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MegaMan Volnutt: Difference between revisions

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Revision as of 19:26, 8 October 2024

Articles About Mega Man
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Other Series OVER-1 - Mega Man DOS - Mega Man: Fully Charged - Captain N: The Game Master - Street Fighter × Tekken
Join up with pirates? I don't think so! Forget it!
~ MegaMan Volnutt to Tron Bonne
Ha ha ha! Don't worry, Yuna! I know Roll! She'll come looking for us, no matter what happens!
~ MegaMan Volnutt at the end of Legends 2

Background

MegaMan Volnutt, known as Rock Volnutt in Japan, is the main character of the Mega Man Legends series.

This dropdown contains the synopsis of MegaMan Volnutt’s story. Read at your own risk as you may be spoiled otherwise!

As MegaMan Trigger
A long time ago, MegaMan Volnutt was known as MegaMan Trigger. Trigger's primary function was as a Purifier Unit on a synthetic planet called Elysium (or Heaven in the Japanese versions), a place that housed what is called the "Master System". The purpose of the Master System was to watch over the Carbons on Terra. His job as a Purifier Unit was to eliminate any Aberrant Units (Irregulars in the Japanese version) that threatened the Master System. Trigger was also always close to the the Master throughout his tenure as a Purifier Unit. One day, the Master requested MegaMan to travel with him to Terra so he could see the Carbons, even though the Master could not survive long outside of Elysium. They used a shuttle pod and landed in Calbania Island, where the Master compares the life of the Carbons with Elysium, and realizes that while he lived in luxury for 3000 years, Elysium was cold and sterile, while the Carbons are happy even with hardship, pain, aging, and subsequently dying, and decides to give MegaMan the final command to destroy the Master System to make things right again. Before dying, the Master gives his genetic code sample to protect MegaMan, and orders him to delete all data in Elysium's library.

After the Master's death, MegaMan Trigger tried to fulfill his dying wish. The units from the System tried to stop Trigger, thinking he became an Aberrant Unit. As time went by, Yuna (Mother Unit of Terra) decided to take a neutral position, neither helping nor fighting against Trigger. Frustrated with Yuna's decision, Sera (Mother Unit of Elysium) traveled to Terra herself to stop MegaMan, and the two fought each other to a standstill, expending all their energy. Trigger's original body was almost totally destroyed in the fight, and all his parameters had to be reset to heal (similar to formatting a hard drive), transforming him into a baby without any memory of the past. To avoid his memory being wiped out and make sure Sera would never find the Master's genetic code, Trigger transferred his essential data files to Data. Yuna took the opportunity to seal both inside stasis fields, with MegaMan and Data being sealed inside a ruin in Nino Island and Sera with Geetz in Forbidden Island, where they stayed for a long period.

As MegaMan Volnutt
Several years later, the Digger Barrell Caskett was researching the ruins in Nino Island without the Guildmaster's permission, and found a diamond-shaped object near the entrance. When he touched the object, it melted away and awoke MegaMan and Data from their suspended animation. As Barrell had broken into the ruins without permission he could not reveal where he had found them, so he took the two under his care. Barrell's granddaughter Roll Caskett insisted on naming the baby after one of her favorite video game characters, so the child was named MegaMan Volnutt (in the Japanese version, Barrell named him Rock to make a pun with Roll). As soon as MegaMan was old enough, he embarked on the life of a Digger, searching for Refractors and other resources for the Caskett family as well as defeating Reaverbots in his many adventures.

Mega Man Legends
After exiting a digout in a tower, the Flutter began to malfunction and crashed on Kattelox Island, where the first game takes place. MegaMan helped to protect the island from the attack of the Bonnes, a family of air pirates searching for legendary treasure supposedly hidden in the ruins of the island, and that if its seals are broken, a terrible disaster will occur. Before facing the pirates, MegaMan meets Tron Bonne and helps her escape from the dog Paprika, and she develops a crush on him. The island's city mayor, Amelia, is an old friend of Barrell and gives them a Digger's License to allow them to search the ruins for parts to fix the Flutter. By Amelia's request, MegaMan also investigates the ruins of the island to learn about its past and if the legends are true, fighting against the Bonnes and Reaverbots during his search. When the Main Gate is opened he encounters MegaMan Juno, a mysterious person who knows about his past life as MegaMan Trigger. Juno captures MegaMan in order to keep him out of the way while he prepares to use Eden to eliminate everyone on the island. MegaMan is freed by the Bonnes and he fights against Juno to save Kattelox Island. After Juno's defeat, Data reveals he knows about MegaMan's past but can't reveal it to him yet, but when the time comes, he will tell him everything, including his mission. The game ends with MegaMan and his family leaving the island aboard the Flutter.

Mega Man Legends 2
In the second game, Barrell and his friend Verner Von Bluecher travel to Forbidden Island aboard the airship Sulphur-Bottom in the hopes of finding the Mother Lode. Unfortunately, the airship becomes stuck in the storm that perpetually surrounds the island when it is attacked by Gatz and "Matilda"—a woman who looks like Roll's long-lost mother. MegaMan and Roll go to Calinca to try to find a way to rescue the Sulphur-Bottom and to discover if Matilda really is Roll's missing mother. In order to get through the storm Roll plans to create a Dropship. While searching for parts at the Junk Shop in Calinca they encounter Joe, a man with amnesia who was also creating a Dropship. After MegaMan and Roll save him, he gives his Dropship to them as thanks. After traveling through Forbidden Island, MegaMan accidentally freed Sera and Geetz when he stopped the storm surrounding the island to prevent the Sulphur-Bottom from crashing. They were taken inside the Sulphur-Bottom where Geetz says they need to obtain four keys to unlock the Mother Lode. Bluecher requests that MegaMan search for the keys, and so he embarks on a journey that sees him fighting against Reaverbots and pirates to obtain them. After all of the keys have been collected Sera and Geetz turn on MegaMan. As Geetz engages him in battle Sera escapes to Elysium with the keys. At the conclusion of their fight Geetz explodes, causing heavy damage to MegaMan. Working together Yuna and Data are able to repair him, and during the repair process MegaMan recovers part of his memories as Trigger. Once restored to full strength, MegaMan follows Sera to Elysium to stop her from using the Carbon Reinitialization Program. At the end of the game MegaMan is left trapped on Elysium along with Yuna and Sera, while the enigmatic Elder System begins to reactivate. Back on Terra, Roll and Tron began working together on a rocket to rescue MegaMan.

General Information

Name: MegaMan Volnutt, MegaMan Trigger

Origin: Mega Man Legends

Sex: Male

Age: 14 physically and mentally (Noted to have been found as a baby 14 years ago), much older chronologically (MegaMan has lived a life far longer ago as MegaMan Trigger, for an unknown amount of time, reverting himself to a baby)

Classification: Digger

Species: Robot

Occupation: None

Status: Alive

Alignment: Lawful Good (Went out of his way to help a town attacked by pirates, was estatic to see his enemy was alive. Funded the hospital so they could fix a girls legs. Brought a pregnant woman to the hospital after she was lost. Aids the police in various cases)

Codex Statistics

Key: Pre-Data Repairs | Post-Data Repairs

Tier: Low 8-C. At least 5-B with Shining Laser | At least Low 8-C. At least 5-B with Shining Laser

Cardinality: Finite (His strongest weapon is ℵ0)

Dimensionality: 3-D

Attack Potency: Small Building level (Potency) (Can fight against Tron Bonne's mechs like her Gustaff, which can destroy entire buildings. Destroyed a watch tower while fighting several robots. Can defeated robots that will overtime destroy buildings and city hall. Can destroy tanks that can destroy cars. Can harm giant tank mechs). At least Planet level (Potency) with Shining Laser (With his ultimate weapon the Shining Laser, a pseudo-laser created from receiving an X Buster (see note) and the prism crystal, noted by Roll that she had no idea she'd be able to make a weapon this powerful and that it almost frightens her. As such this weapon is comparable to Mega Man X during the Elf Wars, as Mega Man Legends takes place at the end of the timeline[1]. Elf Wars X along with Zero were able to fight on par with Omega during the Elf Wars. They both were able to defeat him with their Final Strike attack. This makes them far superior to their X Era selves who fought and defeated Optic Sunflower who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[2] times[3]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces) | At least Small Building level (Potency) (At his strongest during this point, as in this state he was able to fight and defeat a fully transformed Sera, whereas back in his state as MegaMan Trigger his body was almost totally destroyed while fighting her, with MegaMan Trigger being stronger then his pre-repairs self as he had to undergo reverting back into a baby and re-growing up to regenerate). At least Planet level (Potency) with Shining Laser

