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March 7th

From The Codex
Revision as of 17:08, 24 September 2024 by GiverOfThePeace (talk | contribs) (→‎References: clean up and re-categorisation per CFD)

Background

March 7th is a playable character in Honkai: Star Rail.

A spirited, quirky young girl who is into all things girls her age should be interested in, for example, taking photos.

She was awakened from a pierce of drifting eternal ice only to find out that she knows nothing about herself or her past. While initially in low spirits due to her lack of identity, she decided to name herself after the date she came into this life. And thus, on that day, March 7th was born.

Lore


A spirited and quirky young girl who is into all the things girls her age are interested in, such as taking photos. She was awakened from a piece of drifting eternal ice, only to find that she knows nothing about herself or her past. Though initially feeling dejected, she decided to name herself after the date of her rebirth. And thus, on that day, March 7th was born.


Why does March 7th take photos? "First of all, girls like me should like this kind of pastime." "Besides, I won't forget anything that I keep a photo of."

What has March 7th come to learn about photography? "Number one, when taking pictures of terrible cuisines, all the details must be clearly visible on the pictures because 'Taking pictures of food is equal to eating them. Every detail matters.'" "Number two, as long as you take a picture with your eyes closed, you will be able to capture an expression of your subject with their eyes closed."

Why is March 7th always wearing her camera? "Because if anyone ever seals me away in ice again, at least I'll have my camera with me!"

So why doesn't March 7th just use the camera on her phone? "Oh yeah, why not — hang on, it's because of that sense of formality!"


March 7th's ability is "Six-Phased Ice," but she has always insisted that it is not ice but some kind of condensed crystal. "Come on, ice can't be this beautiful."

The bows and arrows March 7th uses in battle are also made of the Six-Phased Ice, but she is not satisfied with the fact that her weapon is a bow. "Great warriors never use bows!" "Besides, if I use my ice arrow to attack my ice shield, nothing will happen at all!"

March 7th has also worked hard to practice a unique skill called "Star Crazing: Glass Greatsword," but she never succeeded. "March, judging by the name, it should be a greatsword, right?" "Well, but it doesn't feel as good as an ice sculpture... smash."


Compared to Pom-Pom the conductor, Himeko the Navigator, Dan Heng the Guard, and Welt the Jack-of-all-Trades, even March 7th has a hard time explaining her role aboard the Express despite calling herself a "Warrior." But March 7th's every move affects the crew's course of action all the time.

"Passenger March 7th slipped and fell..." "March, watch out for the galena ball above your head." "March, have you taken pictures of the sights over there?" "I believe March. If she said it's not delicious, then it's truly not delectable."

Rather than calling March 7th someone who constantly worries people, it would be better to say that she works her way into people's hearts. March 7th, of course, is oblivious to this, and is struggling to think up the right role for (Trailblazer).


For March 7th, who has been drifting in space, the situation in which she awoke isn't too bad. She woke up on a passing train, and the people on the train looked friendly. The only problem is that even though she has a reasonable understanding of what's going on around her, she still doesn't know anything about herself.

"Who am I? Where do I come from..."

March 7th looks at herself in the mirror, imagining dozens of potential past lives for herself as she tries on the various outfits that Himeko had assembled for her. But she can't be sure what her past was like, and what kind of past a girl like her should have... The only thing March 7th can choose to be is her current self, and the only thing she can look forward to is the future.

She is both frightened and glad.

Personality

General Information

Name: Unknown (March 7th does not remember her actual name[4])

Nicknames: March 7th[5] (March 7th is not her actual name, but merely the day the Astral Express found her, thus the name stuck[6])

Origin: Honkai: Star Rail

First Appearance: Honkai: Star Rail "Today Is Yesterday's Tomorrow", "Eye of the Storm"

Company: miHoYo

Creator: David Jiang

Actor: Skyler Davenport (English), Yui Ogura (Japanese)

Sex: Female

Sexuality: Bi-Sexual (March seems to have a thing for both Geopard and Serval[7])

Pronouns: She/Her

Age: Unknown

Residence: Astral Express

Story Role: Supporting Character, Hero, Party Member

Classification: Photographer

Species: Unknown

State of Being: Regular

Physiology: Humanoid Physiology

Occupation: Astral Express Member

Path: Trailblaze (March 7th is apart of the Astral Express crew, making her a member of the trailblaze[8], with her getting the harsh environments adaption from the Trailblaze path[9])

Affiliations: The Trailblazer, Dan Heng, Himeko, Welt, Pom-Pom, Asta, Herta, Arlan, Bronya (After she saw their heroism in the underground), Seele, Natasha, Clara, Svarog (After their battle), Pela, Luka, Lynx, The Moles, Wildfire, Serval, Geopard (After the defeat of Cocolia), Sampo,Xianzhou Alliance, Jing Yuan, Fu Xuan, Sushang, Guinaifen, Yukong, Hanya, Xueyi, Qingque, Argenti, Acheron, Robin, Gallagher, Misha, Black Swan

Enemies: Antimatter Legion, Fragmentum Monsters, Silvermane Guards (Formerly), Bronya (Formerly), Vagrants, Svarog (Formerly), Cocolia, Mara-Struck Enemies, Disciples of Sanctus Medicus, Abundant Ebon Deer, Entranced Ingenium, Aurumaton Gatekeeper, Yanqing (Yanqing confused him of being allies with Blade), The Swarm, Dreamjolt Troupe, Aventurine, Stellaron Hunter (The Stellaron Hunters are mainly antagonistic with the Astral Express asides from The Trailblazer, though they are allow one of the members, being Silver Wolf to visit without much complaints, along with being relatively fine with Firefly, aka Sam), Sunday

Status: Alive

Alignment: Neutral Good (Refused to leave Arlan behind, promising to protect him to get him to the master control room safely[10]. Helped out with the monsters attacking the Herta Space Station[11]. The Astral Express follows the mission of Trailblaze, which consists of exploring unknown worlds to cotninue the journey ahead, understand the local culture and immerse themselves within it, establish a connection with the new world - rejoice with it and share its fears, and connect worlds together, carving an endless path. Had no problem helping out with the fight between the underground and the Vagrants, with even Seele mentioning that's quite nice of them[12]. Noted by Bronya that the Astral Express crew took up arms in the name of justice and risk their lives for the sake of others[13])

Cosmic Protector (March 7th describes the Astral Express as "kindhearted interstellar public servants, lending a helping hand to any world affected by a Stellaron[14], where the Stellaron is noted to be spreading across the universe like a cancerous growth, giving it the name "Cancer of All Worlds"[15])

Codex Statistics

Tier: 4-B. Can disperse up to 2-C levels of energy with the powers of Preservation. 2-C with Empowerment

