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Serge (Chrono Cross): Difference between revisions

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==Battle Records==
==Battle Records==
'''Notable Victories:'''


'''Notable Victories:'''
[https://debatesjungle.fandom.com/f/p/4400000000000018429 Scott Pilgrim] [[Scott Pilgrim (Verse)|(Scott Pilgrim)]] - [[Scott Pilgrim|Scott Pilgrim's profile]] (Both are at 6-A and speed was equalized)


'''Notable Losses:'''
'''Notable Losses:'''

Revision as of 18:28, 11 May 2021

Serge
Chrono Cross

Background

Serge is the main protagonist of Chrono Cross. Like Crono, Serge is a silent main protagonist.

This dropdown contains the synopsis of Serge’s story. Read at your own risk as you may be spoiled otherwise!

Serge's existence is a contradiction between the dimensions, which is the basis for much of the philosophical discourse in Chrono Cross. Born to Marge and Wazuki of the fishing village of Arni in the El Nido Archipelago, Serge had a storied history with the world since before he knew how to write. At the tender age of three years old, he came into contact with the Frozen Flame as a result of his father Wazuki's desperation to heal his son after he had been mauled by a panther demon. The contact healed him and designated him as its Arbiter, or controller. This caused the Frozen Flame to be unusable by the supercomputer FATE due to the Prometheus Circuit. Due to its obviously advanced technology, FATE had no problem binding both Miguel, a friend of Serge's father, and eventually Wazuki himself into cruel servitude. For the time being, however, Serge escaped unharmed with Wazuki, who was only mildly corrupted by the computer. Back in Arni, Serge became good friends with Leena, Miguel's daughter, and the other inhabitants of the village, who took interest in watching him grow. Forces beyond his control would soon threaten his life again, however.

Four years later, Serge nearly drowned at Opassa Beach. His father—whose mind was completely corrupted by FATE and became its vessel/avatar—was instructed to drown Serge to release the lock on the Flame. his father Wazuki attempted to accomplish the feat, but Kid traveled back in time to 1010 A.D. and stopped him. The attempt on his own son's life corrupted Wazuki fully; he was recalled to Chronopolis and reshaped as Lynx. Serge only caught a glimpse of his savior before returning to the village. In time travel, Kid effectively split the dimensions; the one in which Serge lived came to be known as the Home World. As a result of the destruction of Home World's version of Chronopolis, the Record of Fate terminals in that dimension ceased to function, which was something FATE could not allow. Therefore, the computer concocted an elaborate plan to get Serge to unlock the Flame by stealing his body and fooling the Flame into thinking that the Serge facing it was genuine, instead of merely Lynx inhabiting Serge's body. The computer predicted that Serge would one day use the split he had created to cross the dimensions. This was fulfilled ten years later in 1020 A.D.; Serge began the fateful day by collecting Komodo Scales for Leena. After a talk with her on the beach about old times and a promise they made to each other, a huge wave rolled in and crashed upon the boy. He had successfully crossed over to Another World. When this occurred, Serge was confronted by a squad of Acacia Dragoons, Solt and Peppor, under Deva Karsh, but was saved by Kid. He managed to discover his death in this world, so he set out to figure out why this was true, and why the Dragoons were trying to capture him.

Kid had befriended Serge on Cape Howl, and the two traveled to Termina, where they found a third person (the player can choose between Guile, Pierre, and Nikki) willing to infiltrate Viper Manor with them. During the night's events, Lynx confronted Serge, calling him the "Chrono Trigger" and attempting to capture him. Serge dove over the balcony to the sea with the others, and was taken to Guldove for treatment. There, Kid's illness caused him to make a decision—whether to look for Hydra Humour, the required panacea or simply continue on his journey. If you choose to continue your journey, Macha, Doc, and Glenn will join your party. If you choose to save Kid, Korcha, Mel, and Razzly will join your party. Whatever the case, he soon discovered that the Acacia Dragoons were amassing at Fort Dragonia. He consulted old man Radius for advice, and found that to cross Mount Pyre, he required the Ice Breath of the Water Dragon. While attempting to dock at the bank of Pyre, he was captured by Fargo and thrown in the hold of the S.S. Invincible. He later won the pirate's respect by defeating the Ghost Ship invaders and sojourned to the top of Fort Dragonia. However, Lynx initiated a Dragonian ritual with the Dragon Tear and switched bodies with Serge, leaving him in the body of a panther Demi-human. He was then banished to the Temporal Vortex, only escaping with Harle's help.

Left with no option but to seek out Lynx, who was on his way to Chronopolis, Serge explored his options and made new friends as his former party members dispersed throughout El Nido. He concluded that he would need to go to the Dead Sea to regain the power to cross the dimensions and reach Another World; to this end, he sought out the Sage of Marbule, who awarded him the Fiddler Crab upon being defeated. In the Dead Sea, Serge met Miguel who revealed much about his history and also challenged him. Serge reluctantly finished off Leena's father; the Dead Sea then collapsed in an attempt to destroy Home World's Frozen Flame and kill Serge in one fell swoop. The Sky Dragon saved Serge, who soon learned that to enter the Sea of Eden in Another World, he would need to regain his body. He borrowed the Dragon Tear of Home World and defeated the six Dragons to obtain their blessings to allow passage into the Sea of Eden. With his real body returned to him, Serge used his endowed power to break into Chronopolis and confront Lynx, who explained why he needed Serge's body. He defeated the supercomputer FATE in mortal combat, only to discover that he'd been duped by the Dragon Gods, who took the Flame for themselves. Upon chasing them, he learned of Lavos' new form, the Time Devourer. Using an anti-gravity device, he used Korcha's boat to rise to Terra Tower and defeat the Dragon God. He then returned to Opassa Beach, where the Ghost Children revealed his unknown history.

Project Kid's entire purpose was to endow Serge with the necessary artifact, the Chrono Cross, and the required power to free Schala from the Time Devourer. Everything, including the split of the dimensions, was predestined to bring Serge to that one point in time. The decision to save the world was then ultimately left in Serge's hands, along with a Time Egg that could take him to the Darkness Beyond Time. In the end, with Belthasar's aid, Serge was victorious over the monster, restoring the two divergent timelines into one unified timeline where Serge lived, Schala was rescued, and Lavos was destroyed. Serge supposedly lost his entire memory of the ordeal, but upon waking up on Opassa Beach at a point in time immediately before he traversed to the other world, he said something to Leena about Terra Tower and FATE. It is thus uncertain how much of his memory truly remains, or what the fate of the other characters in Serge's party turned out to be—or certain characters from the original game, for that matter.

In a picture shown at the end by Schala's diary, one can see a photo of Serge in clothing similar to a tuxedo and Kid in what is similar to a wedding dress to indicate the two got married.

