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Kid (Chrono Cross)
“ | I have been waiting an eternity... just for this very moment...~ Meaninglessly hurting one another... The disappearing life-forms... The words that become deleted... The thoughts that become buried... The pool of cells that slowly evaporate... The echoes of consciousness that slowly fade... Love to hate... Hate to love... Why are we born? Why do we die? Evolution? The '"survival of the fittest?"' What is there to be achieved from harming one another... killing one another... The '"eggs"' that we call planets... And the innumerable '"spermatozoa"' which gather around these that we call life-forms... When one of those countless seeds inseminates a planet, a new universe is born. But until that occurs, hundreds of millions of years will pass, and innumerable life-forms will be born, then die... That is the be-all and end-all. Everything exists for that one moment. All so that the universe can evolve into the next dimension... Does that make us all just pawns? Are each of our short lives nothing but a cheap sacrifice just so the one chosen life-form can be born? No. That is not the case! Each and every one of us has a chance of becoming that one chosen life-form which inseminates a planet. Yes, it could be '"you"'... Genes and environment... Each of us tries to do his best under the limited conditions we are each dealt. Each life-form that attempts to eke out a decent life for itself forms a link in the golden chain that leads to the creation of a new universe. If one link is missing, there will be no future. There is no such thing as a useless life-form... No such thing as a pawn! Every single thing in the whole of nature is perhaps just dreaming a dream of '"life"'... All of them are also perhaps nothing more than a dream dreamt by the planet before it is born. Oh, but yes... Eventually all dreams will return to Zurvan... to the sea of dreams... Serge...! Don't go yet, Serge...!!! It's alright. Everything is alright now. Time, which has been divided, will be unified again now. The time for farewells has come... You will lose all memory of this whole adventure and return to your own time. But this time, you will be able to live your own life! We alone do not have the power to heal the world's woes, or to solve all its mysteries. And yet, even then... It was bloody good knowing ya, mate! Thanks for being born '"you,"' Serge! I guess now's the time to say, '"see ya later, mate!"' But... I'll find ya... Sometime, somewhere... I'm bloody sure of it! No matter the time period, no matter the world ya live in, I'll find ya! I'm sure... I am sure I will find you... | „ |
~ Schala to Serge and party after being released from the Time Devourer and Kid
s farewell to Serge |
Background
Kid is a swashbuckling, gritty thief with a penchant for radical action and serves as Chrono Cross’ main heroine. In the English version, she speaks with an Australian or British Cockney accent and includes many colloquialisms, such as "bugger" and "mate", from those dialects in her speech. She can be recruited when you first meet her at Cape Howl, if refused she is recruited at Termina.
This dropdown contains the synopsis of Kid’s story. Read at your own risk as you may be spoiled otherwise! |
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Kid is Schala's daughter-clone sent into modern time. She was born in the year 1004 A.D. when Schala, bound to the Time Devourer, feared her mind would become increasingly consumed by hatred. She gave the baby her Pendant and sent her to the modern world; there, she was found by Lucca and subsequently adopted. Lucca soon established an orphanage and brought in other children; she also continued her scientific research, attempting to perfect the construction of Time Eggs. She gave a Time Egg prototype to Kid, and also provided her with an Astral Amulet, a wooden, magical pendant inside a purple pouch bearing the crest of Zeal. Lucca somehow discovered Kid's heritage as Schala's daughter-clone and composed a letter for her to read in the future when she would possibly know about her heritage as well. Kid developed a playful pirate accent while in Lucca's care; Lucca sought to make her a proper lady, but Kid had her own fun way of speaking. Tragedy befell the girl when, around the year of 1015 A.D., Lynx and Harle sacked the orphanage and burned it to the ground. Kid managed to survive; she was scarred by the event and swore to get revenge on Lynx. She took up thievery, developing a nasty reputation and inspiring the urban legend of the Radical Dreamers, a fierce group of raiders. Kid's story here becomes complicated; sometime after the year of 1015 A.D., she was contacted by Belthasar, given instructions to go back in time to 1010 A.D. and save a young boy from drowning. Kid accomplished the feat of going to Opassa Beach and travelling back through history. Her act of time travelling caused the Home World dimension to emerge and split off from the real history of the world, Another World. As a result, history was rewritten. Kid's history was slightly altered so that she met Serge after he crossed the dimensions days before she was given the instructions to time travel. She caught wind of the order given to the Acacia Dragoons by Lynx to apprehend a "Ghost-Boy at Cape Howl; she came upon Karsh and Serge and proceeded to help Serge battle Karsh into returning to the manor. Her personality was revealed to Serge; she was rough, adventurous, and wilful. Kid then accompanied Serge to Termina, where the two decided their best course of action would be to infiltrate Viper Manor. This plan went awry during a confrontation on the overlook; Kid took Riddel hostage with a knife to her neck to avoid capture. However, Lynx was able to poison Kid with Hydra poison in the ensuing chaos; Kid fell over the balcony with the others, landing safely below beyond the Viper Manor Bluffs. The party retreated to Guldove, where the full effect of the poison activated in Kid's body. Kid was bedridden with the poison and she gave Serge her Astral Amulet for safekeeping. Depending on events, Serge found the Hydra Humour and gave it to her, or Norris administered some while passing through. Whatever the case, the party sojourned to Fort Dragonia to confront the Dragoons. Lynx initiated the ceremony to switch bodies with Serge and after the transformation was complete, Lynx, now with Serge's body, stabbed Kid with her own dagger, mortally wounding her though it would be revealed later he saved her in order to keep up the guise of being Serge. Lynx did not kill her, instead opting to use mind control to pit Kid against her former friends. The two attacked Hermit's Hideaway after Riddel's rescue from Porre; Fargo was able to thwart the offensive by rescuing Serge with the S.S. Invincible. Afterward, Lynx and Kid entered Chronopolis and waited for Serge to arrive. While Serge made his way through the time