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Kris Dreemurr
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“ | No one can choose who they are in this world. |
„ |
~ Unknown entity to the Player |
Background
Kris is the main protagonist of Deltarune and the human Hero of Light. During Chapter 1 and Chapter 2, they are primarily controlled by Susie (Deltarune)ken by Toriel for school. When followed outside, Toriel drives Kris to their school, leading to a short tour of Hometown.
This dropdown contains the synopsis of Kris Dreemurr’s story. Read at your own risk as you may be spoiled otherwise! |
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Chapter 1
Kris, being late to class, is told by Professor Alphys to pick a group partner. When Noelle is asked, she checks with Alphys about letting Kris join her group with Berdly, though Susie barges into the classroom, interrupting the proceedings. Kris then gets paired up with Susie. Afterward, Alphys realizes there is no chalk for her to teach a class with and sends Susie to go get some from the supply closet. She then asks Kris to go with her. In the hallway, Kris witnesses Susie eating a piece of chalk. Once Susie realizes Kris is there, she approaches them menacingly, slamming them against a locker, and threatens to eat their face. She then drops Kris to the ground, stating that Kris has a good mother and that "it'd be a shame to make her bury her child." Kris and Susie enter the supply closet, which turns out to be the entrance to a Dark World. Kris awakens with their street clothes having been exchanged for armor and a cloak, and their skin now a bluish hue. After some exploration Susie is found hiding in a pile of dust. After a bit more walking, Kris and Susie are attacked by a mysterious figure, who is later revealed to be Lancer. After escaping, they come across Castle Town and encounter Ralsei. Lancer then interrupts Ralsei, accosts Kris and Susie, and fights them for the first time. After the fight, Susie leaves on her own in an attempt to find her way out of the Dark World, leaving Kris and Ralsei on their own. Eventually, Kris and Ralsei catch up with Susie, who begrudgingly rejoins the party. After numerous encounters with Lancer and getting mad at Ralsei for telling her not to fight, Susie decides to join Lancer instead for a while. This culminates in an encounter between Kris and Ralsei versus Susie and Lancer. After the fight, Susie once again rejoins the party, and Lancer tags along. Eventually, Lancer grows uncomfortable with the situation and runs off towards Card Castle. Kris and the party attempt to follow him, but some of King's soldiers capture them. Ralsei and Kris wake up in a prison cell together, but the two quickly realize that Susie is being kept in an adjacent cell. Kris manages to guide Susie through a puzzle, unlocking her cell and allowing her to escape. After a confrontation with Lancer, Susie releases Kris and Ralsei from prison. After making their way up Card Castle, Kris and the party face off against the King. After the fight, King deceives the party into believing he is willing to redeem himself, resulting in the party being cornered. Kris jumps in front of Susie to protect her but is knocked back by another blow. King approaches Kris and, after taunting them, lifts them into the air, ready to kill them. Regardless of how the King was initially defeated, either Lancer and the King's subjects rescue the party, or Susie distracts King long enough for Ralsei to cast Pacify on the King, putting him to sleep. Which outcome occurs is based on whether or not the party harmed any of the denizens of the Dark World prior to facing the King (except for Jevil, Lancer himself, and the first C. Round). After saying goodbye to Ralsei, Kris is able to seal the Dark Fountain and return home, along with Susie. Kris can then choose to explore Hometown and speak to the inhabitants. Once Kris returns home and goes to bed, the adventure is over. At some point in the middle of the night, Kris tosses and turns in bed, only to suddenly leap from their covers and jerkily make their way into the center of their room. As they stand on the carpet, Kris slowly raises their arm before violently tearing out their SOUL from their body and forcefully tossing it into a cage in the corner of the room. The SOUL can be moved in the cage, indicating that the player controls the SOUL, not Kris. Kris brandishes a knife that glistens in the light from the window before turning their head and smiling menacingly with their eye flashing red, similar to the ending of a "soulless" True Pacifist Route in Undertale. The game then cuts to black. Chapter 2
