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Fighter (Kid Icarus): Difference between revisions

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==Statistics==
==Statistics==
'''[[Tiering System|Tier]]:''' '''High 6-B'''
'''[[Tiering System|Tier]]:''' At least '''6-B'''


'''Origin:''' [[Kid Icarus]]
'''Origin:''' [[Kid Icarus]]
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'''Age:''' Unknown
'''Age:''' Unknown


'''Classification:''' Light Warrior, Dark Warrior, Soldiers
'''Classification:''' Light Warrior, Dark Warrior, Soldier of Palutena's Army


'''[[Attack Potency]]:''' '''Large Country level''' ([https://youtu.be/5IQMEBj0O-g?t=14m16s Can fight] [[Pit (Kid Icarus)|Pit and]] [[Dark Pit]] [https://youtu.be/RY7mccYzoTs?t=3m35s in small groups]. Light and dark fighters are naturally trained with the firearms of Palutena's army)
'''[[Status]]:''' '''Alive'''
 
'''[[Alignment]]:''' '''Unaligned''' (Merely partakes in the divine sports of Skyworld for unclear reasons)


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Speed|Travel Speed]]:''' At least '''Superhuman''', likely '''FTL''' (Can keep up with Pit and Dark Pit on the ground. [https://youtu.be/iN4iFzu5MIQ?t=1m08s Can escape the gravitational pull of black holes]), '''higher''' with [https://kidicarus.fandom.com/wiki/Super_Speed Super Speed] ([https://youtu.be/i_20LeBSgXU?t=1m19s The Super Speed power can massively increase the ground speed of the user enough to blitz other opponents])
'''[[Attack Potency]]:''' At least '''Country level''' ([https://youtu.be/5IQMEBj0O-g?t=14m16s Can fight] [[Pit (Kid Icarus)|Pit and]] [[Dark Pit]] [https://youtu.be/RY7mccYzoTs?t=3m35s in small groups]. Light and dark fighters are naturally trained with the firearms of Palutena's army)
 
'''[[Durability]]:''' At least '''Country level''' (Can endure attacks from Pit and Dark Pit and even survive a blast from the Daybreak), '''Higher''' while using the [https://kidicarus.fandom.com/wiki/Super_Armor Super Armor Power] ([https://youtu.be/I-B343We-UM?t=2m49s The Super Armor Power briefly increases the durability of the user and nullifies the knockback of strong attacks])


'''[[Speed|Combat Speed]]:''' '''Massively FTL''' (Uses the firearms of Palutena's army and can fight Pit and Dark Pit)
'''[[Striking Strength]]:''' At least '''Country Class''' (Can defeat Angels like Pit and Dark Pit in Light vs Dark)


'''[[Reactions|Reaction Speed]]:''' '''Massively FTL'''
'''[[Lifting Strength]]:''' '''Class P''' (Can overpower Pit and Dark Pit who are comparable to Pyrrhon who [https://vsbattles.fandom.com/wiki/User_blog:DragonGamerZ913/Kid_Icarus_Uprising:_Pyrrhon_Pushes_the_Aurum_Brain spun the entire Aurum Brain around]), likely '''Class E''' with [[Telekinesis]] (Should scale to the gods such as [[Poseidon (Kid Icarus)|Poseidon]] [https://youtu.be/ZkmNi-WvtAQ?t=3m07s who can split the entire ocean down the middle])


'''[[Lifting Strength]]:''' At least '''Class P''' (Can overpower Pit and Dark Pit who are comparable to Pyrrhon who [https://vsbattles.fandom.com/wiki/User_blog:DragonGamerZ913/Kid_Icarus_Uprising:_Pyrrhon_Pushes_the_Aurum_Brain spun the entire Aurum Brain around]), likely '''Class E''' with [[Telekinesis]] (Should scale to the gods such as [[Poseidon (Kid Icarus)|Poseidon]] [https://youtu.be/ZkmNi-WvtAQ?t=3m07s who can split the entire ocean down the middle])
'''[[Speed|Travel Speed]]:''' At least '''Superhuman''', likely '''FTL''' (Can keep up with Pit and Dark Pit on the ground. [https://youtu.be/iN4iFzu5MIQ?t=1m08s Can escape the gravitational pull of black holes]), '''Higher''' with [https://kidicarus.fandom.com/wiki/Super_Speed Super Speed] ([https://youtu.be/i_20LeBSgXU?t=1m19s The Super Speed power can massively increase the ground speed of a fighter enough to blitz other opponents])


'''[[Striking Strength]]:''' At least '''Large Country Class''' (Can defeat Angels like Pit and Dark Pit in Light vs Dark)
'''[[Speed|Combat Speed]]:''' '''Massively FTL''' (Uses the firearms of Palutena's army and can fight Pit and Dark Pit)


'''[[Durability]]:''' '''Large Country level''' (Can endure attacks from Pit and Dark Pit and even survive a blast from the Daybreak), '''higher''' while amplified by [https://kidicarus.fandom.com/wiki/Super_Armor Super Armor] ([https://youtu.be/IYlhQtRzShU?t=5m39s The Super Armor power briefly increases the durability of the user and nullifies the knockback of strong attacks])
'''[[Reactions|Reaction Speed]]:''' '''Massively FTL''


'''[[Stamina]]:''' Superhuman (Can fight their fellow fighters for an extended period of time along with Pit and Dark Pit), Limitless through specific blessings from [[Palutena]]
'''[[Stamina]]:''' '''Superhuman''', '''Limitless''' with the [https://kidicarus.fandom.com/wiki/Tirelessness Tirelessness Power]


'''[[Range]]:''' At least Kilometers (The Wolf Claws, a weapon with lower range than other weapon types, [https://debatesjungle.fandom.com/wiki/User_blog:GiverOfThePeace/Palutena%27s_an_airhead_also_explosion_boom can create explosions this big]), Low Multiversal with blessings from Palutena (The Chomp Trap can transport opponents into a seperate universe)
'''[[Range]]:''' '''Standard Melee''' to '''Extended Melee''' physically, At least '''Kilometers''' with weapons (The Wolf Claws, a weapon with lower range than other weapon types, [https://debatesjungle.fandom.com/wiki/User_blog:GiverOfThePeace/Palutena%27s_an_airhead_also_explosion_boom can create explosions this big]), '''Low Multiversal''' with [[Cosmic Awareness]] and powers (Can communicate with Palutena between the main universe and Chaos Vortex. The Chomp Trap can transport opponents into a universe of pain)


