imprison%20Minos%27%20soul%20after%20he%20was%20slain%20by%20Gabriel. made to stop the Prime Soul event]. Defeated Gabriel on [https://www.youtube.com/watch?v=h6e0-whg6EA 2] separate [https://www.youtube.com/watch?v=MImbqGgS7nA occasions] who previously [https://ultrakill.fandom.com/wiki/Gabriel?so=search#:~:text=Regardless%20of%20the%20task%20given%2C%20Gabriel%20would%20always%20perform%20it%20quickly%20and%20efficiently%2C%20earning%20him%20the%20title%20of%20Judge%20of%20Hell%20after%20dethroning%20Minos%20and%20ending%20the%20Lust%20renaissance. killed King Minos and took his place as judge of hell]. [https://www.youtube.com/watch?v=zrzusUi9Evg Killed Sisyphus Prime], who one [https://youtu.be/RUIJ_eNbzZo?t=393 easily killed the Flesh Panopticon] which is a stronger version of the [https://ultrakill.fandom.com/wiki/Flesh_Panopticon?so=search#:~:text=Flesh%20Panopticon%20is%20a%20superior%20version%20of%20the%20Flesh%20Prison%2C%20built%20to%20not%20only%20house%20the%20soul%20of%20King%20Sisyphus%2C%20but%20also%20with%20the%20capability%20to%20keep%20a%20watchful%20eye%20over%20any%20of%20his%20followers%20that%20may%20be%20imprisoned%20alongside%20him. Flesh Prison]) | ||
'''[[Durability]]:''' '''Large Building level | '''[[Durability]]:''' '''Large Building level''' | ||
'''[[Striking Strength]]:''' '''Large Building Class | '''[[Striking Strength]]:''' '''Large Building Class''' | ||
'''[[Lifting Strength]]:''' ''' Superhuman''' (Can hold multiple Weapons and alternative arm while running and jumping without trouble) | '''[[Lifting Strength]]:''' ''' Superhuman''' (Can hold multiple Weapons and alternative arm while running and jumping without trouble) | ||
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'''[[Speed|Travel Speed]]: Massively Hypersonic''' ([https://youtu.be/t00barxHkuA?t=36 V1 is able to dodge the Ferryman's lighting strike by running or sliding]) | '''[[Speed|Travel Speed]]: Massively Hypersonic''' ([https://youtu.be/t00barxHkuA?t=36 V1 is able to dodge the Ferryman's lighting strike by running or sliding]) | ||
'''[[Speed| | '''[[Speed|Attack Speed]]:''' At most '''Relativistic+''' (V1 is able to tag people who scale to him such as [https://ultrakill.fandom.com/wiki/Gabriel?so=search Gabriel] or [https://ultrakill.fandom.com/wiki/V2?so=search V2]. With V2 having a similar Dash ability as V1. His coins can tag [https://thecodex.wiki/Minos_(Ultrakill)?so=search Minos Prime], [https://www.youtube.com/watch?v=l6XFIVv_e6c&t=154s who is far faster than V1's reaction speed]) | ||
'''[[Reactions|Reaction Speed]]:''' ''' | '''[[Reactions|Reaction Speed]]:''' At most '''Relativistic+''' ([https://ultrakill.fandom.com/wiki/Virtue?so=search#:~:text=Virtues%20use%20a%20light%20beam%20as%20their%20only%20means%20of%20attack.%20The%20beam%20is%20summoned%20by%20a%20spinning%20glyph%20which%20will%20follow%20the%20player%20for%20a%20short%20while.%20As%20it%20is%20about%20to%20fire%2C%20the%20glyph%20locks%20in%20place%20and%20spins%20rapidly%20before%20sending%20down%20a%20beam%20of%20heavenly%20light%20that%20deals%2030%20damage V1 is able to dodge holy light by Dashing], V1 is also capable of dodging the lasers from various enemies such as [https://www.youtube.com/watch?v=p0pK9TwD0N0 Sentry's] or [https://youtu.be/FRKWLfLf80I?t=115 Flesh Prison's eyeball minion] who have a [https://imgur.com/a/1yLzB6J scattering effect]) | ||
'''[[Stamina]]:''' '''Limitless''' as long as he has blood to fuel itself | '''[[Stamina]]:''' '''Limitless''' as long as he has blood to fuel itself | ||
'''[[Range]]:''' '''Standard Melee''', '''Several Meters''' to '''Tens of Meters''' to '''Kilometers''' with weapons and abilities, ''' | '''[[Range]]:''' '''Standard Melee''', '''Several Meters''' to '''Tens of Meters''' to '''Kilometers''' with weapons and abilities, '''Multiversal Class''' with '''[[Erasure]]''' | ||
'''[[Intelligence]]:''' '''Genius''' combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as [[Minos]] and [[Gabriel (Ultrakill)|Gabriel]]. [https://ultrakill.fandom.com/wiki/V1#:~:text=ability%20to%20fix%20itself%20and%20rebuild%20broken%20parts%20on%20the%20fly It can fix and rebuild itself on the fly] and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from [[V2 (Ultrakill)|V2]] and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire) | '''[[Intelligence]]:''' '''Genius''' combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as [[Minos]] and [[Gabriel (Ultrakill)|Gabriel]]. [https://ultrakill.fandom.com/wiki/V1#:~:text=ability%20to%20fix%20itself%20and%20rebuild%20broken%20parts%20on%20the%20fly It can fix and rebuild itself on the fly] and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from [[V2 (Ultrakill)|V2]] and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire) | ||
---- | ---- | ||
==[[Powers and Techniques]]== | |||
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|-|Standard Abilities='''[[Superhuman Physical Characteristics]]''', '''[[Durability Negation]]''', '''[[Penetration Damage]]''' (With his guns), '''[[Temporal Reload]]''' ([https://youtu.be/GGDoovc2Tjw?t=7 V1 can pause his game in order to return to specific checkpoints], [https://youtu.be/rXFlZWGOgs8?t=7537 he can also resurrect to the nearest checkpoint whenever he dies]) '''[[Martial Arts|H2H Combat Ability]]''', '''[[Acrobatics]]''' (Via mobility options), '''[[Genius Intelligence]]''' (Combat wise), '''[[Inorganic Physiology]]''' (Via being a robot), '''[[Human Achievements]]''' (It killed a majority of Hell single-handedly and defeated the V2 prototype, Minos and Gabriel), '''[[Weapon Mastery]]''' (As soon as it finds a weapon it instantly uses it with warlike efficiency), '''[[Non- | |-|Standard Abilities='''[[Superhuman Physical Characteristics]]''', '''[[Durability Negation]]''', '''[[Penetration Damage]]''' (With his guns), '''[[Temporal Reload]]''' ([https://youtu.be/GGDoovc2Tjw?t=7 V1 can pause his game in order to return to specific checkpoints], [https://youtu.be/rXFlZWGOgs8?t=7537 he can also resurrect to the nearest checkpoint whenever he dies]) '''[[Martial Arts|H2H Combat Ability]]''', '''[[Acrobatics]]''' (Via mobility options), '''[[Genius Intelligence]]''' (Combat wise), '''[[Inorganic Physiology]]''' (Via being a robot), '''[[Human Achievements]]''' (It killed a majority of Hell single-handedly and defeated the V2 prototype, Minos and Gabriel), '''[[Weapon Mastery]]''' (As soon as it finds a weapon it instantly uses it with warlike