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Fighter (Kid Icarus): Difference between revisions
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==Statistics== | ==Statistics== | ||
'''[[Tiering System|Tier]]:''' ''' | '''[[Tiering System|Tier]]:''' At least '''6-B''' | ||
'''Origin:''' [[Kid Icarus]] | '''Origin:''' [[Kid Icarus]] | ||
Line 16: | Line 16: | ||
'''Age:''' Unknown | '''Age:''' Unknown | ||
'''Classification:''' Light Warrior, Dark Warrior, | '''Classification:''' Light Warrior, Dark Warrior, Soldier of Palutena's Army | ||
'''[[ | '''[[Status]]:''' '''Alive''' | ||
'''[[Alignment]]:''' '''Unaligned''' (Merely partakes in the divine sports of Skyworld for unclear reasons) | |||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[ | '''[[Attack Potency]]:''' At least '''Country level''' ([https://youtu.be/5IQMEBj0O-g?t=14m16s Can fight] [[Pit (Kid Icarus)|Pit and]] [[Dark Pit]] [https://youtu.be/RY7mccYzoTs?t=3m35s in small groups]. Light and dark fighters are naturally trained with the firearms of Palutena's army) | ||
'''[[Durability]]:''' At least '''Country level''' (Can endure attacks from Pit and Dark Pit and even survive a blast from the Daybreak), '''Higher''' while using the [https://kidicarus.fandom.com/wiki/Super_Armor Super Armor Power] ([https://youtu.be/I-B343We-UM?t=2m49s The Super Armor Power briefly increases the durability of the user and nullifies the knockback of strong attacks]) | |||
'''[[ | '''[[Striking Strength]]:''' At least '''Country Class''' (Can defeat Angels like Pit and Dark Pit in Light vs Dark) | ||
'''[[ | '''[[Lifting Strength]]:''' '''Class P''' (Can overpower Pit and Dark Pit who are comparable to Pyrrhon who [https://vsbattles.fandom.com/wiki/User_blog:DragonGamerZ913/Kid_Icarus_Uprising:_Pyrrhon_Pushes_the_Aurum_Brain spun the entire Aurum Brain around]), likely '''Class E''' with [[Telekinesis]] (Should scale to the gods such as [[Poseidon (Kid Icarus)|Poseidon]] [https://youtu.be/ZkmNi-WvtAQ?t=3m07s who can split the entire ocean down the middle]) | ||
'''[[ | '''[[Speed|Travel Speed]]:''' At least '''Superhuman''', likely '''FTL''' (Can keep up with Pit and Dark Pit on the ground. [https://youtu.be/iN4iFzu5MIQ?t=1m08s Can escape the gravitational pull of black holes]), '''Higher''' with [https://kidicarus.fandom.com/wiki/Super_Speed Super Speed] ([https://youtu.be/i_20LeBSgXU?t=1m19s The Super Speed power can massively increase the ground speed of a fighter enough to blitz other opponents]) | ||
'''[[ | '''[[Speed|Combat Speed]]:''' '''Massively FTL''' (Uses the firearms of Palutena's army and can fight Pit and Dark Pit) | ||
'''[[ | '''[[Reactions|Reaction Speed]]:''' '''Massively FTL'' | ||
'''[[Stamina]]:''' Superhuman | '''[[Stamina]]:''' '''Superhuman''', '''Limitless''' with the [https://kidicarus.fandom.com/wiki/Tirelessness Tirelessness Power] | ||
'''[[Range]]:''' At least Kilometers (The Wolf Claws, a weapon with lower range than other weapon types, [https://debatesjungle.fandom.com/wiki/User_blog:GiverOfThePeace/Palutena%27s_an_airhead_also_explosion_boom can create explosions this big]), Low Multiversal with | '''[[Range]]:''' '''Standard Melee''' to '''Extended Melee''' physically, At least '''Kilometers''' with weapons (The Wolf Claws, a weapon with lower range than other weapon types, [https://debatesjungle.fandom.com/wiki/User_blog:GiverOfThePeace/Palutena%27s_an_airhead_also_explosion_boom can create explosions this big]), '''Low Multiversal''' with [[Cosmic Awareness]] and powers (Can communicate with Palutena between the main universe and Chaos Vortex. The Chomp Trap can transport opponents into a universe of pain) | ||
'''[[Hax|Powers and Abilities]] | '''[[Intelligence]]:''' | ||
---- | |||
==[[Hax|Powers and Abilities]]== | |||
<tabber> | <tabber> | ||
|-|Innate Abilities/Weapons= | |-|Innate Abilities/Weapons= | ||
Line 45: | Line 51: | ||
All previous abilities now amplified. [[Teleportation]] and [[Dimensional Travel]] ([https://youtu.be/CS-dbFyi3L0?t=8m33s Palutena can teleport Fighters out of battle] [https://youtu.be/XnsC8L9T6zU?t=4m26s and from being incapacitated]. They can [https://kidicarus.fandom.com/wiki/Warp teleport around with the Warp power]), [https://youtu.be/aKLgF_xh2xE?t=11m36s Palutena can nullify/remove curses or status effects off the Fighters after a brief period], [[Healing]] ([https://youtu.be/V9zaCd8o05A?t=42m37s Palutena leaves food and other healables] [https://youtu.be/Cxz-74MGLMo?t=2m30s during the fight for the warriors] [https://youtu.be/9sXm0sCJcqo?t=9m42s even when her powers are being blocked off by other gods]. [https://kidicarus.fandom.com/wiki/Health_Recovery Can quickly heal when in a pinch with Health Recovery Power]), [[Statistics Amplification]] ([https://kidicarus.fandom.com/wiki/Super_Armor Can amplify] [https://kidicarus.fandom.com/wiki/Super_Speed their stats] with several powers. Powers can be further amplified in potency the greater rarity they are), [[Transformation]] ([https://kidicarus.fandom.com/wiki/Angelic_Missile Can turn into a missile