fortress, Lynx put Kid to sleep in preparation for the battle with Serge; after it concluded, Kid came to and was stupefied to find the Frozen Flame hovering above her. Harle cautioned her not to touch it, as she could potentially cause great destruction. Kid did experience a moment of startling lucidity at this point, relating a brief history of Chronopolis. She then collapsed, while the Frozen Flame was stolen by the Dragon God. Her mind regressed to the painful memories incurred by the orphanage fire. She was taken to Hermit's Hideaway in Another World; while Serge examined her, Masa & Mune and Doreen recognized her as being a derivative of Schala, and used their power (probably in conjunction with Kid's incomplete Time Egg) to send Serge back in time. There, Serge saved many children and comforted Kid. Back in 1020 A.D., she finally emerged from her coma. Kid noted that she was physically fine due to the effects of Schala's pendant, which "rewinds" her personal time when she is in danger. Luccia then told Kid that she had a letter from Lucca waiting for her at her lab in Viper Manor. Kid read it, nearly tearing up; she asked the others to leave the room while she contemplated Lucca's fate. She then rejoined the party, taking a brief time out to talk to Nikki about the Magical Dreamers, whose name had been given to him by Lucca. Serge and his crew launched an assault on Terra Tower; after it fell, she spoke with the Ghost Children of Opassa Beach. There, her full history was revealed by the ghost Lucca; Kid rejected her status of being Schala's daughter-clone, declaring that she was her own person. She then championed Serge to go to the Darkness Beyond Time and free Schala. Although not directly stated, it is heavily implied that with Schala finally being free, she and Kid are able to merge back into a single person once again. This first becomes apparent when Schala suddenly starts alternating between Kid's and her own manner of speaking, where she promises Serge that she will find him again no matter what. The signature at the end of an entry in her diary recalling her adventure reads Schala "Kid" Zeal, indicating that both of them have embraced the other's identity. Her appearance remains the same after they merge although she takes on a more feminine appearance. During the end credits sequence, she is shown wandering around the modern world searching for "Serge", followed by an image of her standing on a beach with a red bow in her hair. On her desk, she keeps what appears to be a wedding photo where she is seen with a man whose face is hidden. |
Statistics
Key: Viper’s Mansion | Pre-Vortex | Post-Vortex | Pre-FATE | Post-FATE
Tier: 9-B | High 6-A | 2-C | 2-C, likely Low 1-B | Low 1-B, High Low 1-B with the Chrono Cross
Name: Kid, Schala
Origin: Chrono Cross
Sex: Female
Age: 16
Classification: Human, Leader of the Radical Dreamers, Thief, Mysterious Traveler
Status: Alive
Alignment: Chaotic Good (Kid is essentially the archetype of a thief with a heart of gold, while she may seem to only care for herself, she has on various ocassions shown to deeply care for others, such as when she pretended to hold Rydel hostage but promised that no harm would come to her, and when Lynx attempted to attack her she pushed Rydel out of the way even though she was originally a hostage. She has also saved Serge without even knowing who he was purely because she felt he was being dealt with misjustly. Kid was even willing while poisoned to give Serge her most prized amulet to help him out on his journey, even if Serge doesn't choose to save her from her poison, she has no problem rejoining him on his journey and letting him use her amulet), Chaotic Neutral when Mind Controlled by Lynx (Is mind controlled by Lynx into focusing purely on her revenge and caring about no one else)
Dimensionality: 3-D
Attack Potency: Wall level+ (Comparable to an early game Serge, helped him fight with an early game, Karsh, Solt, and Peppor. Serge can use elements such as uplift to telekinetically pull out a rock formation and drop it on someone hard enough to where it destroys the rocks and the enemies can tank it. Can defeat fake doors and defeat giant robots) | Multi-Continent level (Fought Lynx, who killed Lucca, who with Crono defeated Lavos whose awakening caused destruction to the entire planet, making a bleak future, which turned the sky black which relates to atmosphere destruction, which ranges from 10^26 joules to 10^29 joules depending on the type of atmosphere destruction) | Universe level (Kid was treated as a threat to Lynx Serge who can cast moves such as Forever Zero, which sends one to an alternate universe with multiple galaxies in the background that is all completely erased into nothingness, with the description for it even saying “all things will become eternal nothingness) | Universe level, likely Low Complex Hierarchal Multiverse level (Far stronger then before, comparable to Serge who was able to defeat a Lynx fused with FATE. Likely not far off from her end-game counterpart before he went to get the Chrono Cross) | Low Complex Hierarchal Multiverse level (Fought Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there, with the cosmology reaching this size), Low Complex Hierarchal Multiverse level with the Chrono Cross (Merged all the universes with the Chrono Cross into a higher dimension)
Durability: Wall level+ (Can tank falling boulders, can tank enemies using the uplift element on him) | Multi-Continent level | Universe level (Can tank ForeverZero) | Universe level, likely Low Complex Hierarchal Multiverse level | Low Complex Hierarchal Multiverse level (Took attacks from Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there)
Striking Strength: Wall Class+ | Multi-Continent Class | Universe Class | Universe Class, likely Low Complex Hierarchal Multiverse Class (Far stronger than before, comparable to Serge whose able to defeat a Lynx fused with FATE. Likely not far off from his end-game counterpart before he went to get the Chrono Cross) | Low Complex Hierarchal Multiverse Class (Fought Time Devourer Lavos, who exists in the darkness beyond time and was going to destroy everything from there. Merged all the universes with the Chrono Cross into a higher dimension)
Lifting Strength: Superhuman (Physically comparable to Serge who could move this gigantic shell out of the way), Class 1 with Telekinesis (Can lift a giant block of stone and drop it on the enemy with the stone being this heavy) | Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis | At least Superhuman, Class 1 with Telekinesis
Travel Speed: Peak Human | Superhuman (Can keep up with party members who can keep up with Lynx, a black panther hybrid) | Superhuman | Superhuman
