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User:Rocco is a gamer/Sandbox6: Difference between revisions

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|-|With Equipment=
|-|With Equipment=
'''[[Penetration Damage]]''' (Physical Penetration; [https://www.youtube.com/watch?v=neSPha9NjEE&t=1632s Able to use] [https://youtu.be/rQBB3pK-f5w?si=YFSOgPNiAOs8A8mf&t=15 various knifes]. [https://www.youtube.com/watch?v=bNbrcdnAgAE&t=9s Able to use] [https://www.youtube.com/watch?v=TB4qjwhMdnw various] [https://www.youtube.com/watch?v=M_fDTSbCq1w&t=4s guns]), '''[[Sleep Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=_txDzuAGWfqKKBwV&t=1630 With the Mk22 tranquilizer gun], [https://youtu.be/neSPha9NjEE?si=qSkHvB9UTx00kqsr&t=2706 Big Boss can fire tranquilizer rounds] [https://youtu.be/neSPha9NjEE?si=YnDKHXgbCxk9gnM4&t=2737 that will put his enemies to sleep in under a minute] and [https://youtu.be/neSPha9NjEE?si=M73VVw3IIjKYoMFT&t=1854 will instantly put them to sleep if shot in the head]. [https://youtu.be/bNbrcdnAgAE?si=xc5Fy-I2X5lehoGP&t=1708 The EZ GUN can fire noise canceling tranquilizer rounds]. [https://youtu.be/bNbrcdnAgAE?si=y097Vi0BcS1nrnxY&t=915 The Mosin Nagant can fire tranquilizer rounds from a distance]. [https://youtu.be/bNbrcdnAgAE?si=NRwSOrpLWNTtAZsT&t=300 Able to use a handkerchief soaked in a knockout drug to put enemies to sleep]. [https://www.youtube.com/watch?v=B2PWMwnMha8&t=311s The Spatsa mushroom puts one to sleep], [https://youtu.be/bwDCcto2yk4?si=n-4S4p7yNdzHKGK4&t=1780 which Snake can feed to people]. [https://youtu.be/TvvtNXiVxBM?si=4epC-MppvmOFnZpT&t=78 The Sleep Gas Grenade releases a gas] [https://youtu.be/YiyqX8GqzsE?si=5inAS7Odvyr1rKwc&t=1641 that puts one to sleep when inhaled]. [https://youtu.be/YiyqX8GqzsE?si=BXM-mYhM0mWiiflX&t=1954 The Fulton Sleeping Gas Mine while produce sleeping gas to knock out nearby soldiers] ), '''[[Unlimited Ammo]]''' ([https://youtu.be/bNbrcdnAgAE?si=VjVN1QDr5-jU2b3w&t=1797 The EZ GUN has infinite ammo]. [https://youtu.be/neSPha9NjEE?si=Hb35y6DXxk0mAizD&t=23367 Was gifted the Patriot by] [[The Boss]], [https://www.youtube.com/watch?v=yu6uEPlp9m8&t=45s a gun with its internal feed mechanism shaped like an infinity symbol, giving it infinite ammo]. [https://youtu.be/dxFsCUa2ALs?si=A_4Q0dMFPruf-vR8&t=238 The infinity face paint gives Snake infinite ammo]. [https://youtu.be/TB4qjwhMdnw?si=CtkiBhshVimJpcHP Able to use the bandana], [https://www.youtube.com/watch?v=9DpkW7OUVjM which gives the user infinite ammo]), '''[[Non-Physical Interaction]]''' ([https://youtu.be/bwDCcto2yk4?si=hPIDlJ9naZLQMIf4&t=208 Snake's weapons can be used to shoot the question marks or exclamation marks that appear above an enemies head]), '''[[Enhanced Senses]]''' ([https://youtu.be/neSPha9NjEE?si=75M2FYSGoU3_MNEK&t=1727 Able to use binoculars to see from afar]. [https://youtu.be/bNbrcdnAgAE?si=0F9OgQbEh-ddFKxa&t=905 Able to use] [https://youtu.be/TB4qjwhMdnw?si=hizw-QmRqTT8YeQd&t=361 various] [https://youtu.be/M_fDTSbCq1w?si=AhYJBa6blUHqpZIm&t=128 scoped weapons]. [https://youtu.be/-n1g2qqwqEo?si=OVA55HvTBCUI_wPM Able to use thermal goggles to see heat sources]. [https://youtu.be/-n1g2qqwqEo?si=HF-jrEbNaBsl2xs6&t=54 Able to use thermal goggles] [https://youtu.be/KS_5iTz1xFI?si=epj7FL5feaWcxcNc&t=131 to see things such as traps more clearly]  and [https://youtu.be/neSPha9NjEE?si=EiwAdN8JiDxeYq3k&t=11115 footprints more clearly]. [https://www.youtube.com/watch?v=iQtSYTMW8ww Able to use night-vison goggles to see in the dark by amplifying light and displaying it as images]. [https://youtu.be/GZvzh5vfzdU?si=j3fkjrqfUtcFgVgr&t=514 Able to use] [https://www.youtube.com/watch?v=GZvzh5vfzdU&t=521s night-vison goggles] [https://www.youtube.com/watch?v=KNQg83-TXw0 to see various] [https://www.youtube.com/watch?v=KNQg83-TXw0&t=5s interactable things]. [https://www.youtube.com/watch?v=bNbrcdnAgAE&t=2660s The Anti-Personal Sensor vibrates when it detects organic reactions from humans to alert the user of their presence]. [https://metalgear.fandom.com/wiki/Camouflage_(Metal_Gear_Solid_3)#MGS3_Uniforms The GA-KO camo allows Snake to hear the Kerotan's calling, which can't be heard normally]. [https://youtu.be/YiyqX8GqzsE?si=Eg9EFaA_HVK5Wl_G&t=921 A variant of the SDV has a night-vison scope]. [https://youtu.be/l6_UfOmBqJQ?si=FOSRyvtafiTli1X9&t=86 The Sonic Eye shows Big Boss where sound is coming from]), '''[[Explosion Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=ddgvHZjHGRh03Gua&t=1064 Has various] [https://youtu.be/TB4qjwhMdnw?si=wy7TDyI--33l5XKA&t=594 explosive] [https://www.youtube.com/watch?v=M_fDTSbCq1w&t=189s weapons]), '''[[Smoke Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=ECJDTuwW7YX5Ldzz&t=2119 With smoke grenades], [https://youtu.be/TB4qjwhMdnw?si=f-mKx0dOf08jm30j&t=734 Big Boss can create a cloud of smoke]. [https://www.youtube.com/watch?v=_dwJYyCH_GY&t=11s Able to create colored clouds of smoke with colored smoke grenades]. [https://youtu.be/YbL_-aEu66M?si=7bIEU4yMMki16xz0&t=223 The Smoke Shell Box Tank can fire shells that release clouds of smoke]. [https://youtu.be/YbL_-aEu66M?si=pINJvrsK5aJjwVzG&t=319 If someone picks up the Smoke Box while it is being used, it will release release a large cloud of smoke]), '''[[Status Effect Inducement]]''' ([https://youtu.be/bNbrcdnAgAE?si=6yThk3nfMhQN4ncZ&t=1225 Stun grenades can create large flashes of light that overload one's senses], [https://www.youtube.com/watch?v=neSPha9NjEE&t=6610s knocking them out]. [https://youtu.be/YbL_-aEu66M?si=qSZCyUYaQrYhp5wR&t=187 The Stun Cannon Box Tank is able to fire projectiles that release a large flash of light that will knock out its target]. [https://youtu.be/YbL_-aEu66M?si=Gske7wnMFbx8-9eb&t=279 If someone picks up the Stun Box while it is being used, it will release a large flash of light that will knock them out]), '''[[Technology Manipulation]]''' ([https://www.youtube.com/watch?v=SbH5c8rwZxU Can disable enemy radios and electronic devices for a short time with the Chaff Grenade]. [https://youtu.be/560TU1R3XRQ?si=kunCmYBw0hUFIofS&t=1325 The Desert Tiger camo makes it so Snake's suppressors don't deteriorate]. [https://youtu.be/560TU1R3XRQ?si=Wot36FD9yyHYZMiu&t=1354 The Flecktarn camo makes it so the batteries on Snake's equipment doesn't drain]. [https://www.youtube.com/watch?v=TvvtNXiVxBM&t=130s Able to disable vehicles such as tanks with the Electromagnetic Net]), '''[[Fire Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=VZXmXDp1xzKPWQPR&t=1011 Able to light up a torch dipped in turpentine to create a long lasting flame]. [https://youtu.be/bNbrcdnAgAE?si=L7O__gmg53uZmA13&t=1164 Able to use white phosphorus grenades to create a fiery explosion that reaches a temperature of five thousand degree Fahrenheit]), '''[[Sound Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=03eNUGbFRlSxTFXH&t=2753 Able to use the sonar to detect enemy positions by using sound waves]), '''[[Radar Sensing]]''' ([https://youtu.be/bNbrcdnAgAE?si=03eNUGbFRlSxTFXH&t=2753 Able to use the sonar to detect enemy positions by using sound waves]. [https://www.youtube.com/watch?v=rI_s9Y80GEo The motion detector will display moving objects within Snake's vicinity]. [https://youtu.be/bNbrcdnAgAE?si=pr-OrBoDJic0O6qu&t=2697 The mine detector detects nearby claymore mines]. [https://youtu.be/f86pH9LFhA0?si=pNJCymvQNjkA3OwK&t=526 The Surround Indicator is a radar that displays waves in a circular view that allows Big Boss to see where an enemy is coming from]. [https://metalgear.fandom.com/wiki/Soliton_Radar#Metal_Gear_Solid:_Peace_Walker The Soliton Radar is a radar that displays an area's topography and shows enemy positions]), limited '''[[Biological Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=iffLwQSS2Ifbwtqr&t=2784 Uses bug juice], [https://youtu.be/bNbrcdnAgAE?si=QHbO2ggzkVjBg5sU&t=2800 a type of bug repellent], [http://npic.orst.edu/factsheets/repellents.html#:~:text=diol%20(PMD).-,How%20do%20insect%20repellents%20work%3F,to%20find%20a%20possible%20host.&text=Repellents%20affect%20an%20insect%27s%20senses,a%20human%20or%20animal%20host. which work by affecting the senses of bugs to prevent them from tracking humans]), '''[[Purification]]''' ([https://youtu.be/neSPha9NjEE?si=vZ9vhZquptCP-TtF&t=1162 The Revival Pill cancels out the effects of the Fake Death Pill], [https://youtu.be/neSPha9NjEE?si=5eO5UJxIbLOftOgw&t=1135 a potassium cyanide capsule]. [https://youtu.be/T6cKaaDibk0?si=CueVGO1KomjFSW1d&t=320 Serum cancels out the effects of poison]. [https://youtu.be/T6cKaaDibk0?si=5fulc6q_UzwgLw2i&t=345 Antidote cures food poisoning]. [https://youtu.be/T6cKaaDibk0?si=6yTUapBoySfAHf4o&t=421 Digestive medicine cures stomach aches]. [https://youtu.be/qbEuqC3QC9Y?si=U5KCjs3mmL4Svvks&t=236 Cold medicine cures colds]), '''[[Poison Manipulation]]''' ([https://youtu.be/neSPha9NjEE?si=5eO5UJxIbLOftOgw&t=1135 The Fake Death Pill is a potassium cyanide capsule that will put one into a state of false death once consumed, and will later become permanent death after some time]. [https://youtu.be/bwDCcto2yk4?si=dABjGu6PpC1gGEuk&t=1170 Able to feed soldiers poisoned food]. [https://youtu.be/eLS5zKRL6Do?si=thScSR9YPwtboz-7&t=17 Able to throw venomous animals at soldiers]), '''[[Disease Manipulation]]''' ([https://youtu.be/bwDCcto2yk4?si=h3klIyQ-XfrUhnwa&t=1263 Able to feed rotting food to guards, giving them stomach problems]), '''[[Healing]]''' ([https://metalgear.fandom.com/wiki/Peace_Walker_weapons_and_equipment#Recovery_Items Able to heal himself with rations, various curries, tortilla chips, lime soda, and zero-calorie soda]. [https://youtu.be/YiyqX8GqzsE?si=1IdFowQg3t0Mv2yC&t=40 A variant of the EZ GUN allows Big Boss to heal himself when shooting tranquiller darts]. [https://youtu.be/YiyqX8GqzsE?si=05oYqtB-jghPUl-R&t=841 A variant of the M700 allows Big Boss to heal himself by shooting it]. [https://youtu.be/YbL_-aEu66M?si=z97D1cfYqUqWIiqV&t=335 The Rescue Box heals the user while hiding under it]), '''[[Restoration]]''' ([https://youtu.be/CzMbljJS41o?si=v0sCWQVie-mz8FX4&t=75 Able to gain stamina by eating the various animals and plants within ''Metal Gear Solid 3: Snake Eater'']. [https://youtu.be/bNbrcdnAgAE?si=mR43lfQUNKtSAIym&t=1765 The EZ GUN allows Snake to recover stamina by holding it]. [https://youtu.be/560TU1R3XRQ?si=5CfbU3Z-cB7QCcX2&t=470 The Moss camo allows Snake to regenerate stamina quicker when under a source of light]. [https://metalgear.fandom.com/wiki/Miscellaneous_food_(food)#Calorie_Mate Able to recover stamina with foods such as the calorie mate, instant noodles, Russian rations, and various hornet nests]. [https://youtu.be/bwDCcto2yk4?si=kfoUCEf3FVCJ_Djj&t=173 Able to regain stamina by listing to various radio stations]. [https://metalgear.fandom.com/wiki/Peace_Walker_weapons_and_equipment#Recovery_Items Able to recover PSYCHE with items such as well-done rations, mate tea, lime soda, zero-calorie soda, and cologne]. [https://youtu.be/YiyqX8GqzsE?si=4LlmIepifd4XRJek&t=72 A variant of the EZ GUN allows Big Boss to regain PYSCHE when shooting tranquiller darts]. [https://youtu.be/YiyqX8GqzsE?si=Q7btc_jAnfPBco6Q&t=777 A variant of the M1C allows Big Boss to regain PYSCHE by shooting it]), '''[[Camouflage]]''' ([https://youtu.be/560TU1R3XRQ?si=BZrHePhCJr15l_xl Able to wear] [https://youtu.be/Cufo13zg1V0?si=CnZYAkexerssr7NQ various camouflages] [https://youtu.be/neSPha9NjEE?si=PeTR0_q368oow4xx&t=1817 to increase his camo index]. [https://youtu.be/bNbrcdnAgAE?si=VegcCmvRqQGzDuKI&t=1758 The EZ GUN] [https://youtu.be/bNbrcdnAgAE?si=4Ju-cbd0Yfb4LABB&t=2907 increases his camo index]. [https://youtu.be/bNbrcdnAgAE?si=4F6SP5ffFbmn9dwE&t=2809 Able to use Stealth Camouflage], [https://www.youtube.com/watch?v=F3EtZ5KEfMQ&t=860s which renders the user nearly invisible through a light refraction system]), limited '''[[Mind Manipulation]]''' (Empathic Manipulation; T[https://youtu.be/560TU1R3XRQ?si=zvOsajMiEPc5255p&t=1377 he Animal camo makes Snake's hands stop shaking], [https://www.health.harvard.edu/diseases-and-conditions/whats-causing-your-shaky-hands#:~:text=We%20all%20have%20a%20little,deprivation%20can%20intensify%20physiologic%20tremor which is caused by physiologic tremor]), '''[[Absorption]]''' ([https://youtu.be/560TU1R3XRQ?si=UJupaxgq7-cHDwGb&t=511 The Spirit camo allows Snake to absorb a soldier's stamina by grabbing them]), '''[[Animal Taming]]''' & '''[[Animal Manipulation]]''' ([https://youtu.be/560TU1R3XRQ?si=xHSSWAk5zn9JfqcT&t=415 The Hornet Stripe camo allows Snake to tame hornets while making it so hornets, spiders, and leeches wouldn't attack him]), '''[[Social Influencing]]''' ([https://youtu.be/560TU1R3XRQ?si=PFvw99Mh880uaNYB&t=549 The Cold War camo makes soldiers hesitate to shoot at Snake]), '''[[Fragrance Manipulation]]''' ([https://youtu.be/560TU1R3XRQ?si=b_8b58vNnzudcg4Q&t=1391 The Fly camo smells so bad that soldiers won't approach Snake]. [https://youtu.be/Cufo13zg1V0?si=8E1X5nVtfoWkAex7&t=46 The Stench camo smells so bad that one whiff of it can knock out someone not used to the smell]), '''[[Quality Manipulation]]''' ([https://metalgear.fandom.com/wiki/Camouflage_(Metal_Gear_Solid_3)#MGS3_Uniforms The Banana Camouflage makes any food taste great], [https://www.youtube.com/watch?v=bwDCcto2yk4&t=830s where the better the food tastes, the more stamina Snake gains after eating it]), '''[[Light Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=6yThk3nfMhQN4ncZ&t=1225 Stun grenades can create large flashes of light that overload one's senses], [https://www.youtube.com/watch?v=neSPha9NjEE&t=6610s knocking them out]. [https://www.youtube.com/watch?v=iQtSYTMW8ww Able to use night-vison goggles to see in the dark by amplifying light and displaying it as images]. [https://youtu.be/AKpRoCJV8u4?si=flO2aIRIpTVgN4qb&t=213 Able to use Stealth Camouflage], [https://www.youtube.com/watch?v=F3EtZ5KEfMQ&t=860s which renders the user nearly invisible through a light refraction system]. [https://youtu.be/YbL_-aEu66M?si=qSZCyUYaQrYhp5wR&t=187 The Stun Cannon Box Tank is able to fire projectiles that release a large flash of light that will knock out its target]. [https://youtu.be/YbL_-aEu66M?si=Gske7wnMFbx8-9eb&t=279 If someone picks up the Stun Box while it is being used, it will release a large flash of light that will knock them out]. [https://www.youtube.com/watch?v=uqt13ApoKSo&t=796s Uses a flashlight]), '''[[Pierce Resistance]]''' (Standard Pierce Resistance; [https://youtu.be/32cCBOFc3dI?si=B6Prt4lMlQADCln7&t=17 The Sneaking Suit is made out of a special bulletproof fiber, which reduces the amount of damage Big Boss takes by half]. [https://www.youtube.com/watch?v=Cufo13zg1V0&t=7s Has bulletproof helmets]), Enhanced '''[[Dimensional Storage]]''' ([https://youtu.be/neSPha9NjEE?si=GtJx3Gf-m4qCH72Y&t=1010 Able to carry more equipment by storing it in his backpack]. [https://youtu.be/Cufo13zg1V0?si=iaxbs7cx64WWfYrW&t=4 Both Battle Dress' allow Big Boss to carry more weapons and ammo]), '''[[Temporal Reload]]''' ([https://youtu.be/neSPha9NjEE?si=YD9KtrPopeTKqUOv&t=1253 Able to save his process with the radio]), Enhanced '''[[Healing]]''' & '''[[Regeneration]]''' (Low; [https://youtu.be/bNbrcdnAgAE?si=vqTbh9aYv-OzBKfB&t=2448 LIFE Medicine activates the user's body's regenerative processes, allowing the user to heal injuries faster]. [https://metalgear.fandom.com/wiki/Camouflage_(Metal_Gear_Solid_3)#MGS3_Boss_Camouflage The Moss camo allows Snake to regenerate health quicker while under a source of light]. [https://youtu.be/560TU1R3XRQ?si=_1b9_nuIeybQP7Wf&t=1336 The DPM camo doubles the speed of LIFE recovery]. [https://youtu.be/Cufo13zg1V0?si=72FnnCp1AcyRq9Gm The Sneaking Suit speeds up LIFE recovery]. [https://youtu.be/Cufo13zg1V0?si=REkWhR9cbJ0SgyK_&t=99 The Miller camo speeds up LIFE recovery]), '''[[Supernatural Bond]]''' ([https://youtu.be/Cufo13zg1V0?si=odPuKBItLEJUOCz7&t=42 The Neo Moss camo's looks and scent from a bond with nature, giving it an extremely high camo index]), '''[[Electricity Manipulation]]''' (Electricity Surge; [https://youtu.be/-8i4CI2olXE?si=HK6BMJxN7YyFBq23&t=437 With the Stun Rod, Big Boss can shock his opponents with a million and a half volts of electricity]. Electromagnetism Manipulation; [https://www.youtube.com/watch?v=TB4qjwhMdnw&t=502s With the railgun, Big Boss can fire charged electromagnetic pulses at his enemies], [https://youtu.be/YiyqX8GqzsE?si=pMBPxHPCQ5ZlInl5&t=1025 which can be furthered with the Railgun Dynamo]. [https://youtu.be/YiyqX8GqzsE?si=Eb5I1Wm4V0eCTwiI&t=1634 The Electromagnetic Net] [https://youtu.be/TvvtNXiVxBM?si=vhNdXbOx6QWzaODk&t=130 creates a net of electromagnetic electricity]), '''[[Power Bestowal]]''' & '''[[Invisibility]]''' ([https://youtu.be/YiyqX8GqzsE?si=q3nb2YeGv5rVHN2u&t=977 The Stealth Gun renders its target invisible]), '''[[Homing Attack]]''' ([https://youtu.be/8N1b-6Jypdg?si=3C0i3DUUA46a1Y-O&t=1239 Able to lock onto enemies] [https://youtu.be/TB4qjwhMdnw?si=xFlImknnJ1at4mhU&t=657 with various rocket launchers]), '''[[BFR]]''' ([https://youtu.be/OFaZr--ieyo?si=NZQ8nVSMsOxCEqAe&t=300 With the Fulton Recovery System, Big Boss can place a balloon on a solider to send them flying into the air, where they will be picked up by a helicopter and transferred to mother base]. [https://youtu.be/YiyqX8GqzsE?si=luaznA3aCJ80WRM_&t=1345 A variant of the Carl Gustav rocket launcher fires Fulton Recovery rounds, which fultons the target away]. [https://www.youtube.com/watch?v=YiyqX8GqzsE&t=1634s The Electromagnetic Net] [https://youtu.be/TvvtNXiVxBM?si=c98Ss7ONMq2qY1Jg&t=141 is able to capture vehicles] [https://www.youtube.com/watch?v=TvvtNXiVxBM&t=130s after said vehicles has be disabled]. [https://youtu.be/YiyqX8GqzsE?si=BXM-mYhM0mWiiflX&t=1954 The Fulton Sleeping Gas Mine while produce sleeping gas to knock out nearby soldiers and will then Fulton them away]), '''[[Information Analysis]]''' ([https://youtu.be/VVr0JUNOuPA?si=gJLloPsnjBT3QN2p&t=87 The Analyzer allows Big Boss to see the level, LIFE, aptitude, rank, skills, and equipment of an enemy solider]), '''[[Flight]]''' ([https://youtu.be/f86pH9LFhA0?si=Ik-OAq1R0TK0TQ8F&t=17838 Able to use the Fulton Recovery System to fly]), '''[[Energy Projection]]''' & '''[[Radiation Manipulation]]''' ([https://youtu.be/YiyqX8GqzsE?si=X1LJa19KGyi-m6VV&t=1169 The EM Wave Gun fires multiple types of electromagnetic waves into one concentrated spot], [https://youtu.be/tDvYCBb1peg?si=vIyI9-obqSxTHHzM&t=17 which can connect with the electromagnetic waves of other EM Wave Guns to produce a blast of energy]), '''[[Surface Scaling]]''' ([https://youtu.be/uqt13ApoKSo?si=G5KdQQDI8WAFqfIo&t=411 The Sneaking Suit allows Big Boss to climb up cliffs while it is raining]).
'''[[Penetration Damage]]''' (Physical Penetration; [https://www.youtube.com/watch?v=neSPha9NjEE&t=1632s Able to use] [https://youtu.be/rQBB3pK-f5w?si=YFSOgPNiAOs8A8mf&t=15 various knifes]. [https://www.youtube.com/watch?v=bNbrcdnAgAE&t=9s Able to use] [https://www.youtube.com/watch?v=TB4qjwhMdnw various] [https://www.youtube.com/watch?v=M_fDTSbCq1w&t=4s guns]), '''[[Sleep Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=_txDzuAGWfqKKBwV&t=1630 With the Mk22 tranquilizer gun], [https://youtu.be/neSPha9NjEE?si=qSkHvB9UTx00kqsr&t=2706 Big Boss can fire tranquilizer rounds] [https://youtu.be/neSPha9NjEE?si=YnDKHXgbCxk9gnM4&t=2737 that will put his enemies to sleep in under a minute] and [https://youtu.be/neSPha9NjEE?si=M73VVw3IIjKYoMFT&t=1854 will instantly put them to sleep if shot in the head]. [https://youtu.be/bNbrcdnAgAE?si=xc5Fy-I2X5lehoGP&t=1708 The EZ GUN can fire noise canceling tranquilizer rounds]. [https://youtu.be/bNbrcdnAgAE?si=y097Vi0BcS1nrnxY&t=915 The Mosin Nagant can fire tranquilizer rounds from a distance]. [https://youtu.be/bNbrcdnAgAE?si=NRwSOrpLWNTtAZsT&t=300 Able to use a handkerchief soaked in a knockout drug to put enemies to sleep]. [https://www.youtube.com/watch?v=B2PWMwnMha8&t=311s The Spatsa mushroom puts one to sleep], [https://youtu.be/bwDCcto2yk4?si=n-4S4p7yNdzHKGK4&t=1780 which Snake can feed to people]. [https://youtu.be/TvvtNXiVxBM?si=4epC-MppvmOFnZpT&t=78 The Sleep Gas Grenade releases a gas] [https://youtu.be/YiyqX8GqzsE?si=5inAS7Odvyr1rKwc&t=1641 that puts one to sleep when inhaled]. [https://youtu.be/YiyqX8GqzsE?si=BXM-mYhM0mWiiflX&t=1954 The Fulton Sleeping Gas Mine while produce sleeping gas to knock out nearby soldiers] ), '''[[Unlimited Ammo]]''' ([https://youtu.be/bNbrcdnAgAE?si=VjVN1QDr5-jU2b3w&t=1797 The EZ GUN has infinite ammo]. [https://youtu.be/neSPha9NjEE?si=Hb35y6DXxk0mAizD&t=23367 Was gifted the Patriot by] [[The Boss]], [https://www.youtube.com/watch?v=yu6uEPlp9m8&t=45s a gun with its internal feed mechanism shaped like an infinity symbol, giving it infinite ammo]. [https://youtu.be/dxFsCUa2ALs?si=A_4Q0dMFPruf-vR8&t=238 The infinity face paint gives Snake infinite ammo]. [https://youtu.be/TB4qjwhMdnw?si=CtkiBhshVimJpcHP Able to use the bandana], [https://www.youtube.com/watch?v=9DpkW7OUVjM which gives the user infinite ammo]), '''[[Non-Physical Interaction]]''' ([https://youtu.be/bwDCcto2yk4?si=hPIDlJ9naZLQMIf4&t=208 Snake's weapons can be used to shoot the question marks or exclamation marks that appear above an enemies head]), '''[[Enhanced Senses]]''' ([https://youtu.be/neSPha9NjEE?si=75M2FYSGoU3_MNEK&t=1727 Able to use binoculars to see from afar]. [https://youtu.be/bNbrcdnAgAE?si=0F9OgQbEh-ddFKxa&t=905 Able to use] [https://youtu.be/TB4qjwhMdnw?si=hizw-QmRqTT8YeQd&t=361 various] [https://youtu.be/M_fDTSbCq1w?si=AhYJBa6blUHqpZIm&t=128 scoped weapons]. [https://youtu.be/-n1g2qqwqEo?si=OVA55HvTBCUI_wPM Able to use thermal goggles to see heat sources]. [https://youtu.be/-n1g2qqwqEo?si=HF-jrEbNaBsl2xs6&t=54 Able to use thermal goggles] [https://youtu.be/KS_5iTz1xFI?si=epj7FL5feaWcxcNc&t=131 to see things such as traps more clearly]  and [https://youtu.be/neSPha9NjEE?si=EiwAdN8JiDxeYq3k&t=11115 footprints more clearly]. [https://www.youtube.com/watch?v=iQtSYTMW8ww Able to use night-vison goggles to see in the dark by amplifying light and displaying it as images]. [https://youtu.be/GZvzh5vfzdU?si=j3fkjrqfUtcFgVgr&t=514 Able to use] [https://www.youtube.com/watch?v=GZvzh5vfzdU&t=521s night-vison goggles] [https://www.youtube.com/watch?v=KNQg83-TXw0 to see various] [https://www.youtube.com/watch?v=KNQg83-TXw0&t=5s interactable things]. [https://www.youtube.com/watch?v=bNbrcdnAgAE&t=2660s The Anti-Personal Sensor vibrates when it detects organic reactions from humans to alert the user of their presence]. [https://metalgear.fandom.com/wiki/Camouflage_(Metal_Gear_Solid_3)#MGS3_Uniforms The GA-KO camo allows Snake to hear the Kerotan's calling, which can't be heard normally]. [https://youtu.be/YiyqX8GqzsE?si=Eg9EFaA_HVK5Wl_G&t=921 A variant of the SDV has a night-vison scope]. [https://youtu.be/l6_UfOmBqJQ?si=FOSRyvtafiTli1X9&t=86 The Sonic Eye shows Big Boss where sound is coming from]), '''[[Explosion Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=ddgvHZjHGRh03Gua&t=1064 Has various] [https://youtu.be/TB4qjwhMdnw?si=wy7TDyI--33l5XKA&t=594 explosive] [https://www.youtube.com/watch?v=M_fDTSbCq1w&t=189s weapons]), '''[[Smoke Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=ECJDTuwW7YX5Ldzz&t=2119 With smoke grenades], [https://youtu.be/TB4qjwhMdnw?si=f-mKx0dOf08jm30j&t=734 Big Boss can create a cloud of smoke]. [https://www.youtube.com/watch?v=_dwJYyCH_GY&t=11s Able to create colored clouds of smoke with colored smoke grenades]. [https://youtu.be/YbL_-aEu66M?si=7bIEU4yMMki16xz0&t=223 The Smoke Shell Box Tank can fire shells that release clouds of smoke]. [https://youtu.be/YbL_-aEu66M?si=pINJvrsK5aJjwVzG&t=319 If someone picks up the Smoke Box while it is being used, it will release release a large cloud of smoke]), '''[[Status Effect Inducement]]''' ([https://youtu.be/bNbrcdnAgAE?si=6yThk3nfMhQN4ncZ&t=1225 Stun grenades can create large flashes of light that overload one's senses], [https://www.youtube.com/watch?v=neSPha9NjEE&t=6610s knocking them out]. [https://youtu.be/YbL_-aEu66M?si=qSZCyUYaQrYhp5wR&t=187 The Stun Cannon Box Tank is able to fire projectiles that release a large flash of light that will knock out its target]. [https://youtu.be/YbL_-aEu66M?si=Gske7wnMFbx8-9eb&t=279 If someone picks up the Stun Box while it is being used, it will release a large flash of light that will knock them out]), '''[[Technology Manipulation]]''' ([https://www.youtube.com/watch?v=SbH5c8rwZxU Can disable enemy radios and electronic devices for a short time with the Chaff Grenade]. [https://youtu.be/560TU1R3XRQ?si=kunCmYBw0hUFIofS&t=1325 The Desert Tiger camo makes it so Snake's suppressors don't deteriorate]. [https://youtu.be/560TU1R3XRQ?si=Wot36FD9yyHYZMiu&t=1354 The Flecktarn camo makes it so the batteries on Snake's equipment doesn't drain]. [https://www.youtube.com/watch?v=TvvtNXiVxBM&t=130s Able to disable vehicles such as tanks with the Electromagnetic Net]), '''[[Fire Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=VZXmXDp1xzKPWQPR&t=1011 Able to light up a torch dipped in turpentine to create a long lasting flame]. [https://youtu.be/bNbrcdnAgAE?si=L7O__gmg53uZmA13&t=1164 Able to use white phosphorus grenades to create a fiery explosion that reaches a temperature of five thousand degree Fahrenheit]), '''[[Sound Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=03eNUGbFRlSxTFXH&t=2753 Able to use the sonar to detect enemy positions by using sound waves]), '''[[Radar Sensing]]''' ([https://youtu.be/bNbrcdnAgAE?si=03eNUGbFRlSxTFXH&t=2753 Able to use the sonar to detect enemy positions by using sound waves]. [https://www.youtube.com/watch?v=rI_s9Y80GEo The motion detector will display moving objects within Snake's vicinity]. [https://youtu.be/bNbrcdnAgAE?si=pr-OrBoDJic0O6qu&t=2697 The mine detector detects nearby claymore mines]. [https://youtu.be/f86pH9LFhA0?si=pNJCymvQNjkA3OwK&t=526 The Surround Indicator is a radar that displays waves in a circular view that allows Big Boss to see where an enemy is coming from]. [https://metalgear.fandom.com/wiki/Soliton_Radar#Metal_Gear_Solid:_Peace_Walker The Soliton Radar is a radar that displays an area's topography and shows enemy positions]), limited '''[[Biological Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=iffLwQSS2Ifbwtqr&t=2784 Uses bug juice], [https://youtu.be/bNbrcdnAgAE?si=QHbO2ggzkVjBg5sU&t=2800 a type of bug repellent], [http://npic.orst.edu/factsheets/repellents.html#:~:text=diol%20(PMD).