Durability: Small Building level (Can take explosions from Feldnaut, which can destroy entire buildings. Can tank getting hit by a car, can take hits from robots that will overtime destroy buildings and city hall) | At least Small Building level

Striking Strength: Small Building Class (Potency) | At least Small Building Class (Potency)

Lifting Strength: Superhuman (Could lift up a broken door hatch) | At least Superhuman

Travel Speed: Athletic Human (Noted to look like a pretty good runner. A trained digger, and as such should be able to move this fast), Higher with Jet Skates (Moves far faster then he does while running, with even Roll noting this) | Athletic Human, Higher with Jet Skates

Attack Speed: Supersonic (Shot down various missiles while waiting for Roll to fix the Parabola Gun. Can tag moving missiles and torpedoes which travel at speeds greater then 3200 km/h). Massively Hypersonic Attack Speed with Shining Laser (With Shining Laser, a pseudo-laser created from receiving an X Buster (see note) and the prism crystal, making it comparable to Mega Man X during the elf wars, as Mega Man Legends takes place at the end of the timeline[4]. X scales far above Mega Man and is undoubtedly superior to Duo who is capable of traveling through galaxies and across the universe while doing his job to destroy the Evil Energy, Duo is also stated to be intergalactic multiple times) | Supersonic. Massively Hypersonic Attack Speed with Shining Laser

Reaction Speed: Supersonic | Supersonic

Stamina: Superhuman (Spent 3 days underground trying to find a way out)

Range: Standard Melee, Hundreds of Meters with Energy Blast (Can fire at enemies in the air)

Intelligence: Genius Intelligence (An experienced digger, being capable of spending 3 days underground and trying to find a way out without dying, and an expert marksman, being capable of defending Roll's ship from dozens of ships shooting missiles and torpedoes at it. Can fight against Revearbots who can camoflage to sneak attack. Successfully explored Forbbiden Island, a place that all diggers that have went there never returned from, being noted to have done what even Von Bluecher couldn't do in 30 years)


Powers and Techniques

Superhuman Physical Characteristics, Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Immortality (Immortal Metaphysical Aspect; All robots "true existences" exist in their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (At least Low-Mid; If MegaMan is badly damaged by an attack, the program inside of him will restore his body to put him back in shape. Mid-High through Age Manipulation; Trigger's original body was almost totally destroyed in his fight with Sera, resetting all of his parameters so he could heal. High-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).


Resistance to Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here)

Genius Intelligence, Multilingualism (Volnutt is the only one that is able to understand Data), Acrobatics (Can do dodge rolls), Stealth Mastery (Can sneak up on a group and listen to their conversation), Weapon Mastery (A skilled user of his buster gun. With Machine Buster, shoots rapid fire bullets), Aquatic Breathing (Can move indefinetely underwater), Accelerated Development (Battle; Physical Stats; Noted as MegaMan journeys he grows stronger), Vehicular Mastery (Land Vehicles; Can casually manuver with the Jet Skates), Homing Attack (Can automatically lock-on to the nearest target), Energy Projection (Can shoot out energy blast from his buster gun), Forcefield Creation (Has a passive shield up that defends him from attacks noted as a life shield, which limits amount of damage taken), Age Manipulation (Trigger's original body was almost totally destroyed in his fight with Sera, resetting all of his parameters so he could heal).

Resistance to Extreme Colds (Can move in the Forbidden Island just fine, where there's a massive blizzard over the entire island), Extreme Heats (Can move around in rooms so hot the entire screen is red just fine)

Acrobatics (With Jump Springs, increases his jumping power), Healing (With Life Gauge, adds one point to life gauge. With Energy Canteen, used to fully restore life gauge), Camouflage (With Chameleon Net, most enemies will be unable to see MegaMan while it lasts), Restoration (With Shield Repair, repairs damaged life shield), Invulnerability (With Defense Shield, makes Volnutt invulnerable for limited time), Statistics Amplification (With Power Raiser, boosts attack, with range booster, boosts range, with turbo charger, boosts energy), Damage Reduction (With Kevlar Jacket, reduces damage by 3/4. With Flak Jacket, reduces damage by 1/4), Technology Manipulation (With Quantum refractors, large crystals that provide energy for machines), Radar Sensing (Given a radar by Roll that allows him to see where enemies are), Unlimited Ammo (Can upgrade his weapons to have infinite ammo), Explosion Manipulation (With powered buster, shoots out energy beams that explode. With Grenade Arm, throws an explosive. With Spread Buster, shoots out the energy in 5 directions and explode upon contact), Homing Attack (With Active Buster, a buster-model arm-mounted gun that fires a homing missile), Weapon Creation & Energy Manipulation (With Blade Arm, creates an energy blade, that can shoot out a energy waves at full power), Energy Projection (With Shining Laser, shoots out a beam of light), Vacuum Manipulation (With vacuum arm, sucks up nearby items), Forcefield Creation (With Shield Arm, creates a shield to defend from enemy attacks)

All previous powers and abilities, Weapon Mastery (Can use the drill arm, a special weapon he can use to destroy certain types of walls and do greater damage against enemies. With Hunter Seeker, independent weapon that closes in on target while firing regularly. With Aqua Blaster, used for stopping fires. With Spread Buster, fires multiple explosives simultaneously. With Machine Gun Arm, has a high rate of fire. With Shining Laser, fires high powered pseudo-laser beams. With Blade Arm, attacks with an energy blade. With Reflector Arm, shoots out bullets that rebounds and explodes if bounced off walls), Divine Protection & Blessed (Through donating to the church, Volnutt is under God's protection and receives blessings)

All of his previous weapons got sold by Roll, Statistics Amplification (With Bionic Parts, increases the maximum level of MegaMan's life gauge. With Power Raiser, increaes attack. With Turbo Charger, increases energy. With Range Booster, increases range. With Normal Armor, incrreases defense), Damage Reduction (With Padded Armor, reduces attacks by 25%. With Kevlar Armor, reduces damage from enemy attacks by 75%), Healing (With Energy Canteen an unlimited refillable cateen that restores life gauge. With Medicine Bottle, heals special damage), Water Manipulation (With Aqua Blaster, shoots out water, can douse out fires), Explosion Manipulation (With Spread Buster, fires multiple beams that explode upon contact. With Ground Crawler, rolls into an enemy and explodes. With Hyper Shell, shoots out an energy spread that creates a massive explosion), Energy Projection (With Shining Laser, fires a high powered pseudo-laser beam), Weapon Creation & Energy Manipulation (With Blade Arm, creates an energy blade), Forcefield Creation (With Shield Arm, creates a forcefield), Reflection Manipulation (With Reflector Arm, shoots out bullets that rebounds and explodes if bounced off walls), Vacuum Manipulation (With Vacuum Arm, creates a vacuum to pick up refractors and energy cubes), Homing Attack (With Homing Missile, fires a missle that homes in on target), Instinctive Reaction (With Padded Helmet, if hit more then once, will automatically dodge roll).


Resistance to Electricity Manipulation (With Light Barrier, prevents all electric damage from enemy attacks. With Light chip, computer chip that contains data on avoiding electric damage), Fire Manipulation & Ice Manipulation (With Resistor Chip, computer chip that contains data on avoiding fire and ice damage. With Flame Barrier, prevents all fire damage)


