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Kafka: Difference between revisions

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Revision as of 06:00, 10 July 2024

A space station, but that's not important. Listen: You are in a daze right now. You don't know who you are, why you're here, or what you're going to do next. You think I look familiar, but you're not sure if you should trust me- ...None of that matters. All you need to know is that I'm leaving, and you will be left all alone on this space station. From now on, you needn't think about your past or doubt yourself. Listen: In the near future, you will encounter all kinds of perils and hardships, but you will also have many wonderful experiences. You'll meet companions who treat you like family, and embark on surreal adventures with them... At the end of your journey, all that perplexes you and troubles you will resolve. This is your future that Elio has foreseen. Do you like it?
~ Kafka to The Trailblazer
A member of the Stellaron Hunters. A dashing, collected, and professional beauty. Used the enchantment of Spirit Whisper to set up (Trailblazer) to absorb the Stellaron. Her hobby is shopping for and organizing her collection of coats.

Background

Kafka is a playable character in Honkai: Star Rail.

A member of the Stellaron Hunters who is calm, collected, and beautiful. Her record on the wanted list of the Interastral Peace Corporation only lists her name and her hobby. People have always imagined her to be elegant, respectable, and in pursuit of things of beauty even in combat.

It is unknown what the Stellaron's true goal is by the IPC, but according to Kafka when she plays truth and lie with The Trailblazer, she seeks to follow the script of Elio as Elio promised her The Trailblazer will change her.

On the Intrastral Peace Corporation's wanted list, Kafka's entry only has two things- her name, and a single sentence: "Likes collecting coats." Little is known about this Stellaron Hunter.

Lore


On the Interastral Peace Corporation's wanted list, Kafka's record only shows her name and a note about her "interest in collecting coats." Little is known about this Stellaron Hunter aside from her being one of "Destiny's Slave" Elio's most trusted members. In order to achieve Elio's envisioned future, Kafka gets to work.


"Kafka, female human. Hails from New Babylon of Pteruges-V. Core member of the Stellaron Hunters, the next-in-command of 'Destiny's Slave.' Responsible for the following infractions: The Pier Point Incursion, two counts; The Pier Point Heist; The Trovys Disappearance; The Stellaron events of Jemorse, Bayjhana, Shilla-39C, Ulmora, 7-Midville, Loar-51, and Dro'a; Cyber attacks against Pier Point, four counts; Cyber attacks against Planet Screwllum; Cyber attacks against Herta Space Station; The Jepella Rebellion. Suspected to be related to the following infractions: The Stellaron events of Sich-Lala, Inupeis, Oun-G7, Zukov, Lidovia, Illily, Attouine, Buhayama. Wanted Level: Highest. Dead or alive."
~Wanted Order by the Interastral Peace Corporation

"...Due to the investigation's needs, the suspect's basic information is published as follows: Suspect Kafka (Wanted Serial No.: L933012000020002010004), female, outworld individual, age unknown; height about 170 centimeters, average body size. She had been spotted draped with a black jacket and wearing a white collared shirt inside, a pair of tight-fitting dark shorts, purple pantyhose, and a pair of sunglasses on her head. The suspect has been reported to be connected to multiple non-natural disasters occurring on the Luofu in the recent past. She is currently at large, and is now publicly wanted on the Luofu. Any department and unit who detected said suspect are encouraged to contact the local Cloud Knights. At the same time, we encourage the suspect to turn herself in and to not take any chances."
~Luofu Wanted Order (revoked)

"...This woman's name is Kafka, a new Hunter without any information on file, and belongs to no particular organization. She has an ability called Spirit Whisper that allows her to hypnotically manipulate others through language. Recently, she has appeared in Riverland, New Babylon. She was seen communicating with its overchief, Shilde, and absconded with him in witness of 143 people. She then made an appearance at a clothing store and stole a black jacket, two white shirts, and a red dress with 6 witnesses. After that, she was seen by 28 people at an old music record store where she purchased nothing. Before she emerged at the Riverland Guard Station to claim her rewards, she was spotted at the central park with 2695 citizens present. We want Kafka's head, as her lethal crimes cannot go unpunished."
~Wanted Order by the Pteruges-V Devils

"...Go to Pteruges-V and locate an abandoned building at coordinates 135:7372124, 271:6372711. Enter it. There is an untouched canned drink under the window sill on the first floor. Take it. Wait until 11:12 AM on Wednesday and place the can at the entrance of the building. Kafka will appear 2 minutes later. There is a chance she will stop to investigate the can. Then, take the chance to throw this ball at her feet. I will take over and converse with her from there. There is also a chance that Kafka will ignore the can. In that case, just throw the ball away. You will die, but death will come for everyone. As for the future that you yearn for - I will realize it."

~Wanted Order by Destiny's Slave

Personality

General Information

Name: Kafka[10]

Origin: Honkai: Star Rail

First Appearance: Honkai: Star Rail "Today Is Yesterday's Tomorrow", "Chaos in the Deep"

Company: miHoYo

Creator: David Jiang

Actor: Cheryl Texiera (English), Shizuka Itoh (Japanese)

Sex: Female[11]

Pronouns: She/Her

Age: Unknown (Noted even in records and files that her age is unknown[12])

Homeworld: Pteruges-V

Residence: Initially "New Babylon", None currently

Story Role: Ambigious Villain, Party Member, Boss

Classification: Stellaron Hunter

Species: Unknown

State of Being: Regular

Physiology: Humanoid Physiology

Occupation: Devil Hunter (Formerly)[13]

Path: Unknown (The Stellaron Hunters do not have confirmed paths[14])

Affiliations: The Trailblazer (Noted by Himeko that Kafka has a deep connection with The Trailblazer[15], noted by Blade that Kafka has done many things to keep The Trailblazer alive until now[16]), Silver Wolf, Blade, Sam, Elio

Enemies: Interastral Peace Corporation (On their wanted list[17]), Antimatter Legion, Annihilation Gang

Height: 170 centimeters (Noted to be about 170 centimeters in her report[18])

Status: Alive

Alignment: Lawful Evil (Kafka abides by following rules she sets for herself, even if it's something as simple as a game[19]. Wanted with a bounty of 10,899,000,000[20]. Kafka has the highest wanted level by the Interastral Peace Corporation, having various infractions such as: The Pier Point Incursion, The Pier point Heist, The Troys Disappearance, The Stellaron events of Jemorse, Bayjhana, Shilla-39C, Ulmora, 7-Midville, Loar-51, & Dro'a; Cyber attacks agaist Pier Point, planet Screwllum, and Heta Space Station; The Jepella Rebellion[21]. Has been reported to be connected to multiple non-natural disasters occuring on the Luofu in the recent past[22]. Had Silver Wolf bring in the Antimatter Legion to distract the Astral Express crew on Herta's space station causing the entire space station to be under attack[23], having innocents get killed in the process[24])