efficiency), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction''' & '''Abstract Interaction;''' [https://youtu.be/D8V_ZF-_j3I?t=3111 Its shots inflicted Gabriel with wounds of body and soul]. [https://youtu.be/CALl22mASvc?t82 It can smash soul orbs], tag The Corpse of King Minos, who [https://cdn.discordapp.com/attachments/794347244685492224/794352276377960528/unknown.png has traces of its original soul in its body], Can damage Prime Souls such as [[Minos (Ultrakill)|Minos Prime]], [https://ultrakill.fandom.com/wiki/Minos_Prime?so=search#:~:text=A%20prime%20soul,of%20pure%20will%2C with Prime Souls being an event where a soul becomes so powerful it does not require a husk to manifest, also called a manifestation of pure will] and can interact with hell itself, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]), '''[[Willpower Manipulation]]''' (Killed Minos Prime, who is the manifestation of his own will), '''[[Energy Projection]]''' (with the [https://ultrakill.fandom.com/wiki/Piercer_Revolver Piercer Revoler] and the [https://ultrakill.fandom.com/wiki/Sharpshooter_Revolver Sharpshooter Revolver]) '''[[Blood Manipulation]] '''([https://ultrakill.fandom.com/wiki/V1#:~:text=The%20V%20model%20was%20built%20for%20war%2C%20with%20V1%20boasting%20a%20new%20kind%20of%20exterior%20plating%20that%20allowed%20refueling%20through%20contact%20with%20blood%20rather%20than%20through%20a%20separate%20refueling%20process. Its fueled by blood] [https://youtu.be/CALl22mASvc?t73 and heals itself] with it. [https://youtu.be/CALl22mASvc?t73 It drains the blood of its targets by damaging them.] It can drain blood from [https://youtu.be/-Wcb_hx1vEg?t=32 statues], [https://www.youtube.com/watch?v=_ic2mGhxneg long-dead corpses] and [https://www.youtube.com/watch?v=gdJFuRNpKkU machines]. The Screwdriver [https://ultrakill.fandom.com/wiki/Screwdriver_Railcannon fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range.] By changing its calibrations it can increase the amount of blood enemies release), Limited '''[[Invulnerability]]''' ([https://ultrakill.fandom.com/wiki/Sisyphus_Prime#:~:text=%2D%20The%20radiant%20power%20of%20the%20sun%20makes%20Sisyphus%27%20explosive%20attacks%20very%20difficult%20to%20avoid%2C%20but%20since%20a%20dash%20gives%20temporary%20invincibility%2C%20good%20timing%20allows%20one%20to%20avoid%20the%20damage%20of%20an%20explosion%20without%20actually%20needing%20to%20escape%20its%20radius. V1's Dash temporarily makes him invincible]), '''[[Absorption]] '''([https://ultrakill.fandom.com/wiki/V1#:~:text=The%20V%20model%20was%20built%20for%20war%2C%20with%20V1%20boasting%20a%20new%20kind%20of%20exterior%20plating%20that%20allowed%20refueling%20through%20contact%20with%20blood%20rather%20than%20through%20a%20separate%20refueling%20process. It has plates that absorb blood]), '''[[Bloodlust]]''' (It invaded and killed a majority of Hell's denizens, including anyone who intervened, for the sake of getting blood as fuel. Any other decision or information was irrelevant to it), '''[[Information Analysis]]''' ([https://youtu.be/_X0K7Wj1R20?t=2819 It can analyze books within seconds to find select information in them it needs or finds relevant]), '''[[Technological Manipulation]]''', '''[[Sound Manipulation]]''', '''[[Power Modification]]''', '''[[Empathic Manipulation]]''', '''[[Damage Boost]]''', '''[[Damage Reduction]]''', '''[[Biological Manipulation]]''' ([https://youtu.be/CALl22mASvc?t9 It can change its calibrations at any time.] This allows it to control projected sound, along with the speed, aggression and damage of enemies. It can use this to create a [https://ultrakill.fandom.com/wiki/Difficulty?so=search#:~:text=Absurdly%20slow%20enemies,could%20dodge%20them. situation where attacks are easy to avoid but carelessness is lethal], or [https://ultrakill.fandom.com/wiki/Difficulty?so=search#:~:text=Fast%20and%20aggressive,awareness%20are%20essential. one where quick thinking, situational awareness and mobility options are essential]. [https://youtu.be/CALl22mASvc?t42 It can also enable assists] and increase the amount of blood enemies release), '''[[Acrobatics]]''' ('''Physics Defying;''' Via the [https://youtu.be/CALl22mASvc?t71 Dash]), '''[[Healing]]''' ([https://youtu.be/CALl22mASvc?t73 It heals itself by basking in enemy blood.], [https://ultrakill.fandom.com/wiki/Screwdriver_Railcannon The Screwdriver fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range], [https://ultrakill.fandom.com/wiki/Parry#Miscellaneous:~:text=Performing%20a%20successful%20parry%20will%20heal%20you%20up%20to%20the%20hard%20damage%20limit.%20Hard%20damage%20is%20displayed%20in%20the%20health%20bar%20as%20a%20light%20grey. V1 will fully heal if he is able to succesfully parry an attack]), '''[[Vibration Manipulation]]''' (It can [https://youtu.be/CALl22mASvc?t79 create shockwaves on its own], with [https://www.youtube.com/watch?v=KM-JerqzJ6I the Knuckleblaster] and [https://youtu.be/UhDEUKj3xBw?t=20 whenever a Rocket hits something solid a small shockwave will be created]), '''[[Metaphysics Manipulation]]''' ('''Soul Manipulation;''' [https://youtu.be/D8V_ZF-_j3I?t=3111 Its shots inflicted Gabriel with wounds of body and soul]. [https://youtu.be/CALl22mASvc?t82 It can smash soul orbs], tag The Corpse of King Minos, who has traces of its original soul in its body. and Prime Souls, [https://ultrakill.fandom.com/wiki/Minos_Prime?so=search#:~:text=A%20prime%20soul,of%20pure%20will%2C with Prime Souls being an event where a soul becomes so powerful it does not require a husk to manifest, also called a manifestation of pure will]), '''[[Empathic Manipulation]]''' (It can anger [https://youtu.be/qiLqpxQALR8?t=2 machines] and [https://youtu.be/glW_0vPP-gk?t=39 statues] through disrespecting them with punches), '''[[Durability Negation]]''' (Can harm souls), '''[[Power Modification]]''' (The Feedbacker can [https://www.youtube.com/watch?v=qUrFJKU0IXk parry shotgun bullets] [https://ultrakill.fandom.com/wiki/Parry#Shotgun_Pellets to make them explosive]), '''[[Explosion Manipulation]]''' (The Core Eject [https://www.youtube.com/watch?v=rszkG7k2scg ejects shotgun cores that explode on impact], [https://www.youtube.com/watch?v=6jnEMdSAXlI the impact of the core can be increased if hit by the Railcannon or Revolver]. The Feedbacker [https://www.youtube.com/watch?v=qUrFJKU0IXk can parry shotgun bullets] [https://ultrakill.fandom.com/wiki/Parry#Shotgun_Pellets to make them explosive.] Overcharging