Equipment

Special Weapon Description Appearances
MML Active Buster
(アクティブバスター)
Fires homing missiles. It is the most expensive weapon to fully upgrade in the first game, requiring over 1 million Zenny for all upgrades. But when fully upgraded, it is one of the most powerful weapons in the game, surpassed only by the Shining Laser. Mega Man Legends
MML2
MML2
Aqua Blaster
(アクアブラスター)
Releases water to extinguish fires. Given by Roll in the beginning of the game when the Flutter caught fire. It deals no damage and can only extinguish small flames, being useless against strong fire sources such as flamethrowers. Mega Man Legends 2
MML
MML2
MML2
Blade Arm
(ブレードアーム)
Creates an energy blade for close-range combat. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
MML2
MML2
Buster Cannon
(バスターキャノン)
A powerful cannon with good firepower and range. Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
MML2
MML2
Crusher
(クラッシュボム,
Crush Bomb)
Throws powerful electro-magnetic bombs. Mega Man Legends 2
Namco × Capcom
MML
MML2
MML2
Drill Arm
(ドリルアーム)
Short-range drill that can be used to destroy certain types of walls. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom (Skill)
Tatsunoko vs. Capcom
MML Grand Grenade
(グランドグレネード)
Throws bombs that can crack certain walls. The Grand Grenade and the Powered Buster are the only weapons that can destroy the cracked ceiling in the Clozer Woods Sub-Gate. MegaMan is immune to the explosions. Mega Man Legends
MML Grenade Arm
(グレネードアーム)
Throws bombs with a delayed explosion. The bombs bounce on walls and can be kicked. Explodes immediately if touched. MegaMan is immune to the explosions. Mega Man Legends
MML2
MML2
Ground Crawler
(アースクリーパー,
Earth Creeper)
Releases a bomb that rolls along the ground and explode when it touches an enemy. Mega Man Legends 2
MML2
MML2
Homing Missile
(ホーミングミサイル)
Like the Active Buster, it fires homing missiles, the main difference being that its tracking ability is more effective, but has a smaller rapid rating. Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
MML2
MML2
Hunter Seeker
(リモートチャージ,
Remote Charge)
Launches an independent probe that homes in on the target MegaMan is locked on to. MegaMan requires a Class S License to obtain one of the items used to develop it. Mega Man Legends 2
MML2
MML2
Hyper Shell
(ハイパーシェル)
A bazooka-like weapon that causes an explosion in the area it hits, spreading damage over a large area. Mega Man Legends 2
Namco × Capcom
MML Machine Buster
(マシンバスター)
A machine gun made with the arm parts of a Blumebear. Mega Man Legends
Tatsunoko vs. Capcom
MML2
MML2
Machine Gun Arm
(マシンガンアーム)
Weapon with a high rate of fire. Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
MML Powered Buster
(パワードバスター)
Weapon with good firepower and range, but with low speed and amount of energy. The Powered Buster and the Grand Grenade are the only weapons that can destroy the cracked ceiling in the Clozer Woods Sub-Gate. Mega Man Legends
MML2
MML2
Reflector Arm
(リフレクトアーム,
Reflect Arm)
Fires spheres that bounce off walls and explode. Mega Man Legends 2
MML
MML2
MML2
Shield Arm
(シールドアーム)
Creates an energy shield to protect MegaMan from enemy attacks. Mega Man Legends
Mega Man Legends 2
Namco × Capcom
Tatsunoko vs. Capcom
MML
MML2
MML2
Shining Laser
(シャイニングレーザー)
The most powerful weapon in the Mega Man Legends series. Fires high-powered pseudo-laser beams. When fully upgraded, has unlimited energy and is strong enough to defeat bosses in few seconds. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Namco × Capcom
Tatsunoko vs. Capcom
Rockman X DiVE
MML Splash Mine
(スプラッシュマイン)
The first weapon obtained in Mega Man Legends. MegaMan plants a mine on the ground that explodes after some time or when touched. The mines can harm MegaMan. Mega Man Legends
MML
MML2
MML2
Spread Buster
(スプレッドバスター)
Fires multiple explosives simultaneously, covering a wide range. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
MML
MML2
MML2
Vacuum Arm
(バキュームアーム)
A vacuum that sucks nearby Refractors, Energy Cubes and Special Weapon Recharge Cubes. Has no offensive power, being used to collect money. Mega Man Legends
Mega Man Legends 2
Namco × Capcom (Skill)

Name Description Item/Price
Helmet
(ヘルメットパーツ
Helmet Parts)
Protects head. Roll develops this helmet with the Safety Helmet in Mega Man Legends.
Normal Helmet
(ノーマルヘルメット)
Guards against knockback. 5000 Ƶ (Mega Man Legends 2)
Padded Helmet
(ガードヘルメット
Guard Helmet)
In Mega Man Legends 2 it makes MegaMan roll automatically when hit multiple times.
In Rockman DASH: 5tsu no Shima no Daibouken! it protects against knockback like the Normal Helmet.
10000 Ƶ (Mega Man Legends 2)
400 Ƶ (5tsu no Shima no Daibouken!)
Snipe Scope
(スナイプスコープ)
Lock-on response +1 800 Ƶ (5tsu no Shima no Daibouken!)
Snipe Scope +
(スナイプスコープ+)
Lock-on response +2 2000 Ƶ (5tsu no Shima no Daibouken!)
Snipe Scope SP
(スナイプスコープSP)
Lock-on response +3 6000 Ƶ (5tsu no Shima no Daibouken!)
Guard Scope
(ガードスコープ)
Lock-on response +1. Protects against knockback. 2000 Ƶ (5tsu no Shima no Daibouken!)
Guard Scope +
(ガードスコープ+)
Lock-on response +2. Protects against knockback. 4000 Ƶ (5tsu no Shima no Daibouken!)
Guard Scope SP
(ガードスコープSP)
Lock-on response +3. Protects against knockback. 8800 Ƶ (5tsu no Shima no Daibouken!)
Name Description Price
MML
MML
Flak Jacket
(アーマードボディ
Armored Body)
Reduces damage by 1/4 9500 Ƶ (Mega Man Legends)
MML
MML
Kevlar Jacket
(アーマードボディプラス
Armored Body Plus)
Reduces damage by 1/2 36000 Ƶ (Mega Man Legends)
MML
MML
Kevlar Jacket Ω
(アーマードボディSP
Armored Body SP)
Reduces damage by 3/4 120000 Ƶ (Mega Man Legends)
Normal Armor
(ノーマルアーマー)
Increases defense and guards against knockdown. 3500 Ƶ (Mega Man Legends 2)
1800 Ƶ (5tsu no Shima no Daibouken!)
Padded Armor
(ファストアーマー
First Armor)
Reduces damage from enemy attacks by 25%. 15000 Ƶ (Mega Man Legends 2)
7500 Ƶ (5tsu no Shima no Daibouken!)
Padded Armor Ω
(ファストアーマーSP
First Armor SP)
Reduces damage from enemy attacks by 25% and guards against knockdown. 25000 Ƶ (Mega Man Legends 2)
12500 Ƶ (5tsu no Shima no Daibouken!)
Link Armor
(セカンドアーマー
Second Armor)
Reduces damage from enemy attacks by 50%. 40000 Ƶ (Mega Man Legends 2)
20000 Ƶ (5tsu no Shima no Daibouken!)
Link Armor Ω
(セカンドアーマーSP
Second Armor SP)
Reduces damage from enemy attacks by 50% and guards against knockdown. 60000 Ƶ (Mega Man Legends 2)
25000 Ƶ (5tsu no Shima no Daibouken!)
Kevlar Armor
(サードアーマー
Third Armor)
Reduces damage from enemy attacks by 75%. 80000 Ƶ (Mega Man Legends 2)
30000 Ƶ (5tsu no Shima no Daibouken!)
Kevlar Armor Ω
(サードアーマーSP
Third Armor SP)
Reduces damage from enemy attacks by 75% and guards against knockdown. 100000 Ƶ (Mega Man Legends 2)
35000 Ƶ (5tsu no Shima no Daibouken!)
Image Name Description Items / Price

1
Jet Skates
(ダッシュパーツ, Dash Parts in Rockman DASH and Rockman DASH 2 Episode 1.
ダッシュシューズ, Dash Shoes in Rockman DASH 2 Episode 2 and other games)
Developed by Roll in Mega Man Legends and Mega Man Legends 2, it enables high-speed jet roller skates by holding the circle button. It can't be used underwater.

In Namco × Capcom the Jet Skates is an equipment that increases the movement of the user by 1.
Rollerboard and Old Hoverjets (Mega Man Legends and Mega Man Legends 2)
2500 Ƶ (5tsu no Shima no Daibouken!)
Buy in shop by 800 (Namco × Capcom)
Jump Parts (ジャンプパーツ) Developed by Roll with the Spring Set found in the Cardon Ruins. Increases MegaMan's jump height. Spring Set (Mega Man Legends)
2 Hydrojets
(アクアシューズ, Aqua Shoes)
An aquatic version of the Jet Skates that can be used underwater. Unusable in dry land. Aqua Chip (Mega Man Legends 2)
3 Asbestos Shoes
(レジストシューズ, Resist Shoes)
Prevents damage from hot and cold surfaces. Resistor Chip (Mega Man Legends 2)
10000 Ƶ (5tsu no Shima no Daibouken!)
4 Cleated Shoes
(スパイクシューズ, Spike Shoes)
Allows MegaMan to walk on icy surfaces without slipping. Spike Chip (Mega Man Legends 2)
6000 Ƶ (5tsu no Shima no Daibouken!)
5 Hover Shoes
(ライトシューズ, Light Shoes)
Prevents numbness when walking over electrified floors. Light Chip (Mega Man Legends 2)
5000 Ƶ (5tsu no Shima no Daibouken!)
Jump Shoes
(ジャンプシューズ)
Increases power of jump. 15000 Ƶ (5tsu no Shima no Daibouken!)
Dash Shoes SP
(ダッシュシューズSP)
Has the function of both Jet Skates (Dash Shoes) and Jump Shoes. 40000 Ƶ (5tsu no Shima no Daibouken!)
Safety Shoes
(セーフティーシューズ)
Has the function of both Asbestos Shoes and Hover Shoes. 30000 Ƶ (5tsu no Shima no Daibouken!)