Threat Level: Cosmic Threat (Kafka has the highest wanted level by the Interastral Peace Corporation, having various infractions such as: The Pier Point Incursion, The Pier point Heist, The Troys Disappearance, The Stellaron events of Jemorse, Bayjhana, Shilla-39C, Ulmora, 7-Midville, Loar-51, & Dro'a; Cyber attacks agaist Pier Point, planet Screwllum, and Heta Space Station; The Jepella Rebellion[25])

Codex Statistics

Tier: At least 4-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Star level (Can fight against The Trailblazer, March 7th, and Welt, all of whom are able to tank a star destruction at point blank range[26]. All party members are relative to The Trailblazer, even if they haven't been in main story missions, as their data versions can fight with them in the Simulated Universe, which is generated from The Trailblazer's memories pre-loading data versions of all the people they've met [27], where the bosses are stronger and more powerful in the Simulated Universe then the actual bosses they fought, making her comparable to Dan Heng, who was noted in Part III of Himeko's character story that he defeated monsters that can swallow stars in just one strike of his lance[28])

Durability: Star level (Comparable to the Astral Express Crew, who are able to tank a star destruction at point blank range[29])

Striking Strength: Star Class

Lifting Strength: Unknown (Kafka uses her sword and guns for attacks)

Travel Speed: Superhuman (All playable characters can outrun the Abundance Sprite: Golden Hound, who is noted to be a gilded hunting hound that moves with grace and speed[30], where the fastest hounds travel at a speed of 45 mph)

Combat Speed: Massively Hypersonic (Can fight against The Trailblazer, who is comparable to Seele[31], who could cut a bullet right before it reached Bronya[32], reaching these speeds, and move faster then Bronya's gun[33]. Comparable to Fu Xuan, who viewed Kafka's bullets as moving so slow she can casually turn them around to hit each other reaching these speeds), likely Far Higher (Comparable to The Trailblazer, Can dodge iridescent beams from Mask of No Thoughts from a distance[34])

Reaction Speed: Massively Hypersonic (In her ultimate views all of the bullets as stationary, reaching these speeds. Can easily avoid and dodge bullets[35]), likely Far Higher

Stamina: Superhuman (Fought a large amount of enemies without showing any signs of tiring[36])

Range: Standard Melee Range, Extended Melee Range with Sword, Hundreds of Meters with firearms & Spirit Whisper (Sound can travel around 340 meters in a second)

Intelligence:


Powers and Techniques

Superhuman Physical Characteristics, Aura (All characters that use ultimates have an massive aura around themself), Time Paradox Immunity (Grandfather Paradox; All party members can take hits from "Past Confined and Caged", a being bound by Order and performing scenes of the "Past". All party members can take hits from "Tomorrow in Harmonious Chords", a being bound by Order and performing scenes of the "Future"[43], in which the Order directly interferes with beings and changes them, conducting hymns that can rehsape the world and create new laws[44]), Statistics Reduction (Breaking an enemy's weakness reduces their toughness to zero[45]), Restoration (Characters basic attacks recover skill stamina[46]), Observation (Unconscious Manifestation; In Honkai: Star Rail all of the world is born from mind and soul, with that power being memory[47], with the Garden of Recollection believing the world is defined by everyone's perception and memories are proof of the world's existence. The cognition from the fragments of the subconsciousness in the Memory Zone created various enemies imbued with a specific cogniton from the subconscious[48]), Immortality (Immortal Metaphysical Aspect; Characters in Star Rail can forgot their physical bodies, and still exist, this is mainly shown with Memokeepers that follow the Path of Rememberance, sacrificing their wordly bodies allow them to traverse the universe in the form of memes[49], with these memetic entities possessing no moral flesh, unconstrained by physical limits being made purley of ideas and memories[50], with memes themself being an idea, behavior, style, or usage that spreads from person to person within a culture. Noted by a Garden of Recollection Member that even if all matter is annihilated, it can continue to live on in the form of memories[51]. Reliance [On Memories]; To prevent oneself from being forgotten from the world, one makes the world remember them, if they are forgotten then they use their memories to re-create the world[52]), Non-Standard Interaction (Metaphysical Interaction; All characters are able to interact with Wubbaboos, a subspecies of Astral Spirits, that exist in the form of spiritual entites[53]. Conceptual Interaction; All characters are able to interact with memory bubbles bubbles made by the Garden of Recollection to preserve memories in a bubble to carry around, which are referred to as concepts by Memokeepers like Black Swan. Can fight enemies in the Forgotten Hall who are composed of memories[54]), Imaginary Energy Manipulation (All paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit), Reality Warping (All paths originate and are formed from imaginary elements, where imaginary power allows one to twist reality at will[55]), Velocity Manipulation (All ultimates allows a character to attack even in the middle of an enemies turn[56], with it being directly noted that ultimates are not affected by Action Order[57]), Information Analysis (All playable characters can view an enemy's weakness type by approaching them[58]), Immortality Negation (Unknown Type) & Immutability Negation (All party members are able to permanently kill Mara-Struck Soldiers who are soldiers of the Xiahnzhou fallen to madness, having their bodies continually grow and mutate[59], with the Xianzhou being immortals where their body is stuck within a fixed state where even if they were born blind and find a way to cure themself, they will eventually revert back to being blind[60]. Along with this, immortality and resurrection is seen as a mere status effect within Honkai: Star Rail as characters like Pela can debuff the Mara-Struck Soldiers ability to revive themself making it where they die that the Mara-Struck does not heal them as opposed to the other soldier who wasn't debuffed).