-,How%20do%20insect%20repellents%20work%3F,to%20find%20a%20possible%20host.&text=Repellents%20affect%20an%20insect%27s%20senses,a%20human%20or%20animal%20host. which work by affecting the senses of bugs to prevent them from tracking humans]), '''[[Purification]]''' ([https://youtu.be/neSPha9NjEE?si=vZ9vhZquptCP-TtF&t=1162 The Revival Pill cancels out the effects of the Fake Death Pill], [https://youtu.be/neSPha9NjEE?si=5eO5UJxIbLOftOgw&t=1135 a potassium cyanide capsule]. [https://youtu.be/T6cKaaDibk0?si=CueVGO1KomjFSW1d&t=320 Serum cancels out the effects of poison]. [https://youtu.be/T6cKaaDibk0?si=5fulc6q_UzwgLw2i&t=345 Antidote cures food poisoning]. [https://youtu.be/T6cKaaDibk0?si=6yTUapBoySfAHf4o&t=421 Digestive medicine cures stomach aches]. [https://youtu.be/qbEuqC3QC9Y?si=U5KCjs3mmL4Svvks&t=236 Cold medicine cures colds]), '''[[Poison Manipulation]]''' ([https://youtu.be/neSPha9NjEE?si=5eO5UJxIbLOftOgw&t=1135 The Fake Death Pill is a potassium cyanide capsule that will put one into a state of false death once consumed, and will later become permanent death after some time]. [https://youtu.be/bwDCcto2yk4?si=dABjGu6PpC1gGEuk&t=1170 Able to feed soldiers poisoned food]. [https://youtu.be/eLS5zKRL6Do?si=thScSR9YPwtboz-7&t=17 Able to throw venomous animals at soldiers]), '''[[Disease Manipulation]]''' ([https://youtu.be/bwDCcto2yk4?si=h3klIyQ-XfrUhnwa&t=1263 Able to feed rotting food to guards, giving them stomach problems]), '''[[Healing]]''' ([https://metalgear.fandom.com/wiki/Peace_Walker_weapons_and_equipment#Recovery_Items Able to heal himself with rations, various curries, tortilla chips, lime soda, and zero-calorie soda]. [https://youtu.be/YiyqX8GqzsE?si=1IdFowQg3t0Mv2yC&t=40 A variant of the EZ GUN allows Big Boss to heal himself when shooting tranquiller darts]. [https://youtu.be/YiyqX8GqzsE?si=05oYqtB-jghPUl-R&t=841 A variant of the M700 allows Big Boss to heal himself by shooting it]. [https://youtu.be/YbL_-aEu66M?si=z97D1cfYqUqWIiqV&t=335 The Rescue Box heals the user while hiding under it]), '''[[Restoration]]''' ([https://youtu.be/CzMbljJS41o?si=v0sCWQVie-mz8FX4&t=75 Able to gain stamina by eating the various animals and plants within ''Metal Gear Solid 3: Snake Eater'']. [https://youtu.be/bNbrcdnAgAE?si=mR43lfQUNKtSAIym&t=1765 The EZ GUN allows Snake to recover stamina by holding it]. [https://youtu.be/560TU1R3XRQ?si=5CfbU3Z-cB7QCcX2&t=470 The Moss camo allows Snake to regenerate stamina quicker when under a source of light]. [https://metalgear.fandom.com/wiki/Miscellaneous_food_(food)#Calorie_Mate Able to recover stamina with foods such as the calorie mate, instant noodles, Russian rations, and various hornet nests]. [https://youtu.be/bwDCcto2yk4?si=kfoUCEf3FVCJ_Djj&t=173 Able to regain stamina by listing to various radio stations]. [https://metalgear.fandom.com/wiki/Peace_Walker_weapons_and_equipment#Recovery_Items Able to recover PSYCHE with items such as well-done rations, mate tea, lime soda, zero-calorie soda, and cologne]. [https://youtu.be/YiyqX8GqzsE?si=4LlmIepifd4XRJek&t=72 A variant of the EZ GUN allows Big Boss to regain PYSCHE when shooting tranquiller darts]. [https://youtu.be/YiyqX8GqzsE?si=Q7btc_jAnfPBco6Q&t=777 A variant of the M1C allows Big Boss to regain PYSCHE by shooting it]), '''[[Camouflage]]''' ([https://youtu.be/560TU1R3XRQ?si=BZrHePhCJr15l_xl Able to wear] [https://youtu.be/Cufo13zg1V0?si=CnZYAkexerssr7NQ various camouflages] [https://youtu.be/neSPha9NjEE?si=PeTR0_q368oow4xx&t=1817 to increase his Camo Index]. [https://youtu.be/bNbrcdnAgAE?si=VegcCmvRqQGzDuKI&t=1758 The EZ GUN] [https://youtu.be/bNbrcdnAgAE?si=4Ju-cbd0Yfb4LABB&t=2907 increases his Camo Index]. [https://youtu.be/bNbrcdnAgAE?si=4F6SP5ffFbmn9dwE&t=2809 Able to use Stealth Camouflage], [https://www.youtube.com/watch?v=F3EtZ5KEfMQ&t=860s which renders the user nearly invisible through a light refraction system]), limited '''[[Mind Manipulation]]''' (Empathic Manipulation; T[https://youtu.be/560TU1R3XRQ?si=zvOsajMiEPc5255p&t=1377 he Animal camo makes Snake's hands stop shaking], [https://www.health.harvard.edu/diseases-and-conditions/whats-causing-your-shaky-hands#:~:text=We%20all%20have%20a%20little,deprivation%20can%20intensify%20physiologic%20tremor which is caused by physiologic tremor]), '''[[Absorption]]''' ([https://youtu.be/560TU1R3XRQ?si=UJupaxgq7-cHDwGb&t=511 The Spirit camo allows Snake to absorb a soldier's stamina by grabbing them]), '''[[Animal Taming]]''' & '''[[Animal Manipulation]]''' ([https://youtu.be/560TU1R3XRQ?si=xHSSWAk5zn9JfqcT&t=415 The Hornet Stripe camo allows Snake to tame hornets while making it so hornets, spiders, and leeches wouldn't attack him]), '''[[Social Influencing]]''' ([https://youtu.be/560TU1R3XRQ?si=PFvw99Mh880uaNYB&t=549 The Cold War camo makes soldiers hesitate to shoot at Snake]), '''[[Fragrance Manipulation]]''' ([https://youtu.be/560TU1R3XRQ?si=b_8b58vNnzudcg4Q&t=1391 The Fly camo smells so bad that soldiers won't approach Snake]. [https://youtu.be/Cufo13zg1V0?si=8E1X5nVtfoWkAex7&t=46 The Stench camo smells so bad that one whiff of it can knock out someone not used to the smell]), '''[[Quality Manipulation]]''' ([https://metalgear.fandom.com/wiki/Camouflage_(Metal_Gear_Solid_3)#MGS3_Uniforms The Banana Camouflage makes any food taste great], [https://www.youtube.com/watch?v=bwDCcto2yk4&t=830s where the better the food tastes, the more stamina Snake gains after eating it]), '''[[Light Manipulation]]''' ([https://youtu.be/bNbrcdnAgAE?si=6yThk3nfMhQN4ncZ&t=1225 Stun grenades can create large flashes of light that overload one's senses], [https://www.youtube.com/watch?v=neSPha9NjEE&t=6610s knocking them out]. [https://www.youtube.com/watch?v=iQtSYTMW8ww Able to use night-vison goggles to see in the dark by amplifying light and displaying it as images]. [https://youtu.be/AKpRoCJV8u4?si=flO2aIRIpTVgN4qb&t=213 Able to use Stealth Camouflage], [https://www.youtube.com/watch?v=F3EtZ5KEfMQ&t=860s which renders the user nearly invisible through a light refraction system]. [https://youtu.be/YbL_-aEu66M?si=qSZCyUYaQrYhp5wR&t=187 The Stun Cannon Box Tank is able to fire projectiles that release a large flash of light that will knock out its target]. [https://youtu.be/YbL_-aEu66M?si=Gske7wnMFbx8-9eb&t=279 If someone picks up the Stun Box while it is being used, it will release a large flash of light that will knock them out]. [https://www.youtube.com/watch?v=uqt13ApoKSo&t=796s Uses a flashlight]), '''[[Pierce Resistance]]''' (Standard Pierce Resistance; [https://youtu.be/32cCBOFc3dI?si=B6Prt4lMlQADCln7&t=17 The Sneaking Suit is made out of a special bulletproof fiber, which reduces the amount of damage Big Boss takes by half]. [https://www.youtube.com/watch?v=Cufo13zg1V0&t=7s Has bulletproof helmets]), Enhanced '''[[Dimensional Storage]]''' ([https://youtu.be/neSPha9NjEE?si=GtJx3Gf-m4qCH72Y&t=1010 Able to carry more equipment by storing it in his backpack]. [https://youtu.be/Cufo13zg1V0?si=iaxbs7cx64WWfYrW&t=4 Both Battle Dress' allow Big Boss to carry more weapons and ammo]), '''[[Temporal Reload]]''' ([https://youtu.be/neSPha9NjEE?si=YD9KtrPopeTKqUOv&t=1253 Able to save his process with the radio]), Enhanced '''[[Healing]]''' & '''[[Regeneration]]''' (Low; [https://youtu.be/bNbrcdnAgAE?si=vqTbh9aYv-OzBKfB&t=2448 LIFE Medicine activates the user's body's regenerative processes, allowing the user to heal injuries faster]. [https://metalgear.fandom.com/wiki/Camouflage_(Metal_Gear_Solid_3)#MGS3_Boss_Camouflage The Moss camo allows Snake to regenerate health quicker while under a source of light]. [https://youtu.be/560TU1R3XRQ?si=_1b9_nuIeybQP7Wf&t=1336 The DPM camo doubles the speed of LIFE recovery]. [https://youtu.be/Cufo13zg1V0?si=72FnnCp1AcyRq9Gm The Sneaking Suit speeds up LIFE recovery]. [https://youtu.be/Cufo13zg1V0?si=REkWhR9cbJ0SgyK_&t=99 The Miller camo speeds up LIFE recovery]), '''[[Supernatural Bond]]''' ([https://youtu.be/Cufo13zg1V0?si=odPuKBItLEJUOCz7&t=42 The Neo Moss camo's looks and scent from a bond with nature, giving it an extremely high Camo Index]), '''[[Electricity Manipulation]]''' (Electricity Surge; [https://youtu.be/-8i4CI2olXE?si=HK6BMJxN7YyFBq23&t=437 With the Stun Rod, Big Boss can shock his opponents with a million and a half volts of electricity]. Electromagnetism Manipulation; [https://www.youtube.com/watch?v=TB4qjwhMdnw&t=502s With the railgun, Big Boss can fire charged electromagnetic pulses at his enemies], [https://youtu.be/YiyqX8GqzsE?si=pMBPxHPCQ5ZlInl5&t=1025 which can be furthered with the Railgun Dynamo]. [https://youtu.be/YiyqX8GqzsE?si=Eb5I1Wm4V0eCTwiI&t=1634 The Electromagnetic Net] [https://youtu.be/TvvtNXiVxBM?si=vhNdXbOx6QWzaODk&t=130 creates a net of electromagnetic electricity]), '''[[Power Bestowal]]''' & '''[[Invisibility]]''' ([https://youtu.be/YiyqX8GqzsE?si=q3nb2YeGv5rVHN2u&t=977 The Stealth Gun renders its target invisible]), '''[[Homing Attack]]''' ([https://youtu.be/8N1b-6Jypdg?si=3C0i3DUUA46a1Y-O&t=1239 Able to lock onto enemies] [https://youtu.be/TB4qjwhMdnw?si=xFlImknnJ1at4mhU&t=657 with various rocket launchers]), '''[[BFR]]''' ([https://youtu.be/OFaZr--ieyo?si=NZQ8nVSMsOxCEqAe&t=300 With the Fulton Recovery System, Big Boss can place a balloon on a solider to send them flying into the air, where they will be picked up by a helicopter and transferred to mother base]. [https://youtu.be/YiyqX8GqzsE?si=luaznA3aCJ80WRM_&t=1345 A variant of the Carl Gustav rocket launcher fires Fulton Recovery rounds, which fultons the target away]. [https://www.youtube.com/watch?v=YiyqX8GqzsE&t=1634s The Electromagnetic Net] [https://youtu.be/TvvtNXiVxBM?si=c98Ss7ONMq2qY1Jg&t=141 is able to capture vehicles] [https://www.youtube.com/watch?v=TvvtNXiVxBM&t=130s after said vehicles has be disabled]. [https://youtu.be/YiyqX8GqzsE?si=BXM-mYhM0mWiiflX&t=1954 The Fulton Sleeping Gas Mine while produce sleeping gas to knock out nearby soldiers and will then Fulton them away]), '''[[Information Analysis]]''' ([https://youtu.be/VVr0JUNOuPA?si=gJLloPsnjBT3QN2p&t=87 The Analyzer allows Big Boss to see the level, LIFE, aptitude, rank, skills, and equipment of an enemy solider]), '''[[Flight]]''' ([https://youtu.be/f86pH9LFhA0?si=Ik-OAq1R0TK0TQ8F&t=17838 Able to use the Fulton Recovery System to fly]), '''[[Energy Projection]]''' & '''[[Radiation Manipulation]]''' ([https://youtu.be/YiyqX8GqzsE?si=X1LJa19KGyi-m6VV&t=1169 The EM Wave Gun fires multiple types of electromagnetic waves into one concentrated spot], [https://youtu.be/tDvYCBb1peg?si=vIyI9-obqSxTHHzM&t=17 which can connect with the electromagnetic waves of other EM Wave Guns to produce a blast of energy]), '''[[Surface Scaling]]''' ([https://youtu.be/uqt13ApoKSo?si=G5KdQQDI8WAFqfIo&t=411 The Sneaking Suit allows Big Boss to climb up cliffs while it is raining]).
<br>
<br>
'''[[Resistance]]''' to '''[[Fire Manipulation]]''' & '''[[Explosion Manipulation]]''' ([https://youtu.be/560TU1R3XRQ?si=x0iAV8P7A5K5KIm5&t=492 The Fire camo reduces damage from fire and explosions by half while also preventing Snake from getting burned])
'''[[Resistance]]''' to '''[[Fire Manipulation]]''' & '''[[Explosion Manipulation]]''' ([https://youtu.be/560TU1R3XRQ?si=x0iAV8P7A5K5KIm5&t=492 The Fire camo reduces damage from fire and explosions by half while also preventing Snake from getting burned])
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{{!}}-{{!}}Uniforms=
{{!}}-{{!}}Uniforms=
<br>
<br>
*'''Leaf:''' A variation of the Jungle Fatigues that is light green with brown spots, allowing for a high camo index in jungle environments.
*'''Leaf:''' A variation of the Jungle Fatigues that is light green with brown spots, allowing for a high Camo Index in jungle environments.
*'''Tiger Stripe:''' A variation of the Jungle Fatigues that is greens with brown stripes, allowing a high camo index when near soil, grass, and even water.
*'''Tiger Stripe:''' A variation of the Jungle Fatigues that is greens with brown stripes, allowing a high Camo Index when near soil, grass, and even water.
*'''Choco-Chip:''' A variation of the Jungle Fatigues that is tan with brown spots, resembling the pattern of a chocolate chip cookie. It provides a high camo index in dessert and mountain environments that have sand and dirt.
*'''Choco-Chip:''' A variation of the Jungle Fatigues that is tan with brown spots, resembling the pattern of a chocolate chip cookie. It provides a high Camo Index in dessert and mountain environments that have sand and dirt.
*'''Auscam:''' A variation of the Jungle Fatigues that is colored in variations of gray, allowing for a high camo index in desert and rocky environments. It also reduces the damage Big Boss takes by a third.
*'''Auscam:''' A variation of the Jungle Fatigues that is colored in variations of gray, allowing for a high camo index in desert and rocky environments. It also reduces the damage Big Boss takes by a third.
*'''Squares:''' A variation of the Jungle Fatigues that is composed of red and black squares, allowing for a high camo index in urban areas.
*'''Squares:''' A variation of the Jungle Fatigues that is composed of red and black squares, allowing for a high Camo Index in urban areas.
*'''Splitter:''' A variation of the Jungle Fatigues that is a blueish-gray in color that has a jagged shape pattern, allowing for a high camo index in near steel and stone materials.
*'''Splitter:''' A variation of the Jungle Fatigues that is a blueish-gray in color that has a jagged shape pattern, allowing for a high Camo Index in near steel and stone materials.
*'''Snake:''' A variation of the Jungle Fatigues that Big Boss gained after defeating [[The Boss]]. It is a light gray and blueish camouflaged that provides a high camo index in a variety of environments, which is furthered when crawling.
*'''Snake:''' A variation of the Jungle Fatigues that Big Boss gained after defeating [[The Boss]]. It is a light gray and blueish camouflaged that provides a high Camo Index in a variety of environments, which is furthered when crawling.
*'''Neo Moss:''' A variation of the Jungle Fatigues that Big Boss gained after making contact with the ghost of [[The End (Metal Gear)|The End]]. It is similar in appearance to the camouflage worn by [[The End (Metal Gear)|The End]] and has high camo index is due to its looks and scent forming a bond with nature itself.
*'''Neo Moss:''' A variation of the Jungle Fatigues that Big Boss gained after making contact with the ghost of [[The End (Metal Gear)|The End]]. It is similar in appearance to the camouflage worn by [[The End (Metal Gear)|The End]] and has high Camo Index is due to its looks and scent forming a bond with nature itself.
*'''Stench:''' A variation of the Jungle Fatigues that is a brown in color. Its smell is so bad that it can make anyone not used to it faint just from getting a quick whiff of it.
*'''Stench:''' A variation of the Jungle Fatigues that is a brown in color. Its smell is so bad that it can make anyone not used to it faint just from getting a quick whiff of it.
*'''Battle Dress:''' The Battle Dress is a special combat suit with high defensive capabilities, high weapon storage, and high ammo storage. Its appearance however, gives it a terrible camo index.
*'''Battle Dress:''' The Battle Dress is a special combat suit with high defensive capabilities, high weapon storage, and high ammo storage. Its appearance however, gives it a terrible Camo Index.
**'''Helmet Variation:''' A Battle Dress that comes with a bullet proof helmet, further increasing the defense of the Battle Dress.
**'''Helmet Variation:''' A Battle Dress that comes with a bullet proof helmet, further increasing the defense of the Battle Dress.
*'''Naked:''' A pair of fatigues that don't come with a shirt, giving it a lower defense, camo index, weapon storage, and ammo storage. Due to the less amount of weight it has, it allows the user to run faster and is useful for raw intense combat.  
*'''Naked:''' A pair of fatigues that don't come with a shirt, giving it a lower defense, Camo Index, weapon storage, and ammo storage. Due to the less amount of weight it has, it allows the user to run faster and is useful for raw intense combat.  
**'''Leaf:''' A variation of the Naked camouflage that increase the camo index in jungle environments, though not to the extent of its full body counterpart.
**'''Leaf:''' A variation of the Naked camouflage that increase the Camo Index in jungle environments, though not to the extent of its full body counterpart.
**'''Tiger Stripe:''' A variation of the Naked camouflage that increase the camo index near soil, grass, and even water, though not to the extent of its full body counterpart.
**'''Tiger Stripe:''' A variation of the Naked camouflage that increase the Camo Index near soil, grass, and even water, though not to the extent of its full body counterpart.
**'''Choco Chip:''' A variation of the Naked camouflage that increase the camo index in dessert and mountain environments that have sand and dirt, though not to the extent of its full body counterpart.
**'''Choco Chip:''' A variation of the Naked camouflage that increase the Camo Index in dessert and mountain environments that have sand and dirt, though not to the extent of its full body counterpart.
**'''Desert Auscam:''' A variation of the Naked camouflage that increase the camo index in desert and rocky environments, though not to the extent of its full body counterpart. It also doesn't have the damage reduction capabilities of its full body counterpart.
**'''Desert Auscam:''' A variation of the Naked camouflage that increase the Camo Index in desert and rocky environments, though not to the extent of its full body counterpart. It also doesn't have the damage reduction capabilities of its full body counterpart.
**'''Squares:''' A variation of the Naked camouflage that increase the camo index in urban areas, though not to the extent of its full body counterpart.
**'''Squares:''' A variation of the Naked camouflage that increase the Camo Index in urban areas, though not to the extent of its full body counterpart.
**'''Splitter:''' A variation of the Naked camouflage that increase the camo index near steel and stone materials, though not to the extent of its full body counterpart.
**'''Splitter:''' A variation of the Naked camouflage that increase the Camo Index near steel and stone materials, though not to the extent of its full body counterpart.
**'''Snake:''' A variation of the Naked camouflage that increase the camo index that provides a high camo index in a variety of environments, though not to the extent of its full body counterpart.
**'''Snake:''' A variation of the Naked camouflage that increase the Camo Index that provides a high Camo Index in a variety of environments, though not to the extent of its full body counterpart.
*'''Tuxedo:''' A tuxedo. Its not suited for most missions and has a low camo index.
*'''Tuxedo:''' A tuxedo. Its not suited for most missions and has a low Camo Index.
*'''Miller:''' The same fatigues that Kazuhira Miller wears. Its functions are similar to the Jungle Fatigues but with the added bonus of slightly faster running speed and LIFE recovery.
*'''Miller:''' The same fatigues that Kazuhira Miller wears. Its functions are similar to the Jungle Fatigues but with the added bonus of slightly faster running speed and LIFE recovery.
*'''Swim Trunks:''' A male bathing suit that provides the fast movement speed at the cost of lower attack, defense, weapon storage, ammo storage, and camo index.
*'''Swim Trunks:''' A male bathing suit that provides the fast movement speed at the cost of lower attack, defense, weapon storage, ammo storage, and Camo Index.
*'''T-Shirt:''' A plain white t-shirt that is similar to the Jungle Fatigues in function.
*'''T-Shirt:''' A plain white t-shirt that is similar to the Jungle Fatigues in function.