that explodes on impact with the Angelic Missile power]), [[Transmutation]] ([https://kidicarus.fandom.com/wiki/Idol_Transformation Can fire a shot that transforms enemies into idols]. [https://kidicarus.fandom.com/wiki/Eggplant_Bomb The Fighters can turn opponents into Eggplants] [https://kidicarus.fandom.com/wiki/Tempura_Bomb or Tempuras through their respective bombs] or by [https://kidicarus.fandom.com/wiki/Eggplant_Attack modifying] [https://kidicarus.fandom.com/wiki/Tempura_Attack his attacks]), [[Fire Manipulation|Fire]] and [[Explosion Manipulation]] ([https://kidicarus.fandom.com/wiki/Explosive_Flame Can summon a sphere of explosive flames with the Explosive Flame power]), [[Black Hole Creation]] ([https://kidicarus.fandom.com/wiki/Black_Hole Creates a miniature black hole that pulls foes in with the Black Hole power]), [[Attack Reflection]] ([https://kidicarus.fandom.com/wiki/Reflect_Barrier The Reflective Barrier power creates a wall that bounces back any projectiles that hit it]), [[Light Manipulation]] ([https://kidicarus.fandom.com/wiki/Heavenly_Light Hurts the enemy with a ray of damaging light through the Heavenly Light power]), [[Self-Destruction]] ([https://kidicarus.fandom.com/wiki/Spite The Spite power allows Dark Pit and others to explode and damage any nearby opponents]), [[Power Modification]] ([https://kidicarus.fandom.com/wiki/Quick_Charge Dark Pit can enhance] [https://kidicarus.fandom.com/wiki/Homing_Boost his base] [https://kidicarus.fandom.com/wiki/Random_Effect attacks] [https://kidicarus.fandom.com/wiki/Slip_Shot in several] [https://kidicarus.fandom.com/wiki/Invisible_Shots ways]), [[Death Manipulation]] ([https://kidicarus.fandom.com/wiki/Instant_Death_Attack Can instantly kill anyone the Fighters strikes with the Instant Death power]), [[Power Nullification]] and [[Power Mimicry|Power Stealing]] ([https://kidicarus.fandom.com/wiki/Power_Thief They can steal one's power rendering them powerless for a short time] [https://kidicarus.fandom.com/wiki/Interference and can plant a beacon that disrupts opponent's powers when they get near]), [[Life Manipulation]] ([https://kidicarus.fandom.com/wiki/Libra_Sponge Can make it to where any incoming damage heals the Fighters instead with the Libra Sponge power]), [[Vacuum Manipulation]] ([https://kidicarus.fandom.com/wiki/Item_Vacuum Can use Item Vacuum to pull in items similarly to the Black Hole power]), [[Perception Manipulation|Perception Nullification]] ([https://kidicarus.fandom.com/wiki/Darkness Can render an opponent completely blind for a short while with the Darkness power]), [[Invulnerability]] ([https://kidicarus.fandom.com/wiki/Brief_Invincibility Can temporarily stay invulnerable with the Brief Invincibility power]), [[Invisibility]] ([https://kidicarus.fandom.com/wiki/Transparency Can turn completely] [https://kidicarus.fandom.com/wiki/Playing_Dead invisible in the middle of combat]), [[Plant Manipulation]] ([https://kidicarus.fandom.com/wiki/Demon_Vine Throwing a Demon Vine bomb causes a small area of thorny vines to grow and trap the opponent]), [[Space-Time Manipulation]], [[Pain Manipulation]], and [[BFR]] (The Chomp Trap [https://kidicarus.fandom.com/wiki/Chomp_Trap Traps the opponent in a dimension of pain that warps space and time]),[[Purification]] ([https://kidicarus.fandom.com/wiki/Effect_Recovery Can now remove status alignments without Palutena's help with the Effect Recovery power]), Greater [[Resistance]] to [[Status Effect Inducement]], [[Poison Manipulation]], [[Fire Manipulation]], [[Paralysis Inducement]], [[Electricity Manipulation]], [[Ice Manipulation]], [[Petrification]], [[Mind Manipulation]], [[Size Manipulation]], [[Statistics Reduction]], and Limited [[Velocity Manipulation]] ([https://kidicarus.fandom.com/wiki/Aries_Armor The Aries Armor power boosts the Fighter's durability a small amount and makes him completely immune to Status Effects]) | All previous abilities now amplified. [[Teleportation]] and [[Dimensional Travel]] ([https://youtu.be/CS-dbFyi3L0?t=8m33s Palutena can teleport Fighters out of battle] [https://youtu.be/XnsC8L9T6zU?t=4m26s and from being incapacitated]. They can [https://kidicarus.fandom.com/wiki/Warp teleport around with the Warp power]), [https://youtu.be/aKLgF_xh2xE?t=11m36s Palutena can nullify/remove curses or status effects off the Fighters after a brief period], [[Healing]] ([https://youtu.be/V9zaCd8o05A?t=42m37s Palutena leaves food and other healables] [https://youtu.be/Cxz-74MGLMo?t=2m30s during the fight for the warriors] [https://youtu.be/9sXm0sCJcqo?t=9m42s even when her powers are being blocked off by other gods]. [https://kidicarus.fandom.com/wiki/Health_Recovery Can quickly heal when in a pinch with Health Recovery Power]), [[Statistics Amplification]] ([https://kidicarus.fandom.com/wiki/Super_Armor Can amplify] [https://kidicarus.fandom.com/wiki/Super_Speed their stats] with several powers. Powers can be further amplified in potency the greater rarity they are), [[Transformation]] ([https://kidicarus.fandom.com/wiki/Angelic_Missile