“ | This party's getting crazy! Let's rock! | „ |
~ Dante |
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Latest revision as of 23:06, 22 October 2024
Articles About Dante
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Main Continuity | Devil May Cry |
Alternate Continuity | DmC: Devil May Cry - Shin Megami Tensei - Marvel vs. Capcom - Project X Zone |
“ | I'm not going anywhere! Besides, there's no place to go. Look around! This will be your burial ground as well! | „ |
~ Dante to Mundus |
“ | A false coin, for a false god. | „ |
~ Dante to Arius |
“ | You will fumble in your opposition of my quest. Though I encourage! For an opportunity to battle a being of such grand delusions as you, is a sweet fortune! | „ |
~ Dante to Agnus |
“ | It's not about loss... strength is a choice. Fighting like hell to protect what's important. You threw away everything you ever had... no wonder you have no true power! | „ |
~ Dante to Urizen |
Background
Dante is the main protagonist of the Devil May Cry series. A notorious Devil Hunter-for-hire, Dante is the byproduct of the love between a human woman, and a legendary demonic knight named Sparda. As half-Demons, Dante and his brother Vergil have been gifted extraordinary powers.
Spending most of his time in his Devil May Cry shop, Dante is both highly energetic and highly experienced in combat. He spends most of his time fighting legendary demons who threaten to break the seal between the Human and Demonic Realms, including his own brother. As a mercenary, Dante and his friends take on any job revolving around the supernatural.
Codex Statistics
Name: Dante
Origin: Devil May Cry
Sex: Male
Age: 19 years old
Classification: Son of Sparda
Species: Human/Demon Hybrid
Occupation: Devil Hunter, Devil May Cry shop owner
Alignment: Chaotic Neutral (Dante is extremely chaotic in the way that he carries out jobs, favoring style over finishing off an enemy completely. Although he fights for good, and refuses to take on any jobs of malicious intent, Dante shows little care for the people and places he's actually protecting. He constantly puts people in danger with little care, even though he fights for the sake of the planet)
Dimensionality: 3-D
Attack Potency: High Mass Star level (Could contend with and eventually defeat Arkham, who held the Force Edge but could not wield Sparda's complete power due to his inhumane heart, which is exactly the same situation with Sanctus, making them comparable. Also defeated Vergil, whose younger self has been depicted to be able to face Sanctus. A weakened Sanctus within The Savior could create perfect recreations of entire areas, including ones with the Sun present), Higher in Devil Trigger (Devil Trigger increases attacking power)
Durability: High Mass Star level, Higher in Devil Trigger
Striking Strength: High Mass Star Class, Higher in Devil Trigger
Lifting Strength: Class K (Should be comparable to other demons such as Nero, who could casually lift extremely large demons like Berial)
Travel Speed: Supersonic (Ran so fast that he began to catch on fire, which requires this amount of speed), Higher in Devil Trigger (Devil Trigger increases running speed)
Attack Speed: Faster Than Light, Higher in Devil Trigger
Reaction Speed: Faster Than Light (Is able to avoid lasers from the Damned Rook, which move at lightspeed), Higher in Devil Trigger (Devil Trigger increases Attack Speed)
Stamina: Superhuman (Demons are constantly put on a level beyond human capabilities, able to withstand combat and other extremely strenuous activities without tiring. Although Dante is part human, and thus does have a definable limit on his stamina, he is still beyond regular humans. Dante is capable of fighting through dozens of areas filled with hostiles, that he defeats in extremely acrobatic manners, without taking a break or showing any signs of fatigue)
Range: Standard Melee, Extended Melee with Devil Arms, Hundreds of Meters with firearms
Intelligence: Genius Intelligence in combat (Dante is extremely intelligent in the field of combat, capable of instantly adapting to the fighting styles of massively different varieties of demons. The demons in particular that Dante is able to take out, have existed as blood-lusted fighters for countless years, possibly even centuries)
Name: Dante
Origin: Devil May Cry
Sex: Male
Age: 28 years old
Classification: Son of Sparda, Legendary Dark Knight
Species: Human/Demon Hybrid
Occupation: Devil Hunter, Devil Never Cry shop owner
Alignment: Chaotic Good (With nearly a decade having passed since his past adventure, Dante has matured a good amount, perhaps due to the loss of his brother, Vergil. Although still somewhat arrogant and still runs his mouth at times, Dante no longer causes reckless havoc and prioritizes style much less. Still, his goals are very selfish, as he states that he is fighting against demons solely for vengeance, to avenge both his mother and brother)
Dimensionality: 3-D
Attack Potency: High Mass Star level, Higher in Devil Trigger (His new Devil Trigger forms double his power), Multi-Universe level with Devil Sword Sparda (Used the Perfect Amulet to awaken the Devil Sword Sparda, which grants the wielder the power of Sparda, who defeated Mundus. Dante later contended with and defeat Mundus himself when wielding the blade; Mundus was going to fuse together the Demonic and Human realms, which have separate time-space continuums)
Durability: High Mass Star level, Higher in Devil Trigger