Later, Kris goes to school and enters the Dark World again with Susie. They meet Ralsei and explore Castle Town. Eventually, Susie mentions they have homework to do, prompting Ralsei to banish them from the Dark World until their homework is done. They go to the Library, only to find another Dark World awaiting them, and jump into it, this time with Noelle and Berdly. They soon meet Queen, who acts as the main antagonist for this chapter. She captures Noelle, while Berdly switches to her side voluntarily. Eventually, Kris splits up with the other party members and rescues Noelle. In Kris's company, Noelle starts to learn to be less fearful, accentuating one of the game's themes of personal development. Later, after the entire party gets thrown into the Queen's guest rooms, Berdly learns to be less arrogant after a similar fashion. The final boss fight begins with both parties turning into mechas, and then combat proceeds in the style of a fighting game. Kris seals the Dark Fountain of this world, and the Lightners all return to the Light World. After walking through Hometown, Kris goes home and Toriel invites Susie to spend the night at her house. She sends the pair to wash their hands. When Kris goes to the bathroom, as soon as they turn the water on, they collapse, raise one hand up, rip out their SOUL again and escape through the window. After a chat between Toriel and Susie, Kris returns to the bathroom, washes their hands and regresses their SOUL. It is later learned that the tires on Toriel's car have been slashed. At the end of Chapter 2, after Susie (who ended up sleeping at Kris' house) and Toriel are both asleep, Kris opens a Dark Fountain using their knife, presumably using their Determination and willpower as hinted at by the Queen. Whether this means that Kris is actually the Knight is unclear as of now. |
General Information
Name: Kris Dreemurr
Origin: Deltarune
First Appearance: Deltarune: Chapter 1
Latest Appearance: Deltarune: Chapter 2
Creator: Toby Fox
Sex: Unknown (Kris is referred to as they/them)
Sexuality: Unknown (Due to the ambiguous nature of their sex throughout the story, it's impossible to note Kris' sexuality)
Pronouns: They/Them
Story Role: Hero/Main Protagonist
Age: Unknown, in their mid teens (Is a high school student)
Residence: Hometown
Classification: Lightener, Hero of Light
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: High School Student
Affiliations: Susie & Ralsei of The Fun Gang (Kris' team members and close friends), Lancer (Currently - Son of the Chaos King and former primary opposing force), Noelle (Fellow Lightner and close friend), Berdly (Currently - Fellow Lightner and rival student), Darkner citizens (After the end of Chapter 1 and Chapter 2)
Enemies: Chaos King (Defender of the first Dark Fountain), Queen (Formally - Defender of the second Dark Fountain), Jevil (Formally - Insane prisoner), Spamton (Formally - Insane businessman)
Status: Alive
Alignment: Chaotic Good initially (Noelle describes her and Kris' relationship as one where she feels comfortable enough to speak her mind around them and gladly helps them with homework. Although Kris enjoys pulling pranks on their friends, it's ultimately seen as lighthearted. Kris is shown being annoyed when people talk badly about their friends), True Neutral when under the player's influence (Due to having no control during most of Chapter 1 and Chapter 2, any decisions made by the player are almost entirely out of Kris' control. This can play out as Kris sparing enemies they've fought, or defeating them in battle to even forcing close friends to commit acts of great harm to others)
Codex Statistics
Key: Real World | Dark World
Key Information
- Real World: Takes place exclusively outside of the Dark World, which is made apparent by their appearance.
- Dark World: Is exclusive to Kris when present in the Dark World, which is made apparent by their appearance.
Tier: 10-B, 10-A with their knife, likely High 6-A overtime | 9-A
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Human level (Physically an average high school kid with an unremarkable physique), Superhuman level with their knife (Has a personal knife that they've used to slit tires), likely Multi-Continent level overtime (The supposed creation of too many Dark Fountains can lead to the Roaring which will summon the Titans from the fountains to bring chaos to the land, and ultimately leave the earth in ruins) | Room level (Can harm Jevil who can cause scythes to explode which generates this amount of energy. Can harm Spamton NEO, who can generate this amount of energy by increasing his size. Can harm Lancer, who casually caused an explosion which was calculated to be this).