Powers and Stats

Tier: 9-B | High 6-B, likely 6-A | 2-C | 2-C, likely 1-C | 1-C, High 1-C with the Chrono Cross

Name: Serge, “Lynx”

Origin: Chrono Cross

Gender: Male

Age: 17

Classification: “Chrono Trigger”, Irregularity, Wielder of the Chrono Cross

Attack Potency: Wall level+ (Serge can use elements such as uplift to telekinetically pull out a rock formation and drop it on someone hard enough to where it destroys the rocks and the enemies can tank it. Can defeat fake doors and defeat giant robots) | Large Country level+ (Fought Lynx, who killed Lucca, who with Crono defeated Lavos whose Rains of Destruction did this much damage, and his power was used to lift Zeal into the air), possibly Continent level (Lucca and Crono could harm and defeat Lavos who caused Zeal to fall) | Complex Universe level (Can cast moves such as Forever Zero, which sends one to an alternate universe with multiple galaxies in the background that is all completely erased into nothingness, with the description for it even saying “all things will become eternal nothingness) | Complex Universe level, likely Complex Multiverse level+ (Far stronger then before and able to defeat a Lynx fused with FATE. Likely not far off from his end-game counterpart before he went to get the Chrono Cross) | Complex Multiverse level+ (Fought Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there, with the cosmology reaching this size), High Complex Multiverse level with the Chrono Cross (Merged all the universes with the Chrono Cross into a higher dimension, to where the real world was merged where even the developers show up)

Dimensionality: 3-D

Travel Speed: Superhuman (Comparable to Poshu who moves as fast as a regular dog) | Superhuman (Can keep up with party members who can keep up with Lynx, a black panther hybrid), Subsonic with Dash & Slash (Moves so fast he appears as a blur to his enemy) | Superhuman, Subsonic with Dash & Slash | Superhuman, Subsonic with Dash & Slash

Combat Speed: Superhuman (Comparable to Poshu who moves as fast as a regular dog), Speed of Light Attack (With Photon Ray, shoots a bright laser beam at the enemy) | Massively FTL+ (Can tag Lynx who can tag Lucca who can tag Lavos who flew to Earth from a distant star system in around 20 seconds) | Massively FTL+ | Massively FTL+, likely Extra-Temporal (Likely not fast off from his end-game counterpart) | Extra-Temporal (Can move and tag Time Devourer Lavos in the darkness beyond time, a higher dimension beyond the regular multiverse where there is no beginning or end. Can move in the Bend of Time, a plane beyond time)

Reaction Speed: Superhuman | Massively FTL+ | Massively FTL+ | Massively FTL+, likely Extra-Temporal | Extra-Temporal

Lifting Strength: Superhuman (Can move this gigantic shell out of the way), Class 1 with Telekinesis (Can lift a giant block of stone and drop it on the enemy with the stone being this heavy) | Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis

Striking Strength: Wall Class+ (Should physically scale to Uplift as Elements are apart of one's power) | Large Country Class+, possibly Continent Class | Complex Universal | Complex Universal, likely Complex Multiversal+ (Far stronger then before and able to defeat a Lynx fused with FATE. Likely not far off from his end-game counterpart before he went to get the Chrono Cross) | Complex Multiversal+ (Fought Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there)

Durability: Wall level+ (Can tank falling boulders, can tank enemies using the uplift element on him) | Large Country level+, possibly Continent level | Complex Universe level (Can tank ForeverZero) | Complex Universe level, likely Complex Multiverse level+ | Complex Multiverse level+ (Took attacks from Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there)

Stamina: Superhuman (Serge is capable of traveling across the world, climbing up the cliff side of viper’s manor while fighting multiple monsters and having boulders fall down on him all the while being pushed back down by water), Limitless with Vigora (Temporarily stops Serge’s stamina from decreasing)

Range: Extended Melee Range with Swallow, Varies from Several Meters to Kilometers with Elements (Many elements either beams that can be shot or causing storms from the sky), Complex Universal with stronger Elements (Forever Zero sends the target to an alternate universe and fully destroys it, UltraNova pulls the target into outer space (or possibly an alternate dimension) causing a massive explosion), Low Multiversal with Astral Amulet (Can transfer to another universe through the Astral Amulet, along with lower dimensional realities), Complex Multiversal+ with the Time Egg (The time egg enables Serge to go beyond space-time to enter the Darkness Beyond Time), High Complex Multiversal with Chrono Cross (Merged all the universes with the Chrono Cross into a higher dimension, to where the real world was merged where even the developers show up)

Powers and Abilities:

Superhuman Physical Characteristics, Human Achievements (In one of the endings becomes a skilled percussionist apart of Nikki’s band), Weapon Mastery (Has access to an assortment of different swallows he can use in combat), Acausality (Type 3. Serge and everyone is now unbound by fate after they killed FATE), Non-Physical Interaction (Can attack enemies in the dead sea like Miguel, the dead sea is a non-existent timeline where nothing ages and nothing goes away, existing in “Res nullius”. Along with being directly stated by Lucca’s spirit that they no longer exist in the timeline), Paradox Existence (Type 1. Serge is a living paradox who is not meant to be alive, the world where he is alive is known as an “irregularity” and a “false reality” with fortune tellers being unable to tell his future and viewing him as “dead”, along with being stated by Balthesar that Serge is someone teetering on the balance of fate in a split perfect 50-50 of being alive nor dead), Dimensional Travel (Due to Serge’s paradoxical existence, he is able to enter “ANGELUS ERRARE” and travel to another dimension, though to travel across dimensions requires both Serge and the astral amulet to go into the void and cross dimensions), Transmutation, Statistics Amplification, & Statistics Reduction (Through the use of techs Serge can warp the element field into his element, strengthening his attacks and defense along with this he can make the opposite element take even more damage and have their attacks come off weaker, along with this he can also strengthen his own resistances), Fate Manipulation (It is stated by the fortune teller that destiny has a task in store for Serge along his journey records of fate record what Serge has done during his journey and will show him the future and how to prevent it, along with bringing him back. FATE itself guides Serge to the moment of meeting Lynx so it can gain the powers of the Frozen Flame), Elemental Manipulation (Serge naturally uses the powers of elements to fight. The Spectra Swallow is imbued with the power of every element), Holy Manipulation, Light Manipulation & Life Manipulation (Serge’s innate elements are those of the white element, which is the power of holy light and life. Luminaire is an explosion of light energy), Summoning, Astral Projection, Soul Manipulation, Duplication, Chi Manipulation, Energy Manipulation & Explosion Manipulation (With FlyingArrow, Serge flies up into the air as he summons a magical double which appears behind him. Serge then launches himself forward and creates a large explosion, this is done through bringing out the soul within the weapon as if Serge does this tech with the Mastermune he will summon a double of Master & Mune in their merged form. Luminaire is described as building up and releasing a burst of chi energy), Flight (Serge will briefly fly in the sky during Luminaire and FlyingArrow), Resistance to Elemental Manipulation, Light Manipulation, Holy Manipulation, & Life Manipulation (Naturally resists his own element, which is the White Element), Reality Warping, Time Manipulation, Void Manipulation (Can move, fight, and act within the Darkness Beyond Time, where there is no beginning or end, a place where all timelines, existent or non-existent go to feed Lavos’ strength. Can move in the Bend of Time), Absorption (It is stated that Lavos needed to kill Serge first before he could absorb with him), Black Hole Creation (Survives being around Black Holes), Soul Manipulation (Like others in verse, can dodge his soul being taken out of him when the enemy uses hell soul), Fate Manipulation (After killing FATE, Kid makes mention that destiny and fate itself is dead, with all characters having to make their own destiny)
Damage Boost (The Mastermune has a 100% critical hit rate. It also deals extra damage to Demon, Dragon, Floating, Human, Marine, Matter, Soft, and Zombie enemy-types), Regeneration (The Mastermune heals Serge’s wounds during battle). As the soul of Masa and Mune exist within the sword their abilities stay which include, Transformation (Masa and Mune appeared before Crono and co. as kids and transformed into their true selves when Crono attempted to grab their blade]), Air Manipulation, Status Effect Inducement, & Mind Manipulation (Can create a massive whirlwind with one of their attacks which induces the confusion status effect. Can casually make whirlwinds), Fusionism (Fused together)