'''[[Hax|Powers and Abilities]]:'''
'''[[Intelligence]]:'''
----
==[[Hax|Powers and Abilities]]==
<tabber>
<tabber>
|-|Innate Abilities/Weapons=
|-|Innate Abilities/Weapons=
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All previous abilities now amplified. [[Teleportation]] and [[Dimensional Travel]] ([https://youtu.be/CS-dbFyi3L0?t=8m33s Palutena can teleport Fighters out of battle] [https://youtu.be/XnsC8L9T6zU?t=4m26s and from being incapacitated]. They can [https://kidicarus.fandom.com/wiki/Warp teleport around with the Warp power]), [https://youtu.be/aKLgF_xh2xE?t=11m36s Palutena can nullify/remove curses or status effects off the Fighters after a brief period], [[Healing]] ([https://youtu.be/V9zaCd8o05A?t=42m37s Palutena leaves food and other healables] [https://youtu.be/Cxz-74MGLMo?t=2m30s during the fight for the warriors] [https://youtu.be/9sXm0sCJcqo?t=9m42s even when her powers are being blocked off by other gods]. [https://kidicarus.fandom.com/wiki/Health_Recovery Can quickly heal when in a pinch with Health Recovery Power]), [[Statistics Amplification]] ([https://kidicarus.fandom.com/wiki/Super_Armor Can amplify] [https://kidicarus.fandom.com/wiki/Super_Speed their stats] with several powers. Powers can be further amplified in potency the greater rarity they are), [[Transformation]] ([https://kidicarus.fandom.com/wiki/Angelic_Missile Can turn into a missile that explodes on impact with the Angelic Missile power]), [[Transmutation]] ([https://kidicarus.fandom.com/wiki/Idol_Transformation Can fire a shot that transforms enemies into idols]. [https://kidicarus.fandom.com/wiki/Eggplant_Bomb The Fighters can turn opponents into Eggplants] [https://kidicarus.fandom.com/wiki/Tempura_Bomb or Tempuras through their respective bombs] or by [https://kidicarus.fandom.com/wiki/Eggplant_Attack modifying] [https://kidicarus.fandom.com/wiki/Tempura_Attack his attacks]), [[Fire Manipulation|Fire]] and [[Explosion Manipulation]] ([https://kidicarus.fandom.com/wiki/Explosive_Flame Can summon a sphere of explosive flames with the Explosive Flame power]), [[Black Hole Creation]] ([https://kidicarus.fandom.com/wiki/Black_Hole Creates a miniature black hole that pulls foes in with the Black Hole power]), [[Attack Reflection]] ([https://kidicarus.fandom.com/wiki/Reflect_Barrier The Reflective Barrier power creates a wall that bounces back any projectiles that hit it]), [[Light Manipulation]] ([https://kidicarus.fandom.com/wiki/Heavenly_Light Hurts the enemy with a ray of damaging light through the Heavenly Light power]), [[Self-Destruction]] ([https://kidicarus.fandom.com/wiki/Spite The Spite power allows Dark Pit and others to explode and damage any nearby opponents]), [[Power Modification]] ([https://kidicarus.fandom.com/wiki/Quick_Charge Dark Pit can enhance] [https://kidicarus.fandom.com/wiki/Homing_Boost his base] [https://kidicarus.fandom.com/wiki/Random_Effect attacks] [https://kidicarus.fandom.com/wiki/Slip_Shot in several] [https://kidicarus.fandom.com/wiki/Invisible_Shots ways]), [[Death Manipulation]] ([https://kidicarus.fandom.com/wiki/Instant_Death_Attack Can instantly kill anyone the Fighters strikes with the Instant Death power]), [[Power Nullification]] and [[Power Mimicry|Power Stealing]] ([https://kidicarus.fandom.com/wiki/Power_Thief They can steal one's power rendering them powerless for a short time] [https://kidicarus.fandom.com/wiki/Interference and can plant a beacon that disrupts opponent's powers when they get near]), [[Life Manipulation]] ([https://kidicarus.fandom.com/wiki/Libra_Sponge Can make it to where any incoming damage heals the Fighters instead with the Libra Sponge power]), [[Vacuum Manipulation]] ([https://kidicarus.fandom.com/wiki/Item_Vacuum Can use Item Vacuum to pull in items similarly to the Black Hole power]), [[Perception Manipulation|Perception Nullification]] ([https://kidicarus.fandom.com/wiki/Darkness Can render an opponent completely blind for a short while with the Darkness power]), [[Invulnerability]] ([https://kidicarus.fandom.com/wiki/Brief_Invincibility Can temporarily stay invulnerable with the Brief Invincibility power]), [[Invisibility]] ([https://kidicarus.fandom.com/wiki/Transparency Can turn completely] [https://kidicarus.fandom.com/wiki/Playing_Dead invisible in the middle of combat]), [[Plant Manipulation]] ([https://kidicarus.fandom.com/wiki/Demon_Vine Throwing a Demon Vine bomb causes a small area of thorny vines to grow and trap the opponent]), [[Space-Time Manipulation]], [[Pain Manipulation]], and [[BFR]] (The Chomp Trap [https://kidicarus.fandom.com/wiki/Chomp_Trap Traps the opponent in a dimension of pain that warps space and time]),[[Purification]] ([https://kidicarus.fandom.com/wiki/Effect_Recovery Can now remove status alignments without Palutena's help with the Effect Recovery power]), Greater [[Resistance]] to [[Status Effect Inducement]], [[Poison Manipulation]], [[Fire Manipulation]], [[Paralysis Inducement]], [[Electricity Manipulation]], [[Ice Manipulation]], [[Petrification]], [[Mind Manipulation]], [[Size Manipulation]], [[Statistics Reduction]], and Limited [[Velocity Manipulation]] ([https://kidicarus.fandom.com/wiki/Aries_Armor The Aries Armor power boosts the Fighter's durability a small amount and makes him completely immune to Status Effects])
All previous abilities now amplified. [[Teleportation]] and [[Dimensional Travel]] ([https://youtu.be/CS-dbFyi3L0?t=8m33s Palutena can teleport Fighters out of battle] [https://youtu.be/XnsC8L9T6zU?t=4m26s and from being incapacitated]. They can [https://kidicarus.fandom.com/wiki/Warp teleport around with the Warp power]), [https://youtu.be/aKLgF_xh2xE?t=11m36s Palutena can nullify/remove curses or status effects off the Fighters after a brief period], [[Healing]] ([https://youtu.be/V9zaCd8o05A?t=42m37s Palutena leaves food and other healables] [https://youtu.be/Cxz-74MGLMo?t=2m30s during the fight for the warriors] [https://youtu.be/9sXm0sCJcqo?t=9m42s even when her powers are being blocked off by other gods]. [https://kidicarus.fandom.com/wiki/Health_Recovery Can quickly heal when in a pinch with Health Recovery Power]), [[Statistics Amplification]] ([https://kidicarus.fandom.com/wiki/Super_Armor Can amplify] [https://kidicarus.fandom.com/wiki/Super_Speed their stats] with several powers. Powers can be further amplified in potency the greater rarity they are), [[Transformation]] ([https://kidicarus.fandom.com/wiki/Angelic_Missile Can turn into a missile that explodes on impact with the Angelic Missile power]), [[Transmutation]] ([https://kidicarus.fandom.com/wiki/Idol_Transformation Can fire a shot that transforms enemies into idols]. [https://kidicarus.fandom.com/wiki/Eggplant_Bomb The Fighters can turn opponents into Eggplants] [https://kidicarus.fandom.com/wiki/Tempura_Bomb or Tempuras through their respective bombs] or by [https://kidicarus.fandom.com/wiki/Eggplant_Attack modifying] [https://kidicarus.fandom.com/wiki/Tempura_Attack his attacks]), [[Fire Manipulation|Fire]] and [[Explosion Manipulation]] ([https://kidicarus.fandom.com/wiki/Explosive_Flame Can summon a sphere of explosive flames with the Explosive Flame power]), [[Black Hole Creation]] ([https://kidicarus.fandom.com/wiki/Black_Hole Creates a miniature black hole that pulls foes in with the Black Hole power]), [[Attack Reflection]] ([https://kidicarus.fandom.com/wiki/Reflect_Barrier The Reflective Barrier power creates a wall that bounces back any projectiles that hit it]), [[Light Manipulation]] ([https://kidicarus.fandom.com/wiki/Heavenly_Light Hurts the enemy with a ray of damaging light through the Heavenly Light power]), [[Self-Destruction]] ([https://kidicarus.fandom.com/wiki/Spite The Spite power allows Dark Pit and others to explode and damage any nearby opponents]), [[Power Modification]] ([https://kidicarus.fandom.com/wiki/Quick_Charge Dark Pit can enhance] [https://kidicarus.fandom.com/wiki/Homing_Boost his base] [https://kidicarus.fandom.com/wiki/Random_Effect attacks] [https://kidicarus.fandom.com/wiki/Slip_Shot in several] [https://kidicarus.fandom.com/wiki/Invisible_Shots ways]), [[Death Manipulation]] ([https://kidicarus.fandom.com/wiki/Instant_Death_Attack Can instantly kill anyone the Fighters strikes with the Instant Death power]), [[Power Nullification]] and [[Power Mimicry|Power Stealing]] ([https://kidicarus.fandom.com/wiki/Power_Thief They can steal one's power rendering them powerless for a short time] [https://kidicarus.fandom.com/wiki/Interference and can plant a beacon that disrupts opponent's powers when they get near]), [[Life Manipulation]] ([https://kidicarus.fandom.com/wiki/Libra_Sponge Can make it to where any incoming damage heals the Fighters instead with the Libra Sponge power]), [[Vacuum Manipulation]] ([https://kidicarus.fandom.com/wiki/Item_Vacuum Can use Item Vacuum to pull in items similarly to the Black Hole power]), [[Perception Manipulation|Perception Nullification]] ([https://kidicarus.fandom.com/wiki/Darkness Can render an opponent completely blind for a short while with the Darkness power]), [[Invulnerability]] ([https://kidicarus.fandom.com/wiki/Brief_Invincibility Can temporarily stay invulnerable with the Brief Invincibility power]), [[Invisibility]] ([https://kidicarus.fandom.com/wiki/Transparency Can turn completely] [https://kidicarus.fandom.com/wiki/Playing_Dead invisible in the middle of combat]), [[Plant Manipulation]] ([https://kidicarus.fandom.com/wiki/Demon_Vine Throwing a Demon Vine bomb causes a small area of thorny vines to grow and trap the opponent]), [[Space-Time Manipulation]], [[Pain Manipulation]], and [[BFR]] (The Chomp Trap [https://kidicarus.fandom.com/wiki/Chomp_Trap Traps the opponent in a dimension of pain that warps space and time]),[[Purification]] ([https://kidicarus.fandom.com/wiki/Effect_Recovery Can now remove status alignments without Palutena's help with the Effect Recovery power]), Greater [[Resistance]] to [[Status Effect Inducement]], [[Poison Manipulation]], [[Fire Manipulation]], [[Paralysis Inducement]], [[Electricity Manipulation]], [[Ice Manipulation]], [[Petrification]], [[Mind Manipulation]], [[Size Manipulation]], [[Statistics Reduction]], and Limited [[Velocity Manipulation]] ([https://kidicarus.fandom.com/wiki/Aries_Armor The Aries Armor power boosts the Fighter's durability a small amount and makes him completely immune to Status Effects])
</tabber>
</tabber>
 