Resistance to Ice Manipulation & Extreme Colds (All party members can interact with and take hits fom Frostspawn without freezing, where its data file notes that it is in the form of eerily low temperatures, freezing everything around it[61]. All party members can break out of being frozen), Fire Manipulation & Extreme Heats (All party members can interact with and take hits from the Flamespawn, not taking any burn status effect from it, where its data file notes that it is emitting intense heat, burning everything in its path[62]. All party members can fight within Sam's Secondary Combustion zone, which burns anyone trying to use a skill. All party members can interact with and take fire based hits from Blaze Out of Space, where it's armor is noted to burn with the burning flames in the core of stars[63], which is about 15 million degrees celcius[64], it is also noted in the data entry that it incinerates anything it touches[65]), Air Manipulation (All party members can interact with the Windspawn, not taking any wind shear status effect from it, where its data file notes that it is engulfed in twisting winds, raging on like a tornado[66]. Party members are able to take the effects of wind shear, with it eventually going away), Electricity Manipulation (All party members can interact with the Thunderspawn, not taking any shock status effect from it, where its data file notes its brimming with electricity, releasing thunderclaps in all directions[67]. Party members are able to take the effect of lightning damage, with it eventually going away), Status Effect Inducement (Party members are able to take the effect of bleed damage, with it eventually going away), Imaginary Energy Manipulation (All party members can break out of being imprisoned within imaginary energy), Quantum Manipulation (All party members can break out of quantum entanglement without any repercussions[68]), Poison Manipulation (Grade V and Above) & Corrosion Manipulation (All party members can take hits and interact with the Gnaw Sting, where it's noted in its enemy bio that its adept at using quantum toxins in their mandibles to corrode away the body of their prey[69]), Transmutation (All party members can take hits from the power of destruction, which can be used to transform one into a Voidranger), Radiation Manipulation (All party members can travel within Fragmentum infected areas, such as calyxes, which the Stellaron is noted to be a star which unleashes stellar radiation[70]), Antimatter Manipulation (All party members can take hits from antimatter legion members[71], who are made of antimatter[72]), Matter Manipulation (All party members are able to interact with strange matter[73], which is an object that changes any matter into strange matter through colliding with normal matter), Corrosion Manipulation & Corruption (All party members are able to fight fragmentum creatures[74], where the Fragmentum is a corrosive phenomenon that is quietly expanding[75]. The Fragmentum continues to corrode bodies even after death[76], ), Reality Warping (All party members can take hits from the Imaginary Weaver, where they use their imaginary power to twist reality at will[77]), Mind Manipulation, Metaphysical Manipulation, Conceptual Manipulation & Information Manipulation (Total; All Party members are able to travel around in the Fragmentum and are unaffected by the Fragmentum corrosion, where the Stellaron and Fragmentum are the cause of relics a construct made from a data stream that are objects corroded by the Fragmentum whose data is saved and then reconstructed. All party members can take hits from different paths, where all paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit, party members can also take hits from memory based beings along with chracters that can interact with memories, which are referred to as concepts by Memokeepers like Black Swan. All party members can take hits from Cocolia, Mother of Deception, where it's noted in her data entry that the she is a singer able to control Imaginary Energy[78]. Souls within the series are something carries information[79], along with being the data of one's consciousness, thus standard attacks to one's soul would not be enough to affect them), Law Manipulation (All party members can be hit by the hymns conducted without any adverse effects, where the conducting hymns can rehsape the world and create new laws[80])
All characters have Effect RES (Effect Resistance), which increases resistances, allowing them to resist things they normally cannot which includes: Resistance to Status Effect Inducement & Statistics Reduction (All characters have Effect RES (Effect Resistance), which increases resistances against incoming debuffs, allowing them to resist various status effects), Empathic Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as outrage, which causes one to lose all reason and attack aimlessly), Sleep Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as alien dream that puts a target to sleep), Domination (As all characters have effect resistance which allows them to resist debuffs, such as spirit whisper, that allows Kafka to dominate and control the target), Absorption (As all characters have effect resistance which allows them to resist debuffs, such as Black Prana's Snare, which siphons one's health, cutting it in half), Ice Manipulation (As all characters have effect resistance which allows them to resist debuffs, which include being frozen), Fire Manipulation ((As all characters have effect resistance which allows them to resist debuffs, which includes the burn status effect), Air Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include wind shear), Electricity Manipulation (As all characters have effect resistance which allows them to resist debuffs, which includes the shock status from lightning damage), Bleeding (As all characters have effect resistance which allows them to resist debuffs, which would include bleed damage), Imaginary Energy Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being imprisoned within imaginary energy), Quantum Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being put in quantum entanglement[81])
Acrobatics (Able to bounce around and bounce off walls[82]), Social Influencing (Manipulation; Noted in her enemy bio that Kafka excels in manipulation, and that it was by her design that the Astral Express was led to Xianzhou[83]), Weapon Mastery (Blade Mastery; Can skillyfully use a sword in combat[84]. Firearm Mastery; Can skillfully use guns in combat[85]. Can shoot her gun in various different directions away from the enemy and have all of them hit the enemies at once[86]. Noted in her enemy bio that Kafka excels in various weaponry[87]), Intimidation (Noted that Elio told Kafka she's good at creating "fear"[88]), Weapon Control (Kafka is able to control the bullets in her weapon to stop and accelerate and fast speeds[89]), Summoning (Kafka is able to summon and de-summon her sword[90]), Enhanced Senses (Was able to sense the Anti Matter Legion coming to attack her and Silver Wolf before they attempted to ambush them[91]), Domination (Kafka has a unique status effect that can put one into the entranced status with Spirit Whisper. Kafka through the usage of her spirit whisper laid out the path for The Trailblazer[92]. Noted by Kafka herself that Spirit Whisper is a power of suggestion capable of convincing people to accept her orders without a second thought[93], with the files further confirming this, stating that Spirit Whisper allows her to hypnotically manipulate others through language[94]. Used Spirit Whisper on Yanqing to tell him to leave after he tried to arrest her[95]. One does not need to directly acknowledge Kafka in the area for her spirit whisper to affect them[96], she can affect over thousands of people with her spirit whisper[97]), Explosion Manipulation (With Silent and Sharp Mockery, drops several grenades on the floor to hit all targets[98]), Thread Manipulation & Body Puppetry (Can use threads to casually control others[99]), Power Bestowal (Spirit Whisper allowed Kafka to set up the Trailblazer[100] to absorb the Stellaron[101]), Memory Manipulation (Kafka wiped The Trailblazer's memories of their past before the operation at Herta Space Station[102]. Transferred Blade's consciousness from the Xianzhou and cleansed his memories of Jing Yuan, Jingliu, Qingxing, and Dan Heng[103]), Sense Manipulation (Can use spirit whisper to weaken ones senses to the outside world so that they are only able to hear her voice and feel her touch, being oblivious to everything else[104]), Consciousness Transferal (Transferred Blade's consciousness from the Xianzhou and cleansed his memories of Jing Yuan, Jingliu, Qingxing, and Dan Heng[105]), Power Suppression (Kafka's spirit whisper allows her to suppresses Blade's mara struck disease, after it flared up violently Kafka's plan is to use Spirit Whisper to temporarily seal the mara by reducing it's potency, though this requires her to focus all of her concentration leaving her vulnerable[106]), Conceptual Manipulation & Information Manipulation (Kafka with spirit whisper is able to transfer one's consciousness and suppress their memories[107], which memories are referred to as concepts by Memokeepers like Black Swan, along with one's soul being the data of one's consciousness, souls within the series are something that carries information[108]), Statistics Reduction (Kafka is apart of the path of nihility[109] which allows one to apply debuffs to enemies to reduce their combat capabilities[110]), Electricity Manipulation & Status Effect Inducement (Kafka's attacks are lightning based and deal lihgtning damage to an enemy[111], granting the elemental debuff of shock[112]. Carressing Moonlight deals lightning damage that applies DoT (damage over time) to a target and harms the adacent target[113]. Twilight Trill attacks all enemies, inflicting them with the Shocked Status effect[114]. Can create purple lightning to be static in the air that she can freely interact with[115]), Damage Boost (Characters inflicted with shock take extra damage from lightning damage based attacks. Enemies inflicted with Kafka's ultimate take lightning damage equal to 360.69% of Kafka's attack).