Combat Speed: Superhuman (Comparable to Poshu who moves as fast as a regular dog), Speed of Light Attack (With Photon Ray, shoots a bright laser beam at the enemy) | Extra-Temporal (Can tag Lynx who can tag Lucca who can tag Lavos who flew to Earth from a distant star system in around 20 seconds. Lucca can also tag Queen Zeal who exists in the black omen which flows across all temporal dimensions and transcends space-time, existing outside of the flow of time itself. Along with the black omen being stated to “straddle time”) | Extra-Temporal | Inapplicable (Likely not far off from her end-game counterpart) | Inapplicable (Can move and tag Time Devourer Lavos in the darkness beyond time, a higher dimensionless hierarchal realm beyond the regular multiverse where there is no beginning or end. Can move in the Bend of Time, a plane beyond time)
Reaction Speed: Superhuman | Extra-Temporal | Extra-Temporal | Inapplicable | Inapplicable
Stamina: Superhuman (Kid is capable of traveling across the world, climbing up the cliff side of viper’s manor while fighting multiple monsters and having boulders fall down on him all the while being pushed back down by water), Limitless with Vigora (Temporarily stops Kid’s stamina from decreasing)
Range: Standard Melee Range, Extended Melee Range with Knives, Varies from Several Meters to Kilometers with Elements (Many elements either beams that can be shot or causing storms from the sky), Universal with stronger Elements (Higher level elements should be comparable to elements such as Forever Zero which sends the target to an alternate universe and fully destroys it, UltraNova pulls the target into outer space (or possibly an alternate dimension) causing a massive explosion), Low Complex Hierarchal Multiversal with the Time Egg (The time egg enables Kid to go beyond space-time to enter the Darkness Beyond Time), High Low Complex Hierarchal Multiversal with Chrono Cross (Merged all the universes with the Chrono Cross into a higher dimension)
Intelligence: Genius (A capable fighter who could easily break into Viper Manor and take down many of the guards, who are well-trained soldiers, could defeat both Viper and Lynx back to back), higher with Elements (Can use elements such as genius to increase his intelligence making her magic attacks more powerful, can strengthen one’s mind with StrongMinded)
Powers and Abilities
With the Chrono Cross, Kid gains: Memory Manipulation & Sleep Manipulation (Awoken Schala from her long sleep and restored both her and Kids memories), Conceptual Manipulation, Space-Time Manipulation, Dimension Manipulation, Higher-Dimensional Manipulation & Fusionism (Merged all the universes, including dreams, into a higher dimension. Merged Schala and Kid back into one), Sound Manipulation & Healing (The Chrono Cross can combine the sounds of the planet that the six types of elements produce, creating a “song of life” that can heal Schala of her suffering. The ghost of Crono goes on to note that it could cross space and time and unify people's thoughts and feelings; transfer memories; draw on the sounds of the six colored Elements to produce a healing harmony, and combine the sounds of the world into one melody), Dimensional Travel (Can travel into lower dimensional areas outside of reality), Summoning (Serge can summon all of his party members from another dimension with the Chrono Cross), Resurrection Negation, Regeneration Negation & Immortality Negation (Types 3, 5, 6, 7, 8 & 9. Mid-Godly), Reactive Adaptation Negation, Personal Nonexistence Negation (Ayin Physiology; Separated Schala from Lavos and killed him once and for all, negating all of his survival abilities and making him unable to regenerate or resurrect back, nor was it something he could adapt too)
Blue Elements: Water Manipulation & Ice Manipulation (Via Aquabeam, aquaball, deluge, icelance, iceblast, iceberg), Healing (With cure, curse plus, cureall), Purification (With medicine), Power Nullification (With Anti Red, which nullifies all red element attacks), Statistics Amplification (With nimble, amps up evasion vigora, which stops one’s stamina from decreasing), Statistics Reduction (With numble, lowers evasion), Elemental Manipulation (Can set the entire field to blue)
Red Elements: Fire Manipulation & Magma Manipulation (With fireball, firepillar, magma bomb, magma burst, inferno), Earth Manipulation & Vibration Manipulation (Can generate a volcano to come out), Healing (With tablet), Purification (With ointment), Power Modification (With recharge, restores all previously used elements), Power Nullification (With Anti Blue, which nullifies all blue element attacks), Statistics Amplification (With strengthen, raises one’s attack. With ninety-nine, raises their accuracy to 99%), Statistics Reduction (With weaken, lowers one’s attack), Elemental Manipulation (Can set the entire field to red),
Yellow Elements: Telekinesis (With uplift, lifts a boulder into the air and slams it on the opponent), Electricity Manipulation (With electrojolt, electrobolt), Earth Manipulation (With upheaval), Vibration Manipulation (With Earthquake), Weather Manipulation (With thundastorm), Purification (With Brace), Healing (With Capsule), Power Nullification (With Anti Green, which nullifies all green element attacks), Statistics Amplification (With HiRes, which amplifies one’s defense), Statistics Reduction (With LoRes, which lowers one’s defense. Nullifies physical attacks with physnegate), Elemental Manipulation (Can set the entire field to yellow)
Green Elements: Information Analysis (With info scope, gives the health of an enemy), Air Manipulation (With bushwhacker), aero saucer, aero blaster, tornado), Plant Manipulation (With bushbasher carnivore), Healing (With heal, heal all, healplus, ), Purification (With antidote), Power Nullification (With Anti Yellow, which nullifies all yellow element attacks), Statistics Amplification (With eagleeye which raises hit%), Statistics Reduction (With bay eye which decreases hit%), Elemental Manipulation (Can set the entire field green)
White Elements: Light Manipulation & Energy Manipulation (With photon ray, photon beam, holy light), Summoning (Can summon meteorites with meteorite, meteor shower), BFR & Explosion Manipulation (With ultranova), Purification (With whiteout, purify, panacea), Healing (With recoverall, holyhealing), Power Nullification (With Anti Black, which nullifies all black element attacks), Statistics Amplification (With magnify, increases elemental damage by 1.5x), Statistics Reduction & Mind Manipulation (With weak minded, lowers magic defense through lowering one’s mind. MagNegate, nullifies all magic), Resurrection (With revive and fullrevival), Resistance to Mind Manipulation
(With strong mind, amplifies one's mind to gain magic defense amplifications)
Standard Equipment
Name | Attack | Hit% | Special Effects |
---|---|---|---|
Ivory Dagger | +6-7 | 29% | |
Bronze Dagger | +8-9 | 30% | |
Iron Dagger | +11-12 | 31% | |
Mythril Dagger | +14-15 | 31% | |
Denadorite Dagger | +18-19 | 32% | Extra damage to Matter-type enemies |
Prism Dagger | +24 | 33% |
Vests
- Ivory Vest: Armor that raises defense by 2 and evasion by 3%.