Durability: Human level (Physically an average high school kid with an unremarkable physique) | Room level (Can take hits from Jevil and Spamton NEO)
Striking Strength: Human Class | Room Class
Lifting Strength: Average Human (Can balance a ball of junk on their head) | Class 10 (Comparable to Comparable to Berdly, who can carry around a statue of himself and Queen)
Travel Speed: Normal Human | Supersonic (Comparable to Susie, who could casually outpace soundwaves)
Combat Speed: Normal Human | Supersonic (Can tag Susie who could casually block soundwaves)
Reaction Speed: Normal Human (Once reacted to Susie throwing an apple at them while hardly focused[1]) | Supersonic
Stamina: Peak Human (Fought the Chaos King to the point he was too exhausted to continue and could get up and block an attack for Susie after previously being hit. Continued their journey after falling off an unfinished roller-coaster)
Range: Standard Melee physically, Extended Melee with sword, Higher with attacks (Can swing their sword and still attack people from far away distances), Multiversal with the Player (Can use save points to travel to earlier points in time)
Intelligence: Above Average (Can come up with battle strategies that revolve around not harming the enemies in the Dark World [alternatively they can come up with strategies of how to defeat them via harm])
Powers and Techniques
All previous abilities plus, Superhuman Physical Characteristics, Superhuman Precision (Kris was able to cleanly shave Jigsaw Joe's stubble with a single slash of their sword), Acrobatics (Kris is capable of performing flips and sticking a landing from a several-meter fall), Non-Standard Interaction & Metaphysics Manipulation (Soul Manipulation and Essence Manipulation; Can fight and interact with monsters such as Susie and Berdly, both of whose body is made of magic that is attuned to their SOUL. The SOUL is the culmination of one’s very being), Enhanced Senses (Was able to detect the looseness of K. ROUND's crown by the percentage), Hammerspace (Can store twelve items in their inventory at once and can hold an indefinite amount in their STORAGE), Penetration Damage (Metaphysical Penetration) & Weapon Mastery (Sword Usage & Shield Usage; Kris uses a sword for offensive combat that can also turn into a shield for defensive purposes), Extended Blade Range & Distance Negation (Attacks in Deltarune can hit targets even when not appearing to make physical contact), Transmutation (Can shapeshift their sword into a shield depending on the command used. Kris and their party's leftover “TP” is turned into Dark Dollars at the end of a battle), Information Analysis (Can use the Check command to get a read on an enemy's basic statistics and information in battle), Social Influencing & Subjective Reality (By using the ACT Command, Kris and their party can perform various actions to pacify their opponent from simple things like giving an opponent a hug, to more complex tasks like using hypnosis to put foes asleep), Accelerated Development (Battle; Physical Stats; Can get stronger by defeating more enemies in battle at the cost of losing their alliance), Passive Resurrection (Self-Resurrection; Resurrection from Exhaustion; Kris can revive after falling in battle with enough time), Damage Transferal (Kris' SOUL takes damage for their whole team and can divide damage amongst them), Power Bestowal (Kris can shine their SOUL on their allies to grant them new powers), Transformation (Morphing) & Reactive Adaptation (Kris was able to transform their SOUL to defend them when in a dire situation), Energy Manipulation, Curtain Fire, & Charge Boost (By turning their SOUL yellow, Kris can fire multiple projectiles in short succession that they can also charge to deal more damage), Intangibility (Phasing; Will temporarily go invincible after taking damage, which the Pirouette ACT ability can directly affect in battle), Consumption (Physical Consumption; Can consume moss to heal themselves), Fusionism (Fused a bunch of scrap junk together to create the Thrash Machine to challenge GIGA Queen).