the Pump Charge [https://youtu.be/ReaC2mK4LPE?t=16 causes it to explode when fired.] [https://youtu.be/ATZfkfWAXr8?t=21 The Malicious Railcannon instantly fires an explosion beam], Can use the Rocket Launcher to explode [https://youtu.be/UhDEUKj3xBw?t=16 upon direct contact with a target], [https://youtu.be/UhDEUKj3xBw?t=32 the impact will get stronger if the target is in an airborne state]), '''[[Weapon Creation]]''' ([https://ultrakill.fandom.com/wiki/Marksman_Revolver?so=search It can create and toss coins] with the Marksman), '''[[Immortality Negation]]''' (Type 7; [https://ultrakill.fandom.com/wiki/Category:Husks?so=search Can kill Husk's, who are the undead manifestation of a soul]. Was also able to [https://ultrakill.fandom.com/wiki/The_Corpse_of_King_Minos kill the Corpse of Minos]), '''[[Homing Attack]]''' (Coins it shoots midair [https://youtu.be/p7j8ekOaI0M?t=147 deflect into the nearest enemy's weakpoint.] They can also [https://youtu.be/p7j8ekOaI0M?t=142 deflect into other coins] to extend the range), '''[[Damage Boost]]''' (The Feedbacker [https://ultrakill.fandom.com/wiki/Feedbacker can parry attacks] to [https://ultrakill.fandom.com/wiki/Parry do more] damage), Limited '''[[Time Stop|Freezing]]''' ([https://youtu.be/UhDEUKj3xBw?t=83 Can temporarily freeze his own rockets with the Freezeframe]), '''[[Perception Manipulation]]''' ([https://youtu.be/CALl22mASvc?t112 Upon killing all the enemies of a room, its perception briefly briefly slows]; [https://youtu.be/CALl22mASvc?t291 it also did this when wanting to perceive Swordsmachine] and [https://www.youtube.com/watch?t2483 V2]), '''[[Statistics Amplification]]''' (The Pump Charge [https://ultrakill.fandom.com/wiki/Pump_Charge_Shotgun?so=search pumps the shotgun to make its next shots more powerful]. The Red Orbs [https://ultrakill.fandom.com/wiki/Soul_Orbs?so=search can double its vitality over its limit], however, he is unable to heal this vitality with blood), '''[[Metal Manipulation]]''' ([https://ultrakill.fandom.com/wiki/S.R.S._Cannon_Rocket_Launcher#:~:text=Press%20Alt%20Fire%20to%20launch%20cannonball.%0AHold%20to%20charge%20distance.%0ANo%20one%20knows%20what%20S.R.S.%20stands%20for.%0A%2D%20The%20Terminal. The S.R.S Cannon Rocket Launcher creates a cannonball]), '''[[Precognition]]''', '''[[Attack Reflection]]''' (Type 2; The Feedbacker [https://ultrakill.fandom.com/wiki/Feedbacker?so=search can parry attacks to reflect them]. This includes [https://ultrakill.fandom.com/wiki/Parry#Enemy_Projectiles normal] and [https://www.youtube.com/watch?v=hUYzkP6f8z0 homing projectiles], [https://ultrakill.fandom.com/wiki/Parry#Miscellaneous attacks that haven't] [https://youtu.be/D3tZbugPjkc?t=30 fired], [https://www.youtube.com/watch?v=nn7usSUxfhQ melee] or [https://youtu.be/D3tZbugPjkc?t=111 ranged weapons] and [https://ultrakill.fandom.com/wiki/Parry#Melee_Attacks melee attacks.] It can also parry all of these by [https://ultrakill.fandom.com/wiki/Parry#Enemy_Attacks_.28in_general.29:~:text=A%20lot%20of%20enemy%20attacks%20can%20be%20parried%20in%20a%20small%20timing%20window%20by%20parrying%20the%20enemy%20directly shooting the attacker]. It can reflect energy, explosive, holy and soul attacks, among many others. Even the shockwaves it creates with the Knuckleblaster [https://ultrakill.fandom.com/wiki/Knuckleblaster#:~:text=as%20deflecting%20any%20projectiles%20in%20a%20radius%20slightly%20farther%20than%20parry%20range can deflect projectiles]. Its reflection is described as strategic [https://ultrakill.fandom.com/wiki/Swordsmachine#:~:text=%2D%20Its%20motorized%20sword%20makes%20for%20predictable%20attacks%2C%20making%20the%20Swordsmachine%20an%20excellent%20target%20for%20parrying. prediction of enemy attacks]), '''[[Magnetism Manipulation]]''' (The Attractor can fire a magnet attracting [https://youtu.be/oY9Ca4Cv9rg?t=295 nearby nails] and [https://youtu.be/ulcGUC3PhbE?t=37 sawblades]. These magnets can be stuck [https://youtu.be/oY9Ca4Cv9rg?t=477 on enemies] and surfaces alike), '''[[Heat Manipulation]]''' (The Overheat [https://ultrakill.fandom.com/wiki/Overheat_Nailgun?so=search can overheat itself to fire more nails at a raging speed]), Limited '''[[Negation]]''' (The Screwdriver [https://ultrakill.fandom.com/wiki/Screwdriver_Railcannon?so=search#:~:text=the%20Screwdriver%20Railcannon%20has%20a%20niche%20usage%20where%20it%20will%20prevent%20a%20Mindflayer%20from%20teleporting%2C%20making%20it%20easier%20to%20hit%20and%20kill%20them prevents enemies from teleporting]), '''[[Electricity Manipulation]]''' ([https://ultrakill.fandom.com/wiki/Electric_Railcannon with the Electric Railcannon]), '''[[Fire Manipulation]]''', '''[[Status Effect Inducement]]''' (V1 is able to put his target on fire with [https://ultrakill.fandom.com/wiki/Overheat_Nailgun?so=search#:~:text=Overheated%20nails%20deal%20the%20same%20amount%20of%20damage%20as%20regular%20nails%2C%20but%20will%20set%20enemies%20on%20fire%20for%204s%20if%20they%20are%20flammable the Overheat], and diverse explosions, [https://www.youtube.com/watch?v=BUcrrVhDlZU even while underwater]. With said targets being able to [https://ultrakill.fandom.com/wiki/Stray#:~:text=projectiles%20formed%20with%20Hell%20Energy withstand Hell Energy projectile], as well as [https://youtu.be/yWzvgcaYewo?t=48 standing close to lava]), '''[[Dimensional Travel]]''' ([https://youtu.be/kaImho5JioI?t=14787 Hakita states that hell continously transforms in a way where the opening to continue has to come somewhere one way or another for the player to progress], which is why [https://youtu.be/kaImho5JioI?t=14805 no matter the path one may go, it will always be the "right way"], [https://youtu.be/bq6FHFwN1eg?t=95 V1 is able to use this outside of Hell] which is an alternative spacetime, this is supported by [https://imgur.com/a/JmLJepD Hakita saying that Hell runs on different laws of physics and space than our world]), '''[[Self-Sustenance]]''' (Type 1,2,3. As a robot, V1 does not need oxygen, nutrition or sleep in order to survive), '''[[Resistance]]''' to '''[[Heat Manipulation]]''' ([https://youtu.be/yWzvgcaYewo?t=48 It's unaffected by being near lava]), '''[[Fire Manipulation]]''' ([https://www.youtube.com/watch?v=rU6wqQAca80 Doesn't burn by explosions or the Overheat of V2] and is [https://youtu.be/n0a1yk5yFSs?t=101 perfectly fine standing inside fire]), '''[[Energy Manipulation]]''', '''[[Explosion Manipulation]]''', '''[[Holy Manipulation]]''', '''[[Light Manipulation]]''', '''[[Acid Manipulation]]''' (It endures minor physical damage from energy/explosive/holy/light/acid attacks) Limited '''[[Resistance]]''' to '''[[Attack Reflection]]''' (A lot of its projectiles can be reflected but the Pistols' and Railcannons' projectiles cannot be), '''[[Regeneration]]''' and '''[[Healing]]''' '''[[Negation]]''' ([https://ultrakill.fandom.com/wiki/Hard_Damage Can heal it's "Hard Damage" who normally prevents him from healing with blood]), '''[[Conceptual Manipulation]]''' (V1 can easily tank hits from enemies and bosses who can interact with hell, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]) | ||