Resistance to Fear Manipulation & Intimidation (Kafka is apart of a planet of people where the concept of fear does not exist to them, not knowing what fear is due to this[116], with her noting she has no mechanisms for fear, being unable to perceive it[117]), Electricity Manipulation (Her enemy bio notes that she has lightning resistance[118]), Ice Manipulation (Her enemy bio notes that she has frozen resistance[119])
Statistics Boost (With ATK Boost, increases attack[120]. With Effect Hit Rate Boost, increases effect hit rate[121]. With HP Boost, increases maximum health[122]), Weakness Inducement (With Torture, when the Ultimate is used, enemy targets will now receive damage immediately from all currently applied DoT sources instead of just receiving damage immediately[123]. With Thorns, the base chance for an enemy to get shocked by ultimate, technique, or talent triggered follow-up attack increases[124]), Restoration (With Plunder, if an enemy is defeated while shocked, Kafka regenerates energy[125])
Statistics Boost (With Da Capo, when the talent triggers a follow up, increases the DoT received by the target[126]. With Fortississimo, when Kafka is on the field, DoT delat by all allies increase[127]. With Capriccio, skill level and basic attack level increases[128]. With Doloroso, ultimate level and talent level increases[129]. With Leggiero, the shock inflicted on an enemy by ultimate, technique, or talent triggered follow-up attack, increases by a damage multiplier[130]), Restoration (With Recitativo, when an enemy takes damage from the shock status inflicted by Kafka, she regenerates energy[131]),


Equipment

Sword

A sword that resembles a katana Kafka uses for quick attacks.

Gun

A pair of uzis Kafka uses, interestignly enough, she only uses these for follow up attacks and when enemies are shocked, likely to actually be able to hit them.

Explosives

Explosives Kafka uses in her attacks after doing various attacks.

Hidden Shadow

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"The Nihility might find us, but there is a non-zero chance that they might not."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

This light cone grants the buff Mechanism. At Superimposition 1, after using skill, the wearer's next basic attack deals additional damage equal to 60% of attack to the target enemy. Additional damage increases to 75% at level 2, 90% at level 3, 105% at level 4, and 120% at level 5.

Loop

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Those running away from the past think no one understands their despair. When they finally take a breather, they'll find their future selves staring right at them with bloodshot eyes."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

This light cone grants the buff Pursuit. At Superimposition 1, increases damage dealt from its wearer to Slowed enemies by 24%. The damage increases to 30% at level 2, 36% at level 3, 42% at level 4, and 48% at level 5.

Void

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"He stared into the void, hanging high like the dark sun at the end of all matter, or a mouth that answered all questions. It said: ███ █ ███ ██ The answer couldn't be expressed in any human language, but could be understood by all."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264
This light cone grants the buff Fallen. At Superimposition 1, at the start of the battle, the wearer's effect hit rate increases by 20% for 3 turns. The effect hit rate increases to 25% at level 2, 30% at level 3, 35% at level 4, and 40% at level 5.

Before the Tutorial Mission Starts

''How much longer until the action starts?

You have the nerve to ask a question like that... is something wrong with the new recruit? No. Elio didn't choose her because she was good at field work, but she has to at least survive this rookie assignment. She's cruising. Then I'm relieved. It seems that Bladie has proved to be a reliable operative as well. ...''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Quick on the Draw. At Superimposition 1, increases the wearer's effect hit rate by 20%. When the wearer attacks defense-reduced enemies, regenerates 4 energy. At level 2, effect hit rate increases to 25% and regenerates 5 energy. At level 3, effect hit rate increases to 30% and regenerates 6 energy. At level 4, effect hit rate increases to 35% and regenerates 7 energy. At level 5, effect hit rate increases to 40% and regenerates 8 energy.

Boundless Choreo

''Their dance glides gracefully, shadows and light silently exchanging places. She takes the other person's hand, her smile beaming into those indifferent eyes.

"Beautiful Ranger... Welcome to the stage of the Remembrance. At this proximity... you are far more enchanting than one might perceive."

The surroundings darken, a beam of light cascading from the dome above, tracing their evolving steps. "However, some were meant to dance with us but have yet to arrive..."

In a spinning moment, she draws closer to that expressionless face, grips that cold hand, and softly inquires— "Tell me. What have you done?"

As their dance steps grow hurried more and more, fragmented snippets of the past rush into her mind through their joined fingertips. In a past that stretches back further and further, she hears the sound of rain and the lamentations just before life's extinguish. Then, she sees her dance partner holding a blood-red paper umbrella in the drizzling rain. Finally, as far as her eyes can see—

A field of drowned corpses bobbing in the deluge.

Panic-stricken, she tries to withdraw her hand, falling backward. The surroundings brighten again, the banquet's clamor resurfacing. Her dance partner gently supports her waist, as if oblivious to the ordeal that just unfolded. "What a lovely dance that was, Memokeeper. Shall we have another go?"''