----
'''Standard Equipment:''' Blades, Staffs, Claws, Bows, Palms, Clubs, Cannons, Orbitars, Arms, and various powers/blessings
===[[Standard Equipment]]===
 
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
'''[[Intelligence]]:''' At least '''Genius''', likely '''higher''' (Fighter's are incredibly skilled in every class of weaponry they use and are trained to fight similar opponents regularly such as Pit and Dark Pit themselves)
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Weapons'''
 
|-
'''Weaknesses:''' Unlike Pit and Dark Pit, they lack the wings to take advantage of Palutena's power of flight
|<tabber>
 
'''Notable Attacks/Techniques:'''
<tabber>
|-|Blades=
|-|Blades=
<div style="width: auto; overflow-x: scroll;">
<div style="width: auto; overflow-x: scroll;">
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|[[File:First Blade.png|83px]]
|[[File:First Blade.png|83px]]
|First Blade
|First Blade
|Entrusted to [[Pit (Kid Icarus)|Pit]], this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon.
|Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon.
|-
|-
|[[File:Item01 02 on.png|83px]]
|[[File:Item01 02 on.png|83px]]
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|-
|-
|[[File:Rose Staff.png|83px]]
|[[File:Rose Staff.png|83px]]
|Rose STaff
|Rose Staff
|The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.
|The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.
|-
|-
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|-
|-
! Icon !! Name !! Description
! Icon !! Name !! Description
|-
|[[File:KI86 Sacred Bow.png|53px]]
|Sacred Bow
|Pit's arrows will travel further and faster.
|-
|-
|[[File:Fortunebow.png|83px]]
|[[File:Fortunebow.png|83px]]
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</div>
</div>
</tabber>
</tabber>
 
