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Revision as of 23:12, 6 February 2023

I don't think you'll be able to do this alone.
~ Proto Man to Mega Man
Hmm? What's wrong with you? You've got a fever... I guess that's what they call poetic justice.
~ Proto Man to Dr. Wily

Background

Proto Man, known as Blues in Japan, is the first Robot Master ever created by Dr. Light even before Mega Man himself was created. Considered the "older brother" of Mega Man and Roll, he first appeared in Mega Man 3 training him to see if he could beat Dr. Wily, aiding Mega Man in his fight against evil.

This dropdown contains the synopsis of ’s story. Read at your own risk as you may be spoiled otherwise!

Origin
Proto Man was originally intended to become the first humanoid robot capable of self awareness.

He was a prototype robot, so his design was not complete. Although he greatly exceeded his creator's expectations on several levels, it was later discovered that his energy core had a critical problem that would eventually make him stop functioning. Dr. Light planned to repair him. However, since he was created too independent, Proto Man feared the modification would change his character. Proto Man refused to have Dr. Light meddle with his systems and fled to protect his sense of identity.

Dr. Light had presumed Proto Man to have died and regrettably gave up on him. Learning from his mistakes, he perfected the energy core and created two unit robots, Rock and Roll, to help him with the housework and other 6 robots destined to help humanity. Proto Man's design became the basis of the Sniper Joe series of robots. In Mega Man Powered Up, it is revealed that Proto Man despises the Sniper Joe series due to this.

Proto Man wandered the world alone. Before his energy reactor was completely depleted, the scientist Dr. Wily found him collapsed and dying. Dr. Wily managed to temporarily repair Proto Man by altering his power reactor from a solar to a nuclear one, as well as making other modifications, turning him into a combat robot. He also gave Proto Man the Proto Shield to compensate for his body's weakness, and in an attempt to hide his identity from Dr. Light, he gave him his helmet and his now-trademark visor. Working on Proto Man's systems gave Wily greater knowledge in creating robots at the same level as Dr. Light, helping his plans for world domination along.

Indebted to Dr. Wily, Proto Man served him until his encounters with Mega Man in Mega Man 3 made him realize his true nature. Proto Man saved Mega Man in the end of Mega Man 3, and officially turned against Wily in Mega Man 4, when he rescued Kalinka Cossack. However, he still refused help from Dr. Light, still holding onto his feelings. Mega Man doesn't know that Proto Man is his brother.

Proto Man's signature whistle is a staple of the character and almost always plays before his appearance.

Mega Man Powered Up
Although Proto Man has no involvement in the story, he is a playable character that can be unlocked after beating all challenges, or downloading him. He uses his Proto Shield to block attacks like Mega Man in Mega Man 7. His shield can also be knocked off by enemies, but it can be retrieved. However, it can fall off in extreme circumstances. He can jump higher and move faster than all other characters, but he also takes more damage from enemy attacks and obstacles compared to other characters. He cannot slide, copy weapons or charge his buster like in the other games. However, instead of the Proto Buster, he has a new skill - Proto Strike, which is virtually the same as Mega Man's charge shot and can be shot rapidly.

Mega Man 3
Proto Man fights Mega Man in Magnet Man's, Hard Man's and Shadow Man's stages, as well as appearing in Gemini Man's stage. After the defeat of the Doc Robot(s), Proto Man will fight Mega Man one last time disguised as Break Man. After Mega Man defeats Dr. Wily, Proto Man saves Mega Man and brings him back to Dr. Light's laboratory. Dr. Light hears Proto Man's whistle and appears to recognize him. Based on Proto Man's words while rescuing Mega Man, he also planned to rescue Dr. Wily as well, but believed that he arrived too late.

In the version of Mega Man 3 that was featured in Mega Man: Anniversary Collection and Rockman Complete Works, Proto Man plays the role of Mega Man's navigator, even though for most of Mega Man 3 he is seen as the villain.