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Solar System level (Potecy) (Fought and defeated Phantylia, who can casually "crush" one with the weight of a star, causing a massive explosion, along with greatly dwarfing the planet in size[16]. Comparable to Dan Heng, who was noted in Part III of Himeko's character story that he defeated monsters that can swallow stars in just one strike of his lance[17]. Can fight the Doomsday Beast[18], who is noted to be the legion's Planet Destroyer[19]). Can disperse up to Universe levels of energy with the Powers of Preservation (March 7th is can use powers from Preservation, which possesses powerful defensive abilities to protect allies in various ways[20]. Noted by Welt that the power of Preservation protected the entire Dreamscape from[21], Acheron's slash, which would've destroyed the entire dreamscape[22], an entire universe[23]). Universe level (Potency) with Empowerment (Was able to fight and defeat Sunday, with the help of Robin, with everyone's wishes and support, where this form of Sunday, who fused with the "Harmonious Choir" The Great Septimus, who is one of the many embodiments Xipe The Harmony, with interferences from the Order, being materialized as the Hive Mind's responses to wishes, and all who made this wish will become the source of his power[24], this should make him at the very least comparable to Acheron with her sword unsheathed, where her slash[25] would have destroyed the entire dreamscape[26], an entire universe[27])

Durability: Solar System level (Able to tank a star destruction at point blank range, which gets these levels of energy), Can disperse up to Universe levels of energy with the Powers of Preservation. Universe level with Empowerment

Striking Strength: Unknown: True Class (March 7th uses her bows for attacks)

Lifting Strength: Class 5 (Was able to move a mine cart out of the way[28], which weigh around 1200 kilograms)

Travel Speed: Superhuman (All playable characters can outrun the Abundance Sprite: Golden Hound, who is noted to be a gilded hunting hound that moves with grace and speed[29], where the fastest hounds travel at a speed of 45 mph)

Attack Speed: Massively Hypersonic (Comparable to Seele[30], who could cut a bullet right before it reached Bronya[31], reaching these speeds, and move faster then Bronya's gun[32]. Can fight against Kafka, who in her ultimate views all of the bullets as stationary, reaching these speeds. Comparable to Fu Xuan, who viewed Kafka's bullets as moving so slow she can casually turn them around to hit each other reaching these speeds), likely Far Higher (Comparable to The Trailblazer, Can dodge iridescent beams from Mask of No Thoughts from a distance[33])

Reaction Speed: Massively Hypersonic, likely Far Higher

Stamina: Superhuman (Noted by March 7th that Trailblazers can go days without sleeping, though as a drawback when they do go to sleep, they have to make up for the days of sleep they missed[34]. Fought off fragmentum enemies without getting tired[35])

Range: Standard Melee, Hundreds of Meters with Bows

Intelligence: Genius Intelligence (Can help fix up machines with Serval, with Serval noting they picked it up in no time, offering an assistant position[36]. This allows them to be able to later tinker with gate locks they've never come across before[37]. Repaired a broken mine cart making it fully operational again[38])

Knowledge: Master level


Powers and Techniques

Superhuman Physical Characteristics, Aura (All characters that use ultimates have a massive aura around themself), Time Paradox Immunity (Grandfather Paradox; All party members can take hits from "Past Confined and Caged", a being bound by Order and performing scenes of the "Past". All party members can take hits from "Tomorrow in Harmonious Chords", a being bound by Order and performing scenes of the "Future"[44], in which the Order directly interferes with beings and changes them, conducting hymns that can rehsape the world and create new laws[45]), Statistics Reduction (Breaking an enemy's weakness reduces their toughness to zero[46]), Restoration (Characters basic attacks recover skill stamina[47]), Observation (Unconscious Manifestation; In Honkai: Star Rail all of the world is born from mind and soul, with that power being memory[48], with the Garden of Recollection believing the world is defined by everyone's perception and memories are proof of the world's existence. The cognition from the fragments of the subconsciousness in the Memory Zone created various enemies imbued with a specific cogniton from the subconscious[49]), Immortality (Immortal Metaphysical Aspect; Characters in Star Rail can forgot their physical bodies, and still exist, this is mainly shown with Memokeepers that follow the Path of Rememberance, sacrificing their wordly bodies allow them to traverse the universe in the form of memes[50], with these memetic entities possessing no moral flesh, unconstrained by physical limits being made purley of ideas and memories[51], with memes themself being an idea, behavior, style, or usage that spreads from person to person within a culture. Noted by a Garden of Recollection Member that even if all matter is annihilated, it can continue to live on in the form of memories[52]. Reliance [On Memories]; To prevent oneself from being forgotten from the world, one makes the world remember them, if they are forgotten then they use their memories to re-create the world[53]), Non-Standard Interaction (Metaphysical Interaction; All characters are able to interact with Wubbaboos, a subspecies of Astral Spirits, that exist in the form of spiritual entites[54]. Conceptual Interaction; All characters are able to interact with memory bubbles bubbles made by the Garden of Recollection to preserve memories in a bubble to carry around, which are referred to as concepts by Memokeepers like Black Swan. Can fight enemies in the Forgotten Hall who are composed of memories[55]), Imaginary Energy Manipulation (All paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit), Reality Warping (All paths originate and are formed from imaginary elements, where imaginary power allows one to twist reality at will[56]), Velocity Manipulation (All ultimates allows a character to attack even in the middle of an enemies turn[57], with it being directly noted that ultimates are not affected by Action Order[58]), Information Analysis (All playable characters can view an enemy's weakness type by approaching them[59]), Immortality Negation (Unknown Type) & Immutability Negation (All party members are able to permanently kill Mara-Struck Soldiers who are soldiers of the Xiahnzhou fallen to madness, having their bodies continually grow and mutate[60], with the Xianzhou being immortals where their body is stuck within a fixed state where even if they were born blind and find a way to cure themself, they will eventually revert back to being blind[61]. Along with this, immortality and resurrection is seen as a mere status effect within Honkai: Star Rail as characters like Pela can debuff the Mara-Struck Soldiers ability to revive themself making it where they die that the Mara-Struck does not heal them as opposed to the other soldier who wasn't debuffed).