|-|Optional Equipment='''[[Duplication]]''' ([https://ultrakill.fandom.com/wiki/Dual_Wield Can temporarily duplicate his weapons with the Dual Wield], this effect is stackable), '''[[Light Manipulation]]''' (With [https://www.youtube.com/watch?v=0FLbVyncHFY Torches] and [https://www.youtube.com/watch?v=d1Y6UH5XJ9w Skulls], V1 can also change [https://youtu.be/XejUUAIXnxc?t=182 the day to night with the Moon Pendant]), '''[[Forcefield Creation]]''' (Whenever V1 holds a [https://youtu.be/XejUUAIXnxc?t=338 Red or Blue skull it allows him to survive attacks] that would [https://youtu.be/XejUUAIXnxc?t=348 normally kill him]), '''[[Fire Manipulation]]''', '''[[Status Effect Inducement]]''' (V1 can burn enemies by [https://ultrakill.fandom.com/wiki/Skull?so=search#:~:text=Attacking%20some%20types%20of%20enemies%20with%20melee%20attacks%20while%20wielding%20a%20Skull%20will%20set%20them%20on%20fire punching | |-|Optional Equipment='''[[Duplication]]''' ([https://ultrakill.fandom.com/wiki/Dual_Wield Can temporarily duplicate his weapons with the Dual Wield], this effect is stackable), '''[[Light Manipulation]]''' (With [https://www.youtube.com/watch?v=0FLbVyncHFY Torches] and [https://www.youtube.com/watch?v=d1Y6UH5XJ9w Skulls], V1 can also change [https://youtu.be/XejUUAIXnxc?t=182 the day to night with the Moon Pendant]), '''[[Forcefield Creation]]''' (Whenever V1 holds a [https://youtu.be/XejUUAIXnxc?t=338 Red or Blue skull it allows him to survive attacks] that would [https://youtu.be/XejUUAIXnxc?t=348 normally kill him]), '''[[Invulnerability]]''' ([https://youtu.be/1s-w2nHRC58?t=113 The Purple skull effect makes V1 invincible for a short period of time]), '''[[Fire Manipulation]]''', '''[[Status Effect Inducement]]''' (V1 can burn enemies by [https://ultrakill.fandom.com/wiki/Skull?so=search#:~:text=Attacking%20some%20types%20of%20enemies%20with%20melee%20attacks%20while%20wielding%20a%20Skull%20will%20set%20them%20on%20fire punching them with Skulls], [https://www.youtube.com/watch?v=BUcrrVhDlZU even while underwater]. With said targets being able to [https://ultrakill.fandom.com/wiki/Stray#:~:text=projectiles%20formed%20with%20Hell%20Energy withstand Hell Energy projectile], as well as [https://youtu.be/yWzvgcaYewo?t=48 standing close to lava]), Limited '''[[Erasure]]''' (Space-Time Erasure; [https://youtu.be/w2VCiW_nrwY?t=214 Upon sacrificing Florp to Jakito, Jakito will proceed to destroy the entire Ultrakill universe, closing the game itself.]), '''[[Explosion Manipulation]]''' (With the [https://ultrakill.fandom.com/wiki/5-S:_I_ONLY_SAY_MORNING?so=search#:~:text=without%20any%20lures.-,Bomb%20fish,Cast%20your%20rod%20into%20the%20Stream.,-Eyeball Bomb Fish]) | ||
|-|Cybergrind='''[[Resurrection]]''' ([https://ultrakill.fandom.com/wiki/P-2:_WAIT_OF_THE_WORLD?so=search#:~:text=More%20recently%2C%20the,of%20live%20entertainment. The Cyber Grind is a simulation space where machines do not need to fear being destroyed]), '''[[Reality Warping]]''' (With terminals, [https://www.youtube.com/watch?v=sndaAwemjYM V1 is able to change the background and layers of the Cyber Grind]) | |-|Cybergrind='''[[Resurrection]]''' ([https://ultrakill.fandom.com/wiki/P-2:_WAIT_OF_THE_WORLD?so=search#:~:text=More%20recently%2C%20the,of%20live%20entertainment. The Cyber Grind is a simulation space where machines do not need to fear being destroyed]), '''[[Reality Warping]]''' (With terminals, [https://www.youtube.com/watch?v=sndaAwemjYM V1 is able to change the background and layers of the Cyber Grind]) | ||
|-|Within the layers of Hell='''[[Perspective Manipulation]]''' ([https://www.youtube.com/watch?v=kaImho5JioI&t=14860s Hakita states that hell is a non-physical place, but rather an idea, which is why layers have skies even tho there is another layer above], Hakita also explains that because of this, [https://youtu.be/kaImho5JioI?t=14754 Hell is different for everybody] where places that [https://youtu.be/kaImho5JioI?t=14766 character such as V1 may see and interact with won't be visible to other entities], [https://youtu.be/kaImho5JioI?t=14787 Hakita states that hell continously transforms in a way where the opening to continue has to come somewhere one way or another for the player to progress], which is why [https://youtu.be/kaImho5JioI?t=14805 no matter the path one may go, it will always be the "right way"]. [https://youtu.be/kaImho5JioI?t=14830 Hakita also calls it a way of perception to interact with space]) | |-|Within the layers of Hell='''[[Perspective Manipulation]]''' ([https://www.youtube.com/watch?v=kaImho5JioI&t=14860s Hakita states that hell is a non-physical place, but rather an idea, which is why layers have skies even tho there is another layer above], Hakita also explains that because of this, [https://youtu.be/kaImho5JioI?t=14754 Hell is different for everybody] where places that [https://youtu.be/kaImho5JioI?t=14766 character such as V1 may see and interact with won't be visible to other entities], [https://youtu.be/kaImho5JioI?t=14787 Hakita states that hell continously transforms in a way where the opening to continue has to come somewhere one way or another for the player to progress], which is why [https://youtu.be/kaImho5JioI?t=14805 no matter the path one may go, it will always be the "right way"]. [https://youtu.be/kaImho5JioI?t=14830 Hakita also calls it a way of perception to interact with space]) | ||
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{{#tag:tabber| | {{#tag:tabber| | ||
{{!}}-{{!}}General= | {{!}}-{{!}}General= | ||