Mega Man 4
Proto Man rescues the kidnapped Kalinka and brings her to Mega Man and her father, Dr. Cossack, after Mega Man defeats him, to let her tell Mega Man that her father was forced to work for Dr. Wily. Based on Wily's reaction to Proto Man's deed, it can be presumed that he was still working for Wily until that point. There is some speculation that he was also the one who kidnapped Kalinka in the first place, as he was the only functioning robot under Wily's control after the events of Mega Man 3.

Mega Man 5
Proto Man was framed for a robot attack and kidnapping Dr. Light. Mega Man later finds out that Dr. Wily created a robot called Dark Man to impersonate Proto Man as revenge for Proto Man's betrayal in the previous game. Proto Man appears to reveal the deception and later helps Mega Man near the end of the game by helping lift the roof of Dr. Wily's castle when Mega Man saved Dr. Light.

Mega Man 6
Proto Man appears in Tomahawk Man's stage to give Mega Man the Energy Balancer upgrade. With it, when Mega Man collects Weapon Energy with the Mega Buster equipped, it restores the weapon with the least energy in it.

Mega Man 7
Proto Man appears in Cloud Man and Turbo Man's stage, giving him hints to certain secrets (like using the "flame weapon" in "the woods"). After Mega Man visits him in those areas, he will appear in Shade Man's stage hidden in the wall behind the Sniper Joe 01 after the mid-boss VAN Pookin by destroying the mini pumpkin inside the boss. He will challenge Mega Man to a fight and if he takes enough damage, he will give his Proto Shield to Mega Man.

Mega Man 8
After Mega Man's battle with Duo, Proto Man tells him that Dr. Wily's new fortress, called "Wily Tower," lies just ahead. Later after Duo is weakened when he saved Mega Man from the giant laser of Wily's latest Wily Machine, Proto Man arrives and helps Duo escape leaving Mega Man to finish off Dr. Wily on his own. Then, after Wily's defeat and Mega Man's rescue at the hands of Duo, Mega Man returns to the area near the wreckage of Wily Tower to find Proto Man standing on a tree. Proto Man tells him that Duo left to return to space but had a message for him - "Thank you."

Mega Man & Bass
Proto Man appears in the opening stage, trying to stop King, but is sliced in half. Mega Man shows concern and tells him to go to Dr. Light for repairs, whilst Bass ignores him and claims he's the most powerful robot.

He reappears at the end of the second King Stage and uses his Big Bang Strike to destroy King's shield, but he falls unconscious because he used nearly all of his power on that attack. King promptly teleports Proto Man out of the castle so that he can be repaired. He then appears in Bass's ending where he eavesdrops on Wily explaining his reasons to Bass of creating King to test Bass' abilities after he failed to destroy Mega Man. Wily then shows Bass new plans for a King II, promising that Bass will become stronger. Eventually, Proto Man comes out and destroys the plans, swearing that he won't let Wily's plan come to fruition. Angered, Wily commands Bass to destroy Proto Man, telling him to prove his point of being the most powerful robot in the universe. However, due to the dilemma regarding his loyalties, Bass is unsure about this. Proto Man then tells Bass that even though he agrees with Wily that Bass is a strong and powerful robot, he'll never defeat Mega Man because he has nothing to fight for. Angered, Bass tells Proto Man to leave, which he does.

Mega Man 9
Proto Man appears after Mega Man defeats Dr. Wily and warns him about Wily's trap, but Mega Man tells him he can't risk it not being a trap. Disappointed, Proto Man disappears, but soon returns to save the unconscious Mega Man from being crushed by the collapsing Wily Castle.

Proto Man is also available as a downloadable playable character for 200 Wii points/160 Microsoft points/ $1.99 (original release) or after unlocking the DLC (Legacy Collection 2). He plays the same as Mega Man except he can slide and charge his Proto Buster, receives double damage from attacks and is knocked back twice as far when hit. Proto Man can only fire two shots at a time, as opposed to Mega Man's three. He can deflect bullets with his Proto Shield (but only while jumping), and rather than Rush, he has the Proto Coil and Proto Jet, which resemble the transport items from Mega Man 2.