Resistance to Ice Manipulation & Extreme Colds (All party members can interact with and take hits fom Frostspawn without freezing, where its data file notes that it is in the form of eerily low temperatures, freezing everything around it[62]. All party members can break out of being frozen), Fire Manipulation & Extreme Heats (All party members can interact with and take hits from the Flamespawn, not taking any burn status effect from it, where its data file notes that it is emitting intense heat, burning everything in its path[63]. All party members can fight within Sam's Secondary Combustion zone, which burns anyone trying to use a skill. All party members can interact with and take fire based hits from Blaze Out of Space, where it's armor is noted to burn with the burning flames in the core of stars[64], which is about 15 million degrees celcius[65], it is also noted in the data entry that it incinerates anything it touches[66]), Air Manipulation (All party members can interact with the Windspawn, not taking any wind shear status effect from it, where its data file notes that it is engulfed in twisting winds, raging on like a tornado[67]. Party members are able to take the effects of wind shear, with it eventually going away), Electricity Manipulation (All party members can interact with the Thunderspawn, not taking any shock status effect from it, where its data file notes its brimming with electricity, releasing thunderclaps in all directions[68]. Party members are able to take the effect of lightning damage, with it eventually going away), Status Effect Inducement (Party members are able to take the effect of bleed damage, with it eventually going away), Imaginary Energy Manipulation (All party members can break out of being imprisoned within imaginary energy), Quantum Manipulation (All party members can break out of quantum entanglement without any repercussions[69]), Poison Manipulation (Grade V and Above) & Corrosion Manipulation (All party members can take hits and interact with the Gnaw Sting, where it's noted in its enemy bio that its adept at using quantum toxins in their mandibles to corrode away the body of their prey[70]), Transmutation (All party members can take hits from the power of destruction, which can be used to transform one into a Voidranger), Radiation Manipulation (All party members can travel within Fragmentum infected areas, such as calyxes, which the Stellaron is noted to be a star which unleashes stellar radiation[71]), Antimatter Manipulation (All party members can take hits from antimatter legion members[72], who are made of antimatter[73]), Matter Manipulation (All party members are able to interact with strange matter[74], which is an object that changes any matter into strange matter through colliding with normal matter), Corrosion Manipulation & Corruption (All party members are able to fight fragmentum creatures[75], where the Fragmentum is a corrosive phenomenon that is quietly expanding[76]. The Fragmentum continues to corrode bodies even after death[77], ), Reality Warping (All party members can take hits from the Imaginary Weaver, where they use their imaginary power to twist reality at will[78]), Mind Manipulation, Metaphysical Manipulation, Conceptual Manipulation & Information Manipulation (Total; All Party members are able to travel around in the Fragmentum and are unaffected by the Fragmentum corrosion, where the Stellaron and Fragmentum are the cause of relics a construct made from a data stream that are objects corroded by the Fragmentum whose data is saved and then reconstructed. All party members can take hits from different paths, where all paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit, party members can also take hits from memory based beings along with chracters that can interact with memories, which are referred to as concepts by Memokeepers like Black Swan. All party members can take hits from Cocolia, Mother of Deception, where it's noted in her data entry that the she is a singer able to control Imaginary Energy[79]. Souls within the series are something carries information[80], along with being the data of one's consciousness, thus standard attacks to one's soul would not be enough to affect them), Law Manipulation (All party members can be hit by the hymns conducted without any adverse effects, where the conducting hymns can rehsape the world and create new laws[81])
All characters have Effect RES (Effect Resistance), which increases resistances, allowing them to resist things they normally cannot which includes: Resistance to Status Effect Inducement & Statistics Reduction (All characters have Effect RES (Effect Resistance), which increases resistances against incoming debuffs, allowing them to resist various status effects), Empathic Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as outrage, which causes one to lose all reason and attack aimlessly), Sleep Manipulation (As all characters have effect resistance which allows them to resist debuffs, such as alien dream that puts a target to sleep), Domination (As all characters have effect resistance which allows them to resist debuffs, such as spirit whisper, that allows Kafka to dominate and control the target), Absorption (As all characters have effect resistance which allows them to resist debuffs, such as Black Prana's Snare, which siphons one's health, cutting it in half), Ice Manipulation (As all characters have effect resistance which allows them to resist debuffs, which include being frozen), Fire Manipulation ((As all characters have effect resistance which allows them to resist debuffs, which includes the burn status effect), Air Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include wind shear), Electricity Manipulation (As all characters have effect resistance which allows them to resist debuffs, which includes the shock status from lightning damage), Bleeding (As all characters have effect resistance which allows them to resist debuffs, which would include bleed damage), Imaginary Energy Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being imprisoned within imaginary energy), Quantum Manipulation (As all characters have effect resistance which allows them to resist debuffs, which would include being put in quantum entanglement[82])
Blessed (The Trailblaze path grants blessings and abilities to people that follow it[83]), Adaptation (The Trailblaze Path allows one to adapt to harsh environments[84]), Paradox Existence (Those on the path of Trailblaze can escape their own dream bubbles and go into and manifest into reality, even if it's merely a memory of oneself, with Black Swan noting that should be impossible to do).


Resistance to Extreme Temperatures (Due to the Trailblaze path allowing one to adapt to harsh environemnts, being on ice cold planets like Jarilo-VI doesn't feel cold[85])

Human Achievements (Skilled Photographer; March is able to take very nice and beautiful looking photos), Acrobatics (March 7th is able to do superhuman leaps, all while maintaining a perfect pose to shoot enemies with her bow[86]), Social Influencing (Social Status; March 7th is known as the Bane of Svarog and the big hero of the Underworld in Jarilo-VI's underworld[87]), Weapon Mastery (Bow Mastery; Able to aim deftly with her bow even while doing a full 360 spin[88]), Weapon Control (With Glacial Cascade, March shoots a single ice arrow that forms into dozens of snow rabbits that freeze upon contact[89][90]), Enhanced Senses (Able to see something move in a snow drift when others couldn't with March 7th noting her eye sight is perfect[91]), Accelerated Development (Battle; Physical Stats and Abilities; Noted by Pom-Pom that the Trailblazer is different since they first were on the ship, becoming more mature and stable, saying the same thing happened with March 7th during her first Trailblaze[92]), Homing Attack & Curtain Fire (WIth Freezing Beauty, March 7th can shoot arrows into the air and cause an entire curtain fire of homing arrows to come down onto the enemy[93], that freezes enemies struck[94]), Ice Manipulation & Status Effect Inducement (March herself directly notes she has Six Phased ice powers[95], where she can freeze things without needing her bow[96]. With Glacial Cascade, shoots out an ice arrow that forms into dozens of snow rabbits that freeze upon contact even if an enemies weakness isn't broken or if they don't have a weakness to ice[97]. WIth Freezing Beauty, March 7th hits the enemy outside of battle with ice arrows allowing her to randmly freeze an enemy when the battle starts, even if they do not have a weakness to ice[98]. March 7th is an ice user[99] where ice users deal ice damage and freeze the target[100], immobilizing the enemy and dealing additional ice damage[101]. Her six phased ice powers can be used to stop bleeding[102]), Forcefield Creation (Can create forcefields to protect allies and herself[103]).

Resistance to Ice Manipulation (March 7th was found in a large block of ice without any adverse affects to her[104])
Restoration (With "Memory of You", every time March 7th's ultimate freezes a target, she regnerates energy[112]), Forcefield Creation (Passive; With "Memory Of It", upon entering battle, March gains a shield[113]), Statistics Boost (With "Memory of Everything", ultimate level and basic attack level increases[114]. With "Never Forfeit Again", the talent's counter effect can be triggered again and damage dealt by counter increases[115]. With "Never Forget Again", skill level and talent level increases[116]), Healing (With "Just Like This, Always..." allies under a shield restore health each turn[117])


Equipment

Bow & Arrows

Bow & Arrows March 7th uses in combat, her arrows can instantly freeze enemies.

Amber

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Only those who aren't affected by time can survive in time."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 12~264
  • DEF: 15~330

This light cone grants the buff Stasis. At superimposition 1, increases defense of its wearer by 16%. If current health of its wearer is less than 50% of maximum health, increases defense by an extra 16%. At level 2, defense increases by 20%, and an extra 20% if health is less then 50%. At level 3, defense increases by 24%, and an extra 24% if health is less then 50%. At level 4, defense increases by 28%, and an extra 28% if health is less then 50%. At level 5, defense increases by 32%, and an extra 32% if health is less then 50%.