Striking Strength: High Mass Star Class, Higher in Devil Trigger, Multi-Universal Class with Devil Sword Sparda
Lifting Strength: Class K
Travel Speed: Supersonic, Supersonic+ in Devil Trigger (His new Devil Trigger forms double his running speed)
Attack Speed: Faster Than Light, Higher in Devil Trigger
Reaction Speed: Faster Than Light, Higher in Devil Trigger
Stamina: Superhuman
Range: Standard Melee, Extended Melee with Devil Arms, Hundreds of Meters with firearms
Intelligence: Genius Intelligence in combat
Name: Dante
Origin: Devil May Cry
Sex: Male
Age: 31 years old (Several years have passed since Devil May Cry)
Classification: Son of Sparda, Legendary Dark Knight
Species: Human/Demon Hybrid
Occupation: Devil Hunter, Devil Never Cry shop owner
Alignment: Neutral Good (Dante has become quite rugged over the years, likely due to the realization that he had killed his brother, Vergil. It is now quite rare to see him smile, and he takes every job he receives quite seriously. However, his predisposition towards good has never once faltered, and in fact is even stronger than ever. Although he puts on a front and acts as though he only acts in service of the job he was hired for, this is revealed to be false. The coin that Dante carries around, which he states he uses to make his ambivalent decisions for him, actually has identical sides, meaning that there was never a chance he would ever turn down helping others. The only thing truly different from how Dante used to be, is that he no longer plays around with his opponents)
Dimensionality: 3-D
Attack Potency: High Mass Star level, Higher in Devil Trigger, Far Higher with Offence Heart (Dante's attack power is nearly doubled with the Offence Heart)
Durability: High Mass Star level, Higher in Devil Trigger
Striking Strength: High Mass Star Class, Higher in Devil Trigger, Invulnerable in Sin Devil Trigger
Lifting Strength: Class K
Travel Speed: Supersonic, Higher in Devil Trigger (Runs faster in Devil Trigger), Higher with Quick Heart (Increases Dante's movement speed, allowing for him to cross large distances in seconds, as opposed to his regular form), Far Higher with Chrono Heart
Attack Speed: Faster Than Light, Higher in Devil Trigger, Higher with Quick Heart (Increases Dante's attacking speed), Far Higher with Chrono Heart (Makes Dante far faster even in his Devil Trigger form)
Reaction Speed: Faster Than Light, Higher in Devil Trigger
Stamina: Superhuman
Range: Standard Melee, Extended Melee with Devil Arms, Hundreds of Meters with firearms
Intelligence: Genius Intelligence in combat
Name: Dante
Origin: Devil May Cry
Sex: Male
Age: 38 years old
Classification: Son of Sparda, Man in Red
Species: Human/Demon Hybrid
Occupation: Legendary Devil Hunter, Devil May Cry shop owner
Alignment: Chaotic Good (After meeting Nero and suspecting being certain of his heritage as Vergil's son, Dante has gotten back most of his core personality that he previously seemed to have lost. Although keen on carrying out his missions, he finds pleasure in playing around with his enemies and being stylish, just like he used to. He appears to value teaching Nero valuable lessons more than preventing as much disaster as possible, but he does step in when necessary)
Attack Potency: At least High Mass Star level (Could take on and easily mess around with the Savior directly), Higher in Devil Trigger
Durability: At least High Mass Star level, Higher in Devil Trigger
Striking Strength: At least High Mass Star Class, Higher in Devil Trigger
Lifting Strength: Class K
Travel Speed: Supersonic, Higher in Devil Trigger
Attack Speed: Faster Than Light, Higher in Devil Trigger
Reaction Speed: Faster Than Light, Higher in Devil Trigger
Stamina: Superhuman
Range: Standard Melee, Extended Melee with Devil Arms, Hundreds of Meters with firearms
Intelligence: Genius Intelligence in combat
Name: Dante
Origin: Devil May Cry
Sex: Male
Age: Around 40 years old
Classification: Son of Sparda
Species: Human/Demon Hybrid
Occupation: Legendary Devil Hunter, Devil May Cry shop owner
Alignment: Chaotic Good
Attack Potency: Multi-Universe level (Absorbed and became one with the Devil Sword Sparda, which contains the power of Sparda, who defeated Mundus. Could defeat Urizen who casually overpowered the Devil Sword Sparda), Higher in Devil Trigger, Far Higher in Sin Devil Trigger
Durability: Multi-Universe level, Higher in Devil Trigger, Far Higher in Sin Devil Trigger
Striking Strength: Multi-Universal Class, Higher in Devil Trigger, Far Higher in Sin Devil Trigger
Lifting Strength: Class K
Travel Speed: Supersonic, Higher in Devil Trigger, Far Higher in Sin Devil Trigger
Attack Speed: Faster Than Light, Higher in Devil Trigger, Far Higher in Sin Devil Trigger
Reaction Speed: Faster Than Light, Higher in Devil Trigger, Far Higher in Sin Devil Trigger
Stamina: Superhuman
Range: Standard Melee, Extended Melee with Devil Arms, Hundreds of Meters with firearms
Intelligence: Genius Intelligence in combatPowers and Techniques
All previous abilities, further Vehicular Mastery (Air Vehicles; Dante can fly a plane through dangerous terrain) Aquatic Breathing (Dante can breathe underwater indefinitely), Self-Sustenance (Can survive in space), Sheer Will (Can wield the Devil Sword Sparda, which requires strength in mind and body), Sealing (Has the power to seal away others), Rage Power, Aura, & Passive Forcefield Creation (Becomes surrounded by a red aura when enraged, which creates a forcefield around him that deflects oncoming attacks and destroys objects on contact)