~ Light Cone Description
  • HP: 43~948
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Scrutinize. At Superimposition 1, increases the wearer's CRIT Rate by 8%. The wearer deals 24% more critical hit damage to enemies that are currently slowed or have reduced defense. At level 2, critical hit rate increases to 10% and wearer deals 30% more critical hit damage. At level 3, critical hit rate increases to 12% and wearer deals 36% more critical hit damage. At level 4, critical hit rate increases to 14% and wearer deals 42% more critical hit damage. At level 5, critical hit rate increases to 16% and wearer deals 48% more critical hit damage.

Eyes of the Prey

''In reality, most prey don't realize when danger is encroaching.

This one's no exception. The sniper's scope slowly centers on a man throwing banknotes stack after stack, who seems completely oblivious to his impending demise. "So that's what greed looks like. That amount is equal to several of my contracts already... No wonder someone wants him dead."

As if these thoughts were broadcasted out loud, the man in the scope turns his head, looking straight into the eyes of the sniper. "I've been waiting for you. Would this much be enough for you to hear me out?"''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Self-Confidence. At Superimposition 1, increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%. At level 2, effect hit rate increases to 25% and DoT increases to 30%. At level 3, effect hit rate increases to 30% and DoT increases to 36%. At level 4, effect hit rate increases to 35% and DoT increases to 42%. At level 5, effect hit rate increases to 40% and DoT increases to 48%.

Fermata

''The phonograph record is being played, spinning nonstop. Even the sounds of all those hoarse shrieks cannot escape the heatwave and are dampened by its tepidity.

She seemed unprepared and utterly enthralled by the fascinating melodies:

It started with sincerity and anticipation... ...followed by a passionate catharsis... ...with one climax after another...

...until the record's spinning came to a final stop and those hoarse shrieks were no longer audible. "Mission accomplished."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Semibreve Rest. At Superimposition 1, increases break effect dealt by the wearer by 16%, and increases their damage to enemies afflicted with shock or wind shear by 16%. This also applies to DoT. At level 2, break effect increases to 20% and shock or wind shear increases to 20%. At level 3, break effect increases to 24% and shock or wind shear increases to 24%. At level 4, break effect increases to 28% and shock or wind shear increases to 28%. At level 5, break effect increases to 32% and shock or wind shear increases to 32%.

Good Night and Sleep Well

''The dim light outlines the dust tracks, as a young girl mumbles sweetly in her sleep.

A silent figure appears behind her. "Well, well, well, you're cuter without those glasses — I knew it." The guitarist stares at her sleeping face, muttering to herself: "Good night, the genius girl that worries a lot."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Toiler. At Superimposition 1, for every debuff the target enemy has, the damage dealt by the wearer increases by 12%, stacking up to 3 times. This effect also applies to DoT. The damage increases to 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

It's Showtime

''—Who witnessed his death?

—Me! I spied it with my little eyes! —Who took his blood? —Me! I used my little saucer! —Who dug his grave? —Me! Using my chisel and shovel!

The wise uses all techniques in their arsenal, the sovereign soothes their heart with power, the hero views themselves to be righteous, and the Fool laughs ceaselessly— "Now, let us welcome Ms. Sparkle to bring us the performances of the year — Penacony's Night of Fright!"''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 12~264

This light cone grants the buff Self-Amusement. At Superimposition 1, when the wearer inflicts a debuff on an enemy, gains a stack of trick. Every stack of trick increases the wearer's damage dealt by 6%, stacking up to 3 times. This effect lasts for 1 turn. When the wearer's effect hit rate is 80% or higher, increases attack by 20%. At level 2, the damage increases to 7% and attack increases to 24%. At level 3, the damage increases to 8% and attack increases to 28%. At level 4, the damage increases to 9% and attack increases to 32%. At level 5, the damage increases to 10% and attack increases to 36%.

Resolution Shines As Pearls of Sweat

The limelight cast on the boxing ring is bright, but no brighter than all those beads of sweat running down his back.

He has long been determined to use his two fists to protect those he cherishes the most. After all, they are the ones who ignited his determination in the first place. They are the ones who have always been there for him, be it inside or outside the boxing ring.

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Glance Back. At Superimposition 1, when the wearer hits an enemy and if the hit enemy is not already ensnared, then there is a 60% base chance to ensnare the hit enemy. Ensnared enemies' defense decreases by 12% for 1 turn. At level 2, there is a 70% base chance to ensare the hit enemy and ensnared enemies' defense decreases by 13%. At level 3, there is a 80% base chance to ensare the hit enemy and ensnared enemies' defense decreases by 14%. At level 4, there is a 90% base chance to ensare the hit enemy and ensnared enemies' defense decreases by 15%. At level 5, there is a 100% base chance to ensare the hit enemy and ensnared enemies' defense decreases by 16%.

We Will Meet Again

''She had once thought it was some sort of program. How else would it never tire?

But a program would never actively discard the optimal solution and bypass her trap.

"Seems like we'll have a war of attrition." She yawns.

"Time to sleep. Organic lifeforms should treasure rest." The surroundings dim.

She suddenly bolts awake, but the residues of data are swept away and destroyed. It all seems like a dream — but the taste of defeat is very real.''

~ Light Cone Description
  • HP: 38~846
  • ATK: 24~529
  • DEF: 15~330
The light cone grants the buff A Discourse in Arms. At Superimposition 1, after the wearer uses basic attack or skill, deals additional damage equal to 48% of the wearer's attack to a random enemy that has been attacked. Additional damage increases to 60% at level 2, 72% at level 3, 84% at level 4, and 96% at level 5.

Along the Passing Shore

''Flowing in the narrow border between “existence” and “nothingness”, the ice-cold tides eternally lap against the shores and bring all things to their final end.

In this place, the drowned ask for help, lament with songs, find their happiness, enjoy sweet moments, and suffer great agony… All these are reflected in the water. She cannot experience these, but she can feel them– There are still many roads to walk, many sounds to listen to, and many things to change before she arrives at the end.

She reaches out and saves the drowning from the temptations of Nihility, and one mirage after another bursts apart behind her figure. She keeps walking in this boundless world, all for an end that does not exist.

