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Latest revision as of 00:56, 30 October 2024
Articles About Samus Aran
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Notable Appearances | Canon - Super Smash Bros. |
Parasitic Versions | Dark Samus - SA-X |
Non-Canon | Shounen Oh Game Comics - Wanpakku Metroid |
“ | While exploring SR388, Samus was infected by an X Parasite. Samus survived the infection, but so did the parasite. Now an exact replica of Samus at full power, SA-X may be the most potent foe Samus has ever faced. | „ |
~ SA-X’s description |
Background
The SA-X (named by Adam and presumably short for Samus Aran-X) was the main antagonist of Metroid Fusion and the eleventh boss Samus faced on the Biologic Space Laboratories research station. It is an X Parasite mimicking Samus Aran's Power Suit.
The SA-X is an X Parasite mimicking Samus. After Samus's first encounter with the X on SR388, her Power Suit was infected by the parasites released from an infected Hornoad she had killed. The Galactic Federation surgically removed infected portions of her suit and sent the pieces to the Biologic Space Laboratories research station's Quarantine Bay. Once there, the X inside the infected suit parts seemingly combined and transformed into a copy of Samus in her standard Varia Suit (it should be noted in SA-X's first closeup its eyes appear to be white, with no visible pupils). The SA-X used a Power Bomb to escape the Quarantine Bay, breaching the capsules containing X-infected specimens from SR388, and started the mass infestation.
General Information
Name: SA-X
Origin: Metroid Fusion
Sex: Unknown, however it’s mimicking a female
Age: Unknown
Classification: X Parasite
Species: Parasite
Occupation: None
Status: Deceased (Was absorbed by Samus Aran to defeat the Omega Metroid)
Alignment: Chaotic Evil (The X Parasites are parasitic entities that kill and absorb beings, turning into the person with all of their memories and such still intact)
Codex Statistics
Tier: 8-A, likely Far Higher
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: City District level, likely Far Higher (The SA-X possesses the strongest abilities of Super Metroid Samus Aran)
Durability: City District level, likely Far Higher
Striking Strength: City District Class, likely Far Higher
Lifting Strength: Class M (Should have the same strength as Other M Samus)
Travel Speed: Superhuman (Can travel as fast as Samus Aran), Supersonic with Speed Boosters (Stated she moves at supersonic speeds)
Attack Speed: At most Relativistic+ (Can tag Fusion Suit Samus Aran, who uses speed boosters, which are the same equipment that enhances spaceships capable of intergalactic travel, can react to spaceships mid-flight during these states. With the ships moving this fast during intergalactic travel)
Reaction Speed: At most Relativistic+
Stamina: Limitless (They’re a species that can perfectly replicate off of other beings without requiring food or water to survive)
Range: Kilometers with Energy Beams (Can fire her beams at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site)
Intelligence: Extraordinary Genius Intelligence (The X-Parasites have critical thought and absorb knowledge and memories from their prey, in this case absorbing Samus Aran’s knowledge and memories)
Powers and Techniques
Has all the abilities of Super Metroid Samus Aran which includes: Martial Arts (Effortlessly defeated several Galactic Federation bodyguards with martial arts. Easily defeated corrupted federation soldiers with hand to hand combat), Genius Intelligence (Consistently referred to as the greatest bounty hunter in the galaxy, has repeatedly single-handedly taken down entire armadas of space pirate fleets along with the ground team they’re stationed with, a feat seen as so impossible that one of the higher ranking galactic federation soldiers noting this feat to another was dismissed as a myth with the federation soldier considering Samus big foot or santa claus. Said Space Pirates are also noted to be well trained in weapon and melee combat. Could easily shoot a small bullet from outside the bar. Easily decoded Space Pirates scriptures in two hours. Is a master of the power suit completely unequaled to anyone else that have used lesser copies, with the power suit being made by the Chozos the most intelligent beings in the universe), Weapon Mastery (Can masterfully aim and use her aim cannon in combat, such as when she could perfectly pinpoint and hit only the weapons of the enemies), Acrobatics (Her chozo dna allows her to use her immense physical strength to leap far into the air and further), Precognition (Analytical Prediction) & Instinctive Reaction (With SenseMove, Samus can automatically avoid attacks from her sensing danger causing her jets to move her out of harm's way), Adaptation & Power Absorption (Samus' body was infused with Chozo DNA so that she could adapt to harsh environments, such as acid rain. Samus’ suit can upgrade itself to be compatible with unknown material it has never absorbed before giving it access to use new abilities), Fusionism (Samus can take any other species DNA and infuse it with her own gaining their abilities and weaknesses), Astral Projection & Empowerment (If Samus is at all incapacitated or killed she will enter a state where she leaves her current body to hear