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*'''Sonic Eye:''' The Sonic Eye is a device that is able to display the sources of sounds as animated circles. The more circle there are, the closer one is to there target. The Rank 1 Sonic Eye  can only be used while lying down or while pressing against a wall but can be improved with further upgrades that allow for it to be used in any position. The upgraded versions of the Sonic Eye also have a longer battery life, with the Rank 5 Sonic Eye not running out of battery.
*'''Sonic Eye:''' The Sonic Eye is a device that is able to display the sources of sounds as animated circles. The more circle there are, the closer one is to there target. The Rank 1 Sonic Eye  can only be used while lying down or while pressing against a wall but can be improved with further upgrades that allow for it to be used in any position. The upgraded versions of the Sonic Eye also have a longer battery life, with the Rank 5 Sonic Eye not running out of battery.
*'''Stealth Mat:''' The Stealth Mat is a disposable mat that renders the user nearly invisible through the use of light refraction. The drawback to the Stealth Mat is that it can only be used when pressing against a wall or while lying down.
*'''Stealth Mat:''' The Stealth Mat is a disposable mat that renders the user nearly invisible through the use of light refraction. The drawback to the Stealth Mat is that it can only be used when pressing against a wall or while lying down.
*'''Stealth Camo:''' Stealth Camo is a device that that renders the user nearly invisible through the use of light refraction, maximizing the user's camo index in the process. The Stealth Camo lasts for three minutes and nineteen seconds before needing a recharge. If the user bumps into into an enemy or is caught in a blast of smoke or gas, the Stealth Camo will automatically deactivate.
*'''Stealth Camo:''' Stealth Camo is a device that that renders the user nearly invisible through the use of light refraction, maximizing the user's Camo Index in the process. The Stealth Camo lasts for three minutes and nineteen seconds before needing a recharge. If the user bumps into into an enemy or is caught in a blast of smoke or gas, the Stealth Camo will automatically deactivate.
*'''Soliton Radar:''' The Soliton Radar is a radar that that displays an area's topography, an enemy's positions, and an enemy's range of vision in real time. The Soliton Radar can run out of battery overtime but further upgrades increase the battery life, with a Rank 5 Soliton Radar having an unlimited battery life.
*'''Soliton Radar:''' The Soliton Radar is a radar that that displays an area's topography, an enemy's positions, and an enemy's range of vision in real time. The Soliton Radar can run out of battery overtime but further upgrades increase the battery life, with a Rank 5 Soliton Radar having an unlimited battery life.


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{{!}}-{{!}}Weapons=
{{!}}-{{!}}Weapons=
<br>
<br>
*'''EZ Gun:'''
*'''EZ Gun:''' The EZ GUN is a noise-suppressed tranquilizer gun developed for FOX by Signet. The EZ GUN's suppressor mechanism is built into the tranquillizer rounds themselves, which works by having the firing gas push a piston, which pushes the round out of the chamber. The firing gas is sealed with the EZ GUN's chamber by the piston, preventing it from escaping and creating noise. The EZ GUN is fitted with an experimental laser sight, allowing for more accurate target sighting. The EZ GUN is also able to increase Snake's Camo Index to eighty percent no matter what he is wearing or what position he is in along with allowing Snake to regain stamina overtime. The drawbacks to the EZ GUN is its size, making it so it can only fit one round within it before having to be reloaded.
*'''XM16E1:'''
*'''XM16E1:''' The XM16E1 is an American assault rifle that serves as an modified black rifle, also known as the AR-15. The XM16E1 is fitted with a bolt forward assist along with other modifications including a camouflaged paint job, a suppressor, and a three-shot burst firing mechanism. The XM16E1's suppressor has a limited amount of durability, being able to break after some use.
*'''M63:'''
*'''White Phosphorus Grenade:''' The White Phosphorus Grenade, also known as Willy Petes, is a grenade that uses white phosphorus to create an incendiary effect. White phosphorus is a white, waxy substance that combusts when it reacts to the oxygen in the air, igniting at temperatures that reach over five thousand degrees Fahrenheit, heavily burning any target caught within the explosion.
*'''White Phosphorus Grenade:'''
*'''TNT:''' TNT, also known as Trinitrotoluene, is a explosive made of a pale yellow crystalline compound created from the mixture nitric acid and sulfuric acid called tri-nitrified. Its low sensitivity and chemically stable structure makes it easy to handle. Along with this, TNT has a low boiling point, allowing it to b shaped through boiling or melting. TNT is denotated through remote denotation, although the radio signal for the denotator is very weak and will only denotate TNT in the area Snake is in.
*'''TNT:'''
*'''C3:''' C3, also known as Composition 3, is a type of plastic explosive made of seventy seven percent RDX and twenty three percent moldable plastic. C3 is less violent than TNT and won't be set off by a little bit of heat or shock, allowing it to be easily handled. The C3 Snake has is set up with detonators with a special timer system that makes it so that the C3 will detonate all at once the timer hits zero.
*'''C3:'''
*'''Survival Knife:''' The Survival Knife is a knife that provides the bare essentials needed to survive during missions. Snake is able to use the Survival Knife in combat and can be used to remove bullets within Snake's skin after getting hit.
*'''Survival Knife:'''
*'''Handkerchief:''' A Handkerchief soaked in a knockout drug, allowing Snake to put the enemy to sleep by grabbing them with CQC or by waving the handkerchief in front of them, although doing the latter can knock out Snake for a short time if he does it do much.
*'''Handkerchief:'''
*'''Cigarette Gas Spray:''' The Cigarette Gas Spray is a cigarette shaped gun that fires narcosis gas. The Cigarette Gas Spray is able to fire this sleeping gas at a short range, knocking out anyone who breaths it in.
*'''Cigarette Gas Spray:'''
*'''Fork:''' A fork Snake can use as a weapon. It does less damage than Snake's knives but allows for Snake to automatically eat the planets and animals he attacks with it.
*'''Fork:'''


{{!}}-{{!}}Military Equipment=
{{!}}-{{!}}Military Equipment=

Revision as of 18:06, 7 April 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Big Boss
Main Series Original - Body Double
Other NES - Portable Ops

After the end of World War II, the world was split into two -- East and West. This marked the beginning of the era called the Cold War.
You ejected the first bullet by hand, didn't you? I see what you were trying to do. But testing a technique you've only heard about in the middle of battle wasn't very smart. You were asking to have your gun jam on you. Besides, I don't think you're cut out for an automatic in the first place. You tend to twist your elbow to absorb the recoil. That's more of a revolver technique... But that was some fancy shooting... You're pretty good.
~ Naked Snake to Major Ocelot
It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever. Unless you were planning to auction if off as a collector's item. And your forgetting one more very basic thing... You don't have what it takes to kill me.
~ Naked Snake to Major Ocelot
Snake Eater

I was made to fight. I am a gun.
We will forsake our countries. We will leave our motherlands behind us and become one with this earth. We have no nation, no philosophy, no ideology. We go where we're needed, fighting not for country, not for government, but for ourselves. We need no reason to fight. We fight because we are needed. We will be the deterrent for those with no other recourse. We are soldiers without borders, our purpose defined by the era we live in. We will sometimes have to sell ourselves and services. If the times demand it, we'll be revolutionaries, criminals, terrorists. And yes, we may all be headed straight to hell. But what better place for us than this...? It is our only home. Our heaven and our hell. This... is Outer Heaven.
Heavens Divide

Now do you remember? Who you are? What you were meant to do? I cheated death, thanks to you. And thanks to you, I've left my mark. You have too - you've written your own history. You're your own man. I'm Big Boss, and you are, too... No... He's the two of us. Together. Where we are, today? We built it. This story - this "legend" - it's ours. We can change the world - and with it, the future. I am you, and you are me. Carry that with you wherever you go. Thank you... my friend. From here on out, you're Big Boss.
~ Big Boss' message to Venom Snake
Who am I? You're talking to yourself.
~ Big Boss to Venom Snake
Well, good news is: You're in the land of the living. Bad news? Whole world wants you dead.
~ Big Boss to Venom Snake
Midge Ure - The Man Who Sold The World

This is Big Boss... Operation Intrude N313. Infiltrate the enemy's base Outer Heaven and destroy the ultimate weapon, Metal Gear! Let's go over the details first. Make contact with Gray Fox, and locate the ultimate weapon, Metal Gear. Let's use frequency 120.85 for all communications from now on... Over.
~ Big Boss to Solid Snake
This is Big Boss... Solid Snake! Mission over! return now. THAT'S AN ORDER!! TURN OFF THE MSX!! ...Over.
~ Big Boss breaking the fourth wall
The nightmares? They never go away Snake. Once you've been on the battlefield, tasted the exhilaration, the tension... it all becomes part of you. Once you've awakened the warrior within... it never sleeps again. You crave even bigger tensions, ever bigger thrills. As a mercenary, I'd think you would have realised that by now. You care nothing for power, or money, or even sex. The only thing that satisfies your cravings... is WAR! All I've done is give you a place for it. I've given you a reason to live.
Battle Against Time

Boss... you were right. It's not about changing the world. It's about doing our best to leave the world... the way it is. It's about respecting the will of others... And believing in your own. Isn't that... What you've fought for? At last... I understand the meaning behind what you did. At last... I understand the truth behind your courage.
~ Big Boss to The Boss' grave
This is good... isn't it?
~ Big Boss' final words
Father and Son

Kept you waiting, huh?

Background

Big Boss, real name John, also known as Jack and Naked Snake is a major character in the Metal Gear series. He is the main antagonist of Metal Gear and its sequel Metal Gear 2: Solid Snake. Additionally, Big Boss is the main protagonist of Metal Gear Solid 3: Snake Eater, Metal Gear Solid: Peace Walker, and Metal Gear Solid V: Ground Zeroes along with being a major character in every other game in the franchise. He is a renowned special forces operative and mercenary, founding various private armies such as Militaires Sans Frontières and Outer Heaven, along with founding the elite U.S black ops unit FOXHOUND. His skills have made many consider him "The Greatest Warrior of the 20th Century", with his genes being used to create his clone sons, Solid Snake, Liquid Snake, and Solidus Snake.

This dropdown contains the synopsis of Big Boss' story. Read at your own risk as you may be spoiled otherwise!

Note: Credit to the Metal Gear Wiki.

Biography

Early years

Born in 1935, Jack’s military career dated back to the 1950s, becoming The Boss' disciple in June 1950, and fighting in the Korean War. The Boss taught Jack extensively regarding combat, weaponry, survival, espionage, destruction, psychology and foreign languages (such as Russian), later developing CQC together. Through the experience, Jack grew to hold The Boss in great respect and reverence, viewing her not only as a mentor, but also as a parental figure of sorts. They went their separate ways on June 12, 1959.

In 1954, Jack was involved in the Bikini Atoll test of the first airborne detonation of a hydrogen bomb. Unlike most of his friends present during the test, Jack did not develop symptoms of leukemia, thyroid cancer, or radiation poisoning, but was rendered sterile.

Prior to August 1964, Jack served in the Green Berets for several years. By late 1964, he had become experienced at sniping in urban and marine environments, and had eaten snakes during previous survival training exercises, feats which would prove useful in future missions. By this time, Jack had also been awarded various commendations, including the Army Achievement Ribbon, the Good Conduct Ribbon, Defense Distinguished Service Ribbon, Korean Service Ribbon, a ribbon that resembles the Vietnam Service Ribbon, and the Distinguished Service Cross Ribbon, along with several others.

Virtuous Mission

On August 24, 1964, under the command of Major Zero, the supervision of The Boss, and the assistance of Para-Medic, Jack took part in the Virtuous Mission as a member of the CIA's FOX Unit, in which he was to rescue defecting Soviet scientist Nikolai Stepanovich Sokolov. Operating under the codename "Naked Snake," he infiltrated the Soviet region of Tselinoyarsk after undertaking the world's first High Altitude Low Opening (HALO) jump. Evading KGB troops in the region, Snake successfully made contact with Sokolov and escorted him to safety, following a brief battle with Major Ocelot of GRU. Before he knocked the defeated Ocelot unconscious, Snake complimented the young officer on his gun-fighting skills, but suggested that his rather flashy style was better suited to revolvers than pistols. As Snake escorted Sokolov back to the extraction point, the professor explained to him that the Soviet government had forced him to work on a new revolutionary weapon, the Shagohod. Fearing the destructive power of this weapon, Sokolov begged Snake to make sure to warn his government about its existence and see to its destruction.

However, the mission ended in failure with the surprise defection of The Boss, and Snake was injured during a confrontation with her, in which he was thrown from a rope bridge. Sokolov was taken by The Boss' COBRA Unit as a gift for the rogue GRU colonel Yevgeny Borisovitch Volgin. The Boss also personally gave Volgin a stole Davy Crockett Weapon System, along with two American nuclear warheads. Volgin immediately decided to test out his new weapon, by blowing up Sokolov's test facility, with the injured Snake witnessing the explosion up close as he waited for his emergency extraction.

Operation Snake Eater

Following his rescue, Snake was placed in an advanced intensive care unit where he was interrogated by agents of the U.S. Government, regarding The Boss's defection. A week later, Zero showed up at to the infirmary ward where Snake was kept in custody, and briefed him on the situation. The government had at first been planning to use them as scapegoats for the failed mission by charging both of them with high treason for their connection to The Boss, but had dropped the idea due to more pressing matters arising. Volgin's detonation of the nuclear warhead had created an international incident, as Soviet intelligence had detected both the explosion and the American plane that had delivered Snake in the area, and now the Soviet government were demanding an explanation. The Soviet leader, Nikita Khrushchev, was personally willing to believe that a rogue element of his intelligence service had been behind the detonation, but had pointed out that without any substantial evidence to back this claim, he would be unable to convince his cabinet and the Soviet army, who were both pressing for a nuclear retaliation against the Americans, of the U.S. government's innocence in the matter. Khrushchev was able to buy the Americans a week to find the evidence, but warned that failure to do so would in all probability trigger a full-scale nuclear war. So instead, the U.S. government now had an offer for Snake and Zero. They would both be cleared of any involvement in the defection under the condition that Snake, again under Zero's command, would return to Tselinoyarsk, eliminate The Boss, destroy the Shagohod, and recover Sokolov and the remaining nuclear warhead. This mission was designated Operation Snake Eater. For his support team, Para-Medic was once again signed on, along with the new member "Sigint", a technology and weapons expert.

Despite not having completely recovered from his previous injuries, Snake was redeployed to Tselinoyarsk via a D-21 drone prototype. Zero briefed him on the way, telling that his first order of business was to meet up with a contact with the codename ADAM, an American mole in the KGB. Unbeknownst to him, however, he was secretly being followed by XOF commander Skull Face, who had been ordered to follow, assist and clean up after Snake. Shortly after his landing, The Boss appeared before him on a white horse. Snake demanded an explanation for her actions, but she refused to provide one, and instead disarmed him with ease, dismantled his gun, and destroyed the D-21 prototype. Unbeknownst to Snake, also she used this opportunity to plant a transmitter on his person so she could keep track of his movements. The Boss then told him to leave the area, saying she would have to kill him if he persisted in following her, before riding away.

Undeterred, Snake continued to where he was scheduled to meet with ADAM, but he instead met a mysterious woman who identified herself as EVA and claimed to be ADAM's partner. She provided him with a new gun, intel on Sokolov's whereabouts – telling him that he was held at Graniny Gorki, a Soviet research plant in the area – and a scientist disguise to help him infiltrate the base. Though Snake was wary towards EVA to begin with, as she failed to give him the correct countersign to prove her identity, he became convinced that she was on his side when she helped him to fight off another attack from Ocelot, who attempted to enact revenge on Snake for his humiliating defeat during the Virtuous Mission. He did, however, also prevent EVA from shooting the fleeing Ocelot, allegedly because he was "still young," although he had actually taken a liking to him.

Making it to Graniny Gorki, Snake donned his scientist disguise and infiltrated the complex. As he searched for Sokolov, he came across the bitter Soviet scientist Aleksandr Leonovitch Granin, Sokolov's professional rival, who drunkenly told him about the prototype designs for Metal Gear he was working on and how he planned to share them with a friend in America as revenge against his superiors for not appreciating his work. Granin also told Snake of the Philosophers' Legacy, and explained that it was responsible for making Volgin as wealthy and powerful as he was. When Granin learned that Snake was an American agent and on a mission to extract Sokolov, he happily told him that Sokolov was actually being held at the military compound of Groznyj Grad where he was being forced to continue his work on the Shagohod, and then handed him a key card that would help him gain entry to the fortress, in the hopes that Snake would succeed in his mission and that having Sokolov out of the way would help him advance his own career.

During his trek through Tselinoyarsk, Snake fought and defeated various members of The Boss's COBRA Unit, including The Pain, The Fear, The End, and ultimately The Fury. He also had another run-in with Ocelot, who challenged him to a gun duel at the Bolshaya Past crevice, which ended inconclusively when Ocelot fled the scene after noticing one of The Pain's hornets scouting the area. Faced with having to infiltrate the Groznyj Grad fortress, in order to locate Sokolov and get closer to the Shagohod, Snake was told to incapacitate the GRU officer, Ivan Raidenovitch Raikov, who was Volgin's secret lover, and steal his uniform in order to infiltrate the base. Snake's infiltration attempt did, however, fail when he happened to run into Volgin, who saw through Snake's disguise, resulting in his capture after losing another hand-to-hand encounter with The Boss.