|}
<tabber>
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Powers'''
|-
|<tabber>
|-|Movement=
|-|Movement=
<div style="width: auto; overflow-x: scroll;">
<div style="width: auto; overflow-x: scroll;">
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|}
|}
</div>
</div>
|-|Ability Enhance=
<div style="width: auto; overflow-x: scroll;">
<div style="width: auto; overflow-x: scroll;">
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
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|Lightweight
|Lightweight
|Increases movement speed and prevents tiring out in exchange for taking more damage when hit.
|Increases movement speed and prevents tiring out in exchange for taking more damage when hit.
|-
|[[File:Trade-off.png|42px]]
|Trade-off
|Use nearly all health to increase all attributes. The duration depends on how much health you have.
|-
|-
|[[File:Aries Armor.png|42px]]
|[[File:Aries Armor.png|42px]]
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</div>
</div>
</tabber>
</tabber>
|}
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Items'''
|-
|<tabber>
|-|Throwing Items=
<div style="width: auto; overflow-x: scroll;">
{| class="wikitable sortable" style="text-align:center"
|-
! Icon !! Name !! Description
|-
|[[File:Kid_Icarus_Grenade_Image.png|42px]]
|Grenade
|Once picked up, you can lob this powerful grenade in the direction of the reticle with your next press of the attack button. The yellow color of the reticle means you can press the attack button to throw an item.
|-
|[[File:Kid Icarus X bomb Image.jpg|42px]]
|X Bomb
|X Bombs explode shortly after being thrown, ripping through multiple enemies for massive damage with their cross-shaped blast. The orientation of the explosion depends on the direction faced when the bomb is thrown.
|-
|[[File:Kid Icarus Bouncy Bomb Image.jpg|42px]]
|Bouncy Bomb
|This bomb slowly bounces off surfaces. While unpredictable, a Bouncy Bomb keeps going after hitting walls, making it effective in closed-in spaces. Try sending it around blind corners as a precaution!
|-
|[[File:Kid Icarus Jump Bomb Image.jpg|42px]]
|Jump Bomb
|This spring-shaped bomb knocks enemies straight into the sky. You can also use it to jump by throwing it at your feet, making it the rare item that can be used to enhance both attacks and movement.
|-
|[[File:Kid Icarus Smart Bomba Image.png|42px]]
|Smart Bomb
|The blast from this explosive item slowly envelopes enemies. While lobbing it at random is effective, try taking advantage of the safe zone in the center of the blast. A versatile and deadly addition to any arsenal.
|-
|[[File:Eggplant Bomb Image.png|42px]]
|Eggplant Bomb
|This bomb contains the essence of the Eggplant Wizard's dark magic. Victims of this item are temporarily transformed into eggplants. Once requiring a visit to the hospital to cure, this condition thankfully now wears off over time.
|-
|[[File:Tempura Bomb Image.jpg|42px]]
|Tempura Bomb
|What's the worst thing about being turned into fried shrimp? Getting eaten? The embarrassment? Not being able to attack your foes? If it's the last one, watch out for the Tempura Bomb, because that's exactly what it does!
|-
|[[File:Kid Icarus Boom Spear Image.jpg|42px]]
|Boom Spear
|This fearsome attack item is armed with an explosive tip that unleashes a powerful blast after it skewers enemies. Its strong homing ability often helps it find a target even when the Boom Spear is thrown at random.
|-
|[[File:Kid Icarus Demon Vine Image.jpg|42px]]
|Demon Vine
|This species of vine grows instantly, blocking creatures and attacks with its tangled tendrils. This makes Demon Vines perfect for erecting barriers to block foes and seal enemies off in corners.
|-
|[[File:Kid Icarus Cyclone Image.png|42px]]
|Cyclone
|The strong winds created by this item pull enemies toward its center. Any enemies that reach the Cyclone are damaged and then thrown into the air. As an added bonus, they're also spun around, making it hard for them to aim.
|-
|[[File:Kid Icarus Poison Cloud Image.jpg|42px]]
|Poison Cloud
|The poison mist that billows from this magic urn comes form a noxious, lifeless swamp. While it's not flashy, it has a wide range, and anyone who steps in its putrescent fog will be assaulted by damaging toxins.
|}
</div>
|-|Status Affecting=
<div style="width: auto; overflow-x: scroll;">
{| class="wikitable sortable" style="text-align:center"
|-
! Icon !! Name !! Description
|-
|[[File:Poisoncardart.png|42px]]
|Poison Card
|Gives your weapon the ability to poison an enemy.
|-
|[[File:Flamecardart.png|42px]]
|Flame Card
|Gives your weapon the ability to burn an enemy.
|-
|[[File:Icecardart.png|42px]]
|Freeze Card
|Gives your weapon the ability to freeze an enemy.
|-
|[[File:Stonecardart.png|42px]]
|Stone Card
|Gives your weapon the ability to petrify an enemy.
|-
|[[File:Paralysiscardart.png|42px]]
|Paralysis Card
|Gives your weapon the ability to paralyze an enemy.
|-
|[[File:Happy Trigger Image.jpg|42px]]
|Happy Trigger
|The Happy Trigger cuts the wait between charged shots. The ability to fire off a rapid succession is valuable for weapons with long charged times.
|-
|[[File:Dodge Token Image.jpg|42px]]
|Dodge Token
|Who has time to think about dodging in the heat of battle? Not you, that's who! Equip the Dodge Token to automatically dodge some attacks, provided you're not in the middle of your own attack.
|-
|[[File:Impact Amplifier Image.png|42px]]
|Impact Amplifier
|Use this item to give your charged shots the ability to knock back foes. If you knock them back far enough, they'll lose their chance to counter!
|-
|[[File:Power Up Drop Image.png|42px]]
|Power-Up Drop
|Power-Up Drops make you invincible against attacks. While its effects aren't long-lived, this powerful item can turn the tide of a losing battle if used wisely.
|-
|[[File:Shrinky Bean Image.png|42px]]
|Shrinky Bean
|Users who eat these beans are shrunk down to a smaller, harder-to-hit size. Shrinky Beans don't affect attack power, making them doubly effective. However, being small won't protect you from wide-ranging attacks, so watch out!
|-
|[[File:KIU Speed Boots Image.jpg|42px]]
|Speed Boots
|These boots boost the foot speed of anyone who wears them. This bonus is short lived, so try to take advantage of it while you can. Though incredibly useful, the Speed Boots' brevity can make them an inefficient item.
|-
|[[File:KIU FoodCard Image.png|42px]]
|Food
|Any textbook will tell you that food found on the street can heal even the worst injuries. While these treats may not look like much, they restore energy immediately, usually in proportion to their calorie count.
|-
|[[File:Drink of the Gods image.png|42px]]
|Drink of the Gods
|The official beverage of the deities, the Drink of the Gods features a sweet taste and bold dose of total health recovery. Down one to instantly recover all of your health.
|-
|[[File:Recovery Orb Image.png|42px]]
|Recovery Orb
|[[Palutena]] crafted this item after seeing Pit drop food one too many times during air battles. While it's somewhat lacking in potency, it recovers life the moment it's picked up, making the Recovery Orb a great source of first aid on the go.
|-
|[[File:KIU Chalice Glass Image.png|42px]]
|Chalice
|When he has got it, Pit gets one measure of strength back
|-
|[[File:Bottle KI86.png|42px]]
|Bottle
|When Pit has this, his strength recovers by one meter section when his strength has gone down to 0. He can only carry one bottle unless he has a water barrel.
|-
|[[File:Barrel KI86.png|42px]]
|Barrel
|Pit can carry up to 8 water of life bottles if he has this barrel.
|-
|[[File:MalletPict.png|42px]]
|Mallet
|Pit needs a mallet to rescue his friend Centurian at the fortress. Each mallet has the power of five arrows. One swing of the mallet and the number of mallets in stock decrease by one.
|}
</div>
|-|Assisting Items=
<div style="width: auto; overflow-x: scroll;">
{| class="wikitable sortable" style="text-align:center"
|-
! Icon !! Name !! Description
|-
|[[File:Centurion Assist Image.jpg|42px]]
|Centurion Assist
|This small item looks exactly like one of Palutena's centurions. However, it has no will of its own and hovers around its users, shooting enemies with pinpoint accurary. This makes it a great source of extra firepower.
|-
|[[File:Killer Eye Image.jpg|42px]]
|Killer Eye
|A compact, movable turret. Any who enter its field of vision are showered with a relentless stream of shots. Press the attack button after picking it up to place it in front of you. It can't attack targets directly behind it though.
|-
|[[File:Medusa Head (Item) Image.png|42px]]
|Medusa Head
|Calm down: these are just lifelike models of Medusa's head. They fire petrifying beams capable of turning victims to stone. They function a lot like a turret, making the direction of placement an important decision.
|-
|[[File:KIU Spike Ball Image.jpg|42px]]
|Spike Ball
|When picked up, this spiky iron sphere spins around you, dealing damage, to enemies in its radius. Use it in conjunction with ranged attacks to take out any enemies that try to dodge the Spike Ball.
|-
|[[File:Icy Aura Image.png|42px]]
|Icy Aura
|This item surrounds its user in a spinning wall of ice that freezes everyone it touches. While this requires you to get close to your foes, it's quite effective! If you're on the receiving end of this item, quickly slide the Circle Pad in all directions!
|-
|[[File:KIU Boom Rocket Image.jpg|42px]]
|Boom Rocket
|These rockets first launch skyward, after some time falling back down and unleashing a massive explosion when they land. The delayed attack makes them a bit tricky to use but effective in areas where foes are likely to gather.
|-
|[[File:Atlas Foot Image.jpg|42px]]
|Atlas Foot
|Just as the Atlas Club was created to look like a giant's arm, the Atlas Foot item calls forth a gigantic foot that stomps the earth in front of its user, crushing enemies. Sadly, this isn't the actual foot of the famous Atlas.
|-
|[[File:Lightning of Judgment Image.jpg|42px]]
|Lightning of Judgment
|It's said the lighting gods created the Lightning of Judgment as a way of blowing off a little steam. The item shoots spears of electricity, dealing damage to all enemies within its storm. Super effective in Solo and Together mode.
|-
|[[File:KIU Giant Maker Image.jpg|42px]]
|Giant Maker
|Once placed on the ground, players who walk over this item will be turned into giants. While this effect add strength, it also makes the user a much bigger target. Take extra care when facing opponents using staffs.
|-
|[[File:Chomp Trap Image.jpg|42px]]
|Chomp Trap
|A mysterious pit trap that bends both time and space. Those who step on it find themselves in a dimension of pain, continuously taking damage. Chomp Traps are quite devious, which makes them very dangerous.
|-
|[[File:Capture Circle KIU Image.jpg|42px]]
|Capture Circle
|Those who come into contact with a Capture Circle get temporarily fixed to the spot. This doesn't prevent them from attacking or dodging, however, so don't underestimate your prey when using this item!
|-
|[[File:Jump Mat KIU Image.png|42px]]
|Jump Mat
|Place one of these handy mats on the ground, and step on it to jump! They're great for reaching otherwise hard-to-reach locations. If you find a Jump Mat in Solo, look for a place tp use it nearby!
|-
|[[File:Back Shield KIU Image.png|42px]]
|Back Shield
|This floating shield appears behind you, defending you from attacks from the back. While it doesn't help when tackling enemies head-on, it can be a lifesaver in situations where you're suddenly surrounded.
|-
|[[File:Protective Crystalspict.jpg|42px]]
|Protective Crystals
|Two Crystals will revolve around Pit's body and protect him from the enemy's attacks.
|-
|[[File:Angel's Feather pict.jpg|42px]]
|Angel's Feather
|Pit will bounce back up into the screen automatically after he falls off a cloud.
|-
|[[File:HarpPict.png|42px]]
|Harp
|This turns the enemies displayed on the screen into mallets for a short while.
|}
</div>
</tabber>
|}
----
===Notable Techniques===
*'''Forward-Dash Continuous Fire:''' Pit lunges or front flips forward, rapidly firing whatever weapon is currently in hand.
*'''Side-Dash Continuous Fire:''' Pit side leaps or spins left or right while firing multiple projectiles in quick succession from his weapon of choice.
*'''Backward-Dash Continuous Fire:''' Pit backflips and briefly remains airborne, firing multiple shots in the air with his weapon of choice at a rapid rate.
*'''Charged Shots:''' Remaining idol for a brief moment automatically charges Pit's next attack, firing a more powerful version of his standard ranged attack.
*'''Forward-Dash Charged Shot:''' Identical to the Forward-Dash Continuous Fire in execution, Pit unleashes a single charged attack in front of him from his weapon of choice.
*'''Side-Dash Charged Shot:''' Identical to the Side-Dash Continuous Fire in execution, Pit evades either to his left or right, unleashing a single charged attack from his weapon of choice.
*'''Backward-Dash Charged Shot:''' Identical to the Backward-Dash Continuous Fire in execution, Pit leaps backwards, unleashing a charged attack from his weapon of choice.
*'''Melee Attack:''' Pit uses his weapon of choice to strike at nearby opponents, knocking them back.
*'''Melee Combo:''' Pit uses any weapon of his choice to string together multiple melee strikes in rapid sessions.
*'''Melee Dash Attack:''' Pit, with his selected weapon, dashes forward and slashes at close ranged opponents.
----
===Other===
'''Standard Tactics:''' Fighters typically use whatever weaponry and tools available to them at the start of battle to gian the best combat edge.


'''Note:''' Due to Sakurai being the prime developer for both Kid Icarus Uprising and [[Super Smash Bros.]], we can take Pit and co's abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story [https://youtu.be/w7rpiINBQMg and even further fleshed it out].
'''Weaknessses:''' None Notable.
== Explanations ==
*Due to Sakurai being the prime developer for both Kid Icarus Uprising and [[Super Smash Bros.]], we can take Pit and co.'s abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story [https://youtu.be/w7rpiINBQMg and even further fleshes its epilogue out]. See the [[Kid Icarus|verse page for further explanation]].