'''[[Intangibility]]''' and '''[[Flight]]''' with Noclip ([https://youtu.be/mixtX_3iefs?t=35 Shown here]), '''[[Perception Manipulation]]''' (Can make enemies unable to see him), Limited '''[[Time Manipulation]]''' ([https://youtu.be/mixtX_3iefs?t=76 Can make weapons that normally require a cooldown to be used instantly after], additionally, can make [https://ultrakill.fandom.com/wiki/Cheats#:~:text=Alternate%20Revolver.-,Infinite%20Power%2DUps,last%20forever.%20Currently%2C%20this%20only%20affects%20the%20Dual%20Wield%20power%2Dup.,-ENEMIES limited timed abilities such as Dual Wield go on forever]), '''[[Light Manipulation]]''' ([https://www.youtube.com/watch?v=6EGSD8c4tn4 Full Bright allows dark room such a 0-S to be fully visible]) '''[[Teleportation]]''' (Can teleport [https://ultrakill.fandom.com/wiki/Cheats#:~:text=the%20button%20again.-,Teleport%20Menu,Checkpoints%3B%20selecting%20any%20of%20them%20will%20instantly%20teleport%20V1%20to%20it.,-Fullbright to specific checkpoints in a mission]), '''[[Power Bestowal]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=for%20more%20information.-,Invincible%20Enemies,Enemy%20Spawns%2C%20this%20does%20not%20affect%20any%20in%2Dgame%20events.,-SPECIAL%20(Unlockables) Can make enemies invincible]), '''[[Creation]]''' with the Spawner Arm ([https://ultrakill.fandom.com/wiki/Spawner_Arm The Spawner Arm allows V1 is spawn objects, enemies, and power-ups]) , Passive '''[[ | '''[[Intangibility]]''' and '''[[Flight]]''' with Noclip ([https://youtu.be/mixtX_3iefs?t=35 Shown here]), '''[[Perception Manipulation]]''' (Can make enemies unable to see him), Limited '''[[Time Manipulation]]''' ([https://youtu.be/mixtX_3iefs?t=76 Can make weapons that normally require a cooldown to be used instantly after], additionally, can make [https://ultrakill.fandom.com/wiki/Cheats#:~:text=Alternate%20Revolver.-,Infinite%20Power%2DUps,last%20forever.%20Currently%2C%20this%20only%20affects%20the%20Dual%20Wield%20power%2Dup.,-ENEMIES limited timed abilities such as Dual Wield go on forever]), '''[[Light Manipulation]]''' ([https://www.youtube.com/watch?v=6EGSD8c4tn4 Full Bright allows dark room such a 0-S to be fully visible]) '''[[Teleportation]]''' (Can teleport [https://ultrakill.fandom.com/wiki/Cheats#:~:text=the%20button%20again.-,Teleport%20Menu,Checkpoints%3B%20selecting%20any%20of%20them%20will%20instantly%20teleport%20V1%20to%20it.,-Fullbright to specific checkpoints in a mission]), '''[[Power Bestowal]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=for%20more%20information.-,Invincible%20Enemies,Enemy%20Spawns%2C%20this%20does%20not%20affect%20any%20in%2Dgame%20events.,-SPECIAL%20(Unlockables) Can make enemies invincible]), '''[[Creation]]''' with the Spawner Arm ([https://ultrakill.fandom.com/wiki/Spawner_Arm The Spawner Arm allows V1 is spawn objects, enemies, and power-ups]) , Passive '''[[Erasure]]''' (Conceptual Erasure; [https://ultrakill.fandom.com/wiki/Cheats#:~:text=to%20dodge%20projectiles.-,Disable%20Enemy%20Spawns,in%20the%20middle%20of%20the%20arena.%20See%20Trivia%20for%20more%20information.,-Invincible%20Enemies Disable Enemies allows V1 to erase enemies any enemies and objects in the game before they appear, including bosses], said objects such as Jakito's cage or the organ, with things in hell, [https://youtu.be/kaImho5JioI?t=14857 hell being stated to be an idea and more absract, without an actual physical space]), '''[[Death Manipulation]]''' ([https://www.reddit.com/r/Ultrakill/comments/swwwho/kill_all_enemies_cheat_is_fun/ Can instakill any enemies with the "Kill all enemies" cheat]), '''[[One Hit KO]]''' ([https://youtu.be/0IkeHuDMxjE?t=90 V1 can one shot any enemy in the game with Clash Mode]) | ||
{{!}}-{{!}}Sandbox= | {{!}}-{{!}}Sandbox= | ||
'''[[Temporal Reload]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=Sandbox%20map.-,Quick%20Save,of%20them%2C%20as%20well%20as%20make%20new%20saves%20with%20custom%20names.,-Clear%20Map V1 is able to quick save current maps, additionally he is able to manage said saves and quick load them]), '''[[ | '''[[Temporal Reload]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=Sandbox%20map.-,Quick%20Save,of%20them%2C%20as%20well%20as%20make%20new%20saves%20with%20custom%20names.,-Clear%20Map V1 is able to quick save current maps, additionally he is able to manage said saves and quick load them], is also capable of creating a new [https://ultrakill.fandom.com/wiki/Sandbox#:~:text=Checkpoint,Spawnpoint Checkpoint or Spawnpoint] for V1 to resurrect or load into), '''[[Erasure]]''' (Metaphysical Erasure; [https://ultrakill.fandom.com/wiki/Cheats#:~:text=with%20custom%20names.-,Clear%20Map,all%20entities%20currently%20spawned%20into%20the%20world.%20Blood%20stains%20remain%2C%20however.,-Enemy%20Navigation Can erase any entity in the sandbox]), '''[[Physics Manipulation]]''' ([https://ultrakill.fandom.com/wiki/Cheats#:~:text=an%20invisible%20grid.-,Spawn%20With%20Physics,become%20static%2C%20and%20thus%20unable%20to%20be%20moved.%20On%20by%20default.,-GENERAL Can toggle on and off physics on the sandbox]), '''[[Telepathy]]''', '''[[Erasure]]''' (Physical Erasure), '''[[Size Manipulation]]''', '''[[Power Bestowal]]''' and '''[[Paralysis Inducement]]''' With the Spawner Arm ([https://ultrakill.fandom.com/wiki/Spawner_Arm can move objects with telepathy with "Move", erase them with "Deletion"] and is [https://ultrakill.fandom.com/wiki/Spawner_Arm#:~:text=This%20mode%20resembles,and%20freeze%20it. capable of changing their size, give them the radiance buff or to freeze them] with "Edit"), '''[[Creation]]''', '''[[Water Manipulation]]''', '''[[Acid Manipulation]]''', '''[[Fire Manipulation]]''', '''[[Earth Manipulation]]''' and '''[[Plant Manipulation]]''' (The Spawner Arm allows V1 is create various objects which includes [https://ultrakill.fandom.com/wiki/Sandbox#:~:text=Tile,fall%20into%20it. water, acid, lava, solid plantation and stone]) | ||
}} | }} | ||
</tabber> | </tabber> | ||
---- | ---- | ||
==[[Equipment]]== | |||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! style="text-align:left;" |This dropdown contains all of V1's | ! style="text-align:left;" |This dropdown contains all of V1's Equipment | ||
|- | |- | ||
|<tabber> | |<tabber> | ||
|-|Weapons= | |-|Weapons= | ||
<br> | |||
*'''Piercer Revolver:''' Hold Alt Fire to charge a 3-hit beam. | *'''Piercer Revolver:''' Hold Alt Fire to charge a 3-hit beam. | ||
Requires cooldown. | Requires cooldown. | ||
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File:Ultrakill Marksman.png|'''It costs four coins to fire this weapon... for twelve seconds''' | File:Ultrakill Marksman.png|'''It costs four coins to fire this weapon... for twelve seconds''' | ||
</gallery> | </gallery> | ||