With the Chrono Cross, Serge gains Memory Manipulation & Sleep Manipulation (Awoken Schala from her long sleep and restored both her and Kids memories), Space-Time Manipulation, Dimension Manipulation, Higher-Dimensional Manipulation & Fusionism (Merged all the universes into a higher dimension. Merged Schala and Kid back into one), Sound Manipulation & Healing (The Chrono Cross can combine the sounds of the planet that the six types of elements produce, creating a “song of life” that can heal Schala of her suffering. The ghost of Crono goes on to note that it could cross space and time and unify people's thoughts and feelings; transfer memories; draw on the sounds of the six colored Elements to produce a healing harmony, and combine the sounds of the world into one melody), Dimensional Travel (Can travel into lower dimensional areas outside of reality), Summoning (Serge can summon all of his party members from another dimension with the Chrono Cross), Negation of Lavos' survival-related abilities (Separated Schala from Lavos and killed him once and for all)

Acausality (Type 5. The Time Egg enables Serge to go beyond space and time to be able to act, move in, and enter the darkness beyond time), Time Manipulation (Can control the flow of time with the time shift, speeding up time or slowing it down), Statistics Amplification (With vests, Serge has: Ivory Vest, raises defense by 2 and evasion by 3%, bronze vest, raises defense by 4, magic defense by 2, and evasion by 3%, iron vest, raises defense by 7, magic defense by 4, and evasion by 3%, mythril vest, raises defense by 10, magic defense by 7, and evasion by 3%, stone vest, raises defense by 14, magic defense by 10, and evasion by 3%, prism vest, raises defense by 17, magic defense by 13, and evasion by 3%. With mails, Serge has: Ivory Mail, which raises defense by 4 and magic defense by 2, bronze mail which raises defense by 5 and magic defense by 3, iron mail which raises defense by 8 and magic defense by 5, mythril mail which raises defense by 11 and magic defense by 8, stone mail which raises defense by 14 and magic defense by 12, prism mail which raises defense by 18 and magic defense by 14. The Bronze Helmet increases defense by 2 and magic defense by 3. Dancing Shoes increases evasion by 6%. Defender increases defense by 1, magic defense by 2, and evasion by 6%. Defender Plus increases defense by 3, magic defense by 2, and evasion by 12%. Dragoon Gauntlet increases attack by 3. Dragoon’s Glory increases attack by 3, hit by 3%, and magic by 2. Dragoon’s Honor increases attack by 1, hit by 2%, and magic by 1. Elbow Pad raises defense by 5. Flea Vest raises magic defense by 13. Iron Helmet raises defense by 3 and magic defense by 1. Ivory Helmet raises defense and magic defense by 1. Knee Pad raises defense by 1. Kung-fu Shoes raises evasion by 12%. Magic Ring raises magic by 1. Magic Seal raises magic and magic defense by 5. Mythril Helmet raises defense by 4 and magic defense by 2. Ozzie’s Pants raises defense by 13. Power Glove raises attack by 1. Power Seal raises attack by 5. Prism Helmet raises defense by 6 and magic defense by 3. Sight Scope raises hit by 3%. Silver Loupe raises hit by 2%, Silver Pendant raises magic defense by 1. Sky Djinn Ring raises magic by 2. Stamina Ring raises stamina recovery by 1. Stamina Belt raises stamina recovery by 2. Stone Helmet raises defense and magic defense by 5. Sunglasses raises damage dealt by 25%. Third Eye raises hit by 4%. Waist Pad raises defense by 5. Winged Shoes raises evasion by 18%), Matter Manipulation (Garai’s Keepsake allows one to enter through mirrors), Limited Probability Manipulation (The Profiteer Purse increases the amount of gold received in battle by 25%]), Elemental Manipulation (With Pendragon Sigil A & Pendragon Sigil C, shifts the element attacks received to Serge’s weapon]), Damage Reduction (The Moonglasses reduces damage by 25%), Statistics Amplification & Transmutation (With Pendragon Sigil B, strengthens the wearer by taking the elemental attack, turning Serge’s innate element into the element he was hit by), Passive Healing (With Energizer Suit, automatically restores the wearer's HP while walking on the field. Tablets, Capsules, & Nostrums restores health), Purification (Ointment removes red status effects, medicine removes blue status effects, antidote removes green status effects, brace removes yellow status effects, blackout removes black status effects, whiteout removes white status effects, & panacea removes all elements status effects), Fragrance Manipulation (With Aroma Pouch, it has the power to make seeds and fruit cling to one upon examining plants), Summoning (With the Tele-Porter, can summon any party members from across the dimensions), With Beeba Flute, used to summon the Wingapede. With Smith Spirit can summon a blacksmith), Explosion Manipulation (With explosives), Plant Manipulation (With Green Tinkler, the jingle makes the Marsh plants react, bending to open the way without having been touched), Enhanced Purification (With the Hydra Humour can cure diseases that not even the standard purification items can cure), Ice Manipulation (With Ice Breath, can chill even the fiercest of flames, completely solidifying lava. The Ice Gun can put out fires), Life Manipulation (With life sparkle, gave life to NeoFio), Transmutation (With mushroom, transforms one into a fungi being), Teleportation (With Relief Charm, Serge can teleport himself out in place for another party member, healing him in the process), Passive Absorption (With blue plate, absorbs all attacks that fall under the blue element, absorbs all attacks under the red element, green plate, absorbs all attacks under the green element, yellow plate, absorbs all attacks under the yellow element, white plate, absorbs all attacks under the white element, and black plate, absorbs all attacks under the black element), Power Bestowal (With Forget-Me-Not Pot, adds defeated monsters to the Doppelgang list for Sprigg), Can start his element level at level 1 with Dreamer’s Scarf, level 2 with Dreamer’s Sash, and max level 8 element with Dreamer’s Sarong, Can increase his HP beyond his max health by 5% with Silver Earring, 8% with Gold Earring, 12% with Earring of Light and 15% with Earring of Hope, Resistance to Elemental Manipulation (The Prism Equipment is imbued with elemental properties), Transmutation & Power Nullification (The Angel Charm protects against Anti-White, the Daemon Charm protects against Anti-Black, Earth Charm protects against Anti-Yellow, Flame Charm protects against Anti-Red, Forest Charm protects against Anti-Green, Sea Charm protects against Anti-Blue), Poison Manipulation (The Antitoxinal Cap prevents poison. The Safety Gear allows Serge and co. to walk through the poisonous swamp in Hydra Marshes), Disease Manipulation (The Antiviral Cap prevents the flu), Darkness Manipulation, Sense Manipulation, & Curse Manipulation (The Black Brooch protects from black element attacks such as anti-black, darkness, blind, and curse), Ice Manipulation (The Blue Brooch protects from blue element attacks such as anti-red, flu, and frozen), Fear Manipulation (The Green Brooch protects from green element attacks such as poison and afraid), Statistics Reduction (The Plaster Cap prevents the status effect of sprain, which reduces physical attack and makes one incapable of running on the field, the yellow brooch prevents AntiYellow and the yellow elements such as sprain and dizzy), Fire Manipulation (The Poultice Cap prevents burns]), Mind Manipulation (The Red Brooch protects from red element attacks such as burned and confused), Status Effect Inducement (Both the resistance belt and resistance ring decreases the amount of time status effects last. Star Fragment prevents four battle/field status effects: Poison, Burn, Flu, and Sprain), Sleep Manipulation (The White Brooch prevents antiwhite and white element attacks such as fatigued and asleep),
Resistance Manipulation & Transmutation (Can change one’s innate resistances into weaknesses and vice versa via the turn elements)