Mega Man 10
Proto Man is a playable character from the start of the game, with all of his features from Mega Man 9. However, Proto Man can now use a store, even though there are less items in it, and the remaining items cost more (for example, an E-Tank costs 40 screws instead of 30 screws). He aids Mega Man to help find the parts for a vaccine-making device to fight the Roboenza virus, which causes robots to overheat and go crazy. While inside the Wily Castle, he is infected with the virus and collapses. However, Mega Man had a prototype cure with him that Dr. Light had built earlier in the game, and the two can go on and defeat Wily. In his ending, Proto Man decided to leave Wily behind, deducing Wily coming down with influenza was "poetic justice", although it is implied that Mega Man still took him to the hospital. On a related note, Proto Man is the only one of the three playable characters who doesn't mistake Wily's influenza for Roboenza.

Mega Man IV
Proto Man appears in a hidden area in Napalm Man's stage, which can be accessed using Rain Flush, where he gives Mega Man a random item similar to Eddie. He reappears in the Wily Battleship in an area that can be accessed with the Charge Kick and serves the same function as he did before.

Mega Man V Proto Man appears hidden in some of the blocked areas of the Wily Star. When found, he gives Mega Man either a Life or an item to refill all his health and weapon energy.

Mega Man's Soccer
Proto Man is a balanced player with high speed, being the fourth fastest player in the game. His team is the penultimate one to be confronted in the Capcom Championship mode, his field being in the Wily Castle. After defeat, one of the eight Proto Mans join Mega Man's team. His team in Tournament mode is made of three Proto Mans, Ice Man, Air Man, Bubble Man, Top Man, and Snake Man. In the cut endings for both Tournament mode and Championship mode, Proto Man is watching the sea from atop a cliff, and then teleports out.

Mega Man: Battle & Chase
Sensing that Dr. Wily might try to steal the large amount of money that was offered as prize in this year's Battle & Chase competition, Proto Man decided to participate to make sure nothing bad would happen. As he guessed, Dr. Wily appears to steal the money, but he is defeated. In his ending, Proto Man becomes famous after winning the competition, and every restaurant that he visits adds a sign outside saying "Proto Man's favorite place!".

Mega Man: The Powered Battle
He is a playable character in the fighting game Mega Man: The Power Battle, alongside Mega Man and Bass.

Upon completing the game with Proto Man, Proto Man will oversee Wily's fortress's destruction from a cliff. It then cuts to a cityscape where Proto Man is watching from atop a building, with the narration mentioning Proto Man's backstory as Light's first creation before disappearing while incomplete, with it being unknown whether he is an ally or an enemy of Mega Man.

Mega Man 2: The Power Fighters
Like the previous installment, he is also a playable character in the sequel, Mega Man 2: The Power Fighters. He had been summoned by Dr. Light to retrieve parts that Dr. Wily stole in a raid at Dr. Light's lab as well as locate Roll. In addition to selecting as him, he can also work with Mega Man, Bass, or Duo. Upon finding Dr. Wily, Proto Man deduced that Wily used a decoy and shoots its head off. In addition, when Proto Man located Roll, she comments that he's always there to save her before revealing she stole some energy from the Wily Robot.

In the ending to his own story, Dr. Light finds him and requests he try to complete repairs on his unstable core given the peace of Wily being defeated, but Proto Man politely declines, feeling he's well aware of his own body, and that living in peace with other people was not his style.

In the ending of the Mega Man/Proto Man story, Proto Man- alongside Roll, Auto, and Dr. Light- comforts Mega Man, after he has a crisis of faith when Dr. Wily told him that he was no different than himself by destroying his robots whilst simultaneously and "hypocritically" claiming to fight for "peace for both humans and robots". Proto Man tells Mega Man that whilst he is somewhat naïve, his way is the right one.

In the ending of the Bass/Proto Man story, Proto Man told Bass that, while he accepts that Bass will want to defeat Mega Man and himself, he can't beat Mega Man due to their having two different goals- while Bass fought for the petty reason of proving himself to be the strongest, Mega Man fought for the future of robots and mankind, also leaving Bass to mull it over.