- Bronze Vest: Armor that raises defense by 4, magic defense by 2, and evasion by 3%.
- Iron Vest: Armor that raises defense by 7, magic defense by 4, and evasion by 3%.
- Mythril Vest: Armor that raises defense by 10, magic defense by 7, and evasion by 3%.
- Stone Vest: Armor that raises defense by 14, magic defense by 10, and evasion by 3%.
- Prism Vest: Armor that raises defense by 17, magic defense by 13, and evasion by 3%.
- Ivory Mail: Armor that raises defense by 4 and magic defense by 2.
- Bronze Mail: Armor that raises defense by 5 and magic defense by 3.
- Iron Mail: Armor that raises defense by 8 and magic defense by 5.
- Mythril Mail: Armor that raises defense by 11 and magic defense by 8.
- Stone Mail: Armor that raises defense by 14 and magic defense by 12.
- Prism Mail: Armor that raises defense by 18 and magic defense by 14.
Plates
- Blue Plate: Armor that absorbs all blue element attacks.
- Red Plate: Armor that absorbs all red element attacks.
- Green Plate: Armor that absorbs all green element attacks.
- Yellow Plate: Armor that absorbs all yellow element attacks.
- White Plate: Armor that absorbs all white element attacks.
- Black Plate: Armor that absorbs all black element attacks.
Name | Effect / Stats Raised |
---|---|
Angel Charm | Protects against AntiWhite |
Antitoxinal Cap | Defense +1, Magic Defense +1, prevents Poison |
Antiviral Cap | Defense +1, Magic Defense +1, prevents Flu |
Black Brooch | Prevents AntiBlack and the Black elemental Status Effects: Darkness, Blind, and Curse |
Blue Brooch | Prevents AntiBlue and the Blue elemental Status Effects: Flu, and Frozen |
Bronze Helmet | Defense +2, Magic Defense +3 |
Daemon Charm | Protects against AntiBlack |
Dancing Shoes | Evade% +6 |
Defender | Defense +1, Evade% +6, Magic Defense +1 |
Defender Plus | Defense +3, Evade% +12%, Magic Defense +2 |
Dragoon Gauntlet | Attack +3 |
Dragoon's Glory | Attack +3, Hit% +3, Magic +2 |
Dragoon's Honor | Attack +1, Hit% +2, Magic +1 |
Dreamer's Sarong | Starts battle with Element Power at Level 8 |
Dreamer's Sash | Starts battle with Element Power at Level 2 |
Dreamer's Scarf | Starts battle with Element Power at Level 1 |
Earring of Hope | Increases HP by 15% when in battle. |
Earring of Light | Increases HP by 12% when in battle. |
Earth Charm | Protects against AntiYellow |
Elbow Pad | Defense +5 |
Flame Charm | Protects against AntiRed |
Flea Vest | Magic Defense +13 (Always in Fatigued and Cursed status while wearing this accessory) |
Forest Charm | Protects against AntiGreen |
Forget-Me-Not Pot | Adds defeated monsters to the Doppelgang list; the user must deliver the killing blow—even Sprigg . Only certain monsters can be added. |
Gold Earring | Increases HP by 8% when in battle. |
Gold Pendant | Magic Defense +2 |
Green Brooch | Prevents AntiGreen and the Green elemental Status Effects: Poison, and Afraid |
Iron Helmet | Def +3, M.Def +1 |
Ivory Helmet | Defense +1, Magic Defense +1 |
Knee Pad | Defense + 1 |
Kung-fu Shoes | Evade% +12 |
Magic Ring | Magic +1 |
Magic Seal | Magic +5, Magic Defense +5 |
MementoPendant | Magic Defense +4 |
Moonglasses | Reduces received damage by 25%. |
Mythril Helmet | Defense +4, Magic Defense +2 |
Ozzie Pants | Defense +13 (When worn, always in Afraid, Dizzy and Darkness status during battle) |
Pendragon Sigil A | When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil A covers low to high range Elements |
Pendragon Sigil B | When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil B covers low to mid range Elements |
Pendragon Sigil C | When wearer is affected by an Element, his or her weapon will carry that element's color effect; Pendragon Sigil C covers low range Elements |
Plaster Cap | Defense + 1, Magic Defense +1, Prevents Sprain |
Poultice Cap | Defense +1, Magic Defense +1, Prevents Burn |
Power Glove | Attack +1 |
Power Seal | Attack +5 |
Prism Helmet | Defense +6, Magic Defense +3 |
Profiteer Purse | Increases the amount of Gold received at the end of battle by 25%. |
Red Brooch | Prevents AntiRed and the Red elemental Status Effects: Burn, and Confused |
Resistance Belt | Decreases amount of time that Status Effects last |
Resistance Ring | Decreases amount of time that Status Effects last |
Sea Charm | Protects against AntiBlue |
Sight Scope | Hit% +3% |
Silver Earring | Increases HP by 5% when in battle. |
Silver Loupe | Hit% +2% |
Silver Pendant | Magic Defense +1 |
Sky Djinn Ring | Magic +2 |
Stamina Belt | Stamina Recovery +2 |
Stamina Ring | Stamina Recovery +1 |
Star Fragment | Prevents the four battle/field Status Effects Poison, Burn, Flu, and Sprain. |
Stone Helmet | Defense +5, Magic Defense +5 |
Sunglasses | Increases damage dealt to enemies by 25%. |
Third Eye | Hit% +4 |
Waist Pad | Defense + 5 |
White Brooch | Prevents AntiWhite and the White elemental Status Effects: Fatigued, and Asleep |
Winged Shoes | Evade% +18 |
Yellow Brooch | Prevents AntiYellow and the Yellow elemental Status Effects: Sprain, and Dizzy |
*Aroma Pouch: It has the power to make seeds and fruit cling to one upon examining plants.