Defense

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"If you ever doubt these walls will lead us to victory, just look at these brave souls standing atop them."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 12~264
  • DEF: 12~264

This light cone grants the buff Revitalization. At Superimposition 1, when the wearer unleashes their Ultimate, they restore health by 18% of their maximum health. Health restoration increases to 21% at level 2, 24% at level 3, 27% at level 4, and 30% at level 5.

Pioneering

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"We will no longer fight alone. The IPC will stand alongside everyone in assistance."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 12~264
  • DEF: 12~264
The light cone grants the buff IPC. At Superimposition 1, when the wearer breaks an enemy's weakness, the wearer restores health by 12% of their maximum health. The health restoration increases to 14% at level 2, 16% at level 3, 18% at level 4, and 20% at level 5.

Chorus

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Fingers clutch to make a fist, strength is built via numbers. I give myself for something higher — the concept of us."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

The light cone grants the buff Concerted. After entering battle, increases the attack of all allies by 8%. Effects of the same type cannot stack. Attack increases to 9% at level 2, 10% at level 3, 11% at level 4, and 12% at level 5.

Mediation

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"What can be more joyous than purging disharmony?"''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

This light cone grants the buff Family. At Superimposition 1, upon entering battle, increases speed of all allies by 12 for 1 turn. Speed increases to 14 at level 2, 16 at level 3, 18 at level 4, and 20 at level 5.

Meshing Cogs

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Harmony is achieved when everyone does their bit amidst the clunking of machines."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264
The light cone grants the buff Fleet Triumph. At Superimposition 1, after the wearer uses attacks or gets hit, additionally regenerates 4 energy. This effect can only be triggered 1 time per turn. It additionally regenerates 5 energy a level 2, 6 energy at level 3, 7 energy at level 4, and 8 energy at level 5.

Concert for Two

''"Big brother, what's this..."

"It's been so long since you sang with joy... I've built a stage for you, though it's... a bit rudimentary." "But the teacher thinks I'm not cut out for this..." "Nonsense, I think you sound amazing! And your dreams will definitely come true. You deserve to sing on a bigger stage..." ...

Many years later, she stood on a dazzling stage, looking at the surging fans below, but lost herself for a moment... On the long journey of chasing dreams, she would always remember that trusting gaze and her first "concert." No glamorous lights, no elaborate makeup, just a child building a stage to encourage another child to pursue their dreams.

"Now, our dreams have come true. But... are they still 'our' dreams?" She tightened her grip on the microphone. Before the next song began, she didn't even have time to feel sad.''

~ Light Cone Description
  • HP: 43~948
  • ATK: 16~370
  • DEF: 21~463

This light cone grants the buff Inspire. At Superimposition 1, increases the wearer's DEF by 16%. For every on-field character that has a shield, the damage dealt by the wearer increases by 4%. At level 2, defense increases to 20% and damage dealt increases to 5%. At level 3, defense increases to 24% and damage dealt increases to 6%. At level 4, defense increases to 28% and damage dealt increases to 7%. At level 5, defense increases to 32% and damage dealt increases to 8%.

Day One of My New Life

''"So happy I got to see Pom-Pom in new clothes today! I like it~"

"Today's my birthday! I'm still as cute as ever." "Today, I finally finally finally have a junior! Isn't that right, (Trailblazer)?"

We click the shutter many times without thinking. Do we do that to capture the happiness at that moment? Or to capture ourselves at that moment?''

~ Light Cone Description
  • HP: 43~952
  • ATK: 16~370
  • DEF: 21~463

This light cone grants the buff At This Very Moment. At Superimposition 1, increases wearer's defense by 16%. After entering battle, increases All-Type RES of all allies by 8%. Effects of the same type cannot stack. At level 2, defense increases to 18% and All-Type Res increases to 9%. At level 3, defense increases to 20% and All-Type Res increases to 10%. At level 4, defense increases to 22% and All-Type Res increases to 11%. At level 5, defense increases to 24% and All-Type Res increases to 12%.

Destiny's Threads Forewoven

''Destiny always tows the masses onward without reason, and she lurks within the darkness, waiting to inscribe the most crucial of instants.

Sorting, matching, shuffling, drawing... She simulates fate's hand in how it manipulates all variables for the masses, seeking the trajectory of truth beneath the visage of a disorderly exterior.

Finally, when all the characters are in their place, she brushes over the card faces that are in stasis, and assembles the unfathomable truth. "Still missing a card... So, I'll add one in."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 16~370
  • DEF: 21~463

This light cone grants the buff Insight. At Superimposition 1, increases the wearer's effect resistance by 12%. For every 100 defense the wearer has, increases the wearer's damage dealt by 0.8%, up to a maximum increase of 32%. At level 2, effect resistance increases to 14%, damage increases to 0.9% to 36% at maximum. At level 3, effect resistance increases to 16%, damage increases to 1.0% to 40% at maximum. At level 4, effect resistance increases to 18%, damage increases to 1.1% to 44% at maximum. At level 5, effect resistance increases to 20%, damage increases to 1.2% to 48% at maximum.

Landau's Choice

''"Did you not hear me? Don't go there ever again! What could you possibly be learning from those commoners!"

"But I've never heard any of the stories they tell about Belobog before..."

She pulled her brother behind her, denying him the chance to talk back. "You are both Landaus! One day, you'll face hard choices. Especially you, Serval."

She knew that her brother did nothing wrong, but she couldn't think of a rebuttal. She went to bed angry after the argument, vowing to herself: "I will be a grown-up one day. And when that day comes, I will make choices..." "My own choices..."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

This light cone grants the buff Time Fleets Away. At Superimposition 1, the wearer is more likely to be attacked, and damage taken is reduced by 16%. Damage taken is reduced to 18% at level 2, 20% at level 3, 22% at level 4, and 24% at level 5.

This Is Me!

''The girl could rock any outfit she chooses, but she was unsatisfied, judging by the dozen sets of clothing piled up behind her.

"Will this be the last outfit for today?"

She thought silently to herself and looked at the girl in the mirror. She looked extra happy on this day.

"Okay! This is me!"''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 24~529

The light cone grants the buff New Chapter. At Superimposition 1, increases the wearer's defense by 16%. Increases the damage of the wearer when they use their ultimate by 60% of the wearer's defense. This effect only apply 1 time per enemy target. At level 2, defense increases to 20% and their ultimate is 75% of their defense. At level 3, defense increases to 24% and their ultimate is 90% of their defense. At level 4, defense increases to 28% and their ultimate is 105% of their defense. At level 5, defense increases to 32% and their ultimate is 120% of their defense.

Trend of the Universal Market

''The planet is receiving a revaluation...

"Will this project show that it's mutually beneficial to collect any outstanding debts?" "But we only need to convey one message — our existence."