Snake awakened with a bag over his head in an interrogation room to the sounds of Sokolov's apparent death at Volgin's hands. Volgin then turned his attention to Snake, repeatedly hitting him and electrocuting him with his lightning powers, while demanding to know the details of his mission and if he had any accomplices. When Snake refused to break, The Boss stepped and tried to convince Volgin that his attempts were in vain as she had personally trained Snake to never give in to torture, but a frustrated Volgin instead intensified the torture while asking Snake if he was after the Philosophers' Legacy he had in his possession, before telling him that he had hidden the Legacy in an underground vault in Groznyj Grad, so he would never get his hands on it. During the torture, a transmitter fell from Snake's body. When Volgin demanded an explanation, The Boss claimed that she had planted it on him to track his movements. Volgin then demanded proof and that she and Snake were not colluding against him and asked her to cut out Snake's eyes. Before The Boss could so, however, EVA, in her disguise as Tatyana, intervened and demanded that they stop, causing Ocelot to step in and accuse her of being the spy who had aided Snake. He decided to settle the question with a game of Russian Roulette, and prepared to shoot EVA. Snake, attempting to protect EVA, bumped into Ocelot, causing the gun to discharge in his face, which saved her life at the cost of his own right eye. Satisfied with what had taken place, Volgin departed, telling a distraught EVA to join him in his room. Ocelot, meanwhile, congratulated Snake on surviving the torture and punched him in the back (unbeknownst to Snake, placing the transmitter on his body again), before also departing. The Boss, meanwhile, covertly handed Snake a gun and a fake death pill and told him to make his escape when he had the chance. Before the guards arrived to grab Snake, EVA leaned in on him and quickly explained her hidden escape route from Groznyj Grad, telling him to meet her in the sewers under the complex.

Back in his holding cell, Snake managed to outwit the prison guard, Johnny, and made his escape from Groznyj Grad. By sneaking into the sewers, Snake headed to the rendezvous site EVA had told him about to meet her there. EVA, however, radioed in to warn that his escape had been discovered and that the Ocelot Unit was hot on his heels. Trying to evade their pursuit, Snake found himself surrounded at a dead end where the sewer dropped off into a waterfall. Ocelot showed up once more, demanding that the unit did not interfere as he gloated about getting to enjoy his revenge and loaded his revolver with a single bullet. As Ocelot cycled through the empty chambers, Snake narrowly escaped by jumping from the waterfall and landing in the pool below, almost drowning in the process and suffering a near-death experience involving the deceased COBRA member, The Sorrow. Snake reunited with EVA behind a waterfall in Tikhogornyj, retrieved his equipment from her, and adopted the use of an eye patch. He returned to Groznyj Grad and successfully destroyed the Shagohod's hangar, eventually defeating Volgin and destroying the Shagohod itself.

Snake and EVA then made their way to Rokovoj Bereg to board a WIG that EVA had stashed away as an escape vehicle. With enemy soldiers still on their tail, EVA was severely injured in a motorcycle crash, needing to be escorted through Zaozyorje by Snake while maneuvering around a search team. Upon their arrival to the lake, however, The Boss was waiting, and she confronted Snake in a field of white flowers. She reminded him of his duty as a soldier, prior to engaging him in a final duel. To ensure that Snake would carry out his mission, The Boss radioed Russian fighters, who were only ten minutes away from their position, to begin bombing Rokovoj Bereg. She gave Snake some parting words, which would come to greatly shape his worldview and haunt him for the rest of his life:

There is nothing more for me to give you. All that's left is for you to take my life by your own hand. One must die and one must live. No victory, no defeat. The survivor will carry on the fight. It is our destiny. The one who survives will inherit the title of Boss, and the one who inherits the title of Boss will face an existence of endless battle.
~ The Boss to Naked Snake

Snake fought his mentor with great reluctance, and after a fierce battle, his mastery of CQC now matching hers, he eventually incapacitated her. As Snake approached the injured Boss, she gave him the Philosophers' Legacy, explaining that she had stolen it from Volgin earlier, and told him to keep it safe. She then calmly gave him her gun and urged him to finish her off. Snake hesitantly obliged and pulled the trigger.

Snake and EVA then started to make their escape in the WIG, but before they could do so, they were once again confronted by Ocelot, as he used a flying platform to board the plane and challenge Snake to another fight. After an inconclusive fist fight, Ocelot instead suggested that he and Snake should settle it in a game that combined Russian roulette and quick draw, but not before they exchanged their real first names with each other (Adamska and John). After they both fired off their guns without killing each other, an amused Ocelot revealed that he had played a trick on Snake and that the bullet was a blank. He gave Snake a wry smile as he hinted they would probably meet again. He then jumped off the plane, allowing Snake and EVA to leave the area.

EVA and Snake eventually made their way to Galena, Alaska, where two sought refuge in an abandoned cabin, sharing together a night of tumultuous passion. As Snake awoke the next morning to find EVA had left him sometime during the night, having taken the Philosophers' Legacy with her, he also discovered a tape recording she had left behind for him before she abandoned him. In it she explained that she had never been the real EVA, but was actually a triple agent working for China. While under orders to kill anyone who knew this, she had nevertheless decided to spare his life, denying that she had done so because she had fallen in love with him, but instead because she had personally promised The Boss that she would keep him alive. She also told him the truth about The Boss' mission: namely, that The Boss had been a double agent all along, the U.S. government having staged her supposed deflection in an attempt to both steal the Philosophers' Legacy from Volgin and destroy the Shagohod in one fell swoop. However, as a result of Volgin's unanticipated decision to detonate one of the American nuclear warheads in a display that would destroy Sokolov's research facility, the U.S. was forced to go with a change in plans, having decided that sacrificing The Boss' life at the hands of Snake, her own favorite trainee and disciple, would be the best way of outwardly proving America's innocence to the Soviets. The Boss herself had agreed to this alteration of the original plan, willingly giving up her life and reputation to save both her country and the world from nuclear war, all the while knowing that history would later remember her both as a traitor and a war criminal.

Snake eventually rendezvoused with the U.S. government, and was lauded for his efforts. In a ceremony at Langley Air Force Base, Snake was awarded the Distinguished Service Cross and the codename of "Big Boss" by President Lyndon B. Johnson. Meanwhile, members of the government talked about his great skills as both a soldier and agent, considering that he might be the right man to train and head a new unit of other people with his abilities.

The newly-christened Big Boss, however, found no feeling of pride or accomplishment in the whole affair. Having learned the true nature behind Operation Snake Eater, he only felt shame. When Zero tried to congratulate him, Big Boss was unable to look him in the eye, and quietly left the ceremony.

As he stood over The Boss' anonymous grave at Arlington National Cemetery, Big Boss came to the conclusion that he had lost sight of what he was fighting for, and with it his patriotism for his country. Because of this, as well as his blaming himself for allowing it to happen, he retired from FOX.

Post-Snake Eater

In 1970, Big Boss officially formed FOXHOUND, to carry on the tradition of the FOX Unit.

The Patriots and Les Enfants Terribles

After Zero obtained control of the Philosophers' Legacy, Big Boss was invited to join in his formation of a new organization, comprising Sigint, Para-Medic, Ocelot, and himself, which would later be known as the Patriots. Dedicated to achieving a unity of thought and awareness in honor of The Boss's final wishes, Big Boss was chosen to be an icon for the group, having known The Boss better than anyone else.

Around this time, Big Boss participated in a mission to rescue EVA from Hanoi in 1971, who later joined Zero's organization herself. Stories about Big Boss, riddled with exaggeration and misrepresentation, were disseminated by Zero among the masses, elevating him to the status of an idol; a symbol to control the people. Friction developed between the two as Zero's lust for power grew, with Big Boss resenting his role as the puppet.

Afraid of losing Big Boss, Zero planned to finish up a secret project called Les Enfants Terribles wherein Big Boss's DNA was used to create genetically enhanced soldiers. The clones Solid Snake, Liquid Snake, and Solidus Snake were produced in this project and were collectively known as the "Sons of Big Boss." Other heirs to Big Boss's genetic legacy included the dozens of failures produced early in the experiment, in addition to the abortion of six fetuses during the creation of Liquid and Solid Snake. Big Boss eventually found out about the project, which became the last straw for him. Determined to oppose Zero and his plans, Big Boss broke away from the Patriots.

Big Boss left the United States and FOXHOUND, drifting from country to country as a lone soldier. During this time, he returned to Vietnam to join an LRRP (Long Range Reconnaissance Patrol), and fought alongside SOG (Studies and Observation Group), the Green Berets and the Wild Geese, completing more than 70 missions.

Meeting Kazuhira Miller

In late 1972, Big Boss was hired by the Colombian government to work with its army. There, Big Boss's unit ambushed guerrilla leader Kazuhira Miller and his unit, wiping them all out except for Miller. Big Boss later established his own mercenary group known as Militaires Sans Frontières (Soldiers Without Borders), or MSF for short, and recruited Miller as second in command. In order to ensure Miller was pardoned by the base commander instead of interrogated and/or executed, he also blackmailed the base commander with a private journal dealing with subject matter that could result in the latter's execution.

Peace Walker Incident

On November 4, 1974, Big Boss stationed MSF in the Barranquilla Coast of Colombia, where he was approached by Ramón Gálvez Mena and Paz Ortega Andrade from Costa Rica, a "Nation without a Military." Since the Cuban Missile Crisis, Latin America had become a key to maintaining the power balance between East and West. Despite this, an unknown armed force stationed themselves in various regions of the country, claiming to be an "international police force" hired by the Costa Rican Development Agency (known as CODESA). Gálvez doubted their claim believing they were actually employed by "la cia."

Big Boss initially refused to hold back the invasion, not wanting his unit to become "dogs of war." Big Boss eventually agreed when Gálvez showed Big Boss a recording from Paz's missing friend in which the voice of The Boss could be heard. Big Boss accepted, taking Gálvez gift of an off-shore base and establishing it as the new Mother Base for the Militaires Sans Frontières.

Six days later, to preserve peace in the region, MSF moved into action. Big Boss and Miller quickly discovered that the CIA was bringing nukes into Costa Rica. On his way to Nicaragua, Big Boss enlisted the help of a Sandinista National Liberation Front unit led by Amanda Valenciano Libre to find out more information, while undercover as a Colombian ornithologist, though he was eventually forced to take Amanda to Mother Base after she was injured while trying to save her younger brother Chico.

Big Boss rescued Chico and headed to Mount Irazu, where the nukes were stationed. There, he encountered Pupa after overhearing an argument between Huey Emmerich and Hot Coldman. Learning about the Peace Walker project, as well as an AI facility in a Mayan Pyramid, Big Boss recruited Huey to MSF.

At some point, Snake and Miller executed a mission with the aid of a shared cardboard "Love Box" disguise, successfully bypassing both an enemy truck and an AI weapon. However, the cramped space between them caused problems, which along with Miller's sunglasses effectively blinding him, caused them to trip up on occasion, with Miller also complaining about Snake's supposed bad breath. Eventually, they became so annoyed with each other that Snake inadvertently blew their cover, lifting up the box while still within enemy sights and expressing irritation at the Miller's complaints.

Afterwards, he managed to help Cécile Cosima Caminades, the missing friend of Paz, as well as learn a disturbing truth; The Boss's voice he had heard was actually an AI programmed in her image, known as the Mammal Pod.

Big Boss encountered Strangelove, who hated him, and took out Chrysalis and Cocoon. He attempted to stop Peace Walker]] from reaching Nicaragua, but ultimately failed. Boss followed Paz, who had been captured by Coldman, and found Peace Walker. Gálvez (whose real name was Vladimir Zadornov) revealed he was actually using Snake so the Soviet Union could conquer Central America with ease. Big Boss was forced to stop Peace Walker from causing a nuclear war after Coldman activated the launch sequence.

At the end of the fiasco, Snake decided to formally identify himself as Big Boss after learning of The Boss "putting down her gun", which he viewed as a betrayal of herself as a soldier. He removed The Boss's former bandana from his head following Peace Walker's sacrifice. Big Boss, under Kaz, Huey, and Strangelove's suggestion, commissioned the creation of Metal Gear ZEKE using parts salvaged from the AI weapons.

While ZEKE was nearing completion on Mother Base, Big Boss deduced there was a spy among the ranks of MSF. Zadornov managed to escape several times while Zeke was being built, and the man hinted as much after Big Boss shot him in self defense. Before they could think of what this could mean, Big Boss received word that ZEKE was hijacked, and rushed to confront the hijacker.

To their shock, MSF learned that the hijacker was Paz (who was actually Cipher agent Pacifica Ocean). The mission was planned by Cipher in order to get Big Boss to rejoin them. After he refused, Paz threatened to launch a nuke at the East Coast and frame the MSF. Big Boss defeated ZEKE and although Paz was seemingly killed, he suspected she survived. Miller admitted that he too was working for Cipher as a businessman, though Big Boss forgave him. In time, they would come to be known as the founders of "Outer Heaven."

Snake and Miller eventually discovered Paz's tapes and diary left behind on Mother Base. It was clear that her commitment to Cipher was wavering but with Paz's disappearance, nothing else could be certain.

At some point, Snake used Miller as "Subject D" for the R&D Team's Human Slingshot project, due to a lack of volunteers, upon receiving a report on the weapon. At another point, Snake and at least three MSF soldiers successfully executed a mission near a beach, although Snake was so exhausted that he delayed returning and let his men leave on the extract chopper, much to their gratitude, while requesting a second chopper to pick him up.

Ground Zeroes Incident

In February 1975, Big Boss and Miller received a request by the IAEA to inspect Mother Base. Although the official reason given was because they had purchased nuclear fuel from Uzbekistani officials, they both knew that the real reason was because Cipher influenced them as revenge for their earlier defeat. Big Boss stated that they send the IAEA an official letter of refusal due to their status as a private company, not a nation under the NPT. However, Huey, the only MSF member who supported the inspection, ended up sending another letter that indicated that they changed their minds, forcing Big Boss to allow the inspection to happen because it would have otherwise drawn too much suspicion. In preparation, various AFVs save for ZEKE were relocated to shore as well as various trouble-making personnel ordered to take mandatory R&R. All civilians save for Huey, including Cécile, were given papers to travel back to their home countries. The remaining members of the FSLN group made rendezvous with Amanda who was already at Cuba. Big Boss also learned that Strangelove had resigned from MSF and left Mother Base a week earlier (he had been away on an assignment at the time and thus had been unaware before then).

Ten days later, Big Boss's suspicions about Paz's survival were eventually confirmed, when he learned that she had been rescued by a Belizean fisherman while she lay adrift in the ocean. Cipher suspected Paz was compromised as a double agent, and was being interrogated and imprisoned within Camp Omega, a maximum security military prison facility located on the southern tip of Cuba. Big Boss suggested to kill her due to her knowledge of MSF but Kaz opted to instead rescue her as she was their only viable link to Cipher. They decided to retrieve her later, as they had the inspection to worry about. Unfortunately, after Chico ended up sneaking off a supply ship that was refueling at Santiago de Cuba en route to Amanda in Havana, as well as his being captured, Big Boss and Miller were forced to revise their plan to do a solo rescue op, after Chico confirmed their locations in an SOS transmission. Big Boss volunteered to be the one to undergo the operation, thereby missing the inspection. For the mission, Big Boss assembled a skeleton crew to assist him, including the helicopter pilot Morpho, and one of his top operatives, an exceptionally talented MSF medic, to provide medical support if need be.

On March 16, forty hours since Chico's last contact, Big Boss had arrived and scaled the cliff. During the infiltration, U.N. inspection teams departed from Mother Base, with Miller holding down the fort. When nearing Chico's cell, Miller radioed in telling him that they notified Amanda about Chico's current status, and expressed some disturbance regarding her oddly being elated about being "ready for the worst" regarding her brother. Big Boss eventually located Chico, although he was later forced to choke him into unconsciousness due to the latter panicking at the sight of him, and thus risking his getting caught by the guards. He later carried Chico all the way back to the chopper, due to his ankles being pierced with a nut and bolt.

Afterwards, Big Boss inquired Chico about Paz's status. He was then supplied with a cassette tape containing Paz being tortured by various personnel, with Chico claiming that she had died. Big Boss managed to deduce Paz's location after further inspection of the tape, and managed to retrieve her, who was alive, albeit unconscious, and took her back to the chopper. Shortly after boarding, however, the medic looked over Paz and decided emergency surgery had to be carried out to remove a bomb implanted in her abdomen. Big Boss assisted the medic in holding down Paz as he cut her open, and was also able to find the bomb implanted in her; he immediately tossed it out of the chopper.

The team's return to Mother Base occurred in the middle of an attack by XOF forces. Miller and Big Boss provided support and cover fire for MSF soldiers attempting to evacuate the base via chopper, narrowly escaping before the strut collapsed. After telling Big Boss that the inspection was actually a smokescreen, a furious Miller tried to interrogate Paz irritably, only to be restrained. Big Boss eventually witnessed Paz's death when she exploded after jumping out, learning that she had in fact been implanted with two bombs rather than one as earlier believed. Big Boss only suffered limited injuries from the explosion as the medic jumped in front of him and shielded him with his body as the bomb went off, thereby taking the brunt of the explosion himself. Regardless, the explosion made the MSF chopper spin out of control, sending it into a collision course with a pursuing XOF chopper.

Later, Big Boss, Miller, and the medic were treated in a hospital emergency room, where both Big Boss and the medic's lives was saved by a medical team but, Big Boss would fall into a coma due to injuries sustained from the crash. The medic, meanwhile, was then placed into an artificially induced coma.

Nine-year Coma

Once the two men were stable enough to be moved, Zero had EVA move both Big Boss and the medic to Dhekelia SBA Memorial Hospital in Cyprus in order to be hidden, to receive medical treatment, and to be looked after while they are in their comas. Zero controlled the information so that their enemies, including Skull Face and XOF would not be able to find them while they were unconscious.

Ocelot and Zero talked, with the former being in charge of the security at the hospital. During the conversation, Zero told Ocelot that he aimed to create another Snake, with Ocelot angrily assuming it was a product of the Les Enfants Terribles project. Zero explained he actually planned for the medic to become a mental copy of Big Boss, and act as a body double meant to divert attention away from the real Big Boss. Ocelot, who only cared Big Boss's best interests, reluctantly agreed to the plan.

After Miller recovered from his injuries, he noticed that Big Boss was missing. Contacting Zero, he explained that for Big Boss's safety, Miller had to stay away from Big Boss until the latter woke up from his coma. Zero said that the code word for when Big Boss woke up was "V [had] come to." Unbeknownst to Miller, Zero was actually referring to the medic, who would act as the new Big Boss, while the real one was to disappear out of the public eye.

In 1976, Skull Face sent Zero a lapel pin that belonged to The Boss which Skull Face recovered from Tselinoyarsk, and coated the lapel pin with a form of the vocal cord parasites that infected Zero when the latter accidentally pricked his finger. Skull Face, not content with just killing Zero, coated the lapel pin with a form of parasites that would eventually send Zero into a vegetative state that he would remain in for the remainder of his life.

In 1977, Zero visited both Big Boss and the medic, though he ignored the latter for the most part. He only inquired about the medic when asking the doctor which was the real Big Boss and that the doctors did as instructed. When Zero asked if either of them had woken, the doctor told him that both Snakes' EEGs showed stable activity levels. However, there was no change and that the doctors moved their muscles every four hours, so that they'd be ready to move should they wake up. Zero told the doctor that the two would be in the hospital for the rest of the duration of their comas due to the risk of moving them, and their location was safe. After talking to Big Boss spiritually about the time Zero visited Big Boss in hospital following the Virtuous Mission, Zero left the hospital and went back into hiding for good.

Awakening

In early 1984, Big Boss awoke from his coma in the Cypriot hospital, while the medic remained unconscious. Over several sessions, Ocelot briefed him on what had happened in the years he had been unconscious, and told him that XOF had learned of his recovery and that the "Man on Fire" had awakened too. Recognizing the man who had saved his life during the attack on Mother Base, Big Boss was made aware of the plan to make the medic into his physical and mental doppelganger, not only as a decoy to protect him from Cipher, but to be his face on the world stage until the time came for his own resurgence. Justifying to himself that the medic had risked his life to protect him previously, and possessed the skills to take on this dangerous role, Big Boss agreed to the plan, despite knowingly placing the lives of innocent hospital patients at risk in the event of an attack.

Big Boss also received information from Ocelot regarding Les Enfants Terribles, learning that the project was abandoned in 1976, and they discussed how they should respond to any potential encounter with the missing clone "Eli", who had given his British handlers the slip somewhere in Southern Africa. Big Boss stated that he felt no real connection to him, but ordered that he should still be treated like a human being and nothing more.

Big Boss was told by Ocelot that the war business Miller and himself started in the 1970s had a favorable influence on Cipher by directing the public's animosity outside their countries, they could unify their frame of mind, that guns for hire could continue the cycle, and the rewards would benefit the economy. One day war would become a business to manipulate the minds of the public.

Concerning Zero's location, Ocelot said there were no leads, and they were not even sure if Zero was still alive, but the protocol he put into place was still progressing. Ocelot compared Zero to Big Brother due to his controlling of information and said that Big Boss was the Big Brother of the battlefield. However, Zero would eventually have nations under his control, he would control people's way of life and extend oppression to the whole world. One day, Big Boss and Ocelot would have to fight this oppression Zero had created.

Zero had been attacked, but Ocelot said that while the details were not completely clear, a biological weapon was used. Zero received medical treatment, but he had not shown any progress in recovery. Since the attack, Zero's speech and actions became unhinged, and Zero's new location was unknown, having used a blackout in New York to disrupt the transportation and information grids and had been covered up. While the AI Cipher used would have the answers, it had been sealed off. While Skull Face successfully attacked Zero, even he didn't know where he was now.

Now that Zero was too ill to continue running Cipher, Ocelot revealed that Donald Anderson had taken over command of Cipher, as well as the AI he oversaw. The idea came to mind in 1974 when the Mammal Pod penetrated NORAD, but due to what happened during the Peace Walker Incident, the new AI had been given restrictions and its purpose was to filter data it collected before passing it on to people, guiding their decision making. They achieved this by recruiting Strangelove into DARPA. That Zero's last request was for Big Boss to be safe. Anderson's new project was called "the Patriots", which was going to be used to drive society to unify the world.

Phantom Pain Incident

The medic awakened on February 26, 1984, and on March 11, Big Boss made his move. Disguising his face in bandages, Big Boss saved the still-recovering medic, whom he dubbed "Ahab," from a female assassin, forcing her to jump from a window after setting her on fire. When Ahab asked who he was, Big Boss told him that he was "talking to himself," identified himself as "Ishmael," and explained that "he's been watching over him for nine years" and that the whole world wanted him dead. After Ishmael injected Ahab with digoxin to help him move, the two proceeded to escape the hospital.

Due to the digoxin taking too long, Ahab and Ishmael opted to use the elevator where they encountered Tretij Rebenok and the Man on Fire, the latter who caused Ahab's arm to dislocate, which Ishmael helped put back into place, telling Ahab that next time he should do it himself, advising him that it was good to fix his injuries while hiding from the enemy. The hospital was then raided by a XOF strike force who came to liquidate Big Boss, and to achieve this they began to indiscriminately and systematically kill everyone they came across in the hospital, regardless of whether they were staff or patients. As they sneaked through the corridors of the besieged hospital, Ishmael saved Ahab from multiple close brushes with death by the hands of the XOF soldiers. While hiding among dead doctors and patients, they were caught by a XOF squad who were distracted and killed by the Man on Fire, who's attack caused Ahab's ankle to dislocate, which Snake fixed himself. Ishmael, meanwhile, realized the Man on Fire's weakness, shot the sprinklers, causing him to disappear. Ishmael and Snake were then able to recover some firearms from the fallen XOF soldiers, and was now able to fight back against the strike force. Making their way to the entrance hall, Ahab and Ishmael separated as the latter ran interference to distract the soldiers and allow Ahab to escape.

After making it outside, Ishmael commandeered an ambulance and used it to run over the Man on Fire to save Snake who he then proceeded to drive to safety. Ishmael drove, evading XOF soldiers, but he was knocked unconscious after taking a shot from a helicopter. Ahab attempted to drive the ambulance, but he crashed into a river bank. Recovering from the accident first, Ishmael was pulled from the vehicle by Ocelot and left the unconscious Ahab in the ambulance.