All previous resistances, Electricity Manipulation (Can withstand countless volts of electricity without any trouble), Fire Manipulation (Can engulf himself in flames without suffering any burns or damage), Social Influencing (Can wield the Devil Sword Sparda without being forced to perform endless ritualistic worshipping)
All previous abilities, Flight (Air Raid allows for Dante to fly around while in Devil Trigger state), Flight, Energy Projection, & Summoning (The Sparda Devil Trigger form can fly, fire off red energy balls and summon a serpent dragon),
All previous abilities, Explosion Manipulation (Grenadegun launches grenades that explode on contact), Hell Manipulation & Plasma Manipulation (Nightmare-Beta feeds off of Devil Trigger power to fire off plasma shots)
All previous abilities and resistances
All previous abilities, Flight, Fire Manipulation, Energy Projection, & Invulnerability (The Sin Devil Trigger can freely fly, launch fireballs, use blade beams, and is completely invincible)
All previous abilities
All previous resistances, Fate Manipulation (Casually refused to play the game of the Demon Dice, who decide the fate of all those who enter the Game Room)
All previous abilities
All previous abilities, Fear Manipulation (Dante can utilize his Demon influence to send a chill down the spines of others), Summoning (Can freely summon the Devil Sword Dante into his hand)
Absorbed the Devil Sword Sparda which grants:
Aura (Gives off a red aura), Social Influencing (Its presence causes for demons to perform endless ritualistic worshipping), Enhanced Senses Negation (Its own power can completely conceal the presence of others), Sealing Negation (Empowered by the Perfect Amulet which allows for Dante to travel between the Human and Demon World, despite the connection between the two being sealed)All previous resistances
All previous abilities, Flight (Sin Devil Trigger naturally levitates), Fire Manipulation (Can launch fireballs), Teleportation (Can teleport across large distances), Afterimage Creation (Sin Devil Trigger's movement leaves afterimages), Curtain Fire (Can fire off a barrage of energy blasts), Vibration Manipulation (Creates shockwaves when he slams the ground)
Equipment
- Rebellion: Rebellion is Dante's default Devil Arm, a keepsake sword given to him by his father, Sparda. Although Rebellion is a magic blade, its true power has not truly awakened at the beginning of Dante's adventure. After a confrontation with Vergil, however, the Rebellion fully awakens, and with it comes Dante's Devil Trigger awakening as well.
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Rebellion
- Cerberus: The three headed hellhound that guards the entrance to the Temen-ni-gru becomes a three-bar nunchuck set that Dante whips around with great speed. Cerberus inflicts ice damage, and certain attacks are capable of freezing enemies in place. However, it has more limited attack range than Rebellion.
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Cerberus
- Agni & Rudra: These twin swords stand as guardians to prevent the unworthy from passing onward to the Three Trial of Temen-ni-gru. One is a sword of fire, the other a blade of wind. When wielding them together, Dante becomes capable of some incredibly fast and deadly attacks.
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Agni & Rudra
- Nevan: Nevan is the vampiric demon goddess of the underworld, who lures the souls of men into her opera house of the damned with her haunting voice. When Dante defeats her, she becomes a guitar axe of devastating power. Although one of the most unconventional weapons in videogame history, Nevan is an extremely effective demon slaying tool.
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Nevan
- Beowulf: These gauntlets and greaves use the heavenly power of flash to strike down demonic entities with holy retribution. Although extremely powerful, the Beowulf set requires that Dante get up close and personal with his target. However, the punches and kicks he can deliver with this set leave even the toughest enemies reeling!
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Beowulf
- Ebony & Ivory: Dante's personally designed handguns, designed for rapid-fire action and created by the legendary gunsmith, Nell Goldstein. After knocking an enemy into the air, Dante can hold it in the air and "bullet juggle" it by constantly firing until the enemy disintegrates. Because of their ease of fire at a rapid rate, Ebony and Ivory are Dante's go-to firearms.
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Ebony & Ivory
- Shotgun: A sawed-off, hunting shotgun that is very powerful at close range, and useable on the ground or in the air. Dante must break the barrel and reload between each attack, meaning this weapon has a lower rate of fire than Ebony & Ivory. However, when used in close range, Dante is able to blow away enemies physically, knocking them off platforms or far enough away to give Dante some breathing room.
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Shotgun
- Artemis: A gun of the demon world that discharges arrows imbued with demon energy. Artemis can only be fired while Dante stands on the ground, thus rendering him slightly vulnerable to attack. He can also charge the weapon to generate multiple missiles that lock onto a single enemy and home in upon them.