In the ending of the Duo/Proto Man story, as Duo is about to leave, Proto Man, when questioned about his relationship to Mega Man, denies there being any relation due to his loner nature (with Duo implying that he might actually have some sort of relation), but nonetheless requests he return to Earth if he has the opportunity.

Statistics

Tier: 5-B, Higher with Big Bang Strike

Name: Proto Man, Blues, "Break Man"

Origin: Mega Man 3

Sex: Male

Age: Unknown

Classification: Robot Master, Robot, Brother of Mega Man

Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)

Alignment: Initially Lawful Neutral during Mega Man 3 (Initially served Dr. Wily as he saved his life, though after meeting and facing against[1] Mega Man, he ended up betraying Dr. Wily) Lawful Good (Like Mega Man, upholds for peace and will follow the laws of robotics, constantly helps out Mega Man during several journeys and has saved his, Dr. Light's, and even in some cases Dr. Wily's life)

Dimensionality: 3-D

Attack Potency: Planet level+ (Can consistently fight against and harm Mega Man, and has saved him. Noted that his Blues Buster is comparable to Rock Buster in ability[2]. Could defeated mechs of Dr. Wily. Mega Man was able to fight on par with beings such as Duo, who was at this level), Higher with Big Bang Strike (Proto's ultimate attack that destroyed King's shield in one hit, which the likes of even Mega Man or Bass couldn't break it)

Durability: Planet level+ (Less durable then Mega Man[3] though he can take hits from him), Higher with ProtoShield (Allows him to completely block attacks from Mega Man and other enemies)

Striking Strength: Planet Class+

Lifting Strength: Class T (Should be comparable to Mega Man, who was able to hold up Dr Wily's fortress at the end of Mega Man 5)

Travel Speed: FTL (Can outrun black holes from Galaxy Man. Can keep pace with Mega Man, who can outrun black holes from robot masters such as Saturn and even Galaxy Man), Far Higher with Teleporters (Proto Man’s teleportation is able to travel planets and solar systems in a short time frame, reaching this levels of speed)

Combat Speed: Massively FTL (Can tag Mega Man who can tag and react to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Reaction Speed: Massively FTL (Can react to attacks from Mega Man who can tag and react to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Stamina: Essentially Limitless due to being a robot (Though due to having his solar energy based system exchanged with Dr. Wily's atomic power system, it causes him some trouble when it comes to performing at his peak ability, being only able to fight at full power for a short time[4])

Range: Standard Melee Range, Extended Melee Range with Proto Shield, Hundreds of Meters with certain weapons

Intelligence: Genius (Proto Man's AI allows him to instantly anaylze the weapon of another robot master and copy it, mastering it. He's showcased very creavtive ways to defeat other robot masters with his copied weapons. Despite being the oldest and by all technicalities inferior model, is able to hold his own against Mega Man with all of his copy abilities. Shown that if Mega Man wasn't around Proto Man can defeat and stop all of the Robot Masters from Mega Man 1)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Skilled soccer player, being one of the harder opponents to face), Vehicular Mastery (Can manuever around in a high speed vehicle and win races), Natural Weaponry (Has the "Blues Buster" connected to his arm, having fire power comparable to Mega Man[5]), Weapon Mastery (Able to naturally use his Proto Shield to compensate for his weaker defense in battle), Attack Reflection (Proto Man's shield can deflect frontal attacks), Self-Sustenance (Types 1, 2, & 3; All Robot Masters can breathe in space just fine, and as robots do not require food, sleep or sustenance), Inorganic Physiology (Type 2. Galaxy Man is a robot), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly through their data; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Teleportation & Transformation (Type 3; Can teleport through transforming into a beam of light. Teleports around to meet and fight Mega Man during the events of Mega Man 3), Power Absorption & Data Manipulation (Proto Man can absorb the data and powers of defeated Robot Masters, getting new weapons and abilities), Energy Projection (Can shoot energy projectiles out of his Proto Buster, and charge them for stronger energy projectile attacks) Resistance to Petrification (Can resist a shot from Concrete Man, which his shots completely petrify any object in a matter of seconds, even black holes), Mind Manipulation and Soul Manipulation (As a robot, Proto Man does not have a soul or mind, and functions on AI programming), Hacking (Resisted the evil energy and also resisted the roboenza virus for an extended period of time, which overran robots on the planet in a matter of days during the events of Mega Man 8 and 10)