Blue Elements: Water Manipulation & Ice Manipulation (Via Aquabeam, aquaball, deluge, icelance, iceblast, iceberg), Healing (With cure, curse plus, cureall), Purification (With medicine), Power Nullification (With Anti Red, which nullifies all red element attacks), Statistics Amplification (With nimble, amps up evasion vigora, which stops one’s stamina from decreasing), Statistics Reduction (With numble, lowers evasion), Elemental Manipulation (Can set the entire field to blue)

Red Elements: Fire Manipulation & Magma Manipulation (With fireball, firepillar, magma bomb, magma burst, inferno), Earth Manipulation & Vibration Manipulation (Can generate a volcano to come out), Healing (With tablet), Purification (With ointment), Power Modification (With recharge, restores all previously used elements), Power Nullification (With Anti Blue, which nullifies all blue element attacks), Statistics Amplification (With strengthen, raises one’s attack. With ninety-nine, raises their accuracy to 99%), Statistics Reduction (With weaken, lowers one’s attack), Elemental Manipulation (Can set the entire field to red)

Yellow Elements: Telekinesis (With uplift, lifts a boulder into the air and slams it on the opponent), Electricity Manipulation (With electrojolt, electrobolt), Earth Manipulation (With upheaval), Vibration Manipulation (With Earthquake), Weather Manipulation (With thundastorm), Purification (With Brace), Healing (With Capsule), Power Nullification (With Anti Green, which nullifies all green element attacks), Statistics Amplification (With HiRes, which amplifies one’s defense), Statistics Reduction (With LoRes, which lowers one’s defense. Nullifies physical attacks with physnegate), Elemental Manipulation (Can set the entire field to yellow)

Green Elements: Information Analysis (With info scope, gives the health of an enemy), Air Manipulation (With bushwhacker), aero saucer, aero blaster, tornado), Plant Manipulation (With bushbasher carnivore), Healing (With heal, heal all, healplus, ), Purification (With antidote), Power Nullification (With Anti Yellow, which nullifies all yellow element attacks), Statistics Amplification (With eagleeye which raises hit%), Statistics Reduction (With bay eye which decreases hit%), Elemental Manipulation (Can set the entire field green)

White Elements: Light Manipulation & Energy Manipulation (With photon ray, photon beam, holy light), Summoning (Can summon meteorites with meteorite, meteor shower), BFR & Explosion Manipulation (With ultranova), Purification (With whiteout, purify, panacea), Healing (With recoverall, holyhealing), Power Nullification (With Anti Black, which nullifies all black element attacks), Statistics Amplification (With magnify, increases elemental damage by 1.5x), Statistics Reduction & Mind Manipulation (With weak minded, lowers magic defense through lowering one’s mind. MagNegate, nullifies all magic), Resurrection (With revive and fullrevival), Resistance to Mind Manipulation (With strong mind, amplifies one's mind to gain magic defense amplifications)

Black Elements: Gravity Manipulation (With gravityblow, gravitonne), Soul Manipulation (With Hell Soul, removes the soul from the user), BFR (Type 1. With Hellbound, pulls the opponent into hell), Vibration Manipulation (With freefall, causes a massive vibration that causes one to fly into the air), Damage Transferal (With Revenge, shifts status effect onto the opponent), Black Hole Creation (With Black Hole), Purification (With blackout), Healing (With nostrum), Power Nullification (With Anti White, which nullifies all white element attacks. SealAll nullifies all elements), Statistics Amplification (With Genius, increasing a party member’s magic power), Statistics Reduction (With Imbecile, lower one’s intelligence making their magic power weaker. Diminish halves all elements power)

Standard Equipment:

Name Attack Hit% Special Effects
Sea Swallow + 5 29%
Copper Swallow + 8-10 30%
Steel Swallow + 10-13 31%
Silver Swallow + 16 31%
Stone Swallow + 20 32% Extra damage to Matter type enemies.
Mastermune + 20-23 33% 100% Critical Hit Rate. Recovers a small amount of Serge's HP each turn
Spectra Swallow + 20- 25 33% Imbued with all the Elements.

Vests

  • Ivory Vest: Armor that raises defense by 2 and evasion by 3%.
  • Bronze Vest: Armor that raises defense by 4, magic defense by 2, and evasion by 3%.
  • Iron Vest: Armor that raises defense by 7, magic defense by 4, and evasion by 3%.
  • Mythril Vest: Armor that raises defense by 10, magic defense by 7, and evasion by 3%.
  • Stone Vest: Armor that raises defense by 14, magic defense by 10, and evasion by 3%.
  • Prism Vest: Armor that raises defense by 17, magic defense by 13, and evasion by 3%.