Ocelot returned to the base area to meet with Big Boss, who discarded his bandages and role of Ishmael, and received clothing, an eyepatch and a motorcycle from his ally. Ocelot then gave Big Boss a U.S. passport and told him to go by the name in said passport and advised him to change his face, so he could return to the States without incident. Ocelot then informed him that the medic would be Big Boss from here on out, and believed himself to be Big Boss, with the real Big Boss summarizing that the medic was his "phantom."

Ocelot told Big Boss it was necessary as the whole world wanted him dead and assured once again him that the phantom would be all right and that he could handle it. Before going their separate ways, the two smoked a cigar and Ocelot left with D-Horse, though not before Big Boss promised that they would meet again. Big Boss then used the motorcycle to be on his way and began his long term plan to create his new military nation: Outer Heaven.

Big Boss's plans following the hospital escape were orchestrated by Ocelot, who guided the medic in his new role of Venom Snake and stand-in for the real Big Boss. He intentionally used Venom Snake and his mercenary company Diamond Dogs to further the legend of his own name, all the while making preparations for the establishment of the "true" Outer Heaven, outside of the public eye.

Sometime after Venom Snake defeated Skull Face and regained his memories, Big Boss sent a cassette tape to Venom Snake, labelled "From the Man Who Sold the World," which revealed the truth:

Now do you remember? Who you are? What you were meant to do? I cheated death, thanks to you. And thanks to you I've left my mark. You have too – you've written your own history. You’re your own man. I'm Big Boss, and you are too… No… He’s the two of us. Together. Where we are today? We built it. This story – this “legend” – it’s ours. We can change the world – and with it, the future. I am you, and you are me. Carry that with you, wherever you go. Thank you... my friend. From here on out, you’re Big Boss.
~ Big Boss

Big Boss's actions, however, made him an enemy of Diamond Dogs' XO and former comrade Kazuhira Miller. Feeling that he had been betrayed after learning the truth, Miller decided to oppose Big Boss and intended to aid his phantom and "sons" in bringing about his downfall.

Later career

Since then, Big Boss appeared in numerous territorial and ethnic conflicts around the world. At some point during the Mozambican Civil War, he rescued a RENAMO soldier by the name of Frank Jaeger from imprisonment and torture. Big Boss later took both Jaeger and his foster sister, Naomi Hunter, to the United States where he helped them establish normal lives. Big Boss and Jaeger eventually returned to Africa to continue fighting, leaving Naomi behind in America.

Big Boss achieved near-mythical status due to his extraordinary military career and the exploits of Venom Snake, earning him the "Legendary Soldier" moniker. He was heralded as a true hero and made the front covers of popular magazines in many countries. Afterwards, he served as a combat instructor and worked to reintegrate former child soldiers into society. One of them was a young Sniper Wolf, whom he rescued from a harsh upbringing and raised as a soldier.

At some point during the Gulf War, information regarding Big Boss's genes was used for experimentation on various soldiers serving in the conflict. However, many of these soldiers would later suffer from side effects attributed to Gulf War Syndrome, and their offspring would suffer from physical deformities (nicknamed the "Gulf War Babies").

In the early 1990s, he returned to the U.S. to once again take command of FOXHOUND, the special forces unit he founded almost two decades earlier. While serving as FOXHOUND commander, he secretly built up his mercenary company Outer Heaven into a larger military establishment, with Venom Snake acting in his stead. During this time, he was responsible for the wild and instinctive strategies utilized by FOXHOUND during operations, which often appeared to be planned with little caution and detail.

Circa 1995, David, a former Green Beret who had fought in the Gulf War, joined FOXHOUND. Knowing that David was one of his three cloned sons, Big Boss designated him the codename Solid Snake. Big Boss taught Snake the techniques of CQC and the importance of having the will to survive on the battlefield. At some point, he told Snake that he was his father.

Outer Heaven Uprising

In 1995, the U.S. learned of Metal Gear's development in Outer Heaven. Big Boss commissioned FOXHOUND to infiltrate the fortified nation and destroy the weapon before anyone else so he could buy Venom Snake time to finish the TX-55 Metal Gear.

Big Boss first sent in Gray Fox. When Fox was captured, Big Boss briefed Solid Snake, FOXHOUND's least experienced member about the situation. He then sent him in a follow-up mission codenamed Operation Intrude N313 to rescue Fox and destroy Metal Gear, while also informing Venom Snake of the operation.

Later, Solid Snake showed skills beyond Venom Snake's expectations, leading Big Boss to start feeding Solid Snake with false information and eventually telling him to abort the mission to prevent Solid Snake's success.

Afterwards, Venom Snake confronted Solid Snake personally, calling himself Big Boss. After engaging the base's self-destruct countdown, Solid Snake and Big Boss's phantom fought one on one, and the latter was ultimately killed. With his "phantom" and best man dead, Outer Heaven destroyed, the real Big Boss left FOXHOUND for good and used Venom Snake's death to fake his own before going into hiding.

Following NATO's subsequent bombing of the area, Big Boss rescued many of the survivors, including refugees, orphans, and Resistance members. However, he only did this because he intended to use them on the battlefield. He later fled with the survivors to Central Asia.

Zanzibar Land Disturbance

In 1997, Big Boss and his followers participated in the Mercenary War, giving a fledgling nation on the border of the former USSR, Pakistan, China, and Afghanistan its independence. Zanzibar Province, a former autonomous zone of the USSR, thus became Zanzibar Land with Big Boss as its president. Recruiting war orphans from across the Third World and raising them as soldiers, Big Boss hoped to create a nation by and for soldiers where soldiers were honored, not treated as political tools. Some of the children in Zanzibar Land would come to view Big Boss as a father figure. Big Boss recruited Gray Fox to his cause and, to ensure Zanzibar Land's success, he once again commissioned the creation of a Metal Gear: Metal Gear D. This time, Dr. Madnar developed the new model of his own free will, after being branded a madman in the U.S. Dr. Madnar was also rumored to have provided Big Boss with cybernetic body parts to compensate for the injuries he received in Outer Heaven, under orders from an Eastern Bloc despot, who couldn't resist getting his hands on the legendary soldier.

In December 1999, Big Boss was forced to contend with ex-FOXHOUND agent Solid Snake, who had been sent to infiltrate Zanzibar Land's stronghold. Elite mercenaries were dispatched to eliminate the intruder, but each were thwarted by Snake. In recognition of his professionalism, a dying Black Ninja imparted Snake with knowledge on Dr. Kio Marv's location, claiming that Zanzibar Land's leader would have wanted him to.

Despite Big Boss's efforts, Metal Gear D was destroyed and his most trusted lieutenant Gray Fox was defeated in hand-to-hand combat by Snake. Big Boss then confronted Snake in the underground base, appealing to the warrior within Snake that craved the world of perpetual warfare that he was trying to create. Having spent his entire life on the battlefield, Big Boss could not conceive of a world without war, and stated that the best soldiers were otherwise dead weight and useless when removed from the battlefield. After Snake proclaimed his defiance, Big Boss imparted the final words of his own mentor, before challenging his former subordinate to one final battle.

It doesn't matter who wins here. Our fight will continue. The loser will be liberated from the battlefield, and the winner will remain. And the survivor will live out the rest of his days as a soldier.
~ Big Boss to Solid Snake, in Zanzibar Land

Big Boss attempted to gun down Snake, but ultimately fell to Snake's makeshift flamethrower, having underestimated his initially unarmed opponent. Big Boss yelled Snake's name as he was engulfed in flames, unwilling to concede the battle, but eventually collapsed from severe burns and was left for dead by Snake.

After "death"

Sometime after his defeat in Zanzibar Land, Big Boss's body was recovered by the Patriots. Despite suffering major injuries, he was still alive. The Patriots then had him injected with nanomachines in order to artificially induce a coma, preserving him as an icon for the organization. Big Boss's genome was then used to identify the so-called "soldier genes," which were implemented in the Next-Generation Special Forces via gene therapy. Big Boss's body was later believed to be in cold storage to preserve his remains.

In February 2005, Big Boss's body was one of the demands issued by a rogue FOXHOUND Unit, which had launched a revolt on Shadow Moses Island under the command of Liquid Snake. Liquid planned to use Big Boss's DNA to cure genetic mutations in the Genome Soldiers, and to recreate Big Boss's dream of Outer Heaven, utilizing the threat of a nuclear strike with the stolen Metal Gear REX. In doing this, Liquid hoped to surpass the father for whom he had developed an intense hatred. Big Boss's supposed death had also led a vengeful Naomi Hunter to make Solid Snake a target of the FOXDIE virus, though only Liquid's genome proved recognizable to the bio-weapon, which led to his death.

Prior to 2014, Big Boss's DNA and biometric data was used for the Patriots' ID recognition system, the use of which allowed access to their AI network. The Patriots also declassified documents relating to Big Boss's exploits during the 1960s, which contributed to a resurgence in his popularity, with soldiers beginning to adopt CQC techniques.

Data relating to the location of Big Boss's comatose body was stored in the Patriots' AI, GW. This data fell into the hands of Raiden supplying the information to the Paradise Lost Army led by EVA, now known as Big Mama. Using the body parts of Liquid and Solidus Snake, EVA had Big Boss's body rebuilt, eventually restoring him to his former appearance, though he remained in a comatose state due to the Patriots' nanomachines within him.

Guns of the Patriots Incident

By 2014, a tombstone to commemorate Big Boss had been erected in Arlington National Cemetery. Placed next to The Boss's grave, it read: "A Hero Forever Loyal to the Flames of War, Rests in Outer Heaven. 193X - 1999."

Due to his identical genome to Big Boss, the remains of Solidus Snake were used as a decoy in order to fool both the Patriots and Liquid Ocelot. Prior to GW's destruction, with which Liquid Ocelot had infiltrated the Patriots' AI network, access to the core AI JD was opened, revealing the location of Zero. After the FOXALIVE virus was uploaded into GW, the Patriots' system of control was destroyed thus allowing Big Boss to awaken from his coma. Now fully revived, he proceeded to track down Zero.

Big Boss found that his former friend was now in a vegetative state, dependent on life support and confined to a wheelchair. He then took Zero to Arlington National Cemetery, the location of The Boss's grave. There he witnessed Solid Snake attempt suicide and commended him when he refrained. Big Boss revealed his presence to the startled Snake, disarming him with CQC after the latter drew his weapon in surprise. Embracing him in a hug, Big Boss told his "son" (or rather "brother"), that he felt no hatred between them, and proceeded to explain his resurrection and the truth behind Liquid Ocelot.

Elaborating on the history of the Patriots, Big Boss described the struggle between Zero and himself to Snake. Big Boss stated that, although there was bad blood between him and Zero, all he felt now was "a deep sense of longing, and pity." He pondered on whether Zero despised or feared him. Big Boss proceeded to switch off Zero's air supply machine, killing him, and finally ending their conflict.

Soon after, Big Boss began to feel the effects of the new FOXDIE virus, which he had knowingly contracted from Snake. While in pain, he requested that Snake take him over to The Boss's grave, and assured him that the old FOXDIE mutation wouldn't cause an epidemic as the new strain would supplant it. When he arrived at The Boss's grave, he reflected back on the day he killed The Boss, sorrowfully admitting that he was "already dead" ever since. He then reflected on The Boss's will, finally understanding it after all those years. He stood and saluted, echoing his salute 50 years beforehand.

Sharing one final smoke, Big Boss finally made peace with his last living son, and, as a last request, pleaded with Snake to spend his final days in peace, not to waste them fighting. Moments later, Big Boss passed away at the grave of the woman whose life and death had made him into the person he was.

General Information

Name: John (Real name), Jack (Nickname), Big Boss (Codename), Naked Snake (Former codename), Mr. Snake (By Para-Medic), Son of The Boss (By Colonel Volgin), Vic Boss (By MSF soldiers and the Sandinistas), Ishmael (Fake identity used in Metal Gear Solid V: The Phantom Pain), The Man Who Sold the World (Name on the tape he sent to Venom Snake), Saladin (By Sniper Wolf), Legendary Solider & Legendary Mercenary (By the soldiers who admire him)

Origin: Metal Gear

Sex: Male

Age: 29 in Metal Gear Solid 3: Snake Eater (Stated to be 39 in Metal Gear Solid: Peace Walker, which takes place in 1974, making Big Boss this age in Metal Gear Solid 3: Snake Eater, as it takes place in 1964), 39 in Metal Gear Solid: Peace Walker (Stated to be 39 years old), 40 in Metal Gear Solid V: Ground Zeroes (Takes place in 1975, making Big Boss this age), 49 in Metal Gear Solid V: The Phantom Pain (Takes place 9 years after the previous game, making Big Boss this age), 60 in Metal Gear (Takes place in 1995, making Big Boss this age), 64 in Metal Gear 2: Solid Snake (Takes place in 1999, making Big Boss this age), 79 in Metal Gear Solid 4: Guns of the Patriots (Takes place in 2014, making Big Boss this age)

Classification: The Greatest Warrior of the 20th Century

Species: Human

Occupation: Mercenary, President of Zanzibar Land, Former Leader of Outer Heaven, Former Leader of Militaires Sans Frontières, Former Foxhound Commander, Former CIA, Former Green Beret

Height: 180 Centimeters/5 Feet 11 Inches

Weight: 89 Kilograms/198 Pounds

Status: Deceased (Succumbed to the FOXDIE virus after making contact with Solid Snake)

Alignment: Initially Lawful Good in Metal Gear Solid 3: Snake Eater (Naked Snake is solider who is willing to die for the President and the top brass if he needs to and is also shown be a good hearted person, such as when he prevented EVA from killing Ocelot due to him being young, despite Ocelot having previously tried to kill him twice and saving Tatyana from being shot by Ocelot, despite not knowing that she was actually his ally EVA in disguise), becomes Chaotic Good at the start of Metal Gear Solid: Peace Walker (After killing The Boss and learning about her real mission given to her by the United States government, Big Boss left the U.S. and co-founded the private military company MSF, where he and the soldiers who joined MSF abandoned their loyalty to their countries. In MSF, Big Boss would accept a mission from a KBG agent to find out what the CIA was planning in Costa Rica and drive them out of the country, though he only did it to help Paz, who wanted peace for Costa Rica. Big Boss would then learn that the CIA was bringing nukes into Costa Rica and that said nukes were going to be launched, which Big Boss would attempt to stop), becomes Chaotic Neutral by the end of Metal Gear Solid: Peace Walker (After witnessing The Boss Ai drown itself to save the world, Big Boss would begin to believe that The Boss betrayed him by allowing herself to be killed. Sometime afterwards Big Boss would allow Metal Gear ZEKE to be loaded with a nuclear bomb. By the end of the game Big Boss would accept the fact that MSF would be fighting against the changing times of politics and that their battle would be lonely with no good or evil. In this battle with the times, Big Boss was willing to become a revolutionary, a criminal, and a terrorist if the times demanded it, with him noting how his actions will likely end with him going to hell when he dies), becomes Chaotic Evil in Metal Gear (Big Boss has fully become a terrorist by this point, leading the military nations Outer Heaven and later Zanzibar Land, threating the world with nuclear weaponry in order to challenge The Patriots. While leading Zanzibar Land, Big Boss would orchestrate the kidnapping of Dr. Kio Marv, holding the secrets of OILIX hostage, which was needed to solve a world energy crisis. Along with this, Big Boss would save children that were victims of war only so he could make them soldiers in the next war), becomes Neutral Good in Metal Gear Solid 4: Guns of the Patriots (Big Boss is no longer a terrorist and has realized that he was wrong about The Boss, and that he should tried to leave the world the way it was instead of changing it into something else, with him noting that when he killed The Boss he "was already dead". Big Boss would visit Solid Snake and would tell him to live the rest of the life he has left instead of fighting and would tell him that the old FOXDIE within him would be killed by the new one so that he wouldn't have to kill himself to prevent an epidemic. He would also explain to Snake how he and The Patriots were wrong)

Codex Statistics

Tier: At least 9-A. 8-C with Strongest Weapons. 8-C with Metal Gear ZEKE & TX-55 Metal Gear. 8-B with Metal Gear D. 7-C to 7-B with Nuclear Weaponry

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Room level (Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can fight and harm Gray Fox, who has gone through gene therapy, which strengthens soldiers and is strengthened by his exoskeleton suit, which increases human strength by several times, making him far stronger than non-cyborg self, who can harm a rookie Solid Snake, who can no-sell the destruction of Metal Gear D from a distance, which even the distant explosion burned all of his equipment and destroyed the room he was in. Implied to be far stronger than a rookie Solid Snake. Shown to be comparable to Old Snake while in his old age). Building level with Weapons (His strongest weapons are able to take down both Chrysalis and Peace Walker, which are of these sizes and can't be harmed by Big Boss without lethal weaponry. Able to use the FB MR R-Launcher, which shouldn't be too much weaker than its 1984 counterpart, which can harm Metal Gear Sahelanthropus, which is a large bi-pedal tank of this size). Building level with Metal Gear ZEKE & TX-55 Metal Gear (Big Boss is the commander of MSF, which has access to Metal Gear ZEKE, which is able to take hits from Big Boss' strongest weapons. Is the commander of Outer Heaven, which has access to TX-55 Metal Gear, which can take hits from Solid Snake's strongest weapons from 1995, which should be superior to the ones used by Big Boss during 1974). City Block level with Metal Gear D (Is the president of Zanzibar Land, which has access to Metal Gear D, which is stated to be many times more powerful than TX-55 Metal Gear). Town level to City level with Nuclear Weaponry (Is the commander of MSF, which is capable of firing nukes with Metal Gear ZEKE, with nuclear weaponry being able to usually produce around this much energy. Is the commander of Outer Heaven, which is cable of firing nukes with TX-55 Metal Gear. Is the President of Zanzibar Land, which is cable of firing nukes with Metal Gear D)

Durability: At least Room level (Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can take hits from a cyborg Gray Fox), Higher with the Auscam Camo, Sneaking Suit and Battle Dress (The Auscam camo reduces the damage Snake takes by a third. The Sneaking Suit is made out of a special bulletproof fiber, which reduces the amount of damage Snake takes by half. The Battle Dress is a special combat suit with high defense), Even Higher with the Battle Dress with helmet (A Battle Dress that comes with a bulletproof helmet, further raising the defense of the Battle Dress). Metal Gear ZEKE & TX-55 Metal Gear are Building level. Metal Gear D is City Block level.

Striking Strength: At least Room Class

Lifting Strength: Class K (Halted the cocoon, which is a tank larger than Peace Walker, which is 500 tons. Big Boss can also halt and slightly push Peace Walker backwards)

Travel Speed: Superhuman (Able to run away from attack dogs while injured, with said attack dogs being Great Danes, which can reach a top speed of 30 mph. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who escaped the destruction of Outer Heaven in under 30 seconds)

Combat Speed: Massively Hypersonic (Is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to tag him, who could tag Gray Fox, who can deflect point-blank gunfire, which results in these speeds and can dodge bullets from Crying Wolf's railgun, which are miniaturized versions of the railgun used by Metal Gear REX, which has a muzzle velocity of at 100km/s . Is the genetic template for Solidus Snake, Big Boss' perfect clone, who can tag Raiden, who can dodge bullets from Fortune's railgun)

Reaction Speed: Massively Hypersonic (Is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to react to him, who could tag Gray Fox and can dodge bullets from Crying Wolf's railgun. Is the genetic template for Solidus Snake, Big Boss' perfect clone, who can block attacks from Raiden)

Stamina: Superhuman (Went through Operation Snake Eater, where he would sneak through the Soviet Union and would fight various soldiers over the course of several days with little breaks, with it being noted by Para-Medic that with Snake's condition, he should be back in the ICU, due to being thrown off of a bridge a week prior. Stated by The Boss to be able to run towards the broader of the USSR, which was sixty miles south, who Snake trained under for ten years. Withstood brutal torture from Colonel Volgin, where he was beaten and electrocuted by ten million volts of electricity, after he had already been beaten down by him moments prior. After said torture he was able to escape Groznyj Grad, sneaking around and running away from various soldiers and attack dogs without getting tried. Went through the Peace Walker Incident, where he could travel through Costa Rica, sneaking around various military bases, fighting various soldiers, tanks, helicopters, and large Ai weapons with little breaks. Withstood electrical torture from Dr. Strangelove and later escaped his jailcell afterwards, sneaking arounds and taking out the guards while continuing his mission without getting tired. Even in his old age, Big Boss was able to stand up and salute The Boss' grave despite dying from FOXDIE)

Range:

Standard Melee Range, Extended Melee Range with Various Short-Ranged Weapons (Uses combat knives, which around three to four inches long. Able to use a fork to attack from a distance. Able to use Cig Gas Spray to attack an enemy from a short range. Able to wave around a drug soaked handkerchief to knock out enemies. Able to use a torch to attack from a distance. Able to use various guns as short-ranged melee weapons. Able to use the Stun Rod to attack from a distance), Tens of Meters with Throwing Weapons and Standard Explosives (Able to use various types of throwing weapons, which can be thrown this far. Able to detonate TNT and C4 charges from this distance. Able to plant C3 charges, which can be denoted from this range. Able to use claymore mines and anti-tank mines, which have range of up to one hundred meters), Hundreds of Meters with Standard Firearms & Advanced Explosives (Able to use various guns and rocket launchers in combat)

Several Meters (Far large than a human in size), Kilometers with Vulcan Gun (Has a Vulcan Gun which has a range of 2 kilometers), Hundreds of Kilometers to Thousands of Kilometers with Missiles (Has missiles which have a range of anywhere between less than 1000 kilometers to over 5,000 kilometers), Thousands of Kilometers with Laser Cannon (Has a laser cannon which has a range of 1600 kilometers), Hundreds of Kilometers to Thousands of Kilometers with Nuclear Weaponry (Has short-ranged and middle-ranged nuclear weaponry, which has a range between 300 Kilometers to 3,500 Kilometers)
Several Meters (Is 8.5 meters tall, 7.8 meters long, and 5.6 meters wide), Hundreds of Meters with Machine Gun, Kilometers with Vulcan Gun and Surface-to-air-Missiles (Has a Vulcan Gun which has a range of 2 kilometers and has Surface-to-air-Missiles which has a range of 3 kilometers), Tens of Kilometers with Sensors (Its Sensors have radius of 12.5 kilometers), Hundreds of Kilometers to Thousands of Kilometers with Nukes (Has short-ranged and middle-ranged nuclear weaponry, which has a range between 300 Kilometers to 3,500 Kilometers)

Intelligence:

Extraordinary Genius (Specializes in covert operations and is apart of FOX, which specializes in sneaking missions, where the agents can't leave any trace of their presence and have to procure weapons, equipment, and food on site. Stated by The Boss, to always be best at infiltrating buildings, with The Boss being the mother of the U.S’s special forces and a legendary war hero. Preformed the Virtuous Mission, where he wasn't able to leave any trace of his presence, making so he had almost no weapons, no equipment, couldn't leave traces of his footprints, couldn't leave traces of his sweat, couldn't leave traces of his bodily wastes, couldn't leave traces of bullets and cartridges, and couldn't be spotted by the enemy. Able to sneak around enemy soldiers after his only gun was destroyed and after The Boss alerted them of his presence by creating an explosion near him. Able to sneak around and take out the Ocelot Unit of Spetsnaz while they were actively searching for him, with the Ocelot Unit being the best unit GRU has to offer. Able to sneak around attack dogs, which are highly trained in tracking and detection. Able to sneak around GRU soldiers in flying vehicles. Able to sneak into various Soviet military bases without being spotted. Snuck into the Graniny Groki Lab, where he would have to disguise himself as a scientist to infiltrate and exfiltrate it. In a sniper duel, he was able to defeat The End, even being able to sneak up on him and hold him up during the battle despite having no experience in sniping in forest environments. The End is a legendary sniper, being stated to be "the father of modern sniping" and is so good at it that he doesn't need spotter. Along with this, The End had a almost supernatural knack for camouflaging himself and had the forest on his side due to his connection with it, being able to speak with it and knowing it inside out. Able to sneak into a mountain base while evading both the guards and multiple Hind Ds. Able to sneak around and take out The Fury, a member of the COBRA Unit, who are legendary heroes from World War II responsible for the United States' victory in said war. Snuck into the heavily guarded fortress of Groznyj Grad and later disguised himself as both a scientist and as Major Ivan Raidenovitch Raikov to infiltrate it, with said fortress being described as impenetrable. After being heavily injured from being tortured, he was to able to escape Groznyj Grad without any of his equipment. Later snuck back into Groznyj Grad and was able to disguise himself as an engineer to plant C3 charge on the Shagohod's fuel tanks. Able to sneak around various soldiers looking after him while also having to protect an injured EVA. U.S. government officials were so impressed with Big Boss' performance in Operation Snake Eater that they wanted to create an infiltration unit for top secret sneaking missions like FOX with people like Big Boss in them. Snuck into various CIA operated areas within Costa Rica without being spotted. Able to sneak around tanks and stealthily take out the soldiers that patrol with them. Snuck around various trained CIA snipers and camouflaged enemy scouts that were on the look for Big Boss. Able to sneak around an attack helicopter and stealthily take out the soldiers that patrol with it. After being tortured by Dr. Strangelove, Big Boss was able to escape out of a prison cell and stealthily take out the guards without any of his equipment. Caught Vladimir Zadornov after he escaped from MSF multiple times while evading various armed soldiers in the process, and even found him after he got rid of the transmitter placed on him. Snuck into Camp Omega and rescued both Chico and Paz without being spotted, with Big Boss not being able to call in backup due to the nature of the mission. Snuck out of a hospital that was under attack while guiding a recovering Venom Snake. Stated by Solid Snake to be better at tracking then he is, with Snake being able to track Naomi's footprints while evading various PMC soldiers with better equipment then what Big Boss has used in his missions)
Extraordinary Genius (Stated to be a seasoned combat veteran, who has served in both the Green Berets and the CIA, is proficient in all types of military equipment and weapons, and masters CQC, with CQC being a fighting style he co-created with The Boss, which was stated to be far ahead of its time. For ten years, he trained under The Boss, who is the mother of the U.S’s special forces and a legendary war hero. Stated by The Boss, to always be best at urban warfare. Has experience sniping in urban and marine environments. Despite not using CQC in a while due to serving in the Green Berets, Snake was able to easily defeat the Ocelot Unit of Spetsnaz despite being ambushed by them, with the Ocelot Unit being the best unit GRU has to offer. Able to tell Ocelot wasn't cut out to use automatic guns and was better off using revolvers based on how he twists his elbows to absorb the gun's recoil. In a gun duel, he defeated Major Ocelot, who can easily gun down Soviet soldiers, ricochet bullets to hit targets, and use bullets to block Volgin's electricity. Defeated The Pain, a member of the COBRA Unit, who are legendary heroes from World War II responsible for the United States' victory in said war. Defeated The Fear, where he would have to avoid the nearby traps while also trying to attack The Fear while he was using stealth camouflage, making it harder for him to be seen. Able to shoot down The Fear's crossbow bolts with his gun. In a sniper duel, he was able to defeat The End despite having no experience in sniping in forest environments. The End is a legendary sniper, being stated to be "the father of modern sniping" and is so good at it that he doesn't need spotter. Along with this, The End had a almost supernatural knack for camouflaging himself and had the forest on his side due to his connection with it, being able to speak with it and knowing it inside out. Able to disarm Volgin while he was pointing a gun at him. Defeated Colonel Volgin before the C3 charges would detonate in five minutes. Able to gun down hordes of soldiers while being driven by EVA evading the Shagohod on her motorcycle, and would even shoot down soldiers on motorcycles while doing so. Able to shoot multiple C3 charges placed on a bridge with his sniper rifle. Able to shoot the wheels of the Shagohod and a small crack in the back of it while being driven by EVA. Able to gun down various soldiers on motorcycle and on flying vehicles, while also defeating soldiers trying to ambush him and EVA. Over the course of several days, Snake went from being completely skill-stomped by The Boss, to being able to defeat her, with The Boss noting that Snake has gotten more skilled throughout Operation Snake Eater. Able to use Consecutive CQC to take down multiple soldiers with ease. Able to single-handedly take down tanks and helicopters while fighting the soldiers patrolling with them, which are both noted to be incredibly difficult feats to do by military officials. Defeated the Ai weapons Pupa, Chrysalis, and Cocoon. Able to take down multiple hordes of soldiers single-handedly. While surrounded, Big Boss took out various armed soldiers while also stealing an ID card from Dr. Strangelove with CQC. Defeated Peace Walker after it had made Big Boss its primary target, and then later fought it in its four-legged mode. Defeated Paz while she was controlling Metal Gear ZEKE)

Powers and Techniques

Superhuman Physical Characteristics, Genius Intelligence (Gifted generally, Extraordinary Genius strategically and combat wise), Martial Arts & Weapon Mastery (See Combat Intelligence), Stealth Mastery (See Strategic Intelligence), Disguise Mastery (Able to disguise himself as a cardboard box. Disguised himself as a scientist to infiltrate the Graniny Groki Lab. Disguised himself as both a scientist and as Major Ivan Raidenovitch Raikov to infiltrate Groznyj Grad. Disguised himself as an engineer to plant C3 charge on the Shagohod's fuel tanks), Human Achievements (Performed the world's first HALO jump. Considered by many to be the greatest warrior of the 20th century), Temporal Reload (Able to save his progress without the radio, with it being consistently shown that saving your progress is a canon mechanic to Metal Gear. Metal Gear is an extremely meta verse, with characters like Solid Snake needing to use the game's software manual to decipher Tap Codes, needing to use the back of the game's CD case to find Meryl's Codec frequency, being aware when the in-game music stopped playing, needing to switch over to either the second controller port or using keyboard controls to defeat Psycho Mantis, and having to swap from disc 1 to disc 2 during Metal Gear Solid. Psycho Mantis can read what's on the players Playstation memory card, see how many times the player has saved, can make the players controller shake, can read the players controller inputs, and is aware that the PlayStation 3 doesn't have memory cards nor does its controller has rumble. Revolver Ocelot is aware of when one uses Turbo Controls. Solid Snake's Codec support team are aware if Snake is using a stereo or mono TV. The Patriots Ai told Raiden to turn off the game console. Big Boss himself has broken the fourth wall multiple times such as when he was able to shoot the question marks and exclamation marks that appear above an enemies head, acknowledged that he gained The Patriot from New Game+, and told Solid Snake to turn the MSX off), Dimensional Storage (Able to storage a variety of equipment within an item inventory), Autopilot (Able to use the revival pill during a state of false death), Healing & Regeneration (Low; Snake's health will regenerate his health over time. Able to regenerate his health to survive torture, which is shown to be canon in Metal Gear Solid), Acrobatics (Able to flip himself up from a tree branch), Restoration (Snake can regain stamina and recover from sickness or injury through resting), Reactive Adaptation (Snake's health will increase after he has recovered from an injury), Information Analysis (Able to tell Ocelot wasn't cut out to use automatic guns and was better off using revolvers based on how he twists his elbows to absorb the gun's recoil), Multilingualism (Able to speak fluent Russian), Extrasensory Perception (Able to see The Sorrow, who can't been seen by others. Able to see The Boss' spirit leave her body), Superhuman Precision (Able to shoot down The Fear's crossbow bolts with his gun. Can tag Major Ocelot, who can ricochet bullets to hit targets, and can use bullets to block Volgin's electricity. Is the genetic template for Solid Snake, who is Big Boss' inferior clone and is able to tag him, who could tag Gray Fox, who can deflect point-blank gunfire. Is the genetic template for Solidus Snake, Big Boss' perfect clone, who can block assault rifle fire and can tag Raiden, who can block bullets from multiple directions), Pain Tolerance (Was trained by The Boss to not break during torture, allowing him to withstand torture from both Volgin and Dr. Strangelove), Accelerated Development (Battle; Over the course of several days, Snake went from being completely skill-stomped by The Boss, to being able to defeat her, with The Boss noting that Snake has gotten more skilled throughout Operation Snake Eater. Body; Able to gain more stamina from eating bad foods the more he eats them), Breaking the Fourth Wall (Able to shoot the question marks and exclamation marks that appear above the guards. Acknowledged that he gained The Patriot from New Game+. Told Solid Snake to turn the MSX off), limited Impact Resistance (Able to remain unharmed by impact attacks through halting them, with said attacks doing massive damage to Big Boss normally), Social Influencing (Charmed Revolver Ocelot to the point where he went from trying to kill Snake to idolizing him and trying to revive him after his defeat in Zanzibar Land. Viewed as a legendary solider and mercenary by many, with MSF and the Sandinistas being completely loyalty to him. Before becoming Venom Snake, the MSF medic through himself in front of explosion to protect Big Boss and when he later became Venom Snake, he would continue to serve Big Boss after it was revealed to him he had been turned into Big Boss' body double), Non-Physical Interaction (Able to push off a ghost attacking him), Enhanced Senses (Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who fought and defeated Night Fright, where in the fight he needed to use his ears as Night Fright was using a state-of-the-art camouflage suit, meaning his hearing is good enough to where he can gather enough information about his opponent's movements to be able to fight him, and he's smart enough to know how to coordinate his attacks and interpret the sound information into his spatial reasoning, can avoid bullets from Night Fright, who wields a completely silent gun, and can identify a helicopter just by hearing the sound it makes meaning he can hear the difference between the rotations of helicopter blades), limited Unlimited Ammo (Has an infinite supply of empty gun magazines).


Resistance to Radiation Manipulation & Heat Manipulation (Was an atomic bomb test subject at Bikini Atoll, which he wasn't affected by later on in life. Was perfectly fine entering an abandoned factory polluted by nuclear fallout. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who could move in a room full of microwave radiation and extreme heat and survive passing through it, with said room being so hot it could evaporate regular people), Status Effect Inducement (Unaffected by stun grenades, which creates a large flash of light that overloads one's senses, knocking them out), Sleep Manipulation (Able to stay awake after being hit by multiple of The End's tranquilizer darts. Able to quickly wake up after eating a mushroom that made him fall asleep. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who is unaffected by the sleep gas satchel), Fire Manipulation (Able to survive getting hit by The Fury's flamethrower, being able to roll around and take off his clothing while on fire, with The Fury's flamethrower using liquid rocket fuel. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who could throw all of his equipment off of him while on fire), Electricity Manipulation (Withstood Dr. Strangelove's electrical torture. Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can run through electrical circuits and survive), Fragrance Manipulation (Able to wear and used the Stench camo, which smells so bad that one whiff of it can knock out someone not used to the smell), Gas Manipulation & Poison Manipulation (Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can survive in poisonous gas for a long time and can survive being shot by Sniper Wolf's mercury tipped rounds), Precognition (Type 2; Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who can fight Vamp, who can read the muscle movements of his enemies to avoid their attacks), Madness Manipulation & Empathic Manipulation (Is the genetic template for Solid Snake, who is Big Boss' inferior clone, who is unaffected by the different smoke grenade variants, which can make one go insane with rage, make one laugh uncontrollably, make one cry uncontrollably, and can make one scream and run around)

Penetration Damage (Physical Penetration; Able to use various knifes. Able to use various guns), Sleep Manipulation (With the Mk22 tranquilizer gun, Big Boss can fire tranquilizer rounds that will put his enemies to sleep in under a minute and will instantly put them to sleep if shot in the head. The EZ GUN can fire noise canceling tranquilizer rounds. The Mosin Nagant can fire tranquilizer rounds from a distance. Able to use a handkerchief soaked in a knockout drug to put enemies to sleep. The Spatsa mushroom puts one to sleep, which Snake can feed to people. The Sleep Gas Grenade releases a gas that puts one to sleep when inhaled. The Fulton Sleeping Gas Mine while produce sleeping gas to knock out nearby soldiers ), Unlimited Ammo (The EZ GUN has infinite ammo. Was gifted the Patriot by The Boss, a gun with its internal feed mechanism shaped like an infinity symbol, giving it infinite ammo. The infinity face paint gives Snake infinite ammo. Able to use the bandana, which gives the user infinite ammo), Non-Physical Interaction (Snake's weapons can be used to shoot the question marks or exclamation marks that appear above an enemies head), Enhanced Senses (Able to use binoculars to see from afar. Able to use various scoped weapons. Able to use thermal goggles to see heat sources. Able to use thermal goggles to see things such as traps more clearly and footprints more clearly. Able to use night-vison goggles to see in the dark by amplifying light and displaying it as images. Able to use night-vison goggles to see various interactable things. The Anti-Personal Sensor vibrates when it detects organic reactions from humans to alert the user of their presence. The GA-KO camo allows Snake to hear the Kerotan's calling, which can't be heard normally. A variant of the SDV has a night-vison scope. The Sonic Eye shows Big Boss where sound is coming from), Explosion Manipulation (Has various explosive weapons), Smoke Manipulation (With smoke grenades, Big Boss can create a cloud of smoke. Able to create colored clouds of smoke with colored smoke grenades. The Smoke Shell Box Tank can fire shells that release clouds of smoke. If someone picks up the Smoke Box while it is being used, it will release release a large cloud of smoke), Status Effect Inducement (Stun grenades can create large flashes of light that overload one's senses, knocking them out. The Stun Cannon Box Tank is able to fire projectiles that release a large flash of light that will knock out its target. If someone picks up the Stun Box while it is being used, it will release a large flash of light that will knock them out), Technology Manipulation (Can disable enemy radios and electronic devices for a short time with the Chaff Grenade. The Desert Tiger camo makes it so Snake's suppressors don't deteriorate. The Flecktarn camo makes it so the batteries on Snake's equipment doesn't drain. Able to disable vehicles such as tanks with the Electromagnetic Net), Fire Manipulation (Able to light up a torch dipped in turpentine to create a long lasting flame. Able to use white phosphorus grenades to create a fiery explosion that reaches a temperature of five thousand degree Fahrenheit), Sound Manipulation (Able to use the sonar to detect enemy positions by using sound waves), Radar Sensing (Able to use the sonar to detect enemy positions by using sound waves. The motion detector will display moving objects within Snake's vicinity. The mine detector detects nearby claymore mines. The Surround Indicator is a radar that displays waves in a circular view that allows Big Boss to see where an enemy is coming from. The Soliton Radar is a radar that displays an area's topography and shows enemy positions), limited Biological Manipulation (Uses bug juice, a type of bug repellent, which work by affecting the senses of bugs to prevent them from tracking humans), Purification (The Revival Pill cancels out the effects of the Fake Death Pill, a potassium cyanide capsule. Serum cancels out the effects of poison. Antidote cures food poisoning. Digestive medicine cures stomach aches. Cold medicine cures colds), Poison Manipulation (The Fake Death Pill is a potassium cyanide capsule that will put one into a state of false death once consumed, and will later become permanent death after some time. Able to feed soldiers poisoned food. Able to throw venomous animals at soldiers), Disease Manipulation (Able to feed rotting food to guards, giving them stomach problems), Healing (Able to heal himself with rations, various curries, tortilla chips, lime soda, and zero-calorie soda. A variant of the EZ GUN allows Big Boss to heal himself when shooting tranquiller darts. A variant of the M700 allows Big Boss to heal himself by shooting it. The Rescue Box heals the user while hiding under it), Restoration (Able to gain stamina by eating the various animals and plants within Metal Gear Solid 3: Snake Eater. The EZ GUN allows Snake to recover stamina by holding it. The Moss camo allows Snake to regenerate stamina quicker when under a source of light. Able to recover stamina with foods such as the calorie mate, instant noodles, Russian rations, and various hornet nests. Able to regain stamina by listing to various radio stations. Able to recover PSYCHE with items such as well-done rations, mate tea, lime soda, zero-calorie soda, and cologne. A variant of the EZ GUN allows Big Boss to regain PYSCHE when shooting tranquiller darts. A variant of the M1C allows Big Boss to regain PYSCHE by shooting it), Camouflage (Able to wear various camouflages to increase his Camo Index. The EZ GUN increases his Camo Index. Able to use Stealth Camouflage, which renders the user nearly invisible through a light refraction system), limited Mind Manipulation (Empathic Manipulation; The Animal camo makes Snake's hands stop shaking, which is caused by physiologic tremor), Absorption (The Spirit camo allows Snake to absorb a soldier's stamina by grabbing them), Animal Taming & Animal Manipulation (The Hornet Stripe camo allows Snake to tame hornets while making it so hornets, spiders, and leeches wouldn't attack him), Social Influencing (The Cold War camo makes soldiers hesitate to shoot at Snake), Fragrance Manipulation (The Fly camo smells so bad that soldiers won't approach Snake. The Stench camo smells so bad that one whiff of it can knock out someone not used to the smell), Quality Manipulation (The Banana Camouflage makes any food taste great, where the better the food tastes, the more stamina Snake gains after eating it), Light Manipulation (Stun grenades can create large flashes of light that overload one's senses, knocking them out. Able to use night-vison goggles to see in the dark by amplifying light and displaying it as images. Able to use Stealth Camouflage, which renders the user nearly invisible through a light refraction system. The Stun Cannon Box Tank is able to fire projectiles that release a large flash of light that will knock out its target. If someone picks up the Stun Box while it is being used, it will release a large flash of light that will knock them out. Uses a flashlight), Pierce Resistance (Standard Pierce Resistance; The Sneaking Suit is made out of a special bulletproof fiber, which reduces the amount of damage Big Boss takes by half. Has bulletproof helmets), Enhanced Dimensional Storage (Able to carry more equipment by storing it in his backpack. Both Battle Dress' allow Big Boss to carry more weapons and ammo), Temporal Reload (Able to save his process with the radio), Enhanced Healing & Regeneration (Low; LIFE Medicine activates the user's body's regenerative processes, allowing the user to heal injuries faster. The Moss camo allows Snake to regenerate health quicker while under a source of light. The DPM camo doubles the speed of LIFE recovery. The Sneaking Suit speeds up LIFE recovery. The Miller camo speeds up LIFE recovery), Supernatural Bond (The Neo Moss camo's looks and scent from a bond with nature, giving it an extremely high Camo Index), Electricity Manipulation (Electricity Surge; With the Stun Rod, Big Boss can shock his opponents with a million and a half volts of electricity. Electromagnetism Manipulation; With the railgun, Big Boss can fire charged electromagnetic pulses at his enemies, which can be furthered with the Railgun Dynamo. The Electromagnetic Net creates a net of electromagnetic electricity), Power Bestowal & Invisibility (The Stealth Gun renders its target invisible), Homing Attack (Able to lock onto enemies with various rocket launchers), BFR (With the Fulton Recovery System, Big Boss can place a balloon on a solider to send them flying into the air, where they will be picked up by a helicopter and transferred to mother base. A variant of the Carl Gustav rocket launcher fires Fulton Recovery rounds, which fultons the target away. The Electromagnetic Net is able to capture vehicles after said vehicles has be disabled. The Fulton Sleeping Gas Mine while produce sleeping gas to knock out nearby soldiers and will then Fulton them away), Information Analysis (The Analyzer allows Big Boss to see the level, LIFE, aptitude, rank, skills, and equipment of an enemy solider), Flight (Able to use the Fulton Recovery System to fly), Energy Projection & Radiation Manipulation (The EM Wave Gun fires multiple types of electromagnetic waves into one concentrated spot, which can connect with the electromagnetic waves of other EM Wave Guns to produce a blast of energy), Surface Scaling (The Sneaking Suit allows Big Boss to climb up cliffs while it is raining).

Resistance to Fire Manipulation & Explosion Manipulation (The Fire camo reduces damage from fire and explosions by half while also preventing Snake from getting burned)

Summoning (With supply markers, Big Boss can request supply to be sent to his location. With strike markers, Big Boss can order a strike on the area the marker is placed/shot at. Able to place a missile strike on enemies while in mother base. Able to call a helicopter to pick him up or provide cover fire), Explosion Manipulation (With strike markers, Big Boss can order a strike on the area the marker is placed/shot at. Able to place a missile strike on enemies while in mother base). Big Boss is the commander of MSF, which has access to Metal Gear ZEKE, which has the following abilities: .
Is the commander of Outer Heaven, which has access to TX-55 Metal Gear, which has the following abilities: Superhuman Physical Characteristics, Energy Projection & Light Manipulation (Can shoot lasers with its laser cannon), Inorganic Physiology (Is a bipedal tank), Penetration Damage (Type 1; With it's Vulcan Gun), Explosion Manipulation (Is equipped with missiles and nukes), Radiation Manipulation (Is able to fire nukes which cause radiation), Radar Sensing (Has a sky alert radar), Large Size (Type 0; Is far taller than the average person).


Resistance to Heat Manipulation (TX-55 Metal Gear's armor is made of a special heat resistant ceramic)

Is the president of Zanzibar Land, which has access to Metal Gear D, which has the following abilities: Superhuman Physical Characteristics, Inorganic Physiology (Is a bipedal tank), Penetration Damage (Type 1; With it's Vulcan Gun), Explosion Manipulation (With missiles and nukes), Radiation Manipulation (Is able to fire nukes, which cause radiation), Large Size (Type 0; Is 8.5 meters tall, 7.8 meters long, and 5.6 meters wide), Homing Attack (With radar homing missiles).

Resistance to Heat Manipulation (Metal Gear D's armor is heatproof)


Equipment


  • Stun Rod: The Stun Rod is an taser like melee weapon that is cable of shocking someone with one million and a half volts of electricity. This allows for Big Boss to take down soldiers non-lethally, with its small size allowing it to be viable as a CQC weapon.
  • Mk. 22 Mod.0 Hush Puppy: The Mk. 22 is a suppressor-equipped pistol modified to be used as a tranquiller gun. Tt uses a slide-lock mechanism for added noise suppression at the cost of the gun having to be loaded each time it is fired. The tranquiller darts used by the Mk. 22 are able to put someone to sleep in less then a minute after being hit, and can even instantly put someone to sleep if shot in the head. The Mk. 22's suppressor can't be used forever, as it will break after being used for sometime and will have to be replaced.
  • M16A1: The M16A1 is a American-made assault rifle that uses 5.56x45mm rounds, giving it a low recoil and making it fairly accurate at the cost of its lower stopping power. The M16M1 is able to be fitted with a suppressor and a laser sight, along with having shotgun, grenade launcher, and smoke grenade launcher variants.
  • Fragmentation Grenade: Fragmentation grenades are throwable explosives that are able heavily damage or kill one's target. Once the grenade explodes, it will propel scrap metal in all directions, furthering its lethality.
  • Combat Knife: The combat knife is a small blade used for stabbing and slashing at opponents. Its size allows for it to be an effective CQC weapon.
  • WU Silent Pistol: The WU Silent Pistol is a pistol equipped with a built-in suppressor that fires tranquiller rounds. Similar to Mk. 22, its rounds will put someone to sleep in less then a minute after being hit and will instantly put someone to sleep if shot in the head. The WU Silent Pistol also has to be reloaded every time the gun is fired. The Wu Silent Pistol produces little gas and recoil, allowing for steady aim along with its suppressor being able to be used indefinitely. Due to the gun's low muzzle velocity, it has a limited range compared to most firearms.
  • AM MRS-4 Rifle: The AM MRS-4 Rifle, also known as, Arms Material Multi-purpose Rifle System model 4, is an American assault rifle equipped with a scope, flashlight, and suppressor. Its suppressor allows it to be used for stealth missions, though it quickly breaking after being fired enough times.
  • Flare Grenade: The Flare Grenade, also known as the Type 66 Flare Grenade, is a signal flare grenade used to direct support helicopters to the location it was thrown at.