– And it’s always raining here.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 28~635
  • DEF: 18~396

This light cone grants the buff Steerer. At Superimposition 1, increases the wearer's critical hit damage by 36%. When the wearer hits the enemy target, inflicts mirage fizzle on the enemy, lasting for 1 turn. This effect can be triggered 1 time against each target for every attack the wearer launches. The wearer deals 24% more damage to targets afflicted with mirage fizzle, and damage from the wearer's ultimate additionally increases by 24%. At level 2, critical hit damage increases to 42%, wearere deals 28% more damage to targets afflicted with mirage fizzle, and the damage from wearer's ultimate additionally increaes by 28%. At level 3, critical hit damage increases to 48%, wearere deals 32% more damage to targets afflicted with mirage fizzle, and the damage from wearer's ultimate additionally increaes by 32%. At level 4, critical hit damage increases to 54%, wearere deals 36% more damage to targets afflicted with mirage fizzle, and the damage from wearer's ultimate additionally increaes by 36%. At level 5, critical hit damage increases to 60%, wearere deals 40% more damage to targets afflicted with mirage fizzle, and the damage from wearer's ultimate additionally increaes by 40%.

In the Name of the World

''"Welt...?"

"It's a... great name, right?" "Then..." "From now on, you are Welt." "This Herrscher core... and the mission to protect the world..." "I'll leave them to you, Welt."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Inheritor. At Superimposition 1, increases the wearer's damage to debuffed enemies by 24%. When the wearer uses their skill, the effect hit rate for this attack increases by 18%, and attack increases by 24%. At level 2, damage increases to 28%, effect hit rate is increated to 21%, and attack is increased to 28%. At level 3, damage increases to 32%, effect hit rate is increated to 24%, and attack is increased to 32%. At level 4, damage increases to 36%, effect hit rate is increated to 27%, and attack is increased to 36%. At level 5, damage increases to 40%, effect hit rate is increated to 30%, and attack is increased to 40%.

Incessant Rain

''She leaves the cover of the awning, opens her umbrella, and dives into an alley while humming a lighthearted tune.

The rain stops a little while after.

She scratches her head and swipes her screen open. After a few taps, raindrops begin to fall in an area no wider than her umbrella. The pitter-patter sound of raindrops on the umbrella mixes with music from the game. All was calm and relaxing. "Gaming and rain totally go together."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Mirage of Reality. At Superimposition 1, increases the wearer's effect hit rate by 24%. When the wearer deals damage to an enemy that currently has 3 or more debuffs, increases the wearer's critical hit rate by 12%. After the wearer uses their basic attack, skill, or ultimate, there is a 100% base chance to implant aether code on a random hit target that does not yet have it. Targets with aether code receive 12% increased damage for 1 turn. At level 2, effect hit rate increases to 28%, critical hit rate increases to 14%, and aether code increases to 14%. At level 3, effect hit rate increases to 32%, critical hit rate increases to 16%, and aether code increases to 16%. At level 4, effect hit rate increases to 36%, critical hit rate increases to 18%, and aether code increases to 18%. At level 5, effect hit rate increases to 40%, critical hit rate increases to 20%, and aether code increases to 20%.

Patience Is All You Need

''"Could it be that there's something you haven't told me?"

She watches as their neck stiffens, as if a lump is blocking their throat. She knows she is feared, and that no further step is needed. At this point, it no longer mattered what she said. Any word she utters radiates horror... They stand no chance against her, and have no choice but to blurt out what she wants to hear.

Like a spider waiting in its web, patience is all she needs.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Spider Web. At Superimposition 1, increases damage dealt by the wearer by 24%. After every attack launched by the wearer, their speed increases by 4.8%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by erode, there is a 100% base chance to inflict erode to the target. Enemies afflicted with erode are also considered to be shocked and will receive lightning DoT at the start of each turn equal to 60% of the wearer's attack, lasting for 1 turn. At level 2, damage increases to 28%, speed increases to 5.6%, and lightning DoT increases to 70%. At level 3, damage increases to 32%, speed increases to 6.4%, and lightning DoT increases to 80%. At level 4, damage increases to 36%, speed increases to 7.2%, and lightning DoT increases to 90%. At level 5, damage increases to 40%, speed increases to 8.0%, and lightning DoT increases to 100%.

Reforged Remembrance

''Light the candles, spread the cards, breathe in the fragrance... These broken memories become faces in the dancing light. The apparitions that emerge from flames tell her of pasts fondly recalled.

Time is shorn. The moment is frozen. She turns these most precious instants into crystallizations of eternity.

"There is too much lost, and too little that remains... We nurture remembrance against the cruelties of time."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 26~582
  • DEF: 21~463

This light cone grants the buff Crystallize. At Superimposition 1, increases the wearer's effect hit rate by 40%. When the wearer deals damage to an enemy inflicted with wind shear, burn, shock, or bleed, each respectively grants 1 stack of prophet, stacking up to 4 times. In a single battle, only 1 stack of prophet can be granted for each type of DoT. Every stack of prophet increases wearer's attack by 5% and enables the DoT dealt to ignore 7.2% of the target's defense.

Solitary Healing

''Things molded by the hands of secrecy are shapeless and incorporeal.

In the totality of emptiness, there yet exists a sudden dreaming. Those that court destruction will reap ruinous fruit, while those that clamor to live will survive. That which is extinguished may yet spark, and that which has dried may yet be filled anew. In compassion for the salvation of chaos, the elixir nurtures the shadows. With back faced to the darkness between the stars, the encapsulation of this vessel can only be done in vain.

"Paradoxical these knowings are, in them shine the fullness of our pride."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 24~529
  • DEF: 18~396
This light cone grants the buff Chaos Elixir. At Superimposition 1, increases the wearer's break effect by 20%. When the wearer uses their ultimate, increases DoT dealt by the wearer by 24%, lasting for 2 turns. When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 4 energy for the wearer. At level 2, break effect increases to 25%, DoT increases to 30%, and 4.5 energy is regenerated. At level 3, break effect increases to 30%, DoT increases to 36%, and 5 energy is regenerated. At level 4, break effect increases to 35%, DoT increases to 42%, and 5.5 energy is regenerated. At level 5, break effect increases to 40%, DoT increases to 48%, and 6 energy is regenerated.


Notable Techniques

Mercy Is Not Forigveness

Kafka's out of battle attack, immediately attacks all enemies within a set range. After entering battle, deals Lightning DMG equal to 50% of Kafka's attack to all enemies, with a 100% base chance to inflict shock equivalent to that applied by her Ultimate on every enemy target for 2 turns.

Midnight Tumult

Kafka's basic attack, deals lightning damage equal to 50% of Kafka's attack to a single enemy.

At trace level 2, the attack damage increases to 60%. at trace level 3, the attack damage increases to 70%. at trace level 4, the attack damage increases to 80%. at trace level 5, the attack damage increases to 90%. at trace level 6, the attack damage increases to 100%.