- Astral Amulet: This enigmatic pouch contains a wooden amulet that allows the user to jump dimensions.
- Beeba Flute: Flute used to summon a Wingapede.
- Chrono Cross: The ultimate, long-lost Element of the seventh color attribute. The Chrono Cross is a mysterious and powerful item said to be the seventh Element and forged from the Tear of Hate and the Tear of Love. Only the ancient Dragonians, presumably controlled by Belthasar, knew of its existence, and constructed a pedestal for its creation at the Divine Dragon Falls. Legend of it passed down from then on through the Demi-humans and the indigenous villagers of El Nido; when the settlers from Zenan arrived, the Dragonians perished and the myth came to be safeguarded in Guldove by the village shaman. When Serge became Lynx and subsequently reverted back to his form, he obtained the necessary shattered Dragon Tear components to build the Chrono Cross; however, Steena specifically pointed out that it could be done at the falls in Another World. After it was forged, Serge infiltrated Terra Tower; during his audience in the illusory Viper Manor with Belthasar and the Ghost Children, the full power of the Chrono Cross was revealed. The ghost Marle noted that it could cross space and time and unify people's thoughts and feelings; transfer memories; draw on the sounds of the six colored Elements to produce a healing harmony, and combine the sounds of the world into one melody. Soon later, it was used to this end by Serge, who unleashed it upon the Time Devourer, freed Schala, and merged all the dimensions. It can also be used to summon an entire party even if Serge previously did not recruit them.
- Explosive: Kid used this to blast the large creatures on Earth Dragon Isle who are blocking the way.
- Garai Keepsake: Allows entrance through the mirror passages.
- Green Tinkler: Its a small bell that jingles instead of rings. This jingle makes the Marsh plants react, bending to open the way without having been touched.
- Hydra Humour: Extracted from a dead Hydra, the Hydra Humour is sought after for its multiple medicinal purposes, it is used to cure poison that not even antidotes can cure.
- Ice Breath: A breath of a Water Dragon, it can chill even the fiercest of flames.
- Ice Gun: It was made so baby-sitters could fight fires. It cools down hot areas, making things like vegetation possible.
- Life Sparkle: A botanical energy that will give life to NeoFio - a man-made half-human, half-plant life form.
- Relief Charm: Which is used to replace Kid with a different party member during fights.
- Safety Gear: It is a tough poison-resistant suit often used by exploration parties that venture into the Hydra Marshes.
- Smith Spirit: Wherever there's a customer, a blacksmith will be there! Just summon the master smith's spirit.
- Star Fragment: It protects them from the status effects Poison, Flu, Sprain and Burn.
- Tele-Porter: Kid presents the party with it when she joins the party in either Cape Howl/Arni (Home World) or Termina (Another World) relatively early in the plot. Note that the exact moment this item is received depends on when the player lets Kid join the party, the longer the player refuses to let her join the longer it will take to receive this item.
- Time Egg: Item that allows one to go beyond space and time and enter the darkness beyond time.
- Time Shifter: Automatically obtained once a New Game Plus is started, the item is used to speed up or slow down gameplay via the L and R buttons on a PlayStation controller.
Red Elements
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
Tablet | 1/0 | Consumable | One Ally | Restores HP (small) |
TurnRed | 1/7 | Magic | One Enemy/Ally | Turn enemy's attribute / ally's attacks red |
Fireball | 1/7 | Magic | One Enemy | Hurls spheres of flames at enemy |
Ointment | 2/0 | Consumable | One Ally | Heals burns and red status effects |
MagmaBomb | 2/6 | Magic | All Enemies | Launches a volley of fireballs at enemies |
AntiBlue | 3/5 | Magic | One Enemy | Temporarily seals blue Elements |
FirePillar | 3/5 | Magic | One Enemy | Burns the enemy in a pillar of flames. Inflicts Burns. |
Strengthen | 4/4 | Magic | Singly Ally | Temporarily increases your attack power |
Weaken | 4/4 | Magic | One Enemy | Temporarily decreases enemy's attack power |
MagmaBurst | 4/4 | Magic | One Enemy | Makes lava gush out from beneath the enemy. Inflicts Confuse. |
RedField | 5/3 | Field Effect | All Enemies & Allies | Colors all field attributes red |
Inferno Trap | 5/0 | Trap | All Enemies | Set trap to catch Inferno Element |
Inferno | 5/3 | Magic | All Enemies | Heats air to a burning-hot temperature. Inflicts Burns. |
Recharge | 6/0 | Magic | One Ally | Recovers a used Element for re-use |
Ninety-Nine | 6/2 | Magic | One Ally | Temporarily keeps Hit% of basic attacks at 99% |
Volcano | 6/0 | Trap | All Enemies | Set trap to catch Volcano Element |
Volcano | 6/2 | Magic | All Enemies | Induces an enormous volcanic eruption. Inflicts Burns. |
RedWolf Trap | 7/0 | Trap | All Enemies | Set trap to catch RedWolf Element |
RedWolf | 7/2 | Summon | All Enemies | Summons a fire wolf to create a sea of flames. Inflicts Burns. |
Salamander | 8/0 | Summon | All Enemies | Use salamander's breath to incinerate enemies. Inflicts Burns. |
Blue Element
Name | Allocation Level |
Type | Target | Description |
---|---|---|---|---|
TurnBlue | 1/7 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks blue |
