Superhuman Physical Characteristics, Enhanced Senses, Non-Corporeal (As a ghost), Large Size (Type 0), Burrowing & Vibration Manipulation (Burrows repeatedly in the ground during his boss fight. Causes Hat Kid to fall down upon coming back up messing with her movements and making it harder for her to dodge attacks), Self-Sustenance (Types 1, 2, & 3. Can breathe in space. Lacks the need of sustenance due to already being dead), Genius Intelligence & Social Influencing (The Snatcher is extremely manipulative, as this is his most deceiving and cunning trait. Before Hat Kid, Snatcher manipulated many others into signing his contracts, stealing their souls and doing his dirty work before inevitably killing them once their use runs out for him. Tricked Hat Kid into thinking he was defeated after their battle. Can convince Hat Kid into doing contracts for boss fights with him where he's grown far stronger), Reality Warping (Warps the entire background in his fight with Hat Kid), Energy Projection (Can project giant beacons of energy which extend into shockwaves), Precognition (Type 1; Is aware of future battles before they've even happened), Ectoplasm Manipulation (Emits a ghostly aura, which afterwards surrounds the battlefield), Pocket Reality Manipulation, Spatial Manipulation, & BFR (After someone falls in one of his traps, he sends them to his dimension. Re-created the various places Hat Kid's been to in Seal the Deal. Sent Hat Kid to an area of darkness upon his defeat), Weather Manipulation (His pocket realm has storms), Cosmic Awareness (He will be alerted and will immediately know when someone has finished his contracts. He will also know when someone has fallen into one of his traps, teleporting them into his pocket dimension soon after. He observes and spectates Hat Kid when she is in the process of a Death Wish contract), Elemental Manipulation & Darkness Manipulation, (He has been depicted as a dark shadow. Can corrode the area with darkness prior to his fight, makes the area into a dark 2D area limiting Hat Kid's movements and upon his defeat sends Hat Kid to an area of darkness), Plant Manipulation (Can trap with people with purple, thorny plants) and Electricity Manipulation (Via this. Death Wish mode, his beacons of energy can spew out sparks of electricity), Death Manipulation (Inflicted death on Hat Kid, can even do this from far away), Undead Physiology, Immortality (Type 1 and 7. Is already dead, not even Hat Kid could kill him), Illusion Creation (Makes a fake version of himself along with the real version and locks your movement into a two-dimensional plane while doing this), Shapeshifting & Duplication (Can shapeshift and duplicate into numerous renditions of Hat Kid), Explosion Manipulation (Can detonate countless explosions with his explosive flasks, Can create explosive fruits which can negate forcefields created by 2-C objects), Creation (Contracts, a seat, explosive fruit, and buzz saws), Summoning (Can summon his minions and explosive flasks), Teleportation, Power Nullification & Non-Physical Interaction (His explosive flasks are able to make contact with him, as well as negating his own intangibility), Rage Power (As Snatcher gets angered his attacks increase), Reactive Power Level (Gets faster and stronger as the fight progresses), Metaphysics Manipulation (Soul Manipulation; Removed the soul of Hat Kid. Stated in Mustache Girl's Castle that he has removed one hundred souls), Mimicry (Power Mimicry & Technique Mimicry; Copies all of the abilities used in the other boss fights in Seal the Deal contract. Copied the Time Pieces making the Death Wish Time Pieces which are far more powerful versions of the regular time pieces, example including the regular time pieces taking hundreds falling just to make a 2-C dimension while death wish merely takes one to do that), Conceptual Manipulation (Can collapse purple time rifts. These time rifts are non-linear temporal disturbances, that represents the thoughts and dreams of entire species or groups, with it's complexity is based off the species (an example being Mafia being simple so the rift is extremely simple and Twilight Goats are afterlife, enlightened beings so the rift is far more complicated). In addition, it has sub-layers showing the entirety of the species history), Size Manipulation (As shown here), Curtain Fire (Can bombard the area with explosive flasks. This is massively enhanced in his Death Wish boss fight), Telekinesis (Telekinetically moved a flask), Flight, Intangibility (Can phase through solid objects, as seen with him coming up from and diving into the ground. Hat Kid is not capable of hitting him prior turning him blue with his own attack. Unlike other NPCs within the game, when he's defeated, Hat Kid can't hit him), Shockwave Creation, Fourth Wall Awareness(Was aware of the pause screen and added contracts onto the menu), Power Bestowal (Gives Hat Kid the ability to heal to make a death wish easier for her, grants others and himself far more power in their EX varaitions and his own Ultra Snatcher form to a 2-C scale), Statistics Amplification (Amps his own strength in death wishes and the strength of others having him and others tank more hits, get new powers or stronger variations of their abilities, etc. to a 2-C scale), Resurrection (Snatcher is the one resurrecting Hat Kid), Statistics Reduction (Can reduce Hat Kid's health to one hit point for certain contracts), Law Manipulation (Creates contracts that have rules preventing Hat Kid from doing certain actions, some of those include banning cheats or she'll take damage/die), Pain Manipulation (Attempting to cheat will have you take damage until you die), Resistance Negation (Can make challenges where abilities that the opponent originally resisted affects them, like making bypassing Hat Kid's resistance to heat in "Beat the Heat"), Durability Negation, Acausality (When Mustache Girl rewinded time, he was unaffected by it, remembering Hat Kid, and even calling it an alternate reality).
Limited Resistance to Time Stop (Still able to use telepathy to speak with Hat Kid and use all his mind based abilities while in time stop), Resistance to Cosmic Radiation (Was with the others in the ending out of space feeling nothing from it), Acid Manipulation (Unaffected by the acid he sits in), Death Manipulation (Due to already being dead), Biological Manipulation, Blood Manipulation, & Bone Manipulation (Lacks a physical body and skeletal structure making him essentially immune to affects on one's biological, blood, and skeletal system), Pain Manipulation (Feels no pain whatsoever, even when he's defeated by Hat Kid when she gave him a weakness, he shows he wasn't truly even harmed during the battle), Disease Manipulation (Has no proper organic bodily functions for common diseases to affect him), Time Manipulation, Space-Time Manipulation, Reality Warping, Memory Manipulation (Unaffected by Mustache Girl rewriting the timeline acknowledging he was in an alternate reality), Non-Physical Interaction (The Dweller's Mask doesn't affect him)