Caressing Moonlight

Kafka's in battle skill, deals lightning damage equal to 80% of Kafka's attack to a target enemy and lightning damage equal to 30% of Kafka's attack to enemies adjacent to it.

If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 60% of their original DMG.

At trace level 2, targetted lightning damage increases to 88%, adjacent lightning damage increases to 33%, and DoT damage increases to 61.5%. at trace level 3, targetted lightning damage increases to 96%, adjacent lightning damage increases to 36%, and DoT damage increases to 63%. at trace level 4, targetted lightning damage increases to 104%, adjacent lightning damage increases to 39%, and DoT damage increases to 64.5%. at trace level 5, targetted lightning damage increases to 112%, adjacent lightning damage increases to 42%, and DoT damage increases to 66%. at trace level 6, targetted lightning damage increases to 120%, adjacent lightning damage increases to 45%, and DoT damage increases to 67.5%. at trace level 7, targetted lightning damage increases to 130%, adjacent lightning damage increases to 48%, and DoT damage increases to 69.3%. at trace level 8, targetted lightning damage increases to 140%, adjacent lightning damage increases to 52%, and DoT damage increases to 71.2%. at trace level 9, targetted lightning damage increases to 150%, adjacent lightning damage increases to 56%, and DoT damage increases to 73.1%.

Gentle but Cruel

Kafka's follow up attack. After an ally of Kafka's uses basic attacks on an enemy target, Kafka immediately launches a follow-up attack and deals Lightning DMG equal to 42% of her attack to that target, with a 100% base chance to inflict shock equivalent to that applied by her ultimate to the attacked enemy target for 2 turns. This effect can only be triggered 1 time per turn.

At trace level 2, lightning damage increases to 51%. At trace level 3, lightning damage increases to 61%. At trace level 4, lightning damage increases to 71%. At trace level 5, lightning damage increases to 81%. At trace level 6, lightning damage increases to 91%. At trace level 7, lightning damage increases to 103%. At trace level 8, lightning damage increases to 115%. At trace level 9, lightning damage increases to 127%.

Twilight Trill

Kafka's ultimte attack, deals lightning damage equal to 48% of Kafka's attack to all enemies, with a 100% base chance for enemies hit to become shocked and immediately take DMG equal to 80% of the DoT. Shock lasts for 2 turns.

While shocked, enemies receive Lightning DoT equal to 116% of Kafka's attack at the beginning of each turn.

At trace level 2, ultimate damage increases to 51%, immediate DoT damage increases to 82%, and shock DoT damage increases to 126%. at trace level 3, ultimate damage increases to 54%, immediate DoT damage increases to 84%, and shock DoT damage increases to 137%. at trace level 4, ultimate damage increases to 57%, immediate DoT damage increases to 86%, and shock DoT damage increases to 148%. at trace level 5, ultimate damage increases to 60%, immediate DoT damage increases to 88%, and shock DoT damage increases to 159%. at trace level 6, ultimate damage increases to 64%, immediate DoT damage increases to 90%, and shock DoT damage increases to 175%. at trace level 7, ultimate damage increases to 68%, immediate DoT damage increases to 92%, and shock DoT damage increases to 197%. at trace level 2, ultimate damage increases to 72%, immediate DoT damage increases to 95%, and shock DoT damage increases to 224%. at trace level 9, ultimate damage increases to 76%, immediate DoT damage increases to 97%, and shock DoT damage increases to 257%.


  • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 8.0%.
  • Effect Hit Rate Boost: Effect Hit Rate increases by 4.0%.
    • Effect Hit Rate Boost: Effect Hit Rate increases by 6.0%.
    • Effect Hit Rate Boost: Effect Hit Rate increases by 8.0%.
  • HP Boost: Maximum health increases by 4.0%.
    • HP Boost: Maximum health increases 6.0%.
  • Torture: When ultimate is used, enemy targets will now receive damage immediately from all currently applied DoT sources instead of just receiving damage immediately from the currently applied shock state.
  • Plunder: If an enemy is defeated while shocked, Kafka additionally regenerates 5 energy.
  • Thorns: The base chance for target enemies to get Shocked by the Ultimate, the Technique, or the Talent-triggered follow-up attack increases by 30%.

Da Capo

When the Talent triggers a follow-up attack, there is a 100% base chance to increase the DoT received by the target by 30% for 2 turns.

Fortississimo

While Kafka is on the field, DoT dealt by all allies increases by 25%.

Capriccio

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Recitativo

When an enemy target takes DMG from the Shock status inflicted by Kafka, Kafka additionally regenerates 2 Energy.

Doloroso

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Leggiero

The Shock inflicted on the enemy target by the Ultimate, the Technique, or the Talent-triggered follow-up attack has a DMG multiplier increase of 156% and lasts 1 turn longer.

Other

Standard Tactics: Kafka utilizes manipulation and will use her spirit whisper along with using her sword, guns, and explosives for attacks.

Weaknesses: When needing to reduce the potency of something she regularly can't reduce with her spirit whisper, she needs to focus all of her concentration leaving her vulnerable[134].

Note: While the speed seems somewhat high, Kafka herself never directly uses her gun against the party members as a standard attack, she always uses it as a follow up attack even in her boss fight after inflicting the shock status effect on them.

Explanations

Paths

The paths that Star Rail characters have in game are not the actual paths they follow, there is an innate difference between using the abilities of a path and being a Pathriders of that path[135] being apart of different factions[136]. For example, March 7th is listed under the Path of Preservation[137], though she is apart of the Trailblaze path as a member of the Astral Express[138], one does not necessarily need to be in a path to us their abilities either, the Trailblazer while they were trying to protect March 7th from the Doomsday Beast, created a forcefield[139], despite using abilities from Destruction[140]. Thus the path one has in game mainly refers to their abilities and not the actual path they follow, this applies with Light Cones too.

Miscellaneous Feats

Trivia

Battle Records

1-1-0

None.