  • Revival Pill: The Revival Pill is a pill put into one of Big Boss' teeth in preparation for the Virtuous Mission. It allows him to come back to life after using the Fake Death Pill by canceling out the effects of the potassium cyanide contained within the Fake Death Pill.
  • Cigar: A cigar is a tobacco based product using for smoking. Big Boss is so addicted to cigars that he slowly loses LIFE as he smokes them and will even bring them into missions. Despite this they have a few uses, such as providing a small source of light and being able to be used to burn off any leeches that try to attach to his body.
  • Radio: A radio is a type of technology used for long distance communication through the transmission of radio waves. The radio allows for Big Boss to gain intel about aspects of his mission, such as information about his weapons or about his opponents. In both the Virtuous Mission and Operation Snake Eater, Big Boss was able to save his progress through the use of his radio by calling channel 140.96.
  • Ration: Rations are a recovery item that automatically restores LIFE when Big Boss' health reaches zero when equipped. they are made to last long, allowing them to be eaten anytime without spoiling.
  • Binoculars: Binoculars are a pair of two refracting telescopes joined together to be used to allow the user to see distance objects or people from afar.
  • Surround Indicator: The Surround Indicator is a radar that displays waves in a circular view. The waves are displayed as shades of color proportional to the proximity, position and activity of an enemy and fluctuate depending on how close an enemy is nearby.
  • Fulton Recovery System: The Fulton Recovery System, also known as the Fulton Surface-to-Air Recovery System, is a self inflating balloon that is attached to the user or target. Once the balloon inflates, it quickly propels the user into the sky, where they are then picked up by a MSF helicopter. Big Boss would use the Fulton Recovery System as an unorthodox way of disposing knocked out soldiers, where MSF would then try to recruit them once they come to. Big Boss can use the Fulton Recovery System on himself to quickly leave a mission area once his objective is complete.
  • Love Box: The Love Box is a pink cardboard box that can be used to hide in during stealth missions. It's cable of fitting two people within it and is needed for Big boss to conclude the dating Extra-Ops.
  • iDROID: The iDROID is a handheld device that's primary function is to display a holographic map of an area while also being able to be used to call in a helicopter for support. The iDROID also displays mission information to Big Boss.
  • Night-Vison Goggles: Night-vision goggles are a type of goggles that allow one to see in the dark by amplifying light and displaying them as images. Night-vision goggles also highlight interactable objects or people in green, making them easier to see. Due to how the goggles amplify light, if one looks into an extremely bright light such as fire, they can be blinded by said light.
  • Flashlight: A portable flashlight used to see in the dark.
  • Walkman MP3 Player: The Walkman MP3 Player is a portable audio player developed by Sony. It allows Big Boss to listen to any cassette tapes he finds on his missions.
  • Empty Gun Magazines: Big Boss has an infinite supply of empty gun magazines, which he can use to distract enemies by throwing them to lure them away.

  • Jungle Fatigues: Jungle Fatigues are Olive Drag fatigues worn by Big Boss and MSF soldiers. Jungle Fatigues are olive green in color and provide provide a basic level of defense, weapon storage, ammo storage, and camouflage.
  • FOX Sneaking Suit: A Sneaking Suit branded with the FOX logo. it's a special suit made for sneaking in many environments and silences ones footsteps when wearing them. The Sneaking Suit is able to speed up LIFE recovery and allows one to climb rocks in rainy conditions but isn't able to carry as much weapons and ammo as fatigues allow one to do.

  • EZ GUN LIFE Recovery Variant: A variant of the EZ GUN that fires LIFE recovery rounds, allowing Big Boss to heal himself when firing it.
  • EZ GUN PYSCHE Recovery Variant: A variant of the EZ GUN that fires PYSCHE recovery rounds, allowing Big Boss to regain PYSCHE when firing it.
  • C96: The C96 is a semi-automatic pistol that can be upgraded to a fully-automatic pistol at the cost of decreased accuracy and an increase in muzzle climb. A fully-automatic C96 can be even further upgraded to have a large ammo capacity at the cost of even more muzzle climb. It's similar in appearance and function to EVA's Chinese imitation Type 17 Mauser.
  • K. Pistol: The K. Pistol, also known as the Walther Kampfpistole Z, is German handheld compact grenade launcher. Its ammo is able to damage and take down tanks and the gun itself can be equipped with a rifle stock for better accuracy.
  • M19: The M19, also known as the Smith and Wesson Model 19 is a .357 Magnum revolver. It can be upgraded to have a longer barrel for less recoil and further upgraded to have a laser sight. Its high stopping power allows it to send armored soldiers back with immense force.
  • M1911A1: The M1911A1 is a semi-automatic pistol that fires .45 caliber rounds, giving it a high stopping power. It has been used even since the second world war and can be upgraded to have a suppressor equipped to it.
    • M1911A1 Custom: The M1911A1 Custom is a improved variant of the M1911A1. The customizations include the M1911A1's feeding ramp being polished to a mirror sheen, preventing feeding problems, the slide being replaced with a reinforced slide that meshes perfectly with the frame, the frame being iron-welded and scarped down for maximum precision, the frame's front part being checkered to improve grip, an original three dot sight system for better target sighting, the gun hammer being replaced with a ring hammer for better cocking control and faster hammer down speed, with the grip safety being reworked to accommodate for the ring hammer, the thumb safety and slide stop being extended for more precise handling, the base of the trigger guard being whittled down, allowing for the use of a high grip, the trigger being replaced with a long-type trigger for easy finger access and lighter trigger pull, a widened magazine well for easier magazine placement, the magazine catch button has been lower to prevent hitting it by mistake, the mainspring housing being changed to a flat type for increased grip, which was also fitted with stepping so it doesn't slip from the gun's recoil, and added cocking serrations to the front part of the slide for faster cartridge loading. The M1911A1 Custom can be fitted to have a suppressor equipped to it.
  • PB/6P9: The PB/6P9 semi-automatic and medium-caliber pistol. It can be fitted with a suppressor that doesn't run out of durability.
  • PM: The PM, also known as the Makarov pistol, is a Russian semi-automatic and medium-caliber pistol. It uses 9x18mm ammunition, which combined with its semi-automatic rate of fire results in less recoil.
  • Support Supply Marker Rank 3: Support Supply Marker Rank 3 is a handgun variant of the Support Supply Marker. It allows for the user to fire out rounds that allow for the user to request supplies such as ammo and rations. It takes up a weapon slot but can be further upgraded to have more ammo, allowing for more supplies to be called for.
  • Support Strike Marker Rank 3: Support Strike Marker Rank 3 is a handgun variant of the Support Strike Marker. It allows for the user to fire out rounds that allow for the user to request strikes on enemies. It takes up a weapon slot but can be further upgraded to have more ammo, allowing for strikes to be called for.
  • CAW: The CAW, also known as the Heckler & Koch HK CAWS, is a German twelve gauge shotgun that fires Flechettes rounds. It possess immense firepower and a decent rate of fire and magazine capacity for a shotgun.
  • M37: The M37, also known as the Ithaca 37, is an American pump action shotgun. Its great for close-range gun fights. The M37 can be fully upgraded to be equipped with a suppressor
    • ACM Variant: A M37 Variant equipped with a scope, a choke, and a longer barrel for better power and aim at longer ranges. It fires shotgun slugs instead of buckshot rounds.
  • SPAS-12: The SPAS-12, also known as the Franchi Sporting Purpose Automatic Shotgun, is an Italian selective-fire shotgun. It can fired fired in both a semi-automatic mode or a pump-action mode, the latter of which being less lethal. Its great at close to medium-range fire fights and is useful for taking on groups of soldiers.
  • Twin Barrel: A double barrel shotgun that can be upgraded to have a sawed off barrel at the cost of extra recoil. Later upgrades allow for reduction of reload time, recoil, and weight.
    • Rubber Slug Variant: A non-lethal variant of the Twin Barrel that fires rubber slugs instead of twelve gauge rounds. Its reload time can be decreased with further upgrades and is effective at longer ranges than its lethal variant.
  • ADM-63: The ADM-63 is a Hungarian variant of the AKM rifle. It uses heavier ammunition and has a high recoil, though a foregrip can be added to it to prevent some of the recoil.
  • ADM-65: The ADM65 is a carbine version of the ADM-63 that is able to match the firepower of light machine guns with less weight and better handling at the cost of lower magazine capacity.
  • G11: The G11, also known as the Heckler & Koch G11, is a German assault rifle with high accuracy and low recoil. It uses smaller rounds, which gives it a lower stopping power as a result.
  • FAL: The FAL, also known as the Fusil Automatique Léger (Which translates to "Light Automatic Rifle"), is a high-caliber rifle used by NATO during the Cold War. It was originally developed in Belgium. It's an very powerful rifle but also has high recoil.
  • M16A1 Shotgun Variant: A variant of the M16A1 equipped with a shotgun attachment.
  • M16A1 Grenade Launcher Variant: A variant of the M16A1 equipped with a grenade launcher attachment.
  • M16A1 Smoke Grenade Launcher Variant: A variant of the M16A1 equipped with a smoke grenade launcher attachment.
  • M653: The M653, also known as the Colt M653, M16A1 Carbine is a a variation of the CAR-15 that is derived from the M16A1. It is an American assault rifle that works as an infiltration weapon due to its light weight and low recoil. It's similar in appearance to the XM177E2 and M4 carbine, all of which belong to the CAR-15 family of rifles. Like the M16A1, it has a few variations.
    • Shotgun Variant: A variant of the M653 equipped with a shotgun attachment.
    • Grenade Launcher Variant: A variant of the M653 equipped with a grenade launcher attachment.
    • Smoke Grenade Launcher Variant: A variant of the M653 equipped with a smoke grenade launcher attachment.
  • RK-47: The RK-47 is an MSF version of the AK-47 that has a heavy recoil due to its use of 7.62x39mm rounds.
    • Grenade Launcher Variant: A variant of the RK-47 equipped with a grenade launcher attachment.
    • Smoke Grenade Launcher Variant: A variant of the RK-47 equipped with a smoke grenade launcher attachment.
  • RPK: The RPK, also known as the Ruchnoy Pulemyot Kalashnikova (Which translates to "Hand-held machine gun of Kalashnikov") is a Soviet 7.62x39mm assault rifle that serves as a heavy barreled version of the Soviet AK-47. It has a decent firepower and magazine capacity and can be given a drum magazine through MSF's research and development team.
  • SUG: The SUG, also known as both the AUG and the Steyr AUG is an Austrian bullpup 5.56mm assault rifle. It has foregrip and bullpup configuration and is one of the more precise assaults rifles MSF has to offer. The SUG would become the standard issue weapon for Outer Heaven and Zanzibar Land soldiers during the 90s.
  • Patriot: The Patriot was originally a American custom made machine gun created for The Boss. It's similar to the XM16E1 but has the barrel cut short and the stock taken off. The idea when creating the Patriot was to great a large pistol that had the handling and feel of a handgun but also hand the power of a rifle. The Patriots internal feed mechanism is shaped like an infinity symbol, giving it infinite ammo. Due to its size, the Patriot has insanely high recoil. Big Boss would be given the weapon by The Boss herself as a parting gift before Big Boss was forced to kill her. MSF would later recreate the Patriot for private army use.
  • MAC-10: The MAC-10, also known as both the Ingram MAC-10 and the M10, is an American sub-machine gun that is cable of firing over one thousand rounds per minute. This gives the MAC-10 immense firepower at close-range but also immense recoil. MSF's research and development team allows for the MAC-10 to be equipped with a suppressor.
    • Barrel Jacket Variant: A barrel jacket version of the MAC-10 that allows for greater accuracy when firing.
  • MP5A2: The MP5A2, also known as the MP5, the Heckler & Koch MP5, and the Maschinenpistole 5 (Which translates to "Machine pistol model 5"), is a German submachine gun that fires 9mm proprietary pistol ammo. The MP5A2 is an all around effective sub-machine gun, which can be upgraded to have a suppressor.
  • MP5SD2: The MP5SD2 is a variant of the MP5A2 sub-machine gun that includes a suppressor that doesn't wear off. FOXHOUND would late use the MP5SD2 as its standard sub-machine gun in the 90s.
  • M1928A1: The M1928A1, more famous known as the Tommy Gun and also known as the Thompson submachine gun and the Chicago Typewriter is an American sub-machine gun. Its size makes it so that Big Boss can't use it while using the shield unlike other sub-machine guns. It has a high firepower and low recoil.
  • UZ61: The UZ61, also known as the Šcorpion vz. 61 is a Czechoslovakian submachine gun that uses .32ACP ammo. Unlike other sub-machine guns, it uses a closed bolt system that allows for high precision when firing on semi-automatic mode. The UZ61 also has a rate reducer, a shock absorption mechanism, which functions by locking the bolt in place for a spilt second when it's in the rearward position, keeping the UZ61's firing rate down to reasonable level, allowing for easier control on fully-automatic firing mode. It has a fire rate of 750 rounds per minute and can be equipped with a laser sight.
  • Mosin Nagant: The M1891/30 Mosin Nagant is a Russian bolt-action sniper rifle. They are created by selecting the best-made weapons from the M1891/30 rifle production line and upgrading them to sniper rifles. The rifles are given an optic sight, make the trigger pull lighter, and bend the charging handle underneath to make them sniper rifles. The Mosin Nagant used by Big Boss is a modified rifle originally used by The End that shots tranquiller rounds. Big Boss gained the rifle after he defeated The End. In 1974, MSF would develop Mosin Nagants that could be equipped with suppressors for Big Boss to use. Due to being a bolt-action rifle, the Mosin Nagant must he reloaded every time it is fired.
  • M1C: The M1C is an American sniper rifle that serves as a modified M1 Garand. It keeps the semi-automatic rifle rate of the M1 Garand while also adding an optic scope for better target sighting. The M1C can be upgraded for a faster firing rate and damage.
    • PSYCHE Recovery Variant: A variant of the M1C that allows Big Boss to regain PYSCHE when firing it.
  • M21: The M21 is an American semi-automatic sniper rifle adapted from the fully-automatic and high recoil M14 battle rifle. It maintains superior penetration power to the M14 and is holds more capacity, can be fired rapidly, and is highly accurate. It can be upgraded to be equipped with a suppressor.
  • M700: The M700, also known as the Remington 700, is an American bolt-action hunting rifle. It has various higher and lower caliber variations and holds up to four rounds. Its speed is impeded by its bolt-action capabilities but it has a high stopping power, making it useful for sniper duels.
  • LIFE Recovery Variant: A non-lethal variant of the M700 that heals the target when hit by its rounds.
  • PTRD1941: The PTRD1941 is a high caliber Soviet anti-tank rifle. It holds only one round and leaves the user immobile while reloading it.
  • PTRS1941: The PTRS1941 is an upgraded version of the PTRD1941, a semi-automatic rifle and allows it to hold up to five rounds instead of one.
  • Railgun: The Rail Gun is large gun that uses electromagnet propel bullets instead of expanding gas and mechanical action. The kinetic energy of its projectiles can reach up to ten megajoules and can be further powered up by the Railgun Dynamo.
  • SVD: The SVD, also known as the Snayperskaya Vintovka Dragona (Which translates to "Dragunov semi-automatic sniper rifle"), is the official Soviets semi-automatic sniper rifle. It uses both 7.62x54mm sniper rounds and type of ammo that has a steel core, making them two and a half times more precise than a regular rifle bullet.
    • Night-Vison Variant: A night-vison scope variant of the SVD that allows for sniping in the dark.
  • Stealth Gun: The Stealth Gun is a non-lethal gun that makes its target when invisible. Its useful for group missions where the user can make their team completely invisible, making sneaking way easier.
  • WA2000: The WA2000, also known as the Walther WA 2000, is a German semi-automatic sniper rifle that can fire 7.62x51mm bullets. It is an extremely rare gun, with only thousands being produced due to its high production price. Its armor piercing round make it viable for sniping armor soldiers. While its scope making its aiming slower, its very accurate and has little rifle sway.
  • M60: The M60, also known as the M60 General Purpose Machine Gun is an American belt-fed light machine gun. It features a high stopping power and high bullet capacity, making it useful for for fighting numerous heavy targets. The M60 reduces the users movement while also having a high recoil and low fire rate. The M60 can be upgraded to be smaller reducing weight while making the users mobility and handling better.
  • M63A1: The M63A1, also known as the Stoner 63, the XM22, the XM23, the XM207 an the Mk 23 Mod 0 machine gun, is an American lightweight machine gun. Its a very little machine gun that allows for easy handling that also uses armor piercing rounds, making it useful for battling armored vehicles. The M63A1 is fully-automatic and has a high capacity, making it a very useful machine gun.
  • PKM: The PKM, also known as the PK/PKM Machine Gun, is a Soviet light machine gun that can be used for anti-aircraft roles. Its similar to the M60 but doesn't use armor piercing rounds. Each upgrade of the PKM increase bullet capacity.
  • MG3: the MG3, also known as the Rheinmetall MG 3 is a powerful German machinegun. It is a modified World War II era MG42 that possesses an extremely high fire rate and has to be fired in bursts due to the immense recoil. Its very useful against heavy targets such as tanks and the Ai weapons.
  • EM Wave Gun: The EM Wave Gun, also known as both the Electromagnetic Wave Gun and the EMW Gun, is a large weapon that fires multiple types of electromagnetic waves into one concentrated spot, which, when connected with the beam of another EM Wave Gun, will create a powerful burst of energy.
  • M134: The M134 also known as both the M134 Gatling Gun and the Minigun, is American multi-barrel machine gun. It has very good firepower and a very good rate of fire but it's extremely heavy and heavily limits the users mobility. This makes the M134 only useful for providing heavy suppressing fire as support for another solider.

  • LAW: The LAW, also known as both the M72A3 and the M72 LAW (Lightweight Anti-Tank Weapon), is a American shoulder-launched rocket launcher. It is very light, it doesn't use homing missiles, and it is one of the weaker rocket launchers. The LAW makes up for this by being easier to handle than most rocket launchers and being able to be upgraded to be as power as a RPG-7.
  • M202A1: The M202A1, also known as the M202A1 FLASH (Flame Assault Shoulder Weapon), is American multi-shot rocket launcher. It holds four rockets at a time, each by themselves being weaker than the LAW, but are more powerful when fired together. When using the M202A1, Big Boss is only able to carry eight rockets at a time, making it useful for quick and immense explosive damage rather than for taking on armored vehicles.
  • M47: The M47, also known as the M47 Dragon (developmental designation FGM-77), is an American shoulder-launched rocket launcher. The M47 uses the man-portable anti-tank missile system known as the "Dragon", allowing it to lock onto targets. The M47 is extremely powerful rocket launcher, with the drawbacks of a quick lock-on time and Big Boss only being able to carry three missiles when using it, making it difficult to use against high-speed targets but is very powerful against the Ai weapons, being able to destroy the Pupa in a few hits.
  • RPG-2: The RPG-2 is a Soviet shoulder-launched rocket launcher. It is the first rocket-propelled grenade developed in the Soviet Union. It is an unguided and reloadable missile weapon inspired by the German anti-tank grenade launch tube from World War II known as the Panzerfaust.
  • RPG-7: The RPG-7 is a Soviet shoulder-launched rocket launcher created as a successor to the RPG-2. It is an scoped, unguided, and reloadable missile weapon that is able to do heavy damage against multiple targets, large targets, and heavy targets.
  • Carl Gustav: The Car Gustav is a Swedish rocket launcher. It is a powerful, versatile single-shot, and reloadable rocket launcher that uses the Krupp firing system, which reduces recoil by venting air from the back of the launcher. Its main draw back is its slow reload time.
    • Multi Purpose Variant: A variant of the Carl Gustav that fires HEAT rounds, which cover a greater radius but do less damage to the target. Its great for dealing with multiple targets compared to single, heavy targets.
    • Fulton Recovery Variant: A non-lethal variant of the Car Gustav developed by the United States of America. It uses Fulton rounds to capture the target rather than killing them, taking them out of the battlefield through the use of a self-inflating balloon, where they are picked up in the sky by a MSF chopper and brought to mother base.
  • FIM-43: The FIM-43, also known as the FIM-43 Redeye, is an American man-portable guided surface-to-air missile weapon. It uses infrared homing to lock onto its targets such as soldiers or tanks.
  • XFIM-92A: The XFIM-92A, also known as the FIM-92 Stinger is an American man-portable guided surface-to-air missile weapon. It is an upgraded version of the FIM-43, using the same technology as it to lock onto enemies. The improves over the FIM-43 include a faster lock-on time and heavy damage inflicting missiles. Big Boss would seemingly uses XFIM-92As in Zanzibar Land, as one found and used by Solid Snake during his infiltration of the country.

  • Chaff Grenade: The Chaff Grenade is an anti-electronics weapon that scatters metal foil into the air, preventing the transmission of radio signals, at the cost of Big boss disabling his own electronic equipment in the process. It is affective against various Ai weapons and can even to used to redirect Colonel Volgin's electricity, due to the electricity being attracted to the metal foil in the air.
  • EM Net: The EM Net is a throwable weapon that when activated, creates an net of electromagnetic energy around the target vehicle, disabling it and taking it away from the battlefield through the use of multiple self-inflating balloons, where it is then picked up by MSF choppers and brought back to mother base.
  • Sleep Gas Grenade: The Sleep Gas Grenade is a non-lethal grenade that releases sleeping gas to knock out any target within its radius. The Sleep Gas Grenade can be upgraded to be more potent but has the drawback of reducing the PYSCHE of the user if they inhale the sleeping gas.
  • Smoke Grenade: The Smoke Grande is a non-lethal grenade that releases smoke through the combustion of zinc oxide, ammonium chloride, aluminum, and various other components. The grayish-white smoke produced by the grenade allows Big Boss to hide in cover or temporary blind the target, with the added bonus of the gas being hard to disperse.
    • Colored Smoke Grenade: Colored variants of the Smoke Grenade, which can produce smoke clouds in the colors red, blue, green, yellow, and black.
  • Stun Grenade: The Stun Grenade is a non-lethal grenade that releases a extremely bright flash of light to overload the senses of an enemy, knocking them out. The flash of light is produced by magnesium, which is also used to create camera flashes.
  • Support Supply Marker Rank 2: The Support Supply Marker Rank 2 is a throwable variant of the Support Supply Marker. It allows for the user to call for extra supplies, such as ammo and rations, to be dropped wherever the marker is thrown.
  • Support Strike Marker Rank 2: The Support Strike Marker Rank 2 is a throwable variant of the Support Strike Marker. It allows for the user to call for a strike to be placed wherever the marker is thrown.

  • Anti-Tank Mine: The Anti-Tank Mine is a type of landmine used to take out heavy targets such as tanks. The damage the mine does to the armored vehicle temporary immobilizes it, along with doing heavy damage to anyone patrolling with the vehicle.
  • Aerial Mine: The Aerial Mine is a mine that sues a self-inflating balloon to reach airborne targets, such as enemies choppers. The damage the mine does to the airborne vehicle temporary immobilizes it, along with doing heavy damage to anyone close to the vehicle.
  • C4: C4, also known as Composition 4 is an American plastic explosive that is slightly more powerful than TNT. C4 can remoted denoted or can be denoted by being shot by gunfire.
  • Claymore: The Claymore, also known as both the M18A1 Claymore anti-personnel mine and the M18A1 Claymore, is an American anti-personal landmine that is packed with both a pound and a half of explosives and filled with seven hundred of steel balls bearings that are launched in various directions when the mine is activated. The mine is activated through a motion detector built into the mine, which automatically explodes when it detects any type of movement.
  • Decoy: The Decoy, as its name suggests, is a wooden decoy in the shape of an MSF solider used for distracting enemy soldiers. The decoy can be upgraded to be more durable, allowing for it to be used as cover.
  • Fulton Mine: The Fulton Mine is a non-lethal landmine that when triggered, release a cloud of sleeping gas that when inhaled, puts the target to sleep. Once the target is asleep, the mine attaches a self-inflating balloon to them, removing them from the battlefield and taking them to the sky, where they are then picked up by an MSF chopper and brought back to mother base.
  • Magazines: A paper magazine that can distract enemy soldiers when placed on the ground. The magazine comes in the following variants:
    • MGS Magazine: The MGS Magazine is a popular monthly magazine of the Metal Gear Solid series. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the MSF magazine.
    • Solid Magazine: The Solid Magazine is a sci-fi/horror themed magazine that is half filled with stories written by amateur writers. Due to this, the stories aren't meant to be taken very seriously. The Solid Magazine also includes lurid and suggestive themes within its stories. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the Weekly Famitsu magazine.
    • Liquid Magazine: The Liquid Magazine is a mature magazine that includes travel logs from soldiers across the world and ample pinups. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the Dengeki PlayStation magazine.
    • Solidus Magazine: The Solidus Magazine is a quarterly-issued men's lifestyle magazine aimed at discriminatory adults. It contains articles on various topics such as the news, politics, and special interests. It also contains adult content. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the Dengeki Games magazine.
    • Super Magazine: The Super Magazine is a bi-monthly women's fashion magazine. Due to the models used in the magazine, it has a large male following as well. The cover of the magazine states that its the 23rd anniversary issue of the magazine. In the Japanese version of Metal Gear Solid: Peace Walker, it is known as the Weekly Shōnen magazine.
  • Support Supply Marker Rank 1: The Support Supply Marker Rank 1 is the first version of the Support Supply Marker. It allows for the user to call for supplies, such as ammo or rations, to be sent to wherever the marker is placed down.
  • Support Strike Marker Rank 1: The Support Strike Marker Rank 1 is the first version of the Support Strike Marker. It allows for the user to call for a strike to be placed on wherever the marker is placed down.

