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== Background ==
== Background ==

Revision as of 06:03, 7 July 2022

The Terrarian
As this world's champion, you will experience communications from the world to help protect your mission.
~ The official Terraria lore

Background

The Terrarian is the unnamed protagonist of Terraria. As a last resort to stop the lingering shadows of impending doom and the spread of the evil biomes, the Terrarian was chosen and summoned by the world itself to bring balance to the universe. Along their journey, the Terrarian meets several powerful allies who guide them to purifying the world of good and evil and saving Terraria from a slumbering eldrich horror, along with several other powerful entities who guard the planet's hidden secrets.

Statistics

Key: Journey's Beginning | Crystal Amplifications | Pre-Evil Biome Boss | Pre-Dungeon | Pre-Hardmode End

Tier: At least 9-A, possibly High 8-C, Higher with buffs | 8-B, 8-A with buffs | 7-B, Higher with buffs | At least 7-B, Higher with buffs | 7-A, possibly 6-C, Higher with buffs

Name: None.

Origin: Terraria

Sex: Unknown, either male or female depending on the player's choice.

Classification: Terrarian, The World's Champion

Status: Alive

Alignment: True Neutral (The Terrarian's purpose for being summoned was to bring balance between good and evil. They only truly accomplish what is best for their purpose, whether that's killing harmless animals that stand in their path, or appeasing the travelers who join them on their journey. The Terrarian wishes to exterminate both the Corruption and the Crimson despite being designed to keep life balanced)

Dimensionality: 3-D

Attack Potency: At least Room level (Can easily chop and destroy large trees with their starting equipment), possibly Large Building level (Can damage enemies and monsters who are capable of surviving the bomb explosion), Higher with buffs (Potions such as the Rage Potion and Wrath Potion increase the Terrarian's attack power by a fixed percentage) | City-Block level+ (Can fight and defeat the King Slime who can survive direct explosives impact which yield this much power), Multi-City Block level with buffs | City level (Can fight and defeat the Eye of Cthluhu who can ram at speeds yielding this much energy), Higher with buffs | At least City level (Defeated the Brain of Cthluhu, a far more complex and dangerous organ than the Eye of Cthluhu), Higher with buffs | Mountain level+, possibly Island level (Killed the Wall of Flesh who can ram at speeds yielding this much energy), Higher with buffs

Durability: At least Room level (Can survive attacks from slimes with no armor), possibly Large Building level (Can barely survive the explosion of a standard bomb with armor), Higher with buffs (Potions such as Iron Skin Potion and Endurance Potion increase the defense of the Terrarian by a fixed number) | City Block level (Can survive rammings from the King Slime), Multi-City Block level+ with buffs | City level (Can survive rammings from a second phase Eye of Cthluhu which yields this much power), Higher with buffs | At least City level (Can endure attacks from the Eater of Worlds who is vastly superior to the Eye of Cthluhu), Higher with buffs | Mountain level, possibly Island level (Can survive all of the Wall of Flesh's attacks even when it's at its strongest), Higher with buffs

Striking Strength: At least Room Class, possibly Large Building Class, Higher with buffs | City Block Class, Multi-City Block Class with buffs | City Class, Higher with buffs | At least City Class, possibly Higher, Higher with buffs | Mountain Class, possibly Island Class, Higher with buffs

Lifting Strength: At least Class K (Can wear a full set of Gold Armor and can carry several solid gold blocks at once in their hand), possibly Extra Temporal (Can hold and use both the Bottomless Water Bucket and Bottomless Lava Bucket which both contain an endless supply of their respective materials) | At least Class K, possibly Extra-Temporal | At least Class K, possibly Extra-Temporal | At least Class K, possibly Extra-Temporal | At least Class K, possibly Extra-Temporal