References

  1. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  2. Honaki: Star Rail Kafka Interactive Voices
  3. Honaki: Star Rail Kafka Interactive Voices
  4. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  5. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  6. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  7. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  8. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  9. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  10. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  11. Honkai: Star Rail Kafka Character Story: Part II
  12. Honkai: Star Rail Kafka Character Story: Part II
  13. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  14. Honkai: Star Rail Data Bank Factions
  15. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  16. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  17. Honkai: Star Rail Kafka Character Story: Part I
  18. Honkai: Star Rail Kafka Character Story: Part II
  19. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  20. Honkai: Star Rail Kafka Trailer — "A Dramatic Irony"
  21. Honkai: Star Rail Kafka Character Story: Part I
  22. Honkai: Star Rail Kafka Character Story: Part II
  23. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  24. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "A Moment of Peace"
  25. Honkai: Star Rail Kafka Character Story: Part I
  26. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  27. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  28. Honkai: Star Rail Himeko Character Story: Part III
  29. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  30. Honkai: Star Rail Data Bank Enemy Creatures
  31. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  32. Honkai: Star Rail: In the Withering Wintry Night, "Long Wait for the Blade's Edge"
  33. Honkai: Star Rail Seele Trailer - "Uneventful Night"
  34. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  35. Honkai: Star Rail Kafka Trailer — "A Dramatic Irony"
  36. Honkai: Star Rail Kafka Trailer — "A Dramatic Irony"
  37. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  38. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  39. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  40. Honkai: Star Rail Data Bank Enemy Creatures
  41. Honkai: Star Rail Data Bank Enemy Creatures
  42. Honkai Star Rail Data Bank Enemy Creatures
  43. Honkai: Star Rail Data Bank Enemy Creatures
  44. Honkai: Star Rail Data Bank Enemy Creatures
  45. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  46. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  47. Honkai: Star Rail 2.2
  48. Honkai: Star Rail Data Bank Enemy Creatures
  49. Honkai: Star Rail Fleeting Lights
  50. Honkai: Star Rail Data Bank Factions
  51. Honkai: Star Rail Fleeting Lights
  52. Honkai: Star Rail 2.2
  53. Honkai: Star Rail Requiem Mass
  54. Honkai: Star Rail Fleeting Lights
  55. Honkai: Star Rail Data Bank Enemy Creatures
  56. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  57. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  58. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  59. Honkai: Star Rail Data Bank Enemy Creatures
  60. Honkai: Star Rail Dan Shu's dairy
  61. Honkai: Star Rail Data Bank Enemy Creatures
  62. Honkai: Star Rail Data Bank Enemy Creatures
  63. Honkai: Star Rail Data Bank Enemy Creatures
  64. The temperature at the very center of the Sun is about 15,000,000° C (27,000,000° F) and the density is about 150 g/cm³ (approximately 10 times the density of gold, 19.3 g/cm³ or lead, 11.3 g/cm³).
  65. Honkai: Star Rail Data Bank Enemy Creatures
  66. Honkai: Star Rail Data Bank Enemy Creatures
  67. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  68. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  69. Honkai: Star Rail Data Bank Enemy Creatures
  70. Stars are of course sources of visible light, but they also emit UV, X-ray, and even gamma-ray light. The emission of stellar radiation depends on their surface temperature and also on their activity. Therefore, emission is related to the evolution and spectral type of the star and it can be highly variable
  71. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  72. Honkai: Star Rail Data Bank Enemy Creatures
  73. Honkai: Star Rail Inventory Other Materials
  74. Honkai: Star Rail Data Bank Enemy Creatures
  75. Honkai: Star Rail Data Bank Terms
  76. Honkai: Star Rail Data Bank Enemy Creatures
  77. Honkai: Star Rail Data Bank Enemy Creatures
  78. Honkai: Star Rail Data Bank Enemy Creatures
  79. Honkai: Star Rail A Teacher and a Friend: Continued
  80. Honkai: Star Rail Data Bank Enemy Creatures
  81. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  82. Honkai: Star Rail Kafka Trailer — "A Dramatic Irony"
  83. Honkai: Star Rail Data Bank Enemy Creatures
  84. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  85. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  86. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  87. Honkai: Star Rail Data Bank Enemy Creatures
  88. Honaki: Star Rail Kafka Interactive Voices
  89. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  90. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  91. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  92. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  93. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  94. Honkai: Star Rail: Kafka Character Story: Part III
  95. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  96. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Dragon Mislay, Dreams Astray"
  97. Myriad Celestia Trailer: The Jepella Rebellion — Scene 47 | Honkai: Star Rail
  98. Honkai: Star Rail Windswept Wanderlust, "Stars Spun, Prescience Sprung"
  99. Honkai: Star Rail Kafka Trailer — "A Dramatic Irony"
  100. Honkai: Star Rail Kafka Introduction: "A member of the Stellaron Hunters. A dashing, collected, and professional beauty. Used the enchantment of Spirit Whisper to set up Trailblazer to absorb the Stellaron. Her hobby is shopping for and organizing her collection of coats."
  101. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  102. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  103. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  104. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  105. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  106. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  107. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  108. Honkai: Star Rail A Teacher and a Friend: Continued
  109. Honkai: Star Rail Kafka Introduction
  110. Honkai: Star Rail Paths Explanations Screen
  111. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  112. Honkai: Star Rail Combat Types Explanations
  113. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  114. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  115. Honkai: Star Rail: Kafka Idle Animation
  116. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  117. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  118. Honkai: Star Rail Data Bank Enemy Creatures
  119. Honkai: Star Rail Data Bank Enemy Creatures
  120. Honkai: Star Rail: Kafka Traces
  121. Honkai: Star Rail: Kafka Traces
  122. Honkai: Star Rail: Kafka Traces
  123. Honkai: Star Rail: Kafka Traces
  124. Honkai: Star Rail: Kafka Traces
  125. Honkai: Star Rail: Kafka Traces
  126. Honkai: Star Rail: Kafka Eidolon
  127. Honkai: Star Rail: Kafka Eidolon
  128. Honkai: Star Rail: Kafka Eidolon
  129. Honkai: Star Rail: Kafka Eidolon
  130. Honkai: Star Rail: Kafka Eidolon
  131. Honkai: Star Rail: Kafka Eidolon
  132. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  133. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Eye of the Storm"
  134. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  135. Honkai: Star Rail Data Bank Terms
  136. Honkai: Star Rail Data Bank Factions
  137. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  138. Honkai: Star Rail Data Bank Factions
  139. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  140. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  141. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  142. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  143. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  144. Honkai: Star Rail: Kafka Companion Mission: Letter from a Strange Woman
  145. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  146. Honkai: Star Rail Windswept Wanderlust, "Stars Spun, Prescience Sprung"
  147. Honkai: Star Rail Windswept Wanderlust, "Omniscient Inquiry of Arcana"