Name Function Appearances
Life Gauge (Mega Man Legends)
Bionic Parts (Mega Man Legends 2)
Life Parts (ライフパーツ, Japan)
Increases MegaMan's Life Gauge by 16 HP. Can be bought five times, doubling his HP from 80 to 160 after buying all parts. Mega Man Legends
Mega Man Legends 2
Flame Barrier (フレイムバリア) Protects MegaMan from fire attacks and puts him out after stepping off a fire panel. In Namco × Capcom is increases the Flame resistance of the user by 2 points. Mega Man Legends 2
Namco × Capcom
Light Barrier (ライトバリア) Protects MegaMan from electric attacks and nullifies the paralyzes special damage. In Namco × Capcom is increases the Electric resistance of the user by 2 points. Mega Man Legends 2
Namco × Capcom
Rebreather (ブレスユニット,
Breath Unit in Japan)
Allows MegaMan to breath underwater. Mega Man Legends 2
Energy Canteen
Energy Canteen
Energy Canteen
(エネルギーボトル,
Energy Bottle in Japan)
Allows MegaMan to refill his Life Gauge. Extra packs increase how much it can store. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Medicine Bottle (メディスンボトル) Restores MegaMan's status to normal. Extra packs increase how much it can store. Mega Man Legends 2
Namco × Capcom
Shield Repair (リペアシールド,
Repair Shield in Japan)
Repairs damaged Life Shield. Mega Man Legends
Energy Cartridge
(エネルギーカートリッジ)
Partially restores Special Weapon energy. Rockman DASH: 5tsu no Shima no Daibouken!
Super Cartridge
(スーパーカートリッジ)
Hyper Cartridge
(ハイパーカートリッジ)
Fully restores Special Weapon energy. Mega Man Legends
Mega Man Legends 2
Rockman DASH: 5tsu no Shima no Daibouken!
Chameleon Net
(カモフラージュバリア,
Camouflage Barrier in Japan)
Camouflages MegaMan for limited time. Mega Man Legends
Defense Shield
(ディフェンスシールド)
Makes MegaMan invulnerable for limited time. Mega Man Legends
Life Shield Life Shield (ライフシールド Raifu Shīrudo?) is a feature from the first Mega Man Legends game that reduces the damage MegaMan receives from enemy attacks. When the Life Gauge is bright red, the shield is disabled, but it will normally recharge itself after a while. However, if it takes a strong enough hit, the shield will break and stay red, requiring to be repaired with Data or the item Shield Repair. The shield will always break when MegaMan's health reach 0 (also saving him from a fatal attack), regardless of the strength of the attack received. Mega Man Legends
Alarm Lamp Alarm Lamp (警報ランプ?), also known as Warning Light, is a lamp below MegaMan's Life Gauge that lights up when an enemy is nearby. On Mega Man Legends 2, Alarm Lamp only triggers if the enemy is behind or at Mega Man's blind spot. Mega Man Legends
Mega Man legends 2