Travel Speed: At least Massively Hypersonic (Can travel at speeds capable of reaching space in a few seconds), Higher with buffs (The Swiftness Potion increases the Terrarian's speed by a fixed percentage) | At least Massively Hypersonic (Faster than before. Can keep up with King Slime), Higher with buffs | At least Massively Hypersonic (Faster than before. Can keep up with a second phase Eye of Cthluhu), Higher with buffs | At least Massively Hypersonic (Can keep up with ans dodge the Queen Bee's attacks in combat), Higher with buffs | At least Massively Hypersonic (Can keep up with the Wall of Flesh at its fastest), Higher with buffs

Combat Speed: At least FTL, likely Massively FTL (Scale to their weaponry such as the Space Gun and the Grey Zapinator which fires lasers. Can telekinetically summon and control fallen stars) | At least FTL, likely Massively FTL (Is imbued with fallen stars which are the power of the cosmos that fall from the heavens) | At least FTL, likely Massively FTL | At least FTL, likely Massively FTL | At least FTL, likely Massively FTL

Reaction Speed: At least FTL, likely Massively FTL (Can somewhat maneuver around fallen stars close range) | At least FTL, likely Massively FTL (Can dodge attacks from the King Slime and escape the Dungeon Guardian) | At least FTL, likely Massively FTL (Can dodge attacks from the second phase Eye of Cthluhu) | At least FTL, likely Massively FTL (Can outmanuaver the Queen Bee) | At least FTL, likely Massively FTL (Can dodge the Wall of Flesh's lasers)

Stamina Superhuman (Can operate several days and nights straight with little to no sleep, fighting dangerous hostile monsters who stalk the Terrarian. Can travel to the depths of the Underworld without tiring)

Range: Extended Melee physically, Higher with large melee weapons, Hundreds of Meters with bows and weaker arrows, Thousands of Kilometers with stronger projectile weaponry, Universal with world blessings, Low Multiverse with Corruption and Purification

Intelligence: At least Extraordinary Genius (Despite only just being recently summoned by the world, the Terrarian has mastery over dozens of different and unique weapons, including items that wouldn't normally be combat applicable. Is a master craftsman, forger, architect, and engineer capable of building a binary-to-decimal calculator and entire teleportation networks. Studies the foes they fight and documents their origins and behaviors based on just a few encounters. Managed to outwit and ultimately best the Brain of Cthluhu, who is described as a mastermind), likely Supergenius (Should be comparable to the Mechanic who was kidnapped and forced to rebuild the mechanical organs of Cthluhu. These organs include the twins, who are infused and powered by souls of sight, which are the essence of omniscient watchers. Like Wilson, the Terrarian is burdened with the knowledge of the Constant and even can directly enter it. Said knowledge allowed Wilson to build a dimensional portal between the Constant and his world long before modern technology could even assist him. Built a new portal with spare parts from the Constant)

Key: Pre-Jungle Awakening | Pre-Lihzahrd Temple | Pre-Lunar Events | Pre-Moon Lord | Journey's End

Tier: Low 6-B, possibly High 6-B, Higher with buffs | High 6-B, possibly Higher, Higher with buffs | 4-A to 3-A, Higher with buffs | At least 4-A to 3-A, possibly 2-C, Higher with buffs | Possibly 2-C, Higher with buffs

Name: None.

Origin: Terraria

Sex: Unknown, either male or female depending on the player's choice.

Classification: Terrarian, The World's Champion

Status: Alive

Alignment: True Neutral (Their goals and ambitions remain the same with the added objective to purge the Hallow, a biome with a similar morality against good and evil)

Dimensionality: 3-D

Attack Potency: Small Country level (Scales above the Destroyer who causes the world to shake with its movement which can be felt [ from the clouds]. Such a demonstration of power would require destructive potency of these scales)

Powers and Abilities


"Spoilers Ahead"
This character or verse has been very recently made and spoilers for the story and the fate of said character are inbound, avoid reading if one would like to pursue the verse without any spoilers for themself.
Ms. Chalice

Background

Ms. Chalice, also known as The Legendary Chalice, is a side character in Cuphead, and the tritagonist of Cuphead: The Delicious Last Course. She searches various mausoleums in search of magic, which is revealed later in the DLC to be magic capable of returning her back to life. She is also implied to be a great warrior in her youth.