  • Banana: A Banana is a piece of fruit that can be used to hold up enemy soldiers during hold up Side-Ops.
  • Railgun Dynamo: The Railgun Dynamo is a device with a crank handle that is about to convert mechanical work into electrical energy. This allows the Railgun Dynamo to powerup the Railgun, giving it a far more powerful blast than it usually has.

  • Leaf: A variation of the Jungle Fatigues that is light green with brown spots, allowing for a high Camo Index in jungle environments.
  • Tiger Stripe: A variation of the Jungle Fatigues that is greens with brown stripes, allowing a high Camo Index when near soil, grass, and even water.
  • Choco-Chip: A variation of the Jungle Fatigues that is tan with brown spots, resembling the pattern of a chocolate chip cookie. It provides a high Camo Index in dessert and mountain environments that have sand and dirt.
  • Auscam: A variation of the Jungle Fatigues that is colored in variations of gray, allowing for a high camo index in desert and rocky environments. It also reduces the damage Big Boss takes by a third.
  • Squares: A variation of the Jungle Fatigues that is composed of red and black squares, allowing for a high Camo Index in urban areas.
  • Splitter: A variation of the Jungle Fatigues that is a blueish-gray in color that has a jagged shape pattern, allowing for a high Camo Index in near steel and stone materials.
  • Snake: A variation of the Jungle Fatigues that Big Boss gained after defeating The Boss. It is a light gray and blueish camouflaged that provides a high Camo Index in a variety of environments, which is furthered when crawling.
  • Neo Moss: A variation of the Jungle Fatigues that Big Boss gained after making contact with the ghost of The End. It is similar in appearance to the camouflage worn by The End and has high Camo Index is due to its looks and scent forming a bond with nature itself.
  • Stench: A variation of the Jungle Fatigues that is a brown in color. Its smell is so bad that it can make anyone not used to it faint just from getting a quick whiff of it.
  • Battle Dress: The Battle Dress is a special combat suit with high defensive capabilities, high weapon storage, and high ammo storage. Its appearance however, gives it a terrible Camo Index.
    • Helmet Variation: A Battle Dress that comes with a bullet proof helmet, further increasing the defense of the Battle Dress.
  • Naked: A pair of fatigues that don't come with a shirt, giving it a lower defense, Camo Index, weapon storage, and ammo storage. Due to the less amount of weight it has, it allows the user to run faster and is useful for raw intense combat.
    • Leaf: A variation of the Naked camouflage that increase the Camo Index in jungle environments, though not to the extent of its full body counterpart.
    • Tiger Stripe: A variation of the Naked camouflage that increase the Camo Index near soil, grass, and even water, though not to the extent of its full body counterpart.
    • Choco Chip: A variation of the Naked camouflage that increase the Camo Index in dessert and mountain environments that have sand and dirt, though not to the extent of its full body counterpart.
    • Desert Auscam: A variation of the Naked camouflage that increase the Camo Index in desert and rocky environments, though not to the extent of its full body counterpart. It also doesn't have the damage reduction capabilities of its full body counterpart.
    • Squares: A variation of the Naked camouflage that increase the Camo Index in urban areas, though not to the extent of its full body counterpart.
    • Splitter: A variation of the Naked camouflage that increase the Camo Index near steel and stone materials, though not to the extent of its full body counterpart.
    • Snake: A variation of the Naked camouflage that increase the Camo Index that provides a high Camo Index in a variety of environments, though not to the extent of its full body counterpart.
  • Tuxedo: A tuxedo. Its not suited for most missions and has a low Camo Index.
  • Miller: The same fatigues that Kazuhira Miller wears. Its functions are similar to the Jungle Fatigues but with the added bonus of slightly faster running speed and LIFE recovery.
  • Swim Trunks: A male bathing suit that provides the fast movement speed at the cost of lower attack, defense, weapon storage, ammo storage, and Camo Index.
  • T-Shirt: A plain white t-shirt that is similar to the Jungle Fatigues in function.

  • Curry: Curry is a recovery item that heals LIFE with each variant of curry healing different amounts of LIFE, which include:
    • Spicy: Spicy Curry, also known as Bon Curry in the Japanese version of Metal Gear Solid: Peace Walker is the Ranks 1-2 version of Curry, healing the least amount of LIFE out of all curry variations.
    • Great: Great Curry, also known as Bon Curry Gold in the Japanese version of Metal Gear Solid: Peace Walker is the Ranks 3-4 version of Curry, healing the middle amount of LIFE out of all curry variations.
    • Future: Future Curry, also known as Bon Curry Neo in the Japanese version of Metal Gear Solid: Peace Walker is the Rank 5 version of Curry, healing the most amount of LIFE out of all curry variations.
  • Tortilla Chips: Tortilla Chips are a recovery item that heals a little amount of LIFE when used. Further upgrades allow for the LIFE recovery capabilities of the Tortilla Chips to increase. In the Japanese version of Metal Gear Solid: Peace Walker, Tortilla Chips are Doritos.
  • Mate Tea: Mate Tea is a popular Latin American tea that is used to recovery PYSCHE when consumed. Further upgrades allow for the PYSCHE recovery capabilities of the Mate Tea to increase.
  • Lime Soda: Lima Soda is a carbonated soft drink that is able to recover PYSCHE and recover a small amount of LIFE when used. In the Japanese version of Metal Gear Solid: Peace Walker, Lime Soda is Mountain Dew.
  • Zero-Calorie Soda: Zero-Calorie Soda is a carbonated soft drink with zero calories. It is able to much of the user's PYSCHE and can recover a small amount of LIFE when consumed. In the Japanese version of Metal Gear Solid: Peace Walker, Zero-Calorie Soda is Pepsi NEX.
  • Cologne: Cologne is a recovery item that allows for the user to regain PYSCHE when used. In the Japanese version of Metal Gear Solid: Peace Walker, Cologne is AXE Body Spray.

  • Analyzer: The Analyzer is a tool that allows the user to see a soldier's LIFE, aptitude, rank, skills, and equipment. The Analyzer can also show the statistics of enemy vehicles and show the weak points of the Ai weapons.
  • Bandana: a bandana that gives the user infinity ammo when wearing it.
  • Camera: A camera that allows for the user to take pictures. It can be used to take pictures of ghosts as well.
  • Box Tank: The Box Tank is a cardboard box that is able to fit two people inside of it. The Box Tank has a turret connected to it, which can be used by one of the two people within the box.
    • Stun Cannon Variant: A variant of the Box Tank that fires a non-lethal projectile that releases a large flash of light that overwhelms the enemy's senses and knocks them out.
    • Smoke Shell Variant: A variant of the Box Tank that fires smoke shells, which release a cloud of smoke to obstruct the enemy's vison or hide the user.
  • Bomb Box: The Bomb Box is a cardboard box that is able to fit two people within it. When the box is picked up while in use, it will explode, damaging both the user and the person who picked up the box.
  • Stun Box: The Stun Box is a box that is able to fit two people within it. When the box is picked up while in use, it will releases a large flash of light that overwhelms the enemy's senses and knocks them out.
  • Smoke Box: The Smoke Box is a box that is able to fit two people within it. When the box is picked up while in use, it will releases a cloud of smoke to obstruct the enemy's vison or hide the user.
  • Rescue Box: The Rescue Box is a box that is able to fit two people with it. When inside the box and not moving, it will heal the user and whoever else is inside it.
  • Assassin's Straw Box: The Assassin's Straw Box is a bale of hay that is able to fit two people within it. The Assassin's Straw Box allows for the user to drag an enemy into the box to knock them out. It is a reference to the Assassin's Creed series.
  • Ballistic Shield: The Ballistic Shield is a bullet proof shield that protects the user at harm at the cost of only being able to use one-handed weapons while using it.
    • Colored Variant: A colored variant of the Ballistic Shield.
  • Sonic Eye: The Sonic Eye is a device that is able to display the sources of sounds as animated circles. The more circle there are, the closer one is to there target. The Rank 1 Sonic Eye can only be used while lying down or while pressing against a wall but can be improved with further upgrades that allow for it to be used in any position. The upgraded versions of the Sonic Eye also have a longer battery life, with the Rank 5 Sonic Eye not running out of battery.
  • Stealth Mat: The Stealth Mat is a disposable mat that renders the user nearly invisible through the use of light refraction. The drawback to the Stealth Mat is that it can only be used when pressing against a wall or while lying down.
  • Stealth Camo: Stealth Camo is a device that that renders the user nearly invisible through the use of light refraction, maximizing the user's Camo Index in the process. The Stealth Camo lasts for three minutes and nineteen seconds before needing a recharge. If the user bumps into into an enemy or is caught in a blast of smoke or gas, the Stealth Camo will automatically deactivate.
  • Soliton Radar: The Soliton Radar is a radar that that displays an area's topography, an enemy's positions, and an enemy's range of vision in real time. The Soliton Radar can run out of battery overtime but further upgrades increase the battery life, with a Rank 5 Soliton Radar having an unlimited battery life.

  • Fore grip: A fore grip is an attachment for weapons made to increase accuracy and reduce recoil.
  • Grenade Launcher: The Grenade Launcher is an attachment for assault rifles made to fire various types of grenades, such as fragmentation grenades or smoke grenades. It is attached to the underslung of the weapon and fires a 40mm projectile in a straight path towards the target.
  • Laser sight: The Laser sight is an underslung attachment for weapons. It fires a small red laser from the weapons underslung, allowing for more precise targeting.
  • Shotgun: The Shotgun is an attachment for weapons that allows them to fire twelve gauge rounds from non-shotgun weapons, giving them more stopping power a the cost of a shorter range.
  • Suppressor: The Suppressor is an attachment that goes on the barrel of a gun. It silences the noise made when the gun is fired. Overtime, the suppressor can be damaged and will break if used too much.

  • ID Cards: ID Cards are cards that allow Big Boss to gain access to various locked areas.
    • C Variant: An ID Card stolen from an enemy patrolmen that grants access to Dr. Strangelove's lab.
    • P Variant: An ID Card stolen from Dr. Strangelove that allows Big Boss to open any door within the prison area, including his cell. This ID Card can only be used once.
  • Jigsaw: The Jigsaw is a metal wire used to grind metal bars. Big Boss hid a jigsaw within his chest and used it to escape from the prison area.
  • Battery: The Battery is a battery found within Extra-Ops 28 and 29 that is about to restore power to some battery powered items.
  • AM Rifle Type 69: The AM Rifle Type 69, also known as the Arms Material Rifle Type 69, is an American assault rifle used by the U.S. Marines stationed at Camp Omega. It features a longer barrel to suit the combustion properties of the ammo used by the gun. This barrel gives the AM Rifle Type 69 good range at the cost of being harder to handle in tight spaces. Big Boss can obtain the AM Rifle Type 69 from Marines.
  • AM-69 AAS Rifle: The AM-69 AAS Rifle, also known as the Arms Material Type 69 Advance Assault/Support Rifle, is an American assault rifle that serves as a custom support model of the AM Rifle Type 69. It is equipped with an under-barrel grenade launcher and a rifle scope. Big Boss can obtain the AM-69 AAS Rifle at the start of the Ground Zeroes mission after getting an S Rank on it.
  • S1000 Shotgun: The S1000 Shotgun, also known as the Broughton Model 1000 Series Shotgun, is a pump-action shotgun that fires twelve gauge shells. It has a high stopping power at a close-range but isn't very useful for long-range combat. Big Boss can obtain the weapon in various areas throughout Camp Omega, such as storage shelves, armories, watch towers, and trucks.
  • M2000 Sniper D: The M2000 Sniper D, also known as the Broughton Model 2000 Sniper Rifle, Detachable-Magazine is a high caliber sniper rifle that uses a three-step variable magnification scope. Its high caliber ammo gives makes it very powerful at the cost of it having a slow rate of fire due to its bolt-action capabilities. Big Boss can obtain the M2000 Sniper D in watch towers, armories and trucks in Camp Omega or can obtain it at the start of the Ground Zeroes mission after completing it with an A Rank.
  • AM D114 Pistol: The AM D114 Pistol, also known as the Arms Material Delta-114 Combat Pistol, is the standard issue pistol of the U.S. Marines during 1975. It is a high caliber pistol that has the destructive power and stopping power of a rifle at close-range. Appearance-wise, it is a three-way hybrid between the Browning hi-power, the Colt M1911A1, and the CZ-75. Big Boss can obtain the AM D114 Pistol from U.S. Marines or from the armories and watch towers in Camp Omega.
  • Uragan-5 Pistol: The Uragan-5 Pistol, also known as BTS Instrument Design Bureau Uragan-5 Pistol, is a non-lethal pistol that fires 120-atmosphere cylinders of inert gas at targets. The high-pressured gas stuns whoever is hit by it, knocking them out. The Uragan-5 Pistol can be fired five times in rapid succession but is very loud due to its use of gas, which can't be suppressed. Big Boss can obtain the Uragan-5 Pistol from the various trucks, watch towers and armories in Camp Omega.
  • Sz.-336 SMG: The Sz.-336 SMG, also known as the Sodomka zbrojovka Type 336 Submachine Gun, is a sub-machine gun that uses low caliber handgun ammo. It has an extremely high rate of fire and comes equipped with a suppressor and flashlight. However it uses up ammo fast, has a small range, and can have its suppressor break after some use. Big Boss can obtain the Sz.-336 SMG in armories and backs of trucks in Camp Omega or can obtain it at the start of the Ground Zeroes mission after completing it with an C Rank.
  • FB MR R-Launcher: The FB MR R-Launcher, also known as the Falkenberg Multi-Role Rocket Launcher, is a one-man portable anti-tank missile weapon. It has both a high muzzle velocity and long range but has very limited ammo and takes a while to reload, making it ineffective against muitplue targets. Big Boss can obtain the FB MR R-Launcher from armoires in Camp Omega, from U.S. Marines, or can obtain it at the start of the Ground Zeroes mission after completing it with an B Rank.
  • M21 D-Mine: The M21 D-Mine, also known as the M21 Directional Anti-Personnel Mine Stilett, is a directional anti-personnel landmine similar in function to the Claymore Mine. It is packed with explosives and ball bearings, which when denoted, releases the ball bearings in all directions, killing or severely injuring those nearby. The M21 D-Mine uses a motion detector to detector targets, automatically exploding after detecting a target. Big Boss can obtain M21 D-Mines in armories in Camp Omega or can tank the ones planted on the cliffside near the prison area.
  • At the end of Metal Gear Solid 3: Snake Eater, Snake lost nearly all of his equipment. These are equipment that Big Boss never reused in future games:

    • EZ Gun: The EZ GUN is a noise-suppressed tranquilizer gun developed for FOX by Signet. The EZ GUN's suppressor mechanism is built into the tranquillizer rounds themselves, which works by having the firing gas push a piston, which pushes the round out of the chamber. The firing gas is sealed with the EZ GUN's chamber by the piston, preventing it from escaping and creating noise. The EZ GUN is fitted with an experimental laser sight, allowing for more accurate target sighting. The EZ GUN is also able to increase Snake's Camo Index to eighty percent no matter what he is wearing or what position he is in along with allowing Snake to regain stamina overtime. The drawbacks to the EZ GUN is its size, making it so it can only fit one round within it before having to be reloaded.
    • XM16E1: The XM16E1 is an American assault rifle that serves as an modified black rifle, also known as the AR-15. The XM16E1 is fitted with a bolt forward assist along with other modifications including a camouflaged paint job, a suppressor, and a three-shot burst firing mechanism. The XM16E1's suppressor has a limited amount of durability, being able to break after some use.
    • White Phosphorus Grenade: The White Phosphorus Grenade, also known as Willy Petes, is a grenade that uses white phosphorus to create an incendiary effect. White phosphorus is a white, waxy substance that combusts when it reacts to the oxygen in the air, igniting at temperatures that reach over five thousand degrees Fahrenheit, heavily burning any target caught within the explosion.
    • TNT: TNT, also known as Trinitrotoluene, is a explosive made of a pale yellow crystalline compound created from the mixture nitric acid and sulfuric acid called tri-nitrified. Its low sensitivity and chemically stable structure makes it easy to handle. Along with this, TNT has a low boiling point, allowing it to b shaped through boiling or melting. TNT is denotated through remote denotation, although the radio signal for the denotator is very weak and will only denotate TNT in the area Snake is in.
    • C3: C3, also known as Composition 3, is a type of plastic explosive made of seventy seven percent RDX and twenty three percent moldable plastic. C3 is less violent than TNT and won't be set off by a little bit of heat or shock, allowing it to be easily handled. The C3 Snake has is set up with detonators with a special timer system that makes it so that the C3 will detonate all at once the timer hits zero.
    • Survival Knife: The Survival Knife is a knife that provides the bare essentials needed to survive during missions. Snake is able to use the Survival Knife in combat and can be used to remove bullets within Snake's skin after getting hit.
    • Handkerchief: A Handkerchief soaked in a knockout drug, allowing Snake to put the enemy to sleep by grabbing them with CQC or by waving the handkerchief in front of them, although doing the latter can knock out Snake for a short time if he does it do much.
    • Cigarette Gas Spray: The Cigarette Gas Spray is a cigarette shaped gun that fires narcosis gas. The Cigarette Gas Spray is able to fire this sleeping gas at a short range, knocking out anyone who breaths it in.
    • Fork: A fork Snake can use as a weapon. It does less damage than Snake's knives but allows for Snake to automatically eat the planets and animals he attacks with it.

  • Active Sonar:
  • Anti-Personnel Sensor:
  • Bug Juice:
  • Cardboard Boxes:
    • Cardboard Box A:
    • Cardboard Box B:
    • Cardboard Box C:
  • Croc Cap:
  • Fake Death Pill:
  • Keys:
    • Key A:
    • Key B:
    • Key C:
  • LIFE Medicine:
  • Mine Detector:
  • Motion Detector:
  • Thermal Goggles:
  • Mask:

  • Animal:
  • Spirit:
  • Moss:
  • Spider:
  • Hornet Stripe:
  • Fire:
  • Cold War:
  • Tree Bark Camouflage:
  • Black Camouflage:
  • Raindrop Camouflage:
  • Snow Camouflage:
  • Fly Camouflage:
  • GA-KO:
    • Fruits:
  • Water:
  • Soviet Sneaking Suit:
  • Banana Camouflage:
  • Scientist Uniform:
  • Raikov's Uniform:
  • Maintenance Uniform:

  • Black:
  • Splitter:
  • Zombie:
  • Woodland:
  • Infinite:
  • Kabuki:
  • Oyama:
  • Snow:
  • Desert:
  • Water:
  • Green:
  • Brown:
  • Soviet Union:
  • United Kingdom:
  • France:
  • Germany:
  • Italy:
  • Spain:
  • Sweden:
  • Japan:
  • USA:

  • Coral Snake:
  • Giant Anaconda:
  • Green Tree Python:
  • King Cobra:
  • Milk Snake:
  • Reticulated Python:
  • Taiwanese Cobra:
  • Thai Cobra:
  • Les Enfants Terrible:
    • Solid:
    • Liquid:
    • Solidus:
  • Tsuchinoko:

  • Baikal Scaly Tooth:
  • Fly Agaric:
  • Golova:
  • Russian False Mango:
  • Russian Glowcap:
  • Russian Oyster Mushroom:
  • Siberian Ink Cap:
  • Spatsa:
  • Ural Luminescent:
  • Vine Melon:
  • Yabloko Moloko:

  • Magpie:
  • Parrot:
  • Red Avadavat:
  • Sunda Whistling-Thrush:
  • White-Rumped Vulture:

  • Bigeye Trevally:
  • Maroon Shark:
  • Arowana:

  • Otton Frog:
  • Tree Frog:
  • Poison Dart Frog:

  • Cobalt Blue Tarantula:
  • Emperor Scorpion:
  • Kenyan Mangrove Crab:

  • European Rabbit:
  • Indian Gavial:
  • Japanese Flying Squirrel:
  • Markhor:
  • Rat:
  • Vampire Bat:

  • Calorie Mate:
  • Instant Noodles:
  • Russian Ration:
  • Baltic Hornet's Nest:
  • Hive of Pain Hornets:

  • Amur Kudzu:
  • Chinese Plantain:
  • Slav Horehound:
  • Ezo Comfrey:

  • Antidote:
  • Cold Medicine:
  • Digestive Medicine:
  • Serum:
  • Bandage:
  • Disinfectant:
  • Styptic:
  • Ointment:
  • Splint:
  • Suture Kit:

  • Notable Techniques

    Various CQC moves used by Big Boss
    • CQC: Close Quarters Combat, abbreviated to CQC is a combat system that involves using hand-to-hand combat when engaging armed opponents in situations where using firearms is too difficult. It was co-created by Big Boss and his mentor, The Boss, in the 1950s. CQC involves the use of hand-to-hand combat to disarm opponents and taking them out non-lethally, using through means of restraining them or knocking them out. Knifes and small firearms are used in CQC to control and threaten the opponent while also allowing the user of CQC to quickly switch between a knife and a gun fight if necessary. Big Boss is a master of CQC and has used his skills to performs feats such as easily taking out the Ocelot Unit of Spetsnaz along with Major Ocelot single-handedly, disarming Colonel Volgin while a gun was pointed at his head, and even defeating The Boss herself. Big Boss would teach CQC to his soldiers in MSF and would later teach it to his clone son, Solid Snake, who would state that it was a martial arts technique far ahead of its time. In the earlier 2014, Big Boss' file would be declassified and the use of CQC would quickly spread through the world, though the soldiers who tried to imitate it would never get close to using the real thing.

    Other

    Standard Tactics: Big Boss will usually try stealthily taking down his opponent rather than fighting them head on. When put into a situation where he has to fight, he will us CQC to disarm and non-lethally take out his opponent while in close-ranged combat and will use whatever weapons he has on him during situations where he has to fight from a distance.

    Weaknesses: The suppressors on his guns will deteriorate each time they are fired until the suppressor breaks. As Snake's stamina is lowered, his aim will become less accurate and his wounds will heal more slowly. If Snake uses the Fake Death Pill and stays in a state of false death for too long, he will die. If Snake's stamina reaches below half, his stomach will growl constantly. Is unable to smell anything. Is addicted to Cigars, to the point where smoking them will slowly drain his health. Able to produce the exclamation mark, which when attacked will disorientate him for a short time. The Spider camo drains Snake's stamina while using it. Lost the use of his right eye after it was heavily damaged by the muzzle flash of Major Ocelot's revolver. If Big Boss' PYSCHE is completely depleted, he will be knocked out for a short time.

    Note: Solid Snake, Gray Fox, and Liquid Snake are not assumed to scale to the 8-B potency of the Metal Gears from tanking their explosions as they were not in the epicenter, and Gray Fox/Liquid are in a protective cockpit, meaning they more then likely didn't take the full brunt of the explosion. Along with this, the destruction of Metal Gear REX from a large distance away nearly knocked Snake out while Liquid was perfectly fine, supporting that Liquid didn't take the full brunt of the explosion.

    Trivia

    Gallery

    Big Boss' Gallery

    Metal Gear

    Metal Gear 2: Solid Snake

    Metal Gear Solid

    Metal Gear Solid 2: Sons of Liberty

    Metal Gear Solid 3: Snake Eater

    Metal Gear Solid 4: Guns of the Patriots

    Metal Gear Solid: Peace Walker

    Metal Gear Solid V: Ground Zeroes

    Metal Gear Solid V: The Phantom Pain

    Metal Gear Solid 3: Subsistence (Secret Theater)

    Metal Gear Solid: Social Ops

    Metal Gear Solid 4 Database

    Metal Gear Solid: Snake Eater 3D

    Metal Gear Solid: Snake Eater

    Metal Gear Survive

    Battle Records

    None.

    None.

    None.

    References