Mail

  • Ivory Mail: Armor that raises defense by 4 and magic defense by 2.
  • Bronze Mail: Armor that raises defense by 5 and magic defense by 3.
  • Iron Mail: Armor that raises defense by 8 and magic defense by 5.
  • Mythril Mail: Armor that raises defense by 11 and magic defense by 8.
  • Stone Mail: Armor that raises defense by 14 and magic defense by 12.
  • Prism Mail: Armor that raises defense by 18 and magic defense by 14.

Plates

  • Blue Plate: Armor that absorbs all blue element attacks.
  • Red Plate: Armor that absorbs all red element attacks.
  • Green Plate: Armor that absorbs all green element attacks.
  • Yellow Plate: Armor that absorbs all yellow element attacks.
  • White Plate: Armor that absorbs all white element attacks.
  • Black Plate: Armor that absorbs all black element attacks.
Name Effect / Stats Raised
Angel Charm Protects against AntiWhite
Antitoxinal Cap Defense +1, Magic Defense +1, prevents Poison
Antiviral Cap Defense +1, Magic Defense +1, prevents Flu
Black Brooch Prevents AntiBlack and the Black elemental Status Effects: Darkness, Blind, and Curse
Blue Brooch Prevents AntiBlue and the Blue elemental Status Effects: Flu, and Frozen
Bronze Helmet Defense +2, Magic Defense +3
Daemon Charm Protects against AntiBlack
Dancing Shoes Evade% +6
Defender Defense +1, Evade% +6, Magic Defense +1
Defender Plus Defense +3, Evade% +12%, Magic Defense +2
Dragoon Gauntlet Attack +3
Dragoon's Glory Attack +3, Hit% +3, Magic +2
Dragoon's Honor Attack +1, Hit% +2, Magic +1
Dreamer's Sarong Starts battle with Element Power at Level 8
Dreamer's Sash Starts battle with Element Power at Level 2
Dreamer's Scarf Starts battle with Element Power at Level 1
Earring of Hope Increases HP by 15% when in battle.
Earring of Light Increases HP by 12% when in battle.
Earth Charm Protects against AntiYellow
Elbow Pad Defense +5
Flame Charm Protects against AntiRed
Flea Vest Magic Defense +13 (Always in Fatigued and Cursed status while wearing this accessory)
Forest Charm Protects against AntiGreen
Forget-Me-Not Pot Adds defeated monsters to the Doppelgang list; the user must deliver the killing blow -- even Sprigg . Only certain monsters can be added.
Gold Earring Increases HP by 8% when in battle.
Gold Pendant Magic Defense +2
Green Brooch Prevents AntiGreen and the Green elemental Status Effects: Poison, and Afraid
Iron Helmet Def +3, M.Def +1
Ivory Helmet Defense +1, Magic Defense +1
Knee Pad Defense + 1
Kung-fu Shoes Evade% +12
Magic Ring Magic +1
Magic Seal Magic +5, Magic Defense +5
MementoPendant Magic Defense +4
Moonglasses Reduces received damage by 25%.
Mythril Helmet Defense +4, Magic Defense +2
Ozzie Pants Defense +13 (When worn, always in Afraid, Dizzy and Darkness status during battle)
Pendragon Sigil A When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil A covers low to high range Elements
Pendragon Sigil B When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil B covers low to mid range Elements
Pendragon Sigil C When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil C covers low range Elements
Plaster Cap Defense + 1, Magic Defense +1, Prevents Sprain
Poultice Cap Defense +1, Magic Defense +1, Prevents Burn
Power Glove Attack +1
Power Seal Attack +5
Prism Helmet Defense +6, Magic Defense +3
Profiteer Purse Increases the amount of Gold received at the end of battle by 25%.
Red Brooch Prevents AntiRed and the Red elemental Status Effects: Burn, and Confused
Resistance Belt Decreases amount of time that Status Effects last
Resistance Ring Decreases amount of time that Status Effects last
Sea Charm Protects against AntiBlue
Sight Scope Hit% +3%
Silver Earring Increases HP by 5% when in battle.
Silver Loupe Hit% +2%
Silver Pendant Magic Defense +1
Sky Djinn Ring Magic +2
Stamina Belt Stamina Recovery +2
Stamina Ring Stamina Recovery +1
Star Fragment Prevents the four battle/field Status Effects Poison, Burn, Flu, and Sprain.
Stone Helmet Defense +5, Magic Defense +5
Sunglasses Increases damage dealt to enemies by 25%.
Third Eye Hit% +4
Waist Pad Defense + 5
White Brooch Prevents AntiWhite and the White elemental Status Effects: Fatigued, and Asleep
Winged Shoes Evade% +18
Yellow Brooch Prevents AntiYellow and the Yellow elemental Status Effects: Sprain, and Dizzy

*Aroma Pouch: It has the power to make seeds and fruit cling to one upon examining plants.

  • Astral Amulet: This enigmatic pouch contains a wooden amulet that allows the user to jump dimensions.
  • Beeba Flute: Flute used to summon a Wingapede.
  • Chrono Cross: The ultimate, long-lost Element of the seventh color attribute. The Chrono Cross is a mysterious and powerful item said to be the seventh Element and forged from the Tear of Hate and the Tear of Love. Only the ancient Dragonians, presumably controlled by Belthasar, knew of its existence, and constructed a pedestal for its creation at the Divine Dragon Falls. Legend of it passed down from then on through the Demi-humans and the indigenous villagers of El Nido; when the settlers from Zenan arrived, the Dragonians perished and the myth came to be safeguarded in Guldove by the village shaman. When Serge became Lynx and subsequently reverted back to his form, he obtained the necessary shattered Dragon Tear components to build the Chrono Cross; however, Steena specifically pointed out that it could be done at the falls in Another World. After it was forged, Serge infiltrated Terra Tower; during his audience in the illusory Viper Manor with Belthasar and the Ghost Children, the full power of the Chrono Cross was revealed. The ghost Marle noted that it could cross space and time and unify people's thoughts and feelings; transfer memories; draw on the sounds of the six colored Elements to produce a healing harmony, and combine the sounds of the world into one melody. Soon later, it was used to this end by Serge, who unleashed it upon the Time Devourer, freed Schala, and merged all the dimensions. It can also be used to summon an entire party even if Serge previously did not recruit them.
  • Explosive: Serge used this to blast the large creatures on Earth Dragon Isle who are blocking the way.
  • Garai Keepsake: Allows entrance through the mirror passages.
  • Green Tinkler: Its a small bell that jingles instead of rings. This jingle makes the Marsh plants react, bending to open the way without having been touched.
  • Hydra Humour: Extracted from a dead Hydra, the Hydra Humour is sought after for its multiple medicinal purposes, it is used to cure poison that not even antidotes can cure.
  • Ice Breath: A breath of a Water Dragon, it can chill even the fiercest of flames.
  • Ice Gun: It was made so baby-sitters could fight fires. It cools down hot areas, making things like vegetation possible.
  • Life Sparkle: A botanical energy that will give life to NeoFio - a man-made half-human, half-plant life form.
  • Relief Charm: Which is used to replace Serge with a different party member during fights.
  • Safety Gear: It is a tough poison-resistant suit often used by exploration parties that venture into the Hydra Marshes.
  • Smith Spirit: Wherever there's a customer, a blacksmith will be there! Just summon the master smith's spirit.
  • Star Fragment: It protects them from the status effects Poison, Flu, Sprain and Burn.
  • Tele-Porter: Kid presents the party with it when she joins the party in either Cape Howl/Arni (Home World) or Termina (Another World) relatively early in the plot. Note that the exact moment this item is received depends on when the player lets Kid join the party, the longer the player refuses to let her join the longer it will take to receive this item.
  • Time Egg: Item that allows one to go beyond space and time and enter the darkness beyond time.
  • Time Shifter: Automatically obtained once a New Game Plus is started, the item is used to speed up or slow down gameplay via the L and R buttons on a PlayStation controller.