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Artemis
- Spiral: A large rifle that fires high penetration-type bullets, this powerful weapon can only be fired while Dante stands on the ground. The recoil of this weapon is powerful enough that Dante must recover for a brief instant after each shot, rendering him slightly vulnerable to attack. However, the damaging power of this weapon is enormous compared to other firearms.
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Spiral
- Kalina Ann: A rocket launcher with Lady's mother's name etched into the handle. The Kalina Ann can only be fired while Dante stands on the ground. The recoil of this weapon is harsh, requiring a moment after each volley for Dante to recover. Therefore, this weapon renders Dante slightly vulnerable to attack. However, the missiles it fires explode on contact with targets of walls, damaging all enemies within the blast radius. The Kalina Ann can also fire a salvo of homing rockets, which target and go after one or more enemies and create a chain of explosions. An amazingly powerful weapon.
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Kalina Ann
- Amulet: A keepsake amulet from Dante's birth-mother, Eva. It possesses mysterious power that is released when fused with Vergil's identical amulet.
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Amulet
- Red Orb: A magic red stone of crystallized demon blood. Red Orbs are most often obtained by defeating enemies. They can also be found by smashing furniture, or they may fall out of the thin area when Dante lands on hard-to-reach surfaces. Red Orbs can be used as currency to buy upgrades for the firepower of weapons, and to purchase new actions for Devil Arms. Items such as Vital Stars and Devil Stars can also be purchased with Red Orbs.
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Red Orb
- Green Orb: A magic green stone of crystallized demon essence. When Dante absorbs a Green Orb, his life is restored. Defeated enemies sometimes drop Green Orbs, but only if Dante's life gauge is partially empty and the combo meter is a high level when the enemy dies.
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Green Orb
- White Orb: A magical white stone of crystallized devilspirit. When Dante absorbs a White Orb, power is replenished in the Devil Trigger gauge. White Orbs are located in rate spots on the map.
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White Orb
- Blue Orb: A magic blue stone of crystallized life power. It boosts one's maximum life. Each Blue Orb extends Dante's life meter by one segment, allowing him to sustain more damage before dying. Blue Orbs can be obtained by collecting four Blue Orb fragments.
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Blue Orb
- Purple Orb: Orbs that can be purchased through the shop menu. Each Purple Orb extends Dante's Devil Trigger gauge by one segment. The longer the Devil Trigger gauge extends, the longer Dante can remain in Devil Trigger mode.
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Purple Orb
- Yellow Orb: Yellow Orbs allow Dante to continue if killed during a mission, without having to restart the mission from the beginning. Yellow Orbs are sometimes found on the map, and they can also be purchased from the shop menu by spending Red Orbs. Dante can only purchase three Yellow Orbs ever.
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Yellow Orb
- Vital Star: A spiritual stone made using alchemy. They come in two variants; Vital Star S, which restores a small amount of life, and Vital Star L, which restores a large amount of life.
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Vital Star
- Devil Star: A spiritual stone made using alchemy that restores a large amount of magic power. Devil Stars can be found in certain locations, or purchased through the shop menu.
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Devil Star
- Force Edge: Force Edge is a memento from Dante's father, the legendary Dark Knight Sparda. The sword was used to defeat Mundus and seal the gateway of the Underworld for two millennia. When combined with the two Amulets gifted to Dante and Vergil, the Force Edge reaches its true form as the Devil Sword Sparda.
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Force Edge
- Alastor: The legendary lightning sword is found where it was left centuries ago, impaled through the heart of the Judge of Death. Once attained, the Alastor imparts to Dante special abilities. The Alastor focuses the elemental power of lightning to cleave enemies in two.
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Alastor
- Ifrit: The Gauntlets of Flame are worn on the wrists to enhance every punch and kick with the elemental property of fire. Because the Ifrits are only effective close-ranged weapons, Dante must quickly learn extra skills to use with the gauntlets so that the range of the weapons increases.
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Ifrit
- Devil Sword Sparda: The legendary Sword of Sparda is the true form of the Force Edge, the actual blade used to defeat the Emperor of the Dark and prevent the entrance of the Underworld into our realm. The Sparda only assumes its true form after the Perfect Amulet is found. This is the strongest blade Dante acquires. The sword can be extended into a long spear-like weapon, and it can even take on a scythe shape.
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Devil Sword Sparda
- Ebony & Ivory: Dante's personally designed handguns, designed for rapid-fire action and created by the legendary gunsmith, Nell Goldstein. After knocking an enemy into the air, Dante can hold it in the air and "bullet juggle" it by constantly firing until the enemy disintegrates. Because of their ease of fire at a rapid rate, Ebony and Ivory are Dante's go-to firearms.
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Ebony & Ivory
- Shotgun: A sawed-off, hunting shotgun that is very powerful at close range, and useable on the ground or in the air. Dante must break the barrel and reload between each attack, meaning this weapon has a lower rate of fire than Ebony & Ivory. However, when used in close range, Dante is able to blow away enemies physically, knocking them off platforms or far enough away to give Dante some breathing room.
