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Attack Potency: Difference between revisions

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{|class=width="100%" style="border:4px solid #856363; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center""
! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|''Important Codex Wiki Articles''
|-
|width="15%" "background:grey; border-radius:3.25px;"|'''Important Pages'''
|[[The Codex Wiki]] - [[Site FAQ]] - [[The Codex:About|General Help Page]]- [[Tiering System]] - [[Civilization Tiering System]] - [[Codex Profile Rules|Rules for Codex Profiles]] - [[Common Editing Mistakes]] - [[Disclaimer]] - [[How to Handle Calculations]] - [[Universe]] - [[Multiverse]] - [[Omniverse]] - [[Projectile and Objects Feats]] - [[Dimensional Tiering Explanation]] - [[Common Terminology]] - [[Discussion Rules]] - [[Reference for Common Feats]] - [[Rules for Acceptable Profiles]] - [[Rules for Fanon Profiles]] - [[Misleading Titles]] - [[Mistranslations]] - [[Outside Wiki Standards]] - [[Statements]] - [[Verse Cosmology Categorizations]] - [[Fictional Universes]]
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|width="15%" "background:grey; border-radius:3.25px;"|'''Terminology'''
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Grade]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[How to Handle Canon]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Overtime Feats]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]]
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|"background:grey; border-radius:3.25px;"|'''Fanon'''
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|}
<br>
[[File:1_oga03otSzjF-jdZZacI5Qw.png|thumb|center|700px|[[Saitama]] generates enough energy to destroy the mountain behind Genos]]
==Attack Potency==
==Attack Potency==
'''Destructive Capacity''' is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for '''Destructive Capacity''' which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces. Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. The attack potency '''depends upon the energy output of the attack, not the area of effect of the attack'''.
'''Destructive Capacity''' is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for '''Destructive Capacity''' which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.  
==Area of Effect Misconceptions==
A regular argument used against a character falls under that they should not be a tier because they have never been shown destroying an object that matches the level of the name (I.E. Link cannot be planet because he never destroys a planet, nor do any of his sword slashes destroy a planet). Using this argument is extremely flawed as it not only ignores the existence of area of effect, but would also with using this logic make a human stronger then a bullet. To explain this, take a hypothetical example of someone punching through an interior wall vs. bullet being shot at an interior wall. If a bullet is shot at a wall, the wall would have a small hole from the bullet going through it, however if a person punches through a wall, a big hole would be left in place due to the size of the hand, with the logic of ignoring one's energy output in place for area of effect, the person's punch would in that scenario be stronger then a bullet.
[[File:Wall.jpg|center|400px]]
[[File:Main-qimg-dce81bb13e15672bece644ec3d2b392f.jpg|center|400px]]
 
==Higher levels scaling==
Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our [[Tiering System|'''tiering system''']], which is based on levels of infinity. This considers Georg Cantor's set theory, where there are higher levels of infinity.
 
Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in [[Universe|the standard universe]] (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges from below the energy level of an average human to unexplainable levels of energy. This falls under our standard laws of physics.
 
After extending into a [[Multiverse|multiverse's cosmology]]. It goes beyond the regular singular space-time continuum of the universe. One can go higher and higher depending on the cosmology and the setting of the verse.
 
The scale culminates in the quality of the cosmology. All possible levels of power are included within our tiering system due to the lower/higher levels of infinity.
 
In most cases, tier 11 is a mostly unused tier as normally fictions tend to deal with regular humans and higher.
 
To add on, [[Dimensionality|spatial dimensions]] [[Dimensional Tiering Explanation|are not considered as higher planes of reality or higher hierarchies by default]], however temporal dimensions are considered as such, to briefly explain, temporal dimensions in fiction are treated as higher layered timelines beyond the regular scope of the traditional physical world. Being the very reason for the existence of '''Tier 2''' in the first place.
 