Can perform various abilities with the ACT command. Sleep Manipulation (Can put opponents who are tired asleep by whispering goodnight to them. Can cast hypnosis alongside their team to put tougher foes asleep. Performing Pirouette can also make an opponent slightly tired each time it's used), Air Manipulation (Can cast a gust of wind powerful enough to blow away sentient dust bunnies), Statistics Amplification (Defense; Can use their Courage command to boost the defense of the party. The Pirouette ACT can occasionally boost the party's defense in battle. Offense; Pirouette can potentially boost an enemy's attack power in battle), Summoning (Pirouette can occasionally summon a yellow bird which indicates that no additional effects have occurred), Statistics Reduction & Empathic Manipulation (Defense; Pirouette has a chance to reduce the opponent's defense stat when used by putting them at ease),Power Modification (Pirouette has a chance of reducing the invulnerability frames by sixty percent in battle. Pirouette can occasionally swap the whole party's health around and give a boost to other members while crippling others), Healing (Pirouette can occasionally heal a single ally during battle, or even the whole party. HealDeal can grant Kris some health during battle. Can consume fried Pipis to heal themselves during battle), minor Telekinesis (Can use the JiggleJiggle ACT to wiggle their body and thereby force other objects to loosen like wires), Cloth Manipulation & Organic Manipulation (Can conjure a nurse's outfit and medication with the TakeCare ACT. Can conjure dog ears to wear when using the Order ACT), Broadway Force (Can encourage others to dance alongside them and thereby pacify them), Information Manipulation (Can block ads created by a Poppup with the Block ACT skill), Sealing (Physical; Can summon a small cage to trap foes with, or even several dozen enemies all at once), Afterimage Creation (Can create several afterimages when performing the S-Slash ACT), Heat Manipulation (Can fry Pipis with the FriedPipis ACT which allows Kris to heal themselves as well).
Equipment
Real World
- Ball of Junk: The Ball of Junk is an item possessed by Kris in Hometown. Kris does not have it at the start of the game, but it can be found in Kris's inventory after their return from the Dark World. The ball represents Kris's Dark World inventory. If thrown away, the whole Dark World inventory, aside from the equipped items, is discarded.
- Knife: A knife Kris seems to have on them, seen at the end of chapter 1 and used at the end of chapter 2
Dark World
- Bandage: Also acts as armor, recovers 1 HP.
- Choco Diamond: Recovers 80 HP.
- Clubs Sandwich: Recovers 30 HP.
- Dark Candy: Recovers 40 HP.
- Darkburger: Recovers 70 HP.
- Hearts Donut: Recovers 20 HP in the overworld and 10 HP in battle.
- Lancer Cookie: Recovers 5 HP in the overworld and 50 HP in battle.
- Revive Mint: Heals a fallen ally to MAX HP. A minty green crystal.
- RouxlsRoux: Recovers 50 HP in the overworld and 60 HP in battle.
- Spin Cake: Spin Cake is a secret item that can be obtained by bringing the repaired Top Cake to Top Chef. It is only half as effective as the Top Cake, but it can be replenished infinitely by Top Chef should it be consumed or dropped. It restores 80HP to every party member.
- Top Cake: The Top Cake is an item that can be obtained from the smith Malius when asked to fix the Broken Cake. The Top Cake restores 160HP to every party member, making it the best healing item available.
- CD Bagel: Recovers 80 HP.
- Revive Dust: heals all downed allies to 25% HP.
- S.POISON: Removes 20 HP in the overworld and slowly drains 60 HP in battle.
- Spaghetti Code: Recovers 30 HP.
- Butler Juice: Recovers 100 HP.
- Tension Bit: Increases Kris's TP by 32%.
- Tension Gem: Increases Kris's TP by 50%.
- Tension Max: Increases Kris's TP by 100%.
- Kris/Susie/Ralsei/Noelle Tea: The tea is a consumable item that comes in a unique flavor for each party member, and has various healing amounts and party responses depending on which tea is given to whom, seen here.
- Light Candy: Noelle gives the Light Candy to Susie, if Kris spoke to Noelle about Susie in the Chapter 1 epilogue. Recovers 120 HP.