"If it were to have a value of its own, then it must create value for the corporation."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 16~370
  • DEF: 18~396

The light cone grants the buff A New Round of Shuffling. At Superimposition 1, increases the wearer's defense by 16%. When the wearer is attacked, there is a 100% base chance to burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's defense for 2 turns. At level 2, defense increases to 20%, 105% base chance to burn an enemy, and DoT is equal to 50% of the wearer's defense. At level 3, defense increases to 24%, 110% base chance to burn an enemy, and DoT is equal to 60% of the wearer's defense. At level 4, defense increases to 28%, 115% base chance to burn an enemy, and DoT is equal to 70% of the wearer's defense. At level 5, defense increases to 32%, 120% base chance to burn an enemy, and DoT is equal to 80% of the wearer's defense.

We Are Wildfire

''She got used to people losing their homes.

And she got used to people losing their lives. But crying alone was useless.

"Wear this red scarf, and then we shall share each other's pain." "We are family. We are Wildfire."

The moment that pair of big hands held her head, she could no longer hold back her tears.''

~ Light Cone Description
  • HP: 33~740
  • ATK: 21~476
  • DEF: 21~463
This light cone grants the buff Teary-Eyed. At Superimposition 1, at the start of the battle, the damage dealt to all allies decreases by 8% for 5 turns. At the same time, immediately restores health to all allies equal to 30% of the respective health difference between the characters' maximum health and current health. At level 2, the damage dealt is decreased to 10% and the allies restore health equal to 35% of the respective health difference between the characters' maximum health and current health. At level 3, the damage dealt is decreased to 12% and the allies restore health equal to 40% of the respective health difference between the characters' maximum health and current health. At level 4, the damage dealt is decreased to 14% and the allies restore health equal to 45% of the respective health difference between the characters' maximum health and current health. At level 5, the damage dealt is decreased to 16% and the allies restore health equal to 50% of the respective health difference between the characters' maximum health and current health.

Inherently Unjust Destiny

''With the final card revealed, despondency, rage, helplessness, calm... Thousands of emotions immediately emerge from the faces of his opponents.

"Since we're already here, why don't we make everything more exciting?" He puts in all his chips. Those who have accepted their losses leave the table while muttering curses, secretly hoping that he would lose.

Victories, reputation, luck... He had never cared for any of that. He's only drunk on the moment that makes his very life quiver —Hell is only one decision away from heaven.

The chips are cast as lamentations ring out, dissipating in an instant when the dust finally settles, just like this illusory sense of satisfaction. "To have everything, or to lose everything, yet I have no power to choose..."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 19~423
  • DEF: 30~661

This light cone grants the buff All-In. At Superimposition 1, increases the wearer's defense by 40%. When the wearer provides a shield to an ally, the wearer's critical hit damage increases by 40%, lasting for 2 turns. When the wearer's follow-up attack hits an enemy target, there is a 100% base chance to increase the damage taken by the attacked enemy target by 10.0%, lasting for 2 turns. At level 2, defense increases to 46%, critical hit damage increases to 46%, and attack increases to 11.5%. At level 3, defense increases to 52%, critical hit damage increases to 52%, and attack increases to 13%. At level 4, defense increases to 58%, critical hit damage increases to 58%, and attack increases to 14.5%. At level 6, defense increases to 64%, critical hit damage increases to 64%, and attack increases to 16%.

Moment of Victory

''"If you want to cry after your loss, Gepard, then cry."

"But you need to stand back up even when you are crying, until you can defeat me... Even if it takes years."

A few years later, the boy no longer cried or lost to his sister.

Now on the battle field, the courageous Silvermane Guard captain will defend till the end no matter what — all to find the moment to completely destroy the enemy.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 27~595

This light cone grants the buff Veridct. At Superimposition 1, increases the wearer's defense by 24% and effect hit rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their defense by an extra 24% until the end of the wearer's turn. At level 2, defense increases to 28%, effect hit rate increases to 28%, and their defense is increased to 28% when attacked. At level 3, defense increases to 32%, effect hit rate increases to 32%, and their defense is increased to 32% when attacked. At level 4, defense increases to 36%, effect hit rate increases to 36%, and their defense is increased to 36% when attacked. At level 5, defense increases to 40%, effect hit rate increases to 40%, and their defense is increased to 40% when attacked.

She Already Shut Her Eyes

''The ache in the middle of her forehead will accompany her for the rest of her life, but it is only a fraction of what she had experienced in the past.

She thought herself prescient until the departure of those for whom she cared. She now "sees" the world ever-changing, the times ever-shifting... But she already shut her eyes, because the future has already been determined...inside "the third eye."''

~ Light Cone Description
  • HP: 57~1,270
  • ATK: 19~423
  • DEF: 24~529

The light cone grants the buff Visioscape. At Superimposition 1, increases the wearer's maximum health by 24% and energy regeneration rate by 12%. When the wearer's health is reduced, all allies' damage dealt increases by 9.0%, lasting for 2 turns. At the start of every wave, restores health to all allies by an amount equal to 80% of their respective lost health. At level 2, maximum health is increased to 28%, energy regeneration rate increases to 14%, damage increases to 10.5% and allies regain 85% of respective lost health. At level 3, maximum health is increased to 32%, energy regeneration rate increases to 16%, damage increases to 12.0% and allies regain 90% of respective lost health. At level 4, maximum health is increased to 36%, energy regeneration rate increases to 18%, damage increases to 13.5% and allies regain 95% of respective lost health. At level 5, maximum health is increased to 40%, energy regeneration rate increases to 20%, damage increases to 15.0% and allies regain 100% of respective lost health.

Texture of Memories

''The universe was like a badland filled with rubbish.

There were the occasional treasure that lies undiscovered. THEY looked through the cracks of the past, choosing seeds of memory. ...If a new life was to be born, its seed has to be dead. Precious stones of pink, blue, and white were brought forth, twinkling gently in THEIR seed plot, even though the universe held onto its enigmatic silence.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 19~423
  • DEF: 24~529
The light cone grants the buff Treasure. At Superimposition 1, increases the wearer's effect resistance by 8%. If the wearer is attacked and has no shield, they gain a shield equal to 16% of their maximum health for 2 turns. This effect can only be triggered once every 3 turns. If the wearer has a shield when attacked, the damage they receive decreases by 12%. At level 2, effect resistance increases to 10%, shield is equal to 20% of maximum health, and damage received decreases to 15%. At level 3, effect resistance increases to 12%, shield is equal to 24% of maximum health, and damage received decreases to 18%. At level 4, effect resistance increases to 14%, shield is equal to 28% of maximum health, and damage received decreases to 21%. At level 5, effect resistance increases to 16%, shield is equal to 32% of maximum health, and damage received decreases to 24%.

But the Battle Isn't Over

''"Remember, the war with the monsters cannot be won by retreating."

"We are the last defense, the final iron wall between them and Belobog..." "We cannot retreat under any circumstances!"

She looks up to see the frozen earth and endless winter ahead. Business as usual. Only that... the figure at which she had been gazing is gone.''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 24~529
  • DEF: 21~463

The light cone grants Heir. At Superimposition 1, increases the wearer's energy regeneration rate by 10% and regenerates 1 Skill Point when the wearer uses their ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their skill, the next ally taking action (except the wearer) deals 30% more damage for 1 turn. At level 2, energy regeneration rate increases to 12% and deals 25% more damage. At level 3, energy regeneration rate increases to 14% and deals 40% more damage. At level 4, energy regeneration rate increases to 16% and deals 45% more damage. At level 5, energy regeneration rate increases to 18% and deals 50% more damage.