Can turn into a missile that explodes on impact with the Angelic Missile power]), [[Transmutation]] ([https://kidicarus.fandom.com/wiki/Idol_Transformation Can fire a shot that transforms enemies into idols]. [https://kidicarus.fandom.com/wiki/Eggplant_Bomb The Fighters can turn opponents into Eggplants] [https://kidicarus.fandom.com/wiki/Tempura_Bomb or Tempuras through their respective bombs] or by [https://kidicarus.fandom.com/wiki/Eggplant_Attack modifying] [https://kidicarus.fandom.com/wiki/Tempura_Attack his attacks]), [[Fire Manipulation|Fire]] and [[Explosion Manipulation]] ([https://kidicarus.fandom.com/wiki/Explosive_Flame Can summon a sphere of explosive flames with the Explosive Flame power]), [[Black Hole Creation]] ([https://kidicarus.fandom.com/wiki/Black_Hole Creates a miniature black hole that pulls foes in with the Black Hole power]), [[Attack Reflection]] ([https://kidicarus.fandom.com/wiki/Reflect_Barrier The Reflective Barrier power creates a wall that bounces back any projectiles that hit it]), [[Light Manipulation]] ([https://kidicarus.fandom.com/wiki/Heavenly_Light Hurts the enemy with a ray of damaging light through the Heavenly Light power]), [[Self-Destruction]] ([https://kidicarus.fandom.com/wiki/Spite The Spite power allows Dark Pit and others to explode and damage any nearby opponents]), [[Power Modification]] ([https://kidicarus.fandom.com/wiki/Quick_Charge Dark Pit can enhance] [https://kidicarus.fandom.com/wiki/Homing_Boost his base] [https://kidicarus.fandom.com/wiki/Random_Effect attacks] [https://kidicarus.fandom.com/wiki/Slip_Shot in several] [https://kidicarus.fandom.com/wiki/Invisible_Shots ways]), [[Death Manipulation]] ([https://kidicarus.fandom.com/wiki/Instant_Death_Attack Can instantly kill anyone the Fighters strikes with the Instant Death power]), [[Power Nullification]] and [[Power Mimicry|Power Stealing]] ([https://kidicarus.fandom.com/wiki/Power_Thief They can steal one's power rendering them powerless for a short time] [https://kidicarus.fandom.com/wiki/Interference and can plant a beacon that disrupts opponent's powers when they get near]), [[Life Manipulation]] ([https://kidicarus.fandom.com/wiki/Libra_Sponge Can make it to where any incoming damage heals the Fighters instead with the Libra Sponge power]), [[Vacuum Manipulation]] ([https://kidicarus.fandom.com/wiki/Item_Vacuum Can use Item Vacuum to pull in items similarly to the Black Hole power]), [[Perception Manipulation|Perception Nullification]] ([https://kidicarus.fandom.com/wiki/Darkness Can render an opponent completely blind for a short while with the Darkness power]), [[Invulnerability]] ([https://kidicarus.fandom.com/wiki/Brief_Invincibility Can temporarily stay invulnerable with the Brief Invincibility power]), [[Invisibility]] ([https://kidicarus.fandom.com/wiki/Transparency Can turn completely] [https://kidicarus.fandom.com/wiki/Playing_Dead invisible in the middle of combat]), [[Plant Manipulation]] ([https://kidicarus.fandom.com/wiki/Demon_Vine Throwing a Demon Vine bomb causes a small area of thorny vines to grow and trap the opponent]), [[Space-Time Manipulation]], [[Pain Manipulation]], and [[BFR]] (The Chomp Trap [https://kidicarus.fandom.com/wiki/Chomp_Trap Traps the opponent in a dimension of pain that warps space and time]),[[Purification]] ([https://kidicarus.fandom.com/wiki/Effect_Recovery Can now remove status alignments without Palutena's help with the Effect Recovery power]), Greater [[Resistance]] to [[Status Effect Inducement]], [[Poison Manipulation]], [[Fire Manipulation]], [[Paralysis Inducement]], [[Electricity Manipulation]], [[Ice Manipulation]], [[Petrification]], [[Mind Manipulation]], [[Size Manipulation]], [[Statistics Reduction]], and Limited [[Velocity Manipulation]] ([https://kidicarus.fandom.com/wiki/Aries_Armor The Aries Armor power boosts the Fighter's durability a small amount and makes him completely immune to Status Effects]) | ||
</tabber> | </tabber> | ||
---- | |||
===[[Standard Equipment]]=== | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Weapons''' | |||
|- | |||
|<tabber> | |||
<tabber> | |||
|-|Blades= | |-|Blades= | ||
<div style="width: auto; overflow-x: scroll;"> | <div style="width: auto; overflow-x: scroll;"> | ||
Line 62: | Line 65: | ||
|[[File:First Blade.png|83px]] | |[[File:First Blade.png|83px]] | ||
|First Blade | |First Blade | ||
|Entrusted to | |Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon. | ||
|- | |- | ||
|[[File:Item01 02 on.png|83px]] | |[[File:Item01 02 on.png|83px]] | ||
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|- | |- | ||
|[[File:Rose Staff.png|83px]] | |[[File:Rose Staff.png|83px]] | ||
|Rose | |Rose Staff | ||
|The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs. | |The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs. | ||
|- | |- | ||
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|- | |- | ||
! Icon !! Name !! Description | ! Icon !! Name !! Description | ||
|- | |||
|[[File:KI86 Sacred Bow.png|53px]] | |||
|Sacred Bow | |||