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Shotgun
- Needlegun: The only weapon that can be used underwater fires a thin needle at foes. The incredible firepower required to shoot underwater makes this a deadly weapon, and Dante has the ability to kill tough monsters, such as Blades, with only a dozen or so shots. The Needlegun does not work outside of water, and Dante equips it automatically when he is swimming through underwater areas.
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Needlegun
- Grenadegun: This portable hip cannon fires mini mortar shells at enemy targets. The range is minimal at best, and the weapon is heavy to lift and fire. The recoil from each blast gives Dante a moment's pause between each shot. Due to the cumbersome weight and size, Dante cannot fire this weapon from the air. He must be firmly planted on the ground to fire a grenade. However, when the shells explode, shrapnel disintegrates within a short distance. Multiple close-quarters enemies can be struck by a single shot.
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Grenadegun
- Perfect Amulet: The combined form of Dante's pendant and the Dark Knight Nelo Angelo's pendant. It allows entry into the Underworld, and can also be used for awakening the true form of the Force Edge blade, transforming it into the Devil Sword Sparda.
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Perfect Amulet
- Red Orb: A magic red stone of crystallized demon blood. Red Orbs are most often obtained by defeating enemies. They can also be found by smashing furniture, or they may fall out of the thin area when Dante lands on hard-to-reach surfaces. Red Orbs can be used as currency to buy upgrades for the firepower of weapons, and to purchase new actions for Devil Arms. Items such as Vital Stars and Devil Stars can also be purchased with Red Orbs.
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Red Orb
- Green Orb: A magic green stone of crystallized demon essence. When Dante absorbs a Green Orb, his life is restored. Defeated enemies sometimes drop Green Orbs, but only if Dante's life gauge is partially empty and the combo meter is a high level when the enemy dies.
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Green Orb
- Blue Orb: A magic blue stone of crystallized life power. It boosts one's maximum life. Each Blue Orb extends Dante's life meter by one segment, allowing him to sustain more damage before dying. Blue Orbs can be obtained by collecting four Blue Orb fragments.
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Blue Orb
- Purple Orb: Orbs that can be purchased through the shop menu. Each Purple Orb extends Dante's Devil Trigger gauge by one segment. The longer the Devil Trigger gauge extends, the longer Dante can remain in Devil Trigger mode.
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Purple Orb
- Yellow Orb: Yellow Orbs allow Dante to continue if killed during a mission, without having to restart the mission from the beginning. Yellow Orbs are sometimes found on the map, and they can also be purchased from the shop menu by spending Red Orbs. Dante can only purchase three Yellow Orbs ever.
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Yellow Orb
- Vital Star: A spiritual stone made using alchemy. They come in two variants; Vital Star S, which restores a small amount of life, and Vital Star L, which restores a large amount of life.
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Vital Star
- Devil Star: A spiritual stone made using alchemy that restores a large amount of magic power. Devil Stars can be found in certain locations, or purchased through the shop menu.
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Devil Star
- Untouchable: Using an Untouchable grants Dante immortality for a short time. While the Untouchable is active, Dante's life meter cannot be further reduced and his Devil Trigger gauge remains full. This means that Dante can stay in Devil Trigger mode the entire time and really give his enemy a beating!
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Untouchable
- Rebellion: Rebellion is a well-balanced weapon that Dante brings to the hunt, a keepsake sword given to him by his father, Sparda. It's a standard sword with medium range and fair striking power. Throughout the game, Rebellion remains the best weapon to use against standard enemies.
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Rebellion
- Merciless: A long, thin blade found in the Temple of the Arcana, Merciless has a longer range than Dante's other swords, giving him a slight advantage over enemies who tend to be elusive. However, what it gains in length, it sacrifices in strength as Merciless has a slightly lower striking power.
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Merciless
- Vendetta: The Vendetta is a heavy blade found in the Power Plant. Its short range and heavy weight is compensated for by an overwhelming chopping power, making Vendetta the weapon of choice against thick-skinned enemies. Dante swings the sword at a slightly slower rate than other weapons, so its not a good idea to trade power for speed against more agile opponents.
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Vendetta
- Ebony & Ivory: Dante's personally designed handguns, designed for rapid-fire action and created by the legendary gunsmith, Nell Goldstein. After knocking an enemy into the air, Dante can hold it in the air and "bullet juggle" it by constantly firing until the enemy disintegrates. Because of their ease of fire at a rapid rate, Ebony and Ivory are Dante's go-to firearms.
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Ebony & Ivory
- Submachine Guns: This set of compact Submachine Guns allows Dante to fire at a single target with a high rate of accuracy. However, these guns aren't as powerful as you might imagine since they spray low-caliber bullets at supernatural enemies. While the Submachine Guns lets him hold large enemies at bay, their constant vibrating recoil forces Dante to hold them in front at all times.
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Submachine Guns
- Shotgun: A sawed-off, hunting shotgun that is very powerful at close range, and useable on the ground or in the air. Dante must break the barrel and reload between each attack, meaning this weapon has a lower rate of fire than Ebony & Ivory. However, when used in close range, Dante is able to blow away enemies physically, knocking them off platforms or far enough away to give Dante some breathing room.