*'''Sharpshooter Revolver:''' Hold Alt Fire to charge a piercing beam that ricochets off surfaces. | |||
Can destroy projectiles. | |||
Coins can be chained. | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Sharpshooter.png|'''To the town of Agua Fria rode a stranger one fine day...''' | |||
</gallery> | |||
*'''Alternate Revolver:''' A Revolver that does more damage but fires at a slower rate than the standard revolver. | *'''Alternate Revolver:''' A Revolver that does more damage but fires at a slower rate than the standard revolver. | ||
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File:Piercer alt.png|'''Alternate Marksman Revolver''' | File:Piercer alt.png|'''Alternate Marksman Revolver''' | ||
</gallery> | </gallery> | ||
*'''Alternate Sharpshooter Revolver:''' Hold Alt Fire to charge a piercing beam that ricochets off surfaces. | |||
Can destroy projectiles. | |||
Coins can be chained. | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Rghfgjcvhfgh.png|'''Alternate Sharpshooter Revolver''' | |||
</gallery> | |||
*'''Core Eject Shotgun''' Press Alt Fire to overheat and launch the shotgun's cores. | *'''Core Eject Shotgun''' Press Alt Fire to overheat and launch the shotgun's cores. | ||
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</gallery> | </gallery> | ||
|-|Arms= | |-|Arms= | ||
<br> | |||
*'''Feedbacker:''' Fast punch with decent damage. | *'''Feedbacker:''' Fast punch with decent damage. | ||
Can parry projectile attacks, including shotgun shots and coins | Can parry projectile attacks, including shotgun shots and coins | ||
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|<tabber> | |<tabber> | ||
|-|Object= | |-|Object= | ||
<br> | |||
*'''Moon Pendant:''' A translucent crescent moon on a gray handle. Punching an enemy with it will light them on fire | *'''Moon Pendant:''' A translucent crescent moon on a gray handle. Punching an enemy with it will light them on fire | ||
If used on a specific pedestal, this item will turn the day to night | If used on a specific pedestal, this item will turn the day to night | ||
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<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | <gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | ||
File:Hampter.png|'''If you're cold, he's cold. Put him in your mouth.''' | File:Hampter.png|'''If you're cold, he's cold. Put him in your mouth.''' | ||
</gallery> | |||
*'''Fishing Rod:''' A fishing rod that V1 use's to fish various fishes | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Fishing rod adfsagdsrgsdfg.png|THE SIZE 2 IS REAAAAAL''' | |||
</gallery> | |||
*'''Message in a bottle:''' A weird bottle written by someone unknown | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Msg in a bottle.png|'''"If you can read this, please help. I've been stranded on an island off the shore for weeks now, and I'm running out of supplies. I was drawn to ride the waves in hopes of finding the legendary size 2 fish. I had combed every inch of land and lake with no avail. I deduced they must exist far out at sea, so I set sail with a months work of cooked fish, but the waves sank my ship before I could find anything. You're my last hope. Set sail towards the big dipper, you will find me on an island there. Bring me more fish and then leave so I may continue my search. THE SIZE 2 FISH IS MINE.''' | |||
</gallery> | |||
*'''Funny Stupid Fish (Friend):''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Fishy fish stupid fish.png|'''A stupid fish. A really stupid fish. A dumb cretin. A fool. An absolute buffoon. A bumbling idiot. Has a sense of humor. Easy to catch and very friendly, is usually used to teach novices and children how to fish.''' | |||
</gallery> | |||
*'''PITR fish:''' Does nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:188-removebg-preview.png|'''A very smart fish. Loves cats. Swims near land and will often get caught by fishers on purpose just to be nice. Always ends up at the bottom of fish hierarchies.''' | |||
</gallery> | |||
*'''Trout:''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Trout fishy.png|'''A common lake fish. Prefers deep water. Seems to have been held in high regard by humans, as there are known mask replicas of them.''' | |||
</gallery> | |||
*'''Metal Fish:''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Metal fishy.png|'''A migratory fish from a land far beyond. Only survives in rocky areas, as its diet consists entirely of rocks. Only comes out of hiding to feed.''' | |||
</gallery> | |||
*'''Chomper:''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Latest 8 -removebg-preview (1).png|'''A migratory fish. Originates from Pennsylvania, so it prefers dark, unpleasant and damp places.''' | |||
</gallery> | |||
*'''Bomb fish:''' Explodes after being thrown | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:La bomba.png|'''An extreme kind of fish. Most often found in flowing water, as stillness would be boring and inadequate for stimulation. Has a self defense mechanism that can cause bodily injury to unaware fishers.''' | |||
</gallery> | |||
*'''Eyeball:''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Latest 11 -removebg-preview.png|'''A common fish. Requires blood to survive. Improves eyesight.''' | |||
</gallery> | |||
*'''Frog (?):''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Latest 10 -removebg-preview.png|'''A migratory deep sea fish. Usually only found on moons, though it can survive anywhere with enough blood. Very territorial, attacking anything that enters its domain and never leaves the deep.''' | |||
</gallery> | |||
*'''Dope fish:''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Warner irl.png|'''A migratory fish. Found everywhere, though usually hidden Well. Often found accidentally by heroes and travellers across their journeys and is considered a sign of good luck''' | |||
</gallery> | |||
*'''Stickfish:''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Eyherujtdyjguykuyfkgnmbm.png|'''A common fish. Edible and usually farmed by humans. Can be found in kitchens all across the world.''' | |||
</gallery> | |||
*'''Cooked fish:''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Hsrdyjfdfhfghj.png|'''A common fish. Lives in fire, eats other fish, and only comes out when fed. Considered a delicacy, so fishers will often catch other kinds of fish purely for the sake of feeding them to an open fire to coax it out.''' | |||
</gallery> | |||