==Attack Potency Chart==
==Attack Potency Chart==
{|class="article-table sortable mwCollapsibleAltered mw-collapsible" data-expandtext="Show" data-collapsetext="Hide"
{|class="article-table sortable mwCollapsibleAltered mw-collapsible" data-expandtext="Show" data-collapsetext="Hide" class="" border="1" cellpadding="1" cellspacing="1"
! Tier
! Tier
! class="unsortable" |Level
! class="unsortable" |Level
Line 11: Line 50:
! class="unsortable" |Energy in Joules
! class="unsortable" |Energy in Joules
! class="unsortable" |High End to Low End ratio
! class="unsortable" |High End to Low End ratio
! class="unsortable" |Explanations
|-
|data-sort-value="1" |11-C
|data-sort-value="1" |Absolute Zero
|None
|None
|None
|None
|At this state one has zero energy, normally for massless particles at rest.
|-
|data-sort-value="1" |11-B
|data-sort-value="1" |Subatomic
|[https://universe-review.ca/R15-37-Energy.htm#Particle Comparable to subatomic particles]
|[https://universe-review.ca/R15-37-Energy.htm#Particle Comparable to a subatomic particles]
|[https://universe-review.ca/R15-37-Energy.htm#Particle Comparable to a subatomic particles]
|N/A
|Energy levels so low where [https://www.phys.unsw.edu.au/einsteinlight/jw/module6_Planck.htm they reach a Planck scale or below].
|-
|data-sort-value="1" |11-A
|data-sort-value="1" |Atomic
|[https://chem.libretexts.org/Bookshelves/Introductory_Chemistry/Introductory_Chemistry_(CK-12)/05%3A_Electrons_in_Atoms/5.12%3A_Energy_Level#:~:text=Energy%20levels%20(also%20called%20electron,the%20steps%20of%20a%20staircase. Energy of an atom].
|[https://chem.libretexts.org/Bookshelves/Introductory_Chemistry/Introductory_Chemistry_(CK-12)/05%3A_Electrons_in_Atoms/5.12%3A_Energy_Level#:~:text=Energy%20levels%20(also%20called%20electron,the%20steps%20of%20a%20staircase. Energy of an atom].
|[https://chem.libretexts.org/Bookshelves/Introductory_Chemistry/Introductory_Chemistry_(CK-12)/05%3A_Electrons_in_Atoms/5.12%3A_Energy_Level#:~:text=Energy%20levels%20(also%20called%20electron,the%20steps%20of%20a%20staircase. Energy of an atom].
|N/A
|Energy levels comparable to [https://universe-review.ca/R15-37-Energy.htm#Particle a single particle].
|-
|data-sort-value="1" |Low 10-C
|data-sort-value="1" |Low Subhuman
|~Lower quantifiable finite value of Joules to
0.003 Joules
|~Lower quantifiable finite value to 7.17×10<sup>-13</sup>
|~Lower quantifiable finite value to 3×10<sup>-3</sup>
|N/A
|Normally reserved to digital or data beings.
|-
|-
|data-sort-value="1" |10-C
|data-sort-value="1" |10-C
|data-sort-value="1" |Below Average
|data-sort-value="1" |Subhuman
|~0 Joules to
|0.003 Joules to 1.4 Joules
40 Joules
|~7.17×10<sup>-13</sup> to 3.34×10<sup>-10</sup>
|~0 to 9.56x10<sup>-9</sup>
|~3×10<sup>-3</sup> to 1.4x10<sup>0</sup>
|~0 to 4x10<sup>1</sup>
|N/A
|NA
|Normally reserved to bugs or insects.
|-
|data-sort-value="1" |High 10-C
|data-sort-value="1" |High Subhuman
|~1.4 Joules to 25 Joules
|~3.34×10<sup>-10</sup> to 5.97×10<sup>-9</sup>
|~1.4x10<sup>0</sup> to  2.5×10<sup>1</sup>
|N/A
|Normally reserved to small animals or infants.
|-
|data-sort-value="2" |Low 10-B
|data-sort-value="2" |Below Average Human
|25 joules to 50 joules
|5.97×10<sup>-9</sup> to 1.195×10<sup>−8</sup>
|2.5x10<sup>1</sup> to 5x10<sup>1</sup>
|2.6x
|The physically impaired, children of society, or obese people of society.
|-
|-
|data-sort-value="2" |10-B
|data-sort-value="2" |10-B
|data-sort-value="2" |Human
|data-sort-value="2" |Average Human
|40 Joules to
|50 Joules to
100 Joules
130 Joules
|9.56x10<sup>-9</sup> to 2.39x10<sup>-8</sup>
|1.195×10<sup>−8</sup> to 3.1071×10<sup>−8</sup>
|4x10<sup>1</sup> to 10<sup>2</sup>
|5x10<sup>1</sup> to 1.3x10<sup>2</sup>
|2.5x
|2.6x
|The regular human of society.
|-
|-
|data-sort-value="3" |10-A
|data-sort-value="3" |High 10-B
|data-sort-value="3" |Athlete
|data-sort-value="3" |Above Average Human
|100 Joules to
|130 Joules to
300 Joules
300 Joules
|2.39x10<sup>-8</sup> to 7.17x10<sup>-8</sup>
|3.1071×10<sup>−8</sup> to 7.17x10<sup>−8</sup>
|10<sup>2</sup> to 3x10<sup>2</sup>
|1.3x10<sup>2</sup> to 3x10<sup>2</sup>
|3x
|~2.307x
|An athletic human.
|-
|data-sort-value="4" |10-A
|data-sort-value="4" |Peak Human
|300 Joules to
7 Kilojoules
|7.17x10<sup>−8</sup> to 1.67×10<sup>-6</sup>
|3x10<sup>2</sup> to 7x10<sup>3</sup>
|~23.33x
|High level athletes, they normally participate in sports like Basketball, Tennis, Boxing, MMA, etcetera.
|-
|-
|data-sort-value="4" |9-C
|data-sort-value="4" |9-C
|data-sort-value="4" |Street
|data-sort-value="4" |Bone
|300 Joules to
|7 Kilojoules to
15 Kilojoules
14 Kilojoules
|7.17x10<sup>-8</sup> to 3.59x10<sup>-6</sup>
|1.67×10<sup>-6</sup> to 3.34608×10<sup>−6</sup>
|3x10<sup>2</sup> to 1.5x10<sup>4</sup>
|7x10<sup>3</sup> to 1.4x10<sup>4</sup>
|50x
|2x
|Mainly for also be melee weapons, conventional firearms or smaller predator animals.
|-
|-
|data-sort-value="5" |9-B
|data-sort-value="5" |9-B
|data-sort-value="5" |Wall
|data-sort-value="5" |Wall
|15 Kilojoules
|14 Kilojoules
to 0.005 Tons
to 0.018 Tons
|3.59x10<sup>-6</sup> to 5x10<sup>-3</sup>
|3.59x10<sup>−6</sup> to 1.8×10<sup>−2</sup>
|1.5x10<sup>4</sup> to 2.092x10<sup>7</sup>
|1.4x10<sup>4</sup> to 7.6×10<sup>7</sup>
|~1394.67x
|~5441.067
|The beginning of superhuman, destroying walls in various manners.
|-
|-
|data-sort-value="6" |9-A
|data-sort-value="6" |9-A
|data-sort-value="6" |Room
|0.018 Tons
to 0.25 Tons
|1.8×10<sup>−2</sup> to 2.5x10<sup>−1</sup>
|7.6×10<sup>7</sup> to 1.046x10<sup>9</sup>
|~13.89x
|The energy to destroy a room.
|-
|data-sort-value="6" |Low 8-C
|data-sort-value="6" |Small Building
|data-sort-value="6" |Small Building
|0.005 Tons
|0.25 Tons
to 0.25 Tons
to 5 Tons
|5x10<sup>-3</sup> to 2.5x10<sup>-1</sup>
|2.5x10<sup>−1</sup> to 5
|2.092x10<sup>7</sup> to 1.046x10<sup>9</sup>
|1.046x10<sup>9</sup> to 2.092x10<sup>10</sup>
|50x
|20x
|The energy to destroy a small building. This is normally considered a residential home.
|-
|-
|data-sort-value="7" |8-C
|data-sort-value="7" |8-C
|data-sort-value="7" |Building
|data-sort-value="7" |Building
|0.25 Tons
|5 Tons
to 2 Tons
to 7.5 Tons
|2.5x10<sup>-1</sup> to 2
|5 to 7.5
|to 1.046x10<sup>9</sup> to 8.368x10<sup>9</sup>
|to 2.092x10<sup>10</sup> to 3.138×10<sup>10</sup>
|8x
|1.5x
|The energy to destroy a building. Normally considered for commercial buildings.
|-
|-
|data-sort-value="8" |High 8-C
|data-sort-value="8" |High 8-C
|data-sort-value="8" |Large Building
|data-sort-value="8" |Large Building
|2 Tons to
|7.5 Tons to
11 Tons
10 Tons
|2 to 1.1x10<sup>1</sup>
|7.5 to 1x10<sup>1</sup>
|8.368x10<sup>9</sup> to 4.6024x10<sup>10</sup>
|3.138×10<sup>10</sup> to 4.184×10<sup>10</sup>
|5.5x
|~1.33x
|The energy to destroy a large building.
|-
|-
|data-sort-value="9" |8-B
|data-sort-value="9" |8-B
|data-sort-value="9" |City Block
|data-sort-value="9" |City Block
|11 Tons to 100 Tons
|10 Tons to 100 Tons
|1.1x10<sup>1</sup> to 10<sup>2</sup>
|1x10<sup>1</sup> to 10<sup>2</sup>
|4.6024x10<sup>10</sup> to 4.184x10<sup>11</sup>
|4.184×10<sup>10</sup> to 4.184x10<sup>11</sup>
|~9.1x
|10x
|The energy to destroy a city block.
|-
|-
|data-sort-value="10" |8-A
|data-sort-value="10" |8-A
|data-sort-value="10" |Multi-City Block
|data-sort-value="10" |City District
|100 Tons to 1 Kiloton
|100 Tons to 10 Kilotons
|10<sup>2</sup> to 10<sup>3</sup>