|Pit's arrows will travel further and faster. | |||
|- | |- | ||
|[[File:Fortunebow.png|83px]] | |[[File:Fortunebow.png|83px]] | ||
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</div> | </div> | ||
</tabber> | </tabber> | ||
|} | |||
<tabber> | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Powers''' | |||
|- | |||
|<tabber> | |||
|-|Movement= | |-|Movement= | ||
<div style="width: auto; overflow-x: scroll;"> | <div style="width: auto; overflow-x: scroll;"> | ||
Line 730: | Line 740: | ||
|} | |} | ||
</div> | </div> | ||
|-|Ability Enhance= | |||
<div style="width: auto; overflow-x: scroll;"> | <div style="width: auto; overflow-x: scroll;"> | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
Line 750: | Line 761: | ||
|Lightweight | |Lightweight | ||
|Increases movement speed and prevents tiring out in exchange for taking more damage when hit. | |Increases movement speed and prevents tiring out in exchange for taking more damage when hit. | ||
|- | |||
|[[File:Trade-off.png|42px]] | |||
|Trade-off | |||
|Use nearly all health to increase all attributes. The duration depends on how much health you have. | |||
|- | |- | ||
|[[File:Aries Armor.png|42px]] | |[[File:Aries Armor.png|42px]] | ||
Line 845: | Line 860: | ||
</div> | </div> | ||
</tabber> | </tabber> | ||
|} | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | |||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Items''' | |||
|- | |||
|<tabber> | |||
|-|Throwing Items= | |||
<div style="width: auto; overflow-x: scroll;"> | |||
{| class="wikitable sortable" style="text-align:center" | |||
|- | |||
! Icon !! Name !! Description | |||
|- | |||
|[[File:Kid_Icarus_Grenade_Image.png|42px]] | |||
|Grenade | |||
|Once picked up, you can lob this powerful grenade in the direction of the reticle with your next press of the attack button. The yellow color of the reticle means you can press the attack button to throw an item. | |||
|- | |||
|[[File:Kid Icarus X bomb Image.jpg|42px]] | |||
|X Bomb | |||
|X Bombs explode shortly after being thrown, ripping through multiple enemies for massive damage with their cross-shaped blast. The orientation of the explosion depends on the direction faced when the bomb is thrown. | |||
|- | |||
|[[File:Kid Icarus Bouncy Bomb Image.jpg|42px]] | |||
|Bouncy Bomb | |||
|This bomb slowly bounces off surfaces. While unpredictable, a Bouncy Bomb keeps going after hitting walls, making it effective in closed-in spaces. Try sending it around blind corners as a precaution! | |||
|- | |||
|[[File:Kid Icarus Jump Bomb Image.jpg|42px]] | |||
|Jump Bomb | |||
|This spring-shaped bomb knocks enemies straight into the sky. You can also use it to jump by throwing it at your feet, making it the rare item that can be used to enhance both attacks and movement. | |||
|- | |||
|[[File:Kid Icarus Smart Bomba Image.png|42px]] | |||
|Smart Bomb | |||
|The blast from this explosive item slowly envelopes enemies. While lobbing it at random is effective, try taking advantage of the safe zone in the center of the blast. A versatile and deadly addition to any arsenal. | |||
|- | |||
|[[File:Eggplant Bomb Image.png|42px]] | |||
|Eggplant Bomb | |||
|This bomb contains the essence of the Eggplant Wizard's dark magic. Victims of this item are temporarily transformed into eggplants. Once requiring a visit to the hospital to cure, this condition thankfully now wears off over time. | |||
|- | |||
|[[File:Tempura Bomb Image.jpg|42px]] | |||
|Tempura Bomb | |||
|What's the worst thing about being turned into fried shrimp? Getting eaten? The embarrassment? Not being able to attack your foes? If it's the last one, watch out for the Tempura Bomb, because that's exactly what it does! | |||
|- | |||
|[[File:Kid Icarus Boom Spear Image.jpg|42px]] | |||
|Boom Spear | |||
|This fearsome attack item is armed with an explosive tip that unleashes a powerful blast after it skewers enemies. Its strong homing ability often helps it find a target even when the Boom Spear is thrown at random. | |||
|- | |||
|[[File:Kid Icarus Demon Vine Image.jpg|42px]] | |||
|Demon Vine | |||
|This species of vine grows instantly, blocking creatures and attacks with its tangled tendrils. This makes Demon Vines perfect for erecting barriers to block foes and seal enemies off in corners. | |||
|- | |||
|[[File:Kid Icarus Cyclone Image.png|42px]] | |||
|Cyclone | |||
|The strong winds created by this item pull enemies toward its center. Any enemies that reach the Cyclone are damaged and then thrown into the air. As an added bonus, they're also spun around, making it hard for them to aim. | |||
|- | |||
|[[File:Kid Icarus Poison Cloud Image.jpg|42px]] | |||
|Poison Cloud | |||
|The poison mist that billows from this magic urn comes form a noxious, lifeless swamp. While it's not flashy, it has a wide range, and anyone who steps in its putrescent fog will be assaulted by damaging toxins. | |||
|} | |||
</div> | |||
|-|Status Affecting= | |||
<div style="width: auto; overflow-x: scroll;"> | |||
{| class="wikitable sortable" style="text-align:center" | |||
|- | |||