Appearance

Like her last name says, Ms. Chalice is an anthropomorphic light-yellow chalice, with a golden lip and handles, and a golden- and white-striped straw sticking out of her head, similar to that of Mugman.

Her facial features consist of a small golden nose, round eyes with three eyelashes on each and a yellow mole under her right eye.

She wears a black long-sleeve shirt, a light blue skirt with white bloomers, white gloves (with either white or yellow cuffs) and a pair of golden ballet flats.

If the answer "Yes" is chosen in the cut scene with the Devil before his battle—triggering the bad ending—Just like Cuphead and Mugman, her appearance dramatically changes. Her light blue and gold colors changes to pink and she now has a bitten straw, her left handle is broken, and she now has evil-looking yellow eyes with black and red pupils, a maniacal smile, and sharp teeth. Her eyelashes seem to be missing.

When the player completes the Cactus Girl’s quest, now the player can access to a new filter called Chalice in this filter Ms. Chalice’s appearance stays the same, but her colors are now gold rather than her usual default colors, her skin is also white rather than being light yellow, however for The Legendary Chalice her body is now gold, and her skin is also white as well.

Personality

The Legendary Chalice is a very kind and caring person, always going out of her way to help Cuphead and Mugman by finding new arts they can use. She's also very brave and/or naive, since she goes into the Mausoleums despite knowing that she can be trapped by the ghosts. She also seems to put others before herself, as while she wishes very much to become mortal again, she states that it isn't worth sacrificing her friends over it.

Statistics

Key: Physical Body | Astral Plane

Tier: 8-C, Higher with Super Arts | 8-C, Higher with Super Arts

Name: The Legendary Chalice, Ms. Chalice

Origin: Cuphead

Sex: Female

Age: Unknown, likely centuries old (Is implied to be a warrior from a distant age)

Classification: Chalice, undead spirit, warrior

Status: Deceased (Is a soul that is a resident of the astral plane, the world of Inkwell's afterlife), Alive in the comics and after the epilogue of Cuphead: The Delicious Last Course (Seems to have gained a physical body after Chef Saltbaker redeemed himself)

Alignment: Neutral Good (Ms. Chalice is a kind-hearted spirit willing to help those she's just met. She refuses to put other lives before her own in her quest to regain life)

Dimensionality: 3-D

Attack Potency: Building level (Is able to fight character such as Glumstone, who destroyed a large portion of a mountain platform. Fought Esther Winchester who completely destroyed a saloon), Higher with her Super Art (Ms. Chalice's Super Art I and III have the power of five EX attacks) | Building level, Higher with her Super Art, can ignore conventional durability with Mind Manipulation. Ms. Chalice can only attack her opponents whilst in the Astral Plane

Durability: Building level (Can withstand attacks from Glumstone and Esther Winchester) | Building level, Immortality and Incorporeality make her difficult to hurt.

Striking Strength: Building Class, Higher with Super Arts | Building Class, Higher with Super Arts, can ignore conventional durability with Mind Manipulation. Ms. Chalice can only attack her opponents whilst in the Astral Plane

Lifting Strength: Unknown | Unknown

Travel Speed: At least Transonic (Can easily outpace sound-based attacks. Much faster than Cuphead and Mugman during the original campaign), Supersonic+ while using her Super Art (Can transform into a missile which move at these speeds) | At least Transonic, possibly Higher

Combat Speed: FTL (Ms. Chalice can parry lasers from the Dog Chinook ray guns) | FTL, possibly Higher

Reaction Speed: FTL (Superior to Inkwell Isle III Cuphead and Mugman, the former of which can dodge lasers from Dr Khal's Robot) | FTL, possibly Higher