Cure | 1/7 | Magic | Single Enemy/Ally | Restores HP (Small) |
AquaBeam | 1/7 | Magic | Single Enemy | Blasts enemy with high-pressure water stream |
Medicine | 2/0 | Consumable | Single Ally | Heals the flu and blue status effects |
IceLance | 2/6 | Magic | Single Enemy | Hurls an icicle spear at unsuspecting enemy |
AntiRed | 3/5 | Magic | Single Enemy | Temporarily seals red Elements |
CurePlus | 3/5 | Magic | Single Enemy/Ally | Restores HP (Medium) |
AquaBall | 3/5 | Magic | Single Enemy | Hurls a large sphere of water at the opponent. Inflicts Flu. |
Nimble | 4/4 | Magic | Single Ally | Temporarily increases physical Evade% |
Numble | 4/4 | Magic | Single Enemy | Temporarily decreases physical Evade% |
IceBlast | 4/4 | Magic | Single Ally | Freezes your enemy in a cage of ice. Inflicts Frozen. |
BlueField | 5/3 | Field Effect | All Enemies & Allies | Colors all field attributes blue |
CureAll | 5/3 | Magic | All Allies | Restores HP (Large) |
Deluge Trap | 5/0 | Trap | All Enemies | Set trap to catch Deluge Element |
Deluge | 5/3 | Magic | All Enemies | Inundates enemies in icy-cold floodwaters. Inflicts Flu. |
Vigora | 6/2 | Magic | Singly Ally | Temporarily stops your stamina from decreasing |
Iceberg Trap | 6/0 | Trap | All Enemies | Set trap to catch Iceberg Element |
Iceberg | 6/2 | Magic | All Enemies | Hails large chunks of ice down on enemies. Inflicts Frozen. |
FrogPrince Trap | 7/0 | Trap | All Enemies | Set trap to catch FrogPrince Element |
FrogPrince | 7/2 | Summon | All Enemies | Summons Frog Prince to perform a water attack |
BlueWhale | 8/0 | Summon | All Enemies | Calls on Neptune's anger to create a tsunami |
Green Element
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
TurnGreen | 1/7 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks green |
Bushwhacker | 1/7 | Magic | Single Enemy | Slices enemy with a cloud of whirling leaves |
Antidote | 2/0 | Consumable | Single Ally | Heals poison and green status effects |
Heal | 2/6 | Magic | Single Enemy/Ally | Restores HP (Small) |
AeroSaucer | 2/6 | Magic | Single Enemy | Throws blades of razor-sharp air to slice enemy |
AntiYellow | 3/5 | Magic | Single Enemy | Temporarily seals yellow Elements |
Bushbasher | 3/5 | Magic | Single Enemy | Encases enemy in a cage of thorny brambles. Inflicts Poison. |
HealAll | 4/4 | Magic | All Allies | Restores HP (Medium) |
EagleEye | 4/4 | Magic | Single Ally | Temporarily increases your attack Hit% |
BatEye | 4/4 | Magic | Single Enemy | Temporarily decreases enemy's attack Hit% |
AeroBlaster | 4/4 | Magic | Single Enemy | Shoots a sonic blast at your enemy. Inflicts Afraid. |
GreenField | 5/3 | Field Effect | All Enemies & Allies | Colors all field attributes green |
Carnivore Trap | 5/0 | Trap | All Enemies | Set trap to catch Carnivore Element |
Carnivore | 5/3 | Magic | All Enemies | A humongous Venus Flytrap devours enemies. Inflicts Poison. |
HealPlus | 6/2 | Magic | Single Enemy/Ally | Restores HP (Large) |
InfoScope | 6/2 | Magic | Single Enemy | Detects your opponent's HP data |
Tornado Trap | 6/0 | Trap | All Enemies | Set trap to catch Tornado Element |
Tornado | 6/2 | Magic | All Enemies | Causes a cyclone that batters enemies to bits |
Sonja Trap | 7/0 | Trap | All Enemies | Set trap to catch Sonja Element |
Sonja | 7/2 | Summon | All Enemies | Summons a forest dryad to sprinkle poison dust. Inflicts Poison. |
Genie | 8/0 | Summon | All Enemies | A wind djinn blows your enemies away with a twister |
Yellow Element
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
TurnYellow | 1/7 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks yellow |
Uplift | 1/7 | Magic | Single Enemy | Cuts out and drops a block of stone on enemy |
Brace | 2/0 | Consumable | Single Ally | Heals sprains and yellow status effects |
ElectroJolt | 2/6 | Magic | Single Enemy | Shocks enemy with an electrical discharge |
Capsule | 3/0 | Consumable | Single Ally | Restores HP (Medium) |
AntiGreen | 3/5 | Magic | Single Enemy | Temporarily seals green Elements |
Upheaval | 3/5 | Magic | Single Enemy | Spears enemy with shards of shattered earth. Inflicts Sprain. |
HiRes | 4/4 | Magic | Single Ally | Temporarily increases your defense |
LowRes | 4/4 | Magic | Single Enemy | Temporarily decreases your opponent's defense |
ElectroBolt | 4/4 | Magic | Single Enemy | Hurls a lightning bolt down on your opponent. Inflicts Dizzy. |
YellowField | 5/3 | Field Effect | All Enemies & Allies | Colors all field attributes yellow |
Earthquake Trap | 5/0 | Trap | All Enemies | Set trap to catch Earthquake Element |
Earthquake | 5/3 | Magic | All Enemies | Crushes enemies beneath giant stone pillars. Inflicts Sprain. |
PhysNegate | 6/2 | Magic | Single Ally | Temporarily nullifies enemy's physical attacks |
ThundaStorm | 6/0 | Trap | All Enemies | Set trap to catch ThundaStorm Element |
ThundaStorm | 6/2 | Magic | All Enemies | Causes a series of thunderbolts to occur |
Golem Trap | 7/0 | Trap | All Enemies | Set trap to catch Golem Element |
Golem | 7/2 | Summon | All Enemies | Summons an earth giant to stomp on your enemies |
ThundaSnake | 8/0 | Summon | All Enemies | An electric serpent zaps anything in its path |
Black Element
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
TurnBlack | 1/7 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks black |
GravityBlow | 1/7 | Magic | Single Enemy | Blows away enemy with a ball of pure gravity |