Red Elements

Name Allocation Level Type Target Description
Tablet 1/0 Consumable One Ally Restores HP (small)
TurnRed 1/7 Magic One Enemy/Ally Turn enemy's attribute / ally's attacks red
Fireball 1/7 Magic One Enemy Hurls spheres of flames at enemy
Ointment 2/0 Consumable One Ally Heals burns and red status effects
MagmaBomb 2/6 Magic All Enemies Launches a volley of fireballs at enemies
AntiBlue 3/5 Magic One Enemy Temporarily seals blue Elements
FirePillar 3/5 Magic One Enemy Burns the enemy in a pillar of flames. Inflicts Burns.
Strengthen 4/4 Magic Singly Ally Temporarily increases your attack power
Weaken 4/4 Magic One Enemy Temporarily decreases enemy's attack power
MagmaBurst 4/4 Magic One Enemy Makes lava gush out from beneath the enemy. Inflicts Confuse.
RedField 5/3 Field Effect All Enemies & Allies Colors all field attributes red
Inferno Trap 5/0 Trap All Enemies Set trap to catch Inferno Element
Inferno 5/3 Magic All Enemies Heats air to a burning-hot temperature. Inflicts Burns.
Recharge 6/0 Magic One Ally Recovers a used Element for re-use
Ninety-Nine 6/2 Magic One Ally Temporarily keeps Hit% of basic attacks at 99%
Volcano 6/0 Trap All Enemies Set trap to catch Volcano Element
Volcano 6/2 Magic All Enemies Induces an enormous volcanic eruption. Inflicts Burns.
RedWolf Trap 7/0 Trap All Enemies Set trap to catch RedWolf Element
RedWolf 7/2 Summon All Enemies Summons a fire wolf to create a sea of flames. Inflicts Burns.
Salamander 8/0 Summon All Enemies Use salamander's breath to incinerate enemies. Inflicts Burns.

Blue Element

Name Allocation
Level
Type Target Description
TurnBlue 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks blue
Cure 1/7 Magic Single Enemy/Ally Restores HP (Small)
AquaBeam 1/7 Magic Single Enemy Blasts enemy with high-pressure water stream
Medicine 2/0 Consumable Single Ally Heals the flu and blue status effects
IceLance 2/6 Magic Single Enemy Hurls an icicle spear at unsuspecting enemy
AntiRed 3/5 Magic Single Enemy Temporarily seals red Elements
CurePlus 3/5 Magic Single Enemy/Ally Restores HP (Medium)
AquaBall 3/5 Magic Single Enemy Hurls a large sphere of water at the opponent. Inflicts Flu.
Nimble 4/4 Magic Single Ally Temporarily increases physical Evade%
Numble 4/4 Magic Single Enemy Temporarily decreases physical Evade%
IceBlast 4/4 Magic Single Ally Freezes your enemy in a cage of ice. Inflicts Frozen.
BlueField 5/3 Field Effect All Enemies & Allies Colors all field attributes blue
CureAll 5/3 Magic All Allies Restores HP (Large)
Deluge Trap 5/0 Trap All Enemies Set trap to catch Deluge Element
Deluge 5/3 Magic All Enemies Inundates enemies in icy-cold floodwaters. Inflicts Flu.
Vigora 6/2 Magic Singly Ally Temporarily stops your stamina from decreasing
Iceberg Trap 6/0 Trap All Enemies Set trap to catch Iceberg Element
Iceberg 6/2 Magic All Enemies Hails large chunks of ice down on enemies. Inflicts Frozen.
FrogPrince Trap 7/0 Trap All Enemies Set trap to catch FrogPrince Element
FrogPrince 7/2 Summon All Enemies Summons Frog Prince to perform a water attack
BlueWhale 8/0 Summon All Enemies Calls on Neptune's anger to create a tsunami

Green Element

Name Allocation Level Type Target Description
TurnGreen 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks green
Bushwhacker 1/7 Magic Single Enemy Slices enemy with a cloud of whirling leaves
Antidote 2/0 Consumable Single Ally Heals poison and green status effects
Heal 2/6 Magic Single Enemy/Ally Restores HP (Small)
AeroSaucer 2/6 Magic Single Enemy Throws blades of razor-sharp air to slice enemy
AntiYellow 3/5 Magic Single Enemy Temporarily seals yellow Elements
Bushbasher 3/5 Magic Single Enemy Encases enemy in a cage of thorny brambles. Inflicts Poison.
HealAll 4/4 Magic All Allies Restores HP (Medium)
EagleEye 4/4 Magic Single Ally Temporarily increases your attack Hit%
BatEye 4/4 Magic Single Enemy Temporarily decreases enemy's attack Hit%
AeroBlaster 4/4 Magic Single Enemy Shoots a sonic blast at your enemy. Inflicts Afraid.
GreenField 5/3 Field Effect All Enemies & Allies Colors all field attributes green
Carnivore Trap 5/0 Trap All Enemies Set trap to catch Carnivore Element
Carnivore 5/3 Magic All Enemies A humongous Venus Flytrap devours enemies. Inflicts Poison.
HealPlus 6/2 Magic Single Enemy/Ally Restores HP (Large)
InfoScope 6/2 Magic Single Enemy Detects your opponent's HP data
Tornado Trap 6/0 Trap All Enemies Set trap to catch Tornado Element
Tornado 6/2 Magic All Enemies Causes a cyclone that batters enemies to bits
Sonja Trap 7/0 Trap All Enemies Set trap to catch Sonja Element
Sonja 7/2 Summon All Enemies Summons a forest dryad to sprinkle poison dust. Inflicts Poison.
Genie 8/0 Summon All Enemies A wind djinn blows your enemies away with a twister