the final thoughts of Grey, in which she will be given a far more powerful suit), Accelerated Development & Statistics Amplification (Samus’ battle power will rise and her power will exponentially increases in order to fight and protect those she cares about), Data Manipulation & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms), Regeneration & Restoration (Mid-Low passively. Her suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Immortality (Quantum Immortality; Samus upon being scanned on a save station has quantum state image of her saved making her always ress back to that point in time, this makes her unkillable to the point that even if there is a complete self-destruction of a planet or base she can still return thus one would need to kill her at all points in time to permanently get rid of her, even if a universe collapses and she’s saved within said universes save station, she can still return back), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Transformation (Transformative Arsenal; Samus can transform into her power suit state whenever she pleases), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam), Higher-Dimensional Manipulation, Dimension Manipulation, Matter Manipulation & Dimensional Travel (Samus when warping through space warps into a higher dimensional plane and thus materializes her ship back into the 3rd dimension when reaching her location), Stealth Mastery (Snuck on board the space pirate mother ship armed with only a paralyzing gun), Paralysis Inducement (Has a pistol that paralyzes enemies), Self-Sustenance (Respiratory Self-Sustenance; Has an oxygen tank inside suit allowing them to breathe in space and underwater), Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark), Afterimage Creation (Leaves behind afterimages with her movements), Body Control (With the morph ball can change her suit into the shape of a ball to access smaller areas), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Enhanced Energy Manipulation (With the charge beam, can charge in the energy to fire a more powerful blast), Data Manipulation & Information Manipulation (Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit), Surface Scaling (Can grab and hang on to ledges with the power grip), Ice Manipulation (With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy), Technology Manipulation & Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines), Can damage enemies with somersaults with the screw attack, Durability Negation (With wave beam, of beam of energy that passes through solid objects, the plasma beam can blast through enemies), Plasma Manipulation (With the plasma beam), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Regeneration Negation (Low-Godly, possibly Mid-Godly. Can permanently destroy zeebetites making them incapable of regenerating back. Permanently killed Ridley who regenerated from the complete destruction of his body and possibly his soul as Omega Ridley. Permanently killed Dark Samus who can regenerate as long as phazon exists), Physics Preservation (Can move in water like she’s on land with the gravity suit), Non-Standard Interaction (Metaphysical Interaction; Can interact with and kill Phantoon, the consciousness of Mother Brain), Durability Negation & Plasma Manipulation (With the Wave Beam, can pass through solid objects. The plasma beam shoots concentrated beams of plasma that go through enemies), Deconstruction (Samus’ attacks can completely disintegrate an enemy).
Resistance to Acid Manipulation (Adapted under the acid rain of Zebes), Mind Manipulation (Is able to resist Mother Brain’s influence that allowed her to control all of the space pirates and Ridley), Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage), Lifeforce Draining (Can break out of the metroid’s lifeforce drain)
Equipment
- Morph Ball: The morph ball is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.
“ | You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas. | „ |
- Missiles: Missiles have appeared in every single game to date in the Metroid series. They are a more powerful weapon than the normal uncharged Beam, dealing 4-5 times as much damage depending on the game, and are useful in destroying Brimstone walls, Zebetites, and Missile Blocks. The 2D side-scrolling Metroid titles feature rapid-firing missiles. In their usual form, the Missiles have a rocket shape with gray colouring and pink stripes. The total number of missiles Samus can acquire varies from game to game.
“ | These are necessary for opening certain doors and give you a better chance against the powerful guardians. You'll be able to carry five missiles for each missile icon you collect. | „ |
- Bombs: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
“ | When you have the bombs, you can set explosive devices by making Samus roll into a ball and pressing the fire button. In addition to damaging enemies, Bombs can blow open certain sections of the floors and walls. | „ |
- Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it.
“ | The charge item allows you to charge your beam and send out a super-powerful blast. | „ |
- Super Missiles: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
- Hi-Jump Boots: As indicated by the name, the Boots allow Samus Aran to jump much higher.
- Spazer Beam: When shot, the beam splits into three lasers.