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Shotgun
- Missile Launcher: This elongated surface-to-air Missile Launcher fires a missile in a straight line toward the target. The force of the blast causes massive damage through a direct hit. Plus, any foes in the direct vicinity of the blast will take heavy damage and possibly be thrown off the ground. However, the rate of fire on this weapon takes some getting used to, and Dante can only fire this weapon when his feet are placed firmly on the ground.
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Missile Launcher
- Coin: A standard silver coin that Dante carries around with him while he's out on Devil Hunting missions. This coin sports a small design of Trish, who inspired his now-named Devil Never Cry shop. When Dante is asked to take on a mission, he will flip the coin; if it lands on heads, he will agree to help, and if tails, he will refuse. This coin seemingly dictates his actions, though it is later revealed to have identical sides.
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Coin
- Amulet: As opposed to the Amulet that Dante received as a gift from his mother, this Amulet was one that he only recently acquired. It is a circular, metal object that allows for Dante to equip Devil Hearts, by placing stones into its differently shaped slots. There are three shapes of Devil Hearts, and Dante can only equip one of each at a time.
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Amulet
- Red Orb: A magic red stone of crystallized demon blood. Red Orbs are most often obtained by defeating enemies. They can also be found by smashing furniture, or they may fall out of the thin area when Dante lands on hard-to-reach surfaces. Red Orbs can be used as currency to buy upgrades for the firepower of weapons, and to purchase new actions for Devil Arms. Items such as Vital Stars and Devil Stars can also be purchased with Red Orbs.
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Red Orb
- Green Orb: A magic green stone of crystallized demon essence. When Dante absorbs a Green Orb, his life is restored. Defeated enemies sometimes drop Green Orbs, but only if Dante's life gauge is partially empty and the combo meter is a high level when the enemy dies.
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Green Orb
- White Orb: A magical white stone of crystallized devilspirit. When Dante absorbs a White Orb, power is replenished in the Devil Trigger gauge. White Orbs are located in rate spots on the map.
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White Orb
- Blue Orb: A magic blue stone of crystallized life power. It boosts one's maximum life. Each Blue Orb extends Dante's life meter by one segment, allowing him to sustain more damage before dying. Blue Orbs can be obtained by collecting four Blue Orb fragments.
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Blue Orb
- Purple Orb: Orbs that can be purchased through the shop menu. Each Purple Orb extends Dante's Devil Trigger gauge by one segment. The longer the Devil Trigger gauge extends, the longer Dante can remain in Devil Trigger mode.
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Purple Orb
- Gold Orb: Gold Orbs allow Dante to continue if killed during a mission, without having to restart the mission from the beginning. Yellow Orbs are sometimes found on the map, and they can also be purchased from the shop menu by spending Red Orbs. Dante can only purchase three Yellow Orbs ever.
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Gold Orb
- Vital Star: A spiritual stone made using alchemy. They come in two variants; Vital Star S, which restores a small amount of life, and Vital Star L, which restores a large amount of life.
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Vital Star
- Devil Star: A spiritual stone made using alchemy that restores a large amount of magic power. Devil Stars can be found in certain locations, or purchased through the shop menu.
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Devil Star
- Holy Star: A special stone of divine blessing that purifies the body. Due to the extremely powerful purification powers in this stone, using it will instantly negate any poisons that Dante's been inflicted with.
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Holy Star
- Aerial Heart: Dante gains the power to fly in his Devil Trigger state when this stone is equipped in his Amulet.
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Aerial Heart
- Quick Heart: Dante can greatly increase ground-running and attack speeds while in Devil Trigger by equipping this stone in his Amulet. When Dante needs to cross long areas or run behind an enemy very quickly, this Heart is sure to help succeed.
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Quick Heart
- Flame Heart: When this stone is equipped in the round slot on Dante's Amulet, all of his attacks while in Devil Trigger will unleash the power of fire.
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Flame Heart
- Frost Heart: Dante's Devil Trigger attacks will chill enemies to the core when this stone is equipped in the round slot on his Amulet.
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Frost Heart
- Electro Heart: When this stone is equipped in the round slot of Dante's Amulet, he is able to utilize the power of electricity while in his Devil Trigger state, which he often uses to exploit the weaknesses of his opponents who wear metal armor.
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Electro Heart
- Healing Heart: When the Healing Heart is equipped in the Amulet, Dante gains the ability to regenerate his vitality while in his Devil Trigger state. The restorative effects fights the debilitation of negative ailments such as poisoning, and vitality draining items such as the Evil Heart.
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Healing Heart
- Offence Heart: Although Dante inflicts an intense amount of damage to enemies while he remains in Devil Trigger, that effect can be nearly doubled by equipping the Offence Heart in the Amulet. The damage of Dante's arsenal receives the most apparent boost, allowing for him to do more damage than ever with gunfire and thrown weapons.
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Offence Heart
- Chrono Heart: When this stone is inserted into the teardrop shaped indentation in the Amulet, Dante gains the ability to move at a speed much faster than the demons. Each time Dante enters Devil Trigger while having this stone equipped, the enemies around him appear to move in short jerks only.