Weapons
- Wood Blade: The Wood Blade is Kris's default weapon in the Dark World. It gives +1 AT.
- Spooky Sword: Spookysword is an item that can be bought from Seam's shop. It can only be equipped by Kris and it gives +2 AT and Spookiness.
- Shield: Kris will turn his sword into a shield to defend against attacks to his SOUL having the attacks do less damage.
- Bounce Blade: Bounce Blade is a weapon that can be found in a chest in Cyber City. It can only be equipped by Kris and it gives +2 AT and +1 DF.
- Mecha Saber: Mecha Saber is a weapon that can be bought from Sweet Cap'n Cakes's shop in Cyber Field. It can only be equipped by Kris and it gives +4 AT and Annoying.
Armors
- Amber Card: Amber Card is an armor item bought in the Dark World. It can be purchased from both Seam's and Rouxls Kaard's respective shops. It gives +1 DF.
- Bandage: The Bandage is the default armor of Kris in Hometown.
- Dice Brace: The Dice Brace is an armor item found in the Forest. It gives +2 DF.
- Iron Shackle: The Iron Shackle is an armor item located in Card Castle. It gives +1 AT and +2 DF.
- Jevilstail: Jevilstail gives +2 AT, DF and Magic.
- White Ribbon: The White Ribbon is the first piece of armor the party can equip. It gives +2 DF and Cuteness. It is found in the Field, within the Maze of Death.
- Chain Mail: The Chain Mail is an armor item that can be found in a chest on the first floor of the Mansion, in the room where the Hacker is first encountered. It give + 3 DF.
- Pink Ribbon: The Pink Ribbon is an armor item that can be found in Cyber City, after the First Alleyway, in a secret room accessible in the bottom left of the shop/advertising area. It gives +1 DF and the effect "GrazeArea".
- Royal Pin: The Royal Pin is an armor item that can be bought from Swatch in the Mansion. It gives +3 DF and +1 Magic.
- Glow Wrist: The Glow Wrist is an armor item found in several Cyber Field chests. It gives +2 DF.
- Dealmaker: The Dealmaker is an armor item obtained after defeating Spamton NEO through ACTing. It gives +5DF and +5 Magic along with the ability to increase the Dark Dollars gained from any encounter by 30%
Notable Techniques
- FIGHT: Self Explanatory. Once the FIGHT option is selected, a quick-time event occurs. A cursor slides across a meter from right to left. By pressing Z anytime the cursor is within the meter, the party member successfully attacks the enemy; otherwise it results in a miss. Hitting "Z" on the box located on the leftmost area of the meter deals the most damage, which emphasizes proper timing.
- ACT: A pacifist method used to make even the most violent of enemies defeated through kindness. Kris regularly does a team ACT with Susie or Ralsei.
- ITEM: Used to consume healing items.
- SPARE: An enemy can be removed from the battle with this option as they no longer want to fight, if their name is colored yellow, and a star appears beside their name.
- DEFEND: Self Explanatory. A party member is prompted to protect themselves during the enemy's turn, reducing damage and gaining TP immediately once commanded.
Other
Weaknesses: Seems shy and meek, otherwise nothing notable.
Note: It's revealed as of Chapter 2 that the Dark World grants people new powers and abilities, thus they do not translate over to the real world.
Note 2: Despite Kris seemingly making a dark world, due to lack of context and information it has been left as potentially far higher until we get more information on what they exactly did.
Explanations
Why attacking the SOUL is essence manipulation.
Battle Records
None.
None.
None.
References
- ↑
“ So, that new girl I keep talking about?
She really, really, REALLY hates Kris.
And you know what's weird? Literally ONLY Kris seems oblivious to this. Or, no. Are they oblivious? They're literally getting bullied! Do they just... not care? Then again, who knows what Kris is thinking. I just don't get why they don't tell their mom.