- Varia Suit: The Varia Suit, alternatively referred to as Barrier Suit and Varia Feature, is a Power Suit upgrade. In general, the Varia Suit reduces damage taken and protects Samus Aran from extreme heat. The maximum temperature that the Varia Suit can protect against is unknown, but the Gravity Suit is generally required for some of the higher temperature liquids. The name "Varia" is a mistranslation of the word "barrier" (although the Return of Samus manual uses the correct translation), which describes its shielding properties; coincidentally, it also resembles the English words "variety" or "variable", referring to how the suit can handle a variety of temperatures, a trait demonstrated in Metroid Fusion.
- Speed Booster: According to the Metroid Fusion and Metroid: Zero Mission Instruction Manuals, the Speed Booster allows Samus to run at "supersonic speeds." The Speed Booster, as the name suggests, will greatly increase Samus's speed whilst she runs. She also becomes invincible, as noted in the Super Metroid instruction manual.
- Ice Beam: The Ice Beam is one of Samus's signature beam weapons, it fires a potent beam that has the power to freeze most enemies. Due to Samus’ tech being superior to most other bounty hunters tech, her ice beam should be superior to the Judicator which approaches temperatures of absolute zero.
- Reserve Tank: A Reserve Tank is a type of expansion exclusive to Super Metroid and Metroid: Samus Returns. As the name suggests, each Reserve Tank provides an "extra" energy reserve of 100 units, with a maximum reserve of 400 once Samus finds them all. They can be set to be used automatically once her base energy is reduced to zero, or to be used manually from the Samus Screen. Recharging Samus' energy at her ship and the Crystal Flash can refill the Reserve Tanks, though using an Energy Charge will not. She must otherwise collect Energy Capsules from defeated creatures to charge them, once her base Energy Tanks have been filled to capacity. In Samus Returns, when Samus's energy is depleted, the tank will automatically replenish 299 energy. The tank has indefinite usage and cannot be discarded unless a new save file is started. Using the Smash Bros. Samus and Samus Returns Samus amiibo also contain Missile and Aeion Reserve Tanks that will replenish Samus's Missile Ammo (50 regular Missiles, or 10 Super Missiles) and 500 Aeion.
- Power Bombs: Power Bombs are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion, the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains.
- Grappling Beam: The Grapple Beam, also known as the Grappling Beam in Super Metroid, is a beam weapon with tethering properties. It is used to latch onto certain surfaces, allowing Samus to swing from this point and reach areas that would be otherwise unreachable without the Screw Attack or Space Jump.
- Wave Beam: The wave beam is a beam item for Samus that goes through objects and walls, effectively negating durability.
- X-Ray Scope: The X-Ray Scope, also referred to as the X-Ray device is an exclusive item found in Super Metroid. It allows Samus Aran to see hidden passages and reveal destructible blocks, a similar function to the Power Bomb used in Metroid Fusion and Metroid: Zero Mission. It is found in Brinstar.
- Gravity Suit: The Gravity Suit is an upgrade for Samus Aran's Power Suit. As its name implies, the Gravity Suit's primary function is to negate extreme gravitational effects around its wearer, such as zero gravity in space.
- Space Jump: The Space Jump is a highly advanced Chozo-designed movement system that allows Samus to Spin Jump repeatedly in midair.
- Spring Ball: The Spring Ball is a power-up that allows Samus Aran to jump in Morph Ball form without Bomb Jumping.
- Plasma Beam: The Plasma has the unique capability to pierce through multiple foes, ultimately obliterating them.
“ | The most powerful of all the beams can destroy several targets at once. | „ |
- Screw Attack: The Screw Attack is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction, making her invincible in the process.
Other
Standard Tactics: SA-X will fight just like Samus Aran due to possessing her knowledge and memories.
Weaknesses: The X Parasites have no notable counter to Metroids and their life force absorption, making the metroids the one counter to the X Parasites.
Note: While the X Parasites and Phazon beings never directly interacted on screen in the Metroid universe, the sheer threat level the X Parasites are treated as in the Metroid Universe should put their primary abilities at a 1-C potency, Samus Aran herself view the X Parasites as such a threat that she is willing to sacrifice her life to take out all X Parasites, with Samus being aware of phazon beings. Thus their abilities Adaptation, Power Mimicry, and Possession are believed to be on a 1-C level and that they can affect beings with a physiology akin to the Chozo Ghost.
Gallery
Battle Records
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