Earthly Escapade

''Just as fireworks can flicker, she too can shift between ten different colors in a minute.

When the light show nears its end, she sits high above, regarding the bustling masses beneath her feet with boredom. Thoughts flow and vanish, and slyness circulates across myriad eyes like a dancing kaleidoscope. "I've made my decision. This is how we're going to have fun today!"

Bouncing and hopping, she glides through the crowds, her golden-red tail flitting in and out of sight. "Keep up! The brightest fireworks are just about to begin!"''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 24~529
  • DEF: 21~463

The light cone grants the buff Capriciousness. At Superimposition 1, increases the wearer's critical hit damage by 32%. At the start of the battle, the wearer gains mask, lasting for 3 turns. While the wearer has mask, the wearer's allies have their critical hit rate increased by 10% and their critical hit damage increased by 28%. For every 1 skill point the wearer recovers (including skill points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain mask, lasting for 4 turns. At level 2, critical hit damage increases to 39%, critical hit rate increases to 11% and critical hit damage increases to 35% with mask. At level 3, critical hit damage increases to 46%, critical hit rate increases to 12% and critical hit damage increases to 42% with mask. At level 4, critical hit damage increases to 53%, critical hit rate increases to 13% and critical hit damage increases to 49% with mask. At level 5, critical hit damage increases to 60%, critical hit rate increases to 14% and critical hit damage increases to 56% with mask.

Flowing Nightglow

''Time flows through th emirror, metamorphosing the once inexperienced little girl into a seasoned songstress. She studies her reflection in the mirror. Time has altered all but her green eyes, which still remain as serene as a lake, as if recounting an unshakable faith.

"You seem in high spirits today" "Yes... after all, there's a very important 'performance'." "Indeed. The Charmony Festival's rehearsal is about to start. Please head to the preparation room." ...

She steps out from the dressing room, leaving behind the brilliant lights of the theater, fading into the distance.

"My stage lies not here." She closes her eyes, letting the night swallow her silhouette. "From the past to the present, my song has always been for..." "For those who have lost hope."''

~ Light Cone Description
  • HP: 43~948
  • ATK: 28~635
  • DEF: 21~463

The light cone grants the buff Pacify. At Superimposition 1, every time an ally attacks, the wearer gains 1 stack of Cantillation. Each stack of cantillation increases the wearer's energy regeneration rate by 3.0%, stacking up to 5 times. When the wearer uses their ultimate, removes cantillation and gains cadenza. Cadenza increases the wearer's attack by 48% and increases all allies' damage dealt by 24%, lasting for 1 turn. At level 2, energy regeneration rate increases to 3.5%, attack increases to 60%, and damage increases to 28%. At level 3, energy regeneration rate increases to 4.0%, attack increases to 72%, and damage increases to 32%. At level 4, energy regeneration rate increases to 4.5%, attack increases to 84%, and damage increases to 36%. At level 5, energy regeneration rate increases to 5.0%, attack increases to 96%, and damage increases to 40%.

Past Self in Mirror

She once loved to seal the moment when plum blossoms were on the verge of wilting and keep them close to her.

It has been many years since then. Many lifeforms — rambunctious, sweet, and everything in between — have bloomed from her hands, but the plum blossoms still wilt at their preordained times. It has been many years since then. Her visage in the mirror seems untouched by time. But, in the grand scheme of the cosmos, is she too destined to last for but a fleeting moment?

"If all is set for eventual demise, what purpose, then, does creation serve?" After a silence that seems to stretch to eternity, the winds blow, the petals fall, and the reflection in the mirror tenders the same answer as always. "For the day when plum blossoms are no longer kept." She deftly caresses the icy surface of the mirror. Such soliloquies have happened too many times for her to count.

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 24~529
  • DEF: 24~529
The light cone grants the buff The Plum Fragrance In My Bones. At Superimposition 1, increases the wearer's break effect by 60%. When the wearer uses their ultimate, increases all allies' damage by 24%, lasting for 3 turns. Should the wearer's break effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 10 energy immediately. Effects of the same type cannot stack. At level 2, break effect increases to 70%, damage increases to 28%, and all allies regenerate 12.5 energy. At level 3, break effect increases to 80%, damage increases to 32%, and all allies regenerate 15 energy. At level 4, break effect increases to 90%, damage increases to 36%, and all allies regenerate 17.5 energy. At level 5, break effect increases to 100%, damage increases to 40%, and all allies regenerate 20 energy.


Notable Techniques

Freezing Beauty

March 7th's outside of battle skill. Immediately attacks the enemy. After entering battle, there is a 100% base chance to freeze a random enemy for 1 turn. While frozen, the enemy cannot take action and will take Additional Ice DMG equal to 50% of March 7th's attack at the beginning of each turn.

Frigid Cold Arrow

March 7th's basic attack, deals ice damage equal to 50% of March 7th's attack to a single enemy.

At trace level 2 the attack damage increases to 60%. At trace level 3 the attack damage increases to 70%. At trace level 4 the attack damage increases to 80%. At trace level 5 the attack damage increases to 90%. At trace level 6 the attack damage increases to 100%.

The Power of Cuteness

March 7th's defensive skill. Provides a single ally with a shield that can absorb damage equal to 38% of March 7th's defense plus 190 for 3 turns. If the ally's current health is 30% or higher, greatly increases the chances of the enemies attacking that ally.

At trace level 2, shield % + flat amount increases to 40.3% + 304. At trace level 3, shield % + flat amount increases to 42.7% + 389. At trace level 4, shield % + flat amount increases to 45.1% + 475. At trace level 5, shield % + flat amount increases to 47.5% + 532. At trace level 6, shield % + flat amount increases to 49.4% + 589. At trace level 7, shield % + flat amount increases to 51.3% + 632. At trace level 8, shield % + flat amount increases to 53.2% + 675. At trace level 9, shield % + flat amount increases to 55.1% + 717.

Girl Power

March 7th's follow up attack. After a shielded ally is attacked by an enemy, March 7th immediately counters[119], dealing ice damage equal to 50% of her attack. This effect can be triggered 2 times each turn.

At trace level 2, attack damage increases to 55%. At trace level 3, attack damage increases to 60%. At trace level 4, attack damage increases to 65%. At trace level 5, attack damage increases to 70%. At trace level 6, attack damage increases to 75%. At trace level 7, attack damage increases to 81.2%. At trace level 8, attack damage increases to 87.5%. At trace level 9, attack damage increases to 93.7%.

Glacial Cascade

March 7th's ultimate attack. Deals ice damage equal to 90% of March 7th's attack to all enemies. Hit enemies have a 50% base chance to be frozen for 1 turn. While frozen, the enemy cannot take action and will receive additional ice damage equal to 30% of March 7th's attack at the beginning of each turn.