|10<sup>2</sup> to 1x10<sup>4</sup>
|4.184x10<sup>11</sup> to 4.184x10<sup>12</sup>
|4.184x10<sup>11</sup> to 4.184×10<sup>13</sup>
|10x
|100x
|-
|The energy to destroy a city district.
|data-sort-value="11" |Low 7-C
|data-sort-value="11" |Small Town
|1 Kiloton to
5.8 Kilotons
|10<sup>3</sup> to 5.8x10<sup>3</sup>
|4.184x10<sup>12</sup> to 2.42672x10<sup>13</sup>
|5.8x
|-
|-
|data-sort-value="12" |7-C
|data-sort-value="12" |7-C
|data-sort-value="12" |Town
|data-sort-value="12" |Town
|5.8 Kilotons to
|10 Kilotons to
100 Kilotons
1 Megaton
|5.8x10<sup>3</sup> to 10<sup>5</sup>
|1x10<sup>4</sup>to 10<sup>6</sup>
|2.42672x10<sup>13</sup> to 4.184x10<sup>14</sup>
|4.184×10<sup>13</sup> to 4.184x10<sup>15</sup>
|~17.5x
|100x
|The energy to destroy a town.
|-
|-
|data-sort-value="13" |High 7-C
|data-sort-value="14" |7-B
|data-sort-value="13" |Large Town
|data-sort-value="14" |City
|100 Kilotons
|1 Megaton to 50 Megatons
to 1 Megaton
|10<sup>6</sup> to 5x10<sup>7</sup>
|10<sup>5</sup> to 10<sup>6</sup>
|4.184x10<sup>15</sup> to 2.092x10<sup>17</sup
|4.184x10<sup>14</sup> to 4.184x10<sup>15</sup>
|50x
|10x
|The energy to destroy a city.
|-
|data-sort-value="14" |Low 7-B
|data-sort-value="14" |Small City
|1 Megaton to
6.3 Megatons
|10<sup>6</sup> to 6.3x10<sup>6</sup>
|4.184x10<sup>15</sup> to 2.63592x10<sup>16</sup>
|6.3x
|-
|data-sort-value="15" |7-B
|data-sort-value="15" |City
|6.3 Megatons
to 100 Megatons
|6.3x10^<sup>6</sup> to 10<sup>8</sup>
|2.63592x10<sup>16</sup> to 4.184x10<sup>17</sup>
|~16x
|-
|-
|data-sort-value="16" |7-A
|data-sort-value="16" |7-A
|data-sort-value="16" |Mountain
|data-sort-value="16" |Metropolis
|100 Megatons
|50 Megatons
to 1 Gigaton
to 1 Gigaton
|10<sup>8</sup> to 10<sup>9</sup>
|5x10<sup>7</sup> to 1x10<sup>9</sup>
|4.184x10<sup>17</sup> to 4.184x10<sup>18</sup>
|2.092x10<sup>17</sup> to 4.184x10<sup>18</sup>
|10x
|20x
|-
|The energy to destroy a metropolis.
|data-sort-value="17" |High 7-A
|data-sort-value="17" |Large Mountain
|1 Gigaton to
4.3 Gigatons
|10<sup>9</sup> to 4.3x10<sup>9</sup>
|4.184x10<sup>18</sup> to 1.79912x10<sup>19</sup>
|4.3x
|-
|-
|data-sort-value="18" |6-C
|data-sort-value="18" |6-C
|data-sort-value="18" |Island
|data-sort-value="18" |Island
|4.3 Gigatons
|1 Gigatons
to 100 Gigatons
|4.3x10<sup>9</sup> to 10<sup>11</sup>
|1.79912x10<sup>19</sup> to 4.184x10<sup>20</sup>
|~23.25x
|-
|data-sort-value="19" |High 6-C
|data-sort-value="19" |Large Island
|100 Gigatons
to 1 Teraton
to 1 Teraton
|10<sup>11</sup> to 10<sup>12</sup>
|1x10<sup>9</sup> to 1x10<sup>12</sup>
|4.184x10<sup>20</sup> to 4.184x10<sup>21</sup>
|4.184x10<sup>18</sup> to 4.184x10<sup>21</sup>
|10x
|1000x
|-
|The energy to destroy an island.
|data-sort-value="20" |Low 6-B
|data-sort-value="20" |Small Country
|1 Teraton to
7 Teratons
|10<sup>12</sup> to 7x10<sup>12</sup>
|4.184x10<sup>21</sup> to 2.9288x10<sup>22</sup>
|7x
|-
|-
|data-sort-value="21" |6-B
|data-sort-value="21" |6-B
|data-sort-value="21" |Country
|data-sort-value="21" |Country
|7 Teratons
|1 Teraton to 1 Petaton
to 100 Teratons
|1x10<sup>12</sup> to 1x10<sup>15</sup>
|7x10<sup>12</sup> to 10<sup>14</sup>
|4.184x10<sup>21</sup> to 4.184x10<sup>24</sup>
|2.9288x10<sup>22</sup> to 4.184x10<sup>23</sup>
|1000x
|14x
|The energy to destroy a country.
|-
|data-sort-value="22" |High 6-B
|data-sort-value="22" |Large Country
|100 Teratons
to 760 Teratons
|10<sup>14</sup> to 7.6x10<sup>14</sup>
|4.184x10<sup>23</sup> to 3.17984x10<sup>24</sup>
|7.6x
|-
|-
|data-sort-value="24" |6-A
|data-sort-value="24" |6-A
|data-sort-value="24" |Continent
|data-sort-value="24" |Continent
|760 Teratons
|1 Petaton
to 4.435 Petatons
to 40 Petatons
|7.6x10<sup>14</sup> to 4.435x10<sup>15</sup>
|1x10<sup>15</sup> to 4x10<sup>16</sup>
|3.17984x10<sup>24</sup> to 1.855604x10<sup>25</sup>
|4.184x10<sup>24</sup> to 1.674x10<sup>26</sup>
|~5.8x
|~40x
|The energy to destroy a continent.
|-
|-
|data-sort-value="25" |High 6-A
|data-sort-value="25" |High 6-A
|data-sort-value="25" |Multi-Continent
|data-sort-value="25" |Multi-Continent
|4.435 Petatons to
|40 Petatons to
29.6 Exatons
28.6 Exatons
|4.435x10<sup>15</sup> to 2.96x10<sup>19</sup>
|4x10<sup>16</sup> to 2.87x10<sup>19</sup>
|1.855604x10<sup>25</sup> to 1.24x10<sup>29</sup>
|1.674x10<sup>26</sup> to 1.2x10<sup>29</sup>
|~6674x
|~716.85x
|The energy to destroy multiple continents. Normally things like surface wiping or atmosphere destruction.
|-
|-
|data-sort-value="26" |5-C
|data-sort-value="26" |5-C
|data-sort-value="26" |Moon
|data-sort-value="26" |Moon
|29.6 Exatons to
|29.6 Exatons to
433 Exatons
430 Exatons
|2.96x10<sup>19</sup> to 4.33x10<sup>20</sup>
|2.87x10<sup>19</sup> to 4.3x10<sup>20</sup>
|1.24x10<sup>29</sup> to 1.81x10<sup>30</sup>
|1.2x10<sup>29</sup> to 1.8x10<sup>30</sup>
|14.62x
|~14.53x
|The energy to destroy the moon. The normal assumption is our Earth's moon.
|-
|-
|data-sort-value="27" |Low 5-B
|data-sort-value="27" |Low 5-B
|data-sort-value="27" |Small Planet
|data-sort-value="27" |Small Planet
|433 Exatons
|433 Exatons
to 59.44 Zettatons
to 48 Zettatons
|4.33x10<sup>20</sup> to 5.944x10<sup>22</sup>
|4.3x10<sup>20</sup> to 4.8x10<sup>22</sup>
|1.81x10<sup>30</sup> to 2.487x10<sup>32</sup>
|1.8x10<sup>30</sup> to 2x10<sup>32</sup>
|~137x
|~111.11x
|The energy to destroy a small planet. The normal assumption is the planet Mercury.
|-
|-
|data-sort-value="28" |5-B
|data-sort-value="28" |5-B
|data-sort-value="28" |Planet
|data-sort-value="28" |Planet
|59.44 Zettatons
|48 Zettatons
to 2.7 Yottatons
to 4.075 Yottatons
|5.944x10<sup>22</sup> to 2.7x10<sup>24</sup>
|4.8x10<sup>22</sup> to 4.075x10<sup>24</sup>
|2.487x10<sup>32</sup> to 1.13x10<sup>34</sup>
|2x10<sup>32</sup> to 1.705x10<sup>34</sup>
|~45.5x
|~85.25x
|The energy to destroy a planet. The normal assumption is our Earth.
|-
|data-sort-value="28" |High 5-B
|data-sort-value="28" |Large Planet
|4.075 Yottatons
to 182.31 Ninatons
|4.075x10<sup>24</sup> to 1.823x10<sup>29</sup>
|1.705x10<sup>34</sup> to 7.628x10<sup>38</sup>
|~44,737x
|The energy to destroy a large planet. The normal assumption is Neptune.
|-
|-
|data-sort-value="29" |5-A
|data-sort-value="29" |5-A
|data-sort-value="29" |Large Planet
|data-sort-value="29" |Brown Dwarf
|2.7 Yottatons
|182.31 Ninatons
to 16.512 Ninatons
to 3.910 Tenatons
|2.7x10<sup>24</sup> to 1.651x10<sup>28</sup>
|1.823x10<sup>29</sup> to 3.91x10<sup>30</sup>
|1.13x10<sup>34</sup> to 6.906x10<sup>37</sup>
|7.628x10<sup>38</sup> to 1.636x10<sup>40</sup>
|~6111.5x
|~21.45x
|-
|The energy to destroy a Brown Dwarf. The normal assumption is OTS 44.
|data-sort-value="29" |High 5-A
|data-sort-value="29" |Dwarf Star
|16.512 Ninatons
to 7.505 Tenatons
|1.651x10<sup>28</sup> to 7.505x10<sup>30</sup>
|6.906x10<sup>37</sup> to 3.139x10<sup>40</sup>
|~454.53x
|-
|-
|data-sort-value="30" |Low 4-C
|data-sort-value="30" |Low 4-C
|data-sort-value="30" |Small Star
|data-sort-value="30" |Low Mass Star
|7.505 Tenatons
|3.910 Tenatons
to 136.066 Tenatons
to 55 Tenatons
|7.505x10<sup>30</sup> to 1.36x10<sup>32</sup>
|3.91x10<sup>30</sup> to 5.49x10<sup>31</sup>
|3.139x10<sup>40</sup> to 5.693x10<sup>41</sup>
|1.636x10<sup>40</sup> to 2.3x10<sup>41</sup>
|~18.14x
|~7.33x
|The energy to destroy a star that has low mass.  
|-
|-
|data-sort-value="31" |4-C
|data-sort-value="31" |4-C
|data-sort-value="31" |Star