Stamina: High (Can fight several residents of Inkwell Isle IV back-to-back. Should be comparable to Cuphead and Mugman) | Limitless (As a ghost, she shouldn't be bound by standard biological limitations)

Range Below Standard Melee physically (She is less than a meter tall), Extended Melee with the Spread shot, Tens of Meters with other attacks, Unknown with Chaser and Crackshot shot (Both have the capabilities to lock on and/or home in on targets regardless of the distance between them and Ms. Chalice), Hundreds of Meters with airplane, Low Multiversal with Astral Projection, Mind Manipulation, Dream Manipulation, and Portal Creation

Intelligence: At least Gifted (Ms. Chalice, previously a warrior when alive, was able to instantly master her weapons after taking possession of Mugman. Can easily fight skilled combatants with her weapons)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Was a skilled warrior in her past life), Inorganic Physiology (Is a chalice), Small Size (Type 0. Is less than half the size of a regular human), Martial Arts (Should be far more skilled than Cuphead who has displayed skill in hand-to-hand combat), Acrobatics and Limited Physics Manipulation (Can perform a double-jump in midair, simultaneously pulling off several forward flips), Pseudo-Flight (Ms. Chalice's dash allows her to remain temporarily airborne for a moment), Minor Invulnerability (Ms. Chalice can perform a roll that makes her immune to damage until she exits the roll), Portal Creation and Dimensional Travel (Ms. Chalice can create portals between the astral plane and Inkwell Isle), Toon Force, Limited Body Control & Shapeshifting (Can transform her straw into a hand), Limited Absorption (Anything pink Ms. Chalice parries will be absorbed into her Super Meter. She can even parry her own attacks), Dimensional Storage, Immortality and Regeneration (Type 3, 6, and 7. High-Mid. The residents of Inkwell Isle can survive and persist well after being reduced to bones, flesh, and their heads. They can even continue fighting after technically "dying"), Resurrection (Can resurrect Cuphead and Mugman by parrying their souls. Every death and failed victory Ms. Chalice experiences is recorded and acknowledged by several characters), Immersion and Plot Manipulation (Should be comparable to Cuphead who can enter movie and directly alter the stories and script), Immortality Negation and Soul Manipulation (Type 7. Can harm and defeat various ghosts), Resistance to Pain (Can endure large amounts of punishment and various forms of attacks), Extreme Heats and Fire Manipulation (Survived Grim Matchstick's fire breath which turned Elder Kettle's house into ashes. Can fight the likes of Djimmi the Great in a desert), Extreme Colds and Ice Manipulation (Can tank attacks from the likes of Mortimer Freeze who uses icicles for attacks. Can fight in snowy mountain cliffs), Matter Manipulation (Scales to Cuphead who survived a blast from Dr Khal's Robot atomizer), Electricity Manipulation (Can tank attacks from bolts of lightning and electricity), Petrification (Can break out of being petrified by Cala Maria's petrification beams), Acid Manipulation (Can survive falling into Glumstone's stomach acids), Dream Manipulation, Mind Manipulation, and Soul Manipulation (Can directly fight off astral beings attacking her in her own mind)

All previous abilities. Undead Physiology (Is an astral spirit), Enhanced Portal Creation and Dimensional Travel (Ms. Chalice can create portals between the astral plane and Inkwell Isle, along with anchor points to lure opponents into a dream within the Astral Plane), Enhanced BFR (Type 2. Ms. Chalice can open portals to and from the Astral Plane, where she can send various objects in and out of the two realms, along with anchor points to lure opponents into a dream within the Astral Plane), Mind Manipulation, Dream Manipulation, and Soul Manipulation (Residents of the Astral Plane can create anchor points in Inkwell to directly enter the minds of the residents and attack their astral forms), Reality Warping and possible Life Manipulation (Astral Beings can warp the minds of their opponents to fit their liking. Ms. Chalice is implied to gain complete control over the Astral Plane in the Epilogue of the Delicious Last Course), Immortality (Type 7, 8, and possibly 9. As a resident of the Astral Plane, Ms. Chalice is naturally a spirit. Ms. Chalice is bound by the Astral Plane and cannot leave, thus she is unable to truly die due to it keeping her within it. She potentially gained control over the Astral Plane after the Delicious Last Course, allowing her to freely create a body whenever she pleases)