OR, BETTER, switch seats with me, like I keep saying lol. I guess they just don't want to be at the front of the class? But... She doesn't EVER bully me, EVEN when there'd be a HUGE opportunity to, so... Come on, switch seats, everyone would be safer that way X)
Like, you're not going to believe what happened today. lol
After the bell rang, as usual, everyone rushed to see who could get out of class first. I stayed behind a bit to help Alphys put away some books (and look for some mysteriously missing supplies X) ). Meanwhile, Kris was still asleep, face-down on a totally blank notebook page, and for some reason, Susie... hadn't left either. She was just sitting there... staring at Kris's head. Sniffing it...??? (Wonder if she'd like scented candles? X) )
Eventually I started to leave too (I even almost said bye this time), but I was a bit worried about Kris, so I stayed outside the classroom to... umm, watch? X) I had to stay totally out of sight, Holiday family ninja style, since Susie didn't seem like she was going to do anything until she made sure I was gone.
After a while, Susie got up, knocking her chair over. She jumped into Ms. Alphys's seat and put her shoes up on the desk, getting dirt everywhere. (I just know I'm going to have to clean that. X) )
She grabbed the apple Berdly had given Alphys a few days ago (you know, one of the ones she has literally never eaten X) ), held it up, and started talking.
"Hey, idiot."
Kris didn't look up.
"HEY IDIOT!"
Kris still didn't look up!
"KRIS!"
Kris looked up. Susie rolled her eyes and showed all of her horrible and very cool teeth.
"Nice shampoo. Apple flavor, right? Better be careful about wearing that around me."
Then she BIT THE WHOLE APPLE IN HALF! Including the core. She even ate the seeds, which, um, contain arsenic if you didn't know. X) Don't eat those Susie... anyway, Kris didn't react, so she continued.
"Keep smelling like apples... you might end up like this."
Kris didn't react.
"Bitten..." she pointed to the apple. "In HALF."
There was like, the MOST awkward silence... and then...
Snickering.
But it wasn't Susie...
No, it was Kris, just barely stifling some laugh.
Did they think that was some kind of weird joke...? X)
WHATEVER it was, Susie must have thought she was getting made fun of, because she immediately just LAUNCHED the apple right at kris.
But, Kris, with their gamer reaction speed X) Held up their notebook like a shield and blocked it diagonally, bouncing it into the air...
And actually CAUGHT the apple.
...
Then took a bite out of it.
Gosh, though, did that make Susie mad.
"You little..."
She ran over and grabbed Kris by the hair, staring into their face. REALLY close. I froze. I knew that if I didn't do anything, Kris would get hurt, or worse, but something inside me just... froze! I just stood there, holding my breath. And Susie kept talking.
"One day, your mom's gonna get sick of you, you little freak. And as soon as that happens..."
Susie laughed. I felt genuinely sick.
"Someone might make you disappear. And she'll finally realize how happy she was without you."
But after all that,
Kris didn't say anything at all.
Susie EXPLODED.
"SAY SOMETHING, YOU IDIOT!!!"
It felt like her voice echoed around the room forever.
Then, when it finally went quiet,
Kris's mouth looked like it moved.
To be honest, moved so slightly, I couldn't even tell if they said something, or what, but whatever it was, Susie's attitude... suddenly completely changed.
She let go of Kris, backing off quickly, then left the room in such a hurry, she easily would have won today's "leaving first" race.
I REALLY wish I could have seen her reaction, but I was so scared she would see me that I literally just jumped into my locker X)
In the end all I could see through the little slats was her shape from behind, going towards the entrance of the school with her head held low.
Finally, I heard the entrance door close.
I sighed, and suddenly all that frozen feeling that had built up in my chest flew out of my body all at once. "Holy cheese and crackers!" I said to myself. I almost started laughing from relief.
Then suddenly, my locker's door flung open.
Kris was standing there.
I started to stutter hello, and they just slowly, slowly shut the door on me and left.
WELL...
THAT JUST HAPPENED. LOL X)
I ordered apple shampoo, maybe if I wear it too she won't bother Kris as much X))))))))))„ ~ Noelle