|data-sort-value="31" |Star
|136.066 Tenatons
|55 Tenatons
to 912.295 Tenatons
to 912.295 Tenatons
|1.36x10<sup>32</sup> to 9.12x10<sup>32</sup>
|5.49x10<sup>31</sup> to 9.12x10<sup>32</sup>
|5.693x10<sup>41</sup> to 3.817x10<sup>42</sup>
|2.3x10<sup>41</sup> to 3.817x10<sup>42</sup>
|~6.71x
|~16.59x
|The energy to destroy an average star. The normal assumption is our sun.
|-
|-
|data-sort-value="32" |High 4-C
|data-sort-value="32" |High 4-C
|data-sort-value="32" |Large Star
|data-sort-value="32" |High Mass Star
|912.295 Tenatons
|912.295 Tenatons
to 22.77 Foe
to 1 Foe
|9.12x10<sup>32</sup> to 5.442x10<sup>35</sup>
|9.12x10<sup>32</sup> to 2.39x10<sup>34</sup>
|3.817x10<sup>42</sup> to 2.277x10<sup>45</sup>
|3.817x10<sup>42</sup> to 1x10<sup>44</sup>
|~596.54x
|~26.20x
|The energy to destroy a star that has large mass. The normal assumption is the star Rige.
|-
|-
|data-sort-value="33" |4-B
|data-sort-value="33" |4-B
|data-sort-value="33" |Solar System
|data-sort-value="33" |Solar System
|22.77 Foe
|1 Foe
to 20.08 TeraFoe
to 121.98 GigaFoe
|5.442x10<sup>35</sup> to 4.799x10<sup>47</sup>
|2.39x10<sup>34</sup> to 1x10<sup>44</sup>
|2.277x10<sup>45</sup> to 2.008x10<sup>57</sup>
|1x10<sup>44</sup> to 1.22x10<sup>55</sup>
|~881.86 billion x
|~12,1982,507,288.629738x
|The energy to destroy a solar system. An example being a supernova. The normal assumption is our solar system.
|-
|data-sort-value="34" |High 4-B
|data-sort-value="34" |Multi-Solar System
|121.98 GigaFoe
to 1.61 YottaFoe
|2.92x10<sup>45</sup> to 1.041x10<sup>48</sup>
|1.22x10<sup>55</sup> to 4.357x10<sup>57</sup>
|~357.1554x
|The energy to destroy multiple solar systems.
|-
|-
|data-sort-value="34" |4-A
|data-sort-value="34" |4-A
|data-sort-value="34" |Multi-Solar System
|data-sort-value="34" |Star Cluster
|20.08 TeraFoe
|121.98 GigaFoe
to 10.53 ZettaFoe
to 1.61 YottaFoe
|4.799x10<sup>47</sup> to 2.517x10<sup>56</sup>
|1.041x10<sup>48</sup> to 4.693x10<sup>50</sup>
|2.008x10<sup>57</sup> to 1.053x10<sup>66</sup>
|4.357x10<sup>57</sup> to 1.964x10<sup>60</sup>
|~198.37 million x
|~450.7539x
|The energy to destroy a star cluster.
|-
|data-sort-value="34" |High 4-A
|data-sort-value="34" |Multi-Star Cluster
|121.98 GigaFoe
to 1.61 YottaFoe
|4.693x10<sup>50</sup> to 1.22x10<sup>55</sup>
|1.964x10<sup>60</sup> to 1.614x10<sup>68</sup>
|~82,185,891.768x
|The energy to destroy multiple star clusters.
|-
|-
|data-sort-value="35" |3-C
|data-sort-value="35" |3-C
|data-sort-value="35" |Galaxy
|data-sort-value="35" |Galaxy
|10.53 ZettaFoe
|1.61 YottaFoe
to 8.593 YottaFoe
to 1.61 NinaFoe
|2.517x10<sup>56</sup> to 2.054x10<sup>59</sup>
|3.857x10<sup>58</sup> to 3.857x10<sup>61</sup>
|1.053x10<sup>66</sup> to 8.593x10<sup>68</sup>
|1.614x10<sup>68</sup> to 1.614x10<sup>71</sup>
|~816.05x
|1000x
|The energy to destroy a galaxy. The normal assumption is our Milky Way Galaxy.
|-
|-
|data-sort-value="36" |3-B
|data-sort-value="36" |High 3-C
|data-sort-value="36" |Multi-Galaxy
|data-sort-value="36" |Multi-Galaxy
|8.593 YottaFoe
|1.61 NinaFoe
to 2.825 TenaexaFoe
to 5.48 TenaFoe
|2.054x10<sup>59</sup> to 6.752x10<sup>82</sup>
|3.857x10<sup>61</sup> to 1.301x10<sup>65</sup>
|8.593x10<sup>68</sup> to 2.825x10<sup>92</sup>
|1.614x10<sup>71</sup> to 5.447x10<sup>74</sup>
|~1.04x10<sup>23</sup>x
|~3374.8x
|The energy to destroy multiple galaxies.
|-
|data-sort-value="37" |3-B
|data-sort-value="37" |Galaxy Cluster
|5.48 TenaFoe
to 2.15 TenakiloFoe
|1.301x10<sup>65</sup> to 5.134x10<sup>67</sup>
|5.447x10<sup>74</sup> to 2.148x10<sup>77</sup>
|~394.3x
|The energy to destroy a galaxy cluster.
|-
|data-sort-value="38" |3-A
|data-sort-value="38" |Supercluster
|2.15 TenakiloFoe
to 2.79 TenamegaFoe
|5.134x10<sup>67</sup> to 6.666x10<sup>70</sup>
|2.148x10<sup>77</sup> to 2.789x10<sup>80</sup>
|~1298.4x
|The energy to destroy a supercluster. The normal assumption is the Virgo Supercluster.
|-
|data-sort-value="39" |High 3-A
|data-sort-value="39" |Multi-Supercluster
|2.79 TenamegaFoe
to any higher finite amount
|6.666x10<sup>70</sup> to any higher finite number
|2.789x10<sup>80</sup> to any higher finite number
|N/A
|The energy to destroy multiple superclusters.
|-
|data-sort-value="37" |2-C
|data-sort-value="37" |Universal
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Impossible to quantify with our current understanding of physics.
|-
|data-sort-value="37" |2-B
|data-sort-value="37" |Multi-Universal
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Impossible to quantify with our current understanding of physics.
|-
|data-sort-value="37" |2-A
|data-sort-value="37" |Multiversal
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Impossible to quantify with our current understanding of physics.
|-
|data-sort-value="37" |2-A+
|data-sort-value="37" |Multiversal+
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Impossible to quantify with our current understanding of physics.
|-
|data-sort-value="37" |1-C
|data-sort-value="37" |Complex Multiversal
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Impossible to quantify with our current understanding of physics.
|-
|data-sort-value="37" |1-B
|data-sort-value="37" |Hypercomplex Multiversal
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Impossible to quantify with our current understanding of physics.
|-
|data-sort-value="37" |1-A
|data-sort-value="37" |Mathematical Multiversal
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Impossible to quantify with our current understanding of physics.
|-
|data-sort-value="37" |High 1-A
|data-sort-value="37" |Absolute Transcendence
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Unquantifiable
|Impossible to quantify with our current understanding of physics.
|}
===Other Tiers Chart===
{|class="article-table sortable mwCollapsibleAltered mw-collapsible" data-expandtext="Show" data-collapsetext="Hide" class="" border="1" cellpadding="1" cellspacing="1"
! Tier
! class="unsortable" |Level
! class="unsortable" |Energy in
Conventional Terms
! class="unsortable" |Energy in Tonnes
of TNT Equivalent
! class="unsortable" |Energy in Joules
! class="unsortable" |High End to Low End ratio
! class="unsortable" |Explanations
|-
|-
|data-sort-value="37" |3-A
|data-sort-value="1" |Unknown-E
|data-sort-value="37" |Universe
|data-sort-value="1" |Unknown:Lower Reality
|2.825 TenaexaFoe to any higher finite number
|Unknown
|6.752x10<sup>82</sup> to any higher finite number
|Unknown
|2.825x10<sup>92</sup> to any higher finite number
|Unknown
|Not available
|Unknown
|These are characters that are in lower levels of reality, such as characters from a fictional realm. Due to being a reality where the regular world views them as fiction, it is impossible to truly quantify their energy levels and thus they are given an Unknown rating.
|-
|data-sort-value="1" |Unknown-D
|data-sort-value="1" |Unknown: True
|Unknown
|Unknown
|Unknown
|Unknown
|These are characters that are essentially featless and have no showings, they cannot even be given a tier due to their physiology or biology in most cases. Eldritch beings are a common example of this, or weapons that attack through spiritual means.
|-
|data-sort-value="1" |Unknown-C
|data-sort-value="1" |Unknown: Inconsistent
|Unknown
|Unknown
|Unknown
|Unknown
|For characters that are inconsistent, this can work in two scenarios.
 