At trace level 2, ice attack damage increases to 96% and DoT damage increases to 33%. At trace level 3, ice attack damage increases to 102% and DoT damage increases to 36%. At trace level 4, ice attack damage increases to 108% and DoT damage increases to 39%. At trace level 5, ice attack damage increases to 114% and DoT damage increases to 42%. At trace level 6, ice attack damage increases to 120% and DoT damage increases to 45%. At trace level 7, ice attack damage increases to 127.5% and DoT damage increases to 48.7%. At trace level 8, ice attack damage increases to 135% and DoT damage increases to 52.5%. At trace level 9, ice attack damage increases to 142.5% and DoT damage increases to 56.2%.


  • DMG Boost: Ice: Ice damage increases by 3.2%.
    • DMG Boost: Ice: Ice damage increases by 3.2%.
    • DMG Boost: Ice: Ice damage increases by 4.8%.
    • DMG Boost: Ice: Ice damage increases by 4.8%.
    • DMG Boost: Ice: Ice damage increases by 6.4%.
  • DEF Boost: Defense increases by 5.0%.
    • DEF Boost: Defense increases by 7.5%.
    • DEF Boost: Defense increases by 10.0%.
  • Effect RES Boost: Effect resistance increases by 4.0%.
    • Effect RES Boost: Effect resistance increases by 6.0%.
  • Reinforce: The duration of the shield generated from power of cuteness is extended for 1 turns.
  • Purify: Power of Cuteness removes 1 debuff from an ally.
  • Ice Spell: Increases ultimate's base chance to freeze enemies by 15%.

Memory of You

Every time March 7th's Ultimate Freezes a target, she regenerates 6 Energy.

Memory of It

Upon entering battle, grants a Shield equal to 24% of March 7th's DEF plus 320 to the ally with the lowest HP percentage, lasting for 3 turns.

Memory of Everything

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Never Forfeit Again

The Talent's Counter effect can be triggered 1 more time in each turn. The DMG dealt by Counter increases by an amount that is equal to 30% of March 7th's DEF

Never Forget Again

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Just Like This, Always...

Allies under the protection of the Shield granted by the Skill restores HP equal to 4% of their Max HP plus 106 at the beginning of each turn.

Other

Standard Tactics: March 7th will use her ice powers along with her bow in combat to try and freeze her opponent, she will also attempt to give allies or herself shields to protect from attacks.

Weaknesses: March is quite an air head[120]. Noted by March 7th that Trailblazers can go days without sleeping, though as a drawback when they do go to sleep, they have to make up for the days of sleep they missed[121].

Note: While the speed seems somewhat high, Kafka herself never directly uses her gun against the party members as a standard attack, she always uses it as a follow up attack even in her boss fight after inflicting the shock status effect on them.

Explanations

Paths

The paths that Star Rail characters have in game are not the actual paths they follow, there is an innate difference between using the abilities of a path and being a Pathriders of that path[122] being apart of different factions[123]. For example, March 7th is listed under the Path of Preservation[124], though she is apart of the Trailblaze path as a member of the Astral Express[125], one does not necessarily need to be in a path to us their abilities either, the Trailblazer while they were trying to protect March 7th from the Doomsday Beast, created a forcefield[126], despite using abilities from Destruction[127]. Thus the path one has in game mainly refers to their abilities and not the actual path they follow, this applies with Light Cones too.

Miscellaneous Feats

Battle Records

13-1-2


  • Voidranger: Trampler - Fight[132]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought the Voidranger together, while the Voidranger had two allies with them.
    • Location: Herta's Space Station
  • Doomsday Beast - Fight[133]
    • Conditions: The Trailblazer, March 7th, Dan Heng, and Himeko all fought together.
    • Location: Herta's Space Station
  • Silvermane Guards - Fight[134]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought togther.
    • Location: Belobog
  • Mills - Fight[135]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, and Bronya all fought together.
    • Location: Mining Facility in Jarilo-VI
  • Blaze Out of Space - Fight[136]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, and Bronya all fought together.
    • Location: Workshop in The Underground, Jarilo-VI
  • Svarog - Fight[137]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, Bronya, Natasha, and Sampo all fought together.
    • Location: The Underground, Jarilo-VI
  • Dunn - Fight[138]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, & Serval all fought together.
    • Location: Belobog, Jarilo-VI
  • Geopard - Fight[139]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, & Serval all fought together.
    • Location: Belobog, Jarilo-VI
  • Cocolia - Fight[140]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Seele, & Bronya all fought together.
    • Location: Belobog, Jarilo-VI
    • Note: The Trailblazer initially died before being viewed by the Aeon of Preservation and being resurrected with their new Path.
  • Phantylia the Undying - Fight[143]
    • Conditions: The Trailblazer, March 7th, Dan Heng Imbibitor Lunae, Jing Yuan, and Welt all fought together.
    • Location: Xianzhou Luofu
  • Aventurine - Fight[144]
    • Conditions: The Trailblazer, March 7th, Welt, Himeko, and Acheron all fought together.
    • Location: Penacony
  • Sunday - Fight[145]
    • Conditions: The Trailblazer, March 7th, Dan Heng, Himeko, Welt fought against him in the first round, with Robin coming in to help in the second.
    • Location: Penacony
    • Note: It's directly noted that the Astral Express recived the support and wishes of everyone that amplified them for this fight.

  • Bronya - Fight[149]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought togther. Bronya had the Silvermane Guards with her.
    • Location: Belobog
    • Note: March 7th noted Bronya was really tough, seemingly implying the Trailblazers were going to lose, before Sampo came in to save them.

