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Revision as of 07:34, 30 September 2021

As Galeem, the Lord of Light defeated. Darkness takes hold. In a blink of an eye, the land is swallowed by Shadow. The Embodiment of Chaos and Darkness, Dharkon.
~ Narration in World of Light • Super Smash Bros. Ultimate.

Background

Dharkon is the embodiment of Chaos and Darkness and one of the main antagonists in of Super Smash Bros. Ultimate's Adventure Mode: World of Light. For many years, Dharkon has been in conflict with Galeem, the two godlike beings trying to eradicate the universe in either light or darkness.

Following Galeem's first defeat, the weakened Galeem flees as Dharkon swallows the land in a blink of an eye. The fighters proceed to chase Dharkon into the Realm of Darkness. Following Dharkon's first defeat, Dharkon proceeds to flee into the Final World. If you defeat Galeem in the final battle, Dharkon destroys the Galeem's army, enchains and impales him, and engulfs all the fighters in Darkness. If you defeat Dharken, Galeem disintegrates the weakened Dharkon and his puppet fighters and engulfs the fighters and the universe in light.

In the Pacifist Route, the fighters climbed the final destination were the two entities clashed. After they are defeated by the three fighters, the defeated Galeem and Dharkon falls into the Isie of the Ancients and frees the spirits from their control.

Powers and Stats

Tier: 2-B

Name: Dharkon

Origin: Super Smash Bros. Ultimate

Sex: Male

Age: Unknown

Classification: Tyrant, Embodiment of Chaos and Darkness, Cataclysmic Entity

Attack Potency: Multiverse level (Comparable to Galeem, who can absorb multiple Master Hands and engulfed the universe in light. One-shotted multiple Master Hands and is superior to the multiple Crazy Hands he controls. Able to engage Galeem head on). Can ignore durability in many ways

Dimensionality: 3-D

Travel Speed: Massively FTL+

Combat Speed: Extra-Temporal (Comparable to other fighters, like Kirby, who avoided beams from Galeem's, which can reach alternate space-times and seperate time periods)

Reaction Speed: Extra-Temporal

Lifting Strength: Unknown

Striking Strength: Multiversal (Able to impale and restrain Galeem. Scaling to Galeem who disintegrated him)

Durability: Multiverse level

Stamina: High

Range: Multiversal

Powers and Abilities:

Superhuman Physical Characteristics, Abstract Existence (Type 1. Dharkon is the abstract embodiment of darkness and chaos and their death causes all darkness in the universe to expire as Galeem rules in light), Flight (Can naturally fly around), Conceptual Manipulation (Dharkon is the abstract embodiment of darkness and chaos and their death causes all darkness in the universe to expire as Galeem rules in light), Electricity Manipulation (One of his moves is the Electric Serpent), Spatial Manipulation (Capable of shattering space as when he entered into the World of Light to from the Realm of Darkness), Energy Manipulation (Can create Beams of Darkness and his Photonic Wave), Portal Creation (Can create a series of portals across Final Destination while manipulating his tentacles. Created a Portal between the World of Light and World of Darkness), Teleportation (Can teleport around during the fight), Body Control (Can manipulate his body offensively, detaching and reincorporating his tendrils in many ways), Chain Manipulation (Chained and restrained Galeem), Explosion Manipulation & Self-Destruction (Can create beams of darkness called X-Bombs that detonate, can cause their clones to explode), BFR (He and Galeem sent the fighters to all the bosses in the game), Chaos Manipulation, Darkness Manipulation, Time Manipulation (Darken performs a damaging slash that rips a red line across the screen which slows down the players time movement. Unleashed a wave of darkness, can manifest himself as wave of darkness), Morality Manipulation (Controlled multiple Crazy Hands. Forced the spirits to take control of the bodies he made), Power Mimicry & Creation (Can make direct copies of the smash fighters in dark forms), Soul Manipulation (Likely before the Galeem massacre, caused multiple beings to lose their bodies and become spirits. Although these aren't real souls, they are hundreds of spirits separated from their bodies and Dharkon can control and manipulate them)
Superhuman Physical Characteristics, Inorganic Physiology (Is merely a floating hand), Large Size (Type 0), Higher-Dimensional Existence, Abstract Existence (Type 2. Is the embodiment of destruction and is described to personify it), Reality Warping, Sound Manipulation (Can laugh despite only being a hand), Flight (His natural state is flying and he can maneuver around as such), Vibration Manipulation (Slams the ground hard enough to cause massive shaking), Energy Projection (Can shoot out energy lasers out of his finger tips. Can create an energy ball that he slams into the ground), Creation, Explosion Manipulation & Fire Manipulation (Can create bombs that sets one on fire. Can create five blue fire balls that circle around him), Smoke Manipulation (Generates smoke from a lot of his attacks), Magnetism Manipulation & Electricity Manipulation (Naturally generates electricity, creates a magnetic attraction with Master Hand that also generates electricity), Darkness Manipulation (Can generate darkness damage), Spatial Manipulation, Black Hole Creation & BFR (Type 1. Can tear open a hole in the fabric of space creating a black hole pulling enemies in), Light Manipulation, Status Effect Inducement & Mind Manipulation (Creates a light that once it finds the opponent causes them to get confused), Teleportation (Can teleport around), Ice Manipulation (Can freeze enemies), Duplication (Can create duplicates of the fighters), Law Manipulation (Master Orders contain battles with special rules, which can vary between a 1-minute timed battle, a 2-minute stock battle, a 1-minute coin battle, a stamina battle, and a horde battle. Additional effects, such as characters being able to reflect projectiles, or starting equipped with certain items, may also be present)
Statistics Amplification (Via raising spirits in dojos increasing various stats), Invulnerability (Via Unflinching Charged Smashes, gain super armor while charging smash attacks, Invincibility after Eating, become invincible for a while after eating food), Passive Healing (Via Autoheal, recovers health every five seconds, Healing Shield, recovers health when enemy attacks are shielded, KOs Heal Damage, recovers health when enemies are KO'd, Critical-Health Healing, recovers a great deal of health when a certain amount of damage is taken, Critical-Health Healing recovers a ton of health when a certain amount of damage is taken), Life Manipulation (Via Lifesteal, steals opponents' life force when the opponent is striked), Weapon Creation (Various spirits allow the character to start with weapons), Power Nullification (Via Jam FS Charge, slows down the charge rate of ones FS meter), Resistance to Aura (Via Aura Resist, reduces damage taken from Lucario's Aura attacks), Magic (Via Magic Resist reduces damage taken from magic attacks, such as Zelda's and Robin's spells), Psychic Powers (Via PSI Resist, reduces damage taken from Ness's and Lucas's PSI attacks), Fire Manipulation, Explosion Manipulation & Darkness Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks, also applies to darkness based attacks), Water Manipulation & Ice Manipulation (Via Water/Ice Resist, reduces damage taken from water attacks), Electricity Manipulation (Via Electric Resist, reduces damage taken from electricity attacks), Energy Manipulation (Via Energy Resist, reduces damage taken from energy attacks, such as Fox's Blaster), Poison Manipulation (Via poison immunity, poison heals heals the user when they're poisoned), Extreme Heats (Via lava-floor immunity), Extreme Colds (Via ice-floor immunity), Paralysis Inducement (Via zap-floor immunity), Sleep Manipulation (Via slumber-floor immunity), Air Manipulation (Via strong-wind immunity), Smoke Manipulation (Via Fog Immunity), Spatial Manipulation (Via screen-flip immunity), Status Effect Inducement (Via Irreversible Controls Immunity), Gravity Manipulation (Via Gravity Change Immunity), Earth Manipulation (Via Falling Immunity, grants immunity to tripping from earthquakes), Burrowing (Via Bury Immunity)

Standard Equipment: The World of Darkness, his Crazy Hands, and the controlled spirit fighters

Intelligence: Unknown

Weaknesses: None notable

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Dharkon