BlackOut | 2/0 | Consumable | Singly Ally | Removes black status effects |
HellSoul | 2/0 | Magic | Single Enemy | Attempts to remove the soul from enemy's body |
AntiWhite | 3/5 | Magic | Single Enemy | Temporarily seals white Elements |
Gravitonne | 3/5 | Magic | All Enemies | Crushes enemies with a supergravity field |
Genius | 4/4 | Magic | Single Ally | Temporarily increases your magical power |
Imbecile | 4/4 | Magic | Single Enemy | Temporarily decreases your enemy's magical power |
HellBound | 4/0 | Magic | Single Enemy | Sends your enemy on a trip to hell. Inflicts Cursed. |
Revenge | 5/3 | Magic | Single Enemy | Shifts your status effects onto enemy |
FreeFall Trap | 5/0 | Trap | All Enemies | Set trap to catch FreeFall Element |
FreeFall | 5/3 | Magic | Single Enemy | Drops enemy from the sky at supersonic speed |
Nostrum | 6/0 | Consumable | Single Ally | Restores HP (Large) |
Diminish | 6/2 | Magic | All Enemies & Allies | Temporarily halves Elemental damage |
SealAll | 6/2 | Magic | All Enemies & Allies | Temporarily stops everyone's Elements |
BlackHole Trap | 6/0 | Trap | All Enemies | Set trap to catch BlackHole Element |
BlackHole | 6/2 | Magic | All Enemies | Sucks everything in the area into a super-vacuum |
MotherShip Trap | 7/0 | Trap | All Enemies | Set trap to catch MotherShip Element |
MotherShip | 7/1 | Summon | All Enemies | Contacts a spaceship to blast enemies to pieces |
GrimReaper | 8/0 | Summon | All Enemies | Summons Death to wreak doom and destruction |
White Element
Name | Allocation Level | Type | Target | Description |
---|---|---|---|---|
TurnWhite | 1/0 | Magic | Single Enemy/Ally | Turn enemy's attribute / ally's attacks white |
Revive | 1/7 | Magic | Single Ally | Recovers friend from incapacitated status |
PhotonRay | 1/7 | Magic | Single Enemy | Shoots a bright laser beam at your opponent |
WhiteOut | 2/0 | Consumable | Single Ally | Removes white status effects |
Meteorite | 2/6 | Magic | Single Enemy | Drops a comet down on an unsuspecting enemy's head |
RecoverAll | 3/5 | Magic | All Allies | Restores HP (Medium) |
AntiBlack | 3/5 | Magic | Single Enemy | Temporarily seals black Elements |
PhotonBeam | 3/5 | Magic | Single Enemy | Bombards enemy with an extra-powerful laser. Inflicts Fatigued. |
Panacea | 4/0 | Consumable | Single Ally | Removes all status effects |
Purify | 4/4 | Magic | Single Ally | Removes all status effects |
StrongMinded | 4/4 | Magic | Single Ally | Temporarily increases your magical defense |
WeakMinded | 4/4 | Magic | Single Enemy | Temporarily decreases your enemy's magical defense |
MeteorShower | 4/4 | Magic | All Enemies | Hurls several large asteroids at enemies. Inflicts Fatigued. |
FullRevival | 5/3 | Magic | Single Ally | Recovers incapacitated status and heals all HP |
HolyLight Trap | 5/0 | Trap | All Enemies | Set trap to catch HolyLight Element |
HolyLight | 5/3 | Magic | All Enemies | Casts a holy circle (annihilates undead). Inflicts Fatigued. |
HolyHealing | 6/2 | Magic | All Allies | Restores all HP and removes status effects |
Magnify | 6/2 | Magic | All Enemies & Allies | Temporarily increases Element damage by 1.5 |
MagNegate | 6/2 | Magic | Single Ally | Temporarily nullifies enemy's magic attacks |
UltraNova Trap | 6/0 | Trap | All Enemies | Set trap to catch UltraNova Element |
UltraNova | 6/2 | Magic | All Enemies | Causes an explosion of high-density energy |
Unicorn Trap | 7/0 | Trap | All Enemies | Set trap to catch *Unicorn Element |
Unicorn | 7/1 | Summon | All Allies | Holy horse's prayer raises Def & M.Def |
Saints | 8/0 | Summon | All Enemies & Allies | Army of angels attacks enemies and heals party |
Notable Techniques
- Techs: A series of abilities unique to every user. Every playable character in Chrono Cross has three different techs that they can use, and the colors of techs correspond to the user's innate element; in Kid's case, red.
- Pilfer: Kid runs up to the enemy and tries to steal an item from them.
- RedPin: Kid creates multiple daggers and throws all of them at once to attack multiple enemies at once.
- HotShot: Kid uses a weapon created by Lucca to shoot a powerful energy beam at the enemy.
Elements: Elements are the foundation of existence in the Chrono universe, and everyone and everything has their own element color. This color determines the nature of the person or object, as well as their innate ability. There are six elements in total, with Kid's innate element being Red. This means that she is resistant to red element attacks and receives a bonus when casting red elements, but takes increased damage from blue elements.
- Red: The element color associated with Fire and Lava, and counterpart to Blue. This is Kid's main element, letting her use advanced Red elements that others cannot.
- Tablet: A consumable element that recovers a small amount of HP.
- Turn Red: Turns the attribute of foes and allies red, changing their weakness.
- Fireball: Hurls spheres of flame at an enemy.
- Ointment: A consumable element that heals red status effects, including burns,
- Magma Bomb: Launches a volley of fireballs at enemies.
- FirePillar: Burns the enemy in a pillar of flames.
- Strengthen: Temporarily increases Kid's attack power.
- Weaken: Temporarily weakens the foe's attack power.
- Magma Burst: Makes lava gush out from beneath the foe.
- Red Field: Changes the attribute of the field to red.
- Inferno: Heats the air to a burning hot temperature.
