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Christopher Belmont: Difference between revisions

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Revision as of 21:03, 22 September 2024

Background

Exactly one hundred years following his defeat at the hands of Trevor Belmont and the Three Legendary Heroes, Dracula was revived; as the hearts of mankind started to darken, and their faith in God dwindled. With the Belmont Clan having been accepted back into society, Trevor’s descendant, Christopher Belmont, lived within Wallachia, and thus was able to respond to Dracula’s return immediately.

Christopher had been trained all his life to be a vampire hunter, much like his ancestors before him, and thus was perfectly prepared to deal with the threat. Armed with the Vampire Killer whip, Christopher infiltrated Dracula’s Castle and fought his way through it, before finally reaching the Dark Lord himself. After a hard-fought battle, Christopher left the castle successfully as it crumbled behind him; sure that he had vanquished Dracula.

Unbeknownst to Christopher, however, Dracula had barely survived the battle, and turned to mist to feign his defeat. Escaping from the castle, Dracula would lie in wait, allowing for Christopher to settle down before he attacked again. Not even a year later, Christopher settled down and had a child, who he named Soleil.

Christopher began training Soleil as he grew up, until the boy turned 15 and began celebrating his passage into manhood. Christopher was confident that, with his son taking over the reins as vampire hunter, thought that peace would remain for at least the next century. However, Dracula finally decided to come out of hiding and strike; possessing Soleil, and using him to raise four elemental castles.

Realizing what must have happened, Christopher picked up the Vampire Killer once more, and conquered the guardians of the four castles. He then travelled back into Dracula’s Castle, where he found the possessed Soleil. Christopher was forced to fight his son, but was able to free him from Dracula’s possession. Heading to the next room, Christopher faced off once again against Dracula, and slew the Vampire King for good. With Dracula finally defeated for the next 100 years, Christopher passed the Vampire Killer to Soleil, and settled down for good.

Codex Statistics

Key: The Adventure | Belmont’s Revenge

Tier: 2-C | 2-C

Name: Christopher Belmont

Origin: Castlevania

Sex: Male

Age: Around 35 years old

Classification: Vampire Hunter

Alignment: Neutral Good (Christopher fights for what is right no matter what is on the line, even if he has to fight his own son to do so)

Dimensionality: 3-D

Attack Potency: Universe level (Christopher has directly killed Count Dracula, twice; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline) | Universe level

Durability: Universal level (Could take hits from Dracula, who is above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline) | Universe level

Striking Strength: Universal Class | Universal Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should scale to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed) | At least Superhuman, likely Far Higher (Should be faster than before)

Attack Speed: Faster Than Light | Faster Than Light

Reaction Speed: Faster Than Light (Should be above Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales above Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based) | Faster Than Light

Stamina: Peak Human (On two separate occasions, Christopher was able to invade Dracula’s Castle and stop the Dark Lord’s forces himself, without rest. He was also able to conquer four elemental castles without rest. Should be at least similar to Leon Belmont)

Range: Standard Melee, Extended Melee with Vampire Killer, Tens of Meters with throwing knives and axes

Intelligence: Genius in combat (Due to Dracula growing stronger with each resurrection, he should thus be more dangerous in Christopher’s time than Trevor’s; meaning that Christopher should be similar to, if not superior to, Trevor in combat. He also went on two whole adventures, making him more experienced as well)


Powers and Techniques

Belmont Clan Physiology, which includes:

Superhuman Physical Characteristics (Every Belmont is capable of performing feats such as casually moving large blocks, and defeating monsters without any stat enhancers), Acrobatics (Every Belmont is able to leap from platform to platform without much difficulty and are able to perform front and backflips. They can even do platforming while simultaneously fighting monsters), Weapon Mastery (All members of the Belmont Clan are naturally gifted in wielding several different types of weapons. This ranges from their proficiency with a whip, to their perfect aim with throwing knives and axes. They're also incredibly skilled with cross-shaped boomerangs, and jars of holy water), H2H Proficiency (The Belmonts are trained fighters who have shown the ability to fight even without a weapon. They have shown the ability to deliver powerful punches at blinding speeds), Non-Standard Interaction, Metaphysics Manipulation (Soul Manipulation), & Immortality Negation (Type 7; The Belmont Clan is capable of harming ghosts and other undead enemies, such as zombies. They can even harm and kill Death himself), Magic (The Belmont Clan wield magical powers. This power was granted by Rinaldo Gandolfi, who bestowed it upon Leon Belmont; from then on, magic was passed down through the Belmont family. However, their magical power is partly derived from the Fernandez Family as well), Extrasensory Perception (Members of the Belmont Clan could naturally sense that people such as Joachim Armstair were vampires. They can also all sense the Vampire Killer's reaction to vampires), Holy Manipulation (Members of the Belmont Clan receive great sacred power during the ceremony that marks their adulthood), Fire Manipulation & Damage Boost (The Belmonts can engulf themselves in flames in order to increase the damage of their physical attacks), Light Manipulation, Aura, & Afterimage Creation (The Belmonts can enshroud themselves in an aura of light. They have also shown to possess a passive aura that leaves afterimages), Statistics Amplification, Power Bestowal, & Empowerment (It is shown that the Belmont Clan greatly increase the power of the weapons that they hold, simply through having them in their possession. For instance, Rinaldo confirmed that the Whip of Alchemy is not complete, and yet Leon Belmont caused for it to strengthen to the point that Medusa thought it had reached its complete form), Accelerated Development (The Belmonts can learn things at a much faster rate than regular people. For instance, when Leon Belmont was granted the ability to use magic by Rinaldo Gandolfi, he was then able to perform magic spells without any knowledge of how the spells themselves worked), Social Influencing (The Belmont Clan was feared by society for their powers, and as such were ostracized from civilization. Later, when Simon Belmont rescued Transylvania from Count Dracula, the people were so moved that they formed a village around him), Dimensional Storage (Can hold tons of equipment and items in their pouch), Telekinesis (Belmonts are able to control the arc of their weapons and how they move around. For instance, Soleil Belmont could control the movement of his thrown swords), Adaptation (As Dracula grows stronger with ever resurrection, the Belmont Clan has had to reactively grow stronger to keep up with him), Corruption Negation (Type 3; The Belmont Clan can undo Dracula's magical corruption of humans. For instance, Trevor Belmont reverted Grant Danasty back into a human after defeating him, who had been transformed into a monster by Dracula's magic), Soul Manipulation & Power Mimicry (When a Belmont defeats an opponent of equal or greater strength, they will harness their soul and use their abilities as sub-weapons. Only Sonia Belmont has previously-captured spirits, though every Belmont should have this ability), Invulnerability (The Belmont Clan is able to make themselves temporarily invincible with Burning Mode. Although only Sonia Belmont has shown this ability, it's described as an inborn ability, meaning the other members of the Belmont Clan should possess it)

Belmont Clan Physiology, which grants Resistance to:

Extreme Colds (Can fight within snowy forests and icy waters without any negative effects), Extreme Heats (Can casually fight within the Alchemy Laboratory, which is surrounded by molten lava), Sleep Manipulation (The Belmont Clan can resist succumbing to sleep, as shown when Leon Belmont fought off Walter Bernhard's sleeping magic), Petrification (The Belmonts can break out of Medusa's petrification, which was shown to normally be permanent), Death Manipulation (Can consistently fight and withstand both physical and magical attacks from Death, who is the embodiment of death and uses his powers to bring death upon the living), Empathic Manipulation (The Belmonts remained unchanged by Dracula's curse over Europe, which shrouded people with misery and torment and filled them with bloodlust), Ice Manipulation (The Belmonts have been frozen by attacks before, from enemies such as Ice Demons and Frost Elementals, but can break out of it), Fire Manipulation (Constantly withstands fire attacks without any serious burning)

Wields the Vampire Killer, which grants: Soul Manipulation & Adaptation (The Whip of Alchemy absorbed Sara Trantoul's vampiric soul and used her soul to develop the ability to harm vampires), Adaptation (As Dracula grows stronger with each resurrection, the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to make people unfit to wield it before it recognizes them as its rightful owner), Life Manipulation (If it is wielded by someone it does not consider a rightful owner, it will take life from them), Conceptual Manipulation (The Vampire Killer whip can destroy anything related to the vampires, including concepts such as the night, and death), Memory Manipulation (The whip can summon memories of its past wielders to fight for it), Personal Domain (The Vampire Killer contains a realm within it, in which it houses memories of its previous wielders), Extrasensory Perception (Due to containing Sara's soul, the whip can sense the presence of anything related to the vampires), Fire Manipulation (The whip's Item Crash engulfs it in flames. It can shoot projectile fireballs), Power Nullification (Sealing the Vampire Killer within Dracula's Castle caused for Dracula's spirit and magic powers to weaken tremendously), Regeneration Negation (Low-High; The Vampire Killer can kill Dracula, who is capable of fully regenerating from just blood. Mid-Godly; Can also kill the Dracula Wraith, who came back after his soul is obliterated), Immortality Negation (Types 3 and 7; Whip of Alchemy can destroy the undead)

Healing (Heart and Flashing Heart restores Christopher’s health), Blessed (The Cross, Crucifix, and Holy Water were blessed by the church), Fire Manipulation (Holy Water bursts into flames), Invulnerability (Cross of Gold makes Christopher temporarily invulnerable)

Equipment

Whips


  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons


  • Axe: An axe made with silver, which Trevor uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Trevor after being thrown.

Items


  • Heart: Partially restores Christopher’s health.
  • Flashing Heart: Completely restores Christopher’s health.
  • Cross of Gold: Makes Christopher invincible for a time.

Other

Weaknesses: None notable.

Battle Records

None

None

None