! Icon !! Name !! Description | |||
|- | |||
|[[File:Poisoncardart.png|42px]] | |||
|Poison Card | |||
|Gives your weapon the ability to poison an enemy. | |||
|- | |||
|[[File:Flamecardart.png|42px]] | |||
|Flame Card | |||
|Gives your weapon the ability to burn an enemy. | |||
|- | |||
|[[File:Icecardart.png|42px]] | |||
|Freeze Card | |||
|Gives your weapon the ability to freeze an enemy. | |||
|- | |||
|[[File:Stonecardart.png|42px]] | |||
|Stone Card | |||
|Gives your weapon the ability to petrify an enemy. | |||
|- | |||
|[[File:Paralysiscardart.png|42px]] | |||
|Paralysis Card | |||
|Gives your weapon the ability to paralyze an enemy. | |||
|- | |||
|[[File:Happy Trigger Image.jpg|42px]] | |||
|Happy Trigger | |||
|The Happy Trigger cuts the wait between charged shots. The ability to fire off a rapid succession is valuable for weapons with long charged times. | |||
|- | |||
|[[File:Dodge Token Image.jpg|42px]] | |||
|Dodge Token | |||
|Who has time to think about dodging in the heat of battle? Not you, that's who! Equip the Dodge Token to automatically dodge some attacks, provided you're not in the middle of your own attack. | |||
|- | |||
|[[File:Impact Amplifier Image.png|42px]] | |||
|Impact Amplifier | |||
|Use this item to give your charged shots the ability to knock back foes. If you knock them back far enough, they'll lose their chance to counter! | |||
|- | |||
|[[File:Power Up Drop Image.png|42px]] | |||
|Power-Up Drop | |||
|Power-Up Drops make you invincible against attacks. While its effects aren't long-lived, this powerful item can turn the tide of a losing battle if used wisely. | |||
|- | |||
|[[File:Shrinky Bean Image.png|42px]] | |||
|Shrinky Bean | |||
|Users who eat these beans are shrunk down to a smaller, harder-to-hit size. Shrinky Beans don't affect attack power, making them doubly effective. However, being small won't protect you from wide-ranging attacks, so watch out! | |||
|- | |||
|[[File:KIU Speed Boots Image.jpg|42px]] | |||
|Speed Boots | |||
|These boots boost the foot speed of anyone who wears them. This bonus is short lived, so try to take advantage of it while you can. Though incredibly useful, the Speed Boots' brevity can make them an inefficient item. | |||
|- | |||
|[[File:KIU FoodCard Image.png|42px]] | |||
|Food | |||
|Any textbook will tell you that food found on the street can heal even the worst injuries. While these treats may not look like much, they restore energy immediately, usually in proportion to their calorie count. | |||
|- | |||
|[[File:Drink of the Gods image.png|42px]] | |||
|Drink of the Gods | |||
|The official beverage of the deities, the Drink of the Gods features a sweet taste and bold dose of total health recovery. Down one to instantly recover all of your health. | |||
|- | |||
|[[File:Recovery Orb Image.png|42px]] | |||
|Recovery Orb | |||
|[[Palutena]] crafted this item after seeing Pit drop food one too many times during air battles. While it's somewhat lacking in potency, it recovers life the moment it's picked up, making the Recovery Orb a great source of first aid on the go. | |||
|- | |||
|[[File:KIU Chalice Glass Image.png|42px]] | |||
|Chalice | |||
|When he has got it, Pit gets one measure of strength back | |||
|- | |||
|[[File:Bottle KI86.png|42px]] | |||
|Bottle | |||
|When Pit has this, his strength recovers by one meter section when his strength has gone down to 0. He can only carry one bottle unless he has a water barrel. | |||
|- | |||
|[[File:Barrel KI86.png|42px]] | |||
|Barrel | |||
|Pit can carry up to 8 water of life bottles if he has this barrel. | |||
|- | |||
|[[File:MalletPict.png|42px]] | |||
|Mallet | |||
|Pit needs a mallet to rescue his friend Centurian at the fortress. Each mallet has the power of five arrows. One swing of the mallet and the number of mallets in stock decrease by one. | |||
|} | |||
</div> | |||
|-|Assisting Items= | |||
<div style="width: auto; overflow-x: scroll;"> | |||
{| class="wikitable sortable" style="text-align:center" | |||
|- | |||
! Icon !! Name !! Description | |||
|- | |||
|[[File:Centurion Assist Image.jpg|42px]] | |||
|Centurion Assist | |||
|This small item looks exactly like one of Palutena's centurions. However, it has no will of its own and hovers around its users, shooting enemies with pinpoint accurary. This makes it a great source of extra firepower. | |||
|- | |||
|[[File:Killer Eye Image.jpg|42px]] | |||
|Killer Eye | |||
|A compact, movable turret. Any who enter its field of vision are showered with a relentless stream of shots. Press the attack button after picking it up to place it in front of you. It can't attack targets directly behind it though. | |||
|- | |||
|[[File:Medusa Head (Item) Image.png|42px]] | |||
|Medusa Head | |||
|Calm down: these are just lifelike models of Medusa's head. They fire petrifying beams capable of turning victims to stone. They function a lot like a turret, making the direction of placement an important decision. | |||
|- | |||
|[[File:KIU Spike Ball Image.jpg|42px]] | |||
|Spike Ball | |||