Standard Equipment

  • Helmet & Visor: Wishing to hide the fact that this was a remodeled robot of Dr. Right’s, Dr. Wily crafted these.
  • Proto Buster: Although comparable to the Mega Man Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm.
  • Proto Shield: Because his body was not originally designed for combat, he suffers from weak stamina which the shield helps to compensate for.
  • Power Reactor: Initially Dr. Right had utilized his specialty, a type of solar energy based system. It was exchanged by Dr. Wily with a purely Wily designed atomic power system. This causes him some trouble when it comes to performing at his peak ability, as he is only able to battle at full power for a short time.
  • Red Striker: A high speed machine. Shield and Proto Strike are available. Can move his shield from front to rear. The homing shot, "Proto Strike" is also available. Acceleration is not very good, but it has the fastest maximum speed. Has good handling and is capable of small sharp turns. The suspension is not very strong.
  • Proto Coil/Proto Jet: The Proto Coil and Proto Jet, known as Blues Coil and Blues Jet in Japan, are items that replace the Rush Coil and Rush Jet when playing as Proto Man in Mega Man 9 and 10. While they function equally to their Rush counterparts, Proto Man begins with both items at the start of each game.

Notable Techniques

*Jump: Jump is a common action that allows characters reach higher places.

  • Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
  • Slide: Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster.
  • Proto Buster: A powerful arm cannon like the Mega Buster. Proto Man can charge energy to make the shot stronger.
    • Buster Shot: Shot is the basic attack of MProto Man.
    • Charge Shot: A Charge Shot is performed by holding the Shot button to charge energy and cause more damage to enemies, with the added advantage of plowing through enemies who succumb to its power.
  • Proto Shield: A strong shield that can deflect most attacks, he also dashes while holding it, using it as a battering ram.
  • Proto Strike: A powerful short range charge shot used by Proto Man in Mega Man 2: The Power Fighters. An attack with the same name is used in Mega Man: Battle & Chase and Mega Man Powered Up. It also appeared in Mega Man & Bass, being used by Proto Man to destroy Dr. Wily's plans to build King II. This is also the name of his Special Power in SNK vs. Capcom: Card Fighters DS, which was mistranslated as "Bruce Strikes Back" in North America.
  • Big Bang Strike: An energy blast of tremendous power. This attack is very dangerous to Proto Man, however, as it severely drains his energy. It's used in Mega Man & Bass to destroy King's strong shield.


Other

Standard Tactics: Proto will use his Proto Shield to block incoming attacks while shooting attacks from his Proto Buster and moving around, he will use any copy abilities in his disposal that best fit the situation along with copying the enemies ability if he is able too.

Weaknesses: It's noted that due to his body not being designed for combat, he suffers from weak stamina[6]. If his data is corrupted, he will be incapable of coming back.