Yellow Element

Name Allocation Level Type Target Description
TurnYellow 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks yellow
Uplift 1/7 Magic Single Enemy Cuts out and drops a block of stone on enemy
Brace 2/0 Consumable Single Ally Heals sprains and yellow status effects
ElectroJolt 2/6 Magic Single Enemy Shocks enemy with an electrical discharge
Capsule 3/0 Consumable Single Ally Restores HP (Medium)
AntiGreen 3/5 Magic Single Enemy Temporarily seals green Elements
Upheaval 3/5 Magic Single Enemy Spears enemy with shards of shattered earth. Inflicts Sprain.
HiRes 4/4 Magic Single Ally Temporarily increases your defense
LowRes 4/4 Magic Single Enemy Temporarily decreases your opponent's defense
ElectroBolt 4/4 Magic Single Enemy Hurls a lightning bolt down on your opponent. Inflicts Dizzy.
YellowField 5/3 Field Effect All Enemies & Allies Colors all field attributes yellow
Earthquake Trap 5/0 Trap All Enemies Set trap to catch Earthquake Element
Earthquake 5/3 Magic All Enemies Crushes enemies beneath giant stone pillars. Inflicts Sprain.
PhysNegate 6/2 Magic Single Ally Temporarily nullifies enemy's physical attacks
ThundaStorm 6/0 Trap All Enemies Set trap to catch ThundaStorm Element
ThundaStorm 6/2 Magic All Enemies Causes a series of thunderbolts to occur
Golem Trap 7/0 Trap All Enemies Set trap to catch Golem Element
Golem 7/2 Summon All Enemies Summons an earth giant to stomp on your enemies
ThundaSnake 8/0 Summon All Enemies An electric serpent zaps anything in its path

Black Element

Name Allocation Level Type Target Description
TurnBlack 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks black
GravityBlow 1/7 Magic Single Enemy Blows away enemy with a ball of pure gravity
BlackOut 2/0 Consumable Singly Ally Removes black status effects
HellSoul 2/0 Magic Single Enemy Attempts to remove the soul from enemy's body
AntiWhite 3/5 Magic Single Enemy Temporarily seals white Elements
Gravitonne 3/5 Magic All Enemies Crushes enemies with a supergravity field
Genius 4/4 Magic Single Ally Temporarily increases your magical power
Imbecile 4/4 Magic Single Enemy Temporarily decreases your enemy's magical power
HellBound 4/0 Magic Single Enemy Sends your enemy on a trip to hell. Inflicts Cursed.
Revenge 5/3 Magic Single Enemy Shifts your status effects onto enemy
FreeFall Trap 5/0 Trap All Enemies Set trap to catch FreeFall Element
FreeFall 5/3 Magic Single Enemy Drops enemy from the sky at supersonic speed
Nostrum 6/0 Consumable Single Ally Restores HP (Large)
Diminish 6/2 Magic All Enemies & Allies Temporarily halves Elemental damage
SealAll 6/2 Magic All Enemies & Allies Temporarily stops everyone's Elements
BlackHole Trap 6/0 Trap All Enemies Set trap to catch BlackHole Element
BlackHole 6/2 Magic All Enemies Sucks everything in the area into a super-vacuum
MotherShip Trap 7/0 Trap All Enemies Set trap to catch MotherShip Element
MotherShip 7/1 Summon All Enemies Contacts a spaceship to blast enemies to pieces
GrimReaper 8/0 Summon All Enemies Summons Death to wreak doom and destruction

White Element

Name Allocation Level Type Target Description
TurnWhite 1/0 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks white
Revive 1/7 Magic Single Ally Recovers friend from incapacitated status
PhotonRay 1/7 Magic Single Enemy Shoots a bright laser beam at your opponent
WhiteOut 2/0 Consumable Single Ally Removes white status effects
Meteorite 2/6 Magic Single Enemy Drops a comet down on an unsuspecting enemy's head
RecoverAll 3/5 Magic All Allies Restores HP (Medium)
AntiBlack 3/5 Magic Single Enemy Temporarily seals black Elements
PhotonBeam 3/5 Magic Single Enemy Bombards enemy with an extra-powerful laser. Inflicts Fatigued.
Panacea 4/0 Consumable Single Ally Removes all status effects
Purify 4/4 Magic Single Ally Removes all status effects
StrongMinded 4/4 Magic Single Ally Temporarily increases your magical defense
WeakMinded 4/4 Magic Single Enemy Temporarily decreases your enemy's magical defense
MeteorShower 4/4 Magic All Enemies Hurls several large asteroids at enemies. Inflicts Fatigued.
FullRevival 5/3 Magic Single Ally Recovers incapacitated status and heals all HP
HolyLight Trap 5/0 Trap All Enemies Set trap to catch HolyLight Element
HolyLight 5/3 Magic All Enemies Casts a holy circle (annihilates undead). Inflicts Fatigued.
HolyHealing 6/2 Magic All Allies Restores all HP and removes status effects
Magnify 6/2 Magic All Enemies & Allies Temporarily increases Element damage by 1.5
MagNegate 6/2 Magic Single Ally Temporarily nullifies enemy's magic attacks
UltraNova Trap 6/0 Trap All Enemies Set trap to catch UltraNova Element
UltraNova 6/2 Magic All Enemies Causes an explosion of high-density energy
Unicorn Trap 7/0 Trap All Enemies Set trap to catch *Unicorn Element
Unicorn 7/1 Summon All Allies Holy horse's prayer raises Def & M.Def
Saints 8/0 Summon All Enemies & Allies Army of angels attacks enemies and heals party

Intelligence: At least Genius (A capable fighter who could easily break into Viper Manor and take down many of the guards, who are well-trained soldiers, could defeat both Viper and Lynx back to back. Intelligence and magic are interchangble in the verse, with Serge being able to use the highest level black element spells in Lynx's body without ever being an innate black element caster. Can use the higher level white element spells), higher with Elements (Can use elements such as genius to increase his intelligence making his magic attacks more powerful, can strengthen one’s mind with StrongMinded)

Standard Tactics: Serge is generally a wildcard due to being an RPG character, though it should be assumed he’d use his innate elements abilities along with what’s most helpful for the scenario.

Weaknesses: Has an innate weakness to black elemental attacks. Changing the elemental composition of the battlefield will make his elemental attacks weaker. Ozzie’s pants inflict status effects on him.

Notable Attacks/Techniques: Techs: A series of abilities unique to every user. Every playable character in Chrono Cross has three different techs that they can use, and the colors of techs correspond to the user's innate element; in Serge's case, white.