|When picked up, this spiky iron sphere spins around you, dealing damage, to enemies in its radius. Use it in conjunction with ranged attacks to take out any enemies that try to dodge the Spike Ball. | |||
|- | |||
|[[File:Icy Aura Image.png|42px]] | |||
|Icy Aura | |||
|This item surrounds its user in a spinning wall of ice that freezes everyone it touches. While this requires you to get close to your foes, it's quite effective! If you're on the receiving end of this item, quickly slide the Circle Pad in all directions! | |||
|- | |||
|[[File:KIU Boom Rocket Image.jpg|42px]] | |||
|Boom Rocket | |||
|These rockets first launch skyward, after some time falling back down and unleashing a massive explosion when they land. The delayed attack makes them a bit tricky to use but effective in areas where foes are likely to gather. | |||
|- | |||
|[[File:Atlas Foot Image.jpg|42px]] | |||
|Atlas Foot | |||
|Just as the Atlas Club was created to look like a giant's arm, the Atlas Foot item calls forth a gigantic foot that stomps the earth in front of its user, crushing enemies. Sadly, this isn't the actual foot of the famous Atlas. | |||
|- | |||
|[[File:Lightning of Judgment Image.jpg|42px]] | |||
|Lightning of Judgment | |||
|It's said the lighting gods created the Lightning of Judgment as a way of blowing off a little steam. The item shoots spears of electricity, dealing damage to all enemies within its storm. Super effective in Solo and Together mode. | |||
|- | |||
|[[File:KIU Giant Maker Image.jpg|42px]] | |||
|Giant Maker | |||
|Once placed on the ground, players who walk over this item will be turned into giants. While this effect add strength, it also makes the user a much bigger target. Take extra care when facing opponents using staffs. | |||
|- | |||
|[[File:Chomp Trap Image.jpg|42px]] | |||
|Chomp Trap | |||
|A mysterious pit trap that bends both time and space. Those who step on it find themselves in a dimension of pain, continuously taking damage. Chomp Traps are quite devious, which makes them very dangerous. | |||
|- | |||
|[[File:Capture Circle KIU Image.jpg|42px]] | |||
|Capture Circle | |||
|Those who come into contact with a Capture Circle get temporarily fixed to the spot. This doesn't prevent them from attacking or dodging, however, so don't underestimate your prey when using this item! | |||
|- | |||
|[[File:Jump Mat KIU Image.png|42px]] | |||
|Jump Mat | |||
|Place one of these handy mats on the ground, and step on it to jump! They're great for reaching otherwise hard-to-reach locations. If you find a Jump Mat in Solo, look for a place tp use it nearby! | |||
|- | |||
|[[File:Back Shield KIU Image.png|42px]] | |||
|Back Shield | |||
|This floating shield appears behind you, defending you from attacks from the back. While it doesn't help when tackling enemies head-on, it can be a lifesaver in situations where you're suddenly surrounded. | |||
|- | |||
|[[File:Protective Crystalspict.jpg|42px]] | |||
|Protective Crystals | |||
|Two Crystals will revolve around Pit's body and protect him from the enemy's attacks. | |||
|- | |||
|[[File:Angel's Feather pict.jpg|42px]] | |||
|Angel's Feather | |||
|Pit will bounce back up into the screen automatically after he falls off a cloud. | |||
|- | |||
|[[File:HarpPict.png|42px]] | |||
|Harp | |||
|This turns the enemies displayed on the screen into mallets for a short while. | |||
|} | |||
</div> | |||
</tabber> | |||
|} | |||
---- | |||
===Notable Techniques=== | |||
*'''Forward-Dash Continuous Fire:''' Pit lunges or front flips forward, rapidly firing whatever weapon is currently in hand. | |||
*'''Side-Dash Continuous Fire:''' Pit side leaps or spins left or right while firing multiple projectiles in quick succession from his weapon of choice. | |||
*'''Backward-Dash Continuous Fire:''' Pit backflips and briefly remains airborne, firing multiple shots in the air with his weapon of choice at a rapid rate. | |||
*'''Charged Shots:''' Remaining idol for a brief moment automatically charges Pit's next attack, firing a more powerful version of his standard ranged attack. | |||
*'''Forward-Dash Charged Shot:''' Identical to the Forward-Dash Continuous Fire in execution, Pit unleashes a single charged attack in front of him from his weapon of choice. | |||
*'''Side-Dash Charged Shot:''' Identical to the Side-Dash Continuous Fire in execution, Pit evades either to his left or right, unleashing a single charged attack from his weapon of choice. | |||
*'''Backward-Dash Charged Shot:''' Identical to the Backward-Dash Continuous Fire in execution, Pit leaps backwards, unleashing a charged attack from his weapon of choice. | |||
*'''Melee Attack:''' Pit uses his weapon of choice to strike at nearby opponents, knocking them back. | |||
*'''Melee Combo:''' Pit uses any weapon of his choice to string together multiple melee strikes in rapid sessions. | |||
*'''Melee Dash Attack:''' Pit, with his selected weapon, dashes forward and slashes at close ranged opponents. | |||
---- | |||
===Other=== | |||