*Saving and loading in Kid Icarus can be active once characters get a game over or wish to return to [https://youtu.be/V9zaCd8o05A?t=1m49s prior points in the timeline]. Saving has been mentioned by [https://youtu.be/uTxNgE_apAg?t=15m54s several major] [https://youtu.be/V9zaCd8o05A?t=1m0s characters]. If the game ends for the current playable character, [https://youtu.be/OS74P36Ty0M?t=4m13s they can simply come back]. A "game over" doesn't only stop at a death. A game over can also be the characters making the [https://youtu.be/zqLkYhaEzC0?t=0m41s wrong choices], [https://youtu.be/DTgJTeiIhsQ?t=5m09s getting trapped] [https://youtu.be/V9zaCd8o05A?t=48m22s in a separate universe], [https://youtu.be/V9zaCd8o05A?t=10m38s possessed], and incapacitation ([https://youtu.be/zqLkYhaEzC0?t=1m21s such as falling forever in an endless void] [https://youtu.be/V9zaCd8o05A?t=9m23s or left] [https://youtu.be/41XclNuvliI?t=20m41s completely] [https://youtu.be/EH6f0RzSJD0?t=13m44s helpless]). This ability can be used passively and across multiple incarnations of the characters. Do also note that a [[The Player (Nintendo)|player]] canonically exists and Kid Icarus as a series is incredibly self-aware of Nintendo as a company, so saving and loading is not a stretch.
==Battle Records==
==Battle Records==
'''Notable Victories:'''
<tabber>
|-|Victories=
None.


'''Notable Losses:'''
|-|Losses=
None.


'''Inconclusive Matches:'''
|-|Inconclusive=
None.
</tabber>
{{Discussions}}
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Revision as of 23:03, 1 May 2022

Background

Fighters (ファイター Faitā) are humanoid warriors that debuted in Kid Icarus: Uprising. Appearing exclusively in Together Mode, these soldiers compete in the divine sports of Skyworld. Their allegiance is assumed to be to Palutena's army despite never actually assisting her and Pit during the war.

Statistics

Tier: At least 6-B

Origin: Kid Icarus

Sex: Male

Age: Unknown

Classification: Light Warrior, Dark Warrior, Soldier of Palutena's Army

Status: Alive

Alignment: Unaligned (Merely partakes in the divine sports of Skyworld for unclear reasons)

Dimensionality: 3-D

Attack Potency: At least Country level (Can fight Pit and Dark Pit in small groups. Light and dark fighters are naturally trained with the firearms of Palutena's army)

Durability: At least Country level (Can endure attacks from Pit and Dark Pit and even survive a blast from the Daybreak), Higher while using the Super Armor Power (The Super Armor Power briefly increases the durability of the user and nullifies the knockback of strong attacks)

Striking Strength: At least Country Class (Can defeat Angels like Pit and Dark Pit in Light vs Dark)

Lifting Strength: Class P (Can overpower Pit and Dark Pit who are comparable to Pyrrhon who spun the entire Aurum Brain around), likely Class E with Telekinesis (Should scale to the gods such as Poseidon who can split the entire ocean down the middle)

Travel Speed: At least Superhuman, likely FTL (Can keep up with Pit and Dark Pit on the ground. Can escape the gravitational pull of black holes), Higher with Super Speed (The Super Speed power can massively increase the ground speed of a fighter enough to blitz other opponents)

Combat Speed: Massively FTL (Uses the firearms of Palutena's army and can fight Pit and Dark Pit)

'Reaction Speed: Massively FTL

Stamina: Superhuman, Limitless with the Tirelessness Power

Range: Standard Melee to Extended Melee physically, At least Kilometers with weapons (The Wolf Claws, a weapon with lower range than other weapon types, can create explosions this big), Low Multiversal with Cosmic Awareness and powers (Can communicate with Palutena between the main universe and Chaos Vortex. The Chomp Trap can transport opponents into a universe of pain)

Intelligence:


Powers and Abilities

Superhuman Physical Characteristics, Divine Magic, Danmaku Weapon Mastery (Has mastered several classes of weapons and obtained hundreds of weapons over his journey in uprising), H2H Proficiency, Acrobatics (Can perform dodge maneuvers such as rolls, somersaults, and other acrobatic stunts), Divine Blessings and Immortality (Type 1 and 4. Should scale to other divine beings such as Pit and Palutena who don't age. If they die, Palutena will resurrect them shortly afterwards. Pit and Palutena have even referenced several of Pit's past deaths he experienced in the first game), Self-Sustenance (Type 1. Does not need oxygen to breathe), Acausality Negation (Type 3. Killed the Chaos Kin whose origins resides in the Chaos Vortex, a dimension with irregular laws and physics), Regeneration Negation, Immortality Negation, and Soul Manipulation (Type 3, 6, and 7. Low-Godly. Given they use the same arsernal as Palutena's army, they should be able to kill Hewdraw, whose head can live despite lacking a body and even regenerate their entire body back from said head. Can kill Underworld troops, who are made from souls effectively destroying the soul in the process and characters like Medusa and Hades), Extrasensory Perception, Non-Physical Interaction, and Lower-Dimensional Manipulation (Can use Grind Rails gifted by Palutena, which only specific people can see and use. Is comparable to Pit who can interact and kill Sinistews, who exist in a one-dimensional universe), Telekinesis (Can unconsciously levitate Guardian Orbitars, which levitate even without the need to summon or control them and damages foes on their own), Poison Manipulation (The Viper Blade and Scorpio Staff can inflict a poisonous debuff), Fire Manipulation (Through various weapons such as the Wolf Claws), Water Manipulation and Ice Manipulation (Through weapons such as the Aquarius Blade, they can mold water into sharp blades and freeze opponents), Petrification (With the Stone Card, they can apply petrification through any of his weapons), Electricity Manipulation and Paralysis Inducement (The Electroshock Arm and Phosphora Bow have electrical properties that paralysis struck opponents), Limited Velocity Manipulation (Can cause foes to shake uncontrollably with the Bluster and spin their screen around making it harder to move), Mind Manipulation (The Fairy Orbitars confuse foe's when hit), Attack Nullification (Various weapons nullify incoming attacks from damaged foes), Light Manipulation (The Optical Blade has the uncanny ability to glow within the dark), Curse Manipulation and Corruption (The Gaol Blade is made from the same curse that corrupted Lord Gaol into a slave of evil), Animal Manipulation (Can summon bats with the Thanatos Staff), Enhanced Movement (Weapons such as the Brawler Claws slightly boost the wearer's movement speed), Barrier Creation (They can backflip with the Pandora Claws to create a protective barrier in front of him), Durability Negation and Lifeforce Drain (The Great Reaper Palm cuts an opponent's life in half), Weather Manipulation and Air Manipulation (The Babel Club creates a violent storm to continuously hit enemies), Earth Manipulation (Can fire massive destructive rocks with the Cragalanche Cannon), Resistance to Magic, Extreme Heats (Can fight inside Volcanoes), Status Effect Inducement, Poison Manipulation, Fire Manipulation, Electricity Manipulation, Ice Manipulation, Size Manipulation, Statistics Reduction, and Limited Velocity Manipulation (Can quickly recover from these status effects), BFR (Type 2 and 3. Should be similiar to Pit who can escape the Sinistew's pot through brute strength, which is a one-dimensional universe), Space-Time Manipulation and Immense Pain Tolerance (The Chomp Trap bends both space and time which they tanks like regular attacks), and Black Hole Creation (Can survive inside the black hole as if they were regular attacks)