Trivia

  • The name Blues comes from the musical genre. The musical genre is considered a precursor to rock, just as the robot Blues is a precursor to the robot Rock.
  • Keiji Inafune commented the idea was inspired by many mysterious characters from classic anime of his generation, since the team wanted people to be unsure of whether Proto Man was friend or foe. He was given a scarf for coolness, and a shield to make him seem tougher than Mega Man.[7]
  • In Mega Man Powered Up, he couldn't copy weapons like Mega Man, but in other games, he can.
  • Proto Man is slightly taller than Mega Man in most appearances, being mistaken as roughly equivalent due to the shape of Mega Man's helmet. However, in Mega Man: The Wily Wars, Proto Man was not redrawn to size, ending up shorter than even Ice Man.
Red Striker in Mega Man ZX.
  • Proto Man's Red Striker from Mega Man: Battle & Chase appears as a toy in Mega Man ZX in Area C, belonging to one of two twins. The other twin is in possession of Mega Man's Rush Roadster.
  • Proto Man has rarely ever been depicted without his trademark shades, and as such, his eyes have never been revealed. Even in his origin story in the Archie Comics, his hair conceals his eyes. In the Megamix series, his eyes are shown through his visor several times, but was removed in the reprint version. He also has his back turned or is in a silhouette during flashbacks.
  • Despite having been the lead antagonist in Mega Man 5 (until it was revealed that Wily was in fact the true enemy), Proto Man is the only major foe not to have his own logo in game or on the Stage Select (while others such as Wily, Cossack and Mr. X did). However, he was given a logo in the Navi Mode of the Rockman Complete Works and Mega Man Anniversary Collection, which sits at the base of the life bars for all main bosses until the end of his fortress, after which it changes to Wily's logo.
  • In the Rockman 3 commercial Proto Man is seen without his helmet and has dark grey hair, a different hairstyle than seen in any other media, different shades, and a red scarf.
  • Proto Man was used as a reference by Dr. Wily during the development of Zero.[8][9]
    • Similar to how Proto Man acted as a mentor to Mega Man, Zero would go on to become a close ally to Mega Man's successor, Mega Man X.
    • Also coincidentally, the serial number for Proto Man is formed only by zeros (DLN-000).
  • Proto Man's voice actor in the animated series (Scott McNeil) also voiced Ken Masters from the animated Street Fighter cartoon series. This is somewhat mirrored by his Japanese voice actor (Ryotaro Okiayu) who also did the voice acting for Zero in the Mega Man X series.
  • Viewtiful Joe, the main protagonist from another Capcom game was once referred to as "some kind of Mega Man or something" when he and Hulk Davidson first meet. This is a reference to Joe's resemblance to Proto Man as both have similar color schemes.
Luste Teuber, a character from the dōjin soft series, Rosenkreuzstilette, masquerading as Proto Man on [erka:es] April Fool's site.
  • Luste Teuber, a character from the Japanese dōjin soft series, Rosenkreuzstilette, bears a striking resemblance to Proto Man in the sequel, Rosenkreuzstilette ~Freudenstachel~. Her first appearance in which she masquerades Proto Man was seen in [erka:es] April Fool's site, as Luste puts on a visor and a yellow scarf similar to Proto Man's. Her final design in the sequel, however, still bears resemblance to Proto Man, as she wears a pair of orange goggles and a black scarf reminiscent of him.
  • "Protoboy", a character from the TV show Robotboy, appears to be based on Proto Man.
  • Oddly, like Bass, Proto Man is always fought as a mini-boss rather than an actual boss, despite the fact that boss music is used for his fight in Mega Man 7 and the final fight with him in Mega Man 3.
  • Proto Man's mugshot in Mega Man 5 is actually an edit of Star Man's mugshot.
  • Proto Man was also given a mention in the Sniper Joes' gallery profile in Mega Man 11.
  • He is the only character in Mega Man Powered Up who doesn't appear in any other story mode besides his own.
  • In the graphic novel, Proto Man is seen first getting his trademark yellow scarf after going out with Dr. Light.

References

  1. "Due to his near human-like capacity for thought Blues leads a greatly conflicted existence, torn between his creator Dr. Right and the man who had saved his life, Dr. Wily. Regarding his relationship with Rockman, he plays a dual role as both an older brother and a rival type figure."
  2. "Although comparable to the Rock Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm."
  3. "Because his body was not originally designed for combat, he suffers from weak stamina which the shield helps to compensate for."
  4. "Initially Dr. Right had utilized his specialty, a type of solar energy based system. It was exchanged by Dr. Wily with a purely Wily designed atomic power system. This causes him some trouble when it comes to performing at his peak ability, as he is only able to battle at full power for a short time."
  5. "Although comparable to the Rock Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm."
  6. "Because his body was not originally designed for combat, he suffers from weak stamina which the shield helps to compensate for."
  7. Mega Man Official Complete Works Page 17
  8. There Were Originally 24 Maverick Hunter Units, and Other Mega Man X Tidbits (Updated).
  9. Mega Man X1 Internal Design Document Posted at 30th Anniversary Event

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