'''Standard Tactics:''' Fighters typically use whatever weaponry and tools available to them at the start of battle to gian the best combat edge. | |||
''' | '''Weaknessses:''' None Notable. | ||
== Explanations == | |||
*Due to Sakurai being the prime developer for both Kid Icarus Uprising and [[Super Smash Bros.]], we can take Pit and co.'s abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story [https://youtu.be/w7rpiINBQMg and even further fleshes its epilogue out]. See the [[Kid Icarus|verse page for further explanation]]. | |||
*Saving and loading in Kid Icarus can be active once characters get a game over or wish to return to [https://youtu.be/V9zaCd8o05A?t=1m49s prior points in the timeline]. Saving has been mentioned by [https://youtu.be/uTxNgE_apAg?t=15m54s several major] [https://youtu.be/V9zaCd8o05A?t=1m0s characters]. If the game ends for the current playable character, [https://youtu.be/OS74P36Ty0M?t=4m13s they can simply come back]. A "game over" doesn't only stop at a death. A game over can also be the characters making the [https://youtu.be/zqLkYhaEzC0?t=0m41s wrong choices], [https://youtu.be/DTgJTeiIhsQ?t=5m09s getting trapped] [https://youtu.be/V9zaCd8o05A?t=48m22s in a separate universe], [https://youtu.be/V9zaCd8o05A?t=10m38s possessed], and incapacitation ([https://youtu.be/zqLkYhaEzC0?t=1m21s such as falling forever in an endless void] [https://youtu.be/V9zaCd8o05A?t=9m23s or left] [https://youtu.be/41XclNuvliI?t=20m41s completely] [https://youtu.be/EH6f0RzSJD0?t=13m44s helpless]). This ability can be used passively and across multiple incarnations of the characters. Do also note that a [[The Player (Nintendo)|player]] canonically exists and Kid Icarus as a series is incredibly self-aware of Nintendo as a company, so saving and loading is not a stretch. | |||
==Battle Records== | ==Battle Records== | ||
<tabber> | |||
|-|Victories= | |||
None. | |||
|-|Losses= | |||
None. | |||
|-|Inconclusive= | |||
None. | |||
</tabber> | |||
{{Discussions}} | {{Discussions}} | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Alive Characters]] | |||
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[[Category:Video Game Characters]] | [[Category:Video Game Characters]] | ||
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[[Category: | [[Category:Vehicular Masters]] | ||
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[[Category: | [[Category:Cosmic Awareness Users]] | ||
[[Category:Accelerated Development Users]] | |||
[[Category:Telekinesis Users]] | [[Category:Telekinesis Users]] | ||
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[[Category:Electricity Users]] | [[Category:Electricity Users]] | ||
[[Category: | [[Category:Paralysis Users]] | ||
[[Category:Mind Users]] | [[Category:Mind Users]] | ||
[[Category: | [[Category:Barrier Creation Users]] | ||
[[Category: | [[Category:Life Users]] | ||
[[Category: | [[Category:Durability Negation Users]] | ||
[[Category: | [[Category:Weather Users]] | ||
[[Category:Air Users]] | |||
[[Category:Information Analysis Users]] | |||
[[Category:Teleportation Users]] | [[Category:Teleportation Users]] | ||
[[Category:Dimensional Travel Users]] | [[Category:Dimensional Travel Users]] | ||
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[[Category:OHK Users]] | |||
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[[Category:Transmutation Users]] | [[Category:Transmutation Users]] | ||
[[Category:Explosion Users]] | [[Category:Explosion Users]] | ||
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[[Category:Light Users]] | [[Category:Light Users]] | ||
[[Category:Self-Destruction Users]] | [[Category:Self-Destruction Users]] | ||
[[Category:Power Nullification Users]] | [[Category:Power Nullification Users]] | ||
[[Category:Power Modification Users]] | |||
[[Category:Death Users]] | |||
[[Category:Perception Users]] | [[Category:Perception Users]] | ||
[[Category:Invulnerability Users]] | [[Category:Invulnerability Users]] | ||
[[Category:Plant Users]] | [[Category:Plant Users]] | ||
[[Category:Empowerment Users]] | |||
[[Category:Intangibility Users]] | |||
[[Category:Damage Reduction Users]] | [[Category:Damage Reduction Users]] | ||
[[Category:Transformation Users]] | |||
[[Category:Regeneration Users]] | |||
[[Category:Darkness Users]] | |||
[[Category:Black Hole Users]] | [[Category:Black Hole Users]] | ||
[[Category:Energy Users]] | [[Category:Energy Users]] | ||
[[Category:Space-Time Users]] | [[Category:Space-Time Users]] | ||
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[[Category:BFR Users]] | [[Category:BFR Users]] | ||
[[Category: | [[Category:Bodyguards]] | ||
[[Category:Playable Characters]] | |||
[[Category:Nintendo Characters]] | [[Category:Nintendo Characters]] | ||
[[Category:Nothingness Users]] |
Revision as of 23:03, 1 May 2022
Background
Fighters (ファイター Faitā) are humanoid warriors that debuted in Kid Icarus: Uprising. Appearing exclusively in Together Mode, these soldiers compete in the divine sports of Skyworld. Their allegiance is assumed to be to Palutena's army despite never actually assisting her and Pit during the war.