Item name Game description Location and notes
Usable items.
Shield Repair
(リペアシールド,
Repair Shield)
Repairs damaged Life Shield Available in Junk Shops from the beginning.
Given by Data in Apple Market.
Hyper Cartridge
(ハイパーカートリッジ)
Recharges Special Weapons Available in Junk Shops after obtaining the Yellow Refractor. Recharges the energy of the current Special Weapon.
Chameleon Net
(カモフラージュバリア,
Camouflage Barrier)
Camouflages user for limited time Available in Junk Shops after obtaining the Yellow Refractor. When active, most enemies will be unable to see Mega Man while it lasts. Some enemies may act strangely with this item.
Defense Shield
(ディフェンスシールド)
Makes user invulnerable for limited time Available in Junk Shops after defeating Focke-Wulf.
Items used to develop Special Weapons.
Mine Parts Kit
(マインパーツキット)
Weapons part from junk store owner Given by junk store owner after saving him. Used to develop the special weapon Splash Mine.
Cannon Kit
(パワーキャノンキット,
Power Cannon Kit)
Cannon weapon part Used to develop the special weapon Powered Buster.
Grenade Kit
(グレネードキット)
Arm-mounted bomb weapon Used to develop the special weapon Grenade Arm.
Blumebear Parts
(ブルムベアの腕パーツ,
Brummb­­är Arm Parts)
Arm part from a Blumebear Appears in a garbage pail in Downtown. Used to develop the special weapon Machine Buster.
Mystic Orb
(ミスティックオーブ)
Natural refracting crystal Reward for completing KTOX TV's Balloon Fantasy mini-game with Rank A. Used to develop the special weapon Shield Arm.
Marlwolf Shell
(マオルヴォルフの装甲,
Maulwurf Armor)
Part of Marlwolf shell Can be taken in the complete secret base from Yass Plains. Used to develop the special weapon Shield Arm.
Broken Motor
(壊れたモーター)
Broken motor part: unusable as is Used to develop the special weaponVacuum Arm.
Broken Propeller
(ひびの入ったプロペラ,
Cracked Propeller)
Cracked propeller: unusable as is Used to develop the special weapon Vacuum Arm.
Broken Cleaner
(壊れたクリーナー)
Broken part: might be useful somehow... Used to develop the special weapon Vacuum Arm.
Bomb Schematic
(大型爆弾の設計図,
Large Explosive Blueprints)
Plans for explosives found in Barrell's room In Barrell Caskett's room in the Flutter. Used to develop the special weapon Grand Grenade.
Blunted Drill
(古ぼけた巨大ドリル,
Rusted Giant Drill)
Large, old drill Chest in the Main Gate. Used to develop the special weapon Drill Arm.
Guidance Unit
(ガイダンスユニット)
Mini-computer with AI tracking capability Used to develop the special weapon Active Buster.
Zetsabre
(ゼットセイバー,
Z-Saber)
Toy sword Reward for completing KTOX TV's Beast Hunter mini-game with Rank A. Used to develop the special weapon Blade Arm.
Pen Light
(ペンライト)
Pen-shaped pseudo-laser pointer Used to develop the special weapon Blade Arm.
Old Launcher
(旧型ランチャーパーツ,
Old Launcher Parts)
Old-fashioned launcher parts Used to develop the special weapon Spread Buster.
Ancient Book
(古代遺跡の書物,
Book from Ancient Ruins)
Ancient text describing launchers Used to develop the special weapon Spread Buster.
Arm Supporter
(アームサポーター)
Arm joint supporter Complete the second side-quest from the Inspector. Used to develop the special weapon Spread Buster.
X Buster
(エックスバスター)
Laser weapon—batteries not included Jim trades this by the item Comic Book. Used to develop the special weapon Shining Laser.
Weapon Plans
(特殊兵器計画書,
Special Weapon Plans)
Appears to be some kind of schematic Used to develop the special weapon Shining Laser.
Prism Crystal
(女神のクリスタル,
Goddess Crystal)
Prism crystal in the shape of a woman Given by a girl in the Museum when all eight artifacts are given to the curator. Used to develop the special weapon Shining Laser.
Items used to develop Special Items.
Spring Set
(スプリングセット)
Arm/leg power enhancer set Chest in the Cardon Forest ruins. Used to develop the Jump Springs.
Safety Helmet
(安全ヘルメット)
Safety helmet—not very fashionable Inside a box in Yass Plains. Used to develop the Helmet.
Rollerboard
(ローラーボード)
Board with rollers attached Chest in Underground Ruins, near Portal 2. Used to develop the Jet Skates.
Old Hoverjets
(旧型のホバージェット)
Old jet used for water vehicles Used to develop the Jet Skates.
Joint Plug
(ジョイントプラグ)
Looks like some kind of connector plug Used to develop the Adapter Plug.
Items used to develop Buster Parts.
Broken Circuits
(壊れた電子部品,
Broken Electronic Component)
Badly damaged circuits Used to develop the Mega Buster part Omni-Unit Ω.
Main Core Shard
(メインコアのかけら)
A large power unit Used to develop the Mega Buster part Omni-Unit Ω.
Sun-light
(サンライト)
Large sun-lamp Take Anna to the hospital. Used to develop the Mega Buster part Omni-Unit Ω.
Rapidfire Barrel
(連射用シリンダー,
Automatic Fire Cylinder)
Rapid-fire cylinder for weapons Used to develop the Mega Buster part Machine Gun.
Plastique
(小型時限爆弾,
Small Time Bomb)
Dismantled bomb parts First side-quest from the Inspector. Used to develop the Buster Part Power Blaster L. This item is lost if the bomb explodes.
Bomb
(高性能時限爆弾,
High Performance Time Bomb)
Dismantled explosive First side-quest from the Inspector. Used to develop the Buster Part Power Blaster R. This item is lost if the bomb explodes.
Gatling Part
(ガトリング砲の一部,
Gatling Gun Part)
Appears to be part of a gatling gun Used to develop the Buster Part Gatling Gun.
Flower Pearl
(フラワーパール)
Diamond: useful as an energy converter Given by Ira. Used to develop the Buster Part Gatling Gun.
Autofire Barrel
(連射型小型シリンダー,
Automatic Fire Type Compact Cylinder)
Super-conductor: ups weapon energy output Hole in a wall of Main Gate. Used to develop the Buster Part Auto Battery.
Generator Part
(発電機の部品)
Portable generator Chest in Underground Ruins, near Portal 2. Used to develop the Buster Part Auto Battery.
Target Sensor
(ターゲットセンサー)
Telescopic lens for weapons Used to develop the Buster Part Sniper Scope.
Tele-lens
(望遠スコープ,
Telescope)
Modified telescopic lens for weapons Used to develop the Buster Part Sniper Scope.
Name Game description Buy price Sell price Location and notes
+ Energy Canteen
(エネルギーボトル)
Restores Life Gauge; can be
refilled at stores.
600 - Available in Junk Shops from the beginning. Capacity can be increased by purchasing an Extra Pack.
+ Medicine Bottle
(メディスンボトル)
Heals special damage; can be refilled at stores. 6400 - Available in Junk Shops from the beginning. Capacity can be increased by purchasing a Medicine Pack.
+ Hyper Cartridge
(ハイパーカートリッジ)
Restores Special Weapon Energy. 2000 500 Available in Junk Shops after giving the First Key to Von Bluecher.
Flame Barrier
(フレイムバリア)
Prevents all fire damage from enemy attacks. 150000 37500
Light Barrier
(ライトバリア)
Prevents all electric damage from enemy attacks. 50000 12500 Available in Junk Shops after giving the First Key to Von Bluecher.
Joint Plug
(ジョイントプラグ)
Looks like it could be used to develop an item of some kind... 100000 25000 Available in Junk Shops after defeating King Glydon.
Rollerboard
(ローラーボード)
Board with wheels attached to it. 3000 750 Available in Junk Shops from the beginning.
Old Hoverjets
(古いホバージェット)
Old hoverjet engine found in ruins; too old to be used as is. 500 125 Chest in Abandoned Mine Floor B2.
Aqua Chip
(アクアチップ)
Computer chip that contains data on underwater movement. 10000 2500 Available in Junk Shops after giving the First Key to Von Bluecher.
Resistor Chip
(レジストチップ)
Computer chip that contains data on avoiding fire and ice damage. 200000 50000 Available in Junk Shops after giving the First Key to Von Bluecher.
Spike Chip
(スパイクチップ)
Computer chip that contains data on how to avoid slipping on ice. 20000 5000
Light Chip
(ライトチップ)
Computer chip that contains data on avoiding electric current. 30000 7500 Available in Junk Shops from the beginning.
Broken Vacuum
(壊れたそうじ機)
Broken vacuum cleaner; worn down and covered in dust. 500 125 Inside the northeast house in Yosyonke City.
Broken Motor
(強力モーター)
Powerful motor found inside the Flutter. 1200 300 Flutter Storage, after the Flutter is repaired.
Long Barrel
(ロングバレル)
Long, heavy gun barrel. 1000 250 Available in Junk Shops after completing Forbidden Island.
Broken Model Gun
(壊れたモデルガン)
Model gun found in ruins; broken and unusable. 100 25 Chest in Abandoned Mine Floor B1
Broken Drill
(壊れた電気ドリル)
Electric drill; broken and unusable. 5500 1375
Heavy Duty Gear
(強化ギア)
Large gear; can probably be used to power something. 4000 1000
Bowling Ball
(ボーリングの玉)
Very heavy bowling ball found in a trash can. 800 200
Rusted Mine
(さびた地雷)
Land mine found in ruins; trigger has been destroyed by rust. 1000 250 Chest in Manda Ruins Floor B1.
Bottle Rocket
(ロケットはなび)
Be sure to play with fireworks only when an adult is present! 1000 250 Available in Junk Shops after completing Forbidden Island.
Mechanic Notes 1
(開発メモ1)
Detailed notes about machinery -- maybe Roll can understand it? 0 0
Radar Notes
(追尾攻撃メモ)
Detailed notes describing weapon tracking systems. 0 0 Mechanic Notes 1 changes to this after showing it to Roll.
Superball
(スーパーボール)
Popular children's toy; has high resilience. 500 125
Bomb Schematic
(小型爆弾の設計図)
Book found inside ruins that explains how to build bombs. 0 0 Chest in Pokte Caverns.
Thick Pipe
(ふといパイプ)
Strong, thick pipe found in ruins. 4500 1125
Mechanic Notes 2
(開発メモ2)
Detailed notes about machinery -- maybe Roll can understand it? 0 0 Chest in Pokte Caverns.
Artillery Notes
(遠距離攻撃メモ)
Book describing how to calculate correct firing arcs for missiles. 0 0 Mechanic Notes 2 changes to this after showing it to Roll.
Green Eye
(グリーンアイ)
Lens found in ruins. 5000 1250 Chest in Elysium Shuttle Bay.
Laser Manual
(レーザーガンの説明書)
Book describing pseudo-lasers and how to build a pseudo-laser gun. 0 0
Sower
(たねまき機)
Mechanical sower found in ruins -- but what was it doing there...? 0 800 Chest in Nino Ruins Floor B4.
Mechanic Notes 3
(開発メモ3)
Detailed notes about machinery -- maybe Roll can understand it? 0 0 Chest in Nino Ruins Floor B2.
Spreadfire Notes
(ワイド攻撃メモ)
Military manual describing simultaneous firing techniques. 0 0 Mechanic Notes 3 changes to this after showing it to Roll.
Taser
(スタンガン)
Stun gun capable of inflicting a large amount of damage. 10000 2500 Buy from the shady salesman in Kimotoma City.
Soft Ball
(ふにゃふにゃ玉)
Soft, spongy ball found in ruins. 6500 1625
Zetsabre
(伝説のピカピカぼう)
Legendary shining sword; won in the quiz game. 2000000 (Mayor)
50000 (Junk Shop)
12500 Pokte Village. Buy it from the mayor or answer 100 questions from her quiz.
Mechanic Notes 4
(開発メモ4)
Detailed notes about machinery -- maybe Roll can understand it? 0 0
Beam Blade Notes
(ビームソードメモ)
Manual describing how to build a pseudo-laser sword. 0 0 Mechanic Notes 4 changes to this after showing it to Roll.
Shield Generator
(シールドジェネレータ)
Portable shield found in ruins -- but beware the slow blade! 9500 2375
Mechanic Notes 5
(開発メモ5)
Detailed notes about machinery -- maybe Roll can understand it? 0 0
Shielding Notes
(防御メモ)
Book describing properties of force fields & defensive barriers. 0 0 Mechanic Notes 5 changes to this after showing it to Roll.
Rusty Bazooka
(さびたバズーカ)
Bazooka found in ruins; too rusty and old to be used as is. 1000 250 Chest in Kito Caverns.
Firecracker
(かんしゃく玉)
Firecracker received from a townsperson. 10000 2500 Given by Johnny after defeating King Glydon.
Sensor
(センサー)
High-tech sensor found in ruins. 4500 1125 Inside a hole in a wall from Kimotoma Caverns.
Mechanic Notes 6
(開発メモ6)
Detailed notes about machinery -- maybe Roll can understand it? 0 0 Chest in Kimotoma Caverns.
Autofire Notes
(自動攻撃メモ)
Book describing how to build an autofire trigger. 0 0 Mechanic Notes 6 changes to this after showing it to Roll.
? Reaverbot Claw
(オトナの本)
From a junk shop -- might be worth something to the right person. - - Talk with the Junk Shop owner from Yosyonke City by entering behind the building.
? Reaverbot Eye
(すごいオトナの本)
From a traveling salesman -- could be worth a lot to someone. 100000
(Salesman only)
- Buy from the shady salesman in Kimotoma City.
<3 Stuffed Doll
(ぬいぐるみ)
Cute stuffed animal -- Roll would probably like it. 5000 1250 Available in stores after defeating Jagd Krabbe Kai.
<3 Cushion
(クッション)
Soft, fluffy cushion. 20000 5000 Available after entering Nino Island.
<3 Model Ship
(サルファーボトム模型)
1/200-scale model of the Sulphur-Bottom. 100000 25000 Available in stores after defeating Jagd Krabbe Kai.
+ Picnic Lunch
(ロールの手作り弁当)
Handmade by Roll; restores Life Gauge. - 25 Flutter Kitchen, after buying a refrigerator.
+ Fried Chicken
(とびきりのチキン)
With 12 secret herbs and spices; restores Life Gauge 20000 5000 Fridge in Glyde's Base.
? Cute Piggy
(かわいいブタ)
Pig given as a present by the girl living on Calbania Island. 20000 5000 Given by Shu after her rescue.
? Notes
(ノート)
Notes from the quiz game. 500 125 First reward from Ofuton's quiz.
? Pencil
(えんぴつ)
Pencil from the quiz game. 500 125 First reward from Yaito's quiz.
? Textbook
(きょうかしょ)
Textbook from the quiz game. 500 125 First reward from the Mayor's quiz.
? Pokte Tea
(ポクテ茶)
Tea won in the quiz game; special blend made in Pokte Village. 10000 2500 Second reward from Ofuton's quiz.
? Mug
(ゆのみ)
Mug won in the quiz game; famous design made in Pokte Village. 50000 12500 Third reward from Ofuton's quiz.
? Pokte Pastry
(ポクテまんじゅう)
Sweet won in the quiz game; recipe popular with locals and tourists. 1000 250 Fourth reward from Ofuton's quiz. Can be used to fully recover the life.
? Candy Apple
(ほしいも)
Sweet won in the quiz game. 800 200 Second reward from Yaito's quiz. Can be used to recover half of the total life.
? Candy Bar
(食べかけチョコ)
Chocolate bar won in the quiz game. 100 25 Third reward from Yaito's quiz. Can be used to recover half of the total life.
? Strange Juice
(変なジュース)
Strange tasting juice won in the quiz game. 50 13 Fourth reward from Yaito's quiz. Can be used to recover half of the total life.
Refractor B
(ディフレクターB)
Large refractor; will probably fetch a good price at a shop. - 30000 In the end of the Pokte Caverns.
Refractor A
(ディフレクターA)
Large refractor; will probably fetch a good price at a shop. - 50000 In the end of the Kito Caverns.
Refractor S
(ディフレクターS)
Large refractor; will probably fetch a good price at a shop. - 100000 In the end of the Kimotoma Caverns.