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Chrono Heart
- Rebellion: Rebellion is a well-balanced weapon that Dante brings to the hunt, a keepsake sword given to him by his father, Sparda. It's a standard sword with medium range and fair striking power. Throughout the game, Rebellion remains the best weapon to use against standard enemies.
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Rebellion
- Gilgamesh: Made of a devilish metal that absorbs organic material and transforms it to steel, this weapon will shock and awe enemies with its brute force.
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Gilgamesh
- Lucifer: This netherworldly weapon spawns countless explosive blades that hover with the oppressiveness of impending doom.
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Lucifer
- Ebony & Ivory: Dante's personally designed handguns, designed for rapid-fire action and created by the legendary gunsmith, Nell Goldstein. After knocking an enemy into the air, Dante can hold it in the air and "bullet juggle" it by constantly firing until the enemy disintegrates. Because of their ease of fire at a rapid rate, Ebony and Ivory are Dante's go-to firearms.
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Ebony & Ivory
- Coyote-A: A sawed-off, hunting shotgun that is very powerful at close range, and useable on the ground or in the air. Dante must break the barrel and reload between each attack, meaning this weapon has a lower rate of fire than Ebony & Ivory. However, when used in close range, Dante is able to blow away enemies physically, knocking them off platforms or far enough away to give Dante some breathing room.
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Coyote-A
- Pandora: A demonic weapon capable of 666 calamitous forms. It spells misery and disaster for countless foes. It can take on numerous forms of projectile weapons useable by Dante, such as a gun, a mounted missile launcher, a gatling gun, and even a laser cannon.
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Pandora
- Red Orb: A magic red stone of crystallized demon blood. Red Orbs are most often obtained by defeating enemies. They can also be found by smashing furniture, or they may fall out of the thin area when Dante lands on hard-to-reach surfaces. Red Orbs can be used as currency to buy upgrades for the firepower of weapons, and to purchase new actions for Devil Arms. Items such as Vital Stars and Devil Stars can also be purchased with Red Orbs.
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Red Orb
- Green Orb: A magic green stone of crystallized demon essence. When Dante absorbs a Green Orb, his life is restored. Defeated enemies sometimes drop Green Orbs, but only if Dante's life gauge is partially empty and the combo meter is a high level when the enemy dies.
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Green Orb
- White Orb: A magical white stone of crystallized devilspirit. When Dante absorbs a White Orb, power is replenished in the Devil Trigger gauge. White Orbs are located in rate spots on the map.
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White Orb
- Blue Orb: A magic blue stone of crystallized life power. It boosts one's maximum life. Each Blue Orb extends Dante's life meter by one segment, allowing him to sustain more damage before dying. Blue Orbs can be obtained by collecting four Blue Orb fragments.
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Blue Orb
- Purple Orb: Orbs that can be purchased through the shop menu. Each Purple Orb extends Dante's Devil Trigger gauge by one segment. The longer the Devil Trigger gauge extends, the longer Dante can remain in Devil Trigger mode.
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Purple Orb
- Gold Orb: Gold Orbs allow Dante to continue if killed during a mission, without having to restart the mission from the beginning. Yellow Orbs are sometimes found on the map, and they can also be purchased from the shop menu by spending Red Orbs. Dante can only purchase three Yellow Orbs ever.
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Gold Orb
- Vital Star: A spiritual stone made using alchemy. They come in two variants; Vital Star S, which restores a small amount of life, and Vital Star L, which restores a large amount of life.
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Vital Star
- Devil Star: A spiritual stone made using alchemy that restores a large amount of magic power. Devil Stars can be found in certain locations, or purchased through the shop menu.
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Devil Star
- Devil Sword Dante: A new devil sword born from the fusion of the Rebellion and Sparda, after Dante pierced himself with the Rebellion to absorb the Sparda. The basic abilities of the Rebellion and Devil Sword Sparda carry over to this blade, and it can conjure swords around Dante that attack autonomously.
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Devil Sword Dante
- Balrog: A devil arm made for melee combat, brimming with the sealed power of the king of Fire Hell. Kick Mode unleashes powerful kicks, while Blow Mode allows for nimble maneuvers. Dante makes use of both modes to crush demons with ease.
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Balrog
- Cavaliere: Parts of Cavaliere Angelo fused into a motorbike, creating twin blades wielded from the bike's handlebars. Many of Cavaliere's attacks inflict continuous damage from the rotation of the wheels.
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Cavaliere
- King Cerberus: The power of King Cerberus dwells within this shapeshifting weapon, charging attacks with ice, fire, and lightning in each form.
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King Cerberus
- Dr. Faust: A hat that consumes Red Orbs to launch special attacks.
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Dr. Faust
- Ebony & Ivory: Dante's personally designed handguns, designed for rapid-fire action and created by the legendary gunsmith, Nell Goldstein. After knocking an enemy into the air, Dante can hold it in the air and "bullet juggle" it by constantly firing until the enemy disintegrates. Because of their ease of fire at a rapid rate, Ebony and Ivory are Dante's go-to firearms.