References

  1. Honkai: Star Rail In the Withering Wintry Night, "To Rot or to Burn"
  2. Honkai: Star Rail In the Withering Wintry Night, "Not Good with Farewells"
  3. Honkai: Star Rail March 7th Trailer - "Let's Take a Photo!"
  4. Honkai: Star Rail Today is Yesterday's Tomorrow, "The Voyage Continues"
  5. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  6. Honkai: Star Rail Today is Yesterday's Tomorrow, "The Voyage Continues"
  7. Honkai: Star Rail In the Withering Wintry Night, "Not Good with Farewells"
  8. Honkai: Star Rail Today is Yesterday's Tomorrow, "The Voyage Continues"
  9. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  10. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  11. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  12. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  13. Honkai: Star Rail In the Sweltering Morning Sun, "Cleanse in the Darkness Outside"
  14. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  15. Honkai: Star Rail Data Bank Terms
  16. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  17. Honkai: Star Rail Himeko Character Story: Part III
  18. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  19. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  20. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  21. Honkai: Star Rail In Our Time, "Small Town Grotesque"
  22. Honkai: Star Rail Cat Among Pigeons, "A Walk Among the Tombstones"
  23. Honkai: Star Rail In Our Time, "Seabiscuit"
  24. Honkai: Star Rail In Our Time, "And on the Eighth Day"
  25. Honkai: Star Rail Cat Among Pigeons, "A Walk Among the Tombstones"
  26. Honkai: Star Rail In Our Time, "Small Town Grotesque"
  27. Honkai: Star Rail In Our Time, "Seabiscuit"
  28. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  29. Honkai: Star Rail Data Bank Enemy Creatures
  30. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  31. Honkai: Star Rail: In the Withering Wintry Night, "Long Wait for the Blade's Edge"
  32. Honkai: Star Rail Seele Trailer - "Uneventful Night"
  33. Honkai: Star Rail In the Sweltering Morning Sun, "Roads to the Past Have Long Been Closed: The Return"
  34. Honkai: Star Rail Windswept Wanderlust, "An Invitation Without Proffer"
  35. Honkai: Star Rail March 7th Trailer - "Let's Take a Photo!"
  36. Honkai: Star Rail: In the Withering Wintry Night, "Everwinter Night"
  37. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"
  38. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  39. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  40. Honkai: Star Rail: In the Withering Wintry Night, "Hide-and-seek"
  41. Honkai: Star Rail Today Is Yesterday's Tomorrow, "A Moment of Peace"
  42. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Eye of the Storm"
  43. Honkai Star Rail Data Bank Enemy Creatures
  44. Honkai: Star Rail Data Bank Enemy Creatures
  45. Honkai: Star Rail Data Bank Enemy Creatures
  46. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  47. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  48. Honkai: Star Rail 2.2
  49. Honkai: Star Rail Data Bank Enemy Creatures
  50. Honkai: Star Rail Fleeting Lights
  51. Honkai: Star Rail Data Bank Factions
  52. Honkai: Star Rail Fleeting Lights
  53. Honkai: Star Rail 2.2
  54. Honkai: Star Rail Requiem Mass
  55. Honkai: Star Rail Fleeting Lights
  56. Honkai: Star Rail Data Bank Enemy Creatures
  57. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  58. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  59. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  60. Honkai: Star Rail Data Bank Enemy Creatures
  61. Honkai: Star Rail Dan Shu's dairy
  62. Honkai: Star Rail Data Bank Enemy Creatures
  63. Honkai: Star Rail Data Bank Enemy Creatures
  64. Honkai: Star Rail Data Bank Enemy Creatures
  65. The temperature at the very center of the Sun is about 15,000,000° C (27,000,000° F) and the density is about 150 g/cm³ (approximately 10 times the density of gold, 19.3 g/cm³ or lead, 11.3 g/cm³).
  66. Honkai: Star Rail Data Bank Enemy Creatures
  67. Honkai: Star Rail Data Bank Enemy Creatures
  68. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  69. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  70. Honkai: Star Rail Data Bank Enemy Creatures
  71. Stars are of course sources of visible light, but they also emit UV, X-ray, and even gamma-ray light. The emission of stellar radiation depends on their surface temperature and also on their activity. Therefore, emission is related to the evolution and spectral type of the star and it can be highly variable
  72. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  73. Honkai: Star Rail Data Bank Enemy Creatures
  74. Honkai: Star Rail Inventory Other Materials
  75. Honkai: Star Rail Data Bank Enemy Creatures
  76. Honkai: Star Rail Data Bank Terms
  77. Honkai: Star Rail Data Bank Enemy Creatures
  78. Honkai: Star Rail Data Bank Enemy Creatures
  79. Honkai: Star Rail Data Bank Enemy Creatures
  80. Honkai: Star Rail A Teacher and a Friend: Continued
  81. Honkai: Star Rail Data Bank Enemy Creatures
  82. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Simulated Universe: First Closed Beta"
  83. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  84. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  85. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  86. March 7th Trailer - "Let's Take a Photo!" | Honkai: Star Rail
  87. Honkai: Star Rail In the Withering Wintry Night, "Not Good with Farewells"
  88. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Eye of the Storm"
  89. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  90. Honkai: Star Rail: March 7th's Ultimate
  91. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  92. Honkai: Star Rail The Conductor's Rewards
  93. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  94. Honkai: Star Rail March 7th Trailer - "Let's Take a Photo!"
  95. Honkai: Star Rail In the Withering Wintry Night, "A Grand Cool Adventure"
  96. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"
  97. Honkai: Star Rail: March 7th's Ultimate
  98. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  99. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  100. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  101. Honkai: Star Rail Combat Types Explanations
  102. Honkai: Star Rail Windswept Wanderlust, "Amidst the Mara-Struck"
  103. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  104. Honkai: Star Rail Today is Yesterday's Tomorrow, "The Voyage Continues"
  105. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  106. Honkai: Star Rail: March 7th Traces
  107. Honkai: Star Rail: March 7th Traces
  108. Honkai: Star Rail: March 7th Traces
  109. Honkai: Star Rail: March 7th Traces
  110. Honkai: Star Rail: March 7th Traces
  111. Honkai: Star Rail: March 7th Traces
  112. Honkai: Star Rail: March 7th Eidolon
  113. Honkai: Star Rail: March 7th Eidolon
  114. Honkai: Star Rail: March 7th Eidolon
  115. Honkai: Star Rail: March 7th Eidolon
  116. Honkai: Star Rail: March 7th Eidolon
  117. Honkai: Star Rail: March 7th Eidolon
  118. Honkai: Star Rail Today Is Yesterday's Tomorrow, "Eye of the Storm"
  119. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  120. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  121. Honkai: Star Rail Windswept Wanderlust, "An Invitation Without Proffer"
  122. Honkai: Star Rail Data Bank Terms
  123. Honkai: Star Rail Data Bank Factions
  124. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  125. Honkai: Star Rail Data Bank Factions
  126. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  127. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  128. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Chaos in the Deep"
  129. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  130. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  131. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  132. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Eye of the Storm"
  133. Honkai: Star Rail: Today Is Yesterday's Tomorrow, "Lingering Shadows"
  134. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"
  135. Honkai: Star Rail: In the Withering Wintry Night, "Ones Fallen into the Abyss"
  136. Honkai: Star Rail: In the Withering Wintry Night, "To Rot Or To Burn"
  137. Honkai: Star Rail: In the Withering Wintry Night, "To Rot Or To Burn"
  138. Honkai: Star Rail In the Sweltering Morning Sun, "Unattainable Idol"
  139. Honkai: Star Rail In the Sweltering Morning Sun, "Young Guard"
  140. Honkai: Star Rail In the Sweltering Morning Sun, "Roads To The Past"
  141. Honkai: Star Rail Windswept Wanderlust, "Stars Spun, Prescience Sprung"
  142. Honkai: Star Rail Windswept Wanderlust, "Omniscient Inquiry of Arcana"
  143. Honkai: Star Rail Topclouded Towerthrust, "Demise of Immortality, Finale of Calamity"
  144. Honkai: Star Rail The Sound and the Fury, "A Walk Among the Tombstones"
  145. Honkai: Star Rail In Our Time, "And on the Eighth Day"
  146. Honkai: Star Rail indswept Wanderlust, "Humming Antlers Entwined Horns"
  147. Honkai: Star Rail indswept Wanderlust, "Humming Antlers Entwined Horns"
  148. Honkai: Star Rail In the Withering Wintry Night, "Travelers on a Winter Night"
  149. Honkai: Star Rail: In the Withering Wintry Night, "You Can Run, But You Can't Hide"