Name Game description Location and details
1 Energy Canteen
(エネルギーボトル,
Energy Bottle)
Restores Life; refillable Buy in a Junk Shop. Comes with 3 life energy units (each unit equal to 16 HP). Can by upgraded to hold more energy, the limit being 99 units. The canteen's energy can be refilled in Junk Shops.
2 Helmet
(ヘルメットパーツ,
Helmet Parts)
Protects head Created by Roll with the item Safety Helmet.
3 Jet Skates
(ダッシュパーツ,
Dash Parts)
Increase movement speed Created by Roll with Rollerboard and Old Hoverjets.
4 Jump Springs
(ジャンプパーツ,
Jump Parts)
Increase jumping ability Created by Roll with the item Spring Set.
5-A Flak Jacket
(アーマードボディ,
Armored Body)
Reduces damage by 1/4 Available in Junk Shops after defeating Marlwolf.
5-B Kevlar Jacket
(アーマードボディプラス,
Armored Body Plus)
Reduces damage by 1/2 Available in Junk Shops after buying the Flak Jacket. This is an enhancement of the Flak Jacket, replacing it by the Kevlar Jacket.
Kevlar Jacket Omega Kevlar Jacket Ω
(アーマードボディSP,
Armored Body SP)
Reduces damage by 3/4 Available in Junk Shops after obtaining the Kevlar Jacket. Enhancement of the Kevlar Jacket.
6 Adapter Plug
(アダプタープラグ)
Allows equipping of additional Buster part Created by Roll with Joint Plug.
7 Blue Refractor
(ブルーディフレクター,
Blue Deflector)
Refractor found in tower Obtained in the beginning of the game in the Ocean Tower.
8 Yellow Refractor
(イエローディフレクター,
Yellow Deflector)
Refractor found in Cardon Forest Inside the Cardon Forest Sub-Gate.
9 Red Refractor
(レッドディフレクター,
Red Deflector)
Refractor found in Lake Jyun Inside the Lake Jyun Sub-Gate.
10 Citizen's Card
(市民カード)
Needed to use city gates Given by an officer after receiving the Splash Mine.
Class A Digger's License Class A License
(A級ディグアウト免許,
Class A Digout License)
License given by mayor Given by Amelia after defeating Marlwolf.
Class B Digger's License Class B License
(B級ディグアウト免許,
Class B Digout License)
Needed to enter ruins Given by Amelia after defeating Bon Bonne.
13 Walkie-Talkie
(サポートカーへの通信機,
"Support Car Communication Device")
Used to call support car After the Support Car is fixed, talk with Roll inside the car to obtain it. When used, calls the Support Car to the current location, if possible.
14 Bonne Family Key
(ボーン一家の鍵)
Needed to open locked door Dropped by one of the Blumebears.
15 Cardon Forest Sub-Gate Key
(カードンの森のサブゲートの鍵)
Key found at Cardon Forest ruins Three Starter Keys scattered in the Cardon Forest Sub-Gate.
16 Lake Jyun Sub-Gate Key
(ジュウイン湖のサブゲートの鍵)
Key found at Lake Jyun ruins Three Starter Keys inside chests from the Lake Jyun Sub-Gate.
17 Clozer Woods Sub-Gate Key
(クローサーの森のサブゲートの鍵)
Key found at Clozer Woods ruins Three ID Cards inside chests from the Clozer Woods Sub-Gate.
18 Sub-City Key
(地下都市の鍵)
Key found in underground city Three keys (Dreamer, Sleeper and Watcher), each in one of the Sub-Cities.
Name Game description Location
First Key
(1っ日の封印の鍵)
Key to the Mother Lode; found on Manda Island. Obtained in the end of the Manda Ruins.
Second Key
(2っ日の封印の鍵)
Key to the Mother Lode; found on Nino Island. Obtained in the end of the Nino Ruins.
Third Key
(3っ日の封印の鍵)
Key to the Mother Lode; found on Saul Kada Island. Obtained in the end of the Saul Kada Ruins.
Fourth Key
(4っ日の封印の鍵)
Key to the Mother Lode; found on Calinca. Obtained in the end of the Calinca Ruins.
Class SS License
(SS級ライセンス)
License given to high-level Diggers. Available from the beginning on Very Hard.
Class S License
(S級ライセンス)
License needed to enter Class S ruins. Upgrade Class A License on a Digger license test.
Available from the beginning on Hard.
Class A License
(A級ライセンス)
License needed to enter Class A ruins. Upgrade Class B License on a Digger license test.
Class B License
(B級ライセンス)
License needed to enter Class B ruins. Available from the beginning on Normal.
Class C License
(C級ライセンス)
License needed to enter Class C ruins. Available from the beginning on Easy.
Adapter Plug
(アダプタープラグ)
Allows MegaMan to equip up to three Buster Parts simultaneously. Created by Roll with the Joint Plug.
Rebreather
(ブレスユニット)
Allows MegaMan to breath underwater. Given by the Guildmaster after defeating King Glydon.
Giant Refractor
(ディフレクター)
Looks like this could be used as the power source for something. Chest in Elysium's Defense Area.
Blue Card Key
(青いカードキー)
Magnetic card key. Chest in Manda Ruins Floor B3.
Door Card Key 1
(扉のカードキー1)
Key used to open one of the doors inside Glyde's base. Glyde's Base.
Door Card Key 2
(扉のカードキー2)
Key used to open one of the doors inside Glyde's base. Glyde's Base.
Door Card Key 3
(扉のカードキー3)
Key used to open one of the doors inside Glyde's base. Glyde's Base.
Water Key 1
(水の鍵1)
Door key.
Water Key 2
(水の鍵2)
Door key. Chest in Nino Ruins Floor B4.
Blue Bonne Key
(ブルーボーンキー)
Blue key shaped like the Bonne family symbol. Dropped by Dohra II in Kimotoma City.
Red Bonne Key
(レッドボーンキー)
Red key shaped like the Bonne family symbol. Behind the Junk Shop counter in Kimotoma City.
First Floor Key
(1Fの扉の鍵)
Key taken from the giant Reaverbot used to unlock first floor door.
Train Key
(列車の鍵)
Key needed to unlock train. Yosyonke City, after giving the Third Key to Bluecher.
Blue Barrier Key
(ブルーバリア解除キー)
Key used to deactivate blue barrier. Calinca Ruins
Red Barrier Key
(レッドバリア解除キー)
Key used to deactivate red barrier. Calinca Ruins
Last Room Key 1
(ラストルームキー1)
Key needed to enter Library. One of the three Hangekals in Calinca Ruins.
Last Room Key 2
(ラストルームキー2)
Key needed to enter Library. One of the three Hangekals in Calinca Ruins.
Last Room Key 3
(ラストルームキー3)
Key needed to enter Library. One of the three Hangekals in Calinca Ruins.
Servbot Letter 1
(コブンからの手紙1)
First letter from the Servbots.
Servbot Letter 2
(コブンからの手紙2)
Second letter from the Servbots.
Twins' Letter 1
(ふたごからの手紙1)
First letter from Appo and Dah. Available in Yosyonke City's Post Office some time after giving the Pencil, Notebook and Textbook to Shu.
Twins' Letter 2
(ふたごからの手紙2)
Second letter from Appo and Dah. Available in Yosyonke City's Post Office some time after the first letter.
Twins' Letter 3
(ふたごからの手紙3)
Third letter from Appo and Dah. Available in Yosyonke City's Post Office some time after the second letter.