*'''Shark:''' Does Nothing | |||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
File:Latest 12 -removebg-preview.png|'''A carnivorous fish. Originates from Sweden, and has been considered a status symbol in human society, possibly as a sign of femininity or "those who receive", though the details have been lost to time. Lives in huge bodies of water and avoids land, though it may swim close to shore to feed.''' | |||
</gallery> | </gallery> | ||
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</gallery> | </gallery> | ||
|-|Orbs= | |-|Orbs= | ||
<br> | |||
*'''Red Orbs:''' Doubles the health of V1 when destroyed | *'''Red Orbs:''' Doubles the health of V1 when destroyed | ||
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | <gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true"> | ||
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|} | |} | ||
---- | ---- | ||
==Other== | |||
'''Note:''' The entire game of Ultrakill is from [https://youtu.be/dsENAUgm0s0?t=19 V1's point of view], which is made evident with the fact [https://www.youtube.com/watch?v=-5jEWPovn1k the starting menu of the game is V1 choosing the audio, quality and difficulty of it]. Thus the respawn mechanic of V1 is in fact canon to his abilities | '''Note:''' The entire game of Ultrakill is from [https://youtu.be/dsENAUgm0s0?t=19 V1's point of view], which is made evident with the fact [https://www.youtube.com/watch?v=-5jEWPovn1k the starting menu of the game is V1 choosing the audio, quality and difficulty of it]. Furthermore, the [https://ultrakill.fandom.com/wiki/P-2:_WAIT_OF_THE_WORLD#:~:text=That%20is%2C%20the,of%20live%20entertainment. "point" system of Ultrakill is canon], which means his time taken, number of kills, style and [https://youtu.be/dsENAUgm0s0?t=351 number of death] are canon as those are factor that can influence the amount of points given | ||
Thus the respawn mechanic of V1 is in fact canon to his abilities | |||
'''Weaknesses:''' Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand. | '''Weaknesses:''' Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand. | ||
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File:V1 model.png|V1's in game model | File:V1 model.png|V1's in game model | ||
File:V1 concept art.png|V1's Concept art | File:V1 concept art.png|V1's Concept art | ||
File:V1 steam art.jpg | |||
File:V1 in the wait of the world update.png | |||
File:V1 concept art2.png|V1's Concept art | File:V1 concept art2.png|V1's Concept art | ||
File:I'm sorry (ultrakill).png|V1's official body pillow art | File:I'm sorry (ultrakill).png|V1's official body pillow art | ||
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<tabber> | <tabber> | ||
|-|Victories= | |-|Victories= | ||
<br> | |||
* Cerberus-[https://www.youtube.com/watch?v=glW_0vPP-gk Fight] | |||
** Condition- None | |||
** Location- Unknown | |||
* V2-[https://www.youtube.com/watch?v=5XW32Gg8l6E Fight] | |||
** Condition- None | |||
** Location-Limbo | |||
* Corspe of King Minos-[https://www.youtube.com/watch?v=OylIPkV6Ofw Fight] | |||
** Condition- None | |||
** Location- Lust | |||
* Gabriel "Judge of Hell"-[https://www.youtube.com/watch?v=O5XqgvMxeYc Fight] | |||
** Condition- None | |||
** Location- Glutonny | |||
* Flesh Prison-[https://www.youtube.com/watch?v=l9xB37KyEk8 Fight] | |||
** Condition- None | |||
** Location- Glutonny | |||
* Minos Prime-[https://www.youtube.com/watch?v=LyYOGeZsvHQ Fight] | |||
** Condition- None | |||
** Location- Glutonny | |||
* Sisyphean Insurrectionist-[https://www.youtube.com/watch?v=yIxNXzPuraE Fight] | |||
** Condition- None | |||
** Location- Greed | |||
* Mysterious Druid Knight (& Owl)-[https://www.youtube.com/watch?v=5FWrm7PfJ-k Fight] | |||
** Condition- None | |||
** Location- Greed | |||
* V2-[https://www.youtube.com/watch?v=rU6wqQAca80 Fight] | |||
** Condition- None | |||
** Location- Greed | |||
* Ferryman-[https://www.youtube.com/watch?v=KdLPixniyM4 Fight] | |||
** Condition- None | |||
** Location- Wrath | |||
* Leviathan-[https://www.youtube.com/watch?v=6cNnsExS9r8 Fight] | |||
** Condition- None | |||
** Location- Wrath | |||
* Gabriel, Apostate of Hate-[https://www.youtube.com/watch?v=MImbqGgS7nA Fight] | |||
** Condition- None | |||
** Location- Heresy | |||
* Sisyphus Prime-[https://youtu.be/VTJWMJCMt5w?t=111 Fight] | |||
** Condition- None | |||
** Location- Heresy | |||
* | * Minotaur-[https://youtu.be/tTKVtjwR4xA?t=1073 Fight] | ||
** | ** Condition- None | ||
** | ** Location- Violence | ||
* | * Big Johninator-[https://www.youtube.com/watch?v=mIL4_tgMbxw Fight] | ||
** | ** Condition- None | ||
** | ** Location- Violence | ||
* 1000-THR "EARTHMOVER"-[https://www.youtube.com/watch?v=45U2ib5ZwQ4 Fight] | |||
** Condition- None | |||
** Location- Violence | |||
|-|Losses= | |-|Losses= | ||
None. | None. | ||
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[[Category:Human Achievers]] | [[Category:Human Achievers]] | ||
[[Category:Duplication Users]] | [[Category:Duplication Users]] | ||
[[Category: | [[Category:Erasure Users]] | ||
[[Category:Non- | [[Category:Non-Standard Interaction Users]] | ||
[[Category:Blood Users]] | [[Category:Blood Users]] | ||
[[Category:Absorption Users]] | [[Category:Absorption Users]] | ||
Line 325: | Line 477: | ||
[[Category:Power Modification Users]] | [[Category:Power Modification Users]] | ||
[[Category:Sound Users]] | [[Category:Sound Users]] | ||
[[Category: | [[Category:Statistics Boost Users]] | ||
[[Category:Damage Reduction Users]] | [[Category:Damage Reduction Users]] | ||
[[Category:Biological Users]] | [[Category:Biological Users]] | ||
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[[Category:Telepaths]] | [[Category:Telepaths]] | ||
[[Category:Power Bestowal Users]] | [[Category:Power Bestowal Users]] | ||
[[Category: | [[Category:Temporal Reload Users]] | ||
[[Category:Death Users]] | [[Category:Death Users]] | ||
[[Category:OHK Users]] | [[Category:OHK Users]] | ||
[[Category:Willpower Users]] | [[Category:Willpower Users]] | ||
Line 368: | Line 518: | ||
[[Category:Indie Game Characters]] | [[Category:Indie Game Characters]] | ||
[[Category:True Neutral Characters]] | [[Category:True Neutral Characters]] | ||
[[Category:Invulnerability Users]] | |||
[[Category:Robots]] | |||
[[Category:Game Characters]] |
![]() |
"Mature Content" |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL. | „ |
~ V1's operative statement |
“ | The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process.
Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield. However, during the prototyping phase, the New Peace was established and war became irrelevant. V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary. Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence. |
„ |
~ Brief summary of V1 from the Terminal |
V1 is the main protagonist and playable character of the FPS game ULTRAKILL.
In the world of ULTRAKILL, robots are fueled on human blood; after the robot uprising led to the extinction of humanity, many robots (including V1) flocked to Hell in search of more blood from its denizens, angering the Demons and, eventually, ; as robots are fueled by human blood, many robots, including V1, reached the logical conclusion to invade Hell and kill its denizens for their valuable blood.
V1 was the first of the short-lived "V" model; a combat android designed with a unique exterior plating that can absorb blood for fuel on-contact, rather than through a dedicated refueling process; this, coupled with its agility and on-the-fly repairs, would have made it a nigh-unstoppable weapon of war had the "New Peace" not occurred, ending all wars.
A second prototype, V2, was made before the series' total cancellation and, eventually, the extinction of humanity; it's likely that V1 and V2 are the only existing V models to exist.
V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries).
Name: V1
Origin: Ultrakill
Sex: Sexless
Age: Unknown
Classification:Combat Robot, Machine, Creature of steel
Species: Machine
Occupation: Actively killing everything he see's in order to gain blood for himself
Status: Alive
Alignment: True Neutral (V1 goes to a rampage in Hell, completely killing any life form in the entire layers of Limbo, Lust, Gluttony, Greed, Wrath and Heresy. V1's only goal is to get more blood in order to heal itself, and will not think twice before attacking someone for it. V1 only does this as it requires blood in order to fuel itself and not dying, thus the rampage in hell is only so he is able to survive)
Tier: High 8-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Large Building level (It can harm those that can harm it. Defeated The Corpse of King Minos, who is capable of destroying a giant metal ceiling, with the size of Minos being far greater than buildings. Later defeated Minos Prime and the Flesh Prison with Minos Prime being a threat to even high ranked angels and Flesh Prison who was made to stop the Prime Soul event. Defeated Gabriel on 2 separate occasions who previously killed King Minos and took his place as judge of hell. Killed Sisyphus Prime, who one easily killed the Flesh Panopticon which is a stronger version of the Flesh Prison)
Durability: Large Building level
Striking Strength: Large Building Class
Lifting Strength: Superhuman (Can hold multiple Weapons and alternative arm while running and jumping without trouble)
Travel Speed: Massively Hypersonic (V1 is able to dodge the Ferryman's lighting strike by running or sliding)
Attack Speed: At most Relativistic+ (V1 is able to tag people who scale to him such as Gabriel or V2. With V2 having a similar Dash ability as V1. His coins can tag Minos Prime, who is far faster than V1's reaction speed)
Reaction Speed: At most Relativistic+ (V1 is able to dodge holy light by Dashing, V1 is also capable of dodging the lasers from various enemies such as Sentry's or Flesh Prison's eyeball minion who have a scattering effect)
Stamina: Limitless as long as he has blood to fuel itself
Range: Standard Melee, Several Meters to Tens of Meters to Kilometers with weapons and abilities, Multiversal Class with Erasure
Intelligence: Genius combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as Minos and Gabriel. It can fix and rebuild itself on the fly and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from V2 and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
This dropdown contains all of V1's Equipment |
---|
Requires cooldown.
Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint. Coins can be chained.
Can destroy projectiles. Coins can be chained.
Can destroy projectiles. Coins can be chained.
Hold to charge distance. Explodes on impact.
Too many pumps will cause an explosion when fired.
Magnets stick to surfaces and enemies and can be broken with hitscan weapons.
Heatsinks recharge while not firing.
Pierces through all enemies. Pay attention to your positioning to maximize destruction. Don't use in water.
The drill causes enemies to bleed continuously with extra healing range.
Wipes out groups of weak enemies with ease.
Frozen rockets have a larger blast radius will stay frozen even when switching weapons.
Hold to charge distance. No one knows what S.R.S. stands for. - The Terminal.
Can parry projectile attacks, including shotgun shots and coins
Hold Punch to blast shells inside the knuckles, causing a shockwave that knocks surrounding enemies away
Hold to throw, release to pull. Can pull light enemies and items, will get pulled to heavy enemies and grapple points.
|
This dropdown contains all of V1's optional equipment |
---|
If used on a specific pedestal, this item will turn the day to night
Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's
Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's. However there has never been a record of a Red Ferryman, the origin of them remain unknown
Punching or Whiplashing enemies with it will light them on fire.
No additional effect
Sacrificing Florp to Jakito will proceed to destroy the entire world, crashing the game
Using the Whiplash deals 999999 damage, but doesn't make the soap fall. Making it easy to instakill any enemy in the game For comparison, V1's explosion only do 5 damage
|
Note: The entire game of Ultrakill is from V1's point of view, which is made evident with the fact the starting menu of the game is V1 choosing the audio, quality and difficulty of it. Furthermore, the "point" system of Ultrakill is canon, which means his time taken, number of kills, style and number of death are canon as those are factor that can influence the amount of points given Thus the respawn mechanic of V1 is in fact canon to his abilities
Weaknesses: Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand.
Gallery | |
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None.
None.