All previous abilities now amplified. Teleportation and Dimensional Travel (Palutena can teleport Fighters out of battle and from being incapacitated. They can teleport around with the Warp power), Palutena can nullify/remove curses or status effects off the Fighters after a brief period, Healing (Palutena leaves food and other healables during the fight for the warriors even when her powers are being blocked off by other gods. Can quickly heal when in a pinch with Health Recovery Power), Statistics Amplification (Can amplify their stats with several powers. Powers can be further amplified in potency the greater rarity they are), Transformation (Can turn into a missile that explodes on impact with the Angelic Missile power), Transmutation (Can fire a shot that transforms enemies into idols. The Fighters can turn opponents into Eggplants or Tempuras through their respective bombs or by modifying his attacks), Fire and Explosion Manipulation (Can summon a sphere of explosive flames with the Explosive Flame power), Black Hole Creation (Creates a miniature black hole that pulls foes in with the Black Hole power), Attack Reflection (The Reflective Barrier power creates a wall that bounces back any projectiles that hit it), Light Manipulation (Hurts the enemy with a ray of damaging light through the Heavenly Light power), Self-Destruction (The Spite power allows Dark Pit and others to explode and damage any nearby opponents), Power Modification (Dark Pit can enhance his base attacks in several ways), Death Manipulation (Can instantly kill anyone the Fighters strikes with the Instant Death power), Power Nullification and Power Stealing (They can steal one's power rendering them powerless for a short time and can plant a beacon that disrupts opponent's powers when they get near), Life Manipulation (Can make it to where any incoming damage heals the Fighters instead with the Libra Sponge power), Vacuum Manipulation (Can use Item Vacuum to pull in items similarly to the Black Hole power), Perception Nullification (Can render an opponent completely blind for a short while with the Darkness power), Invulnerability (Can temporarily stay invulnerable with the Brief Invincibility power), Invisibility (Can turn completely invisible in the middle of combat), Plant Manipulation (Throwing a Demon Vine bomb causes a small area of thorny vines to grow and trap the opponent), Space-Time Manipulation, Pain Manipulation, and BFR (The Chomp Trap Traps the opponent in a dimension of pain that warps space and time),Purification (Can now remove status alignments without Palutena's help with the Effect Recovery power), Greater Resistance to Status Effect Inducement, Poison Manipulation, Fire Manipulation, Paralysis Inducement, Electricity Manipulation, Ice Manipulation, Petrification, Mind Manipulation, Size Manipulation, Statistics Reduction, and Limited Velocity Manipulation (The Aries Armor power boosts the Fighter's durability a small amount and makes him completely immune to Status Effects)