Scenario one is where a character very clearly is comparable to another character, and this character is '''7-C'''. Naturally through our [[Powerscaling|powerscaling rules]] they should also be 7-C, however the narrative, plot, etcetera very clearly shows they are not at all this level, thus they are net '''Unknown: Inconsistent level'''.
 
Secnario two is a character naturally far too inconsistent to get a tier without a reasoning such as a '''Varies'''.
|-
|data-sort-value="1" |Unknown-B
|data-sort-value="1" |Unknown: Powerful
|Unknown
|Unknown
|Unknown
|Unknown
|For characters that are so powerfully above most of a cast that it would be too much of a low end to merely put them at least above whatever tier the cast is at, this can also apply to characters so immensely stronger from an amplification or something similar but can't be properly gauged or tiered from it. This rating denotes their unknown levels of immense strength.
|-
|data-sort-value="1" |Unknown-A
|data-sort-value="1" |Unknown: Cosmic
|Unknown
|Unknown
|Unknown
|Unknown
|These are for characters that are normally things like contextually omnipotent creator godlike beings with no real feats other then merely "creating the universe"/"creating the multiverse". These types of beings are obviously narratively meant to be all-powerful while having no real feats to tier them at due to their nature, they are put at this level to denote their unknown levels of immense strength.
|-
|data-sort-value="1" |Varies
|data-sort-value="1" |Varies
|Variable
|Variable
|Variable
|Variable
|Characters that '''vary''' in tier, this can normally do a magical item that has different levels of spells, a character themself shift constantly in power, normally characters of the '''[[Cartoon Physics]]''' variety.  It should be noted that a character merely being inconsistent does not give them varies, there needs to be normally a reason behind them being varies. A good example of this is [[Mario]], other examples are cartoon gag characters that have no consistent strength and merely serve to be as strong as the joke needs them to be.
|}
|}