Statistics
Tier: At least 6-B
Origin: Kid Icarus
Sex: Male
Age: Unknown
Classification: Light Warrior, Dark Warrior, Soldier of Palutena's Army
Status: Alive
Alignment: Unaligned (Merely partakes in the divine sports of Skyworld for unclear reasons)
Dimensionality: 3-D
Attack Potency: At least Country level (Can fight Pit and Dark Pit in small groups. Light and dark fighters are naturally trained with the firearms of Palutena's army)
Durability: At least Country level (Can endure attacks from Pit and Dark Pit and even survive a blast from the Daybreak), Higher while using the Super Armor Power (The Super Armor Power briefly increases the durability of the user and nullifies the knockback of strong attacks)
Striking Strength: At least Country Class (Can defeat Angels like Pit and Dark Pit in Light vs Dark)
Lifting Strength: Class P (Can overpower Pit and Dark Pit who are comparable to Pyrrhon who spun the entire Aurum Brain around), likely Class E with Telekinesis (Should scale to the gods such as Poseidon who can split the entire ocean down the middle)
Travel Speed: At least Superhuman, likely FTL (Can keep up with Pit and Dark Pit on the ground. Can escape the gravitational pull of black holes), Higher with Super Speed (The Super Speed power can massively increase the ground speed of a fighter enough to blitz other opponents)
Combat Speed: Massively FTL (Uses the firearms of Palutena's army and can fight Pit and Dark Pit)
'Reaction Speed: Massively FTL
Stamina: Superhuman, Limitless with the Tirelessness Power
Range: Standard Melee to Extended Melee physically, At least Kilometers with weapons (The Wolf Claws, a weapon with lower range than other weapon types, can create explosions this big), Low Multiversal with Cosmic Awareness and powers (Can communicate with Palutena between the main universe and Chaos Vortex. The Chomp Trap can transport opponents into a universe of pain)
Powers and Abilities
All previous abilities now amplified. Teleportation and Dimensional Travel (Palutena can teleport Fighters out of battle and from being incapacitated. They can teleport around with the Warp power), Palutena can nullify/remove curses or status effects off the Fighters after a brief period, Healing (Palutena leaves food and other healables during the fight for the warriors even when her powers are being blocked off by other gods. Can quickly heal when in a pinch with Health Recovery Power), Statistics Amplification (Can amplify their stats with several powers. Powers can be further amplified in potency the greater rarity they are), Transformation (Can turn into a missile that explodes on impact with the Angelic Missile power), Transmutation (Can fire a shot that transforms enemies into idols. The Fighters can turn opponents into Eggplants or Tempuras through their respective bombs or by modifying his attacks), Fire and Explosion Manipulation (Can summon a sphere of explosive flames with the Explosive Flame power), Black Hole Creation (Creates a miniature black hole that pulls foes in with the Black Hole power), Attack Reflection (The Reflective Barrier power creates a wall that bounces back any projectiles that hit it), Light Manipulation (Hurts the enemy with a ray of damaging light through the Heavenly Light power), Self-Destruction (The Spite power allows Dark Pit and others to explode and damage any nearby opponents), Power Modification (Dark Pit can enhance his base attacks in several ways), Death Manipulation (Can instantly kill anyone the Fighters strikes with the Instant Death power), Power Nullification and Power Stealing (They can steal one's power rendering them powerless for a short time and can plant a beacon that disrupts opponent's powers when they get near), Life Manipulation (Can make it to where any incoming damage heals the Fighters instead with the Libra Sponge power), Vacuum Manipulation (Can use Item Vacuum to pull in items similarly to the Black Hole power), Perception Nullification (Can render an opponent completely blind for a short while with the Darkness power), Invulnerability (Can temporarily stay invulnerable with the Brief Invincibility power), Invisibility (Can turn completely invisible in the middle of combat), Plant Manipulation (Throwing a Demon Vine bomb causes a small area of thorny vines to grow and trap the opponent), Space-Time Manipulation, Pain Manipulation, and BFR (The Chomp Trap Traps the opponent in a dimension of pain that warps space and time),Purification (Can now remove status alignments without Palutena's help with the Effect Recovery power), Greater Resistance to Status Effect Inducement, Poison Manipulation, Fire Manipulation, Paralysis Inducement, Electricity Manipulation, Ice Manipulation, Petrification, Mind Manipulation, Size Manipulation, Statistics Reduction, and Limited Velocity Manipulation (The Aries Armor power boosts the Fighter's durability a small amount and makes him completely immune to Status Effects)
Standard Equipment
Weapons | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Items | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Notable Techniques
- Forward-Dash Continuous Fire: Pit lunges or front flips forward, rapidly firing whatever weapon is currently in hand.
- Side-Dash Continuous Fire: Pit side leaps or spins left or right while firing multiple projectiles in quick succession from his weapon of choice.
- Backward-Dash Continuous Fire: Pit backflips and briefly remains airborne, firing multiple shots in the air with his weapon of choice at a rapid rate.
- Charged Shots: Remaining idol for a brief moment automatically charges Pit's next attack, firing a more powerful version of his standard ranged attack.
- Forward-Dash Charged Shot: Identical to the Forward-Dash Continuous Fire in execution, Pit unleashes a single charged attack in front of him from his weapon of choice.
- Side-Dash Charged Shot: Identical to the Side-Dash Continuous Fire in execution, Pit evades either to his left or right, unleashing a single charged attack from his weapon of choice.
- Backward-Dash Charged Shot: Identical to the Backward-Dash Continuous Fire in execution, Pit leaps backwards, unleashing a charged attack from his weapon of choice.
- Melee Attack: Pit uses his weapon of choice to strike at nearby opponents, knocking them back.
- Melee Combo: Pit uses any weapon of his choice to string together multiple melee strikes in rapid sessions.
- Melee Dash Attack: Pit, with his selected weapon, dashes forward and slashes at close ranged opponents.
Other
Standard Tactics: Fighters typically use whatever weaponry and tools available to them at the start of battle to gian the best combat edge.
Weaknessses: None Notable.
Explanations
- Due to Sakurai being the prime developer for both Kid Icarus Uprising and Super Smash Bros., we can take Pit and co.'s abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story and even further fleshes its epilogue out. See the verse page for further explanation.
- Saving and loading in Kid Icarus can be active once characters get a game over or wish to return to prior points in the timeline. Saving has been mentioned by several major characters. If the game ends for the current playable character, they can simply come back. A "game over" doesn't only stop at a death. A game over can also be the characters making the wrong choices, getting trapped in a separate universe, possessed, and incapacitation (such as falling forever in an endless void or left completely helpless). This ability can be used passively and across multiple incarnations of the characters. Do also note that a player canonically exists and Kid Icarus as a series is incredibly self-aware of Nintendo as a company, so saving and loading is not a stretch.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Fighter (Kid Icarus) |