Standard Equipment

Weapons
Icon Name Description
First Blade Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon.
Burst Blade While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire.
Viper Blade A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.
Crusader Blade The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful.
Royal Blade Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy.
Optical Blade Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances.
Samurai Blade The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge.
Bullet Blade This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close.
Aquarius Blade The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes.
Palutena Blade The rare example of a weapon ordered by Palutena. While its charged shots have a strong potential of nullifying enemy fire and its continuous-fire dash shots travel fast, they aren't very strong. However, its dash shots have great range.
Gaol Blade A blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has a strong homing ability, these attacks move slowly.
Icon Name Description
Insight Staff Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon.
Orb Staff The Orb Staff's jewel raises its melee power. Its shot strength doesn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.
Rose Staff The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.
Knuckle Staff The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully!
Ancient Staff The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemies they strike. This makes the weapon a great fit for defensive play.
Lancer Staff A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are most damaging at close range. Its melee attack is also better than most staffs.
Flintlock Staff This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon.
Somewhat Staff Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.
Scorpio Staff The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed.
Laser Staff The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance!
Dark Pit Staff Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range.
Thanatos Staff Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air.
Icon Name Description
Tiger Claws Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself.
Wolf Claws These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws.
Bear Claws These claws are like a bear's, with melee attacks among the most devastating of any weapon. Their ranged shots are strong but have a short reach. If you can get up close, your foes won't know what hit them.
Brawler Claws Not only do these claws grant faster movement than any other weapon, they make you look like the king of the ring! While their other attributes aren't as cool as their speed boost, you can't deny the coolness of two-fist punching action.
Stealth Claws Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however.
Hedgehog Claws Inspired by hedgehogs, these claws charge quickly and provide a large speed boost to users. While they lack homing ability and have a low attack power, their rapid fire shoots a ceaseless barrage of projectiles.
Raptor Claws Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal.
Artillary Claws These macho-looking claws aren't well suited to melee and have almost no homing ability. But where they shine is their shots that have a range comparable to blades, lose no power over distance, and move super fast.
Cancer Claws The Zodiac weapon bearing the sign of Cancer. Their melee attack packs a mighty wallop, and their charged shots can temporarily hover near enemies. They also give users a speed boost during continuous-fire attacks.
Beam Claws The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power.
Viridi Claws Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.
Pandora Claws These claws are based on the spirit form of Pandora. Their backward-dash charged shot creates a barrier that offers good defense in Together mode. Their third melee strike can knock enemies into the air. Try using a backward-dash attack as foes fall.
Icon Name Description
Sacred Bow Pit's arrows will travel further and faster.
Fortune Bow Bows fire fast homing shots, making them well suited to medium- and long-range attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon.
Silver Bow Prototype of a bow designed by Palutena, it's the only weapon of its type whose shot power is higher at close range. Also features a relatively high firing range and homing ability, making it a solid choice for skilled users.
Meteor Bow The shots fired by this weapon have the longest range of any bow. While its charged shots are large and travel fast, they don't have much homing ability or power. Compensate for this with its heavy homing continuous fire.
Divine Bow A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability
Darkness Bow The Darkness Bow is shrouded in mystery. Its ranged attacks are powerful, and it even excels as a melee weapon. However, it comes up short in terms of homing ability and charge time.
Crystal Bow A bow carved from crystal taken from a forest near the home of the gods. It has high overall attack power, and fires fairly large projectiles. However, it has a short firing range, giving it a narrow sweet spot for attacks.
Angel Bow Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.
Hawkeye Bow Why get close to foes when you can snipe from afar? This bow's high-speed shots have a long range and have the strong potential to nullify incoming fire. However, its melee damage is weak, and it takes quite some time to charge.
Saggitarius Bow The Zodiac weapon bearing the sign of Sagittarius. Its shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and shot speed.
Aurum Bow A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance.
Palutena Bow Painstakingly crafted by Palutena herself, this bow's shots gain speed the farther they travel. Though its standing shots are weak, its dash shots are mighty. So keep moving, and don't leave yourself open to counterattacks!
Phosphoran Bow A bow crafted from Phosphora's scarf. Its charged shots tend to hit enemies, even when fired aimlessly. Although it lacks in power, its shots have the ability to paralyze foes. As a bonus, those who use it are graced with lightning-quick speed.
Icon Name Description
Violet Palm Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range.
Burning Palm Shots fired from the Burning Palm set enemies on fire, dealing extra damage. It has the strongest melee attack of any palm, although it features a long charge time and short firing range. And after the battle, it makes a mean BBQ.
Needle Palm This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think too hard about gauging your distance.
Midnight Palm The Midnight Palm is geared toward defense, with ranged attacks that have a strong potential of nullifying incoming fire. It has powerful but slow shots. Its backward-dash charged shot crushes foes with a gigantic moon.
Cursed Palm A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devastating in its own right.
Cutter Palm The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot.
Pudgy Palm This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode
Ninja Palm A weapon with the soul of a dark assassin. It has a short charge time, fires fast-moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing.
Virgo Palm The Zodiac weapon bearing the sign of Virgo. Features the longest firing range of any palm, and its shots grow in size as they travel. While lacking in power and homing ability, its backward-dash charged shot creates a useful defensive wall.
Aurum Palm Produced with Aurum technology, the Aurum Palm has almost no homing ability, making careful aim a must. Its high energy output means it charges fast, allowing users to fire off charged shots at a rate of one per second.
Viridi Palm Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.
Great Reaper Palm The Great Reaper Palm uses the power of the Great Reaper to summon Reapettes that hound targets. It takes a while to charge, but unique among weapons, its attacks have the power to halve the foe's maximum health.
Icon Name Description
Ore Club Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range charged shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods.
Babel Club Designed to look like the tower that incurred the wrath of the heavens, this club has the longest charge time of any weapon. Its charged shots kick up a violent storm that delivers consecutive strikes, so try to make sure all of them hit.
Skyscraper Club A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs.
Atlas Club Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types.
Earthmaul Club The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls
Ogre Club The club used by Dark Pit in his battle with Pit beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the most powerful melee attack of any weapon.
Halo Club This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club's charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks.
Black Club While the mysterious Black Club's attack power and homing ability are high, its charge time and shot speed are slow. And not only do its charged shots cancel out enemy fire, they look really cool doing it too!
Capricorn Club The Zodiac weapon bearing the sign of Capricorn. Its spiraling charged shots lack range, do less damage as they travel, and don't cancel out other shots. However, these shots do move fast and have a superfast charge time.
Aurum Club This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire.
Hewdraw Club This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch!
Magnus Club Designed to look like Magnus's sword, this club is at the top of its class in melee power and even boosts the speed of its user! Its shots barely have any range, making it the rare weapon exclusively suited to close combat.
Icon Name Description
EZ Cannon Cannons fire powerful shots one at a time. Bristling with energy, their volatile volleys explode on impact. The EZ Cannon is a standard version of this armament. While balanced in most respects, its bouncing shots do have a strong homing ability.
Ball Cannon Inspired by the weapons seen on pirate ships, the Ball Cannon shoots iron balls with devastating power. Its continuous fire creates a hail of smaller spheres sure to turn any scurvy dog into swiss cheese.
Predator Cannon This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arcing shell that descends on the foe.
Poseidon cannon Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.
Fireworks Cannon A cannon inspired by the tubes used to launch fireworks. It features a strong homing ability, fast charge, wide explosions, and the ability to knock enemies into the air. On the downside, its attacks lack in power and range.
Rail Cannon The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.
Dynamo Cannon The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.
Doom Cannon A cannon that brings ruin to its victims. The shots are slow to charge, and slow-moving as well, but after impact, they deal ongoing damage in an expanding, devastating area!
Leo Cannon The Zodiac weapon bearing the sign of Leo. Shoots incendiary bombs that can send enemies flying, then explode behind them for extra damage. This attack can be difficult to land, making the Leo Cannon tricky to use.
Sonic Cannon The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting.
Twinbellows Cannon Inspired by the most dreaded mutt in the Underworld. Fires a flame stream that roasts nearby foes. Its backward-dash charged shot creates explosions that detonate near the area they're fired, making them great for close combat.
Cragalanche Cannon A cannon made from pieces of Cragalanche. The rocks it fires have massive destructive power. But, being rocks, they lack speed and their explosions are relatively small.
Standard Orbitars Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality.
Guardian Orbitars These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack.
Shock Orbitars These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability.
Eyetrack Orbitars These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time.
Fairy Orbitars Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies.
Paw Pad Orbitar The Paw Pad Orbitars are too cute, aren't they? They have a short charge time, and shots bounce about like an excited kitten. Shield yourself with the backward-dash charged shot, or circle around enemies using continuous fire.
Jetstream Orbitars Charged shots fired from these orbitars may lack any sort of homing, but when they do hit—watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots!
Boom Orbitars These burly-looking orbitars fire small bullets that really pack a wallop! Top among orbitars in melee and ranged attack power, they lack any sort of homing ability and slow the user down considerably during continuous fire.
Gemini Orbitars The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode.
Aurum Orbitars These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge.
Centurion Orbitars Modeled after Palutena's rank-and-file soldiers, these orbitars fire shots that arc like arrows in flight and are powerful at close range. Their backward-dash charged shots fire centurion-knight shields, and their continuous fire has a long range.
Arlon Orbitars Inspired by Arlon the Serene. But unlike Arlon, this weapon is far from invisible in combat, featuring the longest range of any of the orbitars. Its continuous fire unleashes a stream of the chakrams used by Arlon.
Icon Name Description
Crusher Arm Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.
Compact Arm An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange.
Electroshock Arm An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
Volcano Arm The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.
Drill Arm Designed to look like an excavation tool, the Drill Arm plows through enemies with its charged shot, which does ongoing damage. The powerful attack has great homing ability.
Bomber Arm The rapid burning fists this weapon fires swerve sharply toward the foe. Though its continuous fire is weak, its charged shots are not, and it charges more quickly than any other arm. However, its range is among the shortest of any weapon.
Bowl Arm This weapon was designed to look like a decorative bowl and curiously fires off bowls and toys. While it seems like the Bowl Arm would be a fragile sort of weapon, it actually has potent charged shots.
End-All Arm The End-All Arm is the be-all arm for malicious decimation. Though it takes a long time to charge, its continuous fire is deadly, particularly when fired during a side dash. However, it does slow the user's movement somewhat.
Taurus Arm The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.
Upperdash Arm The Upperdash Arm is outfitted with a disc-shaped device that fires ring shots. Its backward-dash charged shot can lift foes into the air. While its regular melee attacks are weak, its melee dash attack deals massive damage.
Kraken Arm Fashioned after the Galactic Sea's greatest monster, this weapon fires slow shots that feature large, hooking homing trajectories. It also features a strong melee attack and midrange performance.
Phoenix Arm Modeled after the Phoenix, this arm features a unique continuous fire that travels twice as far as its charged shots. The charged shots set foes ablaze, while its continuous-fire attack launches blade feathers.
Powers
Icon Name Description
Sky Jump Jump high into the air from where you're standing.
Jump Glide Jump high into the air, then perform a glide.
Rocket Jump Launch yourself upward with the force of a rocket.
Angelic Missile Transform into a missile that shoots in the direction you're facing.
Super Speed Run extremely fast and knock weakened foes into the air when you bump into them.
Warp Warp from your current position.
Icon Name Description
Idol Transformation Turn enemies with low health into idols.
Mega Laser Fire a massive laser.
Explosive Flame Set off a massive explosion.
Black Hole Create a black hole that pulls enemies toward it.
Meteor Shower Release a deluge of shooting stars.
Land Mine Plant an invisible bomb on the ground.
Reflect Barrier Create a barrier that reflects shots.
Heavenly Light Unleash a light that hurts approaching enemies.
Spite Convert all remaining health into a powerful explosion.
Icon Name Description
Autoreticle Target enemies automatically when attacking.
Weak-Point Reticle Target enemies' weak points automatically when attacking.
Quick Charge Charge up shots immediately.
Homing Boost Improve the homing ability of shots.
Slip Shot Fire shots that pass through walls.
Invisible Shots Make the shots you fire invisible.
Poison Attack Posions foes with attacks.
Paralyze Attack Attacks inflict paralysis on a foe, which can stop its movement and make dodging harder.
Weaken Attack Attacks inflict a weakened status on a foe, which halves its maximum health.
Petrify Attack Attacks inflict petrification on a foe, which makes it unable to move.
Shake Attack Attacks inflict a shaking status on a foe, so it has a harder time aiming.
Confuse Attack Attacks inflict a confused status on a foe, which makes it move and shoot unpredictably.
Burn Attack Attacks inflict a burned status on a foe, which causes ongoing damage faster than poison.
Freeze Attack Attacks inflict a frozen status on a foe, which makes it unable to move.
Instant Death Attack Attacks have a chance of killing a foe instantly.
Spin Attack Attacks inflict a turning status on a foe, which impairs its orientation.
Eggplant Attack Attacks inflict an eggplant status on a foe, which makes it unable to attack.
Tempura Attack Attacks inflict a tempura status on a foe, which makes it unable to attack.
Power Thief Melee attacks have a chance of stealing the victim's unused powers.
Energy Charge Build up energy and increase the power of your attacks. Taking damage nullifies this effect.
Libra Sponge Use attacks recieved to increase the strength of your own attacks.
Icon Name Description
Darkness Turns foes blind.
Interference Plant a beacon that disrupts enemies' ability to trigger powers and see your stats.
Virus Weaken and paralyze nearby foes.
Icon Name Description
Super Armor Increases defensive strength and prevent getting knocked back when receiving damage.
Brief Invincibility Completely protect yourself from enemy attacks.
Tirelessness Run continuously without tiring.
Lightweight Increases movement speed and prevents tiring out in exchange for taking more damage when hit.
Trade-off Use nearly all health to increase all attributes. The duration depends on how much health you have.
Aries Armor Reduces damage received, and prevents status effects and getting knockback.
Icon Name Description
Bumblebee Dodges all attacks by vanishing and circling around the enemy in an instant.
Counter Avoid getting knocked back and automatically counter attacks when hit by enemy attacks.
Transparency Turn transparent, making you invisible to enemies.
Playing Dead Fool enemies into thinking you're finished, then turn invisible, making attacks pass through you.
Heart Booster Increase the number of hearts recieved when you defeat enemies.
Icon Name Description
Health Recovery Recover a little health.
Crisis Recovery Recover instantly from Crisis mode.
Effect Recovery Dispel effects like poison or paralysis.
Pisces Heal Heal by taking attacks that would normally finish you.
Icon Name Description
Item Vacuum Draw items toward you.
Throwing Boost Increase the homing ability and distance of thrown items.
Double Item Doubles the effects of items acquired.
Icon Name Description
Fortune's Jukebox Change the game music randomly.
Celestial Firework Celebrate Lady Palutena by launching a firework into the air
Random Activate a random power. You won't know which one it will be until you use it.
Items
Icon Name Description
Grenade Once picked up, you can lob this powerful grenade in the direction of the reticle with your next press of the attack button. The yellow color of the reticle means you can press the attack button to throw an item.
X Bomb X Bombs explode shortly after being thrown, ripping through multiple enemies for massive damage with their cross-shaped blast. The orientation of the explosion depends on the direction faced when the bomb is thrown.
Bouncy Bomb This bomb slowly bounces off surfaces. While unpredictable, a Bouncy Bomb keeps going after hitting walls, making it effective in closed-in spaces. Try sending it around blind corners as a precaution!
Jump Bomb This spring-shaped bomb knocks enemies straight into the sky. You can also use it to jump by throwing it at your feet, making it the rare item that can be used to enhance both attacks and movement.
Smart Bomb The blast from this explosive item slowly envelopes enemies. While lobbing it at random is effective, try taking advantage of the safe zone in the center of the blast. A versatile and deadly addition to any arsenal.
Eggplant Bomb This bomb contains the essence of the Eggplant Wizard's dark magic. Victims of this item are temporarily transformed into eggplants. Once requiring a visit to the hospital to cure, this condition thankfully now wears off over time.
Tempura Bomb What's the worst thing about being turned into fried shrimp? Getting eaten? The embarrassment? Not being able to attack your foes? If it's the last one, watch out for the Tempura Bomb, because that's exactly what it does!
Boom Spear This fearsome attack item is armed with an explosive tip that unleashes a powerful blast after it skewers enemies. Its strong homing ability often helps it find a target even when the Boom Spear is thrown at random.
Demon Vine This species of vine grows instantly, blocking creatures and attacks with its tangled tendrils. This makes Demon Vines perfect for erecting barriers to block foes and seal enemies off in corners.
Cyclone The strong winds created by this item pull enemies toward its center. Any enemies that reach the Cyclone are damaged and then thrown into the air. As an added bonus, they're also spun around, making it hard for them to aim.
Poison Cloud The poison mist that billows from this magic urn comes form a noxious, lifeless swamp. While it's not flashy, it has a wide range, and anyone who steps in its putrescent fog will be assaulted by damaging toxins.
Icon Name Description
Poison Card Gives your weapon the ability to poison an enemy.
Flame Card Gives your weapon the ability to burn an enemy.
Freeze Card Gives your weapon the ability to freeze an enemy.
Stone Card Gives your weapon the ability to petrify an enemy.
Paralysis Card Gives your weapon the ability to paralyze an enemy.
Happy Trigger The Happy Trigger cuts the wait between charged shots. The ability to fire off a rapid succession is valuable for weapons with long charged times.
Dodge Token Who has time to think about dodging in the heat of battle? Not you, that's who! Equip the Dodge Token to automatically dodge some attacks, provided you're not in the middle of your own attack.
Impact Amplifier Use this item to give your charged shots the ability to knock back foes. If you knock them back far enough, they'll lose their chance to counter!
Power-Up Drop Power-Up Drops make you invincible against attacks. While its effects aren't long-lived, this powerful item can turn the tide of a losing battle if used wisely.
Shrinky Bean Users who eat these beans are shrunk down to a smaller, harder-to-hit size. Shrinky Beans don't affect attack power, making them doubly effective. However, being small won't protect you from wide-ranging attacks, so watch out!
Speed Boots These boots boost the foot speed of anyone who wears them. This bonus is short lived, so try to take advantage of it while you can. Though incredibly useful, the Speed Boots' brevity can make them an inefficient item.
Food Any textbook will tell you that food found on the street can heal even the worst injuries. While these treats may not look like much, they restore energy immediately, usually in proportion to their calorie count.
Drink of the Gods The official beverage of the deities, the Drink of the Gods features a sweet taste and bold dose of total health recovery. Down one to instantly recover all of your health.
Recovery Orb Palutena crafted this item after seeing Pit drop food one too many times during air battles. While it's somewhat lacking in potency, it recovers life the moment it's picked up, making the Recovery Orb a great source of first aid on the go.
Chalice When he has got it, Pit gets one measure of strength back
Bottle When Pit has this, his strength recovers by one meter section when his strength has gone down to 0. He can only carry one bottle unless he has a water barrel.
Barrel Pit can carry up to 8 water of life bottles if he has this barrel.
Mallet Pit needs a mallet to rescue his friend Centurian at the fortress. Each mallet has the power of five arrows. One swing of the mallet and the number of mallets in stock decrease by one.
Icon Name Description
Centurion Assist This small item looks exactly like one of Palutena's centurions. However, it has no will of its own and hovers around its users, shooting enemies with pinpoint accurary. This makes it a great source of extra firepower.
Killer Eye A compact, movable turret. Any who enter its field of vision are showered with a relentless stream of shots. Press the attack button after picking it up to place it in front of you. It can't attack targets directly behind it though.
Medusa Head Calm down: these are just lifelike models of Medusa's head. They fire petrifying beams capable of turning victims to stone. They function a lot like a turret, making the direction of placement an important decision.
Spike Ball When picked up, this spiky iron sphere spins around you, dealing damage, to enemies in its radius. Use it in conjunction with ranged attacks to take out any enemies that try to dodge the Spike Ball.
Icy Aura This item surrounds its user in a spinning wall of ice that freezes everyone it touches. While this requires you to get close to your foes, it's quite effective! If you're on the receiving end of this item, quickly slide the Circle Pad in all directions!
Boom Rocket These rockets first launch skyward, after some time falling back down and unleashing a massive explosion when they land. The delayed attack makes them a bit tricky to use but effective in areas where foes are likely to gather.
Atlas Foot Just as the Atlas Club was created to look like a giant's arm, the Atlas Foot item calls forth a gigantic foot that stomps the earth in front of its user, crushing enemies. Sadly, this isn't the actual foot of the famous Atlas.
Lightning of Judgment It's said the lighting gods created the Lightning of Judgment as a way of blowing off a little steam. The item shoots spears of electricity, dealing damage to all enemies within its storm. Super effective in Solo and Together mode.
Giant Maker Once placed on the ground, players who walk over this item will be turned into giants. While this effect add strength, it also makes the user a much bigger target. Take extra care when facing opponents using staffs.
Chomp Trap A mysterious pit trap that bends both time and space. Those who step on it find themselves in a dimension of pain, continuously taking damage. Chomp Traps are quite devious, which makes them very dangerous.
Capture Circle Those who come into contact with a Capture Circle get temporarily fixed to the spot. This doesn't prevent them from attacking or dodging, however, so don't underestimate your prey when using this item!
Jump Mat Place one of these handy mats on the ground, and step on it to jump! They're great for reaching otherwise hard-to-reach locations. If you find a Jump Mat in Solo, look for a place tp use it nearby!
Back Shield This floating shield appears behind you, defending you from attacks from the back. While it doesn't help when tackling enemies head-on, it can be a lifesaver in situations where you're suddenly surrounded.
Protective Crystals Two Crystals will revolve around Pit's body and protect him from the enemy's attacks.
Angel's Feather Pit will bounce back up into the screen automatically after he falls off a cloud.
Harp This turns the enemies displayed on the screen into mallets for a short while.