==Explanation==
==Explanations==
[[User:GiverOfThePeace/Official Blog Explaining the Reasonings for our Attack Potency Borders|This blog explains the reasons for our borders and how we've found our numbers]].
 
===<u>Standard sizes</u>===
===<u>Standard sizes</u>===
*'''Moon level:''' Earth's satellite [[wikipedia:Moon|Moon]].
*'''Moon level:''' Earth's satellite [[wikipedia:Moon|Moon]].
*'''Small Planet level:''' [[wikipedia:Orders of magnitude (energy)#Over 1024 J|Mercury]].
*'''Small Planet level:''' [[wikipedia:Orders of magnitude (energy)#Over 1024 J|Mercury]].
*'''Planet level:''' The [[wikipedia:Earth|Earth]].
*'''Planet level:''' The [[wikipedia:Earth|Earth]].
*'''Dwarf Star level:''' [[wikipedia:Brown dwarf|Brown Dwarf star]] (specifically, the [[wikipedia:OTS 44|OTS 44]]).
*'''Large Planet level:''' [[wikipedia:Jupiter|Jupiter]].
*'''Small Star level:''' [[wikipedia:VB 10|VB 10]].
*'''Brown Dwarf level:''' [[wikipedia:OTS 44|OTS 44]].
*'''Star level:''' The [[wikipedia:Sun|Sun]].
*'''Star level:''' The [[wikipedia:Sun|Sun]].
*'''Large Star level:''' [[wikipedia:Rigel|Rigel]]
*'''High Mass Star level:''' [[wikipedia:Rigel|Rigel]].
*'''Solar System level:''' The star system known as the [[wikipedia:Solar System|Solar System]].
*'''Solar System level:''' The star system known as the [[wikipedia:Solar System|Solar System]].
*'''Multi-Solar System level:''' Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. The calculation for energy required to destroy two solar systems was done, with the following assumptions:
*'''Multi-Solar System level:''' Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. The calculation for energy required to destroy two solar systems was done, with the following assumptions:
**Distance between them as the minimum distance between Sun and the next closest star, the [[wikipedia:Alpha Centauri|Alpha Centauri]].
**[https://en.wikipedia.org/wiki/Proxima_Centauri_b Distance from Proxima Centauri b, an object in another solar system with the lowest distance, 4.2 light-years or 4.0×10^13 km].
**A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
**A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
**Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
*'''Galaxy level:''' The [[wikipedia:Milky Way|Milky Way]] galaxy.
*'''Galaxy level:''' The [[wikipedia:Milky Way|Milky Way]] galaxy.
*'''Multi-Galaxy level:''' Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. The calculation for energy required to destroy two galaxies was done with the assumptions:
*'''Multi-Galaxy level:''' Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. The calculation for energy required to destroy two galaxies was done with the assumptions:
**Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the [[wikipedia:Andromeda Galaxy|Andromeda galaxy]].
**[https://aip.scitation.org/doi/10.1063/9780735421141_001#:~:text=The%20average%20distance%20between%20galaxies,is%20approximately%203.26%20light%2Dyears. Distance between two galaxies, which is listed as one million lightyears].
**A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
**A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
**Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
*'''Supercluster level:''' The [[wikipedia:Virgo Supercluster|Virgo Supercluster]].
*'''Universe level:''' Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe was calculated as a lower border instead. Any greater finite number is also included within this tier, whereas countably infinite numbers are included under '''High Universe level'''.
*'''Multi-Supercluster level:''' As superclusters widely vary in size, the [https://en.wikipedia.org/wiki/List_of_largest_cosmic_structures theoretical upper limit on the size of cosmic structures] as predicted by the [https://en.wikipedia.org/wiki/Cosmological_principle cosmological principle] was used for the baseline of this level, which would be 1.2 billion lightyears.


===<u>Omitted levels</u>===
===<u>Omitted levels</u>===
*'''Small Continent Level: '''It intersects with Large Country Level.
*'''Small Town level:''' Towns do not have a consistent enough size to meet this standard, with the smallest town reaching around '''City District level''' results to destroy.
*'''Small Moon level:''' While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
*'''Large Town level:''' Large Towns are normally rare or are essentially cities.
*'''Multi Planet Level: '''Large Planet Level is far more common than Multi Planet level.
*'''Small City level:''' Cities do not have a consistent enough size to meet this standard.
*'''Small Galaxy level:''' Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
*'''Small/Large Metropolis level:''' Mountains do not have a consistent enough size to meet this standard.
*'''Large Galaxy level:''' Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
*'''Small/Large Island level:''' Islands do not have a consistent enough size to meet this standard.
*'''Higher Dimensional levels:''' These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.
*'''Small/Country level:''' Countries do not have a consistent enough size to meet this standard.
*'''Small Continent Level:''' Unnecessary as a rating.
*'''Small Moon level:''' While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
*'''Multi Planet Level:''' Large Planet Level is far more common than Multi Planet level.
*'''Large Star level:''' A star does not get a higher GBE via its size but it’s solar mass. So a star that’s visually smaller could actually have a greater GBE then a star that’s visually larger. Thus '''Massive Star level''' is the more accurate term.
*'''Small Galaxy level:''' Same reason as the one for Small Moon level, with the tier clashing with Multi-Star Cluster level instead.
*'''Large Galaxy level:''' Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.


===<u>Additional terms</u>===
===<u>Additional terms</u>===
===='''"+" symbol'''====
===="+" symbol====
Currently misused to an extraordinary degree on the wiki, the "+" symbol should only be used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
The "+" symbol was originally used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier. Though it was agreed that the usage of this was ultimately unnecessary as calculations are ultimately massively subjective and have been in many cases subject to change, thus now the "+" symbol is used for '''2-A''' to differentiate a countless multiverse and infinite multiverse.


Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.
====At least====
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.


===='''High'''====
====At most====
Currently used to denote high end of a particular tier, it will here-on no longer be utilized in that manner. "High" will be utilized only if the instance matches with the revised Attack Potency chart.
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.


Example: If a character is in the upper range of a tier such as Solar System level, said character will be listed as "Solar System level+", not "High Solar System level".
====Likely====
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.


===='''Low'''====
====Possibly====
Currently used to denote low end of a particular tier, it will here-on no longer be utilized in that manner. "Low" will be utilized only if the instance matches with the revised Attack Potency chart.
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.


Example: There should be no usage of "Low 7-A", because it does not correspond with the revised Attack Potency chart.
====Buster====
'''Buster''' refers to characters that can outright destroy said area they are getting their level for. This only applies to '''[[Attack Potency]]''' and '''[[Striking Strength]]'''.


===='''At least'''====
====Potency====
Should be used to denote the lower cap of a character, if the exact value is indeterminate.
'''Potency''' refers to characters that cannot destroy said objects they're the tier of. However, they can strike at an energy potency equivalent to one that can destroy it or has the durability to withstand such scales. This only applies to '''[[Attack Potency]]''' and '''[[Striking Strength]]'''.
 
===='''At most'''====
Should be used to denote the higher cap of a character, if the exact value is indeterminate.
 
===='''Likely'''====
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.
 
===='''Possibly'''====
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.


'''Note:''' Credits to VBW for the Attack Potency Page.
[[Category:Important]]
[[Category:Important]]
[[Category:Terms]]

Latest revision as of 17:02, 11 October 2024

Important Codex Wiki Articles
Important Pages The Codex Wiki - Site FAQ - General Help Page- Tiering System - Civilization Tiering System - Rules for Codex Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Universe - Multiverse - Omniverse - Projectile and Objects Feats - Dimensional Tiering Explanation - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Outside Wiki Standards - Statements - Verse Cosmology Categorizations - Fictional Universes
Terminology Alignment - Status - Protection Level - Threat Level - Cardinality - Grade - Dimensionality - Attack Potency - Durability - Speed - Reactions - Lifting Strength - Striking Strength - Range - Intelligence - Knowledge - Powers and Techniques - State of Being - Physiology - Equipment - No Limits Fallacy - Omnipotence - Cinematic Time - Canon - Crossover - How to Handle Canon - Multipliers - Environmental Destruction - Bloodlust - Overtime Feats - Chain Reactions -Outside Help - Space - The Kardashev Scale - Infinity - Power Source - Light Speed - Requirements for Speed of Light/Faster Than Light Speeds
Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Blunt Force Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Void Standards
Formats Standard Format for Character Profiles - Standard Format for Factions - Standard Format for Cosmic Forces - Standard Format for Events - Standard Format for Verse Pages - Standard Format for Locations Profiles - Standard Format for Weapon Profiles - Standard Format for Powers and Abilities - Standard Format for Civilization Profiles - Standard Format for Category Names - Standard Templates For Tabbers
Fanon Fanon - Strongest Character Tier List - Weakest Character Tier List - Fanon/Strongest Smash Characters Tier List