Magic (Ms. Chalice's weapons and Super Arts are magic in nature, along with being the reason she can use magical attacks at all), Accelerated Development and Power Bestowal (Ms. Chalice's powers grow stronger and faster the more opponents she defeats in battle), Curtain Fire (Various attack modifications can fire several types of projectile patterns, some of which are omni-directional or fire in multiple directions), Homing Attack and Forcefield Creation (The Chaser homes in on targets and can create a bubble-like shield made of stars that damage foes on contact. The Crackshot remains airborne briefly before breaking into a smaller projectile and swiftly targeting an opponent), Fire Manipulation and Explosion Manipulation (The Charge weapon fires a flaming projectile that explodes on contact. The Lobber Ex, Kablooey, creates an [ explosive sphere that detonates on contact with an opponent]. Can fire multiple bombs at foes whilst in her plane), Energy Manipulation (The Roundabout EX, Jumbo Rebound, fires [ energy-based buzzsaws that move similarly to the roundabout projectile]), Electricity Manipulation and Piercing Attack (The Converge fires three bolts of electricity that pierce through multiple targets. Further Enhanced through the EX move Electro-Bolt), Air Manipulation and minor Weather Manipulation (The Twist-Up weapon fires three small tornadoes that sore through the air. Further enhanced by the EX move Cyclone Spiral which fires a much larger and wild tornado), Enhanced Flight (Can now fly indefinitely with his airplane), Transformation, Fusionism, and Self-Destruction (Can transform into a smaller plane and a giant rocket that explodes on impact), Magnetism Manipulation (Can fire magnetic rockets with EX I that home in on foes after being fired), Energy Manipulation and Astral Manipulation (Her Super Art I fires a pillar of astral energy vertically, performing large amounts of damage on foes), Summoning and Invulnerability (Can summon a heart-like entity from the Astral Plane to take a hit for her with Super II), Portal Creation, Dimensional Travel, and BFR (Type 2. Ms. Chalice can open portals to and from the Astral Plane, where she can send various objects in and out of the two realms with Super III)


Standard Equipment

  • Weapons:
Name Icon EX Description
Peashooter Mega Blast Standard issue weapon. Long range with average damage.
Spread Eight Way Short range with great damage -- if you can keep close to your target.
Chaser Chaos Orbit Long range with below-average damage. No aiming required.
Lobber Kablooey Medium range and good damage with a slower rate of fire.
Charge Radial Barrage Hold attack to increase damage. No rapid fire, so precision is key.
Roundabout Jumbo Rebound Great coverage with average damage. Aim backward for maximum range.
Crackshot P. Turret Straight shot with good damage. Breaks into weaker aimed projectiles.
Converge Electro-Bolt Full screen piercing 3-way shot. Hold lock button to narrow spread.
Twist-Up Cyclone Spiral Rapid-fire shot with arced pathway and average damage.
  • Charms:
Name Icon Description
Heart Adds an additional hit point but lightly weakens your attack power.
Smoke Bomb You will not take damage during a dash. A great defense maneuver.
P. Sugar The first parry move is automatic — all you need to do is jump.
Coffee Super meter continuously fills -- in addition to what you earn.
Twin Heart Adds two additional hit points but weakens your attack power.
Whetstone Your first parry move doubles as a damaging axe attack.
Astral Cookie Play as Ms. Chalice and gain access to her moveset.
Heart Ring Restores one HP to the player for their first, third, and sixth parries.
Broken Relic A simple bauble of unknown origin.
Cursed Relic Jinxed curio that inflicts various status ailments.
Divine Relic Wondrous talisman that grants a variety of abilities.