Name Game description Price Location
? Toilet Cleaner
(トイレせんじょうざい)
Liquid toilet cleaner sold in stores. 1500 Available in General Stores from the beginning. Changes the flush toilet description in the Flutter.
? Houseplant
(かんようしょくぶつ)
Ficus; good for brightening up a room. 5000 Available in General Stores after defeating Jagd Krabbe Kai, or after repairing Pokte Village's General Store if it was destroyed. Places a plant in Roll's room.
? Comic Book
(マンガ)
Popular comic; they're making a movie out of it this summer. 1200 Available in General Stores after defeating Jagd Krabbe Kai, or after repairing Pokte Village's General Store if it was destroyed. Places a comic in MegaMan's room.
? Vase
(ツボ)
Expensive antique vase. 30000 Available in General Stores after defeating Jagd Krabbe Kai, or after repairing Pokte Village's General Store if it was destroyed. Places a vase in Barrell's room.
? Wallpaper
(かべ紙)
Stylish wallpaper. 45000 Available in General Stores after _. Changes the walls in Roll's room.
? Painting
(すいぼくが)
Expensive original oil painting 60000 Available in General Stores after _. Adds a Miitan painting in Barrell's room.
? Game Cartridge
(テレビゲーム)
Latest game in a popular series: "Resident Evil 43". 40000 Available in General Stores after _. Places a handheld flight simulator (shooter in Japan) in MegaMan's room.

Item name Game description Location and notes
Miscellaneous items.
Flower
Flower
Flower
(おはな)
Pretty flower—might make a nice present Found in the Clozer Woods, near Portal 3. Can be given to Roll Caskett.
Bag
(かばん)
Lost bag full of money Second side-quest from Inspector, a bag lost by a man.
Trunk
Trunk
Trunk
(トランク)
Trunk full of money stolen(?) by servbots Dropped from the Servbot car in Downtown in a side-quest.
Pick
(つるはし)
Pick needed to build secret base First item Jim asks for to build the base in Yass Plains. The pickaxe is given by the worker near the bank in City Hall.
Saw
(のこぎり)
Saw needed to build secret base Second item that Jim asks for. Talk with the worker that gave the Pick and take the saw in Downtown.
Lipstick
(口紅)
Boutique lady's lipstick Given by the owner of Dress Maker Hip Bone after talking with the Museum curator.
Music Box
(電子オルゴール,
Electronic Music Box)
Awarded as prize in race Reward for completing the Straight Course from KTOX TV's Race Game with Rank A. Can be given to Roll. After receiving it, the music from Roll's room in the Flutter changes to Nocturne in E-flat major, Op. 9, No. 2.
Old Bone
(ホネみたいなもの,
Bone-like Object)
Strange bone-shaped object Museum item.
Old Heater
(ひばちのようなもの,
Hibachi-like Object)
Heater-like object Museum item. Jim trades this by the item Beetle.
Old Doll
(人の形をしたもの,
Human Shaped Object)
Doll-like object found underground Museum item.
Antique Bell
(つりがねみたいなもの,
Bell-like Object)
Large bell-shaped object Museum item.
Giant Horn
(ジャイアントホルン)
Looks like a horn from some kind of animal Museum item. Reward for completing the Technical Corse from KTOX TV's Race Game with Rank A.
Shiny Object
(キラキラしたもの,
Sparkling Object)
Sparkling object—looks strangely familiar Museum item.
Old Shield
(盾みたいなもの,
Shield-like Object)
Shield-like object—looks very old Museum item.
Shiny Red Stone
(赤いきれいな石,
Pretty Red Stone)
Bright, red stone—looks valuable Museum item. Found inside a hole in the Main Gate.
Kuwagata
Kuwagata
Stag Beetle
(クワガタ)
Stag beetle caught in the forest Appears near Portal 3 in Clozer Woods after talking with Jim in the complete secret base.
Kabuto Mushi
Kabuto Mushi
Beetle
(カブトムシ,
Rhinoceros Beetle)
Large, horned beetle Appears in Cardon Forest after talking with Jim in the complete secret base.
Action Man
Action Man
Comic Book
(エロ本,
Erotic Book)
Latest issue of 'Action Man' Appears behind Yass Plains' Junk Shop after talking with Jim in the complete secret base.
Ring
(ゆびわ)
Ring found in dungeon—might look nice on Roll Inside a hole in the Lake Jyun ruins. Can be given to Roll.
Name Game description Buy price Location and notes
+ Bionic Parts
(ライフパーツ)
Increases the maximum level of
MegaMan's Life Gauge.
1000 (1st)
5000 (2nd)
10000 (3rd)
30000 (4th)
50000 (5th)
Junk Shops
+ Extra Pack
(エキストラパック)
Increases the maximum size of
MegaMan's Energy Canteen.
400 (1st)
800 (2nd)
1200 (3rd)
1800 (4th)
2400 (5th)
3000 (6th)
4000 (7th)
5000 (8th)
6000 (9th)
7500 (10th)
10000 (11th)
12500 (12th)
15000 (13th)
17500 (14th)
20000 (15th)
...
Junk Shops, after buying the Energy Canteen. From the 15th pack onward it costs 20000 Zenny. Max. capacity is 99.
+ Medicine Pack
(メディスンパック)
Increases the maximum size of
MegaMan's Medicine Bottle.
1500 (1st)
3000 (2nd)
4500 (3rd)
6000 (4th)
7500 (5th)
9000 (6th)
10500 (7th)
12000 (8th)
13500 (9th)
15000 (10th)
16500 (11th)
18000 (12th)
20000 (13th)
...
Junk Shops, after buying the Energy Canteen. From the 13th pack onward it costs 20000 Zenny. Max. capacity is 99.