Saitama generates enough energy to destroy the mountain behind Genos

Attack Potency

Destructive Capacity is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

Area of Effect Misconceptions

A regular argument used against a character falls under that they should not be a tier because they have never been shown destroying an object that matches the level of the name (I.E. Link cannot be planet because he never destroys a planet, nor do any of his sword slashes destroy a planet). Using this argument is extremely flawed as it not only ignores the existence of area of effect, but would also with using this logic make a human stronger then a bullet. To explain this, take a hypothetical example of someone punching through an interior wall vs. bullet being shot at an interior wall. If a bullet is shot at a wall, the wall would have a small hole from the bullet going through it, however if a person punches through a wall, a big hole would be left in place due to the size of the hand, with the logic of ignoring one's energy output in place for area of effect, the person's punch would in that scenario be stronger then a bullet.

Higher levels scaling

Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our tiering system, which is based on levels of infinity. This considers Georg Cantor's set theory, where there are higher levels of infinity.

Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in the standard universe (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges from below the energy level of an average human to unexplainable levels of energy. This falls under our standard laws of physics.

After extending into a multiverse's cosmology. It goes beyond the regular singular space-time continuum of the universe. One can go higher and higher depending on the cosmology and the setting of the verse.

The scale culminates in the quality of the cosmology. All possible levels of power are included within our tiering system due to the lower/higher levels of infinity.

In most cases, tier 11 is a mostly unused tier as normally fictions tend to deal with regular humans and higher.

To add on, spatial dimensions are not considered as higher planes of reality or higher hierarchies by default, however temporal dimensions are considered as such, to briefly explain, temporal dimensions in fiction are treated as higher layered timelines beyond the regular scope of the traditional physical world. Being the very reason for the existence of Tier 2 in the first place.

Attack Potency Chart

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio Explanations
11-C Absolute Zero None None None None At this state one has zero energy, normally for massless particles at rest.
11-B Subatomic Comparable to subatomic particles Comparable to a subatomic particles Comparable to a subatomic particles N/A Energy levels so low where they reach a Planck scale or below.
11-A Atomic Energy of an atom. Energy of an atom. Energy of an atom. N/A Energy levels comparable to a single particle.
Low 10-C Low Subhuman ~Lower quantifiable finite value of Joules to

0.003 Joules

~Lower quantifiable finite value to 7.17×10-13 ~Lower quantifiable finite value to 3×10-3 N/A Normally reserved to digital or data beings.
10-C Subhuman 0.003 Joules to 1.4 Joules ~7.17×10-13 to 3.34×10-10 ~3×10-3 to 1.4x100 N/A Normally reserved to bugs or insects.
High 10-C High Subhuman ~1.4 Joules to 25 Joules ~3.34×10-10 to 5.97×10-9 ~1.4x100 to 2.5×101 N/A Normally reserved to small animals or infants.
Low 10-B Below Average Human 25 joules to 50 joules 5.97×10-9 to 1.195×10−8 2.5x101 to 5x101 2.6x The physically impaired, children of society, or obese people of society.
10-B Average Human 50 Joules to

130 Joules

1.195×10−8 to 3.1071×10−8 5x101 to 1.3x102 2.6x The regular human of society.
High 10-B Above Average Human 130 Joules to

300 Joules

3.1071×10−8 to 7.17x10−8 1.3x102 to 3x102 ~2.307x An athletic human.
10-A Peak Human 300 Joules to

7 Kilojoules

7.17x10−8 to 1.67×10-6 3x102 to 7x103 ~23.33x High level athletes, they normally participate in sports like Basketball, Tennis, Boxing, MMA, etcetera.
9-C Bone 7 Kilojoules to

14 Kilojoules

1.67×10-6 to 3.34608×10−6 7x103 to 1.4x104 2x Mainly for also be melee weapons, conventional firearms or smaller predator animals.
9-B Wall 14 Kilojoules

to 0.018 Tons

3.59x10−6 to 1.8×10−2 1.4x104 to 7.6×107 ~5441.067 The beginning of superhuman, destroying walls in various manners.
9-A Room 0.018 Tons

to 0.25 Tons

1.8×10−2 to 2.5x10−1 7.6×107 to 1.046x109 ~13.89x The energy to destroy a room.
Low 8-C Small Building 0.25 Tons

to 5 Tons

2.5x10−1 to 5 1.046x109 to 2.092x1010 20x The energy to destroy a small building. This is normally considered a residential home.
8-C Building 5 Tons

to 7.5 Tons

5 to 7.5 to 2.092x1010 to 3.138×1010 1.5x The energy to destroy a building. Normally considered for commercial buildings.
High 8-C Large Building 7.5 Tons to

10 Tons

7.5 to 1x101 3.138×1010 to 4.184×1010 ~1.33x The energy to destroy a large building.
8-B City Block 10 Tons to 100 Tons 1x101 to 102 4.184×1010 to 4.184x1011 10x The energy to destroy a city block.
8-A City District 100 Tons to 10 Kilotons 102 to 1x104 4.184x1011 to 4.184×1013 100x The energy to destroy a city district.
7-C Town 10 Kilotons to

1 Megaton

1x104to 106 4.184×1013 to 4.184x1015 100x The energy to destroy a town.
7-B City 1 Megaton to 50 Megatons 106 to 5x107 4.184x1015 to 2.092x1017</sup 50x The energy to destroy a city.
7-A Metropolis 50 Megatons

to 1 Gigaton

5x107 to 1x109 2.092x1017 to 4.184x1018 20x The energy to destroy a metropolis.
6-C Island 1 Gigatons

to 1 Teraton

1x109 to 1x1012 4.184x1018 to 4.184x1021 1000x The energy to destroy an island.
6-B Country 1 Teraton to 1 Petaton 1x1012 to 1x1015 4.184x1021 to 4.184x1024 1000x The energy to destroy a country.
6-A Continent 1 Petaton

to 40 Petatons

1x1015 to 4x1016 4.184x1024 to 1.674x1026 ~40x The energy to destroy a continent.
High 6-A Multi-Continent 40 Petatons to

28.6 Exatons

4x1016 to 2.87x1019 1.674x1026 to 1.2x1029 ~716.85x The energy to destroy multiple continents. Normally things like surface wiping or atmosphere destruction.
5-C Moon 29.6 Exatons to