Notable Techniques

  • Forward-Dash Continuous Fire: Pit lunges or front flips forward, rapidly firing whatever weapon is currently in hand.
  • Side-Dash Continuous Fire: Pit side leaps or spins left or right while firing multiple projectiles in quick succession from his weapon of choice.
  • Backward-Dash Continuous Fire: Pit backflips and briefly remains airborne, firing multiple shots in the air with his weapon of choice at a rapid rate.
  • Charged Shots: Remaining idol for a brief moment automatically charges Pit's next attack, firing a more powerful version of his standard ranged attack.
  • Forward-Dash Charged Shot: Identical to the Forward-Dash Continuous Fire in execution, Pit unleashes a single charged attack in front of him from his weapon of choice.
  • Side-Dash Charged Shot: Identical to the Side-Dash Continuous Fire in execution, Pit evades either to his left or right, unleashing a single charged attack from his weapon of choice.
  • Backward-Dash Charged Shot: Identical to the Backward-Dash Continuous Fire in execution, Pit leaps backwards, unleashing a charged attack from his weapon of choice.
  • Melee Attack: Pit uses his weapon of choice to strike at nearby opponents, knocking them back.
  • Melee Combo: Pit uses any weapon of his choice to string together multiple melee strikes in rapid sessions.
  • Melee Dash Attack: Pit, with his selected weapon, dashes forward and slashes at close ranged opponents.

Other

Standard Tactics: Fighters typically use whatever weaponry and tools available to them at the start of battle to gian the best combat edge.

Weaknessses: None Notable.

Explanations

Battle Records

None.

None.

None.

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Discussion threads involving Fighter (Kid Icarus)