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Ebony & Ivory
- Coyote-A: A sawed-off, hunting shotgun that is very powerful at close range, and useable on the ground or in the air. Dante must break the barrel and reload between each attack, meaning this weapon has a lower rate of fire than Ebony & Ivory. However, when used in close range, Dante is able to blow away enemies physically, knocking them off platforms or far enough away to give Dante some breathing room.
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Coyote-A
- Kalina Ann II: Nico made this replacement for the lost Kalina Ann. Identical to the original weapon, with a special something hidden within. This was made and paid for by Lady, though Dante was given it as a rental.
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Kalina Ann II
- Red Orb: A magic red stone of crystallized demon blood. Red Orbs are most often obtained by defeating enemies. They can also be found by smashing furniture, or they may fall out of the thin area when Dante lands on hard-to-reach surfaces. Red Orbs can be used as currency to buy upgrades for the firepower of weapons, and to purchase new actions for Devil Arms. Items such as Vital Stars and Devil Stars can also be purchased with Red Orbs.
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Red Orb
- Green Orb: A magic green stone of crystallized demon essence. When Dante absorbs a Green Orb, his life is restored. Defeated enemies sometimes drop Green Orbs, but only if Dante's life gauge is partially empty and the combo meter is a high level when the enemy dies.
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Green Orb
- White Orb: A magical white stone of crystallized devilspirit. When Dante absorbs a White Orb, power is replenished in the Devil Trigger gauge. White Orbs are located in rate spots on the map.
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White Orb
- Blue Orb: A magic blue stone of crystallized life power. It boosts one's maximum life. Each Blue Orb extends Dante's life meter by one segment, allowing him to sustain more damage before dying. Blue Orbs can be obtained by collecting four Blue Orb fragments.
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Blue Orb
- Purple Orb: Orbs that can be purchased through the shop menu. Each Purple Orb extends Dante's Devil Trigger gauge by one segment. The longer the Devil Trigger gauge extends, the longer Dante can remain in Devil Trigger mode.
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Purple Orb
- Gold Orb: Gold Orbs allow Dante to continue if killed during a mission, without having to restart the mission from the beginning. Yellow Orbs are sometimes found on the map, and they can also be purchased from the shop menu by spending Red Orbs. Dante can only purchase three Yellow Orbs ever.
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Gold Orb
- Vital Star: A spiritual stone made using alchemy. They come in two variants; Vital Star S, which restores a small amount of life, and Vital Star L, which restores a large amount of life.
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Vital Star
- Devil Star: A spiritual stone made using alchemy that restores a large amount of magic power. Devil Stars can be found in certain locations, or purchased through the shop menu.
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Devil Star
Notable Techniques
- Trickster: When this mode is enabled, Dante becomes able to perform evasive dodge moves, and also enables other stunts that may allow for him to land on hard-to-reach places when jumping.
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Trickster
- Swordmaster: This Style further enhances the capabilities of all melee weapons, such as the Devil Arms. When utilizing this Style, Dante can perform additional moves and combos beyond the Devil Arms' normal capabilities.
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Swordmaster
- Gunslinger: The Gunslinger Style maximizes the potential of firearms, and enables extra attacks with each weapon beyond the standard point-and-fire action.
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Gunslinger
- Royal Guard: The Royal Guard Style is almost a kind of Demon martial arts. Dante can block incoming enemy attacks, all the while building up a charge that can be unleashed in Release or Air Release combos. Dante can also use this to absorb attacks and use them to replenish his health meter. Royal Guard requires a lot of precision in order to properly guard any and all attacks.
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Royal Guard
- Quicksilver: Dante learns the Quicksilver Style after defeating Geryon. This Style allows for Dante to greatly slow his perception of time with the snap of his fingers, making it appear as though everything around him has slowed to a halt. This allows for him to dodge enemy attacks and deliver his own combos before they even know what him them.
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Quicksilver
- Doppelganger: Dante learns the Doppelganger Style after defeating the Doppelganger enemy. This style allows for Dante to essentially create a duplicate image of himself while in Devil Trigger form. The Doppelganger mimics all of Dante's attacks, thereby doubling the amount of damage Dante deals.
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Doppelganger
- Air Hike: Dante uses dark power to create a circular platform under his feet, from which he leaps higher into the air.
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Air Hike
- Stinger: Dante lunges forwards and spears the enemy. This move is a great way to approach enemies swiftly and knock them off balance, so that other attacks may follow. Dante usually follows-up Stinger by stabbing repeatedly at a rapid pace, which is referred to as Million Stab.
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Stinger
- Drive: When at a medium range from his opponent, Dante charges his Rebellion blade and then releases it in a powerful swing, sending an air blade across the ground toward the foe Dante is facing.
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Drive
Other
Weaknesses: Dante is quite arrogant at times, never taking battles seriously and worsening conflicts far beyond necessity. He constantly plays around with his foes, mocks them, and does many things to get under their skin. This can result in him being caught off guard, as underestimating his opponents often leads to. Even in times of his life when he wasn't highly energetic, Dante is still quite flashy and doesn't prioritize finishing fights as quickly as he should.
Battle Records
None
None
None.