- Blue: The element color associated with Water and Ice, and counterpart to Red.
- Turn Blue: Turns the attribute of foes and allies blue, changing their weakness.
- Cure: Heals a small amount of HP.
- Aqua Beam: Blasts the foe with a high-pressure water stream.
- Medicine: A consumable element that heals sickness.
- Ice Lance: Hurls an icicle spear at a foe.
- Cure Plus: Heals a medium amount of HP.
- Aqua Ball: Hurls a large sphere of water at an opponent.
- Nimble: Increases Kid's speed and evasion.
- Numble: Decreases a foe's speed and evasion.
- Ice Blast: Freezes a foe in a cage of ice.
- Blue Field: Changes the attribute of the field to Blue.
- Deluge: Inundates enemies in icy-cold floodwaters.
- Green: The element color associated with Air and Nature, and counterpart to Yellow.
- Turn Green: Turns the attribute of foes and allies green, changing their weakness.
- Bushwhacker: Slices the foe with a cloud of whirling leaves.
- Antidote: A consumable element that heals poison.
- Heal: Restores a small amount of HP.
- Aero Saucer: Throws out blades of razor-sharp air to slice the enemy.
- Bush Basher: Encases the foe in a cage of thorny brambles.
- HealAll: Restores a medium amount of HP.
- Eagle Eye: Increases Kid's accuracy.
- Ba tEye: Decreases a foe's accuracy.
- Aero Blaster: Shoots a sonic blast at a foe that may inflict Afraid.
- Green Field: Changes the attribute of the field to Green.
- Carnivore: Devours foes with a huge Venus Flytrap.
- Yellow: The element color associated with Earth and Lightning, and counterpart to Green.
- Turn Yellow: Turns the attribute of foes and allies yellow, changing their weakness.
- Uplift: Cuts out and drops a block of stone on a foe.
- Brace: A consumable element that heals sprains.
- Electro Jolt: Shocks foe with an electrical discharge.
- Capsule: A consumable element that restores a medium amount of HP.
- Upheaval: Impales foes with spears of shattered earth.
- Hi-Res: Temporarily increases Kid’s defense.
- Lo-Res: Temporarily lowers an enemy's defense.
- Electro Bolt: Hurls a lightning bolt down on opponents.
- Yellow Field: Changes the attribute of the field to Yellow.
- Earthquake: Crushes foes beneath giant stone pillars.
- Black: The element color associated with Shadow and Space, and counterpart to White.
- Turn Black: Turns the attribute of foes and allies black, changing their weakness.
- Gravity Blow: Blasts a foe away with a sphere of pure gravity.
- Black Out: A consumable element that removes black status effects.
- HellSoul: Removes the soul from an opponent's body, inflicting instant death.
- Gravitonne: Crushes foes in a supergravity field.
- Genius: Temporarily increases Kid's magic power.
- Imbecile: Temporarily decreases the foe's magic power.
- Hell Bound: Sends the enemy into hell, preventing them from being revived.
- Revenge: Shifts Kid's status effects onto the enemy.
- Free Fall: Drops a foe from the sky at supersonic speed.
- Nostrum: A consumable element that restores a large amount of HP.
- Diminish: Temporarily halves all elemental damage.
- White: The element color associated with Light and Life, and counterpart to Black.
- Turn White: Turns the attribute of foes and allies white, changing their weakness.
- Revive: Revives a fallen ally.
- Photon Ray: Shoots a bright laser beam at an opponent.
- White Out: A consumable element that removes white status effects.
- Meteorite: Summons a comet onto an unsuspecting foe.
- Recover All: Heals all allies for a medium amount of HP.
- Anti Black: Seals black elements, preventing foes from using them.
- Photon Beam: Bombards the enemy with an extra-powerful laser.
- Panacea: A consumable element that removes all status effects.
- Purify: Removes all status effects.
- Strong Minded: Temporarily increases Kid's magic defenses.
- Weak Minded: Temporarily reduces a foe's magic defenses.
- Meteor Shower: Hurls several large asteroids at foes.
- Full Revival: Revives a fallen ally and heals all their HP.
- Holy Light: Creates a holy circle which damages foes and annihilates undead.
- Holy Healing: Restores all of an ally's HP and removes their status effects.
- Magnify: Temporarily increases the damage of elements.
- Mag Negate: Temporarily nullifies a foe's magic attacks.
- Ultra Nova: Creates an explosion of high-density energy.
- Unicorn: Summons a unicorn, whose prayer increases the defense and magic defense of all allies on the field.
- Saints: The ultimate White Element. Summons an army of angels that attacks all foes and heals all allies.
Other
Standard Tactics: Kid is generally a wildcard due to being an RPG character, though it should be assumed she’d use her innate elements abilities along with what’s most helpful for the scenario.
Weaknesses: Has an innate weakness to blue elemental attacks. Changing the elemental composition of the battlefield will make her elemental attacks weaker. Ozzie’s pants inflict status effects on her.
Note: This is Kid from Chrono Cross, for the Kid from Radical Dreamers click here.
Explanations
Read here for the in-depth cosmology of Chrono.
Gallery
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Kid as she appears in the Menu.
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Kid's portrait.
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Alternate portrait of Kid (frowning).
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Young Kid's portrait.
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Kid's portrait in Japanese demos.
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Kid.
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Kid at Cape Howl.
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Kid and Lucca, drawn by one of the orphans.
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Kid's battle pose.
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Chibi version from Parallel Navigator.
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Artwork of Kid
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Kid and Harle, by Nobuteru Yuuki after Chrono Cross 's completion.
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Kid, by Nobuteru Yuuki after Chrono Cross 's completion.
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CG art of Serge and Kid from Missing Piece.
References
- ↑ [Young Woman]
Beings that are born of dreams, must
return to them...
The power of Lavos can make hopes
and dreams come true...
[Young Woman]
Born of dreams, returning to dreams......
Beings such as that exist as well.
At times, human prayers and desires borrow
the power of Lavos-sama and materialize.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Kid (Chrono Cross) |