Notable Techniques

  • Normal Arm: Normal Arm is MegaMan's normal arm without weapons. When not using a weapon, MegaMan can kick with his right leg in Mega Man Legends and lift objects in Mega Man Legends 2.
    • Kick: Kick is an attack from Mega Man Legends. It is used with the right leg when MegaMan is not equipped with a Special Weapon and with the left leg when he is in areas that the Mega Buster can't be used. In Mega Man Legends 2 it can only be used with the left leg, as the right arm function was replaced by the Lifter.
    • Lifter: Lifter is an action from Mega Man Legends 2 used by MegaMan with the right arm when he isn't equipped with a Special Weapon. He is able to lift light objects and enemies and throw them, causing damage to other enemies hit. MegaMan can lift enemies that cause negative status by contact, like burn and freeze from some Horokkos and Frongels, without receiving the status. The objects, characters, and enemies MegaMan can lift are Horokko, Frongel, Mirumijee, Jakko, Gorubesshu, Kuruguru, Miroc, King Miroc, Skaritt, Taburu, Snorubit, Otamarn, Koni, Kalmare, Servbots, Birdbots, Johnny, the gunners in Nino Island, the twins Appo and Dah, Shu, rabbits, pigs, bombs, and crates. When holding a Jakko, MegaMan will descent slowly if the jump button is held. Snorubit is the only enemy that can escape from MegaMan when hold. If MegaMan attempts to lift Roll Caskett in the Calinca tundra, she will slap him.
  • Interchangeable Weapons: MegaMan can equip a variety of different Special Weapons for different purposes and situations. His default weapon is the Mega Buster, a standard cannon mounted from the left arm. With modifications from Roll Caskett, he can replace his right arm with a number of other weaponry. Roll can build new weapons to him using parts that he finds.
  • Body Equipments: MegaMan can equip upgrades to his main body for easier tasks, such as battle and traveling purposes. Such additions include built in roller skates for higher speed, helmets, different levels of body armor, and upgrading the amount of damage the body can take.
  • Shield System: The game depicts MegaMan with a barrier system (shown by a blue capsule bar on the game screen) that lowers enemy damage and recoil. However, the bar is limited in power, and when decreased entirely without time to recharge, must be repaired by a recovery item.
  • Mega Buster: The Mega Buster, known as Rock Buster in Japan, is MegaMan's main weapon, a rapid firing arm cannon equipped in his left arm. It can be improved with Buster Parts, which modify four stats: Attack, Energy, Range and Rapid. MegaMan is only allowed 2 Buster Parts at a time, but upon obtaining the item Adapter Plug, he can equip 3 parts.
  • Active Buster: Fires homing missiles. When fully upgraded, it is one of the most powerful weapons in the game, surpassed only by the Shining Laser.
  • Aqua Blaster: Releases water to extinguish fires. It deals no damage and can only extinguish small flames, being useless against strong fire sources such as flamethrowers.
  • Blade Arm: Creates an energy blade for close-range combat.
  • Buster Cannon: A powerful cannon with good firepower and range.
  • Crusher: Throws powerful electro-magnetic bombs.
  • Drill Arm: Short-range drill that can be used to destroy certain types of walls.
  • Grand Grenade: Throws bombs that can crack certain walls. The Grand Grenade and the Powered Buster are the only weapons that can destroy the cracked ceiling in the Clozer Woods Sub-Gate. MegaMan is immune to the explosions.
  • Grenade Arm: Throws bombs with a delayed explosion. The bombs bounce on walls and can be kicked. Explodes immediately if touched. MegaMan is immune to the explosions.
  • Ground Crawler: Releases a bomb that rolls along the ground and explode when it touches an enemy.
  • Homing Missile: Fires homing missiles, lower rapid fire rate then the active buster.
  • Hunter Seeker: Launches an independent probe that homes in on the target MegaMan is locked on to.
  • Hyper Shell: A bazooka-like weapon that causes an explosion in the area it hits, spreading damage over a large area.
  • Machine Buster: A machine gun made with the arm parts of a Blumebear.
  • Machine Gun Arm: Weapon with a high rate of fire.
  • Powered Buster: Weapon with good firepower and range, but with low speed and amount of energy.
  • Reflector Arm: Fires spheres that bounce off walls and explode.
  • Shield Arm: Creates an energy shield to protect MegaMan from enemy attacks.
  • Shining Laser: The most powerful weapon in the Mega Man Legends series. Fires high-powered pseudo-laser beams. When fully upgraded, has unlimited energy and is strong enough to defeat bosses in few seconds.
  • Splash Mine: MegaMan plants a mine on the ground that explodes after some time or when touched. The mines can also harm Mega Man.
  • Spread Buster: Fires multiple explosives simultaneously, covering a wide range.
  • Vacuum Arm: A vacuum that sucks nearby Refractors, Energy Cubes and Special Weapon Recharge Cubes. Has no offensive power, being used to collect money.

Other

Standard Tactics: MegaMan Volnutt will use the weapon best suited for battle, most likely coming with the Shining Laser and maxed out buster cannon statistics.

Weaknesses: If Volnutt's body is almost completely destroyed, he has to reset all of his parameters in order to heal, restoring the body to its original configuration. If his data is corrupted, he will be incapable of coming back.

Note: Despite the X Buster being called a toy in the scan, this clearly can't be the case. The X Buster is used to make single-handedly the most powerful weapon in the game, a weapon so powerful that Roll notes it almost frightens her with how powerful this weapon is, conveniently only being stated when she makes a weapon mixed with the X Buster and no other weapon. Along with this, it can easily defeat all of the forms of the final boss of the game MegaMan Juno along with easily defeat Sera.

Note 2: Mega Man Legends takes place at the end of the timeline[5].

Trivia


  • In all Mega Man Legends games, MegaMan is said to be 14 years old, despite the second game taking place one year after the first.
  • In Mega Man Legends 2, MegaMan's armor is slightly different from the first game, the most notable change being the inclusion of an orange backpack as a permanent fixture and moving the silver knobs from the center of his shoulders out to the side. He also appeared with this design in Namco vs Capcom and Street Fighter × All Capcom, but usually appears using his design from the first game.
  • Except for the instruction manuals from the first two Mega Man Legends games, his name is consistently written as MegaMan instead of Mega Man in all of his appearances.
  • In the Mega Man Legends 2 ending credits, the voice cast uses his Japanese name.
  • His name is written as "Rock-Volnatto" in the Japanese Rockman DASH 2 instruction manuals.
  • Susan Roman, who voiced Amelia in the first Mega Man Legends, did the voice of MegaMan in Mega Man Legends 2, replacing Corey Sevier presumably due to his voice maturing since the first game.
  • In the Tatsunoko vs. Capcom manual, his name was miswritten as "MegaMan Volunutt" on page 30.
  • Though MegaMan wears his armor almost all the time, in the opening sequence of Mega Man Legends 2, he is shown without armor and wearing normal clothes.
  • Volnutt is one of two Mega Man incarnations to not appear in all installments of his series (the other one is Copy X, who isn't involved in half of "his" series and was only a copy of the original Mega Man X), though he has a cameo appearance in the ending of The Misadventures of Tron Bonne.
  • In the manual for Cannon Spike, the image of MegaMan Volnutt appears on the section related to Mega Man, even though the game actually features classic Mega Man, not Volnutt.
  • MegaMan Volnutt is the only Mega Man incarnation who is rarely seen with a helmet, with several artwork and crossover appearances depicting him without one. However, the player can equip one on him in both Legends games, and the North American and European box art of Mega Man Legends 2 shows him wearing one.
  • MegaMan Volnutt is the only Mega Man incarnation who doesn't explode upon death.[6] However, he was originally going to feature an explosive death while Mega Man Legends was under development, but was removed likely due to Volnutt being considered the most "human" Mega Man at the time.[7]

Explanations

Explanation of data in the Mega Man series.

References

  1. Mega Man Zero Official Complete Works Page 170 "Well, this is just our own personal opinion, but the way we see it, the end of the Mega Man series has already been written in the form of [the] “Mega Man Legends” [series]. We feel that no matter how you continue the Mega Man series, you’ll always end up at Legends. Therefore, we feel that everything we have created has, in a way, laid the ground work for that world to come into existence. We have to make sure that things like the environment and human-Reploid relations that we establish will be able to make a comfortable transition to that future world."
  2. Cyber Peacock's stage takes place in Cyberspace
  3. Cyber Peacock is later fought again at the Final Weapon in the real world
  4. Mega Man Zero Official Complete Works Page 170 "Well, this is just our own personal opinion, but the way we see it, the end of the Mega Man series has already been written in the form of [the] “Mega Man Legends” [series]. We feel that no matter how you continue the Mega Man series, you’ll always end up at Legends. Therefore, we feel that everything we have created has, in a way, laid the ground work for that world to come into existence. We have to make sure that things like the environment and human-Reploid relations that we establish will be able to make a comfortable transition to that future world."
  5. Mega Man Zero Official Complete Works Page 170 "Well, this is just our own personal opinion, but the way we see it, the end of the Mega Man series has already been written in the form of [the] “Mega Man Legends” [series]. We feel that no matter how you continue the Mega Man series, you’ll always end up at Legends. Therefore, we feel that everything we have created has, in a way, laid the ground work for that world to come into existence. We have to make sure that things like the environment and human-Reploid relations that we establish will be able to make a comfortable transition to that future world."
  6. Game Over: Mega Man Legends
  7. Rockman Corner: In Mega Man Neo, You Explode When You Die

Battle Records

None.

None.

None.