  • Dash & Slash: Serge quickly slides forward, slashing through his opponent.
  • Luminaire: Serge rises into the air and forms an orb of light that causes an explosion on the field that hits all enemies. It may inflict Fatigue, causing the stamina of enemies to decrease at a faster rate than normal.
  • Flying Arrow: Serge rises into the air as a magic double appears behind him, then dashes forward with his doppelganger, causing an explosion on impact with the enemy.

Elements: Elements are the foundation of existence in the Chrono universe, and everyone and everything has their own element color. This color determines the nature of the person or object, as well as their innate ability. There are six elements in total, with Serge's innate element being White. This means that he is resistant to white element attacks and receives a bonus when casting white elements, but takes increased damage from black elements.

  • Red: The element color associated with Fire and Lava, and counterpart to Blue.
    • Tablet: A consumable element that recovers a small amount of HP.
    • Turn Red: Turns the attribute of foes and allies red, changing their weakness.
    • Fireball: Hurls spheres of flame at an enemy.
    • Ointment: A consumable element that heals red status effects, including burns,
    • Magma Bomb: Launches a volley of fireballs at enemies.
    • FirePillar: Burns the enemy in a pillar of flames.
    • Strengthen: Temporarily increases Serge's attack power.
    • Weaken: Temporarily weakens the foe's attack power.
    • Magma Burst: Makes lava gush out from beneath the foe.
    • Red Field: Changes the attribute of the field to red.
    • Inferno: Heats the air to a burning hot temperature.
  • Blue: The element color associated with Water and Ice, and counterpart to Red.
    • Turn Blue: Turns the attribute of foes and allies blue, changing their weakness.
    • Cure: Heals a small amount of HP.
    • Aqua Beam: Blasts the foe with a high-pressure water stream.
    • Medicine: A consumable element that heals sickness.
    • Ice Lance: Hurls an icicle spear at a foe.
    • Cure Plus: Heals a medium amount of HP.
    • Aqua Ball: Hurls a large sphere of water at an opponent.
    • Nimble: Increases Serge's speed and evasion.
    • Numble: Decreases a foe's speed and evasion.
    • Ice Blast: Freezes a foe in a cage of ice.
    • Blue Field: Changes the attribute of the field to Blue.
    • Deluge: Inundates enemies in icy-cold floodwaters.
  • Green: The element color associated with Air and Nature, and counterpart to Yellow.
    • Turn Green: Turns the attribute of foes and allies green, changing their weakness.
    • Bushwhacker: Slices the foe with a cloud of whirling leaves.
    • Antidote: A consumable element that heals poison.
    • Heal: Restores a small amount of HP.
    • Aero Saucer: Throws out blades of razor-sharp air to slice the enemy.
    • Bush Basher: Encases the foe in a cage of thorny brambles.
    • HealAll: Restores a medium amount of HP.
    • Eagle Eye: Increases Serge's accuracy.
    • Ba tEye: Decreases a foe's accuracy.
    • Aero Blaster: Shoots a sonic blast at a foe that may inflict Afraid.
    • Green Field: Changes the attribute of the field to Green.
    • Carnivore: Devours foes with a huge Venus Flytrap.
  • Yellow: The element color associated with Earth and Lightning, and counterpart to Green.
    • Turn Yellow: Turns the attribute of foes and allies yellow, changing their weakness.
    • Uplift: Cuts out and drops a block of stone on a foe.
    • Brace: A consumable element that heals sprains.
    • Electro Jolt: Shocks foe with an electrical discharge.
    • Capsule: A consumable element that restores a medium amount of HP.
    • Upheaval: Impales foes with spears of shattered earth.
    • Hi-Res: Temporarily increases Serge's defense.
    • Lo-Res: Temporarily lowers an enemy's defense.
    • Electro Bolt: Hurls a lightning bolt down on opponents.
    • Yellow Field: Changes the attribute of the field to Yellow.
    • Earthquake: Crushes foes beneath giant stone pillars.
  • Black: The element color associated with Shadow and Space, and counterpart to White.
    • Turn Black: Turns the attribute of foes and allies black, changing their weakness.
    • Gravity Blow: Blasts a foe away with a sphere of pure gravity.
    • Black Out: A consumable element that removes black status effects.
    • HellSoul: Removes the soul from an opponent's body, inflicting instant death.
    • Gravitonne: Crushes foes in a supergravity field.
    • Genius: Temporarily increases Serge's magic power.
    • Imbecile: Temporarily decreases the foe's magic power.
    • Hell Bound: Sends the enemy into hell, preventing them from being revived.
    • Revenge: Shifts Serge's status effects onto the enemy.
    • Free Fall: Drops a foe from the sky at supersonic speed.
    • Nostrum: A consumable element that restores a large amount of HP.
    • Diminish: Temporarily halves all elemental damage.
  • White: The element color associated with Light and Life, and counterpart to Black. This is Serge's main element, letting him use advanced White elements that others cannot.
    • Turn White: Turns the attribute of foes and allies white, changing their weakness.
    • Revive: Revives a fallen ally.
    • Photon Ray: Shoots a bright laser beam at an opponent.
    • White Out: A consumable element that removes white status effects.
    • Meteorite: Summons a comet onto an unsuspecting foe.
    • Recover All: Heals all allies for a medium amount of HP.
    • Anti Black: Seals black elements, preventing foes from using them.
    • Photon Beam: Bombards the enemy with an extra-powerful laser.
    • Panacea: A consumable element that removes all status effects.
    • Purify: Removes all status effects.
    • Strong Minded: Temporarily increases Serge's magic defenses.
    • Weak Minded: Temporarily reduces a foe's magic defenses.
    • Meteor Shower: Hurls several large asteroids at foes.
    • Full Revival: Revives a fallen ally and heals all their HP.
    • Holy Light: Creates a holy circle which damages foes and annihilates undead.
    • Holy Healing: Restores all of an ally's HP and removes their status effects.
    • Magnify: Temporarily increases the damage of elements.
    • Mag Negate: Temporarily nullifies a foe's magic attacks.
    • Ultra Nova: Creates an explosion of high-density energy.
    • Unicorn: Summons a unicorn, whose prayer increases the defense and magic defense of all allies on the field.
    • Saints: The ultimate White Element. Summons an army of angels that attacks all foes and heals all allies.

Key: Viper’s Mansion | Pre-Vortex | Post-Vortex | Pre-FATE | Post-FATE

Note: This is Serge from Chrono Cross, for the Serge from Radical Dreamers click here.

Explanations

Read here for the in-depth cosmology of Chrono.

Gallery

Battle Records

Notable Victories:

Scott Pilgrim (Scott Pilgrim) - Scott Pilgrim's profile (Both are at 6-A and speed was equalized)

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Serge (Chrono Cross)