430 Exatons

2.87x1019 to 4.3x1020 1.2x1029 to 1.8x1030 ~14.53x The energy to destroy the moon. The normal assumption is our Earth's moon.
Low 5-B Small Planet 433 Exatons

to 48 Zettatons

4.3x1020 to 4.8x1022 1.8x1030 to 2x1032 ~111.11x The energy to destroy a small planet. The normal assumption is the planet Mercury.
5-B Planet 48 Zettatons

to 4.075 Yottatons

4.8x1022 to 4.075x1024 2x1032 to 1.705x1034 ~85.25x The energy to destroy a planet. The normal assumption is our Earth.
High 5-B Large Planet 4.075 Yottatons

to 182.31 Ninatons

4.075x1024 to 1.823x1029 1.705x1034 to 7.628x1038 ~44,737x The energy to destroy a large planet. The normal assumption is Neptune.
5-A Brown Dwarf 182.31 Ninatons

to 3.910 Tenatons

1.823x1029 to 3.91x1030 7.628x1038 to 1.636x1040 ~21.45x The energy to destroy a Brown Dwarf. The normal assumption is OTS 44.
Low 4-C Low Mass Star 3.910 Tenatons

to 55 Tenatons

3.91x1030 to 5.49x1031 1.636x1040 to 2.3x1041 ~7.33x The energy to destroy a star that has low mass.
4-C Star 55 Tenatons

to 912.295 Tenatons

5.49x1031 to 9.12x1032 2.3x1041 to 3.817x1042 ~16.59x The energy to destroy an average star. The normal assumption is our sun.
High 4-C High Mass Star 912.295 Tenatons

to 1 Foe

9.12x1032 to 2.39x1034 3.817x1042 to 1x1044 ~26.20x The energy to destroy a star that has large mass. The normal assumption is the star Rige.
4-B Solar System 1 Foe

to 121.98 GigaFoe

2.39x1034 to 1x1044 1x1044 to 1.22x1055 ~12,1982,507,288.629738x The energy to destroy a solar system. An example being a supernova. The normal assumption is our solar system.
High 4-B Multi-Solar System 121.98 GigaFoe

to 1.61 YottaFoe

2.92x1045 to 1.041x1048 1.22x1055 to 4.357x1057 ~357.1554x The energy to destroy multiple solar systems.
4-A Star Cluster 121.98 GigaFoe

to 1.61 YottaFoe

1.041x1048 to 4.693x1050 4.357x1057 to 1.964x1060 ~450.7539x The energy to destroy a star cluster.
High 4-A Multi-Star Cluster 121.98 GigaFoe

to 1.61 YottaFoe

4.693x1050 to 1.22x1055 1.964x1060 to 1.614x1068 ~82,185,891.768x The energy to destroy multiple star clusters.
3-C Galaxy 1.61 YottaFoe

to 1.61 NinaFoe

3.857x1058 to 3.857x1061 1.614x1068 to 1.614x1071 1000x The energy to destroy a galaxy. The normal assumption is our Milky Way Galaxy.
High 3-C Multi-Galaxy 1.61 NinaFoe

to 5.48 TenaFoe

3.857x1061 to 1.301x1065 1.614x1071 to 5.447x1074 ~3374.8x The energy to destroy multiple galaxies.
3-B Galaxy Cluster 5.48 TenaFoe

to 2.15 TenakiloFoe

1.301x1065 to 5.134x1067 5.447x1074 to 2.148x1077 ~394.3x The energy to destroy a galaxy cluster.
3-A Supercluster 2.15 TenakiloFoe

to 2.79 TenamegaFoe

5.134x1067 to 6.666x1070 2.148x1077 to 2.789x1080 ~1298.4x The energy to destroy a supercluster. The normal assumption is the Virgo Supercluster.
High 3-A Multi-Supercluster 2.79 TenamegaFoe

to any higher finite amount

6.666x1070 to any higher finite number 2.789x1080 to any higher finite number N/A The energy to destroy multiple superclusters.
2-C Universal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
2-B Multi-Universal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
2-A Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
2-A+ Multiversal+ Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
1-C Complex Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
1-B Hypercomplex Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
1-A Mathematical Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.
High 1-A Absolute Transcendence Unquantifiable Unquantifiable Unquantifiable Unquantifiable Impossible to quantify with our current understanding of physics.

Other Tiers Chart

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio Explanations
Unknown-E Unknown:Lower Reality Unknown Unknown Unknown Unknown These are characters that are in lower levels of reality, such as characters from a fictional realm. Due to being a reality where the regular world views them as fiction, it is impossible to truly quantify their energy levels and thus they are given an Unknown rating.
Unknown-D Unknown: True Unknown Unknown Unknown Unknown These are characters that are essentially featless and have no showings, they cannot even be given a tier due to their physiology or biology in most cases. Eldritch beings are a common example of this, or weapons that attack through spiritual means.
Unknown-C Unknown: Inconsistent Unknown Unknown Unknown Unknown For characters that are inconsistent, this can work in two scenarios.

Scenario one is where a character very clearly is comparable to another character, and this character is 7-C. Naturally through our powerscaling rules they should also be 7-C, however the narrative, plot, etcetera very clearly shows they are not at all this level, thus they are net Unknown: Inconsistent level.

Secnario two is a character naturally far too inconsistent to get a tier without a reasoning such as a Varies.

Unknown-B Unknown: Powerful Unknown Unknown Unknown Unknown For characters that are so powerfully above most of a cast that it would be too much of a low end to merely put them at least above whatever tier the cast is at, this can also apply to characters so immensely stronger from an amplification or something similar but can't be properly gauged or tiered from it. This rating denotes their unknown levels of immense strength.
Unknown-A Unknown: Cosmic Unknown Unknown Unknown Unknown These are for characters that are normally things like contextually omnipotent creator godlike beings with no real feats other then merely "creating the universe"/"creating the multiverse". These types of beings are obviously narratively meant to be all-powerful while having no real feats to tier them at due to their nature, they are put at this level to denote their unknown levels of immense strength.
Varies Varies Variable Variable Variable Variable Characters that vary in tier, this can normally do a magical item that has different levels of spells, a character themself shift constantly in power, normally characters of the Cartoon Physics variety. It should be noted that a character merely being inconsistent does not give them varies, there needs to be normally a reason behind them being varies. A good example of this is Mario, other examples are cartoon gag characters that have no consistent strength and merely serve to be as strong as the joke needs them to be.

Explanations

This blog explains the reasons for our borders and how we've found our numbers.

Standard sizes

Omitted levels

  • Small Town level: Towns do not have a consistent enough size to meet this standard, with the smallest town reaching around City District level results to destroy.
  • Large Town level: Large Towns are normally rare or are essentially cities.
  • Small City level: Cities do not have a consistent enough size to meet this standard.
  • Small/Large Metropolis level: Mountains do not have a consistent enough size to meet this standard.
  • Small/Large Island level: Islands do not have a consistent enough size to meet this standard.
  • Small/Country level: Countries do not have a consistent enough size to meet this standard.
  • Small Continent Level: Unnecessary as a rating.
  • Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
  • Multi Planet Level: Large Planet Level is far more common than Multi Planet level.
  • Large Star level: A star does not get a higher GBE via its size but it’s solar mass. So a star that’s visually smaller could actually have a greater GBE then a star that’s visually larger. Thus Massive Star level is the more accurate term.
  • Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Star Cluster level instead.
  • Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.

Additional terms

"+" symbol

The "+" symbol was originally used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier. Though it was agreed that the usage of this was ultimately unnecessary as calculations are ultimately massively subjective and have been in many cases subject to change, thus now the "+" symbol is used for 2-A to differentiate a countless multiverse and infinite multiverse.

At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.

At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.

Likely

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.

Possibly

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.

Buster

Buster refers to characters that can outright destroy said area they are getting their level for. This only applies to Attack Potency and Striking Strength.

Potency

Potency refers to characters that cannot destroy said objects they're the tier of. However, they can strike at an energy potency equivalent to one that can destroy it or has the durability to withstand such scales. This only applies to Attack Potency and Striking Strength.